shell32: Simplify CommandLineToArgvW() a bit.
[wine.git] / dlls / ddraw / main.c
blob6d0ddc48d858328a81003fe45127f459cd10aabb
1 /* DirectDraw Base Functions
3 * Copyright 1997-1999 Marcus Meissner
4 * Copyright 1998 Lionel Ulmer
5 * Copyright 2000-2001 TransGaming Technologies Inc.
6 * Copyright 2006 Stefan Dösinger
7 * Copyright 2008 Denver Gingerich
9 * This file contains the (internal) driver registration functions,
10 * driver enumeration APIs and DirectDraw creation functions.
12 * This library is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU Lesser General Public
14 * License as published by the Free Software Foundation; either
15 * version 2.1 of the License, or (at your option) any later version.
17 * This library is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
20 * Lesser General Public License for more details.
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27 #include "config.h"
28 #include "wine/port.h"
30 #define DDRAW_INIT_GUID
31 #include "ddraw_private.h"
32 #include "rpcproxy.h"
34 #include "wine/exception.h"
35 #include "winreg.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
39 /* The configured default surface */
40 enum wined3d_surface_type DefaultSurfaceType = WINED3D_SURFACE_TYPE_OPENGL;
42 static struct list global_ddraw_list = LIST_INIT(global_ddraw_list);
44 static HINSTANCE instance;
46 /* value of ForceRefreshRate */
47 DWORD force_refresh_rate = 0;
49 /* Structure for converting DirectDrawEnumerateA to DirectDrawEnumerateExA */
50 struct callback_info
52 LPDDENUMCALLBACKA callback;
53 void *context;
56 /* Enumeration callback for converting DirectDrawEnumerateA to DirectDrawEnumerateExA */
57 static HRESULT CALLBACK enum_callback(GUID *guid, char *description, char *driver_name,
58 void *context, HMONITOR monitor)
60 const struct callback_info *info = context;
62 return info->callback(guid, description, driver_name, info->context);
65 /* Handle table functions */
66 BOOL ddraw_handle_table_init(struct ddraw_handle_table *t, UINT initial_size)
68 t->entries = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, initial_size * sizeof(*t->entries));
69 if (!t->entries)
71 ERR("Failed to allocate handle table memory.\n");
72 return FALSE;
74 t->free_entries = NULL;
75 t->table_size = initial_size;
76 t->entry_count = 0;
78 return TRUE;
81 void ddraw_handle_table_destroy(struct ddraw_handle_table *t)
83 HeapFree(GetProcessHeap(), 0, t->entries);
84 memset(t, 0, sizeof(*t));
87 DWORD ddraw_allocate_handle(struct ddraw_handle_table *t, void *object, enum ddraw_handle_type type)
89 struct ddraw_handle_entry *entry;
91 if (t->free_entries)
93 DWORD idx = t->free_entries - t->entries;
94 /* Use a free handle */
95 entry = t->free_entries;
96 if (entry->type != DDRAW_HANDLE_FREE)
98 ERR("Handle %#x (%p) is in the free list, but has type %#x.\n", idx, entry->object, entry->type);
99 return DDRAW_INVALID_HANDLE;
101 t->free_entries = entry->object;
102 entry->object = object;
103 entry->type = type;
105 return idx;
108 if (!(t->entry_count < t->table_size))
110 /* Grow the table */
111 UINT new_size = t->table_size + (t->table_size >> 1);
112 struct ddraw_handle_entry *new_entries = HeapReAlloc(GetProcessHeap(),
113 0, t->entries, new_size * sizeof(*t->entries));
114 if (!new_entries)
116 ERR("Failed to grow the handle table.\n");
117 return DDRAW_INVALID_HANDLE;
119 t->entries = new_entries;
120 t->table_size = new_size;
123 entry = &t->entries[t->entry_count];
124 entry->object = object;
125 entry->type = type;
127 return t->entry_count++;
130 void *ddraw_free_handle(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type)
132 struct ddraw_handle_entry *entry;
133 void *object;
135 if (handle == DDRAW_INVALID_HANDLE || handle >= t->entry_count)
137 WARN("Invalid handle %#x passed.\n", handle);
138 return NULL;
141 entry = &t->entries[handle];
142 if (entry->type != type)
144 WARN("Handle %#x (%p) is not of type %#x.\n", handle, entry->object, type);
145 return NULL;
148 object = entry->object;
149 entry->object = t->free_entries;
150 entry->type = DDRAW_HANDLE_FREE;
151 t->free_entries = entry;
153 return object;
156 void *ddraw_get_object(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type)
158 struct ddraw_handle_entry *entry;
160 if (handle == DDRAW_INVALID_HANDLE || handle >= t->entry_count)
162 WARN("Invalid handle %#x passed.\n", handle);
163 return NULL;
166 entry = &t->entries[handle];
167 if (entry->type != type)
169 WARN("Handle %#x (%p) is not of type %#x.\n", handle, entry->object, type);
170 return NULL;
173 return entry->object;
176 /***********************************************************************
178 * Helper function for DirectDrawCreate and friends
179 * Creates a new DDraw interface with the given REFIID
181 * Interfaces that can be created:
182 * IDirectDraw, IDirectDraw2, IDirectDraw4, IDirectDraw7
183 * IDirect3D, IDirect3D2, IDirect3D3, IDirect3D7. (Does Windows return
184 * IDirect3D interfaces?)
