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[wine.git] / dlls / d3d8 / device.c
blob0119a1fc4239fe0f0eee18b17510bc23b9f28184
1 /*
2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
24 #include <math.h>
25 #include <stdarg.h>
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
29 #include "windef.h"
30 #include "winbase.h"
31 #include "winuser.h"
32 #include "wingdi.h"
33 #include "wine/debug.h"
35 #include "d3d8_private.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
39 /* IDirect3D IUnknown parts follow: */
40 HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface,REFIID riid,LPVOID *ppobj)
42 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
44 if (IsEqualGUID(riid, &IID_IUnknown)
45 || IsEqualGUID(riid, &IID_IDirect3DDevice8)) {
46 IUnknown_AddRef(iface);
47 *ppobj = This;
48 return D3D_OK;
51 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
52 return E_NOINTERFACE;
55 ULONG WINAPI IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface) {
56 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
57 ULONG ref = InterlockedIncrement(&This->ref);
59 TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
61 return ref;
64 ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface) {
65 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
66 ULONG ref = InterlockedDecrement(&This->ref);
68 TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
70 if (ref == 0) {
71 TRACE("Releasing wined3d device %p\n", This->WineD3DDevice);
72 IWineD3DDevice_Uninit3D(This->WineD3DDevice);
73 IWineD3DDevice_Release(This->WineD3DDevice);
74 HeapFree(GetProcessHeap(), 0, This);
76 return ref;
79 /* IDirect3DDevice Interface follow: */
80 HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface) {
81 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
83 TRACE("(%p) : Relay\n", This);
84 return IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
87 UINT WINAPI IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface) {
88 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
90 TRACE("(%p) Relay\n", This);
91 return IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
94 HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface, DWORD Bytes) {
95 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
97 TRACE("(%p) : Relay bytes(%ld)\n", This, Bytes);
98 return IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
101 HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface, IDirect3D8** ppD3D8) {
102 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
103 HRESULT hr = D3D_OK;
104 IWineD3D* pWineD3D;
106 TRACE("(%p) Relay\n", This);
108 if (NULL == ppD3D8) {
109 return D3DERR_INVALIDCALL;
111 hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
112 if (hr == D3D_OK && pWineD3D != NULL)
114 IWineD3DResource_GetParent((IWineD3DResource *)pWineD3D,(IUnknown **)ppD3D8);
115 IWineD3DResource_Release((IWineD3DResource *)pWineD3D);
116 } else {
117 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
118 *ppD3D8 = NULL;
120 TRACE("(%p) returning %p\b",This , *ppD3D8);
121 return hr;
124 HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCAPS8* pCaps) {
125 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
126 HRESULT hrc = D3D_OK;
127 WINED3DCAPS *pWineCaps;
129 TRACE("(%p) : Relay pCaps %p\n", This, pCaps);
130 if(NULL == pCaps){
131 return D3DERR_INVALIDCALL;
133 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
134 if(pWineCaps == NULL){
135 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
138 D3D8CAPSTOWINECAPS(pCaps, pWineCaps)
139 hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
140 HeapFree(GetProcessHeap(), 0, pWineCaps);
141 TRACE("Returning %p %p\n", This, pCaps);
142 return hrc;
145 HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface, D3DDISPLAYMODE* pMode) {
146 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
147 TRACE("(%p) Relay\n", This);
148 return IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, 0, (WINED3DDISPLAYMODE *) pMode);
151 HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
152 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
153 TRACE("(%p) Relay\n", This);
154 return IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
157 HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8* pCursorBitmap) {
158 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
159 IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl*)pCursorBitmap;
160 TRACE("(%p) Relay\n", This);
161 return IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,(IWineD3DSurface*)pSurface->wineD3DSurface);
164 void WINAPI IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace, DWORD Flags) {
165 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
166 TRACE("(%p) Relay\n", This);
167 return IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
170 BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow) {
171 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
172 TRACE("(%p) Relay\n", This);
174 return IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
177 HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain8** pSwapChain) {
178 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
179 IDirect3DSwapChain8Impl* object;
180 HRESULT hrc = D3D_OK;
181 WINED3DPRESENT_PARAMETERS localParameters;
183 TRACE("(%p) Relay\n", This);
185 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
186 if (NULL == object) {
187 FIXME("Allocation of memory failed\n");
188 *pSwapChain = NULL;
189 return D3DERR_OUTOFVIDEOMEMORY;
191 object->ref = 1;
192 object->lpVtbl = &Direct3DSwapChain8_Vtbl;
194 /* Allocate an associated WineD3DDevice object */
195 localParameters.BackBufferWidth = &pPresentationParameters->BackBufferWidth;
196 localParameters.BackBufferHeight = &pPresentationParameters->BackBufferHeight;
197 localParameters.BackBufferFormat = (WINED3DFORMAT *)&pPresentationParameters->BackBufferFormat;
198 localParameters.BackBufferCount = &pPresentationParameters->BackBufferCount;
199 localParameters.MultiSampleType = (WINED3DMULTISAMPLE_TYPE *) &pPresentationParameters->MultiSampleType;
200 localParameters.MultiSampleQuality = NULL; /* d3d9 only */
201 localParameters.SwapEffect = (WINED3DSWAPEFFECT *) &pPresentationParameters->SwapEffect;
202 localParameters.hDeviceWindow = &pPresentationParameters->hDeviceWindow;
203 localParameters.Windowed = &pPresentationParameters->Windowed;
204 localParameters.EnableAutoDepthStencil = &pPresentationParameters->EnableAutoDepthStencil;
205 localParameters.AutoDepthStencilFormat = (WINED3DFORMAT *)&pPresentationParameters->AutoDepthStencilFormat;
206 localParameters.Flags = &pPresentationParameters->Flags;
207 localParameters.FullScreen_RefreshRateInHz = &pPresentationParameters->FullScreen_RefreshRateInHz;
208 localParameters.PresentationInterval = &pPresentationParameters->FullScreen_PresentationInterval;
