regsvr32: Update program version.
[wine.git] / include / wine / wined3d.h
blob0cf26e1dcb2453e7b675880656037368e2a276c8
1 /*
2 * Copyright 2002-2003 The wine-d3d team
3 * Copyright 2002-2003 Jason Edmeades
4 * Copyright 2002-2003 Raphael Junqueira
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2006 Stefan Dösinger
7 * Copyright 2006 Stefan Dösinger for CodeWeavers
8 * Copyright 2007 Henri Verbeet
9 * Copyright 2008 Henri Verbeet for CodeWeavers
11 * This library is free software; you can redistribute it and/or
12 * modify it under the terms of the GNU Lesser General Public
13 * License as published by the Free Software Foundation; either
14 * version 2.1 of the License, or (at your option) any later version.
16 * This library is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
19 * Lesser General Public License for more details.
21 * You should have received a copy of the GNU Lesser General Public
22 * License along with this library; if not, write to the Free Software
23 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #ifndef __WINE_WINED3D_H
27 #define __WINE_WINED3D_H
29 #ifndef __WINE_CONFIG_H
30 # error You must include config.h to use this header
31 #endif
33 #include "wine/list.h"
35 #define WINED3D_OK S_OK
37 #define _FACWINED3D 0x876
38 #define MAKE_WINED3DSTATUS(code) MAKE_HRESULT(0, _FACWINED3D, code)
39 #define WINED3DOK_NOAUTOGEN MAKE_WINED3DSTATUS(2159)
41 #define MAKE_WINED3DHRESULT(code) MAKE_HRESULT(1, _FACWINED3D, code)
42 #define WINED3DERR_WRONGTEXTUREFORMAT MAKE_WINED3DHRESULT(2072)
43 #define WINED3DERR_UNSUPPORTEDCOLOROPERATION MAKE_WINED3DHRESULT(2073)
44 #define WINED3DERR_UNSUPPORTEDCOLORARG MAKE_WINED3DHRESULT(2074)
45 #define WINED3DERR_UNSUPPORTEDALPHAOPERATION MAKE_WINED3DHRESULT(2075)
46 #define WINED3DERR_UNSUPPORTEDALPHAARG MAKE_WINED3DHRESULT(2076)
47 #define WINED3DERR_TOOMANYOPERATIONS MAKE_WINED3DHRESULT(2077)
48 #define WINED3DERR_CONFLICTINGTEXTUREFILTER MAKE_WINED3DHRESULT(2078)
49 #define WINED3DERR_UNSUPPORTEDFACTORVALUE MAKE_WINED3DHRESULT(2079)
50 #define WINED3DERR_CONFLICTINGRENDERSTATE MAKE_WINED3DHRESULT(2081)
51 #define WINED3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_WINED3DHRESULT(2082)
52 #define WINED3DERR_CONFLICTINGTEXTUREPALETTE MAKE_WINED3DHRESULT(2086)
53 #define WINED3DERR_DRIVERINTERNALERROR MAKE_WINED3DHRESULT(2087)
54 #define WINED3DERR_NOTFOUND MAKE_WINED3DHRESULT(2150)
55 #define WINED3DERR_MOREDATA MAKE_WINED3DHRESULT(2151)
56 #define WINED3DERR_DEVICELOST MAKE_WINED3DHRESULT(2152)
57 #define WINED3DERR_DEVICENOTRESET MAKE_WINED3DHRESULT(2153)
58 #define WINED3DERR_NOTAVAILABLE MAKE_WINED3DHRESULT(2154)
59 #define WINED3DERR_OUTOFVIDEOMEMORY MAKE_WINED3DHRESULT(380)
60 #define WINED3DERR_INVALIDDEVICE MAKE_WINED3DHRESULT(2155)
61 #define WINED3DERR_INVALIDCALL MAKE_WINED3DHRESULT(2156)
62 #define WINED3DERR_DRIVERINVALIDCALL MAKE_WINED3DHRESULT(2157)
63 #define WINED3DERR_WASSTILLDRAWING MAKE_WINED3DHRESULT(540)
64 #define WINEDDERR_NOTAOVERLAYSURFACE MAKE_WINED3DHRESULT(580)
65 #define WINEDDERR_NOTLOCKED MAKE_WINED3DHRESULT(584)
66 #define WINEDDERR_NODC MAKE_WINED3DHRESULT(586)
67 #define WINEDDERR_DCALREADYCREATED MAKE_WINED3DHRESULT(620)
68 #define WINEDDERR_NOTFLIPPABLE MAKE_WINED3DHRESULT(582)
69 #define WINEDDERR_SURFACEBUSY MAKE_WINED3DHRESULT(430)
70 #define WINEDDERR_INVALIDRECT MAKE_WINED3DHRESULT(150)
71 #define WINEDDERR_NOCLIPLIST MAKE_WINED3DHRESULT(205)
72 #define WINEDDERR_OVERLAYNOTVISIBLE MAKE_WINED3DHRESULT(577)
74 enum wined3d_light_type
76 WINED3D_LIGHT_POINT = 1,
77 WINED3D_LIGHT_SPOT = 2,
78 WINED3D_LIGHT_DIRECTIONAL = 3,
79 WINED3D_LIGHT_PARALLELPOINT = 4, /* D3D7 */
80 WINED3D_LIGHT_GLSPOT = 5, /* D3D7 */
83 enum wined3d_primitive_type
85 WINED3D_PT_UNDEFINED = 0,
86 WINED3D_PT_POINTLIST = 1,
87 WINED3D_PT_LINELIST = 2,
88 WINED3D_PT_LINESTRIP = 3,
89 WINED3D_PT_TRIANGLELIST = 4,
90 WINED3D_PT_TRIANGLESTRIP = 5,
91 WINED3D_PT_TRIANGLEFAN = 6,
92 WINED3D_PT_LINELIST_ADJ = 10,
93 WINED3D_PT_LINESTRIP_ADJ = 11,
94 WINED3D_PT_TRIANGLELIST_ADJ = 12,
95 WINED3D_PT_TRIANGLESTRIP_ADJ = 13,
98 enum wined3d_device_type
100 WINED3D_DEVICE_TYPE_HAL = 1,
101 WINED3D_DEVICE_TYPE_REF = 2,
102 WINED3D_DEVICE_TYPE_SW = 3,
103 WINED3D_DEVICE_TYPE_NULLREF = 4,
106 enum wined3d_degree_type
108 WINED3D_DEGREE_LINEAR = 1,
109 WINED3D_DEGREE_QUADRATIC = 2,
110 WINED3D_DEGREE_CUBIC = 3,
111 WINED3D_DEGREE_QUINTIC = 5,
114 #define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
115 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
116 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24))
118 enum wined3d_format_id
120 WINED3DFMT_UNKNOWN,
121 WINED3DFMT_B8G8R8_UNORM,
122 WINED3DFMT_B5G5R5X1_UNORM,
123 WINED3DFMT_B4G4R4A4_UNORM,
124 WINED3DFMT_B2G3R3_UNORM,
125 WINED3DFMT_B2G3R3A8_UNORM,
126 WINED3DFMT_B4G4R4X4_UNORM,
127 WINED3DFMT_R8G8B8X8_UNORM,
128 WINED3DFMT_B10G10R10A2_UNORM,
129 WINED3DFMT_P8_UINT_A8_UNORM,
130 WINED3DFMT_P8_UINT,
131 WINED3DFMT_L8_UNORM,
132 WINED3DFMT_L8A8_UNORM,
133 WINED3DFMT_L4A4_UNORM,
134 WINED3DFMT_R5G5_SNORM_L6_UNORM,
135 WINED3DFMT_R8G8_SNORM_L8X8_UNORM,
136 WINED3DFMT_R10G11B11_SNORM,
137 WINED3DFMT_R10G10B10_SNORM_A2_UNORM,
138 WINED3DFMT_D16_LOCKABLE,
139 WINED3DFMT_D32_UNORM,
140 WINED3DFMT_S1_UINT_D15_UNORM,
141 WINED3DFMT_X8D24_UNORM,
142 WINED3DFMT_S4X4_UINT_D24_UNORM,
143 WINED3DFMT_L16_UNORM,
144 WINED3DFMT_S8_UINT_D24_FLOAT,
145 WINED3DFMT_VERTEXDATA,
146 WINED3DFMT_R8G8_SNORM_Cx,
147 WINED3DFMT_R32G32B32A32_TYPELESS,
148 WINED3DFMT_R32G32B32A32_FLOAT,
149 WINED3DFMT_R32G32B32A32_UINT,
150 WINED3DFMT_R32G32B32A32_SINT,
151 WINED3DFMT_R32G32B32_TYPELESS,
152 WINED3DFMT_R32G32B32_FLOAT,
153 WINED3DFMT_R32G32B32_UINT,
154 WINED3DFMT_R32G32B32_SINT,
155 WINED3DFMT_R16G16B16A16_TYPELESS,
156 WINED3DFMT_R16G16B16A16_FLOAT,
157 WINED3DFMT_R16G16B16A16_UNORM,
158 WINED3DFMT_R16G16B16A16_UINT,
159 WINED3DFMT_R16G16B16A16_SNORM,
160 WINED3DFMT_R16G16B16A16_SINT,
161 WINED3DFMT_R32G32_TYPELESS,
162 WINED3DFMT_R32G32_FLOAT,
163 WINED3DFMT_R32G32_UINT,
164 WINED3DFMT_R32G32_SINT,
165 WINED3DFMT_R32G8X24_TYPELESS,
166 WINED3DFMT_D32_FLOAT_S8X24_UINT,
167 WINED3DFMT_R32_FLOAT_X8X24_TYPELESS,
168 WINED3DFMT_X32_TYPELESS_G8X24_UINT,
169 WINED3DFMT_R10G10B10A2_TYPELESS,
170 WINED3DFMT_R10G10B10A2_UNORM,
171 WINED3DFMT_R10G10B10A2_UINT,
172 WINED3DFMT_R10G10B10A2_SNORM,
173 WINED3DFMT_R11G11B10_FLOAT,
174 WINED3DFMT_R8G8B8A8_TYPELESS,
175 WINED3DFMT_R8G8B8A8_UNORM,
176 WINED3DFMT_R8G8B8A8_UNORM_SRGB,
177 WINED3DFMT_R8G8B8A8_UINT,
178 WINED3DFMT_R8G8B8A8_SNORM,
179 WINED3DFMT_R8G8B8A8_SINT,
180 WINED3DFMT_R16G16_TYPELESS,
181 WINED3DFMT_R16G16_FLOAT,
182 WINED3DFMT_R16G16_UNORM,
183 WINED3DFMT_R16G16_UINT,
184 WINED3DFMT_R16G16_SNORM,
185 WINED3DFMT_R16G16_SINT,
186 WINED3DFMT_R32_TYPELESS,
187 WINED3DFMT_D32_FLOAT,
188 WINED3DFMT_R32_FLOAT,
189 WINED3DFMT_R32_UINT,
190 WINED3DFMT_R32_SINT,
191 WINED3DFMT_R24G8_TYPELESS,
192 WINED3DFMT_D24_UNORM_S8_UINT,
193 WINED3DFMT_R24_UNORM_X8_TYPELESS,
194 WINED3DFMT_X24_TYPELESS_G8_UINT,
195 WINED3DFMT_R8G8_TYPELESS,
196 WINED3DFMT_R8G8_UNORM,
197 WINED3DFMT_R8G8_UINT,
198 WINED3DFMT_R8G8_SNORM,
199 WINED3DFMT_R8G8_SINT,
200 WINED3DFMT_R16_TYPELESS,
201 WINED3DFMT_R16_FLOAT,
202 WINED3DFMT_D16_UNORM,
203 WINED3DFMT_R16_UNORM,
204 WINED3DFMT_R16_UINT,
205 WINED3DFMT_R16_SNORM,
206 WINED3DFMT_R16_SINT,
207 WINED3DFMT_R8_TYPELESS,
208 WINED3DFMT_R8_UNORM,
209 WINED3DFMT_R8_UINT,
210 WINED3DFMT_R8_SNORM,
211 WINED3DFMT_R8_SINT,
212 WINED3DFMT_A8_UNORM,
213 WINED3DFMT_R1_UNORM,
214 WINED3DFMT_R9G9B9E5_SHAREDEXP,
215 WINED3DFMT_R8G8_B8G8_UNORM,
216 WINED3DFMT_G8R8_G8B8_UNORM,
217 WINED3DFMT_BC1_TYPELESS,
218 WINED3DFMT_BC1_UNORM,
219 WINED3DFMT_BC1_UNORM_SRGB,
220 WINED3DFMT_BC2_TYPELESS,
221 WINED3DFMT_BC2_UNORM,
222 WINED3DFMT_BC2_UNORM_SRGB,
223 WINED3DFMT_BC3_TYPELESS,
224 WINED3DFMT_BC3_UNORM,
225 WINED3DFMT_BC3_UNORM_SRGB,
226 WINED3DFMT_BC4_TYPELESS,
227 WINED3DFMT_BC4_UNORM,
228 WINED3DFMT_BC4_SNORM,
229 WINED3DFMT_BC5_TYPELESS,
230 WINED3DFMT_BC5_UNORM,
231 WINED3DFMT_BC5_SNORM,
232 WINED3DFMT_B5G6R5_UNORM,
233 WINED3DFMT_B5G5R5A1_UNORM,
234 WINED3DFMT_B8G8R8A8_UNORM,
235 WINED3DFMT_B8G8R8X8_UNORM,
236 /* FOURCC formats. */
237 WINED3DFMT_UYVY = WINEMAKEFOURCC('U','Y','V','Y'),
238 WINED3DFMT_YUY2 = WINEMAKEFOURCC('Y','U','Y','2'),
239 WINED3DFMT_YV12 = WINEMAKEFOURCC('Y','V','1','2'),
240 WINED3DFMT_DXT1 = WINEMAKEFOURCC('D','X','T','1'),
241 WINED3DFMT_DXT2 = WINEMAKEFOURCC('D','X','T','2'),
242 WINED3DFMT_DXT3 = WINEMAKEFOURCC('D','X','T','3'),
243 WINED3DFMT_DXT4 = WINEMAKEFOURCC('D','X','T','4'),
244 WINED3DFMT_DXT5 = WINEMAKEFOURCC('D','X','T','5'),
245 WINED3DFMT_MULTI2_ARGB8 = WINEMAKEFOURCC('M','E','T','1'),
246 WINED3DFMT_G8R8_G8B8 = WINEMAKEFOURCC('G','R','G','B'),
247 WINED3DFMT_R8G8_B8G8 = WINEMAKEFOURCC('R','G','B','G'),
248 WINED3DFMT_ATI1N = WINEMAKEFOURCC('A','T','I','1'),
249 WINED3DFMT_ATI2N = WINEMAKEFOURCC('A','T','I','2'),
250 WINED3DFMT_INST = WINEMAKEFOURCC('I','N','S','T'),
251 WINED3DFMT_NVDB = WINEMAKEFOURCC('N','V','D','B'),
252 WINED3DFMT_NVHU = WINEMAKEFOURCC('N','V','H','U'),
253 WINED3DFMT_NVHS = WINEMAKEFOURCC('N','V','H','S'),
254 WINED3DFMT_INTZ = WINEMAKEFOURCC('I','N','T','Z'),
255 WINED3DFMT_RESZ = WINEMAKEFOURCC('R','E','S','Z'),
256 WINED3DFMT_NULL = WINEMAKEFOURCC('N','U','L','L'),
257 WINED3DFMT_R16 = WINEMAKEFOURCC(' ','R','1','6'),
258 WINED3DFMT_AL16 = WINEMAKEFOURCC('A','L','1','6'),
259 WINED3DFMT_NV12 = WINEMAKEFOURCC('N','V','1','2'),
261 WINED3DFMT_FORCE_DWORD = 0xffffffff
264 enum wined3d_render_state
266 WINED3D_RS_ANTIALIAS = 2, /* d3d7 */
267 WINED3D_RS_TEXTUREPERSPECTIVE = 4, /* d3d7 */
268 WINED3D_RS_WRAPU = 5, /* d3d7 */
269 WINED3D_RS_WRAPV = 6, /* d3d7 */
270 WINED3D_RS_ZENABLE = 7,
271 WINED3D_RS_FILLMODE = 8,
272 WINED3D_RS_SHADEMODE = 9,
273 WINED3D_RS_LINEPATTERN = 10, /* d3d7, d3d8 */
274 WINED3D_RS_MONOENABLE = 11, /* d3d7 */
275 WINED3D_RS_ROP2 = 12, /* d3d7 */
276 WINED3D_RS_PLANEMASK = 13, /* d3d7 */
277 WINED3D_RS_ZWRITEENABLE = 14,
278 WINED3D_RS_ALPHATESTENABLE = 15,
279 WINED3D_RS_LASTPIXEL = 16,
280 WINED3D_RS_SRCBLEND = 19,
281 WINED3D_RS_DESTBLEND = 20,
282 WINED3D_RS_CULLMODE = 22,
283 WINED3D_RS_ZFUNC = 23,
284 WINED3D_RS_ALPHAREF = 24,
285 WINED3D_RS_ALPHAFUNC = 25,
286 WINED3D_RS_DITHERENABLE = 26,
287 WINED3D_RS_ALPHABLENDENABLE = 27,
288 WINED3D_RS_FOGENABLE = 28,
289 WINED3D_RS_SPECULARENABLE = 29,
290 WINED3D_RS_ZVISIBLE = 30, /* d3d7, d3d8 */
291 WINED3D_RS_SUBPIXEL = 31, /* d3d7 */
292 WINED3D_RS_SUBPIXELX = 32, /* d3d7 */
293 WINED3D_RS_STIPPLEDALPHA = 33, /* d3d7 */
294 WINED3D_RS_FOGCOLOR = 34,
295 WINED3D_RS_FOGTABLEMODE = 35,
296 WINED3D_RS_FOGSTART = 36,
297 WINED3D_RS_FOGEND = 37,
298 WINED3D_RS_FOGDENSITY = 38,
299 WINED3D_RS_STIPPLEENABLE = 39, /* d3d7 */
300 WINED3D_RS_EDGEANTIALIAS = 40, /* d3d7, d3d8 */
301 WINED3D_RS_COLORKEYENABLE = 41, /* d3d7 */
302 WINED3D_RS_MIPMAPLODBIAS = 46, /* d3d7 */
303 WINED3D_RS_RANGEFOGENABLE = 48,
304 WINED3D_RS_ANISOTROPY = 49, /* d3d7 */
305 WINED3D_RS_FLUSHBATCH = 50, /* d3d7 */
306 WINED3D_RS_TRANSLUCENTSORTINDEPENDENT = 51, /* d3d7 */
307 WINED3D_RS_STENCILENABLE = 52,
308 WINED3D_RS_STENCILFAIL = 53,
309 WINED3D_RS_STENCILZFAIL = 54,
310 WINED3D_RS_STENCILPASS = 55,
311 WINED3D_RS_STENCILFUNC = 56,
312 WINED3D_RS_STENCILREF = 57,
313 WINED3D_RS_STENCILMASK = 58,
314 WINED3D_RS_STENCILWRITEMASK = 59,
315 WINED3D_RS_TEXTUREFACTOR = 60,
316 WINED3D_RS_WRAP0 = 128,
317 WINED3D_RS_WRAP1 = 129,
318 WINED3D_RS_WRAP2 = 130,
319 WINED3D_RS_WRAP3 = 131,
320 WINED3D_RS_WRAP4 = 132,
321 WINED3D_RS_WRAP5 = 133,
322 WINED3D_RS_WRAP6 = 134,
323 WINED3D_RS_WRAP7 = 135,
324 WINED3D_RS_CLIPPING = 136,
325 WINED3D_RS_LIGHTING = 137,
326 WINED3D_RS_EXTENTS = 138, /* d3d7 */
327 WINED3D_RS_AMBIENT = 139,
328 WINED3D_RS_FOGVERTEXMODE = 140,
329 WINED3D_RS_COLORVERTEX = 141,
330 WINED3D_RS_LOCALVIEWER = 142,
331 WINED3D_RS_NORMALIZENORMALS = 143,
332 WINED3D_RS_COLORKEYBLENDENABLE = 144, /* d3d7 */
333 WINED3D_RS_DIFFUSEMATERIALSOURCE = 145,
334 WINED3D_RS_SPECULARMATERIALSOURCE = 146,
335 WINED3D_RS_AMBIENTMATERIALSOURCE = 147,
336 WINED3D_RS_EMISSIVEMATERIALSOURCE = 148,
337 WINED3D_RS_VERTEXBLEND = 151,
338 WINED3D_RS_CLIPPLANEENABLE = 152,
339 WINED3D_RS_SOFTWAREVERTEXPROCESSING = 153, /* d3d8 */
340 WINED3D_RS_POINTSIZE = 154,
341 WINED3D_RS_POINTSIZE_MIN = 155,
342 WINED3D_RS_POINTSPRITEENABLE = 156,
343 WINED3D_RS_POINTSCALEENABLE = 157,
344 WINED3D_RS_POINTSCALE_A = 158,
345 WINED3D_RS_POINTSCALE_B = 159,
346 WINED3D_RS_POINTSCALE_C = 160,
347 WINED3D_RS_MULTISAMPLEANTIALIAS = 161,
348 WINED3D_RS_MULTISAMPLEMASK = 162,
349 WINED3D_RS_PATCHEDGESTYLE = 163,
350 WINED3D_RS_PATCHSEGMENTS = 164, /* d3d8 */
351 WINED3D_RS_DEBUGMONITORTOKEN = 165,
352 WINED3D_RS_POINTSIZE_MAX = 166,
353 WINED3D_RS_INDEXEDVERTEXBLENDENABLE = 167,
354 WINED3D_RS_COLORWRITEENABLE = 168,
355 WINED3D_RS_TWEENFACTOR = 170,
356 WINED3D_RS_BLENDOP = 171,
357 WINED3D_RS_POSITIONDEGREE = 172,
358 WINED3D_RS_NORMALDEGREE = 173,
359 WINED3D_RS_SCISSORTESTENABLE = 174,
360 WINED3D_RS_SLOPESCALEDEPTHBIAS = 175,
361 WINED3D_RS_ANTIALIASEDLINEENABLE = 176,
362 WINED3D_RS_MINTESSELLATIONLEVEL = 178,
363 WINED3D_RS_MAXTESSELLATIONLEVEL = 179,
364 WINED3D_RS_ADAPTIVETESS_X = 180,
365 WINED3D_RS_ADAPTIVETESS_Y = 181,
366 WINED3D_RS_ADAPTIVETESS_Z = 182,
367 WINED3D_RS_ADAPTIVETESS_W = 183,
368 WINED3D_RS_ENABLEADAPTIVETESSELLATION = 184,
369 WINED3D_RS_TWOSIDEDSTENCILMODE = 185,
370 WINED3D_RS_CCW_STENCILFAIL = 186,
371 WINED3D_RS_CCW_STENCILZFAIL = 187,
372 WINED3D_RS_CCW_STENCILPASS = 188,
373 WINED3D_RS_CCW_STENCILFUNC = 189,
374 WINED3D_RS_COLORWRITEENABLE1 = 190,
375 WINED3D_RS_COLORWRITEENABLE2 = 191,
376 WINED3D_RS_COLORWRITEENABLE3 = 192,
377 WINED3D_RS_BLENDFACTOR = 193,
378 WINED3D_RS_SRGBWRITEENABLE = 194,
379 WINED3D_RS_DEPTHBIAS = 195,
380 WINED3D_RS_WRAP8 = 198,
381 WINED3D_RS_WRAP9 = 199,
