quartz: FileSource_Load should not fail on unknown file formats.
[wine.git] / dlls / d3dcompiler_43 / d3dcompiler_43.spec
blobab6cfa04aff322c7d46db396a2cc76046e46f3ac
1 @ stdcall D3DAssemble(ptr long str ptr ptr long ptr ptr)
2 @ stub DebugSetMute
3 @ stdcall D3DCompile(ptr long str ptr ptr str str long long ptr ptr)
4 @ stub D3DCompressShaders
5 @ stdcall D3DCreateBlob(long ptr)
6 @ stub D3DDecompressShaders
7 @ stub D3DDisassemble10Effect(ptr long ptr)
8 @ stdcall D3DDisassemble(ptr long long ptr ptr)
9 @ stdcall D3DGetBlobPart(ptr long long long ptr)
10 @ stdcall D3DGetDebugInfo(ptr long ptr)
11 @ stdcall D3DGetInputAndOutputSignatureBlob(ptr long ptr)
12 @ stdcall D3DGetInputSignatureBlob(ptr long ptr)
13 @ stdcall D3DGetOutputSignatureBlob(ptr long ptr)
14 @ stdcall D3DPreprocess(ptr long str ptr ptr ptr ptr)
15 @ stdcall D3DReflect(ptr long ptr ptr)
16 @ stub D3DReturnFailure1
17 @ stdcall D3DStripShader(ptr long long ptr)