211 hrc = IWineD3DDevice_CreateAdditionalSwapChain(This->WineD3DDevice, &localParameters, &object->wineD3DSwapChain, (IUnknown*)object, D3D8CB_CreateRenderTarget, D3D8CB_CreateDepthStencilSurface);
212 if (hrc != D3D_OK) {
213 FIXME("(%p) call to IWineD3DDevice_CreateAdditionalSwapChain failed\n", This);
214 HeapFree(GetProcessHeap(), 0 , object);
215 *pSwapChain = NULL;
216 }else{
217 IUnknown_AddRef(iface);
218 object->parentDevice = iface;
219 *pSwapChain = (IDirect3DSwapChain8 *)object;
221 TRACE("(%p) returning %p\n", This, *pSwapChain);
222 return hrc;
225 HRESULT WINAPI IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
226 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
227 WINED3DPRESENT_PARAMETERS localParameters;
228 TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
229 /* FINDME: FIXME: */
230 localParameters.BackBufferWidth = &pPresentationParameters->BackBufferWidth;
231 localParameters.BackBufferHeight = &pPresentationParameters->BackBufferHeight;
232 localParameters.BackBufferFormat = (WINED3DFORMAT *)&pPresentationParameters->BackBufferFormat;
233 localParameters.BackBufferCount = &pPresentationParameters->BackBufferCount;
234 localParameters.MultiSampleType = (WINED3DMULTISAMPLE_TYPE *) &pPresentationParameters->MultiSampleType;
235 localParameters.MultiSampleQuality = NULL; /* D3d9 only */
236 localParameters.SwapEffect = (WINED3DSWAPEFFECT *) &pPresentationParameters->SwapEffect;
237 localParameters.hDeviceWindow = &pPresentationParameters->hDeviceWindow;
238 localParameters.Windowed = &pPresentationParameters->Windowed;
239 localParameters.EnableAutoDepthStencil = &pPresentationParameters->EnableAutoDepthStencil;
240 localParameters.AutoDepthStencilFormat = (WINED3DFORMAT *)&pPresentationParameters->AutoDepthStencilFormat;
241 localParameters.Flags = &pPresentationParameters->Flags;
242 localParameters.FullScreen_RefreshRateInHz = &pPresentationParameters->FullScreen_RefreshRateInHz;
243 localParameters.PresentationInterval = &pPresentationParameters->FullScreen_PresentationInterval;
244 return IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
247 HRESULT WINAPI IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) {
248 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
249 TRACE("(%p) Relay\n", This);
250 return IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
253 HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer) {
254 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
255 IWineD3DSurface *retSurface = NULL;
256 HRESULT rc = D3D_OK;
258 TRACE("(%p) Relay\n", This);
260 rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, 0, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, (IWineD3DSurface **)&retSurface);
261 if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
262 IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
263 IWineD3DSurface_Release(retSurface);
265 return rc;
268 HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface, D3DRASTER_STATUS* pRasterStatus) {
269 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
270 TRACE("(%p) Relay\n", This);
272 return IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, 0, (WINED3DRASTER_STATUS *) pRasterStatus);
275 void WINAPI IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
276 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
277 TRACE("(%p) Relay\n", This);
279 return IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, 0, Flags, (WINED3DGAMMARAMP *) pRamp);
282 void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp) {
283 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
284 TRACE("(%p) Relay\n", This);
286 return IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, 0, (WINED3DGAMMARAMP *) pRamp);
289 HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage,
290 D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture8 **ppTexture) {
291 IDirect3DTexture8Impl *object;
292 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
293 HRESULT hrc = D3D_OK;
295 TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%ld), Fmt(%u), Pool(%d)\n", This, Width, Height, Levels, Usage, Format, Pool);
297 /* Allocate the storage for the device */
298 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DTexture8Impl));
300 if (NULL == object) {
301 FIXME("Allocation of memory failed\n");
302 /* *ppTexture = NULL; */
303 return D3DERR_OUTOFVIDEOMEMORY;
306 object->lpVtbl = &Direct3DTexture8_Vtbl;
307 object->ref = 1;
308 hrc = IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage,
309 (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DTexture, NULL, (IUnknown *)object, D3D8CB_CreateSurface);
311 if (FAILED(hrc)) {
312 /* free up object */
313 FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This);
314 HeapFree(GetProcessHeap(), 0, object);
315 /* *ppTexture = NULL; */
316 } else {
317 IUnknown_AddRef(iface);
318 object->parentDevice = iface;
319 *ppTexture = (LPDIRECT3DTEXTURE8) object;
322 TRACE("(%p) Created Texture %p, %p\n",This,object,object->wineD3DTexture);
323 return hrc;
326 HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface,
327 UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage,
328 D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture8** ppVolumeTexture) {
330 IDirect3DVolumeTexture8Impl *object;
331 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
332 HRESULT hrc = D3D_OK;
334 TRACE("(%p) Relay\n", This);
336 /* Allocate the storage for the device */
337 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolumeTexture8Impl));
338 if (NULL == object) {
339 FIXME("(%p) allocation of memory failed\n", This);
340 *ppVolumeTexture = NULL;
341 return D3DERR_OUTOFVIDEOMEMORY;
344 object->lpVtbl = &Direct3DVolumeTexture8_Vtbl;
345 object->ref = 1;
346 hrc = IWineD3DDevice_CreateVolumeTexture(This->WineD3DDevice, Width, Height, Depth, Levels, Usage,
347 (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DVolumeTexture, NULL,
348 (IUnknown *)object, D3D8CB_CreateVolume);
350 if (hrc != D3D_OK) {
352 /* free up object */
353 FIXME("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This);
354 HeapFree(GetProcessHeap(), 0, object);
355 *ppVolumeTexture = NULL;
356 } else {
357 IUnknown_AddRef(iface);
358 object->parentDevice = iface;
359 *ppVolumeTexture = (LPDIRECT3DVOLUMETEXTURE8) object;
361 TRACE("(%p) returning %p\n", This , *ppVolumeTexture);
362 return hrc;
365 HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface, UINT EdgeLength, UINT Levels, DWORD Usage,
366 D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture8** ppCubeTexture) {
368 IDirect3DCubeTexture8Impl *object;
369 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
370 HRESULT hr = D3D_OK;
372 TRACE("(%p) : ELen(%d) Lvl(%d) Usage(%ld) fmt(%u), Pool(%d)\n" , This, EdgeLength, Levels, Usage, Format, Pool);
