2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
28 static void STDMETHODCALLTYPE
d3d9_null_wined3d_object_destroyed(void *parent
) {}
30 static const struct wined3d_parent_ops d3d9_null_wined3d_parent_ops
=
32 d3d9_null_wined3d_object_destroyed
,
35 D3DFORMAT
d3dformat_from_wined3dformat(enum wined3d_format_id format
)
37 BYTE
*c
= (BYTE
*)&format
;
39 /* Don't translate FOURCC formats */
40 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
44 case WINED3DFMT_UNKNOWN
: return D3DFMT_UNKNOWN
;
45 case WINED3DFMT_B8G8R8_UNORM
: return D3DFMT_R8G8B8
;
46 case WINED3DFMT_B8G8R8A8_UNORM
: return D3DFMT_A8R8G8B8
;
47 case WINED3DFMT_B8G8R8X8_UNORM
: return D3DFMT_X8R8G8B8
;
48 case WINED3DFMT_B5G6R5_UNORM
: return D3DFMT_R5G6B5
;
49 case WINED3DFMT_B5G5R5X1_UNORM
: return D3DFMT_X1R5G5B5
;
50 case WINED3DFMT_B5G5R5A1_UNORM
: return D3DFMT_A1R5G5B5
;
51 case WINED3DFMT_B4G4R4A4_UNORM
: return D3DFMT_A4R4G4B4
;
52 case WINED3DFMT_B2G3R3_UNORM
: return D3DFMT_R3G3B2
;
53 case WINED3DFMT_A8_UNORM
: return D3DFMT_A8
;
54 case WINED3DFMT_B2G3R3A8_UNORM
: return D3DFMT_A8R3G3B2
;
55 case WINED3DFMT_B4G4R4X4_UNORM
: return D3DFMT_X4R4G4B4
;
56 case WINED3DFMT_R10G10B10A2_UNORM
: return D3DFMT_A2B10G10R10
;
57 case WINED3DFMT_R8G8B8A8_UNORM
: return D3DFMT_A8B8G8R8
;
58 case WINED3DFMT_R8G8B8X8_UNORM
: return D3DFMT_X8B8G8R8
;
59 case WINED3DFMT_R16G16_UNORM
: return D3DFMT_G16R16
;
60 case WINED3DFMT_B10G10R10A2_UNORM
: return D3DFMT_A2R10G10B10
;
61 case WINED3DFMT_R16G16B16A16_UNORM
: return D3DFMT_A16B16G16R16
;
62 case WINED3DFMT_P8_UINT_A8_UNORM
: return D3DFMT_A8P8
;
63 case WINED3DFMT_P8_UINT
: return D3DFMT_P8
;
64 case WINED3DFMT_L8_UNORM
: return D3DFMT_L8
;
65 case WINED3DFMT_L8A8_UNORM
: return D3DFMT_A8L8
;
66 case WINED3DFMT_L4A4_UNORM
: return D3DFMT_A4L4
;
67 case WINED3DFMT_R8G8_SNORM
: return D3DFMT_V8U8
;
68 case WINED3DFMT_R5G5_SNORM_L6_UNORM
: return D3DFMT_L6V5U5
;
69 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
: return D3DFMT_X8L8V8U8
;
70 case WINED3DFMT_R8G8B8A8_SNORM
: return D3DFMT_Q8W8V8U8
;
71 case WINED3DFMT_R16G16_SNORM
: return D3DFMT_V16U16
;
72 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM
: return D3DFMT_A2W10V10U10
;
73 case WINED3DFMT_D16_LOCKABLE
: return D3DFMT_D16_LOCKABLE
;
74 case WINED3DFMT_D32_UNORM
: return D3DFMT_D32
;
75 case WINED3DFMT_S1_UINT_D15_UNORM
: return D3DFMT_D15S1
;
76 case WINED3DFMT_D24_UNORM_S8_UINT
: return D3DFMT_D24S8
;
77 case WINED3DFMT_X8D24_UNORM
: return D3DFMT_D24X8
;
78 case WINED3DFMT_S4X4_UINT_D24_UNORM
: return D3DFMT_D24X4S4
;
79 case WINED3DFMT_D16_UNORM
: return D3DFMT_D16
;
80 case WINED3DFMT_L16_UNORM
: return D3DFMT_L16
;
81 case WINED3DFMT_D32_FLOAT
: return D3DFMT_D32F_LOCKABLE
;
82 case WINED3DFMT_S8_UINT_D24_FLOAT
: return D3DFMT_D24FS8
;
83 case WINED3DFMT_VERTEXDATA
: return D3DFMT_VERTEXDATA
;
84 case WINED3DFMT_R16_UINT
: return D3DFMT_INDEX16
;
85 case WINED3DFMT_R32_UINT
: return D3DFMT_INDEX32
;
86 case WINED3DFMT_R16G16B16A16_SNORM
: return D3DFMT_Q16W16V16U16
;
87 case WINED3DFMT_R16_FLOAT
: return D3DFMT_R16F
;
88 case WINED3DFMT_R16G16_FLOAT
: return D3DFMT_G16R16F
;
89 case WINED3DFMT_R16G16B16A16_FLOAT
: return D3DFMT_A16B16G16R16F
;
90 case WINED3DFMT_R32_FLOAT
: return D3DFMT_R32F
;
91 case WINED3DFMT_R32G32_FLOAT
: return D3DFMT_G32R32F
;
92 case WINED3DFMT_R32G32B32A32_FLOAT
: return D3DFMT_A32B32G32R32F
;
93 case WINED3DFMT_R8G8_SNORM_Cx
: return D3DFMT_CxV8U8
;
95 FIXME("Unhandled wined3d format %#x.\n", format
);
96 return D3DFMT_UNKNOWN
;
100 enum wined3d_format_id
wined3dformat_from_d3dformat(D3DFORMAT format
)
102 BYTE
*c
= (BYTE
*)&format
;
104 /* Don't translate FOURCC formats */
105 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
109 case D3DFMT_UNKNOWN
: return WINED3DFMT_UNKNOWN
;
110 case D3DFMT_R8G8B8
: return WINED3DFMT_B8G8R8_UNORM
;
111 case D3DFMT_A8R8G8B8
: return WINED3DFMT_B8G8R8A8_UNORM
;
112 case D3DFMT_X8R8G8B8
: return WINED3DFMT_B8G8R8X8_UNORM
;
113 case D3DFMT_R5G6B5
: return WINED3DFMT_B5G6R5_UNORM
;
114 case D3DFMT_X1R5G5B5
: return WINED3DFMT_B5G5R5X1_UNORM
;
115 case D3DFMT_A1R5G5B5
: return WINED3DFMT_B5G5R5A1_UNORM
;
116 case D3DFMT_A4R4G4B4
: return WINED3DFMT_B4G4R4A4_UNORM
;
117 case D3DFMT_R3G3B2
: return WINED3DFMT_B2G3R3_UNORM
;
118 case D3DFMT_A8
: return WINED3DFMT_A8_UNORM
;
119 case D3DFMT_A8R3G3B2
: return WINED3DFMT_B2G3R3A8_UNORM
;
120 case D3DFMT_X4R4G4B4
: return WINED3DFMT_B4G4R4X4_UNORM
;
121 case D3DFMT_A2B10G10R10
: return WINED3DFMT_R10G10B10A2_UNORM
;
122 case D3DFMT_A8B8G8R8
: return WINED3DFMT_R8G8B8A8_UNORM
;
123 case D3DFMT_X8B8G8R8
: return WINED3DFMT_R8G8B8X8_UNORM
;
124 case D3DFMT_G16R16
: return WINED3DFMT_R16G16_UNORM
;
125 case D3DFMT_A2R10G10B10
: return WINED3DFMT_B10G10R10A2_UNORM
;
126 case D3DFMT_A16B16G16R16
: return WINED3DFMT_R16G16B16A16_UNORM
;
127 case D3DFMT_A8P8
: return WINED3DFMT_P8_UINT_A8_UNORM
;
128 case D3DFMT_P8
: return WINED3DFMT_P8_UINT
;
129 case D3DFMT_L8
: return WINED3DFMT_L8_UNORM
;
130 case D3DFMT_A8L8
: return WINED3DFMT_L8A8_UNORM
;
131 case D3DFMT_A4L4
: return WINED3DFMT_L4A4_UNORM
;
132 case D3DFMT_V8U8
: return WINED3DFMT_R8G8_SNORM
;
133 case D3DFMT_L6V5U5
: return WINED3DFMT_R5G5_SNORM_L6_UNORM
;
134 case D3DFMT_X8L8V8U8
: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM
;
135 case D3DFMT_Q8W8V8U8
: return WINED3DFMT_R8G8B8A8_SNORM
;
136 case D3DFMT_V16U16
: return WINED3DFMT_R16G16_SNORM
;
137 case D3DFMT_A2W10V10U10
: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM
;
138 case D3DFMT_D16_LOCKABLE
: return WINED3DFMT_D16_LOCKABLE
;
139 case D3DFMT_D32
: return WINED3DFMT_D32_UNORM
;
140 case D3DFMT_D15S1
: return WINED3DFMT_S1_UINT_D15_UNORM
;
141 case D3DFMT_D24S8
: return WINED3DFMT_D24_UNORM_S8_UINT
;
142 case D3DFMT_D24X8
: return WINED3DFMT_X8D24_UNORM
;
143 case D3DFMT_D24X4S4
: return WINED3DFMT_S4X4_UINT_D24_UNORM
;
144 case D3DFMT_D16
: return WINED3DFMT_D16_UNORM
;
145 case D3DFMT_L16
: return WINED3DFMT_L16_UNORM
;
146 case D3DFMT_D32F_LOCKABLE
: return WINED3DFMT_D32_FLOAT
;
147 case D3DFMT_D24FS8
: return WINED3DFMT_S8_UINT_D24_FLOAT
;
148 case D3DFMT_VERTEXDATA
: return WINED3DFMT_VERTEXDATA
;
149 case D3DFMT_INDEX16
: return WINED3DFMT_R16_UINT
;
150 case D3DFMT_INDEX32
: return WINED3DFMT_R32_UINT
;
151 case D3DFMT_Q16W16V16U16
: return WINED3DFMT_R16G16B16A16_SNORM
;
152 case D3DFMT_R16F
: return WINED3DFMT_R16_FLOAT
;
153 case D3DFMT_G16R16F
: return WINED3DFMT_R16G16_FLOAT
;
154 case D3DFMT_A16B16G16R16F
: return WINED3DFMT_R16G16B16A16_FLOAT
;
155 case D3DFMT_R32F
: return WINED3DFMT_R32_FLOAT
;
156 case D3DFMT_G32R32F
: return WINED3DFMT_R32G32_FLOAT
;
157 case D3DFMT_A32B32G32R32F
: return WINED3DFMT_R32G32B32A32_FLOAT
;
158 case D3DFMT_CxV8U8
: return WINED3DFMT_R8G8_SNORM_Cx
;
160 FIXME("Unhandled D3DFORMAT %#x\n", format
);
161 return WINED3DFMT_UNKNOWN
;
165 static UINT
vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
)
167 switch(primitive_type
)
169 case D3DPT_POINTLIST
:
170 return primitive_count
;
173 return primitive_count
* 2;
175 case D3DPT_LINESTRIP
:
176 return primitive_count
+ 1;
178 case D3DPT_TRIANGLELIST
:
179 return primitive_count
* 3;
181 case D3DPT_TRIANGLESTRIP
:
182 case D3DPT_TRIANGLEFAN
:
183 return primitive_count
+ 2;
186 FIXME("Unhandled primitive type %#x\n", primitive_type
);
191 void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS
*present_parameters
,
192 const struct wined3d_swapchain_desc
*swapchain_desc
)
194 present_parameters
->BackBufferWidth
= swapchain_desc
->backbuffer_width
;
195 present_parameters
->BackBufferHeight
= swapchain_desc
->backbuffer_height
;
196 present_parameters
->BackBufferFormat
= d3dformat_from_wined3dformat(swapchain_desc
->backbuffer_format
);
197 present_parameters
->BackBufferCount
= swapchain_desc
->backbuffer_count
;
198 present_parameters
->MultiSampleType
= swapchain_desc
->multisample_type
;
199 present_parameters
->MultiSampleQuality
= swapchain_desc
->multisample_quality
;
200 present_parameters
->SwapEffect
= swapchain_desc
->swap_effect
;
201 present_parameters
->hDeviceWindow
= swapchain_desc
->device_window
;
202 present_parameters
->Windowed
= swapchain_desc
->windowed
;
203 present_parameters
->EnableAutoDepthStencil
= swapchain_desc
->enable_auto_depth_stencil
;
204 present_parameters
->AutoDepthStencilFormat
205 = d3dformat_from_wined3dformat(swapchain_desc
->auto_depth_stencil_format
);
206 present_parameters
->Flags
= swapchain_desc
->flags
;
207 present_parameters
->FullScreen_RefreshRateInHz
= swapchain_desc
->refresh_rate
;
208 present_parameters
->PresentationInterval
= swapchain_desc
->swap_interval
;
211 static BOOL
wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc
*swapchain_desc
,
212 const D3DPRESENT_PARAMETERS
*present_parameters
, BOOL extended
)
214 D3DSWAPEFFECT highest_swapeffect
= extended
? D3DSWAPEFFECT_FLIPEX
: D3DSWAPEFFECT_COPY
;
215 UINT highest_bb_count
= extended
? 30 : 3;
217 if (!present_parameters
->SwapEffect
|| present_parameters
->SwapEffect
> highest_swapeffect
)
219 WARN("Invalid swap effect %u passed.\n", present_parameters
->SwapEffect
);
222 if (present_parameters
->BackBufferCount
> highest_bb_count
223 || (present_parameters
->SwapEffect
== D3DSWAPEFFECT_COPY
224 && present_parameters
->BackBufferCount
> 1))
226 WARN("Invalid backbuffer count %u.\n", present_parameters
->BackBufferCount
);
230 swapchain_desc
->backbuffer_width
= present_parameters
->BackBufferWidth
;
231 swapchain_desc
->backbuffer_height
= present_parameters
->BackBufferHeight
;
232 swapchain_desc
->backbuffer_format
= wined3dformat_from_d3dformat(present_parameters
->BackBufferFormat
);
233 swapchain_desc
->backbuffer_count
= max(1, present_parameters
->BackBufferCount
);
234 swapchain_desc
->multisample_type
= present_parameters
->MultiSampleType
;
235 swapchain_desc
->multisample_quality
= present_parameters
->MultiSampleQuality
;
236 swapchain_desc
->swap_effect
= present_parameters
->SwapEffect
;
237 swapchain_desc
->device_window
= present_parameters
->hDeviceWindow
;
238 swapchain_desc
->windowed
= present_parameters
->Windowed
;
239 swapchain_desc
->enable_auto_depth_stencil
= present_parameters
->EnableAutoDepthStencil
;
240 swapchain_desc
->auto_depth_stencil_format
241 = wined3dformat_from_d3dformat(present_parameters
->AutoDepthStencilFormat
);
242 swapchain_desc
->flags
= present_parameters
->Flags
;
243 swapchain_desc
->refresh_rate
= present_parameters
->FullScreen_RefreshRateInHz
;
244 swapchain_desc
->swap_interval
= present_parameters
->PresentationInterval
;
245 swapchain_desc
->auto_restore_display_mode
= TRUE
;
250 static HRESULT WINAPI
d3d9_device_QueryInterface(IDirect3DDevice9Ex
*iface
, REFIID riid
, void **out
)
252 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
254 if (IsEqualGUID(riid
, &IID_IDirect3DDevice9
)
255 || IsEqualGUID(riid
, &IID_IUnknown
))
257 IDirect3DDevice9Ex_AddRef(iface
);
262 if (IsEqualGUID(riid
, &IID_IDirect3DDevice9Ex
))
264 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
266 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
267 * It doesn't matter with which function the device was created. */
268 if (!device
->d3d_parent
->extended
)
270 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE.\n");
272 return E_NOINTERFACE
;
275 IDirect3DDevice9Ex_AddRef(iface
);
280 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
283 return E_NOINTERFACE
;
286 static ULONG WINAPI
d3d9_device_AddRef(IDirect3DDevice9Ex
*iface
)
288 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
289 ULONG refcount
= InterlockedIncrement(&device
->refcount
);
291 TRACE("%p increasing refcount to %u.\n", iface
, refcount
);
296 static ULONG WINAPI DECLSPEC_HOTPATCH
d3d9_device_Release(IDirect3DDevice9Ex
*iface
)
298 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
301 if (device
->in_destruction
)
304 refcount
= InterlockedDecrement(&device
->refcount
);
306 TRACE("%p decreasing refcount to %u.\n", iface
, refcount
);
311 device
->in_destruction
= TRUE
;
313 wined3d_mutex_lock();
314 for (i
= 0; i
< device
->fvf_decl_count
; ++i
)
316 wined3d_vertex_declaration_decref(device
->fvf_decls
[i
].decl
);
318 HeapFree(GetProcessHeap(), 0, device
->fvf_decls
);
320 if (device
->vertex_buffer
)
321 wined3d_buffer_decref(device
->vertex_buffer
);
322 if (device
->index_buffer
)
323 wined3d_buffer_decref(device
->index_buffer
);
325 HeapFree(GetProcessHeap(), 0, device
->implicit_swapchains
);
327 wined3d_device_uninit_3d(device
->wined3d_device
);
328 wined3d_device_release_focus_window(device
->wined3d_device
);
329 wined3d_device_decref(device
->wined3d_device
);
330 wined3d_mutex_unlock();
332 IDirect3D9Ex_Release(&device
->d3d_parent
->IDirect3D9Ex_iface
);
334 HeapFree(GetProcessHeap(), 0, device
);
340 static HRESULT WINAPI
d3d9_device_TestCooperativeLevel(IDirect3DDevice9Ex
*iface
)
342 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
344 TRACE("iface %p.\n", iface
);
346 TRACE("device state: %#x.\n", device
->device_state
);
348 if (device
->d3d_parent
->extended
)
351 switch (device
->device_state
)
354 case D3D9_DEVICE_STATE_OK
:
356 case D3D9_DEVICE_STATE_LOST
:
357 return D3DERR_DEVICELOST
;
358 case D3D9_DEVICE_STATE_NOT_RESET
:
359 return D3DERR_DEVICENOTRESET
;
363 static UINT WINAPI
d3d9_device_GetAvailableTextureMem(IDirect3DDevice9Ex
*iface
)
365 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
368 TRACE("iface %p.\n", iface
);
370 wined3d_mutex_lock();
371 ret
= wined3d_device_get_available_texture_mem(device
->wined3d_device
);
372 wined3d_mutex_unlock();
377 static HRESULT WINAPI
d3d9_device_EvictManagedResources(IDirect3DDevice9Ex
*iface
)
379 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
381 TRACE("iface %p.\n", iface
);
383 wined3d_mutex_lock();
384 wined3d_device_evict_managed_resources(device
->wined3d_device
);
385 wined3d_mutex_unlock();
390 static HRESULT WINAPI
d3d9_device_GetDirect3D(IDirect3DDevice9Ex
*iface
, IDirect3D9
**d3d9
)
392 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
394 TRACE("iface %p, d3d9 %p.\n", iface
, d3d9
);
397 return D3DERR_INVALIDCALL
;
399 return IDirect3D9Ex_QueryInterface(&device
->d3d_parent
->IDirect3D9Ex_iface
, &IID_IDirect3D9
, (void **)d3d9
);
402 static HRESULT WINAPI
d3d9_device_GetDeviceCaps(IDirect3DDevice9Ex
*iface
, D3DCAPS9
*caps
)
404 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
405 WINED3DCAPS
*wined3d_caps
;
408 TRACE("iface %p, caps %p.\n", iface
, caps
);
411 return D3DERR_INVALIDCALL
;
413 if (!(wined3d_caps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*wined3d_caps
))))
414 return D3DERR_INVALIDCALL
; /* well this is what MSDN says to return */
416 memset(caps
, 0, sizeof(*caps
));
418 wined3d_mutex_lock();
419 hr
= wined3d_device_get_device_caps(device
->wined3d_device
, wined3d_caps
);
420 wined3d_mutex_unlock();
