2 * Copyright 2008 Stefan Dösinger
3 * Copyright 2009 Matteo Bruni
4 * Copyright 2010 Rico Schüller
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #ifndef __WINE_D3DCOMPILER_PRIVATE_H
22 #define __WINE_D3DCOMPILER_PRIVATE_H
24 #include "wine/debug.h"
25 #include "wine/list.h"
32 #include "d3dcompiler.h"
35 * This doesn't belong here, but for some functions it is possible to return that value,
36 * see http://msdn.microsoft.com/en-us/library/bb205278%28v=VS.85%29.aspx
37 * The original definition is in D3DX10core.h.
39 #define D3DERR_INVALIDCALL 0x8876086c
41 /* TRACE helper functions */
42 const char *debug_d3dcompiler_d3d_blob_part(D3D_BLOB_PART part
) DECLSPEC_HIDDEN
;
45 struct d3dcompiler_blob
47 ID3DBlob ID3DBlob_iface
;
54 HRESULT
d3dcompiler_blob_init(struct d3dcompiler_blob
*blob
, SIZE_T data_size
) DECLSPEC_HIDDEN
;
57 HRESULT
d3dcompiler_get_blob_part(const void *data
, SIZE_T data_size
, D3D_BLOB_PART part
, UINT flags
, ID3DBlob
**blob
) DECLSPEC_HIDDEN
;
58 HRESULT
d3dcompiler_strip_shader(const void *data
, SIZE_T data_size
, UINT flags
, ID3DBlob
**blob
) DECLSPEC_HIDDEN
;
60 struct d3dcompiler_shader_signature
62 D3D11_SIGNATURE_PARAMETER_DESC
*elements
;
67 /* ID3D11ShaderReflection */
68 struct d3dcompiler_shader_reflection
70 ID3D11ShaderReflection ID3D11ShaderReflection_iface
;
76 UINT bound_resource_count
;
77 UINT constant_buffer_count
;
79 UINT mov_instruction_count
;
80 UINT conversion_instruction_count
;
81 UINT instruction_count
;
82 UINT emit_instruction_count
;
83 D3D_PRIMITIVE_TOPOLOGY gs_output_topology
;
84 UINT gs_max_output_vertex_count
;
85 D3D_PRIMITIVE input_primitive
;
86 UINT cut_instruction_count
;
88 UINT static_flow_control_count
;
89 UINT float_instruction_count
;
90 UINT temp_register_count
;
91 UINT int_instruction_count
;
92 UINT uint_instruction_count
;
93 UINT temp_array_count
;
94 UINT array_instruction_count
;
95 UINT texture_normal_instructions
;
96 UINT texture_load_instructions
;
97 UINT texture_comp_instructions
;
98 UINT texture_bias_instructions
;
99 UINT texture_gradient_instructions
;
100 UINT dynamic_flow_control_count
;
101 UINT c_control_points
;
102 D3D_TESSELLATOR_OUTPUT_PRIMITIVE hs_output_primitive
;
103 D3D_TESSELLATOR_PARTITIONING hs_prtitioning
;
104 D3D_TESSELLATOR_DOMAIN tessellator_domain
;
106 struct d3dcompiler_shader_signature
*isgn
;
107 struct d3dcompiler_shader_signature
*osgn
;
108 struct d3dcompiler_shader_signature
*pcsg
;
111 /* reflection handling */
112 HRESULT
d3dcompiler_shader_reflection_init(struct d3dcompiler_shader_reflection
*reflection
, const void *data
, SIZE_T data_size
) DECLSPEC_HIDDEN
;
114 /* Shader assembler definitions */
115 typedef enum _shader_type
{
120 typedef enum BWRITER_COMPARISON_TYPE
{
121 BWRITER_COMPARISON_NONE
,
122 BWRITER_COMPARISON_GT
,
123 BWRITER_COMPARISON_EQ
,
124 BWRITER_COMPARISON_GE
,
125 BWRITER_COMPARISON_LT
,
126 BWRITER_COMPARISON_NE
,
127 BWRITER_COMPARISON_LE
128 } BWRITER_COMPARISON_TYPE
;
143 struct shader_reg
*rel_reg
;
155 BWRITER_COMPARISON_TYPE comptype
;
157 struct shader_reg dst
;
158 struct shader_reg
*src
;
159 unsigned int num_srcs
; /* For freeing the rel_regs */
161 struct shader_reg predicate
;
166 DWORD usage
, usage_idx
;
179 #define INSTRARRAY_INITIAL_SIZE 8
180 struct bwriter_shader
{
183 /* Shader version selected */
186 /* Local constants. Every constant that is not defined below is loaded from
187 * the global constant set at shader runtime
189 struct constant
**constF
;
190 struct constant
**constI
;
191 struct constant
**constB
;
192 unsigned int num_cf
, num_ci
, num_cb
;
194 /* Declared input and output varyings */
195 struct declaration
*inputs
, *outputs
;
196 unsigned int num_inputs
, num_outputs
;
197 struct samplerdecl
*samplers
;
198 unsigned int num_samplers
;
200 /* Are special pixel shader 3.0 registers declared? */
203 /* Array of shader instructions - The shader code itself */
204 struct instruction
**instr
;
205 unsigned int num_instrs
, instr_alloc_size
;
208 static inline LPVOID
asm_alloc(SIZE_T size
) {
209 return HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, size
);
212 static inline LPVOID
asm_realloc(LPVOID ptr
, SIZE_T size
) {
213 return HeapReAlloc(GetProcessHeap(), 0, ptr
, size
);
216 static inline BOOL
asm_free(LPVOID ptr
) {
217 return HeapFree(GetProcessHeap(), 0, ptr
);
222 /* This structure is only used in asmshader.y, but since the .l file accesses the semantic types
223 * too it has to know it as well
228 DWORD additional_offset
;
233 #define MAX_SRC_REGS 4
236 struct shader_reg reg
[MAX_SRC_REGS
];
240 struct asmparser_backend
{
241 void (*constF
)(struct asm_parser
*This
, DWORD reg
, float x
, float y
, float z
, float w
);
242 void (*constI
)(struct asm_parser
*This
, DWORD reg
, INT x
, INT y
, INT z
, INT w
);
243 void (*constB
)(struct asm_parser
*This
, DWORD reg
, BOOL x
);
245 void (*dstreg
)(struct asm_parser
*This
, struct instruction
*instr
,
246 const struct shader_reg
*dst
);
247 void (*srcreg
)(struct asm_parser
*This
, struct instruction
*instr
, int num
,
248 const struct shader_reg
*src
);
250 void (*predicate
)(struct asm_parser
*This
,
251 const struct shader_reg
*predicate
);
252 void (*coissue
)(struct asm_parser
*This
);
254 void (*dcl_output
)(struct asm_parser
*This
, DWORD usage
, DWORD num
,
255 const struct shader_reg
*reg
);
256 void (*dcl_input
)(struct asm_parser
*This
, DWORD usage
