2 * Copyright 2010 Rico Schüller
3 * Copyright 2013 Austin English
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 import
"d3dcommon.idl";
25 typedef D3D_PRIMITIVE D3D11_PRIMITIVE
;
26 typedef D3D_PRIMITIVE_TOPOLOGY D3D11_PRIMITIVE_TOPOLOGY
;
27 typedef D3D_SRV_DIMENSION D3D11_SRV_DIMENSION
;
28 typedef RECT D3D11_RECT
;
30 interface ID3D11Device
;
31 interface ID3D11ClassLinkage
;
32 interface ID3D11Resource
;
33 interface ID3D11VideoProcessorInputView
;
35 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
= 14;
36 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS
= 4;
37 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT
= 32;
38 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT
= 15;
39 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT
= 16;
40 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS
= 4;
41 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT
= 15;
42 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST
= 1;
43 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS
= 1;
44 const UINT D3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT
= 64;
45 const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS
= 4;
46 const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT
= 1;
47 const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST
= 1;
48 const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS
= 1;
49 const UINT D3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT
= 32;
50 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS
= 1;
51 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT
= 128;
52 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST
= 1;
53 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS
= 1;
54 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
= 128;
55 const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS
= 1;
56 const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT
= 16;
57 const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST
= 1;
58 const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS
= 1;
59 const UINT D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT
= 16;
60 const UINT D3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT
= 32;
61 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS
= 4;
62 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT
= 32;
63 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COUNT
= 4096;
64 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST
= 3;
65 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS
= 3;
66 const UINT D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX
= 10;
67 const INT D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN
= -10;
68 const INT D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE
= -8;
69 const UINT D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE
= 7;
71 const UINT D3D11_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
= 256;
72 const UINT D3D11_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP
= 64;
73 const UINT D3D11_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
= 240;
74 const UINT D3D11_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP
= 68;
75 const UINT D3D11_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
= 224;
76 const UINT D3D11_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP
= 72;
77 const UINT D3D11_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
= 208;
78 const UINT D3D11_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP
= 76;
79 const UINT D3D11_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
= 192;
80 const UINT D3D11_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP
= 84;
81 const UINT D3D11_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
= 176;
82 const UINT D3D11_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP
= 92;
83 const UINT D3D11_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
= 160;
84 const UINT D3D11_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP
= 100;
85 const UINT D3D11_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
= 144;
86 const UINT D3D11_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP
= 112;
87 const UINT D3D11_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
= 128;
88 const UINT D3D11_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP
= 128;
89 const UINT D3D11_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
= 112;
90 const UINT D3D11_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP
= 144;
91 const UINT D3D11_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
= 96;
92 const UINT D3D11_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP
= 168;
93 const UINT D3D11_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
= 80;
94 const UINT D3D11_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP
= 204;
95 const UINT D3D11_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
= 64;
96 const UINT D3D11_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP
= 256;
97 const UINT D3D11_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
= 48;
98 const UINT D3D11_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP
= 340;
99 const UINT D3D11_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
= 32;
100 const UINT D3D11_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP
= 512;
101 const UINT D3D11_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD
= 16;
102 const UINT D3D11_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP
= 768;
103 const UINT D3D11_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION
= 1;
104 const UINT D3D11_CS_4_X_RAW_UAV_BYTE_ALIGNMENT
= 256;
105 const UINT D3D11_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP
= 768;
106 const UINT D3D11_CS_4_X_THREAD_GROUP_MAX_X
= 768;
107 const UINT D3D11_CS_4_X_THREAD_GROUP_MAX_Y
= 768;
108 const UINT D3D11_CS_4_X_UAV_REGISTER_COUNT
= 1;
109 const UINT D3D11_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION
= 65535;
110 const UINT D3D11_CS_TGSM_REGISTER_COUNT
= 8192;
111 const UINT D3D11_CS_TGSM_REGISTER_READS_PER_INST
= 1;
112 const UINT D3D11_CS_TGSM_RESOURCE_REGISTER_COMPONENTS
= 1;
113 const UINT D3D11_CS_TGSM_RESOURCE_REGISTER_READ_PORTS
= 1;
114 const UINT D3D11_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP
= 1024;
115 const UINT D3D11_CS_THREAD_GROUP_MAX_X
= 1024;
116 const UINT D3D11_CS_THREAD_GROUP_MAX_Y
= 1024;
117 const UINT D3D11_CS_THREAD_GROUP_MAX_Z
= 64;
118 const UINT D3D11_CS_THREAD_GROUP_MIN_X
= 1;
119 const UINT D3D11_CS_THREAD_GROUP_MIN_Y
= 1;
120 const UINT D3D11_CS_THREAD_GROUP_MIN_Z
= 1;
121 const UINT D3D11_CS_THREAD_LOCAL_TEMP_REGISTER_POOL
= 16384;
123 const UINT D3D11_DEFAULT_DEPTH_BIAS
= 0;
124 cpp_quote
("#define D3D11_DEFAULT_DEPTH_BIAS_CLAMP 0.0f")
125 const UINT D3D11_DEFAULT_MAX_ANISOTROPY
= 16;
126 cpp_quote
("#define D3D11_DEFAULT_MIP_LOD_BIAS 0.0f")
127 const UINT D3D11_DEFAULT_RENDER_TARGET_ARRAY_INDEX
= 0;
128 const UINT D3D11_DEFAULT_SAMPLE_MASK
= 0xffffffff;
129 const UINT D3D11_DEFAULT_SCISSOR_ENDX
= 0;
130 const UINT D3D11_DEFAULT_SCISSOR_ENDY
= 0;
131 const UINT D3D11_DEFAULT_SCISSOR_STARTX
= 0;
132 const UINT D3D11_DEFAULT_SCISSOR_STARTY
= 0;
133 cpp_quote
("#define D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS 0.0f")
134 const UINT D3D11_DEFAULT_STENCIL_READ_MASK
= 0xff;
135 const UINT D3D11_DEFAULT_STENCIL_REFERENCE
= 0;
136 const UINT D3D11_DEFAULT_STENCIL_WRITE_MASK
= 0xff;
137 const UINT D3D11_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX
= 0;
138 const UINT D3D11_DEFAULT_VIEWPORT_HEIGHT
= 0;
139 cpp_quote
("#define D3D11_DEFAULT_VIEWPORT_MAX_DEPTH 0.0f")
140 cpp_quote
("#define D3D11_DEFAULT_VIEWPORT_MIN_DEPTH 0.0f")
141 const UINT D3D11_DEFAULT_VIEWPORT_TOPLEFTX
= 0;
142 const UINT D3D11_DEFAULT_VIEWPORT_TOPLEFTY
= 0;
143 const UINT D3D11_DEFAULT_VIEWPORT_WIDTH
= 0;
145 cpp_quote
("#define D3D11_FLOAT32_MAX (3.402823466e+38f)")
147 const UINT D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT
= 32;
149 const unsigned int D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT
= 8;
151 const UINT D3D11_MAX_MAXANISOTROPY
= 16;
152 const UINT D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT
= 32;
153 const UINT D3D11_VIEWPORT_BOUNDS_MAX
= 32767;
154 const INT D3D11_VIEWPORT_BOUNDS_MIN
= -32768;
155 const UINT D3D11_VIEWPORT_AND_SCISSORRECT_MAX_INDEX
= 15;
156 const UINT D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE
= 16;
158 const UINT D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL
= 0xffffffff;
159 const UINT D3D11_KEEP_UNORDERED_ACCESS_VIEWS
= 0xffffffff;
161 const UINT D3D11_SHADER_MAJOR_VERSION
= 5;
162 const UINT D3D11_SHADER_MAX_INSTANCES
= 65535;
163 const UINT D3D11_SHADER_MAX_INTERFACES
= 253;
164 const UINT D3D11_SHADER_MAX_INTERFACE_CALL_SITES
= 4096;
165 const UINT D3D11_SHADER_MAX_TYPES
= 65535;
166 const UINT D3D11_SHADER_MINOR_VERSION
= 0;
167 const UINT D3D11_VS_OUTPUT_REGISTER_COUNT
= 32;
169 const UINT D3D11_OMAC_SIZE
= 16;
171 const UINT D3D11_PS_CS_UAV_REGISTER_COMPONENTS
= 1;
172 const UINT D3D11_PS_CS_UAV_REGISTER_COUNT
= 8;
173 const UINT D3D11_PS_CS_UAV_REGISTER_READS_PER_INST
= 1;
174 const UINT D3D11_PS_CS_UAV_REGISTER_READ_PORTS
= 1;
175 const UINT D3D11_PS_FRONTFACING_DEFAULT_VALUE
= 0xffffffff;
176 const UINT D3D11_PS_FRONTFACING_FALSE_VALUE
= 0;
177 const UINT D3D11_PS_FRONTFACING_TRUE_VALUE
= 0xffffffff;
178 const UINT D3D11_PS_INPUT_REGISTER_COMPONENTS
= 4;
179 const UINT D3D11_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT
= 32;
180 const UINT D3D11_PS_INPUT_REGISTER_COUNT
= 32;
181 const UINT D3D11_PS_INPUT_REGISTER_READS_PER_INST
= 2;
182 const UINT D3D11_PS_INPUT_REGISTER_READ_PORTS
= 1;
183 cpp_quote
("#define D3D11_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.0f)")
184 const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS
= 1;
185 const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT
= 32;
186 const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COUNT
= 1;
187 const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENTS
= 1;
188 const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT
= 32;
189 const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COUNT
= 1;
190 const UINT D3D11_PS_OUTPUT_REGISTER_COMPONENTS
= 4;
191 const UINT D3D11_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT
= 32;
192 const UINT D3D11_PS_OUTPUT_REGISTER_COUNT
= 8;
193 cpp_quote
("#define D3D11_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.5f)")
195 const UINT D3D11_RAW_UAV_SRV_BYTE_ALIGNMENT
= 16;
197 const UINT D3D11_REQ_BLEND_OBJECT_COUNT_PER_DEVICE
= 4096;
198 const UINT D3D11_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP
= 27;
199 const UINT D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT
= 4096;
200 const UINT D3D11_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE
= 4096;
201 const UINT D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP
= 32;
202 const UINT D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP
= 32;
203 const UINT D3D11_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION
= 16384;
204 const UINT D3D11_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT
= 1024;
205 const UINT D3D11_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT
= 4096;
206 const UINT D3D11_REQ_MAXANISOTROPY
= 16;
207 const UINT D3D11_REQ_MIP_LEVELS
= 15;
208 const UINT D3D11_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES
= 2048;
209 const UINT D3D11_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE
= 4096;
210 const UINT D3D11_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH
= 16384;
211 const UINT D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM
= 128;
212 cpp_quote
("#define D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM (0.25f)")
213 const UINT D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM
= 2048;
214 const UINT D3D11_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP
= 20;
215 const UINT D3D11_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE
= 4096;
216 const UINT D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION
= 2048;
217 const UINT D3D11_REQ_TEXTURE1D_U_DIMENSION
= 16384;
218 const UINT D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION
= 2048;
219 const UINT D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION
= 16384;
220 const UINT D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION
= 2048;
221 const UINT D3D11_REQ_TEXTURECUBE_DIMENSION
= 16384;
223 const UINT D3D11_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL
= 0;
225 const UINT D3D11_SHIFT_INSTRUCTION_PAD_VALUE
= 0;
226 const UINT D3D11_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT
= 5;
228 const UINT D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES
= 2048;
229 const UINT D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES
= 512;
230 const UINT D3D11_SO_BUFFER_SLOT_COUNT
= 4;
231 const UINT D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP
= 0xffffffff;
232 const UINT D3D11_SO_NO_RASTERIZED_STREAM
= 0xffffffff;
233 const UINT D3D11_SO_OUTPUT_COMPONENT_COUNT
= 128;
234 const UINT D3D11_SO_STREAM_COUNT
= 4;
236 const UINT D3D11_SPEC_DATE_DAY
= 16;
237 const UINT D3D11_SPEC_DATE_MONTH
= 05;
238 const UINT D3D11_SPEC_DATE_YEAR
= 2011;
240 cpp_quote
("#define D3D11_SPEC_VERSION (1.07)")
241 cpp_quote
("#define D3D11_SRGB_GAMMA (2.2f)")
242 cpp_quote
("#define D3D11_SRGB_TO_FLOAT_DENOMINATOR_1 (12.92f)")
243 cpp_quote
("#define D3D11_SRGB_TO_FLOAT_DENOMINATOR_2 (1.055f)")
244 cpp_quote
("#define D3D11_SRGB_TO_FLOAT_EXPONENT (2.4f)")
245 cpp_quote
("#define D3D11_SRGB_TO_FLOAT_OFFSET (0.055f)")
246 cpp_quote
("#define D3D11_SRGB_TO_FLOAT_THRESHOLD (0.04045f)")
247 cpp_quote
("#define D3D11_SRGB_TO_FLOAT_TOLERANCE_IN_ULP (0.5f)")
249 const UINT D3D11_STANDARD_COMPONENT_BIT_COUNT
= 32;
250 const UINT D3D11_STANDARD_COMPONENT_BIT_COUNT_DOUBLED
= 64;
251 const UINT D3D11_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE
= 4;
252 const UINT D3D11_STANDARD_PIXEL_COMPONENT_COUNT
= 128;
253 const UINT D3D11_STANDARD_PIXEL_ELEMENT_COUNT
= 32;
254 const UINT D3D11_STANDARD_VECTOR_SIZE
= 4;
255 const UINT D3D11_STANDARD_VERTEX_ELEMENT_COUNT
= 32;
256 const UINT D3D11_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT
= 64;
258 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
259 cpp_quote
("struct CD3D11_DEFAULT {};")
260 cpp_quote
("extern const DECLSPEC_SELECTANY CD3D11_DEFAULT D3D11_DEFAULT;")
263 cpp_quote
("#ifndef _D3D11_1_CONSTANTS")
264 cpp_quote
("#define _D3D11_1_CONSTANTS")
265 const UINT D3D11_1_UAV_SLOT_COUNT
= 64;
268 cpp_quote
("#ifndef _D3D11_2_CONSTANTS")
269 cpp_quote
("#define _D3D11_2_CONSTANTS")
270 const UINT D3D11_2_TILED_RESOURCE_TILE_SIZE_IN_BYTES
= 0x10000;
273 typedef enum D3D11_BLEND
275 D3D11_BLEND_ZERO
= 1,
277 D3D11_BLEND_SRC_COLOR
= 3,
278 D3D11_BLEND_INV_SRC_COLOR
= 4,
279 D3D11_BLEND_SRC_ALPHA
= 5,
280 D3D11_BLEND_INV_SRC_ALPHA
= 6,
281 D3D11_BLEND_DEST_ALPHA
= 7,
282 D3D11_BLEND_INV_DEST_ALPHA
= 8,
283 D3D11_BLEND_DEST_COLOR
= 9,
284 D3D11_BLEND_INV_DEST_COLOR
= 10,
285 D3D11_BLEND_SRC_ALPHA_SAT
= 11,
286 D3D11_BLEND_BLEND_FACTOR
= 14,
287 D3D11_BLEND_INV_BLEND_FACTOR
= 15,
288 D3D11_BLEND_SRC1_COLOR
= 16,
289 D3D11_BLEND_INV_SRC1_COLOR
= 17,
290 D3D11_BLEND_SRC1_ALPHA
= 18,
