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[wine.git] / include / d3dx9shader.h
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1 /*
2 * Copyright 2008 Luis Busquets
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #include "d3dx9.h"
21 #ifndef __D3DX9SHADER_H__
22 #define __D3DX9SHADER_H__
24 #define D3DXSHADER_DEBUG 0x1
25 #define D3DXSHADER_SKIPVALIDATION 0x2
26 #define D3DXSHADER_SKIPOPTIMIZATION 0x4
27 #define D3DXSHADER_PACKMATRIX_ROWMAJOR 0x8
28 #define D3DXSHADER_PACKMATRIX_COLUMNMAJOR 0x10
29 #define D3DXSHADER_PARTIALPRECISION 0x20
30 #define D3DXSHADER_FORCE_VS_SOFTWARE_NOOPT 0x40
31 #define D3DXSHADER_FORCE_PS_SOFTWARE_NOOPT 0x80
32 #define D3DXSHADER_NO_PRESHADER 0x100
33 #define D3DXSHADER_AVOID_FLOW_CONTROL 0x200
34 #define D3DXSHADER_PREFER_FLOW_CONTROL 0x400
35 #define D3DXSHADER_ENABLE_BACKWARDS_COMPATIBILITY 0x1000
36 #define D3DXSHADER_IEEE_STRICTNESS 0x2000
38 #define D3DXSHADER_OPTIMIZATION_LEVEL0 0x4000
39 #define D3DXSHADER_OPTIMIZATION_LEVEL1 0x0
40 #define D3DXSHADER_OPTIMIZATION_LEVEL2 0xC000
41 #define D3DXSHADER_OPTIMIZATION_LEVEL3 0x8000
43 #define D3DXSHADER_USE_LEGACY_D3DX9_31_DLL 0x10000
45 typedef const char *D3DXHANDLE;
47 typedef enum _D3DXREGISTER_SET
49 D3DXRS_BOOL,
50 D3DXRS_INT4,
51 D3DXRS_FLOAT4,
52 D3DXRS_SAMPLER,
53 D3DXRS_FORCE_DWORD = 0x7fffffff
54 } D3DXREGISTER_SET, *LPD3DXREGISTER_SET;
56 typedef enum D3DXPARAMETER_CLASS
58 D3DXPC_SCALAR,
59 D3DXPC_VECTOR,
60 D3DXPC_MATRIX_ROWS,
61 D3DXPC_MATRIX_COLUMNS,
62 D3DXPC_OBJECT,
63 D3DXPC_STRUCT,
64 D3DXPC_FORCE_DWORD = 0x7fffffff,
65 } D3DXPARAMETER_CLASS, *LPD3DXPARAMETER_CLASS;
67 typedef enum D3DXPARAMETER_TYPE
69 D3DXPT_VOID,
70 D3DXPT_BOOL,
71 D3DXPT_INT,
72 D3DXPT_FLOAT,
73 D3DXPT_STRING,
74 D3DXPT_TEXTURE,
75 D3DXPT_TEXTURE1D,
76 D3DXPT_TEXTURE2D,
77 D3DXPT_TEXTURE3D,
78 D3DXPT_TEXTURECUBE,
79 D3DXPT_SAMPLER,
80 D3DXPT_SAMPLER1D,
81 D3DXPT_SAMPLER2D,
82 D3DXPT_SAMPLER3D,
83 D3DXPT_SAMPLERCUBE,
84 D3DXPT_PIXELSHADER,
85 D3DXPT_VERTEXSHADER,
86 D3DXPT_PIXELFRAGMENT,
87 D3DXPT_VERTEXFRAGMENT,
88 D3DXPT_UNSUPPORTED,
89 D3DXPT_FORCE_DWORD = 0x7fffffff,
90 } D3DXPARAMETER_TYPE, *LPD3DXPARAMETER_TYPE;
92 typedef struct _D3DXCONSTANTTABLE_DESC
94 const char *Creator;
95 DWORD Version;
96 UINT Constants;
97 } D3DXCONSTANTTABLE_DESC, *LPD3DXCONSTANTTABLE_DESC;
99 typedef struct _D3DXCONSTANT_DESC
101 const char *Name;
102 D3DXREGISTER_SET RegisterSet;
103 UINT RegisterIndex;
104 UINT RegisterCount;
105 D3DXPARAMETER_CLASS Class;
106 D3DXPARAMETER_TYPE Type;
107 UINT Rows;
108 UINT Columns;
109 UINT Elements;
110 UINT StructMembers;
111 UINT Bytes;
112 const void *DefaultValue;
113 } D3DXCONSTANT_DESC, *LPD3DXCONSTANT_DESC;
115 DEFINE_GUID(IID_ID3DXConstantTable, 0x9dca3190, 0x38b9, 0x4fc3, 0x92, 0xe3, 0x39, 0xc6, 0xdd, 0xfb, 0x35, 0x8b);
117 #undef INTERFACE
118 #define INTERFACE ID3DXConstantTable
120 DECLARE_INTERFACE_(ID3DXConstantTable, ID3DXBuffer)
122 /*** IUnknown methods ***/
123 STDMETHOD(QueryInterface)(THIS_ REFIID iid, void **out) PURE;
124 STDMETHOD_(ULONG, AddRef)(THIS) PURE;
125 STDMETHOD_(ULONG, Release)(THIS) PURE;
126 /*** ID3DXBuffer methods ***/
127 STDMETHOD_(void *, GetBufferPointer)(THIS) PURE;
128 STDMETHOD_(DWORD, GetBufferSize)(THIS) PURE;
129 /*** ID3DXConstantTable methods ***/
