2 * Copyright (C) 2002 Jason Edmeades
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #ifndef DIRECT3D_VERSION
23 #define DIRECT3D_VERSION 0x0800
28 #define COM_NO_WINDOWS_H
31 #include <d3d8types.h>
34 /*****************************************************************************
35 * Behavior Flags for IDirect3D8::CreateDevice
37 #define D3DCREATE_FPU_PRESERVE __MSABI_LONG(0x00000002)
38 #define D3DCREATE_MULTITHREADED __MSABI_LONG(0x00000004)
39 #define D3DCREATE_PUREDEVICE __MSABI_LONG(0x00000010)
40 #define D3DCREATE_SOFTWARE_VERTEXPROCESSING __MSABI_LONG(0x00000020)
41 #define D3DCREATE_HARDWARE_VERTEXPROCESSING __MSABI_LONG(0x00000040)
42 #define D3DCREATE_MIXED_VERTEXPROCESSING __MSABI_LONG(0x00000080)
44 /*****************************************************************************
45 * Flags for SetPrivateData
47 #define D3DSPD_IUNKNOWN __MSABI_LONG(0x00000001)
49 /*****************************************************************************
50 * #defines and error codes
52 #define D3D_SDK_VERSION 220
53 #define D3DADAPTER_DEFAULT 0
54 #define D3DENUM_NO_WHQL_LEVEL 2
57 #define MAKE_D3DHRESULT( code ) MAKE_HRESULT( 1, _FACD3D, code )
63 #define D3DERR_WRONGTEXTUREFORMAT MAKE_D3DHRESULT(2072)
64 #define D3DERR_UNSUPPORTEDCOLOROPERATION MAKE_D3DHRESULT(2073)
65 #define D3DERR_UNSUPPORTEDCOLORARG MAKE_D3DHRESULT(2074)
66 #define D3DERR_UNSUPPORTEDALPHAOPERATION MAKE_D3DHRESULT(2075)
67 #define D3DERR_UNSUPPORTEDALPHAARG MAKE_D3DHRESULT(2076)
68 #define D3DERR_TOOMANYOPERATIONS MAKE_D3DHRESULT(2077)
69 #define D3DERR_CONFLICTINGTEXTUREFILTER MAKE_D3DHRESULT(2078)
70 #define D3DERR_UNSUPPORTEDFACTORVALUE MAKE_D3DHRESULT(2079)
71 #define D3DERR_CONFLICTINGRENDERSTATE MAKE_D3DHRESULT(2081)
72 #define D3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_D3DHRESULT(2082)
73 #define D3DERR_CONFLICTINGTEXTUREPALETTE MAKE_D3DHRESULT(2086)
74 #define D3DERR_DRIVERINTERNALERROR MAKE_D3DHRESULT(2087)
76 #define D3DERR_NOTFOUND MAKE_D3DHRESULT(2150)
77 #define D3DERR_MOREDATA MAKE_D3DHRESULT(2151)
78 #define D3DERR_DEVICELOST MAKE_D3DHRESULT(2152)
79 #define D3DERR_DEVICENOTRESET MAKE_D3DHRESULT(2153)
80 #define D3DERR_NOTAVAILABLE MAKE_D3DHRESULT(2154)
81 #define D3DERR_OUTOFVIDEOMEMORY MAKE_D3DHRESULT(380)
82 #define D3DERR_INVALIDDEVICE MAKE_D3DHRESULT(2155)
83 #define D3DERR_INVALIDCALL MAKE_D3DHRESULT(2156)
84 #define D3DERR_DRIVERINVALIDCALL MAKE_D3DHRESULT(2157)
86 /*****************************************************************************
87 * Predeclare the interfaces
89 DEFINE_GUID(IID_IDirect3D8
, 0x1DD9E8DA,0x1C77,0x4D40,0xB0,0xCF,0x98,0xFE,0xFD,0xFF,0x95,0x12);
90 typedef struct IDirect3D8
*LPDIRECT3D8
;
92 DEFINE_GUID(IID_IDirect3DDevice8
, 0x7385E5DF,0x8FE8,0x41D5,0x86,0xB6,0xD7,0xB4,0x85,0x47,0xB6,0xCF);
93 typedef struct IDirect3DDevice8
*LPDIRECT3DDEVICE8
;
95 DEFINE_GUID(IID_IDirect3DResource8
, 0x1B36BB7B,0x09B7,0x410A,0xB4,0x45,0x7D,0x14,0x30,0xD7,0xB3,0x3F);
96 typedef struct IDirect3DResource8
*LPDIRECT3DRESOURCE8
, *PDIRECT3DRESOURCE8
;
98 DEFINE_GUID(IID_IDirect3DVertexBuffer8
, 0x8AEEEAC7,0x05F9,0x44D4,0xB5,0x91,0x00,0x0B,0x0D,0xF1,0xCB,0x95);
99 typedef struct IDirect3DVertexBuffer8
*LPDIRECT3DVERTEXBUFFER8
, *PDIRECT3DVERTEXBUFFER8
;
101 DEFINE_GUID(IID_IDirect3DVolume8
, 0xBD7349F5,0x14F1,0x42E4,0x9C,0x79,0x97,0x23,0x80,0xDB,0x40,0xC0);
102 typedef struct IDirect3DVolume8
*LPDIRECT3DVOLUME8
, *PDIRECT3DVOLUME8
;
104 DEFINE_GUID(IID_IDirect3DSwapChain8
, 0x928C088B,0x76B9,0x4C6B,0xA5,0x36,0xA5,0x90,0x85,0x38,0x76,0xCD);
105 typedef struct IDirect3DSwapChain8
*LPDIRECT3DSWAPCHAIN8
, *PDIRECT3DSWAPCHAIN8
;
107 DEFINE_GUID(IID_IDirect3DSurface8
, 0xB96EEBCA,0xB326,0x4EA5,0x88,0x2F,0x2F,0xF5,0xBA,0xE0,0x21,0xDD);
108 typedef struct IDirect3DSurface8
*LPDIRECT3DSURFACE8
, *PDIRECT3DSURFACE8
;
110 DEFINE_GUID(IID_IDirect3DIndexBuffer8
, 0x0E689C9A,0x053D,0x44A0,0x9D,0x92,0xDB,0x0E,0x3D,0x75,0x0F,0x86);
111 typedef struct IDirect3DIndexBuffer8
*LPDIRECT3DINDEXBUFFER8
, *PDIRECT3DINDEXBUFFER8
;
113 DEFINE_GUID(IID_IDirect3DBaseTexture8
, 0xB4211CFA,0x51B9,0x4A9F,0xAB,0x78,0xDB,0x99,0xB2,0xBB,0x67,0x8E);
114 typedef struct IDirect3DBaseTexture8
*LPDIRECT3DBASETEXTURE8
, *PDIRECT3DBASETEXTURE8
;
116 DEFINE_GUID(IID_IDirect3DTexture8
, 0xE4CDD575,0x2866,0x4F01,0xB1,0x2E,0x7E,0xEC,0xE1,0xEC,0x93,0x58);
117 typedef struct IDirect3DTexture8
*LPDIRECT3DTEXTURE8
, *PDIRECT3DTEXTURE8
;
119 DEFINE_GUID(IID_IDirect3DCubeTexture8
, 0x3EE5B968,0x2ACA,0x4C34,0x8B,0xB5,0x7E,0x0C,0x3D,0x19,0xB7,0x50);
120 typedef struct IDirect3DCubeTexture8
*LPDIRECT3DCUBETEXTURE8
, *PDIRECT3DCUBETEXTURE8
;
122 DEFINE_GUID(IID_IDirect3DVolumeTexture8
, 0x4B8AAAFA,0x140F,0x42BA,0x91,0x31,0x59,0x7E,0xAF,0xAA,0x2E,0xAD);
123 typedef struct IDirect3DVolumeTexture8
*LPDIRECT3DVOLUMETEXTURE8
, *PDIRECT3DVOLUMETEXTURE8
;
125 /*****************************************************************************
126 * IDirect3D8 interface
129 #define INTERFACE IDirect3D8
130 DECLARE_INTERFACE_(IDirect3D8
,IUnknown
)
132 /*** IUnknown methods ***/
133 STDMETHOD_(HRESULT
,QueryInterface
)(THIS_ REFIID riid
, void** ppvObject
) PURE
;
134 STDMETHOD_(ULONG
,AddRef
)(THIS
) PURE
;
135 STDMETHOD_(ULONG
,Release
)(THIS
) PURE
;
136 /*** IDirect3D8 methods ***/
137 STDMETHOD(RegisterSoftwareDevice
)(THIS_
void * pInitializeFunction
) PURE
;
138 STDMETHOD_(UINT
,GetAdapterCount
)(THIS
) PURE
;
139 STDMETHOD(GetAdapterIdentifier
)(THIS_ UINT Adapter
, DWORD Flags
, D3DADAPTER_IDENTIFIER8
* pIdentifier
) PURE
;
140 STDMETHOD_(UINT
,GetAdapterModeCount
)(THIS_ UINT Adapter
) PURE
;
141 STDMETHOD(EnumAdapterModes
)(THIS_ UINT Adapter
, UINT Mode
, D3DDISPLAYMODE
* pMode
) PURE
;
142 STDMETHOD(GetAdapterDisplayMode
)(THIS_ UINT Adapter
, D3DDISPLAYMODE
* pMode
) PURE
;
143 STDMETHOD(CheckDeviceType
)(THIS_ UINT Adapter
, D3DDEVTYPE CheckType
, D3DFORMAT DisplayFormat
, D3DFORMAT BackBufferFormat
, BOOL Windowed
) PURE
;
144 STDMETHOD(CheckDeviceFormat
)(THIS_ UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT AdapterFormat
, DWORD Usage
, D3DRESOURCETYPE RType
, D3DFORMAT CheckFormat
) PURE
;
145 STDMETHOD(CheckDeviceMultiSampleType
)(THIS_ UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT SurfaceFormat
, BOOL Windowed
, D3DMULTISAMPLE_TYPE MultiSampleType
) PURE
;
146 STDMETHOD(CheckDepthStencilMatch
)(THIS_ UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT AdapterFormat
, D3DFORMAT RenderTargetFormat
, D3DFORMAT DepthStencilFormat
) PURE
;
147 STDMETHOD(GetDeviceCaps
)(THIS_ UINT Adapter
, D3DDEVTYPE DeviceType
, D3DCAPS8
* pCaps
) PURE
;
148 STDMETHOD_(HMONITOR
,GetAdapterMonitor
)(THIS_ UINT Adapter
) PURE
;
149 STDMETHOD(CreateDevice
)(THIS_ UINT Adapter
, D3DDEVTYPE DeviceType
,HWND hFocusWindow
, DWORD BehaviorFlags
, D3DPRESENT_PARAMETERS
* pPresentationParameters
, struct IDirect3DDevice8
** ppReturnedDeviceInterface
) PURE
;
153 #if !defined(__cplusplus) || defined(CINTERFACE)
154 /*** IUnknown methods ***/
155 #define IDirect3D8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
156 #define IDirect3D8_AddRef(p) (p)->lpVtbl->AddRef(p)
157 #define IDirect3D8_Release(p) (p)->lpVtbl->Release(p)
158 /*** IDirect3D8 methods ***/
159 #define IDirect3D8_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a)
160 #define IDirect3D8_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p)
161 #define IDirect3D8_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c)
162 #define IDirect3D8_GetAdapterModeCount(p,a) (p)->lpVtbl->GetAdapterModeCount(p,a)
163 #define IDirect3D8_EnumAdapterModes(p,a,b,c) (p)->lpVtbl->EnumAdapterModes(p,a,b,c)
164 #define IDirect3D8_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b)
165 #define IDirect3D8_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e)
166 #define IDirect3D8_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f)
167 #define IDirect3D8_CheckDeviceMultiSampleType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e)
168 #define IDirect3D8_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e)
169 #define IDirect3D8_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c)
170 #define IDirect3D8_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a)
171 #define IDirect3D8_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f)
173 /*** IUnknown methods ***/
174 #define IDirect3D8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
175 #define IDirect3D8_AddRef(p) (p)->AddRef()
176 #define IDirect3D8_Release(p) (p)->Release()
177 /*** IDirect3D8 methods ***/
178 #define IDirect3D8_RegisterSoftwareDevice(p,a) (p)->RegisterSoftwareDevice(a)
179 #define IDirect3D8_GetAdapterCount(p) (p)->GetAdapterCount()
180 #define IDirect3D8_GetAdapterIdentifier(p,a,b,c) (p)->GetAdapterIdentifier(a,b,c)
181 #define IDirect3D8_GetAdapterModeCount(p,a) (p)->GetAdapterModeCount(a)
182 #define IDirect3D8_EnumAdapterModes(p,a,b,c) (p)->EnumAdapterModes(a,b,c)
183 #define IDirect3D8_GetAdapterDisplayMode(p,a,b) (p)->GetAdapterDisplayMode(a,b)
184 #define IDirect3D8_CheckDeviceType(p,a,b,c,d,e) (p)->CheckDeviceType(a,b,c,d,e)
185 #define IDirect3D8_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->CheckDeviceFormat(a,b,c,d,e,f)
