2 * IDirect3DCubeTexture9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
29 /* IDirect3DCubeTexture9 IUnknown parts follow: */
30 HRESULT WINAPI
IDirect3DCubeTexture9Impl_QueryInterface(LPDIRECT3DCUBETEXTURE9 iface
, REFIID riid
, LPVOID
* ppobj
) {
31 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
32 if (IsEqualGUID(riid
, &IID_IUnknown
)
33 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
34 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture9
)
35 || IsEqualGUID(riid
, &IID_IDirect3DCubeTexture9
)) {
36 IUnknown_AddRef(iface
);
41 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
45 ULONG WINAPI
IDirect3DCubeTexture9Impl_AddRef(LPDIRECT3DCUBETEXTURE9 iface
) {
46 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
47 ULONG ref
= InterlockedIncrement(&This
->ref
);
49 TRACE("(%p) : AddRef from %ld\n", This
, ref
- 1);
54 ULONG WINAPI
IDirect3DCubeTexture9Impl_Release(LPDIRECT3DCUBETEXTURE9 iface
) {
55 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
56 ULONG ref
= InterlockedDecrement(&This
->ref
);
58 TRACE("(%p) : ReleaseRef to %ld\n", This
, ref
);
61 TRACE("Releasing child %p\n", This
->wineD3DCubeTexture
);
62 IWineD3DCubeTexture_Release(This
->wineD3DCubeTexture
);
63 IUnknown_Release(This
->parentDevice
);
64 HeapFree(GetProcessHeap(), 0, This
);
69 /* IDirect3DCubeTexture9 IDirect3DResource9 Interface follow: */
70 HRESULT WINAPI
IDirect3DCubeTexture9Impl_GetDevice(LPDIRECT3DCUBETEXTURE9 iface
, IDirect3DDevice9
** ppDevice
) {
71 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
72 TRACE("(%p) Relay\n" , This
);
73 return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9
) This
, ppDevice
);
76 HRESULT WINAPI
IDirect3DCubeTexture9Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE9 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
77 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
78 TRACE("(%p) Relay\n", This
);
79 return IWineD3DCubeTexture_SetPrivateData(This
->wineD3DCubeTexture
,refguid
,pData
,SizeOfData
,Flags
);
82 HRESULT WINAPI
IDirect3DCubeTexture9Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE9 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
) {
83 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
84 TRACE("(%p) Relay\n", This
);
85 return IWineD3DCubeTexture_GetPrivateData(This
->wineD3DCubeTexture
,refguid
,pData
,pSizeOfData
);
88 HRESULT WINAPI
IDirect3DCubeTexture9Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE9 iface
, REFGUID refguid
) {
89 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
90 TRACE("(%p) Relay\n", This
);
91 return IWineD3DCubeTexture_FreePrivateData(This
->wineD3DCubeTexture
,refguid
);
94 DWORD WINAPI
IDirect3DCubeTexture9Impl_SetPriority(LPDIRECT3DCUBETEXTURE9 iface
, DWORD PriorityNew
) {
95 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
96 TRACE("(%p) Relay\n", This
);
97 return IWineD3DCubeTexture_SetPriority(This
->wineD3DCubeTexture
, PriorityNew
);
100 DWORD WINAPI
IDirect3DCubeTexture9Impl_GetPriority(LPDIRECT3DCUBETEXTURE9 iface
) {
101 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
102 TRACE("(%p) Relay\n", This
);
103 return IWineD3DCubeTexture_GetPriority(This
->wineD3DCubeTexture
);
106 void WINAPI
IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 iface
) {
107 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
108 TRACE("(%p) Relay\n", This
);
109 return IWineD3DCubeTexture_PreLoad(This
->wineD3DCubeTexture
);
112 D3DRESOURCETYPE WINAPI
IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETEXTURE9 iface
) {
113 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
