wined3d: Pass a format to wined3d_texture_upload_data().
[wine.git] / dlls / d3d12 / d3d12_main.c
blobc1598ca2a1a58f12718289a7edc37fc6dc0790c4
1 /*
2 * Copyright 2018 Józef Kucia for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "config.h"
21 #include "wine/port.h"
23 #include "wine/debug.h"
24 #include "d3d12.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d12);
28 HRESULT WINAPI D3D12GetDebugInterface(REFIID iid, void **debug)
30 FIXME("iid %s, debug %p stub!\n", debugstr_guid(iid), debug);
32 return E_NOTIMPL;
35 HRESULT WINAPI D3D12CreateDevice(IUnknown *adapter, D3D_FEATURE_LEVEL minimum_feature_level,
36 REFIID iid, void **device)
38 FIXME("adapter %p, minimum_feature_level %#x, iid %s, device %p stub!\n",
39 adapter, minimum_feature_level, debugstr_guid(iid), device);
41 return E_NOTIMPL;