186 #define IDirect3D8_CheckDeviceMultiSampleType(p,a,b,c,d,e) (p)->CheckDeviceMultiSampleType(a,b,c,d,e)
187 #define IDirect3D8_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->CheckDepthStencilMatch(a,b,c,d,e)
188 #define IDirect3D8_GetDeviceCaps(p,a,b,c) (p)->GetDeviceCaps(a,b,c)
189 #define IDirect3D8_GetAdapterMonitor(p,a) (p)->GetAdapterMonitor(a)
190 #define IDirect3D8_CreateDevice(p,a,b,c,d,e,f) (p)->CreateDevice(a,b,c,d,e,f)
193 /*****************************************************************************
194 * IDirect3DVolume8 interface
196 #define INTERFACE IDirect3DVolume8
197 DECLARE_INTERFACE_(IDirect3DVolume8
,IUnknown
)
199 /*** IUnknown methods ***/
200 STDMETHOD_(HRESULT
,QueryInterface
)(THIS_ REFIID riid
, void** ppvObject
) PURE
;
201 STDMETHOD_(ULONG
,AddRef
)(THIS
) PURE
;
202 STDMETHOD_(ULONG
,Release
)(THIS
) PURE
;
203 /*** IDirect3DVolume8 methods ***/
204 STDMETHOD(GetDevice
)(THIS_
struct IDirect3DDevice8
** ppDevice
) PURE
;
205 STDMETHOD(SetPrivateData
)(THIS_ REFGUID refguid
, const void *data
, DWORD data_size
, DWORD flags
) PURE
;
206 STDMETHOD(GetPrivateData
)(THIS_ REFGUID refguid
,void * pData
, DWORD
* pSizeOfData
) PURE
;
207 STDMETHOD(FreePrivateData
)(THIS_ REFGUID refguid
) PURE
;
208 STDMETHOD(GetContainer
)(THIS_ REFIID riid
, void ** ppContainer
) PURE
;
209 STDMETHOD(GetDesc
)(THIS_ D3DVOLUME_DESC
* pDesc
) PURE
;
210 STDMETHOD(LockBox
)(THIS_ D3DLOCKED_BOX
*locked_box
, const D3DBOX
*box
, DWORD flags
) PURE
;
211 STDMETHOD(UnlockBox
)(THIS
) PURE
;
215 #if !defined(__cplusplus) || defined(CINTERFACE)
216 /*** IUnknown methods ***/
217 #define IDirect3DVolume8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
218 #define IDirect3DVolume8_AddRef(p) (p)->lpVtbl->AddRef(p)
219 #define IDirect3DVolume8_Release(p) (p)->lpVtbl->Release(p)
220 /*** IDirect3DVolume8 methods ***/
221 #define IDirect3DVolume8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
222 #define IDirect3DVolume8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
223 #define IDirect3DVolume8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
224 #define IDirect3DVolume8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
225 #define IDirect3DVolume8_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b)
226 #define IDirect3DVolume8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
227 #define IDirect3DVolume8_LockBox(p,a,b,c) (p)->lpVtbl->LockBox(p,a,b,c)
228 #define IDirect3DVolume8_UnlockBox(p) (p)->lpVtbl->UnlockBox(p)
230 /*** IUnknown methods ***/
231 #define IDirect3DVolume8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
232 #define IDirect3DVolume8_AddRef(p) (p)->AddRef()
233 #define IDirect3DVolume8_Release(p) (p)->Release()
234 /*** IDirect3DVolume8 methods ***/
235 #define IDirect3DVolume8_GetDevice(p,a) (p)->GetDevice(a)
236 #define IDirect3DVolume8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
237 #define IDirect3DVolume8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
238 #define IDirect3DVolume8_FreePrivateData(p,a) (p)->FreePrivateData(a)
239 #define IDirect3DVolume8_GetContainer(p,a,b) (p)->GetContainer(a,b)
240 #define IDirect3DVolume8_GetDesc(p,a) (p)->GetDesc(a)
241 #define IDirect3DVolume8_LockBox(p,a,b,c) (p)->LockBox(a,b,c)
242 #define IDirect3DVolume8_UnlockBox(p) (p)->UnlockBox()
245 /*****************************************************************************
246 * IDirect3DSwapChain8 interface
248 #define INTERFACE IDirect3DSwapChain8
249 DECLARE_INTERFACE_(IDirect3DSwapChain8
,IUnknown
)
251 /*** IUnknown methods ***/
252 STDMETHOD_(HRESULT
,QueryInterface
)(THIS_ REFIID riid
, void** ppvObject
) PURE
;
253 STDMETHOD_(ULONG
,AddRef
)(THIS
) PURE
;
254 STDMETHOD_(ULONG
,Release
)(THIS
) PURE
;
255 /*** IDirect3DSwapChain8 methods ***/
256 STDMETHOD(Present
)(THIS_
const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
,
257 const RGNDATA
*dirty_region
) PURE
;
258 STDMETHOD(GetBackBuffer
)(THIS_ UINT BackBuffer
, D3DBACKBUFFER_TYPE Type
, struct IDirect3DSurface8
** ppBackBuffer
) PURE
;
262 #if !defined(__cplusplus) || defined(CINTERFACE)
263 /*** IUnknown methods ***/
264 #define IDirect3DSwapChain8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
265 #define IDirect3DSwapChain8_AddRef(p) (p)->lpVtbl->AddRef(p)
266 #define IDirect3DSwapChain8_Release(p) (p)->lpVtbl->Release(p)
267 /*** IDirect3DSwapChain8 methods ***/
268 #define IDirect3DSwapChain8_Present(p,a,b,c) (p)->lpVtbl->Present(p,a,b,c)
269 #define IDirect3DSwapChain8_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c)
271 /*** IUnknown methods ***/
272 #define IDirect3DSwapChain8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
273 #define IDirect3DSwapChain8_AddRef(p) (p)->AddRef()
274 #define IDirect3DSwapChain8_Release(p) (p)->Release()
275 /*** IDirect3DSwapChain8 methods ***/
276 #define IDirect3DSwapChain8_Present(p,a,b,c) (p)->Present(a,b,c)
277 #define IDirect3DSwapChain8_GetBackBuffer(p,a,b,c) (p)->GetBackBuffer(a,b,c)
280 /*****************************************************************************
281 * IDirect3DSurface8 interface
283 #define INTERFACE IDirect3DSurface8
284 DECLARE_INTERFACE_(IDirect3DSurface8
,IUnknown
)
286 /*** IUnknown methods ***/
287 STDMETHOD_(HRESULT
,QueryInterface
)(THIS_ REFIID riid
, void** ppvObject
) PURE
;
288 STDMETHOD_(ULONG
,AddRef
)(THIS
) PURE
;
289 STDMETHOD_(ULONG
,Release
)(THIS
) PURE
;
290 /*** IDirect3DSurface8 methods ***/
291 STDMETHOD(GetDevice
)(THIS_
struct IDirect3DDevice8
** ppDevice
) PURE
;
292 STDMETHOD(SetPrivateData
)(THIS_ REFGUID refguid
, const void *data
, DWORD data_size
, DWORD flags
) PURE
;
293 STDMETHOD(GetPrivateData
)(THIS_ REFGUID refguid
,void * pData
,DWORD
* pSizeOfData
) PURE
;
294 STDMETHOD(FreePrivateData
)(THIS_ REFGUID refguid
) PURE
;
295 STDMETHOD(GetContainer
)(THIS_ REFIID riid
, void ** ppContainer
) PURE
;
296 STDMETHOD(GetDesc
)(THIS_ D3DSURFACE_DESC
* pDesc
) PURE
;
297 STDMETHOD(LockRect
)(THIS_ D3DLOCKED_RECT
*locked_rect
, const RECT
*rect
, DWORD flags
) PURE
;
298 STDMETHOD(UnlockRect
)(THIS
) PURE
;
302 #if !defined(__cplusplus) || defined(CINTERFACE)
303 /*** IUnknown methods ***/
304 #define IDirect3DSurface8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
305 #define IDirect3DSurface8_AddRef(p) (p)->lpVtbl->AddRef(p)
306 #define IDirect3DSurface8_Release(p) (p)->lpVtbl->Release(p)
307 /*** IDirect3DSurface8 methods ***/
308 #define IDirect3DSurface8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
309 #define IDirect3DSurface8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
310 #define IDirect3DSurface8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
311 #define IDirect3DSurface8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
312 #define IDirect3DSurface8_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b)
313 #define IDirect3DSurface8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
314 #define IDirect3DSurface8_LockRect(p,a,b,c) (p)->lpVtbl->LockRect(p,a,b,c)
315 #define IDirect3DSurface8_UnlockRect(p) (p)->lpVtbl->UnlockRect(p)
317 /*** IUnknown methods ***/
318 #define IDirect3DSurface8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
319 #define IDirect3DSurface8_AddRef(p) (p)->AddRef()
320 #define IDirect3DSurface8_Release(p) (p)->Release()
321 /*** IDirect3DSurface8 methods ***/
322 #define IDirect3DSurface8_GetDevice(p,a) (p)->GetDevice(a)
323 #define IDirect3DSurface8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
324 #define IDirect3DSurface8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
325 #define IDirect3DSurface8_FreePrivateData(p,a) (p)->FreePrivateData(a)
326 #define IDirect3DSurface8_GetContainer(p,a,b) (p)->GetContainer(a,b)
327 #define IDirect3DSurface8_GetDesc(p,a) (p)->GetDesc(a)
328 #define IDirect3DSurface8_LockRect(p,a,b,c) (p)->LockRect(a,b,c)
329 #define IDirect3DSurface8_UnlockRect(p) (p)->UnlockRect()
332 /*****************************************************************************
333 * IDirect3DResource8 interface
335 #define INTERFACE IDirect3DResource8
336 DECLARE_INTERFACE_(IDirect3DResource8
,IUnknown
)
338 /*** IUnknown methods ***/
339 STDMETHOD_(HRESULT
,QueryInterface
)(THIS_ REFIID riid
, void** ppvObject
) PURE
;
340 STDMETHOD_(ULONG
,AddRef
)(THIS
) PURE
;
341 STDMETHOD_(ULONG
,Release
)(THIS
) PURE
;
342 /*** IDirect3DResource8 methods ***/
343 STDMETHOD(GetDevice
)(THIS_
struct IDirect3DDevice8
** ppDevice
) PURE
;
344 STDMETHOD(SetPrivateData
)(THIS_ REFGUID refguid
, const void *data
, DWORD data_size
, DWORD flags
) PURE
;
345 STDMETHOD(GetPrivateData
)(THIS_ REFGUID refguid
, void * pData
, DWORD
* pSizeOfData
) PURE
;
346 STDMETHOD(FreePrivateData
)(THIS_ REFGUID refguid
) PURE
;
347 STDMETHOD_(DWORD
,SetPriority
)(THIS_ DWORD PriorityNew
) PURE
;
348 STDMETHOD_(DWORD
,GetPriority
)(THIS
) PURE
;
349 STDMETHOD_(void,PreLoad
)(THIS
) PURE
;
350 STDMETHOD_(D3DRESOURCETYPE
,GetType
)(THIS
) PURE
;
354 #if !defined(__cplusplus) || defined(CINTERFACE)
355 /*** IUnknown methods ***/
356 #define IDirect3DResource8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