186 * Arguments:
187 * guid: ID of the requested driver, NULL for the default driver.
188 * The GUID can be queried with DirectDrawEnumerate(Ex)A/W
189 * DD: Used to return the pointer to the created object
190 * UnkOuter: For aggregation, which is unsupported. Must be NULL
191 * iid: requested version ID.
193 * Returns:
194 * DD_OK if the Interface was created successfully
195 * CLASS_E_NOAGGREGATION if UnkOuter is not NULL
196 * E_OUTOFMEMORY if some allocation failed
198 ***********************************************************************/
199 static HRESULT
200 DDRAW_Create(const GUID *guid,
201 void **DD,
202 IUnknown *UnkOuter,
203 REFIID iid)
205 enum wined3d_device_type device_type;
206 struct ddraw *ddraw;
207 HRESULT hr;
209 TRACE("driver_guid %s, ddraw %p, outer_unknown %p, interface_iid %s.\n",
210 debugstr_guid(guid), DD, UnkOuter, debugstr_guid(iid));
212 *DD = NULL;
214 /* We don't care about this guids. Well, there's no special guid anyway
215 * OK, we could
217 if (guid == (GUID *) DDCREATE_EMULATIONONLY)
219 /* Use the reference device id. This doesn't actually change anything,
220 * WineD3D always uses OpenGL for D3D rendering. One could make it request
221 * indirect rendering
223 device_type = WINED3D_DEVICE_TYPE_REF;
225 else if(guid == (GUID *) DDCREATE_HARDWAREONLY)
227 device_type = WINED3D_DEVICE_TYPE_HAL;
229 else
231 device_type = 0;
234 /* DDraw doesn't support aggregation, according to msdn */
235 if (UnkOuter != NULL)
236 return CLASS_E_NOAGGREGATION;
238 /* DirectDraw creation comes here */
239 ddraw = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ddraw));
240 if (!ddraw)
242 ERR("Out of memory when creating DirectDraw\n");
243 return E_OUTOFMEMORY;
246 hr = ddraw_init(ddraw, device_type);
247 if (FAILED(hr))
249 WARN("Failed to initialize ddraw object, hr %#x.\n", hr);
250 HeapFree(GetProcessHeap(), 0, ddraw);
251 return hr;
254 hr = IDirectDraw7_QueryInterface(&ddraw->IDirectDraw7_iface, iid, DD);
255 IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
256 if (SUCCEEDED(hr))
257 list_add_head(&global_ddraw_list, &ddraw->ddraw_list_entry);
258 else
259 WARN("Failed to query interface %s from ddraw object %p.\n", debugstr_guid(iid), ddraw);
261 return hr;
264 /***********************************************************************
265 * DirectDrawCreate (DDRAW.@)
267 * Creates legacy DirectDraw Interfaces. Can't create IDirectDraw7
268 * interfaces in theory
270 * Arguments, return values: See DDRAW_Create
272 ***********************************************************************/
273 HRESULT WINAPI DECLSPEC_HOTPATCH
274 DirectDrawCreate(GUID *GUID,
275 LPDIRECTDRAW *DD,
276 IUnknown *UnkOuter)
278 HRESULT hr;
280 TRACE("driver_guid %s, ddraw %p, outer_unknown %p.\n",
281 debugstr_guid(GUID), DD, UnkOuter);
283 wined3d_mutex_lock();
284 hr = DDRAW_Create(GUID, (void **) DD, UnkOuter, &IID_IDirectDraw);
285 wined3d_mutex_unlock();
287 if (SUCCEEDED(hr))
289 hr = IDirectDraw_Initialize(*DD, GUID);
290 if (FAILED(hr))
291 IDirectDraw_Release(*DD);
294 return hr;
297 /***********************************************************************
298 * DirectDrawCreateEx (DDRAW.@)
300 * Only creates new IDirectDraw7 interfaces, supposed to fail if legacy
301 * interfaces are requested.