422 WINECAPSTOD3D9CAPS(caps
, wined3d_caps
)
423 HeapFree(GetProcessHeap(), 0, wined3d_caps
);
425 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
426 caps
->DevCaps2
|= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES
;
433 static HRESULT WINAPI
d3d9_device_GetDisplayMode(IDirect3DDevice9Ex
*iface
, UINT swapchain
, D3DDISPLAYMODE
*mode
)
435 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
436 struct wined3d_display_mode wined3d_mode
;
439 TRACE("iface %p, swapchain %u, mode %p.\n", iface
, swapchain
, mode
);
441 wined3d_mutex_lock();
442 hr
= wined3d_device_get_display_mode(device
->wined3d_device
, swapchain
, &wined3d_mode
, NULL
);
443 wined3d_mutex_unlock();
447 mode
->Width
= wined3d_mode
.width
;
448 mode
->Height
= wined3d_mode
.height
;
449 mode
->RefreshRate
= wined3d_mode
.refresh_rate
;
450 mode
->Format
= d3dformat_from_wined3dformat(wined3d_mode
.format_id
);
456 static HRESULT WINAPI
d3d9_device_GetCreationParameters(IDirect3DDevice9Ex
*iface
,
457 D3DDEVICE_CREATION_PARAMETERS
*parameters
)
459 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
461 TRACE("iface %p, parameters %p.\n", iface
, parameters
);
463 wined3d_mutex_lock();
464 wined3d_device_get_creation_parameters(device
->wined3d_device
,
465 (struct wined3d_device_creation_parameters
*)parameters
);
466 wined3d_mutex_unlock();
471 static HRESULT WINAPI
d3d9_device_SetCursorProperties(IDirect3DDevice9Ex
*iface
,
472 UINT hotspot_x
, UINT hotspot_y
, IDirect3DSurface9
*bitmap
)
474 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
475 struct d3d9_surface
*bitmap_impl
= unsafe_impl_from_IDirect3DSurface9(bitmap
);
478 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
479 iface
, hotspot_x
, hotspot_y
, bitmap
);
483 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
484 return D3DERR_INVALIDCALL
;
487 wined3d_mutex_lock();
488 hr
= wined3d_device_set_cursor_properties(device
->wined3d_device
,
489 hotspot_x
, hotspot_y
, bitmap_impl
->wined3d_texture
, bitmap_impl
->sub_resource_idx
);
490 wined3d_mutex_unlock();
495 static void WINAPI
d3d9_device_SetCursorPosition(IDirect3DDevice9Ex
*iface
, int x
, int y
, DWORD flags
)
497 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
499 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface
, x
, y
, flags
);
501 wined3d_mutex_lock();
502 wined3d_device_set_cursor_position(device
->wined3d_device
, x
, y
, flags
);
503 wined3d_mutex_unlock();
506 static BOOL WINAPI
d3d9_device_ShowCursor(IDirect3DDevice9Ex
*iface
, BOOL show
)
508 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
511 TRACE("iface %p, show %#x.\n", iface
, show
);
513 wined3d_mutex_lock();
514 ret
= wined3d_device_show_cursor(device
->wined3d_device
, show
);
515 wined3d_mutex_unlock();
520 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_CreateAdditionalSwapChain(IDirect3DDevice9Ex
*iface
,
521 D3DPRESENT_PARAMETERS
*present_parameters
, IDirect3DSwapChain9
**swapchain
)
523 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
524 struct wined3d_swapchain_desc desc
;
525 struct d3d9_swapchain
*object
;
529 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
530 iface
, present_parameters
, swapchain
);
532 if (!present_parameters
->Windowed
)
534 WARN("Trying to create an additional fullscreen swapchain, returning D3DERR_INVALIDCALL.\n");
535 return D3DERR_INVALIDCALL
;
538 wined3d_mutex_lock();
539 count
= wined3d_device_get_swapchain_count(device
->wined3d_device
);
540 for (i
= 0; i
< count
; ++i
)
542 struct wined3d_swapchain
*wined3d_swapchain
;
544 wined3d_swapchain
= wined3d_device_get_swapchain(device
->wined3d_device
, i
);
545 wined3d_swapchain_get_desc(wined3d_swapchain
, &desc
);
549 wined3d_mutex_unlock();
550 WARN("Trying to create an additional swapchain in fullscreen mode, returning D3DERR_INVALIDCALL.\n");
551 return D3DERR_INVALIDCALL
;
554 wined3d_mutex_unlock();
556 if (!wined3d_swapchain_desc_from_present_parameters(&desc
, present_parameters
,
557 device
->d3d_parent
->extended
))
558 return D3DERR_INVALIDCALL
;
559 if (SUCCEEDED(hr
= d3d9_swapchain_create(device
, &desc
, &object
)))
560 *swapchain
= (IDirect3DSwapChain9
*)&object
->IDirect3DSwapChain9Ex_iface
;
561 present_parameters_from_wined3d_swapchain_desc(present_parameters
, &desc
);
566 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_GetSwapChain(IDirect3DDevice9Ex
*iface
,
567 UINT swapchain_idx
, IDirect3DSwapChain9
**swapchain
)
569 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
572 TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface
, swapchain_idx
, swapchain
);
574 wined3d_mutex_lock();
575 if (swapchain_idx
< device
->implicit_swapchain_count
)
577 *swapchain
= (IDirect3DSwapChain9
*)&device
->implicit_swapchains
[swapchain_idx
]->IDirect3DSwapChain9Ex_iface
;
578 IDirect3DSwapChain9Ex_AddRef(*swapchain
);
584 hr
= D3DERR_INVALIDCALL
;
586 wined3d_mutex_unlock();
591 static UINT WINAPI
d3d9_device_GetNumberOfSwapChains(IDirect3DDevice9Ex
*iface
)
593 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
596 TRACE("iface %p.\n", iface
);
598 wined3d_mutex_lock();
599 count
= wined3d_device_get_swapchain_count(device
->wined3d_device
);
600 wined3d_mutex_unlock();
605 static HRESULT CDECL
reset_enum_callback(struct wined3d_resource
*resource
)
607 struct wined3d_resource_desc desc
;
608 IDirect3DBaseTexture9
*texture
;
609 struct d3d9_surface
*surface
;
612 wined3d_resource_get_desc(resource
, &desc
);
613 if (desc
.pool
!= WINED3D_POOL_DEFAULT
)
616 if (desc
.resource_type
!= WINED3D_RTYPE_TEXTURE_2D
)
618 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource
);
619 return D3DERR_INVALIDCALL
;
622 parent
= wined3d_resource_get_parent(resource
);
623 if (parent
&& SUCCEEDED(IUnknown_QueryInterface(parent
, &IID_IDirect3DBaseTexture9
, (void **)&texture
)))
625 IDirect3DBaseTexture9_Release(texture
);
626 WARN("Texture %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", texture
, resource
);
627 return D3DERR_INVALIDCALL
;
630 surface
= wined3d_texture_get_sub_resource_parent(wined3d_texture_from_resource(resource
), 0);
631 if (!surface
->resource
.refcount
)
634 WARN("Surface %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface
);
635 return D3DERR_INVALIDCALL
;
638 static HRESULT
d3d9_device_get_swapchains(struct d3d9_device
*device
)
640 UINT i
, new_swapchain_count
= wined3d_device_get_swapchain_count(device
->wined3d_device
);
641 struct wined3d_swapchain
*wined3d_swapchain
;
643 if (!(device
->implicit_swapchains
= HeapAlloc(GetProcessHeap(), 0,
644 new_swapchain_count
* sizeof(*device
->implicit_swapchains
))))
645 return E_OUTOFMEMORY
;
647 for (i
= 0; i
< new_swapchain_count
; ++i
)
649 wined3d_swapchain
= wined3d_device_get_swapchain(device
->wined3d_device
, i
);
650 device
->implicit_swapchains
[i
] = wined3d_swapchain_get_parent(wined3d_swapchain
);
652 device
->implicit_swapchain_count
= new_swapchain_count
;
657 static HRESULT
d3d9_device_reset(struct d3d9_device
*device
,
658 D3DPRESENT_PARAMETERS
*present_parameters
, D3DDISPLAYMODEEX
*mode
)
660 struct wined3d_swapchain_desc swapchain_desc
;
661 struct wined3d_display_mode wined3d_mode
;
664 if (!device
->d3d_parent
->extended
&& device
->device_state
== D3D9_DEVICE_STATE_LOST
)
666 WARN("App not active, returning D3DERR_DEVICELOST.\n");
667 return D3DERR_DEVICELOST
;
672 wined3d_mode
.width
= mode
->Width
;
673 wined3d_mode
.height
= mode
->Height
;
674 wined3d_mode
.refresh_rate
= mode
->RefreshRate
;
675 wined3d_mode
.format_id
= wined3dformat_from_d3dformat(mode
->Format
);
676 wined3d_mode
.scanline_ordering
= mode
->ScanLineOrdering
;
679 if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
, present_parameters
,
680 device
->d3d_parent
->extended
))
681 return D3DERR_INVALIDCALL
;
683 wined3d_mutex_lock();
685 if (device
->vertex_buffer
)
687 wined3d_buffer_decref(device
->vertex_buffer
);
688 device
->vertex_buffer
= NULL
;
689 device
->vertex_buffer_size
= 0;
692 if (device
->index_buffer
)
694 wined3d_buffer_decref(device
->index_buffer
);
695 device
->index_buffer
= NULL
;
696 device
->index_buffer_size
= 0;
699 if (SUCCEEDED(hr
= wined3d_device_reset(device
->wined3d_device
, &swapchain_desc
,
700 mode
? &wined3d_mode
: NULL
, reset_enum_callback
, !device
->d3d_parent
->extended
)))
702 HeapFree(GetProcessHeap(), 0, device
->implicit_swapchains
);
704 if (FAILED(hr
= d3d9_device_get_swapchains(device
)))
706 device
->device_state
= D3D9_DEVICE_STATE_NOT_RESET
;
710 wined3d_swapchain_get_desc(device
->implicit_swapchains
[0]->wined3d_swapchain
, &swapchain_desc
);
711 present_parameters
->BackBufferWidth
= swapchain_desc
.backbuffer_width
;
712 present_parameters
->BackBufferHeight
= swapchain_desc
.backbuffer_height
;
713 present_parameters
->BackBufferFormat
= d3dformat_from_wined3dformat(swapchain_desc
.backbuffer_format
);
714 present_parameters
->BackBufferCount
= swapchain_desc
.backbuffer_count
;
716 device
->device_state
= D3D9_DEVICE_STATE_OK
;
719 else if (!device
->d3d_parent
->extended
)
721 device
->device_state
= D3D9_DEVICE_STATE_NOT_RESET
;
724 wined3d_mutex_unlock();
729 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_Reset(IDirect3DDevice9Ex
*iface
,
730 D3DPRESENT_PARAMETERS
*present_parameters
)
732 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
734 TRACE("iface %p, present_parameters %p.\n", iface
, present_parameters
);
736 return d3d9_device_reset(device
, present_parameters
, NULL
);
739 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_Present(IDirect3DDevice9Ex
*iface
,
740 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
, const RGNDATA
*dirty_region
)
742 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
746 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
747 iface
, src_rect
, dst_rect
, dst_window_override
, dirty_region
);
749 if (device
->device_state
!= D3D9_DEVICE_STATE_OK
)
750 return device
->d3d_parent
->extended
? S_PRESENT_OCCLUDED
: D3DERR_DEVICELOST
;
753 FIXME("Ignoring dirty_region %p.\n", dirty_region
);
755 wined3d_mutex_lock();
756 for (i
= 0; i
< device
->implicit_swapchain_count
; ++i
)
758 if (FAILED(hr
= wined3d_swapchain_present(device
->implicit_swapchains
[i
]->wined3d_swapchain
,
759 src_rect
, dst_rect
, dst_window_override
, 0)))
761 wined3d_mutex_unlock();
765 wined3d_mutex_unlock();
770 static HRESULT WINAPI
d3d9_device_GetBackBuffer(IDirect3DDevice9Ex
*iface
, UINT swapchain
,
771 UINT backbuffer_idx
, D3DBACKBUFFER_TYPE backbuffer_type
, IDirect3DSurface9
**backbuffer
)
773 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
776 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
777 iface
, swapchain
, backbuffer_idx
, backbuffer_type
, backbuffer
);
779 /* backbuffer_type is ignored by native. */
781 /* No need to check for backbuffer == NULL, Windows crashes in that case. */
784 wined3d_mutex_lock();
785 if (swapchain
>= device
->implicit_swapchain_count
)
787 wined3d_mutex_unlock();
788 WARN("Swapchain index %u is out of range, returning D3DERR_INVALIDCALL.\n", swapchain
);
789 return D3DERR_INVALIDCALL
;
792 hr
= IDirect3DSwapChain9Ex_GetBackBuffer(&device
->implicit_swapchains
[swapchain
]->IDirect3DSwapChain9Ex_iface
,
793 backbuffer_idx
, backbuffer_type
, backbuffer
);
794 wined3d_mutex_unlock();
799 static HRESULT WINAPI
d3d9_device_GetRasterStatus(IDirect3DDevice9Ex
*iface
,
800 UINT swapchain
, D3DRASTER_STATUS
*raster_status
)
802 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
805 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface
, swapchain
, raster_status
);
807 wined3d_mutex_lock();
808 hr
= wined3d_device_get_raster_status(device
->wined3d_device
,
809 swapchain
, (struct wined3d_raster_status
*)raster_status
);
810 wined3d_mutex_unlock();
815 static HRESULT WINAPI
d3d9_device_SetDialogBoxMode(IDirect3DDevice9Ex
*iface
, BOOL enable
)
817 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
820 TRACE("iface %p, enable %#x.\n", iface
, enable
);
822 wined3d_mutex_lock();
823 hr
= wined3d_device_set_dialog_box_mode(device
->wined3d_device
, enable
);
824 wined3d_mutex_unlock();
829 static void WINAPI
d3d9_device_SetGammaRamp(IDirect3DDevice9Ex
*iface
,
830 UINT swapchain
, DWORD flags
, const D3DGAMMARAMP
*ramp
)
832 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
834 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface
, swapchain
, flags
, ramp
);
836 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
837 wined3d_mutex_lock();
838 wined3d_device_set_gamma_ramp(device
->wined3d_device
, swapchain
, flags
, (const struct wined3d_gamma_ramp
*)ramp
);
839 wined3d_mutex_unlock();
842 static void WINAPI
d3d9_device_GetGammaRamp(IDirect3DDevice9Ex
*iface
, UINT swapchain
, D3DGAMMARAMP
*ramp
)
844 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
846 TRACE("iface %p, swapchain %u, ramp %p.\n", iface
, swapchain
, ramp
);
848 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
849 wined3d_mutex_lock();
850 wined3d_device_get_gamma_ramp(device
->wined3d_device
, swapchain
, (struct wined3d_gamma_ramp
*)ramp
);
851 wined3d_mutex_unlock();
854 static HRESULT WINAPI
d3d9_device_CreateTexture(IDirect3DDevice9Ex
*iface
,
855 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
,
856 D3DPOOL pool
, IDirect3DTexture9
**texture
, HANDLE
*shared_handle
)
858 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
859 struct d3d9_texture
*object
;
860 BOOL set_mem
= FALSE
;
863 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
864 iface
, width
, height
, levels
, usage
, format
, pool
, texture
, shared_handle
);
869 if (!device
->d3d_parent
->extended
)
871 WARN("Trying to create a shared or user memory texture on a non-ex device.\n");
875 if (pool
== D3DPOOL_SYSTEMMEM
)
878 return D3DERR_INVALIDCALL
;
883 if (pool
!= D3DPOOL_DEFAULT
)
885 WARN("Trying to create a shared texture in pool %#x.\n", pool
);
886 return D3DERR_INVALIDCALL
;
888 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
892 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
894 return D3DERR_OUTOFVIDEOMEMORY
;
896 hr
= texture_init(object
, device
, width
, height
, levels
, usage
, format
, pool
);
899 WARN("Failed to initialize texture, hr %#x.\n", hr
);
900 HeapFree(GetProcessHeap(), 0, object
);
905 wined3d_texture_update_desc(object
->wined3d_texture
, width
, height
,
906 wined3dformat_from_d3dformat(format
), WINED3D_MULTISAMPLE_NONE
, 0,
909 TRACE("Created texture %p.\n", object
);
910 *texture
= (IDirect3DTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
915 static HRESULT WINAPI
d3d9_device_CreateVolumeTexture(IDirect3DDevice9Ex
*iface
,
916 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
,
917 D3DPOOL pool
, IDirect3DVolumeTexture9
**texture
, HANDLE
*shared_handle
)
919 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
920 struct d3d9_texture
*object
;