357 #define IDirect3DResource8_AddRef(p) (p)->lpVtbl->AddRef(p)
358 #define IDirect3DResource8_Release(p) (p)->lpVtbl->Release(p)
359 /*** IDirect3DResource8 methods ***/
360 #define IDirect3DResource8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
361 #define IDirect3DResource8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
362 #define IDirect3DResource8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
363 #define IDirect3DResource8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
364 #define IDirect3DResource8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
365 #define IDirect3DResource8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
366 #define IDirect3DResource8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
367 #define IDirect3DResource8_GetType(p) (p)->lpVtbl->GetType(p)
369 /*** IUnknown methods ***/
370 #define IDirect3DResource8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
371 #define IDirect3DResource8_AddRef(p) (p)->AddRef()
372 #define IDirect3DResource8_Release(p) (p)->Release()
373 /*** IDirect3DResource8 methods ***/
374 #define IDirect3DResource8_GetDevice(p,a) (p)->GetDevice(a)
375 #define IDirect3DResource8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
376 #define IDirect3DResource8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
377 #define IDirect3DResource8_FreePrivateData(p,a) (p)->FreePrivateData(a)
378 #define IDirect3DResource8_SetPriority(p,a) (p)->SetPriority(a)
379 #define IDirect3DResource8_GetPriority(p) (p)->GetPriority()
380 #define IDirect3DResource8_PreLoad(p) (p)->PreLoad()
381 #define IDirect3DResource8_GetType(p) (p)->GetType()
384 /*****************************************************************************
385 * IDirect3DVertexBuffer8 interface
387 #define INTERFACE IDirect3DVertexBuffer8
388 DECLARE_INTERFACE_(IDirect3DVertexBuffer8
,IDirect3DResource8
)
390 /*** IUnknown methods ***/
391 STDMETHOD_(HRESULT
,QueryInterface
)(THIS_ REFIID riid
, void** ppvObject
) PURE
;
392 STDMETHOD_(ULONG
,AddRef
)(THIS
) PURE
;
393 STDMETHOD_(ULONG
,Release
)(THIS
) PURE
;
394 /*** IDirect3DResource8 methods ***/
395 STDMETHOD(GetDevice
)(THIS_
struct IDirect3DDevice8
** ppDevice
) PURE
;
396 STDMETHOD(SetPrivateData
)(THIS_ REFGUID refguid
, const void *data
, DWORD data_size
, DWORD flags
) PURE
;
397 STDMETHOD(GetPrivateData
)(THIS_ REFGUID refguid
, void * pData
, DWORD
* pSizeOfData
) PURE
;
398 STDMETHOD(FreePrivateData
)(THIS_ REFGUID refguid
) PURE
;
399 STDMETHOD_(DWORD
,SetPriority
)(THIS_ DWORD PriorityNew
) PURE
;
400 STDMETHOD_(DWORD
,GetPriority
)(THIS
) PURE
;
401 STDMETHOD_(void,PreLoad
)(THIS
) PURE
;
402 STDMETHOD_(D3DRESOURCETYPE
,GetType
)(THIS
) PURE
;
403 /*** IDirect3DVertexBuffer8 methods ***/
404 STDMETHOD(Lock
)(THIS_ UINT OffsetToLock
, UINT SizeToLock
, BYTE
** ppbData
, DWORD Flags
) PURE
;
405 STDMETHOD(Unlock
)(THIS
) PURE
;
406 STDMETHOD(GetDesc
)(THIS_ D3DVERTEXBUFFER_DESC
* pDesc
) PURE
;
410 #if !defined(__cplusplus) || defined(CINTERFACE)
411 /*** IUnknown methods ***/
412 #define IDirect3DVertexBuffer8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
413 #define IDirect3DVertexBuffer8_AddRef(p) (p)->lpVtbl->AddRef(p)
414 #define IDirect3DVertexBuffer8_Release(p) (p)->lpVtbl->Release(p)
415 /*** IDirect3DVertexBuffer8 methods: IDirect3DResource8 ***/
416 #define IDirect3DVertexBuffer8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
417 #define IDirect3DVertexBuffer8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
418 #define IDirect3DVertexBuffer8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
419 #define IDirect3DVertexBuffer8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
420 #define IDirect3DVertexBuffer8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
421 #define IDirect3DVertexBuffer8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
422 #define IDirect3DVertexBuffer8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
423 #define IDirect3DVertexBuffer8_GetType(p) (p)->lpVtbl->GetType(p)
424 /*** IDirect3DVertexBuffer8 methods ***/
425 #define IDirect3DVertexBuffer8_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
426 #define IDirect3DVertexBuffer8_Unlock(p) (p)->lpVtbl->Unlock(p)
427 #define IDirect3DVertexBuffer8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
429 /*** IUnknown methods ***/
430 #define IDirect3DVertexBuffer8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
431 #define IDirect3DVertexBuffer8_AddRef(p) (p)->AddRef()
432 #define IDirect3DVertexBuffer8_Release(p) (p)->Release()
433 /*** IDirect3DVertexBuffer8 methods: IDirect3DResource8 ***/
434 #define IDirect3DVertexBuffer8_GetDevice(p,a) (p)->GetDevice(a)
435 #define IDirect3DVertexBuffer8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
436 #define IDirect3DVertexBuffer8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
437 #define IDirect3DVertexBuffer8_FreePrivateData(p,a) (p)->FreePrivateData(a)
438 #define IDirect3DVertexBuffer8_SetPriority(p,a) (p)->SetPriority(a)
439 #define IDirect3DVertexBuffer8_GetPriority(p) (p)->GetPriority()
440 #define IDirect3DVertexBuffer8_PreLoad(p) (p)->PreLoad()
441 #define IDirect3DVertexBuffer8_GetType(p) (p)->GetType()
442 /*** IDirect3DVertexBuffer8 methods ***/
443 #define IDirect3DVertexBuffer8_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d)
444 #define IDirect3DVertexBuffer8_Unlock(p) (p)->Unlock()
445 #define IDirect3DVertexBuffer8_GetDesc(p,a) (p)->GetDesc(a)
448 /*****************************************************************************
449 * IDirect3DIndexBuffer8 interface
451 #define INTERFACE IDirect3DIndexBuffer8
452 DECLARE_INTERFACE_(IDirect3DIndexBuffer8
,IDirect3DResource8
)
454 /*** IUnknown methods ***/
455 STDMETHOD_(HRESULT
,QueryInterface
)(THIS_ REFIID riid
, void** ppvObject
) PURE
;
456 STDMETHOD_(ULONG
,AddRef
)(THIS
) PURE
;
457 STDMETHOD_(ULONG
,Release
)(THIS
) PURE
;
458 /*** IDirect3DResource8 methods ***/
459 STDMETHOD(GetDevice
)(THIS_
struct IDirect3DDevice8
** ppDevice
) PURE
;
460 STDMETHOD(SetPrivateData
)(THIS_ REFGUID refguid
, const void *data
, DWORD data_size
, DWORD flags
) PURE
;
461 STDMETHOD(GetPrivateData
)(THIS_ REFGUID refguid
, void * pData
, DWORD
* pSizeOfData
) PURE
;
462 STDMETHOD(FreePrivateData
)(THIS_ REFGUID refguid
) PURE
;
463 STDMETHOD_(DWORD
,SetPriority
)(THIS_ DWORD PriorityNew
) PURE
;
464 STDMETHOD_(DWORD
,GetPriority
)(THIS
) PURE
;
465 STDMETHOD_(void,PreLoad
)(THIS
) PURE
;
466 STDMETHOD_(D3DRESOURCETYPE
,GetType
)(THIS
) PURE
;
467 /*** IDirect3DIndexBuffer8 methods ***/
468 STDMETHOD(Lock
)(THIS_ UINT OffsetToLock
, UINT SizeToLock
, BYTE
** ppbData
, DWORD Flags
) PURE
;
469 STDMETHOD(Unlock
)(THIS
) PURE
;
470 STDMETHOD(GetDesc
)(THIS_ D3DINDEXBUFFER_DESC
* pDesc
) PURE
;
474 #if !defined(__cplusplus) || defined(CINTERFACE)
475 /*** IUnknown methods ***/
476 #define IDirect3DIndexBuffer8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
477 #define IDirect3DIndexBuffer8_AddRef(p) (p)->lpVtbl->AddRef(p)
478 #define IDirect3DIndexBuffer8_Release(p) (p)->lpVtbl->Release(p)
479 /*** IDirect3DIndexBuffer8 methods: IDirect3DResource8 ***/
480 #define IDirect3DIndexBuffer8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
481 #define IDirect3DIndexBuffer8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
482 #define IDirect3DIndexBuffer8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
483 #define IDirect3DIndexBuffer8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
484 #define IDirect3DIndexBuffer8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
485 #define IDirect3DIndexBuffer8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
486 #define IDirect3DIndexBuffer8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
487 #define IDirect3DIndexBuffer8_GetType(p) (p)->lpVtbl->GetType(p)
488 /*** IDirect3DIndexBuffer8 methods ***/
489 #define IDirect3DIndexBuffer8_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
490 #define IDirect3DIndexBuffer8_Unlock(p) (p)->lpVtbl->Unlock(p)
491 #define IDirect3DIndexBuffer8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
493 /*** IUnknown methods ***/
494 #define IDirect3DIndexBuffer8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
495 #define IDirect3DIndexBuffer8_AddRef(p) (p)->AddRef()
496 #define IDirect3DIndexBuffer8_Release(p) (p)->Release()
497 /*** IDirect3DIndexBuffer8 methods: IDirect3DResource8 ***/
498 #define IDirect3DIndexBuffer8_GetDevice(p,a) (p)->GetDevice(a)
499 #define IDirect3DIndexBuffer8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
500 #define IDirect3DIndexBuffer8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
501 #define IDirect3DIndexBuffer8_FreePrivateData(p,a) (p)->FreePrivateData(a)
502 #define IDirect3DIndexBuffer8_SetPriority(p,a) (p)->SetPriority(a)
503 #define IDirect3DIndexBuffer8_GetPriority(p) (p)->GetPriority()
504 #define IDirect3DIndexBuffer8_PreLoad(p) (p)->PreLoad()
505 #define IDirect3DIndexBuffer8_GetType(p) (p)->GetType()
506 /*** IDirect3DIndexBuffer8 methods ***/
507 #define IDirect3DIndexBuffer8_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d)
