2 * IWineD3DCubeTexture implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
7 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
8 * Copyright 2009-2010 Henri Verbeet for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #include "wined3d_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(d3d_texture
);
30 /* Context activation is done by the caller. */
31 static HRESULT
cubetexture_bind(IWineD3DBaseTextureImpl
*texture
, BOOL srgb
)
33 BOOL set_gl_texture_desc
;
36 TRACE("texture %p, srgb %#x.\n", texture
, srgb
);
38 hr
= basetexture_bind(texture
, srgb
, &set_gl_texture_desc
);
39 if (set_gl_texture_desc
&& SUCCEEDED(hr
))
41 UINT sub_count
= texture
->baseTexture
.level_count
* texture
->baseTexture
.layer_count
;
44 for (i
= 0; i
< sub_count
; ++i
)
46 IWineD3DSurfaceImpl
*surface
= (IWineD3DSurfaceImpl
*)texture
->baseTexture
.sub_resources
[i
];
48 if (texture
->baseTexture
.is_srgb
)
49 surface_set_texture_name(surface
, texture
->baseTexture
.texture_srgb
.name
, TRUE
);
51 surface_set_texture_name(surface
, texture
->baseTexture
.texture_rgb
.name
, FALSE
);
58 /* Do not call while under the GL lock. */
59 static void cubetexture_preload(IWineD3DBaseTextureImpl
*texture
, enum WINED3DSRGB srgb
)
61 UINT sub_count
= texture
->baseTexture
.level_count
* texture
->baseTexture
.layer_count
;
62 IWineD3DDeviceImpl
*device
= texture
->resource
.device
;
63 struct wined3d_context
*context
= NULL
;
68 TRACE("texture %p, srgb %#x.\n", texture
, srgb
);
77 cubetexture_preload(texture
, SRGB_RGB
);
85 srgb_mode
= texture
->baseTexture
.is_srgb
;
88 dirty
= srgb_mode
? &texture
->baseTexture
.texture_srgb
.dirty
: &texture
->baseTexture
.texture_rgb
.dirty
;
90 /* We only have to activate a context for gl when we're not drawing.
91 * In most cases PreLoad will be called during draw and a context was
92 * activated at the beginning of drawPrimitive. */
93 if (!device
->isInDraw
)
95 /* No danger of recursive calls, context_acquire() sets isInDraw to true
96 * when loading offscreen render targets into their texture. */
97 context
= context_acquire(device
, NULL
);
100 if (texture
->resource
.format
->id
== WINED3DFMT_P8_UINT
101 || texture
->resource
.format
->id
== WINED3DFMT_P8_UINT_A8_UNORM
)
103 for (i
= 0; i
< sub_count
; ++i
)
105 IWineD3DSurfaceImpl
*surface
= (IWineD3DSurfaceImpl
*)texture
->baseTexture
.sub_resources
[i
];
107 if (palette9_changed(surface
))
109 TRACE("Reloading surface %p because the d3d8/9 palette was changed.\n", surface
);
110 /* TODO: This is not necessarily needed with hw palettized texture support. */
111 surface_load_location(surface
, SFLAG_INSYSMEM
, NULL
);
112 /* Make sure the texture is reloaded because of the palette change,
113 * this kills performance though :( */
114 surface_modify_location(surface
, SFLAG_INTEXTURE
, FALSE
);
119 /* If the texture is marked dirty or the srgb sampler setting has changed
120 * since the last load then reload the surfaces. */
123 for (i
= 0; i
< sub_count