382 WINED3D_RS_WRAP10 = 200,
383 WINED3D_RS_WRAP11 = 201,
384 WINED3D_RS_WRAP12 = 202,
385 WINED3D_RS_WRAP13 = 203,
386 WINED3D_RS_WRAP14 = 204,
387 WINED3D_RS_WRAP15 = 205,
388 WINED3D_RS_SEPARATEALPHABLENDENABLE = 206,
389 WINED3D_RS_SRCBLENDALPHA = 207,
390 WINED3D_RS_DESTBLENDALPHA = 208,
391 WINED3D_RS_BLENDOPALPHA = 209,
393 #define WINEHIGHEST_RENDER_STATE WINED3D_RS_BLENDOPALPHA
395 enum wined3d_blend
397 WINED3D_BLEND_ZERO = 1,
398 WINED3D_BLEND_ONE = 2,
399 WINED3D_BLEND_SRCCOLOR = 3,
400 WINED3D_BLEND_INVSRCCOLOR = 4,
401 WINED3D_BLEND_SRCALPHA = 5,
402 WINED3D_BLEND_INVSRCALPHA = 6,
403 WINED3D_BLEND_DESTALPHA = 7,
404 WINED3D_BLEND_INVDESTALPHA = 8,
405 WINED3D_BLEND_DESTCOLOR = 9,
406 WINED3D_BLEND_INVDESTCOLOR = 10,
407 WINED3D_BLEND_SRCALPHASAT = 11,
408 WINED3D_BLEND_BOTHSRCALPHA = 12,
409 WINED3D_BLEND_BOTHINVSRCALPHA = 13,
410 WINED3D_BLEND_BLENDFACTOR = 14,
411 WINED3D_BLEND_INVBLENDFACTOR = 15,
414 enum wined3d_blend_op
416 WINED3D_BLEND_OP_ADD = 1,
417 WINED3D_BLEND_OP_SUBTRACT = 2,
418 WINED3D_BLEND_OP_REVSUBTRACT = 3,
419 WINED3D_BLEND_OP_MIN = 4,
420 WINED3D_BLEND_OP_MAX = 5,
423 enum wined3d_vertex_blend_flags
425 WINED3D_VBF_DISABLE = 0,
426 WINED3D_VBF_1WEIGHTS = 1,
427 WINED3D_VBF_2WEIGHTS = 2,
428 WINED3D_VBF_3WEIGHTS = 3,
429 WINED3D_VBF_TWEENING = 255,
430 WINED3D_VBF_0WEIGHTS = 256,
433 enum wined3d_cmp_func
435 WINED3D_CMP_NEVER = 1,
436 WINED3D_CMP_LESS = 2,
437 WINED3D_CMP_EQUAL = 3,
438 WINED3D_CMP_LESSEQUAL = 4,
439 WINED3D_CMP_GREATER = 5,
440 WINED3D_CMP_NOTEQUAL = 6,
441 WINED3D_CMP_GREATEREQUAL = 7,
442 WINED3D_CMP_ALWAYS = 8,
445 enum wined3d_depth_buffer_type
447 WINED3D_ZB_FALSE = 0,
448 WINED3D_ZB_TRUE = 1,
449 WINED3D_ZB_USEW = 2,
452 enum wined3d_fog_mode
454 WINED3D_FOG_NONE = 0,
455 WINED3D_FOG_EXP = 1,
456 WINED3D_FOG_EXP2 = 2,
457 WINED3D_FOG_LINEAR = 3,
460 enum wined3d_shade_mode
462 WINED3D_SHADE_FLAT = 1,
463 WINED3D_SHADE_GOURAUD = 2,
464 WINED3D_SHADE_PHONG = 3,
467 enum wined3d_fill_mode
469 WINED3D_FILL_POINT = 1,
470 WINED3D_FILL_WIREFRAME = 2,
471 WINED3D_FILL_SOLID = 3,
474 enum wined3d_cull
476 WINED3D_CULL_NONE = 1,
477 WINED3D_CULL_CW = 2,
478 WINED3D_CULL_CCW = 3,
481 enum wined3d_stencil_op
483 WINED3D_STENCIL_OP_KEEP = 1,
484 WINED3D_STENCIL_OP_ZERO = 2,
485 WINED3D_STENCIL_OP_REPLACE = 3,
486 WINED3D_STENCIL_OP_INCR_SAT = 4,
487 WINED3D_STENCIL_OP_DECR_SAT = 5,
488 WINED3D_STENCIL_OP_INVERT = 6,
489 WINED3D_STENCIL_OP_INCR = 7,
490 WINED3D_STENCIL_OP_DECR = 8,
493 enum wined3d_material_color_source
495 WINED3D_MCS_MATERIAL = 0,
496 WINED3D_MCS_COLOR1 = 1,
497 WINED3D_MCS_COLOR2 = 2,
500 enum wined3d_patch_edge_style
502 WINED3D_PATCH_EDGE_DISCRETE = 0,
503 WINED3D_PATCH_EDGE_CONTINUOUS = 1,
506 enum wined3d_backbuffer_type
508 WINED3D_BACKBUFFER_TYPE_MONO = 0,
509 WINED3D_BACKBUFFER_TYPE_LEFT = 1,
510 WINED3D_BACKBUFFER_TYPE_RIGHT = 2,
513 enum wined3d_swap_effect
515 WINED3D_SWAP_EFFECT_DISCARD = 1,
516 WINED3D_SWAP_EFFECT_FLIP = 2,
517 WINED3D_SWAP_EFFECT_COPY = 3,
518 WINED3D_SWAP_EFFECT_COPY_VSYNC = 4,
521 enum wined3d_sampler_state
523 WINED3D_SAMP_ADDRESS_U = 1,
524 WINED3D_SAMP_ADDRESS_V = 2,
525 WINED3D_SAMP_ADDRESS_W = 3,
526 WINED3D_SAMP_BORDER_COLOR = 4,
527 WINED3D_SAMP_MAG_FILTER = 5,
528 WINED3D_SAMP_MIN_FILTER = 6,
529 WINED3D_SAMP_MIP_FILTER = 7,
530 WINED3D_SAMP_MIPMAP_LOD_BIAS = 8,
531 WINED3D_SAMP_MAX_MIP_LEVEL = 9,
532 WINED3D_SAMP_MAX_ANISOTROPY = 10,
533 WINED3D_SAMP_SRGB_TEXTURE = 11,
534 WINED3D_SAMP_ELEMENT_INDEX = 12,
535 WINED3D_SAMP_DMAP_OFFSET = 13,
537 #define WINED3D_HIGHEST_SAMPLER_STATE WINED3D_SAMP_DMAP_OFFSET
539 enum wined3d_multisample_type
541 WINED3D_MULTISAMPLE_NONE = 0,
542 WINED3D_MULTISAMPLE_NON_MASKABLE = 1,
543 WINED3D_MULTISAMPLE_2_SAMPLES = 2,
544 WINED3D_MULTISAMPLE_3_SAMPLES = 3,
545 WINED3D_MULTISAMPLE_4_SAMPLES = 4,
546 WINED3D_MULTISAMPLE_5_SAMPLES = 5,
547 WINED3D_MULTISAMPLE_6_SAMPLES = 6,
548 WINED3D_MULTISAMPLE_7_SAMPLES = 7,
549 WINED3D_MULTISAMPLE_8_SAMPLES = 8,
550 WINED3D_MULTISAMPLE_9_SAMPLES = 9,
551 WINED3D_MULTISAMPLE_10_SAMPLES = 10,
552 WINED3D_MULTISAMPLE_11_SAMPLES = 11,
553 WINED3D_MULTISAMPLE_12_SAMPLES = 12,
554 WINED3D_MULTISAMPLE_13_SAMPLES = 13,
555 WINED3D_MULTISAMPLE_14_SAMPLES = 14,
556 WINED3D_MULTISAMPLE_15_SAMPLES = 15,
557 WINED3D_MULTISAMPLE_16_SAMPLES = 16,
560 enum wined3d_texture_stage_state
562 WINED3D_TSS_COLOR_OP = 0,
563 WINED3D_TSS_COLOR_ARG1 = 1,
564 WINED3D_TSS_COLOR_ARG2 = 2,
565 WINED3D_TSS_ALPHA_OP = 3,
566 WINED3D_TSS_ALPHA_ARG1 = 4,
567 WINED3D_TSS_ALPHA_ARG2 = 5,
568 WINED3D_TSS_BUMPENV_MAT00 = 6,
569 WINED3D_TSS_BUMPENV_MAT01 = 7,
570 WINED3D_TSS_BUMPENV_MAT10 = 8,
571 WINED3D_TSS_BUMPENV_MAT11 = 9,
572 WINED3D_TSS_TEXCOORD_INDEX = 10,
573 WINED3D_TSS_BUMPENV_LSCALE = 11,
574 WINED3D_TSS_BUMPENV_LOFFSET = 12,
575 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS = 13,
576 WINED3D_TSS_COLOR_ARG0 = 14,
577 WINED3D_TSS_ALPHA_ARG0 = 15,
578 WINED3D_TSS_RESULT_ARG = 16,
579 WINED3D_TSS_CONSTANT = 17,
580 WINED3D_TSS_INVALID = ~0U,
582 #define WINED3D_HIGHEST_TEXTURE_STATE WINED3D_TSS_CONSTANT
584 enum wined3d_texture_transform_flags
586 WINED3D_TTFF_DISABLE = 0,
587 WINED3D_TTFF_COUNT1 = 1,
588 WINED3D_TTFF_COUNT2 = 2,
589 WINED3D_TTFF_COUNT3 = 3,
590 WINED3D_TTFF_COUNT4 = 4,
591 WINED3D_TTFF_PROJECTED = 256,
594 enum wined3d_texture_op
596 WINED3D_TOP_DISABLE = 1,
597 WINED3D_TOP_SELECT_ARG1 = 2,
598 WINED3D_TOP_SELECT_ARG2 = 3,
599 WINED3D_TOP_MODULATE = 4,
600 WINED3D_TOP_MODULATE_2X = 5,
601 WINED3D_TOP_MODULATE_4X = 6,
602 WINED3D_TOP_ADD = 7,
603 WINED3D_TOP_ADD_SIGNED = 8,
604 WINED3D_TOP_ADD_SIGNED_2X = 9,
605 WINED3D_TOP_SUBTRACT = 10,
606 WINED3D_TOP_ADD_SMOOTH = 11,
607 WINED3D_TOP_BLEND_DIFFUSE_ALPHA = 12,
608 WINED3D_TOP_BLEND_TEXTURE_ALPHA = 13,
609 WINED3D_TOP_BLEND_FACTOR_ALPHA = 14,
610 WINED3D_TOP_BLEND_TEXTURE_ALPHA_PM = 15,
611 WINED3D_TOP_BLEND_CURRENT_ALPHA = 16,
612 WINED3D_TOP_PREMODULATE = 17,
613 WINED3D_TOP_MODULATE_ALPHA_ADD_COLOR = 18,
614 WINED3D_TOP_MODULATE_COLOR_ADD_ALPHA = 19,
615 WINED3D_TOP_MODULATE_INVALPHA_ADD_COLOR = 20,
616 WINED3D_TOP_MODULATE_INVCOLOR_ADD_ALPHA = 21,
617 WINED3D_TOP_BUMPENVMAP = 22,
618 WINED3D_TOP_BUMPENVMAP_LUMINANCE = 23,
619 WINED3D_TOP_DOTPRODUCT3 = 24,
620 WINED3D_TOP_MULTIPLY_ADD = 25,
621 WINED3D_TOP_LERP = 26,
624 enum wined3d_texture_address
626 WINED3D_TADDRESS_WRAP = 1,
627 WINED3D_TADDRESS_MIRROR = 2,
628 WINED3D_TADDRESS_CLAMP = 3,
629 WINED3D_TADDRESS_BORDER = 4,
630 WINED3D_TADDRESS_MIRROR_ONCE = 5,
633 enum wined3d_transform_state
635 WINED3D_TS_VIEW = 2,
636 WINED3D_TS_PROJECTION = 3,
637 WINED3D_TS_TEXTURE0 = 16,
638 WINED3D_TS_TEXTURE1 = 17,
639 WINED3D_TS_TEXTURE2 = 18,
640 WINED3D_TS_TEXTURE3 = 19,
641 WINED3D_TS_TEXTURE4 = 20,
642 WINED3D_TS_TEXTURE5 = 21,
643 WINED3D_TS_TEXTURE6 = 22,
644 WINED3D_TS_TEXTURE7 = 23,
645 WINED3D_TS_WORLD = 256, /* WINED3D_TS_WORLD_MATRIX(0) */
646 WINED3D_TS_WORLD1 = 257,
647 WINED3D_TS_WORLD2 = 258,
648 WINED3D_TS_WORLD3 = 259,
651 #define WINED3D_TS_WORLD_MATRIX(index) (enum wined3d_transform_state)(index + 256)
653 enum wined3d_basis_type
655 WINED3D_BASIS_BEZIER = 0,
656 WINED3D_BASIS_BSPLINE = 1,
657 WINED3D_BASIS_INTERPOLATE = 2,
660 enum wined3d_cubemap_face
662 WINED3D_CUBEMAP_FACE_POSITIVE_X = 0,
663 WINED3D_CUBEMAP_FACE_NEGATIVE_X = 1,
664 WINED3D_CUBEMAP_FACE_POSITIVE_Y = 2,
665 WINED3D_CUBEMAP_FACE_NEGATIVE_Y = 3,
666 WINED3D_CUBEMAP_FACE_POSITIVE_Z = 4,
667 WINED3D_CUBEMAP_FACE_NEGATIVE_Z = 5,
670 enum wined3d_texture_filter_type
672 WINED3D_TEXF_NONE = 0,
673 WINED3D_TEXF_POINT = 1,
674 WINED3D_TEXF_LINEAR = 2,
675 WINED3D_TEXF_ANISOTROPIC = 3,
676 WINED3D_TEXF_FLAT_CUBIC = 4,
677 WINED3D_TEXF_GAUSSIAN_CUBIC = 5,
678 WINED3D_TEXF_PYRAMIDAL_QUAD = 6,
679 WINED3D_TEXF_GAUSSIAN_QUAD = 7,
682 enum wined3d_resource_type
684 WINED3D_RTYPE_SURFACE = 1,
685 WINED3D_RTYPE_VOLUME = 2,
686 WINED3D_RTYPE_TEXTURE = 3,
687 WINED3D_RTYPE_VOLUME_TEXTURE = 4,
688 WINED3D_RTYPE_CUBE_TEXTURE = 5,
689 WINED3D_RTYPE_BUFFER = 6,
692 enum wined3d_pool
694 WINED3D_POOL_DEFAULT = 0,
695 WINED3D_POOL_MANAGED = 1,
696 WINED3D_POOL_SYSTEM_MEM = 2,
697 WINED3D_POOL_SCRATCH = 3,
700 enum wined3d_query_type
702 WINED3D_QUERY_TYPE_PIPELINE_STATISTICS = 1,
703 WINED3D_QUERY_TYPE_SO_STATISTICS = 2,
704 WINED3D_QUERY_TYPE_SO_OVERFLOW = 3,
705 WINED3D_QUERY_TYPE_VCACHE = 4,
706 WINED3D_QUERY_TYPE_RESOURCE_MANAGER = 5,
707 WINED3D_QUERY_TYPE_VERTEX_STATS = 6,
708 WINED3D_QUERY_TYPE_EVENT = 8,
709 WINED3D_QUERY_TYPE_OCCLUSION = 9,
710 WINED3D_QUERY_TYPE_TIMESTAMP = 10,
711 WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT = 11,
712 WINED3D_QUERY_TYPE_TIMESTAMP_FREQ = 12,
713 WINED3D_QUERY_TYPE_PIPELINE_TIMINGS = 13,
714 WINED3D_QUERY_TYPE_INTERFACE_TIMINGS = 14,
715 WINED3D_QUERY_TYPE_VERTEX_TIMINGS = 15,
716 WINED3D_QUERY_TYPE_PIXEL_TIMINGS = 16,
717 WINED3D_QUERY_TYPE_BANDWIDTH_TIMINGS = 17,
718 WINED3D_QUERY_TYPE_CACHE_UTILIZATION = 18
721 struct wined3d_query_data_timestamp_disjoint
723 UINT64 frequency;
724 BOOL disjoint;
727 #define WINED3DISSUE_BEGIN (1 << 1)
728 #define WINED3DISSUE_END (1 << 0)
729 #define WINED3DGETDATA_FLUSH (1 << 0)
731 enum wined3d_stateblock_type
733 WINED3D_SBT_ALL = 1,
734 WINED3D_SBT_PIXEL_STATE = 2,
735 WINED3D_SBT_VERTEX_STATE = 3,
736 WINED3D_SBT_RECORDED = 4, /* WineD3D private */
739 enum wined3d_decl_method
741 WINED3D_DECL_METHOD_DEFAULT = 0,
742 WINED3D_DECL_METHOD_PARTIAL_U = 1,
743 WINED3D_DECL_METHOD_PARTIAL_V = 2,
744 WINED3D_DECL_METHOD_CROSS_UV = 3,
745 WINED3D_DECL_METHOD_UV = 4,
746 WINED3D_DECL_METHOD_LOOKUP = 5,
747 WINED3D_DECL_METHOD_LOOKUP_PRESAMPLED = 6,
750 enum wined3d_decl_usage
752 WINED3D_DECL_USAGE_POSITION = 0,
753 WINED3D_DECL_USAGE_BLEND_WEIGHT = 1,
754 WINED3D_DECL_USAGE_BLEND_INDICES = 2,
755 WINED3D_DECL_USAGE_NORMAL = 3,
756 WINED3D_DECL_USAGE_PSIZE = 4,
757 WINED3D_DECL_USAGE_TEXCOORD = 5,
758 WINED3D_DECL_USAGE_TANGENT = 6,
759 WINED3D_DECL_USAGE_BINORMAL = 7,
760 WINED3D_DECL_USAGE_TESS_FACTOR = 8,
761 WINED3D_DECL_USAGE_POSITIONT = 9,
762 WINED3D_DECL_USAGE_COLOR = 10,
763 WINED3D_DECL_USAGE_FOG = 11,
764 WINED3D_DECL_USAGE_DEPTH = 12,
765 WINED3D_DECL_USAGE_SAMPLE = 13
768 enum wined3d_sysval_semantic
770 WINED3D_SV_DEPTH = 0xffffffff,
771 WINED3D_SV_TARGET0 = 0,
772 WINED3D_SV_TARGET1 = 1,
773 WINED3D_SV_TARGET2 = 2,
774 WINED3D_SV_TARGET3 = 3,
775 WINED3D_SV_TARGET4 = 4,
776 WINED3D_SV_TARGET5 = 5,
777 WINED3D_SV_TARGET6 = 6,
778 WINED3D_SV_TARGET7 = 7,
781 enum wined3d_scanline_ordering
783 WINED3D_SCANLINE_ORDERING_UNKNOWN = 0,
784 WINED3D_SCANLINE_ORDERING_PROGRESSIVE = 1,
785 WINED3D_SCANLINE_ORDERING_INTERLACED = 2,
788 enum wined3d_display_rotation
790 WINED3D_DISPLAY_ROTATION_UNSPECIFIED = 0,
791 WINED3D_DISPLAY_ROTATION_0 = 1,
792 WINED3D_DISPLAY_ROTATION_90 = 2,
793 WINED3D_DISPLAY_ROTATION_180 = 3,
794 WINED3D_DISPLAY_ROTATION_270 = 4,
797 #define WINED3DCOLORWRITEENABLE_RED (1 << 0)
798 #define WINED3DCOLORWRITEENABLE_GREEN (1 << 1)
799 #define WINED3DCOLORWRITEENABLE_BLUE (1 << 2)
800 #define WINED3DCOLORWRITEENABLE_ALPHA (1 << 3)
802 #define WINED3DADAPTER_DEFAULT 0
803 #define WINED3DENUM_NO_WHQL_LEVEL 2
804 #define WINED3DPRESENT_BACK_BUFFER_MAX 3
806 #define WINED3DTSS_TCI_PASSTHRU 0x00000
807 #define WINED3DTSS_TCI_CAMERASPACENORMAL 0x10000
808 #define WINED3DTSS_TCI_CAMERASPACEPOSITION 0x20000
809 #define WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000
810 #define WINED3DTSS_TCI_SPHEREMAP 0x40000
812 #define WINED3DTA_SELECTMASK 0x0000000f
813 #define WINED3DTA_DIFFUSE 0x00000000
814 #define WINED3DTA_CURRENT 0x00000001
815 #define WINED3DTA_TEXTURE 0x00000002
816 #define WINED3DTA_TFACTOR 0x00000003
817 #define WINED3DTA_SPECULAR 0x00000004
818 #define WINED3DTA_TEMP 0x00000005
819 #define WINED3DTA_CONSTANT 0x00000006
820 #define WINED3DTA_COMPLEMENT 0x00000010
821 #define WINED3DTA_ALPHAREPLICATE 0x00000020
823 #define WINED3DPRESENTFLAG_LOCKABLE_BACKBUFFER 0x00000001
824 #define WINED3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 0x00000002
825 #define WINED3DPRESENTFLAG_DEVICECLIP 0x00000004
826 #define WINED3DPRESENTFLAG_VIDEO 0x00000010
827 #define WINED3DPRESENTFLAG_NOAUTOROTATE 0x00000020
828 #define WINED3DPRESENTFLAG_UNPRUNEDMODE 0x00000040
830 #define WINED3DDP_MAXTEXCOORD 8
832 #define WINED3DUSAGE_RENDERTARGET 0x00000001
833 #define WINED3DUSAGE_DEPTHSTENCIL 0x00000002
834 #define WINED3DUSAGE_WRITEONLY 0x00000008
835 #define WINED3DUSAGE_SOFTWAREPROCESSING 0x00000010
836 #define WINED3DUSAGE_DONOTCLIP 0x00000020
837 #define WINED3DUSAGE_POINTS 0x00000040
838 #define WINED3DUSAGE_RTPATCHES 0x00000080
839 #define WINED3DUSAGE_NPATCHES 0x00000100
840 #define WINED3DUSAGE_DYNAMIC 0x00000200
841 #define WINED3DUSAGE_AUTOGENMIPMAP 0x00000400
842 #define WINED3DUSAGE_DMAP 0x00004000
843 #define WINED3DUSAGE_MASK 0x00004fff
844 #define WINED3DUSAGE_TEXTURE 0x10000000
845 #define WINED3DUSAGE_OWNDC 0x20000000
846 #define WINED3DUSAGE_STATICDECL 0x40000000
847 #define WINED3DUSAGE_OVERLAY 0x80000000
849 #define WINED3DUSAGE_QUERY_LEGACYBUMPMAP 0x00008000
850 #define WINED3DUSAGE_QUERY_FILTER 0x00020000
851 #define WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000
852 #define WINED3DUSAGE_QUERY_SRGBREAD 0x00010000
853 #define WINED3DUSAGE_QUERY_SRGBWRITE 0x00040000
854 #define WINED3DUSAGE_QUERY_VERTEXTEXTURE 0x00100000
855 #define WINED3DUSAGE_QUERY_WRAPANDMIP 0x00200000
856 #define WINED3DUSAGE_QUERY_MASK 0x003f8000
858 #define WINED3D_MAP_READONLY 0x0010
859 #define WINED3D_MAP_NOSYSLOCK 0x0800
860 #define WINED3D_MAP_NOOVERWRITE 0x1000
861 #define WINED3D_MAP_DISCARD 0x2000
862 #define WINED3D_MAP_DONOTWAIT 0x4000
863 #define WINED3D_MAP_NO_DIRTY_UPDATE 0x8000
865 #define WINED3DPRESENT_RATE_DEFAULT 0x00000000
867 #define WINED3DPRESENT_INTERVAL_DEFAULT 0x00000000
868 #define WINED3DPRESENT_INTERVAL_ONE 0x00000001
869 #define WINED3DPRESENT_INTERVAL_TWO 0x00000002
