2 * Copyright 2002 Lionel Ulmer
3 * Copyright 2002-2005 Jason Edmeades
4 * Copyright 2003-2004 Raphael Junqueira
5 * Copyright 2004 Christian Costa
6 * Copyright 2005 Oliver Stieber
7 * Copyright 2006-2008 Stefan Dösinger for CodeWeavers
8 * Copyright 2006-2008 Henri Verbeet
9 * Copyright 2007 Andrew Riedi
10 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
12 * This library is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU Lesser General Public
14 * License as published by the Free Software Foundation; either
15 * version 2.1 of the License, or (at your option) any later version.
17 * This library is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
20 * Lesser General Public License for more details.
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
28 #include "wine/port.h"
34 #include "wined3d_private.h"
36 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
37 WINE_DECLARE_DEBUG_CHANNEL(winediag
);
39 struct wined3d_matrix_3x3
46 struct light_transformed
48 struct wined3d_color diffuse
, specular
, ambient
;
49 struct wined3d_vec4 position
;
50 struct wined3d_vec3 direction
;
51 float range
, falloff
, c_att
, l_att
, q_att
, cos_htheta
, cos_hphi
;
54 struct lights_settings
56 struct light_transformed lights
[WINED3D_MAX_SOFTWARE_ACTIVE_LIGHTS
];
57 struct wined3d_color ambient_light
;
58 struct wined3d_matrix modelview_matrix
;
59 struct wined3d_matrix_3x3 normal_matrix
;
60 struct wined3d_vec4 position_transformed
;
62 float fog_start
, fog_end
, fog_density
;
64 uint32_t point_light_count
: 8;
65 uint32_t spot_light_count
: 8;
66 uint32_t directional_light_count
: 8;
67 uint32_t parallel_point_light_count
: 8;
68 uint32_t lighting
: 1;
69 uint32_t legacy_lighting
: 1;
70 uint32_t normalise
: 1;
71 uint32_t localviewer
: 1;
72 uint32_t fog_coord_mode
: 2;
73 uint32_t fog_mode
: 2;
74 uint32_t padding
: 24;
77 /* Define the default light parameters as specified by MSDN. */
78 const struct wined3d_light WINED3D_default_light
=
80 WINED3D_LIGHT_DIRECTIONAL
, /* Type */
81 { 1.0f
, 1.0f
, 1.0f
, 0.0f
}, /* Diffuse r,g,b,a */
82 { 0.0f
, 0.0f
, 0.0f
, 0.0f
}, /* Specular r,g,b,a */
83 { 0.0f
, 0.0f
, 0.0f
, 0.0f
}, /* Ambient r,g,b,a, */
84 { 0.0f
, 0.0f
, 0.0f
}, /* Position x,y,z */
85 { 0.0f
, 0.0f
, 1.0f
}, /* Direction x,y,z */
88 0.0f
, 0.0f
, 0.0f
, /* Attenuation 0,1,2 */
93 BOOL
device_context_add(struct wined3d_device
*device
, struct wined3d_context
*context
)
95 struct wined3d_context
**new_array
;
97 TRACE("Adding context %p.\n", context
);
99 if (!device
->shader_backend
->shader_allocate_context_data(context
))
101 ERR("Failed to allocate shader backend context data.\n");
104 device
->shader_backend
->shader_init_context_state(context
);
106 if (!device
->adapter
->fragment_pipe
->allocate_context_data(context
))
108 ERR("Failed to allocate fragment pipeline context data.\n");
109 device
->shader_backend
->shader_free_context_data(context
);
113 if (!(new_array
= heap_realloc(device
->contexts
, sizeof(*new_array
) * (device
->context_count
+ 1))))
115 ERR("Failed to grow the context array.\n");
116 device
->adapter
->fragment_pipe
->free_context_data(context
);
117 device
->shader_backend
->shader_free_context_data(context
);
121 new_array
[device
->context_count
++] = context
;
122 device
->contexts
= new_array
;
127 void device_context_remove(struct wined3d_device
*device
, struct wined3d_context
*context
)
129 struct wined3d_context
**new_array
;
133 TRACE("Removing context %p.\n", context
);
135 device
->adapter
->fragment_pipe
->free_context_data(context
);
136 device
->shader_backend
->shader_free_context_data(context
);
138 for (i
= 0; i
< device
->context_count
; ++i
)
140 if (device
->contexts
[i
] == context
)
149 ERR("Context %p doesn't exist in context array.\n", context
);
153 if (!--device
->context_count
)
155 heap_free(device
->contexts
);
156 device
->contexts
= NULL
;
160 memmove(&device
->contexts
[i
], &device
->contexts
[i
+ 1], (device
->context_count
- i
) * sizeof(*device
->contexts
));
161 if (!(new_array
= heap_realloc(device
->contexts
, device
->context_count
* sizeof(*device
->contexts
))))
163 ERR("Failed to shrink context array. Oh well.\n");
167 device
->contexts
= new_array
;
170 ULONG CDECL
wined3d_device_incref(struct wined3d_device
*device
)
172 ULONG refcount
= InterlockedIncrement(&device
->ref
);
174 TRACE("%p increasing refcount to %u.\n", device
, refcount
);
179 static void device_free_so_desc(struct wine_rb_entry
*entry
, void *context
)
181 struct wined3d_so_desc_entry
*s
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_so_desc_entry
, entry
);
186 static void device_leftover_sampler(struct wine_rb_entry
*entry
, void *context
)
188 struct wined3d_sampler
*sampler
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_sampler
, entry
);
190 ERR("Leftover sampler %p.\n", sampler
);
193 static void device_leftover_rasterizer_state(struct wine_rb_entry
*entry
, void *context
)
195 struct wined3d_rasterizer_state
*state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_rasterizer_state
, entry
);
197 ERR("Leftover rasterizer state %p.\n", state
);
200 static void device_leftover_blend_state(struct wine_rb_entry
*entry
, void *context
)
202 struct wined3d_blend_state
*blend_state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_blend_state
, entry
);
204 ERR("Leftover blend state %p.\n", blend_state
);
207 static void device_leftover_depth_stencil_state(struct wine_rb_entry
*entry
, void *context
)
209 struct wined3d_depth_stencil_state
*state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_depth_stencil_state
, entry
);
211 ERR("Leftover depth/stencil state %p.\n", state
);
214 void wined3d_device_cleanup(struct wined3d_device
*device
)
218 if (device
->swapchain_count
)
219 wined3d_device_uninit_3d(device
);
221 wined3d_cs_destroy(device
->cs
);
223 for (i
= 0; i
< ARRAY_SIZE(device
->multistate_funcs
); ++i
)
225 heap_free(device
->multistate_funcs
[i
]);
226 device
->multistate_funcs
[i
] = NULL
;
229 if (!list_empty(&device
->resources
))
231 struct wined3d_resource
*resource
;
233 ERR("Device released with resources still bound.\n");
235 LIST_FOR_EACH_ENTRY(resource
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
237 ERR("Leftover resource %p with type %s (%#x).\n",
238 resource
, debug_d3dresourcetype(resource
->type
), resource
->type
);
242 if (device
->contexts
)
243 ERR("Context array not freed!\n");
244 if (device
->hardwareCursor
)
245 DestroyCursor(device
->hardwareCursor
);
246 device
->hardwareCursor
= 0;
248 wine_rb_destroy(&device
->samplers
, device_leftover_sampler
, NULL
);
249 wine_rb_destroy(&device
->rasterizer_states
, device_leftover_rasterizer_state
, NULL
);
250 wine_rb_destroy(&device
->blend_states
, device_leftover_blend_state
, NULL
);
251 wine_rb_destroy(&device
->depth_stencil_states
, device_leftover_depth_stencil_state
, NULL
);
252 wine_rb_destroy(&device
->so_descs
, device_free_so_desc
, NULL
);
254 wined3d_decref(device
->wined3d
);
255 device
->wined3d
= NULL
;
258 ULONG CDECL
wined3d_device_decref(struct wined3d_device
*device
)
260 ULONG refcount
= InterlockedDecrement(&device
->ref
);
262 TRACE("%p decreasing refcount to %u.\n", device
, refcount
);
266 wined3d_mutex_lock();
267 device
->adapter
->adapter_ops
->adapter_destroy_device(device
);
268 TRACE("Destroyed device %p.\n", device
);
269 wined3d_mutex_unlock();
275 UINT CDECL
wined3d_device_get_swapchain_count(const struct wined3d_device
*device
)
277 TRACE("device %p.\n", device
);
279 return device
->swapchain_count
;
282 struct wined3d_swapchain
* CDECL
wined3d_device_get_swapchain(const struct wined3d_device
*device
, UINT swapchain_idx
)
284 TRACE("device %p, swapchain_idx %u.\n", device
, swapchain_idx
);
286 if (swapchain_idx
>= device
->swapchain_count
)
288 WARN("swapchain_idx %u >= swapchain_count %u.\n",
289 swapchain_idx
, device
->swapchain_count
);
293 return device
->swapchains
[swapchain_idx
];
296 static void device_load_logo(struct wined3d_device
*device
, const char *filename
)
298 struct wined3d_color_key color_key
;
299 struct wined3d_resource_desc desc
;
303 HDC dcb
= NULL
, dcs
= NULL
;
305 if (!(hbm
= LoadImageA(NULL
, filename
, IMAGE_BITMAP
, 0, 0, LR_LOADFROMFILE
| LR_CREATEDIBSECTION
)))
307 ERR_(winediag
)("Failed to load logo %s.\n", wine_dbgstr_a(filename
));
310 GetObjectA(hbm
, sizeof(BITMAP
), &bm
);
312 if (!(dcb
= CreateCompatibleDC(NULL
)))
314 SelectObject(dcb
, hbm
);
316 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
317 desc
.format
= WINED3DFMT_B5G6R5_UNORM
;
318 desc
.multisample_type
= WINED3D_MULTISAMPLE_NONE
;
319 desc
.multisample_quality
= 0;
320 desc
.usage
= WINED3DUSAGE_DYNAMIC
;
322 desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
;
323 desc
.width
= bm
.bmWidth
;
324 desc
.height
= bm
.bmHeight
;
327 if (FAILED(hr
= wined3d_texture_create(device
, &desc
, 1, 1, WINED3D_TEXTURE_CREATE_GET_DC
,
328 NULL
, NULL
, &wined3d_null_parent_ops
, &device
->logo_texture
)))
330 ERR("Wine logo requested, but failed to create texture, hr %#x.\n", hr
);
334 if (FAILED(hr
= wined3d_texture_get_dc(device
->logo_texture
, 0, &dcs
)))
336 wined3d_texture_decref(device
->logo_texture
);
337 device
->logo_texture
= NULL
;
340 BitBlt(dcs
, 0, 0, bm
.bmWidth
, bm
.bmHeight
, dcb
, 0, 0, SRCCOPY
);
341 wined3d_texture_release_dc(device
->logo_texture
, 0, dcs
);
343 color_key
.color_space_low_value
= 0;
344 color_key
.color_space_high_value
= 0;
345 wined3d_texture_set_color_key(device
->logo_texture
, WINED3D_CKEY_SRC_BLT
, &color_key
);
348 if (dcb
) DeleteDC(dcb
);
349 if (hbm
) DeleteObject(hbm
);
352 /* Context activation is done by the caller. */
353 static void wined3d_device_gl_create_dummy_textures(struct wined3d_device_gl
*device_gl
,
354 struct wined3d_context_gl
*context_gl
)
356 struct wined3d_dummy_textures
*textures
= &device_gl
->dummy_textures
;
357 const struct wined3d_d3d_info
*d3d_info
= context_gl
->c
.d3d_info
;
358 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
362 if (d3d_info
->wined3d_creation_flags
& WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR
)
367 /* Under DirectX you can sample even if no texture is bound, whereas
368 * OpenGL will only allow that when a valid texture is bound.
369 * We emulate this by creating dummy textures and binding them
370 * to each texture stage when the currently set D3D texture is NULL. */
371 wined3d_context_gl_active_texture(context_gl
, gl_info
, 0);
373 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_1d
);
374 TRACE("Dummy 1D texture given name %u.\n", textures
->tex_1d
);
375 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_1D
, textures
->tex_1d
);
376 gl_info
->gl_ops
.gl
.p_glTexImage1D(GL_TEXTURE_1D
, 0, GL_RGBA8
, 1, 0,
377 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
379 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_2d
);
380 TRACE("Dummy 2D texture given name %u.\n", textures
->tex_2d
);
381 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, textures
->tex_2d
);
382 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 1, 1, 0,
383 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
385 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
387 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_rect
);
388 TRACE("Dummy rectangle texture given name %u.\n", textures
->tex_rect
);
389 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_RECTANGLE_ARB
, textures
->tex_rect
);
390 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_RECTANGLE_ARB
, 0, GL_RGBA8
, 1, 1, 0,
391 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
394 if (gl_info
->supported
[EXT_TEXTURE3D
])
396 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_3d
);
397 TRACE("Dummy 3D texture given name %u.\n", textures
->tex_3d
);
398 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_3D
, textures
->tex_3d
);
399 GL_EXTCALL(glTexImage3D(GL_TEXTURE_3D
, 0, GL_RGBA8
, 1, 1, 1, 0,
400 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
));
403 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
405 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_cube
);
406 TRACE("Dummy cube texture given name %u.\n", textures
->tex_cube
);
407 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_CUBE_MAP
, textures
->tex_cube
);
408 for (i
= GL_TEXTURE_CUBE_MAP_POSITIVE_X
; i
<= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
; ++i
)
410 gl_info
->gl_ops
.gl
.p_glTexImage2D(i
, 0, GL_RGBA8
, 1, 1, 0,
411 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
415 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP_ARRAY
])
417 DWORD cube_array_data
[6];
419 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_cube_array
);
420 TRACE("Dummy cube array texture given name %u.\n", textures
->tex_cube_array
);
421 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY
, textures
->tex_cube_array
);
422 for (i
= 0; i
< ARRAY_SIZE(cube_array_data
); ++i
)
423 cube_array_data
[i
] = color
;
424 GL_EXTCALL(glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY
, 0, GL_RGBA8
, 1, 1, 6, 0,
425 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, cube_array_data
));
428 if (gl_info
->supported
[EXT_TEXTURE_ARRAY
])
430 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_1d_array
);
431 TRACE("Dummy 1D array texture given name %u.\n", textures
->tex_1d_array
);
432 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_1D_ARRAY
, textures
->tex_1d_array
);
433 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_1D_ARRAY
, 0, GL_RGBA8
, 1, 1, 0,
434 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
436 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_2d_array
);
437 TRACE("Dummy 2D array texture given name %u.\n", textures
->tex_2d_array
);
438 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D_ARRAY
, textures
->tex_2d_array
);
439 GL_EXTCALL(glTexImage3D(GL_TEXTURE_2D_ARRAY
, 0, GL_RGBA8
, 1, 1, 1, 0,
440 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
));
443 if (gl_info
->supported
[ARB_TEXTURE_BUFFER_OBJECT
])
447 GL_EXTCALL(glGenBuffers(1, &buffer
));
448 GL_EXTCALL(glBindBuffer(GL_TEXTURE_BUFFER
, buffer
));
449 GL_EXTCALL(glBufferData(GL_TEXTURE_BUFFER
, sizeof(color
), &color
, GL_STATIC_DRAW
));
450 GL_EXTCALL(glBindBuffer(GL_TEXTURE_BUFFER
, 0));
452 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_buffer
);
453 TRACE("Dummy buffer texture given name %u.\n", textures
->tex_buffer
);
454 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_BUFFER
, textures
->tex_buffer
);
455 GL_EXTCALL(glTexBuffer(GL_TEXTURE_BUFFER
, GL_RGBA8
, buffer
));
456 GL_EXTCALL(glDeleteBuffers(1, &buffer
));
459 if (gl_info
->supported
[ARB_TEXTURE_MULTISAMPLE
])
461 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_2d_ms
);
462 TRACE("Dummy multisample texture given name %u.\n", textures
->tex_2d_ms
);
463 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D_MULTISAMPLE
, textures
->tex_2d_ms
);
464 GL_EXTCALL(glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE
, 1, GL_RGBA8
, 1, 1, GL_TRUE
));
466 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_2d_ms_array
);
467 TRACE("Dummy multisample array texture given name %u.\n", textures
->tex_2d_ms_array
);
468 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY
, textures
->tex_2d_ms_array
);
469 GL_EXTCALL(glTexImage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY
, 1, GL_RGBA8
, 1, 1, 1, GL_TRUE
));
471 if (gl_info
->supported
[ARB_CLEAR_TEXTURE
])
473 GL_EXTCALL(glClearTexImage(textures
->tex_2d_ms
, 0, GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
));
474 GL_EXTCALL(glClearTexImage(textures
->tex_2d_ms_array
, 0, GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
));
478 WARN("ARB_clear_texture is currently required to clear dummy multisample textures.\n");
482 checkGLcall("create dummy textures");
484 wined3d_context_gl_bind_dummy_textures(context_gl
);
487 /* Context activation is done by the caller. */
488 static void wined3d_device_gl_destroy_dummy_textures(struct wined3d_device_gl
*device_gl
,
489 struct wined3d_context_gl
*context_gl
)
491 struct wined3d_dummy_textures
*dummy_textures
= &device_gl
->dummy_textures
;
492 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
494 if (gl_info
->supported
[ARB_TEXTURE_MULTISAMPLE
])
496 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_2d_ms
);
497 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_2d_ms_array
);
500 if (gl_info
->supported
[ARB_TEXTURE_BUFFER_OBJECT
])
501 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_buffer
);
503 if (gl_info
->supported
[EXT_TEXTURE_ARRAY
])
505 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_2d_array
);
506 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_1d_array
);
509 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP_ARRAY
])
510 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_cube_array
);
512 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
513 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_cube
);
515 if (gl_info
->supported
[EXT_TEXTURE3D
])
516 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_3d
);
518 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
519 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_rect
);
521 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_2d
);
522 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_1d
);
524 checkGLcall("delete dummy textures");
526 memset(dummy_textures
, 0, sizeof(*dummy_textures
));
529 /* Context activation is done by the caller. */
530 void wined3d_device_create_default_samplers(struct wined3d_device
*device
, struct wined3d_context
*context
)
532 struct wined3d_sampler_desc desc
;
535 desc
.address_u
= WINED3D_TADDRESS_WRAP
;
536 desc
.address_v
= WINED3D_TADDRESS_WRAP
;
537 desc
.address_w
= WINED3D_TADDRESS_WRAP
;
538 memset(desc
.border_color
, 0, sizeof(desc
.border_color
));
539 desc
.mag_filter
= WINED3D_TEXF_POINT
;
540 desc
.min_filter
= WINED3D_TEXF_POINT
;
541 desc
.mip_filter
= WINED3D_TEXF_NONE
;
542 desc
.lod_bias
= 0.0f
;
543 desc
.min_lod
= -1000.0f
;
544 desc
.max_lod
= 1000.0f
;
545 desc
.mip_base_level
= 0;
546 desc
.max_anisotropy
= 1;
547 desc
.compare
= FALSE
;
548 desc
.comparison_func
= WINED3D_CMP_NEVER
;
549 desc
.srgb_decode
= TRUE
;
551 /* In SM4+ shaders there is a separation between resources and samplers. Some shader
552 * instructions allow access to resources without using samplers.