923 TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
924 iface
, width
, height
, depth
, levels
);
925 TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
926 usage
, format
, pool
, texture
, shared_handle
);
931 if (!device
->d3d_parent
->extended
)
933 WARN("Trying to create a shared volume texture on a non-ex device.\n");
937 if (pool
!= D3DPOOL_DEFAULT
)
939 WARN("Trying to create a shared volume texture in pool %#x.\n", pool
);
940 return D3DERR_INVALIDCALL
;
942 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
945 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
947 return D3DERR_OUTOFVIDEOMEMORY
;
949 hr
= volumetexture_init(object
, device
, width
, height
, depth
, levels
, usage
, format
, pool
);
952 WARN("Failed to initialize volume texture, hr %#x.\n", hr
);
953 HeapFree(GetProcessHeap(), 0, object
);
957 TRACE("Created volume texture %p.\n", object
);
958 *texture
= (IDirect3DVolumeTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
963 static HRESULT WINAPI
d3d9_device_CreateCubeTexture(IDirect3DDevice9Ex
*iface
,
964 UINT edge_length
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
,
965 IDirect3DCubeTexture9
**texture
, HANDLE
*shared_handle
)
967 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
968 struct d3d9_texture
*object
;
971 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
972 iface
, edge_length
, levels
, usage
, format
, pool
, texture
, shared_handle
);
977 if (!device
->d3d_parent
->extended
)
979 WARN("Trying to create a shared cube texture on a non-ex device.\n");
983 if (pool
!= D3DPOOL_DEFAULT
)
985 WARN("Trying to create a shared cube texture in pool %#x.\n", pool
);
986 return D3DERR_INVALIDCALL
;
988 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
991 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
993 return D3DERR_OUTOFVIDEOMEMORY
;
995 hr
= cubetexture_init(object
, device
, edge_length
, levels
, usage
, format
, pool
);
998 WARN("Failed to initialize cube texture, hr %#x.\n", hr
);
999 HeapFree(GetProcessHeap(), 0, object
);
1003 TRACE("Created cube texture %p.\n", object
);
1004 *texture
= (IDirect3DCubeTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
1009 static HRESULT WINAPI
d3d9_device_CreateVertexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
,
1010 DWORD usage
, DWORD fvf
, D3DPOOL pool
, IDirect3DVertexBuffer9
**buffer
,
1011 HANDLE
*shared_handle
)
1013 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1014 struct d3d9_vertexbuffer
*object
;
1017 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
1018 iface
, size
, usage
, fvf
, pool
, buffer
, shared_handle
);
1022 if (!device
->d3d_parent
->extended
)
1024 WARN("Trying to create a shared vertex buffer on a non-ex device.\n");
1028 if (pool
!= D3DPOOL_DEFAULT
)
1030 WARN("Trying to create a shared vertex buffer in pool %#x.\n", pool
);
1031 return D3DERR_NOTAVAILABLE
;
1033 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1036 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1038 return D3DERR_OUTOFVIDEOMEMORY
;
1040 hr
= vertexbuffer_init(object
, device
, size
, usage
, fvf
, pool
);
1043 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr
);
1044 HeapFree(GetProcessHeap(), 0, object
);
1048 TRACE("Created vertex buffer %p.\n", object
);
1049 *buffer
= &object
->IDirect3DVertexBuffer9_iface
;
1054 static HRESULT WINAPI
d3d9_device_CreateIndexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
,
1055 DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DIndexBuffer9
**buffer
,
1056 HANDLE
*shared_handle
)
1058 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1059 struct d3d9_indexbuffer
*object
;
1062 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
1063 iface
, size
, usage
, format
, pool
, buffer
, shared_handle
);
1067 if (!device
->d3d_parent
->extended
)
1069 WARN("Trying to create a shared index buffer on a non-ex device.\n");
1073 if (pool
!= D3DPOOL_DEFAULT
)
1075 WARN("Trying to create a shared index buffer in pool %#x.\n", pool
);
1076 return D3DERR_NOTAVAILABLE
;
1078 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1081 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1083 return D3DERR_OUTOFVIDEOMEMORY
;
1085 hr
= indexbuffer_init(object
, device
, size
, usage
, format
, pool
);
1088 WARN("Failed to initialize index buffer, hr %#x.\n", hr
);
1089 HeapFree(GetProcessHeap(), 0, object
);
1093 TRACE("Created index buffer %p.\n", object
);
1094 *buffer
= &object
->IDirect3DIndexBuffer9_iface
;
1099 static HRESULT
d3d9_device_create_surface(struct d3d9_device
*device
, UINT width
, UINT height
,
1100 D3DFORMAT format
, DWORD flags
, IDirect3DSurface9
**surface
, UINT usage
, D3DPOOL pool
,
1101 D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
, void *user_mem
)
1103 struct wined3d_resource_desc desc
;
1104 struct d3d9_surface
*surface_impl
;
1105 struct wined3d_texture
*texture
;
1108 TRACE("device %p, width %u, height %u, format %#x, flags %#x, surface %p.\n"
1109 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
1110 device
, width
, height
, format
, flags
, surface
, usage
, pool
,
1111 multisample_type
, multisample_quality
);
1113 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
1114 desc
.format
= wined3dformat_from_d3dformat(format
);
1115 desc
.multisample_type
= multisample_type
;
1116 desc
.multisample_quality
= multisample_quality
;
1117 desc
.usage
= usage
& WINED3DUSAGE_MASK
;
1120 desc
.height
= height
;
1124 wined3d_mutex_lock();
1126 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, &desc
,
1127 1, flags
, NULL
, NULL
, &d3d9_null_wined3d_parent_ops
, &texture
)))
1129 wined3d_mutex_unlock();
1130 WARN("Failed to create texture, hr %#x.\n", hr
);
1131 if (hr
== WINED3DERR_NOTAVAILABLE
)
1132 hr
= D3DERR_INVALIDCALL
;
1136 surface_impl
= wined3d_texture_get_sub_resource_parent(texture
, 0);
1137 surface_impl
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
1138 *surface
= &surface_impl
->IDirect3DSurface9_iface
;
1139 IDirect3DSurface9_AddRef(*surface
);
1142 wined3d_texture_update_desc(texture
, width
, height
,
1143 desc
.format
, multisample_type
, multisample_quality
, user_mem
, 0);
1145 wined3d_texture_decref(texture
);
1147 wined3d_mutex_unlock();
1152 static HRESULT WINAPI
d3d9_device_CreateRenderTarget(IDirect3DDevice9Ex
*iface
, UINT width
, UINT height
,
1153 D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
1154 BOOL lockable
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
)
1156 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1159 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
1160 "lockable %#x, surface %p, shared_handle %p.\n",
1161 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
1162 lockable
, surface
, shared_handle
);
1167 if (!device
->d3d_parent
->extended
)
1169 WARN("Trying to create a shared render target on a non-ex device.\n");
1173 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1177 flags
|= WINED3D_TEXTURE_CREATE_MAPPABLE
;
1179 return d3d9_device_create_surface(device
, width
, height
, format
, flags
, surface
,
1180 D3DUSAGE_RENDERTARGET
, D3DPOOL_DEFAULT
, multisample_type
, multisample_quality
, NULL
);
1183 static HRESULT WINAPI
d3d9_device_CreateDepthStencilSurface(IDirect3DDevice9Ex
*iface
, UINT width
, UINT height
,
1184 D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
1185 BOOL discard
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
)
1187 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1188 DWORD flags
= WINED3D_TEXTURE_CREATE_MAPPABLE
;
1190 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
1191 "discard %#x, surface %p, shared_handle %p.\n",
1192 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
1193 discard
, surface
, shared_handle
);
1198 if (!device
->d3d_parent
->extended
)
1200 WARN("Trying to create a shared depth stencil on a non-ex device.\n");
1204 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1208 flags
|= WINED3D_TEXTURE_CREATE_DISCARD
;
1210 return d3d9_device_create_surface(device
, width
, height
, format
, flags
, surface
,
1211 D3DUSAGE_DEPTHSTENCIL
, D3DPOOL_DEFAULT
, multisample_type
, multisample_quality
, NULL
);
1215 static HRESULT WINAPI
d3d9_device_UpdateSurface(IDirect3DDevice9Ex
*iface
,
1216 IDirect3DSurface9
*src_surface
, const RECT
*src_rect
,
1217 IDirect3DSurface9
*dst_surface
, const POINT
*dst_point
)
1219 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1220 struct d3d9_surface
*src
= unsafe_impl_from_IDirect3DSurface9(src_surface
);
1221 struct d3d9_surface
*dst
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1222 struct wined3d_box src_box
;
1225 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
1226 iface
, src_surface
, src_rect
, dst_surface
, dst_point
);
1230 src_box
.left
= src_rect
->left
;
1231 src_box
.top
= src_rect
->top
;
1232 src_box
.right
= src_rect
->right
;
1233 src_box
.bottom
= src_rect
->bottom
;
1238 wined3d_mutex_lock();
1239 hr
= wined3d_device_copy_sub_resource_region(device
->wined3d_device
,
1240 wined3d_texture_get_resource(dst
->wined3d_texture
), dst
->sub_resource_idx
, dst_point
? dst_point
->x
: 0,
1241 dst_point
? dst_point
->y
: 0, 0, wined3d_texture_get_resource(src
->wined3d_texture
),
1242 src
->sub_resource_idx
, src_rect
? &src_box
: NULL
);
1243 wined3d_mutex_unlock();
1246 return D3DERR_INVALIDCALL
;
1251 static HRESULT WINAPI
d3d9_device_UpdateTexture(IDirect3DDevice9Ex
*iface
,
1252 IDirect3DBaseTexture9
*src_texture
, IDirect3DBaseTexture9
*dst_texture
)
1254 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1255 struct d3d9_texture
*src_impl
, *dst_impl
;
1258 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface
, src_texture
, dst_texture
);
1260 src_impl
= unsafe_impl_from_IDirect3DBaseTexture9(src_texture
);
1261 dst_impl
= unsafe_impl_from_IDirect3DBaseTexture9(dst_texture
);
1263 wined3d_mutex_lock();
1264 hr
= wined3d_device_update_texture(device
->wined3d_device
,
1265 src_impl
->wined3d_texture
, dst_impl
->wined3d_texture
);
1266 wined3d_mutex_unlock();
1271 static HRESULT WINAPI
d3d9_device_GetRenderTargetData(IDirect3DDevice9Ex
*iface
,
1272 IDirect3DSurface9
*render_target
, IDirect3DSurface9
*dst_surface
)
1274 struct d3d9_surface
*rt_impl
= unsafe_impl_from_IDirect3DSurface9(render_target
);
1275 struct d3d9_surface
*dst_impl
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1276 struct wined3d_sub_resource_desc wined3d_desc
;
1277 RECT dst_rect
, src_rect
;
1280 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface
, render_target
, dst_surface
);
1282 wined3d_mutex_lock();
1283 wined3d_texture_get_sub_resource_desc(dst_impl
->wined3d_texture
, dst_impl
->sub_resource_idx
, &wined3d_desc
);
1286 dst_rect
.right
= wined3d_desc
.width
;
1287 dst_rect
.bottom
= wined3d_desc
.height
;
1289 wined3d_texture_get_sub_resource_desc(rt_impl
->wined3d_texture
, rt_impl
->sub_resource_idx
, &wined3d_desc
);
1292 src_rect
.right
= wined3d_desc
.width
;
1293 src_rect
.bottom
= wined3d_desc
.height
;
1295 /* TODO: Check surface sizes, pools, etc. */
1296 if (wined3d_desc
.multisample_type
)
1297 hr
= D3DERR_INVALIDCALL
;
1299 hr
= wined3d_texture_blt(dst_impl
->wined3d_texture
, dst_impl
->sub_resource_idx
, &dst_rect
,
1300 rt_impl
->wined3d_texture
, rt_impl
->sub_resource_idx
, &src_rect
, 0, NULL
, WINED3D_TEXF_POINT
);
1301 wined3d_mutex_unlock();
1306 static HRESULT WINAPI
d3d9_device_GetFrontBufferData(IDirect3DDevice9Ex
*iface
,
1307 UINT swapchain
, IDirect3DSurface9
*dst_surface
)
1309 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1310 struct d3d9_surface
*dst_impl
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1311 HRESULT hr
= D3DERR_INVALIDCALL
;
1313 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface
, swapchain
, dst_surface
);
1315 wined3d_mutex_lock();
1316 if (swapchain
< device
->implicit_swapchain_count
)
1317 hr
= wined3d_swapchain_get_front_buffer_data(device
->implicit_swapchains
[swapchain
]->wined3d_swapchain
,
1318 dst_impl
->wined3d_texture
, dst_impl
->sub_resource_idx
);
1319 wined3d_mutex_unlock();
1324 static HRESULT WINAPI
d3d9_device_StretchRect(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
*src_surface
,
1325 const RECT
*src_rect
, IDirect3DSurface9
*dst_surface
, const RECT
*dst_rect
, D3DTEXTUREFILTERTYPE filter
)
1327 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1328 struct d3d9_surface
*src
= unsafe_impl_from_IDirect3DSurface9(src_surface
);
1329 struct d3d9_surface
*dst
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1330 struct wined3d_sub_resource_desc src_desc
, dst_desc
;
1331 HRESULT hr
= D3DERR_INVALIDCALL
;
1334 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1335 iface
, src_surface
, src_rect
, dst_surface
, dst_rect
, filter
);
1337 wined3d_mutex_lock();
1338 wined3d_texture_get_sub_resource_desc(dst
->wined3d_texture
, dst
->sub_resource_idx
, &dst_desc
);
1343 d
.right
= dst_desc
.width
;
1344 d
.bottom
= dst_desc
.height
;
1348 wined3d_texture_get_sub_resource_desc(src
->wined3d_texture
, src
->sub_resource_idx
, &src_desc
);
1353 s
.right
= src_desc
.width
;
1354 s
.bottom
= src_desc
.height
;
1358 if (src_desc
.usage
& WINED3DUSAGE_DEPTHSTENCIL
)
1360 if (device
->in_scene
)
1362 WARN("Rejecting depth / stencil blit while in scene.\n");
1366 if (src_rect
->left
|| src_rect
->top
|| src_rect
->right
!= src_desc
.width
1367 || src_rect
->bottom
!= src_desc
.height
)
1369 WARN("Rejecting depth / stencil blit with invalid source rect %s.\n",
1370 wine_dbgstr_rect(src_rect
));
1374 if (dst_rect
->left
|| dst_rect
->top
|| dst_rect
->right
!= dst_desc
.width
1375 || dst_rect
->bottom
!= dst_desc
.height
)
1377 WARN("Rejecting depth / stencil blit with invalid destination rect %s.\n",
1378 wine_dbgstr_rect(dst_rect
));
1382 if (src_desc
.width
!= dst_desc
.width
|| src_desc
.height
!= dst_desc
.height
)
1384 WARN("Rejecting depth / stencil blit with mismatched surface sizes.\n");
1389 hr
= wined3d_texture_blt(dst
->wined3d_texture
, dst
->sub_resource_idx
, dst_rect
,
1390 src
->wined3d_texture
, src
->sub_resource_idx
, src_rect
, 0, NULL
, filter
);
1391 if (hr
== WINEDDERR_INVALIDRECT
)
1392 hr
= D3DERR_INVALIDCALL
;
1395 wined3d_mutex_unlock();
1399 static HRESULT WINAPI
d3d9_device_ColorFill(IDirect3DDevice9Ex
*iface
,
1400 IDirect3DSurface9
*surface
, const RECT
*rect
, D3DCOLOR color
)
1402 const struct wined3d_color c
=
1404 ((color
>> 16) & 0xff) / 255.0f
,
1405 ((color
>> 8) & 0xff) / 255.0f
,
1406 (color
& 0xff) / 255.0f
,
1407 ((color
>> 24) & 0xff) / 255.0f
,
1409 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1410 struct d3d9_surface
*surface_impl
= unsafe_impl_from_IDirect3DSurface9(surface
);
1411 struct wined3d_sub_resource_desc desc
;
1414 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface
, surface
, rect
, color
);
1416 wined3d_mutex_lock();
