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[wine.git] / dlls / d3d8 / volume.c
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1 /*
2 * IDirect3DVolume8 implementation
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "config.h"
22 #include "d3d8_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
26 /* IDirect3DVolume8 IUnknown parts follow: */
27 HRESULT WINAPI IDirect3DVolume8Impl_QueryInterface(LPDIRECT3DVOLUME8 iface, REFIID riid, LPVOID *ppobj) {
28 IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
30 if (IsEqualGUID(riid, &IID_IUnknown)
31 || IsEqualGUID(riid, &IID_IDirect3DVolume8)) {
32 IUnknown_AddRef(iface);
33 *ppobj = This;
34 return D3D_OK;
37 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
38 return E_NOINTERFACE;
41 ULONG WINAPI IDirect3DVolume8Impl_AddRef(LPDIRECT3DVOLUME8 iface) {
42 IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
43 IUnknown *containerParent = NULL;
45 TRACE("(%p)\n", This);
47 IWineD3DVolume_GetContainerParent(This->wineD3DVolume, &containerParent);
48 if (containerParent) {
49 /* Forward to the containerParent */
50 TRACE("(%p) : Forwarding to %p\n", This, containerParent);
51 return IUnknown_AddRef(containerParent);
52 } else {
53 /* No container, handle our own refcounting */
54 ULONG ref = InterlockedIncrement(&This->ref);
55 TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
56 return ref;
60 ULONG WINAPI IDirect3DVolume8Impl_Release(LPDIRECT3DVOLUME8 iface) {
61 IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
62 IUnknown *containerParent = NULL;
64 TRACE("(%p)\n", This);
66 IWineD3DVolume_GetContainerParent(This->wineD3DVolume, &containerParent);
67 if (containerParent) {
68 /* Forward to the containerParent */
69 TRACE("(%p) : Forwarding to %p\n", This, containerParent);
70 return IUnknown_Release(containerParent);
72 else {
73 /* No container, handle our own refcounting */
74 ULONG ref = InterlockedDecrement(&This->ref);
75 TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
77 if (ref == 0) {
78 IWineD3DVolume_Release(This->wineD3DVolume);
79 HeapFree(GetProcessHeap(), 0, This);
82 return ref;
86 /* IDirect3DVolume8 Interface follow: */
87 HRESULT WINAPI IDirect3DVolume8Impl_GetDevice(LPDIRECT3DVOLUME8 iface, IDirect3DDevice8 **ppDevice) {
88 IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
89 IWineD3DDevice *myDevice = NULL;
91 IWineD3DVolume_GetDevice(This->wineD3DVolume, &myDevice);
92 IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
93 IWineD3DDevice_Release(myDevice);
94 return D3D_OK;
97 HRESULT WINAPI IDirect3DVolume8Impl_SetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, CONST void *pData, DWORD SizeOfData, DWORD Flags) {
98 IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
99 TRACE("(%p) Relay\n", This);
100 return IWineD3DVolume_SetPrivateData(This->wineD3DVolume, refguid, pData, SizeOfData, Flags);
103 HRESULT WINAPI IDirect3DVolume8Impl_GetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, void *pData, DWORD* pSizeOfData) {
104 IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
105 TRACE("(%p) Relay\n", This);
106 return IWineD3DVolume_GetPrivateData(This->wineD3DVolume, refguid, pData, pSizeOfData);
109 HRESULT WINAPI IDirect3DVolume8Impl_FreePrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid) {
110 IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
111 TRACE("(%p) Relay\n", This);
112 return IWineD3DVolume_FreePrivateData(This->wineD3DVolume, refguid);
115 HRESULT WINAPI IDirect3DVolume8Impl_GetContainer(LPDIRECT3DVOLUME8 iface, REFIID riid, void **ppContainer) {
116 IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