130 STDMETHOD(GetDesc)(THIS_ D3DXCONSTANTTABLE_DESC *pDesc) PURE;
131 STDMETHOD(GetConstantDesc)(THIS_ D3DXHANDLE hConstant, D3DXCONSTANT_DESC *pConstantDesc, UINT *pCount) PURE;
132 STDMETHOD_(UINT, GetSamplerIndex)(THIS_ D3DXHANDLE hConstant) PURE;
133 STDMETHOD_(D3DXHANDLE, GetConstant)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE;
134 STDMETHOD_(D3DXHANDLE, GetConstantByName)(THIS_ D3DXHANDLE constant, const char *name) PURE;
135 STDMETHOD_(D3DXHANDLE, GetConstantElement)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE;
136 STDMETHOD(SetDefaults)(THIS_ struct IDirect3DDevice9 *device) PURE;
137 STDMETHOD(SetValue)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
138 const void *data, UINT data_size) PURE;
139 STDMETHOD(SetBool)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, BOOL value) PURE;
140 STDMETHOD(SetBoolArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
141 const BOOL *values, UINT value_count) PURE;
142 STDMETHOD(SetInt)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, INT value) PURE;
143 STDMETHOD(SetIntArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
144 const INT *values, UINT value_count) PURE;
145 STDMETHOD(SetFloat)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, float value) PURE;
146 STDMETHOD(SetFloatArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
147 const float *values, UINT value_count) PURE;
148 STDMETHOD(SetVector)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXVECTOR4 *value) PURE;
149 STDMETHOD(SetVectorArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
150 const D3DXVECTOR4 *values, UINT value_count) PURE;
151 STDMETHOD(SetMatrix)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX *value) PURE;
152 STDMETHOD(SetMatrixArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
153 const D3DXMATRIX *values, UINT value_count) PURE;
154 STDMETHOD(SetMatrixPointerArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
155 const D3DXMATRIX **values, UINT value_count) PURE;
156 STDMETHOD(SetMatrixTranspose)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
157 const D3DXMATRIX *value) PURE;
158 STDMETHOD(SetMatrixTransposeArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
159 const D3DXMATRIX *values, UINT value_count) PURE;
160 STDMETHOD(SetMatrixTransposePointerArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
161 const D3DXMATRIX **values, UINT value_count) PURE;
163 #undef INTERFACE
165 #if !defined(__cplusplus) || defined(CINTERFACE)
166 /*** IUnknown methods ***/
167 #define ID3DXConstantTable_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
168 #define ID3DXConstantTable_AddRef(p) (p)->lpVtbl->AddRef(p)
169 #define ID3DXConstantTable_Release(p) (p)->lpVtbl->Release(p)
170 /*** ID3DXBuffer methods ***/
171 #define ID3DXConstantTable_GetBufferPointer(p) (p)->lpVtbl->GetBufferPointer(p)
172 #define ID3DXConstantTable_GetBufferSize(p) (p)->lpVtbl->GetBufferSize(p)
173 /*** ID3DXConstantTable methods ***/
174 #define ID3DXConstantTable_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
175 #define ID3DXConstantTable_GetConstantDesc(p,a,b,c) (p)->lpVtbl->GetConstantDesc(p,a,b,c)
176 #define ID3DXConstantTable_GetSamplerIndex(p,a) (p)->lpVtbl->GetSamplerIndex(p,a)