870 #define WINED3DPRESENT_INTERVAL_THREE 0x00000004
871 #define WINED3DPRESENT_INTERVAL_FOUR 0x00000008
872 #define WINED3DPRESENT_INTERVAL_IMMEDIATE 0x80000000
874 #define WINED3DMAXUSERCLIPPLANES 32
875 #define WINED3DCLIPPLANE0 (1 << 0)
876 #define WINED3DCLIPPLANE1 (1 << 1)
877 #define WINED3DCLIPPLANE2 (1 << 2)
878 #define WINED3DCLIPPLANE3 (1 << 3)
879 #define WINED3DCLIPPLANE4 (1 << 4)
880 #define WINED3DCLIPPLANE5 (1 << 5)
882 /* FVF (Flexible Vertex Format) codes */
883 #define WINED3DFVF_RESERVED0 0x0001
884 #define WINED3DFVF_POSITION_MASK 0x400e
885 #define WINED3DFVF_XYZ 0x0002
886 #define WINED3DFVF_XYZRHW 0x0004
887 #define WINED3DFVF_XYZB1 0x0006
888 #define WINED3DFVF_XYZB2 0x0008
889 #define WINED3DFVF_XYZB3 0x000a
890 #define WINED3DFVF_XYZB4 0x000c
891 #define WINED3DFVF_XYZB5 0x000e
892 #define WINED3DFVF_XYZW 0x4002
893 #define WINED3DFVF_NORMAL 0x0010
894 #define WINED3DFVF_PSIZE 0x0020
895 #define WINED3DFVF_DIFFUSE 0x0040
896 #define WINED3DFVF_SPECULAR 0x0080
897 #define WINED3DFVF_TEXCOUNT_MASK 0x0f00
898 #define WINED3DFVF_TEXCOUNT_SHIFT 8
899 #define WINED3DFVF_TEX0 0x0000
900 #define WINED3DFVF_TEX1 0x0100
901 #define WINED3DFVF_TEX2 0x0200
902 #define WINED3DFVF_TEX3 0x0300
903 #define WINED3DFVF_TEX4 0x0400
904 #define WINED3DFVF_TEX5 0x0500
905 #define WINED3DFVF_TEX6 0x0600
906 #define WINED3DFVF_TEX7 0x0700
907 #define WINED3DFVF_TEX8 0x0800
908 #define WINED3DFVF_LASTBETA_UBYTE4 0x1000
909 #define WINED3DFVF_LASTBETA_D3DCOLOR 0x8000
910 #define WINED3DFVF_RESERVED2 0x6000
912 #define WINED3DFVF_TEXTUREFORMAT1 3
913 #define WINED3DFVF_TEXTUREFORMAT2 0
914 #define WINED3DFVF_TEXTUREFORMAT3 1
915 #define WINED3DFVF_TEXTUREFORMAT4 2
916 #define WINED3DFVF_TEXCOORDSIZE1(idx) (WINED3DFVF_TEXTUREFORMAT1 << (idx * 2 + 16))
917 #define WINED3DFVF_TEXCOORDSIZE2(idx) (WINED3DFVF_TEXTUREFORMAT2 << (idx * 2 + 16))
918 #define WINED3DFVF_TEXCOORDSIZE3(idx) (WINED3DFVF_TEXTUREFORMAT3 << (idx * 2 + 16))
919 #define WINED3DFVF_TEXCOORDSIZE4(idx) (WINED3DFVF_TEXTUREFORMAT4 << (idx * 2 + 16))
921 /* Clear flags */
922 #define WINED3DCLEAR_TARGET 0x00000001
923 #define WINED3DCLEAR_ZBUFFER 0x00000002
924 #define WINED3DCLEAR_STENCIL 0x00000004
926 /* Stream source flags */
927 #define WINED3DSTREAMSOURCE_INDEXEDDATA (1 << 30)
928 #define WINED3DSTREAMSOURCE_INSTANCEDATA (2 << 30)
930 /* SetPrivateData flags */
931 #define WINED3DSPD_IUNKNOWN 0x00000001
933 /* IWineD3D::CreateDevice behaviour flags */
934 #define WINED3DCREATE_FPU_PRESERVE 0x00000002
935 #define WINED3DCREATE_PUREDEVICE 0x00000010
936 #define WINED3DCREATE_SOFTWARE_VERTEXPROCESSING 0x00000020
937 #define WINED3DCREATE_HARDWARE_VERTEXPROCESSING 0x00000040
938 #define WINED3DCREATE_MIXED_VERTEXPROCESSING 0x00000080
939 #define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT 0x00000100
940 #define WINED3DCREATE_ADAPTERGROUP_DEVICE 0x00000200
941 #define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT_EX 0x00000400
942 #define WINED3DCREATE_NOWINDOWCHANGES 0x00000800
943 #define WINED3DCREATE_DISABLE_PSGP_THREADING 0x00002000
944 #define WINED3DCREATE_ENABLE_PRESENTSTATS 0x00004000
945 #define WINED3DCREATE_DISABLE_PRINTSCREEN 0x00008000
946 #define WINED3DCREATE_SCREENSAVER 0x10000000
948 /* VTF defines */
949 #define WINED3DDMAPSAMPLER 0x100
950 #define WINED3DVERTEXTEXTURESAMPLER0 (WINED3DDMAPSAMPLER + 1)
951 #define WINED3DVERTEXTEXTURESAMPLER1 (WINED3DDMAPSAMPLER + 2)
952 #define WINED3DVERTEXTEXTURESAMPLER2 (WINED3DDMAPSAMPLER + 3)
953 #define WINED3DVERTEXTEXTURESAMPLER3 (WINED3DDMAPSAMPLER + 4)
955 #define WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020
956 #define WINED3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080
957 #define WINED3DCAPS3_COPY_TO_VIDMEM 0x00000100
958 #define WINED3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200
959 #define WINED3DCAPS3_RESERVED 0x8000001f
961 #define WINED3DDEVCAPS2_STREAMOFFSET 0x00000001
962 #define WINED3DDEVCAPS2_DMAPNPATCH 0x00000002
963 #define WINED3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004
964 #define WINED3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008
965 #define WINED3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010
966 #define WINED3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020
967 #define WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040
969 #define WINED3DDTCAPS_UBYTE4 0x00000001
970 #define WINED3DDTCAPS_UBYTE4N 0x00000002
971 #define WINED3DDTCAPS_SHORT2N 0x00000004
972 #define WINED3DDTCAPS_SHORT4N 0x00000008
973 #define WINED3DDTCAPS_USHORT2N 0x00000010
974 #define WINED3DDTCAPS_USHORT4N 0x00000020
975 #define WINED3DDTCAPS_UDEC3 0x00000040
976 #define WINED3DDTCAPS_DEC3N 0x00000080
977 #define WINED3DDTCAPS_FLOAT16_2 0x00000100
978 #define WINED3DDTCAPS_FLOAT16_4 0x00000200
980 #define WINED3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000ffff
981 #define WINED3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000
982 #define WINED3DFVFCAPS_PSIZE 0x00100000
984 #define WINED3DLINECAPS_TEXTURE 0x00000001
985 #define WINED3DLINECAPS_ZTEST 0x00000002
986 #define WINED3DLINECAPS_BLEND 0x00000004
987 #define WINED3DLINECAPS_ALPHACMP 0x00000008
988 #define WINED3DLINECAPS_FOG 0x00000010
989 #define WINED3DLINECAPS_ANTIALIAS 0x00000020
991 #define WINED3DMAX30SHADERINSTRUCTIONS 32768
992 #define WINED3DMIN30SHADERINSTRUCTIONS 512
994 #define WINED3DPBLENDCAPS_ZERO 0x00000001
995 #define WINED3DPBLENDCAPS_ONE 0x00000002
996 #define WINED3DPBLENDCAPS_SRCCOLOR 0x00000004
997 #define WINED3DPBLENDCAPS_INVSRCCOLOR 0x00000008
998 #define WINED3DPBLENDCAPS_SRCALPHA 0x00000010
999 #define WINED3DPBLENDCAPS_INVSRCALPHA 0x00000020
1000 #define WINED3DPBLENDCAPS_DESTALPHA 0x00000040
1001 #define WINED3DPBLENDCAPS_INVDESTALPHA 0x00000080
1002 #define WINED3DPBLENDCAPS_DESTCOLOR 0x00000100
1003 #define WINED3DPBLENDCAPS_INVDESTCOLOR 0x00000200
1004 #define WINED3DPBLENDCAPS_SRCALPHASAT 0x00000400
1005 #define WINED3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
1006 #define WINED3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
1007 #define WINED3DPBLENDCAPS_BLENDFACTOR 0x00002000
1009 #define WINED3DPCMPCAPS_NEVER 0x00000001
1010 #define WINED3DPCMPCAPS_LESS 0x00000002
1011 #define WINED3DPCMPCAPS_EQUAL 0x00000004
1012 #define WINED3DPCMPCAPS_LESSEQUAL 0x00000008
1013 #define WINED3DPCMPCAPS_GREATER 0x00000010
1014 #define WINED3DPCMPCAPS_NOTEQUAL 0x00000020
1015 #define WINED3DPCMPCAPS_GREATEREQUAL 0x00000040
1016 #define WINED3DPCMPCAPS_ALWAYS 0x00000080
1018 #define WINED3DPMISCCAPS_MASKZ 0x00000002
1019 #define WINED3DPMISCCAPS_LINEPATTERNREP 0x00000004
1020 #define WINED3DPMISCCAPS_CULLNONE 0x00000010
1021 #define WINED3DPMISCCAPS_CULLCW 0x00000020
1022 #define WINED3DPMISCCAPS_CULLCCW 0x00000040
1023 #define WINED3DPMISCCAPS_COLORWRITEENABLE 0x00000080
1024 #define WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100
1025 #define WINED3DPMISCCAPS_CLIPTLVERTS 0x00000200
1026 #define WINED3DPMISCCAPS_TSSARGTEMP 0x00000400
1027 #define WINED3DPMISCCAPS_BLENDOP 0x00000800
1028 #define WINED3DPMISCCAPS_NULLREFERENCE 0x00001000
1029 #define WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000
1030 #define WINED3DPMISCCAPS_PERSTAGECONSTANT 0x00008000
1031 #define WINED3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000
1032 #define WINED3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000
1033 #define WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000
1034 #define WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000
1035 #define WINED3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000
1036 #define WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT 0x00200000
1038 #define WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
1039 #define WINED3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
1040 #define WINED3DPS20_MAX_NUMTEMPS 32
1041 #define WINED3DPS20_MIN_NUMTEMPS 12
1042 #define WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
1043 #define WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
1044 #define WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
1045 #define WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
1047 #define WINED3DPS20CAPS_ARBITRARYSWIZZLE 0x00000001
1048 #define WINED3DPS20CAPS_GRADIENTINSTRUCTIONS 0x00000002
1049 #define WINED3DPS20CAPS_PREDICATION 0x00000004
1050 #define WINED3DPS20CAPS_NODEPENDENTREADLIMIT 0x00000008
1051 #define WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT 0x00000010
1053 #define WINED3DPTADDRESSCAPS_WRAP 0x00000001
1054 #define WINED3DPTADDRESSCAPS_MIRROR 0x00000002
1055 #define WINED3DPTADDRESSCAPS_CLAMP 0x00000004
1056 #define WINED3DPTADDRESSCAPS_BORDER 0x00000008
1057 #define WINED3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010
1058 #define WINED3DPTADDRESSCAPS_MIRRORONCE 0x00000020
1060 #define WINED3DSTENCILCAPS_KEEP 0x00000001
1061 #define WINED3DSTENCILCAPS_ZERO 0x00000002
1062 #define WINED3DSTENCILCAPS_REPLACE 0x00000004
1063 #define WINED3DSTENCILCAPS_INCRSAT 0x00000008
1064 #define WINED3DSTENCILCAPS_DECRSAT 0x00000010
1065 #define WINED3DSTENCILCAPS_INVERT 0x00000020
1066 #define WINED3DSTENCILCAPS_INCR 0x00000040
1067 #define WINED3DSTENCILCAPS_DECR 0x00000080
1068 #define WINED3DSTENCILCAPS_TWOSIDED 0x00000100
1070 #define WINED3DTEXOPCAPS_DISABLE 0x00000001
1071 #define WINED3DTEXOPCAPS_SELECTARG1 0x00000002
1072 #define WINED3DTEXOPCAPS_SELECTARG2 0x00000004
1073 #define WINED3DTEXOPCAPS_MODULATE 0x00000008
1074 #define WINED3DTEXOPCAPS_MODULATE2X 0x00000010
1075 #define WINED3DTEXOPCAPS_MODULATE4X 0x00000020
1076 #define WINED3DTEXOPCAPS_ADD 0x00000040
1077 #define WINED3DTEXOPCAPS_ADDSIGNED 0x00000080
1078 #define WINED3DTEXOPCAPS_ADDSIGNED2X 0x00000100
1079 #define WINED3DTEXOPCAPS_SUBTRACT 0x00000200
1080 #define WINED3DTEXOPCAPS_ADDSMOOTH 0x00000400
1081 #define WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800
1082 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000
1083 #define WINED3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000
1084 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000
1085 #define WINED3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000
1086 #define WINED3DTEXOPCAPS_PREMODULATE 0x00010000
1087 #define WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000
1088 #define WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000
1089 #define WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000
1090 #define WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000
1091 #define WINED3DTEXOPCAPS_BUMPENVMAP 0x00200000
1092 #define WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000
1093 #define WINED3DTEXOPCAPS_DOTPRODUCT3 0x00800000
1094 #define WINED3DTEXOPCAPS_MULTIPLYADD 0x01000000
1095 #define WINED3DTEXOPCAPS_LERP 0x02000000
1097 #define WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
1098 #define WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
1099 #define WINED3DVS20_MAX_NUMTEMPS 32
1100 #define WINED3DVS20_MIN_NUMTEMPS 12
1101 #define WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
1102 #define WINED3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
1104 #define WINED3DVS20CAPS_PREDICATION 0x00000001
1106 #define WINED3DCAPS2_NO2DDURING3DSCENE 0x00000002
1107 #define WINED3DCAPS2_FULLSCREENGAMMA 0x00020000
1108 #define WINED3DCAPS2_CANRENDERWINDOWED 0x00080000
1109 #define WINED3DCAPS2_CANCALIBRATEGAMMA 0x00100000
1110 #define WINED3DCAPS2_RESERVED 0x02000000
1111 #define WINED3DCAPS2_CANMANAGERESOURCE 0x10000000
1112 #define WINED3DCAPS2_DYNAMICTEXTURES 0x20000000
1113 #define WINED3DCAPS2_CANAUTOGENMIPMAP 0x40000000
1115 #define WINED3DPRASTERCAPS_DITHER 0x00000001
1116 #define WINED3DPRASTERCAPS_ROP2 0x00000002
1117 #define WINED3DPRASTERCAPS_XOR 0x00000004
1118 #define WINED3DPRASTERCAPS_PAT 0x00000008
1119 #define WINED3DPRASTERCAPS_ZTEST 0x00000010
1120 #define WINED3DPRASTERCAPS_SUBPIXEL 0x00000020
1121 #define WINED3DPRASTERCAPS_SUBPIXELX 0x00000040
1122 #define WINED3DPRASTERCAPS_FOGVERTEX 0x00000080
1123 #define WINED3DPRASTERCAPS_FOGTABLE 0x00000100
1124 #define WINED3DPRASTERCAPS_STIPPLE 0x00000200
1125 #define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400
1126 #define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800
1127 #define WINED3DPRASTERCAPS_ANTIALIASEDGES 0x00001000
1128 #define WINED3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000
1129 #define WINED3DPRASTERCAPS_ZBIAS 0x00004000
1130 #define WINED3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000
1131 #define WINED3DPRASTERCAPS_FOGRANGE 0x00010000
1132 #define WINED3DPRASTERCAPS_ANISOTROPY 0x00020000
1133 #define WINED3DPRASTERCAPS_WBUFFER 0x00040000
1134 #define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000
1135 #define WINED3DPRASTERCAPS_WFOG 0x00100000
1136 #define WINED3DPRASTERCAPS_ZFOG 0x00200000
1137 #define WINED3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000
1138 #define WINED3DPRASTERCAPS_SCISSORTEST 0x01000000
1139 #define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000
1140 #define WINED3DPRASTERCAPS_DEPTHBIAS 0x04000000
1141 #define WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000
1143 #define WINED3DPSHADECAPS_COLORFLATMONO 0x00000001
1144 #define WINED3DPSHADECAPS_COLORFLATRGB 0x00000002
1145 #define WINED3DPSHADECAPS_COLORGOURAUDMONO 0x00000004
1146 #define WINED3DPSHADECAPS_COLORGOURAUDRGB 0x00000008
1147 #define WINED3DPSHADECAPS_COLORPHONGMONO 0x00000010
1148 #define WINED3DPSHADECAPS_COLORPHONGRGB 0x00000020
1149 #define WINED3DPSHADECAPS_SPECULARFLATMONO 0x00000040
1150 #define WINED3DPSHADECAPS_SPECULARFLATRGB 0x00000080
1151 #define WINED3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100
1152 #define WINED3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200
1153 #define WINED3DPSHADECAPS_SPECULARPHONGMONO 0x00000400