; ++i
)
125 IWineD3DSurface_LoadTexture((IWineD3DSurface
*)texture
->baseTexture
.sub_resources
[i
], srgb_mode
);
130 TRACE("Texture %p not dirty, nothing to do.\n" , texture
);
133 /* No longer dirty. */
136 if (context
) context_release(context
);
139 static const struct wined3d_texture_ops cubetexture_ops
=
145 static void cubetexture_cleanup(IWineD3DCubeTextureImpl
*This
)
147 UINT sub_count
= This
->baseTexture
.level_count
* This
->baseTexture
.layer_count
;
150 TRACE("(%p) : Cleaning up.\n", This
);
152 for (i
= 0; i
< sub_count
; ++i
)
154 IWineD3DSurfaceImpl
*surface
= (IWineD3DSurfaceImpl
*)This
->baseTexture
.sub_resources
[i
];
158 /* Clean out the texture name we gave to the surface so that the
159 * surface doesn't try and release it. */
160 surface_set_texture_name(surface
, 0, TRUE
);
161 surface_set_texture_name(surface
, 0, FALSE
);
162 surface_set_texture_target(surface
, 0);
163 surface_set_container(surface
, WINED3D_CONTAINER_NONE
, NULL
);
164 IWineD3DSurface_Release((IWineD3DSurface
*)surface
);
167 basetexture_cleanup((IWineD3DBaseTextureImpl
*)This
);
170 /* *******************************************
171 IWineD3DCubeTexture IUnknown parts follow
172 ******************************************* */
174 static HRESULT WINAPI
IWineD3DCubeTextureImpl_QueryInterface(IWineD3DCubeTexture
*iface
, REFIID riid
, LPVOID
*ppobj
)
176 IWineD3DCubeTextureImpl
*This
= (IWineD3DCubeTextureImpl
*)iface
;
177 TRACE("(%p)->(%s,%p)\n",This
,debugstr_guid(riid
),ppobj
);
178 if (IsEqualGUID(riid
, &IID_IUnknown
)
179 || IsEqualGUID(riid
, &IID_IWineD3DBase
)
180 || IsEqualGUID(riid
, &IID_IWineD3DResource
)
181 || IsEqualGUID(riid
, &IID_IWineD3DBaseTexture
)
182 || IsEqualGUID(riid
, &IID_IWineD3DCubeTexture
)) {
183 IUnknown_AddRef(iface
);
188 return E_NOINTERFACE
;
191 static ULONG WINAPI
IWineD3DCubeTextureImpl_AddRef(IWineD3DCubeTexture
*iface
) {
192 IWineD3DCubeTextureImpl
*This
= (IWineD3DCubeTextureImpl
*)iface
;
193 TRACE("(%p) : AddRef increasing from %d\n", This
, This
->resource
.ref
);
194 return InterlockedIncrement(&This
->resource
.ref
);
197 /* Do not call while under the GL lock. */
198 static ULONG WINAPI
IWineD3DCubeTextureImpl_Release(IWineD3DCubeTexture
*iface
) {
199 IWineD3DCubeTextureImpl
*This
= (IWineD3DCubeTextureImpl
*)iface
;
201 TRACE("(%p) : Releasing from %d\n", This
, This
->resource
.ref
);
202 ref
= InterlockedDecrement(&This
->resource
.ref
);
205 cubetexture_cleanup(This
);
206 This
->resource
.parent_ops
->wined3d_object_destroyed(This
->resource
.parent
);
207 HeapFree(GetProcessHeap(), 0, This
);
212 /* ****************************************************
213 IWineD3DCubeTexture IWineD3DResource parts follow
214 **************************************************** */
215 static HRESULT WINAPI
IWineD3DCubeTextureImpl_SetPrivateData(IWineD3DCubeTexture
*iface
,
216 REFGUID riid
, const void *data
, DWORD data_size
, DWORD flags
)
218 return resource_set_private_data((IWineD3DResourceImpl