291 D3D11_BLEND_INV_SRC1_ALPHA
= 19,
294 typedef enum D3D11_BLEND_OP
296 D3D11_BLEND_OP_ADD
= 1,
297 D3D11_BLEND_OP_SUBTRACT
,
298 D3D11_BLEND_OP_REV_SUBTRACT
,
303 typedef enum D3D11_VIDEO_DECODER_BUFFER_TYPE
305 D3D11_VIDEO_DECODER_BUFFER_PICTURE_PARAMETERS
= 0,
306 D3D11_VIDEO_DECODER_BUFFER_MACROBLOCK_CONTROL
= 1,
307 D3D11_VIDEO_DECODER_BUFFER_RESIDUAL_DIFFERENCE
= 2,
308 D3D11_VIDEO_DECODER_BUFFER_DEBLOCKING_CONTROL
= 3,
309 D3D11_VIDEO_DECODER_BUFFER_INVERSE_QUANTIZATION_MATRIX
= 4,
310 D3D11_VIDEO_DECODER_BUFFER_SLICE_CONTROL
= 5,
311 D3D11_VIDEO_DECODER_BUFFER_BITSTREAM
= 6,
312 D3D11_VIDEO_DECODER_BUFFER_MOTION_VECTOR
= 7,
313 D3D11_VIDEO_DECODER_BUFFER_FILM_GRAIN
= 8,
314 } D3D11_VIDEO_DECODER_BUFFER_TYPE
;
316 typedef enum D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE
318 D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_OPAQUE
= 0,
319 D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_BACKGROUND
= 1,
320 D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_DESTINATION
= 2,
321 D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_SOURCE_STREAM
= 3,
322 } D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE
;
324 typedef enum D3D11_VIDEO_PROCESSOR_OUTPUT_RATE
326 D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_NORMAL
= 0,
327 D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_HALF
= 1,
328 D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_CUSTOM
= 2,
329 } D3D11_VIDEO_PROCESSOR_OUTPUT_RATE
;
331 typedef enum D3D11_VIDEO_PROCESSOR_STEREO_FORMAT
333 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_MONO
= 0,
334 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_HORIZONTAL
= 1,
335 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_VERTICAL
= 2,
336 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_SEPARATE
= 3,
337 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_MONO_OFFSET
= 4,
338 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_ROW_INTERLEAVED
= 5,
339 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_COLUMN_INTERLEAVED
= 6,
340 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_CHECKERBOARD
= 7,
341 } D3D11_VIDEO_PROCESSOR_STEREO_FORMAT
;
343 typedef enum D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE
345 D3D11_VIDEO_PROCESSOR_STEREO_FLIP_NONE
= 0,
346 D3D11_VIDEO_PROCESSOR_STEREO_FLIP_FRAME0
= 1,
347 D3D11_VIDEO_PROCESSOR_STEREO_FLIP_FRAME1
= 2,
348 } D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE
;
350 typedef enum D3D11_VIDEO_PROCESSOR_ROTATION
352 D3D11_VIDEO_PROCESSOR_ROTATION_IDENTITY
= 0,
353 D3D11_VIDEO_PROCESSOR_ROTATION_90
= 1,
354 D3D11_VIDEO_PROCESSOR_ROTATION_180
= 2,
355 D3D11_VIDEO_PROCESSOR_ROTATION_270
= 3,
356 } D3D11_VIDEO_PROCESSOR_ROTATION
;
358 typedef enum D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS
360 D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BLEND
= 0x01,
361 D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BOB
= 0x02,
362 D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_ADAPTIVE
= 0x04,
363 D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_MOTION_COMPENSATION
= 0x08,
364 D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_INVERSE_TELECINE
= 0x10,
365 D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_FRAME_RATE_CONVERSION
= 0x20,
366 } D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS
;
368 typedef enum D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS
370 D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_32
= 0x00000001,
371 D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_22
= 0x00000002,
372 D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_2224
= 0x00000004,
373 D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_2332
= 0x00000008,
374 D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_32322
= 0x00000010,
375 D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_55
= 0x00000020,
376 D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_64
= 0x00000040,
377 D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_87
= 0x00000080,
378 D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_222222222223
= 0x00000100,
379 D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_OTHER
= 0x80000000,
380 } D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS
;
382 typedef enum D3D11_CONTENT_PROTECTION_CAPS
384 D3D11_CONTENT_PROTECTION_CAPS_SOFTWARE
= 0x00000001,
385 D3D11_CONTENT_PROTECTION_CAPS_HARDWARE
= 0x00000002,
386 D3D11_CONTENT_PROTECTION_CAPS_PROTECTION_ALWAYS_ON
= 0x00000004,
387 D3D11_CONTENT_PROTECTION_CAPS_PARTIAL_DECRYPTION
= 0x00000008,
388 D3D11_CONTENT_PROTECTION_CAPS_CONTENT_KEY
= 0x00000010,
389 D3D11_CONTENT_PROTECTION_CAPS_FRESHEN_SESSION_KEY
= 0x00000020,
390 D3D11_CONTENT_PROTECTION_CAPS_ENCRYPTED_READ_BACK
= 0x00000040,
391 D3D11_CONTENT_PROTECTION_CAPS_ENCRYPTED_READ_BACK_KEY
= 0x00000080,
392 D3D11_CONTENT_PROTECTION_CAPS_SEQUENTIAL_CTR_IV
= 0x00000100,
393 D3D11_CONTENT_PROTECTION_CAPS_ENCRYPT_SLICEDATA_ONLY
= 0x00000200,
394 D3D11_CONTENT_PROTECTION_CAPS_DECRYPTION_BLT
= 0x00000400,
395 D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_PROTECT_UNCOMPRESSED
= 0x00000800,
396 D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_PROTECTED_MEMORY_PAGEABLE
= 0x00001000,
397 D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_TEARDOWN
= 0x00002000,
398 D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_DRM_COMMUNICATION
= 0x00004000,
399 } D3D11_CONTENT_PROTECTION_CAPS
;
401 typedef enum D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE
403 D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_UNDEFINED
= 0x00000000,
404 D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_16_235
= 0x00000001,
405 D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_0_255
= 0x00000002,
406 } D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE
;
408 typedef enum D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE
410 D3D11_PROCESSIDTYPE_UNKNOWN
= 0x00000000,
411 D3D11_PROCESSIDTYPE_DWM
= 0x00000001,
412 D3D11_PROCESSIDTYPE_HANDLE
= 0x00000002,
413 } D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE
;
415 typedef enum D3D11_BUS_TYPE
417 D3D11_BUS_TYPE_OTHER
= 0x00000000,
418 D3D11_BUS_TYPE_PCI
= 0x00000001,
419 D3D11_BUS_TYPE_PCIX
= 0x00000002,
420 D3D11_BUS_TYPE_PCIEXPRESS
= 0x00000003,
421 D3D11_BUS_TYPE_AGP
= 0x00000004,
422 D3D11_BUS_IMPL_MODIFIER_INSIDE_OF_CHIPSET
= 0x00010000,
423 D3D11_BUS_IMPL_MODIFIER_TRACKS_ON_MOTHER_BOARD_TO_CHIP
= 0x00020000,
424 D3D11_BUS_IMPL_MODIFIER_TRACKS_ON_MOTHER_BOARD_TO_SOCKET
= 0x00030000,
425 D3D11_BUS_IMPL_MODIFIER_DAUGHTER_BOARD_CONNECTOR
= 0x00040000,
426 D3D11_BUS_IMPL_MODIFIER_DAUGHTER_BOARD_CONNECTOR_INSIDE_OF_NUAE
= 0x00050000,
427 D3D11_BUS_IMPL_MODIFIER_NON_STANDARD
= 0x80000000,
430 typedef struct D3D11_BOX
440 typedef struct D3D11_BUFFER_RTV
454 typedef struct D3D11_BUFFER_SRV
468 typedef struct D3D11_BUFFER_UAV
475 typedef struct D3D11_BUFFEREX_SRV
480 } D3D11_BUFFEREX_SRV
;
482 typedef struct D3D11_CLASS_INSTANCE_DESC
488 UINT BaseConstantBufferOffset
;
492 } D3D11_CLASS_INSTANCE_DESC
;
494 typedef enum D3D11_COMPARISON_FUNC
496 D3D11_COMPARISON_NEVER
= 1,
497 D3D11_COMPARISON_LESS
,
498 D3D11_COMPARISON_EQUAL
,
499 D3D11_COMPARISON_LESS_EQUAL
,
500 D3D11_COMPARISON_GREATER
,
501 D3D11_COMPARISON_NOT_EQUAL
,
502 D3D11_COMPARISON_GREATER_EQUAL
,
503 D3D11_COMPARISON_ALWAYS
504 } D3D11_COMPARISON_FUNC
;
506 typedef enum D3D11_COUNTER
508 D3D11_COUNTER_DEVICE_DEPENDENT_0
= 0x40000000,
511 typedef struct D3D11_COUNTER_DESC
513 D3D11_COUNTER Counter
;
515 } D3D11_COUNTER_DESC
;
517 typedef struct D3D11_COUNTER_INFO
519 D3D11_COUNTER LastDeviceDependentCounter
;
520 UINT NumSimultaneousCounters
;
521 UINT8 NumDetectableParallelUnits
;
522 } D3D11_COUNTER_INFO
;
524 typedef enum D3D11_COUNTER_TYPE
526 D3D11_COUNTER_TYPE_FLOAT32
,
527 D3D11_COUNTER_TYPE_UINT16
,
528 D3D11_COUNTER_TYPE_UINT32
,
529 D3D11_COUNTER_TYPE_UINT64
,
530 } D3D11_COUNTER_TYPE
;
532 typedef enum D3D11_CULL_MODE
539 typedef enum D3D11_DEPTH_WRITE_MASK
541 D3D11_DEPTH_WRITE_MASK_ZERO
,
542 D3D11_DEPTH_WRITE_MASK_ALL
,
543 } D3D11_DEPTH_WRITE_MASK
;
545 typedef enum D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS
547 D3D11_STANDARD_MULTISAMPLE_PATTERN
= 0xffffffff,
548 D3D11_CENTER_MULTISAMPLE_PATTERN
= 0xfffffffe,
549 } D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS
;
551 typedef enum D3D11_DEVICE_CONTEXT_TYPE
553 D3D11_DEVICE_CONTEXT_IMMEDIATE
,
554 D3D11_DEVICE_CONTEXT_DEFERRED
,
555 } D3D11_DEVICE_CONTEXT_TYPE
;
557 typedef enum D3D11_DSV_DIMENSION
559 D3D11_DSV_DIMENSION_UNKNOWN
,
560 D3D11_DSV_DIMENSION_TEXTURE1D
,
561 D3D11_DSV_DIMENSION_TEXTURE1DARRAY
,
562 D3D11_DSV_DIMENSION_TEXTURE2D
,
563 D3D11_DSV_DIMENSION_TEXTURE2DARRAY
,
564 D3D11_DSV_DIMENSION_TEXTURE2DMS
,
565 D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY
,
566 } D3D11_DSV_DIMENSION
;
568 typedef enum D3D11_FEATURE
570 D3D11_FEATURE_THREADING
,
571 D3D11_FEATURE_DOUBLES
,
572 D3D11_FEATURE_FORMAT_SUPPORT
,
573 D3D11_FEATURE_FORMAT_SUPPORT2
,
574 D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS
,
575 D3D11_FEATURE_D3D11_OPTIONS
,
576 D3D11_FEATURE_ARCHITECTURE_INFO
,
577 D3D11_FEATURE_D3D9_OPTIONS
,
578 D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT
,
579 D3D11_FEATURE_D3D9_SHADOW_SUPPORT
,
580 D3D11_FEATURE_D3D11_OPTIONS1
,
581 D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT
,
582 D3D11_FEATURE_MARKER_SUPPORT
,
583 D3D11_FEATURE_D3D9_OPTIONS1
,
584 D3D11_FEATURE_D3D11_OPTIONS2
,
585 D3D11_FEATURE_D3D11_OPTIONS3
,
586 D3D11_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT
,
587 D3D11_FEATURE_D3D11_OPTIONS4
,
588 D3D11_FEATURE_SHADER_CACHE
,
591 typedef struct D3D11_FEATURE_DATA_THREADING
593 BOOL DriverConcurrentCreates
;
594 BOOL DriverCommandLists
;
595 } D3D11_FEATURE_DATA_THREADING
;
597 typedef struct D3D11_FEATURE_DATA_DOUBLES
599 BOOL DoublePrecisionFloatShaderOps
;
600 } D3D11_FEATURE_DATA_DOUBLES
;
602 typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT
604 DXGI_FORMAT InFormat
;
605 UINT OutFormatSupport
;
606 } D3D11_FEATURE_DATA_FORMAT_SUPPORT
;
608 typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT2
610 DXGI_FORMAT InFormat
;
611 UINT OutFormatSupport2
;
612 } D3D11_FEATURE_DATA_FORMAT_SUPPORT2
;
614 typedef struct D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS
616 BOOL ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x
;
617 } D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS
;
619 typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS
621 BOOL OutputMergerLogicOp
;
622 BOOL UAVOnlyRenderingForcedSampleCount
;
623 BOOL DiscardAPIsSeenByDriver
;
624 BOOL FlagsForUpdateAndCopySeenByDriver
;
626 BOOL CopyWithOverlap
;
627 BOOL ConstantBufferPartialUpdate
;
628 BOOL ConstantBufferOffsetting
;
629 BOOL MapNoOverwriteOnDynamicConstantBuffer
;
630 BOOL MapNoOverwriteOnDynamicBufferSRV
;
631 BOOL MultisampleRTVWithForcedSampleCountOne
;
632 BOOL SAD4ShaderInstructions
;
633 BOOL ExtendedDoublesShaderInstructions
;
634 BOOL ExtendedResourceSharing
;
635 } D3D11_FEATURE_DATA_D3D11_OPTIONS
;
637 typedef struct D3D11_FEATURE_DATA_ARCHITECTURE_INFO
639 BOOL TileBasedDeferredRenderer
;
640 } D3D11_FEATURE_DATA_ARCHITECTURE_INFO
;
642 typedef struct D3D11_FEATURE_DATA_D3D9_OPTIONS
644 BOOL FullNonPow2TextureSupport
;
645 } D3D11_FEATURE_DATA_D3D9_OPTIONS
;
647 typedef struct D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT
649 BOOL SupportsDepthAsTextureWithLessEqualComparisonFilter
;
650 } D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT
;
652 typedef enum D3D11_SHADER_MIN_PRECISION_SUPPORT
654 D3D11_SHADER_MIN_PRECISION_10_BIT
= 0x1,
655 D3D11_SHADER_MIN_PRECISION_16_BIT
= 0x2,
656 } D3D11_SHADER_MIN_PRECISION_SUPPORT
;
658 typedef struct D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT
660 UINT PixelShaderMinPrecision
;
661 UINT AllOtherShaderStagesMinPrecision
;
662 } D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT
;
664 typedef enum D3D11_TILED_RESOURCES_TIER
666 D3D11_TILED_RESOURCES_NOT_SUPPORTED
= 0x0,
667 D3D11_TILED_RESOURCES_TIER_1
= 0x1,
668 D3D11_TILED_RESOURCES_TIER_2
= 0x2,
669 D3D11_TILED_RESOURCES_TIER_3
= 0x3,
670 } D3D11_TILED_RESOURCES_TIER
;
672 typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS1
674 D3D11_TILED_RESOURCES_TIER TiledResourcesTier
;
675 BOOL MinMaxFiltering
;
676 BOOL ClearViewAlsoSupportsDepthOnlyFormats
;
677 BOOL MapOnDefaultBuffers
;
678 } D3D11_FEATURE_DATA_D3D11_OPTIONS1
;
680 typedef struct D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT
682 BOOL SimpleInstancingSupported
;
683 } D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT
;
685 typedef struct D3D11_FEATURE_DATA_MARKER_SUPPORT
688 } D3D11_FEATURE_DATA_MARKER_SUPPORT
;
690 typedef struct D3D11_FEATURE_DATA_D3D9_OPTIONS1
692 BOOL FullNonPow2TextureSupported
;
693 BOOL DepthAsTextureWithLessEqualComparisonFilterSupported
;
694 BOOL SimpleInstancingSupported
;
695 BOOL TextureCubeFaceRenderTargetWithNonCubeDepthStencilSupported
;
696 } D3D11_FEATURE_DATA_D3D9_OPTIONS1
;
698 typedef enum D3D11_CONSERVATIVE_RASTERIZATION_TIER
700 D3D11_CONSERVATIVE_RASTERIZATION_NOT_SUPPORTED
= 0x0,
701 D3D11_CONSERVATIVE_RASTERIZATION_TIER_1
= 0x1,
702 D3D11_CONSERVATIVE_RASTERIZATION_TIER_2
= 0x2,
703 D3D11_CONSERVATIVE_RASTERIZATION_TIER_3
= 0x3,
704 } D3D11_CONSERVATIVE_RASTERIZATION_TIER
;
706 typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS2
708 BOOL PSSpecifiedStencilRefSupported
;
709 BOOL TypedUAVLoadAdditionalFormats
;
711 D3D11_CONSERVATIVE_RASTERIZATION_TIER ConservativeRasterizationTier
;
712 D3D11_TILED_RESOURCES_TIER TiledResourcesTier
;
713 BOOL MapOnDefaultTextures
;
714 BOOL StandardSwizzle
;
715 BOOL UnifiedMemoryArchitecture
;
716 } D3D11_FEATURE_DATA_D3D11_OPTIONS2
;
718 typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS3
720 BOOL VPAndRTArrayIndexFromAnyShaderFeedingRasterizer
;
721 } D3D11_FEATURE_DATA_D3D11_OPTIONS3
;
723 typedef struct D3D11_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT
725 UINT MaxGPUVirtualAddressBitsPerResource
;
726 UINT MaxGPUVirtualAddressBitsPerProcess
;
727 } D3D11_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT
;
729 typedef enum D3D11_SHADER_CACHE_SUPPORT_FLAGS
731 D3D11_SHADER_CACHE_SUPPORT_NONE
= 0x0,
732 D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE
= 0x1,
733 D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE
= 0x2,
734 } D3D11_SHADER_CACHE_SUPPORT_FLAGS
;
736 typedef struct D3D11_FEATURE_DATA_SHADER_CACHE
739 } D3D11_FEATURE_DATA_SHADER_CACHE
;
741 typedef enum D3D11_FILL_MODE
743 D3D11_FILL_WIREFRAME
= 2,
747 typedef enum D3D11_FILTER_TYPE
749 D3D11_FILTER_TYPE_POINT
= 0,
750 D3D11_FILTER_TYPE_LINEAR
= 1
753 const UINT D3D11_MIN_FILTER_SHIFT
= 4;
754 const UINT D3D11_MAG_FILTER_SHIFT
= 2;
755 const UINT D3D11_MIP_FILTER_SHIFT
= 0;
756 const UINT D3D11_FILTER_TYPE_MASK
= 0x00000003;
757 const UINT D3D11_COMPARISON_FILTERING_BIT
= 0x00000080;
758 const UINT D3D11_ANISOTROPIC_FILTERING_BIT
= 0x00000040;
760 cpp_quote
("#define D3D11_ENCODE_BASIC_FILTER(min, mag, mip, bComparison) \\")
761 cpp_quote
(" ((D3D11_FILTER)(((bComparison) ? D3D11_COMPARISON_FILTERING_BIT : 0 ) | \\")
762 cpp_quote
(" (((min)&D3D11_FILTER_TYPE_MASK) << D3D11_MIN_FILTER_SHIFT) | \\")