, DWORD num
,
257 DWORD mod
, const struct shader_reg
*reg
);
258 void (*dcl_sampler
)(struct asm_parser
*This
, DWORD samptype
, DWORD mod
,
259 DWORD regnum
, unsigned int line_no
);
261 void (*end
)(struct asm_parser
*This
);
263 void (*instr
)(struct asm_parser
*This
, DWORD opcode
, DWORD mod
, DWORD shift
,
264 BWRITER_COMPARISON_TYPE comp
, const struct shader_reg
*dst
,
265 const struct src_regs
*srcs
, int expectednsrcs
);
268 struct instruction
*alloc_instr(unsigned int srcs
) DECLSPEC_HIDDEN
;
269 BOOL
add_instruction(struct bwriter_shader
*shader
, struct instruction
*instr
) DECLSPEC_HIDDEN
;
270 BOOL
add_constF(struct bwriter_shader
*shader
, DWORD reg
, float x
, float y
, float z
, float w
) DECLSPEC_HIDDEN
;
271 BOOL
add_constI(struct bwriter_shader
*shader
, DWORD reg
, INT x
, INT y
, INT z
, INT w
) DECLSPEC_HIDDEN
;
272 BOOL
add_constB(struct bwriter_shader
*shader
, DWORD reg
, BOOL x
) DECLSPEC_HIDDEN
;
273 BOOL
record_declaration(struct bwriter_shader
*shader
, DWORD usage
, DWORD usage_idx
,
274 DWORD mod
, BOOL output
, DWORD regnum
, DWORD writemask
, BOOL builtin
) DECLSPEC_HIDDEN
;
275 BOOL
record_sampler(struct bwriter_shader
*shader
, DWORD samptype
, DWORD mod
, DWORD regnum
) DECLSPEC_HIDDEN
;
277 #define MESSAGEBUFFER_INITIAL_SIZE 256
280 /* The function table of the parser implementation */
281 const struct asmparser_backend
*funcs
;
283 /* Private data follows */
284 struct bwriter_shader
*shader
;
285 unsigned int m3x3pad_count
;
293 unsigned int messagesize
;
294 unsigned int messagecapacity
;
295 unsigned int line_no
;
298 extern struct asm_parser asm_ctx DECLSPEC_HIDDEN
;
300 void create_vs10_parser(struct asm_parser
*ret
) DECLSPEC_HIDDEN
;
301 void create_vs11_parser(struct asm_parser
*ret
) DECLSPEC_HIDDEN
;
302 void create_vs20_parser(struct asm_parser
*ret
) DECLSPEC_HIDDEN
;
303 void create_vs2x_parser(struct asm_parser
*ret
) DECLSPEC_HIDDEN
;
304 void create_vs30_parser(struct asm_parser
*ret
) DECLSPEC_HIDDEN
;
305 void create_ps10_parser(struct asm_parser
*ret
) DECLSPEC_HIDDEN
;
306 void create_ps11_parser(struct asm_parser
*ret
) DECLSPEC_HIDDEN
;
307 void create_ps12_parser(struct asm_parser
*ret
) DECLSPEC_HIDDEN
;
308 void create_ps13_parser(struct asm_parser
*ret
) DECLSPEC_HIDDEN
;
309 void create_ps14_parser(struct asm_parser
*ret
) DECLSPEC_HIDDEN
;
310 void create_ps20_parser(struct asm_parser
*ret
) DECLSPEC_HIDDEN
;
311 void create_ps2x_parser(struct asm_parser
*ret
) DECLSPEC_HIDDEN
;
312 void create_ps30_parser(struct asm_parser
*ret
) DECLSPEC_HIDDEN
;
314 struct bwriter_shader
*parse_asm_shader(char **messages
) DECLSPEC_HIDDEN
;
317 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