374 /* Allocate the storage for the device */
375 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
377 if (NULL == object) {
378 FIXME("(%p) allocation of CubeTexture failed\n", This);
379 *ppCubeTexture = NULL;
380 return D3DERR_OUTOFVIDEOMEMORY;
383 object->lpVtbl = &Direct3DCubeTexture8_Vtbl;
384 object->ref = 1;
385 hr = IWineD3DDevice_CreateCubeTexture(This->WineD3DDevice, EdgeLength, Levels, Usage,
386 (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DCubeTexture, NULL, (IUnknown*)object,
387 D3D8CB_CreateSurface);
389 if (hr != D3D_OK){
391 /* free up object */
392 FIXME("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This);
393 HeapFree(GetProcessHeap(), 0, object);
394 *ppCubeTexture = NULL;
395 } else {
396 IUnknown_AddRef(iface);
397 object->parentDevice = iface;
398 *ppCubeTexture = (LPDIRECT3DCUBETEXTURE8) object;
401 TRACE("(%p) returning %p\n",This, *ppCubeTexture);
402 return hr;
405 HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface, UINT Size, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer8** ppVertexBuffer) {
406 IDirect3DVertexBuffer8Impl *object;
407 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
408 HRESULT hrc = D3D_OK;
410 TRACE("(%p) Relay\n", This);
411 /* Allocate the storage for the device */
412 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexBuffer8Impl));
413 if (NULL == object) {
414 FIXME("Allocation of memory failed\n");
415 *ppVertexBuffer = NULL;
416 return D3DERR_OUTOFVIDEOMEMORY;
419 object->lpVtbl = &Direct3DVertexBuffer8_Vtbl;
420 object->ref = 1;
421 hrc = IWineD3DDevice_CreateVertexBuffer(This->WineD3DDevice, Size, Usage, FVF, (WINED3DPOOL) Pool, &(object->wineD3DVertexBuffer), NULL, (IUnknown *)object);
423 if (D3D_OK != hrc) {
425 /* free up object */
426 FIXME("(%p) call to IWineD3DDevice_CreateVertexBuffer failed\n", This);
427 HeapFree(GetProcessHeap(), 0, object);
428 *ppVertexBuffer = NULL;
429 } else {
430 IUnknown_AddRef(iface);
431 object->parentDevice = iface;
432 *ppVertexBuffer = (LPDIRECT3DVERTEXBUFFER8) object;
434 return hrc;
437 HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer8** ppIndexBuffer) {
438 IDirect3DIndexBuffer8Impl *object;
439 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
440 HRESULT hrc = D3D_OK;
442 TRACE("(%p) Relay\n", This);
443 /* Allocate the storage for the device */
444 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
445 if (NULL == object) {
446 FIXME("Allocation of memory failed\n");
447 *ppIndexBuffer = NULL;
448 return D3DERR_OUTOFVIDEOMEMORY;
451 object->lpVtbl = &Direct3DIndexBuffer8_Vtbl;
452 object->ref = 1;
453 TRACE("Calling wined3d create index buffer\n");
454 hrc = IWineD3DDevice_CreateIndexBuffer(This->WineD3DDevice, Length, Usage, Format, (WINED3DPOOL) Pool, &object->wineD3DIndexBuffer, NULL, (IUnknown *)object);
456 if (D3D_OK != hrc) {
458 /* free up object */
459 FIXME("(%p) call to IWineD3DDevice_CreateIndexBuffer failed\n", This);
460 HeapFree(GetProcessHeap(), 0, object);
461 *ppIndexBuffer = NULL;
462 } else {
463 IUnknown_AddRef(iface);
464 object->parentDevice = iface;
465 *ppIndexBuffer = (LPDIRECT3DINDEXBUFFER8)object;
467 return hrc;
470 HRESULT WINAPI IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface8 **ppSurface,D3DRESOURCETYPE Type, UINT Usage,D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality) {
471 HRESULT hrc;
472 IDirect3DSurface8Impl *object;
473 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
474 TRACE("(%p) Relay\n", This);
475 if(MultisampleQuality < 0) {
476 FIXME("MultisampleQuality out of range %ld, substituting 0\n", MultisampleQuality);
477 /*FIXME: Find out what windows does with a MultisampleQuality < 0 */
478 MultisampleQuality=0;
481 if(MultisampleQuality > 0){
482 FIXME("MultisampleQuality set to %ld, substituting 0\n" , MultisampleQuality);
484 MultisampleQuality
485 [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D8::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
487 MultisampleQuality=0;
489 /*FIXME: Check MAX bounds of MultisampleQuality*/
491 /* Allocate the storage for the device */
492 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface8Impl));
493 if (NULL == object) {
494 FIXME("Allocation of memory failed\n");
495 *ppSurface = NULL;
496 return D3DERR_OUTOFVIDEOMEMORY;
499 object->lpVtbl = &Direct3DSurface8_Vtbl;
500 object->ref = 1;
502 TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
504 hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, Format, Lockable, Discard, Level, &object->wineD3DSurface, Type, Usage, (WINED3DPOOL) Pool,MultiSample,MultisampleQuality, NULL, SURFACE_OPENGL, (IUnknown *)object);
505 if (hrc != D3D_OK || NULL == object->wineD3DSurface) {
506 /* free up object */
507 FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This);
508 HeapFree(GetProcessHeap(), 0, object);
509 *ppSurface = NULL;
510 } else {
511 *ppSurface = (LPDIRECT3DSURFACE8) object;
513 return hrc;
516 HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable, IDirect3DSurface8** ppSurface) {
517 TRACE("Relay\n");
519 return IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, Lockable, FALSE /* Discard */, 0 /* Level */ , ppSurface, D3DRTYPE_SURFACE, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, MultiSample, 0);
522 HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, IDirect3DSurface8** ppSurface) {
523 TRACE("Relay\n");
524 /* TODO: Verify that Discard is false */
525 return IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE, 0 /* Level */
526 ,ppSurface, D3DRTYPE_SURFACE, D3DUSAGE_DEPTHSTENCIL,
527 D3DPOOL_DEFAULT, MultiSample, 0);
530 HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, IDirect3DSurface8** ppSurface) {
531 TRACE("Relay\n");
533 return IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Loackable */ , FALSE /*Discard*/ , 0 /* Level */ , ppSurface, D3DRTYPE_SURFACE, 0 /* Usage (undefined/none) */ , D3DPOOL_SCRATCH, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
536 HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8 *pSourceSurface, CONST RECT *pSourceRects, UINT cRects, IDirect3DSurface8 *pDestinationSurface, CONST POINT *pDestPoints) {
537 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
539 TRACE("(%p) Relay\n" , This);
541 return IWineD3DDevice_CopyRects(This->WineD3DDevice, pSourceSurface == NULL ? NULL : ((IDirect3DSurface8Impl *)pSourceSurface)->wineD3DSurface,
542 pSourceRects, cRects, pDestinationSurface == NULL ? NULL : ((IDirect3DSurface8Impl *)pDestinationSurface)->wineD3DSurface, pDestPoints);
545 HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface, IDirect3DBaseTexture8* pSourceTexture, IDirect3DBaseTexture8* pDestinationTexture) {
546 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
547 TRACE("(%p) Relay\n" , This);