508 #define IDirect3DIndexBuffer8_Unlock(p) (p)->Unlock()
509 #define IDirect3DIndexBuffer8_GetDesc(p,a) (p)->GetDesc(a)
512 /*****************************************************************************
513 * IDirect3DBaseTexture8 interface
515 #define INTERFACE IDirect3DBaseTexture8
516 DECLARE_INTERFACE_(IDirect3DBaseTexture8
,IDirect3DResource8
)
518 /*** IUnknown methods ***/
519 STDMETHOD_(HRESULT
,QueryInterface
)(THIS_ REFIID riid
, void** ppvObject
) PURE
;
520 STDMETHOD_(ULONG
,AddRef
)(THIS
) PURE
;
521 STDMETHOD_(ULONG
,Release
)(THIS
) PURE
;
522 /*** IDirect3DResource8 methods ***/
523 STDMETHOD(GetDevice
)(THIS_
struct IDirect3DDevice8
** ppDevice
) PURE
;
524 STDMETHOD(SetPrivateData
)(THIS_ REFGUID refguid
, const void *data
, DWORD data_size
, DWORD flags
) PURE
;
525 STDMETHOD(GetPrivateData
)(THIS_ REFGUID refguid
, void * pData
, DWORD
* pSizeOfData
) PURE
;
526 STDMETHOD(FreePrivateData
)(THIS_ REFGUID refguid
) PURE
;
527 STDMETHOD_(DWORD
,SetPriority
)(THIS_ DWORD PriorityNew
) PURE
;
528 STDMETHOD_(DWORD
,GetPriority
)(THIS
) PURE
;
529 STDMETHOD_(void,PreLoad
)(THIS
) PURE
;
530 STDMETHOD_(D3DRESOURCETYPE
,GetType
)(THIS
) PURE
;
531 /*** IDirect3DBaseTexture8 methods ***/
532 STDMETHOD_(DWORD
,SetLOD
)(THIS_ DWORD LODNew
) PURE
;
533 STDMETHOD_(DWORD
,GetLOD
)(THIS
) PURE
;
534 STDMETHOD_(DWORD
,GetLevelCount
)(THIS
) PURE
;
538 #if !defined(__cplusplus) || defined(CINTERFACE)
539 /*** IUnknown methods ***/
540 #define IDirect3DBaseTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
541 #define IDirect3DBaseTexture8_AddRef(p) (p)->lpVtbl->AddRef(p)
542 #define IDirect3DBaseTexture8_Release(p) (p)->lpVtbl->Release(p)
543 /*** IDirect3DBaseTexture8 methods: IDirect3DResource8 ***/
544 #define IDirect3DBaseTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
545 #define IDirect3DBaseTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
546 #define IDirect3DBaseTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
547 #define IDirect3DBaseTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
548 #define IDirect3DBaseTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
549 #define IDirect3DBaseTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
550 #define IDirect3DBaseTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
551 #define IDirect3DBaseTexture8_GetType(p) (p)->lpVtbl->GetType(p)
552 /*** IDirect3DBaseTexture8 methods ***/
553 #define IDirect3DBaseTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
554 #define IDirect3DBaseTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p)
555 #define IDirect3DBaseTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
557 /*** IUnknown methods ***/
558 #define IDirect3DBaseTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
559 #define IDirect3DBaseTexture8_AddRef(p) (p)->AddRef()
560 #define IDirect3DBaseTexture8_Release(p) (p)->Release()
561 /*** IDirect3DBaseTexture8 methods: IDirect3DResource8 ***/
562 #define IDirect3DBaseTexture8_GetDevice(p,a) (p)->GetDevice(a)
563 #define IDirect3DBaseTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
564 #define IDirect3DBaseTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
565 #define IDirect3DBaseTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a)
566 #define IDirect3DBaseTexture8_SetPriority(p,a) (p)->SetPriority(a)
567 #define IDirect3DBaseTexture8_GetPriority(p) (p)->GetPriority()
568 #define IDirect3DBaseTexture8_PreLoad(p) (p)->PreLoad()
569 #define IDirect3DBaseTexture8_GetType(p) (p)->GetType()
570 /*** IDirect3DBaseTexture8 methods ***/
571 #define IDirect3DBaseTexture8_SetLOD(p,a) (p)->SetLOD(a)
572 #define IDirect3DBaseTexture8_GetLOD(p) (p)->GetLOD()
573 #define IDirect3DBaseTexture8_GetLevelCount(p) (p)->GetLevelCount()
576 /*****************************************************************************
577 * IDirect3DCubeTexture8 interface
579 #define INTERFACE IDirect3DCubeTexture8
580 DECLARE_INTERFACE_(IDirect3DCubeTexture8
,IDirect3DBaseTexture8
)
582 /*** IUnknown methods ***/
583 STDMETHOD_(HRESULT
,QueryInterface
)(THIS_ REFIID riid
, void** ppvObject
) PURE
;
584 STDMETHOD_(ULONG
,AddRef
)(THIS
) PURE
;
585 STDMETHOD_(ULONG
,Release
)(THIS
) PURE
;
586 /*** IDirect3DResource8 methods ***/
587 STDMETHOD(GetDevice
)(THIS_
struct IDirect3DDevice8
** ppDevice
) PURE
;
588 STDMETHOD(SetPrivateData
)(THIS_ REFGUID refguid
, const void *data
, DWORD data_size
, DWORD flags
) PURE
;
589 STDMETHOD(GetPrivateData
)(THIS_ REFGUID refguid
, void * pData
, DWORD
* pSizeOfData
) PURE
;
590 STDMETHOD(FreePrivateData
)(THIS_ REFGUID refguid
) PURE
;
591 STDMETHOD_(DWORD
,SetPriority
)(THIS_ DWORD PriorityNew
) PURE
;
592 STDMETHOD_(DWORD
,GetPriority
)(THIS
) PURE
;
593 STDMETHOD_(void,PreLoad
)(THIS
) PURE
;
594 STDMETHOD_(D3DRESOURCETYPE
,GetType
)(THIS
) PURE
;
595 /*** IDirect3DBaseTexture8 methods ***/
596 STDMETHOD_(DWORD
,SetLOD
)(THIS_ DWORD LODNew
) PURE
;
597 STDMETHOD_(DWORD
,GetLOD
)(THIS
) PURE
;
598 STDMETHOD_(DWORD
,GetLevelCount
)(THIS
) PURE
;
599 /*** IDirect3DCubeTexture8 methods ***/
600 STDMETHOD(GetLevelDesc
)(THIS_ UINT Level
,D3DSURFACE_DESC
* pDesc
) PURE
;
601 STDMETHOD(GetCubeMapSurface
)(THIS_ D3DCUBEMAP_FACES FaceType
,UINT Level
,IDirect3DSurface8
** ppCubeMapSurface
) PURE
;
602 STDMETHOD(LockRect
)(THIS_ D3DCUBEMAP_FACES face
, UINT level
, D3DLOCKED_RECT
*locked_rect
,
603 const RECT
*rect
, DWORD flags
) PURE
;
604 STDMETHOD(UnlockRect
)(THIS_ D3DCUBEMAP_FACES FaceType
,UINT Level
) PURE
;
605 STDMETHOD(AddDirtyRect
)(THIS_ D3DCUBEMAP_FACES face
, const RECT
*dirty_rect
) PURE
;
609 #if !defined(__cplusplus) || defined(CINTERFACE)
610 /*** IUnknown methods ***/
611 #define IDirect3DCubeTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
612 #define IDirect3DCubeTexture8_AddRef(p) (p)->lpVtbl->AddRef(p)
613 #define IDirect3DCubeTexture8_Release(p) (p)->lpVtbl->Release(p)
614 /*** IDirect3DCubeTexture8 methods: IDirect3DResource8 ***/
615 #define IDirect3DCubeTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
616 #define IDirect3DCubeTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
617 #define IDirect3DCubeTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
618 #define IDirect3DCubeTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
619 #define IDirect3DCubeTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
620 #define IDirect3DCubeTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
621 #define IDirect3DCubeTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
622 #define IDirect3DCubeTexture8_GetType(p) (p)->lpVtbl->GetType(p)
623 /*** IDirect3DCubeTexture8 methods: IDirect3DBaseTexture8 ***/
624 #define IDirect3DCubeTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
625 #define IDirect3DCubeTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p)
626 #define IDirect3DCubeTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
627 /*** IDirect3DCubeTexture8 methods ***/
628 #define IDirect3DCubeTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
629 #define IDirect3DCubeTexture8_GetCubeMapSurface(p,a,b,c) (p)->lpVtbl->GetCubeMapSurface(p,a,b,c)
630 #define IDirect3DCubeTexture8_LockRect(p,a,b,c,d,e) (p)->lpVtbl->LockRect(p,a,b,c,d,e)
631 #define IDirect3DCubeTexture8_UnlockRect(p,a,b) (p)->lpVtbl->UnlockRect(p,a,b)
632 #define IDirect3DCubeTexture8_AddDirtyRect(p,a,b) (p)->lpVtbl->AddDirtyRect(p,a,b)
634 /*** IUnknown methods ***/
635 #define IDirect3DCubeTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
636 #define IDirect3DCubeTexture8_AddRef(p) (p)->AddRef()
637 #define IDirect3DCubeTexture8_Release(p) (p)->Release()
638 /*** IDirect3DCubeTexture8 methods: IDirect3DResource8 ***/
639 #define IDirect3DCubeTexture8_GetDevice(p,a) (p)->GetDevice(a)
640 #define IDirect3DCubeTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
641 #define IDirect3DCubeTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
642 #define IDirect3DCubeTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a)
643 #define IDirect3DCubeTexture8_SetPriority(p,a) (p)->SetPriority(a)
644 #define IDirect3DCubeTexture8_GetPriority(p) (p)->GetPriority()
645 #define IDirect3DCubeTexture8_PreLoad(p) (p)->PreLoad()
646 #define IDirect3DCubeTexture8_GetType(p) (p)->GetType()
647 /*** IDirect3DCubeTexture8 methods: IDirect3DBaseTexture8 ***/
648 #define IDirect3DCubeTexture8_SetLOD(p,a) (p)->SetLOD(a)
649 #define IDirect3DCubeTexture8_GetLOD(p) (p)->GetLOD()
650 #define IDirect3DCubeTexture8_GetLevelCount(p) (p)->GetLevelCount()
651 /*** IDirect3DCubeTexture8 methods ***/
652 #define IDirect3DCubeTexture8_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b)
653 #define IDirect3DCubeTexture8_GetCubeMapSurface(p,a,b,c) (p)->GetCubeMapSurface(a,b,c)
654 #define IDirect3DCubeTexture8_LockRect(p,a,b,c,d,e) (p)->LockRect(a,b,c,d,e)
655 #define IDirect3DCubeTexture8_UnlockRect(p,a,b) (p)->UnlockRect(a,b)
656 #define IDirect3DCubeTexture8_AddDirtyRect(p,a,b) (p)->AddDirtyRect(a,b)
659 /*****************************************************************************
660 * IDirect3DTexture8 interface
662 #define INTERFACE IDirect3DTexture8