303 * Arguments, return values: See DDRAW_Create
305 ***********************************************************************/
306 HRESULT WINAPI DECLSPEC_HOTPATCH
307 DirectDrawCreateEx(GUID *guid,
308 LPVOID *dd,
309 REFIID iid,
310 IUnknown *UnkOuter)
312 HRESULT hr;
314 TRACE("driver_guid %s, ddraw %p, interface_iid %s, outer_unknown %p.\n",
315 debugstr_guid(guid), dd, debugstr_guid(iid), UnkOuter);
317 if (!IsEqualGUID(iid, &IID_IDirectDraw7))
318 return DDERR_INVALIDPARAMS;
320 wined3d_mutex_lock();
321 hr = DDRAW_Create(guid, dd, UnkOuter, iid);
322 wined3d_mutex_unlock();
324 if (SUCCEEDED(hr))
326 IDirectDraw7 *ddraw7 = *(IDirectDraw7 **)dd;
327 hr = IDirectDraw7_Initialize(ddraw7, guid);
328 if (FAILED(hr))
329 IDirectDraw7_Release(ddraw7);
332 return hr;
335 /***********************************************************************
336 * DirectDrawEnumerateA (DDRAW.@)
338 * Enumerates legacy ddraw drivers, ascii version. We only have one
339 * driver, which relays to WineD3D. If we were sufficiently cool,
340 * we could offer various interfaces, which use a different default surface
341 * implementation, but I think it's better to offer this choice in
342 * winecfg, because some apps use the default driver, so we would need
343 * a winecfg option anyway, and there shouldn't be 2 ways to set one setting
345 * Arguments:
346 * Callback: Callback function from the app
347 * Context: Argument to the call back.
349 * Returns:
350 * DD_OK on success
351 * E_INVALIDARG if the Callback caused a page fault
354 ***********************************************************************/
355 HRESULT WINAPI DirectDrawEnumerateA(LPDDENUMCALLBACKA callback, void *context)
357 struct callback_info info;
359 TRACE("callback %p, context %p.\n", callback, context);
361 info.callback = callback;
362 info.context = context;
363 return DirectDrawEnumerateExA(enum_callback, &info, 0x0);
366 /***********************************************************************
367 * DirectDrawEnumerateExA (DDRAW.@)
369 * Enumerates DirectDraw7 drivers, ascii version. See
370 * the comments above DirectDrawEnumerateA for more details.
372 * The Flag member is not supported right now.
374 ***********************************************************************/
375 HRESULT WINAPI DirectDrawEnumerateExA(LPDDENUMCALLBACKEXA callback, void *context, DWORD flags)
377 struct wined3d *wined3d;
379 TRACE("callback %p, context %p, flags %#x.\n", callback, context, flags);
381 if (flags & ~(DDENUM_ATTACHEDSECONDARYDEVICES |
382 DDENUM_DETACHEDSECONDARYDEVICES |
383 DDENUM_NONDISPLAYDEVICES))
384 return DDERR_INVALIDPARAMS;
386 if (flags)
387 FIXME("flags 0x%08x not handled\n", flags);
389 TRACE("Enumerating ddraw interfaces\n");
390 wined3d = wined3d_create(7, WINED3D_LEGACY_DEPTH_BIAS);
392 __TRY
394 /* QuickTime expects the description "DirectDraw HAL" */
395 static CHAR driver_desc[] = "DirectDraw HAL",
396 driver_name[] = "display";
397 struct wined3d_adapter_identifier adapter_id;
398 HRESULT hr = S_OK;
399 UINT adapter = 0;
400 BOOL cont_enum;
402 /* The Battle.net System Checker expects both a NULL device and a GUID-based device */
403 TRACE("Default interface: DirectDraw HAL\n");
404 cont_enum = callback(NULL, driver_desc, driver_name, context, 0);
405 for (adapter = 0; SUCCEEDED(hr) && cont_enum; adapter++)
407 char DriverName[512] = "";
409 /* The Battle.net System Checker expects the GetAdapterIdentifier DeviceName to match the
410 * Driver Name, so obtain the DeviceName and GUID from D3D. */
411 memset(&adapter_id, 0x0, sizeof(adapter_id));
412 adapter_id.device_name = DriverName;
413 adapter_id.device_name_size = sizeof(DriverName);
414 wined3d_mutex_lock();
415 hr = wined3d_get_adapter_identifier(wined3d, adapter, 0x0, &adapter_id);
416 wined3d_mutex_unlock();
417 if (SUCCEEDED(hr))
419 TRACE("Interface %d: %s\n", adapter, wine_dbgstr_guid(&adapter_id.device_identifier));
420 cont_enum = callback(&adapter_id.device_identifier, driver_desc,
421 adapter_id.device_name, context, 0);
425 __EXCEPT_PAGE_FAULT
427 wined3d_decref(wined3d);
428 return DDERR_INVALIDPARAMS;
430 __ENDTRY;
432 wined3d_decref(wined3d);
433 TRACE("End of enumeration\n");
434 return DD_OK;
437 /***********************************************************************
438 * DirectDrawEnumerateW (DDRAW.@)
440 * Enumerates legacy drivers, unicode version.
441 * This function is not implemented on Windows.
443 ***********************************************************************/
444 HRESULT WINAPI DirectDrawEnumerateW(LPDDENUMCALLBACKW callback, void *context)
446 TRACE("callback %p, context %p.\n", callback, context);
448 if (!callback)
449 return DDERR_INVALIDPARAMS;
450 else
451 return DDERR_UNSUPPORTED;
454 /***********************************************************************
455 * DirectDrawEnumerateExW (DDRAW.@)
457 * Enumerates DirectDraw7 drivers, unicode version.
458 * This function is not implemented on Windows.
460 ***********************************************************************/
461 HRESULT WINAPI DirectDrawEnumerateExW(LPDDENUMCALLBACKEXW callback, void *context, DWORD flags)
463 TRACE("callback %p, context %p, flags %#x.\n", callback, context, flags);
465 return DDERR_UNSUPPORTED;
468 /***********************************************************************
469 * Classfactory implementation.
470 ***********************************************************************/
472 /***********************************************************************
473 * CF_CreateDirectDraw
475 * DDraw creation function for the class factory
477 * Params:
478 * UnkOuter: Set to NULL
479 * iid: ID of the wanted interface
480 * obj: Address to pass the interface pointer back
482 * Returns
483 * DD_OK / DDERR*, see DDRAW_Create
485 ***********************************************************************/
486 static HRESULT
487 CF_CreateDirectDraw(IUnknown* UnkOuter, REFIID iid,
488 void **obj)
490 HRESULT hr;
492 TRACE("outer_unknown %p, riid %s, object %p.\n", UnkOuter, debugstr_guid(iid), obj);
494 wined3d_mutex_lock();
495 hr = DDRAW_Create(NULL, obj, UnkOuter, iid);
496 wined3d_mutex_unlock();
498 return hr;
501 /***********************************************************************
502 * CF_CreateDirectDraw
504 * Clipper creation function for the class factory
506 * Params:
507 * UnkOuter: Set to NULL
508 * iid: ID of the wanted interface