549 return IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture8Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture8Impl *)pDestinationTexture)->wineD3DBaseTexture);
552 HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pDestSurface) {
553 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
554 IDirect3DSurface8Impl *destSurface = (IDirect3DSurface8Impl *)pDestSurface;
556 TRACE("(%p) Relay\n" , This);
558 if (pDestSurface == NULL) {
559 WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This);
560 return D3DERR_INVALIDCALL;
563 return IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, 0, destSurface->wineD3DSurface);
566 HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pRenderTarget, IDirect3DSurface8* pNewZStencil) {
567 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
568 IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl *)pRenderTarget;
569 IDirect3DSurface8Impl *pZSurface = (IDirect3DSurface8Impl *)pNewZStencil;
570 TRACE("(%p) Relay\n" , This);
572 IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, NULL == pZSurface ? NULL : (IWineD3DSurface *)pZSurface->wineD3DSurface);
574 return IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, 0, (IWineD3DSurface *)pSurface->wineD3DSurface);
577 HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppRenderTarget) {
578 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
579 HRESULT hr = D3D_OK;
580 IWineD3DSurface *pRenderTarget;
582 TRACE("(%p) Relay\n" , This);
584 if (ppRenderTarget == NULL) {
585 return D3DERR_INVALIDCALL;
587 hr = IWineD3DDevice_GetRenderTarget(This->WineD3DDevice, 0, &pRenderTarget);
589 if (hr == D3D_OK && pRenderTarget != NULL) {
590 IWineD3DResource_GetParent((IWineD3DResource *)pRenderTarget,(IUnknown**)ppRenderTarget);
591 IWineD3DResource_Release((IWineD3DResource *)pRenderTarget);
592 } else {
593 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
594 *ppRenderTarget = NULL;
597 return hr;
600 HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppZStencilSurface) {
601 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
602 HRESULT hr = D3D_OK;
603 IWineD3DSurface *pZStencilSurface;
605 TRACE("(%p) Relay\n" , This);
606 if(ppZStencilSurface == NULL){
607 return D3DERR_INVALIDCALL;
610 hr=IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
611 if(hr == D3D_OK && pZStencilSurface != NULL){
612 IWineD3DResource_GetParent((IWineD3DResource *)pZStencilSurface,(IUnknown**)ppZStencilSurface);
613 IWineD3DResource_Release((IWineD3DResource *)pZStencilSurface);
614 }else{
615 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
616 *ppZStencilSurface = NULL;
619 return D3D_OK;
622 HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface) {
623 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
624 return IWineD3DDevice_BeginScene(This->WineD3DDevice);
627 HRESULT WINAPI IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface) {
628 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
629 TRACE("(%p) Relay\n" , This);
631 return IWineD3DDevice_EndScene(This->WineD3DDevice);
634 HRESULT WINAPI IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
635 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
636 TRACE("(%p) Relay\n" , This);
638 return IWineD3DDevice_Clear(This->WineD3DDevice, Count, pRects, Flags, Color, Z, Stencil);
641 HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
642 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
643 TRACE("(%p) Relay\n" , This);
645 return IWineD3DDevice_SetTransform(This->WineD3DDevice, State, lpMatrix);
648 HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) {
649 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
650 TRACE("(%p) Relay\n" , This);
652 return IWineD3DDevice_GetTransform(This->WineD3DDevice, State, pMatrix);
655 HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
656 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
657 TRACE("(%p) Relay\n" , This);
659 return IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, pMatrix);
662 HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface, CONST D3DVIEWPORT8* pViewport) {
663 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
664 TRACE("(%p) Relay\n" , This);
666 return IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
669 HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface, D3DVIEWPORT8* pViewport) {
670 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
671 TRACE("(%p) Relay\n" , This);
673 return IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
676 HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial) {
677 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
678 TRACE("(%p) Relay\n" , This);
679 /* FIXME: Verify that D3DMATERIAL8 ~= WINED3DMATERIAL */
680 return IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
683 HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial) {
684 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
685 TRACE("(%p) Relay\n" , This);
686 /* FIXME: Verify that D3DMATERIAL8 ~= WINED3DMATERIAL */
687 return IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
690 HRESULT WINAPI IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST D3DLIGHT8* pLight) {
691 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
692 TRACE("(%p) Relay\n" , This);
693 /* FIXME: Verify that D3DLIGHT8 ~= WINED3DLIGHT */
694 return IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
697 HRESULT WINAPI IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWORD Index,D3DLIGHT8* pLight) {
698 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
699 TRACE("(%p) Relay\n" , This);
700 /* FIXME: Verify that D3DLIGHT8 ~= WINED3DLIGHT */
701 return IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
704 HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL Enable) {
705 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
706 TRACE("(%p) Relay\n" , This);
708 return IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
711 HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL* pEnable) {
712 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
713 TRACE("(%p) Relay\n" , This);
715 return IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
718 HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,CONST float* pPlane) {
719 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
720 TRACE("(%p) Relay\n" , This);
722 return IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
725 HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,float* pPlane) {
726 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
727 TRACE("(%p) Relay\n" , This);
729 return IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
732 HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD Value) {
733 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
734 TRACE("(%p) Relay\n" , This);