*)iface
, riid
, data
, data_size
, flags
);
221 static HRESULT WINAPI
IWineD3DCubeTextureImpl_GetPrivateData(IWineD3DCubeTexture
*iface
,
222 REFGUID guid
, void *data
, DWORD
*data_size
)
224 return resource_get_private_data((IWineD3DResourceImpl
*)iface
, guid
, data
, data_size
);
227 static HRESULT WINAPI
IWineD3DCubeTextureImpl_FreePrivateData(IWineD3DCubeTexture
*iface
, REFGUID refguid
)
229 return resource_free_private_data((IWineD3DResourceImpl
*)iface
, refguid
);
232 static DWORD WINAPI
IWineD3DCubeTextureImpl_SetPriority(IWineD3DCubeTexture
*iface
, DWORD priority
)
234 return resource_set_priority((IWineD3DResourceImpl
*)iface
, priority
);
237 static DWORD WINAPI
IWineD3DCubeTextureImpl_GetPriority(IWineD3DCubeTexture
*iface
)
239 return resource_get_priority((IWineD3DResourceImpl
*)iface
);
242 /* Do not call while under the GL lock. */
243 static void WINAPI
IWineD3DCubeTextureImpl_PreLoad(IWineD3DCubeTexture
*iface
)
245 cubetexture_preload((IWineD3DBaseTextureImpl
*)iface
, SRGB_ANY
);
248 /* Do not call while under the GL lock. */
249 static void WINAPI
IWineD3DCubeTextureImpl_UnLoad(IWineD3DCubeTexture
*iface
)
251 IWineD3DCubeTextureImpl
*This
= (IWineD3DCubeTextureImpl
*)iface
;
252 UINT sub_count
= This
->baseTexture
.level_count
* This
->baseTexture
.layer_count
;
255 TRACE("iface %p.\n", iface
);
257 /* Unload all the surfaces and reset the texture name. If UnLoad was called on the
258 * surface before, this one will be a NOP and vice versa. Unloading an unloaded
259 * surface is fine. */
261 for (i
= 0; i
< sub_count
; ++i
)
263 IWineD3DSurfaceImpl
*surface
= (IWineD3DSurfaceImpl
*)This
->baseTexture
.sub_resources
[i
];
265 IWineD3DSurface_UnLoad((IWineD3DSurface
*)surface
);
266 surface_set_texture_name(surface
, 0, TRUE
);
267 surface_set_texture_name(surface
, 0, FALSE
);
270 basetexture_unload((IWineD3DBaseTextureImpl
*)This
);
273 static WINED3DRESOURCETYPE WINAPI
IWineD3DCubeTextureImpl_GetType(IWineD3DCubeTexture
*iface
)
275 return resource_get_type((IWineD3DResourceImpl
*)iface
);
278 static void * WINAPI
IWineD3DCubeTextureImpl_GetParent(IWineD3DCubeTexture
*iface
)
280 TRACE("iface %p.\n", iface
);
282 return ((IWineD3DCubeTextureImpl
*)iface
)->resource
.parent
;
285 /* ******************************************************
286 IWineD3DCubeTexture IWineD3DBaseTexture parts follow
287 ****************************************************** */
288 static DWORD WINAPI
IWineD3DCubeTextureImpl_SetLOD(IWineD3DCubeTexture
*iface
, DWORD LODNew
) {
289 return basetexture_set_lod((IWineD3DBaseTextureImpl
*)iface
, LODNew
);
292 static DWORD WINAPI
IWineD3DCubeTextureImpl_GetLOD(IWineD3DCubeTexture
*iface
) {
293 return basetexture_get_lod((IWineD3DBaseTextureImpl
*)iface
);
296 static DWORD WINAPI
IWineD3DCubeTextureImpl_GetLevelCount(IWineD3DCubeTexture
*iface
)
298 return basetexture_get_level_count((IWineD3DBaseTextureImpl
*)iface
);
301 static HRESULT WINAPI
IWineD3DCubeTextureImpl_SetAutoGenFilterType(IWineD3DCubeTexture