553 * In GLSL, resources are always accessed through sampler or image variables. The default
554 * sampler object is used to emulate the direct resource access when there is no sampler state
557 if (FAILED(hr
= wined3d_sampler_create(device
, &desc
, NULL
, &wined3d_null_parent_ops
, &device
->default_sampler
)))
559 ERR("Failed to create default sampler, hr %#x.\n", hr
);
560 device
->default_sampler
= NULL
;
563 /* In D3D10+, a NULL sampler maps to the default sampler state. */
564 desc
.address_u
= WINED3D_TADDRESS_CLAMP
;
565 desc
.address_v
= WINED3D_TADDRESS_CLAMP
;
566 desc
.address_w
= WINED3D_TADDRESS_CLAMP
;
567 desc
.mag_filter
= WINED3D_TEXF_LINEAR
;
568 desc
.min_filter
= WINED3D_TEXF_LINEAR
;
569 desc
.mip_filter
= WINED3D_TEXF_LINEAR
;
570 if (FAILED(hr
= wined3d_sampler_create(device
, &desc
, NULL
, &wined3d_null_parent_ops
, &device
->null_sampler
)))
572 ERR("Failed to create null sampler, hr %#x.\n", hr
);
573 device
->null_sampler
= NULL
;
577 void wined3d_device_destroy_default_samplers(struct wined3d_device
*device
)
579 wined3d_sampler_decref(device
->default_sampler
);
580 device
->default_sampler
= NULL
;
581 wined3d_sampler_decref(device
->null_sampler
);
582 device
->null_sampler
= NULL
;
585 static bool wined3d_null_image_vk_init(struct wined3d_image_vk
*image
, struct wined3d_context_vk
*context_vk
,
586 VkCommandBuffer vk_command_buffer
, VkImageType type
, unsigned int layer_count
, unsigned int sample_count
)
588 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
589 VkImageSubresourceRange range
;
592 static const VkClearColorValue colour
= {{0}};
594 TRACE("image %p, context_vk %p, vk_command_buffer %p, type %#x, layer_count %u, sample_count %u.\n",
595 image
, context_vk
, vk_command_buffer
, type
, layer_count
, sample_count
);
597 if (type
== VK_IMAGE_TYPE_2D
&& layer_count
>= 6)
598 flags
|= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT
;
600 if (!wined3d_context_vk_create_image(context_vk
, type
,
601 VK_IMAGE_USAGE_TRANSFER_DST_BIT
| VK_IMAGE_USAGE_SAMPLED_BIT
, VK_FORMAT_R8G8B8A8_UNORM
,
602 1, 1, 1, sample_count
, 1, layer_count
, flags
, image
))
607 wined3d_context_vk_reference_image(context_vk
, image
);
609 range
.aspectMask
= VK_IMAGE_ASPECT_COLOR_BIT
;
610 range
.baseMipLevel
= 0;
611 range
.levelCount
= 1;
612 range
.baseArrayLayer
= 0;
613 range
.layerCount
= layer_count
;
615 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
616 VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
, VK_PIPELINE_STAGE_TRANSFER_BIT
, 0, VK_ACCESS_TRANSFER_WRITE_BIT
,
617 VK_IMAGE_LAYOUT_UNDEFINED
, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
, image
->vk_image
, &range
);
619 VK_CALL(vkCmdClearColorImage(vk_command_buffer
, image
->vk_image
,
620 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
, &colour
, 1, &range
));
622 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
623 VK_PIPELINE_STAGE_TRANSFER_BIT
, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
, VK_ACCESS_TRANSFER_WRITE_BIT
, 0,
624 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
, image
->vk_image
, &range
);
626 TRACE("Created NULL image 0x%s, memory 0x%s.\n",
627 wine_dbgstr_longlong(image
->vk_image
), wine_dbgstr_longlong(image
->vk_memory
));
632 bool wined3d_device_vk_create_null_resources(struct wined3d_device_vk
*device_vk
,
633 struct wined3d_context_vk
*context_vk
)
635 struct wined3d_null_resources_vk
*r
= &device_vk
->null_resources_vk
;
636 const struct wined3d_vk_info
*vk_info
;
637 const struct wined3d_format
*format
;
638 VkMemoryPropertyFlags memory_type
;
639 VkCommandBuffer vk_command_buffer
;
640 unsigned int sample_count
= 2;
641 VkBufferUsageFlags usage
;
643 format
= wined3d_get_format(device_vk
->d
.adapter
, WINED3DFMT_R8G8B8A8_UNORM
, WINED3D_BIND_SHADER_RESOURCE
);
644 while (sample_count
&& !(sample_count
& format
->multisample_types
))
647 if (!(vk_command_buffer
= wined3d_context_vk_get_command_buffer(context_vk
)))
649 ERR("Failed to get command buffer.\n");
653 vk_info
= context_vk
->vk_info
;
655 usage
= VK_BUFFER_USAGE_TRANSFER_DST_BIT
| VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT
656 | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT
| VK_BUFFER_USAGE_VERTEX_BUFFER_BIT
;
657 memory_type
= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
;
658 if (!wined3d_context_vk_create_bo(context_vk
, 16, usage
, memory_type
, &r
->bo
))
660 VK_CALL(vkCmdFillBuffer(vk_command_buffer
, r
->bo
.vk_buffer
, r
->bo
.buffer_offset
, r
->bo
.size
, 0x00000000u
));
661 r
->buffer_info
.buffer
= r
->bo
.vk_buffer
;
662 r
->buffer_info
.offset
= r
->bo
.buffer_offset
;
663 r
->buffer_info
.range
= r
->bo
.size
;
665 if (!wined3d_null_image_vk_init(&r
->image_1d
, context_vk
, vk_command_buffer
, VK_IMAGE_TYPE_1D
, 1, 1))
667 ERR("Failed to create 1D image.\n");
671 if (!wined3d_null_image_vk_init(&r
->image_2d
, context_vk
, vk_command_buffer
, VK_IMAGE_TYPE_2D
, 6, 1))
673 ERR("Failed to create 2D image.\n");
677 if (!wined3d_null_image_vk_init(&r
->image_2dms
, context_vk
, vk_command_buffer
, VK_IMAGE_TYPE_2D
, 1, sample_count
))
679 ERR("Failed to create 2D MSAA image.\n");
683 if (!wined3d_null_image_vk_init(&r
->image_3d
, context_vk
, vk_command_buffer
, VK_IMAGE_TYPE_3D
, 1, 1))
685 ERR("Failed to create 3D image.\n");
692 if (r
->image_2dms
.vk_image
)
693 wined3d_context_vk_destroy_image(context_vk
, &r
->image_2dms
);
694 if (r
->image_2d
.vk_image
)
695 wined3d_context_vk_destroy_image(context_vk
, &r
->image_2d
);
696 if (r
->image_1d
.vk_image
)
697 wined3d_context_vk_destroy_image(context_vk
, &r
->image_1d
);
698 wined3d_context_vk_reference_bo(context_vk
, &r
->bo
);
699 wined3d_context_vk_destroy_bo(context_vk
, &r
->bo
);
703 void wined3d_device_vk_destroy_null_resources(struct wined3d_device_vk
*device_vk
,
704 struct wined3d_context_vk
*context_vk
)
706 struct wined3d_null_resources_vk
*r
= &device_vk
->null_resources_vk
;
708 /* We don't track command buffer references to NULL resources. We easily
709 * could, but it doesn't seem worth it. */
710 wined3d_context_vk_reference_image(context_vk
, &r
->image_3d
);
711 wined3d_context_vk_destroy_image(context_vk
, &r
->image_3d
);
712 wined3d_context_vk_reference_image(context_vk
, &r
->image_2dms
);
713 wined3d_context_vk_destroy_image(context_vk
, &r
->image_2dms
);
714 wined3d_context_vk_reference_image(context_vk
, &r
->image_2d
);
715 wined3d_context_vk_destroy_image(context_vk
, &r
->image_2d
);
716 wined3d_context_vk_reference_image(context_vk
, &r
->image_1d
);
717 wined3d_context_vk_destroy_image(context_vk
, &r
->image_1d
);
718 wined3d_context_vk_reference_bo(context_vk
, &r
->bo
);
719 wined3d_context_vk_destroy_bo(context_vk
, &r
->bo
);
722 bool wined3d_device_vk_create_null_views(struct wined3d_device_vk
*device_vk
, struct wined3d_context_vk
*context_vk
)
724 struct wined3d_null_resources_vk
*r
= &device_vk
->null_resources_vk
;
725 struct wined3d_null_views_vk
*v
= &device_vk
->null_views_vk
;
726 VkBufferViewCreateInfo buffer_create_info
;
727 const struct wined3d_vk_info
*vk_info
;
728 VkImageViewCreateInfo view_desc
;
731 vk_info
= context_vk
->vk_info
;
733 buffer_create_info
.sType
= VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO
;
734 buffer_create_info
.pNext
= NULL
;
735 buffer_create_info
.flags
= 0;
736 buffer_create_info
.buffer
= r
->bo
.vk_buffer
;
737 buffer_create_info
.format
= VK_FORMAT_R32_UINT
;
738 buffer_create_info
.offset
= r
->bo
.buffer_offset
;
739 buffer_create_info
.range
= r
->bo
.size
;
741 if ((vr
= VK_CALL(vkCreateBufferView(device_vk
->vk_device
,
742 &buffer_create_info
, NULL
, &v
->vk_view_buffer_uint
))) < 0)
744 ERR("Failed to create buffer view, vr %s.\n", wined3d_debug_vkresult(vr
));
747 TRACE("Created buffer view 0x%s.\n", wine_dbgstr_longlong(v
->vk_view_buffer_uint
));
749 buffer_create_info
.format
= VK_FORMAT_R32G32B32A32_SFLOAT
;
750 if ((vr
= VK_CALL(vkCreateBufferView(device_vk
->vk_device
,
751 &buffer_create_info
, NULL
, &v
->vk_view_buffer_float
))) < 0)
753 ERR("Failed to create buffer view, vr %s.\n", wined3d_debug_vkresult(vr
));
756 TRACE("Created buffer view 0x%s.\n", wine_dbgstr_longlong(v
->vk_view_buffer_float
));
758 view_desc
.sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
;
759 view_desc
.pNext
= NULL
;
761 view_desc
.image
= r
->image_1d
.vk_image
;
762 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_1D
;
763 view_desc
.format
= VK_FORMAT_R8G8B8A8_UNORM
;
764 view_desc
.components
.r
= VK_COMPONENT_SWIZZLE_ZERO
;
765 view_desc
.components
.g
= VK_COMPONENT_SWIZZLE_ZERO
;
766 view_desc
.components
.b
= VK_COMPONENT_SWIZZLE_ZERO
;
767 view_desc
.components
.a
= VK_COMPONENT_SWIZZLE_ZERO
;
768 view_desc
.subresourceRange
.aspectMask
= VK_IMAGE_ASPECT_COLOR_BIT
;
769 view_desc
.subresourceRange
.baseMipLevel
= 0;
770 view_desc
.subresourceRange
.levelCount
= 1;
771 view_desc
.subresourceRange
.baseArrayLayer
= 0;
772 view_desc
.subresourceRange
.layerCount
= 1;
773 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_1d
.imageView
))) < 0)
775 ERR("Failed to create 1D image view, vr %s.\n", wined3d_debug_vkresult(vr
));
778 v
->vk_info_1d
.sampler
= VK_NULL_HANDLE
;
779 v
->vk_info_1d
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
780 TRACE("Created 1D image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_1d
.imageView
));
782 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_1D_ARRAY
;
783 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_1d_array
.imageView
))) < 0)
785 ERR("Failed to create 1D image view, vr %s.\n", wined3d_debug_vkresult(vr
));
788 v
->vk_info_1d_array
.sampler
= VK_NULL_HANDLE
;
789 v
->vk_info_1d_array
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
790 TRACE("Created 1D array image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_1d_array
.imageView
));
792 view_desc
.image
= r
->image_2d
.vk_image
;
793 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_2D
;
794 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_2d
.imageView
))) < 0)
796 ERR("Failed to create 2D image view, vr %s.\n", wined3d_debug_vkresult(vr
));
799 v
->vk_info_2d
.sampler
= VK_NULL_HANDLE
;
800 v
->vk_info_2d
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
801 TRACE("Created 2D image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_2d
.imageView
));
803 view_desc
.image
= r
->image_2dms
.vk_image
;
804 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_2D
;
805 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_2dms
.imageView
))) < 0)
807 ERR("Failed to create 2D MSAA image view, vr %s.\n", wined3d_debug_vkresult(vr
));
810 v
->vk_info_2dms
.sampler
= VK_NULL_HANDLE
;
811 v
->vk_info_2dms
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
812 TRACE("Created 2D MSAA image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_2dms
.imageView
));
814 view_desc
.image
= r
->image_3d
.vk_image
;
815 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_3D
;
816 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_3d
.imageView
))) < 0)
818 ERR("Failed to create 3D image view, vr %s.\n", wined3d_debug_vkresult(vr
));
821 v
->vk_info_3d
.sampler
= VK_NULL_HANDLE
;
822 v
->vk_info_3d
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
823 TRACE("Created 3D image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_3d
.imageView
));
825 view_desc
.image
= r
->image_2d
.vk_image
;
826 view_desc
.subresourceRange
.layerCount
= 6;
827 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_CUBE
;
828 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_cube
.imageView
))) < 0)
830 ERR("Failed to create cube image view, vr %s.\n", wined3d_debug_vkresult(vr
));
833 v
->vk_info_cube
.sampler
= VK_NULL_HANDLE
;
834 v
->vk_info_cube
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
835 TRACE("Created cube image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_cube
.imageView
));
837 view_desc
.subresourceRange
.layerCount
= 1;
838 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_2D_ARRAY
;
839 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_2d_array
.imageView
))) < 0)
841 ERR("Failed to create 2D array image view, vr %s.\n", wined3d_debug_vkresult(vr
));
844 v
->vk_info_2d_array
.sampler
= VK_NULL_HANDLE
;
845 v
->vk_info_2d_array
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
846 TRACE("Created 2D array image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_2d_array
.imageView
));
848 view_desc
.image
= r
->image_2dms
.vk_image
;
849 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_2D_ARRAY
;
850 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_2dms_array
.imageView
))) < 0)
852 ERR("Failed to create 2D MSAA array image view, vr %s.\n", wined3d_debug_vkresult(vr
));
855 v
->vk_info_2dms_array
.sampler
= VK_NULL_HANDLE
;
856 v
->vk_info_2dms_array
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
857 TRACE("Created 2D MSAA array image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_2dms_array
.imageView
));
859 view_desc
.image
= r
->image_2d
.vk_image
;
860 view_desc
.subresourceRange
.layerCount
= 6;
861 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_CUBE_ARRAY
;
862 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_cube_array
.imageView
))) < 0)
864 ERR("Failed to create cube array image view, vr %s.\n", wined3d_debug_vkresult(vr
));
867 v
->vk_info_cube_array
.sampler
= VK_NULL_HANDLE
;
868 v
->vk_info_cube_array
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
869 TRACE("Created cube array image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_cube_array
.imageView
));
874 if (v
->vk_info_cube_array
.imageView
)
875 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, v
->vk_info_cube_array
.imageView
, NULL
));
876 if (v
->vk_info_2d_array
.imageView
)
877 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, v
->vk_info_2d_array
.imageView
, NULL
));
878 if (v
->vk_info_cube
.imageView
)
879 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, v
->vk_info_cube
.imageView
, NULL
));
880 if (v
->vk_info_3d
.imageView
)
881 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, v
->vk_info_3d
.imageView
, NULL
));
882 if (v
->vk_info_2dms
.imageView
)
883 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, v
->vk_info_2dms
.imageView
, NULL
));
884 if (v
->vk_info_2d
.imageView
)
885 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, v
->vk_info_2d
.imageView
, NULL
));
886 if (v
->vk_info_1d_array
.imageView
)
887 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, v
->vk_info_1d_array
.imageView
, NULL
));
888 if (v
->vk_info_1d
.imageView
)
889 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, v
->vk_info_1d
.imageView
, NULL
));
890 if (v
->vk_view_buffer_float
)
891 VK_CALL(vkDestroyBufferView(device_vk
->vk_device
, v
->vk_view_buffer_float
, NULL
));
892 VK_CALL(vkDestroyBufferView(device_vk
->vk_device
, v
->vk_view_buffer_uint
, NULL
));
896 void wined3d_device_vk_destroy_null_views(struct wined3d_device_vk
*device_vk
, struct wined3d_context_vk
*context_vk
)
898 struct wined3d_null_views_vk
*v
= &device_vk
->null_views_vk
;
899 uint64_t id
= context_vk
->current_command_buffer
.id
;
901 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_cube_array
.imageView
, id
);
902 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_2dms_array
.imageView
, id
);
903 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_2d_array
.imageView
, id
);
904 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_cube
.imageView
, id
);
905 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_3d
.imageView
, id
);
906 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_2dms
.imageView
, id
);
907 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_2d
.imageView
, id
);
908 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_1d_array
.imageView
, id
);
909 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_1d
.imageView
, id
);
911 wined3d_context_vk_destroy_vk_buffer_view(context_vk
, v
->vk_view_buffer_float
, id
);
912 wined3d_context_vk_destroy_vk_buffer_view(context_vk
, v
->vk_view_buffer_uint
, id
);
915 HRESULT CDECL
wined3d_device_acquire_focus_window(struct wined3d_device
*device
, HWND window
)
917 unsigned int screensaver_active
;
919 TRACE("device %p, window %p.\n", device
, window
);
921 if (!wined3d_register_window(NULL
, window
, device
, 0))
923 ERR("Failed to register window %p.\n", window
);
927 InterlockedExchangePointer((void **)&device
->focus_window
, window
);
928 SetWindowPos(window
, 0, 0, 0, 0, 0, SWP_NOSIZE
| SWP_NOMOVE
);
929 SystemParametersInfoW(SPI_GETSCREENSAVEACTIVE
, 0, &screensaver_active
, 0);
930 if ((device
->restore_screensaver
= !!screensaver_active
))
931 SystemParametersInfoW(SPI_SETSCREENSAVEACTIVE
, FALSE
, NULL
, 0);
936 void CDECL
wined3d_device_release_focus_window(struct wined3d_device
*device
)
938 TRACE("device %p.\n", device
);
940 if (device
->focus_window
) wined3d_unregister_window(device
->focus_window
);
941 InterlockedExchangePointer((void **)&device
->focus_window
, NULL
);
942 if (device
->restore_screensaver
)
944 SystemParametersInfoW(SPI_SETSCREENSAVEACTIVE
, TRUE
, NULL
, 0);
945 device
->restore_screensaver
= FALSE
;
949 static void device_init_swapchain_state(struct wined3d_device
*device
, struct wined3d_swapchain
*swapchain
)
951 struct wined3d_rendertarget_view
*views
[WINED3D_MAX_RENDER_TARGETS
] = {0};
952 BOOL ds_enable
= swapchain
->state
.desc
.enable_auto_depth_stencil
;
953 struct wined3d_device_context
*context
= &device
->cs
->c
;
955 if (device
->back_buffer_view
)
956 views
[0] = device
->back_buffer_view
;
957 wined3d_device_context_set_rendertarget_views(context
, 0,
958 device
->adapter
->d3d_info
.limits
.max_rt_count
, views
, !!device
->back_buffer_view
);
960 wined3d_device_context_set_depth_stencil_view(context
, ds_enable
? device
->auto_depth_stencil_view
: NULL
);
963 void wined3d_device_delete_opengl_contexts_cs(void *object
)
965 struct wined3d_swapchain_gl
*swapchain_gl
;
966 struct wined3d_device
*device
= object
;
967 struct wined3d_context_gl
*context_gl
;
968 struct wined3d_device_gl
*device_gl
;
969 struct wined3d_context
*context
;
970 struct wined3d_shader
*shader
;
972 TRACE("device %p.\n", device
);
974 device_gl
= wined3d_device_gl(device
);
976 LIST_FOR_EACH_ENTRY(shader
, &device
->shaders
, struct wined3d_shader
, shader_list_entry
)
978 device
->shader_backend
->shader_destroy(shader
);
981 context
= context_acquire(device
, NULL
, 0);
982 context_gl
= wined3d_context_gl(context
);
983 device
->blitter
->ops
->blitter_destroy(device
->blitter
, context
);
984 device
->shader_backend
->shader_free_private(device
, context
);
985 wined3d_device_gl_destroy_dummy_textures(device_gl
, context_gl
);
986 context_release(context
);
988 while (device
->context_count
)
990 if ((swapchain_gl
= wined3d_swapchain_gl(device
->contexts
[0]->swapchain
)))
991 wined3d_swapchain_gl_destroy_contexts(swapchain_gl
);
993 wined3d_context_gl_destroy(wined3d_context_gl(device
->contexts
[0]));
997 void wined3d_device_create_primary_opengl_context_cs(void *object
)
999 struct wined3d_device
*device
= object
;
1000 struct wined3d_context_gl
*context_gl
;
1001 struct wined3d_swapchain
*swapchain
;
1002 struct wined3d_context
*context
;
1003 struct wined3d_texture
*target
;
1006 TRACE("device %p.\n", device
);
1008 swapchain
= device
->swapchains
[0];
1009 target
= swapchain
->back_buffers
? swapchain
->back_buffers
[0] : swapchain
->front_buffer
;
1010 if (!(context
= context_acquire(device
, target
, 0)))
1012 WARN("Failed to acquire context.\n");
1016 if (FAILED(hr
= device
->shader_backend
->shader_alloc_private(device
,
1017 device
->adapter
->vertex_pipe
, device
->adapter
->fragment_pipe
)))
1019 ERR("Failed to allocate shader private data, hr %#x.\n", hr
);
1020 context_release(context
);
1024 if (!(device
->blitter
= wined3d_cpu_blitter_create()))
1026 ERR("Failed to create CPU blitter.\n");
1027 device
->shader_backend
->shader_free_private(device
, NULL
);
1028 context_release(context
);
1032 context_gl
= wined3d_context_gl(context
);
1034 wined3d_ffp_blitter_create(&device
->blitter
, context_gl
->gl_info
);
1035 if (!wined3d_glsl_blitter_create(&device
->blitter
, device
))
1036 wined3d_arbfp_blitter_create(&device
->blitter
, device
);
1037 wined3d_fbo_blitter_create(&device
->blitter
, context_gl
->gl_info
);
1038 wined3d_raw_blitter_create(&device
->blitter
, context_gl
->gl_info
);
1040 wined3d_device_gl_create_dummy_textures(wined3d_device_gl(device
), context_gl
);
1041 wined3d_device_create_default_samplers(device
, context
);
1042 context_release(context
);
1045 HRESULT
wined3d_device_set_implicit_swapchain(struct wined3d_device
*device
, struct wined3d_swapchain
*swapchain
)
1047 static const struct wined3d_color black
= {0.0f
, 0.0f
, 0.0f
, 0.0f
};
1048 const struct wined3d_swapchain_desc
*swapchain_desc
;
1049 struct wined3d_fb_state
*fb
= &device
->cs
->c
.state
->fb
;
1050 DWORD clear_flags
= 0;
1054 TRACE("device %p, swapchain %p.\n", device
, swapchain
);
1056 if (device
->d3d_initialized
)
1057 return WINED3DERR_INVALIDCALL
;
1059 device
->swapchain_count
= 1;
1060 if (!(device
->swapchains
= heap_calloc(device
->swapchain_count
, sizeof(*device
->swapchains
))))
1062 ERR("Failed to allocate swapchain array.\n");
1066 device
->swapchains
[0] = swapchain
;
1068 for (i
= 0; i
< ARRAY_SIZE(fb
->render_targets
); ++i
)
1070 if (fb
->render_targets
[i
])
1071 wined3d_rtv_bind_count_dec(fb
->render_targets
[i
]);
1073 memset(fb
->render_targets
, 0, sizeof(fb
->render_targets
));
1075 if (FAILED(hr
= device
->adapter
->adapter_ops
->adapter_init_3d(device
)))
1077 device
->d3d_initialized
= TRUE
;
1079 swapchain_desc
= &swapchain
->state
.desc
;
1080 if (swapchain_desc
->backbuffer_count
&& swapchain_desc
->backbuffer_bind_flags
& WINED3D_BIND_RENDER_TARGET
)
1082 struct wined3d_resource
*back_buffer
= &swapchain
->back_buffers
[0]->resource
;
1083 struct wined3d_view_desc view_desc
;
1085 view_desc
.format_id
= back_buffer
->format
->id
;
1086 view_desc
.flags
= 0;
1087 view_desc
.u
.texture
.level_idx
= 0;
1088 view_desc
.u
.texture
.level_count
= 1;
1089 view_desc
.u
.texture
.layer_idx
= 0;
1090 view_desc
.u
.texture
.layer_count
= 1;
1091 if (FAILED(hr
= wined3d_rendertarget_view_create(&view_desc
, back_buffer
,
1092 NULL
, &wined3d_null_parent_ops
, &device
->back_buffer_view
)))
1094 ERR("Failed to create rendertarget view, hr %#x.\n", hr
);
1095 device
->adapter
->adapter_ops
->adapter_uninit_3d(device
);
1096 device
->d3d_initialized
= FALSE
;
1101 device_init_swapchain_state(device
, swapchain
);
1103 TRACE("All defaults now set up.\n");
1105 /* Clear the screen. */
1106 if (device
->back_buffer_view
)
1107 clear_flags
|= WINED3DCLEAR_TARGET
;
1108 if (swapchain_desc
->enable_auto_depth_stencil
)
1109 clear_flags
|= WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
;
1111 wined3d_device_clear(device
, 0, NULL
, clear_flags
, &black
, 1.0f
, 0);
1113 if (wined3d_settings
.logo
)
1114 device_load_logo(device
, wined3d_settings
.logo
);
1119 heap_free(device
->swapchains
);
1120 device
->swapchains
= NULL
;
1121 device
->swapchain_count
= 0;
1126 static void device_free_sampler(struct wine_rb_entry
*entry
, void *context
)
1128 struct wined3d_sampler
*sampler
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_sampler
, entry
);
1130 wined3d_sampler_decref(sampler
);
1133 static void device_free_rasterizer_state(struct wine_rb_entry
*entry
, void *context
)
1135 struct wined3d_rasterizer_state
*state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_rasterizer_state
, entry
);
1137 wined3d_rasterizer_state_decref(state
);
1140 static void device_free_blend_state(struct wine_rb_entry
*entry
, void *context
)
1142 struct wined3d_blend_state
*blend_state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_blend_state
, entry
);
1144 wined3d_blend_state_decref(blend_state
);
1147 static void device_free_depth_stencil_state(struct wine_rb_entry
*entry
, void *context
)
1149 struct wined3d_depth_stencil_state
*state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_depth_stencil_state
, entry
);
1151 wined3d_depth_stencil_state_decref(state
);
1154 void wined3d_device_uninit_3d(struct wined3d_device
*device
)
1156 struct wined3d_state
*state
= device
->cs
->c
.state
;
1157 struct wined3d_resource
*resource
, *cursor
;
1158 struct wined3d_rendertarget_view
*view
;
1159 struct wined3d_texture
*texture
;
1161 TRACE("device %p.\n", device
);
1163 if (!device
->d3d_initialized
)
1165 ERR("Called while 3D support was not initialised.\n");
1169 wined3d_cs_finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
1171 device
->swapchain_count
= 0;
1173 if ((texture
= device
->logo_texture
))
1175 device
->logo_texture
= NULL
;
1176 wined3d_texture_decref(texture
);
1179 if ((texture
= device
->cursor_texture
))
1181 device
->cursor_texture
= NULL
;
1182 wined3d_texture_decref(texture
);
1185 wined3d_device_context_emit_reset_state(&device
->cs
->c
, true);
1186 state_cleanup(state
);
1188 wine_rb_clear(&device
->samplers
, device_free_sampler
, NULL
);
1189 wine_rb_clear(&device
->rasterizer_states
, device_free_rasterizer_state
, NULL
);
1190 wine_rb_clear(&device
->blend_states
, device_free_blend_state
, NULL
);
1191 wine_rb_clear(&device
->depth_stencil_states
, device_free_depth_stencil_state
, NULL
);
1193 LIST_FOR_EACH_ENTRY_SAFE(resource
, cursor
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
1195 TRACE("Unloading resource %p.\n", resource
);
1196 wined3d_cs_emit_unload_resource(device
->cs
, resource
);
1199 device
->adapter
->adapter_ops
->adapter_uninit_3d(device
);
1200 device
->d3d_initialized
= FALSE
;
1202 if ((view
= device
->auto_depth_stencil_view
))
1204 device
->auto_depth_stencil_view
= NULL
;
1205 if (wined3d_rendertarget_view_decref(view
))
1206 ERR("Something's still holding the auto depth/stencil view (%p).\n", view
);
1209 if ((view
= device
->back_buffer_view
))
1211 device
->back_buffer_view
= NULL
;
1212 wined3d_rendertarget_view_decref(view
);
1215 heap_free(device
->swapchains
);
1216 device
->swapchains
= NULL
;
1218 wined3d_state_reset(state
, &device
->adapter
->d3d_info
);
1221 /* Enables thread safety in the wined3d device and its resources. Called by DirectDraw
1222 * from SetCooperativeLevel if DDSCL_MULTITHREADED is specified, and by d3d8/9 from
1223 * CreateDevice if D3DCREATE_MULTITHREADED is passed.
1225 * There is no way to deactivate thread safety once it is enabled.
1227 void CDECL
wined3d_device_set_multithreaded(struct wined3d_device
*device
)
1229 TRACE("device %p.\n", device
);
1231 /* For now just store the flag (needed in case of ddraw). */
1232 device
->create_parms
.flags
|= WINED3DCREATE_MULTITHREADED
;
1235 UINT CDECL
wined3d_device_get_available_texture_mem(const struct wined3d_device
*device
)
1237 const struct wined3d_driver_info
*driver_info
;
1239 TRACE("device %p.\n", device
);
1241 driver_info
= &device
->adapter
->driver_info
;
1243 TRACE("Emulating 0x%s bytes. 0x%s used, returning 0x%s left.\n",
1244 wine_dbgstr_longlong(driver_info
->vram_bytes
),
1245 wine_dbgstr_longlong(device
->adapter
->vram_bytes_used
),
1246 wine_dbgstr_longlong(driver_info
->vram_bytes
- device
->adapter
->vram_bytes_used
));
1248 return min(UINT_MAX
, driver_info
->vram_bytes
- device
->adapter
->vram_bytes_used
);
1251 struct wined3d_buffer
* CDECL
wined3d_device_context_get_stream_output(struct wined3d_device_context
*context
,
1252 unsigned int idx
, unsigned int *offset
)
1254 TRACE("context %p, idx %u, offset %p.\n", context
, idx
, offset
);
1256 if (idx
>= WINED3D_MAX_STREAM_OUTPUT_BUFFERS
)
1258 WARN("Invalid stream output %u.\n", idx
);
1263 *offset
= context
->state
->stream_output
[idx
].offset
;
1264 return context
->state
->stream_output
[idx
].buffer
;
1267 HRESULT CDECL
wined3d_device_context_get_stream_source(const struct wined3d_device_context
*context
,
1268 unsigned int stream_idx
, struct wined3d_buffer
**buffer
, unsigned int *offset
, unsigned int *stride
)
1270 const struct wined3d_stream_state
*stream
;
1272 TRACE("context %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
1273 context
, stream_idx
, buffer
, offset
, stride
);
1275 if (stream_idx
>= WINED3D_MAX_STREAMS
)
1277 WARN("Stream index %u out of range.\n", stream_idx
);
1278 return WINED3DERR_INVALIDCALL
;
1281 stream
= &context
->state
->streams
[stream_idx
];
1282 *buffer
= stream
->buffer
;
1284 *offset
= stream
->offset
;
1285 *stride
= stream
->stride
;
1290 static void wined3d_device_set_transform(struct wined3d_device
*device
,
1291 enum wined3d_transform_state state
, const struct wined3d_matrix
*matrix
)
1293 TRACE("device %p, state %s, matrix %p.\n",
1294 device
, debug_d3dtstype(state
), matrix
);
1295 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_11
, matrix
->_12
, matrix
->_13
, matrix
->_14
);
1296 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_21
, matrix
->_22
, matrix
->_23
, matrix
->_24
);
1297 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_31
, matrix
->_32
, matrix
->_33
, matrix
->_34
);
1298 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_41
, matrix
->_42
, matrix
->_43
, matrix
->_44
);
1300 /* If the new matrix is the same as the current one,
1301 * we cut off any further processing. this seems to be a reasonable
1302 * optimization because as was noticed, some apps (warcraft3 for example)
1303 * tend towards setting the same matrix repeatedly for some reason.