736 return IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
739 HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD* pValue) {
740 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
741 TRACE("(%p) Relay\n" , This);
743 return IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
746 HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface) {
747 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
749 TRACE("(%p)\n", This);
751 return IWineD3DDevice_BeginStateBlock(This->WineD3DDevice);
754 HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface, DWORD* pToken) {
755 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
756 HRESULT hr;
757 IWineD3DStateBlock* wineD3DStateBlock;
758 IDirect3DStateBlock8Impl* object;
760 TRACE("(%p) Relay\n", This);
762 /* Tell wineD3D to endstatablock before anything else (in case we run out
763 * of memory later and cause locking problems)
765 hr = IWineD3DDevice_EndStateBlock(This->WineD3DDevice , &wineD3DStateBlock);
766 if (hr != D3D_OK) {
767 FIXME("IWineD3DDevice_EndStateBlock returned an error\n");
768 return hr;
771 /* allocate a new IDirectD3DStateBlock */
772 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY ,sizeof(IDirect3DStateBlock8Impl));
773 object->ref = 1;
774 object->lpVtbl = &Direct3DStateBlock8_Vtbl;
776 object->wineD3DStateBlock = wineD3DStateBlock;
778 *pToken = (DWORD)object;
779 TRACE("(%p)Returning %p %p\n", This, object, wineD3DStateBlock);
781 return hr;
784 HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
785 IDirect3DStateBlock8Impl *pSB = (IDirect3DStateBlock8Impl*) Token;
786 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
788 TRACE("(%p) %p Relay\n", This, pSB);
790 return IWineD3DStateBlock_Apply(pSB->wineD3DStateBlock);
793 HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
794 IDirect3DStateBlock8Impl* pSB = (IDirect3DStateBlock8Impl *)Token;
795 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
797 TRACE("(%p) %p Relay\n", This, pSB);
799 return IWineD3DStateBlock_Capture(pSB->wineD3DStateBlock);
802 HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
803 IDirect3DStateBlock8Impl* pSB = (IDirect3DStateBlock8Impl *)Token;
804 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
806 TRACE("(%p) Relay\n", This);
808 while(IUnknown_Release((IUnknown *)pSB));
810 return D3D_OK;
813 HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(LPDIRECT3DDEVICE8 iface, D3DSTATEBLOCKTYPE Type, DWORD* pToken) {
814 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
815 IDirect3DStateBlock8Impl *object;
816 HRESULT hrc = D3D_OK;
818 TRACE("(%p) Relay\n", This);
820 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DStateBlock8Impl));
821 if (NULL == object) {
822 FIXME("(%p) Failed to allocate %d bytes\n", This, sizeof(IDirect3DStateBlock8Impl));
823 *pToken = 0;
824 return E_OUTOFMEMORY;
826 object->lpVtbl = &Direct3DStateBlock8_Vtbl;
827 object->ref = 1;
829 hrc = IWineD3DDevice_CreateStateBlock(This->WineD3DDevice, (WINED3DSTATEBLOCKTYPE)Type, &object->wineD3DStateBlock, (IUnknown *)object);
830 if(D3D_OK != hrc){
831 FIXME("(%p) Call to IWineD3DDevice_CreateStateBlock failed.\n", This);
832 HeapFree(GetProcessHeap(), 0, object);
833 *pToken = 0;
834 } else {
835 *pToken = (DWORD)object;
837 TRACE("(%p) returning token (ptr to stateblock) of %p\n", This, object);
839 return hrc;
842 HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface, CONST D3DCLIPSTATUS8* pClipStatus) {
843 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
844 TRACE("(%p) Relay\n" , This);
845 /* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */
846 return IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
849 HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface, D3DCLIPSTATUS8* pClipStatus) {
850 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
851 TRACE("(%p) Relay\n" , This);
853 return IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
856 HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage,IDirect3DBaseTexture8** ppTexture) {
857 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
858 IWineD3DBaseTexture *retTexture = NULL;
859 HRESULT rc = D3D_OK;
861 TRACE("(%p) Relay\n" , This);
863 if(ppTexture == NULL){
864 return D3DERR_INVALIDCALL;
867 rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, (IWineD3DBaseTexture **)&retTexture);
868 if (rc == D3D_OK && NULL != retTexture) {
869 IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
870 IWineD3DBaseTexture_Release(retTexture);
871 } else {
872 FIXME("Call to get texture (%ld) failed (%p)\n", Stage, retTexture);
873 *ppTexture = NULL;
876 return rc;
879 HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8* pTexture) {
880 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
881 TRACE("(%p) Relay %ld %p\n" , This, Stage, pTexture);
883 return IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
884 pTexture==NULL ? NULL : ((IDirect3DBaseTexture8Impl *)pTexture)->wineD3DBaseTexture);
887 HRESULT WINAPI IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) {
888 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
889 TRACE("(%p) Relay\n" , This);
891 switch(Type) {
892 case D3DTSS_ADDRESSU:
893 Type = WINED3DSAMP_ADDRESSU;
894 break;
895 case D3DTSS_ADDRESSV:
896 Type = WINED3DSAMP_ADDRESSV;
897 break;
898 case D3DTSS_ADDRESSW:
899 Type = WINED3DSAMP_ADDRESSW;
900 break;
901 case D3DTSS_BORDERCOLOR:
902 Type = WINED3DSAMP_BORDERCOLOR;
903 break;
904 case D3DTSS_MAGFILTER:
905 Type = WINED3DSAMP_MAGFILTER;
906 break;
907 case D3DTSS_MAXANISOTROPY:
908 Type = WINED3DSAMP_MAXANISOTROPY;
909 break;
910 case D3DTSS_MAXMIPLEVEL:
911 Type = WINED3DSAMP_MAXMIPLEVEL;
912 break;
913 case D3DTSS_MINFILTER:
914 Type = WINED3DSAMP_MINFILTER;
915 break;
916 case D3DTSS_MIPFILTER:
917 Type = WINED3DSAMP_MIPFILTER;
918 break;
919 case D3DTSS_MIPMAPLODBIAS:
920 Type = WINED3DSAMP_MIPMAPLODBIAS;
921 break;
922 default:
923 return IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, Type, pValue);
926 return IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Stage, Type, pValue);
929 HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
930 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
931 TRACE("(%p) Relay\n" , This);
933 switch(Type) {
934 case D3DTSS_ADDRESSU:
935 Type = WINED3DSAMP_ADDRESSU;
936 break;
937 case D3DTSS_ADDRESSV:
938 Type = WINED3DSAMP_ADDRESSV;
939 break;
940 case D3DTSS_ADDRESSW:
941 Type = WINED3DSAMP_ADDRESSW;
942 break;
943 case D3DTSS_BORDERCOLOR:
944 Type = WINED3DSAMP_BORDERCOLOR;
945 break;
946 case D3DTSS_MAGFILTER:
947 Type = WINED3DSAMP_MAGFILTER;
948 break;
949 case D3DTSS_MAXANISOTROPY:
950 Type = WINED3DSAMP_MAXANISOTROPY;
951 break;
952 case D3DTSS_MAXMIPLEVEL:
953 Type = WINED3DSAMP_MAXMIPLEVEL;
954 break;
955 case D3DTSS_MINFILTER:
956 Type = WINED3DSAMP_MINFILTER;
957 break;
958 case D3DTSS_MIPFILTER:
959 Type = WINED3DSAMP_MIPFILTER;
960 break;
961 case D3DTSS_MIPMAPLODBIAS:
962 Type = WINED3DSAMP_MIPMAPLODBIAS;
963 break;
964 default:
965 return IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, Type, Value);
968 return IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Stage, Type, Value);
971 HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface, DWORD* pNumPasses) {
972 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
973 TRACE("(%p) Relay\n" , This);
975 return IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
978 HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface, DWORD DevInfoID, void* pDevInfoStruct, DWORD DevInfoStructSize) {
979 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
980 FIXME("(%p) : stub\n", This);
981 return D3D_OK;
984 HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
985 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
986 TRACE("(%p) Relay\n" , This);
988 return IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
991 HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
992 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
993 TRACE("(%p) Relay\n" , This);
995 return IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
998 HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber) {
999 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1000 TRACE("(%p) Relay\n" , This);
1002 return IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1005 HRESULT WINAPI IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT *PaletteNumber) {
1006 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1007 TRACE("(%p) Relay\n" , This);
1009 return IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1012 HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
1013 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1014 TRACE("(%p) Relay\n" , This);
1016 return IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount);
1019 HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,
1020 UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount) {
1021 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1022 TRACE("(%p) Relay\n" , This);
1024 return IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, This->baseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
1027 HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) {
1028 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1029 TRACE("(%p) Relay\n" , This);
1031 return IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
1034 HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,
1035 UINT NumVertexIndices,UINT PrimitiveCount,CONST void* pIndexData,
1036 D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,
1037 UINT VertexStreamZeroStride) {
1038 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1039 TRACE("(%p) Relay\n" , This);
1041 return IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
1042 pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
1045 HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface, UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags) {
1046 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1047 TRACE("(%p) Relay\n" , This);
1049 return IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, ((IDirect3DVertexBuffer8Impl *)pDestBuffer)->wineD3DVertexBuffer, NULL, Flags);
1052 HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pDeclaration, CONST DWORD* pFunction, DWORD* ppShader, DWORD Usage) {
1053 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1054 HRESULT hrc = D3D_OK;
1055 IDirect3DVertexShader8Impl *object;
1057 /* Setup a stub object for now */
1058 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1059 TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This, pFunction, ppShader);
1060 if (NULL == object) {
1061 FIXME("Allocation of memory failed\n");
1062 *ppShader = 0;
1063 return D3DERR_OUTOFVIDEOMEMORY;
1066 object->ref = 1;
1067 object->lpVtbl = &Direct3DVertexShader8_Vtbl;
1068 /* Usage is missing ..*/
1069 hrc = IWineD3DDevice_CreateVertexShader(This->WineD3DDevice, pDeclaration, pFunction, &object->wineD3DVertexShader, (IUnknown *)object);
1071 if (FAILED(hrc)) {
1072 /* free up object */
1073 FIXME("Call to IWineD3DDevice_CreateVertexShader failed\n");
1074 HeapFree(GetProcessHeap(), 0, object);
1075 *ppShader = 0;
1076 } else {
1077 /* TODO: Store the VS declarations locally so that they can be derefferenced with a value higher than VS_HIGHESTFIXEDFXF */
1078 DWORD i = 0;
1079 while(This->vShaders[i] != NULL && i < MAX_SHADERS) ++i;
1080 if (MAX_SHADERS == i) {
1081 FIXME("(%p) : Number of shaders exceeds the maximum number of possible shaders\n", This);
1082 hrc = E_OUTOFMEMORY;
1083 } else {
1084 This->vShaders[i] = object;
1085 *ppShader = i + VS_HIGHESTFIXEDFXF + 1;
1088 TRACE("(%p) : returning %p\n", This, object);
1090 return hrc;
1093 HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1094 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1095 HRESULT hrc = D3D_OK;
1097 TRACE("(%p) : Relay\n", This);
1098 if (VS_HIGHESTFIXEDFXF >= pShader) {
1099 TRACE("Setting FVF, %d %ld\n", VS_HIGHESTFIXEDFXF, pShader);
1100 IWineD3DDevice_SetFVF(This->WineD3DDevice, pShader);
1102 /* Call SetVertexShader with a NULL shader to set the vertexshader in the stateblock to NULL. */
1103 IWineD3DDevice_SetVertexShader(This->WineD3DDevice, NULL);
1104 } else {
1105 TRACE("Setting shader\n");
1106 if (MAX_SHADERS <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
1107 FIXME("(%p) : Number of shaders exceeds the maximum number of possible shaders\n", This);
1108 hrc = D3DERR_INVALIDCALL;
1109 } else {
1110 IDirect3DVertexShader8Impl *shader = This->vShaders[pShader - (VS_HIGHESTFIXEDFXF + 1)];
1111 hrc = IWineD3DDevice_SetVertexShader(This->WineD3DDevice, 0 == shader ? NULL : shader->wineD3DVertexShader);
1114 TRACE("(%p) : returning hr(%lu)\n", This, hrc);
1116 return hrc;
1119 HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
1120 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1121 IWineD3DVertexShader *pShader;
1122 HRESULT hrc = D3D_OK;
1124 TRACE("(%p) : Relay device@%p\n", This, This->WineD3DDevice);
1125 hrc = IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &pShader);
1126 if (D3D_OK == hrc) {
1127 if(0 != pShader) {
1128 DWORD i = 0;
1129 hrc = IWineD3DVertexShader_GetParent(pShader, (IUnknown **)ppShader);
1130 IWineD3DVertexShader_Release(pShader);
1131 while(This->vShaders[i] != (IDirect3DVertexShader8Impl *)ppShader && i < MAX_SHADERS) ++i;
1132 if (i < MAX_SHADERS) {
1133 *ppShader = i + VS_HIGHESTFIXEDFXF + 1;
1134 } else {
1135 WARN("(%p) : Couldn't find math for shader %p in d3d7 shadres list\n", This, (IDirect3DVertexShader8Impl *)ppShader);
1136 *ppShader = 0;
1138 } else {
1139 WARN("(%p) : The shader has been set to NULL\n", This);