*iface
,
302 WINED3DTEXTUREFILTERTYPE FilterType
)
304 return basetexture_set_autogen_filter_type((IWineD3DBaseTextureImpl
*)iface
, FilterType
);
307 static WINED3DTEXTUREFILTERTYPE WINAPI
IWineD3DCubeTextureImpl_GetAutoGenFilterType(IWineD3DCubeTexture
*iface
)
309 return basetexture_get_autogen_filter_type((IWineD3DBaseTextureImpl
*)iface
);
312 static void WINAPI
IWineD3DCubeTextureImpl_GenerateMipSubLevels(IWineD3DCubeTexture
*iface
)
314 basetexture_generate_mipmaps((IWineD3DBaseTextureImpl
*)iface
);
317 static BOOL WINAPI
IWineD3DCubeTextureImpl_IsCondNP2(IWineD3DCubeTexture
*iface
)
319 TRACE("iface %p.\n", iface
);
324 static HRESULT WINAPI
IWineD3DCubeTextureImpl_GetLevelDesc(IWineD3DCubeTexture
*iface
,
325 UINT sub_resource_idx
, WINED3DSURFACE_DESC
*desc
)
327 IWineD3DBaseTextureImpl
*texture
= (IWineD3DBaseTextureImpl
*)iface
;
328 IWineD3DSurface
*surface
;
330 TRACE("iface %p, sub_resource_idx %u, desc %p.\n", iface
, sub_resource_idx
, desc
);
332 if (!(surface
= (IWineD3DSurface
*)basetexture_get_sub_resource(texture
, sub_resource_idx
)))
334 WARN("Failed to get sub-resource.\n");
335 return WINED3DERR_INVALIDCALL
;
338 IWineD3DSurface_GetDesc(surface
, desc
);
343 static HRESULT WINAPI
IWineD3DCubeTextureImpl_GetCubeMapSurface(IWineD3DCubeTexture
*iface
,
344 UINT sub_resource_idx
, IWineD3DSurface
**surface
)
346 IWineD3DBaseTextureImpl
*texture
= (IWineD3DBaseTextureImpl
*)iface
;
349 TRACE("iface %p, sub_resource_idx %u, surface %p.\n",
350 iface
, sub_resource_idx
, surface
);
352 if (!(s
= (IWineD3DSurface
*)basetexture_get_sub_resource(texture
, sub_resource_idx
)))
354 WARN("Failed to get sub-resource.\n");
355 return WINED3DERR_INVALIDCALL
;
358 IWineD3DSurface_AddRef(s
);
361 TRACE("Returning surface %p.\n", *surface
);
366 static HRESULT WINAPI
IWineD3DCubeTextureImpl_Map(IWineD3DCubeTexture
*iface
,
367 UINT sub_resource_idx
, WINED3DLOCKED_RECT
*locked_rect
, const RECT
*rect
, DWORD flags
)
369 IWineD3DBaseTextureImpl
*texture
= (IWineD3DBaseTextureImpl
*)iface
;
370 IWineD3DSurface
*surface
;
372 TRACE("iface %p, sub_resource_idx %u, locked_rect %p, rect %s, flags %#x.\n",
373 iface
, sub_resource_idx
, locked_rect
, wine_dbgstr_rect(rect
), flags
);
375 if (!(surface
= (IWineD3DSurface
*)basetexture_get_sub_resource(texture
, sub_resource_idx
)))
377 WARN("Failed to get sub-resource.\n");
378 return WINED3DERR_INVALIDCALL
;
381 return IWineD3DSurface_Map(surface
, locked_rect
, rect
, flags
);
384 static HRESULT WINAPI
IWineD3DCubeTextureImpl_Unmap(IWineD3DCubeTexture
*iface
,
385 UINT sub_resource_idx
)
387 IWineD3DBaseTextureImpl
*texture
= (IWineD3DBaseTextureImpl
*)iface
;
388 IWineD3DSurface
*surface
;
390 TRACE("iface %p, sub_resource_idx %u.\n",
391 iface
, sub_resource_idx
);
393 if (!(surface
= (IWineD3DSurface
*)basetexture_get_sub_resource(texture
, sub_resource_idx
)))
395 WARN("Failed to get sub-resource.\n");
396 return WINED3DERR_INVALIDCALL
;
399 return IWineD3DSurface_Unmap(surface