509 * obj: Address to pass the interface pointer back
511 * Returns
512 * DD_OK / DDERR*, see DDRAW_Create
514 ***********************************************************************/
515 static HRESULT
516 CF_CreateDirectDrawClipper(IUnknown* UnkOuter, REFIID riid,
517 void **obj)
519 HRESULT hr;
520 IDirectDrawClipper *Clip;
522 TRACE("outer_unknown %p, riid %s, object %p.\n", UnkOuter, debugstr_guid(riid), obj);
524 wined3d_mutex_lock();
525 hr = DirectDrawCreateClipper(0, &Clip, UnkOuter);
526 if (hr != DD_OK)
528 wined3d_mutex_unlock();
529 return hr;
532 hr = IDirectDrawClipper_QueryInterface(Clip, riid, obj);
533 IDirectDrawClipper_Release(Clip);
535 wined3d_mutex_unlock();
537 return hr;
540 static const struct object_creation_info object_creation[] =
542 { &CLSID_DirectDraw, CF_CreateDirectDraw },
543 { &CLSID_DirectDraw7, CF_CreateDirectDraw },
544 { &CLSID_DirectDrawClipper, CF_CreateDirectDrawClipper }
547 struct ddraw_class_factory
549 IClassFactory IClassFactory_iface;
551 LONG ref;
552 HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID iid, LPVOID *ppObj);
555 static inline struct ddraw_class_factory *impl_from_IClassFactory(IClassFactory *iface)
557 return CONTAINING_RECORD(iface, struct ddraw_class_factory, IClassFactory_iface);
560 /*******************************************************************************
561 * IDirectDrawClassFactory::QueryInterface
563 * QueryInterface for the class factory
565 * PARAMS
566 * riid Reference to identifier of queried interface
567 * ppv Address to return the interface pointer at
569 * RETURNS
570 * Success: S_OK
571 * Failure: E_NOINTERFACE
573 *******************************************************************************/
574 static HRESULT WINAPI ddraw_class_factory_QueryInterface(IClassFactory *iface, REFIID riid, void **out)
576 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
578 if (IsEqualGUID(riid, &IID_IUnknown)
579 || IsEqualGUID(riid, &IID_IClassFactory))
581 IClassFactory_AddRef(iface);
582 *out = iface;
583 return S_OK;
586 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
588 return E_NOINTERFACE;
591 /*******************************************************************************
592 * IDirectDrawClassFactory::AddRef
594 * AddRef for the class factory
596 * RETURNS
597 * The new refcount
599 *******************************************************************************/
600 static ULONG WINAPI ddraw_class_factory_AddRef(IClassFactory *iface)
602 struct ddraw_class_factory *factory = impl_from_IClassFactory(iface);
603 ULONG ref = InterlockedIncrement(&factory->ref);
605 TRACE("%p increasing refcount to %u.\n", factory, ref);
607 return ref;
610 /*******************************************************************************
611 * IDirectDrawClassFactory::Release
613 * Release for the class factory. If the refcount falls to 0, the object
614 * is destroyed
616 * RETURNS
617 * The new refcount
619 *******************************************************************************/
620 static ULONG WINAPI ddraw_class_factory_Release(IClassFactory *iface)
622 struct ddraw_class_factory *factory = impl_from_IClassFactory(iface);
623 ULONG ref = InterlockedDecrement(&factory->ref);
625 TRACE("%p decreasing refcount to %u.\n", factory, ref);
627 if (!ref)
628 HeapFree(GetProcessHeap(), 0, factory);
630 return ref;
634 /*******************************************************************************
635 * IDirectDrawClassFactory::CreateInstance
637 * What is this? Seems to create DirectDraw objects...
639 * Params
640 * The usual things???
642 * RETURNS
643 * ???
645 *******************************************************************************/
646 static HRESULT WINAPI ddraw_class_factory_CreateInstance(IClassFactory *iface,
647 IUnknown *outer_unknown, REFIID riid, void **out)
649 struct ddraw_class_factory *factory = impl_from_IClassFactory(iface);
651 TRACE("iface %p, outer_unknown %p, riid %s, out %p.\n",
652 iface, outer_unknown, debugstr_guid(riid), out);
654 return factory->pfnCreateInstance(outer_unknown, riid, out);
657 /*******************************************************************************
658 * IDirectDrawClassFactory::LockServer
660 * What is this?
662 * Params
663 * ???
