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[wine.git] / dlls / d3d9 / cubetexture.c
blob2594147b248f6c8052be617438fe47cb12927bc4
1 /*
2 * IDirect3DCubeTexture9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
29 /* IDirect3DCubeTexture9 IUnknown parts follow: */
30 HRESULT WINAPI IDirect3DCubeTexture9Impl_QueryInterface(LPDIRECT3DCUBETEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
31 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
32 if (IsEqualGUID(riid, &IID_IUnknown)
33 || IsEqualGUID(riid, &IID_IDirect3DResource9)
34 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
35 || IsEqualGUID(riid, &IID_IDirect3DCubeTexture9)) {
36 IUnknown_AddRef(iface);
37 *ppobj = This;
38 return D3D_OK;
41 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
42 return E_NOINTERFACE;
45 ULONG WINAPI IDirect3DCubeTexture9Impl_AddRef(LPDIRECT3DCUBETEXTURE9 iface) {
46 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
47 ULONG ref = InterlockedIncrement(&This->ref);
49 TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
51 return ref;
54 ULONG WINAPI IDirect3DCubeTexture9Impl_Release(LPDIRECT3DCUBETEXTURE9 iface) {
55 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
56 ULONG ref = InterlockedDecrement(&This->ref);
58 TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
60 if (ref == 0) {
61 TRACE("Releasing child %p\n", This->wineD3DCubeTexture);
62 IWineD3DCubeTexture_Release(This->wineD3DCubeTexture);
63 IUnknown_Release(This->parentDevice);
64 HeapFree(GetProcessHeap(), 0, This);
66 return ref;
69 /* IDirect3DCubeTexture9 IDirect3DResource9 Interface follow: */
70 HRESULT WINAPI IDirect3DCubeTexture9Impl_GetDevice(LPDIRECT3DCUBETEXTURE9 iface, IDirect3DDevice9** ppDevice) {
71 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
72 TRACE("(%p) Relay\n" , This);
73 return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
76 HRESULT WINAPI IDirect3DCubeTexture9Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
77 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
78 TRACE("(%p) Relay\n", This);
79 return IWineD3DCubeTexture_SetPrivateData(This->wineD3DCubeTexture,refguid,pData,SizeOfData,Flags);
82 HRESULT WINAPI IDirect3DCubeTexture9Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
83 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
84 TRACE("(%p) Relay\n", This);
85 return IWineD3DCubeTexture_GetPrivateData(This->wineD3DCubeTexture,refguid,pData,pSizeOfData);
88 HRESULT WINAPI IDirect3DCubeTexture9Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid) {
89 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
90 TRACE("(%p) Relay\n", This);
91 return IWineD3DCubeTexture_FreePrivateData(This->wineD3DCubeTexture,refguid);
94 DWORD WINAPI IDirect3DCubeTexture9Impl_SetPriority(LPDIRECT3DCUBETEXTURE9 iface, DWORD PriorityNew) {
95 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
96 TRACE("(%p) Relay\n", This);
97 return IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew);
100 DWORD WINAPI IDirect3DCubeTexture9Impl_GetPriority(LPDIRECT3DCUBETEXTURE9 iface) {
101 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
102 TRACE("(%p) Relay\n", This);
103 return IWineD3DCubeTexture_GetPriority(This->wineD3DCubeTexture);
106 void WINAPI IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 iface) {
107 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
108 TRACE("(%p) Relay\n", This);
109 return IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture);
112 D3DRESOURCETYPE WINAPI IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETEXTURE9 iface) {
113 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
114 TRACE("(%p) Relay\n", This);
115 return IWineD3DCubeTexture_GetType(This->wineD3DCubeTexture);
118 /* IDirect3DCubeTexture9 IDirect3DBaseTexture9 Interface follow: */
119 DWORD WINAPI IDirect3DCubeTexture9Impl_SetLOD(LPDIRECT3DCUBETEXTURE9 iface, DWORD LODNew) {
120 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
121 TRACE("(%p) Relay\n", This);
122 return IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew);
125 DWORD WINAPI IDirect3DCubeTexture9Impl_GetLOD(LPDIRECT3DCUBETEXTURE9 iface) {
126 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
127 TRACE("(%p) Relay\n", This);
128 return IDirect3DBaseTexture9Impl_GetLOD((LPDIRECT3DBASETEXTURE9) This);
131 DWORD WINAPI IDirect3DCubeTexture9Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE9 iface) {
132 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
133 TRACE("(%p) Relay\n", This);
134 return IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture);
137 HRESULT WINAPI IDirect3DCubeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
138 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
139 TRACE("(%p) Relay\n", This);
140 return IWineD3DCubeTexture_SetAutoGenFilterType(This->wineD3DCubeTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
143 D3DTEXTUREFILTERTYPE WINAPI IDirect3DCubeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface) {
144 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
145 TRACE("(%p) Relay\n", This);
146 return (D3DTEXTUREFILTERTYPE) IWineD3DCubeTexture_GetAutoGenFilterType(This->wineD3DCubeTexture);
