2 * Copyright 2007 Andras Kovacs
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 import
"d3dcommon.idl";
24 cpp_quote
("#ifndef _D3D10_CONSTANTS")
25 cpp_quote
("#define _D3D10_CONSTANTS")
26 const float D3D10_DEFAULT_BLEND_FACTOR_ALPHA
= 1.0;
27 const float D3D10_DEFAULT_BLEND_FACTOR_BLUE
= 1.0;
28 const float D3D10_DEFAULT_BLEND_FACTOR_GREEN
= 1.0;
29 const float D3D10_DEFAULT_BLEND_FACTOR_RED
= 1.0;
30 const float D3D10_DEFAULT_BORDER_COLOR_COMPONENT
= 0.0;
31 const float D3D10_DEFAULT_SLOPE_SCALED_DEPTH_BIAS
= 0.0;
32 const float D3D10_DEFAULT_DEPTH_BIAS_CLAMP
= 0.0;
33 const float D3D10_DEFAULT_MAX_ANISOTROPY
= 16.0;
34 const float D3D10_DEFAULT_MIP_LOD_BIAS
= 0.0;
35 const float D3D10_DEFAULT_VIEWPORT_MAX_DEPTH
= 0.0;
36 const float D3D10_DEFAULT_VIEWPORT_MIN_DEPTH
= 0.0;
37 const float D3D10_FLOAT16_FUSED_TOLERANCE_IN_ULP
= 0.6;
38 const float D3D10_FLOAT32_MAX
= 3.402823466e+38;
39 const float D3D10_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP
= 0.6;
40 const float D3D10_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR
= 2.4;
41 const float D3D10_FLOAT_TO_SRGB_EXPONENT_NUMERATOR
= 1.0;
42 const float D3D10_FLOAT_TO_SRGB_OFFSET
= 0.055;
43 const float D3D10_FLOAT_TO_SRGB_SCALE_1
= 12.92;
44 const float D3D10_FLOAT_TO_SRGB_SCALE_2
= 1.055;
45 const float D3D10_FLOAT_TO_SRGB_THRESHOLD
= 0.0031308;
46 const float D3D10_FTOI_INSTRUCTION_MAX_INPUT
= 2147483647.999;
47 const float D3D10_FTOI_INSTRUCTION_MIN_INPUT
= -2147483648.999;
48 const float D3D10_FTOU_INSTRUCTION_MAX_INPUT
= 4294967295.999;
49 const float D3D10_FTOU_INSTRUCTION_MIN_INPUT
= 0.0;
50 const float D3D10_LINEAR_GAMMA
= 1.0;
51 const float D3D10_MAX_BORDER_COLOR_COMPONENT
= 1.0;
52 const float D3D10_MAX_DEPTH
= 1.0;
53 const float D3D10_MAX_POSITION_VALUE
= 3.402823466e+34;
54 const float D3D10_MIN_BORDER_COLOR_COMPONENT
= 0.0;
55 const float D3D10_MIN_DEPTH
= 0.0;
56 const float D3D10_MIP_LOD_BIAS_MAX
= 15.99;
57 const float D3D10_MIP_LOD_BIAS_MIN
= -16.0;
58 const float D3D10_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT
= 0.5;
59 const float D3D10_MULTISAMPLE_ANTIALIAS_LINE_WIDTH
= 1.4;
60 const float D3D10_SRGB_GAMMA
= 2.2;
61 const float D3D10_SRGB_TO_FLOAT_DENOMINATOR_1
= 12.92;
62 const float D3D10_SRGB_TO_FLOAT_DENOMINATOR_2
= 1.055;
63 const float D3D10_SRGB_TO_FLOAT_EXPONENT
= 2.4;
64 const float D3D10_SRGB_TO_FLOAT_OFFSET
= 0.055;
65 const float D3D10_SRGB_TO_FLOAT_THRESHOLD
= 0.04045;
66 const float D3D10_SRGB_TO_FLOAT_TOLERANCE_IN_ULP
= 0.5;
67 const float D3D10_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT
= 0.0;
68 const float D3D_SPEC_VERSION
= 1.050005;
69 const unsigned int D3D10_16BIT_INDEX_STRIP_CUT_VALUE
= 0xffff;
70 const unsigned int D3D10_32BIT_INDEX_STRIP_CUT_VALUE
= 0xffffffff;
71 const unsigned int D3D10_8BIT_INDEX_STRIP_CUT_VALUE
= 0xff;
72 const unsigned int D3D10_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT
= 9;
73 const unsigned int D3D10_CLIP_OR_CULL_DISTANCE_COUNT
= 8;
74 const unsigned int D3D10_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT
= 2;
75 const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
= 14;
76 const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS
= 4;
77 const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT
= 32;
78 const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT
= 15;
79 const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS
= 4;
80 const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT
= 15;
81 const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST
= 1;
82 const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS
= 1;
83 const unsigned int D3D10_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT
= 64;
84 const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS
= 4;
85 const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT
= 1;
86 const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST
= 1;
87 const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS
= 1;
88 const unsigned int D3D10_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT
= 32;
89 const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS
= 1;
90 const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT
= 128;
91 const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST
= 1;
92 const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS
= 1;
93 const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
= 128;
94 const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS
= 1;
95 const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_COUNT
= 16;
96 const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST
= 1;
97 const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS
= 1;
98 const unsigned int D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT
= 16;
99 const unsigned int D3D10_COMMONSHADER_SUBROUTINE_NESTING_LIMIT
= 32;
100 const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENTS
= 4;
101 const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT
= 32;
102 const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_COUNT
= 4096;
103 const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_READS_PER_INST
= 3;
104 const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_READ_PORTS
= 3;
105 const unsigned int D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX
= 10;
106 const int D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN
= -10;
107 const int D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE
= -8;
108 const unsigned int D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE
= 7;
109 const unsigned int D3D10_DEFAULT_DEPTH_BIAS
= 0;
110 const unsigned int D3D10_DEFAULT_RENDER_TARGET_ARRAY_INDEX