665 * RETURNS
666 * S_OK, because it's a stub
668 *******************************************************************************/
669 static HRESULT WINAPI ddraw_class_factory_LockServer(IClassFactory *iface, BOOL dolock)
671 FIXME("iface %p, dolock %#x stub!\n", iface, dolock);
673 return S_OK;
676 /*******************************************************************************
677 * The class factory VTable
678 *******************************************************************************/
679 static const IClassFactoryVtbl IClassFactory_Vtbl =
681 ddraw_class_factory_QueryInterface,
682 ddraw_class_factory_AddRef,
683 ddraw_class_factory_Release,
684 ddraw_class_factory_CreateInstance,
685 ddraw_class_factory_LockServer
688 /*******************************************************************************
689 * DllGetClassObject [DDRAW.@]
690 * Retrieves class object from a DLL object
692 * NOTES
693 * Docs say returns STDAPI
695 * PARAMS
696 * rclsid [I] CLSID for the class object
697 * riid [I] Reference to identifier of interface for class object
698 * ppv [O] Address of variable to receive interface pointer for riid
700 * RETURNS
701 * Success: S_OK
702 * Failure: CLASS_E_CLASSNOTAVAILABLE, E_OUTOFMEMORY, E_INVALIDARG,
703 * E_UNEXPECTED
705 HRESULT WINAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID *ppv)
707 struct ddraw_class_factory *factory;
708 unsigned int i;
710 TRACE("rclsid %s, riid %s, object %p.\n",
711 debugstr_guid(rclsid), debugstr_guid(riid), ppv);
713 if (!IsEqualGUID(&IID_IClassFactory, riid)
714 && !IsEqualGUID(&IID_IUnknown, riid))
715 return E_NOINTERFACE;
717 for (i=0; i < sizeof(object_creation)/sizeof(object_creation[0]); i++)
719 if (IsEqualGUID(object_creation[i].clsid, rclsid))
720 break;
723 if (i == sizeof(object_creation)/sizeof(object_creation[0]))
725 FIXME("%s: no class found.\n", debugstr_guid(rclsid));
726 return CLASS_E_CLASSNOTAVAILABLE;
729 factory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*factory));
730 if (factory == NULL) return E_OUTOFMEMORY;
732 factory->IClassFactory_iface.lpVtbl = &IClassFactory_Vtbl;
733 factory->ref = 1;
735 factory->pfnCreateInstance = object_creation[i].pfnCreateInstance;
737 *ppv = factory;
738 return S_OK;
742 /*******************************************************************************
743 * DllCanUnloadNow [DDRAW.@] Determines whether the DLL is in use.
745 * RETURNS
746 * Success: S_OK
747 * Failure: S_FALSE
749 HRESULT WINAPI DllCanUnloadNow(void)
751 TRACE("\n");
753 return S_FALSE;
757 /***********************************************************************
758 * DllRegisterServer (DDRAW.@)
760 HRESULT WINAPI DllRegisterServer(void)
762 return __wine_register_resources( instance );
765 /***********************************************************************
766 * DllUnregisterServer (DDRAW.@)
768 HRESULT WINAPI DllUnregisterServer(void)
770 return __wine_unregister_resources( instance );
773 /*******************************************************************************
774 * DestroyCallback
776 * Callback function for the EnumSurfaces call in DllMain.
777 * Dumps some surface info and releases the surface
779 * Params:
780 * surf: The enumerated surface
781 * desc: it's description
782 * context: Pointer to the ddraw impl
784 * Returns:
785 * DDENUMRET_OK;
786 *******************************************************************************/
787 static HRESULT WINAPI
788 DestroyCallback(IDirectDrawSurface7 *surf,
789 DDSURFACEDESC2 *desc,
790 void *context)
792 struct ddraw_surface *Impl = impl_from_IDirectDrawSurface7(surf);
793 ULONG ref7, ref4, ref3, ref2, ref1, gamma_count, iface_count;
795 ref7 = IDirectDrawSurface7_Release(surf); /* For the EnumSurfaces */
796 ref4 = Impl->ref4;
797 ref3 = Impl->ref3;
798 ref2 = Impl->ref2;
799 ref1 = Impl->ref1;
800 gamma_count = Impl->gamma_count;
802 WARN("Surface %p has an reference counts of 7: %u 4: %u 3: %u 2: %u 1: %u gamma: %u\n",
803 Impl, ref7, ref4, ref3, ref2, ref1, gamma_count);
805 /* Skip surfaces which are attached somewhere or which are
806 * part of a complex compound. They will get released when destroying
807 * the root
809 if( (!Impl->is_complex_root) || (Impl->first_attached != Impl) )
810 return DDENUMRET_OK;
812 /* Destroy the surface */
813 iface_count = ddraw_surface_release_iface(Impl);
814 while (iface_count) iface_count = ddraw_surface_release_iface(Impl);
816 return DDENUMRET_OK;
819 /***********************************************************************
820 * get_config_key
822 * Reads a config key from the registry. Taken from WineD3D
824 ***********************************************************************/
825 static inline DWORD get_config_key(HKEY defkey, HKEY appkey, const char* name, char* buffer, DWORD size)
827 if (0 != appkey && !RegQueryValueExA( appkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0;
828 if (0 != defkey && !RegQueryValueExA( defkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0;
829 return ERROR_FILE_NOT_FOUND;
832 /***********************************************************************
833 * DllMain (DDRAW.0)
835 * Could be used to register DirectDraw drivers, if we have more than
836 * one. Also used to destroy any objects left at unload if the
837 * app didn't release them properly(Gothic 2, Diablo 2, Moto racer, ...)