319 #define PRINTF_ATTR(fmt,args)
322 void asmparser_message(struct asm_parser
*ctx
, const char *fmt
, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN
;
323 void set_parse_status(struct asm_parser
*ctx
, enum parse_status status
) DECLSPEC_HIDDEN
;
325 /* A reasonable value as initial size */
326 #define BYTECODEBUFFER_INITIAL_SIZE 32
327 struct bytecode_buffer
{
331 /* For tracking rare out of memory situations without passing
332 * return values around everywhere
337 struct bc_writer
; /* Predeclaration for use in vtable parameters */
339 typedef void (*instr_writer
)(struct bc_writer
*This
,
340 const struct instruction
*instr
,
341 struct bytecode_buffer
*buffer
);
343 struct bytecode_backend
{
344 void (*header
)(struct bc_writer
*This
, const struct bwriter_shader
*shader
,
345 struct bytecode_buffer
*buffer
);
346 void (*end
)(struct bc_writer
*This
, const struct bwriter_shader
*shader
,
347 struct bytecode_buffer
*buffer
);
348 void (*srcreg
)(struct bc_writer
*This
, const struct shader_reg
*reg
,
349 struct bytecode_buffer
*buffer
);
350 void (*dstreg
)(struct bc_writer
*This
, const struct shader_reg
*reg
,
351 struct bytecode_buffer
*buffer
, DWORD shift
, DWORD mod
);
352 void (*opcode
)(struct bc_writer
*This
, const struct instruction
*instr
,
353 DWORD token
, struct bytecode_buffer
*buffer
);
355 const struct instr_handler_table
{
361 /* Bytecode writing stuff */
363 const struct bytecode_backend
*funcs
;
365 /* Avoid result checking */
370 /* Vertex shader varying mapping */
379 /* Pixel shader specific members */
384 /* Debug utility routines */
385 const char *debug_print_srcmod(DWORD mod
) DECLSPEC_HIDDEN
;
386 const char *debug_print_dstmod(DWORD mod
) DECLSPEC_HIDDEN
;
387 const char *debug_print_shift(DWORD shift
) DECLSPEC_HIDDEN
;
388 const char *debug_print_dstreg(const struct shader_reg
*reg
) DECLSPEC_HIDDEN
;
389 const char *debug_print_srcreg(const struct shader_reg
*reg
) DECLSPEC_HIDDEN
;
390 const char *debug_print_comp(DWORD comp
) DECLSPEC_HIDDEN
;
391 const char *debug_print_opcode(DWORD opcode
) DECLSPEC_HIDDEN
;
393 /* Used to signal an incorrect swizzle/writemask */
394 #define SWIZZLE_ERR ~0U
397 Enumerations and defines used in the bytecode writer
398 intermediate representation
400 typedef enum _BWRITERSHADER_INSTRUCTION_OPCODE_TYPE
{
456 BWRITERSIO_TEXREG2AR
,
457 BWRITERSIO_TEXREG2GB
,
458 BWRITERSIO_TEXM3x2PAD
,
459 BWRITERSIO_TEXM3x2TEX
,
460 BWRITERSIO_TEXM3x3PAD
,
461 BWRITERSIO_TEXM3x3TEX
,
462 BWRITERSIO_TEXM3x3SPEC
,
463 BWRITERSIO_TEXM3x3VSPEC
,
468 BWRITERSIO_TEXREG2RGB
,
469 BWRITERSIO_TEXDP3TEX
,
470 BWRITERSIO_TEXM3x2DEPTH
,
489 } BWRITERSHADER_INSTRUCTION_OPCODE_TYPE
;