= 0;
111 const unsigned int D3D10_DEFAULT_SAMPLE_MASK
= 0xffffffff;
112 const unsigned int D3D10_DEFAULT_SCISSOR_ENDX
= 0;
113 const unsigned int D3D10_DEFAULT_SCISSOR_ENDY
= 0;
114 const unsigned int D3D10_DEFAULT_SCISSOR_STARTX
= 0;
115 const unsigned int D3D10_DEFAULT_SCISSOR_STARTY
= 0;
116 const unsigned int D3D10_DEFAULT_STENCIL_READ_MASK
= 0xff;
117 const unsigned int D3D10_DEFAULT_STENCIL_REFERENCE
= 0;
118 const unsigned int D3D10_DEFAULT_STENCIL_WRITE_MASK
= 0xff;
119 const unsigned int D3D10_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX
= 0;
120 const unsigned int D3D10_DEFAULT_VIEWPORT_HEIGHT
= 0;
121 const unsigned int D3D10_DEFAULT_VIEWPORT_TOPLEFTX
= 0;
122 const unsigned int D3D10_DEFAULT_VIEWPORT_TOPLEFTY
= 0;
123 const unsigned int D3D10_DEFAULT_VIEWPORT_WIDTH
= 0;
124 const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS
= 1;
125 const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT
= 32;
126 const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_COUNT
= 1;
127 const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST
= 2;
128 const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS
= 1;
129 const unsigned int D3D10_GS_INPUT_REGISTER_COMPONENTS
= 4;
130 const unsigned int D3D10_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT
=32;
131 const unsigned int D3D10_GS_INPUT_REGISTER_COUNT
= 16;
132 const unsigned int D3D10_GS_INPUT_REGISTER_READS_PER_INST
= 2;
133 const unsigned int D3D10_GS_INPUT_REGISTER_READ_PORTS
= 1;
134 const unsigned int D3D10_GS_INPUT_REGISTER_VERTICES
= 6;
135 const unsigned int D3D10_GS_OUTPUT_ELEMENTS
= 32;
136 const unsigned int D3D10_GS_OUTPUT_REGISTER_COMPONENTS
= 4;
137 const unsigned int D3D10_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT
= 32;
138 const unsigned int D3D10_GS_OUTPUT_REGISTER_COUNT
= 32;
139 const unsigned int D3D10_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES
= 0;
140 const unsigned int D3D10_IA_DEFAULT_PRIMITIVE_TOPOLOGY
= 0;
141 const unsigned int D3D10_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES
= 0;
142 const unsigned int D3D10_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT
= 1;
143 const unsigned int D3D10_IA_INSTANCE_ID_BIT_COUNT
= 32;
144 const unsigned int D3D10_IA_INTEGER_ARITHMETIC_BIT_COUNT
= 32;
145 const unsigned int D3D10_IA_PRIMITIVE_ID_BIT_COUNT
= 32;
146 const unsigned int D3D10_IA_VERTEX_ID_BIT_COUNT
= 32;
147 const unsigned int D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT
= 16;
148 const unsigned int D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS
= 64;
149 const unsigned int D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT
= 16;
150 const unsigned int D3D10_INTEGER_DIVIDE_BY_ZERO_QUOTIENT
= 0xffffffff;
151 const unsigned int D3D10_INTEGER_DIVIDE_BY_ZERO_REMAINDER
= 0xffffffff;
152 const unsigned int D3D10_MAX_MAXANISOTROPY
= 16;
153 const unsigned int D3D10_MAX_MULTISAMPLE_SAMPLE_COUNT
= 32;
154 const unsigned int D3D10_MAX_TEXTURE_DIMENSION_2_TO_EXP
= 17;
155 const unsigned int D3D10_MIN_MAXANISOTROPY
= 0;
156 const unsigned int D3D10_MIP_LOD_FRACTIONAL_BIT_COUNT
= 6;
157 const unsigned int D3D10_MIP_LOD_RANGE_BIT_COUNT
= 8;
158 const unsigned int D3D10_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT
= 0;
159 const unsigned int D3D10_PIXEL_ADDRESS_RANGE_BIT_COUNT
= 13;
160 const unsigned int D3D10_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT
= 15;
161 const unsigned int D3D10_PS_FRONTFACING_DEFAULT_VALUE
= 0xffffffff;
162 const unsigned int D3D10_PS_FRONTFACING_FALSE_VALUE
= 0;
163 const unsigned int D3D10_PS_FRONTFACING_TRUE_VALUE
= 0xffffffff;
164 const unsigned int D3D10_PS_INPUT_REGISTER_COMPONENTS
= 4;
165 const unsigned int D3D10_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT
= 32;
166 const unsigned int D3D10_PS_INPUT_REGISTER_COUNT
= 32;
167 const unsigned int D3D10_PS_INPUT_REGISTER_READS_PER_INST
= 2;
168 const unsigned int D3D10_PS_INPUT_REGISTER_READ_PORTS
= 1;
169 const unsigned int D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS
= 1;
170 const unsigned int D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT
= 32;
171 const unsigned int D3D10_PS_OUTPUT_DEPTH_REGISTER_COUNT
= 1;
172 const unsigned int D3D10_PS_OUTPUT_REGISTER_COMPONENTS
= 4;
173 const unsigned int D3D10_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT
= 32;
174 const unsigned int D3D10_PS_OUTPUT_REGISTER_COUNT
= 8;
175 const unsigned int D3D10_REQ_BLEND_OBJECT_COUNT_PER_CONTEXT
= 4096;
176 const unsigned int D3D10_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP
= 27;
177 const unsigned int D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT
= 4096;
178 const unsigned int D3D10_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_CONTEXT
= 4096;
179 const unsigned int D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP
= 32;
180 const unsigned int D3D10_REQ_DRAW_VERTEX_COUNT_2_TO_EXP
= 32;
181 const unsigned int D3D10_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION
= 8192;
182 const unsigned int D3D10_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT
= 1024;
183 const unsigned int D3D10_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT
= 4096;
184 const unsigned int D3D10_REQ_MAXANISOTROPY
= 16;
185 const unsigned int D3D10_REQ_MIP_LEVELS
= 14;
186 const unsigned int D3D10_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES
= 2048;
187 const unsigned int D3D10_REQ_RASTERIZER_OBJECT_COUNT_PER_CONTEXT
= 4096;
188 const unsigned int D3D10_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH
= 8192;
189 const unsigned int D3D10_REQ_RESOURCE_SIZE_IN_MEGABYTES
= 128;