763 cpp_quote
(" (((mag)&D3D11_FILTER_TYPE_MASK) << D3D11_MAG_FILTER_SHIFT) | \\")
764 cpp_quote
(" (((mip)&D3D11_FILTER_TYPE_MASK) << D3D11_MIP_FILTER_SHIFT)))")
766 cpp_quote
("#define D3D11_ENCODE_ANISOTROPIC_FILTER(bComparison) \\")
767 cpp_quote
(" ((D3D11_FILTER)(D3D11_ANISOTROPIC_FILTERING_BIT | \\" )
768 cpp_quote
(" D3D11_ENCODE_BASIC_FILTER(D3D11_FILTER_TYPE_LINEAR,D3D11_FILTER_TYPE_LINEAR, \\" )
769 cpp_quote
(" D3D11_FILTER_TYPE_LINEAR,bComparison)))" )
771 cpp_quote
("#define D3D11_DECODE_MIN_FILTER(d3d11Filter) \\")
772 cpp_quote
(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MIN_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
774 cpp_quote
("#define D3D11_DECODE_MAG_FILTER(d3d11Filter) \\")
775 cpp_quote
(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MAG_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
777 cpp_quote
("#define D3D11_DECODE_MIP_FILTER(d3d11Filter) \\")
778 cpp_quote
(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MIP_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
780 cpp_quote
("#define D3D11_DECODE_IS_COMPARISON_FILTER(d3d11Filter) ((d3d11Filter) & D3D11_COMPARISON_FILTERING_BIT)")
782 cpp_quote
("#define D3D11_DECODE_IS_ANISOTROPIC_FILTER(d3d11Filter) \\")
783 cpp_quote
(" (((d3d11Filter) & D3D11_ANISOTROPIC_FILTERING_BIT ) \\" )
784 cpp_quote
(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIN_FILTER(d3d11Filter)) \\" )
785 cpp_quote
(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MAG_FILTER(d3d11Filter)) \\" )
786 cpp_quote
(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIP_FILTER(d3d11Filter)))")
788 typedef enum D3D11_FILTER
790 D3D11_FILTER_MIN_MAG_MIP_POINT
= 0x00,
791 D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR
= 0x01,
792 D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT
= 0x04,
793 D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR
= 0x05,
794 D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT
= 0x10,
795 D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR
= 0x11,
796 D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT
= 0x14,
797 D3D11_FILTER_MIN_MAG_MIP_LINEAR
= 0x15,
798 D3D11_FILTER_ANISOTROPIC
= 0x55,
799 D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT
= 0x80,
800 D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR
= 0x81,
801 D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT
= 0x84,
802 D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR
= 0x85,
803 D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT
= 0x90,
804 D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR
= 0x91,
805 D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT
= 0x94,
806 D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR
= 0x95,
807 D3D11_FILTER_COMPARISON_ANISOTROPIC
= 0xd5
810 typedef enum D3D11_DSV_FLAG
812 D3D11_DSV_READ_ONLY_DEPTH
= 0x1,
813 D3D11_DSV_READ_ONLY_STENCIL
= 0x2,
816 typedef enum D3D11_BUFFEREX_SRV_FLAG
818 D3D11_BUFFEREX_SRV_FLAG_RAW
= 0x1,
819 } D3D11_BUFFEREX_SRV_FLAG
;
821 typedef enum D3D11_UAV_FLAG
823 D3D11_BUFFER_UAV_FLAG_RAW
= 0x1,
824 D3D11_BUFFER_UAV_FLAG_APPEND
= 0x2,
825 D3D11_BUFFER_UAV_FLAG_COUNTER
= 0x4,
828 typedef enum D3D11_INPUT_CLASSIFICATION
830 D3D11_INPUT_PER_VERTEX_DATA
,
831 D3D11_INPUT_PER_INSTANCE_DATA
,
832 } D3D11_INPUT_CLASSIFICATION
;
834 const UINT D3D11_APPEND_ALIGNED_ELEMENT
= 0xffffffff;
836 typedef struct D3D11_INPUT_ELEMENT_DESC
842 UINT AlignedByteOffset
;
843 D3D11_INPUT_CLASSIFICATION InputSlotClass
;
844 UINT InstanceDataStepRate
;
845 } D3D11_INPUT_ELEMENT_DESC
;
847 typedef enum D3D11_MAP
851 D3D11_MAP_READ_WRITE
,
852 D3D11_MAP_WRITE_DISCARD
,
853 D3D11_MAP_WRITE_NO_OVERWRITE
856 typedef enum D3D11_MAP_FLAG
858 D3D11_MAP_FLAG_DO_NOT_WAIT
= 0x00100000
861 typedef struct D3D11_QUERY_DATA_SO_STATISTICS
863 UINT64 NumPrimitivesWritten
;
864 UINT64 PrimitivesStorageNeeded
;
865 } D3D11_QUERY_DATA_SO_STATISTICS
;
867 typedef struct D3D11_MAPPED_SUBRESOURCE
872 } D3D11_MAPPED_SUBRESOURCE
;
874 typedef enum D3D11_QUERY
877 D3D11_QUERY_OCCLUSION
,
878 D3D11_QUERY_TIMESTAMP
,
879 D3D11_QUERY_TIMESTAMP_DISJOINT
,
880 D3D11_QUERY_PIPELINE_STATISTICS
,
881 D3D11_QUERY_OCCLUSION_PREDICATE
,
882 D3D11_QUERY_SO_STATISTICS
,
883 D3D11_QUERY_SO_OVERFLOW_PREDICATE
,
884 D3D11_QUERY_SO_STATISTICS_STREAM0
,
885 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0
,
886 D3D11_QUERY_SO_STATISTICS_STREAM1
,
887 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1
,
888 D3D11_QUERY_SO_STATISTICS_STREAM2
,
889 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2
,
890 D3D11_QUERY_SO_STATISTICS_STREAM3
,
891 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM3
,
894 typedef enum D3D11_QUERY_MISC_FLAG
896 D3D11_QUERY_MISC_PREDICATEHINT
= 0x1,
897 } D3D11_QUERY_MISC_FLAG
;
899 typedef enum D3D11_ASYNC_GETDATA_FLAG
901 D3D11_ASYNC_GETDATA_DONOTFLUSH
= 0x0001,
902 } D3D11_ASYNC_GETDATA_FLAG
;
904 typedef enum D3D11_RESOURCE_MISC_FLAG
906 D3D11_RESOURCE_MISC_GENERATE_MIPS
= 0x00000001L
,
907 D3D11_RESOURCE_MISC_SHARED
= 0x00000002L
,
908 D3D11_RESOURCE_MISC_TEXTURECUBE
= 0x00000004L
,
909 D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS
= 0x00000010L
,
910 D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS
= 0x00000020L
,
911 D3D11_RESOURCE_MISC_BUFFER_STRUCTURED
= 0x00000040L
,
912 D3D11_RESOURCE_MISC_RESOURCE_CLAMP
= 0x00000080L
,
913 D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX
= 0x00000100L
,
914 D3D11_RESOURCE_MISC_GDI_COMPATIBLE
= 0x00000200L
,
915 D3D11_RESOURCE_MISC_SHARED_NTHANDLE
= 0x00000800L
,
916 D3D11_RESOURCE_MISC_RESTRICTED_CONTENT
= 0x00001000L
,
917 D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE
= 0x00002000L
,
918 D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE_DRIVER
= 0x00004000L
,
919 D3D11_RESOURCE_MISC_GUARDED
= 0x00008000L
920 } D3D11_RESOURCE_MISC_FLAG
;
922 typedef struct D3D11_QUERY_DESC
928 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
929 cpp_quote
("struct CD3D11_QUERY_DESC : public D3D11_QUERY_DESC {")
930 cpp_quote
(" CD3D11_QUERY_DESC() {}")
931 cpp_quote
(" ~CD3D11_QUERY_DESC() {}")
932 cpp_quote
(" explicit CD3D11_QUERY_DESC(const D3D11_QUERY_DESC &other) : D3D11_QUERY_DESC(other) {}")
933 cpp_quote
(" explicit CD3D11_QUERY_DESC(D3D11_QUERY query, UINT misc_flags = 0) {")
934 cpp_quote
(" Query = query;")
935 cpp_quote
(" MiscFlags = misc_flags;")
937 cpp_quote
(" operator const D3D11_QUERY_DESC&() const {")
938 cpp_quote
(" return *this;")
943 typedef struct D3D11_RASTERIZER_DESC
945 D3D11_FILL_MODE FillMode
;
946 D3D11_CULL_MODE CullMode
;
947 BOOL FrontCounterClockwise
;
949 FLOAT DepthBiasClamp
;
950 FLOAT SlopeScaledDepthBias
;
951 BOOL DepthClipEnable
;
953 BOOL MultisampleEnable
;
954 BOOL AntialiasedLineEnable
;
955 } D3D11_RASTERIZER_DESC
;
957 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
958 cpp_quote
("struct CD3D11_RASTERIZER_DESC : public D3D11_RASTERIZER_DESC {")
959 cpp_quote
(" CD3D11_RASTERIZER_DESC() {}")
960 cpp_quote
(" explicit CD3D11_RASTERIZER_DESC(const D3D11_RASTERIZER_DESC &o) : D3D11_RASTERIZER_DESC(o) {}")
961 cpp_quote
(" explicit CD3D11_RASTERIZER_DESC(CD3D11_DEFAULT) {")
962 cpp_quote
(" FillMode = D3D11_FILL_SOLID;")
963 cpp_quote
(" CullMode = D3D11_CULL_BACK;")
964 cpp_quote
(" FrontCounterClockwise = FALSE;")
965 cpp_quote
(" DepthBias = D3D11_DEFAULT_DEPTH_BIAS;")
966 cpp_quote
(" DepthBiasClamp = D3D11_DEFAULT_DEPTH_BIAS_CLAMP;")
967 cpp_quote
(" SlopeScaledDepthBias = D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS;")
968 cpp_quote
(" DepthClipEnable = TRUE;")
969 cpp_quote
(" ScissorEnable = FALSE;")
970 cpp_quote
(" MultisampleEnable = FALSE;")
971 cpp_quote
(" AntialiasedLineEnable = FALSE;")
973 cpp_quote
(" explicit CD3D11_RASTERIZER_DESC(D3D11_FILL_MODE fillMode, D3D11_CULL_MODE cullMode," )
974 cpp_quote
(" BOOL frontCounterClockwise, INT depthBias, FLOAT depthBiasClamp, FLOAT slopeScaledDepthBias,")
975 cpp_quote
(" BOOL depthClipEnable, BOOL scissorEnable, BOOL multisampleEnable, BOOL antialiasedLineEnable) {")
976 cpp_quote
(" FillMode = fillMode;")
977 cpp_quote
(" CullMode = cullMode;")
978 cpp_quote
(" FrontCounterClockwise = frontCounterClockwise;")
979 cpp_quote
(" DepthBias = depthBias;")
980 cpp_quote
(" DepthBiasClamp = depthBiasClamp;")
981 cpp_quote
(" SlopeScaledDepthBias = slopeScaledDepthBias;")
982 cpp_quote
(" DepthClipEnable = depthClipEnable;")
983 cpp_quote
(" ScissorEnable = scissorEnable;")
984 cpp_quote
(" MultisampleEnable = multisampleEnable;")
985 cpp_quote
(" AntialiasedLineEnable = antialiasedLineEnable;")
987 cpp_quote
(" ~CD3D11_RASTERIZER_DESC() {}")
988 cpp_quote
(" operator const D3D11_RASTERIZER_DESC&() const { return *this; }")
992 typedef enum D3D11_RESOURCE_DIMENSION
994 D3D11_RESOURCE_DIMENSION_UNKNOWN
,
995 D3D11_RESOURCE_DIMENSION_BUFFER
,
996 D3D11_RESOURCE_DIMENSION_TEXTURE1D
,
997 D3D11_RESOURCE_DIMENSION_TEXTURE2D
,
998 D3D11_RESOURCE_DIMENSION_TEXTURE3D
,
999 } D3D11_RESOURCE_DIMENSION
;
1001 typedef enum D3D11_RTV_DIMENSION
1003 D3D11_RTV_DIMENSION_UNKNOWN
,
1004 D3D11_RTV_DIMENSION_BUFFER
,
1005 D3D11_RTV_DIMENSION_TEXTURE1D
,
1006 D3D11_RTV_DIMENSION_TEXTURE1DARRAY
,
1007 D3D11_RTV_DIMENSION_TEXTURE2D
,
1008 D3D11_RTV_DIMENSION_TEXTURE2DARRAY
,
1009 D3D11_RTV_DIMENSION_TEXTURE2DMS
,
1010 D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY
,
1011 D3D11_RTV_DIMENSION_TEXTURE3D
,
1012 } D3D11_RTV_DIMENSION
;
1014 typedef struct D3D11_SO_DECLARATION_ENTRY
1017 LPCSTR SemanticName
;
1019 BYTE StartComponent
;
1020 BYTE ComponentCount
;
1022 } D3D11_SO_DECLARATION_ENTRY
;
1024 typedef enum D3D11_STENCIL_OP
1026 D3D11_STENCIL_OP_KEEP
= 1,
1027 D3D11_STENCIL_OP_ZERO
,
1028 D3D11_STENCIL_OP_REPLACE
,
1029 D3D11_STENCIL_OP_INCR_SAT
,
1030 D3D11_STENCIL_OP_DECR_SAT
,
1031 D3D11_STENCIL_OP_INVERT
,
1032 D3D11_STENCIL_OP_INCR
,
1033 D3D11_STENCIL_OP_DECR
1036 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1038 cpp_quote
("inline UINT D3D11CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT MipLevels) {")
1039 cpp_quote
(" return MipSlice + ArraySlice * MipLevels;")
1041 cpp_quote
("extern \"C\"{")
1044 typedef struct D3D11_SUBRESOURCE_DATA
1046 const void *pSysMem
;
1048 UINT SysMemSlicePitch
;
1049 } D3D11_SUBRESOURCE_DATA
;
1051 typedef struct D3D11_TEX1D_ARRAY_DSV
1054 UINT FirstArraySlice
;
1056 } D3D11_TEX1D_ARRAY_DSV
;
1058 typedef struct D3D11_TEX1D_ARRAY_RTV
1061 UINT FirstArraySlice
;
1063 } D3D11_TEX1D_ARRAY_RTV
;
1065 typedef struct D3D11_TEX1D_ARRAY_SRV
1067 UINT MostDetailedMip
;
1069 UINT FirstArraySlice
;
1071 } D3D11_TEX1D_ARRAY_SRV
;
1073 typedef struct D3D11_TEX1D_ARRAY_UAV
1076 UINT FirstArraySlice
;
1078 } D3D11_TEX1D_ARRAY_UAV
;
1080 typedef struct D3D11_TEX1D_DSV
1085 typedef struct D3D11_TEX1D_RTV
1090 typedef struct D3D11_TEX1D_SRV
1092 UINT MostDetailedMip
;
1096 typedef struct D3D11_TEX1D_UAV
1101 typedef struct D3D11_TEX2D_ARRAY_DSV
1104 UINT FirstArraySlice
;
1106 } D3D11_TEX2D_ARRAY_DSV
;
1108 typedef struct D3D11_TEX2D_ARRAY_RTV
1111 UINT FirstArraySlice
;
1113 } D3D11_TEX2D_ARRAY_RTV
;
1115 typedef struct D3D11_TEX2D_ARRAY_SRV
1117 UINT MostDetailedMip
;
1119 UINT FirstArraySlice
;
1121 } D3D11_TEX2D_ARRAY_SRV
;
1123 typedef struct D3D11_TEX2D_ARRAY_UAV
1126 UINT FirstArraySlice
;
1128 } D3D11_TEX2D_ARRAY_UAV
;
1130 typedef struct D3D11_TEX2D_DSV
1135 typedef struct D3D11_TEX2D_RTV
1140 typedef struct D3D11_TEX2D_SRV
1142 UINT MostDetailedMip
;
1146 typedef struct D3D11_TEX2D_UAV
1151 typedef struct D3D11_TEX2DMS_ARRAY_DSV
1153 UINT FirstArraySlice
;
1155 } D3D11_TEX2DMS_ARRAY_DSV
;
1157 typedef struct D3D11_TEX2DMS_ARRAY_RTV
1159 UINT FirstArraySlice
;
1161 } D3D11_TEX2DMS_ARRAY_RTV
;
1163 typedef struct D3D11_TEX2DMS_ARRAY_SRV
1165 UINT FirstArraySlice
;
1167 } D3D11_TEX2DMS_ARRAY_SRV
;
1169 typedef struct D3D11_TEX2DMS_DSV
1171 UINT UnusedField_NothingToDefine
;
1172 } D3D11_TEX2DMS_DSV
;
1174 typedef struct D3D11_TEX2DMS_RTV
1176 UINT UnusedField_NothingToDefine
;
1177 } D3D11_TEX2DMS_RTV
;
1179 typedef struct D3D11_TEX2DMS_SRV
1181 UINT UnusedField_NothingToDefine
;
1182 } D3D11_TEX2DMS_SRV
;
1184 typedef struct D3D11_TEX3D_RTV
1191 typedef struct D3D11_TEX3D_SRV
1193 UINT MostDetailedMip
;
1197 typedef struct D3D11_TEX3D_UAV
1204 typedef struct D3D11_TEXCUBE_ARRAY_SRV
1206 UINT MostDetailedMip
;
1208 UINT First2DArrayFace
;
1210 } D3D11_TEXCUBE_ARRAY_SRV
;
1212 typedef struct D3D11_TEXCUBE_SRV
1214 UINT MostDetailedMip
;
1216 } D3D11_TEXCUBE_SRV
;
1218 typedef enum D3D11_TEXTURE_ADDRESS_MODE
1220 D3D11_TEXTURE_ADDRESS_WRAP
= 1,
1221 D3D11_TEXTURE_ADDRESS_MIRROR
,
1222 D3D11_TEXTURE_ADDRESS_CLAMP
,
1223 D3D11_TEXTURE_ADDRESS_BORDER
,
1224 D3D11_TEXTURE_ADDRESS_MIRROR_ONCE
1225 } D3D11_TEXTURE_ADDRESS_MODE
;
1227 typedef enum D3D11_UAV_DIMENSION
1229 D3D11_UAV_DIMENSION_UNKNOWN
,
1230 D3D11_UAV_DIMENSION_BUFFER
,
1231 D3D11_UAV_DIMENSION_TEXTURE1D
,
1232 D3D11_UAV_DIMENSION_TEXTURE1DARRAY
,
1233 D3D11_UAV_DIMENSION_TEXTURE2D
,
1234 D3D11_UAV_DIMENSION_TEXTURE2DARRAY
,
1235 D3D11_UAV_DIMENSION_TEXTURE3D
= 8,
1236 } D3D11_UAV_DIMENSION
;
1238 typedef struct D3D11_UNORDERED_ACCESS_VIEW_DESC
1241 D3D11_UAV_DIMENSION ViewDimension
;
1245 D3D11_BUFFER_UAV Buffer
;
1246 D3D11_TEX1D_UAV Texture1D
;
1247 D3D11_TEX1D_ARRAY_UAV Texture1DArray
;
1248 D3D11_TEX2D_UAV Texture2D
;
1249 D3D11_TEX2D_ARRAY_UAV Texture2DArray
;
1250 D3D11_TEX3D_UAV Texture3D
;
1252 } D3D11_UNORDERED_ACCESS_VIEW_DESC
;
1254 typedef enum D3D11_USAGE
1256 D3D11_USAGE_DEFAULT
,
1257 D3D11_USAGE_IMMUTABLE
,
1258 D3D11_USAGE_DYNAMIC
,
1259 D3D11_USAGE_STAGING
,
1262 typedef enum D3D11_BIND_FLAG
1264 D3D11_BIND_VERTEX_BUFFER
= 0x0001,
1265 D3D11_BIND_INDEX_BUFFER
= 0x0002,
1266 D3D11_BIND_CONSTANT_BUFFER
= 0x0004,
1267 D3D11_BIND_SHADER_RESOURCE
= 0x0008,
1268 D3D11_BIND_STREAM_OUTPUT
= 0x0010,
1269 D3D11_BIND_RENDER_TARGET
= 0x0020,
1270 D3D11_BIND_DEPTH_STENCIL
= 0x0040,
1271 D3D11_BIND_UNORDERED_ACCESS
= 0x0080,
1272 D3D11_BIND_DECODER
= 0x0200,
1273 D3D11_BIND_VIDEO_ENCODER
= 0x0400
1276 typedef enum D3D11_CPU_ACCESS_FLAG
1278 D3D11_CPU_ACCESS_WRITE
= 0x00010000,
1279 D3D11_CPU_ACCESS_READ
= 0x00020000
1280 } D3D11_CPU_ACCESS_FLAG
;
1282 typedef struct D3D11_VIEWPORT
1292 typedef enum D3D11_COLOR_WRITE_ENABLE
1294 D3D11_COLOR_WRITE_ENABLE_RED
= 1,
1295 D3D11_COLOR_WRITE_ENABLE_GREEN
= 2,
1296 D3D11_COLOR_WRITE_ENABLE_BLUE
= 4,
1297 D3D11_COLOR_WRITE_ENABLE_ALPHA
= 8,
1298 D3D11_COLOR_WRITE_ENABLE_ALL
=
1299 (D3D11_COLOR_WRITE_ENABLE_RED|D3D11_COLOR_WRITE_ENABLE_GREEN|D3D11_COLOR_WRITE_ENABLE_BLUE|D3D11_COLOR_WRITE_ENABLE_ALPHA
)
1300 } D3D11_COLOR_WRITE_ENABLE
;
1302 typedef enum D3D11_FORMAT_SUPPORT
1304 D3D11_FORMAT_SUPPORT_BUFFER
= 0x00000001,
1305 D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER
= 0x00000002,
1306 D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER
= 0x00000004,
1307 D3D11_FORMAT_SUPPORT_SO_BUFFER
= 0x00000008,
1308 D3D11_FORMAT_SUPPORT_TEXTURE1D
= 0x00000010,
1309 D3D11_FORMAT_SUPPORT_TEXTURE2D
= 0x00000020,
1310 D3D11_FORMAT_SUPPORT_TEXTURE3D
= 0x00000040,
1311 D3D11_FORMAT_SUPPORT_TEXTURECUBE
= 0x00000080,
1312 D3D11_FORMAT_SUPPORT_SHADER_LOAD
= 0x00000100,
1313 D3D11_FORMAT_SUPPORT_SHADER_SAMPLE
= 0x00000200,
1314 D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON
= 0x00000400,
1315 D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT
= 0x00000800,
1316 D3D11_FORMAT_SUPPORT_MIP
= 0x00001000,
1317 D3D11_FORMAT_SUPPORT_MIP_AUTOGEN
= 0x00002000,
1318 D3D11_FORMAT_SUPPORT_RENDER_TARGET
= 0x00004000,
1319 D3D11_FORMAT_SUPPORT_BLENDABLE
= 0x00008000,
1320 D3D11_FORMAT_SUPPORT_DEPTH_STENCIL
= 0x00010000,
1321 D3D11_FORMAT_SUPPORT_CPU_LOCKABLE
= 0x00020000,
1322 D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE
= 0x00040000,
1323 D3D11_FORMAT_SUPPORT_DISPLAY
= 0x00080000,
1324 D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT
= 0x00100000,
1325 D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET
= 0x00200000,
1326 D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD
= 0x00400000,
1327 D3D11_FORMAT_SUPPORT_SHADER_GATHER
= 0x00800000,
1328 D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST
= 0x01000000,
1329 D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW
= 0x02000000,
1330 D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON
= 0x04000000,
1331 D3D11_FORMAT_SUPPORT_DECODER_OUTPUT
= 0x08000000,
1332 D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_OUTPUT
= 0x10000000,
1333 D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_INPUT
= 0x20000000,
1334 D3D11_FORMAT_SUPPORT_VIDEO_ENCODER
= 0x40000000,
1335 } D3D11_FORMAT_SUPPORT
;
1337 typedef enum D3D11_CLEAR_FLAG
1339 D3D11_CLEAR_DEPTH
= 0x0001L
,
1340 D3D11_CLEAR_STENCIL
= 0x0002L
1343 typedef struct D3D11_RENDER_TARGET_BLEND_DESC
1346 D3D11_BLEND SrcBlend
;
1347 D3D11_BLEND DestBlend
;
1348 D3D11_BLEND_OP BlendOp
;
1349 D3D11_BLEND SrcBlendAlpha
;
1350 D3D11_BLEND DestBlendAlpha
;
1351 D3D11_BLEND_OP BlendOpAlpha
;
1352 UINT8 RenderTargetWriteMask
;
1353 } D3D11_RENDER_TARGET_BLEND_DESC
;
1355 typedef struct D3D11_BLEND_DESC
1357 BOOL AlphaToCoverageEnable
;
1358 BOOL IndependentBlendEnable
;
1359 D3D11_RENDER_TARGET_BLEND_DESC RenderTarget
[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT
];
1362 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1363 cpp_quote
("struct CD3D11_BLEND_DESC : public D3D11_BLEND_DESC {")
1364 cpp_quote
(" CD3D11_BLEND_DESC() {}")
1365 cpp_quote
(" explicit CD3D11_BLEND_DESC(const D3D11_BLEND_DESC &o) : D3D11_BLEND_DESC(o) {}")
1366 cpp_quote
(" explicit CD3D11_BLEND_DESC(CD3D11_DEFAULT) {")
1367 cpp_quote
(" AlphaToCoverageEnable = FALSE;")
1368 cpp_quote
(" IndependentBlendEnable = FALSE;")
1369 cpp_quote
(" for(D3D11_RENDER_TARGET_BLEND_DESC *target; target < RenderTarget+D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; target++) {")
1370 cpp_quote
(" target->BlendEnable = FALSE;")
1371 cpp_quote
(" target->SrcBlend = target->SrcBlendAlpha = D3D11_BLEND_ONE;")
1372 cpp_quote
(" target->DestBlend = target->DestBlendAlpha = D3D11_BLEND_ZERO;")
1373 cpp_quote
(" target->BlendOp = target->BlendOpAlpha = D3D11_BLEND_OP_ADD;")
1374 cpp_quote
(" target->RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;")
1377 cpp_quote
(" ~CD3D11_BLEND_DESC() {}")
1378 cpp_quote
(" operator const D3D11_BLEND_DESC&() const { return *this; }")
1380 cpp_quote
("#endif" )
1382 typedef struct D3D11_BUFFER_DESC
1387 UINT CPUAccessFlags
;
1389 UINT StructureByteStride
;
1390 } D3D11_BUFFER_DESC
;
1392 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1393 cpp_quote
("struct CD3D11_BUFFER_DESC : public D3D11_BUFFER_DESC {")
1394 cpp_quote
(" CD3D11_BUFFER_DESC() {}" )
1395 cpp_quote
(" explicit CD3D11_BUFFER_DESC(const D3D11_BUFFER_DESC &o) : D3D11_BUFFER_DESC(o) {}")
1396 cpp_quote
(" explicit CD3D11_BUFFER_DESC(UINT byteWidth,UINT bindFlags,")
1397 cpp_quote
(" D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0,")
1398 cpp_quote
(" UINT miscFlags = 0, UINT structureByteStride = 0 ) {")
1399 cpp_quote
(" ByteWidth = byteWidth;")
1400 cpp_quote
(" Usage = usage;")
1401 cpp_quote
(" BindFlags = bindFlags;")
1402 cpp_quote
(" CPUAccessFlags = cpuaccessFlags;")
1403 cpp_quote
(" MiscFlags = miscFlags;" )
1404 cpp_quote
(" StructureByteStride = structureByteStride;")
1406 cpp_quote
(" ~CD3D11_BUFFER_DESC() {}")
1407 cpp_quote
(" operator const D3D11_BUFFER_DESC&() const { return *this; }")
1409 cpp_quote
("#endif" )
1411 typedef struct D3D11_DEPTH_STENCIL_VIEW_DESC
1414 D3D11_DSV_DIMENSION ViewDimension
;
1419 D3D11_TEX1D_DSV Texture1D
;
1420 D3D11_TEX1D_ARRAY_DSV Texture1DArray
;
1421 D3D11_TEX2D_DSV Texture2D
;
1422 D3D11_TEX2D_ARRAY_DSV Texture2DArray
;
1423 D3D11_TEX2DMS_DSV Texture2DMS
;
1424 D3D11_TEX2DMS_ARRAY_DSV Texture2DMSArray
;
1426 } D3D11_DEPTH_STENCIL_VIEW_DESC
;
1428 typedef struct D3D11_DEPTH_STENCILOP_DESC
1430 D3D11_STENCIL_OP StencilFailOp
;
1431 D3D11_STENCIL_OP StencilDepthFailOp
;
1432 D3D11_STENCIL_OP StencilPassOp
;
1433 D3D11_COMPARISON_FUNC StencilFunc
;
1434 } D3D11_DEPTH_STENCILOP_DESC
;
1436 typedef struct D3D11_DEPTH_STENCIL_DESC
1439 D3D11_DEPTH_WRITE_MASK DepthWriteMask
;
1440 D3D11_COMPARISON_FUNC DepthFunc
;
1442 UINT8 StencilReadMask
;
1443 UINT8 StencilWriteMask
;
1444 D3D11_DEPTH_STENCILOP_DESC FrontFace
;
1445 D3D11_DEPTH_STENCILOP_DESC BackFace
;
1446 } D3D11_DEPTH_STENCIL_DESC
;
1448 cpp_quote
("#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )")
1449 cpp_quote
("struct CD3D11_DEPTH_STENCIL_DESC : public D3D11_DEPTH_STENCIL_DESC {")
1450 cpp_quote
(" CD3D11_DEPTH_STENCIL_DESC() {}")
1451 cpp_quote
(" explicit CD3D11_DEPTH_STENCIL_DESC(const D3D11_DEPTH_STENCIL_DESC &other) : D3D11_DEPTH_STENCIL_DESC(other) {}")
1452 cpp_quote
(" explicit CD3D11_DEPTH_STENCIL_DESC(CD3D11_DEFAULT) {")
1453 cpp_quote
(" const D3D11_DEPTH_STENCILOP_DESC default_op =")
1454 cpp_quote
(" {D3D11_STENCIL_OP_KEEP, D3D11_STENCIL_OP_KEEP, D3D11_STENCIL_OP_KEEP, D3D11_COMPARISON_ALWAYS};")
1455 cpp_quote
(" DepthEnable = TRUE;")
1456 cpp_quote
(" DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;")
1457 cpp_quote
(" DepthFunc = D3D11_COMPARISON_LESS;")
1458 cpp_quote
(" StencilEnable = FALSE;")
1459 cpp_quote
(" StencilReadMask = D3D11_DEFAULT_STENCIL_READ_MASK;")
1460 cpp_quote
(" StencilWriteMask = D3D11_DEFAULT_STENCIL_WRITE_MASK;")
1461 cpp_quote
(" FrontFace = default_op;")
1462 cpp_quote
(" BackFace = default_op;")
1464 cpp_quote
(" explicit CD3D11_DEPTH_STENCIL_DESC(")
1465 cpp_quote
(" BOOL depth_enable,")
1466 cpp_quote
(" D3D11_DEPTH_WRITE_MASK depth_write_mask,")
1467 cpp_quote
(" D3D11_COMPARISON_FUNC depth_func,")
1468 cpp_quote
(" BOOL stencil_enable,")
1469 cpp_quote
(" UINT8 stencil_read_mask,")
1470 cpp_quote
(" UINT8 stencil_write_mask,")
1471 cpp_quote
(" D3D11_STENCIL_OP front_stencil_fail_op,")
1472 cpp_quote
(" D3D11_STENCIL_OP front_stencil_depth_fail_op,")
1473 cpp_quote
(" D3D11_STENCIL_OP front_stencil_pass_op,")
1474 cpp_quote
(" D3D11_COMPARISON_FUNC front_stencil_func,")
1475 cpp_quote
(" D3D11_STENCIL_OP back_stencil_fail_op,")
1476 cpp_quote
(" D3D11_STENCIL_OP back_stencil_depth_fail_op,")
1477 cpp_quote
(" D3D11_STENCIL_OP back_stencil_pass_op,")
1478 cpp_quote
(" D3D11_COMPARISON_FUNC back_stencil_func) {")
1479 cpp_quote
(" DepthEnable = depth_enable;")
1480 cpp_quote
(" DepthWriteMask = depth_write_mask;")
1481 cpp_quote
(" DepthFunc = depth_func;")
1482 cpp_quote
(" StencilEnable = stencil_enable;")
1483 cpp_quote
(" StencilReadMask = stencil_read_mask;")
1484 cpp_quote
(" StencilWriteMask = stencil_write_mask;")
1485 cpp_quote
(" FrontFace.StencilFailOp = front_stencil_fail_op;")
1486 cpp_quote
(" FrontFace.StencilDepthFailOp = front_stencil_depth_fail_op;")
1487 cpp_quote
(" FrontFace.StencilPassOp = front_stencil_pass_op;")
1488 cpp_quote
(" FrontFace.StencilFunc = front_stencil_func;")
1489 cpp_quote
(" BackFace.StencilFailOp = back_stencil_fail_op;")
1490 cpp_quote
(" BackFace.StencilDepthFailOp = back_stencil_depth_fail_op;")
1491 cpp_quote
(" BackFace.StencilPassOp = back_stencil_pass_op;")
1492 cpp_quote
(" BackFace.StencilFunc = back_stencil_func;")
1494 cpp_quote
(" ~CD3D11_DEPTH_STENCIL_DESC() {}")
1495 cpp_quote
(" operator const D3D11_DEPTH_STENCIL_DESC&() const { return *this; }")
1499 typedef struct D3D11_RENDER_TARGET_VIEW_DESC
1502 D3D11_RTV_DIMENSION ViewDimension
;
1506 D3D11_BUFFER_RTV Buffer
;
1507 D3D11_TEX1D_RTV Texture1D
;
1508 D3D11_TEX1D_ARRAY_RTV Texture1DArray
;
1509 D3D11_TEX2D_RTV Texture2D
;
1510 D3D11_TEX2D_ARRAY_RTV Texture2DArray
;
1511 D3D11_TEX2DMS_RTV Texture2DMS
;
1512 D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray
;
1513 D3D11_TEX3D_RTV Texture3D
;
1515 } D3D11_RENDER_TARGET_VIEW_DESC
;
1517 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1518 cpp_quote
("struct CD3D11_RENDER_TARGET_VIEW_DESC : public D3D11_RENDER_TARGET_VIEW_DESC {")
1519 cpp_quote
(" CD3D11_RENDER_TARGET_VIEW_DESC() {}")
1520 cpp_quote
(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(D3D11_RTV_DIMENSION dim, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,")
1521 cpp_quote
(" UINT mip_slice = 0, UINT first_slice = 0, UINT array_size = -1) {")
1522 cpp_quote
(" Format = format;")
1523 cpp_quote
(" ViewDimension = dim;")
1524 cpp_quote
(" switch(dim) {")
1525 cpp_quote
(" case D3D11_RTV_DIMENSION_BUFFER:")
1526 cpp_quote
(" Buffer.FirstElement = mip_slice;")
1527 cpp_quote
(" Buffer.NumElements = first_slice;")
1528 cpp_quote
(" break;")
1529 cpp_quote
(" case D3D11_RTV_DIMENSION_TEXTURE1D:")
1530 cpp_quote
(" Texture1D.MipSlice = mip_slice;")
1531 cpp_quote
(" break;")
1532 cpp_quote
(" case D3D11_RTV_DIMENSION_TEXTURE1DARRAY:")
1533 cpp_quote
(" Texture1DArray.MipSlice = mip_slice;")
1534 cpp_quote
(" Texture1DArray.FirstArraySlice = first_slice;")
1535 cpp_quote
(" Texture1DArray.ArraySize = array_size;")
1536 cpp_quote
(" break;")
1537 cpp_quote
(" case D3D11_RTV_DIMENSION_TEXTURE2D:")
1538 cpp_quote
(" Texture2D.MipSlice = mip_slice;")
1539 cpp_quote
(" break;")
1540 cpp_quote
(" case D3D11_RTV_DIMENSION_TEXTURE2DARRAY:")
1541 cpp_quote
(" Texture2DArray.MipSlice = mip_slice;")
1542 cpp_quote
(" Texture2DArray.FirstArraySlice = first_slice;")
1543 cpp_quote
(" Texture2DArray.ArraySize = array_size;")
1544 cpp_quote
(" break;")
1545 cpp_quote
(" case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY:")
1546 cpp_quote
(" Texture2DMSArray.FirstArraySlice = first_slice;")
1547 cpp_quote
(" Texture2DMSArray.ArraySize = array_size;")
1548 cpp_quote
(" break;")
1549 cpp_quote
(" case D3D11_RTV_DIMENSION_TEXTURE3D:")
1550 cpp_quote
(" Texture3D.MipSlice = mip_slice;")
1551 cpp_quote
(" Texture3D.FirstWSlice = first_slice;")
1552 cpp_quote
(" Texture3D.WSize = array_size;")
1553 cpp_quote
(" break;")
1554 cpp_quote
(" default:")
1555 cpp_quote
(" break;")
1558 cpp_quote
(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(ID3D11Buffer*, DXGI_FORMAT format, UINT first_elem,")
1559 cpp_quote
(" UINT elem_cnt) {")
1560 cpp_quote
(" Format = format;")
1561 cpp_quote
(" ViewDimension = D3D11_RTV_DIMENSION_BUFFER;")
1562 cpp_quote
(" Buffer.FirstElement = first_elem;")
1563 cpp_quote
(" Buffer.NumElements = elem_cnt;")
1565 cpp_quote
(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(ID3D11Texture1D *texture, D3D11_RTV_DIMENSION dim,")
1566 cpp_quote
(" DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mip_slice = 0, UINT first_slice = 0,")
1567 cpp_quote
(" UINT array_size = -1);") /* FIXME: implement */
1568 cpp_quote
(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(ID3D11Texture2D *texture, D3D11_RTV_DIMENSION dim,")
1569 cpp_quote
(" DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mip_slice = 0, UINT first_slice = 0,")
1570 cpp_quote
(" UINT array_size = -1);") /* FIXME: implement */
1571 cpp_quote
(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(ID3D11Texture3D *texture, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,")
1572 cpp_quote
(" UINT mip_slice = 0, UINT first_w_slice = 0, UINT w_slice = -1 );") /* FIXME: implement */
1573 cpp_quote
(" ~CD3D11_RENDER_TARGET_VIEW_DESC() {}")
1574 cpp_quote
(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(const D3D11_RENDER_TARGET_VIEW_DESC &other)")
1575 cpp_quote
(" : D3D11_RENDER_TARGET_VIEW_DESC(other) {}")
1576 cpp_quote
(" operator const D3D11_RENDER_TARGET_VIEW_DESC&() const {")
1577 cpp_quote
(" return *this;")
1583 typedef struct D3D11_SAMPLER_DESC
1585 D3D11_FILTER Filter
;
1586 D3D11_TEXTURE_ADDRESS_MODE AddressU
;
1587 D3D11_TEXTURE_ADDRESS_MODE AddressV
;
1588 D3D11_TEXTURE_ADDRESS_MODE AddressW
;
1591 D3D11_COMPARISON_FUNC ComparisonFunc
;
1592 FLOAT BorderColor
[4];
1595 } D3D11_SAMPLER_DESC
;
1597 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1598 cpp_quote
("struct CD3D11_SAMPLER_DESC : public D3D11_SAMPLER_DESC {")
1599 cpp_quote
(" CD3D11_SAMPLER_DESC() {}")
1600 cpp_quote
(" explicit CD3D11_SAMPLER_DESC(const D3D11_SAMPLER_DESC &o) : D3D11_SAMPLER_DESC(o) {}")
1601 cpp_quote
(" explicit CD3D11_SAMPLER_DESC(CD3D11_DEFAULT) {" )
1602 cpp_quote
(" Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;")
1603 cpp_quote
(" AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;")
1604 cpp_quote
(" AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;")
1605 cpp_quote
(" AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;")
1606 cpp_quote
(" MipLODBias = 0;")
1607 cpp_quote
(" MaxAnisotropy = 1;")
1608 cpp_quote
(" ComparisonFunc = D3D11_COMPARISON_NEVER;")
1609 cpp_quote
(" BorderColor[0] = BorderColor[1] = BorderColor[2] = BorderColor[3] = 1.0f;")
1610 cpp_quote
(" MinLOD = -3.402823466e+38f;")
1611 cpp_quote
(" MaxLOD = 3.402823466e+38f;")
1613 cpp_quote
(" explicit CD3D11_SAMPLER_DESC(D3D11_FILTER filter, D3D11_TEXTURE_ADDRESS_MODE addressU,")
1614 cpp_quote
(" D3D11_TEXTURE_ADDRESS_MODE addressV, D3D11_TEXTURE_ADDRESS_MODE addressW,")
1615 cpp_quote
(" FLOAT mipLODBias, UINT maxAnisotropy, D3D11_COMPARISON_FUNC comparisonFunc,")
1616 cpp_quote
(" const FLOAT *borderColor, FLOAT minLOD, FLOAT maxLOD) {" )
1617 cpp_quote
(" Filter = filter;")
1618 cpp_quote
(" AddressU = addressU;")
1619 cpp_quote
(" AddressV = addressV;")
1620 cpp_quote
(" AddressW = addressW;")
1621 cpp_quote
(" MipLODBias = mipLODBias;")
1622 cpp_quote
(" MaxAnisotropy = maxAnisotropy;")
1623 cpp_quote
(" ComparisonFunc = comparisonFunc;")
1624 cpp_quote
(" if(borderColor) {")
1625 cpp_quote
(" BorderColor[0] = borderColor[0];")
1626 cpp_quote
(" BorderColor[1] = borderColor[1];")
1627 cpp_quote
(" BorderColor[2] = borderColor[2];")
1628 cpp_quote
(" BorderColor[3] = borderColor[3];")
1629 cpp_quote
(" }else {")
1630 cpp_quote
(" BorderColor[0] = BorderColor[1] = BorderColor[2] = BorderColor[3] = 1.0f;")
1632 cpp_quote
(" MinLOD = minLOD;")
1633 cpp_quote
(" MaxLOD = maxLOD;")
1635 cpp_quote
(" ~CD3D11_SAMPLER_DESC() {}")
1636 cpp_quote
(" operator const D3D11_SAMPLER_DESC&() const { return *this; }")
1640 typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC
1643 D3D11_SRV_DIMENSION ViewDimension
;
1647 D3D11_BUFFER_SRV Buffer
;
1648 D3D11_TEX1D_SRV Texture1D
;
1649 D3D11_TEX1D_ARRAY_SRV Texture1DArray
;
1650 D3D11_TEX2D_SRV Texture2D
;
1651 D3D11_TEX2D_ARRAY_SRV Texture2DArray
;
1652 D3D11_TEX2DMS_SRV Texture2DMS
;
1653 D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray
;
1654 D3D11_TEX3D_SRV Texture3D
;
1655 D3D11_TEXCUBE_SRV TextureCube
;
1656 D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray
;
1657 D3D11_BUFFEREX_SRV BufferEx
;