1154 #define WINED3DPSHADECAPS_SPECULARPHONGRGB 0x00000800
1155 #define WINED3DPSHADECAPS_ALPHAFLATBLEND 0x00001000
1156 #define WINED3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000
1157 #define WINED3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000
1158 #define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000
1159 #define WINED3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000
1160 #define WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000
1161 #define WINED3DPSHADECAPS_FOGFLAT 0x00040000
1162 #define WINED3DPSHADECAPS_FOGGOURAUD 0x00080000
1163 #define WINED3DPSHADECAPS_FOGPHONG 0x00100000
1165 #define WINED3DPTEXTURECAPS_PERSPECTIVE 0x00000001
1166 #define WINED3DPTEXTURECAPS_POW2 0x00000002
1167 #define WINED3DPTEXTURECAPS_ALPHA 0x00000004
1168 #define WINED3DPTEXTURECAPS_TRANSPARENCY 0x00000008
1169 #define WINED3DPTEXTURECAPS_BORDER 0x00000010
1170 #define WINED3DPTEXTURECAPS_SQUAREONLY 0x00000020
1171 #define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040
1172 #define WINED3DPTEXTURECAPS_ALPHAPALETTE 0x00000080
1173 #define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100
1174 #define WINED3DPTEXTURECAPS_PROJECTED 0x00000400
1175 #define WINED3DPTEXTURECAPS_CUBEMAP 0x00000800
1176 #define WINED3DPTEXTURECAPS_COLORKEYBLEND 0x00001000
1177 #define WINED3DPTEXTURECAPS_VOLUMEMAP 0x00002000
1178 #define WINED3DPTEXTURECAPS_MIPMAP 0x00004000
1179 #define WINED3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000
1180 #define WINED3DPTEXTURECAPS_MIPCUBEMAP 0x00010000
1181 #define WINED3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000
1182 #define WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000
1183 #define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000
1185 #define WINED3DPTFILTERCAPS_NEAREST 0x00000001
1186 #define WINED3DPTFILTERCAPS_LINEAR 0x00000002
1187 #define WINED3DPTFILTERCAPS_MIPNEAREST 0x00000004
1188 #define WINED3DPTFILTERCAPS_MIPLINEAR 0x00000008
1189 #define WINED3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010
1190 #define WINED3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020
1191 #define WINED3DPTFILTERCAPS_MINFPOINT 0x00000100
1192 #define WINED3DPTFILTERCAPS_MINFLINEAR 0x00000200
1193 #define WINED3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
1194 #define WINED3DPTFILTERCAPS_MIPFPOINT 0x00010000
1195 #define WINED3DPTFILTERCAPS_MIPFLINEAR 0x00020000
1196 #define WINED3DPTFILTERCAPS_MAGFPOINT 0x01000000
1197 #define WINED3DPTFILTERCAPS_MAGFLINEAR 0x02000000
1198 #define WINED3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
1199 #define WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000
1200 #define WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
1202 #define WINED3DVTXPCAPS_TEXGEN 0x00000001
1203 #define WINED3DVTXPCAPS_MATERIALSOURCE7 0x00000002
1204 #define WINED3DVTXPCAPS_VERTEXFOG 0x00000004
1205 #define WINED3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008
1206 #define WINED3DVTXPCAPS_POSITIONALLIGHTS 0x00000010
1207 #define WINED3DVTXPCAPS_LOCALVIEWER 0x00000020
1208 #define WINED3DVTXPCAPS_TWEENING 0x00000040
1209 #define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100
1210 #define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200
1212 #define WINED3DCURSORCAPS_COLOR 0x00000001
1213 #define WINED3DCURSORCAPS_LOWRES 0x00000002
1215 #define WINED3DDEVCAPS_FLOATTLVERTEX 0x00000001
1216 #define WINED3DDEVCAPS_SORTINCREASINGZ 0x00000002
1217 #define WINED3DDEVCAPS_SORTDECREASINGZ 0X00000004
1218 #define WINED3DDEVCAPS_SORTEXACT 0x00000008
1219 #define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010
1220 #define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020
1221 #define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040
1222 #define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080
1223 #define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100
1224 #define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200
1225 #define WINED3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400
1226 #define WINED3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800
1227 #define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000
1228 #define WINED3DDEVCAPS_DRAWPRIMITIVES2 0x00002000
1229 #define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000
1230 #define WINED3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000
1231 #define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000
1232 #define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000
1233 #define WINED3DDEVCAPS_HWRASTERIZATION 0x00080000
1234 #define WINED3DDEVCAPS_PUREDEVICE 0x00100000
1235 #define WINED3DDEVCAPS_QUINTICRTPATCHES 0x00200000
1236 #define WINED3DDEVCAPS_RTPATCHES 0x00400000
1237 #define WINED3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000
1238 #define WINED3DDEVCAPS_NPATCHES 0x01000000
1240 #define WINED3D_LEGACY_DEPTH_BIAS 0x00000001
1241 #define WINED3D_NO3D 0x00000002
1242 #define WINED3D_VIDMEM_ACCOUNTING 0x00000004
1243 #define WINED3D_PRESENT_CONVERSION 0x00000008
1244 #define WINED3D_RESTORE_MODE_ON_ACTIVATE 0x00000010
1245 #define WINED3D_FOCUS_MESSAGES 0x00000020
1247 #define WINED3D_RESZ_CODE 0x7fa05000
1249 /* dwDDFX */
1250 /* arithmetic stretching along y axis */
1251 #define WINEDDBLTFX_ARITHSTRETCHY 0x00000001
1252 /* mirror on y axis */
1253 #define WINEDDBLTFX_MIRRORLEFTRIGHT 0x00000002
1254 /* mirror on x axis */
1255 #define WINEDDBLTFX_MIRRORUPDOWN 0x00000004
1256 /* do not tear */
1257 #define WINEDDBLTFX_NOTEARING 0x00000008
1258 /* 180 degrees clockwise rotation */
1259 #define WINEDDBLTFX_ROTATE180 0x00000010
1260 /* 270 degrees clockwise rotation */
1261 #define WINEDDBLTFX_ROTATE270 0x00000020
1262 /* 90 degrees clockwise rotation */
1263 #define WINEDDBLTFX_ROTATE90 0x00000040
1264 /* dwZBufferLow and dwZBufferHigh specify limits to the copied Z values */
1265 #define WINEDDBLTFX_ZBUFFERRANGE 0x00000080
1266 /* add dwZBufferBaseDest to every source z value before compare */
1267 #define WINEDDBLTFX_ZBUFFERBASEDEST 0x00000100
1269 /* dwFlags for Blt* */
1270 #define WINEDDBLT_ALPHADEST 0x00000001
1271 #define WINEDDBLT_ALPHADESTCONSTOVERRIDE 0x00000002
1272 #define WINEDDBLT_ALPHADESTNEG 0x00000004
1273 #define WINEDDBLT_ALPHADESTSURFACEOVERRIDE 0x00000008
1274 #define WINEDDBLT_ALPHAEDGEBLEND 0x00000010
1275 #define WINEDDBLT_ALPHASRC 0x00000020
1276 #define WINEDDBLT_ALPHASRCCONSTOVERRIDE 0x00000040
1277 #define WINEDDBLT_ALPHASRCNEG 0x00000080
1278 #define WINEDDBLT_ALPHASRCSURFACEOVERRIDE 0x00000100
1279 #define WINEDDBLT_ASYNC 0x00000200
1280 #define WINEDDBLT_COLORFILL 0x00000400
1281 #define WINEDDBLT_DDFX 0x00000800
1282 #define WINEDDBLT_DDROPS 0x00001000
1283 #define WINEDDBLT_KEYDEST 0x00002000
1284 #define WINEDDBLT_KEYDESTOVERRIDE 0x00004000
1285 #define WINEDDBLT_KEYSRC 0x00008000
1286 #define WINEDDBLT_KEYSRCOVERRIDE 0x00010000
1287 #define WINEDDBLT_ROP 0x00020000
1288 #define WINEDDBLT_ROTATIONANGLE 0x00040000
1289 #define WINEDDBLT_ZBUFFER 0x00080000
1290 #define WINEDDBLT_ZBUFFERDESTCONSTOVERRIDE 0x00100000
1291 #define WINEDDBLT_ZBUFFERDESTOVERRIDE 0x00200000
1292 #define WINEDDBLT_ZBUFFERSRCCONSTOVERRIDE 0x00400000
1293 #define WINEDDBLT_ZBUFFERSRCOVERRIDE 0x00800000
1294 #define WINEDDBLT_WAIT 0x01000000
1295 #define WINEDDBLT_DEPTHFILL 0x02000000
1296 #define WINEDDBLT_DONOTWAIT 0x08000000
1297 #define WINEDDBLT_ALPHATEST 0x80000000
1299 /* DDSURFACEDESC.dwFlags */
1300 #define WINEDDSD_CAPS 0x00000001
1301 #define WINEDDSD_HEIGHT 0x00000002
1302 #define WINEDDSD_WIDTH 0x00000004
1303 #define WINEDDSD_PITCH 0x00000008
1304 #define WINEDDSD_BACKBUFFERCOUNT 0x00000020
1305 #define WINEDDSD_ZBUFFERBITDEPTH 0x00000040
1306 #define WINEDDSD_ALPHABITDEPTH 0x00000080
1307 #define WINEDDSD_LPSURFACE 0x00000800
1308 #define WINEDDSD_PIXELFORMAT 0x00001000
1309 #define WINEDDSD_CKDESTOVERLAY 0x00002000
1310 #define WINEDDSD_CKDESTBLT 0x00004000
1311 #define WINEDDSD_CKSRCOVERLAY 0x00008000
1312 #define WINEDDSD_CKSRCBLT 0x00010000
1313 #define WINEDDSD_MIPMAPCOUNT 0x00020000
1314 #define WINEDDSD_REFRESHRATE 0x00040000
1315 #define WINEDDSD_LINEARSIZE 0x00080000
1316 #define WINEDDSD_TEXTURESTAGE 0x00100000
1317 #define WINEDDSD_FVF 0x00200000
1318 #define WINEDDSD_SRCVBHANDLE 0x00400000
1319 #define WINEDDSD_ALL 0x007ff9ee
1321 /* Set/Get Colour Key Flags */
1322 #define WINEDDCKEY_COLORSPACE 0x00000001 /* Struct is single colour space */
1323 #define WINEDDCKEY_DESTBLT 0x00000002 /* To be used as dest for blt */
1324 #define WINEDDCKEY_DESTOVERLAY 0x00000004 /* To be used as dest for CK overlays */
1325 #define WINEDDCKEY_SRCBLT 0x00000008 /* To be used as src for blt */
1326 #define WINEDDCKEY_SRCOVERLAY 0x00000010 /* To be used as src for CK overlays */
1328 /* dwFlags for GetBltStatus */
1329 #define WINEDDGBS_CANBLT 0x00000001
1330 #define WINEDDGBS_ISBLTDONE 0x00000002
1332 /* dwFlags for GetFlipStatus */
1333 #define WINEDDGFS_CANFLIP 0x00000001
1334 #define WINEDDGFS_ISFLIPDONE 0x00000002
1336 /* dwFlags for Flip */
1337 #define WINEDDFLIP_WAIT 0x00000001
1338 #define WINEDDFLIP_EVEN 0x00000002 /* only valid for overlay */
1339 #define WINEDDFLIP_ODD 0x00000004 /* only valid for overlay */
1340 #define WINEDDFLIP_NOVSYNC 0x00000008
1341 #define WINEDDFLIP_STEREO 0x00000010
1342 #define WINEDDFLIP_DONOTWAIT 0x00000020
1343 #define WINEDDFLIP_INTERVAL2 0x02000000
1344 #define WINEDDFLIP_INTERVAL3 0x03000000
1345 #define WINEDDFLIP_INTERVAL4 0x04000000
1347 #define WINEDDOVER_ALPHADEST 0x00000001
1348 #define WINEDDOVER_ALPHADESTCONSTOVERRIDE 0x00000002
1349 #define WINEDDOVER_ALPHADESTNEG 0x00000004
1350 #define WINEDDOVER_ALPHADESTSURFACEOVERRIDE 0x00000008
1351 #define WINEDDOVER_ALPHAEDGEBLEND 0x00000010
1352 #define WINEDDOVER_ALPHASRC 0x00000020
1353 #define WINEDDOVER_ALPHASRCCONSTOVERRIDE 0x00000040
1354 #define WINEDDOVER_ALPHASRCNEG 0x00000080
1355 #define WINEDDOVER_ALPHASRCSURFACEOVERRIDE 0x00000100
1356 #define WINEDDOVER_HIDE 0x00000200
1357 #define WINEDDOVER_KEYDEST 0x00000400
1358 #define WINEDDOVER_KEYDESTOVERRIDE 0x00000800
1359 #define WINEDDOVER_KEYSRC 0x00001000
1360 #define WINEDDOVER_KEYSRCOVERRIDE 0x00002000
1361 #define WINEDDOVER_SHOW 0x00004000
1362 #define WINEDDOVER_ADDDIRTYRECT 0x00008000
1363 #define WINEDDOVER_REFRESHDIRTYRECTS 0x00010000
1364 #define WINEDDOVER_REFRESHALL 0x00020000
1365 #define WINEDDOVER_DDFX 0x00080000
1366 #define WINEDDOVER_AUTOFLIP 0x00100000
1367 #define WINEDDOVER_BOB 0x00200000
1368 #define WINEDDOVER_OVERRIDEBOBWEAVE 0x00400000
1369 #define WINEDDOVER_INTERLEAVED 0x00800000
1371 /* DirectDraw Caps */
1372 #define WINEDDSCAPS_RESERVED1 0x00000001
1373 #define WINEDDSCAPS_ALPHA 0x00000002
1374 #define WINEDDSCAPS_BACKBUFFER 0x00000004
1375 #define WINEDDSCAPS_COMPLEX 0x00000008
1376 #define WINEDDSCAPS_FLIP 0x00000010
1377 #define WINEDDSCAPS_FRONTBUFFER 0x00000020
1378 #define WINEDDSCAPS_OFFSCREENPLAIN 0x00000040
1379 #define WINEDDSCAPS_OVERLAY 0x00000080
1380 #define WINEDDSCAPS_PALETTE 0x00000100
1381 #define WINEDDSCAPS_PRIMARYSURFACE 0x00000200
1382 #define WINEDDSCAPS_PRIMARYSURFACELEFT 0x00000400
1383 #define WINEDDSCAPS_SYSTEMMEMORY 0x00000800
1384 #define WINEDDSCAPS_TEXTURE 0x00001000
1385 #define WINEDDSCAPS_3DDEVICE 0x00002000
1386 #define WINEDDSCAPS_VIDEOMEMORY 0x00004000
1387 #define WINEDDSCAPS_VISIBLE 0x00008000
1388 #define WINEDDSCAPS_WRITEONLY 0x00010000
1389 #define WINEDDSCAPS_ZBUFFER 0x00020000
1390 #define WINEDDSCAPS_OWNDC 0x00040000
1391 #define WINEDDSCAPS_LIVEVIDEO 0x00080000
1392 #define WINEDDSCAPS_HWCODEC 0x00100000
1393 #define WINEDDSCAPS_MODEX 0x00200000
1394 #define WINEDDSCAPS_MIPMAP 0x00400000
1395 #define WINEDDSCAPS_RESERVED2 0x00800000
1396 #define WINEDDSCAPS_ALLOCONLOAD 0x04000000
1397 #define WINEDDSCAPS_VIDEOPORT 0x08000000
1398 #define WINEDDSCAPS_LOCALVIDMEM 0x10000000
1399 #define WINEDDSCAPS_NONLOCALVIDMEM 0x20000000
1400 #define WINEDDSCAPS_STANDARDVGAMODE 0x40000000
1401 #define WINEDDSCAPS_OPTIMIZED 0x80000000
1403 #define WINEDDCKEYCAPS_DESTBLT 0x00000001
1404 #define WINEDDCKEYCAPS_DESTBLTCLRSPACE 0x00000002
1405 #define WINEDDCKEYCAPS_DESTBLTCLRSPACEYUV 0x00000004
1406 #define WINEDDCKEYCAPS_DESTBLTYUV 0x00000008
1407 #define WINEDDCKEYCAPS_DESTOVERLAY 0x00000010
1408 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACE 0x00000020
1409 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACEYUV 0x00000040
1410 #define WINEDDCKEYCAPS_DESTOVERLAYONEACTIVE 0x00000080
1411 #define WINEDDCKEYCAPS_DESTOVERLAYYUV 0x00000100
1412 #define WINEDDCKEYCAPS_SRCBLT 0x00000200
1413 #define WINEDDCKEYCAPS_SRCBLTCLRSPACE 0x00000400
1414 #define WINEDDCKEYCAPS_SRCBLTCLRSPACEYUV 0x00000800
1415 #define WINEDDCKEYCAPS_SRCBLTYUV 0x00001000
1416 #define WINEDDCKEYCAPS_SRCOVERLAY 0x00002000
1417 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACE 0x00004000
1418 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACEYUV 0x00008000
1419 #define WINEDDCKEYCAPS_SRCOVERLAYONEACTIVE 0x00010000
1420 #define WINEDDCKEYCAPS_SRCOVERLAYYUV 0x00020000
1421 #define WINEDDCKEYCAPS_NOCOSTOVERLAY 0x00040000
1423 #define WINEDDFXCAPS_BLTALPHA 0x00000001
1424 #define WINEDDFXCAPS_OVERLAYALPHA 0x00000004
1425 #define WINEDDFXCAPS_BLTARITHSTRETCHYN 0x00000010
1426 #define WINEDDFXCAPS_BLTARITHSTRETCHY 0x00000020
1427 #define WINEDDFXCAPS_BLTMIRRORLEFTRIGHT 0x00000040
1428 #define WINEDDFXCAPS_BLTMIRRORUPDOWN 0x00000080
1429 #define WINEDDFXCAPS_BLTROTATION 0x00000100
1430 #define WINEDDFXCAPS_BLTROTATION90 0x00000200
1431 #define WINEDDFXCAPS_BLTSHRINKX 0x00000400
1432 #define WINEDDFXCAPS_BLTSHRINKXN 0x00000800
1433 #define WINEDDFXCAPS_BLTSHRINKY 0x00001000
1434 #define WINEDDFXCAPS_BLTSHRINKYN 0x00002000
1435 #define WINEDDFXCAPS_BLTSTRETCHX 0x00004000
1436 #define WINEDDFXCAPS_BLTSTRETCHXN 0x00008000