1418 if (FAILED(wined3d_texture_get_sub_resource_desc(surface_impl
->wined3d_texture
,
1419 surface_impl
->sub_resource_idx
, &desc
)))
1421 wined3d_mutex_unlock();
1422 return D3DERR_INVALIDCALL
;
1425 if (desc
.pool
!= WINED3D_POOL_DEFAULT
)
1427 wined3d_mutex_unlock();
1428 WARN("Colorfill is not allowed on surfaces in pool %#x, returning D3DERR_INVALIDCALL.\n", desc
.pool
);
1429 return D3DERR_INVALIDCALL
;
1431 if ((desc
.usage
& (WINED3DUSAGE_RENDERTARGET
| WINED3DUSAGE_TEXTURE
)) == WINED3DUSAGE_TEXTURE
)
1433 wined3d_mutex_unlock();
1434 WARN("Colorfill is not allowed on non-RT textures, returning D3DERR_INVALIDCALL.\n");
1435 return D3DERR_INVALIDCALL
;
1437 if (desc
.usage
& WINED3DUSAGE_DEPTHSTENCIL
)
1439 wined3d_mutex_unlock();
1440 WARN("Colorfill is not allowed on depth stencil surfaces, returning D3DERR_INVALIDCALL.\n");
1441 return D3DERR_INVALIDCALL
;
1444 hr
= wined3d_device_clear_rendertarget_view(device
->wined3d_device
,
1445 d3d9_surface_get_rendertarget_view(surface_impl
), rect
,
1446 WINED3DCLEAR_TARGET
, &c
, 0.0f
, 0);
1448 wined3d_mutex_unlock();
1453 static HRESULT WINAPI
d3d9_device_CreateOffscreenPlainSurface(IDirect3DDevice9Ex
*iface
,
1454 UINT width
, UINT height
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DSurface9
**surface
,
1455 HANDLE
*shared_handle
)
1457 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1458 void *user_mem
= NULL
;
1460 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1461 iface
, width
, height
, format
, pool
, surface
, shared_handle
);
1464 if (pool
== D3DPOOL_MANAGED
)
1466 WARN("Attempting to create a managed offscreen plain surface.\n");
1467 return D3DERR_INVALIDCALL
;
1472 if (!device
->d3d_parent
->extended
)
1474 WARN("Trying to create a shared or user memory surface on a non-ex device.\n");
1478 if (pool
== D3DPOOL_SYSTEMMEM
)
1479 user_mem
= *shared_handle
;
1482 if (pool
!= D3DPOOL_DEFAULT
)
1484 WARN("Trying to create a shared surface in pool %#x.\n", pool
);
1485 return D3DERR_INVALIDCALL
;
1487 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1491 /* FIXME: Offscreen surfaces are supposed to be always lockable,
1492 * regardless of the pool they're created in. Should we set dynamic usage
1494 return d3d9_device_create_surface(device
, width
, height
, format
,
1495 WINED3D_TEXTURE_CREATE_MAPPABLE
, surface
, 0, pool
, D3DMULTISAMPLE_NONE
, 0, user_mem
);
1498 static HRESULT WINAPI
d3d9_device_SetRenderTarget(IDirect3DDevice9Ex
*iface
, DWORD idx
, IDirect3DSurface9
*surface
)
1500 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1501 struct d3d9_surface
*surface_impl
= unsafe_impl_from_IDirect3DSurface9(surface
);
1504 TRACE("iface %p, idx %u, surface %p.\n", iface
, idx
, surface
);
1506 if (idx
>= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS
)
1508 WARN("Invalid index %u specified.\n", idx
);
1509 return D3DERR_INVALIDCALL
;
1512 if (!idx
&& !surface_impl
)
1514 WARN("Trying to set render target 0 to NULL.\n");
1515 return D3DERR_INVALIDCALL
;
1518 wined3d_mutex_lock();
1519 hr
= wined3d_device_set_rendertarget_view(device
->wined3d_device
, idx
,
1520 surface_impl
? d3d9_surface_get_rendertarget_view(surface_impl
) : NULL
, TRUE
);
1521 wined3d_mutex_unlock();
1526 static HRESULT WINAPI
d3d9_device_GetRenderTarget(IDirect3DDevice9Ex
*iface
, DWORD idx
, IDirect3DSurface9
**surface
)
1528 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1529 struct wined3d_rendertarget_view
*wined3d_rtv
;
1530 struct d3d9_surface
*surface_impl
;
1531 HRESULT hr
= D3D_OK
;
1533 TRACE("iface %p, idx %u, surface %p.\n", iface
, idx
, surface
);
1536 return D3DERR_INVALIDCALL
;
1538 if (idx
>= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS
)
1540 WARN("Invalid index %u specified.\n", idx
);
1541 return D3DERR_INVALIDCALL
;
1544 wined3d_mutex_lock();
1545 if ((wined3d_rtv
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, idx
)))
1547 /* We want the sub resource parent here, since the view itself may be
1548 * internal to wined3d and may not have a parent. */
1549 surface_impl
= wined3d_rendertarget_view_get_sub_resource_parent(wined3d_rtv
);
1550 *surface
= &surface_impl
->IDirect3DSurface9_iface
;
1551 IDirect3DSurface9_AddRef(*surface
);
1555 hr
= D3DERR_NOTFOUND
;
1558 wined3d_mutex_unlock();
1563 static HRESULT WINAPI
d3d9_device_SetDepthStencilSurface(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
*depth_stencil
)
1565 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1566 struct d3d9_surface
*ds_impl
= unsafe_impl_from_IDirect3DSurface9(depth_stencil
);
1568 TRACE("iface %p, depth_stencil %p.\n", iface
, depth_stencil
);
1570 wined3d_mutex_lock();
1571 wined3d_device_set_depth_stencil_view(device
->wined3d_device
,
1572 ds_impl
? d3d9_surface_get_rendertarget_view(ds_impl
) : NULL
);
1573 wined3d_mutex_unlock();
1578 static HRESULT WINAPI
d3d9_device_GetDepthStencilSurface(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
**depth_stencil
)
1580 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1581 struct wined3d_rendertarget_view
*wined3d_dsv
;
1582 struct d3d9_surface
*surface_impl
;
1583 HRESULT hr
= D3D_OK
;
1585 TRACE("iface %p, depth_stencil %p.\n", iface
, depth_stencil
);
1588 return D3DERR_INVALIDCALL
;
1590 wined3d_mutex_lock();
1591 if ((wined3d_dsv
= wined3d_device_get_depth_stencil_view(device
->wined3d_device
)))
1593 /* We want the sub resource parent here, since the view itself may be
1594 * internal to wined3d and may not have a parent. */
1595 surface_impl
= wined3d_rendertarget_view_get_sub_resource_parent(wined3d_dsv
);
1596 *depth_stencil
= &surface_impl
->IDirect3DSurface9_iface
;
1597 IDirect3DSurface9_AddRef(*depth_stencil
);
1601 hr
= D3DERR_NOTFOUND
;
1602 *depth_stencil
= NULL
;
1604 wined3d_mutex_unlock();
1609 static HRESULT WINAPI
d3d9_device_BeginScene(IDirect3DDevice9Ex
*iface
)
1611 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1614 TRACE("iface %p.\n", iface
);
1616 wined3d_mutex_lock();
1617 if (SUCCEEDED(hr
= wined3d_device_begin_scene(device
->wined3d_device
)))
1618 device
->in_scene
= TRUE
;
1619 wined3d_mutex_unlock();
1624 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_EndScene(IDirect3DDevice9Ex
*iface
)
1626 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1629 TRACE("iface %p.\n", iface
);
1631 wined3d_mutex_lock();
1632 if (SUCCEEDED(hr
= wined3d_device_end_scene(device
->wined3d_device
)))
1633 device
->in_scene
= FALSE
;
1634 wined3d_mutex_unlock();
1639 static HRESULT WINAPI
d3d9_device_Clear(IDirect3DDevice9Ex
*iface
, DWORD rect_count
,
1640 const D3DRECT
*rects
, DWORD flags
, D3DCOLOR color
, float z
, DWORD stencil
)
1642 const struct wined3d_color c
=
1644 ((color
>> 16) & 0xff) / 255.0f
,
1645 ((color
>> 8) & 0xff) / 255.0f
,
1646 (color
& 0xff) / 255.0f
,
1647 ((color
>> 24) & 0xff) / 255.0f
,
1649 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1652 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1653 iface
, rect_count
, rects
, flags
, color
, z
, stencil
);
1655 if (rect_count
&& !rects
)
1657 WARN("count %u with NULL rects.\n", rect_count
);
1661 wined3d_mutex_lock();
1662 hr
= wined3d_device_clear(device
->wined3d_device
, rect_count
, (const RECT
*)rects
, flags
, &c
, z
, stencil
);
1663 wined3d_mutex_unlock();
1668 static HRESULT WINAPI
d3d9_device_SetTransform(IDirect3DDevice9Ex
*iface
,
1669 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
1671 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1673 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1675 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1676 wined3d_mutex_lock();
1677 wined3d_device_set_transform(device
->wined3d_device
, state
, (const struct wined3d_matrix
*)matrix
);
1678 wined3d_mutex_unlock();
1683 static HRESULT WINAPI
d3d9_device_GetTransform(IDirect3DDevice9Ex
*iface
,
1684 D3DTRANSFORMSTATETYPE state
, D3DMATRIX
*matrix
)
1686 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1688 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1690 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1691 wined3d_mutex_lock();
1692 wined3d_device_get_transform(device
->wined3d_device
, state
, (struct wined3d_matrix
*)matrix
);
1693 wined3d_mutex_unlock();
1698 static HRESULT WINAPI
d3d9_device_MultiplyTransform(IDirect3DDevice9Ex
*iface
,
1699 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
1701 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1703 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1705 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1706 wined3d_mutex_lock();
1707 wined3d_device_multiply_transform(device
->wined3d_device
, state
, (const struct wined3d_matrix
*)matrix
);
1708 wined3d_mutex_unlock();
1713 static HRESULT WINAPI
d3d9_device_SetViewport(IDirect3DDevice9Ex
*iface
, const D3DVIEWPORT9
*viewport
)
1715 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1717 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1719 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1720 wined3d_mutex_lock();
1721 wined3d_device_set_viewport(device
->wined3d_device
, (const struct wined3d_viewport
*)viewport
);
1722 wined3d_mutex_unlock();
1727 static HRESULT WINAPI
d3d9_device_GetViewport(IDirect3DDevice9Ex
*iface
, D3DVIEWPORT9
*viewport
)
1729 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1731 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1733 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1734 wined3d_mutex_lock();
1735 wined3d_device_get_viewport(device
->wined3d_device
, (struct wined3d_viewport
*)viewport
);
1736 wined3d_mutex_unlock();
1741 static HRESULT WINAPI
d3d9_device_SetMaterial(IDirect3DDevice9Ex
*iface
, const D3DMATERIAL9
*material
)
1743 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1745 TRACE("iface %p, material %p.\n", iface
, material
);
1747 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1748 wined3d_mutex_lock();
1749 wined3d_device_set_material(device
->wined3d_device
, (const struct wined3d_material
*)material
);
1750 wined3d_mutex_unlock();
1755 static HRESULT WINAPI
d3d9_device_GetMaterial(IDirect3DDevice9Ex
*iface
, D3DMATERIAL9
*material
)
1757 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1759 TRACE("iface %p, material %p.\n", iface
, material
);
1761 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1762 wined3d_mutex_lock();
1763 wined3d_device_get_material(device
->wined3d_device
, (struct wined3d_material
*)material
);
1764 wined3d_mutex_unlock();
1769 static HRESULT WINAPI
d3d9_device_SetLight(IDirect3DDevice9Ex
*iface
, DWORD index
, const D3DLIGHT9
*light
)
1771 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1774 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
1776 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1777 wined3d_mutex_lock();
1778 hr
= wined3d_device_set_light(device
->wined3d_device
, index
, (const struct wined3d_light
*)light
);
1779 wined3d_mutex_unlock();
1784 static HRESULT WINAPI
d3d9_device_GetLight(IDirect3DDevice9Ex
*iface
, DWORD index
, D3DLIGHT9
*light
)
1786 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1789 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
1791 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1792 wined3d_mutex_lock();
1793 hr
= wined3d_device_get_light(device
->wined3d_device
, index
, (struct wined3d_light
*)light
);
1794 wined3d_mutex_unlock();
1799 static HRESULT WINAPI
d3d9_device_LightEnable(IDirect3DDevice9Ex
*iface
, DWORD index
, BOOL enable
)
1801 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1804 TRACE("iface %p, index %u, enable %#x.\n", iface
, index
, enable
);
1806 wined3d_mutex_lock();
1807 hr
= wined3d_device_set_light_enable(device
->wined3d_device
, index
, enable
);
1808 wined3d_mutex_unlock();
1813 static HRESULT WINAPI
d3d9_device_GetLightEnable(IDirect3DDevice9Ex
*iface
, DWORD index
, BOOL
*enable
)
1815 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1818 TRACE("iface %p, index %u, enable %p.\n", iface
, index
, enable
);
1820 wined3d_mutex_lock();
1821 hr
= wined3d_device_get_light_enable(device
->wined3d_device
, index
, enable
);
1822 wined3d_mutex_unlock();
1827 static HRESULT WINAPI
d3d9_device_SetClipPlane(IDirect3DDevice9Ex
*iface
, DWORD index
, const float *plane
)
1829 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1832 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
1834 wined3d_mutex_lock();
1835 hr
= wined3d_device_set_clip_plane(device
->wined3d_device
, index
, (const struct wined3d_vec4
*)plane
);
1836 wined3d_mutex_unlock();
1841 static HRESULT WINAPI
d3d9_device_GetClipPlane(IDirect3DDevice9Ex
*iface
, DWORD index
, float *plane
)
1843 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1846 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
1848 wined3d_mutex_lock();
1849 hr
= wined3d_device_get_clip_plane(device
->wined3d_device
, index
, (struct wined3d_vec4
*)plane
);
1850 wined3d_mutex_unlock();
1855 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_SetRenderState(IDirect3DDevice9Ex
*iface
,
1856 D3DRENDERSTATETYPE state
, DWORD value
)
1858 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1860 TRACE("iface %p, state %#x, value %#x.\n", iface
, state
, value
);
1862 wined3d_mutex_lock();
1863 wined3d_device_set_render_state(device
->wined3d_device
, state
, value
);
1864 wined3d_mutex_unlock();
1869 static HRESULT WINAPI
d3d9_device_GetRenderState(IDirect3DDevice9Ex
*iface
,
1870 D3DRENDERSTATETYPE state
, DWORD
*value
)
1872 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1874 TRACE("iface %p, state %#x, value %p.\n", iface
, state
, value
);
1876 wined3d_mutex_lock();
1877 *value
= wined3d_device_get_render_state(device
->wined3d_device
, state
);
1878 wined3d_mutex_unlock();
1883 static HRESULT WINAPI
d3d9_device_CreateStateBlock(IDirect3DDevice9Ex
*iface
,
1884 D3DSTATEBLOCKTYPE type
, IDirect3DStateBlock9
**stateblock
)
1886 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1887 struct d3d9_stateblock
*object
;
1890 TRACE("iface %p, type %#x, stateblock %p.\n", iface
, type
, stateblock
);
1892 if (type
!= D3DSBT_ALL
&& type
!= D3DSBT_PIXELSTATE
&& type
!= D3DSBT_VERTEXSTATE
)
1894 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1895 return D3DERR_INVALIDCALL
;
1898 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1900 return E_OUTOFMEMORY
;
1902 hr
= stateblock_init(object
, device
, type
, NULL
);
1905 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
1906 HeapFree(GetProcessHeap(), 0, object
);
1910 TRACE("Created stateblock %p.\n", object
);
1911 *stateblock
= &object
->IDirect3DStateBlock9_iface
;
1916 static HRESULT WINAPI
d3d9_device_BeginStateBlock(IDirect3DDevice9Ex
*iface
)
1918 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1921 TRACE("iface %p.\n", iface
);
1923 wined3d_mutex_lock();
1924 hr