177 #define ID3DXConstantTable_GetConstant(p,a,b) (p)->lpVtbl->GetConstant(p,a,b)
178 #define ID3DXConstantTable_GetConstantByName(p,a,b) (p)->lpVtbl->GetConstantByName(p,a,b)
179 #define ID3DXConstantTable_GetConstantElement(p,a,b) (p)->lpVtbl->GetConstantElement(p,a,b)
180 #define ID3DXConstantTable_SetDefaults(p,a) (p)->lpVtbl->SetDefaults(p,a)
181 #define ID3DXConstantTable_SetValue(p,a,b,c,d) (p)->lpVtbl->SetValue(p,a,b,c,d)
182 #define ID3DXConstantTable_SetBool(p,a,b,c) (p)->lpVtbl->SetBool(p,a,b,c)
183 #define ID3DXConstantTable_SetBoolArray(p,a,b,c,d) (p)->lpVtbl->SetBoolArray(p,a,b,c,d)
184 #define ID3DXConstantTable_SetInt(p,a,b,c) (p)->lpVtbl->SetInt(p,a,b,c)
185 #define ID3DXConstantTable_SetIntArray(p,a,b,c,d) (p)->lpVtbl->SetIntArray(p,a,b,c,d)
186 #define ID3DXConstantTable_SetFloat(p,a,b,c) (p)->lpVtbl->SetFloat(p,a,b,c)
187 #define ID3DXConstantTable_SetFloatArray(p,a,b,c,d) (p)->lpVtbl->SetFloatArray(p,a,b,c,d)
188 #define ID3DXConstantTable_SetVector(p,a,b,c) (p)->lpVtbl->SetVector(p,a,b,c)
189 #define ID3DXConstantTable_SetVectorArray(p,a,b,c,d) (p)->lpVtbl->SetVectorArray(p,a,b,c,d)
190 #define ID3DXConstantTable_SetMatrix(p,a,b,c) (p)->lpVtbl->SetMatrix(p,a,b,c)
191 #define ID3DXConstantTable_SetMatrixArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixArray(p,a,b,c,d)
192 #define ID3DXConstantTable_SetMatrixPointerArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixPointerArray(p,a,b,c,d)
193 #define ID3DXConstantTable_SetMatrixTranspose(p,a,b,c) (p)->lpVtbl->SetMatrixTranspose(p,a,b,c)
194 #define ID3DXConstantTable_SetMatrixTransposeArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixTransposeArray(p,a,b,c,d)
195 #define ID3DXConstantTable_SetMatrixTransposePointerArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixTransposePointerArray(p,a,b,c,d)
196 #else
197 /*** IUnknown methods ***/
198 #define ID3DXConstantTable_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
199 #define ID3DXConstantTable_AddRef(p) (p)->AddRef()
200 #define ID3DXConstantTable_Release(p) (p)->Release()
201 /*** ID3DXBuffer methods ***/
202 #define ID3DXConstantTable_GetBufferPointer(p) (p)->GetBufferPointer()
203 #define ID3DXConstantTable_GetBufferSize(p) (p)->GetBufferSize()
204 /*** ID3DXConstantTable methods ***/
205 #define ID3DXConstantTable_GetDesc(p,a) (p)->GetDesc(a)
206 #define ID3DXConstantTable_GetConstantDesc(p,a,b,c) (p)->GetConstantDesc(a,b,c)
207 #define ID3DXConstantTable_GetSamplerIndex(p,a) (p)->GetConstantDesc(a)
208 #define ID3DXConstantTable_GetConstant(p,a,b) (p)->GetConstant(a,b)
209 #define ID3DXConstantTable_GetConstantByName(p,a,b) (p)->GetConstantByName(a,b)
210 #define ID3DXConstantTable_GetConstantElement(p,a,b) (p)->GetConstantElement(a,b)
211 #define ID3DXConstantTable_SetDefaults(p,a) (p)->SetDefaults(a)
212 #define ID3DXConstantTable_SetValue(p,a,b,c,d) (p)->SetValue(a,b,c,d)
213 #define ID3DXConstantTable_SetBool(p,a,b,c) (p)->SetBool(a,b,c)
214 #define ID3DXConstantTable_SetBoolArray(p,a,b,c,d) (p)->SetBoolArray(a,b,c,d)
215 #define ID3DXConstantTable_SetInt(p,a,b,c) (p)->SetInt(a,b,c)
216 #define ID3DXConstantTable_SetIntArray(p,a,b,c,d) (p)->SetIntArray(a,b,c,d)
217 #define ID3DXConstantTable_SetFloat(p,a,b,c) (p)->SetFloat(a,b,c)
218 #define ID3DXConstantTable_SetFloatArray(p,a,b,c,d) (p)->SetFloatArray(a,b,c,d)
219 #define ID3DXConstantTable_SetVector(p,a,b,c) (p)->SetVector(a,b,c)
220 #define ID3DXConstantTable_SetVectorArray(p,a,b,c,d) (p)->SetVectorArray(a,b,c,d)
221 #define ID3DXConstantTable_SetMatrix(p,a,b,c) (p)->SetMatrix(a,b,c)
222 #define ID3DXConstantTable_SetMatrixArray(p,a,b,c,d) (p)->SetMatrixArray(a,b,c,d)
223 #define ID3DXConstantTable_SetMatrixPointerArray(p,a,b,c,d) (p)->SetMatrixPointerArray(a,b,c,d)
224 #define ID3DXConstantTable_SetMatrixTranspose(p,a,b,c) (p)->SetMatrixTranspose(a,b,c)
225 #define ID3DXConstantTable_SetMatrixTransposeArray(p,a,b,c,d) (p)->SetMatrixTransposeArray(a,b,c,d)
226 #define ID3DXConstantTable_SetMatrixTransposePointerArray(p,a,b,c,d) (p)->SetMatrixTransposePointerArray(a,b,c,d)
227 #endif
229 typedef struct ID3DXConstantTable *LPD3DXCONSTANTTABLE;
231 typedef struct _D3DXMACRO
233 const char *Name;
234 const char *Definition;
235 } D3DXMACRO, *LPD3DXMACRO;
237 typedef struct _D3DXSEMANTIC {
238 UINT Usage;
239 UINT UsageIndex;
240 } D3DXSEMANTIC, *LPD3DXSEMANTIC;
242 typedef enum _D3DXINCLUDE_TYPE
244 D3DXINC_LOCAL,
245 D3DXINC_SYSTEM,
246 D3DXINC_FORCE_DWORD = 0x7fffffff,
247 } D3DXINCLUDE_TYPE, *LPD3DXINCLUDE_TYPE;
249 #define INTERFACE ID3DXInclude
251 DECLARE_INTERFACE(ID3DXInclude)
253 STDMETHOD(Open)(THIS_ D3DXINCLUDE_TYPE include_type, const char *filename,
254 const void *parent_data, const void **data, UINT *bytes) PURE;
255 STDMETHOD(Close)(THIS_ const void *data) PURE;
257 #undef INTERFACE
259 #define ID3DXInclude_Open(p,a,b,c,d,e) (p)->lpVtbl->Open(p,a,b,c,d,e)
260 #define ID3DXInclude_Close(p,a) (p)->lpVtbl->Close(p,a)
262 typedef struct ID3DXInclude *LPD3DXINCLUDE;
264 #ifdef __cplusplus
265 extern "C" {
266 #endif
268 const char * WINAPI D3DXGetPixelShaderProfile(struct IDirect3DDevice9 *device);
269 UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code);
270 DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code);
271 const char * WINAPI D3DXGetVertexShaderProfile(struct IDirect3DDevice9 *device);
272 HRESULT WINAPI D3DXFindShaderComment(const DWORD *byte_code, DWORD fourcc, const void **data, UINT *size);
273 HRESULT WINAPI D3DXGetShaderSamplers(const DWORD *byte_code, const char **samplers, UINT *count);
275 HRESULT WINAPI D3DXAssembleShaderFromFileA(const char *filename, const D3DXMACRO *defines,
276 ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
277 HRESULT WINAPI D3DXAssembleShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines,
278 ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
279 #define D3DXAssembleShaderFromFile WINELIB_NAME_AW(D3DXAssembleShaderFromFile)
281 HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines,
282 ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
283 HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines,
284 ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
285 #define D3DXAssembleShaderFromResource WINELIB_NAME_AW(D3DXAssembleShaderFromResource)
287 HRESULT WINAPI D3DXAssembleShader(const char *data, UINT data_len, const D3DXMACRO *defines,
288 ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
290 HRESULT WINAPI D3DXCompileShader(const char *src_data, UINT data_len, const D3DXMACRO *defines,