839 ***********************************************************************/
840 BOOL WINAPI
841 DllMain(HINSTANCE hInstDLL,
842 DWORD Reason,
843 LPVOID lpv)
845 TRACE("(%p,%x,%p)\n", hInstDLL, Reason, lpv);
846 if (Reason == DLL_PROCESS_ATTACH)
848 static HMODULE ddraw_self;
849 char buffer[MAX_PATH+10];
850 DWORD size = sizeof(buffer);
851 HKEY hkey = 0;
852 HKEY appkey = 0;
853 WNDCLASSA wc;
854 DWORD len;
856 /* Register the window class. This is used to create a hidden window
857 * for D3D rendering, if the application didn't pass one. It can also
858 * be used for creating a device window from SetCooperativeLevel(). */
859 wc.style = CS_HREDRAW | CS_VREDRAW;
860 wc.lpfnWndProc = DefWindowProcA;
861 wc.cbClsExtra = 0;
862 wc.cbWndExtra = 0;
863 wc.hInstance = hInstDLL;
864 wc.hIcon = 0;
865 wc.hCursor = 0;
866 wc.hbrBackground = GetStockObject(BLACK_BRUSH);
867 wc.lpszMenuName = NULL;
868 wc.lpszClassName = DDRAW_WINDOW_CLASS_NAME;
869 if (!RegisterClassA(&wc))
871 ERR("Failed to register ddraw window class, last error %#x.\n", GetLastError());
872 return FALSE;
875 /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
876 if ( RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\Direct3D", &hkey ) ) hkey = 0;
878 len = GetModuleFileNameA( 0, buffer, MAX_PATH );
879 if (len && len < MAX_PATH)
881 HKEY tmpkey;
882 /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */
883 if (!RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\AppDefaults", &tmpkey ))
885 char *p, *appname = buffer;
886 if ((p = strrchr( appname, '/' ))) appname = p + 1;
887 if ((p = strrchr( appname, '\\' ))) appname = p + 1;
888 strcat( appname, "\\Direct3D" );
889 TRACE("appname = [%s]\n", appname);
890 if (RegOpenKeyA( tmpkey, appname, &appkey )) appkey = 0;
891 RegCloseKey( tmpkey );
895 if ( 0 != hkey || 0 != appkey )
897 if ( !get_config_key( hkey, appkey, "DirectDrawRenderer", buffer, size) )
899 if (!strcmp(buffer,"gdi"))
901 TRACE("Defaulting to GDI surfaces\n");
902 DefaultSurfaceType = WINED3D_SURFACE_TYPE_GDI;
904 else if (!strcmp(buffer,"opengl"))
906 TRACE("Defaulting to opengl surfaces\n");
907 DefaultSurfaceType = WINED3D_SURFACE_TYPE_OPENGL;
909 else
911 ERR("Unknown default surface type. Supported are:\n gdi, opengl\n");
916 /* On Windows one can force the refresh rate that DirectDraw uses by
917 * setting an override value in dxdiag. This is documented in KB315614
918 * (main article), KB230002, and KB217348. By comparing registry dumps
919 * before and after setting the override, we see that the override value
920 * is stored in HKLM\Software\Microsoft\DirectDraw\ForceRefreshRate as a
921 * DWORD that represents the refresh rate to force. We use this
922 * registry entry to modify the behavior of SetDisplayMode so that Wine
923 * users can override the refresh rate in a Windows-compatible way.
925 * dxdiag will not accept a refresh rate lower than 40 or higher than
926 * 120 so this value should be within that range. It is, of course,
927 * possible for a user to set the registry entry value directly so that
928 * assumption might not hold.
930 * There is no current mechanism for setting this value through the Wine
931 * GUI. It would be most appropriate to set this value through a dxdiag
932 * clone, but it may be sufficient to use winecfg.
934 * TODO: Create a mechanism for setting this value through the Wine GUI.