663 DECLARE_INTERFACE_(IDirect3DTexture8
,IDirect3DBaseTexture8
)
665 /*** IUnknown methods ***/
666 STDMETHOD_(HRESULT
,QueryInterface
)(THIS_ REFIID riid
, void** ppvObject
) PURE
;
667 STDMETHOD_(ULONG
,AddRef
)(THIS
) PURE
;
668 STDMETHOD_(ULONG
,Release
)(THIS
) PURE
;
669 /*** IDirect3DResource8 methods ***/
670 STDMETHOD(GetDevice
)(THIS_
struct IDirect3DDevice8
** ppDevice
) PURE
;
671 STDMETHOD(SetPrivateData
)(THIS_ REFGUID refguid
, const void *data
, DWORD data_size
, DWORD flags
) PURE
;
672 STDMETHOD(GetPrivateData
)(THIS_ REFGUID refguid
, void * pData
, DWORD
* pSizeOfData
) PURE
;
673 STDMETHOD(FreePrivateData
)(THIS_ REFGUID refguid
) PURE
;
674 STDMETHOD_(DWORD
,SetPriority
)(THIS_ DWORD PriorityNew
) PURE
;
675 STDMETHOD_(DWORD
,GetPriority
)(THIS
) PURE
;
676 STDMETHOD_(void,PreLoad
)(THIS
) PURE
;
677 STDMETHOD_(D3DRESOURCETYPE
,GetType
)(THIS
) PURE
;
678 /*** IDirect3DBaseTexture8 methods ***/
679 STDMETHOD_(DWORD
,SetLOD
)(THIS_ DWORD LODNew
) PURE
;
680 STDMETHOD_(DWORD
,GetLOD
)(THIS
) PURE
;
681 STDMETHOD_(DWORD
,GetLevelCount
)(THIS
) PURE
;
682 /*** IDirect3DTexture8 methods ***/
683 STDMETHOD(GetLevelDesc
)(THIS_ UINT Level
,D3DSURFACE_DESC
* pDesc
) PURE
;
684 STDMETHOD(GetSurfaceLevel
)(THIS_ UINT Level
,IDirect3DSurface8
** ppSurfaceLevel
) PURE
;
685 STDMETHOD(LockRect
)(THIS_ UINT level
, D3DLOCKED_RECT
*locked_rect
, const RECT
*rect
, DWORD flags
) PURE
;
686 STDMETHOD(UnlockRect
)(THIS_ UINT Level
) PURE
;
687 STDMETHOD(AddDirtyRect
)(THIS_
const RECT
*dirty_rect
) PURE
;
691 #if !defined(__cplusplus) || defined(CINTERFACE)
692 /*** IUnknown methods ***/
693 #define IDirect3DTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
694 #define IDirect3DTexture8_AddRef(p) (p)->lpVtbl->AddRef(p)
695 #define IDirect3DTexture8_Release(p) (p)->lpVtbl->Release(p)
696 /*** IDirect3DTexture8 methods: IDirect3DResource8 ***/
697 #define IDirect3DTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
698 #define IDirect3DTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
699 #define IDirect3DTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
700 #define IDirect3DTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
701 #define IDirect3DTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
702 #define IDirect3DTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
703 #define IDirect3DTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
704 #define IDirect3DTexture8_GetType(p) (p)->lpVtbl->GetType(p)
705 /*** IDirect3DTexture8 methods: IDirect3DBaseTexture8 ***/
706 #define IDirect3DTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
707 #define IDirect3DTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p)
708 #define IDirect3DTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
709 /*** IDirect3DTexture8 methods ***/
710 #define IDirect3DTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
711 #define IDirect3DTexture8_GetSurfaceLevel(p,a,b) (p)->lpVtbl->GetSurfaceLevel(p,a,b)
712 #define IDirect3DTexture8_LockRect(p,a,b,c,d) (p)->lpVtbl->LockRect(p,a,b,c,d)
713 #define IDirect3DTexture8_UnlockRect(p,a) (p)->lpVtbl->UnlockRect(p,a)
714 #define IDirect3DTexture8_AddDirtyRect(p,a) (p)->lpVtbl->AddDirtyRect(p,a)
716 /*** IUnknown methods ***/
717 #define IDirect3DTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
718 #define IDirect3DTexture8_AddRef(p) (p)->AddRef()
719 #define IDirect3DTexture8_Release(p) (p)->Release()
720 /*** IDirect3DTexture8 methods: IDirect3DResource8 ***/
721 #define IDirect3DTexture8_GetDevice(p,a) (p)->GetDevice(a)
722 #define IDirect3DTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
723 #define IDirect3DTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
724 #define IDirect3DTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a)
725 #define IDirect3DTexture8_SetPriority(p,a) (p)->SetPriority(a)
726 #define IDirect3DTexture8_GetPriority(p) (p)->GetPriority()
727 #define IDirect3DTexture8_PreLoad(p) (p)->PreLoad()
728 #define IDirect3DTexture8_GetType(p) (p)->GetType()
729 /*** IDirect3DTexture8 methods: IDirect3DBaseTexture8 ***/
730 #define IDirect3DTexture8_SetLOD(p,a) (p)->SetLOD(a)
731 #define IDirect3DTexture8_GetLOD(p) (p)->GetLOD()
732 #define IDirect3DTexture8_GetLevelCount(p) (p)->GetLevelCount()
733 /*** IDirect3DTexture8 methods ***/
734 #define IDirect3DTexture8_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b)
735 #define IDirect3DTexture8_GetSurfaceLevel(p,a,b) (p)->GetSurfaceLevel(a,b)
736 #define IDirect3DTexture8_LockRect(p,a,b,c,d) (p)->LockRect(a,b,c,d)
737 #define IDirect3DTexture8_UnlockRect(p,a) (p)->UnlockRect(a)
738 #define IDirect3DTexture8_AddDirtyRect(p,a) (p)->AddDirtyRect(a)
741 /*****************************************************************************
742 * IDirect3DVolumeTexture8 interface
744 #define INTERFACE IDirect3DVolumeTexture8
745 DECLARE_INTERFACE_(IDirect3DVolumeTexture8
,IDirect3DBaseTexture8
)
747 /*** IUnknown methods ***/
748 STDMETHOD_(HRESULT
,QueryInterface
)(THIS_ REFIID riid
, void** ppvObject
) PURE
;
749 STDMETHOD_(ULONG
,AddRef
)(THIS
) PURE
;
750 STDMETHOD_(ULONG
,Release
)(THIS
) PURE
;
751 /*** IDirect3DResource8 methods ***/
752 STDMETHOD(GetDevice
)(THIS_
struct IDirect3DDevice8
** ppDevice
) PURE
;
753 STDMETHOD(SetPrivateData
)(THIS_ REFGUID refguid
, const void *data
, DWORD data_size
, DWORD flags
) PURE
;
754 STDMETHOD(GetPrivateData
)(THIS_ REFGUID refguid
, void * pData
, DWORD
* pSizeOfData
) PURE
;
755 STDMETHOD(FreePrivateData
)(THIS_ REFGUID refguid
) PURE
;
756 STDMETHOD_(DWORD
,SetPriority
)(THIS_ DWORD PriorityNew
) PURE
;
757 STDMETHOD_(DWORD
,GetPriority
)(THIS
) PURE
;
758 STDMETHOD_(void,PreLoad
)(THIS
) PURE
;
759 STDMETHOD_(D3DRESOURCETYPE
,GetType
)(THIS
) PURE
;
760 /*** IDirect3DBaseTexture8 methods ***/
761 STDMETHOD_(DWORD
,SetLOD
)(THIS_ DWORD LODNew
) PURE
;
762 STDMETHOD_(DWORD
,GetLOD
)(THIS
) PURE
;
763 STDMETHOD_(DWORD
,GetLevelCount
)(THIS
) PURE
;
764 /*** IDirect3DVolumeTexture8 methods ***/
765 STDMETHOD(GetLevelDesc
)(THIS_ UINT Level
,D3DVOLUME_DESC
* pDesc
) PURE
;
766 STDMETHOD(GetVolumeLevel
)(THIS_ UINT Level
,IDirect3DVolume8
** ppVolumeLevel
) PURE
;
767 STDMETHOD(LockBox
)(THIS_ UINT level
, D3DLOCKED_BOX
*locked_box
, const D3DBOX
*box
, DWORD flags
) PURE
;
768 STDMETHOD(UnlockBox
)(THIS_ UINT Level
) PURE
;
769 STDMETHOD(AddDirtyBox
)(THIS_
const D3DBOX
*dirty_box
) PURE
;
773 #if !defined(__cplusplus) || defined(CINTERFACE)
774 /*** IUnknown methods ***/
775 #define IDirect3DVolumeTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
776 #define IDirect3DVolumeTexture8_AddRef(p) (p)->lpVtbl->AddRef(p)
777 #define IDirect3DVolumeTexture8_Release(p) (p)->lpVtbl->Release(p)
778 /*** IDirect3DVolumeTexture8 methods: IDirect3DResource8 ***/
779 #define IDirect3DVolumeTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
780 #define IDirect3DVolumeTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
781 #define IDirect3DVolumeTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
782 #define IDirect3DVolumeTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
783 #define IDirect3DVolumeTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
784 #define IDirect3DVolumeTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
785 #define IDirect3DVolumeTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
786 #define IDirect3DVolumeTexture8_GetType(p) (p)->lpVtbl->GetType(p)
787 /*** IDirect3DVolumeTexture8 methods: IDirect3DBaseTexture8 ***/
788 #define IDirect3DVolumeTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
789 #define IDirect3DVolumeTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p)
790 #define IDirect3DVolumeTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
791 /*** IDirect3DVolumeTexture8 methods ***/
792 #define IDirect3DVolumeTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
793 #define IDirect3DVolumeTexture8_GetVolumeLevel(p,a,b) (p)->lpVtbl->GetVolumeLevel(p,a,b)
794 #define IDirect3DVolumeTexture8_LockBox(p,a,b,c,d) (p)->lpVtbl->LockBox(p,a,b,c,d)
795 #define IDirect3DVolumeTexture8_UnlockBox(p,a) (p)->lpVtbl->UnlockBox(p,a)
796 #define IDirect3DVolumeTexture8_AddDirtyBox(p,a) (p)->lpVtbl->AddDirtyBox(p,a)
798 /*** IUnknown methods ***/
799 #define IDirect3DVolumeTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
800 #define IDirect3DVolumeTexture8_AddRef(p) (p)->AddRef()
801 #define IDirect3DVolumeTexture8_Release(p) (p)->Release()
802 /*** IDirect3DVolumeTexture8 methods: IDirect3DResource8 ***/
803 #define IDirect3DVolumeTexture8_GetDevice(p,a) (p)->GetDevice(a)
804 #define IDirect3DVolumeTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
805 #define IDirect3DVolumeTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
806 #define IDirect3DVolumeTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a)
807 #define IDirect3DVolumeTexture8_SetPriority(p,a) (p)->SetPriority(a)
808 #define IDirect3DVolumeTexture8_GetPriority(p) (p)->GetPriority()
809 #define IDirect3DVolumeTexture8_PreLoad(p) (p)->PreLoad()
810 #define IDirect3DVolumeTexture8_GetType(p) (p)->GetType()