1437 #define WINEDDFXCAPS_BLTSTRETCHY 0x00010000
1438 #define WINEDDFXCAPS_BLTSTRETCHYN 0x00020000
1439 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHY 0x00040000
1440 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHYN 0x00000008
1441 #define WINEDDFXCAPS_OVERLAYSHRINKX 0x00080000
1442 #define WINEDDFXCAPS_OVERLAYSHRINKXN 0x00100000
1443 #define WINEDDFXCAPS_OVERLAYSHRINKY 0x00200000
1444 #define WINEDDFXCAPS_OVERLAYSHRINKYN 0x00400000
1445 #define WINEDDFXCAPS_OVERLAYSTRETCHX 0x00800000
1446 #define WINEDDFXCAPS_OVERLAYSTRETCHXN 0x01000000
1447 #define WINEDDFXCAPS_OVERLAYSTRETCHY 0x02000000
1448 #define WINEDDFXCAPS_OVERLAYSTRETCHYN 0x04000000
1449 #define WINEDDFXCAPS_OVERLAYMIRRORLEFTRIGHT 0x08000000
1450 #define WINEDDFXCAPS_OVERLAYMIRRORUPDOWN 0x10000000
1452 #define WINEDDCAPS_3D 0x00000001
1453 #define WINEDDCAPS_ALIGNBOUNDARYDEST 0x00000002
1454 #define WINEDDCAPS_ALIGNSIZEDEST 0x00000004
1455 #define WINEDDCAPS_ALIGNBOUNDARYSRC 0x00000008
1456 #define WINEDDCAPS_ALIGNSIZESRC 0x00000010
1457 #define WINEDDCAPS_ALIGNSTRIDE 0x00000020
1458 #define WINEDDCAPS_BLT 0x00000040
1459 #define WINEDDCAPS_BLTQUEUE 0x00000080
1460 #define WINEDDCAPS_BLTFOURCC 0x00000100
1461 #define WINEDDCAPS_BLTSTRETCH 0x00000200
1462 #define WINEDDCAPS_GDI 0x00000400
1463 #define WINEDDCAPS_OVERLAY 0x00000800
1464 #define WINEDDCAPS_OVERLAYCANTCLIP 0x00001000
1465 #define WINEDDCAPS_OVERLAYFOURCC 0x00002000
1466 #define WINEDDCAPS_OVERLAYSTRETCH 0x00004000
1467 #define WINEDDCAPS_PALETTE 0x00008000
1468 #define WINEDDCAPS_PALETTEVSYNC 0x00010000
1469 #define WINEDDCAPS_READSCANLINE 0x00020000
1470 #define WINEDDCAPS_STEREOVIEW 0x00040000
1471 #define WINEDDCAPS_VBI 0x00080000
1472 #define WINEDDCAPS_ZBLTS 0x00100000
1473 #define WINEDDCAPS_ZOVERLAYS 0x00200000
1474 #define WINEDDCAPS_COLORKEY 0x00400000
1475 #define WINEDDCAPS_ALPHA 0x00800000
1476 #define WINEDDCAPS_COLORKEYHWASSIST 0x01000000
1477 #define WINEDDCAPS_NOHARDWARE 0x02000000
1478 #define WINEDDCAPS_BLTCOLORFILL 0x04000000
1479 #define WINEDDCAPS_BANKSWITCHED 0x08000000
1480 #define WINEDDCAPS_BLTDEPTHFILL 0x10000000
1481 #define WINEDDCAPS_CANCLIP 0x20000000
1482 #define WINEDDCAPS_CANCLIPSTRETCHED 0x40000000
1483 #define WINEDDCAPS_CANBLTSYSMEM 0x80000000
1485 #define WINEDDCAPS2_CERTIFIED 0x00000001
1486 #define WINEDDCAPS2_NO2DDURING3DSCENE 0x00000002
1487 #define WINEDDCAPS2_VIDEOPORT 0x00000004
1488 #define WINEDDCAPS2_AUTOFLIPOVERLAY 0x00000008
1489 #define WINEDDCAPS2_CANBOBINTERLEAVED 0x00000010
1490 #define WINEDDCAPS2_CANBOBNONINTERLEAVED 0x00000020
1491 #define WINEDDCAPS2_COLORCONTROLOVERLAY 0x00000040
1492 #define WINEDDCAPS2_COLORCONTROLPRIMARY 0x00000080
1493 #define WINEDDCAPS2_CANDROPZ16BIT 0x00000100
1494 #define WINEDDCAPS2_NONLOCALVIDMEM 0x00000200
1495 #define WINEDDCAPS2_NONLOCALVIDMEMCAPS 0x00000400
1496 #define WINEDDCAPS2_NOPAGELOCKREQUIRED 0x00000800
1497 #define WINEDDCAPS2_WIDESURFACES 0x00001000
1498 #define WINEDDCAPS2_CANFLIPODDEVEN 0x00002000
1499 #define WINEDDCAPS2_CANBOBHARDWARE 0x00004000
1500 #define WINEDDCAPS2_COPYFOURCC 0x00008000
1501 #define WINEDDCAPS2_PRIMARYGAMMA 0x00020000
1502 #define WINEDDCAPS2_CANRENDERWINDOWED 0x00080000
1503 #define WINEDDCAPS2_CANCALIBRATEGAMMA 0x00100000
1504 #define WINEDDCAPS2_FLIPINTERVAL 0x00200000
1505 #define WINEDDCAPS2_FLIPNOVSYNC 0x00400000
1506 #define WINEDDCAPS2_CANMANAGETEXTURE 0x00800000
1507 #define WINEDDCAPS2_TEXMANINNONLOCALVIDMEM 0x01000000
1508 #define WINEDDCAPS2_STEREO 0x02000000
1509 #define WINEDDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL 0x04000000
1511 #define WINED3D_PALETTE_8BIT_ENTRIES 0x00000001
1512 #define WINED3D_PALETTE_ALLOW_256 0x00000002
1513 #define WINED3D_PALETTE_ALPHA 0x00000004
1515 #define WINED3D_SURFACE_MAPPABLE 0x00000001
1516 #define WINED3D_SURFACE_DISCARD 0x00000002
1517 #define WINED3D_SURFACE_PIN_SYSMEM 0x00000004
1519 struct wined3d_display_mode
1521 UINT width;
1522 UINT height;
1523 UINT refresh_rate;
1524 enum wined3d_format_id format_id;
1525 enum wined3d_scanline_ordering scanline_ordering;
1528 struct wined3d_color
1530 float r;
1531 float g;
1532 float b;
1533 float a;
1536 struct wined3d_vec3
1538 float x;
1539 float y;
1540 float z;
1543 struct wined3d_vec4
1545 float x;
1546 float y;
1547 float z;
1548 float w;
1551 struct wined3d_matrix
1553 union
1555 struct
1557 float _11, _12, _13, _14;
1558 float _21, _22, _23, _24;
1559 float _31, _32, _33, _34;
1560 float _41, _42, _43, _44;
1561 } DUMMYSTRUCTNAME;
1562 float m[4][4];
1563 } DUMMYUNIONNAME;
1566 struct wined3d_light
1568 enum wined3d_light_type type;
1569 struct wined3d_color diffuse;
1570 struct wined3d_color specular;
1571 struct wined3d_color ambient;
1572 struct wined3d_vec3 position;
1573 struct wined3d_vec3 direction;
1574 float range;
1575 float falloff;
1576 float attenuation0;
1577 float attenuation1;
1578 float attenuation2;
1579 float theta;
1580 float phi;
1583 struct wined3d_material
1585 struct wined3d_color diffuse;
1586 struct wined3d_color ambient;
1587 struct wined3d_color specular;
1588 struct wined3d_color emissive;
1589 float power;
1592 struct wined3d_viewport
1594 UINT x;
1595 UINT y;
1596 UINT width;
1597 UINT height;
1598 float min_z;
1599 float max_z;
1602 struct wined3d_gamma_ramp
1604 WORD red[256];
1605 WORD green[256];
1606 WORD blue[256];
1609 struct wined3d_line_pattern
1611 WORD repeat_factor;
1612 WORD line_pattern;
1615 struct wined3d_rect_patch_info
1617 UINT start_vertex_offset_width;
1618 UINT start_vertex_offset_height;
1619 UINT width;
1620 UINT height;
1621 UINT stride;
1622 enum wined3d_basis_type basis;
1623 enum wined3d_degree_type degree;
1626 struct wined3d_tri_patch_info
1628 UINT start_vertex_offset;
1629 UINT vertex_count;
1630 enum wined3d_basis_type basis;
1631 enum wined3d_degree_type degree;
1634 struct wined3d_adapter_identifier
1636 char *driver;
1637 UINT driver_size;
1638 char *description;
1639 UINT description_size;
1640 char *device_name;
1641 UINT device_name_size;
1642 LARGE_INTEGER driver_version;
1643 DWORD vendor_id;
1644 DWORD device_id;
1645 DWORD subsystem_id;
1646 DWORD revision;
1647 GUID device_identifier;
1648 DWORD whql_level;
1649 LUID adapter_luid;
1650 SIZE_T video_memory;
1653 struct wined3d_swapchain_desc
1655 UINT backbuffer_width;
1656 UINT backbuffer_height;
1657 enum wined3d_format_id backbuffer_format;
1658 UINT backbuffer_count;
1659 enum wined3d_multisample_type multisample_type;
1660 DWORD multisample_quality;
1661 enum wined3d_swap_effect swap_effect;
1662 HWND device_window;
1663 BOOL windowed;
1664 BOOL enable_auto_depth_stencil;
1665 enum wined3d_format_id auto_depth_stencil_format;
1666 DWORD flags;
1667 UINT refresh_rate;
1668 UINT swap_interval;
1669 BOOL auto_restore_display_mode;
1672 struct wined3d_resource_desc
1674 enum wined3d_resource_type resource_type;
1675 enum wined3d_format_id format;
1676 enum wined3d_multisample_type multisample_type;
1677 UINT multisample_quality;
1678 DWORD usage;
1679 enum wined3d_pool pool;
1680 UINT width;
1681 UINT height;
1682 UINT depth;
1683 UINT size;
1686 struct wined3d_clip_status
1688 DWORD clip_union;
1689 DWORD clip_intersection;
1692 struct wined3d_vertex_element
1694 enum wined3d_format_id format;
1695 WORD input_slot;
1696 WORD offset;
1697 UINT output_slot; /* D3D 8 & 10 */
1698 BYTE method;
1699 BYTE usage;
1700 BYTE usage_idx;
1703 struct wined3d_device_creation_parameters
1705 UINT adapter_idx;
1706 enum wined3d_device_type device_type;
1707 HWND focus_window;
1708 DWORD flags;
1711 struct wined3d_raster_status
1713 BOOL in_vblank;
1714 UINT scan_line;
1717 struct wined3d_map_desc
1719 UINT row_pitch;
1720 UINT slice_pitch;
1721 void *data;
1724 struct wined3d_box
1726 UINT left;
1727 UINT top;
1728 UINT right;
1729 UINT bottom;
1730 UINT front;
1731 UINT back;
1734 struct wined3d_vertex_shader_caps
1736 DWORD caps;
1737 INT dynamic_flow_control_depth;
1738 INT temp_count;
1739 INT static_flow_control_depth;
1742 struct wined3d_pixel_shader_caps
1744 DWORD caps;
1745 INT dynamic_flow_control_depth;
1746 INT temp_count;
1747 INT static_flow_control_depth;
1748 INT instruction_slot_count;
1751 struct wined3d_ddraw_caps
1753 DWORD caps;
1754 DWORD caps2;
1755 DWORD color_key_caps;
1756 DWORD fx_caps;
1757 DWORD fx_alpha_caps;
1758 DWORD sv_caps;
1759 DWORD svb_caps;
1760 DWORD svb_color_key_caps;
1761 DWORD svb_fx_caps;
1762 DWORD vsb_caps;
1763 DWORD vsb_color_key_caps;
1764 DWORD vsb_fx_caps;
1765 DWORD ssb_caps;
1766 DWORD ssb_color_key_caps;
1767 DWORD ssb_fx_caps;
1768 DWORD dds_caps;
1771 typedef struct _WINED3DCAPS
1773 enum wined3d_device_type DeviceType;
1774 UINT AdapterOrdinal;
1776 DWORD Caps;
1777 DWORD Caps2;
1778 DWORD Caps3;
1779 DWORD PresentationIntervals;
1781 DWORD CursorCaps;
1782 DWORD DevCaps;
1783 DWORD PrimitiveMiscCaps;
1784 DWORD RasterCaps;
1785 DWORD ZCmpCaps;
1786 DWORD SrcBlendCaps;
1787 DWORD DestBlendCaps;
1788 DWORD AlphaCmpCaps;
1789 DWORD ShadeCaps;
1790 DWORD TextureCaps;
1791 DWORD TextureFilterCaps;
1792 DWORD CubeTextureFilterCaps;
1793 DWORD VolumeTextureFilterCaps;
1794 DWORD TextureAddressCaps;
1795 DWORD VolumeTextureAddressCaps;
1796 DWORD LineCaps;
1798 DWORD MaxTextureWidth;
1799 DWORD MaxTextureHeight;
1800 DWORD MaxVolumeExtent;
1801 DWORD MaxTextureRepeat;
1802 DWORD MaxTextureAspectRatio;
1803 DWORD MaxAnisotropy;
1804 float MaxVertexW;
1806 float GuardBandLeft;
1807 float GuardBandTop;
1808 float GuardBandRight;
1809 float GuardBandBottom;
1811 float ExtentsAdjust;
1812 DWORD StencilCaps;
1814 DWORD FVFCaps;
1815 DWORD TextureOpCaps;
1816 DWORD MaxTextureBlendStages;
1817 DWORD MaxSimultaneousTextures;
1819 DWORD VertexProcessingCaps;
1820 DWORD MaxActiveLights;
1821 DWORD MaxUserClipPlanes;
1822 DWORD MaxVertexBlendMatrices;
1823 DWORD MaxVertexBlendMatrixIndex;
1825 float MaxPointSize;
1827 DWORD MaxPrimitiveCount;
1828 DWORD MaxVertexIndex;
1829 DWORD MaxStreams;
1830 DWORD MaxStreamStride;
1832 DWORD VertexShaderVersion;
1833 DWORD MaxVertexShaderConst;
1835 DWORD PixelShaderVersion;
1836 float PixelShader1xMaxValue;
1838 /* DX 9 */
1839 DWORD DevCaps2;
1841 float MaxNpatchTessellationLevel;
1842 DWORD Reserved5; /* undocumented */
1844 UINT MasterAdapterOrdinal;
1845 UINT AdapterOrdinalInGroup;
1846 UINT NumberOfAdaptersInGroup;
1847 DWORD DeclTypes;
1848 DWORD NumSimultaneousRTs;
1849 DWORD StretchRectFilterCaps;
1850 struct wined3d_vertex_shader_caps VS20Caps;
1851 struct wined3d_pixel_shader_caps PS20Caps;
1852 DWORD VertexTextureFilterCaps;
1853 DWORD MaxVShaderInstructionsExecuted;
1854 DWORD MaxPShaderInstructionsExecuted;
1855 DWORD MaxVertexShader30InstructionSlots;
1856 DWORD MaxPixelShader30InstructionSlots;
1857 DWORD Reserved2; /* Not in the microsoft headers but documented */
1858 DWORD Reserved3;
1860 struct wined3d_ddraw_caps ddraw_caps;
1861 } WINED3DCAPS;
1863 struct wined3d_color_key
1865 DWORD color_space_low_value; /* low boundary of color space that is to
1866 * be treated as Color Key, inclusive */
1867 DWORD color_space_high_value; /* high boundary of color space that is
1868 * to be treated as Color Key, inclusive */
1871 typedef struct _WINEDDBLTFX
1873 DWORD dwSize; /* size of structure */
1874 DWORD dwDDFX; /* FX operations */
1875 DWORD dwROP; /* Win32 raster operations */
1876 DWORD dwDDROP; /* Raster operations new for DirectDraw */
1877 DWORD dwRotationAngle; /* Rotation angle for blt */
1878 DWORD dwZBufferOpCode; /* ZBuffer compares */
1879 DWORD dwZBufferLow; /* Low limit of Z buffer */
1880 DWORD dwZBufferHigh; /* High limit of Z buffer */
1881 DWORD dwZBufferBaseDest; /* Destination base value */
1882 DWORD dwZDestConstBitDepth; /* Bit depth used to specify Z constant for destination */
1883 union
1885 DWORD dwZDestConst; /* Constant to use as Z buffer for dest */
1886 struct wined3d_surface *lpDDSZBufferDest; /* Surface to use as Z buffer for dest */
1887 } DUMMYUNIONNAME1;
1888 DWORD dwZSrcConstBitDepth; /* Bit depth used to specify Z constant for source */
1889 union
1891 DWORD dwZSrcConst; /* Constant to use as Z buffer for src */
1892 struct wined3d_surface *lpDDSZBufferSrc; /* Surface to use as Z buffer for src */
1893 } DUMMYUNIONNAME2;
1894 DWORD dwAlphaEdgeBlendBitDepth; /* Bit depth used to specify constant for alpha edge blend */
1895 DWORD dwAlphaEdgeBlend; /* Alpha for edge blending */
1896 DWORD dwReserved;
1897 DWORD dwAlphaDestConstBitDepth; /* Bit depth used to specify alpha constant for destination */
1898 union
1900 DWORD dwAlphaDestConst; /* Constant to use as Alpha Channel */
1901 struct wined3d_surface *lpDDSAlphaDest; /* Surface to use as Alpha Channel */
1902 } DUMMYUNIONNAME3;
1903 DWORD dwAlphaSrcConstBitDepth; /* Bit depth used to specify alpha constant for source */
1904 union
1906 DWORD dwAlphaSrcConst; /* Constant to use as Alpha Channel */
1907 struct wined3d_surface *lpDDSAlphaSrc; /* Surface to use as Alpha Channel */
1908 } DUMMYUNIONNAME4;
1909 union
1911 DWORD dwFillColor; /* color in RGB or Palettized */
1912 DWORD dwFillDepth; /* depth value for z-buffer */
1913 DWORD dwFillPixel; /* pixel val for RGBA or RGBZ */
1914 struct wined3d_surface *lpDDSPattern; /* Surface to use as pattern */
1915 } DUMMYUNIONNAME5;
1916 struct wined3d_color_key ddckDestColorkey; /* DestColorkey override */
1917 struct wined3d_color_key ddckSrcColorkey; /* SrcColorkey override */
1918 } WINEDDBLTFX,*LPWINEDDBLTFX;
1920 typedef struct _WINEDDOVERLAYFX
1922 DWORD dwSize; /* size of structure */
1923 DWORD dwAlphaEdgeBlendBitDepth; /* Bit depth used to specify constant for alpha edge blend */
1924 DWORD dwAlphaEdgeBlend; /* Constant to use as alpha for edge blend */
1925 DWORD dwReserved;
1926 DWORD dwAlphaDestConstBitDepth; /* Bit depth used to specify alpha constant for destination */
1927 union
1929 DWORD dwAlphaDestConst; /* Constant to use as alpha channel for dest */