1305 * From here on we assume that the new matrix is different, wherever it matters. */
1306 if (!memcmp(&device
->cs
->c
.state
->transforms
[state
], matrix
, sizeof(*matrix
)))
1308 TRACE("The application is setting the same matrix over again.\n");
1312 device
->cs
->c
.state
->transforms
[state
] = *matrix
;
1313 wined3d_device_context_emit_set_transform(&device
->cs
->c
, state
, matrix
);
1316 static void wined3d_device_get_transform(const struct wined3d_device
*device
,
1317 enum wined3d_transform_state state
, struct wined3d_matrix
*matrix
)
1319 TRACE("device %p, state %s, matrix %p.\n", device
, debug_d3dtstype(state
), matrix
);
1321 *matrix
= device
->cs
->c
.state
->transforms
[state
];
1324 /* Note lights are real special cases. Although the device caps state only
1325 * e.g. 8 are supported, you can reference any indexes you want as long as
1326 * that number max are enabled at any one point in time. Therefore since the
1327 * indices can be anything, we need a hashmap of them. However, this causes
1328 * stateblock problems. When capturing the state block, I duplicate the
1329 * hashmap, but when recording, just build a chain pretty much of commands to
1331 static void wined3d_device_context_set_light(struct wined3d_device_context
*context
,
1332 unsigned int light_idx
, const struct wined3d_light
*light
)
1334 struct wined3d_light_info
*object
= NULL
;
1337 if (FAILED(wined3d_light_state_set_light(&context
->state
->light_state
, light_idx
, light
, &object
)))
1340 /* Initialize the object. */
1341 TRACE("Light %u setting to type %#x, diffuse %s, specular %s, ambient %s, "
1342 "position {%.8e, %.8e, %.8e}, direction {%.8e, %.8e, %.8e}, "
1343 "range %.8e, falloff %.8e, theta %.8e, phi %.8e.\n",
1344 light_idx
, light
->type
, debug_color(&light
->diffuse
),
1345 debug_color(&light
->specular
), debug_color(&light
->ambient
),
1346 light
->position
.x
, light
->position
.y
, light
->position
.z
,
1347 light
->direction
.x
, light
->direction
.y
, light
->direction
.z
,
1348 light
->range
, light
->falloff
, light
->theta
, light
->phi
);
1350 switch (light
->type
)
1352 case WINED3D_LIGHT_POINT
:
1354 object
->position
.x
= light
->position
.x
;
1355 object
->position
.y
= light
->position
.y
;
1356 object
->position
.z
= light
->position
.z
;
1357 object
->position
.w
= 1.0f
;
1358 object
->cutoff
= 180.0f
;
1362 case WINED3D_LIGHT_DIRECTIONAL
:
1364 object
->direction
.x
= -light
->direction
.x
;
1365 object
->direction
.y
= -light
->direction
.y
;
1366 object
->direction
.z
= -light
->direction
.z
;
1367 object
->direction
.w
= 0.0f
;
1368 object
->exponent
= 0.0f
;
1369 object
->cutoff
= 180.0f
;
1372 case WINED3D_LIGHT_SPOT
:
1374 object
->position
.x
= light
->position
.x
;
1375 object
->position
.y
= light
->position
.y
;
1376 object
->position
.z
= light
->position
.z
;
1377 object
->position
.w
= 1.0f
;
1380 object
->direction
.x
= light
->direction
.x
;
1381 object
->direction
.y
= light
->direction
.y
;
1382 object
->direction
.z
= light
->direction
.z
;
1383 object
->direction
.w
= 0.0f
;
1385 /* opengl-ish and d3d-ish spot lights use too different models
1386 * for the light "intensity" as a function of the angle towards
1387 * the main light direction, so we only can approximate very
1388 * roughly. However, spot lights are rather rarely used in games
1389 * (if ever used at all). Furthermore if still used, probably
1390 * nobody pays attention to such details. */
1391 if (!light
->falloff
)
1393 /* Falloff = 0 is easy, because d3d's and opengl's spot light
1394 * equations have the falloff resp. exponent parameter as an
1395 * exponent, so the spot light lighting will always be 1.0 for
1396 * both of them, and we don't have to care for the rest of the
1397 * rather complex calculation. */
1398 object
->exponent
= 0.0f
;
1402 rho
= light
->theta
+ (light
->phi
- light
->theta
) / (2 * light
->falloff
);
1405 object
->exponent
= -0.3f
/ logf(cosf(rho
/ 2));
1408 if (object
->exponent
> 128.0f
)
1409 object
->exponent
= 128.0f
;
1411 object
->cutoff
= (float)(light
->phi
* 90 / M_PI
);
1415 case WINED3D_LIGHT_PARALLELPOINT
:
1416 object
->position
.x
= light
->position
.x
;
1417 object
->position
.y
= light
->position
.y
;
1418 object
->position
.z
= light
->position
.z
;
1419 object
->position
.w
= 1.0f
;
1423 FIXME("Unrecognized light type %#x.\n", light
->type
);
1426 wined3d_device_context_emit_set_light(context
, object
);
1429 static void wined3d_device_set_light_enable(struct wined3d_device
*device
, UINT light_idx
, BOOL enable
)
1431 struct wined3d_light_state
*light_state
= &device
->cs
->c
.state
->light_state
;
1432 struct wined3d_light_info
*light_info
;
1434 TRACE("device %p, light_idx %u, enable %#x.\n", device
, light_idx
, enable
);
1436 /* Special case - enabling an undefined light creates one with a strict set of parameters. */
1437 if (!(light_info
= wined3d_light_state_get_light(light_state
, light_idx
)))
1439 TRACE("Light enabled requested but light not defined, so defining one!\n");
1440 wined3d_device_context_set_light(&device
->cs
->c
, light_idx
, &WINED3D_default_light
);
1442 if (!(light_info
= wined3d_light_state_get_light(light_state
, light_idx
)))
1444 FIXME("Adding default lights has failed dismally\n");
1449 wined3d_light_state_enable_light(light_state
, &device
->adapter
->d3d_info
, light_info
, enable
);
1450 wined3d_device_context_emit_set_light_enable(&device
->cs
->c
, light_idx
, enable
);
1453 static HRESULT
wined3d_device_set_clip_plane(struct wined3d_device
*device
,
1454 UINT plane_idx
, const struct wined3d_vec4
*plane
)
1456 struct wined3d_vec4
*clip_planes
= device
->cs
->c
.state
->clip_planes
;
1458 TRACE("device %p, plane_idx %u, plane %p.\n", device
, plane_idx
, plane
);
1460 if (plane_idx
>= device
->adapter
->d3d_info
.limits
.max_clip_distances
)
1462 TRACE("Application has requested clipplane this device doesn't support.\n");
1463 return WINED3DERR_INVALIDCALL
;
1466 if (!memcmp(&clip_planes
[plane_idx
], plane
, sizeof(*plane
)))
1468 TRACE("Application is setting old values over, nothing to do.\n");
1472 clip_planes
[plane_idx
] = *plane
;
1474 wined3d_device_context_emit_set_clip_plane(&device
->cs
->c
, plane_idx
, plane
);
1479 HRESULT CDECL
wined3d_device_set_clip_status(struct wined3d_device
*device
,
1480 const struct wined3d_clip_status
*clip_status
)
1482 FIXME("device %p, clip_status %p stub!\n", device
, clip_status
);
1485 return WINED3DERR_INVALIDCALL
;
1490 HRESULT CDECL
wined3d_device_get_clip_status(const struct wined3d_device
*device
,
1491 struct wined3d_clip_status
*clip_status
)
1493 FIXME("device %p, clip_status %p stub!\n", device
, clip_status
);
1496 return WINED3DERR_INVALIDCALL
;
1501 static void wined3d_device_set_material(struct wined3d_device
*device
, const struct wined3d_material
*material
)
1503 TRACE("device %p, material %p.\n", device
, material
);
1505 device
->cs
->c
.state
->material
= *material
;
1506 wined3d_device_context_emit_set_material(&device
->cs
->c
, material
);
1509 struct wined3d_buffer
* CDECL
wined3d_device_context_get_index_buffer(const struct wined3d_device_context
*context
,
1510 enum wined3d_format_id
*format
, unsigned int *offset
)
1512 const struct wined3d_state
*state
= context
->state
;
1514 TRACE("context %p, format %p, offset %p.\n", context
, format
, offset
);
1516 *format
= state
->index_format
;
1518 *offset
= state
->index_offset
;
1519 return state
->index_buffer
;
1522 static void wined3d_device_set_base_vertex_index(struct wined3d_device
*device
, int base_index
)
1524 TRACE("device %p, base_index %d.\n", device
, base_index
);
1526 device
->cs
->c
.state
->base_vertex_index
= base_index
;
1529 void CDECL
wined3d_device_context_get_viewports(const struct wined3d_device_context
*context
,
1530 unsigned int *viewport_count
, struct wined3d_viewport
*viewports
)
1532 const struct wined3d_state
*state
= context
->state
;
1535 TRACE("context %p, viewport_count %p, viewports %p.\n", context
, viewport_count
, viewports
);
1537 count
= viewport_count
? min(*viewport_count
, state
->viewport_count
) : 1;
1538 if (count
&& viewports
)
1539 memcpy(viewports
, state
->viewports
, count
* sizeof(*viewports
));
1541 *viewport_count
= state
->viewport_count
;
1544 static void resolve_depth_buffer(struct wined3d_device
*device
)
1546 const struct wined3d_state
*state
= device
->cs
->c
.state
;
1547 struct wined3d_rendertarget_view
*src_view
;
1548 struct wined3d_resource
*dst_resource
;
1549 struct wined3d_texture
*dst_texture
;
1551 if (!(dst_texture
= state
->textures
[0]))
1553 dst_resource
= &dst_texture
->resource
;
1554 if (!dst_resource
->format
->depth_size
)
1556 if (!(src_view
= state
->fb
.depth_stencil
))
1559 wined3d_device_context_resolve_sub_resource(&device
->cs
->c
, dst_resource
, 0,
1560 src_view
->resource
, src_view
->sub_resource_idx
, dst_resource
->format
->id
);
1563 struct wined3d_blend_state
* CDECL
wined3d_device_context_get_blend_state(const struct wined3d_device_context
*context
,
1564 struct wined3d_color
*blend_factor
, unsigned int *sample_mask
)
1566 const struct wined3d_state
*state
= context
->state
;
1568 TRACE("context %p, blend_factor %p, sample_mask %p.\n", context
, blend_factor
, sample_mask
);
1570 *blend_factor
= state
->blend_factor
;
1571 *sample_mask
= state
->sample_mask
;
1572 return state
->blend_state
;
1575 struct wined3d_depth_stencil_state
* CDECL
wined3d_device_context_get_depth_stencil_state(
1576 const struct wined3d_device_context
*context
, unsigned int *stencil_ref
)
1578 const struct wined3d_state
*state
= context
->state
;
1580 TRACE("context %p, stencil_ref %p.\n", context
, stencil_ref
);
1582 *stencil_ref
= state
->stencil_ref
;
1583 return state
->depth_stencil_state
;
1586 struct wined3d_rasterizer_state
* CDECL
wined3d_device_context_get_rasterizer_state(
1587 struct wined3d_device_context
*context
)
1589 TRACE("context %p.\n", context
);
1591 return context
->state
->rasterizer_state
;
1594 static void wined3d_device_set_render_state(struct wined3d_device
*device
,
1595 enum wined3d_render_state state
, DWORD value
)
1597 if (state
> WINEHIGHEST_RENDER_STATE
)
1599 WARN("Unhandled render state %#x.\n", state
);
1603 if (value
== device
->cs
->c
.state
->render_states
[state
])
1604 TRACE("Application is setting the old value over, nothing to do.\n");
1607 device
->cs
->c
.state
->render_states
[state
] = value
;
1608 wined3d_device_context_emit_set_render_state(&device
->cs
->c
, state
, value
);
1611 if (state
== WINED3D_RS_POINTSIZE
&& value
== WINED3D_RESZ_CODE
)
1613 TRACE("RESZ multisampled depth buffer resolve triggered.\n");
1614 resolve_depth_buffer(device
);
1618 static void wined3d_device_set_sampler_state(struct wined3d_device
*device
,
1619 UINT sampler_idx
, enum wined3d_sampler_state state
, DWORD value
)
1621 TRACE("device %p, sampler_idx %u, state %s, value %#x.\n",
1622 device
, sampler_idx
, debug_d3dsamplerstate(state
), value
);
1624 if (value
== device
->cs
->c
.state
->sampler_states
[sampler_idx
][state
])
1626 TRACE("Application is setting the old value over, nothing to do.\n");
1630 device
->cs
->c
.state
->sampler_states
[sampler_idx
][state
] = value
;
1631 wined3d_device_context_emit_set_sampler_state(&device
->cs
->c
, sampler_idx
, state
, value
);
1634 void CDECL
wined3d_device_context_get_scissor_rects(const struct wined3d_device_context
*context
,
1635 unsigned int *rect_count
, RECT
*rects
)
1637 const struct wined3d_state
*state
= context
->state
;
1640 TRACE("context %p, rect_count %p, rects %p.\n", context
, rect_count
, rects
);
1642 if (rects
&& (count
= rect_count
? min(*rect_count
, state
->scissor_rect_count
) : 1))
1643 memcpy(rects
, state
->scissor_rects
, count
* sizeof(*rects
));
1645 *rect_count
= state
->scissor_rect_count
;
1648 void CDECL
wined3d_device_context_reset_state(struct wined3d_device_context
*context
)
1650 TRACE("context %p.\n", context
);
1652 wined3d_device_context_lock(context
);
1653 state_cleanup(context
->state
);
1654 wined3d_state_reset(context
->state
, &context
->device
->adapter
->d3d_info
);
1655 wined3d_device_context_emit_reset_state(context
, true);
1656 wined3d_device_context_unlock(context
);
1659 void CDECL
wined3d_device_context_set_state(struct wined3d_device_context
*context
, struct wined3d_state
*state
)
1661 const struct wined3d_light_info
*light
;
1664 TRACE("context %p, state %p.\n", context
, state
);
1666 wined3d_device_context_lock(context
);
1667 context
->state
= state
;
1668 wined3d_device_context_emit_set_feature_level(context
, state
->feature_level
);
1670 wined3d_device_context_emit_set_rendertarget_views(context
, 0,
1671 ARRAY_SIZE(state
->fb
.render_targets
), state
->fb
.render_targets
);
1673 wined3d_device_context_emit_set_depth_stencil_view(context
, state
->fb
.depth_stencil
);
1674 wined3d_device_context_emit_set_vertex_declaration(context
, state
->vertex_declaration
);
1676 wined3d_device_context_emit_set_stream_outputs(context
, state
->stream_output
);
1678 wined3d_device_context_emit_set_stream_sources(context
, 0, WINED3D_MAX_STREAMS
, state
->streams
);
1680 wined3d_device_context_emit_set_index_buffer(context
, state
->index_buffer
,
1681 state
->index_format
, state
->index_offset
);
1683 wined3d_device_context_emit_set_predication(context
, state
->predicate
, state
->predicate_value
);
1685 for (i
= 0; i
< WINED3D_SHADER_TYPE_COUNT
; ++i
)
1687 wined3d_device_context_emit_set_shader(context
, i
, state
->shader
[i
]);
1688 wined3d_device_context_emit_set_constant_buffers(context
, i
, 0, MAX_CONSTANT_BUFFERS
, state
->cb
[i
]);
1689 wined3d_device_context_emit_set_samplers(context
, i
, 0, MAX_SAMPLER_OBJECTS
, state
->sampler
[i
]);
1690 wined3d_device_context_emit_set_shader_resource_views(context
, i
, 0,
1691 MAX_SHADER_RESOURCE_VIEWS
, state
->shader_resource_view
[i
]);
1694 for (i
= 0; i
< WINED3D_PIPELINE_COUNT
; ++i
)
1695 wined3d_device_context_emit_set_unordered_access_views(context
, i
, 0, MAX_UNORDERED_ACCESS_VIEWS
,
1696 state
->unordered_access_view
[i
], NULL
);
1698 wined3d_device_context_push_constants(context
, WINED3D_PUSH_CONSTANTS_VS_F
,
1699 0, WINED3D_MAX_VS_CONSTS_F
, state
->vs_consts_f
);
1700 wined3d_device_context_push_constants(context
, WINED3D_PUSH_CONSTANTS_VS_I
,
1701 0, WINED3D_MAX_CONSTS_I
, state
->vs_consts_i
);
1702 wined3d_device_context_push_constants(context
, WINED3D_PUSH_CONSTANTS_VS_B
,
1703 0, WINED3D_MAX_CONSTS_B
, state
->vs_consts_b
);
1705 wined3d_device_context_push_constants(context
, WINED3D_PUSH_CONSTANTS_PS_F
,
1706 0, WINED3D_MAX_PS_CONSTS_F
, state
->ps_consts_f
);
1707 wined3d_device_context_push_constants(context
, WINED3D_PUSH_CONSTANTS_PS_I
,
1708 0, WINED3D_MAX_CONSTS_I
, state
->ps_consts_i
);
1709 wined3d_device_context_push_constants(context
, WINED3D_PUSH_CONSTANTS_PS_B
,
1710 0, WINED3D_MAX_CONSTS_B
, state
->ps_consts_b
);
1712 for (i
= 0; i
< WINED3D_MAX_COMBINED_SAMPLERS
; ++i
)
1714 wined3d_device_context_emit_set_texture(context
, i
, state
->textures
[i
]);
1715 for (j
= 0; j
< WINED3D_HIGHEST_SAMPLER_STATE
+ 1; ++j
)
1717 wined3d_device_context_emit_set_sampler_state(context
, i
, j
, state
->sampler_states
[i
][j
]);
1721 for (i
= 0; i
< WINED3D_MAX_TEXTURES
; ++i
)
1723 for (j
= 0; j
< WINED3D_HIGHEST_TEXTURE_STATE
+ 1; ++j
)
1725 wined3d_device_context_emit_set_texture_state(context
, i
, j
, state
->texture_states
[i
][j
]);
1729 for (i
= 0; i
< WINED3D_HIGHEST_TRANSFORM_STATE
+ 1; ++i
)
1731 if (context
->device
->state_table
[STATE_TRANSFORM(i
)].representative
)
1732 wined3d_device_context_emit_set_transform(context
, i
, state
->transforms
+ i
);
1735 for (i
= 0; i
< WINED3D_MAX_CLIP_DISTANCES
; ++i
)
1737 wined3d_device_context_emit_set_clip_plane(context
, i
, state
->clip_planes
+ i
);
1740 wined3d_device_context_emit_set_material(context
, &state
->material
);
1742 wined3d_device_context_emit_set_viewports(context
, state
->viewport_count
, state
->viewports
);
1743 wined3d_device_context_emit_set_scissor_rects(context
, state
->scissor_rect_count
, state
->scissor_rects
);
1745 for (i
= 0; i
< LIGHTMAP_SIZE
; ++i
)
1747 LIST_FOR_EACH_ENTRY(light
, &state
->light_state
.light_map
[i
], struct wined3d_light_info
, entry
)
1749 wined3d_device_context_set_light(context
, light
->OriginalIndex
, &light
->OriginalParms
);
1750 wined3d_device_context_emit_set_light_enable(context
, light
->OriginalIndex
, light
->glIndex
!= -1);
1754 for (i
= 0; i
< WINEHIGHEST_RENDER_STATE
+ 1; ++i
)
1756 if (context
->device
->state_table
[STATE_RENDER(i
)].representative
)
1757 wined3d_device_context_emit_set_render_state(context
, i
, state
->render_states
[i
]);
1760 wined3d_device_context_emit_set_blend_state(context
, state
->blend_state
, &state
->blend_factor
, state
->sample_mask
);
1761 wined3d_device_context_emit_set_depth_stencil_state(context
, state
->depth_stencil_state
, state
->stencil_ref
);
1762 wined3d_device_context_emit_set_rasterizer_state(context
, state
->rasterizer_state
);
1763 wined3d_device_context_unlock(context
);
1766 struct wined3d_state
* CDECL
wined3d_device_get_state(struct wined3d_device
*device
)
1768 TRACE("device %p.\n", device
);
1770 return device
->cs
->c
.state
;
1773 struct wined3d_device_context
* CDECL
wined3d_device_get_immediate_context(struct wined3d_device
*device
)
1775 TRACE("device %p.\n", device
);
1777 return &device
->cs
->c
;
1780 struct wined3d_vertex_declaration
* CDECL
wined3d_device_context_get_vertex_declaration(
1781 const struct wined3d_device_context
*context
)
1783 TRACE("context %p.\n", context
);
1785 return context
->state
->vertex_declaration
;
1788 void CDECL
wined3d_device_context_set_shader(struct wined3d_device_context
*context
,
1789 enum wined3d_shader_type type
, struct wined3d_shader
*shader
)
1791 struct wined3d_state
*state
= context
->state
;
1792 struct wined3d_shader
*prev
;
1794 TRACE("context %p, type %#x, shader %p.\n", context
, type
, shader
);
1796 wined3d_device_context_lock(context
);
1797 prev
= state
->shader
[type
];
1802 wined3d_shader_incref(shader
);
1803 state
->shader
[type
] = shader
;
1804 wined3d_device_context_emit_set_shader(context
, type
, shader
);
1806 wined3d_shader_decref(prev
);
1808 wined3d_device_context_unlock(context
);
1811 struct wined3d_shader
* CDECL
wined3d_device_context_get_shader(const struct wined3d_device_context
*context
,
1812 enum wined3d_shader_type type
)
1814 TRACE("context %p, type %#x.\n", context
, type
);
1816 return context
->state
->shader
[type
];
1819 void CDECL
wined3d_device_context_set_constant_buffers(struct wined3d_device_context
*context
,
1820 enum wined3d_shader_type type
, unsigned int start_idx
, unsigned int count
,
1821 const struct wined3d_constant_buffer_state
*buffers
)
1823 struct wined3d_state
*state
= context
->state
;
1826 TRACE("context %p, type %#x, start_idx %u, count %u, buffers %p.\n", context
, type
, start_idx
, count
, buffers
);
1828 if (!wined3d_bound_range(start_idx
, count
, MAX_CONSTANT_BUFFERS
))
1830 WARN("Invalid constant buffer index %u, count %u.\n", start_idx
, count
);
1834 wined3d_device_context_lock(context
);
1835 if (!memcmp(buffers
, &state
->cb
[type
][start_idx
], count
* sizeof(*buffers
)))
1838 wined3d_device_context_emit_set_constant_buffers(context
, type
, start_idx
, count
, buffers
);
1839 for (i
= 0; i
< count
; ++i
)
1841 struct wined3d_buffer
*prev
= state
->cb
[type
][start_idx
+ i
].buffer
;
1842 struct wined3d_buffer
*buffer
= buffers
[i
].buffer
;
1845 wined3d_buffer_incref(buffer
);
1846 state
->cb
[type
][start_idx
+ i
] = buffers
[i
];
1848 wined3d_buffer_decref(prev
);
1851 wined3d_device_context_unlock(context
);
1854 void CDECL
wined3d_device_context_set_blend_state(struct wined3d_device_context
*context
,
1855 struct wined3d_blend_state
*blend_state
, const struct wined3d_color
*blend_factor
, unsigned int sample_mask
)
1857 struct wined3d_state
*state
= context
->state
;
1858 struct wined3d_blend_state
*prev
;
1860 TRACE("context %p, blend_state %p, blend_factor %p, sample_mask %#x.\n",
1861 context
, blend_state
, blend_factor
, sample_mask
);
1863 wined3d_device_context_lock(context
);
1864 prev
= state
->blend_state
;
1865 if (prev
== blend_state
&& !memcmp(blend_factor
, &state
->blend_factor
, sizeof(*blend_factor
))
1866 && sample_mask
== state
->sample_mask
)
1870 wined3d_blend_state_incref(blend_state
);
1871 state
->blend_state
= blend_state
;
1872 state
->blend_factor
= *blend_factor
;
1873 state
->sample_mask
= sample_mask
;
1874 wined3d_device_context_emit_set_blend_state(context
, blend_state
, blend_factor
, sample_mask
);
1876 wined3d_blend_state_decref(prev
);
1878 wined3d_device_context_unlock(context
);
1881 void CDECL
wined3d_device_context_set_depth_stencil_state(struct wined3d_device_context
*context
,
1882 struct wined3d_depth_stencil_state
*depth_stencil_state
, unsigned int stencil_ref
)
1884 struct wined3d_state
*state
= context
->state
;
1885 struct wined3d_depth_stencil_state
*prev
;
1887 TRACE("context %p, depth_stencil_state %p, stencil_ref %u.\n", context
, depth_stencil_state
, stencil_ref
);
1889 wined3d_device_context_lock(context
);
1890 prev
= state
->depth_stencil_state
;
1891 if (prev
== depth_stencil_state
&& state
->stencil_ref
== stencil_ref
)
1894 if (depth_stencil_state
)
1895 wined3d_depth_stencil_state_incref(depth_stencil_state
);
1896 state
->depth_stencil_state
= depth_stencil_state
;
1897 state
->stencil_ref
= stencil_ref
;
1898 wined3d_device_context_emit_set_depth_stencil_state(context
, depth_stencil_state
, stencil_ref
);
1900 wined3d_depth_stencil_state_decref(prev