1141 /* TODO: Find out what should be returned, e.g. the FVF */
1142 *ppShader = 0;
1143 hrc = D3DERR_INVALIDCALL;
1145 } else {
1146 WARN("(%p) : Call to IWineD3DDevice_GetVertexShader failed %lu (device %p)\n", This, hrc, This->WineD3DDevice);
1148 TRACE("(%p) : returning %p\n", This, (IDirect3DVertexShader8 *)*ppShader);
1150 return hrc;
1153 HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1154 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1155 HRESULT hrc = D3D_OK;
1156 TRACE("(%p) Relay\n", This);
1157 if (pShader <= VS_HIGHESTFIXEDFXF) {
1158 WARN("(%p) : Caller passed a shader below the value of VS_HIGHESTFIXEDFXF\n", This);
1159 hrc = D3DERR_INVALIDCALL;
1160 } else if (MAX_SHADERS <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
1161 FIXME("(%p) : Caller passed a shader greater than the maximum number of shaders\n", This);
1162 hrc = D3DERR_INVALIDCALL;
1163 } else {
1164 IDirect3DVertexShader8Impl *shader = This->vShaders[pShader - (VS_HIGHESTFIXEDFXF + 1)];
1165 while(IUnknown_Release((IUnknown *)shader));
1166 This->vShaders[pShader - (VS_HIGHESTFIXEDFXF + 1)] = NULL;
1167 hrc = D3D_OK;
1170 return hrc;
1173 HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
1174 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1175 TRACE("(%p) : Relay\n", This);
1177 return IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, (CONST float *)pConstantData, ConstantCount);
1180 HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
1181 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1182 TRACE("(%p) : Relay\n", This);
1184 return IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, (float *)pConstantData, ConstantCount);
1187 HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
1188 IDirect3DVertexShader8Impl *This = (IDirect3DVertexShader8Impl *)pVertexShader;
1190 TRACE("(%p) : Relay\n", This);
1191 /* return IWineD3DVertexShader_GetDeclaration(This->wineD3DVertexShader, pData, (UINT *)pSizeOfData); */
1192 return D3DERR_INVALIDCALL;
1194 HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
1195 IDirect3DVertexShader8Impl *This = (IDirect3DVertexShader8Impl *)pVertexShader;
1197 TRACE("(%p) : Relay\n", This);
1198 return IWineD3DVertexShader_GetFunction(This->wineD3DVertexShader, pData, (UINT *)pSizeOfData);
1201 HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData, UINT baseVertexIndex) {
1202 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1203 TRACE("(%p) Relay\n", This);
1204 /* FIXME: store base vertex index properly */
1205 This->baseVertexIndex = baseVertexIndex;
1206 return IWineD3DDevice_SetIndices(This->WineD3DDevice,
1207 NULL == pIndexData ? NULL : ((IDirect3DIndexBuffer8Impl *)pIndexData)->wineD3DIndexBuffer,
1211 HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex) {
1212 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1213 IWineD3DIndexBuffer *retIndexData = NULL;
1214 HRESULT rc = D3D_OK;
1215 UINT tmp;
1217 TRACE("(%p) Relay\n", This);
1219 if(ppIndexData == NULL){
1220 return D3DERR_INVALIDCALL;
1223 rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData, &tmp);
1224 if (D3D_OK == rc && NULL != retIndexData) {
1225 IWineD3DVertexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
1226 IWineD3DVertexBuffer_Release(retIndexData);
1227 } else {
1228 if(rc != D3D_OK) FIXME("Call to GetIndices failed\n");
1229 *ppIndexData = NULL;
1231 /* FIXME: store base vertex index properly */
1232 *pBaseVertexIndex = This->baseVertexIndex;
1233 return rc;
1235 HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pFunction, DWORD* ppShader) {
1236 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1237 IDirect3DPixelShader8Impl *object;
1238 HRESULT hrc = D3D_OK;
1240 if (NULL == ppShader) {
1241 TRACE("(%p) Invalid call\n", This);
1242 return D3DERR_INVALIDCALL;
1244 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1246 if (NULL == object) {
1247 return E_OUTOFMEMORY;
1248 } else {
1250 object->ref = 1;
1251 object->lpVtbl = &Direct3DPixelShader8_Vtbl;
1252 hrc = IWineD3DDevice_CreatePixelShader(This->WineD3DDevice, pFunction, &object->wineD3DPixelShader , (IUnknown *)object);
1253 if (D3D_OK != hrc) {
1254 FIXME("(%p) call to IWineD3DDevice_CreatePixelShader failed\n", This);
1255 HeapFree(GetProcessHeap(), 0 , object);
1256 *ppShader = 0;
1257 } else {
1258 *ppShader = (DWORD)object;
1263 TRACE("(%p) : returning %p\n", This, (void *)*ppShader);
1264 return hrc;
1267 HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1268 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1269 IDirect3DPixelShader8Impl *shader = (IDirect3DPixelShader8Impl *)pShader;
1270 TRACE("(%p) Relay\n", This);
1272 return IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader == NULL ? NULL :shader->wineD3DPixelShader);
1275 HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
1276 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1277 IWineD3DPixelShader *object;
1279 HRESULT hrc = D3D_OK;
1280 TRACE("(%p) Relay\n", This);
1281 if (NULL == ppShader) {
1282 TRACE("(%p) Invalid call\n", This);
1283 return D3DERR_INVALIDCALL;
1286 hrc = IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &object);
1287 if (D3D_OK == hrc && NULL != object) {
1288 hrc = IWineD3DPixelShader_GetParent(object, (IUnknown **)ppShader);
1289 IWineD3DPixelShader_Release(object);
1290 } else {
1291 *ppShader = (DWORD)NULL;
1294 TRACE("(%p) : returning %p\n", This, (void *)*ppShader);
1295 return hrc;
1298 HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1299 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1300 IDirect3DPixelShader8Impl *shader = (IDirect3DPixelShader8Impl *)pShader;
1301 TRACE("(%p) Relay\n", This);
1303 if (NULL != shader) {
1304 while(IUnknown_Release((IUnknown *)shader));
1307 return D3D_OK;
1310 HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
1311 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1312 TRACE("(%p) Relay\n", This);
1314 return IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, (CONST float *)pConstantData, ConstantCount);
1317 HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
1318 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1319 TRACE("(%p) Relay\n", This);
1321 return IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, (float *)pConstantData, ConstantCount);
1324 HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pPixelShader, void* pData, DWORD* pSizeOfData) {
1325 IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)pPixelShader;
1327 TRACE("(%p) : Relay\n", This);
1328 return IWineD3DPixelShader_GetFunction(This->wineD3DPixelShader, pData, (UINT *)pSizeOfData);
1331 HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
1332 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1333 TRACE("(%p) Relay\n", This);