1930 struct wined3d_surface *lpDDSAlphaDest; /* Surface to use as alpha channel for dest */
1931 } DUMMYUNIONNAME1;
1932 DWORD dwAlphaSrcConstBitDepth; /* Bit depth used to specify alpha constant for source */
1933 union
1935 DWORD dwAlphaSrcConst; /* Constant to use as alpha channel for src */
1936 struct wined3d_surface *lpDDSAlphaSrc; /* Surface to use as alpha channel for src */
1937 } DUMMYUNIONNAME2;
1938 struct wined3d_color_key dckDestColorkey; /* DestColorkey override */
1939 struct wined3d_color_key dckSrcColorkey; /* SrcColorkey override */
1940 DWORD dwDDFX; /* Overlay FX */
1941 DWORD dwFlags; /* flags */
1942 } WINEDDOVERLAYFX;
1944 struct wined3d_buffer_desc
1946 UINT byte_width;
1947 DWORD usage;
1948 UINT bind_flags;
1949 UINT cpu_access_flags;
1950 UINT misc_flags;
1953 struct wined3d_rendertarget_view_desc
1955 enum wined3d_format_id format_id;
1956 union
1958 struct
1960 unsigned int start_idx;
1961 unsigned int count;
1962 } buffer;
1963 struct
1965 unsigned int level_idx;
1966 unsigned int layer_idx;
1967 unsigned int layer_count;
1968 } texture;
1969 } u;
1972 struct wined3d_shader_signature_element
1974 const char *semantic_name;
1975 UINT semantic_idx;
1976 enum wined3d_sysval_semantic sysval_semantic;
1977 DWORD component_type;
1978 UINT register_idx;
1979 DWORD mask;
1982 struct wined3d_shader_signature
1984 UINT element_count;
1985 struct wined3d_shader_signature_element *elements;
1988 struct wined3d_shader_desc
1990 const DWORD *byte_code;
1991 const struct wined3d_shader_signature *input_signature;
1992 const struct wined3d_shader_signature *output_signature;
1993 unsigned int max_version;
1996 struct wined3d_parent_ops
1998 void (__stdcall *wined3d_object_destroyed)(void *parent);
2001 struct wined3d;
2002 struct wined3d_buffer;
2003 struct wined3d_device;
2004 struct wined3d_palette;
2005 struct wined3d_query;
2006 struct wined3d_rendertarget_view;
2007 struct wined3d_resource;
2008 struct wined3d_sampler;
2009 struct wined3d_shader;
2010 struct wined3d_shader_resource_view;
2011 struct wined3d_stateblock;
2012 struct wined3d_surface;
2013 struct wined3d_swapchain;
2014 struct wined3d_texture;
2015 struct wined3d_vertex_declaration;
2016 struct wined3d_volume;
2018 struct wined3d_device_parent
2020 const struct wined3d_device_parent_ops *ops;
2023 struct wined3d_device_parent_ops
2025 void (__cdecl *wined3d_device_created)(struct wined3d_device_parent *device_parent, struct wined3d_device *device);
2026 void (__cdecl *mode_changed)(struct wined3d_device_parent *device_parent);
2027 void (__cdecl *activate)(struct wined3d_device_parent *device_parent, BOOL activate);
2028 HRESULT (__cdecl *surface_created)(struct wined3d_device_parent *device_parent, void *container_parent,
2029 struct wined3d_surface *surface, void **parent, const struct wined3d_parent_ops **parent_ops);
2030 HRESULT (__cdecl *volume_created)(struct wined3d_device_parent *device_parent, void *container_parent,
2031 struct wined3d_volume *volume, void **parent, const struct wined3d_parent_ops **parent_ops);
2032 HRESULT (__cdecl *create_swapchain_surface)(struct wined3d_device_parent *device_parent, void *container_parent,
2033 const struct wined3d_resource_desc *desc, struct wined3d_surface **surface);
2034 HRESULT (__cdecl *create_swapchain)(struct wined3d_device_parent *device_parent,
2035 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain);
2038 struct wined3d_private_store
2040 struct list content;
2043 struct wined3d_private_data
2045 struct list entry;
2047 GUID tag;
2048 DWORD flags; /* DDSPD_* */
2049 DWORD size;
2050 union
2052 BYTE data[1];
2053 IUnknown *object;
2054 } content;
2057 typedef HRESULT (CDECL *wined3d_device_reset_cb)(struct wined3d_resource *resource);
2059 void __stdcall wined3d_mutex_lock(void);
2060 void __stdcall wined3d_mutex_unlock(void);
2062 UINT __cdecl wined3d_calculate_format_pitch(const struct wined3d *wined3d, UINT adapter_idx,
2063 enum wined3d_format_id format_id, UINT width);
2064 HRESULT __cdecl wined3d_check_depth_stencil_match(const struct wined3d *wined3d, UINT adapter_idx,
2065 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
2066 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id);
2067 HRESULT __cdecl wined3d_check_device_format(const struct wined3d *wined3d, UINT adaper_idx,
2068 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
2069 enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id);
2070 HRESULT __cdecl wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
2071 enum wined3d_device_type device_type, enum wined3d_format_id source_format_id,
2072 enum wined3d_format_id target_format_id);
2073 HRESULT __cdecl wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
2074 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
2075 enum wined3d_multisample_type multisample_type, DWORD *quality_levels);
2076 HRESULT __cdecl wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
2077 enum wined3d_device_type device_type, enum wined3d_format_id display_format_id,
2078 enum wined3d_format_id backbuffer_format_id, BOOL windowed);
2079 struct wined3d * __cdecl wined3d_create(DWORD flags);
2080 ULONG __cdecl wined3d_decref(struct wined3d *wined3d);
2081 HRESULT __cdecl wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
2082 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
2083 UINT mode_idx, struct wined3d_display_mode *mode);
2084 UINT __cdecl wined3d_get_adapter_count(const struct wined3d *wined3d);
2085 HRESULT __cdecl wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
2086 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
2087 HRESULT __cdecl wined3d_get_adapter_identifier(const struct wined3d *wined3d, UINT adapter_idx,
2088 DWORD flags, struct wined3d_adapter_identifier *identifier);
2089 UINT __cdecl wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
2090 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering);
2091 HMONITOR __cdecl wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx);
2092 HRESULT __cdecl wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
2093 struct wined3d_raster_status *raster_status);
2094 HRESULT __cdecl wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
2095 enum wined3d_device_type device_type, WINED3DCAPS *caps);
2096 ULONG __cdecl wined3d_incref(struct wined3d *wined3d);
2097 HRESULT __cdecl wined3d_register_software_device(struct wined3d *wined3d, void *init_function);
2098 HRESULT __cdecl wined3d_set_adapter_display_mode(struct wined3d *wined3d,
2099 UINT adapter_idx, const struct wined3d_display_mode *mode);
2101 HRESULT __cdecl wined3d_buffer_create(struct wined3d_device *device, const struct wined3d_buffer_desc *desc,
2102 const void *data, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer);
2103 HRESULT __cdecl wined3d_buffer_create_ib(struct wined3d_device *device, UINT length, DWORD usage,
2104 enum wined3d_pool pool, void *parent, const struct wined3d_parent_ops *parent_ops,
2105 struct wined3d_buffer **buffer);
2106 HRESULT __cdecl wined3d_buffer_create_vb(struct wined3d_device *device, UINT length, DWORD usage,
2107 enum wined3d_pool pool, void *parent, const struct wined3d_parent_ops *parent_ops,
2108 struct wined3d_buffer **buffer);
2109 ULONG __cdecl wined3d_buffer_decref(struct wined3d_buffer *buffer);
2110 void * __cdecl wined3d_buffer_get_parent(const struct wined3d_buffer *buffer);
2111 struct wined3d_resource * __cdecl wined3d_buffer_get_resource(struct wined3d_buffer *buffer);
2112 ULONG __cdecl wined3d_buffer_incref(struct wined3d_buffer *buffer);
2113 HRESULT __cdecl wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UINT size, BYTE **data, DWORD flags);
2114 void __cdecl wined3d_buffer_preload(struct wined3d_buffer *buffer);
2115 void __cdecl wined3d_buffer_unmap(struct wined3d_buffer *buffer);
2117 HRESULT __cdecl wined3d_device_acquire_focus_window(struct wined3d_device *device, HWND window);
2118 HRESULT __cdecl wined3d_device_begin_scene(struct wined3d_device *device);
2119 HRESULT __cdecl wined3d_device_begin_stateblock(struct wined3d_device *device);
2120 HRESULT __cdecl wined3d_device_clear(struct wined3d_device *device, DWORD rect_count, const RECT *rects, DWORD flags,
2121 const struct wined3d_color *color, float z, DWORD stencil);
2122 HRESULT __cdecl wined3d_device_clear_rendertarget_view(struct wined3d_device *device,
2123 struct wined3d_rendertarget_view *view, const RECT *rect, const struct wined3d_color *color);
2124 void __cdecl wined3d_device_copy_resource(struct wined3d_device *device,
2125 struct wined3d_resource *dst_resource, struct wined3d_resource *src_resource);
2126 HRESULT __cdecl wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx,
2127 enum wined3d_device_type device_type, HWND focus_window, DWORD behaviour_flags, BYTE surface_alignment,
2128 struct wined3d_device_parent *device_parent, struct wined3d_device **device);
2129 ULONG __cdecl wined3d_device_decref(struct wined3d_device *device);
2130 HRESULT __cdecl wined3d_device_draw_indexed_primitive(struct wined3d_device *device, UINT start_idx, UINT index_count);
2131 void __cdecl wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device *device,
2132 UINT start_idx, UINT index_count, UINT start_instance, UINT instance_count);
2133 HRESULT __cdecl wined3d_device_draw_primitive(struct wined3d_device *device, UINT start_vertex, UINT vertex_count);
2134 HRESULT __cdecl wined3d_device_end_scene(struct wined3d_device *device);
2135 HRESULT __cdecl wined3d_device_end_stateblock(struct wined3d_device *device, struct wined3d_stateblock **stateblock);
2136 void __cdecl wined3d_device_evict_managed_resources(struct wined3d_device *device);
2137 UINT __cdecl wined3d_device_get_available_texture_mem(const struct wined3d_device *device);
2138 HRESULT __cdecl wined3d_device_get_back_buffer(const struct wined3d_device *device, UINT swapchain_idx,
2139 UINT backbuffer_idx, enum wined3d_backbuffer_type backbuffer_type, struct wined3d_surface **backbuffer);
2140 INT __cdecl wined3d_device_get_base_vertex_index(const struct wined3d_device *device);
2141 HRESULT __cdecl wined3d_device_get_clip_plane(const struct wined3d_device *device,
2142 UINT plane_idx, struct wined3d_vec4 *plane);
2143 HRESULT __cdecl wined3d_device_get_clip_status(const struct wined3d_device *device,
2144 struct wined3d_clip_status *clip_status);
2145 void __cdecl wined3d_device_get_creation_parameters(const struct wined3d_device *device,
2146 struct wined3d_device_creation_parameters *creation_parameters);
2147 struct wined3d_rendertarget_view * __cdecl wined3d_device_get_depth_stencil_view(const struct wined3d_device *device);
2148 HRESULT __cdecl wined3d_device_get_device_caps(const struct wined3d_device *device, WINED3DCAPS *caps);
2149 HRESULT __cdecl wined3d_device_get_display_mode(const struct wined3d_device *device, UINT swapchain_idx,
2150 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
2151 HRESULT __cdecl wined3d_device_get_front_buffer_data(const struct wined3d_device *device,
2152 UINT swapchain_idx, struct wined3d_surface *dst_surface);
2153 void __cdecl wined3d_device_get_gamma_ramp(const struct wined3d_device *device,
2154 UINT swapchain_idx, struct wined3d_gamma_ramp *ramp);
2155 struct wined3d_shader * __cdecl wined3d_device_get_geometry_shader(const struct wined3d_device *device);
2156 struct wined3d_buffer * __cdecl wined3d_device_get_gs_cb(const struct wined3d_device *device, UINT idx);
2157 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_gs_resource_view(const struct wined3d_device *device,
2158 UINT idx);
2159 struct wined3d_sampler * __cdecl wined3d_device_get_gs_sampler(const struct wined3d_device *device, UINT idx);
2160 struct wined3d_buffer * __cdecl wined3d_device_get_index_buffer(const struct wined3d_device *device,
2161 enum wined3d_format_id *format);
2162 HRESULT __cdecl wined3d_device_get_light(const struct wined3d_device *device,
2163 UINT light_idx, struct wined3d_light *light);
2164 HRESULT __cdecl wined3d_device_get_light_enable(const struct wined3d_device *device, UINT light_idx, BOOL *enable);
2165 void __cdecl wined3d_device_get_material(const struct wined3d_device *device, struct wined3d_material *material);
2166 float __cdecl wined3d_device_get_npatch_mode(const struct wined3d_device *device);
2167 struct wined3d_shader * __cdecl wined3d_device_get_pixel_shader(const struct wined3d_device *device);
2168 struct wined3d_query * __cdecl wined3d_device_get_predication(struct wined3d_device *device, BOOL *value);
2169 void __cdecl wined3d_device_get_primitive_type(const struct wined3d_device *device,
2170 enum wined3d_primitive_type *primitive_topology);
2171 struct wined3d_buffer * __cdecl wined3d_device_get_ps_cb(const struct wined3d_device *device, UINT idx);
2172 HRESULT __cdecl wined3d_device_get_ps_consts_b(const struct wined3d_device *device,
2173 UINT start_register, BOOL *constants, UINT bool_count);
2174 HRESULT __cdecl wined3d_device_get_ps_consts_f(const struct wined3d_device *device,
2175 UINT start_register, float *constants, UINT vector4f_count);
2176 HRESULT __cdecl wined3d_device_get_ps_consts_i(const struct wined3d_device *device,
2177 UINT start_register, int *constants, UINT vector4i_count);
2178 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_ps_resource_view(const struct wined3d_device *device,
2179 UINT idx);
2180 struct wined3d_sampler * __cdecl wined3d_device_get_ps_sampler(const struct wined3d_device *device, UINT idx);
2181 HRESULT __cdecl wined3d_device_get_raster_status(const struct wined3d_device *device,
2182 UINT swapchain_idx, struct wined3d_raster_status *raster_status);
2183 DWORD __cdecl wined3d_device_get_render_state(const struct wined3d_device *device, enum wined3d_render_state state);
2184 struct wined3d_rendertarget_view * __cdecl wined3d_device_get_rendertarget_view(const struct wined3d_device *device,
2185 unsigned int view_idx);
2186 DWORD __cdecl wined3d_device_get_sampler_state(const struct wined3d_device *device,
2187 UINT sampler_idx, enum wined3d_sampler_state state);
2188 void __cdecl wined3d_device_get_scissor_rect(const struct wined3d_device *device, RECT *rect);
2189 BOOL __cdecl wined3d_device_get_software_vertex_processing(const struct wined3d_device *device);
2190 struct wined3d_buffer * __cdecl wined3d_device_get_stream_output(struct wined3d_device *device,
2191 UINT idx, UINT *offset);
2192 HRESULT __cdecl wined3d_device_get_stream_source(const struct wined3d_device *device,
2193 UINT stream_idx, struct wined3d_buffer **buffer, UINT *offset, UINT *stride);
2194 HRESULT __cdecl wined3d_device_get_stream_source_freq(const struct wined3d_device *device,
2195 UINT stream_idx, UINT *divider);
2196 struct wined3d_surface * __cdecl wined3d_device_get_surface_from_dc(const struct wined3d_device *device, HDC dc);
2197 struct wined3d_swapchain * __cdecl wined3d_device_get_swapchain(const struct wined3d_device *device,
2198 UINT swapchain_idx);
2199 UINT __cdecl wined3d_device_get_swapchain_count(const struct wined3d_device *device);
2200 struct wined3d_texture * __cdecl wined3d_device_get_texture(const struct wined3d_device *device, UINT stage);
2201 DWORD __cdecl wined3d_device_get_texture_stage_state(const struct wined3d_device *device,
2202 UINT stage, enum wined3d_texture_stage_state state);
2203 void __cdecl wined3d_device_get_transform(const struct wined3d_device *device,
2204 enum wined3d_transform_state state, struct wined3d_matrix *matrix);
2205 struct wined3d_vertex_declaration * __cdecl wined3d_device_get_vertex_declaration(const struct wined3d_device *device);
2206 struct wined3d_shader * __cdecl wined3d_device_get_vertex_shader(const struct wined3d_device *device);
2207 void __cdecl wined3d_device_get_viewport(const struct wined3d_device *device, struct wined3d_viewport *viewport);
2208 struct wined3d_buffer * __cdecl wined3d_device_get_vs_cb(const struct wined3d_device *device, UINT idx);
2209 HRESULT __cdecl wined3d_device_get_vs_consts_b(const struct wined3d_device *device,
2210 UINT start_register, BOOL *constants, UINT bool_count);
2211 HRESULT __cdecl wined3d_device_get_vs_consts_f(const struct wined3d_device *device,
2212 UINT start_register, float *constants, UINT vector4f_count);
2213 HRESULT __cdecl wined3d_device_get_vs_consts_i(const struct wined3d_device *device,
2214 UINT start_register, int *constants, UINT vector4i_count);
2215 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_vs_resource_view(const struct wined3d_device *device,
2216 UINT idx);
2217 struct wined3d_sampler * __cdecl wined3d_device_get_vs_sampler(const struct wined3d_device *device, UINT idx);
2218 ULONG __cdecl wined3d_device_incref(struct wined3d_device *device);
2219 HRESULT __cdecl wined3d_device_init_3d(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc);
2220 HRESULT __cdecl wined3d_device_init_gdi(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc);
2221 void __cdecl wined3d_device_multiply_transform(struct wined3d_device *device,
2222 enum wined3d_transform_state state, const struct wined3d_matrix *matrix);
2223 HRESULT __cdecl wined3d_device_present(const struct wined3d_device *device, const RECT *src_rect,
2224 const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region, DWORD flags);
2225 HRESULT __cdecl wined3d_device_process_vertices(struct wined3d_device *device,
2226 UINT src_start_idx, UINT dst_idx, UINT vertex_count, struct wined3d_buffer *dst_buffer,
2227 const struct wined3d_vertex_declaration *declaration, DWORD flags, DWORD dst_fvf);
2228 void __cdecl wined3d_device_release_focus_window(struct wined3d_device *device);
2229 HRESULT __cdecl wined3d_device_reset(struct wined3d_device *device,
2230 const struct wined3d_swapchain_desc *swapchain_desc, const struct wined3d_display_mode *mode,
2231 wined3d_device_reset_cb callback, BOOL reset_state);
2232 void __cdecl wined3d_device_restore_fullscreen_window(struct wined3d_device *device, HWND window);
2233 void __cdecl wined3d_device_set_base_vertex_index(struct wined3d_device *device, INT base_index);
2234 HRESULT __cdecl wined3d_device_set_clip_plane(struct wined3d_device *device,
2235 UINT plane_idx, const struct wined3d_vec4 *plane);
2236 HRESULT __cdecl wined3d_device_set_clip_status(struct wined3d_device *device,
2237 const struct wined3d_clip_status *clip_status);
2238 void __cdecl wined3d_device_set_cursor_position(struct wined3d_device *device,
2239 int x_screen_space, int y_screen_space, DWORD flags);
2240 HRESULT __cdecl wined3d_device_set_cursor_properties(struct wined3d_device *device,
2241 UINT x_hotspot, UINT y_hotspot, struct wined3d_surface *cursor_surface);
2242 void __cdecl wined3d_device_set_depth_stencil_view(struct wined3d_device *device,
2243 struct wined3d_rendertarget_view *view);
2244 HRESULT __cdecl wined3d_device_set_dialog_box_mode(struct wined3d_device *device, BOOL enable_dialogs);
2245 void __cdecl wined3d_device_set_gamma_ramp(const struct wined3d_device *device,
2246 UINT swapchain_idx, DWORD flags, const struct wined3d_gamma_ramp *ramp);
2247 void __cdecl wined3d_device_set_geometry_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2248 void __cdecl wined3d_device_set_gs_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer);
2249 void __cdecl wined3d_device_set_gs_resource_view(struct wined3d_device *device,
2250 UINT idx, struct wined3d_shader_resource_view *view);
2251 void __cdecl wined3d_device_set_gs_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
2252 void __cdecl wined3d_device_set_index_buffer(struct wined3d_device *device,
2253 struct wined3d_buffer *index_buffer, enum wined3d_format_id format_id);
2254 HRESULT __cdecl wined3d_device_set_light(struct wined3d_device *device,
2255 UINT light_idx, const struct wined3d_light *light);
2256 HRESULT __cdecl wined3d_device_set_light_enable(struct wined3d_device *device, UINT light_idx, BOOL enable);
2257 void __cdecl wined3d_device_set_material(struct wined3d_device *device, const struct wined3d_material *material);
2258 void __cdecl wined3d_device_set_multithreaded(struct wined3d_device *device);
2259 HRESULT __cdecl wined3d_device_set_npatch_mode(struct wined3d_device *device, float segments);
2260 void __cdecl wined3d_device_set_pixel_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2261 void __cdecl wined3d_device_set_predication(struct wined3d_device *device,
2262 struct wined3d_query *predicate, BOOL value);
2263 void __cdecl wined3d_device_set_primitive_type(struct wined3d_device *device,
2264 enum wined3d_primitive_type primitive_topology);
2265 void __cdecl wined3d_device_set_ps_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer);
2266 HRESULT __cdecl wined3d_device_set_ps_consts_b(struct wined3d_device *device,
2267 UINT start_register, const BOOL *constants, UINT bool_count);
2268 HRESULT __cdecl wined3d_device_set_ps_consts_f(struct wined3d_device *device,
2269 UINT start_register, const float *constants, UINT vector4f_count);
2270 HRESULT __cdecl wined3d_device_set_ps_consts_i(struct wined3d_device *device,
2271 UINT start_register, const int *constants, UINT vector4i_count);
2272 void __cdecl wined3d_device_set_ps_resource_view(struct wined3d_device *device,
2273 UINT idx, struct wined3d_shader_resource_view *view);
2274 void __cdecl wined3d_device_set_ps_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
2275 void __cdecl wined3d_device_set_render_state(struct wined3d_device *device,
2276 enum wined3d_render_state state, DWORD value);
2277 HRESULT __cdecl wined3d_device_set_rendertarget_view(struct wined3d_device *device,
2278 unsigned int view_idx, struct wined3d_rendertarget_view *view, BOOL set_viewport);
2279 void __cdecl wined3d_device_set_sampler_state(struct wined3d_device *device,
2280 UINT sampler_idx, enum wined3d_sampler_state state, DWORD value);
2281 void __cdecl wined3d_device_set_scissor_rect(struct wined3d_device *device, const RECT *rect);
2282 void __cdecl wined3d_device_set_software_vertex_processing(struct wined3d_device *device, BOOL software);
2283 void __cdecl wined3d_device_set_stream_output(struct wined3d_device *device, UINT idx,
2284 struct wined3d_buffer *buffer, UINT offset);
2285 HRESULT __cdecl wined3d_device_set_stream_source(struct wined3d_device *device,
2286 UINT stream_idx, struct wined3d_buffer *buffer, UINT offset, UINT stride);
2287 HRESULT __cdecl wined3d_device_set_stream_source_freq(struct wined3d_device *device, UINT stream_idx, UINT divider);
2288 HRESULT __cdecl wined3d_device_set_texture(struct wined3d_device *device, UINT stage, struct wined3d_texture *texture);
2289 void __cdecl wined3d_device_set_texture_stage_state(struct wined3d_device *device,
2290 UINT stage, enum wined3d_texture_stage_state state, DWORD value);
2291 void __cdecl wined3d_device_set_transform(struct wined3d_device *device,
2292 enum wined3d_transform_state state, const struct wined3d_matrix *matrix);
2293 void __cdecl wined3d_device_set_vertex_declaration(struct wined3d_device *device,
2294 struct wined3d_vertex_declaration *declaration);
2295 void __cdecl wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2296 void __cdecl wined3d_device_set_viewport(struct wined3d_device *device, const struct wined3d_viewport *viewport);
2297 void __cdecl wined3d_device_set_vs_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer);
2298 HRESULT __cdecl wined3d_device_set_vs_consts_b(struct wined3d_device *device,
2299 UINT start_register, const BOOL *constants, UINT bool_count);
2300 HRESULT __cdecl wined3d_device_set_vs_consts_f(struct wined3d_device *device,
2301 UINT start_register, const float *constants, UINT vector4f_count);
2302 HRESULT __cdecl wined3d_device_set_vs_consts_i(struct wined3d_device *device,
2303 UINT start_register, const int *constants, UINT vector4i_count);
2304 void __cdecl wined3d_device_set_vs_resource_view(struct wined3d_device *device,
2305 UINT idx, struct wined3d_shader_resource_view *view);
2306 void __cdecl wined3d_device_set_vs_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
2307 void __cdecl wined3d_device_setup_fullscreen_window(struct wined3d_device *device, HWND window, UINT w, UINT h);
2308 BOOL __cdecl wined3d_device_show_cursor(struct wined3d_device *device, BOOL show);
2309 HRESULT __cdecl wined3d_device_uninit_3d(struct wined3d_device *device);
2310 HRESULT __cdecl wined3d_device_uninit_gdi(struct wined3d_device *device);
2311 HRESULT __cdecl wined3d_device_update_surface(struct wined3d_device *device, struct wined3d_surface *src_surface,
2312 const RECT *src_rect, struct wined3d_surface *dst_surface, const POINT *dst_point);
2313 HRESULT __cdecl wined3d_device_update_texture(struct wined3d_device *device,
2314 struct wined3d_texture *src_texture, struct wined3d_texture *dst_texture);
2315 HRESULT __cdecl wined3d_device_validate_device(const struct wined3d_device *device, DWORD *num_passes);
2317 HRESULT __cdecl wined3d_palette_create(struct wined3d_device *device, DWORD flags,
2318 unsigned int entry_count, const PALETTEENTRY *entries, struct wined3d_palette **palette);
2319 ULONG __cdecl wined3d_palette_decref(struct wined3d_palette *palette);
2320 HRESULT __cdecl wined3d_palette_get_entries(const struct wined3d_palette *palette,
2321 DWORD flags, DWORD start, DWORD count, PALETTEENTRY *entries);
2322 void __cdecl wined3d_palette_apply_to_dc(const struct wined3d_palette *palette, HDC dc);
2323 ULONG __cdecl wined3d_palette_incref(struct wined3d_palette *palette);
2324 HRESULT __cdecl wined3d_palette_set_entries(struct wined3d_palette *palette,
2325 DWORD flags, DWORD start, DWORD count, const PALETTEENTRY *entries);
2327 HRESULT __cdecl wined3d_query_create(struct wined3d_device *device,
2328 enum wined3d_query_type type, void *parent, struct wined3d_query **query);
2329 ULONG __cdecl wined3d_query_decref(struct wined3d_query *query);
2330 HRESULT __cdecl wined3d_query_get_data(struct wined3d_query *query, void *data, UINT data_size, DWORD flags);
2331 UINT __cdecl wined3d_query_get_data_size(const struct wined3d_query *query);
2332 void * __cdecl wined3d_query_get_parent(const struct wined3d_query *query);
2333 enum wined3d_query_type __cdecl wined3d_query_get_type(const struct wined3d_query *query);
2334 ULONG __cdecl wined3d_query_incref(struct wined3d_query *query);
2335 HRESULT __cdecl wined3d_query_issue(struct wined3d_query *query, DWORD flags);
2337 static inline void wined3d_private_store_init(struct wined3d_private_store *store)
2339 list_init(&store->content);
2342 static inline struct wined3d_private_data *wined3d_private_store_get_private_data(
2343 const struct wined3d_private_store *store, const GUID *tag)
2345 struct wined3d_private_data *data;
2346 struct list *entry;
2348 LIST_FOR_EACH(entry, &store->content)
2350 data = LIST_ENTRY(entry, struct wined3d_private_data, entry);
2351 if (IsEqualGUID(&data->tag, tag))
2352 return data;
2354 return NULL;
2357 static inline void wined3d_private_store_free_private_data(struct wined3d_private_store *store,
2358 struct wined3d_private_data *entry)
2360 if (entry->flags & WINED3DSPD_IUNKNOWN)
2361 IUnknown_Release(entry->content.object);
2362 list_remove(&entry->entry);
2363 HeapFree(GetProcessHeap(), 0, entry);
2366 static inline void wined3d_private_store_cleanup(struct wined3d_private_store *store)
2368 struct wined3d_private_data *data;
2369 struct list *e1, *e2;
2371 LIST_FOR_EACH_SAFE(e1, e2, &store->content)
2373 data = LIST_ENTRY(e1, struct wined3d_private_data, entry);
2374 wined3d_private_store_free_private_data(store, data);
2378 static inline HRESULT wined3d_private_store_set_private_data(struct wined3d_private_store *store,