491 typedef enum _BWRITERSHADER_PARAM_REGISTER_TYPE
{
499 BWRITERSPR_TEXCRDOUT
,
505 BWRITERSPR_CONSTBOOL
,
510 } BWRITERSHADER_PARAM_REGISTER_TYPE
;
512 typedef enum _BWRITERVS_RASTOUT_OFFSETS
516 BWRITERSRO_POINT_SIZE
517 } BWRITERVS_RASTOUT_OFFSETS
;
519 #define BWRITERSP_WRITEMASK_0 0x1 /* .x r */
520 #define BWRITERSP_WRITEMASK_1 0x2 /* .y g */
521 #define BWRITERSP_WRITEMASK_2 0x4 /* .z b */
522 #define BWRITERSP_WRITEMASK_3 0x8 /* .w a */
523 #define BWRITERSP_WRITEMASK_ALL 0xf /* all */
525 typedef enum _BWRITERSHADER_PARAM_DSTMOD_TYPE
{
526 BWRITERSPDM_NONE
= 0,
527 BWRITERSPDM_SATURATE
= 1,
528 BWRITERSPDM_PARTIALPRECISION
= 2,
529 BWRITERSPDM_MSAMPCENTROID
= 4,
530 } BWRITERSHADER_PARAM_DSTMOD_TYPE
;
532 typedef enum _BWRITERSAMPLER_TEXTURE_TYPE
{
533 BWRITERSTT_UNKNOWN
= 0,
537 BWRITERSTT_VOLUME
= 4,
538 } BWRITERSAMPLER_TEXTURE_TYPE
;
540 #define BWRITERSI_TEXLD_PROJECT 1
541 #define BWRITERSI_TEXLD_BIAS 2
543 typedef enum _BWRITERSHADER_PARAM_SRCMOD_TYPE
{
544 BWRITERSPSM_NONE
= 0,
558 } BWRITERSHADER_PARAM_SRCMOD_TYPE
;
560 #define BWRITER_SM1_VS 0xfffe
561 #define BWRITER_SM1_PS 0xffff
563 #define BWRITERPS_VERSION(major, minor) ((BWRITER_SM1_PS << 16) | ((major) << 8) | (minor))
564 #define BWRITERVS_VERSION(major, minor) ((BWRITER_SM1_VS << 16) | ((major) << 8) | (minor))
566 #define BWRITERVS_SWIZZLE_SHIFT 16
567 #define BWRITERVS_SWIZZLE_MASK (0xFF << BWRITERVS_SWIZZLE_SHIFT)
569 #define BWRITERVS_X_X (0 << BWRITERVS_SWIZZLE_SHIFT)
570 #define BWRITERVS_X_Y (1 << BWRITERVS_SWIZZLE_SHIFT)
571 #define BWRITERVS_X_Z (2 << BWRITERVS_SWIZZLE_SHIFT)
572 #define BWRITERVS_X_W (3 << BWRITERVS_SWIZZLE_SHIFT)
574 #define BWRITERVS_Y_X (0 << (BWRITERVS_SWIZZLE_SHIFT + 2))
575 #define BWRITERVS_Y_Y (1 << (BWRITERVS_SWIZZLE_SHIFT + 2))
576 #define BWRITERVS_Y_Z (2 << (BWRITERVS_SWIZZLE_SHIFT + 2))
577 #define BWRITERVS_Y_W (3 << (BWRITERVS_SWIZZLE_SHIFT + 2))
579 #define BWRITERVS_Z_X (0 << (BWRITERVS_SWIZZLE_SHIFT + 4))
580 #define BWRITERVS_Z_Y (1 << (BWRITERVS_SWIZZLE_SHIFT + 4))
581 #define BWRITERVS_Z_Z (2 << (BWRITERVS_SWIZZLE_SHIFT + 4))
582 #define BWRITERVS_Z_W (3 << (BWRITERVS_SWIZZLE_SHIFT + 4))
584 #define BWRITERVS_W_X (0 << (BWRITERVS_SWIZZLE_SHIFT + 6))
585 #define BWRITERVS_W_Y (1 << (BWRITERVS_SWIZZLE_SHIFT + 6))
586 #define BWRITERVS_W_Z (2 << (BWRITERVS_SWIZZLE_SHIFT + 6))
587 #define BWRITERVS_W_W (3 << (BWRITERVS_SWIZZLE_SHIFT + 6))
589 #define BWRITERVS_NOSWIZZLE (BWRITERVS_X_X | BWRITERVS_Y_Y | BWRITERVS_Z_Z | BWRITERVS_W_W)
591 #define BWRITERVS_SWIZZLE_X (BWRITERVS_X_X | BWRITERVS_Y_X | BWRITERVS_Z_X | BWRITERVS_W_X)
592 #define BWRITERVS_SWIZZLE_Y (BWRITERVS_X_Y | BWRITERVS_Y_Y | BWRITERVS_Z_Y | BWRITERVS_W_Y)