= wined3d_device_begin_stateblock(device
->wined3d_device
);
1925 wined3d_mutex_unlock();
1930 static HRESULT WINAPI
d3d9_device_EndStateBlock(IDirect3DDevice9Ex
*iface
, IDirect3DStateBlock9
**stateblock
)
1932 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1933 struct wined3d_stateblock
*wined3d_stateblock
;
1934 struct d3d9_stateblock
*object
;
1937 TRACE("iface %p, stateblock %p.\n", iface
, stateblock
);
1939 wined3d_mutex_lock();
1940 hr
= wined3d_device_end_stateblock(device
->wined3d_device
, &wined3d_stateblock
);
1941 wined3d_mutex_unlock();
1944 WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr
);
1948 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1951 wined3d_mutex_lock();
1952 wined3d_stateblock_decref(wined3d_stateblock
);
1953 wined3d_mutex_unlock();
1954 return E_OUTOFMEMORY
;
1957 hr
= stateblock_init(object
, device
, 0, wined3d_stateblock
);
1960 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
1961 wined3d_mutex_lock();
1962 wined3d_stateblock_decref(wined3d_stateblock
);
1963 wined3d_mutex_unlock();
1964 HeapFree(GetProcessHeap(), 0, object
);
1968 TRACE("Created stateblock %p.\n", object
);
1969 *stateblock
= &object
->IDirect3DStateBlock9_iface
;
1974 static HRESULT WINAPI
d3d9_device_SetClipStatus(IDirect3DDevice9Ex
*iface
, const D3DCLIPSTATUS9
*clip_status
)
1976 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1979 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
1981 wined3d_mutex_lock();
1982 hr
= wined3d_device_set_clip_status(device
->wined3d_device
, (const struct wined3d_clip_status
*)clip_status
);
1983 wined3d_mutex_unlock();
1988 static HRESULT WINAPI
d3d9_device_GetClipStatus(IDirect3DDevice9Ex
*iface
, D3DCLIPSTATUS9
*clip_status
)
1990 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1993 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
1995 wined3d_mutex_lock();
1996 hr
= wined3d_device_get_clip_status(device
->wined3d_device
, (struct wined3d_clip_status
*)clip_status
);
1997 wined3d_mutex_unlock();
2002 static HRESULT WINAPI
d3d9_device_GetTexture(IDirect3DDevice9Ex
*iface
, DWORD stage
, IDirect3DBaseTexture9
**texture
)
2004 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2005 struct wined3d_texture
*wined3d_texture
= NULL
;
2006 struct d3d9_texture
*texture_impl
;
2008 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
2011 return D3DERR_INVALIDCALL
;
2013 wined3d_mutex_lock();
2014 if ((wined3d_texture
= wined3d_device_get_texture(device
->wined3d_device
, stage
)))
2016 texture_impl
= wined3d_texture_get_parent(wined3d_texture
);
2017 *texture
= &texture_impl
->IDirect3DBaseTexture9_iface
;
2018 IDirect3DBaseTexture9_AddRef(*texture
);
2024 wined3d_mutex_unlock();
2029 static HRESULT WINAPI
d3d9_device_SetTexture(IDirect3DDevice9Ex
*iface
, DWORD stage
, IDirect3DBaseTexture9
*texture
)
2031 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2032 struct d3d9_texture
*texture_impl
;
2035 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
2037 texture_impl
= unsafe_impl_from_IDirect3DBaseTexture9(texture
);
2039 wined3d_mutex_lock();
2040 hr
= wined3d_device_set_texture(device
->wined3d_device
, stage
,
2041 texture_impl
? texture_impl
->wined3d_texture
: NULL
);
2042 wined3d_mutex_unlock();
2047 static const enum wined3d_texture_stage_state tss_lookup
[] =
2049 WINED3D_TSS_INVALID
, /* 0, unused */
2050 WINED3D_TSS_COLOR_OP
, /* 1, D3DTSS_COLOROP */
2051 WINED3D_TSS_COLOR_ARG1
, /* 2, D3DTSS_COLORARG1 */
2052 WINED3D_TSS_COLOR_ARG2
, /* 3, D3DTSS_COLORARG2 */
2053 WINED3D_TSS_ALPHA_OP
, /* 4, D3DTSS_ALPHAOP */
2054 WINED3D_TSS_ALPHA_ARG1
, /* 5, D3DTSS_ALPHAARG1 */
2055 WINED3D_TSS_ALPHA_ARG2
, /* 6, D3DTSS_ALPHAARG2 */
2056 WINED3D_TSS_BUMPENV_MAT00
, /* 7, D3DTSS_BUMPENVMAT00 */
2057 WINED3D_TSS_BUMPENV_MAT01
, /* 8, D3DTSS_BUMPENVMAT01 */
2058 WINED3D_TSS_BUMPENV_MAT10
, /* 9, D3DTSS_BUMPENVMAT10 */
2059 WINED3D_TSS_BUMPENV_MAT11
, /* 10, D3DTSS_BUMPENVMAT11 */
2060 WINED3D_TSS_TEXCOORD_INDEX
, /* 11, D3DTSS_TEXCOORDINDEX */
2061 WINED3D_TSS_INVALID
, /* 12, unused */
2062 WINED3D_TSS_INVALID
, /* 13, unused */
2063 WINED3D_TSS_INVALID
, /* 14, unused */
2064 WINED3D_TSS_INVALID
, /* 15, unused */
2065 WINED3D_TSS_INVALID
, /* 16, unused */
2066 WINED3D_TSS_INVALID
, /* 17, unused */
2067 WINED3D_TSS_INVALID
, /* 18, unused */
2068 WINED3D_TSS_INVALID
, /* 19, unused */
2069 WINED3D_TSS_INVALID
, /* 20, unused */
2070 WINED3D_TSS_INVALID
, /* 21, unused */
2071 WINED3D_TSS_BUMPENV_LSCALE
, /* 22, D3DTSS_BUMPENVLSCALE */
2072 WINED3D_TSS_BUMPENV_LOFFSET
, /* 23, D3DTSS_BUMPENVLOFFSET */
2073 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
2074 WINED3D_TSS_INVALID
, /* 25, unused */
2075 WINED3D_TSS_COLOR_ARG0
, /* 26, D3DTSS_COLORARG0 */
2076 WINED3D_TSS_ALPHA_ARG0
, /* 27, D3DTSS_ALPHAARG0 */
2077 WINED3D_TSS_RESULT_ARG
, /* 28, D3DTSS_RESULTARG */
2078 WINED3D_TSS_INVALID
, /* 29, unused */
2079 WINED3D_TSS_INVALID
, /* 30, unused */
2080 WINED3D_TSS_INVALID
, /* 31, unused */
2081 WINED3D_TSS_CONSTANT
, /* 32, D3DTSS_CONSTANT */
2084 static HRESULT WINAPI
d3d9_device_GetTextureStageState(IDirect3DDevice9Ex
*iface
,
2085 DWORD stage
, D3DTEXTURESTAGESTATETYPE state
, DWORD
*value
)
2087 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2089 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface
, stage
, state
, value
);
2091 if (state
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
2093 WARN("Invalid state %#x passed.\n", state
);
2097 wined3d_mutex_lock();
2098 *value
= wined3d_device_get_texture_stage_state(device
->wined3d_device
, stage
, tss_lookup
[state
]);
2099 wined3d_mutex_unlock();
2104 static HRESULT WINAPI
d3d9_device_SetTextureStageState(IDirect3DDevice9Ex
*iface
,
2105 DWORD stage
, D3DTEXTURESTAGESTATETYPE state
, DWORD value
)
2107 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2109 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface
, stage
, state
, value
);
2111 if (state
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
2113 WARN("Invalid state %#x passed.\n", state
);
2117 wined3d_mutex_lock();
2118 wined3d_device_set_texture_stage_state(device
->wined3d_device
, stage
, tss_lookup
[state
], value
);
2119 wined3d_mutex_unlock();
2124 static HRESULT WINAPI
d3d9_device_GetSamplerState(IDirect3DDevice9Ex
*iface
,
2125 DWORD sampler
, D3DSAMPLERSTATETYPE state
, DWORD
*value
)
2127 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2129 TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface
, sampler
, state
, value
);
2131 wined3d_mutex_lock();
2132 *value
= wined3d_device_get_sampler_state(device
->wined3d_device
, sampler
, state
);
2133 wined3d_mutex_unlock();
2138 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_SetSamplerState(IDirect3DDevice9Ex
*iface
,
2139 DWORD sampler
, D3DSAMPLERSTATETYPE state
, DWORD value
)
2141 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2143 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface
, sampler
, state
, value
);
2145 wined3d_mutex_lock();
2146 wined3d_device_set_sampler_state(device
->wined3d_device
, sampler
, state
, value
);
2147 wined3d_mutex_unlock();
2152 static HRESULT WINAPI
d3d9_device_ValidateDevice(IDirect3DDevice9Ex
*iface
, DWORD
*pass_count
)
2154 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2157 TRACE("iface %p, pass_count %p.\n", iface
, pass_count
);
2159 wined3d_mutex_lock();
2160 hr
= wined3d_device_validate_device(device
->wined3d_device
, pass_count
);
2161 wined3d_mutex_unlock();
2166 static HRESULT WINAPI
d3d9_device_SetPaletteEntries(IDirect3DDevice9Ex
*iface
,
2167 UINT palette_idx
, const PALETTEENTRY
*entries
)
2169 WARN("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, palette_idx
, entries
);
2171 /* The d3d9 palette API is non-functional on Windows. Getters and setters are implemented,
2172 * and some drivers allow the creation of P8 surfaces. These surfaces can be copied to
2173 * other P8 surfaces with StretchRect, but cannot be converted to (A)RGB.
2175 * Some older(dx7) cards may have support for P8 textures, but games cannot rely on this. */
2179 static HRESULT WINAPI
d3d9_device_GetPaletteEntries(IDirect3DDevice9Ex
*iface
,
2180 UINT palette_idx
, PALETTEENTRY
*entries
)
2182 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, palette_idx
, entries
);
2184 return D3DERR_INVALIDCALL
;
2187 static HRESULT WINAPI
d3d9_device_SetCurrentTexturePalette(IDirect3DDevice9Ex
*iface
, UINT palette_idx
)
2189 WARN("iface %p, palette_idx %u unimplemented.\n", iface
, palette_idx
);
2194 static HRESULT WINAPI
d3d9_device_GetCurrentTexturePalette(IDirect3DDevice9Ex
*iface
, UINT
*palette_idx
)
2196 FIXME("iface %p, palette_idx %p.\n", iface
, palette_idx
);
2198 return D3DERR_INVALIDCALL
;
2201 static HRESULT WINAPI
d3d9_device_SetScissorRect(IDirect3DDevice9Ex
*iface
, const RECT
*rect
)
2203 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2205 TRACE("iface %p, rect %p.\n", iface
, rect
);
2207 wined3d_mutex_lock();
2208 wined3d_device_set_scissor_rect(device
->wined3d_device
, rect
);
2209 wined3d_mutex_unlock();
2214 static HRESULT WINAPI
d3d9_device_GetScissorRect(IDirect3DDevice9Ex
*iface
, RECT
*rect
)
2216 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2218 TRACE("iface %p, rect %p.\n", iface
, rect
);
2220 wined3d_mutex_lock();
2221 wined3d_device_get_scissor_rect(device
->wined3d_device
, rect
);
2222 wined3d_mutex_unlock();
2227 static HRESULT WINAPI
d3d9_device_SetSoftwareVertexProcessing(IDirect3DDevice9Ex
*iface
, BOOL software
)
2229 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2231 TRACE("iface %p, software %#x.\n", iface
, software
);
2233 wined3d_mutex_lock();
2234 wined3d_device_set_software_vertex_processing(device
->wined3d_device
, software
);
2235 wined3d_mutex_unlock();
2240 static BOOL WINAPI
d3d9_device_GetSoftwareVertexProcessing(IDirect3DDevice9Ex
*iface
)
2242 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2245 TRACE("iface %p.\n", iface
);
2247 wined3d_mutex_lock();
2248 ret
= wined3d_device_get_software_vertex_processing(device
->wined3d_device
);
2249 wined3d_mutex_unlock();
2254 static HRESULT WINAPI
d3d9_device_SetNPatchMode(IDirect3DDevice9Ex
*iface
, float segment_count
)
2256 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2259 TRACE("iface %p, segment_count %.8e.\n", iface
, segment_count
);
2261 wined3d_mutex_lock();
2262 hr
= wined3d_device_set_npatch_mode(device
->wined3d_device
, segment_count
);
2263 wined3d_mutex_unlock();
2268 static float WINAPI
d3d9_device_GetNPatchMode(IDirect3DDevice9Ex
*iface
)
2270 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2273 TRACE("iface %p.\n", iface
);
2275 wined3d_mutex_lock();
2276 ret
= wined3d_device_get_npatch_mode(device
->wined3d_device
);
2277 wined3d_mutex_unlock();
2282 static HRESULT WINAPI
d3d9_device_DrawPrimitive(IDirect3DDevice9Ex
*iface
,
2283 D3DPRIMITIVETYPE primitive_type
, UINT start_vertex
, UINT primitive_count
)
2285 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2288 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
2289 iface
, primitive_type
, start_vertex
, primitive_count
);
2291 wined3d_mutex_lock();
2292 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
2293 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, start_vertex
,
2294 vertex_count_from_primitive_count(primitive_type
, primitive_count
));
2295 wined3d_mutex_unlock();
2300 static HRESULT WINAPI
d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex
*iface
,
2301 D3DPRIMITIVETYPE primitive_type
, INT base_vertex_idx
, UINT min_vertex_idx
,
2302 UINT vertex_count
, UINT start_idx
, UINT primitive_count
)
2304 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2307 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u, "
2308 "vertex_count %u, start_idx %u, primitive_count %u.\n",
2309 iface
, primitive_type
, base_vertex_idx
, min_vertex_idx
,
2310 vertex_count
, start_idx
, primitive_count
);
2312 wined3d_mutex_lock();
2313 wined3d_device_set_base_vertex_index(device
->wined3d_device
, base_vertex_idx
);
2314 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
2315 hr
= wined3d_device_draw_indexed_primitive(device
->wined3d_device
, start_idx
,
2316 vertex_count_from_primitive_count(primitive_type
, primitive_count
));
2317 wined3d_mutex_unlock();
2322 /* The caller is responsible for wined3d locking */
2323 static HRESULT
d3d9_device_prepare_vertex_buffer(struct d3d9_device
*device
, UINT min_size
)
2327 if (device
->vertex_buffer_size
< min_size
|| !device
->vertex_buffer
)
2329 UINT size
= max(device
->vertex_buffer_size
* 2, min_size
);
2330 struct wined3d_buffer
*buffer
;
2332 TRACE("Growing vertex buffer to %u bytes.\n", size
);
2334 hr
= wined3d_buffer_create_vb(device
->wined3d_device
, size
, WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_WRITEONLY
,
2335 WINED3D_POOL_DEFAULT
, NULL
, &d3d9_null_wined3d_parent_ops
, &buffer
);
2338 ERR("(%p) wined3d_buffer_create_vb failed with hr = %08x.\n", device
, hr
);
2342 if (device
->vertex_buffer
)
2343 wined3d_buffer_decref(device
->vertex_buffer
);
2345 device
->vertex_buffer
= buffer
;
2346 device
->vertex_buffer_size
= size
;
2347 device
->vertex_buffer_pos
= 0;
2352 static HRESULT WINAPI
d3d9_device_DrawPrimitiveUP(IDirect3DDevice9Ex
*iface
,
2353 D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
, const void *data
, UINT stride
)
2355 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2357 UINT vtx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
2358 UINT size
= vtx_count
* stride
;
2362 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
2363 iface
, primitive_type
, primitive_count
, data
, stride
);
2365 if (!primitive_count
)
2367 WARN("primitive_count is 0, returning D3D_OK\n");
2371 wined3d_mutex_lock();
2373 hr
= d3d9_device_prepare_vertex_buffer(device
, size
);
2377 vb_pos
= device
->vertex_buffer_pos
;
2378 align
= vb_pos
% stride
;
2379 if (align
) align
= stride
- align
;
2380 if (vb_pos
+ size
+ align
> device
->vertex_buffer_size
)
2385 hr
= wined3d_buffer_map(device
->vertex_buffer
, vb_pos
, size
, &buffer_data
,
2386 vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
);
2389 memcpy(buffer_data
, data
, size
);
2390 wined3d_buffer_unmap(device
->vertex_buffer
);
2391 device
->vertex_buffer_pos
= vb_pos
+ size
;
2393 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, 0, device
->vertex_buffer
, 0, stride
);
2397 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
2398 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, vb_pos
/ stride
, vtx_count
);
2399 wined3d_device_set_stream_source(device
->wined3d_device
, 0, NULL
, 0, 0);
2402 wined3d_mutex_unlock();
2406 /* The caller is responsible for wined3d locking */
2407 static HRESULT
d3d9_device_prepare_index_buffer(struct d3d9_device
*device
, UINT min_size
)
2411 if (device
->index_buffer_size
< min_size