1659 } D3D11_SHADER_RESOURCE_VIEW_DESC
;
1661 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined( __cplusplus )")
1662 cpp_quote
("struct CD3D11_SHADER_RESOURCE_VIEW_DESC : public D3D11_SHADER_RESOURCE_VIEW_DESC {")
1663 cpp_quote
(" CD3D11_SHADER_RESOURCE_VIEW_DESC() {}")
1664 cpp_quote
(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(D3D11_SRV_DIMENSION dim,")
1665 cpp_quote
(" DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT most_detailed_mip = 0,")
1666 cpp_quote
(" UINT mip_levels = -1, UINT first_slice = 0, UINT array_size = -1, UINT flags = 0) {")
1667 cpp_quote
(" Format = format;")
1668 cpp_quote
(" ViewDimension = dim;")
1669 cpp_quote
(" switch(ViewDimension) {")
1670 cpp_quote
(" case D3D11_SRV_DIMENSION_BUFFER:")
1671 cpp_quote
(" Buffer.FirstElement = most_detailed_mip;")
1672 cpp_quote
(" Buffer.NumElements = mip_levels;")
1673 cpp_quote
(" break;")
1674 cpp_quote
(" case D3D11_SRV_DIMENSION_TEXTURE1D:")
1675 cpp_quote
(" Texture1D.MostDetailedMip = most_detailed_mip;")
1676 cpp_quote
(" Texture1D.MipLevels = mip_levels;")
1677 cpp_quote
(" break;")
1678 cpp_quote
(" case D3D11_SRV_DIMENSION_TEXTURE1DARRAY:")
1679 cpp_quote
(" Texture1DArray.MostDetailedMip = most_detailed_mip;")
1680 cpp_quote
(" Texture1DArray.MipLevels = mip_levels;")
1681 cpp_quote
(" Texture1DArray.FirstArraySlice = first_slice;")
1682 cpp_quote
(" Texture1DArray.ArraySize = array_size;")
1683 cpp_quote
(" break;")
1684 cpp_quote
(" case D3D11_SRV_DIMENSION_TEXTURE2D:")
1685 cpp_quote
(" Texture2D.MostDetailedMip = most_detailed_mip;")
1686 cpp_quote
(" Texture2D.MipLevels = mip_levels;")
1687 cpp_quote
(" break;")
1688 cpp_quote
(" case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:")
1689 cpp_quote
(" Texture2DArray.MostDetailedMip = most_detailed_mip;")
1690 cpp_quote
(" Texture2DArray.MipLevels = mip_levels;")
1691 cpp_quote
(" Texture2DArray.FirstArraySlice = first_slice;")
1692 cpp_quote
(" Texture2DArray.ArraySize = array_size;")
1693 cpp_quote
(" break;")
1694 cpp_quote
(" case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY:")
1695 cpp_quote
(" Texture2DMSArray.FirstArraySlice = first_slice;")
1696 cpp_quote
(" Texture2DMSArray.ArraySize = array_size;")
1697 cpp_quote
(" break;")
1698 cpp_quote
(" case D3D11_SRV_DIMENSION_TEXTURE3D:")
1699 cpp_quote
(" Texture3D.MostDetailedMip = most_detailed_mip;")
1700 cpp_quote
(" Texture3D.MipLevels = mip_levels;")
1701 cpp_quote
(" break;")
1702 cpp_quote
(" case D3D11_SRV_DIMENSION_TEXTURECUBE:")
1703 cpp_quote
(" TextureCube.MostDetailedMip = most_detailed_mip;")
1704 cpp_quote
(" TextureCube.MipLevels = mip_levels;")
1705 cpp_quote
(" break;")
1706 cpp_quote
(" case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY:")
1707 cpp_quote
(" TextureCubeArray.MostDetailedMip = most_detailed_mip;")
1708 cpp_quote
(" TextureCubeArray.MipLevels = mip_levels;")
1709 cpp_quote
(" TextureCubeArray.First2DArrayFace = first_slice;")
1710 cpp_quote
(" TextureCubeArray.NumCubes = array_size;")
1711 cpp_quote
(" break;")
1712 cpp_quote
(" case D3D11_SRV_DIMENSION_BUFFEREX:")
1713 cpp_quote
(" BufferEx.FirstElement = most_detailed_mip;")
1714 cpp_quote
(" BufferEx.NumElements = mip_levels;")
1715 cpp_quote
(" BufferEx.Flags = flags;")
1716 cpp_quote
(" break;")
1717 cpp_quote
(" default:")
1718 cpp_quote
(" break;")
1721 cpp_quote
(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Buffer*, DXGI_FORMAT format, UINT first_elem,")
1722 cpp_quote
(" UINT elem_cnt, UINT flags = 0);") /* FIXME: implement */
1723 cpp_quote
(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Texture1D *texture, D3D11_SRV_DIMENSION dim,")
1724 cpp_quote
(" DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT most_detailed_mip = 0, UINT mip_levels = -1,")
1725 cpp_quote
(" UINT first_slice = 0, UINT array_size = -1 );") /* FIXME: implement */
1726 cpp_quote
(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Texture2D *texture, D3D11_SRV_DIMENSION dim,")
1727 cpp_quote
(" DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT most_detailed_mip = 0, UINT mip_levels = -1,")
1728 cpp_quote
(" UINT first_slice = 0, UINT array_size = -1 );") /* FIXME: implement */
1729 cpp_quote
(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Texture3D *texture, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,")
1730 cpp_quote
(" UINT most_detailed_mip = 0, UINT mip_levels = -1 );")
1731 cpp_quote
(" ~CD3D11_SHADER_RESOURCE_VIEW_DESC() {}")
1732 cpp_quote
(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(const D3D11_SHADER_RESOURCE_VIEW_DESC &other)")
1733 cpp_quote
(" : D3D11_SHADER_RESOURCE_VIEW_DESC(other) {}")
1734 cpp_quote
(" operator const D3D11_SHADER_RESOURCE_VIEW_DESC&() const {")
1735 cpp_quote
(" return *this;")
1740 typedef struct D3D11_TEXTURE1D_DESC
1748 UINT CPUAccessFlags
;
1750 } D3D11_TEXTURE1D_DESC
;
1752 typedef struct D3D11_TEXTURE2D_DESC
1759 DXGI_SAMPLE_DESC SampleDesc
;
1762 UINT CPUAccessFlags
;
1764 } D3D11_TEXTURE2D_DESC
;
1766 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1767 cpp_quote
("struct CD3D11_TEXTURE2D_DESC : public D3D11_TEXTURE2D_DESC {")
1768 cpp_quote
(" CD3D11_TEXTURE2D_DESC() {}")
1769 cpp_quote
(" explicit CD3D11_TEXTURE2D_DESC(const D3D11_TEXTURE2D_DESC &o) : D3D11_TEXTURE2D_DESC(o) {}")
1770 cpp_quote
(" explicit CD3D11_TEXTURE2D_DESC(DXGI_FORMAT format, UINT width, UINT height, UINT arraySize = 1,")
1771 cpp_quote
(" UINT mipLevels = 0, UINT bindFlags = D3D11_BIND_SHADER_RESOURCE,")
1772 cpp_quote
(" D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0, UINT sampleCount = 1," )
1773 cpp_quote
(" UINT sampleQuality = 0, UINT miscFlags = 0) {")
1774 cpp_quote
(" Width = width;")
1775 cpp_quote
(" Height = height;")
1776 cpp_quote
(" MipLevels = mipLevels;")
1777 cpp_quote
(" ArraySize = arraySize;")
1778 cpp_quote
(" Format = format;")
1779 cpp_quote
(" SampleDesc.Count = sampleCount;")
1780 cpp_quote
(" SampleDesc.Quality = sampleQuality;")
1781 cpp_quote
(" Usage = usage;")
1782 cpp_quote
(" BindFlags = bindFlags;")
1783 cpp_quote
(" CPUAccessFlags = cpuaccessFlags;")
1784 cpp_quote
(" MiscFlags = miscFlags;")
1786 cpp_quote
(" ~CD3D11_TEXTURE2D_DESC() {}")
1787 cpp_quote
(" operator const D3D11_TEXTURE2D_DESC&() const { return *this; }")
1791 typedef struct D3D11_TEXTURE3D_DESC
1800 UINT CPUAccessFlags
;
1802 } D3D11_TEXTURE3D_DESC
;
1804 typedef struct D3D11_VIDEO_DECODER_DESC
1809 DXGI_FORMAT OutputFormat
;
1810 } D3D11_VIDEO_DECODER_DESC
;
1812 typedef struct D3D11_VIDEO_DECODER_CONFIG
1814 GUID guidConfigBitstreamEncryption
;
1815 GUID guidConfigMBcontrolEncryption
;
1816 GUID guidConfigResidDiffEncryption
;
1817 UINT ConfigBitstreamRaw
;
1818 UINT ConfigMBcontrolRasterOrder
;
1819 UINT ConfigResidDiffHost
;
1820 UINT ConfigSpatialResid8
;
1821 UINT ConfigResid8Subtraction
;
1822 UINT ConfigSpatialHost8or9Clipping
;
1823 UINT ConfigSpatialResidInterleaved
;
1824 UINT ConfigIntraResidUnsigned
;
1825 UINT ConfigResidDiffAccelerator
;
1826 UINT ConfigHostInverseScan
;
1827 UINT ConfigSpecificIDCT
;
1828 UINT Config4GroupedCoefs
;
1829 USHORT ConfigMinRenderTargetBuffCount
;
1830 USHORT ConfigDecoderSpecific
;
1831 } D3D11_VIDEO_DECODER_CONFIG
;
1833 typedef enum D3D11_VIDEO_FRAME_FORMAT
1835 D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE
= 0,
1836 D3D11_VIDEO_FRAME_FORMAT_INTERLACED_TOP_FIELD_FIRST
= 1,
1837 D3D11_VIDEO_FRAME_FORMAT_INTERLACED_BOTTOM_FIELD_FIRST
= 2
1838 } D3D11_VIDEO_FRAME_FORMAT
;
1840 typedef enum D3D11_VIDEO_USAGE
1842 D3D11_VIDEO_USAGE_PLAYBACK_NORMAL
= 0,
1843 D3D11_VIDEO_USAGE_OPTIMAL_SPEED
= 1,
1844 D3D11_VIDEO_USAGE_OPTIMAL_QUALITY
= 2
1845 } D3D11_VIDEO_USAGE
;
1847 typedef struct D3D11_VIDEO_PROCESSOR_CONTENT_DESC
1849 D3D11_VIDEO_FRAME_FORMAT InputFrameFormat
;
1850 DXGI_RATIONAL InputFrameRate
;
1853 DXGI_RATIONAL OutputFrameRate
;
1856 D3D11_VIDEO_USAGE Usage
;
1857 } D3D11_VIDEO_PROCESSOR_CONTENT_DESC
;
1859 typedef struct D3D11_VIDEO_PROCESSOR_CAPS
1864 UINT InputFormatCaps
;
1865 UINT AutoStreamCaps
;
1867 UINT RateConversionCapsCount
;
1868 UINT MaxInputStreams
;
1869 UINT MaxStreamStates
;
1870 } D3D11_VIDEO_PROCESSOR_CAPS
;
1872 typedef struct D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS
1878 UINT CustomRateCount
;
1879 } D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS
;
1881 typedef struct D3D11_VIDEO_PROCESSOR_CUSTOM_RATE
1883 DXGI_RATIONAL CustomRate
;
1885 BOOL InputInterlaced
;
1886 UINT InputFramesOrFields
;
1887 } D3D11_VIDEO_PROCESSOR_CUSTOM_RATE
;
1889 typedef enum D3D11_VIDEO_PROCESSOR_FILTER
1891 D3D11_VIDEO_PROCESSOR_FILTER_BRIGHTNESS
= 0,
1892 D3D11_VIDEO_PROCESSOR_FILTER_CONTRAST
= 1,
1893 D3D11_VIDEO_PROCESSOR_FILTER_HUE
= 2,
1894 D3D11_VIDEO_PROCESSOR_FILTER_SATURATION
= 3,
1895 D3D11_VIDEO_PROCESSOR_FILTER_NOISE_REDUCTION
= 4,
1896 D3D11_VIDEO_PROCESSOR_FILTER_EDGE_ENHANCEMENT
= 5,
1897 D3D11_VIDEO_PROCESSOR_FILTER_ANAMORPHIC_SCALING
= 6,
1898 D3D11_VIDEO_PROCESSOR_FILTER_STEREO_ADJUSTMENT
= 7
1899 } D3D11_VIDEO_PROCESSOR_FILTER
;
1901 typedef struct D3D11_VIDEO_PROCESSOR_FILTER_RANGE
1907 } D3D11_VIDEO_PROCESSOR_FILTER_RANGE
;
1909 typedef enum D3D11_AUTHENTICATED_CHANNEL_TYPE
1911 D3D11_AUTHENTICATED_CHANNEL_D3D11
= 1,
1912 D3D11_AUTHENTICATED_CHANNEL_DRIVER_SOFTWARE
= 2,
1913 D3D11_AUTHENTICATED_CHANNEL_DRIVER_HARDWARE
= 3
1914 } D3D11_AUTHENTICATED_CHANNEL_TYPE
;
1916 typedef enum D3D11_VDOV_DIMENSION
1918 D3D11_VDOV_DIMENSION_UNKNOWN
= 0,
1919 D3D11_VDOV_DIMENSION_TEXTURE2D
= 1
1920 } D3D11_VDOV_DIMENSION
;
1922 typedef struct D3D11_TEX2D_VDOV
1927 typedef struct D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC
1930 D3D11_VDOV_DIMENSION ViewDimension
;
1932 D3D11_TEX2D_VDOV Texture2D
;
1934 } D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC
;
1936 typedef enum D3D11_VPIV_DIMENSION
1938 D3D11_VPIV_DIMENSION_UNKNOWN
= 0,
1939 D3D11_VPIV_DIMENSION_TEXTURE2D
= 1
1940 } D3D11_VPIV_DIMENSION
;
1942 typedef struct D3D11_TEX2D_VPIV
1948 typedef struct D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC
1951 D3D11_VPIV_DIMENSION ViewDimension
;
1953 D3D11_TEX2D_VPIV Texture2D
;
1955 } D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC
;
1957 typedef enum D3D11_VPOV_DIMENSION
1959 D3D11_VPOV_DIMENSION_UNKNOWN
= 0,
1960 D3D11_VPOV_DIMENSION_TEXTURE2D
= 1,
1961 D3D11_VPOV_DIMENSION_TEXTURE2DARRAY
= 2
1962 } D3D11_VPOV_DIMENSION
;
1964 typedef struct D3D11_TEX2D_VPOV
1969 typedef struct D3D11_TEX2D_ARRAY_VPOV
1972 UINT FirstArraySlice
;
1974 } D3D11_TEX2D_ARRAY_VPOV
;
1976 typedef struct D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC
1978 D3D11_VPOV_DIMENSION ViewDimension
;
1980 D3D11_TEX2D_VPOV Texture2D
;
1981 D3D11_TEX2D_ARRAY_VPOV Texture2DArray
;
1983 } D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC
;
1985 typedef struct D3D11_VIDEO_CONTENT_PROTECTION_CAPS
1988 UINT KeyExchangeTypeCount
;
1989 UINT BlockAlignmentSize
;
1990 ULONGLONG ProtectedMemorySize
;
1991 } D3D11_VIDEO_CONTENT_PROTECTION_CAPS
;
1993 typedef struct D3D11_ENCRYPTED_BLOCK_INFO
1995 UINT NumEncryptedBytesAtBeginning
;
1996 UINT NumBytesInSkipPattern
;
1997 UINT NumBytesInEncryptPattern
;
1998 } D3D11_ENCRYPTED_BLOCK_INFO
;
2000 typedef struct D3D11_VIDEO_DECODER_BUFFER_DESC
2002 D3D11_VIDEO_DECODER_BUFFER_TYPE BufferType
;
2006 UINT FirstMBaddress
;
2007 UINT NumMBsInBuffer
;
2014 BOOL PartialEncryption
;
2015 D3D11_ENCRYPTED_BLOCK_INFO EncryptedBlockInfo
;
2016 } D3D11_VIDEO_DECODER_BUFFER_DESC
;
2018 typedef struct D3D11_VIDEO_DECODER_EXTENSION
2021 void *pPrivateInputData
;
2022 UINT PrivateInputDataSize
;
2023 void *pPrivateOutputData
;
2024 UINT PrivateOutputDataSize
;
2026 ID3D11Resource
**ppResourceList
;
2027 } D3D11_VIDEO_DECODER_EXTENSION
;
2029 typedef struct D3D11_VIDEO_COLOR_YCbCrA
2035 } D3D11_VIDEO_COLOR_YCbCrA
;
2037 typedef struct D3D11_VIDEO_COLOR_RGBA
2043 } D3D11_VIDEO_COLOR_RGBA
;
2045 typedef struct D3D11_VIDEO_COLOR
2049 D3D11_VIDEO_COLOR_YCbCrA YCbCr
;
2050 D3D11_VIDEO_COLOR_RGBA RGBA
;
2052 } D3D11_VIDEO_COLOR
;
2054 typedef struct D3D11_VIDEO_PROCESSOR_COLOR_SPACE
2058 UINT YCbCr_Matrix
: 1;
2059 UINT YCbCr_xvYCC
: 1;
2060 UINT Nominal_Range
: 2;
2062 } D3D11_VIDEO_PROCESSOR_COLOR_SPACE
;
2064 typedef struct D3D11_VIDEO_PROCESSOR_STREAM
2068 UINT InputFrameOrField
;
2071 ID3D11VideoProcessorInputView
**ppPastSurfaces
;
2072 ID3D11VideoProcessorInputView
*pInputSurface
;
2073 ID3D11VideoProcessorInputView
**ppFutureSurfaces
;
2074 ID3D11VideoProcessorInputView
**ppPastSurfacesRight
;
2075 ID3D11VideoProcessorInputView
*pInputSurfaceRight
;
2076 ID3D11VideoProcessorInputView
**ppFutureSurfacesRight
;
2077 } D3D11_VIDEO_PROCESSOR_STREAM
;
2079 typedef struct D3D11_OMAC
2081 BYTE Omac
[D3D11_OMAC_SIZE
];
2084 typedef struct D3D11_AUTHENTICATED_CONFIGURE_OUTPUT
2089 UINT SequenceNumber
;
2091 } D3D11_AUTHENTICATED_CONFIGURE_OUTPUT
;
2093 typedef struct D3D11_QUERY_DATA_TIMESTAMP_DISJOINT
2097 } D3D11_QUERY_DATA_TIMESTAMP_DISJOINT
;
2099 typedef struct D3D11_QUERY_DATA_PIPELINE_STATISTICS
2102 UINT64 IAPrimitives
;
2103 UINT64 VSInvocations
;
2104 UINT64 GSInvocations
;
2105 UINT64 GSPrimitives
;
2106 UINT64 CInvocations
;
2108 UINT64 PSInvocations
;
2109 UINT64 HSInvocations
;
2110 UINT64 DSInvocations
;
2111 UINT64 CSInvocations
;
2112 } D3D11_QUERY_DATA_PIPELINE_STATISTICS
;
2114 typedef struct D3D11_DRAW_INSTANCED_INDIRECT_ARGS
2116 UINT VertexCountPerInstance
;
2118 UINT StartVertexLocation
;
2119 UINT StartInstanceLocation
;
2120 } D3D11_DRAW_INSTANCED_INDIRECT_ARGS
;
2122 typedef struct D3D11_DRAW_INDEXED_INSTANCED_INDIRECT_ARGS
2124 UINT IndexCountPerInstance
;
2126 UINT StartIndexLocation
;
2127 INT BaseVertexLocation
;
2128 UINT StartInstanceLocation
;
2129 } D3D11_DRAW_INDEXED_INSTANCED_INDIRECT_ARGS
;
2131 typedef struct D3D11_AUTHENTICATED_CONFIGURE_INPUT
2136 UINT SequenceNumber
;
2137 } D3D11_AUTHENTICATED_CONFIGURE_INPUT
;
2139 typedef struct D3D11_AUTHENTICATED_QUERY_INPUT
2143 UINT SequenceNumber
;
2144 } D3D11_AUTHENTICATED_QUERY_INPUT
;
2146 typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT
2151 UINT SequenceNumber
;
2153 } D3D11_AUTHENTICATED_QUERY_OUTPUT
;
2155 typedef union D3D11_AUTHENTICATED_PROTECTION_FLAGS
2159 UINT ProtectionEnabled
: 1;
2160 UINT OverlayOrFullscreenRequired
: 1;
2164 } D3D11_AUTHENTICATED_PROTECTION_FLAGS
;
2166 typedef struct D3D11_AUTHENTICATED_QUERY_PROTECTION_OUTPUT
2168 D3D11_AUTHENTICATED_QUERY_OUTPUT Output
;
2169 D3D11_AUTHENTICATED_PROTECTION_FLAGS ProtectionFlags
;
2170 } D3D11_AUTHENTICATED_QUERY_PROTECTION_OUTPUT
;
2172 typedef struct D3D11_AUTHENTICATED_QUERY_CHANNEL_TYPE_OUTPUT
2174 D3D11_AUTHENTICATED_QUERY_OUTPUT Output
;
2175 D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType
;
2176 } D3D11_AUTHENTICATED_QUERY_CHANNEL_TYPE_OUTPUT
;
2178 typedef struct D3D11_AUTHENTICATED_QUERY_DEVICE_HANDLE_OUTPUT
2180 D3D11_AUTHENTICATED_QUERY_OUTPUT Output
;
2181 HANDLE DeviceHandle
;
2182 } D3D11_AUTHENTICATED_QUERY_DEVICE_HANDLE_OUTPUT
;
2184 typedef struct D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION_INPUT
2186 D3D11_AUTHENTICATED_QUERY_INPUT Input
;
2187 HANDLE DecoderHandle
;
2188 } D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION_INPUT
;
2190 typedef struct D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION_OUTPUT