);
1902 wined3d_device_context_unlock(context
);
1905 void CDECL
wined3d_device_context_set_rasterizer_state(struct wined3d_device_context
*context
,
1906 struct wined3d_rasterizer_state
*rasterizer_state
)
1908 struct wined3d_state
*state
= context
->state
;
1909 struct wined3d_rasterizer_state
*prev
;
1911 TRACE("context %p, rasterizer_state %p.\n", context
, rasterizer_state
);
1913 wined3d_device_context_lock(context
);
1914 prev
= state
->rasterizer_state
;
1915 if (prev
== rasterizer_state
)
1918 if (rasterizer_state
)
1919 wined3d_rasterizer_state_incref(rasterizer_state
);
1920 state
->rasterizer_state
= rasterizer_state
;
1921 wined3d_device_context_emit_set_rasterizer_state(context
, rasterizer_state
);
1923 wined3d_rasterizer_state_decref(prev
);
1925 wined3d_device_context_unlock(context
);
1928 void CDECL
wined3d_device_context_set_viewports(struct wined3d_device_context
*context
, unsigned int viewport_count
,
1929 const struct wined3d_viewport
*viewports
)
1931 struct wined3d_state
*state
= context
->state
;
1934 TRACE("context %p, viewport_count %u, viewports %p.\n", context
, viewport_count
, viewports
);
1936 for (i
= 0; i
< viewport_count
; ++i
)
1938 TRACE("%u: x %.8e, y %.8e, w %.8e, h %.8e, min_z %.8e, max_z %.8e.\n", i
, viewports
[i
].x
, viewports
[i
].y
,
1939 viewports
[i
].width
, viewports
[i
].height
, viewports
[i
].min_z
, viewports
[i
].max_z
);
1942 wined3d_device_context_lock(context
);
1944 memcpy(state
->viewports
, viewports
, viewport_count
* sizeof(*viewports
));
1946 memset(state
->viewports
, 0, sizeof(state
->viewports
));
1947 state
->viewport_count
= viewport_count
;
1949 wined3d_device_context_emit_set_viewports(context
, viewport_count
, viewports
);
1950 wined3d_device_context_unlock(context
);
1953 void CDECL
wined3d_device_context_set_scissor_rects(struct wined3d_device_context
*context
, unsigned int rect_count
,
1956 struct wined3d_state
*state
= context
->state
;
1959 TRACE("context %p, rect_count %u, rects %p.\n", context
, rect_count
, rects
);
1961 for (i
= 0; i
< rect_count
; ++i
)
1963 TRACE("%u: %s\n", i
, wine_dbgstr_rect(&rects
[i
]));
1966 wined3d_device_context_lock(context
);
1967 if (state
->scissor_rect_count
== rect_count
1968 && !memcmp(state
->scissor_rects
, rects
, rect_count
* sizeof(*rects
)))
1970 TRACE("App is setting the old scissor rectangles over, nothing to do.\n");
1975 memcpy(state
->scissor_rects
, rects
, rect_count
* sizeof(*rects
));
1977 memset(state
->scissor_rects
, 0, sizeof(state
->scissor_rects
));
1978 state
->scissor_rect_count
= rect_count
;
1980 wined3d_device_context_emit_set_scissor_rects(context
, rect_count
, rects
);
1982 wined3d_device_context_unlock(context
);
1985 void CDECL
wined3d_device_context_set_shader_resource_views(struct wined3d_device_context
*context
,
1986 enum wined3d_shader_type type
, unsigned int start_idx
, unsigned int count
,
1987 struct wined3d_shader_resource_view
*const *const views
)
1989 struct wined3d_shader_resource_view
*real_views
[MAX_SHADER_RESOURCE_VIEWS
];
1990 struct wined3d_state
*state
= context
->state
;
1991 const struct wined3d_rendertarget_view
*dsv
= state
->fb
.depth_stencil
;
1994 TRACE("context %p, type %#x, start_idx %u, count %u, views %p.\n", context
, type
, start_idx
, count
, views
);
1996 if (!wined3d_bound_range(start_idx
, count
, MAX_SHADER_RESOURCE_VIEWS
))
1998 WARN("Invalid view index %u, count %u.\n", start_idx
, count
);
2002 wined3d_device_context_lock(context
);
2003 if (!memcmp(views
, &state
->shader_resource_view
[type
][start_idx
], count
* sizeof(*views
)))
2006 memcpy(real_views
, views
, count
* sizeof(*views
));
2008 for (i
= 0; i
< count
; ++i
)
2010 struct wined3d_shader_resource_view
*view
= real_views
[i
];
2012 if (view
&& (wined3d_is_srv_rtv_bound(state
, view
)
2013 || (dsv
&& dsv
->resource
== view
->resource
&& wined3d_dsv_srv_conflict(dsv
, view
->format
))))
2015 WARN("Application is trying to bind resource which is attached as render target.\n");
2016 real_views
[i
] = NULL
;
2020 wined3d_device_context_emit_set_shader_resource_views(context
, type
, start_idx
, count
, real_views
);
2021 for (i
= 0; i
< count
; ++i
)
2023 struct wined3d_shader_resource_view
*prev
= state
->shader_resource_view
[type
][start_idx
+ i
];
2024 struct wined3d_shader_resource_view
*view
= real_views
[i
];
2028 wined3d_shader_resource_view_incref(view
);
2029 wined3d_srv_bind_count_inc(view
);
2032 state
->shader_resource_view
[type
][start_idx
+ i
] = view
;
2035 wined3d_srv_bind_count_dec(prev
);
2036 wined3d_shader_resource_view_decref(prev
);
2040 wined3d_device_context_unlock(context
);
2043 void CDECL
wined3d_device_context_set_samplers(struct wined3d_device_context
*context
, enum wined3d_shader_type type
,
2044 unsigned int start_idx
, unsigned int count
, struct wined3d_sampler
*const *samplers
)
2046 struct wined3d_state
*state
= context
->state
;
2049 TRACE("context %p, type %#x, start_idx %u, count %u, samplers %p.\n", context
, type
, start_idx
, count
, samplers
);
2051 if (!wined3d_bound_range(start_idx
, count
, MAX_SAMPLER_OBJECTS
))
2053 WARN("Invalid sampler index %u, count %u.\n", start_idx
, count
);
2057 wined3d_device_context_lock(context
);
2058 if (!memcmp(samplers
, &state
->sampler
[type
][start_idx
], count
* sizeof(*samplers
)))
2061 wined3d_device_context_emit_set_samplers(context
, type
, start_idx
, count
, samplers
);
2062 for (i
= 0; i
< count
; ++i
)
2064 struct wined3d_sampler
*prev
= state
->sampler
[type
][start_idx
+ i
];
2065 struct wined3d_sampler
*sampler
= samplers
[i
];
2068 wined3d_sampler_incref(sampler
);
2069 state
->sampler
[type
][start_idx
+ i
] = sampler
;
2071 wined3d_sampler_decref(prev
);
2074 wined3d_device_context_unlock(context
);
2077 void CDECL
wined3d_device_context_set_unordered_access_views(struct wined3d_device_context
*context
,
2078 enum wined3d_pipeline pipeline
, unsigned int start_idx
, unsigned int count
,
2079 struct wined3d_unordered_access_view
*const *uavs
, const unsigned int *initial_counts
)
2081 struct wined3d_state
*state
= context
->state
;
2084 TRACE("context %p, pipeline %#x, start_idx %u, count %u, uavs %p, initial_counts %p.\n",
2085 context
, pipeline
, start_idx
, count
, uavs
, initial_counts
);
2087 if (!wined3d_bound_range(start_idx
, count
, MAX_UNORDERED_ACCESS_VIEWS
))
2089 WARN("Invalid UAV index %u, count %u.\n", start_idx
, count
);
2093 wined3d_device_context_lock(context
);
2094 if (!memcmp(uavs
, &state
->unordered_access_view
[pipeline
][start_idx
], count
* sizeof(*uavs
)) && !initial_counts
)
2097 wined3d_device_context_emit_set_unordered_access_views(context
, pipeline
, start_idx
, count
, uavs
, initial_counts
);
2098 for (i
= 0; i
< count
; ++i
)
2100 struct wined3d_unordered_access_view
*prev
= state
->unordered_access_view
[pipeline
][start_idx
+ i
];
2101 struct wined3d_unordered_access_view
*uav
= uavs
[i
];
2104 wined3d_unordered_access_view_incref(uav
);
2105 state
->unordered_access_view
[pipeline
][start_idx
+ i
] = uav
;
2107 wined3d_unordered_access_view_decref(prev
);
2110 wined3d_device_context_unlock(context
);
2113 void CDECL
wined3d_device_context_set_render_targets_and_unordered_access_views(struct wined3d_device_context
*context
,
2114 unsigned int rtv_count
, struct wined3d_rendertarget_view
*const *render_target_views
,
2115 struct wined3d_rendertarget_view
*depth_stencil_view
, UINT uav_count
,
2116 struct wined3d_unordered_access_view
*const *unordered_access_views
, const unsigned int *initial_counts
)
2118 wined3d_device_context_lock(context
);
2119 if (rtv_count
!= ~0u)
2121 if (depth_stencil_view
&& !(depth_stencil_view
->resource
->bind_flags
& WINED3D_BIND_DEPTH_STENCIL
))
2123 WARN("View resource %p has incompatible %s bind flags.\n",
2124 depth_stencil_view
->resource
, wined3d_debug_bind_flags(depth_stencil_view
->resource
->bind_flags
));
2128 if (FAILED(wined3d_device_context_set_rendertarget_views(context
, 0, rtv_count
,
2129 render_target_views
, FALSE
)))
2132 wined3d_device_context_set_depth_stencil_view(context
, depth_stencil_view
);
2135 if (uav_count
!= ~0u)
2137 wined3d_device_context_set_unordered_access_views(context
, WINED3D_PIPELINE_GRAPHICS
, 0, uav_count
,
2138 unordered_access_views
, initial_counts
);
2141 wined3d_device_context_unlock(context
);
2144 static void wined3d_device_context_unbind_srv_for_rtv(struct wined3d_device_context
*context
,
2145 const struct wined3d_rendertarget_view
*view
, BOOL dsv
)
2147 const struct wined3d_state
*state
= context
->state
;
2148 const struct wined3d_resource
*resource
;
2152 resource
= view
->resource
;
2154 if (resource
->srv_bind_count_device
)
2156 const struct wined3d_shader_resource_view
*srv
;
2159 for (i
= 0; i
< WINED3D_SHADER_TYPE_COUNT
; ++i
)
2161 for (j
= 0; j
< MAX_SHADER_RESOURCE_VIEWS
; ++j
)
2163 if ((srv
= state
->shader_resource_view
[i
][j
]) && srv
->resource
== resource
2164 && ((!dsv
&& wined3d_is_srv_rtv_bound(state
, srv
))
2165 || (dsv
&& wined3d_dsv_srv_conflict(view
, srv
->format
))))
2167 static struct wined3d_shader_resource_view
*const null_srv
;
2169 WARN("Application sets bound resource as render target.\n");
2170 wined3d_device_context_set_shader_resource_views(context
, i
, j
, 1, &null_srv
);
2177 HRESULT CDECL
wined3d_device_context_set_rendertarget_views(struct wined3d_device_context
*context
,
2178 unsigned int start_idx
, unsigned int count
, struct wined3d_rendertarget_view
*const *views
, BOOL set_viewport
)
2180 struct wined3d_state
*state
= context
->state
;
2181 unsigned int i
, max_rt_count
;
2183 TRACE("context %p, start_idx %u, count %u, views %p, set_viewport %#x.\n",
2184 context
, start_idx
, count
, views
, set_viewport
);
2186 max_rt_count
= context
->device
->adapter
->d3d_info
.limits
.max_rt_count
;
2187 if (start_idx
>= max_rt_count
)
2189 WARN("Only %u render targets are supported.\n", max_rt_count
);
2190 return WINED3DERR_INVALIDCALL
;
2192 count
= min(count
, max_rt_count
- start_idx
);
2194 for (i
= 0; i
< count
; ++i
)
2196 if (views
[i
] && !(views
[i
]->resource
->bind_flags
& WINED3D_BIND_RENDER_TARGET
))
2198 WARN("View resource %p doesn't have render target bind flags.\n", views
[i
]->resource
);
2199 return WINED3DERR_INVALIDCALL
;
2203 wined3d_device_context_lock(context
);
2204 /* Set the viewport and scissor rectangles, if requested. Tests show that
2205 * stateblock recording is ignored, the change goes directly into the
2206 * primary stateblock. */
2207 if (!start_idx
&& set_viewport
)
2209 state
->viewports
[0].x
= 0;
2210 state
->viewports
[0].y
= 0;
2211 state
->viewports
[0].width
= views
[0]->width
;
2212 state
->viewports
[0].height
= views
[0]->height
;
2213 state
->viewports
[0].min_z
= 0.0f
;
2214 state
->viewports
[0].max_z
= 1.0f
;
2215 state
->viewport_count
= 1;
2216 wined3d_device_context_emit_set_viewports(context
, 1, state
->viewports
);
2218 SetRect(&state
->scissor_rects
[0], 0, 0, views
[0]->width
, views
[0]->height
);
2219 state
->scissor_rect_count
= 1;
2220 wined3d_device_context_emit_set_scissor_rects(context
, 1, state
->scissor_rects
);
2223 if (!memcmp(views
, &state
->fb
.render_targets
[start_idx
], count
* sizeof(*views
)))
2226 wined3d_device_context_emit_set_rendertarget_views(context
, start_idx
, count
, views
);
2227 for (i
= 0; i
< count
; ++i
)
2229 struct wined3d_rendertarget_view
*prev
= state
->fb
.render_targets
[start_idx
+ i
];
2230 struct wined3d_rendertarget_view
*view
= views
[i
];
2234 wined3d_rendertarget_view_incref(view
);
2235 wined3d_rtv_bind_count_inc(view
);
2237 state
->fb
.render_targets
[start_idx
+ i
] = view
;
2238 /* Release after the assignment, to prevent device_resource_released()
2239 * from seeing the resource as still in use. */
2242 wined3d_rtv_bind_count_dec(prev
);
2243 wined3d_rendertarget_view_decref(prev
);
2246 wined3d_device_context_unbind_srv_for_rtv(context
, view
, FALSE
);
2249 wined3d_device_context_unlock(context
);
2253 HRESULT CDECL
wined3d_device_context_set_depth_stencil_view(struct wined3d_device_context
*context
,
2254 struct wined3d_rendertarget_view
*view
)
2256 struct wined3d_fb_state
*fb
= &context
->state
->fb
;
2257 struct wined3d_rendertarget_view
*prev
;
2259 TRACE("context %p, view %p.\n", context
, view
);
2261 if (view
&& !(view
->resource
->bind_flags
& WINED3D_BIND_DEPTH_STENCIL
))
2263 WARN("View resource %p has incompatible %s bind flags.\n",
2264 view
->resource
, wined3d_debug_bind_flags(view
->resource
->bind_flags
));
2265 return WINED3DERR_INVALIDCALL
;
2268 wined3d_device_context_lock(context
);
2269 prev
= fb
->depth_stencil
;
2272 TRACE("Trying to do a NOP SetRenderTarget operation.\n");
2276 if ((fb
->depth_stencil
= view
))
2277 wined3d_rendertarget_view_incref(view
);
2278 wined3d_device_context_emit_set_depth_stencil_view(context
, view
);
2280 wined3d_rendertarget_view_decref(prev
);
2281 wined3d_device_context_unbind_srv_for_rtv(context
, view
, TRUE
);
2283 wined3d_device_context_unlock(context
);
2287 void CDECL
wined3d_device_context_set_predication(struct wined3d_device_context
*context
,
2288 struct wined3d_query
*predicate
, BOOL value
)
2290 struct wined3d_state
*state
= context
->state
;
2291 struct wined3d_query
*prev
;
2293 TRACE("context %p, predicate %p, value %#x.\n", context
, predicate
, value
);
2295 wined3d_device_context_lock(context
);
2296 prev
= state
->predicate
;
2299 FIXME("Predicated rendering not implemented.\n");
2300 wined3d_query_incref(predicate
);
2302 state
->predicate
= predicate
;
2303 state
->predicate_value
= value
;
2304 wined3d_device_context_emit_set_predication(context
, predicate
, value
);
2306 wined3d_query_decref(prev
);
2307 wined3d_device_context_unlock(context
);
2310 HRESULT CDECL
wined3d_device_context_set_stream_sources(struct wined3d_device_context
*context
,
2311 unsigned int start_idx
, unsigned int count
, const struct wined3d_stream_state
*streams
)
2313 struct wined3d_state
*state
= context
->state
;
2316 TRACE("context %p, start_idx %u, count %u, streams %p.\n", context
, start_idx
, count
, streams
);
2318 if (start_idx
>= WINED3D_MAX_STREAMS
)
2320 WARN("Start index %u is out of range.\n", start_idx
);
2321 return WINED3DERR_INVALIDCALL
;
2324 count
= min(count
, WINED3D_MAX_STREAMS
- start_idx
);
2326 for (i
= 0; i
< count
; ++i
)
2328 if (streams
[i
].offset
& 0x3)
2330 WARN("Offset %u is not 4 byte aligned.\n", streams
[i
].offset
);
2331 return WINED3DERR_INVALIDCALL
;
2335 wined3d_device_context_lock(context
);
2336 if (!memcmp(streams
, &state
->streams
[start_idx
], count
* sizeof(*streams
)))
2339 wined3d_device_context_emit_set_stream_sources(context
, start_idx
, count
, streams
);
2340 for (i
= 0; i
< count
; ++i
)
2342 struct wined3d_buffer
*prev
= state
->streams
[start_idx
+ i
].buffer
;
2343 struct wined3d_buffer
*buffer
= streams
[i
].buffer
;
2345 state
->streams
[start_idx
+ i
] = streams
[i
];
2348 wined3d_buffer_incref(buffer
);
2350 wined3d_buffer_decref(prev
);
2353 wined3d_device_context_unlock(context
);
2357 void CDECL
wined3d_device_context_set_index_buffer(struct wined3d_device_context
*context
,
2358 struct wined3d_buffer
*buffer
, enum wined3d_format_id format_id
, unsigned int offset
)
2360 struct wined3d_state
*state
= context
->state
;
2361 enum wined3d_format_id prev_format
;
2362 struct wined3d_buffer
*prev_buffer
;
2363 unsigned int prev_offset
;
2365 TRACE("context %p, buffer %p, format %s, offset %u.\n",
2366 context
, buffer
, debug_d3dformat(format_id
), offset
);
2368 wined3d_device_context_lock(context
);
2369 prev_buffer
= state
->index_buffer
;
2370 prev_format
= state
->index_format
;
2371 prev_offset
= state
->index_offset
;
2373 if (prev_buffer
== buffer
&& prev_format
== format_id
&& prev_offset
== offset
)
2377 wined3d_buffer_incref(buffer
);
2378 state
->index_buffer
= buffer
;
2379 state
->index_format
= format_id
;
2380 state
->index_offset
= offset
;
2381 wined3d_device_context_emit_set_index_buffer(context
, buffer
, format_id
, offset
);
2383 wined3d_buffer_decref(prev_buffer
);
2385 wined3d_device_context_unlock(context
);
2388 void CDECL
wined3d_device_context_set_vertex_declaration(struct wined3d_device_context
*context
,
2389 struct wined3d_vertex_declaration
*declaration
)
2391 struct wined3d_state
*state
= context
->state
;
2392 struct wined3d_vertex_declaration
*prev
;
2394 TRACE("context %p, declaration %p.\n", context
, declaration
);
2396 wined3d_device_context_lock(context
);
2397 prev
= state
->vertex_declaration
;
2398 if (declaration
== prev
)
2402 wined3d_vertex_declaration_incref(declaration
);
2403 state
->vertex_declaration
= declaration
;
2404 wined3d_device_context_emit_set_vertex_declaration(context
, declaration
);
2406 wined3d_vertex_declaration_decref(prev
);
2408 wined3d_device_context_unlock(context
);
2411 void CDECL
wined3d_device_context_set_stream_outputs(struct wined3d_device_context
*context
,
2412 const struct wined3d_stream_output outputs
[WINED3D_MAX_STREAM_OUTPUT_BUFFERS
])
2414 struct wined3d_state
*state
= context
->state
;
2417 TRACE("context %p, outputs %p.\n", context
, outputs
);
2419 wined3d_device_context_lock(context
);
2420 wined3d_device_context_emit_set_stream_outputs(context
, outputs
);
2421 for (i
= 0; i
< WINED3D_MAX_STREAM_OUTPUT_BUFFERS
; ++i
)
2423 struct wined3d_buffer
*prev_buffer
= state
->stream_output
[i
].buffer
;
2424 struct wined3d_buffer
*buffer
= outputs
[i
].buffer
;
2427 wined3d_buffer_incref(buffer
);
2428 state
->stream_output
[i
] = outputs
[i
];
2430 wined3d_buffer_decref(prev_buffer
);
2432 wined3d_device_context_unlock(context
);
2435 void CDECL
wined3d_device_context_draw(struct wined3d_device_context
*context
, unsigned int start_vertex
,
2436 unsigned int vertex_count
, unsigned int start_instance
, unsigned int instance_count
)
2438 struct wined3d_state
*state
= context
->state
;
2440 TRACE("context %p, start_vertex %u, vertex_count %u, start_instance %u, instance_count %u.\n",
2441 context
, start_vertex
, vertex_count
, start_instance
, instance_count
);
2443 wined3d_device_context_lock(context
);
2444 wined3d_device_context_emit_draw(context
, state
->primitive_type
, state
->patch_vertex_count
,
2445 0, start_vertex
, vertex_count
, start_instance
, instance_count
, false);
2446 wined3d_device_context_unlock(context
);
2449 void CDECL
wined3d_device_context_draw_indexed(struct wined3d_device_context
*context
, int base_vertex_index
,
2450 unsigned int start_index
, unsigned int index_count
, unsigned int start_instance
, unsigned int instance_count
)
2452 struct wined3d_state
*state
= context
->state
;
2454 TRACE("context %p, base_vertex_index %d, start_index %u, index_count %u, start_instance %u, instance_count %u.\n",
2455 context
, base_vertex_index
, start_index
, index_count
, start_instance
, instance_count
);
2457 wined3d_device_context_lock(context
);
2458 wined3d_device_context_emit_draw(context
, state
->primitive_type
, state
->patch_vertex_count
,
2459 base_vertex_index
, start_index
, index_count
, start_instance
, instance_count
, true);
2460 wined3d_device_context_unlock(context
);
2463 void CDECL
wined3d_device_context_get_constant_buffer(const struct wined3d_device_context
*context
,
2464 enum wined3d_shader_type shader_type
, unsigned int idx
, struct wined3d_constant_buffer_state
*state
)
2466 TRACE("context %p, shader_type %#x, idx %u.\n", context
, shader_type
, idx
);
2468 if (idx
>= MAX_CONSTANT_BUFFERS
)
2470 WARN("Invalid constant buffer index %u.\n", idx
);
2474 *state
= context
->state
->cb
[shader_type
][idx
];
2477 struct wined3d_shader_resource_view
* CDECL
wined3d_device_context_get_shader_resource_view(
2478 const struct wined3d_device_context
*context
, enum wined3d_shader_type shader_type
, unsigned int idx
)
2480 if (idx
>= MAX_SHADER_RESOURCE_VIEWS
)
2482 WARN("Invalid view index %u.\n", idx
);
2486 return context
->state
->shader_resource_view
[shader_type
][idx
];
2489 struct wined3d_sampler
* CDECL
wined3d_device_context_get_sampler(const struct wined3d_device_context
*context
,
2490 enum wined3d_shader_type shader_type
, unsigned int idx
)
2492 TRACE("context %p, shader_type %#x, idx %u.\n", context
, shader_type
, idx
);
2494 if (idx
>= MAX_SAMPLER_OBJECTS
)
2496 WARN("Invalid sampler index %u.\n", idx
);
2500 return context
->state
->sampler
[shader_type
][idx
];
2503 static void wined3d_device_set_vs_consts_b(struct wined3d_device
*device
,
2504 unsigned int start_idx
, unsigned int count
, const BOOL
*constants
)
2508 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2509 device
, start_idx
, count
, constants
);
2511 memcpy(&device
->cs
->c
.state
->vs_consts_b
[start_idx
], constants
, count
* sizeof(*constants
));
2514 for (i
= 0; i
< count
; ++i
)
2515 TRACE("Set BOOL constant %u to %#x.\n", start_idx
+ i
, constants
[i
]);
2518 wined3d_device_context_push_constants(&device
->cs
->c
, WINED3D_PUSH_CONSTANTS_VS_B
, start_idx
, count
, constants
);
2521 static void wined3d_device_set_vs_consts_i(struct wined3d_device
*device
,
2522 unsigned int start_idx
, unsigned int count
, const struct wined3d_ivec4
*constants
)
2526 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2527 device
, start_idx
, count
, constants
);
2529 memcpy(&device
->cs
->c
.state
->vs_consts_i
[start_idx
], constants
, count
* sizeof(*constants
));
2532 for (i
= 0; i
< count
; ++i
)
2533 TRACE("Set ivec4 constant %u to %s.\n", start_idx
+ i
, debug_ivec4(&constants
[i
]));
2536 wined3d_device_context_push_constants(&device
->cs
->c
, WINED3D_PUSH_CONSTANTS_VS_I
, start_idx
, count
, constants
);
2539 static void wined3d_device_set_vs_consts_f(struct wined3d_device
*device
,
2540 unsigned int start_idx
, unsigned int count
, const struct wined3d_vec4
*constants
)
2544 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2545 device
, start_idx
, count
, constants
);
2547 memcpy(&device
->cs
->c
.state
->vs_consts_f
[start_idx
], constants
, count
* sizeof(*constants
));
2550 for (i
= 0; i
< count
; ++i
)
2551 TRACE("Set vec4 constant %u to %s.\n", start_idx
+ i
, debug_vec4(&constants
[i
]));
2554 wined3d_device_context_push_constants(&device
->cs
->c
, WINED3D_PUSH_CONSTANTS_VS_F
, start_idx
, count
, constants
);
2557 static void wined3d_device_set_ps_consts_b(struct wined3d_device
*device
,
2558 unsigned int start_idx
, unsigned int count
, const BOOL
*constants
)
2562 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2563 device
, start_idx
, count
, constants
);
2565 memcpy(&device
->cs
->c
.state
->ps_consts_b
[start_idx
], constants
, count
* sizeof(*constants
));
2568 for (i
= 0; i
< count
; ++i
)
2569 TRACE("Set BOOL constant %u to %#x.\n", start_idx
+ i
, constants
[i
]);
2572 wined3d_device_context_push_constants(&device
->cs
->c
, WINED3D_PUSH_CONSTANTS_PS_B
, start_idx
, count
, constants
);
2575 static void wined3d_device_set_ps_consts_i(struct wined3d_device
*device
,
2576 unsigned int start_idx
, unsigned int count
, const struct wined3d_ivec4
*constants
)
2580 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2581 device
, start_idx
, count
, constants
);
2583 memcpy(&device
->cs
->c
.state
->ps_consts_i
[start_idx
], constants
, count
* sizeof(*constants
));
2586 for (i
= 0; i
< count
; ++i
)
2587 TRACE("Set ivec4 constant %u to %s.\n", start_idx
+ i
, debug_ivec4(&constants
[i
]));
2590 wined3d_device_context_push_constants(&device
->cs
->c
, WINED3D_PUSH_CONSTANTS_PS_I
, start_idx
, count
, constants
);
2593 static void wined3d_device_set_ps_consts_f(struct wined3d_device
*device
,
2594 unsigned int start_idx
, unsigned int count
, const struct wined3d_vec4
*constants
)
2598 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2599 device
, start_idx
, count
, constants
);
2601 memcpy(&device
->cs
->c
.state
->ps_consts_f
[start_idx
], constants
, count
* sizeof(*constants
));
2604 for (i
= 0; i
< count
; ++i
)
2605 TRACE("Set vec4 constant %u to %s.\n", start_idx
+ i
, debug_vec4(&constants
[i
]));
2608 wined3d_device_context_push_constants(&device
->cs
->c
, WINED3D_PUSH_CONSTANTS_PS_F
, start_idx
, count
, constants
);
2611 struct wined3d_unordered_access_view
* CDECL
wined3d_device_context_get_unordered_access_view(
2612 const struct wined3d_device_context
*context
, enum wined3d_pipeline pipeline
, unsigned int idx
)
2614 TRACE("context %p, pipeline %#x, idx %u.\n", context
, pipeline
, idx
);
2616 if (idx
>= MAX_UNORDERED_ACCESS_VIEWS
)
2618 WARN("Invalid UAV index %u.\n", idx
);
2622 return context
->state
->unordered_access_view
[pipeline
][idx
];
2625 void CDECL
wined3d_device_set_max_frame_latency(struct wined3d_device
*device
, unsigned int latency
)
2632 device
->max_frame_latency
= latency
;
2633 for (i
= 0; i
< device
->swapchain_count
; ++i
)
2634 swapchain_set_max_frame_latency(device
->swapchains
[i
], device
);
2637 unsigned int CDECL
wined3d_device_get_max_frame_latency(const struct wined3d_device
*device
)
2639 return device
->max_frame_latency
;
2642 static unsigned int wined3d_get_flexible_vertex_size(DWORD fvf
)
2644 unsigned int texcoord_count
= (fvf
& WINED3DFVF_TEXCOUNT_MASK
) >> WINED3DFVF_TEXCOUNT_SHIFT
;
2645 unsigned int i
, size
= 0;
2647 if (fvf
& WINED3DFVF_NORMAL
) size
+= 3 * sizeof(float);
2648 if (fvf
& WINED3DFVF_DIFFUSE
) size
+= sizeof(DWORD
);
2649 if (fvf
& WINED3DFVF_SPECULAR
) size
+= sizeof(DWORD
);
2650 if (fvf
& WINED3DFVF_PSIZE
) size
+= sizeof(DWORD
);
2651 switch (fvf
& WINED3DFVF_POSITION_MASK
)
2653 case WINED3DFVF_XYZ
: size
+= 3 * sizeof(float); break;
2654 case WINED3DFVF_XYZRHW
: size
+= 4 * sizeof(float); break;
2655 case WINED3DFVF_XYZB1
: size
+= 4 * sizeof(float); break;
2656 case WINED3DFVF_XYZB2
: size
+= 5 * sizeof(float); break;
2657 case WINED3DFVF_XYZB3
: size
+= 6 * sizeof(float); break;
2658 case WINED3DFVF_XYZB4
: size
+= 7 * sizeof(float); break;
2659 case WINED3DFVF_XYZB5
: size
+= 8 * sizeof(float); break;
2660 case WINED3DFVF_XYZW
: size
+= 4 * sizeof(float); break;
2661 default: FIXME("Unexpected position mask %#x.\n", fvf
& WINED3DFVF_POSITION_MASK
);
2663 for (i
= 0; i
< texcoord_count
; ++i
)
2665 size
+= GET_TEXCOORD_SIZE_FROM_FVF(fvf
, i
) * sizeof(float);
2671 static void wined3d_format_get_colour(const struct wined3d_format
*format
,
2672 const void *data
, struct wined3d_color
*colour
)
2674 float *output
= &colour
->r
;
2675 const uint32_t *u32_data
;
2676 const uint16_t *u16_data
;
2677 const float *f32_data
;
2680 static const struct wined3d_color default_colour
= {0.0f
, 0.0f
, 0.0f
, 1.0f
};
2681 static unsigned int warned
;
2685 case WINED3DFMT_B8G8R8A8_UNORM
:
2687 wined3d_color_from_d3dcolor(colour
, *u32_data
);
2690 case WINED3DFMT_R8G8B8A8_UNORM
:
2692 colour
->r
= (*u32_data
& 0xffu
) / 255.0f
;
2693 colour
->g
= ((*u32_data
>> 8) & 0xffu
) / 255.0f
;
2694 colour
->b
= ((*u32_data
>> 16) & 0xffu
) / 255.0f
;
2695 colour
->a
= ((*u32_data
>> 24) & 0xffu
) / 255.0f
;
2698 case WINED3DFMT_R16G16_UNORM
:
2699 case WINED3DFMT_R16G16B16A16_UNORM
:
2701 *colour
= default_colour
;
2702 for (i
= 0; i
< format
->component_count
; ++i
)
2703 output
[i
] = u16_data
[i
] / 65535.0f
;
2706 case WINED3DFMT_R32_FLOAT
:
2707 case WINED3DFMT_R32G32_FLOAT
:
2708 case WINED3DFMT_R32G32B32_FLOAT
:
2709 case WINED3DFMT_R32G32B32A32_FLOAT
:
2711 *colour
= default_colour
;
2712 for (i
= 0; i
< format
->component_count
; ++i
)
2713 output
[i
] = f32_data
[i
];
2717 *colour
= default_colour
;
2719 FIXME("Unhandled colour format conversion, format %s.\n", debug_d3dformat(format
->id
));
2724 static void wined3d_colour_from_mcs(struct wined3d_color
*colour
, enum wined3d_material_color_source mcs
,
2725 const struct wined3d_color
*material_colour
, unsigned int index
,
2726 const struct wined3d_stream_info
*stream_info
)
2728 const struct wined3d_stream_info_element
*element
= NULL
;
2732 case WINED3D_MCS_MATERIAL
:
2733 *colour
= *material_colour
;
2736 case WINED3D_MCS_COLOR1
:
2737 if (!(stream_info
->use_map
& (1u << WINED3D_FFP_DIFFUSE
)))
2739 colour
->r
= colour
->g
= colour
->b
= colour
->a
= 1.0f
;
2742 element
= &stream_info
->elements
[WINED3D_FFP_DIFFUSE
];
2745 case WINED3D_MCS_COLOR2
:
2746 if (!(stream_info
->use_map
& (1u << WINED3D_FFP_SPECULAR
)))
2748 colour
->r
= colour
->g
= colour
->b
= colour
->a
= 0.0f
;
2751 element
= &stream_info
->elements
[WINED3D_FFP_SPECULAR
];
2755 colour
->r
= colour
->g
= colour
->b
= colour
->a
= 0.0f
;
2756 ERR("Invalid material colour source %#x.\n", mcs
);
2760 wined3d_format_get_colour(element
->format
, &element
->data
.addr
[index
* element
->stride
], colour
);
2763 static float wined3d_clamp(float value
, float min_value
, float max_value
)
2765 return value
< min_value
? min_value
: value
> max_value
? max_value
: value
;
2768 static float wined3d_vec3_dot(const struct wined3d_vec3
*v0
, const struct wined3d_vec3
*v1
)
2770 return v0
->x
* v1
->x
+ v0
->y
* v1
->y
+ v0
->z
* v1
->z
;
2773 static void wined3d_vec3_subtract(struct wined3d_vec3
*v0
, const struct wined3d_vec3
*v1
)
2780 static void wined3d_vec3_scale(struct wined3d_vec3
*v
, float s
)
2787 static void wined3d_vec3_normalise(struct wined3d_vec3
*v
)
2789 float rnorm
= 1.0f
/ sqrtf(wined3d_vec3_dot(v
, v
));
2791 if (isfinite(rnorm
))
2792 wined3d_vec3_scale(v
, rnorm
);
2795 static void wined3d_vec3_transform(struct wined3d_vec3
*dst
,
2796 const struct wined3d_vec3
*v
, const struct wined3d_matrix_3x3
*m
)
2798 struct wined3d_vec3 tmp
;
2800 tmp
.x
= v
->x
* m
->_11
+ v
->y
* m
->_21
+ v
->z
* m
->_31
;
2801 tmp
.y
= v
->x
* m
->_12
+ v
->y
* m
->_22
+ v
->z
* m
->_32
;
2802 tmp
.z
= v
->x
* m
->_13
+ v
->y
* m
->_23
+ v
->z
* m
->_33
;
2807 static void wined3d_color_clamp(struct wined3d_color
*dst
, const struct wined3d_color
*src
,
2808 float min_value
, float max_value
)
2810 dst
->r
= wined3d_clamp(src
->r
, min_value
, max_value
);
2811 dst
->g
= wined3d_clamp(src
->g
, min_value
, max_value
);
2812 dst
->b
= wined3d_clamp(src
->b
, min_value
, max_value
);
2813 dst
->a
= wined3d_clamp(src
->a
, min_value
, max_value
);
2816 static void wined3d_color_rgb_mul_add(struct wined3d_color
*dst
, const struct wined3d_color
*src
, float c
)
2818 dst
->r
+= src
->r
* c
;
2819 dst
->g
+= src
->g
* c
;
2820 dst
->b
+= src
->b
* c
;
2823 static void init_transformed_lights(struct lights_settings
*ls
,
2824 const struct wined3d_state
*state
, BOOL legacy_lighting
, BOOL compute_lighting
)
2826 const struct wined3d_light_info
*lights
[WINED3D_MAX_SOFTWARE_ACTIVE_LIGHTS
];
2827 const struct wined3d_light_info
*light_info
;
2828 struct light_transformed
*light
;
2829 struct wined3d_vec4 vec4
;
2830 unsigned int light_count
;
2831 unsigned int i
, index
;
2833 memset(ls
, 0, sizeof(*ls
));
2835 ls
->lighting
= !!compute_lighting
;
2836 ls
->fog_mode
= state
->render_states
[WINED3D_RS_FOGVERTEXMODE
];
2837 ls
->fog_coord_mode
= state
->render_states
[WINED3D_RS_RANGEFOGENABLE
]
2838 ? WINED3D_FFP_VS_FOG_RANGE
: WINED3D_FFP_VS_FOG_DEPTH
;
2839 ls
->fog_start
= wined3d_get_float_state(state
, WINED3D_RS_FOGSTART
);
2840 ls
->fog_end
= wined3d_get_float_state(state
, WINED3D_RS_FOGEND
);
2841 ls
->fog_density
= wined3d_get_float_state(state
, WINED3D_RS_FOGDENSITY
);
2843 if (ls
->fog_mode
== WINED3D_FOG_NONE
&& !compute_lighting
)
2846 multiply_matrix(&ls
->modelview_matrix
, &state
->transforms
[WINED3D_TS_VIEW
],
2847 &state
->transforms
[WINED3D_TS_WORLD_MATRIX(0)]);
2849 if (!compute_lighting
)
2852 compute_normal_matrix(&ls
->normal_matrix
._11
, legacy_lighting
, &ls
->modelview_matrix
);
2854 wined3d_color_from_d3dcolor(&ls
->ambient_light
, state
->render_states
[WINED3D_RS_AMBIENT
]);
2855 ls
->legacy_lighting
= !!legacy_lighting
;
2856 ls
->normalise
= !!state
->render_states
[WINED3D_RS_NORMALIZENORMALS
];
2857 ls
->localviewer
= !!state
->render_states
[WINED3D_RS_LOCALVIEWER
];
2859 for (i
= 0, index
= 0; i
< LIGHTMAP_SIZE
&& index
< ARRAY_SIZE(lights
); ++i
)
2861 LIST_FOR_EACH_ENTRY(light_info
, &state
->light_state
.light_map
[i
], struct wined3d_light_info
, entry
)
2863 if (!light_info
->enabled
)
2866 switch (light_info
->OriginalParms
.type
)
2868 case WINED3D_LIGHT_DIRECTIONAL
:
2869 ++ls
->directional_light_count
;
2872 case WINED3D_LIGHT_POINT
:
2873 ++ls
->point_light_count
;
2876 case WINED3D_LIGHT_SPOT
:
2877 ++ls
->spot_light_count
;
2880 case WINED3D_LIGHT_PARALLELPOINT
:
2881 ++ls
->parallel_point_light_count
;
2885 FIXME("Unhandled light type %#x.\n", light_info
->OriginalParms
.type
);
2888 lights
[index
++] = light_info
;
2889 if (index
== WINED3D_MAX_SOFTWARE_ACTIVE_LIGHTS
)
2894 light_count
= index
;
2895 for (i
= 0, index
= 0; i
< light_count
; ++i
)
2897 light_info
= lights
[i
];
2898 if (light_info
->OriginalParms
.type
!= WINED3D_LIGHT_DIRECTIONAL
)
2901 light
= &ls
->lights
[index
];
2902 wined3d_vec4_transform(&vec4
, &light_info
->direction
, &state
->transforms
[WINED3D_TS_VIEW
]);
2903 light
->direction
= *(struct wined3d_vec3
*)&vec4
;
2904 wined3d_vec3_normalise(&light
->direction
);
2906 light
->diffuse
= light_info
->OriginalParms
.diffuse
;
2907 light
->ambient
= light_info
->OriginalParms
.ambient
;
2908 light
->specular
= light_info
->OriginalParms
.specular
;
2912 for (i
= 0; i
< light_count
; ++i
)
2914 light_info
= lights
[i
];
2915 if (light_info
->OriginalParms
.type
!= WINED3D_LIGHT_POINT
)
2918 light
= &ls
->lights
[index
];
2920 wined3d_vec4_transform(&light
->position
, &light_info
->position
, &state
->transforms
[WINED3D_TS_VIEW
]);
2921 light
->range
= light_info
->OriginalParms
.range
;
2922 light
->c_att
= light_info
->OriginalParms
.attenuation0
;
2923 light
->l_att
= light_info
->OriginalParms
.attenuation1
;
2924 light
->q_att
= light_info
->OriginalParms
.attenuation2
;
2926 light
->diffuse
= light_info
->OriginalParms
.diffuse
;
2927 light
->ambient
= light_info
->OriginalParms
.ambient
;
2928 light
->specular
= light_info
->OriginalParms
.specular
;
2932 for (i
= 0; i
< light_count
; ++i
)
2934 light_info
= lights
[i
];
2935 if (light_info
->OriginalParms
.type
!= WINED3D_LIGHT_SPOT
)
2938 light
= &ls
->lights
[index
];
2940 wined3d_vec4_transform(&light
->position
, &light_info
->position
, &state
->transforms
[WINED3D_TS_VIEW
]);
2941 wined3d_vec4_transform(&vec4
, &light_info
->direction
, &state
->transforms
[WINED3D_TS_VIEW
]);
2942 light
->direction
= *(struct wined3d_vec3
*)&vec4
;
2943 wined3d_vec3_normalise(&light
->direction
);
2944 light
->range
= light_info
->OriginalParms
.range
;
2945 light
->falloff
= light_info
->OriginalParms
.falloff
;
2946 light
->c_att
= light_info
->OriginalParms
.attenuation0
;
2947 light
->l_att
= light_info
->OriginalParms
.attenuation1
;
2948 light
->q_att
= light_info
->OriginalParms
.attenuation2
;
2949 light
->cos_htheta
= cosf(light_info
->OriginalParms
.theta
/ 2.0f
);
2950 light
->cos_hphi
= cosf(light_info
->OriginalParms
.phi
/ 2.0f
);
2952 light
->diffuse
= light_info
->OriginalParms
.diffuse
;
2953 light
->ambient
= light_info
->OriginalParms
.ambient
;
2954 light
->specular
= light_info
->OriginalParms
.specular
;
2958 for (i
= 0; i
< light_count
; ++i
)
2960 light_info
= lights
[i
];
2961 if (light_info
->OriginalParms
.type
!= WINED3D_LIGHT_PARALLELPOINT
)
2964 light
= &ls
->lights
[index
];
2966 wined3d_vec4_transform(&vec4
, &light_info
->position
, &state
->transforms
[WINED3D_TS_VIEW
]);
2967 *(struct wined3d_vec3
*)&light
->position
= *(struct wined3d_vec3
*)&vec4
;
2968 wined3d_vec3_normalise((struct wined3d_vec3
*)&light
->position
);
2969 light
->diffuse
= light_info
->OriginalParms
.diffuse
;
2970 light
->ambient
= light_info
->OriginalParms
.ambient
;
2971 light
->specular
= light_info
->OriginalParms
.specular
;
2976 static void update_light_diffuse_specular(struct wined3d_color
*diffuse
, struct wined3d_color
*specular
,
2977 const struct wined3d_vec3
*dir
, float att
, float material_shininess
,
2978 const struct wined3d_vec3
*normal_transformed
,
2979 const struct wined3d_vec3
*position_transformed_normalised
,
2980 const struct light_transformed
*light
, const struct lights_settings
*ls
)
2982 struct wined3d_vec3 vec3
;
2985 c
= wined3d_clamp(wined3d_vec3_dot(dir
, normal_transformed
), 0.0f
, 1.0f
);
2986 wined3d_color_rgb_mul_add(diffuse
, &light
->diffuse
, c
* att
);
2989 if (ls
->localviewer
)
2990 wined3d_vec3_subtract(&vec3
, position_transformed_normalised
);
2993 wined3d_vec3_normalise(&vec3
);
2994 t
= wined3d_vec3_dot(normal_transformed
, &vec3
);
2995 if (t
> 0.0f
&& (!ls
->legacy_lighting
|| material_shininess
> 0.0f
)
2996 && wined3d_vec3_dot(dir
, normal_transformed
) > 0.0f
)
2997 wined3d_color_rgb_mul_add(specular
, &light
->specular
, att
* powf(t
, material_shininess
));
3000 static void light_set_vertex_data(struct lights_settings
*ls
,
3001 const struct wined3d_vec4
*position
)
3003 if (ls
->fog_mode
== WINED3D_FOG_NONE
&& !ls
->lighting
)
3006 wined3d_vec4_transform(&ls
->position_transformed
, position
, &ls
->modelview_matrix
);
3007 wined3d_vec3_scale((struct wined3d_vec3
*)&ls
->position_transformed
, 1.0f
/ ls
->position_transformed
.w
);
3010 static void compute_light(struct wined3d_color
*ambient
, struct wined3d_color
*diffuse
,
3011 struct wined3d_color
*specular
, struct lights_settings
*ls
, const struct wined3d_vec3
*normal
,
3012 float material_shininess
)
3014 struct wined3d_vec3 position_transformed_normalised
;
3015 struct wined3d_vec3 normal_transformed
= {0.0f
};
3016 const struct light_transformed
*light
;
3017 struct wined3d_vec3 dir
, dst
;
3018 unsigned int i
, index
;
3021 position_transformed_normalised
= *(const struct wined3d_vec3
*)&ls
->position_transformed
;
3022 wined3d_vec3_normalise(&position_transformed_normalised
);
3026 wined3d_vec3_transform(&normal_transformed
, normal
, &ls
->normal_matrix
);
3028 wined3d_vec3_normalise(&normal_transformed
);
3031 diffuse
->r
= diffuse
->g
= diffuse
->b
= diffuse
->a
= 0.0f
;
3032 *specular
= *diffuse
;
3033 *ambient
= ls
->ambient_light
;
3036 for (i
= 0; i
< ls
->directional_light_count
; ++i
, ++index
)
3038 light
= &ls
->lights
[index
];
3040 wined3d_color_rgb_mul_add(ambient
, &light
->ambient
, 1.0f
);
3042 update_light_diffuse_specular(diffuse
, specular
, &light
->direction
, 1.0f
, material_shininess
,
3043 &normal_transformed
, &position_transformed_normalised
, light
, ls
);
3046 for (i
= 0; i
< ls
->point_light_count
; ++i
, ++index
)
3048 light
= &ls
->lights
[index
];
3049 dir
.x
= light
->position
.x
- ls
->position_transformed
.x
;
3050 dir
.y
= light
->position
.y
- ls
->position_transformed
.y
;
3051 dir
.z
= light
->position
.z
- ls
->position_transformed
.z
;
3053 dst
.z
= wined3d_vec3_dot(&dir
, &dir
);
3054 dst
.y
= sqrtf(dst
.z
);
3056 if (ls
->legacy_lighting
)
3058 dst
.y
= (light
->range
- dst
.y
) / light
->range
;
3059 if (!(dst
.y
> 0.0f
))
3061 dst
.z
= dst
.y
* dst
.y
;
3065 if (!(dst
.y
<= light
->range
))
3068 att
= dst
.x
* light
->c_att
+ dst
.y
* light
->l_att
+ dst
.z
* light
->q_att
;
3069 if (!ls
->legacy_lighting
)
3072 wined3d_color_rgb_mul_add(ambient
, &light
->ambient
, att
);
3075 wined3d_vec3_normalise(&dir
);
3076 update_light_diffuse_specular(diffuse
, specular
, &dir
, att
, material_shininess
,
3077 &normal_transformed
, &position_transformed_normalised
, light
, ls
);
3081 for (i
= 0; i
< ls
->spot_light_count
; ++i
, ++index
)
3085 light
= &ls
->lights
[index
];
3087 dir
.x
= light
->position
.x
- ls
->position_transformed
.x
;
3088 dir
.y
= light
->position
.y
- ls
->position_transformed
.y
;
3089 dir
.z
= light
->position
.z
- ls
->position_transformed
.z
;
3091 dst
.z
= wined3d_vec3_dot(&dir
, &dir
);
3092 dst
.y
= sqrtf(dst
.z
);
3095 if (ls
->legacy_lighting
)
3097 dst
.y
= (light
->range
- dst
.y
) / light
->range
;
3098 if (!(dst
.y
> 0.0f
))
3100 dst
.z
= dst
.y
* dst
.y
;
3104 if (!(dst
.y
<= light
->range
))
3107 wined3d_vec3_normalise(&dir
);
3108 t
= -wined3d_vec3_dot(&dir
, &light
->direction
);
3109 if (t
> light
->cos_htheta
)
3111 else if (t
<= light
->cos_hphi
)
3114 att
= powf((t
- light
->cos_hphi
) / (light
->cos_htheta
- light
->cos_hphi
), light
->falloff
);
3116 t
= dst
.x
* light
->c_att
+ dst
.y
* light
->l_att
+ dst
.z
* light
->q_att
;
3117 if (ls
->legacy_lighting
)
3122 wined3d_color_rgb_mul_add(ambient
, &light
->ambient
, att
);
3125 update_light_diffuse_specular(diffuse
, specular
, &dir
, att
, material_shininess
,
3126 &normal_transformed
, &position_transformed_normalised
, light
, ls
);
3129 for (i
= 0; i
< ls
->parallel_point_light_count
; ++i
, ++index
)
3131 light
= &ls
->lights
[index
];
3133 wined3d_color_rgb_mul_add(ambient
, &light
->ambient
, 1.0f
);
3135 update_light_diffuse_specular(diffuse
, specular
, (const struct wined3d_vec3
*)&light
->position
,
3136 1.0f
, material_shininess
, &normal_transformed
, &position_transformed_normalised
, light
, ls
);
3140 static float wined3d_calculate_fog_factor(float fog_coord
, const struct lights_settings
*ls
)
3142 switch (ls
->fog_mode
)
3144 case WINED3D_FOG_NONE
:
3146 case WINED3D_FOG_LINEAR
:
3147 return (ls
->fog_end
- fog_coord
) / (ls
->fog_end
- ls
->fog_start
);
3148 case WINED3D_FOG_EXP
:
3149 return expf(-fog_coord
* ls
->fog_density
);
3150 case WINED3D_FOG_EXP2
:
3151 return expf(-fog_coord
* fog_coord
* ls
->fog_density
* ls
->fog_density
);
3153 ERR("Unhandled fog mode %#x.\n", ls
->fog_mode
);
3158 static void update_fog_factor(float *fog_factor
, struct lights_settings
*ls
)
3162 if (ls
->fog_mode
== WINED3D_FOG_NONE
)
3165 switch (ls
->fog_coord_mode
)
3167 case WINED3D_FFP_VS_FOG_RANGE
:
3168 fog_coord
= sqrtf(wined3d_vec3_dot((const struct wined3d_vec3
*)&ls
->position_transformed
,
3169 (const struct wined3d_vec3
*)&ls
->position_transformed
));
3172 case WINED3D_FFP_VS_FOG_DEPTH
:
3173 fog_coord
= fabsf(ls
->position_transformed
.z
);
3177 ERR("Unhandled fog coordinate mode %#x.\n", ls
->fog_coord_mode
);
3180 *fog_factor
= wined3d_calculate_fog_factor(fog_coord
, ls
);
3183 /* Context activation is done by the caller. */
3184 #define copy_and_next(dest, src, size) memcpy(dest, src, size); dest += (size)
3185 static HRESULT
process_vertices_strided(const struct wined3d_device
*device
, DWORD dwDestIndex
, DWORD dwCount
,
3186 const struct wined3d_stream_info
*stream_info
, struct wined3d_buffer
*dest
, DWORD flags
, DWORD dst_fvf
)
3188 enum wined3d_material_color_source diffuse_source
, specular_source
, ambient_source
, emissive_source
;
3189 const struct wined3d_color
*material_specular_state_colour
;
3190 struct wined3d_matrix mat
, proj_mat
, view_mat
, world_mat
;
3191 const struct wined3d_state
*state
= device
->cs
->c
.state
;
3192 const struct wined3d_format
*output_colour_format
;
3193 static const struct wined3d_color black
;
3194 struct wined3d_map_desc map_desc
;
3195 struct wined3d_box box
= {0};
3196 struct wined3d_viewport vp
;
3197 unsigned int texture_count
;
3198 struct lights_settings ls
;
3199 unsigned int vertex_size
;
3200 BOOL do_clip
, lighting
;
3206 if (!(stream_info
->use_map
& (1u << WINED3D_FFP_POSITION
)))
3208 ERR("Source has no position mask.\n");
3209 return WINED3DERR_INVALIDCALL
;
3212 if (state
->render_states
[WINED3D_RS_CLIPPING
])
3214 static BOOL warned
= FALSE
;
3216 * The clipping code is not quite correct. Some things need
3217 * to be checked against IDirect3DDevice3 (!), d3d8 and d3d9,
3218 * so disable clipping for now.
3219 * (The graphics in Half-Life are broken, and my processvertices
3220 * test crashes with IDirect3DDevice3)
3227 FIXME("Clipping is broken and disabled for now\n");
3233 vertex_size
= wined3d_get_flexible_vertex_size(dst_fvf
);
3234 box
.left
= dwDestIndex
* vertex_size
;
3235 box
.right
= box
.left
+ dwCount
* vertex_size
;
3236 if (FAILED(hr
= wined3d_resource_map(&dest
->resource
, 0, &map_desc
, &box
, WINED3D_MAP_WRITE
)))
3238 WARN("Failed to map buffer, hr %#x.\n", hr
);
3241 dest_ptr
= map_desc
.data
;
3243 wined3d_device_get_transform(device
, WINED3D_TS_VIEW
, &view_mat
);
3244 wined3d_device_get_transform(device
, WINED3D_TS_PROJECTION
, &proj_mat
);
3245 wined3d_device_get_transform(device
, WINED3D_TS_WORLD_MATRIX(0), &world_mat
);
3247 TRACE("View mat:\n");
3248 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._11
, view_mat
._12
, view_mat
._13
, view_mat
._14
);
3249 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._21
, view_mat
._22
, view_mat
._23
, view_mat
._24
);
3250 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._31
, view_mat
._32
, view_mat
._33
, view_mat
._34
);
3251 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._41
, view_mat
._42
, view_mat
._43
, view_mat
._44
);
3253 TRACE("Proj mat:\n");
3254 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._11
, proj_mat
._12
, proj_mat
._13
, proj_mat
._14
);
3255 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._21
, proj_mat
._22
, proj_mat
._23
, proj_mat
._24
);
3256 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._31
, proj_mat
._32
, proj_mat
._33
, proj_mat
._34
);
3257 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._41
, proj_mat
._42
, proj_mat
._43
, proj_mat
._44
);
3259 TRACE("World mat:\n");
3260 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._11
, world_mat
._12
, world_mat
._13
, world_mat
._14
);
3261 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._21
, world_mat
._22
, world_mat
._23
, world_mat
._24
);
3262 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._31
, world_mat
._32
, world_mat
._33
, world_mat
._34
);
3263 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._41
, world_mat
._42
, world_mat
._43
, world_mat
._44
);
3265 /* Get the viewport */
3266 wined3d_device_context_get_viewports(&device
->cs
->c
, NULL
, &vp
);
3267 TRACE("viewport x %.8e, y %.8e, width %.8e, height %.8e, min_z %.8e, max_z %.8e.\n",
3268 vp
.x
, vp
.y
, vp
.width
, vp
.height
, vp
.min_z
, vp
.max_z
);
3270 multiply_matrix(&mat
,&view_mat
,&world_mat
);
3271 multiply_matrix(&mat
,&proj_mat
,&mat
);
3273 texture_count
= (dst_fvf
& WINED3DFVF_TEXCOUNT_MASK
) >> WINED3DFVF_TEXCOUNT_SHIFT
;
3275 lighting
= state
->render_states
[WINED3D_RS_LIGHTING
]
3276 && (dst_fvf
& (WINED3DFVF_DIFFUSE
| WINED3DFVF_SPECULAR
));
3277 wined3d_get_material_colour_source(&diffuse_source
, &emissive_source
,
3278 &ambient_source
, &specular_source
, state
, stream_info
);
3279 output_colour_format
= wined3d_get_format(device
->adapter
, WINED3DFMT_B8G8R8A8_UNORM
, 0);
3280 material_specular_state_colour
= state
->render_states
[WINED3D_RS_SPECULARENABLE
]
3281 ? &state
->material
.specular
: &black
;
3282 init_transformed_lights(&ls
, state
, device
->adapter
->d3d_info
.wined3d_creation_flags
3283 & WINED3D_LEGACY_FFP_LIGHTING
, lighting
);
3285 wined3d_viewport_get_z_range(&vp
, &min_z
, &max_z
);
3287 for (i
= 0; i
< dwCount
; ++i
)
3289 const struct wined3d_stream_info_element
*position_element
= &stream_info
->elements
[WINED3D_FFP_POSITION
];
3290 const float *p
= (const float *)&position_element
->data
.addr
[i
* position_element
->stride
];
3291 struct wined3d_color ambient
, diffuse
, specular
;
3292 struct wined3d_vec4 position
;
3293 unsigned int tex_index
;
3300 light_set_vertex_data(&ls
, &position
);
3302 if ( ((dst_fvf
& WINED3DFVF_POSITION_MASK
) == WINED3DFVF_XYZ
) ||
3303 ((dst_fvf
& WINED3DFVF_POSITION_MASK
) == WINED3DFVF_XYZRHW
) ) {
3304 /* The position first */
3306 TRACE("In: ( %06.2f %06.2f %06.2f )\n", p
[0], p
[1], p
[2]);
3308 /* Multiplication with world, view and projection matrix. */
3309 x
= (p
[0] * mat
._11
) + (p
[1] * mat
._21
) + (p
[2] * mat
._31
) + mat
._41
;
3310 y
= (p
[0] * mat
._12
) + (p
[1] * mat
._22
) + (p
[2] * mat
._32
) + mat
._42
;
3311 z
= (p
[0] * mat
._13
) + (p
[1] * mat
._23
) + (p
[2] * mat
._33
) + mat
._43
;
3312 rhw
= (p
[0] * mat
._14
) + (p
[1] * mat
._24
) + (p
[2] * mat
._34
) + mat
._44
;
3314 TRACE("x=%f y=%f z=%f rhw=%f\n", x
, y
, z
, rhw
);
3316 /* WARNING: The following things are taken from d3d7 and were not yet checked
3317 * against d3d8 or d3d9!
3320 /* Clipping conditions: From msdn
3322 * A vertex is clipped if it does not match the following requirements
3326 * 0 < rhw ( Not in d3d7, but tested in d3d7)
3328 * If clipping is on is determined by the D3DVOP_CLIP flag in D3D7, and
3329 * by the D3DRS_CLIPPING in D3D9(according to the msdn, not checked)
3333 if (!do_clip
|| (-rhw
- eps
< x
&& -rhw
- eps
< y
&& -eps
< z
&& x
<= rhw
+ eps
3334 && y
<= rhw
+ eps
&& z
<= rhw
+ eps
&& rhw
> eps
))
3336 /* "Normal" viewport transformation (not clipped)
3337 * 1) The values are divided by rhw
3338 * 2) The y axis is negative, so multiply it with -1
3339 * 3) Screen coordinates go from -(Width/2) to +(Width/2) and
3340 * -(Height/2) to +(Height/2). The z range is MinZ to MaxZ
3341 * 4) Multiply x with Width/2 and add Width/2
3342 * 5) The same for the height
3343 * 6) Add the viewpoint X and Y to the 2D coordinates and
3344 * The minimum Z value to z
3345 * 7) rhw = 1 / rhw Reciprocal of Homogeneous W....
3347 * Well, basically it's simply a linear transformation into viewport
3361 x
+= vp
.width
/ 2 + vp
.x
;
3362 y
+= vp
.height
/ 2 + vp
.y
;
3367 /* That vertex got clipped
3368 * Contrary to OpenGL it is not dropped completely, it just
3369 * undergoes a different calculation.
3371 TRACE("Vertex got clipped\n");
3378 /* Msdn mentions that Direct3D9 keeps a list of clipped vertices
3379 * outside of the main vertex buffer memory. That needs some more
3384 TRACE("Writing (%f %f %f) %f\n", x
, y
, z
, rhw
);
3387 ( (float *) dest_ptr
)[0] = x
;
3388 ( (float *) dest_ptr
)[1] = y
;
3389 ( (float *) dest_ptr
)[2] = z
;
3390 ( (float *) dest_ptr
)[3] = rhw
; /* SIC, see ddraw test! */
3392 dest_ptr
+= 3 * sizeof(float);
3394 if ((dst_fvf
& WINED3DFVF_POSITION_MASK
) == WINED3DFVF_XYZRHW
)
3395 dest_ptr
+= sizeof(float);
3398 if (dst_fvf
& WINED3DFVF_PSIZE
)
3399 dest_ptr
+= sizeof(DWORD
);
3401 if (dst_fvf
& WINED3DFVF_NORMAL
)
3403 const struct wined3d_stream_info_element
*element
= &stream_info
->elements
[WINED3D_FFP_NORMAL
];
3404 const float *normal
= (const float *)(element
->data
.addr
+ i
* element
->stride
);
3405 /* AFAIK this should go into the lighting information */
3406 FIXME("Didn't expect the destination to have a normal\n");
3407 copy_and_next(dest_ptr
, normal
, 3 * sizeof(float));
3412 const struct wined3d_stream_info_element
*element
;
3413 struct wined3d_vec3
*normal
;
3415 if (stream_info
->use_map
& (1u << WINED3D_FFP_NORMAL
))
3417 element
= &stream_info
->elements
[WINED3D_FFP_NORMAL
];
3418 normal
= (struct wined3d_vec3
*)&element
->data
.addr
[i
* element
->stride
];
3424 compute_light(&ambient
, &diffuse
, &specular
, &ls
, normal
,
3425 state
->render_states
[WINED3D_RS_SPECULARENABLE
] ? state
->material
.power
: 0.0f
);
3428 if (dst_fvf
& WINED3DFVF_DIFFUSE
)
3430 struct wined3d_color material_diffuse
, material_ambient
, material_emissive
, diffuse_colour
;
3432 wined3d_colour_from_mcs(&material_diffuse
, diffuse_source
,
3433 &state
->material
.diffuse
, i
, stream_info
);
3437 wined3d_colour_from_mcs(&material_ambient
, ambient_source
,
3438 &state
->material
.ambient
, i
, stream_info
);
3439 wined3d_colour_from_mcs(&material_emissive
, emissive_source
,
3440 &state
->material
.emissive
, i
, stream_info
);
3442 diffuse_colour
.r
= ambient
.r
* material_ambient
.r
3443 + diffuse
.r
* material_diffuse
.r
+ material_emissive
.r
;
3444 diffuse_colour
.g
= ambient
.g
* material_ambient
.g
3445 + diffuse
.g
* material_diffuse
.g
+ material_emissive
.g
;
3446 diffuse_colour
.b
= ambient
.b
* material_ambient
.b
3447 + diffuse
.b
* material_diffuse
.b
+ material_emissive
.b
;
3448 diffuse_colour
.a
= material_diffuse
.a
;
3452 diffuse_colour
= material_diffuse
;
3454 wined3d_color_clamp(&diffuse_colour
, &diffuse_colour
, 0.0f
, 1.0f
);
3455 *((DWORD
*)dest_ptr
) = wined3d_format_convert_from_float(output_colour_format
, &diffuse_colour
);
3456 dest_ptr
+= sizeof(DWORD
);
3459 if (dst_fvf
& WINED3DFVF_SPECULAR
)
3461 struct wined3d_color material_specular
, specular_colour
;
3463 wined3d_colour_from_mcs(&material_specular
, specular_source
,
3464 material_specular_state_colour
, i
, stream_info
);
3468 specular_colour
.r
= specular
.r
* material_specular
.r
;
3469 specular_colour
.g
= specular
.g
* material_specular
.g
;
3470 specular_colour
.b
= specular
.b
* material_specular
.b
;
3471 specular_colour
.a
= ls
.legacy_lighting
? 0.0f
: material_specular
.a
;
3475 specular_colour
= material_specular
;
3477 update_fog_factor(&specular_colour
.a
, &ls
);
3478 wined3d_color_clamp(&specular_colour
, &specular_colour
, 0.0f
, 1.0f
);
3479 *((DWORD
*)dest_ptr
) = wined3d_format_convert_from_float(output_colour_format
, &specular_colour
);
3480 dest_ptr
+= sizeof(DWORD
);
3483 for (tex_index
= 0; tex_index
< texture_count
; ++tex_index
)
3485 const struct wined3d_stream_info_element
*element
= &stream_info
->elements
[WINED3D_FFP_TEXCOORD0
+ tex_index
];
3486 const float *tex_coord
= (const float *)(element
->data
.addr
+ i
* element
->stride
);
3487 if (!(stream_info
->use_map
& (1u << (WINED3D_FFP_TEXCOORD0
+ tex_index
))))
3489 ERR("No source texture, but destination requests one\n");
3490 dest_ptr
+= GET_TEXCOORD_SIZE_FROM_FVF(dst_fvf
, tex_index
) * sizeof(float);
3494 copy_and_next(dest_ptr
, tex_coord
, GET_TEXCOORD_SIZE_FROM_FVF(dst_fvf
, tex_index
) * sizeof(float));
3499 wined3d_resource_unmap(&dest
->resource
, 0);
3503 #undef copy_and_next
3505 HRESULT CDECL
wined3d_device_process_vertices(struct wined3d_device
*device
,
3506 UINT src_start_idx
, UINT dst_idx
, UINT vertex_count
, struct wined3d_buffer
*dst_buffer
,
3507 const struct wined3d_vertex_declaration
*declaration
, DWORD flags
, DWORD dst_fvf
)
3509 struct wined3d_state
*state
= device
->cs
->c
.state
;
3510 struct wined3d_stream_info stream_info
;
3511 struct wined3d_resource
*resource
;
3512 struct wined3d_box box
= {0};
3513 struct wined3d_shader
*vs
;
3518 TRACE("device %p, src_start_idx %u, dst_idx %u, vertex_count %u, "
3519 "dst_buffer %p, declaration %p, flags %#x, dst_fvf %#x.\n",
3520 device
, src_start_idx
, dst_idx
, vertex_count
,
3521 dst_buffer
, declaration
, flags
, dst_fvf
);
3524 FIXME("Output vertex declaration not implemented yet.\n");
3526 vs
= state
->shader
[WINED3D_SHADER_TYPE_VERTEX
];
3527 state
->shader
[WINED3D_SHADER_TYPE_VERTEX
] = NULL
;
3528 wined3d_stream_info_from_declaration(&stream_info
, state
, &device
->adapter
->d3d_info
);
3529 state
->shader
[WINED3D_SHADER_TYPE_VERTEX
] = vs
;
3531 /* We can't convert FROM a VBO, and vertex buffers used to source into
3532 * process_vertices() are unlikely to ever be used for drawing. Release
3533 * VBOs in those buffers and fix up the stream_info structure.
3535 * Also apply the start index. */
3536 for (i
= 0, map
= stream_info
.use_map
; map
; map
>>= 1, ++i
)
3538 struct wined3d_stream_info_element
*e
;
3539 struct wined3d_map_desc map_desc
;
3544 e
= &stream_info
.elements
[i
];
3545 resource
= &state
->streams
[e
->stream_idx
].buffer
->resource
;
3546 box
.left
= src_start_idx
* e
->stride
;
3547 box
.right
= box
.left
+ vertex_count
* e
->stride
;
3548 if (FAILED(wined3d_resource_map(resource
, 0, &map_desc
, &box
, WINED3D_MAP_READ
)))
3550 ERR("Failed to map resource.\n");
3551 for (j
= 0, map
= stream_info
.use_map
; map
&& j
< i
; map
>>= 1, ++j
)
3556 e
= &stream_info
.elements
[j
];
3557 resource
= &state
->streams
[e
->stream_idx
].buffer
->resource
;
3558 if (FAILED(wined3d_resource_unmap(resource
, 0)))
3559 ERR("Failed to unmap resource.\n");
3561 return WINED3DERR_INVALIDCALL
;
3563 e
->data
.buffer_object
= 0;
3564 e
->data
.addr
+= (ULONG_PTR
)map_desc
.data
;
3567 hr
= process_vertices_strided(device
, dst_idx
, vertex_count
,
3568 &stream_info
, dst_buffer
, flags
, dst_fvf
);
3570 for (i
= 0, map
= stream_info
.use_map
; map
; map
>>= 1, ++i
)
3575 resource
= &state
->streams
[stream_info
.elements
[i
].stream_idx
].buffer
->resource
;
3576 if (FAILED(wined3d_resource_unmap(resource
, 0)))
3577 ERR("Failed to unmap resource.\n");
3583 static void wined3d_device_set_texture_stage_state(struct wined3d_device
*device
,
3584 UINT stage
, enum wined3d_texture_stage_state state
, DWORD value
)
3586 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
3588 TRACE("device %p, stage %u, state %s, value %#x.\n",
3589 device
, stage
, debug_d3dtexturestate(state
), value
);
3591 if (stage
>= d3d_info
->limits
.ffp_blend_stages
)
3593 WARN("Attempting to set stage %u which is higher than the max stage %u, ignoring.\n",
3594 stage
, d3d_info
->limits
.ffp_blend_stages
- 1);
3598 if (value
== device
->cs
->c
.state
->texture_states
[stage
][state
])
3600 TRACE("Application is setting the old value over, nothing to do.\n");
3604 device
->cs
->c
.state
->texture_states
[stage
][state
] = value
;
3606 wined3d_device_context_emit_set_texture_state(&device
->cs
->c
, stage
, state
, value
);
3609 static void wined3d_device_set_texture(struct wined3d_device
*device
,
3610 UINT stage
, struct wined3d_texture
*texture
)
3612 struct wined3d_state
*state
= device
->cs
->c
.state
;
3613 struct wined3d_texture
*prev
;
3615 TRACE("device %p, stage %u, texture %p.\n", device
, stage
, texture
);
3617 /* Windows accepts overflowing this array... we do not. */
3618 if (stage
>= ARRAY_SIZE(state
->textures
))
3620 WARN("Ignoring invalid stage %u.\n", stage
);
3624 prev
= state
->textures
[stage
];
3625 TRACE("Previous texture %p.\n", prev
);
3627 if (texture
== prev
)
3629 TRACE("App is setting the same texture again, nothing to do.\n");
3633 TRACE("Setting new texture to %p.\n", texture
);
3634 state
->textures
[stage
] = texture
;
3637 wined3d_texture_incref(texture
);
3638 wined3d_device_context_emit_set_texture(&device
->cs
->c
, stage
, texture
);
3640 wined3d_texture_decref(prev
);
3645 void CDECL
wined3d_device_apply_stateblock(struct wined3d_device
*device
,
3646 struct wined3d_stateblock
*stateblock
)
3648 BOOL set_blend_state
= FALSE
, set_depth_stencil_state
= FALSE
, set_rasterizer_state
= FALSE
;
3649 const struct wined3d_stateblock_state
*state
= &stateblock
->stateblock_state
;
3650 const struct wined3d_saved_states
*changed
= &stateblock
->changed
;
3651 const unsigned int word_bit_count
= sizeof(DWORD
) * CHAR_BIT
;
3652 struct wined3d_device_context
*context
= &device
->cs
->c
;
3653 unsigned int i
, j
, start
, idx
;
3654 struct wined3d_range range
;
3657 TRACE("device %p, stateblock %p.\n", device
, stateblock
);
3659 if (changed
->vertexShader
)
3660 wined3d_device_context_set_shader(context
, WINED3D_SHADER_TYPE_VERTEX
, state
->vs
);
3661 if (changed
->pixelShader
)
3662 wined3d_device_context_set_shader(context
, WINED3D_SHADER_TYPE_PIXEL
, state
->ps
);
3664 for (start
= 0; ; start
= range
.offset
+ range
.size
)
3666 if (!wined3d_bitmap_get_range(changed
->vs_consts_f
, WINED3D_MAX_VS_CONSTS_F
, start
, &range
))
3669 wined3d_device_set_vs_consts_f(device
, range
.offset
, range
.size
, &state
->vs_consts_f
[range
.offset
]);
3672 map
= changed
->vertexShaderConstantsI
;
3673 for (start
= 0; ; start
= range
.offset
+ range
.size
)
3675 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_I
, start
, &range
))
3678 wined3d_device_set_vs_consts_i(device
, range
.offset
, range
.size
, &state
->vs_consts_i
[range
.offset
]);
3681 map
= changed
->vertexShaderConstantsB
;
3682 for (start
= 0; ; start
= range
.offset
+ range
.size
)
3684 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_B
, start
, &range
))
3687 wined3d_device_set_vs_consts_b(device
, range
.offset
, range
.size
, &state
->vs_consts_b
[range
.offset
]);
3690 for (start
= 0; ; start
= range
.offset
+ range
.size
)
3692 if (!wined3d_bitmap_get_range(changed
->ps_consts_f
, WINED3D_MAX_PS_CONSTS_F
, start
, &range
))
3695 wined3d_device_set_ps_consts_f(device
, range
.offset
, range
.size
, &state
->ps_consts_f
[range
.offset
]);
3698 map
= changed
->pixelShaderConstantsI
;
3699 for (start
= 0; ; start
= range
.offset
+ range
.size
)
3701 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_I
, start
, &range
))
3704 wined3d_device_set_ps_consts_i(device
, range
.offset
, range
.size
, &state
->ps_consts_i
[range
.offset
]);
3707 map
= changed
->pixelShaderConstantsB
;
3708 for (start
= 0; ; start
= range
.offset
+ range
.size
)
3710 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_B
, start
, &range
))
3713 wined3d_device_set_ps_consts_b(device
, range
.offset
, range
.size
, &state
->ps_consts_b
[range
.offset
]);
3716 if (changed
->lights
)
3718 for (i
= 0; i
< ARRAY_SIZE(state
->light_state
->light_map
); ++i
)
3720 const struct wined3d_light_info
*light
;
3722 LIST_FOR_EACH_ENTRY(light
, &state
->light_state
->light_map
[i
], struct wined3d_light_info
, entry
)
3724 wined3d_device_context_set_light(context
, light
->OriginalIndex
, &light
->OriginalParms
);
3725 wined3d_device_set_light_enable(device
, light
->OriginalIndex
, light
->glIndex
!= -1);
3730 for (i
= 0; i
< ARRAY_SIZE(changed
->renderState
); ++i
)
3732 map
= changed
->renderState
[i
];
3735 j
= wined3d_bit_scan(&map
);
3736 idx
= i
* word_bit_count
+ j
;
3740 case WINED3D_RS_BLENDFACTOR
:
3741 case WINED3D_RS_MULTISAMPLEMASK
:
3742 case WINED3D_RS_ALPHABLENDENABLE
:
3743 case WINED3D_RS_SRCBLEND
:
3744 case WINED3D_RS_DESTBLEND
:
3745 case WINED3D_RS_BLENDOP
:
3746 case WINED3D_RS_SEPARATEALPHABLENDENABLE
:
3747 case WINED3D_RS_SRCBLENDALPHA
:
3748 case WINED3D_RS_DESTBLENDALPHA
:
3749 case WINED3D_RS_BLENDOPALPHA
:
3750 case WINED3D_RS_COLORWRITEENABLE
:
3751 case WINED3D_RS_COLORWRITEENABLE1
:
3752 case WINED3D_RS_COLORWRITEENABLE2
:
3753 case WINED3D_RS_COLORWRITEENABLE3
:
3754 set_blend_state
= TRUE
;
3757 case WINED3D_RS_BACK_STENCILFAIL
:
3758 case WINED3D_RS_BACK_STENCILFUNC
:
3759 case WINED3D_RS_BACK_STENCILPASS
:
3760 case WINED3D_RS_BACK_STENCILZFAIL
:
3761 case WINED3D_RS_STENCILENABLE
:
3762 case WINED3D_RS_STENCILFAIL
:
3763 case WINED3D_RS_STENCILFUNC
:
3764 case WINED3D_RS_STENCILREF
:
3765 case WINED3D_RS_STENCILMASK
:
3766 case WINED3D_RS_STENCILPASS
:
3767 case WINED3D_RS_STENCILWRITEMASK
:
3768 case WINED3D_RS_STENCILZFAIL
:
3769 case WINED3D_RS_TWOSIDEDSTENCILMODE
:
3770 case WINED3D_RS_ZENABLE
:
3771 case WINED3D_RS_ZFUNC
:
3772 case WINED3D_RS_ZWRITEENABLE
:
3773 set_depth_stencil_state
= TRUE
;
3776 case WINED3D_RS_FILLMODE
:
3777 case WINED3D_RS_CULLMODE
:
3778 case WINED3D_RS_SLOPESCALEDEPTHBIAS
:
3779 case WINED3D_RS_DEPTHBIAS
:
3780 case WINED3D_RS_SCISSORTESTENABLE
:
3781 case WINED3D_RS_ANTIALIASEDLINEENABLE
:
3782 set_rasterizer_state
= TRUE
;
3786 wined3d_device_set_render_state(device
, idx
, state
->rs
[idx
]);
3792 if (set_rasterizer_state
)
3794 struct wined3d_rasterizer_state
*rasterizer_state
;
3795 struct wined3d_rasterizer_state_desc desc
;
3796 struct wine_rb_entry
*entry
;
3803 memset(&desc
, 0, sizeof(desc
));
3804 desc
.fill_mode
= state
->rs
[WINED3D_RS_FILLMODE
];
3805 desc
.cull_mode
= state
->rs
[WINED3D_RS_CULLMODE
];
3806 bias
.d
= state
->rs
[WINED3D_RS_DEPTHBIAS
];
3807 desc
.depth_bias
= bias
.f
;
3808 bias
.d
= state
->rs
[WINED3D_RS_SLOPESCALEDEPTHBIAS
];
3809 desc
.scale_bias
= bias
.f
;
3810 desc
.depth_clip
= TRUE
;
3811 desc
.scissor
= state
->rs
[WINED3D_RS_SCISSORTESTENABLE
];
3812 desc
.line_antialias
= state
->rs
[WINED3D_RS_ANTIALIASEDLINEENABLE
];
3814 if ((entry
= wine_rb_get(&device
->rasterizer_states
, &desc
)))
3816 rasterizer_state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_rasterizer_state
, entry
);
3817 wined3d_device_context_set_rasterizer_state(context
, rasterizer_state
);
3819 else if (SUCCEEDED(wined3d_rasterizer_state_create(device
, &desc
, NULL
,
3820 &wined3d_null_parent_ops
, &rasterizer_state
)))
3822 wined3d_device_context_set_rasterizer_state(context
, rasterizer_state
);
3823 if (wine_rb_put(&device
->rasterizer_states
, &desc
, &rasterizer_state
->entry
) == -1)
3825 ERR("Failed to insert rasterizer state.\n");
3826 wined3d_rasterizer_state_decref(rasterizer_state
);
3831 if (set_blend_state
|| changed
->alpha_to_coverage
3832 || wined3d_bitmap_is_set(changed
->renderState
, WINED3D_RS_ADAPTIVETESS_Y
))
3834 struct wined3d_blend_state
*blend_state
;
3835 struct wined3d_blend_state_desc desc
;
3836 struct wine_rb_entry
*entry
;
3837 struct wined3d_color colour
;
3838 unsigned int sample_mask
;
3840 memset(&desc
, 0, sizeof(desc
));
3841 desc
.alpha_to_coverage
= state
->alpha_to_coverage
;
3842 desc
.independent
= FALSE
;
3843 if (state
->rs
[WINED3D_RS_ADAPTIVETESS_Y
] == WINED3DFMT_ATOC
)
3844 desc
.alpha_to_coverage
= TRUE
;
3845 desc
.rt
[0].enable
= state
->rs
[WINED3D_RS_ALPHABLENDENABLE
];
3846 desc
.rt
[0].src
= state
->rs
[WINED3D_RS_SRCBLEND
];
3847 desc
.rt
[0].dst
= state
->rs
[WINED3D_RS_DESTBLEND
];
3848 desc
.rt
[0].op
= state
->rs
[WINED3D_RS_BLENDOP
];
3849 if (state
->rs
[WINED3D_RS_SEPARATEALPHABLENDENABLE
])
3851 desc
.rt
[0].src_alpha
= state
->rs
[WINED3D_RS_SRCBLENDALPHA
];
3852 desc
.rt
[0].dst_alpha
= state
->rs
[WINED3D_RS_DESTBLENDALPHA
];
3853 desc
.rt
[0].op_alpha
= state
->rs
[WINED3D_RS_BLENDOPALPHA
];
3857 desc
.rt
[0].src_alpha
= state
->rs
[WINED3D_RS_SRCBLEND
];
3858 desc
.rt
[0].dst_alpha
= state
->rs
[WINED3D_RS_DESTBLEND
];
3859 desc
.rt
[0].op_alpha
= state
->rs
[WINED3D_RS_BLENDOP
];
3861 desc
.rt
[0].writemask
= state
->rs
[WINED3D_RS_COLORWRITEENABLE
];
3862 desc
.rt
[1].writemask
= state
->rs
[WINED3D_RS_COLORWRITEENABLE1
];
3863 desc
.rt
[2].writemask
= state
->rs
[WINED3D_RS_COLORWRITEENABLE2
];
3864 desc
.rt
[3].writemask
= state
->rs
[WINED3D_RS_COLORWRITEENABLE3
];
3865 if (desc
.rt
[1].writemask
!= desc
.rt
[0].writemask
3866 || desc
.rt
[2].writemask
!= desc
.rt
[0].writemask
3867 || desc
.rt
[3].writemask
!= desc
.rt
[0].writemask
)
3869 desc
.independent
= TRUE
;
3870 for (i
= 1; i
< 4; ++i
)
3872 desc
.rt
[i
].enable
= desc
.rt
[0].enable
;
3873 desc
.rt
[i
].src
= desc
.rt
[0].src
;
3874 desc
.rt
[i
].dst
= desc
.rt
[0].dst
;
3875 desc
.rt
[i
].op
= desc
.rt
[0].op
;
3876 desc
.rt
[i
].src_alpha
= desc
.rt
[0].src_alpha
;
3877 desc
.rt
[i
].dst_alpha
= desc
.rt
[0].dst_alpha
;
3878 desc
.rt
[i
].op_alpha
= desc
.rt
[0].op_alpha
;
3882 if (wined3d_bitmap_is_set(changed
->renderState
, WINED3D_RS_BLENDFACTOR
))
3883 wined3d_color_from_d3dcolor(&colour
, state
->rs
[WINED3D_RS_BLENDFACTOR
]);
3885 wined3d_device_context_get_blend_state(context
, &colour
, &sample_mask
);
3887 if ((entry
= wine_rb_get(&device
->blend_states
, &desc
)))
3889 blend_state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_blend_state
, entry
);
3890 wined3d_device_context_set_blend_state(context
, blend_state
, &colour
,
3891 state
->rs
[WINED3D_RS_MULTISAMPLEMASK
]);
3893 else if (SUCCEEDED(wined3d_blend_state_create(device
, &desc
, NULL
,
3894 &wined3d_null_parent_ops
, &blend_state
)))
3896 wined3d_device_context_set_blend_state(context
, blend_state
, &colour
,
3897 state
->rs
[WINED3D_RS_MULTISAMPLEMASK
]);
3898 if (wine_rb_put(&device
->blend_states
, &desc
, &blend_state
->entry
) == -1)
3900 ERR("Failed to insert blend state.\n");
3901 wined3d_blend_state_decref(blend_state
);
3906 if (set_depth_stencil_state
)
3908 struct wined3d_depth_stencil_state
*depth_stencil_state
;
3909 struct wined3d_depth_stencil_state_desc desc
;
3910 struct wine_rb_entry
*entry
;
3911 unsigned int stencil_ref
;
3913 memset(&desc
, 0, sizeof(desc
));
3914 switch (state
->rs
[WINED3D_RS_ZENABLE
])
3916 case WINED3D_ZB_FALSE
:
3920 case WINED3D_ZB_USEW
:
3921 FIXME("W buffer is not well handled.\n");
3922 case WINED3D_ZB_TRUE
:
3927 FIXME("Unrecognized depth buffer type %#x.\n", state
->rs
[WINED3D_RS_ZENABLE
]);
3929 desc
.depth_write
= state
->rs
[WINED3D_RS_ZWRITEENABLE
];
3930 desc
.depth_func
= state
->rs
[WINED3D_RS_ZFUNC
];
3931 desc
.stencil
= state
->rs
[WINED3D_RS_STENCILENABLE
];
3932 desc
.stencil_read_mask
= state
->rs
[WINED3D_RS_STENCILMASK
];
3933 desc
.stencil_write_mask
= state
->rs
[WINED3D_RS_STENCILWRITEMASK
];
3934 desc
.front
.fail_op
= state
->rs
[WINED3D_RS_STENCILFAIL
];
3935 desc
.front
.depth_fail_op
= state
->rs
[WINED3D_RS_STENCILZFAIL
];
3936 desc
.front
.pass_op
= state
->rs
[WINED3D_RS_STENCILPASS
];
3937 desc
.front
.func
= state
->rs
[WINED3D_RS_STENCILFUNC
];
3939 if (state
->rs
[WINED3D_RS_TWOSIDEDSTENCILMODE
])
3941 desc
.back
.fail_op
= state
->rs
[WINED3D_RS_BACK_STENCILFAIL
];
3942 desc
.back
.depth_fail_op
= state
->rs
[WINED3D_RS_BACK_STENCILZFAIL
];
3943 desc
.back
.pass_op
= state
->rs
[WINED3D_RS_BACK_STENCILPASS
];
3944 desc
.back
.func
= state
->rs
[WINED3D_RS_BACK_STENCILFUNC
];
3948 desc
.back
= desc
.front
;
3951 if (wined3d_bitmap_is_set(changed
->renderState
, WINED3D_RS_STENCILREF
))
3952 stencil_ref
= state
->rs
[WINED3D_RS_STENCILREF
];
3954 wined3d_device_context_get_depth_stencil_state(context
, &stencil_ref
);
3956 if ((entry
= wine_rb_get(&device
->depth_stencil_states
, &desc
)))
3958 depth_stencil_state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_depth_stencil_state
, entry
);
3959 wined3d_device_context_set_depth_stencil_state(context
, depth_stencil_state
, stencil_ref
);
3961 else if (SUCCEEDED(wined3d_depth_stencil_state_create(device
, &desc
, NULL
,
3962 &wined3d_null_parent_ops
, &depth_stencil_state
)))
3964 wined3d_device_context_set_depth_stencil_state(context
, depth_stencil_state
, stencil_ref
);
3965 if (wine_rb_put(&device
->depth_stencil_states
, &desc
, &depth_stencil_state
->entry
) == -1)
3967 ERR("Failed to insert depth/stencil state.\n");
3968 wined3d_depth_stencil_state_decref(depth_stencil_state
);
3973 for (i
= 0; i
< ARRAY_SIZE(changed
->textureState
); ++i
)
3975 map
= changed
->textureState
[i
];
3978 j
= wined3d_bit_scan(&map
);
3979 wined3d_device_set_texture_stage_state(device
, i
, j
, state
->texture_states
[i
][j
]);
3983 for (i
= 0; i
< ARRAY_SIZE(changed
->samplerState
); ++i
)
3985 map
= changed
->samplerState
[i
];
3988 j
= wined3d_bit_scan(&map
);
3989 wined3d_device_set_sampler_state(device
, i
, j
, state
->sampler_states
[i
][j
]);
3993 if (changed
->transforms
)
3995 for (i
= 0; i
< ARRAY_SIZE(changed
->transform
); ++i
)
3997 map
= changed
->transform
[i
];
4000 j
= wined3d_bit_scan(&map
);
4001 idx
= i
* word_bit_count
+ j
;
4002 wined3d_device_set_transform(device
, idx
, &state
->transforms
[idx
]);
4007 if (changed
->indices
)
4008 wined3d_device_context_set_index_buffer(context
, state
->index_buffer
, state
->index_format
, 0);
4009 wined3d_device_set_base_vertex_index(device
, state
->base_vertex_index
);
4010 if (changed
->vertexDecl
)
4011 wined3d_device_context_set_vertex_declaration(context
, state
->vertex_declaration
);
4012 if (changed
->material
)
4013 wined3d_device_set_material(device
, &state
->material
);
4014 if (changed
->viewport
)
4015 wined3d_device_context_set_viewports(context
, 1, &state
->viewport
);
4016 if (changed
->scissorRect
)
4017 wined3d_device_context_set_scissor_rects(context
, 1, &state
->scissor_rect
);
4019 map
= changed
->streamSource
| changed
->streamFreq
;
4022 i
= wined3d_bit_scan(&map
);
4023 wined3d_device_context_set_stream_sources(context
, i
, 1, &state
->streams
[i
]);
4026 map
= changed
->textures
;
4029 i
= wined3d_bit_scan(&map
);
4030 wined3d_device_set_texture(device
, i
, state
->textures
[i
]);
4033 map
= changed
->clipplane
;
4036 i
= wined3d_bit_scan(&map
);
4037 wined3d_device_set_clip_plane(device
, i
, &state
->clip_planes
[i
]);
4040 memset(&stateblock
->changed
, 0, sizeof(stateblock
->changed
));
4042 TRACE("Applied stateblock %p.\n", stateblock
);
4045 HRESULT CDECL
wined3d_device_get_device_caps(const struct wined3d_device
*device
, struct wined3d_caps
*caps
)
4047 TRACE("device %p, caps %p.\n", device
, caps
);
4049 return wined3d_get_device_caps(device
->adapter
, device
->create_parms
.device_type
, caps
);
4052 HRESULT CDECL
wined3d_device_get_display_mode(const struct wined3d_device
*device
, UINT swapchain_idx
,
4053 struct wined3d_display_mode
*mode
, enum wined3d_display_rotation
*rotation
)
4055 struct wined3d_swapchain
*swapchain
;
4057 TRACE("device %p, swapchain_idx %u, mode %p, rotation %p.\n",
4058 device
, swapchain_idx
, mode
, rotation
);
4060 if (!(swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
4061 return WINED3DERR_INVALIDCALL
;
4063 return wined3d_swapchain_get_display_mode(swapchain
, mode
, rotation
);
4066 HRESULT CDECL
wined3d_device_begin_scene(struct wined3d_device
*device
)
4068 /* At the moment we have no need for any functionality at the beginning
4070 TRACE("device %p.\n", device
);
4072 if (device
->inScene
)
4074 WARN("Already in scene, returning WINED3DERR_INVALIDCALL.\n");
4075 return WINED3DERR_INVALIDCALL
;
4077 device
->inScene
= TRUE
;
4081 HRESULT CDECL
wined3d_device_end_scene(struct wined3d_device
*device
)
4083 TRACE("device %p.\n", device
);
4085 if (!device
->inScene
)
4087 WARN("Not in scene, returning WINED3DERR_INVALIDCALL.\n");
4088 return WINED3DERR_INVALIDCALL
;
4091 device
->inScene
= FALSE
;
4095 HRESULT CDECL
wined3d_device_clear(struct wined3d_device
*device
, DWORD rect_count
,
4096 const RECT
*rects
, DWORD flags
, const struct wined3d_color
*color
, float depth
, DWORD stencil
)
4098 struct wined3d_fb_state
*fb
= &device
->cs
->c
.state
->fb
;
4100 TRACE("device %p, rect_count %u, rects %p, flags %#x, color %s, depth %.8e, stencil %u.\n",
4101 device
, rect_count
, rects
, flags
, debug_color(color
), depth
, stencil
);
4103 if (!rect_count
&& rects
)
4105 WARN("Rects is %p, but rect_count is 0, ignoring clear\n", rects
);
4109 if (flags
& (WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
))
4111 struct wined3d_rendertarget_view
*ds
= fb
->depth_stencil
;
4114 WARN("Clearing depth and/or stencil without a depth stencil buffer attached, returning WINED3DERR_INVALIDCALL\n");
4115 /* TODO: What about depth stencil buffers without stencil bits? */
4116 return WINED3DERR_INVALIDCALL
;
4118 else if (flags
& WINED3DCLEAR_TARGET
)
4120 if (ds
->width
< fb
->render_targets
[0]->width
4121 || ds
->height
< fb
->render_targets
[0]->height
)
4123 WARN("Silently ignoring depth and target clear with mismatching sizes\n");
4129 wined3d_cs_emit_clear(device
->cs
, rect_count
, rects
, flags
, color
, depth
, stencil
);
4134 struct wined3d_query
* CDECL
wined3d_device_context_get_predication(struct wined3d_device_context
*context
, BOOL
*value
)
4136 struct wined3d_state
*state
= context
->state
;
4138 TRACE("context %p, value %p.\n", context
, value
);
4141 *value
= state
->predicate_value
;
4142 return state
->predicate
;
4145 void CDECL
wined3d_device_context_set_primitive_type(struct wined3d_device_context
*context
,
4146 enum wined3d_primitive_type primitive_type
, unsigned int patch_vertex_count
)
4148 struct wined3d_state
*state
= context
->state
;
4150 TRACE("context %p, primitive_type %s, patch_vertex_count %u.\n",
4151 context
, debug_d3dprimitivetype(primitive_type
), patch_vertex_count
);
4153 wined3d_device_context_lock(context
);
4154 state
->primitive_type
= primitive_type
;
4155 state
->patch_vertex_count
= patch_vertex_count
;
4156 wined3d_device_context_unlock(context
);
4159 void CDECL
wined3d_device_context_get_primitive_type(const struct wined3d_device_context
*context
,
4160 enum wined3d_primitive_type
*primitive_type
, unsigned int *patch_vertex_count
)
4162 const struct wined3d_state
*state
= context
->state
;
4164 TRACE("context %p, primitive_type %p, patch_vertex_count %p.\n",
4165 context
, primitive_type
, patch_vertex_count
);
4167 *primitive_type
= state
->primitive_type
;
4168 if (patch_vertex_count
)
4169 *patch_vertex_count
= state
->patch_vertex_count
;
4171 TRACE("Returning %s.\n", debug_d3dprimitivetype(*primitive_type
));
4174 HRESULT CDECL
wined3d_device_update_texture(struct wined3d_device
*device
,
4175 struct wined3d_texture
*src_texture
, struct wined3d_texture
*dst_texture
)
4177 unsigned int src_size
, dst_size
, src_skip_levels
= 0;
4178 unsigned int src_level_count
, dst_level_count
;
4179 const struct wined3d_dirty_regions
*regions
;
4180 unsigned int layer_count
, level_count
, i
, j
;
4181 enum wined3d_resource_type type
;
4182 BOOL entire_texture
= TRUE
;
4183 struct wined3d_box box
;
4185 TRACE("device %p, src_texture %p, dst_texture %p.\n", device
, src_texture
, dst_texture
);
4187 /* Verify that the source and destination textures are non-NULL. */
4188 if (!src_texture
|| !dst_texture
)
4190 WARN("Source and destination textures must be non-NULL, returning WINED3DERR_INVALIDCALL.\n");
4191 return WINED3DERR_INVALIDCALL
;
4194 if (src_texture
->resource
.access
& WINED3D_RESOURCE_ACCESS_GPU
4195 || src_texture
->resource
.usage
& WINED3DUSAGE_SCRATCH
)
4197 WARN("Source resource is GPU accessible or a scratch resource.\n");
4198 return WINED3DERR_INVALIDCALL
;
4200 if (dst_texture
->resource
.access
& WINED3D_RESOURCE_ACCESS_CPU
)
4202 WARN("Destination resource is CPU accessible.\n");
4203 return WINED3DERR_INVALIDCALL
;
4206 /* Verify that the source and destination textures are the same type. */
4207 type
= src_texture
->resource
.type
;
4208 if (dst_texture
->resource
.type
!= type
)
4210 WARN("Source and destination have different types, returning WINED3DERR_INVALIDCALL.\n");
4211 return WINED3DERR_INVALIDCALL
;
4214 layer_count
= src_texture
->layer_count
;
4215 if (layer_count
!= dst_texture
->layer_count
)
4217 WARN("Source and destination have different layer counts.\n");
4218 return WINED3DERR_INVALIDCALL
;
4221 if (src_texture
->resource
.format
!= dst_texture
->resource
.format
)
4223 WARN("Source and destination formats do not match.\n");
4224 return WINED3DERR_INVALIDCALL
;
4227 src_level_count
= src_texture
->level_count
;
4228 dst_level_count
= dst_texture
->level_count
;
4229 level_count
= min(src_level_count
, dst_level_count
);
4231 src_size
= max(src_texture
->resource
.width
, src_texture
->resource
.height
);
4232 src_size
= max(src_size
, src_texture
->resource
.depth
);
4233 dst_size
= max(dst_texture
->resource
.width
, dst_texture
->resource
.height
);
4234 dst_size
= max(dst_size
, dst_texture
->resource
.depth
);
4235 while (src_size
> dst_size
)
4241 if (wined3d_texture_get_level_width(src_texture
, src_skip_levels
) != dst_texture
->resource
.width
4242 || wined3d_texture_get_level_height(src_texture
, src_skip_levels
) != dst_texture
->resource
.height
4243 || wined3d_texture_get_level_depth(src_texture
, src_skip_levels
) != dst_texture
->resource
.depth
)
4245 WARN("Source and destination dimensions do not match.\n");
4246 return WINED3DERR_INVALIDCALL
;
4249 if ((regions
= src_texture
->dirty_regions
))
4251 for (i
= 0; i
< layer_count
&& entire_texture
; ++i
)
4253 if (regions
[i
].box_count
>= WINED3D_MAX_DIRTY_REGION_COUNT
)
4256 entire_texture
= FALSE
;
4261 /* Update every surface level of the texture. */
4264 for (i
= 0; i
< level_count
; ++i
)
4266 wined3d_texture_get_level_box(dst_texture
, i
, &box
);
4267 for (j
= 0; j
< layer_count
; ++j
)
4269 wined3d_device_context_emit_blt_sub_resource(&device
->cs
->c
,
4270 &dst_texture
->resource
, j
* dst_level_count
+ i
, &box
,
4271 &src_texture
->resource
, j
* src_level_count
+ i
+ src_skip_levels
, &box
,
4272 0, NULL
, WINED3D_TEXF_POINT
);
4278 unsigned int src_level
, box_count
, k
;
4279 const struct wined3d_box
*boxes
;
4280 struct wined3d_box b
;
4282 for (i
= 0; i
< layer_count
; ++i
)
4284 boxes
= regions
[i
].boxes
;
4285 box_count
= regions
[i
].box_count
;
4286 if (regions
[i
].box_count
>= WINED3D_MAX_DIRTY_REGION_COUNT
)
4290 wined3d_texture_get_level_box(dst_texture
, i
, &b
);
4293 for (j
= 0; j
< level_count
; ++j
)
4295 src_level
= j
+ src_skip_levels
;
4297 /* TODO: We could pass an array of boxes here to avoid
4298 * multiple context acquisitions for the same resource. */
4299 for (k
= 0; k
< box_count
; ++k
)
4304 box
.left
>>= src_level
;
4305 box
.top
>>= src_level
;
4306 box
.right
= min((box
.right
+ (1u << src_level
) - 1) >> src_level
,
4307 wined3d_texture_get_level_width(src_texture
, src_level
));
4308 box
.bottom
= min((box
.bottom
+ (1u << src_level
) - 1) >> src_level
,
4309 wined3d_texture_get_level_height(src_texture
, src_level
));
4310 box
.front
>>= src_level
;
4311 box
.back
= min((box
.back
+ (1u << src_level
) - 1) >> src_level
,
4312 wined3d_texture_get_level_depth(src_texture
, src_level
));
4315 wined3d_device_context_emit_blt_sub_resource(&device
->cs
->c
,
4316 &dst_texture
->resource
, i
* dst_level_count
+ j
, &box
,
4317 &src_texture
->resource
, i
* src_level_count
+ src_level
, &box
,
4318 0, NULL
, WINED3D_TEXF_POINT
);
4324 wined3d_texture_clear_dirty_regions(src_texture
);
4329 HRESULT CDECL
wined3d_device_validate_device(const struct wined3d_device
*device
, DWORD
*num_passes
)
4331 const struct wined3d_state
*state
= device
->cs
->c
.state
;
4332 struct wined3d_texture
*texture
;
4335 TRACE("device %p, num_passes %p.\n", device
, num_passes
);
4337 for (i
= 0; i
< WINED3D_MAX_COMBINED_SAMPLERS
; ++i
)
4339 if (state
->sampler_states
[i
][WINED3D_SAMP_MIN_FILTER
] == WINED3D_TEXF_NONE
)
4341 WARN("Sampler state %u has minfilter D3DTEXF_NONE, returning D3DERR_UNSUPPORTEDTEXTUREFILTER\n", i
);
4342 return WINED3DERR_UNSUPPORTEDTEXTUREFILTER
;
4344 if (state
->sampler_states
[i
][WINED3D_SAMP_MAG_FILTER
] == WINED3D_TEXF_NONE
)
4346 WARN("Sampler state %u has magfilter D3DTEXF_NONE, returning D3DERR_UNSUPPORTEDTEXTUREFILTER\n", i
);
4347 return WINED3DERR_UNSUPPORTEDTEXTUREFILTER
;
4350 texture
= state
->textures
[i
];
4351 if (!texture
|| texture
->resource
.format_flags
& WINED3DFMT_FLAG_FILTERING
) continue;
4353 if (state
->sampler_states
[i
][WINED3D_SAMP_MAG_FILTER
] != WINED3D_TEXF_POINT
)
4355 WARN("Non-filterable texture and mag filter enabled on sampler %u, returning E_FAIL\n", i
);
4358 if (state
->sampler_states
[i
][WINED3D_SAMP_MIN_FILTER
] != WINED3D_TEXF_POINT
)
4360 WARN("Non-filterable texture and min filter enabled on sampler %u, returning E_FAIL\n", i
);
4363 if (state
->sampler_states
[i
][WINED3D_SAMP_MIP_FILTER
] != WINED3D_TEXF_NONE
4364 && state
->sampler_states
[i
][WINED3D_SAMP_MIP_FILTER
] != WINED3D_TEXF_POINT
)
4366 WARN("Non-filterable texture and mip filter enabled on sampler %u, returning E_FAIL\n", i
);
4371 if (wined3d_state_uses_depth_buffer(state
)
4372 || (state
->depth_stencil_state
&& state
->depth_stencil_state
->desc
.stencil
))
4374 struct wined3d_rendertarget_view
*rt
= state
->fb
.render_targets
[0];
4375 struct wined3d_rendertarget_view
*ds
= state
->fb
.depth_stencil
;
4377 if (ds
&& rt
&& (ds
->width
< rt
->width
|| ds
->height
< rt
->height
))
4379 WARN("Depth stencil is smaller than the color buffer, returning D3DERR_CONFLICTINGRENDERSTATE\n");
4380 return WINED3DERR_CONFLICTINGRENDERSTATE
;
4384 /* return a sensible default */
4387 TRACE("returning D3D_OK\n");
4391 void CDECL
wined3d_device_set_software_vertex_processing(struct wined3d_device
*device
, BOOL software
)
4395 TRACE("device %p, software %#x.\n", device
, software
);
4399 FIXME("device %p, software %#x stub!\n", device
, software
);
4403 device
->softwareVertexProcessing
= software
;
4406 BOOL CDECL
wined3d_device_get_software_vertex_processing(const struct wined3d_device
*device
)
4410 TRACE("device %p.\n", device
);
4414 TRACE("device %p stub!\n", device
);
4418 return device
->softwareVertexProcessing
;
4421 HRESULT CDECL
wined3d_device_get_raster_status(const struct wined3d_device
*device
,
4422 UINT swapchain_idx
, struct wined3d_raster_status
*raster_status
)
4424 struct wined3d_swapchain
*swapchain
;
4426 TRACE("device %p, swapchain_idx %u, raster_status %p.\n",
4427 device
, swapchain_idx
, raster_status
);
4429 if (!(swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
4430 return WINED3DERR_INVALIDCALL
;
4432 return wined3d_swapchain_get_raster_status(swapchain
, raster_status
);
4435 HRESULT CDECL
wined3d_device_set_npatch_mode(struct wined3d_device
*device
, float segments
)
4439 TRACE("device %p, segments %.8e.\n", device
, segments
);
4441 if (segments
!= 0.0f
)
4445 FIXME("device %p, segments %.8e stub!\n", device
, segments
);
4453 float CDECL
wined3d_device_get_npatch_mode(const struct wined3d_device
*device
)
4457 TRACE("device %p.\n", device
