shell32: Don't use uninitialized item.mask in shlview.
[wine.git] / dlls / d3d9 / vshaderdeclaration.c
blobe5ce1dcef57cb66f22e6269fc367f531290367de
1 /*
2 * vertex declaration implementation
4 * Copyright 2002-2003 Raphael Junqueira
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 #include "config.h"
22 #include "d3d9_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
26 /**
27 * DirectX9 SDK download
28 * http://msdn.microsoft.com/library/default.asp?url=/downloads/list/directx.asp
30 * Exploring D3DX
31 * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dndrive/html/directx07162002.asp
33 * Using Vertex Shaders
34 * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dndrive/html/directx02192001.asp
36 * Dx9 New
37 * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/whatsnew.asp
39 * Dx9 Shaders
40 * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader2_0/VertexShader2_0.asp
41 * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader2_0/Instructions/Instructions.asp
42 * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/GettingStarted/VertexDeclaration/VertexDeclaration.asp
43 * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader3_0/VertexShader3_0.asp
45 * Dx9 D3DX
46 * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/advancedtopics/VertexPipe/matrixstack/matrixstack.asp
48 * FVF
49 * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/GettingStarted/VertexFormats/vformats.asp
51 * NVIDIA: DX8 Vertex Shader to NV Vertex Program
52 * http://developer.nvidia.com/view.asp?IO=vstovp
54 * NVIDIA: Memory Management with VAR
55 * http://developer.nvidia.com/view.asp?IO=var_memory_management
58 HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9 iface, CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl) {
59 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
60 FIXME("(%p) : stub\n", This);
61 return D3D_OK;
64 HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9* pDecl) {
65 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
66 FIXME("(%p) : stub\n", This);
67 return D3D_OK;
70 HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9** ppDecl) {
71 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
72 FIXME("(%p) : stub\n", This);
73 return D3D_OK;