2192 D3D11_AUTHENTICATED_QUERY_OUTPUT Output
;
2193 HANDLE DecoderHandle
;
2194 HANDLE CryptoSessionHandle
;
2195 HANDLE DeviceHandle
;
2196 } D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION_OUTPUT
;
2198 typedef struct D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_COUNT_OUTPUT
2200 D3D11_AUTHENTICATED_QUERY_OUTPUT Output
;
2201 UINT RestrictedSharedResourceProcessCount
;
2202 } D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_COUNT_OUTPUT
;
2204 typedef struct D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_INPUT
2206 D3D11_AUTHENTICATED_QUERY_INPUT Input
;
2208 } D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_INPUT
;
2210 typedef struct D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_OUTPUT
2212 D3D11_AUTHENTICATED_QUERY_OUTPUT Output
;
2214 D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE ProcessIdentifier
;
2215 HANDLE ProcessHandle
;
2216 } D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_OUTPUT
;
2218 typedef struct D3D11_AUTHENTICATED_QUERY_UNRESTRICTED_PROTECTED_SHARED_RESOURCE_COUNT_OUTPUT
2220 D3D11_AUTHENTICATED_QUERY_OUTPUT Output
;
2221 UINT UnrestrictedProtectedSharedResourceCount
;
2222 } D3D11_AUTHENTICATED_QUERY_UNRESTRICTED_PROTECTED_SHARED_RESOURCE_COUNT_OUTPUT
;
2224 typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_INPUT
2226 D3D11_AUTHENTICATED_QUERY_INPUT Input
;
2227 HANDLE DeviceHandle
;
2228 HANDLE CryptoSessionHandle
;
2229 } D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_INPUT
;
2231 typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_OUTPUT
2233 D3D11_AUTHENTICATED_QUERY_OUTPUT Output
;
2234 HANDLE DeviceHandle
;
2235 HANDLE CryptoSessionHandle
;
2237 } D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_OUTPUT
;
2239 typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_INPUT
2241 D3D11_AUTHENTICATED_QUERY_INPUT Input
;
2242 HANDLE DeviceHandle
;
2243 HANDLE CryptoSessionHandle
;
2245 } D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_INPUT
;
2247 typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_OUTPUT
2249 D3D11_AUTHENTICATED_QUERY_OUTPUT Output
;
2250 HANDLE DeviceHandle
;
2251 HANDLE CryptoSessionHandle
;
2254 } D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_OUTPUT
;
2256 typedef struct D3D11_AUTHENTICATED_QUERY_ACESSIBILITY_OUTPUT
2258 D3D11_AUTHENTICATED_QUERY_OUTPUT Output
;
2259 D3D11_BUS_TYPE BusType
;
2260 BOOL AccessibleInContiguousBlocks
;
2261 BOOL AccessibleInNonContiguousBlocks
;
2262 } D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_OUTPUT
;
2264 typedef struct D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_COUNT_OUTPUT
2266 D3D11_AUTHENTICATED_QUERY_OUTPUT Output
;
2267 UINT EncryptionGuidCount
;
2268 } D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_COUNT_OUTPUT
;
2270 typedef struct D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_INPUT
2272 D3D11_AUTHENTICATED_QUERY_INPUT Input
;
2273 UINT EncryptionGuidIndex
;
2274 } D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_INPUT
;
2276 typedef struct D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_OUTPUT
2278 D3D11_AUTHENTICATED_QUERY_OUTPUT Output
;
2279 UINT EncryptionGuidIndex
;
2280 GUID EncryptionGuid
;
2281 } D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_OUTPUT
;
2283 typedef struct D3D11_AUTHENTICATED_QUERY_CURRENT_ACCESSIBILITY_ENCRYPTION_OUTPUT
2285 D3D11_AUTHENTICATED_QUERY_OUTPUT Output
;
2286 GUID EncryptionGuid
;
2287 } D3D11_AUTHENTICATED_QUERY_CURRENT_ACCESSIBILITY_ENCRYPTION_OUTPUT
;
2289 typedef struct D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT
2291 D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters
;
2292 UINT StartSequenceQuery
;
2293 UINT StartSequenceConfigure
;
2294 } D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT
;
2296 typedef struct D3D11_AUTHENTICATED_CONFIGURE_PROTECTION_INPUT
2298 D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters
;
2299 D3D11_AUTHENTICATED_PROTECTION_FLAGS Protections
;
2300 } D3D11_AUTHENTICATED_CONFIGURE_PROTECTION_INPUT
;
2302 typedef struct D3D11_AUTHENTICATED_CONFIGURE_CRYPTO_SESSION_INPUT
2304 D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters
;
2305 HANDLE DecoderHandle
;
2306 HANDLE CryptoSessionHandle
;
2307 HANDLE DeviceHandle
;
2308 } D3D11_AUTHENTICATED_CONFIGURE_CRYPTO_SESSION_INPUT
;
2310 typedef struct D3D11_AUTHENTICATED_CONFIGURE_SHARED_RESOURCE_INPUT
2312 D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters
;
2313 D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE ProcessType
;
2314 HANDLE ProcessHandle
;
2316 } D3D11_AUTHENTICATED_CONFIGURE_SHARED_RESOURCE_INPUT
;
2318 typedef struct D3D11_AUTHENTICATED_CONFIGURE_ACCESSIBLE_ENCRYPTION_INPUT
2320 D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters
;
2321 GUID EncryptionGuid
;
2322 } D3D11_AUTHENTICATED_CONFIGURE_ACCESSIBLE_ENCRYPTION_INPUT
;
2327 uuid(1841e5c8
-16b0
-489b
-bcc8
-44cfb0d5deae
)
2329 interface ID3D11DeviceChild
: IUnknown
2332 [out] ID3D11Device
**ppDevice
);
2333 HRESULT GetPrivateData
(
2335 [in, out] UINT
*pDataSize
,
2337 HRESULT SetPrivateData
(
2340 [in] const void *pData
);
2341 HRESULT SetPrivateDataInterface
(
2343 [in] const IUnknown
*pData
);
2349 uuid(4b35d0cd
-1e15
-4258-9c98
-1b1333f6dd3b
)
2351 interface ID3D11Asynchronous
: ID3D11DeviceChild
2359 uuid(d6c00747
-87b7
-425e
-b84d
-44d108560afd
)
2361 interface ID3D11Query
: ID3D11Asynchronous
2364 [out] D3D11_QUERY_DESC
*pDesc
);
2370 uuid(dc8e63f3
-d12b
-4952-b47b
-5e45026a862d
)
2372 interface ID3D11Resource
: ID3D11DeviceChild
2375 [out] D3D11_RESOURCE_DIMENSION
*pResourceDimension
);
2376 void SetEvictionPriority
(
2377 [in] UINT EvictionPriority
);
2378 UINT GetEvictionPriority
();
2384 uuid(839d1216
-bb2e
-412b
-b7f4
-a9dbebe08ed1
)
2386 interface ID3D11View
: ID3D11DeviceChild
2389 [out] ID3D11Resource
**ppResource
);
2395 uuid(75b68faa
-347d
-4159-8f45
-a0640f01cd9a
)
2397 interface ID3D11BlendState
: ID3D11DeviceChild
2400 [out] D3D11_BLEND_DESC
*pDesc
);
2406 uuid(48570b85
-d1ee
-4fcd
-a250
-eb350722b037
)
2408 interface ID3D11Buffer
: ID3D11Resource
2411 [out] D3D11_BUFFER_DESC
*pDesc
);
2417 uuid(a6cd7faa
-b0b7
-4a2f
-9436-8662a65797cb
)
2419 interface ID3D11ClassInstance
: ID3D11DeviceChild
2421 void GetClassLinkage
(
2422 [out] ID3D11ClassLinkage
**ppLinkage
);
2424 [out] D3D11_CLASS_INSTANCE_DESC
*pDesc
);
2425 void GetInstanceName
(
2426 [out] LPSTR pInstanceName
,
2427 [in, out] SIZE_T
*pBufferLength
);
2429 [out] LPSTR pTypeName
,
2430 [in, out] SIZE_T
*pBufferLength
);
2436 uuid(ddf57cba
-9543-46e4
-a12b
-f207a0fe7fed
)
2438 interface ID3D11ClassLinkage
: ID3D11DeviceChild
2440 HRESULT GetClassInstance
(
2441 [in] LPCSTR pClassInstanceName
,
2442 [in] UINT InstanceIndex
,
2443 [out] ID3D11ClassInstance
**ppInstance
);
2444 HRESULT CreateClassInstance
(
2445 [in] LPCSTR pClassTypeName
,
2446 [in] UINT ConstantBufferOffset
,
2447 [in] UINT ConstantVectorOffset
,
2448 [in] UINT TextureOffset
,
2449 [in] UINT SamplerOffset
,
2450 [out] ID3D11ClassInstance
**ppInstance
);
2456 uuid(a24bc4d1
-769e-43f7
-8013-98ff566c18e2
)
2458 interface ID3D11CommandList
: ID3D11DeviceChild
2460 UINT GetContextFlags
();
2466 uuid(4f5b196e
-c2bd
-495e
-bd01
-1fded38e4969
)
2468 interface ID3D11ComputeShader
: ID3D11DeviceChild
2475 uuid(6e8c49fb
-a371
-4770-b440
-29086022b741
)
2477 interface ID3D11Counter
: ID3D11Asynchronous
2480 [out] D3D11_COUNTER_DESC
*pDesc
);
2486 uuid(03823efb
-8d8f
-4e1c
-9aa2
-f64bb2cbfdf1
)
2488 interface ID3D11DepthStencilState
: ID3D11DeviceChild
2491 [out] D3D11_DEPTH_STENCIL_DESC
*pDesc
);
2497 uuid(9fdac92a
-1876-48c3
-afad
-25b94f84a9b6
)
2499 interface ID3D11DepthStencilView
: ID3D11View
2502 [out] D3D11_DEPTH_STENCIL_VIEW_DESC
*pDesc
);
2508 uuid(f582c508
-0f36
-490c
-9977-31eece268cfa
)
2510 interface ID3D11DomainShader
: ID3D11DeviceChild
2517 uuid(38325b96
-effb
-4022-ba02
-2e795b70275c
)
2519 interface ID3D11GeometryShader
: ID3D11DeviceChild
2526 uuid(8e5c6061
-628a
-4c8e
-8264
-bbe45cb3d5dd
)
2528 interface ID3D11HullShader
: ID3D11DeviceChild
2535 uuid(e4819ddc
-4cf0
-4025-bd26
-5de82a3e07b7
)
2537 interface ID3D11InputLayout
: ID3D11DeviceChild
2544 uuid(ea82e40d
-51dc
-4f33
-93d4
-db7c9125ae8c
)
2546 interface ID3D11PixelShader
: ID3D11DeviceChild
2553 uuid(9eb576dd
-9f77
-4d86
-81aa
-8bab5fe490e2
)
2555 interface ID3D11Predicate
: ID3D11Query
2562 uuid(9bb4ab81
-ab1a
-4d8f
-b506
-fc04200b6ee7
)
2564 interface ID3D11RasterizerState
: ID3D11DeviceChild
2567 [out] D3D11_RASTERIZER_DESC
*pDesc
);
2573 uuid(dfdba067
-0b8d
-4865-875b
-d7b4516cc164
)
2575 interface ID3D11RenderTargetView
: ID3D11View
2578 [out] D3D11_RENDER_TARGET_VIEW_DESC
*pDesc
);
2584 uuid(da6fea51
-564c
-4487-9810-f0d0f9b4e3a5
)
2586 interface ID3D11SamplerState
: ID3D11DeviceChild
2589 [out] D3D11_SAMPLER_DESC
*pDesc
);
2595 uuid(b0e06fe0
-8192-4e1a
-b1ca
-36d7414710b2
)
2597 interface ID3D11ShaderResourceView
: ID3D11View
2600 [out] D3D11_SHADER_RESOURCE_VIEW_DESC
*pDesc
);
2606 uuid(f8fb5c27
-c6b3
-4f75
-a4c8
-439af2ef564c
),
2608 interface ID3D11Texture1D
: ID3D11Resource
2611 [out] D3D11_TEXTURE1D_DESC
*pDesc
);
2617 uuid(6f15aaf2
-d208
-4e89
-9ab4
-489535d34f9c
)
2619 interface ID3D11Texture2D
: ID3D11Resource
2622 [out] D3D11_TEXTURE2D_DESC
*pDesc
);
2628 uuid(037e866e
-f56d
-4357-a8af
-9dabbe6e250e
)
2630 interface ID3D11Texture3D
: ID3D11Resource
2633 [out] D3D11_TEXTURE3D_DESC
*pDesc
);
2639 uuid(28acf509
-7f5c
-48f6
-8611-f316010a6380
)
2641 interface ID3D11UnorderedAccessView
: ID3D11View
2644 [out] D3D11_UNORDERED_ACCESS_VIEW_DESC
*pDesc
);
2650 uuid(3b301d64
-d678
-4289-8897-22f8928b72f3
)
2652 interface ID3D11VertexShader
: ID3D11DeviceChild
2659 uuid(c0bfa96c
-e089
-44fb
-8eaf
-26f8796190da
)
2661 interface ID3D11DeviceContext
: ID3D11DeviceChild
2663 void VSSetConstantBuffers
(
2664 [in] UINT StartSlot
,
2665 [in] UINT NumBuffers
,
2666 [in] ID3D11Buffer
*const *ppConstantBuffers
);
2667 void PSSetShaderResources
(
2668 [in] UINT StartSlot
,
2670 [in] ID3D11ShaderResourceView
*const *ppShaderResourceViews
);
2672 [in] ID3D11PixelShader
*pPixelShader
,
2673 [in] ID3D11ClassInstance
*const *ppClassInstances
,
2674 UINT NumClassInstances
);
2676 [in] UINT StartSlot
,
2677 [in] UINT NumSamplers
,
2678 [in] ID3D11SamplerState
*const *ppSamplers
);
2680 [in] ID3D11VertexShader
*pVertexShader
,
2681 [in] ID3D11ClassInstance
*const *ppClassInstances
,
2682 UINT NumClassInstances
);
2684 [in] UINT IndexCount
,
2685 [in] UINT StartIndexLocation
,
2686 [in] INT BaseVertexLocation
);
2688 [in] UINT VertexCount
,
2689 [in] UINT StartVertexLocation
);
2691 [in] ID3D11Resource
*pResource
,
2692 [in] UINT Subresource
,
2693 [in] D3D11_MAP MapType
,
2695 [out] D3D11_MAPPED_SUBRESOURCE
*pMappedResource
);
2697 [in] ID3D11Resource
*pResource
,
2698 [in] UINT Subresource
);
2699 void PSSetConstantBuffers
(
2700 [in] UINT StartSlot
,
2701 [in] UINT NumBuffers
,
2702 [in] ID3D11Buffer
*const *ppConstantBuffers
);
2703 void IASetInputLayout
(
2704 [in] ID3D11InputLayout
*pInputLayout
);
2705 void IASetVertexBuffers
(
2706 [in] UINT StartSlot
,
2707 [in] UINT NumBuffers
,
2708 [in] ID3D11Buffer
*const *ppVertexBuffers
,
2709 [in] const UINT
*pStrides
,
2710 [in] const UINT
*pOffsets
);
2711 void IASetIndexBuffer
(
2712 [in] ID3D11Buffer
*pIndexBuffer
,
2713 [in] DXGI_FORMAT Format
,
2715 void DrawIndexedInstanced
(
2716 [in] UINT IndexCountPerInstance
,
2717 [in] UINT InstanceCount
,
2718 [in] UINT StartIndexLocation
,
2719 [in] INT BaseVertexLocation
,
2720 [in] UINT StartInstanceLocation
);
2722 [in] UINT VertexCountPerInstance
,
2723 [in] UINT InstanceCount
,
2724 [in] UINT StartVertexLocation
,
2725 [in] UINT StartInstanceLocation
);
2726 void GSSetConstantBuffers
(
2727 [in] UINT StartSlot
,
2728 [in] UINT NumBuffers
,
2729 [in] ID3D11Buffer
*const *ppConstantBuffers
);
2731 [in] ID3D11GeometryShader
*pShader
,
2732 [in] ID3D11ClassInstance
*const *ppClassInstances
,
2733 UINT NumClassInstances
);
2734 void IASetPrimitiveTopology
(
2735 [in] D3D11_PRIMITIVE_TOPOLOGY Topology
);
2736 void VSSetShaderResources
(
2737 [in] UINT StartSlot
,
2739 [in] ID3D11ShaderResourceView
*const *ppShaderResourceViews
);
2741 [in] UINT StartSlot
,
2742 [in] UINT NumSamplers
,
2743 [in] ID3D11SamplerState
*const *ppSamplers
);
2745 [in] ID3D11Asynchronous
*pAsync
);
2747 [in] ID3D11Asynchronous
*pAsync
);
2749 [in] ID3D11Asynchronous
*pAsync
,
2752 [in] UINT GetDataFlags
);
2753 void SetPredication
(
2754 [in] ID3D11Predicate
*pPredicate
,
2755 [in] BOOL PredicateValue
);
2756 void GSSetShaderResources
(
2757 [in] UINT StartSlot
,
2759 [in] ID3D11ShaderResourceView
*const *ppShaderResourceViews
);
2761 [in] UINT StartSlot
,
2762 [in] UINT NumSamplers
,
2763 [in] ID3D11SamplerState
*const *ppSamplers
);
2764 void OMSetRenderTargets
(
2766 [in] ID3D11RenderTargetView
*const *ppRenderTargetViews
,
2767 [in] ID3D11DepthStencilView
*pDepthStencilView
);
2768 void OMSetRenderTargetsAndUnorderedAccessViews
(
2770 [in] ID3D11RenderTargetView
*const *ppRenderTargetViews
,
2771 [in] ID3D11DepthStencilView
*pDepthStencilView
,
2772 [in] UINT UAVStartSlot
,
2774 [in] ID3D11UnorderedAccessView
*const *ppUnorderedAccessViews
,
2775 [in] const UINT
*pUAVInitialCounts
);
2776 void OMSetBlendState
(
2777 [in] ID3D11BlendState
*pBlendState
,
2778 [in] const FLOAT BlendFactor
[4],
2779 [in] UINT SampleMask
);
2780 void OMSetDepthStencilState
(
2781 [in] ID3D11DepthStencilState
*pDepthStencilState
,
2782 [in] UINT StencilRef
);
2784 [in] UINT NumBuffers
,
2785 [in] ID3D11Buffer
*const *ppSOTargets
,
2786 [in] const UINT
*pOffsets
);
2788 void DrawIndexedInstancedIndirect
(
2789 [in] ID3D11Buffer
*pBufferForArgs
,
2790 [in] UINT AlignedByteOffsetForArgs
);
2791 void DrawInstancedIndirect
(
2792 [in] ID3D11Buffer
*pBufferForArgs
,
2793 [in] UINT AlignedByteOffsetForArgs
);
2795 [in] UINT ThreadGroupCountX
,
2796 [in] UINT ThreadGroupCountY
,
2797 [in] UINT ThreadGroupCountZ
);
2798 void DispatchIndirect
(
2799 [in] ID3D11Buffer
*pBufferForArgs
,
2800 [in] UINT AlignedByteOffsetForArgs
);
2802 [in] ID3D11RasterizerState
*pRasterizerState
);
2803 void RSSetViewports
(
2804 [in] UINT NumViewports
,
2805 [in] const D3D11_VIEWPORT
*pViewports
);
2806 void RSSetScissorRects
(
2808 [in] const D3D11_RECT
*pRects
);
2809 void CopySubresourceRegion
(
2810 [in] ID3D11Resource
*pDstResource
,
2811 [in] UINT DstSubresource
,
2815 [in] ID3D11Resource
*pSrcResource
,
2816 [in] UINT SrcSubresource
,
2817 [in] const D3D11_BOX
*pSrcBox
);
2819 [in] ID3D11Resource
*pDstResource
,
2820 [in] ID3D11Resource
*pSrcResource
);
2821 void UpdateSubresource
(
2822 [in] ID3D11Resource
*pDstResource
,
2823 [in] UINT DstSubresource
,
2824 [in] const D3D11_BOX
*pDstBox
,
2825 [in] const void *pSrcData
,
2826 [in] UINT SrcRowPitch
,
2827 [in] UINT SrcDepthPitch
);
2828 void CopyStructureCount
(
2829 [in] ID3D11Buffer
*pDstBuffer
,
2830 [in] UINT DstAlignedByteOffset
,
2831 [in] ID3D11UnorderedAccessView
*pSrcView
);
2832 void ClearRenderTargetView
(
2833 [in] ID3D11RenderTargetView
*pRenderTargetView
,
2834 [in] const FLOAT ColorRGBA
[4]);
2835 void ClearUnorderedAccessViewUint
(
2836 [in] ID3D11UnorderedAccessView