149 void WINAPI IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBETEXTURE9 iface) {
150 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
151 TRACE("(%p) Relay\n", This);
152 return IWineD3DCubeTexture_GenerateMipSubLevels(This->wineD3DCubeTexture);
155 /* IDirect3DCubeTexture9 Interface follow: */
156 HRESULT WINAPI IDirect3DCubeTexture9Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc) {
157 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
158 WINED3DSURFACE_DESC wined3ddesc;
159 UINT tmpInt = -1;
161 TRACE("(%p) Relay\n", This);
163 /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
164 wined3ddesc.Format = (WINED3DFORMAT *)&pDesc->Format;
165 wined3ddesc.Type = (WINED3DRESOURCETYPE *) &pDesc->Type;
166 wined3ddesc.Usage = &pDesc->Usage;
167 wined3ddesc.Pool = (WINED3DPOOL *) &pDesc->Pool;
168 wined3ddesc.Size = &tmpInt;
169 wined3ddesc.MultiSampleType = (WINED3DMULTISAMPLE_TYPE *) &pDesc->MultiSampleType;
170 wined3ddesc.MultiSampleQuality = &pDesc->MultiSampleQuality;
171 wined3ddesc.Width = &pDesc->Width;
172 wined3ddesc.Height = &pDesc->Height;
174 return IWineD3DCubeTexture_GetLevelDesc(This->wineD3DCubeTexture, Level, &wined3ddesc);
177 HRESULT WINAPI IDirect3DCubeTexture9Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9** ppCubeMapSurface) {
178 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
179 HRESULT hrc = D3D_OK;
180 IWineD3DSurface *mySurface = NULL;
182 TRACE("(%p) Relay\n", This);
184 hrc = IWineD3DCubeTexture_GetCubeMapSurface(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, &mySurface);
185 if (hrc == D3D_OK && NULL != ppCubeMapSurface) {
186 IWineD3DCubeTexture_GetParent(mySurface, (IUnknown **)ppCubeMapSurface);
187 IWineD3DCubeTexture_Release(mySurface);
189 return hrc;
192 HRESULT WINAPI IDirect3DCubeTexture9Impl_LockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
193 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
194 TRACE("(%p) Relay\n", This);
195 return IWineD3DCubeTexture_LockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
198 HRESULT WINAPI IDirect3DCubeTexture9Impl_UnlockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level) {
199 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
200 TRACE("(%p) Relay\n", This);
201 return IWineD3DCubeTexture_UnlockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level);
204 HRESULT WINAPI IDirect3DCubeTexture9Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect) {
205 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
206 TRACE("(%p) Relay\n", This);
207 return IWineD3DCubeTexture_AddDirtyRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, pDirtyRect);
211 const IDirect3DCubeTexture9Vtbl Direct3DCubeTexture9_Vtbl =
213 /* IUnknown */
214 IDirect3DCubeTexture9Impl_QueryInterface,
215 IDirect3DCubeTexture9Impl_AddRef,
216 IDirect3DCubeTexture9Impl_Release,
217 /* IDirect3DResource9 */
218 IDirect3DCubeTexture9Impl_GetDevice,
219 IDirect3DCubeTexture9Impl_SetPrivateData,
220 IDirect3DCubeTexture9Impl_GetPrivateData,
221 IDirect3DCubeTexture9Impl_FreePrivateData,
222 IDirect3DCubeTexture9Impl_SetPriority,
223 IDirect3DCubeTexture9Impl_GetPriority,
224 IDirect3DCubeTexture9Impl_PreLoad,
225 IDirect3DCubeTexture9Impl_GetType,
226 /* IDirect3DBaseTexture9 */
227 IDirect3DCubeTexture9Impl_SetLOD,
228 IDirect3DCubeTexture9Impl_GetLOD,
229 IDirect3DCubeTexture9Impl_GetLevelCount,
230 IDirect3DCubeTexture9Impl_SetAutoGenFilterType,
231 IDirect3DCubeTexture9Impl_GetAutoGenFilterType,
232 IDirect3DCubeTexture9Impl_GenerateMipSubLevels,
233 IDirect3DCubeTexture9Impl_GetLevelDesc,
234 IDirect3DCubeTexture9Impl_GetCubeMapSurface,
235 IDirect3DCubeTexture9Impl_LockRect,
236 IDirect3DCubeTexture9Impl_UnlockRect,
237 IDirect3DCubeTexture9Impl_AddDirtyRect
243 /* IDirect3DDevice9 IDirect3DCubeTexture9 Methods follow: */
244 HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9 iface,
245 UINT EdgeLength, UINT Levels, DWORD Usage,
246 D3DFORMAT Format, D3DPOOL Pool,
247 IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle) {
249 IDirect3DCubeTexture9Impl *object;
250 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
251 HRESULT hr = D3D_OK;
253 TRACE("(%p) : ELen(%d) Lvl(%d) Usage(%ld) fmt(%u), Pool(%d) Shared(%p)" , This, EdgeLength, Levels, Usage, Format, Pool, pSharedHandle);
255 /* Allocate the storage for the device */
256 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
258 if (NULL == object) {
259 FIXME("(%p) allocation of CubeTexture failed\n", This);
260 return D3DERR_OUTOFVIDEOMEMORY;
262 object->lpVtbl = &Direct3DCubeTexture9_Vtbl;
263 object->ref = 1;
264 hr = IWineD3DDevice_CreateCubeTexture(This->WineD3DDevice, EdgeLength, Levels, Usage,
265 (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DCubeTexture, pSharedHandle, (IUnknown*)object,
266 D3D9CB_CreateSurface);
268 if (hr != D3D_OK){
270 /* free up object */
271 FIXME("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This);
272 HeapFree(GetProcessHeap(), 0, object);
273 } else {
274 IUnknown_AddRef(iface);
275 object->parentDevice = iface;
276 *ppCubeTexture = (LPDIRECT3DCUBETEXTURE9) object;
277 TRACE("(%p) : Created cube texture %p\n", This, object);
280 TRACE("(%p) returning %p\n",This, *ppCubeTexture);
281 return hr;