2379 const GUID *guid, const void *data, DWORD data_size, DWORD flags)
2381 struct wined3d_private_data *d, *old;
2382 const void *ptr = data;
2384 if (flags & WINED3DSPD_IUNKNOWN)
2386 if (data_size != sizeof(IUnknown *))
2387 return WINED3DERR_INVALIDCALL;
2388 ptr = &data;
2391 if (!(d = HeapAlloc(GetProcessHeap(), 0,
2392 FIELD_OFFSET(struct wined3d_private_data, content.data[data_size]))))
2393 return E_OUTOFMEMORY;
2395 d->tag = *guid;
2396 d->flags = flags;
2397 d->size = data_size;
2399 memcpy(d->content.data, ptr, data_size);
2400 if (flags & WINED3DSPD_IUNKNOWN)
2401 IUnknown_AddRef(d->content.object);
2403 old = wined3d_private_store_get_private_data(store, guid);
2404 if (old)
2405 wined3d_private_store_free_private_data(store, old);
2406 list_add_tail(&store->content, &d->entry);
2408 return WINED3D_OK;
2411 void __cdecl wined3d_resource_get_desc(const struct wined3d_resource *resource,
2412 struct wined3d_resource_desc *desc);
2413 void * __cdecl wined3d_resource_get_parent(const struct wined3d_resource *resource);
2414 DWORD __cdecl wined3d_resource_get_priority(const struct wined3d_resource *resource);
2415 void __cdecl wined3d_resource_set_parent(struct wined3d_resource *resource, void *parent);
2416 DWORD __cdecl wined3d_resource_set_priority(struct wined3d_resource *resource, DWORD priority);
2418 HRESULT __cdecl wined3d_rendertarget_view_create(const struct wined3d_rendertarget_view_desc *desc,
2419 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
2420 struct wined3d_rendertarget_view **view);
2421 HRESULT __cdecl wined3d_rendertarget_view_create_from_surface(struct wined3d_surface *surface,
2422 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_rendertarget_view **view);
2423 ULONG __cdecl wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view *view);
2424 void * __cdecl wined3d_rendertarget_view_get_parent(const struct wined3d_rendertarget_view *view);
2425 struct wined3d_resource * __cdecl wined3d_rendertarget_view_get_resource(const struct wined3d_rendertarget_view *view);
2426 void * __cdecl wined3d_rendertarget_view_get_sub_resource_parent(const struct wined3d_rendertarget_view *view);
2427 ULONG __cdecl wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view *view);
2428 void __cdecl wined3d_rendertarget_view_set_parent(struct wined3d_rendertarget_view *view, void *parent);
2430 HRESULT __cdecl wined3d_sampler_create(void *parent, struct wined3d_sampler **sampler);
2431 ULONG __cdecl wined3d_sampler_decref(struct wined3d_sampler *sampler);
2432 void * __cdecl wined3d_sampler_get_parent(const struct wined3d_sampler *sampler);
2433 ULONG __cdecl wined3d_sampler_incref(struct wined3d_sampler *sampler);
2435 HRESULT __cdecl wined3d_shader_create_gs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2436 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2437 HRESULT __cdecl wined3d_shader_create_ps(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2438 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2439 HRESULT __cdecl wined3d_shader_create_vs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2440 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2441 ULONG __cdecl wined3d_shader_decref(struct wined3d_shader *shader);
2442 HRESULT __cdecl wined3d_shader_get_byte_code(const struct wined3d_shader *shader,
2443 void *byte_code, UINT *byte_code_size);
2444 void * __cdecl wined3d_shader_get_parent(const struct wined3d_shader *shader);
2445 ULONG __cdecl wined3d_shader_incref(struct wined3d_shader *shader);
2446 HRESULT __cdecl wined3d_shader_set_local_constants_float(struct wined3d_shader *shader,
2447 UINT start_idx, const float *src_data, UINT vector4f_count);
2449 HRESULT __cdecl wined3d_shader_resource_view_create(struct wined3d_resource *resource, void *parent,
2450 const struct wined3d_parent_ops *parent_ops, struct wined3d_shader_resource_view **view);
2451 ULONG __cdecl wined3d_shader_resource_view_decref(struct wined3d_shader_resource_view *view);
2452 void * __cdecl wined3d_shader_resource_view_get_parent(const struct wined3d_shader_resource_view *view);
2453 ULONG __cdecl wined3d_shader_resource_view_incref(struct wined3d_shader_resource_view *view);
2455 void __cdecl wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock);
2456 void __cdecl wined3d_stateblock_capture(struct wined3d_stateblock *stateblock);
2457 HRESULT __cdecl wined3d_stateblock_create(struct wined3d_device *device,
2458 enum wined3d_stateblock_type type, struct wined3d_stateblock **stateblock);
2459 ULONG __cdecl wined3d_stateblock_decref(struct wined3d_stateblock *stateblock);
2460 ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock);
2462 HRESULT __cdecl wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst_rect,
2463 struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags,
2464 const WINEDDBLTFX *blt_fx, enum wined3d_texture_filter_type filter);
2465 ULONG __cdecl wined3d_surface_decref(struct wined3d_surface *surface);
2466 struct wined3d_surface * __cdecl wined3d_surface_from_resource(struct wined3d_resource *resource);
2467 HRESULT __cdecl wined3d_surface_get_blt_status(const struct wined3d_surface *surface, DWORD flags);
2468 HRESULT __cdecl wined3d_surface_get_flip_status(const struct wined3d_surface *surface, DWORD flags);
2469 HRESULT __cdecl wined3d_surface_get_overlay_position(const struct wined3d_surface *surface, LONG *x, LONG *y);
2470 void * __cdecl wined3d_surface_get_parent(const struct wined3d_surface *surface);
2471 DWORD __cdecl wined3d_surface_get_pitch(const struct wined3d_surface *surface);
2472 HRESULT __cdecl wined3d_surface_get_render_target_data(struct wined3d_surface *surface,
2473 struct wined3d_surface *render_target);
2474 struct wined3d_resource * __cdecl wined3d_surface_get_resource(struct wined3d_surface *surface);
2475 HRESULT __cdecl wined3d_surface_getdc(struct wined3d_surface *surface, HDC *dc);
2476 ULONG __cdecl wined3d_surface_incref(struct wined3d_surface *surface);
2477 HRESULT __cdecl wined3d_surface_is_lost(const struct wined3d_surface *surface);
2478 HRESULT __cdecl wined3d_surface_map(struct wined3d_surface *surface,
2479 struct wined3d_map_desc *map_desc, const RECT *rect, DWORD flags);
2480 void __cdecl wined3d_surface_preload(struct wined3d_surface *surface);
2481 HRESULT __cdecl wined3d_surface_releasedc(struct wined3d_surface *surface, HDC dc);
2482 HRESULT __cdecl wined3d_surface_restore(struct wined3d_surface *surface);
2483 HRESULT __cdecl wined3d_surface_set_overlay_position(struct wined3d_surface *surface, LONG x, LONG y);
2484 HRESULT __cdecl wined3d_surface_unmap(struct wined3d_surface *surface);
2485 HRESULT __cdecl wined3d_surface_update_overlay(struct wined3d_surface *surface, const RECT *src_rect,
2486 struct wined3d_surface *dst_surface, const RECT *dst_rect, DWORD flags, const WINEDDOVERLAYFX *fx);
2487 HRESULT __cdecl wined3d_surface_update_overlay_z_order(struct wined3d_surface *surface,
2488 DWORD flags, struct wined3d_surface *ref);
2490 HRESULT __cdecl wined3d_swapchain_create(struct wined3d_device *device, struct wined3d_swapchain_desc *desc,
2491 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain);
2492 ULONG __cdecl wined3d_swapchain_decref(struct wined3d_swapchain *swapchain);
2493 struct wined3d_surface * __cdecl wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain *swapchain,
2494 UINT backbuffer_idx, enum wined3d_backbuffer_type backbuffer_type);
2495 struct wined3d_device * __cdecl wined3d_swapchain_get_device(const struct wined3d_swapchain *swapchain);
2496 HRESULT __cdecl wined3d_swapchain_get_display_mode(const struct wined3d_swapchain *swapchain,
2497 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
2498 HRESULT __cdecl wined3d_swapchain_get_front_buffer_data(const struct wined3d_swapchain *swapchain,
2499 struct wined3d_surface *dst_surface);
2500 HRESULT __cdecl wined3d_swapchain_get_gamma_ramp(const struct wined3d_swapchain *swapchain,
2501 struct wined3d_gamma_ramp *ramp);
2502 void * __cdecl wined3d_swapchain_get_parent(const struct wined3d_swapchain *swapchain);
2503 void __cdecl wined3d_swapchain_get_desc(const struct wined3d_swapchain *swapchain,
2504 struct wined3d_swapchain_desc *desc);
2505 HRESULT __cdecl wined3d_swapchain_get_raster_status(const struct wined3d_swapchain *swapchain,
2506 struct wined3d_raster_status *raster_status);
2507 ULONG __cdecl wined3d_swapchain_incref(struct wined3d_swapchain *swapchain);
2508 HRESULT __cdecl wined3d_swapchain_present(struct wined3d_swapchain *swapchain,
2509 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
2510 const RGNDATA *dirty_region, DWORD flags);
2511 HRESULT __cdecl wined3d_swapchain_set_gamma_ramp(const struct wined3d_swapchain *swapchain,
2512 DWORD flags, const struct wined3d_gamma_ramp *ramp);
2513 void __cdecl wined3d_swapchain_set_palette(struct wined3d_swapchain *swapchain, struct wined3d_palette *palette);
2514 void __cdecl wined3d_swapchain_set_window(struct wined3d_swapchain *swapchain, HWND window);
2516 HRESULT __cdecl wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
2517 UINT layer, const struct wined3d_box *dirty_region);
2518 HRESULT __cdecl wined3d_texture_create(struct wined3d_device *device, const struct wined3d_resource_desc *desc,
2519 UINT level_count, DWORD surface_flags, void *parent, const struct wined3d_parent_ops *parent_ops,
2520 struct wined3d_texture **texture);
2521 ULONG __cdecl wined3d_texture_decref(struct wined3d_texture *texture);
2522 void __cdecl wined3d_texture_generate_mipmaps(struct wined3d_texture *texture);
2523 enum wined3d_texture_filter_type __cdecl wined3d_texture_get_autogen_filter_type(const struct wined3d_texture *texture);
2524 DWORD __cdecl wined3d_texture_get_level_count(const struct wined3d_texture *texture);
2525 DWORD __cdecl wined3d_texture_get_lod(const struct wined3d_texture *texture);
2526 void * __cdecl wined3d_texture_get_parent(const struct wined3d_texture *texture);
2527 struct wined3d_resource * __cdecl wined3d_texture_get_resource(struct wined3d_texture *texture);
2528 struct wined3d_resource * __cdecl wined3d_texture_get_sub_resource(struct wined3d_texture *texture,
2529 UINT sub_resource_idx);
2530 ULONG __cdecl wined3d_texture_incref(struct wined3d_texture *texture);
2531 void __cdecl wined3d_texture_preload(struct wined3d_texture *texture);
2532 HRESULT __cdecl wined3d_texture_set_autogen_filter_type(struct wined3d_texture *texture,
2533 enum wined3d_texture_filter_type filter_type);
2534 HRESULT __cdecl wined3d_texture_set_color_key(struct wined3d_texture *texture,
2535 DWORD flags, const struct wined3d_color_key *color_key);
2536 DWORD __cdecl wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod);
2537 HRESULT __cdecl wined3d_texture_update_desc(struct wined3d_texture *texture,
2538 UINT width, UINT height, enum wined3d_format_id format_id,
2539 enum wined3d_multisample_type multisample_type, UINT multisample_quality,
2540 void *mem, UINT pitch);
2542 HRESULT __cdecl wined3d_vertex_declaration_create(struct wined3d_device *device,
2543 const struct wined3d_vertex_element *elements, UINT element_count, void *parent,
2544 const struct wined3d_parent_ops *parent_ops, struct wined3d_vertex_declaration **declaration);
2545 HRESULT __cdecl wined3d_vertex_declaration_create_from_fvf(struct wined3d_device *device,
2546 DWORD fvf, void *parent, const struct wined3d_parent_ops *parent_ops,
2547 struct wined3d_vertex_declaration **declaration);
2548 ULONG __cdecl wined3d_vertex_declaration_decref(struct wined3d_vertex_declaration *declaration);
2549 void * __cdecl wined3d_vertex_declaration_get_parent(const struct wined3d_vertex_declaration *declaration);
2550 ULONG __cdecl wined3d_vertex_declaration_incref(struct wined3d_vertex_declaration *declaration);
2552 ULONG __cdecl wined3d_volume_decref(struct wined3d_volume *volume);
2553 struct wined3d_volume * __cdecl wined3d_volume_from_resource(struct wined3d_resource *resource);
2554 void * __cdecl wined3d_volume_get_parent(const struct wined3d_volume *volume);
2555 struct wined3d_resource * __cdecl wined3d_volume_get_resource(struct wined3d_volume *volume);
2556 ULONG __cdecl wined3d_volume_incref(struct wined3d_volume *volume);
2557 HRESULT __cdecl wined3d_volume_map(struct wined3d_volume *volume,
2558 struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags);
2559 void __cdecl wined3d_volume_preload(struct wined3d_volume *volume);
2560 HRESULT __cdecl wined3d_volume_unmap(struct wined3d_volume *volume);
2562 /* Return the integer base-2 logarithm of x. Undefined for x == 0. */
2563 static inline unsigned int wined3d_log2i(unsigned int x)
2565 #ifdef HAVE___BUILTIN_CLZ
2566 return __builtin_clz(x) ^ 0x1f;
2567 #else
2568 static const unsigned int l[] =
2570 ~0u, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3,
2571 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
2572 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
2573 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
2574 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2575 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2576 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2577 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2578 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2579 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2580 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2581 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2582 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2583 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2584 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2585 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2587 unsigned int i;
2589 return (i = x >> 16) ? (x = i >> 8) ? l[x] + 24 : l[i] + 16 : (i = x >> 8) ? l[i] + 8 : l[x];
2590 #endif
2593 #endif /* __WINE_WINED3D_H */