);
402 static HRESULT WINAPI
IWineD3DCubeTextureImpl_AddDirtyRect(IWineD3DCubeTexture
*iface
,
403 WINED3DCUBEMAP_FACES face
, const RECT
*dirty_rect
)
405 IWineD3DBaseTextureImpl
*texture
= (IWineD3DBaseTextureImpl
*)iface
;
406 UINT sub_resource_idx
= face
* texture
->baseTexture
.level_count
;
407 IWineD3DSurfaceImpl
*surface
;
409 TRACE("iface %p, face %u, dirty_rect %s.\n",
410 iface
, face
, wine_dbgstr_rect(dirty_rect
));
412 if (!(surface
= (IWineD3DSurfaceImpl
*)basetexture_get_sub_resource(texture
, sub_resource_idx
)))
414 WARN("Failed to get sub-resource.\n");
415 return WINED3DERR_INVALIDCALL
;
418 texture
->baseTexture
.texture_rgb
.dirty
= TRUE
;
419 texture
->baseTexture
.texture_srgb
.dirty
= TRUE
;
420 surface_add_dirty_rect(surface
, dirty_rect
);
425 static const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl
=
428 IWineD3DCubeTextureImpl_QueryInterface
,
429 IWineD3DCubeTextureImpl_AddRef
,
430 IWineD3DCubeTextureImpl_Release
,
431 /* IWineD3DResource */
432 IWineD3DCubeTextureImpl_GetParent
,
433 IWineD3DCubeTextureImpl_SetPrivateData
,
434 IWineD3DCubeTextureImpl_GetPrivateData
,
435 IWineD3DCubeTextureImpl_FreePrivateData
,
436 IWineD3DCubeTextureImpl_SetPriority
,
437 IWineD3DCubeTextureImpl_GetPriority
,
438 IWineD3DCubeTextureImpl_PreLoad
,
439 IWineD3DCubeTextureImpl_UnLoad
,
440 IWineD3DCubeTextureImpl_GetType
,
441 /* IWineD3DBaseTexture */
442 IWineD3DCubeTextureImpl_SetLOD
,
443 IWineD3DCubeTextureImpl_GetLOD
,
444 IWineD3DCubeTextureImpl_GetLevelCount
,
445 IWineD3DCubeTextureImpl_SetAutoGenFilterType
,
446 IWineD3DCubeTextureImpl_GetAutoGenFilterType
,
447 IWineD3DCubeTextureImpl_GenerateMipSubLevels
,
448 IWineD3DCubeTextureImpl_IsCondNP2
,
449 /* IWineD3DCubeTexture */
450 IWineD3DCubeTextureImpl_GetLevelDesc
,
451 IWineD3DCubeTextureImpl_GetCubeMapSurface
,
452 IWineD3DCubeTextureImpl_Map
,
453 IWineD3DCubeTextureImpl_Unmap
,
454 IWineD3DCubeTextureImpl_AddDirtyRect
457 HRESULT
cubetexture_init(IWineD3DCubeTextureImpl
*texture
, UINT edge_length
, UINT levels
,
458 IWineD3DDeviceImpl
*device
, DWORD usage
, enum wined3d_format_id format_id
, WINED3DPOOL pool
,
459 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
461 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
462 const struct wined3d_format
*format
= wined3d_get_format(gl_info
, format_id
);
463 UINT pow2_edge_length
;
468 /* TODO: It should only be possible to create textures for formats
469 * that are reported as supported. */
470 if (WINED3DFMT_UNKNOWN
>= format_id
)
472 WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture
);
473 return WINED3DERR_INVALIDCALL
;
476 if (!gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
] && pool
!= WINED3DPOOL_SCRATCH
)
478 WARN("(%p) : Tried to create not supported cube texture.\n", texture
);
479 return WINED3DERR_INVALIDCALL
;
482 /* Calculate levels for mip mapping */
483 if (usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
485 if (!gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