190 const unsigned int D3D10_REQ_RESOURCE_VIEW_COUNT_PER_CONTEXT_2_TO_EXP
= 20;
191 const unsigned int D3D10_REQ_SAMPLER_OBJECT_COUNT_PER_CONTEXT
= 4096;
192 const unsigned int D3D10_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION
= 512;
193 const unsigned int D3D10_REQ_TEXTURE1D_U_DIMENSION
= 8192;
194 const unsigned int D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION
= 512;
195 const unsigned int D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION
= 8192;
196 const unsigned int D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION
= 2048;
197 const unsigned int D3D10_REQ_TEXTURECUBE_DIMENSION
= 8192;
198 const unsigned int D3D10_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL
= 0;
199 const unsigned int D3D10_SHADER_MAJOR_VERSION
= 4;
200 const unsigned int D3D10_SHADER_MINOR_VERSION
= 0;
201 const unsigned int D3D10_SHIFT_INSTRUCTION_PAD_VALUE
= 0;
202 const unsigned int D3D10_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT
= 5;
203 const unsigned int D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT
= 8;
204 const unsigned int D3D10_SO_BUFFER_MAX_STRIDE_IN_BYTES
= 2048;
205 const unsigned int D3D10_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES
= 256;
206 const unsigned int D3D10_SO_BUFFER_SLOT_COUNT
= 4;
207 const unsigned int D3D10_SO_DDI_REGISTER_INDEX_DENOTING_GAP
= 0xffffffff;
208 const unsigned int D3D10_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER
= 1;
209 const unsigned int D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT
= 64;
210 const unsigned int D3D10_STANDARD_COMPONENT_BIT_COUNT
= 32;
211 const unsigned int D3D10_STANDARD_COMPONENT_BIT_COUNT_DOUBLED
= 64;
212 const unsigned int D3D10_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE
= 4;
213 const unsigned int D3D10_STANDARD_PIXEL_COMPONENT_COUNT
= 128;
214 const unsigned int D3D10_STANDARD_PIXEL_ELEMENT_COUNT
= 32;
215 const unsigned int D3D10_STANDARD_VECTOR_SIZE
= 4;
216 const unsigned int D3D10_STANDARD_VERTEX_ELEMENT_COUNT
= 16;
217 const unsigned int D3D10_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT
= 64;
218 const unsigned int D3D10_SUBPIXEL_FRACTIONAL_BIT_COUNT
= 8;
219 const unsigned int D3D10_SUBTEXEL_FRACTIONAL_BIT_COUNT
= 6;
220 const unsigned int D3D10_TEXEL_ADDRESS_RANGE_BIT_COUNT
= 18;
221 const unsigned int D3D10_UNBOUND_MEMORY_ACCESS_RESULT
= 0;
222 const unsigned int D3D10_VIEWPORT_AND_SCISSORRECT_MAX_INDEX
= 15;
223 const unsigned int D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE
= 16;
224 const unsigned int D3D10_VIEWPORT_BOUNDS_MAX
= 16383;
225 const int D3D10_VIEWPORT_BOUNDS_MIN
= -16384;
226 const unsigned int D3D10_VS_INPUT_REGISTER_COMPONENTS
= 4;
227 const unsigned int D3D10_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT
= 32;
228 const unsigned int D3D10_VS_INPUT_REGISTER_COUNT
= 16;
229 const unsigned int D3D10_VS_INPUT_REGISTER_READS_PER_INST
= 2;
230 const unsigned int D3D10_VS_INPUT_REGISTER_READ_PORTS
= 1;
231 const unsigned int D3D10_VS_OUTPUT_REGISTER_COMPONENTS
= 4;
232 const unsigned int D3D10_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT
= 32;
233 const unsigned int D3D10_VS_OUTPUT_REGISTER_COUNT
= 16;
234 const unsigned int D3D10_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT
= 10;
235 const unsigned int D3D10_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP
= 25;
236 const unsigned int D3D10_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP
= 25;
237 const unsigned int D3D_MAJOR_VERSION
= 10;
238 const unsigned int D3D_MINOR_VERSION
= 0;
239 const unsigned int D3D_SPEC_DATE_DAY
= 8;
240 const unsigned int D3D_SPEC_DATE_MONTH
= 8;
241 const unsigned int D3D_SPEC_DATE_YEAR
= 2006;
244 const unsigned int D3D10_APPEND_ALIGNED_ELEMENT
= 0xffffffff;
245 const unsigned int _FACD3D10
= 0x87;
246 const unsigned int _FACD3D10DEBUG
= _FACD3D10
+ 1;
247 const unsigned int D3D10_FILTER_TYPE_MASK
= 0x3;
248 const unsigned int D3D10_SDK_VERSION
= 29;
250 cpp_quote
("#define MAKE_D3D10_HRESULT(code) MAKE_HRESULT( 1, _FACD3D10, code)")
251 cpp_quote
("#define MAKE_D3D10_STATUS(code) MAKE_HRESULT( 0, _FACD3D10, code)")
252 cpp_quote
("#define D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS MAKE_D3D10_HRESULT(1)")
253 cpp_quote
("#define D3D10_ERROR_FILE_NOT_FOUND MAKE_D3D10_HRESULT(2)")
255 typedef enum D3D10_BLEND
{
256 D3D10_BLEND_ZERO
= 1,
258 D3D10_BLEND_SRC_COLOR
= 3,
259 D3D10_BLEND_INV_SRC_COLOR
= 4,
260 D3D10_BLEND_SRC_ALPHA
= 5,
261 D3D10_BLEND_INV_SRC_ALPHA
= 6,
262 D3D10_BLEND_DEST_ALPHA
= 7,
263 D3D10_BLEND_INV_DEST_ALPHA
= 8,
264 D3D10_BLEND_DEST_COLOR
= 9,
265 D3D10_BLEND_INV_DEST_COLOR
= 10,
266 D3D10_BLEND_SRC_ALPHA_SAT
= 11,
267 D3D10_BLEND_BLEND_FACTOR
= 14,
268 D3D10_BLEND_INV_BLEND_FACTOR
= 15,
269 D3D10_BLEND_SRC1_COLOR
= 16,
270 D3D10_BLEND_INV_SRC1_COLOR
= 17,
271 D3D10_BLEND_SRC1_ALPHA
= 18,
272 D3D10_BLEND_INV_SRC1_ALPHA
= 19
275 typedef enum D3D10_BLEND_OP
{
276 D3D10_BLEND_OP_ADD
= 1,
277 D3D10_BLEND_OP_SUBTRACT
,
278 D3D10_BLEND_OP_REV_SUBTRACT
,
283 typedef struct D3D10_BLEND_DESC
{
284 BOOL AlphaToCoverageEnable
;
286 D3D10_BLEND SrcBlend
;
287 D3D10_BLEND DestBlend
;
288 D3D10_BLEND_OP BlendOp
;
289 D3D10_BLEND SrcBlendAlpha
;
290 D3D10_BLEND DestBlendAlpha
;
291 D3D10_BLEND_OP BlendOpAlpha
;
292 UINT8 RenderTargetWriteMask
[8];
295 typedef enum D3D10_DEPTH_WRITE_MASK
{
296 D3D10_DEPTH_WRITE_MASK_ZERO
,
297 D3D10_DEPTH_WRITE_MASK_ALL
,
298 } D3D10_DEPTH_WRITE_MASK
;
300 typedef enum D3D10_COMPARISON_FUNC
{
301 D3D10_COMPARISON_NEVER
= 1,
302 D3D10_COMPARISON_LESS
,
303 D3D10_COMPARISON_EQUAL
,
304 D3D10_COMPARISON_LESS_EQUAL
,
305 D3D10_COMPARISON_GREATER
,