291 ID3DXInclude *include, const char *function_name, const char *profile, DWORD flags,
292 ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
294 HRESULT WINAPI D3DXCompileShaderFromFileA(const char *filename, const D3DXMACRO *defines,
295 ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
296 ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
297 HRESULT WINAPI D3DXCompileShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines,
298 ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
299 ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
300 #define D3DXCompileShaderFromFile WINELIB_NAME_AW(D3DXCompileShaderFromFile)
302 HRESULT WINAPI D3DXCompileShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines,
303 ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
304 ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
305 HRESULT WINAPI D3DXCompileShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines,
306 ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
307 ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
308 #define D3DXCompileShaderFromResource WINELIB_NAME_AW(D3DXCompileShaderFromResource)
310 HRESULT WINAPI D3DXPreprocessShader(const char *data, UINT data_len, const D3DXMACRO *defines,
311 ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
313 HRESULT WINAPI D3DXPreprocessShaderFromFileA(const char *filename, const D3DXMACRO *defines,
314 ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
315 HRESULT WINAPI D3DXPreprocessShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines,
316 ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
317 #define D3DXPreprocessShaderFromFile WINELIB_NAME_AW(D3DXPreprocessShaderFromFile)
319 HRESULT WINAPI D3DXPreprocessShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines,
320 ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
321 HRESULT WINAPI D3DXPreprocessShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines,
322 ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
323 #define D3DXPreprocessShaderFromResource WINELIB_NAME_AW(D3DXPreprocessShaderFromResource)
325 HRESULT WINAPI D3DXGetShaderConstantTableEx(const DWORD *byte_code, DWORD flags, ID3DXConstantTable **constant_table);
327 HRESULT WINAPI D3DXGetShaderConstantTable(const DWORD *byte_code, ID3DXConstantTable **constant_table);
329 #ifdef __cplusplus
331 #endif
333 typedef struct _D3DXSHADER_CONSTANTTABLE
335 DWORD Size;
336 DWORD Creator;
337 DWORD Version;
338 DWORD Constants;
339 DWORD ConstantInfo;
340 DWORD Flags;
341 DWORD Target;
342 } D3DXSHADER_CONSTANTTABLE, *LPD3DXSHADER_CONSTANTTABLE;
344 typedef struct _D3DXSHADER_CONSTANTINFO
346 DWORD Name;
347 WORD RegisterSet;
348 WORD RegisterIndex;
349 WORD RegisterCount;
350 WORD Reserved;
351 DWORD TypeInfo;
352 DWORD DefaultValue;
353 } D3DXSHADER_CONSTANTINFO, *LPD3DXSHADER_CONSTANTINFO;
355 typedef struct _D3DXSHADER_TYPEINFO
357 WORD Class;
358 WORD Type;
359 WORD Rows;
360 WORD Columns;
361 WORD Elements;
362 WORD StructMembers;
363 DWORD StructMemberInfo;
364 } D3DXSHADER_TYPEINFO, *LPD3DXSHADER_TYPEINFO;
366 typedef struct _D3DXSHADER_STRUCTMEMBERINFO
368 DWORD Name;
369 DWORD TypeInfo;
370 } D3DXSHADER_STRUCTMEMBERINFO, *LPD3DXSHADER_STRUCTMEMBERINFO;
372 #endif /* __D3DX9SHADER_H__ */