|| !device
->index_buffer
)
2413 UINT size
= max(device
->index_buffer_size
* 2, min_size
);
2414 struct wined3d_buffer
*buffer
;
2416 TRACE("Growing index buffer to %u bytes.\n", size
);
2418 hr
= wined3d_buffer_create_ib(device
->wined3d_device
, size
, WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_WRITEONLY
,
2419 WINED3D_POOL_DEFAULT
, NULL
, &d3d9_null_wined3d_parent_ops
, &buffer
);
2422 ERR("(%p) wined3d_buffer_create_ib failed with hr = %08x.\n", device
, hr
);
2426 if (device
->index_buffer
)
2427 wined3d_buffer_decref(device
->index_buffer
);
2429 device
->index_buffer
= buffer
;
2430 device
->index_buffer_size
= size
;
2431 device
->index_buffer_pos
= 0;
2436 static HRESULT WINAPI
d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex
*iface
,
2437 D3DPRIMITIVETYPE primitive_type
, UINT min_vertex_idx
, UINT vertex_count
,
2438 UINT primitive_count
, const void *index_data
, D3DFORMAT index_format
,
2439 const void *vertex_data
, UINT vertex_stride
)
2441 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2445 UINT idx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
2446 UINT idx_fmt_size
= index_format
== D3DFMT_INDEX16
? 2 : 4;
2447 UINT idx_size
= idx_count
* idx_fmt_size
;
2450 UINT vtx_size
= vertex_count
* vertex_stride
;
2453 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, primitive_count %u, "
2454 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2455 iface
, primitive_type
, min_vertex_idx
, vertex_count
, primitive_count
,
2456 index_data
, index_format
, vertex_data
, vertex_stride
);
2458 if (!primitive_count
)
2460 WARN("primitive_count is 0, returning D3D_OK.\n");
2464 wined3d_mutex_lock();
2466 hr
= d3d9_device_prepare_vertex_buffer(device
, vtx_size
);
2470 vb_pos
= device
->vertex_buffer_pos
;
2471 align
= vb_pos
% vertex_stride
;
2472 if (align
) align
= vertex_stride
- align
;
2473 if (vb_pos
+ vtx_size
+ align
> device
->vertex_buffer_size
)
2478 hr
= wined3d_buffer_map(device
->vertex_buffer
, vb_pos
, vtx_size
, &buffer_data
,
2479 vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
);
2482 memcpy(buffer_data
, vertex_data
, vtx_size
);
2483 wined3d_buffer_unmap(device
->vertex_buffer
);
2484 device
->vertex_buffer_pos
= vb_pos
+ vtx_size
;
2486 hr
= d3d9_device_prepare_index_buffer(device
, idx_size
);
2490 ib_pos
= device
->index_buffer_pos
;
2491 align
= ib_pos
% idx_fmt_size
;
2492 if (align
) align
= idx_fmt_size
- align
;
2493 if (ib_pos
+ idx_size
+ align
> device
->index_buffer_size
)
2498 hr
= wined3d_buffer_map(device
->index_buffer
, ib_pos
, idx_size
, &buffer_data
,
2499 ib_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
);
2502 memcpy(buffer_data
, index_data
, idx_size
);
2503 wined3d_buffer_unmap(device
->index_buffer
);
2504 device
->index_buffer_pos
= ib_pos
+ idx_size
;
2506 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, 0, device
->vertex_buffer
, 0, vertex_stride
);
2510 wined3d_device_set_index_buffer(device
->wined3d_device
, device
->index_buffer
,
2511 wined3dformat_from_d3dformat(index_format
));
2512 wined3d_device_set_base_vertex_index(device
->wined3d_device
, vb_pos
/ vertex_stride
);
2514 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
2515 hr
= wined3d_device_draw_indexed_primitive(device
->wined3d_device
, ib_pos
/ idx_fmt_size
, idx_count
);
2517 wined3d_device_set_stream_source(device
->wined3d_device
, 0, NULL
, 0, 0);
2518 wined3d_device_set_index_buffer(device
->wined3d_device
, NULL
, WINED3DFMT_UNKNOWN
);
2519 wined3d_device_set_base_vertex_index(device
->wined3d_device
, 0);
2522 wined3d_mutex_unlock();
2526 static HRESULT WINAPI
d3d9_device_ProcessVertices(IDirect3DDevice9Ex
*iface
,
2527 UINT src_start_idx
, UINT dst_idx
, UINT vertex_count
, IDirect3DVertexBuffer9
*dst_buffer
,
2528 IDirect3DVertexDeclaration9
*declaration
, DWORD flags
)
2530 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2531 struct d3d9_vertexbuffer
*dst_impl
= unsafe_impl_from_IDirect3DVertexBuffer9(dst_buffer
);
2532 struct d3d9_vertex_declaration
*decl_impl
= unsafe_impl_from_IDirect3DVertexDeclaration9(declaration
);
2535 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
2536 iface
, src_start_idx
, dst_idx
, vertex_count
, dst_buffer
, declaration
, flags
);
2538 wined3d_mutex_lock();
2539 hr
= wined3d_device_process_vertices(device
->wined3d_device
, src_start_idx
, dst_idx
, vertex_count
,
2540 dst_impl
->wined3d_buffer
, decl_impl
? decl_impl
->wined3d_declaration
: NULL
,
2541 flags
, dst_impl
->fvf
);
2542 wined3d_mutex_unlock();
2547 static HRESULT WINAPI
d3d9_device_CreateVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2548 const D3DVERTEXELEMENT9
*elements
, IDirect3DVertexDeclaration9
**declaration
)
2550 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2551 struct d3d9_vertex_declaration
*object
;
2554 TRACE("iface %p, elements %p, declaration %p.\n", iface
, elements
, declaration
);
2558 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2559 return D3DERR_INVALIDCALL
;
2562 if (SUCCEEDED(hr
= d3d9_vertex_declaration_create(device
, elements
, &object
)))
2563 *declaration
= &object
->IDirect3DVertexDeclaration9_iface
;
2568 static HRESULT WINAPI
d3d9_device_SetVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2569 IDirect3DVertexDeclaration9
*declaration
)
2571 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2572 struct d3d9_vertex_declaration
*decl_impl
= unsafe_impl_from_IDirect3DVertexDeclaration9(declaration
);
2574 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
2576 wined3d_mutex_lock();
2577 wined3d_device_set_vertex_declaration(device
->wined3d_device
,
2578 decl_impl
? decl_impl
->wined3d_declaration
: NULL
);
2579 wined3d_mutex_unlock();
2584 static HRESULT WINAPI
d3d9_device_GetVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2585 IDirect3DVertexDeclaration9
**declaration
)
2587 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2588 struct wined3d_vertex_declaration
*wined3d_declaration
;
2589 struct d3d9_vertex_declaration
*declaration_impl
;
2591 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
2593 if (!declaration
) return D3DERR_INVALIDCALL
;
2595 wined3d_mutex_lock();
2596 if ((wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
2598 declaration_impl
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
2599 *declaration
= &declaration_impl
->IDirect3DVertexDeclaration9_iface
;
2600 IDirect3DVertexDeclaration9_AddRef(*declaration
);
2604 *declaration
= NULL
;
2606 wined3d_mutex_unlock();
2608 TRACE("Returning %p.\n", *declaration
);
2612 static struct wined3d_vertex_declaration
*device_get_fvf_declaration(struct d3d9_device
*device
, DWORD fvf
)
2614 struct wined3d_vertex_declaration
*wined3d_declaration
;
2615 struct fvf_declaration
*fvf_decls
= device
->fvf_decls
;
2616 struct d3d9_vertex_declaration
*d3d9_declaration
;
2617 D3DVERTEXELEMENT9
*elements
;
2618 int p
, low
, high
; /* deliberately signed */
2621 TRACE("Searching for declaration for fvf %08x... ", fvf
);
2624 high
= device
->fvf_decl_count
- 1;
2627 p
= (low
+ high
) >> 1;
2630 if (fvf_decls
[p
].fvf
== fvf
)
2632 TRACE("found %p.\n", fvf_decls
[p
].decl
);
2633 return fvf_decls
[p
].decl
;
2636 if (fvf_decls
[p
].fvf
< fvf
)
2641 TRACE("not found. Creating and inserting at position %d.\n", low
);
2643 if (FAILED(hr
= vdecl_convert_fvf(fvf
, &elements
)))
2646 hr
= d3d9_vertex_declaration_create(device
, elements
, &d3d9_declaration
);
2647 HeapFree(GetProcessHeap(), 0, elements
);
2651 if (device
->fvf_decl_size
== device
->fvf_decl_count
)
2653 UINT grow
= max(device
->fvf_decl_size
/ 2, 8);
2655 fvf_decls
= HeapReAlloc(GetProcessHeap(), 0, fvf_decls
, sizeof(*fvf_decls
) * (device
->fvf_decl_size
+ grow
));
2658 IDirect3DVertexDeclaration9_Release(&d3d9_declaration
->IDirect3DVertexDeclaration9_iface
);
2661 device
->fvf_decls
= fvf_decls
;
2662 device
->fvf_decl_size
+= grow
;
2665 d3d9_declaration
->fvf
= fvf
;
2666 wined3d_declaration
= d3d9_declaration
->wined3d_declaration
;
2667 wined3d_vertex_declaration_incref(wined3d_declaration
);
2668 IDirect3DVertexDeclaration9_Release(&d3d9_declaration
->IDirect3DVertexDeclaration9_iface
);
2670 memmove(fvf_decls
+ low
+ 1, fvf_decls
+ low
, sizeof(*fvf_decls
) * (device
->fvf_decl_count
- low
));
2671 fvf_decls
[low
].decl
= wined3d_declaration
;
2672 fvf_decls
[low
].fvf
= fvf
;
2673 ++device
->fvf_decl_count
;
2675 TRACE("Returning %p. %u declarations in array.\n", wined3d_declaration
, device
->fvf_decl_count
);
2677 return wined3d_declaration
;
2680 static HRESULT WINAPI
d3d9_device_SetFVF(IDirect3DDevice9Ex
*iface
, DWORD fvf
)
2682 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2683 struct wined3d_vertex_declaration
*decl
;
2685 TRACE("iface %p, fvf %#x.\n", iface
, fvf
);
2689 WARN("%#x is not a valid FVF.\n", fvf
);
2693 wined3d_mutex_lock();
2694 if (!(decl
= device_get_fvf_declaration(device
, fvf
)))
2696 wined3d_mutex_unlock();
2697 ERR("Failed to create a vertex declaration for fvf %#x.\n", fvf
);
2698 return D3DERR_DRIVERINTERNALERROR
;
2701 wined3d_device_set_vertex_declaration(device
->wined3d_device
, decl
);
2702 wined3d_mutex_unlock();
2707 static HRESULT WINAPI
d3d9_device_GetFVF(IDirect3DDevice9Ex
*iface
, DWORD
*fvf
)
2709 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2710 struct wined3d_vertex_declaration
*wined3d_declaration
;
2711 struct d3d9_vertex_declaration
*d3d9_declaration
;
2713 TRACE("iface %p, fvf %p.\n", iface
, fvf
);
2715 wined3d_mutex_lock();
2716 if ((wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
2718 d3d9_declaration
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
2719 *fvf
= d3d9_declaration
->fvf
;
2725 wined3d_mutex_unlock();
2727 TRACE("Returning FVF %#x.\n", *fvf
);
2732 static HRESULT WINAPI
d3d9_device_CreateVertexShader(IDirect3DDevice9Ex
*iface
,
2733 const DWORD
*byte_code
, IDirect3DVertexShader9
**shader
)
2735 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2736 struct d3d9_vertexshader
*object
;
2739 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2741 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2743 return E_OUTOFMEMORY
;
2745 hr
= vertexshader_init(object
, device
, byte_code
);
2748 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
2749 HeapFree(GetProcessHeap(), 0, object
);
2753 TRACE("Created vertex shader %p.\n", object
);
2754 *shader
= &object
->IDirect3DVertexShader9_iface
;
2759 static HRESULT WINAPI
d3d9_device_SetVertexShader(IDirect3DDevice9Ex
*iface
, IDirect3DVertexShader9
*shader
)
2761 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2762 struct d3d9_vertexshader
*shader_obj
= unsafe_impl_from_IDirect3DVertexShader9(shader
);
2764 TRACE("iface %p, shader %p.\n", iface
, shader
);
2766 wined3d_mutex_lock();
2767 wined3d_device_set_vertex_shader(device
->wined3d_device
,
2768 shader_obj
? shader_obj
->wined3d_shader
: NULL
);
2769 wined3d_mutex_unlock();
2774 static HRESULT WINAPI
d3d9_device_GetVertexShader(IDirect3DDevice9Ex
*iface
, IDirect3DVertexShader9
**shader
)
2776 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2777 struct d3d9_vertexshader
*shader_impl
;
2778 struct wined3d_shader
*wined3d_shader
;
2780 TRACE("iface %p, shader %p.\n", iface
, shader
);
2782 wined3d_mutex_lock();
2783 if ((wined3d_shader
= wined3d_device_get_vertex_shader(device
->wined3d_device
)))
2785 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
2786 *shader
= &shader_impl
->IDirect3DVertexShader9_iface
;
2787 IDirect3DVertexShader9_AddRef(*shader
);
2793 wined3d_mutex_unlock();
2795 TRACE("Returning %p.\n", *shader
);
2800 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantF(IDirect3DDevice9Ex
*iface
,
2801 UINT reg_idx
, const float *data
, UINT count
)
2803 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2806 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2808 if (reg_idx
+ count
> D3D9_MAX_VERTEX_SHADER_CONSTANTF
)
2810 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2811 reg_idx
+ count
, D3D9_MAX_VERTEX_SHADER_CONSTANTF
);
2812 return D3DERR_INVALIDCALL
;
2815 wined3d_mutex_lock();
2816 hr
= wined3d_device_set_vs_consts_f(device
->wined3d_device
, reg_idx
, data
, count
);
2817 wined3d_mutex_unlock();
2822 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantF(IDirect3DDevice9Ex
*iface
,
2823 UINT reg_idx
, float *data
, UINT count
)
2825 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2828 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2830 if (reg_idx
+ count
> D3D9_MAX_VERTEX_SHADER_CONSTANTF
)
2832 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2833 reg_idx
+ count
, D3D9_MAX_VERTEX_SHADER_CONSTANTF
);
2834 return D3DERR_INVALIDCALL
;
2837 wined3d_mutex_lock();
2838 hr
= wined3d_device_get_vs_consts_f(device
->wined3d_device
, reg_idx
, data
, count
);
2839 wined3d_mutex_unlock();
2844 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantI(IDirect3DDevice9Ex
*iface
,
2845 UINT reg_idx
, const int *data
, UINT count
)
2847 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2850 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2852 wined3d_mutex_lock();
2853 hr
= wined3d_device_set_vs_consts_i(device
->wined3d_device
, reg_idx
, data
, count
);
2854 wined3d_mutex_unlock();
2859 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantI(IDirect3DDevice9Ex
*iface
,
2860 UINT reg_idx
, int *data
, UINT count
)
2862 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2865 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2867 wined3d_mutex_lock();
2868 hr
= wined3d_device_get_vs_consts_i(device
->wined3d_device
, reg_idx
, data
, count
);
2869 wined3d_mutex_unlock();
2874 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantB(IDirect3DDevice9Ex
*iface
,
2875 UINT reg_idx
, const BOOL
*data
, UINT count
)
2877 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2880 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2882 wined3d_mutex_lock();
2883 hr
= wined3d_device_set_vs_consts_b(device
->wined3d_device
, reg_idx
, data
, count
);
2884 wined3d_mutex_unlock();
2889 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantB(IDirect3DDevice9Ex
*iface
,
2890 UINT reg_idx
, BOOL
*data
, UINT count
)
2892 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2895 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2897 wined3d_mutex_lock();
2898 hr
= wined3d_device_get_vs_consts_b(device
->wined3d_device
, reg_idx
, data
, count
);
2899 wined3d_mutex_unlock();
2904 static HRESULT WINAPI
d3d9_device_SetStreamSource(IDirect3DDevice9Ex
*iface
,
2905 UINT stream_idx
, IDirect3DVertexBuffer9
*buffer
, UINT offset
, UINT stride
)
2907 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2908 struct d3d9_vertexbuffer
*buffer_impl
= unsafe_impl_from_IDirect3DVertexBuffer9(buffer
);
2911 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2912 iface
, stream_idx