593 #define BWRITERVS_SWIZZLE_Z (BWRITERVS_X_Z | BWRITERVS_Y_Z | BWRITERVS_Z_Z | BWRITERVS_W_Z)
594 #define BWRITERVS_SWIZZLE_W (BWRITERVS_X_W | BWRITERVS_Y_W | BWRITERVS_Z_W | BWRITERVS_W_W)
596 typedef enum _BWRITERDECLUSAGE
{
597 BWRITERDECLUSAGE_POSITION
,
598 BWRITERDECLUSAGE_BLENDWEIGHT
,
599 BWRITERDECLUSAGE_BLENDINDICES
,
600 BWRITERDECLUSAGE_NORMAL
,
601 BWRITERDECLUSAGE_PSIZE
,
602 BWRITERDECLUSAGE_TEXCOORD
,
603 BWRITERDECLUSAGE_TANGENT
,
604 BWRITERDECLUSAGE_BINORMAL
,
605 BWRITERDECLUSAGE_TESSFACTOR
,
606 BWRITERDECLUSAGE_POSITIONT
,
607 BWRITERDECLUSAGE_COLOR
,
608 BWRITERDECLUSAGE_FOG
,
609 BWRITERDECLUSAGE_DEPTH
,
610 BWRITERDECLUSAGE_SAMPLE
613 /* ps 1.x texture registers mappings */
619 struct bwriter_shader
*SlAssembleShader(const char *text
, char **messages
) DECLSPEC_HIDDEN
;
620 DWORD
SlWriteBytecode(const struct bwriter_shader
*shader
, int dxversion
, DWORD
**result
) DECLSPEC_HIDDEN
;
621 void SlDeleteShader(struct bwriter_shader
*shader
) DECLSPEC_HIDDEN
;
623 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
624 ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
625 ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
626 #define TAG_Aon9 MAKE_TAG('A', 'o', 'n', '9')
627 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
628 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
629 #define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
630 #define TAG_OSG5 MAKE_TAG('O', 'S', 'G', '5')
631 #define TAG_PCSG MAKE_TAG('P', 'C', 'S', 'G')
632 #define TAG_RDEF MAKE_TAG('R', 'D', 'E', 'F')
633 #define TAG_SDBG MAKE_TAG('S', 'D', 'B', 'G')
634 #define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
635 #define TAG_SHEX MAKE_TAG('S', 'H', 'E', 'X')
636 #define TAG_STAT MAKE_TAG('S', 'T', 'A', 'T')
637 #define TAG_XNAP MAKE_TAG('X', 'N', 'A', 'P')
638 #define TAG_XNAS MAKE_TAG('X', 'N', 'A', 'S')
651 struct dxbc_section
*sections
;
654 HRESULT
dxbc_write_blob(struct dxbc
*dxbc
, ID3DBlob
**blob
) DECLSPEC_HIDDEN
;
655 void dxbc_destroy(struct dxbc
*dxbc
) DECLSPEC_HIDDEN
;
656 HRESULT
dxbc_parse(const char *data
, SIZE_T data_size
, struct dxbc
*dxbc
) DECLSPEC_HIDDEN
;
657 HRESULT
dxbc_add_section(struct dxbc
*dxbc
, DWORD tag
, const char *data
, DWORD data_size
) DECLSPEC_HIDDEN
;
658 HRESULT
dxbc_init(struct dxbc
*dxbc
, DWORD count
) DECLSPEC_HIDDEN
;
660 static inline void read_dword(const char **ptr
, DWORD
*d
)
662 memcpy(d
, *ptr
, sizeof(*d
));
666 static inline void write_dword(char **ptr
, DWORD d
)
668 memcpy(*ptr
, &d
, sizeof(d
));
672 void skip_dword_unknown(const char **ptr
, unsigned int count
) DECLSPEC_HIDDEN
;
673 void write_dword_unknown(char **ptr
, DWORD d
) DECLSPEC_HIDDEN
;
675 #endif /* __WINE_D3DCOMPILER_PRIVATE_H */