811 /*** IDirect3DVolumeTexture8 methods: IDirect3DBaseTexture8 ***/
812 #define IDirect3DVolumeTexture8_SetLOD(p,a) (p)->SetLOD(a)
813 #define IDirect3DVolumeTexture8_GetLOD(p) (p)->GetLOD()
814 #define IDirect3DVolumeTexture8_GetLevelCount(p) (p)->GetLevelCount()
815 /*** IDirect3DVolumeTexture8 methods ***/
816 #define IDirect3DVolumeTexture8_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b)
817 #define IDirect3DVolumeTexture8_GetVolumeLevel(p,a,b) (p)->GetVolumeLevel(a,b)
818 #define IDirect3DVolumeTexture8_LockBox(p,a,b,c,d) (p)->LockBox(a,b,c,d)
819 #define IDirect3DVolumeTexture8_UnlockBox(p,a) (p)->UnlockBox(a)
820 #define IDirect3DVolumeTexture8_AddDirtyBox(p,a) (p)->AddDirtyBox(a)
823 /*****************************************************************************
824 * IDirect3DDevice8 interface
826 #define INTERFACE IDirect3DDevice8
827 DECLARE_INTERFACE_(IDirect3DDevice8
,IUnknown
)
829 /*** IUnknown methods ***/
830 STDMETHOD_(HRESULT
,QueryInterface
)(THIS_ REFIID riid
, void** ppvObject
) PURE
;
831 STDMETHOD_(ULONG
,AddRef
)(THIS
) PURE
;
832 STDMETHOD_(ULONG
,Release
)(THIS
) PURE
;
833 /*** IDirect3DDevice8 methods ***/
834 STDMETHOD(TestCooperativeLevel
)(THIS
) PURE
;
835 STDMETHOD_(UINT
,GetAvailableTextureMem
)(THIS
) PURE
;
836 STDMETHOD(ResourceManagerDiscardBytes
)(THIS_ DWORD Bytes
) PURE
;
837 STDMETHOD(GetDirect3D
)(THIS_ IDirect3D8
** ppD3D8
) PURE
;
838 STDMETHOD(GetDeviceCaps
)(THIS_ D3DCAPS8
* pCaps
) PURE
;
839 STDMETHOD(GetDisplayMode
)(THIS_ D3DDISPLAYMODE
* pMode
) PURE
;
840 STDMETHOD(GetCreationParameters
)(THIS_ D3DDEVICE_CREATION_PARAMETERS
* pParameters
) PURE
;
841 STDMETHOD(SetCursorProperties
)(THIS_ UINT XHotSpot
, UINT YHotSpot
, IDirect3DSurface8
* pCursorBitmap
) PURE
;
842 STDMETHOD_(void,SetCursorPosition
)(THIS_ UINT XScreenSpace
, UINT YScreenSpace
,DWORD Flags
) PURE
;
843 STDMETHOD_(BOOL
,ShowCursor
)(THIS_ BOOL bShow
) PURE
;
844 STDMETHOD(CreateAdditionalSwapChain
)(THIS_ D3DPRESENT_PARAMETERS
* pPresentationParameters
, IDirect3DSwapChain8
** pSwapChain
) PURE
;
845 STDMETHOD(Reset
)(THIS_ D3DPRESENT_PARAMETERS
* pPresentationParameters
) PURE
;
846 STDMETHOD(Present
)(THIS_
const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
,
847 const RGNDATA
*dirty_region
) PURE
;
848 STDMETHOD(GetBackBuffer
)(THIS_ UINT BackBuffer
,D3DBACKBUFFER_TYPE Type
,IDirect3DSurface8
** ppBackBuffer
) PURE
;
849 STDMETHOD(GetRasterStatus
)(THIS_ D3DRASTER_STATUS
* pRasterStatus
) PURE
;
850 STDMETHOD_(void, SetGammaRamp
)(THIS_ DWORD flags
, const D3DGAMMARAMP
*ramp
) PURE
;
851 STDMETHOD_(void,GetGammaRamp
)(THIS_ D3DGAMMARAMP
* pRamp
) PURE
;
852 STDMETHOD(CreateTexture
)(THIS_ UINT Width
,UINT Height
,UINT Levels
,DWORD Usage
,D3DFORMAT Format
,D3DPOOL Pool
,IDirect3DTexture8
** ppTexture
) PURE
;
853 STDMETHOD(CreateVolumeTexture
)(THIS_ UINT Width
,UINT Height
,UINT Depth
,UINT Levels
,DWORD Usage
,D3DFORMAT Format
,D3DPOOL Pool
,IDirect3DVolumeTexture8
** ppVolumeTexture
) PURE
;
854 STDMETHOD(CreateCubeTexture
)(THIS_ UINT EdgeLength
,UINT Levels
,DWORD Usage
,D3DFORMAT Format
,D3DPOOL Pool
,IDirect3DCubeTexture8
** ppCubeTexture
) PURE
;
855 STDMETHOD(CreateVertexBuffer
)(THIS_ UINT Length
,DWORD Usage
,DWORD FVF
,D3DPOOL Pool
,IDirect3DVertexBuffer8
** ppVertexBuffer
) PURE
;
856 STDMETHOD(CreateIndexBuffer
)(THIS_ UINT Length
,DWORD Usage
,D3DFORMAT Format
,D3DPOOL Pool
,IDirect3DIndexBuffer8
** ppIndexBuffer
) PURE
;
857 STDMETHOD(CreateRenderTarget
)(THIS_ UINT Width
,UINT Height
,D3DFORMAT Format
,D3DMULTISAMPLE_TYPE MultiSample
,BOOL Lockable
,IDirect3DSurface8
** ppSurface
) PURE
;
858 STDMETHOD(CreateDepthStencilSurface
)(THIS_ UINT Width
,UINT Height
,D3DFORMAT Format
,D3DMULTISAMPLE_TYPE MultiSample
,IDirect3DSurface8
** ppSurface
) PURE
;
859 STDMETHOD(CreateImageSurface
)(THIS_ UINT Width
,UINT Height
,D3DFORMAT Format
,IDirect3DSurface8
** ppSurface
) PURE
;
860 STDMETHOD(CopyRects
)(THIS_ IDirect3DSurface8
*src_surface
, const RECT
*src_rects
,
861 UINT rect_count
, IDirect3DSurface8
*dst_surface
, const POINT
*dst_points
) PURE
;
862 STDMETHOD(UpdateTexture
)(THIS_ IDirect3DBaseTexture8
* pSourceTexture
,IDirect3DBaseTexture8
* pDestinationTexture
) PURE
;
863 STDMETHOD(GetFrontBuffer
)(THIS_ IDirect3DSurface8
* pDestSurface
) PURE
;
864 STDMETHOD(SetRenderTarget
)(THIS_ IDirect3DSurface8
* pRenderTarget
,IDirect3DSurface8
* pNewZStencil
) PURE
;
865 STDMETHOD(GetRenderTarget
)(THIS_ IDirect3DSurface8
** ppRenderTarget
) PURE
;
866 STDMETHOD(GetDepthStencilSurface
)(THIS_ IDirect3DSurface8
** ppZStencilSurface
) PURE
;
867 STDMETHOD(BeginScene
)(THIS
) PURE
;
868 STDMETHOD(EndScene
)(THIS
) PURE
;
869 STDMETHOD(Clear
)(THIS_ DWORD rect_count
, const D3DRECT
*rects
, DWORD flags
, D3DCOLOR color
,
870 float z
, DWORD stencil
) PURE
;
871 STDMETHOD(SetTransform
)(THIS_ D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
) PURE
;
872 STDMETHOD(GetTransform
)(THIS_ D3DTRANSFORMSTATETYPE State
,D3DMATRIX
* pMatrix
) PURE
;
873 STDMETHOD(MultiplyTransform
)(THIS_ D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
) PURE
;
874 STDMETHOD(SetViewport
)(THIS_
const D3DVIEWPORT8
*viewport
) PURE
;
875 STDMETHOD(GetViewport
)(THIS_ D3DVIEWPORT8
* pViewport
) PURE
;
876 STDMETHOD(SetMaterial
)(THIS_
const D3DMATERIAL8
*material
) PURE
;
877 STDMETHOD(GetMaterial
)(THIS_ D3DMATERIAL8
*pMaterial
) PURE
;
878 STDMETHOD(SetLight
)(THIS_ DWORD index
, const D3DLIGHT8
*light
) PURE
;
879 STDMETHOD(GetLight
)(THIS_ DWORD Index
,D3DLIGHT8
* pLight
) PURE
;
880 STDMETHOD(LightEnable
)(THIS_ DWORD Index
,BOOL Enable
) PURE
;
881 STDMETHOD(GetLightEnable
)(THIS_ DWORD Index
,BOOL
* pEnable
) PURE
;
882 STDMETHOD(SetClipPlane
)(THIS_ DWORD index
, const float *plane
) PURE
;
883 STDMETHOD(GetClipPlane
)(THIS_ DWORD Index
,float * pPlane
) PURE
;
884 STDMETHOD(SetRenderState
)(THIS_ D3DRENDERSTATETYPE State
,DWORD Value
) PURE
;
885 STDMETHOD(GetRenderState
)(THIS_ D3DRENDERSTATETYPE State
,DWORD
* pValue
) PURE
;
886 STDMETHOD(BeginStateBlock
)(THIS
) PURE
;
887 STDMETHOD(EndStateBlock
)(THIS_ DWORD
* pToken
) PURE
;
888 STDMETHOD(ApplyStateBlock
)(THIS_ DWORD Token
) PURE
;
889 STDMETHOD(CaptureStateBlock
)(THIS_ DWORD Token
) PURE
;
890 STDMETHOD(DeleteStateBlock
)(THIS_ DWORD Token
) PURE
;
891 STDMETHOD(CreateStateBlock
)(THIS_ D3DSTATEBLOCKTYPE Type
,DWORD
* pToken
) PURE
;
892 STDMETHOD(SetClipStatus
)(THIS_
const D3DCLIPSTATUS8
*clip_status
) PURE
;
893 STDMETHOD(GetClipStatus
)(THIS_ D3DCLIPSTATUS8
* pClipStatus
) PURE
;
894 STDMETHOD(GetTexture
)(THIS_ DWORD Stage
,IDirect3DBaseTexture8
** ppTexture
) PURE
;
895 STDMETHOD(SetTexture
)(THIS_ DWORD Stage
,IDirect3DBaseTexture8
* pTexture
) PURE
;
896 STDMETHOD(GetTextureStageState
)(THIS_ DWORD Stage
,D3DTEXTURESTAGESTATETYPE Type
,DWORD
* pValue
) PURE
;
897 STDMETHOD(SetTextureStageState
)(THIS_ DWORD Stage
,D3DTEXTURESTAGESTATETYPE Type
,DWORD Value
) PURE
;
898 STDMETHOD(ValidateDevice
)(THIS_ DWORD
* pNumPasses
) PURE
;
899 STDMETHOD(GetInfo
)(THIS_ DWORD DevInfoID
,void * pDevInfoStruct
,DWORD DevInfoStructSize
) PURE
;
900 STDMETHOD(SetPaletteEntries
)(THIS_ UINT palette_idx
, const PALETTEENTRY
*entries
) PURE
;
901 STDMETHOD(GetPaletteEntries
)(THIS_ UINT PaletteNumber
,PALETTEENTRY
* pEntries
) PURE
;
902 STDMETHOD(SetCurrentTexturePalette
)(THIS_ UINT PaletteNumber
) PURE
;
903 STDMETHOD(GetCurrentTexturePalette
)(THIS_ UINT
* PaletteNumber
) PURE
;
904 STDMETHOD(DrawPrimitive
)(THIS_ D3DPRIMITIVETYPE PrimitiveType
,UINT StartVertex
,UINT PrimitiveCount
) PURE
;
905 STDMETHOD(DrawIndexedPrimitive
)(THIS_ D3DPRIMITIVETYPE PrimitiveType
,UINT minIndex
,UINT NumVertices
,UINT startIndex
,UINT primCount
) PURE
;
906 STDMETHOD(DrawPrimitiveUP
)(THIS_ D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
,
907 const void *data
, UINT stride
) PURE
;
908 STDMETHOD(DrawIndexedPrimitiveUP
)(THIS_ D3DPRIMITIVETYPE primitive_type
, UINT min_vertex_idx
,
909 UINT vertex_count
, UINT primitive_count
, const void *index_data
, D3DFORMAT index_format
,
910 const void *data
, UINT stride
) PURE
;
911 STDMETHOD(ProcessVertices
)(THIS_ UINT SrcStartIndex
,UINT DestIndex
,UINT VertexCount
,IDirect3DVertexBuffer8
* pDestBuffer
,DWORD Flags
) PURE
;
912 STDMETHOD(CreateVertexShader
)(THIS_
const DWORD
*declaration
, const DWORD
*byte_code
,
913 DWORD
*shader
, DWORD usage
) PURE
;
914 STDMETHOD(SetVertexShader
)(THIS_ DWORD Handle
) PURE
;
915 STDMETHOD(GetVertexShader
)(THIS_ DWORD
* pHandle
) PURE
;
916 STDMETHOD(DeleteVertexShader
)(THIS_ DWORD Handle
) PURE
;
917 STDMETHOD(SetVertexShaderConstant
)(THIS_ DWORD reg_idx
, const void *data
, DWORD count
) PURE
;
918 STDMETHOD(GetVertexShaderConstant
)(THIS_ DWORD Register
,void * pConstantData
,DWORD ConstantCount
) PURE
;
919 STDMETHOD(GetVertexShaderDeclaration
)(THIS_ DWORD Handle
,void * pData
,DWORD
* pSizeOfData
) PURE
;
920 STDMETHOD(GetVertexShaderFunction
)(THIS_ DWORD Handle
,void * pData
,DWORD
* pSizeOfData
) PURE
;
921 STDMETHOD(SetStreamSource
)(THIS_ UINT StreamNumber
,IDirect3DVertexBuffer8
* pStreamData
,UINT Stride
) PURE
;
922 STDMETHOD(GetStreamSource