487 WARN("No mipmap generation support, returning D3DERR_INVALIDCALL.\n");
488 return WINED3DERR_INVALIDCALL
;
493 WARN("D3DUSAGE_AUTOGENMIPMAP is set, and level count > 1, returning D3DERR_INVALIDCALL.\n");
494 return WINED3DERR_INVALIDCALL
;
501 levels
= wined3d_log2i(edge_length
) + 1;
502 TRACE("Calculated levels = %u.\n", levels
);
505 texture
->lpVtbl
= &IWineD3DCubeTexture_Vtbl
;
507 hr
= basetexture_init((IWineD3DBaseTextureImpl
*)texture
, &cubetexture_ops
,
508 6, levels
, WINED3DRTYPE_CUBETEXTURE
, device
, usage
, format
, pool
,
512 WARN("Failed to initialize basetexture, returning %#x\n", hr
);
516 /* Find the nearest pow2 match. */
517 pow2_edge_length
= 1;
518 while (pow2_edge_length
< edge_length
) pow2_edge_length
<<= 1;
520 if (gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] || (edge_length
== pow2_edge_length
))
522 /* Precalculated scaling for 'faked' non power of two texture coords. */
523 texture
->baseTexture
.pow2Matrix
[0] = 1.0f
;
524 texture
->baseTexture
.pow2Matrix
[5] = 1.0f
;
525 texture
->baseTexture
.pow2Matrix
[10] = 1.0f
;
526 texture
->baseTexture
.pow2Matrix
[15] = 1.0f
;
530 /* Precalculated scaling for 'faked' non power of two texture coords. */
531 texture
->baseTexture
.pow2Matrix
[0] = ((float)edge_length
) / ((float)pow2_edge_length
);
532 texture
->baseTexture
.pow2Matrix
[5] = ((float)edge_length
) / ((float)pow2_edge_length
);
533 texture
->baseTexture
.pow2Matrix
[10] = ((float)edge_length
) / ((float)pow2_edge_length
);
534 texture
->baseTexture
.pow2Matrix
[15] = 1.0f
;
535 texture
->baseTexture
.pow2Matrix_identity
= FALSE
;
537 texture
->baseTexture
.target
= GL_TEXTURE_CUBE_MAP_ARB
;
539 /* Generate all the surfaces. */
541 for (i
= 0; i
< texture
->baseTexture
.level_count
; ++i
)
543 /* Create the 6 faces. */
544 for (j
= 0; j
< 6; ++j
)
546 static const GLenum cube_targets
[6] =
548 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
,
549 GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
,
550 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
,
551 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
,
552 GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
,
553 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
,
555 UINT idx
= j
* texture
->baseTexture
.level_count
+ i
;
556 IWineD3DSurface
*surface
;
558 hr
= IWineD3DDeviceParent_CreateSurface(device
->device_parent
, parent
, tmp_w
, tmp_w
,
559 format_id
, usage
, pool
, i
/* Level */, j
, &surface
);
562 FIXME("(%p) Failed to create surface, hr %#x.\n", texture
, hr
);
563 cubetexture_cleanup(texture
);
567 surface_set_container((IWineD3DSurfaceImpl
*)surface
, WINED3D_CONTAINER_TEXTURE
, (IWineD3DBase
*)texture
);
568 surface_set_texture_target((IWineD3DSurfaceImpl
*)surface
, cube_targets
[j
]);
569 texture
->baseTexture
.sub_resources
[idx
] = (IWineD3DResourceImpl
*)surface
;
570 TRACE("Created surface level %u @ %p.\n", i
, surface
);
572 tmp_w
= max(1, tmp_w
>> 1);