936 if ( !RegOpenKeyA( HKEY_LOCAL_MACHINE, "Software\\Microsoft\\DirectDraw", &hkey ) )
938 DWORD type, data;
939 size = sizeof(data);
940 if (!RegQueryValueExA( hkey, "ForceRefreshRate", NULL, &type, (LPBYTE)&data, &size ) && type == REG_DWORD)
942 TRACE("ForceRefreshRate set; overriding refresh rate to %d Hz\n", data);
943 force_refresh_rate = data;
945 RegCloseKey( hkey );
948 /* Prevent the ddraw module from being unloaded. When switching to
949 * exclusive mode, we replace the window proc of the ddraw window. If
950 * an application would unload ddraw from the WM_DESTROY handler for
951 * that window, it would return to unmapped memory and die. Apparently
952 * this is supposed to work on Windows. We should probably use
953 * GET_MODULE_HANDLE_EX_FLAG_PIN for this, but that's not currently
954 * implemented. */
955 if (!GetModuleHandleExW(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS, (const WCHAR *)&ddraw_self, &ddraw_self))
956 ERR("Failed to get own module handle.\n");
958 instance = hInstDLL;
959 DisableThreadLibraryCalls(hInstDLL);
961 else if (Reason == DLL_PROCESS_DETACH)
963 if(!list_empty(&global_ddraw_list))
965 struct list *entry, *entry2;
966 WARN("There are still existing DirectDraw interfaces. Wine bug or buggy application?\n");
968 /* We remove elements from this loop */
969 LIST_FOR_EACH_SAFE(entry, entry2, &global_ddraw_list)
971 struct ddraw *ddraw = LIST_ENTRY(entry, struct ddraw, ddraw_list_entry);
972 HRESULT hr;
973 DDSURFACEDESC2 desc;
974 int i;
976 WARN("DDraw %p has a refcount of %d\n", ddraw, ddraw->ref7 + ddraw->ref4 + ddraw->ref3 + ddraw->ref2 + ddraw->ref1);
978 /* Add references to each interface to avoid freeing them unexpectedly */
979 IDirectDraw_AddRef(&ddraw->IDirectDraw_iface);
980 IDirectDraw2_AddRef(&ddraw->IDirectDraw2_iface);
981 IDirectDraw4_AddRef(&ddraw->IDirectDraw4_iface);
982 IDirectDraw7_AddRef(&ddraw->IDirectDraw7_iface);
984 /* Does a D3D device exist? Destroy it
985 * TODO: Destroy all Vertex buffers, Lights, Materials
986 * and execute buffers too
988 if(ddraw->d3ddevice)
990 WARN("DDraw %p has d3ddevice %p attached\n", ddraw, ddraw->d3ddevice);
991 while(IDirect3DDevice7_Release(&ddraw->d3ddevice->IDirect3DDevice7_iface));
994 /* Destroy the swapchain after any 3D device. The 3D device
995 * cleanup code needs a swapchain. Specifically, it tries to
996 * set the current render target to the front buffer. */
997 if (ddraw->wined3d_swapchain)
998 ddraw_destroy_swapchain(ddraw);
1000 /* Try to release the objects
1001 * Do an EnumSurfaces to find any hanging surfaces
1003 memset(&desc, 0, sizeof(desc));
1004 desc.dwSize = sizeof(desc);
1005 for(i = 0; i <= 1; i++)
1007 hr = IDirectDraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, DDENUMSURFACES_ALL,
1008 &desc, ddraw, DestroyCallback);
1009 if(hr != D3D_OK)
1010 ERR("(%p) EnumSurfaces failed, prepare for trouble\n", ddraw);
1013 if (!list_empty(&ddraw->surface_list))
1014 ERR("DDraw %p still has surfaces attached.\n", ddraw);
1016 /* Release all hanging references to destroy the objects. This
1017 * restores the screen mode too
1019 while(IDirectDraw_Release(&ddraw->IDirectDraw_iface));
1020 while(IDirectDraw2_Release(&ddraw->IDirectDraw2_iface));
1021 while(IDirectDraw4_Release(&ddraw->IDirectDraw4_iface));
1022 while(IDirectDraw7_Release(&ddraw->IDirectDraw7_iface));
1026 /* Unregister the window class. */
1027 UnregisterClassA(DDRAW_WINDOW_CLASS_NAME, hInstDLL);
1030 return TRUE;