ntdll: Try application manifest path when searching for dependent assemblies.
[wine.git] / dlls / wined3d / Makefile.in
blobb1051c27116bc0320b9f502660459b28a9890ad0
1 MODULE = wined3d.dll
2 IMPORTLIB = wined3d
3 IMPORTS = uuid opengl32 user32 gdi32 advapi32
5 C_SRCS = \
6 arb_program_shader.c \
7 ati_fragment_shader.c \
8 buffer.c \
9 context.c \
10 device.c \
11 directx.c \
12 drawprim.c \
13 gl_compat.c \
14 glsl_shader.c \
15 nvidia_texture_shader.c \
16 palette.c \
17 query.c \
18 resource.c \
19 sampler.c \
20 shader.c \
21 shader_sm1.c \
22 shader_sm4.c \
23 state.c \
24 stateblock.c \
25 surface.c \
26 swapchain.c \
27 texture.c \
28 utils.c \
29 vertexdeclaration.c \
30 view.c \
31 volume.c \
32 wined3d_main.c
34 RC_SRCS = version.rc
36 @MAKE_DLL_RULES@