1335 return IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (WINED3DRECTPATCH_INFO *)pRectPatchInfo);
1338 HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
1339 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1340 TRACE("(%p) Relay\n", This);
1342 return IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (WINED3DTRIPATCH_INFO *)pTriPatchInfo);
1345 HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface, UINT Handle) {
1346 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1347 TRACE("(%p) Relay\n", This);
1349 return IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
1352 HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride) {
1353 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1354 TRACE("(%p) Relay\n" , This);
1356 return IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
1357 NULL == pStreamData ? NULL : ((IDirect3DVertexBuffer8Impl *)pStreamData)->wineD3DVertexBuffer,
1358 0/* Offset in bytes */, Stride);
1361 HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8** pStream,UINT* pStride) {
1362 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1363 IWineD3DVertexBuffer *retStream = NULL;
1364 HRESULT rc = D3D_OK;
1366 TRACE("(%p) Relay\n" , This);
1368 if(pStream == NULL){
1369 return D3DERR_INVALIDCALL;
1372 rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, (IWineD3DVertexBuffer **)&retStream, 0 /* Offset in bytes */, pStride);
1373 if (rc == D3D_OK && NULL != retStream) {
1374 IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
1375 IWineD3DVertexBuffer_Release(retStream);
1376 }else{
1377 FIXME("Call to GetStreamSource failed %p\n", pStride);
1378 *pStream = NULL;
1381 return rc;
1385 const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl =
1387 IDirect3DDevice8Impl_QueryInterface,
1388 IDirect3DDevice8Impl_AddRef,
1389 IDirect3DDevice8Impl_Release,
1390 IDirect3DDevice8Impl_TestCooperativeLevel,
1391 IDirect3DDevice8Impl_GetAvailableTextureMem,
1392 IDirect3DDevice8Impl_ResourceManagerDiscardBytes,
1393 IDirect3DDevice8Impl_GetDirect3D,
1394 IDirect3DDevice8Impl_GetDeviceCaps,
1395 IDirect3DDevice8Impl_GetDisplayMode,
1396 IDirect3DDevice8Impl_GetCreationParameters,
1397 IDirect3DDevice8Impl_SetCursorProperties,
1398 IDirect3DDevice8Impl_SetCursorPosition,
1399 IDirect3DDevice8Impl_ShowCursor,
1400 IDirect3DDevice8Impl_CreateAdditionalSwapChain,
1401 IDirect3DDevice8Impl_Reset,
1402 IDirect3DDevice8Impl_Present,
1403 IDirect3DDevice8Impl_GetBackBuffer,
1404 IDirect3DDevice8Impl_GetRasterStatus,
1405 IDirect3DDevice8Impl_SetGammaRamp,
1406 IDirect3DDevice8Impl_GetGammaRamp,
1407 IDirect3DDevice8Impl_CreateTexture,
1408 IDirect3DDevice8Impl_CreateVolumeTexture,
1409 IDirect3DDevice8Impl_CreateCubeTexture,
1410 IDirect3DDevice8Impl_CreateVertexBuffer,
1411 IDirect3DDevice8Impl_CreateIndexBuffer,
1412 IDirect3DDevice8Impl_CreateRenderTarget,
1413 IDirect3DDevice8Impl_CreateDepthStencilSurface,
1414 IDirect3DDevice8Impl_CreateImageSurface,
1415 IDirect3DDevice8Impl_CopyRects,
1416 IDirect3DDevice8Impl_UpdateTexture,
1417 IDirect3DDevice8Impl_GetFrontBuffer,
1418 IDirect3DDevice8Impl_SetRenderTarget,
1419 IDirect3DDevice8Impl_GetRenderTarget,
1420 IDirect3DDevice8Impl_GetDepthStencilSurface,
1421 IDirect3DDevice8Impl_BeginScene,
1422 IDirect3DDevice8Impl_EndScene,
1423 IDirect3DDevice8Impl_Clear,
1424 IDirect3DDevice8Impl_SetTransform,
1425 IDirect3DDevice8Impl_GetTransform,
1426 IDirect3DDevice8Impl_MultiplyTransform,
1427 IDirect3DDevice8Impl_SetViewport,
1428 IDirect3DDevice8Impl_GetViewport,
1429 IDirect3DDevice8Impl_SetMaterial,
1430 IDirect3DDevice8Impl_GetMaterial,
1431 IDirect3DDevice8Impl_SetLight,
1432 IDirect3DDevice8Impl_GetLight,
1433 IDirect3DDevice8Impl_LightEnable,
1434 IDirect3DDevice8Impl_GetLightEnable,
1435 IDirect3DDevice8Impl_SetClipPlane,
1436 IDirect3DDevice8Impl_GetClipPlane,
1437 IDirect3DDevice8Impl_SetRenderState,
1438 IDirect3DDevice8Impl_GetRenderState,
1439 IDirect3DDevice8Impl_BeginStateBlock,
1440 IDirect3DDevice8Impl_EndStateBlock,
1441 IDirect3DDevice8Impl_ApplyStateBlock,
1442 IDirect3DDevice8Impl_CaptureStateBlock,
1443 IDirect3DDevice8Impl_DeleteStateBlock,
1444 IDirect3DDevice8Impl_CreateStateBlock,
1445 IDirect3DDevice8Impl_SetClipStatus,
1446 IDirect3DDevice8Impl_GetClipStatus,
1447 IDirect3DDevice8Impl_GetTexture,
1448 IDirect3DDevice8Impl_SetTexture,
1449 IDirect3DDevice8Impl_GetTextureStageState,
1450 IDirect3DDevice8Impl_SetTextureStageState,
1451 IDirect3DDevice8Impl_ValidateDevice,
1452 IDirect3DDevice8Impl_GetInfo,
1453 IDirect3DDevice8Impl_SetPaletteEntries,
1454 IDirect3DDevice8Impl_GetPaletteEntries,
1455 IDirect3DDevice8Impl_SetCurrentTexturePalette,
1456 IDirect3DDevice8Impl_GetCurrentTexturePalette,
1457 IDirect3DDevice8Impl_DrawPrimitive,
1458 IDirect3DDevice8Impl_DrawIndexedPrimitive,
1459 IDirect3DDevice8Impl_DrawPrimitiveUP,
1460 IDirect3DDevice8Impl_DrawIndexedPrimitiveUP,
1461 IDirect3DDevice8Impl_ProcessVertices,
1462 IDirect3DDevice8Impl_CreateVertexShader,
1463 IDirect3DDevice8Impl_SetVertexShader,
1464 IDirect3DDevice8Impl_GetVertexShader,
1465 IDirect3DDevice8Impl_DeleteVertexShader,
1466 IDirect3DDevice8Impl_SetVertexShaderConstant,
1467 IDirect3DDevice8Impl_GetVertexShaderConstant,
1468 IDirect3DDevice8Impl_GetVertexShaderDeclaration,
1469 IDirect3DDevice8Impl_GetVertexShaderFunction,
1470 IDirect3DDevice8Impl_SetStreamSource,
1471 IDirect3DDevice8Impl_GetStreamSource,
1472 IDirect3DDevice8Impl_SetIndices,
1473 IDirect3DDevice8Impl_GetIndices,
1474 IDirect3DDevice8Impl_CreatePixelShader,
1475 IDirect3DDevice8Impl_SetPixelShader,
1476 IDirect3DDevice8Impl_GetPixelShader,
1477 IDirect3DDevice8Impl_DeletePixelShader,
1478 IDirect3DDevice8Impl_SetPixelShaderConstant,
1479 IDirect3DDevice8Impl_GetPixelShaderConstant,
1480 IDirect3DDevice8Impl_GetPixelShaderFunction,
1481 IDirect3DDevice8Impl_DrawRectPatch,
1482 IDirect3DDevice8Impl_DrawTriPatch,
1483 IDirect3DDevice8Impl_DeletePatch
1486 /* Internal function called back during the CreateDevice to create a render target */
1487 HRESULT WINAPI D3D8CB_CreateSurface(IUnknown *device, UINT Width, UINT Height,
1488 WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
1489 IWineD3DSurface **ppSurface, HANDLE *pSharedHandle) {
1491 HRESULT res = D3D_OK;
1492 IDirect3DSurface8Impl *d3dSurface = NULL;
1493 BOOL Lockable = TRUE;
1495 if((WINED3DPOOL_DEFAULT == Pool && WINED3DUSAGE_DYNAMIC != Usage))
1496 Lockable = FALSE;
1498 TRACE("relay\n");
1499 res = IDirect3DDevice8Impl_CreateSurface((IDirect3DDevice8 *)device, Width, Height, (D3DFORMAT)Format, Lockable, FALSE/*Discard*/, Level, (IDirect3DSurface8 **)&d3dSurface, D3DRTYPE_SURFACE, Usage, Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
1501 if (res == D3D_OK) {
1502 *ppSurface = d3dSurface->wineD3DSurface;
1503 } else {
1504 FIXME("(%p) IDirect3DDevice8_CreateSurface failed\n", device);
1506 return res;