306 D3D10_COMPARISON_NOT_EQUAL
,
307 D3D10_COMPARISON_GREATER_EQUAL
,
308 D3D10_COMPARISON_ALWAYS
,
309 } D3D10_COMPARISON_FUNC
;
311 typedef enum D3D10_STENCIL_OP
{
312 D3D10_STENCIL_OP_KEEP
= 1,
313 D3D10_STENCIL_OP_ZERO
,
314 D3D10_STENCIL_OP_REPLACE
,
315 D3D10_STENCIL_OP_INCR_SAT
,
316 D3D10_STENCIL_OP_DECR_SAT
,
317 D3D10_STENCIL_OP_INVERT
,
318 D3D10_STENCIL_OP_INCR
,
319 D3D10_STENCIL_OP_DECR
,
322 typedef struct D3D10_DEPTH_STENCILOP_DESC
{
323 D3D10_STENCIL_OP StencilFailOp
;
324 D3D10_STENCIL_OP StencilDepthFailOp
;
325 D3D10_STENCIL_OP StencilPassOp
;
326 D3D10_COMPARISON_FUNC StencilFunc
;
327 } D3D10_DEPTH_STENCILOP_DESC
;
329 typedef struct D3D10_DEPTH_STENCIL_DESC
{
331 D3D10_DEPTH_WRITE_MASK DepthWriteMask
;
332 D3D10_COMPARISON_FUNC DepthFunc
;
334 UINT8 StencilReadMask
;
335 UINT8 StencilWriteMask
;
336 D3D10_DEPTH_STENCILOP_DESC FrontFace
;
337 D3D10_DEPTH_STENCILOP_DESC BackFace
;
338 } D3D10_DEPTH_STENCIL_DESC
;
340 typedef enum D3D10_FILL_MODE
{
341 D3D10_FILL_WIREFRAME
= 2,
345 typedef enum D3D10_CULL_MODE
{
351 typedef struct D3D10_RASTERIZER_DESC
{
352 D3D10_FILL_MODE FillMode
;
353 D3D10_CULL_MODE CullMode
;
354 BOOL FrontCounterClockwise
;
356 FLOAT DepthBiasClamp
;
357 FLOAT SlopeScaledDepthBias
;
358 BOOL DepthClipEnable
;
360 BOOL MultisampleEnable
;
361 BOOL AntialiasedLineEnable
;
362 } D3D10_RASTERIZER_DESC
;
364 typedef enum D3D10_FILTER
{
365 D3D10_FILTER_MIN_MAG_MIP_POINT
= 0,
366 D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR
= 0x1,
367 D3D10_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT
= 0x4,
368 D3D10_FILTER_MIN_POINT_MAG_MIP_LINEAR
= 0x5,
369 D3D10_FILTER_MIN_LINEAR_MAG_MIP_POINT
= 0x10,
370 D3D10_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR
= 0x11,
371 D3D10_FILTER_MIN_MAG_LINEAR_MIP_POINT
= 0x14,
372 D3D10_FILTER_MIN_MAG_MIP_LINEAR
= 0x15,
373 D3D10_FILTER_ANISOTROPIC
= 0x55,
374 D3D10_FILTER_COMPARISON_MIN_MAG_MIP_POINT
= 0x80,
375 D3D10_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR
= 0x81,
376 D3D10_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT
= 0x84,
377 D3D10_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR
= 0x85,
378 D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT
= 0x90,
379 D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR
= 0x91,
380 D3D10_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT
= 0x94,
381 D3D10_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR
= 0x95,
382 D3D10_FILTER_COMPARISON_ANISOTROPIC
= 0xd5,
383 D3D10_FILTER_TEXT_1BIT
= 0x80000000
386 typedef enum D3D10_TEXTURE_ADDRESS_MODE
{
387 D3D10_TEXTURE_ADDRESS_WRAP
= 1,
388 D3D10_TEXTURE_ADDRESS_MIRROR
,
389 D3D10_TEXTURE_ADDRESS_CLAMP
,
390 D3D10_TEXTURE_ADDRESS_BORDER
,
391 D3D10_TEXTURE_ADDRESS_MIRROR_ONCE
,
392 } D3D10_TEXTURE_ADDRESS_MODE
;
394 typedef struct D3D10_SAMPLER_DESC
{
396 D3D10_TEXTURE_ADDRESS_MODE AddressU
;
397 D3D10_TEXTURE_ADDRESS_MODE AddressV
;
398 D3D10_TEXTURE_ADDRESS_MODE AddressW
;
401 D3D10_COMPARISON_FUNC ComparisonFunc
;
402 FLOAT BorderColor
[4];
405 } D3D10_SAMPLER_DESC
;
407 typedef enum D3D10_COUNTER
{
408 D3D10_COUNTER_GPU_IDLE
,
409 D3D10_COUNTER_VERTEX_PROCESSING
,
410 D3D10_COUNTER_GEOMETRY_PROCESSING
,
411 D3D10_COUNTER_PIXEL_PROCESSING
,
412 D3D10_COUNTER_OTHER_GPU_PROCESSING
,
413 D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION
,
414 D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION
,
415 D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION
,
416 D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION
,
417 D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION
,
418 D3D10_COUNTER_VS_MEMORY_LIMITED
,
419 D3D10_COUNTER_VS_COMPUTATION_LIMITED
,
420 D3D10_COUNTER_GS_MEMORY_LIMITED
,
421 D3D10_COUNTER_GS_COMPUTATION_LIMITED
,
422 D3D10_COUNTER_PS_MEMORY_LIMITED
,
423 D3D10_COUNTER_PS_COMPUTATION_LIMITED
,
424 D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE
,
425 D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE
,
426 D3D10_COUNTER_DEVICE_DEPENDENT_0
= 0x40000000
429 typedef struct D3D10_COUNTER_DESC
{
430 D3D10_COUNTER Counter
;
432 } D3D10_COUNTER_DESC
;
434 typedef enum D3D10_COUNTER_TYPE
{
435 D3D10_COUNTER_TYPE_FLOAT32
,
436 D3D10_COUNTER_TYPE_UINT16
,
437 D3D10_COUNTER_TYPE_UINT32
,
438 D3D10_COUNTER_TYPE_UINT64
,
439 } D3D10_COUNTER_TYPE
;
441 typedef struct D3D10_COUNTER_INFO
{
442 D3D10_COUNTER LastDeviceDependentCounter
;
443 UINT NumSimultaneousCounters
;
444 UINT8 NumDetectableParallelUnits
;
445 } D3D10_COUNTER_INFO
;
447 typedef enum D3D10_RESOURCE_DIMENSION
{
448 D3D10_RESOURCE_DIMENSION_UNKNOWN
,
449 D3D10_RESOURCE_DIMENSION_BUFFER
,
450 D3D10_RESOURCE_DIMENSION_TEXTURE1D
,
451 D3D10_RESOURCE_DIMENSION_TEXTURE2D
,
452 D3D10_RESOURCE_DIMENSION_TEXTURE3D
,
453 } D3D10_RESOURCE_DIMENSION
;
455 typedef enum D3D10_USAGE
{
457 D3D10_USAGE_IMMUTABLE
,
462 typedef struct D3D10_BUFFER_DESC
{
470 typedef enum D3D10_MAP
{
473 D3D10_MAP_READ_WRITE
,
474 D3D10_MAP_WRITE_DISCARD
,
475 D3D10_MAP_WRITE_NO_OVERWRITE
,
478 typedef struct D3D10_TEXTURE1D_DESC
{
487 } D3D10_TEXTURE1D_DESC
;
489 typedef struct D3D10_TEXTURE2D_DESC
{
495 DXGI_SAMPLE_DESC SampleDesc
;
500 } D3D10_TEXTURE2D_DESC
;
502 typedef struct D3D10_TEXTURE3D_DESC
{
512 } D3D10_TEXTURE3D_DESC
;
514 typedef enum D3D10_DSV_DIMENSION
516 D3D10_DSV_DIMENSION_UNKNOWN
,
517 D3D10_DSV_DIMENSION_TEXTURE1D
,
518 D3D10_DSV_DIMENSION_TEXTURE1DARRAY
,
519 D3D10_DSV_DIMENSION_TEXTURE2D
,
520 D3D10_DSV_DIMENSION_TEXTURE2DARRAY
,
521 D3D10_DSV_DIMENSION_TEXTURE2DMS
,
522 D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY
,
523 } D3D10_DSV_DIMENSION
;
525 typedef struct D3D10_TEX1D_DSV
{
529 typedef struct D3D10_TEX1D_ARRAY_DSV