)(THIS_ UINT StreamNumber
,IDirect3DVertexBuffer8
** ppStreamData
,UINT
* pStride
) PURE
;
923 STDMETHOD(SetIndices
)(THIS_ IDirect3DIndexBuffer8
* pIndexData
,UINT BaseVertexIndex
) PURE
;
924 STDMETHOD(GetIndices
)(THIS_ IDirect3DIndexBuffer8
** ppIndexData
,UINT
* pBaseVertexIndex
) PURE
;
925 STDMETHOD(CreatePixelShader
)(THIS_
const DWORD
*byte_code
, DWORD
*shader
) PURE
;
926 STDMETHOD(SetPixelShader
)(THIS_ DWORD Handle
) PURE
;
927 STDMETHOD(GetPixelShader
)(THIS_ DWORD
* pHandle
) PURE
;
928 STDMETHOD(DeletePixelShader
)(THIS_ DWORD Handle
) PURE
;
929 STDMETHOD(SetPixelShaderConstant
)(THIS_ DWORD reg_idx
, const void *data
, DWORD count
) PURE
;
930 STDMETHOD(GetPixelShaderConstant
)(THIS_ DWORD Register
,void * pConstantData
,DWORD ConstantCount
) PURE
;
931 STDMETHOD(GetPixelShaderFunction
)(THIS_ DWORD Handle
,void * pData
,DWORD
* pSizeOfData
) PURE
;
932 STDMETHOD(DrawRectPatch
)(THIS_ UINT handle
, const float *segment_count
,
933 const D3DRECTPATCH_INFO
*patch_info
) PURE
;
934 STDMETHOD(DrawTriPatch
)(THIS_ UINT handle
, const float *segment_count
,
935 const D3DTRIPATCH_INFO
*patch_info
) PURE
;
936 STDMETHOD(DeletePatch
)(THIS_ UINT Handle
) PURE
;
940 #if !defined(__cplusplus) || defined(CINTERFACE)
941 /*** IUnknown methods ***/
942 #define IDirect3DDevice8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
943 #define IDirect3DDevice8_AddRef(p) (p)->lpVtbl->AddRef(p)
944 #define IDirect3DDevice8_Release(p) (p)->lpVtbl->Release(p)
945 /*** IDirect3DDevice8 methods ***/
946 #define IDirect3DDevice8_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p)
947 #define IDirect3DDevice8_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p)
948 #define IDirect3DDevice8_ResourceManagerDiscardBytes(p,a) (p)->lpVtbl->ResourceManagerDiscardBytes(p,a)
949 #define IDirect3DDevice8_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
950 #define IDirect3DDevice8_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a)
951 #define IDirect3DDevice8_GetDisplayMode(p,a) (p)->lpVtbl->GetDisplayMode(p,a)
952 #define IDirect3DDevice8_GetCreationParameters(p,a) (p)->lpVtbl->GetCreationParameters(p,a)
953 #define IDirect3DDevice8_SetCursorProperties(p,a,b,c) (p)->lpVtbl->SetCursorProperties(p,a,b,c)
954 #define IDirect3DDevice8_SetCursorPosition(p,a,b,c) (p)->lpVtbl->SetCursorPosition(p,a,b,c)
955 #define IDirect3DDevice8_ShowCursor(p,a) (p)->lpVtbl->ShowCursor(p,a)
956 #define IDirect3DDevice8_CreateAdditionalSwapChain(p,a,b) (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b)
957 #define IDirect3DDevice8_Reset(p,a) (p)->lpVtbl->Reset(p,a)
958 #define IDirect3DDevice8_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d)
959 #define IDirect3DDevice8_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c)
960 #define IDirect3DDevice8_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a)
961 #define IDirect3DDevice8_SetGammaRamp(p,a,b) (p)->lpVtbl->SetGammaRamp(p,a,b)
962 #define IDirect3DDevice8_GetGammaRamp(p,a) (p)->lpVtbl->GetGammaRamp(p,a)
963 #define IDirect3DDevice8_CreateTexture(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g)
964 #define IDirect3DDevice8_CreateVolumeTexture(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h)
965 #define IDirect3DDevice8_CreateCubeTexture(p,a,b,c,d,e,f) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f)
966 #define IDirect3DDevice8_CreateVertexBuffer(p,a,b,c,d,e) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e)
967 #define IDirect3DDevice8_CreateIndexBuffer(p,a,b,c,d,e) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e)
968 #define IDirect3DDevice8_CreateRenderTarget(p,a,b,c,d,e,f) (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f)
969 #define IDirect3DDevice8_CreateDepthStencilSurface(p,a,b,c,d,e) (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e)
970 #define IDirect3DDevice8_CreateImageSurface(p,a,b,c,d) (p)->lpVtbl->CreateImageSurface(p,a,b,c,d)
971 #define IDirect3DDevice8_CopyRects(p,a,b,c,d,e) (p)->lpVtbl->CopyRects(p,a,b,c,d,e)
972 #define IDirect3DDevice8_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b)
973 #define IDirect3DDevice8_GetFrontBuffer(p,a) (p)->lpVtbl->GetFrontBuffer(p,a)
974 #define IDirect3DDevice8_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b)
975 #define IDirect3DDevice8_GetRenderTarget(p,a) (p)->lpVtbl->GetRenderTarget(p,a)
976 #define IDirect3DDevice8_GetDepthStencilSurface(p,a) (p)->lpVtbl->GetDepthStencilSurface(p,a)
977 #define IDirect3DDevice8_BeginScene(p) (p)->lpVtbl->BeginScene(p)
978 #define IDirect3DDevice8_EndScene(p) (p)->lpVtbl->EndScene(p)
979 #define IDirect3DDevice8_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
980 #define IDirect3DDevice8_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
981 #define IDirect3DDevice8_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
982 #define IDirect3DDevice8_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
983 #define IDirect3DDevice8_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
984 #define IDirect3DDevice8_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
985 #define IDirect3DDevice8_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
986 #define IDirect3DDevice8_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
987 #define IDirect3DDevice8_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b)
988 #define IDirect3DDevice8_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b)
989 #define IDirect3DDevice8_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b)
990 #define IDirect3DDevice8_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b)
991 #define IDirect3DDevice8_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b)
992 #define IDirect3DDevice8_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b)
993 #define IDirect3DDevice8_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b)
994 #define IDirect3DDevice8_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
995 #define IDirect3DDevice8_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p)
996 #define IDirect3DDevice8_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a)
997 #define IDirect3DDevice8_ApplyStateBlock(p,a) (p)->lpVtbl->ApplyStateBlock(p,a)
998 #define IDirect3DDevice8_CaptureStateBlock(p,a) (p)->lpVtbl->CaptureStateBlock(p,a)
999 #define IDirect3DDevice8_DeleteStateBlock(p,a) (p)->lpVtbl->DeleteStateBlock(p,a)
1000 #define IDirect3DDevice8_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b)
1001 #define IDirect3DDevice8_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
1002 #define IDirect3DDevice8_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
1003 #define IDirect3DDevice8_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b)
1004 #define IDirect3DDevice8_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b)
1005 #define IDirect3DDevice8_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c)
1006 #define IDirect3DDevice8_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c)
1007 #define IDirect3DDevice8_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a)
1008 #define IDirect3DDevice8_GetInfo(p,a,b,c) (p)->lpVtbl->GetInfo(p,a,b,c)
1009 #define IDirect3DDevice8_SetPaletteEntries(p,a,b) (p)->lpVtbl->SetPaletteEntries(p,a,b)
1010 #define IDirect3DDevice8_GetPaletteEntries(p,a,b) (p)->lpVtbl->GetPaletteEntries(p,a,b)
1011 #define IDirect3DDevice8_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a)
1012 #define IDirect3DDevice8_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a)
1013 #define IDirect3DDevice8_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c)
1014 #define IDirect3DDevice8_DrawIndexedPrimitive(p,a,b,c,d,e) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e)
1015 #define IDirect3DDevice8_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d)
1016 #define IDirect3DDevice8_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h)
1017 #define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e) (p)->lpVtbl->processVertices(p,a,b,c,d,e)
1018 #define IDirect3DDevice8_CreateVertexShader(p,a,b,c,d) (p)->lpVtbl->CreateVertexShader(p,a,b,c,d)
1019 #define IDirect3DDevice8_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a)
1020 #define IDirect3DDevice8_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a)
1021 #define IDirect3DDevice8_DeleteVertexShader(p,a) (p)->lpVtbl->DeleteVertexShader(p,a)
1022 #define IDirect3DDevice8_SetVertexShaderConstant(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstant(p,a,b,c)
1023 #define IDirect3DDevice8_GetVertexShaderConstant(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstant(p,a,b,c)
1024 #define IDirect3DDevice8_GetVertexShaderDeclaration(p,a,b,c) (p)->lpVtbl->GetVertexShaderDeclaration(p,a,b,c)
1025 #define IDirect3DDevice8_GetVertexShaderFunction(p,a,b,c) (p)->lpVtbl->GetVertexShaderFunction(p,a,b,c)
1026 #define IDirect3DDevice8_SetStreamSource(p,a,b,c) (p)->lpVtbl->SetStreamSource(p,a,b,c)
1027 #define IDirect3DDevice8_GetStreamSource(p,a,b,c) (p)->lpVtbl->GetStreamSource(p,a,b,c)
1028 #define IDirect3DDevice8_SetIndices(p,a,b) (p)->lpVtbl->SetIndices(p,a,b)
1029 #define IDirect3DDevice8_GetIndices(p,a,b) (p)->lpVtbl->GetIndices(p,a,b)