*pUnorderedAccessView
,
2837 [in] const UINT Values
[4]);
2838 void ClearUnorderedAccessViewFloat
(
2839 [in] ID3D11UnorderedAccessView
*pUnorderedAccessView
,
2840 [in] const FLOAT Values
[4]);
2841 void ClearDepthStencilView
(
2842 [in] ID3D11DepthStencilView
*pDepthStencilView
,
2843 [in] UINT ClearFlags
,
2845 [in] UINT8 Stencil
);
2847 [in] ID3D11ShaderResourceView
*pShaderResourceView
);
2848 void SetResourceMinLOD
(
2849 [in] ID3D11Resource
*pResource
, FLOAT MinLOD
);
2850 FLOAT GetResourceMinLOD
(
2851 [in] ID3D11Resource
*pResource
);
2852 void ResolveSubresource
(
2853 [in] ID3D11Resource
*pDstResource
,
2854 [in] UINT DstSubresource
,
2855 [in] ID3D11Resource
*pSrcResource
,
2856 [in] UINT SrcSubresource
,
2857 [in] DXGI_FORMAT Format
);
2858 void ExecuteCommandList
(
2859 [in] ID3D11CommandList
*pCommandList
,
2860 BOOL RestoreContextState
);
2861 void HSSetShaderResources
(
2862 [in] UINT StartSlot
,
2864 [in] ID3D11ShaderResourceView
*const *ppShaderResourceViews
);
2866 [in] ID3D11HullShader
*pHullShader
,
2867 [in] ID3D11ClassInstance
*const *ppClassInstances
,
2868 UINT NumClassInstances
);
2870 [in] UINT StartSlot
,
2871 [in] UINT NumSamplers
,
2872 [in] ID3D11SamplerState
*const *ppSamplers
);
2873 void HSSetConstantBuffers
(
2874 [in] UINT StartSlot
,
2875 [in] UINT NumBuffers
,
2876 [in] ID3D11Buffer
*const *ppConstantBuffers
);
2877 void DSSetShaderResources
(
2878 [in] UINT StartSlot
,
2880 [in] ID3D11ShaderResourceView
*const *ppShaderResourceViews
);
2882 [in] ID3D11DomainShader
*pDomainShader
,
2883 [in] ID3D11ClassInstance
*const *ppClassInstances
,
2884 UINT NumClassInstances
);
2886 [in] UINT StartSlot
,
2887 [in] UINT NumSamplers
,
2888 [in] ID3D11SamplerState
*const *ppSamplers
);
2889 void DSSetConstantBuffers
(
2890 [in] UINT StartSlot
,
2891 [in] UINT NumBuffers
,
2892 [in] ID3D11Buffer
*const *ppConstantBuffers
);
2893 void CSSetShaderResources
(
2894 [in] UINT StartSlot
,
2896 [in] ID3D11ShaderResourceView
*const *ppShaderResourceViews
);
2897 void CSSetUnorderedAccessViews
(
2898 [in] UINT StartSlot
,
2900 [in] ID3D11UnorderedAccessView
*const *ppUnorderedAccessViews
,
2901 [in] const UINT
*pUAVInitialCounts
);
2903 [in] ID3D11ComputeShader
*pComputeShader
,
2904 [in] ID3D11ClassInstance
*const *ppClassInstances
,
2905 UINT NumClassInstances
);
2907 [in] UINT StartSlot
,
2908 [in] UINT NumSamplers
,
2909 [in] ID3D11SamplerState
*const *ppSamplers
);
2910 void CSSetConstantBuffers
(
2911 [in] UINT StartSlot
,
2912 [in] UINT NumBuffers
,
2913 [in] ID3D11Buffer
*const *ppConstantBuffers
);
2914 void VSGetConstantBuffers
(
2915 [in] UINT StartSlot
,
2916 [in] UINT NumBuffers
,
2917 [out] ID3D11Buffer
**ppConstantBuffers
);
2918 void PSGetShaderResources
(
2919 [in] UINT StartSlot
,
2921 [out] ID3D11ShaderResourceView
**ppShaderResourceViews
);
2923 [out] ID3D11PixelShader
**ppPixelShader
,
2924 [out] ID3D11ClassInstance
**ppClassInstances
,
2925 [in, out] UINT
*pNumClassInstances
);
2927 [in] UINT StartSlot
,
2928 [in] UINT NumSamplers
,
2929 [out] ID3D11SamplerState
**ppSamplers
);
2931 [out] ID3D11VertexShader
**ppVertexShader
,
2932 [out] ID3D11ClassInstance
**ppClassInstances
,
2933 [in, out] UINT
*pNumClassInstances
);
2934 void PSGetConstantBuffers
(
2935 [in] UINT StartSlot
,
2936 [in] UINT NumBuffers
,
2937 [out] ID3D11Buffer
**ppConstantBuffers
);
2938 void IAGetInputLayout
(
2939 [out] ID3D11InputLayout
**ppInputLayout
);
2940 void IAGetVertexBuffers
(
2941 [in] UINT StartSlot
,
2942 [in] UINT NumBuffers
,
2943 [out] ID3D11Buffer
**ppVertexBuffers
,
2944 [out] UINT
*pStrides
,
2945 [out] UINT
*pOffsets
);
2946 void IAGetIndexBuffer
(
2947 [out] ID3D11Buffer
**pIndexBuffer
,
2948 [out] DXGI_FORMAT
* Format
,
2949 [out] UINT
* Offset
);
2950 void GSGetConstantBuffers
(
2951 [in] UINT StartSlot
,
2952 [in] UINT NumBuffers
,
2953 [out] ID3D11Buffer
**ppConstantBuffers
);
2955 [out] ID3D11GeometryShader
**ppGeometryShader
,
2956 [out] ID3D11ClassInstance
**ppClassInstances
,
2957 [in, out] UINT
*pNumClassInstances
);
2958 void IAGetPrimitiveTopology
(
2959 [out] D3D11_PRIMITIVE_TOPOLOGY
*pTopology
);
2960 void VSGetShaderResources
(
2961 [in] UINT StartSlot
,
2963 [out] ID3D11ShaderResourceView
**ppShaderResourceViews
);
2965 [in] UINT StartSlot
,
2966 [in] UINT NumSamplers
,
2967 [out] ID3D11SamplerState
**ppSamplers
);
2968 void GetPredication
(
2969 [out] ID3D11Predicate
**ppPredicate
,
2970 [out] BOOL
*pPredicateValue
);
2971 void GSGetShaderResources
(
2972 [in] UINT StartSlot
,
2974 [out] ID3D11ShaderResourceView
**ppShaderResourceViews
);
2976 [in] UINT StartSlot
,
2977 [in] UINT NumSamplers
,
2978 [out] ID3D11SamplerState
**ppSamplers
);
2979 void OMGetRenderTargets
(
2981 [out] ID3D11RenderTargetView
**ppRenderTargetViews
,
2982 [out] ID3D11DepthStencilView
**ppDepthStencilView
);
2983 void OMGetRenderTargetsAndUnorderedAccessViews
(
2985 [out] ID3D11RenderTargetView
**ppRenderTargetViews
,
2986 [out] ID3D11DepthStencilView
**ppDepthStencilView
,
2987 [in] UINT UAVStartSlot
,
2989 [out] ID3D11UnorderedAccessView
**ppUnorderedAccessViews
);
2990 void OMGetBlendState
(
2991 [out] ID3D11BlendState
**ppBlendState
,
2992 [out] FLOAT BlendFactor
[4],
2993 [out] UINT
*pSampleMask
);
2994 void OMGetDepthStencilState
(
2995 [out] ID3D11DepthStencilState
**ppDepthStencilState
,
2996 [out] UINT
*pStencilRef
);
2998 [in] UINT NumBuffers
,
2999 [out] ID3D11Buffer
**ppSOTargets
);
3001 [out] ID3D11RasterizerState
**ppRasterizerState
);
3002 void RSGetViewports
(
3003 [in, out] UINT
*pNumViewports
,
3004 [out] D3D11_VIEWPORT
*pViewports
);
3005 void RSGetScissorRects
(
3006 [in, out] UINT
*pNumRects
,
3007 [out] D3D11_RECT
*pRects
);
3008 void HSGetShaderResources
(
3009 [in] UINT StartSlot
,
3011 [out] ID3D11ShaderResourceView
**ppShaderResourceViews
);
3013 [out] ID3D11HullShader
**ppHullShader
,
3014 [out] ID3D11ClassInstance
**ppClassInstances
,
3015 [in, out] UINT
*pNumClassInstances
);
3017 [in] UINT StartSlot
,
3018 [in] UINT NumSamplers
,
3019 [out] ID3D11SamplerState
**ppSamplers
);
3020 void HSGetConstantBuffers
(
3021 [in] UINT StartSlot
,
3022 [in] UINT NumBuffers
,
3023 [out] ID3D11Buffer
**ppConstantBuffers
);
3024 void DSGetShaderResources
(
3025 [in] UINT StartSlot
,
3027 [out] ID3D11ShaderResourceView
**ppShaderResourceViews
);
3029 [out] ID3D11DomainShader
**ppDomainShader
,
3030 [out] ID3D11ClassInstance
**ppClassInstances
,
3031 [in, out] UINT
*pNumClassInstances
);
3033 [in] UINT StartSlot
,
3034 [in] UINT NumSamplers
,
3035 [out] ID3D11SamplerState
**ppSamplers
);
3036 void DSGetConstantBuffers
(
3037 [in] UINT StartSlot
,
3038 [in] UINT NumBuffers
,
3039 [out] ID3D11Buffer
**ppConstantBuffers
);
3040 void CSGetShaderResources
(
3041 [in] UINT StartSlot
,
3043 [out] ID3D11ShaderResourceView
**ppShaderResourceViews
);
3044 void CSGetUnorderedAccessViews
(
3045 [in] UINT StartSlot
,
3047 [out] ID3D11UnorderedAccessView
**ppUnorderedAccessViews
);
3049 [out] ID3D11ComputeShader
**ppComputeShader
,
3050 [out] ID3D11ClassInstance
**ppClassInstances
,
3051 [in, out] UINT
*pNumClassInstances
);
3053 [in] UINT StartSlot
,
3054 [in] UINT NumSamplers
,
3055 [out] ID3D11SamplerState
**ppSamplers
);
3056 void CSGetConstantBuffers
(
3057 [in] UINT StartSlot
,
3058 [in] UINT NumBuffers
,
3059 [out] ID3D11Buffer
**ppConstantBuffers
);
3062 D3D11_DEVICE_CONTEXT_TYPE GetType
();
3063 UINT GetContextFlags
();
3064 HRESULT FinishCommandList
(
3065 BOOL RestoreDeferredContextState
,
3066 [out] ID3D11CommandList
**ppCommandList
);
3071 uuid(3015a308
-dcbd
-47aa
-a747
-192486d14d4a
),
3073 pointer_default(unique)
3075 interface ID3D11AuthenticatedChannel
: ID3D11DeviceChild
3077 HRESULT GetCertificateSize
(
3078 UINT
*pCertificateSize
);
3079 HRESULT GetCertificate
(
3080 UINT CertificateSize
,
3081 BYTE *pCertificate
);
3082 void GetChannelHandle
(
3083 HANDLE *pChannelHandle
);
3088 uuid(9b32f9ad
-bdcc
-40a6
-a39d
-d5c865845720
),
3090 pointer_default(unique)
3092 interface ID3D11CryptoSession
: ID3D11DeviceChild
3096 void GetDecoderProfile
(
3097 GUID
*pDecoderProfile
);
3098 HRESULT GetCertificateSize
(
3099 UINT
*pCertificateSize
);
3100 HRESULT GetCertificate
(
3101 UINT CertificateSize
,
3102 BYTE *pCertificate
);
3103 void GetCryptoSessionHandle
(
3104 HANDLE *pCryptoSessionHandle
);
3109 uuid(3c9c5b51
-995d
-48d1
-9b8d
-fa5caeded65c
),
3111 pointer_default(unique)
3113 interface ID3D11VideoDecoder
: ID3D11DeviceChild
3115 HRESULT GetCreationParameters
(
3116 D3D11_VIDEO_DECODER_DESC
*pVideoDesc
,
3117 D3D11_VIDEO_DECODER_CONFIG
*pConfig
);
3118 HRESULT GetDriverHandle
(
3119 HANDLE *pDriverHandle
);
3124 uuid(31627037-53ab
-4200-9061-05faa9ab45f9
),
3126 pointer_default(unique)
3128 interface ID3D11VideoProcessorEnumerator
: ID3D11DeviceChild
3130 HRESULT GetVideoProcessorContentDesc
(
3131 D3D11_VIDEO_PROCESSOR_CONTENT_DESC
*pContentDesc
);
3132 HRESULT CheckVideoProcessorFormat
(
3135 HRESULT GetVideoProcessorCaps
(
3136 D3D11_VIDEO_PROCESSOR_CAPS
*pCaps
);
3137 HRESULT GetVideoProcessorRateConversionCaps
(
3139 D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS
*pCaps
);
3140 HRESULT GetVideoProcessorCustomRate
(
3142 UINT CustomRateIndex
,
3143 D3D11_VIDEO_PROCESSOR_CUSTOM_RATE
*pRate
);
3144 HRESULT GetVideoProcessorFilterRange
(
3145 D3D11_VIDEO_PROCESSOR_FILTER Filter
,
3146 D3D11_VIDEO_PROCESSOR_FILTER_RANGE
*pRange
);
3151 uuid(1d7b0652
-185f
-41c6
-85ce
-0c5be3d4ae6c
),
3153 pointer_default(unique)
3155 interface ID3D11VideoProcessor
: ID3D11DeviceChild
3157 void GetContentDesc
(
3158 D3D11_VIDEO_PROCESSOR_CONTENT_DESC
*pDesc
);
3159 void GetRateConversionCaps
(
3160 D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS
*pCaps
);
3165 uuid(c2931aea
-2a85
-4f20
-860f
-fba1fd256e18
),
3167 pointer_default(unique)
3169 interface ID3D11VideoDecoderOutputView
: ID3D11View
3172 D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC
*pDesc
);
3177 uuid(11ec5a5f
-51dc
-4945-ab34
-6e8c21300ea5
),
3179 pointer_default(unique)
3181 interface ID3D11VideoProcessorInputView
: ID3D11View
3184 D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC
*pDesc
);
3189 uuid(a048285e
-25a9
-4527-bd93
-d68b68c44254
),
3191 pointer_default(unique)
3193 interface ID3D11VideoProcessorOutputView
: ID3D11View
3196 D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC
*pDesc
);
3201 uuid(10ec4d5b
-975a
-4689-b9e4
-d0aac30fe333
),
3203 pointer_default(unique)
3205 interface ID3D11VideoDevice
: IUnknown
3207 HRESULT CreateVideoDecoder
(
3208 const D3D11_VIDEO_DECODER_DESC
*pVideoDesc
,
3209 const D3D11_VIDEO_DECODER_CONFIG
*pConfig
,
3210 ID3D11VideoDecoder
**ppDecoder
);
3211 HRESULT CreateVideoProcessor
(
3212 ID3D11VideoProcessorEnumerator
*pEnum
,
3213 UINT RateConversionIndex
,
3214 ID3D11VideoProcessor
**ppVideoProcessor
);
3215 HRESULT CreateAuthenticatedChannel
(
3216 D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType
,
3217 ID3D11AuthenticatedChannel
**ppAuthenticatedChannel
);
3218 HRESULT CreateCryptoSession
(
3219 const GUID
*pCryptoType
,
3220 const GUID
*pDecoderProfile
,
3221 const GUID
*pKeyExchangeType
,
3222 ID3D11CryptoSession
**ppCryptoSession
);
3223 HRESULT CreateVideoDecoderOutputView
(
3224 ID3D11Resource
*pResource
,
3225 const D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC
*pDesc
,
3226 ID3D11VideoDecoderOutputView
**ppVDOVView
);
3227 HRESULT CreateVideoProcessorInputView
(
3228 ID3D11Resource
*pResource
,
3229 ID3D11VideoProcessorEnumerator
*pEnum
,
3230 const D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC
*pDesc
,
3231 ID3D11VideoProcessorInputView
**ppVPIView
);
3232 HRESULT CreateVideoProcessorOutputView
(
3233 ID3D11Resource
*pResource
,
3234 ID3D11VideoProcessorEnumerator
*pEnum
,
3235 const D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC
*pDesc
,
3236 ID3D11VideoProcessorOutputView
**ppVPOView
);
3237 HRESULT CreateVideoProcessorEnumerator
(
3238 const D3D11_VIDEO_PROCESSOR_CONTENT_DESC
*pDesc
,
3239 ID3D11VideoProcessorEnumerator
**ppEnum
);
3240 UINT GetVideoDecoderProfileCount
();
3241 HRESULT GetVideoDecoderProfile
(
3243 GUID
*pDecoderProfile
);
3244 HRESULT CheckVideoDecoderFormat
(
3245 const GUID
*pDecoderProfile
,
3248 HRESULT GetVideoDecoderConfigCount
(
3249 const D3D11_VIDEO_DECODER_DESC
*pDesc
,
3251 HRESULT GetVideoDecoderConfig
(
3252 const D3D11_VIDEO_DECODER_DESC
*pDesc
,
3254 D3D11_VIDEO_DECODER_CONFIG
*pConfig
);
3255 HRESULT GetContentProtectionCaps
(
3256 const GUID
*pCryptoType
,
3257 const GUID
*pDecoderProfile
,
3258 D3D11_VIDEO_CONTENT_PROTECTION_CAPS
*pCaps
);
3259 HRESULT CheckCryptoKeyExchange
(
3260 const GUID
*pCryptoType
,
3261 const GUID
*pDecoderProfile
,
3263 GUID
*pKeyExchangeType
);
3264 HRESULT SetPrivateData
(
3268 HRESULT SetPrivateDataInterface
(
3270 const IUnknown
*pData
);
3275 uuid(61f21c45
-3c0e
-4a74
-9cea
-67100d9ad5e4
),
3277 pointer_default(unique)
3279 interface ID3D11VideoContext
: ID3D11DeviceChild
3281 HRESULT GetDecoderBuffer
(
3282 [in] ID3D11VideoDecoder
*decoder
,
3283 [in] D3D11_VIDEO_DECODER_BUFFER_TYPE type
,
3284 [out] UINT
*buffer_size
,
3287 HRESULT ReleaseDecoderBuffer
(
3288 [in] ID3D11VideoDecoder
*decoder
,
3289 [in] D3D11_VIDEO_DECODER_BUFFER_TYPE type
3291 HRESULT DecoderBeginFrame
(
3292 [in] ID3D11VideoDecoder
*decoder
,
3293 [in] ID3D11VideoDecoderOutputView
*view
,
3295 [in] const void *key
3297 HRESULT DecoderEndFrame
(
3298 [in] ID3D11VideoDecoder
*decoder
3300 HRESULT SubmitDecoderBuffers
(
3301 [in] ID3D11VideoDecoder
*decoder
,
3302 [in] UINT buffers_count
,
3303 [in] const D3D11_VIDEO_DECODER_BUFFER_DESC
*buffer_desc
3305 HRESULT DecoderExtension
(
3306 [in] ID3D11VideoDecoder
*decoder
,
3307 [in] const D3D11_VIDEO_DECODER_EXTENSION
*extension
3309 void VideoProcessorSetOutputTargetRect
(
3310 [in] ID3D11VideoProcessor
*processor
,
3312 [in] const RECT
*rect
3314 void VideoProcessorSetOutputBackgroundColor
(
3315 [in] ID3D11VideoProcessor
*processor
,
3317 [in] const D3D11_VIDEO_COLOR
*color
3319 void VideoProcessorSetOutputColorSpace
(
3320 [in] ID3D11VideoProcessor
*processor
,
3321 [in] const D3D11_VIDEO_PROCESSOR_COLOR_SPACE
*color_space
3323 void VideoProcessorSetOutputAlphaFillMode
(
3324 [in] ID3D11VideoProcessor
*processor
,
3325 [in] D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE alpha_fill_mode
,
3326 [in] UINT stream_idx
3328 void VideoProcessorSetOutputConstriction
(
3329 [in] ID3D11VideoProcessor
*processor
,
3333 void VideoProcessorSetOutputStereoMode
(
3334 [in] ID3D11VideoProcessor
*processor
,
3337 HRESULT VideoProcessorSetOutputExtension
(
3338 [in] ID3D11VideoProcessor
*processor
,
3339 [in] const GUID
*guid
,
3340 [in] UINT data_size
,
3343 void VideoProcessorGetOutputTargetRect
(
3344 [in] ID3D11VideoProcessor
*processor
,
3345 [out] BOOL
*enabled
,
3348 void VideoProcessorGetOutputBackgroundColor
(
3349 [in] ID3D11VideoProcessor
*processor
,
3350 [out] BOOL
*y_cb_cr
,
3351 [out] D3D11_VIDEO_COLOR
*color
3353 void VideoProcessorGetOutputColorSpace
(
3354 [in] ID3D11VideoProcessor
*processor
,
3355 [out] D3D11_VIDEO_PROCESSOR_COLOR_SPACE
*color_space
3357 void VideoProcessorGetOutputAlphaFillMode
(
3358 [in] ID3D11VideoProcessor
*processor
,
3359 [out] D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE
*alpha_fill_mode
,
3360 [out] UINT
*stream_idx
3362 void VideoProcessorGetOutputConstriction
(
3363 [in] ID3D11VideoProcessor
*processor
,
3364 [out] BOOL
*enabled
,
3367 void VideoProcessorGetOutputStereoMode
(
3368 [in] ID3D11VideoProcessor
*processor
,
3371 HRESULT VideoProcessorGetOutputExtension
(
3372 [in] ID3D11VideoProcessor
*processor
,
3373 [in] const GUID
*guid
,
3374 [in] UINT data_size
,
3377 void VideoProcessorSetStreamFrameFormat
(
3378 [in] ID3D11VideoProcessor
*processor
,
3379 [in] UINT stream_idx
,
3380 [in] D3D11_VIDEO_FRAME_FORMAT format
3382 void VideoProcessorSetStreamColorSpace
(
3383 [in] ID3D11VideoProcessor
*processor
,
3384 [in] UINT stream_idx
,
3385 [in] const D3D11_VIDEO_PROCESSOR_COLOR_SPACE
*color_space
3387 void VideoProcessorSetStreamOutputRate
(
3388 [in] ID3D11VideoProcessor
*processor
,
3389 [in] UINT stream_idx
,
3390 [in] D3D11_VIDEO_PROCESSOR_OUTPUT_RATE rate
,
3392 [in] const DXGI_RATIONAL
*custom_rate
3394 void VideoProcessorSetStreamSourceRect
(
3395 [in] ID3D11VideoProcessor
*processor
,
3396 [in] UINT stream_idx
,
3398 [in] const RECT
*rect
3400 void VideoProcessorSetStreamDestRect
(
3401 [in] ID3D11VideoProcessor
*processor
,
3402 [in] UINT stream_idx
,
3404 [in] const RECT
*rect
3406 void VideoProcessorSetStreamAlpha
(
3407 [in] ID3D11VideoProcessor
*processor
,
3408 [in] UINT stream_idx
,
3412 void VideoProcessorSetStreamPalette
(
3413 [in] ID3D11VideoProcessor
*processor
,
3414 [in] UINT stream_idx
,
3415 [in] UINT entry_count
,
3416 [in] const UINT
*entries
3418 void VideoProcessorSetStreamPixelAspectRatio
(
3419 [in] ID3D11VideoProcessor
*processor
,
3420 [in] UINT stream_idx
,
3422 [in] const DXGI_RATIONAL
*src_aspect_ratio
,
3423 [in] const DXGI_RATIONAL
*dst_aspect_ratio
3425 void VideoProcessorSetStreamLumaKey
(
3426 [in] ID3D11VideoProcessor
*processor
,
3427 [in] UINT stream_idx
,
3432 void VideoProcessorSetStreamStereoFormat
(
3433 [in] ID3D11VideoProcessor
*processor
,
3434 [in] UINT stream_idx
,
3436 [in] D3D11_VIDEO_PROCESSOR_STEREO_FORMAT format
,
3437 [in] BOOL left_view_frame0
,
3438 [in] BOOL base_view_frame0
,
3439 [in] D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE flip_mode
,
3440 [in] int mono_offset
3442 void VideoProcessorSetStreamAutoProcessingMode
(
3443 [in] ID3D11VideoProcessor
*processor
,
3444 [in] UINT stream_idx
,
3447 void VideoProcessorSetStreamFilter
(
3448 [in] ID3D11VideoProcessor
*processor
,
3449 [in] UINT stream_idx
,
3450 [in] D3D11_VIDEO_PROCESSOR_FILTER filter
,
3454 HRESULT VideoProcessorSetStreamExtension
(
3455 [in] ID3D11VideoProcessor
*processor
,
3456 [in] UINT stream_idx
,
3457 [in] const GUID
*guid
,
3458 [in] UINT data_size
,
3461 void VideoProcessorGetStreamFrameFormat
(
3462 [in] ID3D11VideoProcessor
*processor
,
3463 [in] UINT stream_idx
,
3464 [out] D3D11_VIDEO_FRAME_FORMAT
*format
3466 void VideoProcessorGetStreamColorSpace
(
3467 [in] ID3D11VideoProcessor
*processor
,
3468 [in] UINT stream_idx
,
3469 [out] D3D11_VIDEO_PROCESSOR_COLOR_SPACE
*color_space
3471 void VideoProcessorGetStreamOutputRate
(
3472 [in] ID3D11VideoProcessor
*processor
,
3473 [in] UINT stream_idx
,
3474 [out] D3D11_VIDEO_PROCESSOR_OUTPUT_RATE
*rate
,
3476 [out] DXGI_RATIONAL
*custom_rate
3478 void VideoProcessorGetStreamSourceRect
(
3479 [in] ID3D11VideoProcessor
*processor
,
3480 [in] UINT stream_idx
,
3481 [out] BOOL
*enabled
,
3484 void VideoProcessorGetStreamDestRect
(
3485 [in] ID3D11VideoProcessor
*processor
,
3486 [in] UINT stream_idx
,
3487 [out] BOOL
*enabled
,
3490 void VideoProcessorGetStreamAlpha
(
3491 [in] ID3D11VideoProcessor
*processor
,
3492 [in] UINT stream_idx
,
3493 [out] BOOL
*enabled
,
3496 void VideoProcessorGetStreamPalette
(
3497 [in] ID3D11VideoProcessor
*processor
,
3498 [in] UINT stream_idx
,
3499 [in] UINT entry_count
,
3502 void VideoProcessorGetStreamPixelAspectRatio
(
3503 [in] ID3D11VideoProcessor
*processor
,
3504 [in] UINT stream_idx
,
3505 [out] BOOL
*enabled
,
3506 [out] DXGI_RATIONAL
*src_aspect_ratio
,
3507 [out] DXGI_RATIONAL
*dst_aspect_ratio
3509 void VideoProcessorGetStreamLumaKey
(
3510 [in] ID3D11VideoProcessor
*processor
,
3511 [in] UINT stream_idx
,
3512 [out] BOOL
*enabled
,
3516 void VideoProcessorGetStreamStereoFormat
(
3517 [in] ID3D11VideoProcessor
*processor
,
3518 [in] UINT stream_idx
,
3519 [out] BOOL
*enabled
,
3520 [out] D3D11_VIDEO_PROCESSOR_STEREO_FORMAT
*format
,
3521 [out] BOOL
*left_view_frame0
,
3522 [out] BOOL
*base_view_frame0
,
3523 [out] D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE
*flip_mode
,
3524 [out] int *mono_offset
3526 void VideoProcessorGetStreamAutoProcessingMode
(
3527 [in] ID3D11VideoProcessor
*processor
,
3528 [in] UINT stream_idx
,
3531 void VideoProcessorGetStreamFilter
(
3532 [in] ID3D11VideoProcessor
*processor
,
3533 [in] UINT stream_idx
,
3534 [in] D3D11_VIDEO_PROCESSOR_FILTER filter
,
3535 [out] BOOL
*enabled
,
3538 HRESULT VideoProcessorGetStreamExtension
(
3539 [in] ID3D11VideoProcessor
*processor
,
3540 [in] UINT stream_idx
,
3541 [in] const GUID
*guid
,
3542 [in] UINT data_size
,
3545 HRESULT VideoProcessorBlt
(
3546 [in] ID3D11VideoProcessor
*processor
,
3547 [in] ID3D11VideoProcessorOutputView
*view
,
3548 [in] UINT frame_idx
,
3549 [in] UINT stream_count
,
3550 [in] const D3D11_VIDEO_PROCESSOR_STREAM
*streams
3552 HRESULT NegotiateCryptoSessionKeyExchange
(
3553 [in] ID3D11CryptoSession
*session
,
3554 [in] UINT data_size
,
3555 [in, out] void *data
3558 [in] ID3D11CryptoSession
*session
,
3559 [in] ID3D11Texture2D
*src_surface
,
3560 [in] ID3D11Texture2D
*dst_surface
,
3565 [in] ID3D11CryptoSession
*session
,
3566 [in] ID3D11Texture2D
*src_surface
,
3567 [in] ID3D11Texture2D
*dst_surface
,
3568 [in] D3D11_ENCRYPTED_BLOCK_INFO
*block_info
,
3570 [in] const void *key
,
3574 void StartSessionKeyRefresh
(
3575 [in] ID3D11CryptoSession
*session
,
3576 [in] UINT random_number_size
,
3577 [out] void *random_number
3579 void FinishSessionKeyRefresh
(
3580 [in] ID3D11CryptoSession
*session
3582 HRESULT GetEncryptionBltKey
(
3583 [in] ID3D11CryptoSession
*session
,
3587 HRESULT NegotiateAuthenticatedChannelKeyExchange
(
3588 [in] ID3D11AuthenticatedChannel
*channel
,
3589 [in] UINT data_size
,
3590 [in, out] void *data
3592 HRESULT QueryAuthenticatedChannel
(
3593 [in] ID3D11AuthenticatedChannel
*channel
,
3594 [in] UINT input_size
,
3595 [in] const void *input
,
3596 [in] UINT output_size
,
3599 HRESULT ConfigureAuthenticatedChannel
(
3600 [in] ID3D11AuthenticatedChannel
*channel
,
3601 [in] UINT input_size
,
3602 [in] const void *input
,
3603 [out] D3D11_AUTHENTICATED_CONFIGURE_OUTPUT
*output
3605 void VideoProcessorSetStreamRotation
(
3606 [in] ID3D11VideoProcessor
*processor
,
3607 [in] UINT stream_idx
,
3609 [in] D3D11_VIDEO_PROCESSOR_ROTATION rotation
3611 void VideoProcessorGetStreamRotation
(
3612 [in] ID3D11VideoProcessor
*processor
,
3613 [in] UINT stream_idx
,
3615 [out] D3D11_VIDEO_PROCESSOR_ROTATION
*rotation
3622 uuid(db6f6ddb
-ac77
-4e88
-8253-819df9bbf140
)
3624 interface ID3D11Device
: IUnknown
3626 HRESULT CreateBuffer
(
3627 [in] const D3D11_BUFFER_DESC
*pDesc
,
3628 [in] const D3D11_SUBRESOURCE_DATA
*pInitialData
,
3629 [out] ID3D11Buffer
**ppBuffer
);
3630 HRESULT CreateTexture1D
(
3631 [in] const D3D11_TEXTURE1D_DESC
*pDesc
,
3632 [in] const D3D11_SUBRESOURCE_DATA
*pInitialData
,
3633 [out] ID3D11Texture1D
**ppTexture1D
);
3634 HRESULT CreateTexture2D
(
3635 [in] const D3D11_TEXTURE2D_DESC
*pDesc
,
3636 [in] const D3D11_SUBRESOURCE_DATA
*pInitialData
,
3637 [out] ID3D11Texture2D
**ppTexture2D
);
3638 HRESULT CreateTexture3D
(
3639 [in] const D3D11_TEXTURE3D_DESC
*pDesc
,
3640 [in] const D3D11_SUBRESOURCE_DATA
*pInitialData
,
3641 [out] ID3D11Texture3D
**ppTexture3D
);
3642 HRESULT CreateShaderResourceView
(
3643 [in] ID3D11Resource
*pResource
,
3644 [in] const D3D11_SHADER_RESOURCE_VIEW_DESC
*pDesc
,
3645 [out] ID3D11ShaderResourceView
**ppSRView
);
3646 HRESULT CreateUnorderedAccessView
(
3647 [in] ID3D11Resource
*pResource
,
3648 [in] const D3D11_UNORDERED_ACCESS_VIEW_DESC
*pDesc
,
3649 [out] ID3D11UnorderedAccessView
**ppUAView
);
3650 HRESULT CreateRenderTargetView
(
3651 [in] ID3D11Resource
*pResource
,
3652 [in] const D3D11_RENDER_TARGET_VIEW_DESC
*pDesc
,
3653 [out] ID3D11RenderTargetView
**ppRTView
);
3654 HRESULT CreateDepthStencilView
(
3655 [in] ID3D11Resource
*pResource
,
3656 [in] const D3D11_DEPTH_STENCIL_VIEW_DESC
*pDesc
,
3657 [out] ID3D11DepthStencilView
**ppDepthStencilView
);
3658 HRESULT CreateInputLayout
(
3659 [in] const D3D11_INPUT_ELEMENT_DESC
*pInputElementDescs
,
3660 [in] UINT NumElements
,
3661 [in] const void *pShaderBytecodeWithInputSignature
,
3662 [in] SIZE_T BytecodeLength
,
3663 [out] ID3D11InputLayout
**ppInputLayout
);
3664 HRESULT CreateVertexShader
(
3665 [in] const void *pShaderBytecode
,
3666 [in] SIZE_T BytecodeLength
,
3667 [in] ID3D11ClassLinkage
*pClassLinkage
,
3668 [out] ID3D11VertexShader
**ppVertexShader
);
3669 HRESULT CreateGeometryShader
(
3670 [in] const void *pShaderBytecode
,
3671 [in] SIZE_T BytecodeLength
,
3672 [in] ID3D11ClassLinkage
*pClassLinkage
,
3673 [out] ID3D11GeometryShader
**ppGeometryShader
);
3674 HRESULT CreateGeometryShaderWithStreamOutput
(
3675 [in] const void *pShaderBytecode
,
3676 [in] SIZE_T BytecodeLength
,
3677 [in] const D3D11_SO_DECLARATION_ENTRY
*pSODeclaration
,
3678 [in] UINT NumEntries
,
3679 [in] const UINT
*pBufferStrides
,
3680 [in] UINT NumStrides
,
3681 [in] UINT RasterizedStream
,
3682 [in] ID3D11ClassLinkage
*pClassLinkage
,
3683 [out] ID3D11GeometryShader
**ppGeometryShader
);
3684 HRESULT CreatePixelShader
(
3685 [in] const void *pShaderBytecode
,
3686 [in] SIZE_T BytecodeLength
,
3687 [in] ID3D11ClassLinkage
*pClassLinkage
,
3688 [out] ID3D11PixelShader
**ppPixelShader
);
3689 HRESULT CreateHullShader
(
3690 [in] const void *pShaderBytecode
,
3691 [in] SIZE_T BytecodeLength
,
3692 [in] ID3D11ClassLinkage
*pClassLinkage
,
3693 [out] ID3D11HullShader
**ppHullShader
);
3694 HRESULT CreateDomainShader
(
3695 [in] const void *pShaderBytecode
,
3696 [in] SIZE_T BytecodeLength
,
3697 [in] ID3D11ClassLinkage
*pClassLinkage
,
3698 [out] ID3D11DomainShader
**ppDomainShader
);
3699 HRESULT CreateComputeShader
(
3700 [in] const void *pShaderBytecode
,
3701 [in] SIZE_T BytecodeLength
,
3702 [in] ID3D11ClassLinkage
*pClassLinkage
,
3703 [out] ID3D11ComputeShader
**ppComputeShader
);
3704 HRESULT CreateClassLinkage
(
3705 [out] ID3D11ClassLinkage
**ppLinkage
);
3706 HRESULT CreateBlendState
(
3707 [in] const D3D11_BLEND_DESC
*pBlendStateDesc
,
3708 [out] ID3D11BlendState
**ppBlendState
);
3709 HRESULT CreateDepthStencilState
(
3710 [in] const D3D11_DEPTH_STENCIL_DESC
*pDepthStencilDesc
,
3711 [out] ID3D11DepthStencilState
**ppDepthStencilState
);
3712 HRESULT CreateRasterizerState
(
3713 [in] const D3D11_RASTERIZER_DESC
*pRasterizerDesc
,
3714 [out] ID3D11RasterizerState
**ppRasterizerState
);
3715 HRESULT CreateSamplerState
(
3716 [in] const D3D11_SAMPLER_DESC
*pSamplerDesc
,
3717 [out] ID3D11SamplerState
**ppSamplerState
);
3718 HRESULT CreateQuery
(
3719 [in] const D3D11_QUERY_DESC
*pQueryDesc
,
3720 [out] ID3D11Query
**ppQuery
);
3721 HRESULT CreatePredicate
(
3722 [in] const D3D11_QUERY_DESC
*pPredicateDesc
,
3723 [out] ID3D11Predicate
**ppPredicate
);
3724 HRESULT CreateCounter
(
3725 [in] const D3D11_COUNTER_DESC
*pCounterDesc
,
3726 [out] ID3D11Counter
**ppCounter
);
3727 HRESULT CreateDeferredContext
(
3729 [out] ID3D11DeviceContext
**ppDeferredContext
);
3730 HRESULT OpenSharedResource
(
3731 [in] HANDLE hResource
,
3732 [in] REFIID ReturnedInterface
,
3733 [out] void **ppResource
);
3734 HRESULT CheckFormatSupport
(
3735 [in] DXGI_FORMAT Format
,
3736 [out] UINT
*pFormatSupport
);
3737 HRESULT CheckMultisampleQualityLevels
(
3738 [in] DXGI_FORMAT Format
,
3739 [in] UINT SampleCount
,
3740 [out] UINT
*pNumQualityLevels
);
3741 void CheckCounterInfo
(
3742 [out] D3D11_COUNTER_INFO
*pCounterInfo
);
3743 HRESULT CheckCounter
(
3744 [in] const D3D11_COUNTER_DESC
*pDesc
,
3745 [out] D3D11_COUNTER_TYPE
*pType
,
3746 [out] UINT
*pActiveCounters
,
3748 [in, out] UINT
*pNameLength
,
3749 [out] LPSTR szUnits
,
3750 [in, out] UINT
*pUnitsLength
,
3751 [out] LPSTR szDescription
,
3752 [in, out] UINT
*pDescriptionLength
);
3753 HRESULT CheckFeatureSupport
(
3754 D3D11_FEATURE Feature
,
3755 [out] void *pFeatureSupportData
,
3756 UINT FeatureSupportDataSize
);
3757 HRESULT GetPrivateData
(
3759 [in, out] UINT
*pDataSize
,
3761 HRESULT SetPrivateData
(
3764 [in] const void *pData
);
3765 HRESULT SetPrivateDataInterface
(
3767 [in] const IUnknown
*pData
);
3768 D3D_FEATURE_LEVEL GetFeatureLevel
();
3769 UINT GetCreationFlags
();
3770 HRESULT GetDeviceRemovedReason
();
3771 void GetImmediateContext
(
3772 [out] ID3D11DeviceContext
**ppImmediateContext
);
3773 HRESULT SetExceptionMode
(UINT RaiseFlags
);
3774 UINT GetExceptionMode
();
3777 typedef enum D3D11_CREATE_DEVICE_FLAG
{
3778 D3D11_CREATE_DEVICE_SINGLETHREADED
= 0x0001,
3779 D3D11_CREATE_DEVICE_DEBUG
= 0x0002,
3780 D3D11_CREATE_DEVICE_SWITCH_TO_REF
= 0x0004,
3781 D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS
= 0x0008,
3782 D3D11_CREATE_DEVICE_BGRA_SUPPORT
= 0x0020,
3783 D3D11_CREATE_DEVICE_DEBUGGABLE
= 0x0040,
3784 D3D11_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY
= 0x0080,
3785 D3D11_CREATE_DEVICE_DISABLE_GPU_TIMEOUT
= 0x0100,
3786 D3D11_CREATE_DEVICE_VIDEO_SUPPORT
= 0x0800
3787 } D3D11_CREATE_DEVICE_FLAG
;
3789 const UINT D3D11_SDK_VERSION
= 7;
3791 cpp_quote
("#include <d3d10_1.h>")
3792 cpp_quote
("#ifndef D3D11_IGNORE_SDK_LAYERS")
3793 cpp_quote
("# include <d3d11sdklayers.h>")
3795 cpp_quote
("#include <d3d10misc.h>")
3796 cpp_quote
("#include <d3d10shader.h>")
3797 cpp_quote
("#include <d3d10effect.h>")
3798 cpp_quote
("#include <d3d10_1shader.h>")
3800 const UINT _FACD3D11
= 0x87c;
3801 cpp_quote
("#define MAKE_D3D11_HRESULT(code) MAKE_HRESULT(SEVERITY_ERROR, _FACD3D11, code)")
3803 cpp_quote
("typedef HRESULT (WINAPI* PFN_D3D11_CREATE_DEVICE)(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,")
3804 cpp_quote
(" const D3D_FEATURE_LEVEL*,UINT,UINT,ID3D11Device**,D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")
3806 cpp_quote
("HRESULT WINAPI D3D11CreateDevice(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,const D3D_FEATURE_LEVEL*," )
3807 cpp_quote
(" UINT,UINT,ID3D11Device**,D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")
3809 cpp_quote
("typedef HRESULT (WINAPI *PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN)(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,")
3810 cpp_quote
(" const D3D_FEATURE_LEVEL*,UINT,UINT,const DXGI_SWAP_CHAIN_DESC*,IDXGISwapChain**,ID3D11Device**,")
3811 cpp_quote
(" D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")
3813 [local] HRESULT __stdcall D3D11CreateDeviceAndSwapChain
(IDXGIAdapter
*adapter
, D3D_DRIVER_TYPE driver_type
,
3814 HMODULE swrast
, UINT flags
, const D3D_FEATURE_LEVEL
*feature_levels
, UINT levels
, UINT sdk_version
,
3815 const DXGI_SWAP_CHAIN_DESC
*swapchain_desc
, IDXGISwapChain
**swapchain
, ID3D11Device
**device
,
3816 D3D_FEATURE_LEVEL
*obtained_feature_level
, ID3D11DeviceContext
**immediate_context
);