{
531 UINT FirstArraySlice
;
533 } D3D10_TEX1D_ARRAY_DSV
;
535 typedef struct D3D10_TEX2D_DSV
{
539 typedef struct D3D10_TEX2D_ARRAY_DSV
{
541 UINT FirstArraySlice
;
543 } D3D10_TEX2D_ARRAY_DSV
;
545 typedef struct D3D10_TEX2DMS_DSV
{
546 UINT UnusedField_NothingToDefine
;
549 typedef struct D3D10_TEX2DMS_ARRAY_DSV
{
550 UINT FirstArraySlice
;
552 } D3D10_TEX2DMS_ARRAY_DSV
;
554 typedef struct D3D10_DEPTH_STENCIL_VIEW_DESC
{
556 D3D10_DSV_DIMENSION ViewDimension
;
558 D3D10_TEX1D_DSV Texture1D
;
559 D3D10_TEX1D_ARRAY_DSV Texture1DArray
;
560 D3D10_TEX2D_DSV Texture2D
;
561 D3D10_TEX2D_ARRAY_DSV Texture2DArray
;
562 D3D10_TEX2DMS_DSV Texture2DMS
;
563 D3D10_TEX2DMS_ARRAY_DSV Texture2DMSArray
;
565 } D3D10_DEPTH_STENCIL_VIEW_DESC
;
567 typedef enum D3D10_RTV_DIMENSION
{
568 D3D10_RTV_DIMENSION_UNKNOWN
,
569 D3D10_RTV_DIMENSION_BUFFER
,
570 D3D10_RTV_DIMENSION_TEXTURE1D
,
571 D3D10_RTV_DIMENSION_TEXTURE1DARRAY
,
572 D3D10_RTV_DIMENSION_TEXTURE2D
,
573 D3D10_RTV_DIMENSION_TEXTURE2DARRAY
,
574 D3D10_RTV_DIMENSION_TEXTURE2DMS
,
575 D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY
,
576 D3D10_RTV_DIMENSION_TEXTURE3D
,
577 } D3D10_RTV_DIMENSION
;
579 typedef struct D3D10_BUFFER_RTV
{
584 typedef struct D3D10_TEX1D_RTV
{
588 typedef struct D3D10_TEX1D_ARRAY_RTV
{
590 UINT FirstArraySlice
;
592 } D3D10_TEX1D_ARRAY_RTV
;
594 typedef struct D3D10_TEX2D_RTV
{
598 typedef struct D3D10_TEX2D_ARRAY_RTV
{
600 UINT FirstArraySlice
;
602 } D3D10_TEX2D_ARRAY_RTV
;
604 typedef struct D3D10_TEX2DMS_RTV
{
605 UINT UnusedField_NothingToDefine
;
608 typedef struct D3D10_TEX2DMS_ARRAY_RTV
{
609 UINT FirstArraySlice
;
611 } D3D10_TEX2DMS_ARRAY_RTV
;
613 typedef struct D3D10_TEX3D_RTV
{
619 typedef struct D3D10_RENDER_TARGET_VIEW_DESC
{
621 D3D10_RTV_DIMENSION ViewDimension
;
623 D3D10_BUFFER_RTV Buffer
;
624 D3D10_TEX1D_RTV Texture1D
;
625 D3D10_TEX1D_ARRAY_RTV Texture1DArray
;
626 D3D10_TEX2D_RTV Texture2D
;
627 D3D10_TEX2D_ARRAY_RTV Texture2DArray
;
628 D3D10_TEX2DMS_RTV Texture2DMS
;
629 D3D10_TEX2DMS_ARRAY_RTV Texture2DMSArray
;
630 D3D10_TEX3D_RTV Texture3D
;
632 } D3D10_RENDER_TARGET_VIEW_DESC
;
634 typedef D3D_SRV_DIMENSION D3D10_SRV_DIMENSION
;
636 typedef struct D3D10_BUFFER_SRV
{
641 typedef struct D3D10_TEX1D_SRV
{
642 UINT MostDetailedMip
;
646 typedef struct D3D10_TEX1D_ARRAY_SRV
{
647 UINT MostDetailedMip
;
649 UINT FirstArraySlice
;
651 } D3D10_TEX1D_ARRAY_SRV
;
653 typedef struct D3D10_TEX2D_SRV
{
654 UINT MostDetailedMip
;
658 typedef struct D3D10_TEX2D_ARRAY_SRV
{
659 UINT MostDetailedMip
;
661 UINT FirstArraySlice
;
663 } D3D10_TEX2D_ARRAY_SRV
;
665 typedef struct D3D10_TEX2DMS_SRV
{
666 UINT UnusedField_NothingToDefine
;
669 typedef struct D3D10_TEX2DMS_ARRAY_SRV
{
670 UINT FirstArraySlice
;
672 } D3D10_TEX2DMS_ARRAY_SRV
;
674 typedef struct D3D10_TEX3D_SRV
{
675 UINT MostDetailedMip
;
679 typedef struct D3D10_TEXCUBE_SRV
{
680 UINT MostDetailedMip
;
684 typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC
{
686 D3D10_SRV_DIMENSION ViewDimension
;
688 D3D10_BUFFER_SRV Buffer
;
689 D3D10_TEX1D_SRV Texture1D
;
690 D3D10_TEX1D_ARRAY_SRV Texture1DArray
;
691 D3D10_TEX2D_SRV Texture2D
;
692 D3D10_TEX2D_ARRAY_SRV Texture2DArray
;
693 D3D10_TEX2DMS_SRV Texture2DMS
;
694 D3D10_TEX2DMS_ARRAY_SRV Texture2DMSArray
;
695 D3D10_TEX3D_SRV Texture3D
;
696 D3D10_TEXCUBE_SRV TextureCube
;
698 } D3D10_SHADER_RESOURCE_VIEW_DESC
;
700 typedef struct D3D10_BOX
{
709 typedef struct D3D10_SUBRESOURCE_DATA
{
712 UINT SysMemSlicePitch
;
713 } D3D10_SUBRESOURCE_DATA
;
715 typedef struct D3D10_SO_DECLARATION_ENTRY
{
721 } D3D10_SO_DECLARATION_ENTRY
;
723 typedef enum D3D10_INPUT_CLASSIFICATION
{
724 D3D10_INPUT_PER_VERTEX_DATA
,
725 D3D10_INPUT_PER_INSTANCE_DATA
,
726 } D3D10_INPUT_CLASSIFICATION
;
728 typedef struct D3D10_INPUT_ELEMENT_DESC
{
733 UINT AlignedByteOffset
;
734 D3D10_INPUT_CLASSIFICATION InputSlotClass
;
735 UINT InstanceDataStepRate
;
736 } D3D10_INPUT_ELEMENT_DESC
;
738 typedef enum D3D10_QUERY
{
740 D3D10_QUERY_OCCLUSION
,
741 D3D10_QUERY_TIMESTAMP
,
742 D3D10_QUERY_TIMESTAMP_DISJOINT
,
743 D3D10_QUERY_PIPELINE_STATISTICS
,
744 D3D10_QUERY_OCCLUSION_PREDICATE
,
745 D3D10_QUERY_SO_STATISTICS
,
746 D3D10_QUERY_SO_OVERFLOW_PREDICATE
,
749 typedef struct D3D10_QUERY_DESC
{
754 typedef D3D_PRIMITIVE_TOPOLOGY D3D10_PRIMITIVE_TOPOLOGY
;
756 typedef D3D_PRIMITIVE D3D10_PRIMITIVE
;
758 typedef RECT D3D10_RECT
;
760 typedef struct D3D10_VIEWPORT
{
769 typedef struct D3D10_MAPPED_TEXTURE2D
{
772 } D3D10_MAPPED_TEXTURE2D
;
774 typedef struct D3D10_MAPPED_TEXTURE3D
{
778 } D3D10_MAPPED_TEXTURE3D
;
780 typedef enum D3D10_BIND_FLAG
{
781 D3D10_BIND_VERTEX_BUFFER
= 0x1,
782 D3D10_BIND_INDEX_BUFFER
= 0x2,
783 D3D10_BIND_CONSTANT_BUFFER
= 0x4,
784 D3D10_BIND_SHADER_RESOURCE
= 0x8,
785 D3D10_BIND_STREAM_OUTPUT
= 0x10,
786 D3D10_BIND_RENDER_TARGET
= 0x20,
787 D3D10_BIND_DEPTH_STENCIL
= 0x40
790 typedef enum D3D10_CPU_ACCESS_FLAG
{
791 D3D10_CPU_ACCESS_WRITE
= 0x10000,
792 D3D10_CPU_ACCESS_READ
= 0x20000
793 } D3D10_CPU_ACCESS_FLAG
;
795 typedef enum D3D10_RESOURCE_MISC_FLAG
{
796 D3D10_RESOURCE_MISC_GENERATE_MIPS
= 0x1,
797 D3D10_RESOURCE_MISC_SHARED
= 0x2,
798 D3D10_RESOURCE_MISC_TEXTURECUBE
= 0x4
799 } D3D10_RESOURCE_MISC_FLAG
;
801 typedef enum D3D10_MAP_FLAG
{
802 D3D10_MAP_FLAG_DO_NOT_WAIT
= 0x100000,
805 typedef enum D3D10_CLEAR_FLAG
{
806 D3D10_CLEAR_DEPTH
= 0x1,
807 D3D10_CLEAR_STENCIL
= 0x2
810 typedef enum D3D10_COLOR_WRITE_ENABLE
{
811 D3D10_COLOR_WRITE_ENABLE_RED
= 0x1,
812 D3D10_COLOR_WRITE_ENABLE_GREEN
= 0x2,
813 D3D10_COLOR_WRITE_ENABLE_BLUE
= 0x4,
814 D3D10_COLOR_WRITE_ENABLE_ALPHA
= 0x8,
815 D3D10_COLOR_WRITE_ENABLE_ALL