117 HRESULT res;
118 IUnknown *IWineContainer = NULL;
120 TRACE("(%p) Relay\n", This);
121 res = IWineD3DVolume_GetContainer(This->wineD3DVolume, riid, (void **)&IWineContainer);
123 /* If this works, the only valid container is a child of resource (volumetexture) */
124 if (res == D3D_OK && NULL != ppContainer) {
125 IWineD3DResource_GetParent((IWineD3DResource *)IWineContainer, (IUnknown **)ppContainer);
126 IWineD3DResource_Release((IWineD3DResource *)IWineContainer);
129 return res;
132 HRESULT WINAPI IDirect3DVolume8Impl_GetDesc(LPDIRECT3DVOLUME8 iface, D3DVOLUME_DESC *pDesc) {
133 IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
134 WINED3DVOLUME_DESC wined3ddesc;
136 TRACE("(%p) Relay\n", This);
138 /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
139 wined3ddesc.Format = (WINED3DFORMAT *)&pDesc->Format;
140 wined3ddesc.Type = (WINED3DRESOURCETYPE *)&pDesc->Type;
141 wined3ddesc.Usage = &pDesc->Usage;
142 wined3ddesc.Pool = (WINED3DPOOL *) &pDesc->Pool;
143 wined3ddesc.Size = &pDesc->Size;
144 wined3ddesc.Width = &pDesc->Width;
145 wined3ddesc.Height = &pDesc->Height;
146 wined3ddesc.Depth = &pDesc->Depth;
148 return IWineD3DVolume_GetDesc(This->wineD3DVolume, &wined3ddesc);
151 HRESULT WINAPI IDirect3DVolume8Impl_LockBox(LPDIRECT3DVOLUME8 iface, D3DLOCKED_BOX *pLockedVolume, CONST D3DBOX *pBox, DWORD Flags) {
152 IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
153 TRACE("(%p) relay %p %p %p %ld\n", This, This->wineD3DVolume, pLockedVolume, pBox, Flags);
154 return IWineD3DVolume_LockBox(This->wineD3DVolume, (WINED3DLOCKED_BOX *) pLockedVolume, (WINED3DBOX *) pBox, Flags);
157 HRESULT WINAPI IDirect3DVolume8Impl_UnlockBox(LPDIRECT3DVOLUME8 iface) {
158 IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface;
159 TRACE("(%p) relay %p\n", This, This->wineD3DVolume);
160 return IWineD3DVolume_UnlockBox(This->wineD3DVolume);
163 const IDirect3DVolume8Vtbl Direct3DVolume8_Vtbl =
165 /* IUnknown */
166 IDirect3DVolume8Impl_QueryInterface,
167 IDirect3DVolume8Impl_AddRef,
168 IDirect3DVolume8Impl_Release,
169 /* IDirect3DVolume8 */
170 IDirect3DVolume8Impl_GetDevice,
171 IDirect3DVolume8Impl_SetPrivateData,
172 IDirect3DVolume8Impl_GetPrivateData,
173 IDirect3DVolume8Impl_FreePrivateData,
174 IDirect3DVolume8Impl_GetContainer,
175 IDirect3DVolume8Impl_GetDesc,
176 IDirect3DVolume8Impl_LockBox,
177 IDirect3DVolume8Impl_UnlockBox
181 /* Internal function called back during the CreateVolumeTexture */
182 HRESULT WINAPI D3D8CB_CreateVolume(IUnknown *pDevice, UINT Width, UINT Height, UINT Depth,
183 WINED3DFORMAT Format, WINED3DPOOL Pool, DWORD Usage,
184 IWineD3DVolume **ppVolume,
185 HANDLE * pSharedHandle) {
186 IDirect3DVolume8Impl *object;
187 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)pDevice;
188 HRESULT hrc = D3D_OK;
190 /* Allocate the storage for the device */
191 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolume8Impl));
192 if (NULL == object) {
193 FIXME("Allocation of memory failed\n");
194 *ppVolume = NULL;
195 return D3DERR_OUTOFVIDEOMEMORY;
198 object->lpVtbl = &Direct3DVolume8_Vtbl;
199 object->ref = 1;
200 hrc = IWineD3DDevice_CreateVolume(This->WineD3DDevice, Width, Height, Depth, Usage, Format,
201 Pool, &object->wineD3DVolume, pSharedHandle, (IUnknown *)object);
202 if (hrc != D3D_OK) {
203 /* free up object */
204 FIXME("(%p) call to IWineD3DDevice_CreateVolume failed\n", This);
205 HeapFree(GetProcessHeap(), 0, object);
206 *ppVolume = NULL;
207 } else {
208 *ppVolume = (IWineD3DVolume *)object->wineD3DVolume;
210 TRACE("(%p) Created volume %p\n", This, *ppVolume);
211 return hrc;