1030 #define IDirect3DDevice8_CreatePixelShader(p,a,b) (p)->lpVtbl->CreatePixelShader(p,a,b)
1031 #define IDirect3DDevice8_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a)
1032 #define IDirect3DDevice8_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a)
1033 #define IDirect3DDevice8_DeletePixelShader(p,a) (p)->lpVtbl->DeletePixelShader(p,a)
1034 #define IDirect3DDevice8_SetPixelShaderConstant(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstant(p,a,b,c)
1035 #define IDirect3DDevice8_GetPixelShaderConstant(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstant(p,a,b,c)
1036 #define IDirect3DDevice8_GetPixelShaderFunction(p,a,b,c) (p)->lpVtbl->GetPixelShaderFunction(p,a,b,c)
1037 #define IDirect3DDevice8_DrawRectPatch(p,a,b,c) (p)->lpVtbl->DrawRectPatch(p,a,b,c)
1038 #define IDirect3DDevice8_DrawTriPatch(p,a,b,c) (p)->lpVtbl->DrawTriPatch(p,a,b,c)
1039 #define IDirect3DDevice8_DeletePatch(p,a) (p)->lpVtbl->DeletePatch(p,a)
1041 /*** IUnknown methods ***/
1042 #define IDirect3DDevice8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
1043 #define IDirect3DDevice8_AddRef(p) (p)->AddRef()
1044 #define IDirect3DDevice8_Release(p) (p)->Release()
1045 /*** IDirect3DDevice8 methods ***/
1046 #define IDirect3DDevice8_TestCooperativeLevel(p) (p)->TestCooperativeLevel()
1047 #define IDirect3DDevice8_GetAvailableTextureMem(p) (p)->GetAvailableTextureMem()
1048 #define IDirect3DDevice8_ResourceManagerDiscardBytes(p,a) (p)->ResourceManagerDiscardBytes(a)
1049 #define IDirect3DDevice8_GetDirect3D(p,a) (p)->GetDirect3D(a)
1050 #define IDirect3DDevice8_GetDeviceCaps(p,a) (p)->GetDeviceCaps(a)
1051 #define IDirect3DDevice8_GetDisplayMode(p,a) (p)->GetDisplayMode(a)
1052 #define IDirect3DDevice8_GetCreationParameters(p,a) (p)->GetCreationParameters(a)
1053 #define IDirect3DDevice8_SetCursorProperties(p,a,b,c) (p)->SetCursorProperties(a,b,c)
1054 #define IDirect3DDevice8_SetCursorPosition(p,a,b,c) (p)->SetCursorPosition(a,b,c)
1055 #define IDirect3DDevice8_ShowCursor(p,a) (p)->ShowCursor(a)
1056 #define IDirect3DDevice8_CreateAdditionalSwapChain(p,a,b) (p)->CreateAdditionalSwapChain(a,b)
1057 #define IDirect3DDevice8_Reset(p,a) (p)->Reset(a)
1058 #define IDirect3DDevice8_Present(p,a,b,c,d) (p)->Present(a,b,c,d)
1059 #define IDirect3DDevice8_GetBackBuffer(p,a,b,c) (p)->GetBackBuffer(a,b,c)
1060 #define IDirect3DDevice8_GetRasterStatus(p,a) (p)->GetRasterStatus(a)
1061 #define IDirect3DDevice8_SetGammaRamp(p,a,b) (p)->SetGammaRamp(a,b)
1062 #define IDirect3DDevice8_GetGammaRamp(p,a) (p)->GetGammaRamp(a)
1063 #define IDirect3DDevice8_CreateTexture(p,a,b,c,d,e,f,g) (p)->CreateTexture(a,b,c,d,e,f,g)
1064 #define IDirect3DDevice8_CreateVolumeTexture(p,a,b,c,d,e,f,g,h) (p)->CreateVolumeTexture(a,b,c,d,e,f,g,h)
1065 #define IDirect3DDevice8_CreateCubeTexture(p,a,b,c,d,e,f) (p)->CreateCubeTexture(a,b,c,d,e,f)
1066 #define IDirect3DDevice8_CreateVertexBuffer(p,a,b,c,d,e) (p)->CreateVertexBuffer(a,b,c,d,e)
1067 #define IDirect3DDevice8_CreateIndexBuffer(p,a,b,c,d,e) (p)->CreateIndexBuffer(a,b,c,d,e)
1068 #define IDirect3DDevice8_CreateRenderTarget(p,a,b,c,d,e,f) (p)->CreateRenderTarget(a,b,c,d,e,f)
1069 #define IDirect3DDevice8_CreateDepthStencilSurface(p,a,b,c,d,e) (p)->CreateDepthStencilSurface(a,b,c,d,e)
1070 #define IDirect3DDevice8_CreateImageSurface(p,a,b,c,d) (p)->CreateImageSurface(a,b,c,d)
1071 #define IDirect3DDevice8_CopyRects(p,a,b,c,d,e) (p)->CopyRects(a,b,c,d,e)
1072 #define IDirect3DDevice8_UpdateTexture(p,a,b) (p)->UpdateTexture(a,b)
1073 #define IDirect3DDevice8_GetFrontBuffer(p,a) (p)->GetFrontBuffer(a)
1074 #define IDirect3DDevice8_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b)
1075 #define IDirect3DDevice8_GetRenderTarget(p,a) (p)->GetRenderTarget(a)
1076 #define IDirect3DDevice8_GetDepthStencilSurface(p,a) (p)->GetDepthStencilSurface(a)
1077 #define IDirect3DDevice8_BeginScene(p) (p)->BeginScene()
1078 #define IDirect3DDevice8_EndScene(p) (p)->EndScene()
1079 #define IDirect3DDevice8_Clear(p,a,b,c,d,e,f) (p)->Clear(a,b,c,d,e,f)
1080 #define IDirect3DDevice8_SetTransform(p,a,b) (p)->SetTransform(a,b)
1081 #define IDirect3DDevice8_GetTransform(p,a,b) (p)->GetTransform(a,b)
1082 #define IDirect3DDevice8_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b)
1083 #define IDirect3DDevice8_SetViewport(p,a) (p)->SetViewport(a)
1084 #define IDirect3DDevice8_GetViewport(p,a) (p)->GetViewport(a)
1085 #define IDirect3DDevice8_SetMaterial(p,a) (p)->SetMaterial(a)
1086 #define IDirect3DDevice8_GetMaterial(p,a) (p)->GetMaterial(a)
1087 #define IDirect3DDevice8_SetLight(p,a,b) (p)->SetLight(a,b)
1088 #define IDirect3DDevice8_GetLight(p,a,b) (p)->GetLight(a,b)
1089 #define IDirect3DDevice8_LightEnable(p,a,b) (p)->LightEnable(a,b)
1090 #define IDirect3DDevice8_GetLightEnable(p,a,b) (p)->GetLightEnable(a,b)
1091 #define IDirect3DDevice8_SetClipPlane(p,a,b) (p)->SetClipPlane(a,b)
1092 #define IDirect3DDevice8_GetClipPlane(p,a,b) (p)->GetClipPlane(a,b)
1093 #define IDirect3DDevice8_SetRenderState(p,a,b) (p)->SetRenderState(a,b)
1094 #define IDirect3DDevice8_GetRenderState(p,a,b) (p)->GetRenderState(a,b)
1095 #define IDirect3DDevice8_BeginStateBlock(p) (p)->BeginStateBlock()
1096 #define IDirect3DDevice8_EndStateBlock(p,a) (p)->EndStateBlock(a)
1097 #define IDirect3DDevice8_ApplyStateBlock(p,a) (p)->ApplyStateBlock(a)
1098 #define IDirect3DDevice8_CaptureStateBlock(p,a) (p)->CaptureStateBlock(a)
1099 #define IDirect3DDevice8_DeleteStateBlock(p,a) (p)->DeleteStateBlock(a)
1100 #define IDirect3DDevice8_CreateStateBlock(p,a,b) (p)->CreateStateBlock(a,b)
1101 #define IDirect3DDevice8_SetClipStatus(p,a) (p)->SetClipStatus(a)
1102 #define IDirect3DDevice8_GetClipStatus(p,a) (p)->GetClipStatus(a)
1103 #define IDirect3DDevice8_GetTexture(p,a,b) (p)->GetTexture(a,b)
1104 #define IDirect3DDevice8_SetTexture(p,a,b) (p)->SetTexture(a,b)
1105 #define IDirect3DDevice8_GetTextureStageState(p,a,b,c) (p)->GetTextureStageState(a,b,c)
1106 #define IDirect3DDevice8_SetTextureStageState(p,a,b,c) (p)->SetTextureStageState(a,b,c)
1107 #define IDirect3DDevice8_ValidateDevice(p,a) (p)->ValidateDevice(a)
1108 #define IDirect3DDevice8_GetInfo(p,a,b,c) (p)->GetInfo(a,b,c)
1109 #define IDirect3DDevice8_SetPaletteEntries(p,a,b) (p)->SetPaletteEntries(a,b)
1110 #define IDirect3DDevice8_GetPaletteEntries(p,a,b) (p)->GetPaletteEntries(a,b)
1111 #define IDirect3DDevice8_SetCurrentTexturePalette(p,a) (p)->SetCurrentTexturePalette(a)
1112 #define IDirect3DDevice8_GetCurrentTexturePalette(p,a) (p)->GetCurrentTexturePalette(a)
1113 #define IDirect3DDevice8_DrawPrimitive(p,a,b,c) (p)->DrawPrimitive(a,b,c)
1114 #define IDirect3DDevice8_DrawIndexedPrimitive(p,a,b,c,d,e) (p)->DrawIndexedPrimitive(a,b,c,d,e)
1115 #define IDirect3DDevice8_DrawPrimitiveUP(p,a,b,c,d) (p)->DrawPrimitiveUP(a,b,c,d)
1116 #define IDirect3DDevice8_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->DrawIndexedPrimitiveUP(a,b,c,d,e,f,g,h)
1117 #define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e) (p)->processVertices(a,b,c,d,e)
1118 #define IDirect3DDevice8_CreateVertexShader(p,a,b,c,d) (p)->CreateVertexShader(a,b,c,d)
1119 #define IDirect3DDevice8_SetVertexShader(p,a) (p)->SetVertexShader(a)
1120 #define IDirect3DDevice8_GetVertexShader(p,a) (p)->GetVertexShader(a)
1121 #define IDirect3DDevice8_DeleteVertexShader(p,a) (p)->DeleteVertexShader(a)
1122 #define IDirect3DDevice8_SetVertexShaderConstant(p,a,b,c) (p)->SetVertexShaderConstant(a,b,c)
1123 #define IDirect3DDevice8_GetVertexShaderConstant(p,a,b,c) (p)->GetVertexShaderConstant(a,b,c)
1124 #define IDirect3DDevice8_GetVertexShaderDeclaration(p,a,b,c) (p)->GetVertexShaderDeclaration(a,b,c)
1125 #define IDirect3DDevice8_GetVertexShaderFunction(p,a,b,c) (p)->GetVertexShaderFunction(a,b,c)
1126 #define IDirect3DDevice8_SetStreamSource(p,a,b,c) (p)->SetStreamSource(a,b,c)
1127 #define IDirect3DDevice8_GetStreamSource(p,a,b,c) (p)->GetStreamSource(a,b,c)
1128 #define IDirect3DDevice8_SetIndices(p,a,b) (p)->SetIndices(a,b)
1129 #define IDirect3DDevice8_GetIndices(p,a,b) (p)->GetIndices(a,b)
1130 #define IDirect3DDevice8_CreatePixelShader(p,a,b) (p)->CreatePixelShader(a,b)
1131 #define IDirect3DDevice8_SetPixelShader(p,a) (p)->SetPixelShader(a)
1132 #define IDirect3DDevice8_GetPixelShader(p,a) (p)->GetPixelShader(a)
1133 #define IDirect3DDevice8_DeletePixelShader(p,a) (p)->DeletePixelShader(a)
1134 #define IDirect3DDevice8_SetPixelShaderConstant(p,a,b,c) (p)->SetPixelShaderConstant(a,b,c)
1135 #define IDirect3DDevice8_GetPixelShaderConstant(p,a,b,c) (p)->GetPixelShaderConstant(a,b,c)
1136 #define IDirect3DDevice8_GetPixelShaderFunction(p,a,b,c) (p)->GetPixelShaderFunction(a,b,c)
1137 #define IDirect3DDevice8_DrawRectPatch(p,a,b,c) (p)->DrawRectPatch(a,b,c)
1138 #define IDirect3DDevice8_DrawTriPatch(p,a,b,c) (p)->DrawTriPatch(a,b,c)
1139 #define IDirect3DDevice8_DeletePatch(p,a) (p)->DeletePatch(a)
1144 #endif /* defined(__cplusplus) */
1146 /* Define the main entrypoint as well */
1147 IDirect3D8
* WINAPI
Direct3DCreate8(UINT SDKVersion
);
1151 #endif /* defined(__cplusplus) */
1153 #endif /* __WINE_D3D8_H */