, buffer
, offset
, stride
);
2914 wined3d_mutex_lock();
2915 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, stream_idx
,
2916 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
, offset
, stride
);
2917 wined3d_mutex_unlock();
2922 static HRESULT WINAPI
d3d9_device_GetStreamSource(IDirect3DDevice9Ex
*iface
,
2923 UINT stream_idx
, IDirect3DVertexBuffer9
**buffer
, UINT
*offset
, UINT
*stride
)
2925 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2926 struct d3d9_vertexbuffer
*buffer_impl
;
2927 struct wined3d_buffer
*wined3d_buffer
;
2930 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2931 iface
, stream_idx
, buffer
, offset
, stride
);
2934 return D3DERR_INVALIDCALL
;
2936 wined3d_mutex_lock();
2937 hr
= wined3d_device_get_stream_source(device
->wined3d_device
, stream_idx
, &wined3d_buffer
, offset
, stride
);
2938 if (SUCCEEDED(hr
) && wined3d_buffer
)
2940 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
2941 *buffer
= &buffer_impl
->IDirect3DVertexBuffer9_iface
;
2942 IDirect3DVertexBuffer9_AddRef(*buffer
);
2947 FIXME("Call to GetStreamSource failed %p %p\n", offset
, stride
);
2950 wined3d_mutex_unlock();
2955 static HRESULT WINAPI
d3d9_device_SetStreamSourceFreq(IDirect3DDevice9Ex
*iface
, UINT stream_idx
, UINT freq
)
2957 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2960 TRACE("iface %p, stream_idx %u, freq %u.\n", iface
, stream_idx
, freq
);
2962 wined3d_mutex_lock();
2963 hr
= wined3d_device_set_stream_source_freq(device
->wined3d_device
, stream_idx
, freq
);
2964 wined3d_mutex_unlock();
2969 static HRESULT WINAPI
d3d9_device_GetStreamSourceFreq(IDirect3DDevice9Ex
*iface
, UINT stream_idx
, UINT
*freq
)
2971 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2974 TRACE("iface %p, stream_idx %u, freq %p.\n", iface
, stream_idx
, freq
);
2976 wined3d_mutex_lock();
2977 hr
= wined3d_device_get_stream_source_freq(device
->wined3d_device
, stream_idx
, freq
);
2978 wined3d_mutex_unlock();
2983 static HRESULT WINAPI
d3d9_device_SetIndices(IDirect3DDevice9Ex
*iface
, IDirect3DIndexBuffer9
*buffer
)
2985 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2986 struct d3d9_indexbuffer
*ib
= unsafe_impl_from_IDirect3DIndexBuffer9(buffer
);
2988 TRACE("iface %p, buffer %p.\n", iface
, buffer
);
2990 wined3d_mutex_lock();
2991 wined3d_device_set_index_buffer(device
->wined3d_device
,
2992 ib
? ib
->wined3d_buffer
: NULL
,
2993 ib
? ib
->format
: WINED3DFMT_UNKNOWN
);
2994 wined3d_mutex_unlock();
2999 static HRESULT WINAPI
d3d9_device_GetIndices(IDirect3DDevice9Ex
*iface
, IDirect3DIndexBuffer9
**buffer
)
3001 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3002 enum wined3d_format_id wined3d_format
;
3003 struct wined3d_buffer
*wined3d_buffer
;
3004 struct d3d9_indexbuffer
*buffer_impl
;
3006 TRACE("iface %p, buffer %p.\n", iface
, buffer
);
3009 return D3DERR_INVALIDCALL
;
3011 wined3d_mutex_lock();
3012 if ((wined3d_buffer
= wined3d_device_get_index_buffer(device
->wined3d_device
, &wined3d_format
)))
3014 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
3015 *buffer
= &buffer_impl
->IDirect3DIndexBuffer9_iface
;
3016 IDirect3DIndexBuffer9_AddRef(*buffer
);
3022 wined3d_mutex_unlock();
3027 static HRESULT WINAPI
d3d9_device_CreatePixelShader(IDirect3DDevice9Ex
*iface
,
3028 const DWORD
*byte_code
, IDirect3DPixelShader9
**shader
)
3030 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3031 struct d3d9_pixelshader
*object
;
3034 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
3036 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
3039 FIXME("Failed to allocate pixel shader memory.\n");
3040 return E_OUTOFMEMORY
;
3043 hr
= pixelshader_init(object
, device
, byte_code
);
3046 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
3047 HeapFree(GetProcessHeap(), 0, object
);
3051 TRACE("Created pixel shader %p.\n", object
);
3052 *shader
= &object
->IDirect3DPixelShader9_iface
;
3057 static HRESULT WINAPI
d3d9_device_SetPixelShader(IDirect3DDevice9Ex
*iface
, IDirect3DPixelShader9
*shader
)
3059 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3060 struct d3d9_pixelshader
*shader_obj
= unsafe_impl_from_IDirect3DPixelShader9(shader
);
3062 TRACE("iface %p, shader %p.\n", iface
, shader
);
3064 wined3d_mutex_lock();
3065 wined3d_device_set_pixel_shader(device
->wined3d_device
,
3066 shader_obj
? shader_obj
->wined3d_shader
: NULL
);
3067 wined3d_mutex_unlock();
3072 static HRESULT WINAPI
d3d9_device_GetPixelShader(IDirect3DDevice9Ex
*iface
, IDirect3DPixelShader9
**shader
)
3074 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3075 struct d3d9_pixelshader
*shader_impl
;
3076 struct wined3d_shader
*wined3d_shader
;
3078 TRACE("iface %p, shader %p.\n", iface
, shader
);
3080 if (!shader
) return D3DERR_INVALIDCALL
;
3082 wined3d_mutex_lock();
3083 if ((wined3d_shader
= wined3d_device_get_pixel_shader(device
->wined3d_device
)))
3085 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
3086 *shader
= &shader_impl
->IDirect3DPixelShader9_iface
;
3087 IDirect3DPixelShader9_AddRef(*shader
);
3093 wined3d_mutex_unlock();
3095 TRACE("Returning %p.\n", *shader
);
3100 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantF(IDirect3DDevice9Ex
*iface
,
3101 UINT reg_idx
, const float *data
, UINT count
)
3103 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3106 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3108 wined3d_mutex_lock();
3109 hr
= wined3d_device_set_ps_consts_f(device
->wined3d_device
, reg_idx
, data
, count
);
3110 wined3d_mutex_unlock();
3115 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantF(IDirect3DDevice9Ex
*iface
,
3116 UINT reg_idx
, float *data
, UINT count
)
3118 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3121 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3123 wined3d_mutex_lock();
3124 hr
= wined3d_device_get_ps_consts_f(device
->wined3d_device
, reg_idx
, data
, count
);
3125 wined3d_mutex_unlock();
3130 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantI(IDirect3DDevice9Ex
*iface
,
3131 UINT reg_idx
, const int *data
, UINT count
)
3133 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3136 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3138 wined3d_mutex_lock();
3139 hr
= wined3d_device_set_ps_consts_i(device
->wined3d_device
, reg_idx
, data
, count
);
3140 wined3d_mutex_unlock();
3145 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantI(IDirect3DDevice9Ex
*iface
,
3146 UINT reg_idx
, int *data
, UINT count
)
3148 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3151 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3153 wined3d_mutex_lock();
3154 hr
= wined3d_device_get_ps_consts_i(device
->wined3d_device
, reg_idx
, data
, count
);
3155 wined3d_mutex_unlock();
3160 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantB(IDirect3DDevice9Ex
*iface
,
3161 UINT reg_idx
, const BOOL
*data
, UINT count
)
3163 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3166 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3168 wined3d_mutex_lock();
3169 hr
= wined3d_device_set_ps_consts_b(device
->wined3d_device
, reg_idx
, data
, count
);
3170 wined3d_mutex_unlock();
3175 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantB(IDirect3DDevice9Ex
*iface
,
3176 UINT reg_idx
, BOOL
*data
, UINT count
)
3178 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3181 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3183 wined3d_mutex_lock();
3184 hr
= wined3d_device_get_ps_consts_b(device
->wined3d_device
, reg_idx
, data
, count
);
3185 wined3d_mutex_unlock();
3190 static HRESULT WINAPI
d3d9_device_DrawRectPatch(IDirect3DDevice9Ex
*iface
, UINT handle
,
3191 const float *segment_count
, const D3DRECTPATCH_INFO
*patch_info
)
3193 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
3194 iface
, handle
, segment_count
, patch_info
);
3198 static HRESULT WINAPI
d3d9_device_DrawTriPatch(IDirect3DDevice9Ex
*iface
, UINT handle
,
3199 const float *segment_count
, const D3DTRIPATCH_INFO
*patch_info
)
3201 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
3202 iface
, handle
, segment_count
, patch_info
);
3206 static HRESULT WINAPI
d3d9_device_DeletePatch(IDirect3DDevice9Ex
*iface
, UINT handle
)
3208 FIXME("iface %p, handle %#x unimplemented.\n", iface
, handle
);
3209 return D3DERR_INVALIDCALL
;
3212 static HRESULT WINAPI
d3d9_device_CreateQuery(IDirect3DDevice9Ex
*iface
, D3DQUERYTYPE type
, IDirect3DQuery9
**query
)
3214 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3215 struct d3d9_query
*object
;
3218 TRACE("iface %p, type %#x, query %p.\n", iface
, type
, query
);
3220 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
3222 return E_OUTOFMEMORY
;
3224 hr
= query_init(object
, device
, type
);
3227 WARN("Failed to initialize query, hr %#x.\n", hr
);
3228 HeapFree(GetProcessHeap(), 0, object
);
3232 TRACE("Created query %p.\n", object
);
3233 if (query
) *query
= &object
->IDirect3DQuery9_iface
;
3234 else IDirect3DQuery9_Release(&object
->IDirect3DQuery9_iface
);
3239 static HRESULT WINAPI
d3d9_device_SetConvolutionMonoKernel(IDirect3DDevice9Ex
*iface
,
3240 UINT width
, UINT height
, float *rows
, float *columns
)
3242 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
3243 iface
, width
, height
, rows
, columns
);
3248 static HRESULT WINAPI
d3d9_device_ComposeRects(IDirect3DDevice9Ex
*iface
,
3249 IDirect3DSurface9
*src_surface
, IDirect3DSurface9
*dst_surface
, IDirect3DVertexBuffer9
*src_descs
,
3250 UINT rect_count
, IDirect3DVertexBuffer9
*dst_descs
, D3DCOMPOSERECTSOP operation
, INT offset_x
, INT offset_y
)
3252 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u, "
3253 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
3254 iface
, src_surface
, dst_surface
, src_descs
, rect_count
,
3255 dst_descs
, operation
, offset_x
, offset_y
);
3260 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_PresentEx(IDirect3DDevice9Ex
*iface
,
3261 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
,
3262 const RGNDATA
*dirty_region
, DWORD flags
)
3264 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3268 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n",
3269 iface
, wine_dbgstr_rect(src_rect
), wine_dbgstr_rect(dst_rect
),
3270 dst_window_override
, dirty_region
, flags
);
3272 if (device
->device_state
!= D3D9_DEVICE_STATE_OK
)
3273 return S_PRESENT_OCCLUDED
;
3276 FIXME("Ignoring dirty_region %p.\n", dirty_region
);
3278 wined3d_mutex_lock();
3279 for (i
= 0; i
< device
->implicit_swapchain_count
; ++i
)
3281 if (FAILED(hr
= wined3d_swapchain_present(device
->implicit_swapchains
[i
]->wined3d_swapchain
,
3282 src_rect
, dst_rect
, dst_window_override
, flags
)))
3284 wined3d_mutex_unlock();
3288 wined3d_mutex_unlock();
3293 static HRESULT WINAPI
d3d9_device_GetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT
*priority
)
3295 FIXME("iface %p, priority %p stub!\n", iface
, priority
);
3300 static HRESULT WINAPI
d3d9_device_SetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT priority
)
3302 FIXME("iface %p, priority %d stub!\n", iface
, priority
);
3307 static HRESULT WINAPI
d3d9_device_WaitForVBlank(IDirect3DDevice9Ex
*iface
, UINT swapchain_idx
)
3309 FIXME("iface %p, swapchain_idx %u stub!\n", iface
, swapchain_idx
);
3314 static HRESULT WINAPI
d3d9_device_CheckResourceResidency(IDirect3DDevice9Ex
*iface
,
3315 IDirect3DResource9
**resources
, UINT32 resource_count
)
3317 FIXME("iface %p, resources %p, resource_count %u stub!\n",
3318 iface
, resources
, resource_count
);
3323 static HRESULT WINAPI
d3d9_device_SetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT max_latency
)
3325 FIXME("iface %p, max_latency %u stub!\n", iface
, max_latency
);
3330 static HRESULT WINAPI
d3d9_device_GetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT
*max_latency
)
3332 FIXME("iface %p, max_latency %p stub!\n", iface
, max_latency
);
3339 static HRESULT WINAPI
d3d9_device_CheckDeviceState(IDirect3DDevice9Ex
*iface
, HWND dst_window
)
3341 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3342 struct wined3d_swapchain_desc swapchain_desc
;
3344 TRACE("iface %p, dst_window %p.\n", iface
, dst_window
);
3346 wined3d_mutex_lock();
3347 wined3d_swapchain_get_desc(device
->implicit_swapchains
[0]->wined3d_swapchain
, &swapchain_desc
);
3348 wined3d_mutex_unlock();
3350 if (swapchain_desc
.windowed
)
3353 /* FIXME: This is actually supposed to check if any other device is in
3354 * fullscreen mode. */
3355 if (dst_window
!= swapchain_desc
.device_window
)
3356 return device
->device_state
== D3D9_DEVICE_STATE_OK
? S_PRESENT_OCCLUDED
: D3D_OK
;
3358 return device
->device_state
== D3D9_DEVICE_STATE_OK
? D3D_OK
: S_PRESENT_OCCLUDED
;
3361 static HRESULT WINAPI
d3d9_device_CreateRenderTargetEx(IDirect3DDevice9Ex
*iface
,
3362 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
3363 BOOL lockable
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
3365 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u, "
3366 "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
3367 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
3368 lockable
, surface
, shared_handle
, usage
);
3372 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
3377 static HRESULT WINAPI
d3d9_device_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex
*iface
,
3378 UINT width
, UINT height
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DSurface9
**surface
,
3379 HANDLE
*shared_handle
, DWORD usage
)
3381 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
3382 iface
, width
, height
, format
, pool
, surface
, shared_handle
, usage
);
3387 static HRESULT WINAPI
d3d9_device_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex
*iface
,
3388 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
3389 BOOL discard
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
3391 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3392 DWORD flags
= WINED3D_TEXTURE_CREATE_MAPPABLE
;
3394 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u, "
3395 "discard %#x, surface %p, shared_handle %p, usage %#x.\n",
3396 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
3397 discard
, surface
, shared_handle
, usage
);
3399 if (usage
& D3DUSAGE_DEPTHSTENCIL
)
3401 WARN("Invalid usage %#x.\n", usage
);
3402 return D3DERR_INVALIDCALL
;
3406 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
3409 flags
|= WINED3D_TEXTURE_CREATE_DISCARD
;
3411 return d3d9_device_create_surface(device
, width
, height
, format
, flags
, surface
,
3412 D3DUSAGE_DEPTHSTENCIL
| usage
, D3DPOOL_DEFAULT
, multisample_type
, multisample_quality
, NULL
);
3415 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_ResetEx(IDirect3DDevice9Ex
*iface
,
3416 D3DPRESENT_PARAMETERS
*present_parameters
, D3DDISPLAYMODEEX
*mode
)
3418 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3420 TRACE("iface %p, present_parameters %p, mode %p.\n", iface