= (D3D10_COLOR_WRITE_ENABLE_RED | D3D10_COLOR_WRITE_ENABLE_GREEN |
816 D3D10_COLOR_WRITE_ENABLE_BLUE | D3D10_COLOR_WRITE_ENABLE_ALPHA
)
817 } D3D10_COLOR_WRITE_ENABLE
;
819 typedef enum D3D10_TEXTURECUBE_FACE
{
820 D3D10_TEXTURECUBE_FACE_POSITIVE_X
,
821 D3D10_TEXTURECUBE_FACE_NEGATIVE_X
,
822 D3D10_TEXTURECUBE_FACE_POSITIVE_Y
,
823 D3D10_TEXTURECUBE_FACE_NEGATIVE_Y
,
824 D3D10_TEXTURECUBE_FACE_POSITIVE_Z
,
825 D3D10_TEXTURECUBE_FACE_NEGATIVE_Z
,
826 } D3D10_TEXTURECUBE_FACE
;
828 typedef enum D3D10_ASYNC_GETDATA_FLAG
{
829 D3D10_ASYNC_GETDATA_DONOTFLUSH
= 0x1,
830 } D3D10_ASYNC_GETDATA_FLAG
;
832 typedef enum D3D10_FILTER_TYPE
{
833 D3D10_FILTER_TYPE_POINT
,
834 D3D10_FILTER_TYPE_LINEAR
837 typedef enum D3D10_QUERY_MISC_FLAG
{
838 D3D10_QUERY_MISC_PREDICATEHINT
= 0x1
839 } D3D10_QUERY_MISC_FLAG
;
841 typedef struct D3D10_QUERY_DATA_TIMESTAMP_DISJOINT
{
844 } D3D10_QUERY_DATA_TIMESTAMP_DISJOINT
;
846 typedef struct D3D10_QUERY_DATA_PIPELINE_STATISTICS
{
849 UINT64 VSInvocations
;
850 UINT64 GSInvocations
;
854 UINT64 PSInvocations
;
855 } D3D10_QUERY_DATA_PIPELINE_STATISTICS
;
857 typedef struct D3D10_QUERY_DATA_SO_STATISTICS
{
858 UINT64 NumPrimitivesWritten
;
859 UINT64 PrimitivesStorageNeeded
;
860 } D3D10_QUERY_DATA_SO_STATISTICS
;
862 typedef enum D3D10_CREATE_DEVICE_FLAG
{
863 D3D10_CREATE_DEVICE_SINGLETHREADED
= 0x1,
864 D3D10_CREATE_DEVICE_DEBUG
= 0x2,
865 D3D10_CREATE_DEVICE_SWITCH_TO_REF
= 0x4,
866 D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS
= 0x8
867 } D3D10_CREATE_DEVICE_FLAG
;
871 interface ID3D10Device
;
876 uuid(9b7e4c00
-342c
-4106-a19f
-4f2704f689f0
)
878 interface ID3D10DeviceChild
: IUnknown
881 [out] ID3D10Device
**ppDevice
);
882 HRESULT GetPrivateData
(
884 [in, out] UINT
*pDataSize
,
886 HRESULT SetPrivateData
(
889 [in] const void *pData
);
890 HRESULT SetPrivateDataInterface
(
892 [in] const IUnknown
*pData
);
900 uuid(9b7e4c01
-342c
-4106-a19f
-4f2704f689f0
)
902 interface ID3D10Resource
: ID3D10DeviceChild
905 [out] D3D10_RESOURCE_DIMENSION
*rType
);
906 void SetEvictionPriority
(
907 [in] UINT EvictionPriority
);
908 UINT GetEvictionPriority
();
914 uuid(9b7e4c02
-342c
-4106-a19f
-4f2704f689f0
)
916 interface ID3D10Buffer
: ID3D10Resource
919 [in] D3D10_MAP MapType
,
921 [out] void **ppData
);
924 [out] D3D10_BUFFER_DESC
*pDesc
);
930 uuid(9b7e4c03
-342c
-4106-a19f
-4f2704f689F0
)
932 interface ID3D10Texture1D
: ID3D10Resource
935 [in] UINT Subresource
,
936 [in] D3D10_MAP MapType
,
938 [out] void **ppData
);
940 [in] UINT Subresource
);
942 [out] D3D10_TEXTURE1D_DESC
*pDesc
);
948 uuid(9b7e4c04
-342c
-4106-a19f
-4f2704f689F0
)
950 interface ID3D10Texture2D
: ID3D10Resource
953 [in] UINT Subresource
,
954 [in] D3D10_MAP MapType
,
956 [out] D3D10_MAPPED_TEXTURE2D
*pMappedTex2D
);
958 [in] UINT Subresource
);
960 [out] D3D10_TEXTURE2D_DESC
*pDesc
);
966 uuid(9b7e4c05
-342c
-4106-a19f
-4f2704f689F0
)
968 interface ID3D10Texture3D
: ID3D10Resource
971 [in] UINT Subresource
,
972 [in] D3D10_MAP MapType
,
974 [out] D3D10_MAPPED_TEXTURE3D
*pMappedTex3D
);
976 [in] UINT Subresource
);
978 [out] D3D10_TEXTURE3D_DESC
*pDesc
);
984 uuid(c902b03f
-60a7
-49ba
-9936-2a3ab37a7e33
)
986 interface ID3D10View
: ID3D10DeviceChild
989 [out] ID3D10Resource
**ppResource
);
995 uuid(9b7e4c09
-342c
-4106-a19f
-4f2704f689f0
)
997 interface ID3D10DepthStencilView
: ID3D10View
1000 [out] D3D10_DEPTH_STENCIL_VIEW_DESC
*pDesc
);
1007 uuid(9b7e4c08
-342c
-4106-a19f
-4f2704f689f0
)
1009 interface ID3D10RenderTargetView
: ID3D10View
1012 [out] D3D10_RENDER_TARGET_VIEW_DESC
*pDesc
);
1018 uuid(9b7e4c07
-342c
-4106-a19f
-4f2704f689f0
)
1020 interface ID3D10ShaderResourceView
: ID3D10View
1023 [out] D3D10_SHADER_RESOURCE_VIEW_DESC
*pDesc
);
1031 uuid(edad8d19
-8a35
-4d6d
-8566-2ea276cde161
)
1033 interface ID3D10BlendState
: ID3D10DeviceChild
1036 [out] D3D10_BLEND_DESC
*pDesc
);
1042 uuid(2b4b1cc8
-a4ad
-41f8
-8322-ca86fc3ec675
)
1044 interface ID3D10DepthStencilState
: ID3D10DeviceChild
1047 [out] D3D10_DEPTH_STENCIL_DESC
*pDesc
);
1053 uuid(6316be88
-54cd
-4040-ab44
-20461bc81f68
)
1055 interface ID3D10GeometryShader
: ID3D10DeviceChild
1062 uuid(9b7e4c0b
-342c
-4106-a19f
-4f2704f689f0
)
1064 interface ID3D10InputLayout
: ID3D10DeviceChild
1071 uuid(4968b601
-9d00
-4cde
-8346-8e7f675819b6
)
1073 interface ID3D10PixelShader
: ID3D10DeviceChild
1080 uuid(a2a07292
-89af
-4345-be2e
-c53d9fbb6e9f
)
1082 interface ID3D10RasterizerState
: ID3D10DeviceChild
1085 [out] D3D10_RASTERIZER_DESC
*pDesc
);
1091 uuid(9b7e4c0c
-342c
-4106-a19f
-4f2704f689f0
)
1093 interface ID3D10SamplerState
: ID3D10DeviceChild
1096 [out] D3D10_SAMPLER_DESC
*pDesc
);
1102 uuid(9b7e4c0a
-342c
-4106-a19f
-4f2704f689f0
)
1104 interface ID3D10VertexShader
: ID3D10DeviceChild
1111 uuid(9b7e4c0d
-342c
-4106-a19f
-4f2704f689f0
)
1113 interface ID3D10Asynchronous
: ID3D10DeviceChild
1120 [in] UINT GetDataFlags
);
1127 uuid(9b7e4c11
-342c
-4106-a19f
-4f2704f689f0
)
1129 interface ID3D10Counter
: ID3D10Asynchronous
1132 [out] D3D10_COUNTER_DESC
*pDesc
);
1138 uuid(9b7e4C0e
-342C
-4106-a19f
-4f2704f689f0
)
1140 interface ID3D10Query
: ID3D10Asynchronous
1143 [out] D3D10_QUERY_DESC
*pDesc
);
1149 uuid(9b7e4c10
-342c
-4106-a19f
-4f2704f689f0
)
1151 interface ID3D10Predicate
: ID3D10Query
1158 uuid(9b7e4c0f
-342c
-4106-a19f
-4f2704f689f0
)
1160 interface ID3D10Device
: IUnknown
1162 void VSSetConstantBuffers
(
1163 [in] UINT StartSlot
,
1164 [in] UINT NumBuffers
,
1165 [in] ID3D10Buffer
*const *ppConstantBuffers
);
1166 void PSSetShaderResources
(
1167 [in] UINT StartSlot
,
1169 [in] ID3D10ShaderResourceView
*const *ppShaderResourceViews
);
1171 [in] ID3D10PixelShader
*pPixelShader
);
1173 [in] UINT StartSlot
,
1174 [in] UINT NumSamplers
,
1175 [in]ID3D10SamplerState
*const *ppSamplers
);
1177 [in] ID3D10VertexShader
*pVertexShader
);
1179 [in] UINT IndexCount
,
1180 [in] UINT StartIndexLocation
,
1181 [in] INT BaseVertexLocation
);
1183 [in] UINT VertexCount
,
1184 [in] UINT StartVertexLocation
);
1185 void PSSetConstantBuffers
(
1186 [in] UINT StartSlot
,
1187 [in] UINT NumBuffers
,
1188 [in] ID3D10Buffer
*const *ppConstantBuffers
);
1189 void IASetInputLayout
(
1190 [in] ID3D10InputLayout
*pInputLayout
);
1191 void IASetVertexBuffers
(
1192 [in] UINT StartSlot
,
1193 [in] UINT NumBuffers
,
1194 [in] ID3D10Buffer
*const *ppVertexBuffers
,
1195 [in] const UINT
*pStrides
,
1196 [in] const UINT
*pOffsets
);
1197 void IASetIndexBuffer
(
1198 [in] ID3D10Buffer
*pIndexBuffer
,
1199 [in] DXGI_FORMAT Format
,
1201 void DrawIndexedInstanced
(
1202 [in] UINT IndexCountPerInstance
,
1203 [in] UINT InstanceCount
,
1204 [in] UINT StartIndexLocation
,
1205 [in] INT BaseVertexLocation
,
1206 [in] UINT StartInstanceLocation
);
1208 [in] UINT VertexCountPerInstance
,
1209 [in] UINT InstanceCount
,
1210 [in] UINT StartVertexLocation
,
1211 [in] UINT StartInstanceLocation
);
1212 void GSSetConstantBuffers
(
1213 [in] UINT StartSlot
,
1214 [in] UINT NumBuffers
,
1215 [in] ID3D10Buffer
*const *ppConstantBuffers
);
1217 [in] ID3D10GeometryShader
*pShader
);
1218 void IASetPrimitiveTopology
(
1219 [in] D3D10_PRIMITIVE_TOPOLOGY Topology
);
1220 void VSSetShaderResources
(
1221 [in] UINT StartSlot
,
1223 [in] ID3D10ShaderResourceView
*const *ppShaderResourceViews
);
1225 [in] UINT StartSlot
,
1226 [in] UINT NumSamplers
,
1227 [in] ID3D10SamplerState
*const *ppSamplers
);
1228 void SetPredication
(
1229 [in] ID3D10Predicate
*pPredicate
,
1230 [in] BOOL PredicateValue
);
1231 void GSSetShaderResources
(
1232 [in] UINT StartSlot
,
1234 [in] ID3D10ShaderResourceView
* const *ppShaderResourceViews
);
1236 [in] UINT StartSlot
,
1237 [in] UINT NumSamplers
,
1238 [in] ID3D10SamplerState
*const *ppSamplers
);
1239 void OMSetRenderTargets
(
1241 [in] ID3D10RenderTargetView
*const *ppRenderTargetViews
,
1242 [in] ID3D10DepthStencilView
*pDepthStencilView
);
1243 void OMSetBlendState
(
1244 [in] ID3D10BlendState
*pBlendState
,
1245 [in] const FLOAT BlendFactor
[4],
1246 [in] UINT SampleMask
);
1247 void OMSetDepthStencilState
(
1248 [in] ID3D10DepthStencilState
*pDepthStencilState
,
1249 [in] UINT StencilRef
);
1251 [in] UINT NumBuffers
,
1252 [in] ID3D10Buffer
*const *ppSOTargets
,
1253 [in] const UINT
*pOffsets
);
1256 [in] ID3D10RasterizerState
*pRasterizerState
);
1257 void RSSetViewports
(
1258 [in] UINT NumViewports
,
1259 [in] const D3D10_VIEWPORT
*pViewports
);
1260 void RSSetScissorRects
(
1262 [in] const D3D10_RECT
*pRects
);
1263 void CopySubresourceRegion
(
1264 [in] ID3D10Resource
*pDstResource
,
1265 [in] UINT DstSubresource
,
1269 [in] ID3D10Resource
*pSrcResource
,
1270 [in] UINT SrcSubresource
,
1271 [in] const D3D10_BOX
*pSrcBox
);
1273 [in] ID3D10Resource
*pDstResource
,
1274 [in] ID3D10Resource
*pSrcResource
);
1275 void UpdateSubresource
(
1276 [in] ID3D10Resource
*pDstResource
,
1277 [in] UINT DstSubresource
,
1278 [in] const D3D10_BOX
*pDstBox
,
1279 [in] const void *pSrcData
,
1280 [in] UINT SrcRowPitch
,
1281 [in] UINT SrcDepthPitch
);
1282 void ClearRenderTargetView
(
1283 [in] ID3D10RenderTargetView
*pRenderTargetView
,
1284 [in] const FLOAT ColorRGBA
[4]);
1285 void ClearDepthStencilView
(
1286 [in] ID3D10DepthStencilView
*pDepthStencilView
,
1287 [in] UINT ClearFlags
,
1289 [in] UINT8 Stencil
);
1291 [in] ID3D10ShaderResourceView
*pShaderResourceView
);
1292 void ResolveSubresource
(
1293 [in] ID3D10Resource
*pDstResource
,
1294 [in] UINT DstSubresource
,
1295 [in] ID3D10Resource
*pSrcResource
,
1296 [in] UINT SrcSubresource
,
1297 [in] DXGI_FORMAT Format
);
1298 void VSGetConstantBuffers
(
1299 [in] UINT StartSlot
,
1300 [in] UINT NumBuffers
,
1301 [out] ID3D10Buffer
**ppConstantBuffers
);
1302 void PSGetShaderResources
(
1303 [in] UINT StartSlot
,
1305 [out] ID3D10ShaderResourceView
**ppShaderResourceViews
);
1307 [out] ID3D10PixelShader
**ppPixelShader
);
1309 [in] UINT StartSlot
,
1310 [in] UINT NumSamplers
,
1311 [out] ID3D10SamplerState
**ppSamplers
);
1313 [out] ID3D10VertexShader
**ppVertexShader
);
1314 void PSGetConstantBuffers
(
1315 [in] UINT StartSlot
,
1316 [in] UINT NumBuffers
,
1317 [out] ID3D10Buffer
**ppConstantBuffers
);
1318 void IAGetInputLayout
(
1319 [out] ID3D10InputLayout
**ppInputLayout
);
1320 void IAGetVertexBuffers
(
1321 [in] UINT StartSlot
,
1322 [in] UINT NumBuffers
,
1323 [out] ID3D10Buffer
**ppVertexBuffers
,
1324 [out] UINT
*pStrides
,
1325 [out] UINT
*pOffsets
);
1326 void IAGetIndexBuffer
(
1327 [out] ID3D10Buffer
**pIndexBuffer
,
1328 [out] DXGI_FORMAT
*Format
,
1329 [out] UINT
*Offset
);
1330 void GSGetConstantBuffers
(
1331 [in] UINT StartSlot
,
1332 [in] UINT NumBuffers
,
1333 [out] ID3D10Buffer
**ppConstantBuffers
);
1335 [out] ID3D10GeometryShader
**ppGeometryShader
);
1336 void IAGetPrimitiveTopology
(
1337 [out] D3D10_PRIMITIVE_TOPOLOGY
*pTopology
);
1338 void VSGetShaderResources
(
1339 [in] UINT StartSlot
,
1341 [out] ID3D10ShaderResourceView
**ppShaderResourceViews
);
1343 [in] UINT StartSlot
,
1344 [in] UINT NumSamplers
,
1345 [out] ID3D10SamplerState
**ppSamplers
);
1346 void GetPredication
(
1347 [out] ID3D10Predicate
**ppPredicate
,
1348 [out] BOOL
*pPredicateValue
);
1349 void GSGetShaderResources
(
1350 [in] UINT StartSlot
,
1352 [out] ID3D10ShaderResourceView
**ppShaderResourceViews
);
1354 [in] UINT StartSlot
,
1355 [in] UINT NumSamplers
,
1356 [out] ID3D10SamplerState
**ppSamplers
);
1357 void OMGetRenderTargets
(
1359 [out] ID3D10RenderTargetView
**ppRenderTargetViews
,
1360 [out] ID3D10DepthStencilView
**ppDepthStencilView
);
1361 void OMGetBlendState
(
1362 [out] ID3D10BlendState
**ppBlendState
,
1363 [out] FLOAT BlendFactor
[4],
1364 [out] UINT
*pSampleMask
);
1365 void OMGetDepthStencilState
(
1366 [out] ID3D10DepthStencilState
**ppDepthStencilState
,
1367 [out] UINT
*pStencilRef
);
1369 [in] UINT NumBuffers
,
1370 [out] ID3D10Buffer
**ppSOTargets
,
1371 [out] UINT
*pOffsets
);
1373 [out] ID3D10RasterizerState
**ppRasterizerState
);
1374 void RSGetViewports
(
1375 [in, out] UINT
*NumViewports
,
1376 [out] D3D10_VIEWPORT
*pViewports
);
1377 void RSGetScissorRects
(
1378 [in, out] UINT
*NumRects
,
1379 [out] D3D10_RECT
*pRects
);
1380 HRESULT GetDeviceRemovedReason
();
1381 HRESULT SetExceptionMode
(
1382 [in] UINT RaiseFlags
);
1383 UINT GetExceptionMode
();
1384 HRESULT GetPrivateData
(
1386 [in, out] UINT
*pDataSize
,
1388 HRESULT SetPrivateData
(
1391 [in] const void *pData
);
1392 HRESULT SetPrivateDataInterface
(
1394 [in] const IUnknown
*pData
);
1397 HRESULT CreateBuffer
(
1398 [in] const D3D10_BUFFER_DESC
*pDesc
,
1399 [in] const D3D10_SUBRESOURCE_DATA
*pInitialData
,
1400 [out] ID3D10Buffer
**ppBuffer
);
1401 HRESULT CreateTexture1D
(
1402 [in] const D3D10_TEXTURE1D_DESC
*pDesc
,
1403 [in] const D3D10_SUBRESOURCE_DATA
*pInitialData
,
1404 [out] ID3D10Texture1D
**ppTexture1D
);
1405 HRESULT CreateTexture2D
(
1406 [in] const D3D10_TEXTURE2D_DESC
*pDesc
,
1407 [in] const D3D10_SUBRESOURCE_DATA
*pInitialData
,
1408 [out] ID3D10Texture2D
**ppTexture2D
);
1409 HRESULT CreateTexture3D
(
1410 [in] const D3D10_TEXTURE3D_DESC
*pDesc
,
1411 [in] const D3D10_SUBRESOURCE_DATA
*pInitialData
,
1412 [out] ID3D10Texture3D
**ppTexture3D
);
1413 HRESULT CreateShaderResourceView
(
1414 [in] ID3D10Resource
*pResource
,
1415 [in] const D3D10_SHADER_RESOURCE_VIEW_DESC
*pDesc
,
1416 [out] ID3D10ShaderResourceView
**ppSRView
);
1417 HRESULT CreateRenderTargetView
(
1418 [in] ID3D10Resource
*pResource
,
1419 [in] const D3D10_RENDER_TARGET_VIEW_DESC
*pDesc
,
1420 [out] ID3D10RenderTargetView
**ppRTView
);
1421 HRESULT CreateDepthStencilView
(
1422 [in] ID3D10Resource
*pResource
,
1423 [in] const D3D10_DEPTH_STENCIL_VIEW_DESC
*pDesc
,
1424 [out] ID3D10DepthStencilView
**ppDepthStencilView
);
1425 HRESULT CreateInputLayout
(
1426 [in] const D3D10_INPUT_ELEMENT_DESC
*pInputElementDescs
,
1427 [in] UINT NumElements
,
1428 [in] const void *pShaderBytecodeWithInputSignature
,
1429 [in] SIZE_T BytecodeLength
,
1430 [out] ID3D10InputLayout
**ppInputLayout
);
1431 HRESULT CreateVertexShader
(
1432 [in] const void *pShaderBytecode
,
1433 [in] SIZE_T BytecodeLength
,
1434 [out] ID3D10VertexShader
**ppVertexShader
);
1435 HRESULT CreateGeometryShader
(
1436 [in] const void *pShaderBytecode
,
1437 [in] SIZE_T BytecodeLength
,
1438 [out] ID3D10GeometryShader
**ppGeometryShader
);
1439 HRESULT CreateGeometryShaderWithStreamOutput
(
1440 [in] const void *pShaderBytecode
,
1441 [in] SIZE_T BytecodeLength
,
1442 [in] const D3D10_SO_DECLARATION_ENTRY
*pSODeclaration
,
1443 [in] UINT NumEntries
,
1444 [in] UINT OutputStreamStride
,
1445 [out] ID3D10GeometryShader
**ppGeometryShader
);
1446 HRESULT CreatePixelShader
(
1447 [in] const void *pShaderBytecode
,
1448 [in] SIZE_T BytecodeLength
,
1449 [out] ID3D10PixelShader
**ppPixelShader
);
1450 HRESULT CreateBlendState
(
1451 [in] const D3D10_BLEND_DESC
*pBlendStateDesc
,
1452 [out] ID3D10BlendState
**ppBlendState
);
1453 HRESULT CreateDepthStencilState
(
1454 [in] const D3D10_DEPTH_STENCIL_DESC
*pDepthStencilDesc
,
1455 [out] ID3D10DepthStencilState
**ppDepthStencilState
);
1456 HRESULT CreateRasterizerState
(
1457 [in] const D3D10_RASTERIZER_DESC
*pRasterizerDesc
,
1458 [out] ID3D10RasterizerState
**ppRasterizerState
);
1459 HRESULT CreateSamplerState
(
1460 [in] const D3D10_SAMPLER_DESC
*pSamplerDesc
,
1461 [out] ID3D10SamplerState
**ppSamplerState
);
1462 HRESULT CreateQuery
(
1463 [in] const D3D10_QUERY_DESC
*pQueryDesc
,
1464 [out] ID3D10Query
**ppQuery
);
1465 HRESULT CreatePredicate
(
1466 [in] const D3D10_QUERY_DESC
*pPredicateDesc
,
1467 [out] ID3D10Predicate
**ppPredicate
);
1468 HRESULT CreateCounter
(
1469 [in] const D3D10_COUNTER_DESC
*pCounterDesc
,
1470 [out] ID3D10Counter
**ppCounter
);
1471 HRESULT CheckFormatSupport
(
1472 [in] DXGI_FORMAT Format
,
1473 [out] UINT
*pFormatSupport
);
1474 HRESULT CheckMultisampleQualityLevels
(
1475 [in] DXGI_FORMAT Format
,
1476 [in] UINT SampleCount
,
1477 [out] UINT
*pNumQualityLevels
);
1478 void CheckCounterInfo
(
1479 [out] D3D10_COUNTER_INFO
*pCounterInfo
);
1480 HRESULT CheckCounter
(
1481 [in] const D3D10_COUNTER_DESC
*pDesc
,
1482 [out] D3D10_COUNTER_TYPE
*pType
,
1483 [out] UINT
*pActiveCounters
,
1485 [in, out] UINT
*pNameLength
,
1486 [out] LPSTR szUnits
,
1487 [in, out] UINT
*pUnitsLength
,
1488 [out] LPSTR szDescription
,
1489 [in, out] UINT
*pDescriptionLength
);
1490 UINT GetCreationFlags
();
1491 HRESULT OpenSharedResource
(
1492 [in] HANDLE hResource
,
1493 [in] REFIID ReturnedInterface
,
1494 [out] void **ppResource
);
1495 void SetTextFilterSize
(
1498 void GetTextFilterSize
(
1500 [out] UINT
*pHeight
);
1506 uuid(9b7e4e00
-342c
-4106-a19f
-4f2704f689f0
)
1508 interface ID3D10Multithread
: IUnknown
1512 BOOL SetMultithreadProtected
(
1513 [in] BOOL bMTProtect
);
1514 BOOL GetMultithreadProtected
();
1517 cpp_quote
("#include \"d3d10misc.h\"")
1518 cpp_quote
("#include \"d3d10shader.h\"")
1519 cpp_quote
("#include \"d3d10effect.h\"")
1520 /* TODO: Include "d310sdklayers.h" as soon as it exists */