114 TRACE("(%p) Relay\n", This
);
115 return IWineD3DCubeTexture_GetType(This
->wineD3DCubeTexture
);
118 /* IDirect3DCubeTexture9 IDirect3DBaseTexture9 Interface follow: */
119 DWORD WINAPI
IDirect3DCubeTexture9Impl_SetLOD(LPDIRECT3DCUBETEXTURE9 iface
, DWORD LODNew
) {
120 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
121 TRACE("(%p) Relay\n", This
);
122 return IWineD3DCubeTexture_SetLOD(This
->wineD3DCubeTexture
, LODNew
);
125 DWORD WINAPI
IDirect3DCubeTexture9Impl_GetLOD(LPDIRECT3DCUBETEXTURE9 iface
) {
126 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
127 TRACE("(%p) Relay\n", This
);
128 return IDirect3DBaseTexture9Impl_GetLOD((LPDIRECT3DBASETEXTURE9
) This
);
131 DWORD WINAPI
IDirect3DCubeTexture9Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE9 iface
) {
132 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
133 TRACE("(%p) Relay\n", This
);
134 return IWineD3DCubeTexture_GetLevelCount(This
->wineD3DCubeTexture
);
137 HRESULT WINAPI
IDirect3DCubeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface
, D3DTEXTUREFILTERTYPE FilterType
) {
138 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
139 TRACE("(%p) Relay\n", This
);
140 return IWineD3DCubeTexture_SetAutoGenFilterType(This
->wineD3DCubeTexture
, (WINED3DTEXTUREFILTERTYPE
) FilterType
);
143 D3DTEXTUREFILTERTYPE WINAPI
IDirect3DCubeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface
) {
144 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
145 TRACE("(%p) Relay\n", This
);
146 return (D3DTEXTUREFILTERTYPE
) IWineD3DCubeTexture_GetAutoGenFilterType(This
->wineD3DCubeTexture
);
149 void WINAPI
IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBETEXTURE9 iface
) {
150 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
151 TRACE("(%p) Relay\n", This
);
152 return IWineD3DCubeTexture_GenerateMipSubLevels(This
->wineD3DCubeTexture
);
155 /* IDirect3DCubeTexture9 Interface follow: */
156 HRESULT WINAPI
IDirect3DCubeTexture9Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE9 iface
, UINT Level
, D3DSURFACE_DESC
* pDesc
) {
157 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
158 WINED3DSURFACE_DESC wined3ddesc
;
161 TRACE("(%p) Relay\n", This
);
163 /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
164 wined3ddesc
.Format
= (WINED3DFORMAT
*)&pDesc
->Format
;
165 wined3ddesc
.Type
= (WINED3DRESOURCETYPE
*) &pDesc
->Type
;
166 wined3ddesc
.Usage
= &pDesc
->Usage
;
167 wined3ddesc
.Pool
= (WINED3DPOOL
*) &pDesc
->Pool
;
168 wined3ddesc
.Size
= &tmpInt
;
169 wined3ddesc
.MultiSampleType
= (WINED3DMULTISAMPLE_TYPE
*) &pDesc
->MultiSampleType
;
170 wined3ddesc
.MultiSampleQuality
= &pDesc
->MultiSampleQuality
;
171 wined3ddesc
.Width
= &pDesc
->Width
;
172 wined3ddesc
.Height
= &pDesc
->Height
;
174 return IWineD3DCubeTexture_GetLevelDesc(This
->wineD3DCubeTexture
, Level
, &wined3ddesc
);
177 HRESULT WINAPI
IDirect3DCubeTexture9Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE9 iface
, D3DCUBEMAP_FACES FaceType
, UINT Level
, IDirect3DSurface9
** ppCubeMapSurface
) {
178 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
179 HRESULT hrc
= D3D_OK
;
180 IWineD3DSurface
*mySurface
= NULL
;
182 TRACE("(%p) Relay\n", This
);
184 hrc
= IWineD3DCubeTexture_GetCubeMapSurface(This
->wineD3DCubeTexture
, (WINED3DCUBEMAP_FACES
) FaceType
, Level
, &mySurface
);
185 if (hrc
== D3D_OK
&& NULL
!= ppCubeMapSurface
) {
186 IWineD3DCubeTexture_GetParent(mySurface
, (IUnknown
**)ppCubeMapSurface
);
187 IWineD3DCubeTexture_Release(mySurface
);
192 HRESULT WINAPI
IDirect3DCubeTexture9Impl_LockRect(LPDIRECT3DCUBETEXTURE9 iface
, D3DCUBEMAP_FACES FaceType
, UINT Level
, D3DLOCKED_RECT
* pLockedRect
, CONST RECT
* pRect
, DWORD Flags
) {
193 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
194 TRACE("(%p) Relay\n", This
);
195 return IWineD3DCubeTexture_LockRect(This
->wineD3DCubeTexture
, (WINED3DCUBEMAP_FACES
) FaceType
, Level
, (WINED3DLOCKED_RECT
*) pLockedRect
, pRect
, Flags
);
198 HRESULT WINAPI
IDirect3DCubeTexture9Impl_UnlockRect(LPDIRECT3DCUBETEXTURE9 iface
, D3DCUBEMAP_FACES FaceType
, UINT Level
) {
199 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
200 TRACE("(%p) Relay\n", This
);
201 return IWineD3DCubeTexture_UnlockRect(This
->wineD3DCubeTexture
, (WINED3DCUBEMAP_FACES
) FaceType
, Level
);
204 HRESULT WINAPI
IDirect3DCubeTexture9Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE9 iface
, D3DCUBEMAP_FACES FaceType
, CONST RECT
* pDirtyRect
) {
205 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
206 TRACE("(%p) Relay\n", This
);
207 return IWineD3DCubeTexture_AddDirtyRect(This
->wineD3DCubeTexture
, (WINED3DCUBEMAP_FACES
) FaceType
, pDirtyRect
);
211 const IDirect3DCubeTexture9Vtbl Direct3DCubeTexture9_Vtbl
=
214 IDirect3DCubeTexture9Impl_QueryInterface
,
215 IDirect3DCubeTexture9Impl_AddRef
,
216 IDirect3DCubeTexture9Impl_Release
,
217 /* IDirect3DResource9 */
218 IDirect3DCubeTexture9Impl_GetDevice
,
219 IDirect3DCubeTexture9Impl_SetPrivateData
,
220 IDirect3DCubeTexture9Impl_GetPrivateData
,
221 IDirect3DCubeTexture9Impl_FreePrivateData
,
222 IDirect3DCubeTexture9Impl_SetPriority
,
223 IDirect3DCubeTexture9Impl_GetPriority
,
224 IDirect3DCubeTexture9Impl_PreLoad
,
225 IDirect3DCubeTexture9Impl_GetType
,
226 /* IDirect3DBaseTexture9 */
227 IDirect3DCubeTexture9Impl_SetLOD
,
228 IDirect3DCubeTexture9Impl_GetLOD
,
229 IDirect3DCubeTexture9Impl_GetLevelCount
,
230 IDirect3DCubeTexture9Impl_SetAutoGenFilterType
,
231 IDirect3DCubeTexture9Impl_GetAutoGenFilterType
,
232 IDirect3DCubeTexture9Impl_GenerateMipSubLevels
,
233 IDirect3DCubeTexture9Impl_GetLevelDesc
,
234 IDirect3DCubeTexture9Impl_GetCubeMapSurface
,
235 IDirect3DCubeTexture9Impl_LockRect
,
236 IDirect3DCubeTexture9Impl_UnlockRect
,
237 IDirect3DCubeTexture9Impl_AddDirtyRect
243 /* IDirect3DDevice9 IDirect3DCubeTexture9 Methods follow: */
244 HRESULT WINAPI
IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9 iface
,
245 UINT EdgeLength
, UINT Levels
, DWORD Usage
,
246 D3DFORMAT Format
, D3DPOOL Pool
,
247 IDirect3DCubeTexture9
** ppCubeTexture
, HANDLE
* pSharedHandle
) {
249 IDirect3DCubeTexture9Impl
*object
;
250 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
253 TRACE("(%p) : ELen(%d) Lvl(%d) Usage(%ld) fmt(%u), Pool(%d) Shared(%p)" , This
, EdgeLength
, Levels
, Usage
, Format
, Pool
, pSharedHandle
);
255 /* Allocate the storage for the device */
256 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
258 if (NULL
== object
) {
259 FIXME("(%p) allocation of CubeTexture failed\n", This
);
260 return D3DERR_OUTOFVIDEOMEMORY
;
262 object
->lpVtbl
= &Direct3DCubeTexture9_Vtbl
;
264 hr
= IWineD3DDevice_CreateCubeTexture(This
->WineD3DDevice
, EdgeLength
, Levels
, Usage
,
265 (WINED3DFORMAT
)Format
, (WINED3DPOOL
) Pool
, &object
->wineD3DCubeTexture
, pSharedHandle
, (IUnknown
*)object
,
266 D3D9CB_CreateSurface
);
271 FIXME("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This
);
272 HeapFree(GetProcessHeap(), 0, object
);
274 IUnknown_AddRef(iface
);
275 object
->parentDevice
= iface
;
276 *ppCubeTexture
= (LPDIRECT3DCUBETEXTURE9
) object
;
277 TRACE("(%p) : Created cube texture %p\n", This
, object
);
280 TRACE("(%p) returning %p\n",This
, *ppCubeTexture
);