, present_parameters
, mode
);
3422 return d3d9_device_reset(device
, present_parameters
, mode
);
3425 static HRESULT WINAPI
d3d9_device_GetDisplayModeEx(IDirect3DDevice9Ex
*iface
,
3426 UINT swapchain_idx
, D3DDISPLAYMODEEX
*mode
, D3DDISPLAYROTATION
*rotation
)
3428 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3429 struct wined3d_display_mode wined3d_mode
;
3432 TRACE("iface %p, swapchain_idx %u, mode %p, rotation %p.\n",
3433 iface
, swapchain_idx
, mode
, rotation
);
3435 if (mode
->Size
!= sizeof(*mode
))
3436 return D3DERR_INVALIDCALL
;
3438 wined3d_mutex_lock();
3439 hr
= wined3d_device_get_display_mode(device
->wined3d_device
, swapchain_idx
, &wined3d_mode
,
3440 (enum wined3d_display_rotation
*)rotation
);
3441 wined3d_mutex_unlock();
3445 mode
->Width
= wined3d_mode
.width
;
3446 mode
->Height
= wined3d_mode
.height
;
3447 mode
->RefreshRate
= wined3d_mode
.refresh_rate
;
3448 mode
->Format
= d3dformat_from_wined3dformat(wined3d_mode
.format_id
);
3449 mode
->ScanLineOrdering
= wined3d_mode
.scanline_ordering
;
3455 static const struct IDirect3DDevice9ExVtbl d3d9_device_vtbl
=
3458 d3d9_device_QueryInterface
,
3460 d3d9_device_Release
,
3461 /* IDirect3DDevice9 */
3462 d3d9_device_TestCooperativeLevel
,
3463 d3d9_device_GetAvailableTextureMem
,
3464 d3d9_device_EvictManagedResources
,
3465 d3d9_device_GetDirect3D
,
3466 d3d9_device_GetDeviceCaps
,
3467 d3d9_device_GetDisplayMode
,
3468 d3d9_device_GetCreationParameters
,
3469 d3d9_device_SetCursorProperties
,
3470 d3d9_device_SetCursorPosition
,
3471 d3d9_device_ShowCursor
,
3472 d3d9_device_CreateAdditionalSwapChain
,
3473 d3d9_device_GetSwapChain
,
3474 d3d9_device_GetNumberOfSwapChains
,
3476 d3d9_device_Present
,
3477 d3d9_device_GetBackBuffer
,
3478 d3d9_device_GetRasterStatus
,
3479 d3d9_device_SetDialogBoxMode
,
3480 d3d9_device_SetGammaRamp
,
3481 d3d9_device_GetGammaRamp
,
3482 d3d9_device_CreateTexture
,
3483 d3d9_device_CreateVolumeTexture
,
3484 d3d9_device_CreateCubeTexture
,
3485 d3d9_device_CreateVertexBuffer
,
3486 d3d9_device_CreateIndexBuffer
,
3487 d3d9_device_CreateRenderTarget
,
3488 d3d9_device_CreateDepthStencilSurface
,
3489 d3d9_device_UpdateSurface
,
3490 d3d9_device_UpdateTexture
,
3491 d3d9_device_GetRenderTargetData
,
3492 d3d9_device_GetFrontBufferData
,
3493 d3d9_device_StretchRect
,
3494 d3d9_device_ColorFill
,
3495 d3d9_device_CreateOffscreenPlainSurface
,
3496 d3d9_device_SetRenderTarget
,
3497 d3d9_device_GetRenderTarget
,
3498 d3d9_device_SetDepthStencilSurface
,
3499 d3d9_device_GetDepthStencilSurface
,
3500 d3d9_device_BeginScene
,
3501 d3d9_device_EndScene
,
3503 d3d9_device_SetTransform
,
3504 d3d9_device_GetTransform
,
3505 d3d9_device_MultiplyTransform
,
3506 d3d9_device_SetViewport
,
3507 d3d9_device_GetViewport
,
3508 d3d9_device_SetMaterial
,
3509 d3d9_device_GetMaterial
,
3510 d3d9_device_SetLight
,
3511 d3d9_device_GetLight
,
3512 d3d9_device_LightEnable
,
3513 d3d9_device_GetLightEnable
,
3514 d3d9_device_SetClipPlane
,
3515 d3d9_device_GetClipPlane
,
3516 d3d9_device_SetRenderState
,
3517 d3d9_device_GetRenderState
,
3518 d3d9_device_CreateStateBlock
,
3519 d3d9_device_BeginStateBlock
,
3520 d3d9_device_EndStateBlock
,
3521 d3d9_device_SetClipStatus
,
3522 d3d9_device_GetClipStatus
,
3523 d3d9_device_GetTexture
,
3524 d3d9_device_SetTexture
,
3525 d3d9_device_GetTextureStageState
,
3526 d3d9_device_SetTextureStageState
,
3527 d3d9_device_GetSamplerState
,
3528 d3d9_device_SetSamplerState
,
3529 d3d9_device_ValidateDevice
,
3530 d3d9_device_SetPaletteEntries
,
3531 d3d9_device_GetPaletteEntries
,
3532 d3d9_device_SetCurrentTexturePalette
,
3533 d3d9_device_GetCurrentTexturePalette
,
3534 d3d9_device_SetScissorRect
,
3535 d3d9_device_GetScissorRect
,
3536 d3d9_device_SetSoftwareVertexProcessing
,
3537 d3d9_device_GetSoftwareVertexProcessing
,
3538 d3d9_device_SetNPatchMode
,
3539 d3d9_device_GetNPatchMode
,
3540 d3d9_device_DrawPrimitive
,
3541 d3d9_device_DrawIndexedPrimitive
,
3542 d3d9_device_DrawPrimitiveUP
,
3543 d3d9_device_DrawIndexedPrimitiveUP
,
3544 d3d9_device_ProcessVertices
,
3545 d3d9_device_CreateVertexDeclaration
,
3546 d3d9_device_SetVertexDeclaration
,
3547 d3d9_device_GetVertexDeclaration
,
3550 d3d9_device_CreateVertexShader
,
3551 d3d9_device_SetVertexShader
,
3552 d3d9_device_GetVertexShader
,
3553 d3d9_device_SetVertexShaderConstantF
,
3554 d3d9_device_GetVertexShaderConstantF
,
3555 d3d9_device_SetVertexShaderConstantI
,
3556 d3d9_device_GetVertexShaderConstantI
,
3557 d3d9_device_SetVertexShaderConstantB
,
3558 d3d9_device_GetVertexShaderConstantB
,
3559 d3d9_device_SetStreamSource
,
3560 d3d9_device_GetStreamSource
,
3561 d3d9_device_SetStreamSourceFreq
,
3562 d3d9_device_GetStreamSourceFreq
,
3563 d3d9_device_SetIndices
,
3564 d3d9_device_GetIndices
,
3565 d3d9_device_CreatePixelShader
,
3566 d3d9_device_SetPixelShader
,
3567 d3d9_device_GetPixelShader
,
3568 d3d9_device_SetPixelShaderConstantF
,
3569 d3d9_device_GetPixelShaderConstantF
,
3570 d3d9_device_SetPixelShaderConstantI
,
3571 d3d9_device_GetPixelShaderConstantI
,
3572 d3d9_device_SetPixelShaderConstantB
,
3573 d3d9_device_GetPixelShaderConstantB
,
3574 d3d9_device_DrawRectPatch
,
3575 d3d9_device_DrawTriPatch
,
3576 d3d9_device_DeletePatch
,
3577 d3d9_device_CreateQuery
,
3578 /* IDirect3DDevice9Ex */
3579 d3d9_device_SetConvolutionMonoKernel
,
3580 d3d9_device_ComposeRects
,
3581 d3d9_device_PresentEx
,
3582 d3d9_device_GetGPUThreadPriority
,
3583 d3d9_device_SetGPUThreadPriority
,
3584 d3d9_device_WaitForVBlank
,
3585 d3d9_device_CheckResourceResidency
,
3586 d3d9_device_SetMaximumFrameLatency
,
3587 d3d9_device_GetMaximumFrameLatency
,
3588 d3d9_device_CheckDeviceState
,
3589 d3d9_device_CreateRenderTargetEx
,
3590 d3d9_device_CreateOffscreenPlainSurfaceEx
,
3591 d3d9_device_CreateDepthStencilSurfaceEx
,
3592 d3d9_device_ResetEx
,
3593 d3d9_device_GetDisplayModeEx
,
3596 static inline struct d3d9_device
*device_from_device_parent(struct wined3d_device_parent
*device_parent
)
3598 return CONTAINING_RECORD(device_parent
, struct d3d9_device
, device_parent
);
3601 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
3602 struct wined3d_device
*device
)
3604 TRACE("device_parent %p, device %p.\n", device_parent
, device
);
3607 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
3609 TRACE("device_parent %p.\n", device_parent
);
3612 static void CDECL
device_parent_activate(struct wined3d_device_parent
*device_parent
, BOOL activate
)
3614 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
3616 TRACE("device_parent %p, activate %#x.\n", device_parent
, activate
);
3618 if (!device
->d3d_parent
)
3622 InterlockedCompareExchange(&device
->device_state
, D3D9_DEVICE_STATE_LOST
, D3D9_DEVICE_STATE_OK
);
3623 else if (device
->d3d_parent
->extended
)
3624 InterlockedCompareExchange(&device
->device_state
, D3D9_DEVICE_STATE_OK
, D3D9_DEVICE_STATE_LOST
);
3626 InterlockedCompareExchange(&device
->device_state
, D3D9_DEVICE_STATE_NOT_RESET
, D3D9_DEVICE_STATE_LOST
);
3629 static HRESULT CDECL
device_parent_surface_created(struct wined3d_device_parent
*device_parent
,
3630 struct wined3d_texture
*wined3d_texture
, unsigned int sub_resource_idx
,
3631 void **parent
, const struct wined3d_parent_ops
**parent_ops
)
3633 struct d3d9_surface
*d3d_surface
;
3635 TRACE("device_parent %p, wined3d_texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
3636 device_parent
, wined3d_texture
, sub_resource_idx
, parent
, parent_ops
);
3638 if (!(d3d_surface
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*d3d_surface
))))
3639 return E_OUTOFMEMORY
;
3641 surface_init(d3d_surface
, wined3d_texture
, sub_resource_idx
, parent_ops
);
3642 *parent
= d3d_surface
;
3643 TRACE("Created surface %p.\n", d3d_surface
);
3648 static HRESULT CDECL
device_parent_volume_created(struct wined3d_device_parent
*device_parent
,
3649 struct wined3d_texture
*wined3d_texture
, unsigned int sub_resource_idx
,
3650 void **parent
, const struct wined3d_parent_ops
**parent_ops
)
3652 struct d3d9_volume
*d3d_volume
;
3654 TRACE("device_parent %p, texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
3655 device_parent
, wined3d_texture
, sub_resource_idx
, parent
, parent_ops
);
3657 if (!(d3d_volume
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*d3d_volume
))))
3658 return E_OUTOFMEMORY
;
3660 volume_init(d3d_volume
, wined3d_texture
, sub_resource_idx
, parent_ops
);
3661 *parent
= d3d_volume
;
3662 TRACE("Created volume %p.\n", d3d_volume
);
3667 static HRESULT CDECL
device_parent_create_swapchain_texture(struct wined3d_device_parent
*device_parent
,
3668 void *container_parent
, const struct wined3d_resource_desc
*desc
, struct wined3d_texture
**texture
)
3670 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
3671 struct d3d9_surface
*d3d_surface
;
3674 TRACE("device_parent %p, container_parent %p, desc %p, texture %p.\n",
3675 device_parent
, container_parent
, desc
, texture
);
3677 if (container_parent
== device_parent
)
3678 container_parent
= &device
->IDirect3DDevice9Ex_iface
;
3680 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, desc
, 1,
3681 WINED3D_TEXTURE_CREATE_MAPPABLE
, NULL
, container_parent
, &d3d9_null_wined3d_parent_ops
, texture
)))
3683 WARN("Failed to create texture, hr %#x.\n", hr
);
3687 d3d_surface
= wined3d_texture_get_sub_resource_parent(*texture
, 0);
3688 d3d_surface
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
3693 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
3694 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain
**swapchain
)
3696 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
3697 struct d3d9_swapchain
*d3d_swapchain
;
3700 TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent
, desc
, swapchain
);
3702 hr
= d3d9_swapchain_create(device
, desc
, &d3d_swapchain
);
3705 WARN("Failed to create swapchain, hr %#x.\n", hr
);
3710 *swapchain
= d3d_swapchain
->wined3d_swapchain
;
3711 wined3d_swapchain_incref(*swapchain
);
3712 IDirect3DSwapChain9Ex_Release(&d3d_swapchain
->IDirect3DSwapChain9Ex_iface
);
3717 static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops
=
3719 device_parent_wined3d_device_created
,
3720 device_parent_mode_changed
,
3721 device_parent_activate
,
3722 device_parent_surface_created
,
3723 device_parent_volume_created
,
3724 device_parent_create_swapchain_texture
,
3725 device_parent_create_swapchain
,
3728 static void setup_fpu(void)
3730 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3732 __asm__
volatile ("fnstcw %0" : "=m" (cw
));
3733 cw
= (cw
& ~0xf3f) | 0x3f;
3734 __asm__
volatile ("fldcw %0" : : "m" (cw
));
3735 #elif defined(__i386__) && defined(_MSC_VER)
3738 cw
= (cw
& ~0xf3f) | 0x3f;
3741 FIXME("FPU setup not implemented for this platform.\n");
3745 HRESULT
device_init(struct d3d9_device
*device
, struct d3d9
*parent
, struct wined3d
*wined3d
,
3746 UINT adapter
, D3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
,
3747 D3DPRESENT_PARAMETERS
*parameters
, D3DDISPLAYMODEEX
*mode
)
3749 struct wined3d_swapchain_desc
*swapchain_desc
;
3754 FIXME("Ignoring display mode.\n");
3756 device
->IDirect3DDevice9Ex_iface
.lpVtbl
= &d3d9_device_vtbl
;
3757 device
->device_parent
.ops
= &d3d9_wined3d_device_parent_ops
;
3758 device
->refcount
= 1;
3760 if (!(flags
& D3DCREATE_FPU_PRESERVE
)) setup_fpu();
3762 wined3d_mutex_lock();
3763 hr
= wined3d_device_create(wined3d
, adapter
, device_type
, focus_window
, flags
, 4,
3764 &device
->device_parent
, &device
->wined3d_device
);
3767 WARN("Failed to create wined3d device, hr %#x.\n", hr
);
3768 wined3d_mutex_unlock();
3772 if (flags
& D3DCREATE_ADAPTERGROUP_DEVICE
)
3776 wined3d_get_device_caps(wined3d
, adapter
, device_type
, &caps
);
3777 count
= caps
.NumberOfAdaptersInGroup
;
3780 if (flags
& D3DCREATE_MULTITHREADED
)
3781 wined3d_device_set_multithreaded(device
->wined3d_device
);
3783 if (!parameters
->Windowed
)
3786 focus_window
= parameters
->hDeviceWindow
;
3787 if (FAILED(hr
= wined3d_device_acquire_focus_window(device
->wined3d_device
, focus_window
)))
3789 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
3790 wined3d_device_decref(device
->wined3d_device
);
3791 wined3d_mutex_unlock();
3795 for (i
= 0; i
< count
; ++i
)
3797 HWND device_window
= parameters
[i
].hDeviceWindow
;
3799 if (!device_window
) device_window
= focus_window
;
3800 wined3d_device_setup_fullscreen_window(device
->wined3d_device
, device_window
,
3801 parameters
[i
].BackBufferWidth
,
3802 parameters
[i
].BackBufferHeight
);
3806 swapchain_desc
= HeapAlloc(GetProcessHeap(), 0, sizeof(*swapchain_desc
) * count
);
3807 if (!swapchain_desc
)
3809 ERR("Failed to allocate wined3d parameters.\n");
3810 wined3d_device_release_focus_window(device
->wined3d_device
);
3811 wined3d_device_decref(device
->wined3d_device
);
3812 wined3d_mutex_unlock();
3813 return E_OUTOFMEMORY
;
3816 for (i
= 0; i
< count
; ++i
)
3818 if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
[i
], ¶meters
[i
],
3821 wined3d_device_release_focus_window(device
->wined3d_device
);
3822 wined3d_device_decref(device
->wined3d_device
);
3823 HeapFree(GetProcessHeap(), 0, swapchain_desc
);
3824 wined3d_mutex_unlock();
3825 return D3DERR_INVALIDCALL
;
3829 hr
= wined3d_device_init_3d(device
->wined3d_device
, swapchain_desc
);
3832 WARN("Failed to initialize 3D, hr %#x.\n", hr
);
3833 wined3d_device_release_focus_window(device
->wined3d_device
);
3834 HeapFree(GetProcessHeap(), 0, swapchain_desc
);
3835 wined3d_device_decref(device
->wined3d_device
);
3836 wined3d_mutex_unlock();
3840 if (FAILED(hr
= d3d9_device_get_swapchains(device
)))
3842 wined3d_device_uninit_3d(device
->wined3d_device
);
3843 wined3d_device_release_focus_window(device
->wined3d_device
);
3844 wined3d_device_decref(device
->wined3d_device
);
3845 wined3d_mutex_unlock();
3846 return E_OUTOFMEMORY
;
3849 for (i
= 0; i
< count
; ++i
)
3851 present_parameters_from_wined3d_swapchain_desc(¶meters
[i
], &swapchain_desc
[i
]);
3854 wined3d_mutex_unlock();
3856 HeapFree(GetProcessHeap(), 0, swapchain_desc
);
3858 /* Initialize the converted declaration array. This creates a valid pointer
3859 * and when adding decls HeapReAlloc() can be used without further checking. */
3860 device
->fvf_decls
= HeapAlloc(GetProcessHeap(), 0, 0);
3861 if (!device
->fvf_decls
)
3863 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3864 wined3d_mutex_lock();
3865 HeapFree(GetProcessHeap(), 0, device
->implicit_swapchains
);
3866 wined3d_device_uninit_3d(device
->wined3d_device
);
3867 wined3d_device_release_focus_window(device
->wined3d_device
);
3868 wined3d_device_decref(device
->wined3d_device
);
3869 wined3d_mutex_unlock();
3870 return E_OUTOFMEMORY
;
3873 IDirect3D9Ex_AddRef(&parent
->IDirect3D9Ex_iface
);
3874 device
->d3d_parent
= parent
;