Added rules for building import libraries in the individual dll
[wine.git] / dlls / d3d9 / Makefile.in
blob19968e859e52b7cea5b48d47dba9ecf6a7d36547
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR = @srcdir@
4 VPATH = @srcdir@
5 MODULE = d3d9.dll
6 IMPORTLIB = libd3d9.$(IMPLIBEXT)
7 IMPORTS = wined3d user32 gdi32 kernel32
8 EXTRAINCL = @X_CFLAGS@
9 EXTRALIBS = -ldxguid -luuid @X_LIBS@ @X_PRE_LIBS@ @XLIB@ @X_EXTRA_LIBS@ @OPENGL_LIBS@
11 C_SRCS = \
12 basetexture.c \
13 cubetexture.c \
14 d3d9_main.c \
15 device.c \
16 directx.c \
17 indexbuffer.c \
18 pixelshader.c \
19 query.c \
20 resource.c \
21 stateblock.c \
22 surface.c \
23 swapchain.c \
24 texture.c \
25 vertexbuffer.c \
26 vertexdeclaration.c \
27 vertexshader.c \
28 volume.c \
29 volumetexture.c
31 RC_SRCS = version.rc
33 @MAKE_DLL_RULES@
35 ### Dependencies: