2 * Copyright 2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "wine/port.h"
22 #include "wined3d_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader
);
26 #define WINED3D_SM4_INSTRUCTION_MODIFIER (1 << 31)
28 #define WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT 24
29 #define WINED3D_SM4_INSTRUCTION_LENGTH_MASK (0xf << WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT)
31 #define WINED3D_SM4_OPCODE_MASK 0xff
33 #define WINED3D_SM4_REGISTER_MODIFIER (1 << 31)
35 #define WINED3D_SM4_REGISTER_ORDER_SHIFT 20
36 #define WINED3D_SM4_REGISTER_ORDER_MASK (0x3 << WINED3D_SM4_REGISTER_ORDER_SHIFT)
38 #define WINED3D_SM4_REGISTER_TYPE_SHIFT 12
39 #define WINED3D_SM4_REGISTER_TYPE_MASK (0xf << WINED3D_SM4_REGISTER_TYPE_SHIFT)
41 #define WINED3D_SM4_IMMCONST_TYPE_SHIFT 0
42 #define WINED3D_SM4_IMMCONST_TYPE_MASK (0x3 << WINED3D_SM4_IMMCONST_TYPE_SHIFT)
44 #define WINED3D_SM4_WRITEMASK_SHIFT 4
45 #define WINED3D_SM4_WRITEMASK_MASK (0xf << WINED3D_SM4_WRITEMASK_SHIFT)
47 #define WINED3D_SM4_SWIZZLE_SHIFT 4
48 #define WINED3D_SM4_SWIZZLE_MASK (0xff << WINED3D_SM4_SWIZZLE_SHIFT)
50 #define WINED3D_SM4_VERSION_MAJOR(version) (((version) >> 4) & 0xf)
51 #define WINED3D_SM4_VERSION_MINOR(version) (((version) >> 0) & 0xf)
53 enum wined3d_sm4_opcode
55 WINED3D_SM4_OP_ADD
= 0x00,
56 WINED3D_SM4_OP_AND
= 0x01,
57 WINED3D_SM4_OP_BREAK
= 0x02,
58 WINED3D_SM4_OP_BREAKC
= 0x03,
59 WINED3D_SM4_OP_CUT
= 0x09,
60 WINED3D_SM4_OP_DERIV_RTX
= 0x0b,
61 WINED3D_SM4_OP_DERIV_RTY
= 0x0c,
62 WINED3D_SM4_OP_DIV
= 0x0e,
63 WINED3D_SM4_OP_DP3
= 0x10,
64 WINED3D_SM4_OP_DP4
= 0x11,
65 WINED3D_SM4_OP_EMIT
= 0x13,
66 WINED3D_SM4_OP_ENDIF
= 0x15,
67 WINED3D_SM4_OP_ENDLOOP
= 0x16,
68 WINED3D_SM4_OP_EQ
= 0x18,
69 WINED3D_SM4_OP_EXP
= 0x19,
70 WINED3D_SM4_OP_FRC
= 0x1a,
71 WINED3D_SM4_OP_FTOI
= 0x1b,
72 WINED3D_SM4_OP_GE
= 0x1d,
73 WINED3D_SM4_OP_IADD
= 0x1e,
74 WINED3D_SM4_OP_IF
= 0x1f,
75 WINED3D_SM4_OP_IEQ
= 0x20,
76 WINED3D_SM4_OP_IGE
= 0x21,
77 WINED3D_SM4_OP_IMUL
= 0x26,
78 WINED3D_SM4_OP_ITOF
= 0x2b,
79 WINED3D_SM4_OP_LD
= 0x2d,
80 WINED3D_SM4_OP_LOG
= 0x2f,
81 WINED3D_SM4_OP_LOOP
= 0x30,
82 WINED3D_SM4_OP_LT
= 0x31,
83 WINED3D_SM4_OP_MAD
= 0x32,
84 WINED3D_SM4_OP_MIN
= 0x33,
85 WINED3D_SM4_OP_MAX
= 0x34,
86 WINED3D_SM4_OP_MOV
= 0x36,
87 WINED3D_SM4_OP_MOVC
= 0x37,
88 WINED3D_SM4_OP_MUL
= 0x38,
89 WINED3D_SM4_OP_RET
= 0x3e,
90 WINED3D_SM4_OP_ROUND_NI
= 0x41,
91 WINED3D_SM4_OP_RSQ
= 0x44,
92 WINED3D_SM4_OP_SAMPLE
= 0x45,
93 WINED3D_SM4_OP_SAMPLE_LOD
= 0x48,
94 WINED3D_SM4_OP_SAMPLE_GRAD
= 0x49,
95 WINED3D_SM4_OP_SQRT
= 0x4b,
96 WINED3D_SM4_OP_SINCOS
= 0x4d,
97 WINED3D_SM4_OP_UDIV
= 0x4e,
98 WINED3D_SM4_OP_USHR
= 0x55,
99 WINED3D_SM4_OP_UTOF
= 0x56,
100 WINED3D_SM4_OP_XOR
= 0x57,
103 enum wined3d_sm4_register_type
105 WINED3D_SM4_RT_TEMP
= 0x0,
106 WINED3D_SM4_RT_INPUT
= 0x1,
107 WINED3D_SM4_RT_OUTPUT
= 0x2,
108 WINED3D_SM4_RT_IMMCONST
= 0x4,
109 WINED3D_SM4_RT_SAMPLER
= 0x6,
110 WINED3D_SM4_RT_CONSTBUFFER
= 0x8,
111 WINED3D_SM4_RT_NULL
= 0xd,
114 enum wined3d_sm4_immconst_type
116 WINED3D_SM4_IMMCONST_SCALAR
= 0x1,
117 WINED3D_SM4_IMMCONST_VEC4
= 0x2,
120 struct wined3d_sm4_data
122 struct wined3d_shader_version shader_version
;
124 const struct wined3d_shader_signature
*output_signature
;
126 struct wined3d_shader_src_param src_rel_addr
[5];
127 struct wined3d_shader_src_param dst_rel_addr
[2];
128 struct wined3d_shader_src_param src_param
[5];
129 struct wined3d_shader_dst_param dst_param
[2];
132 struct wined3d_sm4_opcode_info
134 enum wined3d_sm4_opcode opcode
;
135 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
136 const char *dst_info
;
137 const char *src_info
;
142 enum wined3d_sysval_semantic sysval
;
143 enum wined3d_shader_register_type register_type
;
148 * F -> WINED3D_DATA_FLOAT
149 * I -> WINED3D_DATA_INT
150 * R -> WINED3D_DATA_RESOURCE
151 * S -> WINED3D_DATA_SAMPLER
152 * U -> WINED3D_DATA_UINT
154 static const struct wined3d_sm4_opcode_info opcode_table
[] =
156 {WINED3D_SM4_OP_ADD
, WINED3DSIH_ADD
, "F", "FF"},
157 {WINED3D_SM4_OP_AND
, WINED3DSIH_AND
, "U", "UU"},
158 {WINED3D_SM4_OP_BREAK
, WINED3DSIH_BREAK
, "", ""},
159 {WINED3D_SM4_OP_BREAKC
, WINED3DSIH_BREAKP
, "", "U"},
160 {WINED3D_SM4_OP_CUT
, WINED3DSIH_CUT
, "", ""},
161 {WINED3D_SM4_OP_DERIV_RTX
, WINED3DSIH_DSX
, "F", "F"},
162 {WINED3D_SM4_OP_DERIV_RTY
, WINED3DSIH_DSY
, "F", "F"},
163 {WINED3D_SM4_OP_DIV
, WINED3DSIH_DIV
, "F", "FF"},
164 {WINED3D_SM4_OP_DP3
, WINED3DSIH_DP3
, "F", "FF"},
165 {WINED3D_SM4_OP_DP4
, WINED3DSIH_DP4
, "F", "FF"},
166 {WINED3D_SM4_OP_EMIT
, WINED3DSIH_EMIT
, "", ""},
167 {WINED3D_SM4_OP_ENDIF
, WINED3DSIH_ENDIF
, "", ""},
168 {WINED3D_SM4_OP_ENDLOOP
, WINED3DSIH_ENDLOOP
, "", ""},
169 {WINED3D_SM4_OP_EQ
, WINED3DSIH_EQ
, "U", "FF"},
170 {WINED3D_SM4_OP_EXP
, WINED3DSIH_EXP
, "F", "F"},
171 {WINED3D_SM4_OP_FRC
, WINED3DSIH_FRC
, "F", "F"},
172 {WINED3D_SM4_OP_FTOI
, WINED3DSIH_FTOI
, "I", "F"},
173 {WINED3D_SM4_OP_GE
, WINED3DSIH_GE
, "U", "FF"},
174 {WINED3D_SM4_OP_IADD
, WINED3DSIH_IADD
, "I", "II"},
175 {WINED3D_SM4_OP_IF
, WINED3DSIH_IF
, "", "U"},
176 {WINED3D_SM4_OP_IEQ
, WINED3DSIH_IEQ
, "U", "II"},
177 {WINED3D_SM4_OP_IGE
, WINED3DSIH_IGE
, "U", "II"},
178 {WINED3D_SM4_OP_IMUL
, WINED3DSIH_IMUL
, "II", "II"},
179 {WINED3D_SM4_OP_ITOF
, WINED3DSIH_ITOF
, "F", "I"},
180 {WINED3D_SM4_OP_LD
, WINED3DSIH_LD
, "U", "FR"},
181 {WINED3D_SM4_OP_LOG
, WINED3DSIH_LOG
, "F", "F"},
182 {WINED3D_SM4_OP_LOOP
, WINED3DSIH_LOOP
, "", ""},
183 {WINED3D_SM4_OP_LT
, WINED3DSIH_LT
, "U", "FF"},
184 {WINED3D_SM4_OP_MAD
, WINED3DSIH_MAD
, "F", "FFF"},
185 {WINED3D_SM4_OP_MIN
, WINED3DSIH_MIN
, "F", "FF"},
186 {WINED3D_SM4_OP_MAX
, WINED3DSIH_MAX
, "F", "FF"},
187 {WINED3D_SM4_OP_MOV
, WINED3DSIH_MOV
, "F", "F"},
188 {WINED3D_SM4_OP_MOVC
, WINED3DSIH_MOVC
, "F", "UFF"},
189 {WINED3D_SM4_OP_MUL
, WINED3DSIH_MUL
, "F", "FF"},
190 {WINED3D_SM4_OP_RET
, WINED3DSIH_RET
, "", ""},
191 {WINED3D_SM4_OP_ROUND_NI
, WINED3DSIH_ROUND_NI
, "F", "F"},
192 {WINED3D_SM4_OP_RSQ
, WINED3DSIH_RSQ
, "F", "F"},
193 {WINED3D_SM4_OP_SAMPLE
, WINED3DSIH_SAMPLE
, "U", "FRS"},
194 {WINED3D_SM4_OP_SAMPLE_LOD
, WINED3DSIH_SAMPLE_LOD
, "U", "FRSF"},
195 {WINED3D_SM4_OP_SAMPLE_GRAD
,WINED3DSIH_SAMPLE_GRAD
, "U", "FRSFF"},
196 {WINED3D_SM4_OP_SQRT
, WINED3DSIH_SQRT
, "F", "F"},
197 {WINED3D_SM4_OP_SINCOS
, WINED3DSIH_SINCOS
, "FF", "F"},
198 {WINED3D_SM4_OP_UDIV
, WINED3DSIH_UDIV
, "UU", "UU"},
199 {WINED3D_SM4_OP_USHR
, WINED3DSIH_USHR
, "U", "UU"},
200 {WINED3D_SM4_OP_UTOF
, WINED3DSIH_UTOF
, "F", "U"},
201 {WINED3D_SM4_OP_XOR
, WINED3DSIH_XOR
, "U", "UU"},
204 static const enum wined3d_shader_register_type register_type_table
[] =
206 /* WINED3D_SM4_RT_TEMP */ WINED3DSPR_TEMP
,
207 /* WINED3D_SM4_RT_INPUT */ WINED3DSPR_INPUT
,
208 /* WINED3D_SM4_RT_OUTPUT */ WINED3DSPR_OUTPUT
,
210 /* WINED3D_SM4_RT_IMMCONST */ WINED3DSPR_IMMCONST
,
212 /* WINED3D_SM4_RT_SAMPLER */ WINED3DSPR_SAMPLER
,
213 /* WINED3D_SM4_RT_RESOURCE */ WINED3DSPR_RESOURCE
,
214 /* WINED3D_SM4_RT_CONSTBUFFER */ WINED3DSPR_CONSTBUFFER
,
219 /* WINED3D_SM4_RT_NULL */ WINED3DSPR_NULL
,
222 static const struct sysval_map sysval_map
[] =
224 {WINED3D_SV_DEPTH
, WINED3DSPR_DEPTHOUT
, 0},
225 {WINED3D_SV_TARGET0
, WINED3DSPR_COLOROUT
, 0},
226 {WINED3D_SV_TARGET1
, WINED3DSPR_COLOROUT
, 1},
227 {WINED3D_SV_TARGET2
, WINED3DSPR_COLOROUT
, 2},
228 {WINED3D_SV_TARGET3
, WINED3DSPR_COLOROUT
, 3},
229 {WINED3D_SV_TARGET4
, WINED3DSPR_COLOROUT
, 4},
230 {WINED3D_SV_TARGET5
, WINED3DSPR_COLOROUT
, 5},
231 {WINED3D_SV_TARGET6
, WINED3DSPR_COLOROUT
, 6},
232 {WINED3D_SV_TARGET7
, WINED3DSPR_COLOROUT
, 7},
235 static const struct wined3d_sm4_opcode_info
*get_opcode_info(enum wined3d_sm4_opcode opcode
)
239 for (i
= 0; i
< sizeof(opcode_table
) / sizeof(*opcode_table
); ++i
)
241 if (opcode
== opcode_table
[i
].opcode
) return &opcode_table
[i
];
247 static void map_sysval(enum wined3d_sysval_semantic sysval
, struct wined3d_shader_register
*reg
)
251 for (i
= 0; i
< sizeof(sysval_map
) / sizeof(*sysval_map
); ++i
)
253 if (sysval
== sysval_map
[i
].sysval
)
255 reg
->type
= sysval_map
[i
].register_type
;
256 reg
->idx
= sysval_map
[i
].register_idx
;
261 static void map_register(const struct wined3d_sm4_data
*priv
, struct wined3d_shader_register
*reg
)
263 switch (priv
->shader_version
.type
)
265 case WINED3D_SHADER_TYPE_PIXEL
:
266 if (reg
->type
== WINED3DSPR_OUTPUT
)
269 const struct wined3d_shader_signature
*s
= priv
->output_signature
;
273 ERR("Shader has no output signature, unable to map register.\n");
277 for (i
= 0; i
< s
->element_count
; ++i
)
279 if (s
->elements
[i
].register_idx
== reg
->idx
)
281 map_sysval(s
->elements
[i
].sysval_semantic
, reg
);
293 static enum wined3d_data_type
map_data_type(char t
)
298 return WINED3D_DATA_FLOAT
;
300 return WINED3D_DATA_INT
;
302 return WINED3D_DATA_RESOURCE
;
304 return WINED3D_DATA_SAMPLER
;
306 return WINED3D_DATA_UINT
;
308 ERR("Invalid data type '%c'.\n", t
);
309 return WINED3D_DATA_FLOAT
;
313 static void *shader_sm4_init(const DWORD
*byte_code
, const struct wined3d_shader_signature
*output_signature
)
315 struct wined3d_sm4_data
*priv
= HeapAlloc(GetProcessHeap(), 0, sizeof(*priv
));
318 ERR("Failed to allocate private data\n");
322 priv
->output_signature
= output_signature
;
327 static void shader_sm4_free(void *data
)
329 HeapFree(GetProcessHeap(), 0, data
);
332 static void shader_sm4_read_header(void *data
, const DWORD
**ptr
, struct wined3d_shader_version
*shader_version
)
334 struct wined3d_sm4_data
*priv
= data
;
339 version_token
= *(*ptr
)++;
340 TRACE("version: 0x%08x\n", version_token
);
342 TRACE("token count: %u\n", **ptr
);
343 priv
->end
+= *(*ptr
)++;
345 switch (version_token
>> 16)
348 priv
->shader_version
.type
= WINED3D_SHADER_TYPE_PIXEL
;
352 priv
->shader_version
.type
= WINED3D_SHADER_TYPE_VERTEX
;
356 priv
->shader_version
.type
= WINED3D_SHADER_TYPE_GEOMETRY
;
360 FIXME("Unrecognized shader type %#x\n", version_token
>> 16);
362 priv
->shader_version
.major
= WINED3D_SM4_VERSION_MAJOR(version_token
);
363 priv
->shader_version
.minor
= WINED3D_SM4_VERSION_MINOR(version_token
);
365 *shader_version
= priv
->shader_version
;
368 static void shader_sm4_read_src_param(struct wined3d_sm4_data
*priv
, const DWORD
**ptr
,
369 enum wined3d_data_type data_type
, struct wined3d_shader_src_param
*src_param
,
370 struct wined3d_shader_src_param
*src_rel_addr
)
372 DWORD token
= *(*ptr
)++;
373 enum wined3d_sm4_register_type register_type
;
376 register_type
= (token
& WINED3D_SM4_REGISTER_TYPE_MASK
) >> WINED3D_SM4_REGISTER_TYPE_SHIFT
;
377 if (register_type
>= sizeof(register_type_table
) / sizeof(*register_type_table
))
379 FIXME("Unhandled register type %#x\n", register_type
);
380 src_param
->reg
.type
= WINED3DSPR_TEMP
;
384 src_param
->reg
.type
= register_type_table
[register_type
];
386 src_param
->reg
.data_type
= data_type
;
388 if (token
& WINED3D_SM4_REGISTER_MODIFIER
)
390 DWORD modifier
= *(*ptr
)++;
392 /* FIXME: This will probably break down at some point. The SM4
393 * modifiers look like flags, while wined3d currently has an enum
394 * with possible combinations, e.g. WINED3DSPSM_ABSNEG. */
398 src_param
->modifiers
= WINED3DSPSM_NEG
;
402 src_param
->modifiers
= WINED3DSPSM_ABS
;
406 FIXME("Skipping modifier 0x%08x.\n", modifier
);
407 src_param
->modifiers
= WINED3DSPSM_NONE
;
413 src_param
->modifiers
= WINED3DSPSM_NONE
;
416 order
= (token
& WINED3D_SM4_REGISTER_ORDER_MASK
) >> WINED3D_SM4_REGISTER_ORDER_SHIFT
;
418 if (order
< 1) src_param
->reg
.idx
= ~0U;
419 else src_param
->reg
.idx
= *(*ptr
)++;
421 if (order
< 2) src_param
->reg
.array_idx
= ~0U;
422 else src_param
->reg
.array_idx
= *(*ptr
)++;
424 if (order
> 2) FIXME("Unhandled order %u.\n", order
);
426 if (register_type
== WINED3D_SM4_RT_IMMCONST
)
428 enum wined3d_sm4_immconst_type immconst_type
=
429 (token
& WINED3D_SM4_IMMCONST_TYPE_MASK
) >> WINED3D_SM4_IMMCONST_TYPE_SHIFT
;
430 src_param
->swizzle
= WINED3DSP_NOSWIZZLE
;
432 switch(immconst_type
)
434 case WINED3D_SM4_IMMCONST_SCALAR
:
435 src_param
->reg
.immconst_type
= WINED3D_IMMCONST_SCALAR
;
436 memcpy(src_param
->reg
.immconst_data
, *ptr
, 1 * sizeof(DWORD
));
440 case WINED3D_SM4_IMMCONST_VEC4
:
441 src_param
->reg
.immconst_type
= WINED3D_IMMCONST_VEC4
;
442 memcpy(src_param
->reg
.immconst_data
, *ptr
, 4 * sizeof(DWORD
));
447 FIXME("Unhandled immediate constant type %#x\n", immconst_type
);
453 src_param
->swizzle
= (token
& WINED3D_SM4_SWIZZLE_MASK
) >> WINED3D_SM4_SWIZZLE_SHIFT
;
456 src_param
->reg
.rel_addr
= NULL
;
458 map_register(priv
, &src_param
->reg
);
461 static void shader_sm4_read_dst_param(struct wined3d_sm4_data
*priv
, const DWORD
**ptr
,
462 enum wined3d_data_type data_type
, struct wined3d_shader_dst_param
*dst_param
,
463 struct wined3d_shader_src_param
*dst_rel_addr
)
465 DWORD token
= *(*ptr
)++;
466 enum wined3d_sm4_register_type register_type
;
469 register_type
= (token
& WINED3D_SM4_REGISTER_TYPE_MASK
) >> WINED3D_SM4_REGISTER_TYPE_SHIFT
;
470 if (register_type
>= sizeof(register_type_table
) / sizeof(*register_type_table
))
472 FIXME("Unhandled register type %#x\n", register_type
);
473 dst_param
->reg
.type
= WINED3DSPR_TEMP
;
477 dst_param
->reg
.type
= register_type_table
[register_type
];
479 dst_param
->reg
.data_type
= data_type
;
481 order
= (token
& WINED3D_SM4_REGISTER_ORDER_MASK
) >> WINED3D_SM4_REGISTER_ORDER_SHIFT
;
483 if (order
< 1) dst_param
->reg
.idx
= ~0U;
484 else dst_param
->reg
.idx
= *(*ptr
)++;
486 if (order
< 2) dst_param
->reg
.array_idx
= ~0U;
487 else dst_param
->reg
.array_idx
= *(*ptr
)++;
489 if (order
> 2) FIXME("Unhandled order %u.\n", order
);
491 dst_param
->write_mask
= (token
& WINED3D_SM4_WRITEMASK_MASK
) >> WINED3D_SM4_WRITEMASK_SHIFT
;
492 dst_param
->modifiers
= 0;
493 dst_param
->shift
= 0;
494 dst_param
->reg
.rel_addr
= NULL
;
496 map_register(priv
, &dst_param
->reg
);
499 static void shader_sm4_read_instruction(void *data
, const DWORD
**ptr
, struct wined3d_shader_instruction
*ins
)
501 const struct wined3d_sm4_opcode_info
*opcode_info
;
502 struct wined3d_sm4_data
*priv
= data
;
503 DWORD opcode_token
, opcode
;
507 opcode_token
= *(*ptr
)++;
508 opcode
= opcode_token
& WINED3D_SM4_OPCODE_MASK
;
509 len
= ((opcode_token
& WINED3D_SM4_INSTRUCTION_LENGTH_MASK
) >> WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT
) - 1;
511 if (!(opcode_info
= get_opcode_info(opcode
)))
513 FIXME("Unrecognized opcode %#x, opcode_token 0x%08x.\n", opcode
, opcode_token
);
514 ins
->handler_idx
= WINED3DSIH_TABLE_SIZE
;
519 ins
->handler_idx
= opcode_info
->handler_idx
;
522 ins
->predicate
= NULL
;
523 ins
->dst_count
= strlen(opcode_info
->dst_info
);
524 ins
->dst
= priv
->dst_param
;
525 ins
->src_count
= strlen(opcode_info
->src_info
);
526 ins
->src
= priv
->src_param
;
531 if (opcode_token
& WINED3D_SM4_INSTRUCTION_MODIFIER
)
533 DWORD modifier
= *p
++;
534 FIXME("Skipping modifier 0x%08x.\n", modifier
);
537 for (i
= 0; i
< ins
->dst_count
; ++i
)
539 shader_sm4_read_dst_param(priv
, &p
, map_data_type(opcode_info
->dst_info
[i
]),
540 &priv
->dst_param
[i
], &priv
->dst_rel_addr
[i
]);
543 for (i
= 0; i
< ins
->src_count
; ++i
)
545 shader_sm4_read_src_param(priv
, &p
, map_data_type(opcode_info
->src_info
[i
]),
546 &priv
->src_param
[i
], &priv
->src_rel_addr
[i
]);
550 static void shader_sm4_read_comment(const DWORD
**ptr
, const char **comment
, UINT
*comment_size
)
552 FIXME("ptr %p, comment %p, comment_size %p stub!\n", ptr
, comment
, comment_size
);
556 static BOOL
shader_sm4_is_end(void *data
, const DWORD
**ptr
)
558 struct wined3d_sm4_data
*priv
= data
;
559 return *ptr
== priv
->end
;
562 const struct wined3d_shader_frontend sm4_shader_frontend
=
566 shader_sm4_read_header
,
567 shader_sm4_read_instruction
,
568 shader_sm4_read_comment
,