);
4461 FIXME("device %p stub!\n", device
);
4468 void CDECL
wined3d_device_context_copy_uav_counter(struct wined3d_device_context
*context
,
4469 struct wined3d_buffer
*dst_buffer
, unsigned int offset
, struct wined3d_unordered_access_view
*uav
)
4471 TRACE("context %p, dst_buffer %p, offset %u, uav %p.\n",
4472 context
, dst_buffer
, offset
, uav
);
4474 wined3d_device_context_lock(context
);
4475 wined3d_device_context_emit_copy_uav_counter(context
, dst_buffer
, offset
, uav
);
4476 wined3d_device_context_unlock(context
);
4479 static bool resources_format_compatible(const struct wined3d_resource
*src_resource
,
4480 const struct wined3d_resource
*dst_resource
)
4482 if (src_resource
->format
->id
== dst_resource
->format
->id
)
4484 if (src_resource
->format
->typeless_id
&& src_resource
->format
->typeless_id
== dst_resource
->format
->typeless_id
)
4486 if (src_resource
->device
->cs
->c
.state
->feature_level
< WINED3D_FEATURE_LEVEL_10_1
)
4488 if ((src_resource
->format_flags
& WINED3DFMT_FLAG_BLOCKS
)
4489 && (dst_resource
->format_flags
& WINED3DFMT_FLAG_CAST_TO_BLOCK
))
4490 return src_resource
->format
->block_byte_count
== dst_resource
->format
->byte_count
;
4491 if ((src_resource
->format_flags
& WINED3DFMT_FLAG_CAST_TO_BLOCK
)
4492 && (dst_resource
->format_flags
& WINED3DFMT_FLAG_BLOCKS
))
4493 return src_resource
->format
->byte_count
== dst_resource
->format
->block_byte_count
;
4497 void CDECL
wined3d_device_context_copy_resource(struct wined3d_device_context
*context
,
4498 struct wined3d_resource
*dst_resource
, struct wined3d_resource
*src_resource
)
4500 unsigned int src_row_block_count
, dst_row_block_count
;
4501 struct wined3d_texture
*dst_texture
, *src_texture
;
4502 unsigned int src_row_count
, dst_row_count
;
4503 struct wined3d_box src_box
, dst_box
;
4506 TRACE("context %p, dst_resource %p, src_resource %p.\n", context
, dst_resource
, src_resource
);
4508 if (src_resource
== dst_resource
)
4510 WARN("Source and destination are the same resource.\n");
4514 if (src_resource
->type
!= dst_resource
->type
)
4516 WARN("Resource types (%s / %s) don't match.\n",
4517 debug_d3dresourcetype(dst_resource
->type
),
4518 debug_d3dresourcetype(src_resource
->type
));
4522 if (!resources_format_compatible(src_resource
, dst_resource
))
4524 WARN("Resource formats %s and %s are incompatible.\n",
4525 debug_d3dformat(dst_resource
->format
->id
),
4526 debug_d3dformat(src_resource
->format
->id
));
4530 src_row_block_count
= (src_resource
->width
+ (src_resource
->format
->block_width
- 1))
4531 / src_resource
->format
->block_width
;
4532 dst_row_block_count
= (dst_resource
->width
+ (dst_resource
->format
->block_width
- 1))
4533 / dst_resource
->format
->block_width
;
4534 src_row_count
= (src_resource
->height
+ (src_resource
->format
->block_height
- 1))
4535 / src_resource
->format
->block_height
;
4536 dst_row_count
= (dst_resource
->height
+ (dst_resource
->format
->block_height
- 1))
4537 / dst_resource
->format
->block_height
;
4539 if (src_row_block_count
!= dst_row_block_count
|| src_row_count
!= dst_row_count
4540 || src_resource
->depth
!= dst_resource
->depth
)
4542 WARN("Resource block dimensions (%ux%ux%u / %ux%ux%u) don't match.\n",
4543 dst_row_block_count
, dst_row_count
, dst_resource
->depth
,
4544 src_row_block_count
, src_row_count
, src_resource
->depth
);
4548 if (dst_resource
->type
== WINED3D_RTYPE_BUFFER
)
4550 wined3d_box_set(&src_box
, 0, 0, src_resource
->size
, 1, 0, 1);
4551 wined3d_device_context_lock(context
);
4552 wined3d_device_context_emit_blt_sub_resource(context
, dst_resource
, 0, &src_box
,
4553 src_resource
, 0, &src_box
, WINED3D_BLT_RAW
, NULL
, WINED3D_TEXF_POINT
);
4554 wined3d_device_context_unlock(context
);
4558 dst_texture
= texture_from_resource(dst_resource
);
4559 src_texture
= texture_from_resource(src_resource
);
4561 if (src_texture
->layer_count
!= dst_texture
->layer_count
4562 || src_texture
->level_count
!= dst_texture
->level_count
)
4564 WARN("Subresource layouts (%ux%u / %ux%u) don't match.\n",
4565 dst_texture
->layer_count
, dst_texture
->level_count
,
4566 src_texture
->layer_count
, src_texture
->level_count
);
4570 wined3d_device_context_lock(context
);
4571 for (i
= 0; i
< dst_texture
->level_count
; ++i
)
4573 wined3d_texture_get_level_box(src_texture
, i
, &src_box
);
4574 wined3d_texture_get_level_box(dst_texture
, i
, &dst_box
);
4575 for (j
= 0; j
< dst_texture
->layer_count
; ++j
)
4577 unsigned int idx
= j
* dst_texture
->level_count
+ i
;
4579 wined3d_device_context_emit_blt_sub_resource(context
, dst_resource
, idx
, &dst_box
,
4580 src_resource
, idx
, &src_box
, WINED3D_BLT_RAW
, NULL
, WINED3D_TEXF_POINT
);
4583 wined3d_device_context_unlock(context
);
4586 HRESULT CDECL
wined3d_device_context_copy_sub_resource_region(struct wined3d_device_context
*context
,
4587 struct wined3d_resource
*dst_resource
, unsigned int dst_sub_resource_idx
, unsigned int dst_x
,
4588 unsigned int dst_y
, unsigned int dst_z
, struct wined3d_resource
*src_resource
,
4589 unsigned int src_sub_resource_idx
, const struct wined3d_box
*src_box
, unsigned int flags
)
4591 struct wined3d_box dst_box
, b
;
4593 TRACE("context %p, dst_resource %p, dst_sub_resource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
4594 "src_resource %p, src_sub_resource_idx %u, src_box %s, flags %#x.\n",
4595 context
, dst_resource
, dst_sub_resource_idx
, dst_x
, dst_y
, dst_z
,
4596 src_resource
, src_sub_resource_idx
, debug_box(src_box
), flags
);
4599 FIXME("Ignoring flags %#x.\n", flags
);
4601 if (src_resource
== dst_resource
&& src_sub_resource_idx
== dst_sub_resource_idx
)
4603 WARN("Source and destination are the same sub-resource.\n");
4604 return WINED3DERR_INVALIDCALL
;
4607 if (!resources_format_compatible(src_resource
, dst_resource
))
4609 WARN("Resource formats %s and %s are incompatible.\n",
4610 debug_d3dformat(dst_resource
->format
->id
),
4611 debug_d3dformat(src_resource
->format
->id
));
4612 return WINED3DERR_INVALIDCALL
;
4615 if (dst_resource
->type
== WINED3D_RTYPE_BUFFER
)
4617 if (src_resource
->type
!= WINED3D_RTYPE_BUFFER
)
4619 WARN("Resource types (%s / %s) don't match.\n",
4620 debug_d3dresourcetype(dst_resource
->type
),
4621 debug_d3dresourcetype(src_resource
->type
));
4622 return WINED3DERR_INVALIDCALL
;
4625 if (dst_sub_resource_idx
)
4627 WARN("Invalid dst_sub_resource_idx %u.\n", dst_sub_resource_idx
);
4628 return WINED3DERR_INVALIDCALL
;
4631 if (src_sub_resource_idx
)
4633 WARN("Invalid src_sub_resource_idx %u.\n", src_sub_resource_idx
);
4634 return WINED3DERR_INVALIDCALL
;
4641 dst_w
= dst_resource
->size
- dst_x
;
4642 wined3d_box_set(&b
, 0, 0, min(src_resource
->size
, dst_w
), 1, 0, 1);
4645 else if ((src_box
->left
>= src_box
->right
4646 || src_box
->top
>= src_box
->bottom
4647 || src_box
->front
>= src_box
->back
))
4649 WARN("Invalid box %s specified.\n", debug_box(src_box
));
4650 return WINED3DERR_INVALIDCALL
;
4653 if (src_box
->right
> src_resource
->size
|| dst_x
>= dst_resource
->size
4654 || src_box
->right
- src_box
->left
> dst_resource
->size
- dst_x
)
4656 WARN("Invalid range specified, dst_offset %u, src_offset %u, size %u.\n",
4657 dst_x
, src_box
->left
, src_box
->right
- src_box
->left
);
4658 return WINED3DERR_INVALIDCALL
;
4661 wined3d_box_set(&dst_box
, dst_x
, 0, dst_x
+ (src_box
->right
- src_box
->left
), 1, 0, 1);
4665 struct wined3d_texture
*dst_texture
= texture_from_resource(dst_resource
);
4666 struct wined3d_texture
*src_texture
= texture_from_resource(src_resource
);
4667 unsigned int src_level
= src_sub_resource_idx
% src_texture
->level_count
;
4668 unsigned int src_row_block_count
, src_row_count
;
4670 if (dst_sub_resource_idx
>= dst_texture
->level_count
* dst_texture
->layer_count
)
4672 WARN("Invalid destination sub-resource %u.\n", dst_sub_resource_idx
);
4673 return WINED3DERR_INVALIDCALL
;
4676 if (src_sub_resource_idx
>= src_texture
->level_count
* src_texture
->layer_count
)
4678 WARN("Invalid source sub-resource %u.\n", src_sub_resource_idx
);
4679 return WINED3DERR_INVALIDCALL
;
4682 if (dst_texture
->sub_resources
[dst_sub_resource_idx
].map_count
)
4684 WARN("Destination sub-resource %u is mapped.\n", dst_sub_resource_idx
);
4685 return WINED3DERR_INVALIDCALL
;
4688 if (src_texture
->sub_resources
[src_sub_resource_idx
].map_count
)
4690 WARN("Source sub-resource %u is mapped.\n", src_sub_resource_idx
);
4691 return WINED3DERR_INVALIDCALL
;
4696 unsigned int src_w
, src_h
, src_d
, dst_w
, dst_h
, dst_d
, dst_level
;
4698 src_w
= wined3d_texture_get_level_width(src_texture
, src_level
);
4699 src_h
= wined3d_texture_get_level_height(src_texture
, src_level
);
4700 src_d
= wined3d_texture_get_level_depth(src_texture
, src_level
);
4702 dst_level
= dst_sub_resource_idx
% dst_texture
->level_count
;
4703 dst_w
= wined3d_texture_get_level_width(dst_texture
, dst_level
) - dst_x
;
4704 dst_h
= wined3d_texture_get_level_height(dst_texture
, dst_level
) - dst_y
;
4705 dst_d
= wined3d_texture_get_level_depth(dst_texture
, dst_level
) - dst_z
;
4707 wined3d_box_set(&b
, 0, 0, min(src_w
, dst_w
), min(src_h
, dst_h
), 0, min(src_d
, dst_d
));
4710 else if (FAILED(wined3d_resource_check_box_dimensions(src_resource
, src_sub_resource_idx
, src_box
)))
4712 WARN("Invalid source box %s.\n", debug_box(src_box
));
4713 return WINED3DERR_INVALIDCALL
;
4716 if (src_resource
->format
->block_width
== dst_resource
->format
->block_width
4717 && src_resource
->format
->block_height
== dst_resource
->format
->block_height
)
4719 wined3d_box_set(&dst_box
, dst_x
, dst_y
, dst_x
+ (src_box
->right
- src_box
->left
),
4720 dst_y
+ (src_box
->bottom
- src_box
->top
), dst_z
, dst_z
+ (src_box
->back
- src_box
->front
));
4724 src_row_block_count
= (src_box
->right
- src_box
->left
+ src_resource
->format
->block_width
- 1)
4725 / src_resource
->format
->block_width
;
4726 src_row_count
= (src_box
->bottom
- src_box
->top
+ src_resource
->format
->block_height
- 1)
4727 / src_resource
->format
->block_height
;
4728 wined3d_box_set(&dst_box
, dst_x
, dst_y
,
4729 dst_x
+ (src_row_block_count
* dst_resource
->format
->block_width
),
4730 dst_y
+ (src_row_count
* dst_resource
->format
->block_height
),
4731 dst_z
, dst_z
+ (src_box
->back
- src_box
->front
));
4733 if (FAILED(wined3d_resource_check_box_dimensions(dst_resource
, dst_sub_resource_idx
, &dst_box
)))
4735 WARN("Invalid destination box %s.\n", debug_box(&dst_box
));
4736 return WINED3DERR_INVALIDCALL
;
4740 wined3d_device_context_lock(context
);
4741 wined3d_device_context_emit_blt_sub_resource(context
, dst_resource
, dst_sub_resource_idx
, &dst_box
,
4742 src_resource
, src_sub_resource_idx
, src_box
, WINED3D_BLT_RAW
, NULL
, WINED3D_TEXF_POINT
);
4743 wined3d_device_context_unlock(context
);
4748 void CDECL
wined3d_device_context_update_sub_resource(struct wined3d_device_context
*context
,
4749 struct wined3d_resource
*resource
, unsigned int sub_resource_idx
, const struct wined3d_box
*box
,
4750 const void *data
, unsigned int row_pitch
, unsigned int depth_pitch
, unsigned int flags
)
4752 struct wined3d_sub_resource_desc desc
;
4753 struct wined3d_box b
;
4755 TRACE("context %p, resource %p, sub_resource_idx %u, box %s, data %p, row_pitch %u, depth_pitch %u, flags %#x.\n",
4756 context
, resource
, sub_resource_idx
, debug_box(box
), data
, row_pitch
, depth_pitch
, flags
);
4759 FIXME("Ignoring flags %#x.\n", flags
);
4761 if (!(resource
->access
& WINED3D_RESOURCE_ACCESS_GPU
))
4763 WARN("Resource %p is not GPU accessible.\n", resource
);
4767 if (FAILED(wined3d_resource_get_sub_resource_desc(resource
, sub_resource_idx
, &desc
)))
4772 wined3d_box_set(&b
, 0, 0, desc
.width
, desc
.height
, 0, desc
.depth
);
4775 else if (box
->left
>= box
->right
|| box
->right
> desc
.width
4776 || box
->top
>= box
->bottom
|| box
->bottom
> desc
.height
4777 || box
->front
>= box
->back
|| box
->back
> desc
.depth
)
4779 WARN("Invalid box %s specified.\n", debug_box(box
));
4783 wined3d_device_context_lock(context
);
4784 wined3d_device_context_emit_update_sub_resource(context
, resource
,
4785 sub_resource_idx
, box
, data
, row_pitch
, depth_pitch
);
4786 wined3d_device_context_unlock(context
);
4789 void CDECL
wined3d_device_context_resolve_sub_resource(struct wined3d_device_context
*context
,
4790 struct wined3d_resource
*dst_resource
, unsigned int dst_sub_resource_idx
,
4791 struct wined3d_resource
*src_resource
, unsigned int src_sub_resource_idx
,
4792 enum wined3d_format_id format_id
)
4794 struct wined3d_texture
*dst_texture
, *src_texture
;
4795 unsigned int dst_level
, src_level
;
4796 struct wined3d_blt_fx fx
= {0};
4797 RECT dst_rect
, src_rect
;
4799 TRACE("context %p, dst_resource %p, dst_sub_resource_idx %u, "
4800 "src_resource %p, src_sub_resource_idx %u, format %s.\n",
4801 context
, dst_resource
, dst_sub_resource_idx
,
4802 src_resource
, src_sub_resource_idx
, debug_d3dformat(format_id
));
4804 if (wined3d_format_is_typeless(dst_resource
->format
)
4805 || wined3d_format_is_typeless(src_resource
->format
))
4807 FIXME("Multisample resolve is not fully supported for typeless formats "
4808 "(dst_format %s, src_format %s, format %s).\n",
4809 debug_d3dformat(dst_resource
->format
->id
), debug_d3dformat(src_resource
->format
->id
),
4810 debug_d3dformat(format_id
));
4812 if (dst_resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
4814 WARN("Invalid destination resource type %s.\n", debug_d3dresourcetype(dst_resource
->type
));
4817 if (src_resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
4819 WARN("Invalid source resource type %s.\n", debug_d3dresourcetype(src_resource
->type
));
4823 wined3d_device_context_lock(context
);
4824 fx
.resolve_format_id
= format_id
;
4826 dst_texture
= texture_from_resource(dst_resource
);
4827 src_texture
= texture_from_resource(src_resource
);
4829 dst_level
= dst_sub_resource_idx
% dst_texture
->level_count
;
4830 SetRect(&dst_rect
, 0, 0, wined3d_texture_get_level_width(dst_texture
, dst_level
),
4831 wined3d_texture_get_level_height(dst_texture
, dst_level
));
4832 src_level
= src_sub_resource_idx
% src_texture
->level_count
;
4833 SetRect(&src_rect
, 0, 0, wined3d_texture_get_level_width(src_texture
, src_level
),
4834 wined3d_texture_get_level_height(src_texture
, src_level
));
4835 wined3d_device_context_blt(context
, dst_texture
, dst_sub_resource_idx
, &dst_rect
,
4836 src_texture
, src_sub_resource_idx
, &src_rect
, 0, &fx
, WINED3D_TEXF_POINT
);
4837 wined3d_device_context_unlock(context
);
4840 HRESULT CDECL
wined3d_device_context_clear_rendertarget_view(struct wined3d_device_context
*context
,
4841 struct wined3d_rendertarget_view
*view
, const RECT
*rect
, unsigned int flags
,
4842 const struct wined3d_color
*color
, float depth
, unsigned int stencil
)
4844 struct wined3d_resource
*resource
;
4847 TRACE("context %p, view %p, rect %s, flags %#x, color %s, depth %.8e, stencil %u.\n",
4848 context
, view
, wine_dbgstr_rect(rect
), flags
, debug_color(color
), depth
, stencil
);
4853 resource
= view
->resource
;
4854 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
4856 FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(resource
->type
));
4857 return WINED3DERR_INVALIDCALL
;
4862 SetRect(&r
, 0, 0, view
->width
, view
->height
);
4867 struct wined3d_box b
= {rect
->left
, rect
->top
, rect
->right
, rect
->bottom
, 0, 1};
4870 if (FAILED(hr
= wined3d_resource_check_box_dimensions(resource
, view
->sub_resource_idx
, &b
)))
4874 wined3d_device_context_lock(context
);
4875 wined3d_device_context_emit_clear_rendertarget_view(context
, view
, rect
, flags
, color
, depth
, stencil
);
4876 wined3d_device_context_unlock(context
);
4881 void CDECL
wined3d_device_context_clear_uav_float(struct wined3d_device_context
*context
,
4882 struct wined3d_unordered_access_view
*view
, const struct wined3d_vec4
*clear_value
)
4884 TRACE("context %p, view %p, clear_value %s.\n", context
, view
, debug_vec4(clear_value
));
4886 if (!(view
->format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & (WINED3DFMT_FLAG_FLOAT
| WINED3DFMT_FLAG_NORMALISED
)))
4888 WARN("Not supported for view format %s.\n", debug_d3dformat(view
->format
->id
));
4892 wined3d_device_context_lock(context
);
4893 wined3d_device_context_emit_clear_uav(context
, view
, (const struct wined3d_uvec4
*)clear_value
, true);
4894 wined3d_device_context_unlock(context
);
4897 void CDECL
wined3d_device_context_clear_uav_uint(struct wined3d_device_context
*context
,
4898 struct wined3d_unordered_access_view
*view
, const struct wined3d_uvec4
*clear_value
)
4900 TRACE("context %p, view %p, clear_value %s.\n", context
, view
, debug_uvec4(clear_value
));
4902 wined3d_device_context_lock(context
);
4903 wined3d_device_context_emit_clear_uav(context
, view
, clear_value
, false);
4904 wined3d_device_context_unlock(context
);
4907 static unsigned int sanitise_map_flags(const struct wined3d_resource
*resource
, unsigned int flags
)
4909 /* Not all flags make sense together, but Windows never returns an error.
4910 * Catch the cases that could cause issues. */
4911 if (flags
& WINED3D_MAP_READ
)
4913 if (flags
& WINED3D_MAP_DISCARD
)
4915 WARN("WINED3D_MAP_READ combined with WINED3D_MAP_DISCARD, ignoring flags.\n");
4916 return flags
& (WINED3D_MAP_READ
| WINED3D_MAP_WRITE
);
4918 if (flags
& WINED3D_MAP_NOOVERWRITE
)
4920 WARN("WINED3D_MAP_READ combined with WINED3D_MAP_NOOVERWRITE, ignoring flags.\n");
4921 return flags
& (WINED3D_MAP_READ
| WINED3D_MAP_WRITE
);
4924 else if (flags
& (WINED3D_MAP_DISCARD
| WINED3D_MAP_NOOVERWRITE
))
4926 if (!(resource
->usage
& WINED3DUSAGE_DYNAMIC
))
4928 WARN("DISCARD or NOOVERWRITE map on non-dynamic buffer, ignoring.\n");
4929 return flags
& (WINED3D_MAP_READ
| WINED3D_MAP_WRITE
);
4931 if ((flags
& (WINED3D_MAP_DISCARD
| WINED3D_MAP_NOOVERWRITE
))
4932 == (WINED3D_MAP_DISCARD
| WINED3D_MAP_NOOVERWRITE
))
4934 WARN("WINED3D_MAP_NOOVERWRITE used with WINED3D_MAP_DISCARD, ignoring WINED3D_MAP_DISCARD.\n");
4935 flags
&= ~WINED3D_MAP_DISCARD
;
4942 HRESULT CDECL
wined3d_device_context_map(struct wined3d_device_context
*context
,
4943 struct wined3d_resource
*resource
, unsigned int sub_resource_idx
,
4944 struct wined3d_map_desc
*map_desc
, const struct wined3d_box
*box
, unsigned int flags
)
4946 struct wined3d_sub_resource_desc desc
;
4947 struct wined3d_box b
;
4950 TRACE("context %p, resource %p, sub_resource_idx %u, map_desc %p, box %s, flags %#x.\n",
4951 context
, resource
, sub_resource_idx
, map_desc
, debug_box(box
), flags
);
4953 if (!(flags
& (WINED3D_MAP_READ
| WINED3D_MAP_WRITE
)))
4955 WARN("No read/write flags specified.\n");
4956 return E_INVALIDARG
;
4959 if ((flags
& WINED3D_MAP_READ
) && !(resource
->access
& WINED3D_RESOURCE_ACCESS_MAP_R
))
4961 WARN("Resource does not have MAP_R access.\n");
4962 return E_INVALIDARG
;
4965 if ((flags
& WINED3D_MAP_WRITE
) && !(resource
->access
& WINED3D_RESOURCE_ACCESS_MAP_W
))
4967 WARN("Resource does not have MAP_W access.\n");
4968 return E_INVALIDARG
;
4971 flags
= sanitise_map_flags(resource
, flags
);
4973 if (FAILED(wined3d_resource_get_sub_resource_desc(resource
, sub_resource_idx
, &desc
)))
4974 return E_INVALIDARG
;
4978 wined3d_box_set(&b
, 0, 0, desc
.width
, desc
.height
, 0, desc
.depth
);
4981 else if (FAILED(wined3d_resource_check_box_dimensions(resource
, sub_resource_idx
, box
)))
4983 WARN("Map box is invalid.\n");
4985 if (resource
->type
!= WINED3D_RTYPE_BUFFER
&& resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
4986 return WINED3DERR_INVALIDCALL
;
4988 if ((resource
->format_flags
& WINED3DFMT_FLAG_BLOCKS
) && !(resource
->access
& WINED3D_RESOURCE_ACCESS_CPU
))
4989 return WINED3DERR_INVALIDCALL
;
4992 wined3d_device_context_lock(context
);
4993 hr
= wined3d_device_context_emit_map(context
, resource
, sub_resource_idx
, map_desc
, box
, flags
);
4994 wined3d_device_context_unlock(context
);
4998 HRESULT CDECL
wined3d_device_context_unmap(struct wined3d_device_context
*context
,
4999 struct wined3d_resource
*resource
, unsigned int sub_resource_idx
)
5002 TRACE("context %p, resource %p, sub_resource_idx %u.\n", context
, resource
, sub_resource_idx
);
5004 wined3d_device_context_lock(context
);
5005 hr
= wined3d_device_context_emit_unmap(context
, resource
, sub_resource_idx
);
5006 wined3d_device_context_unlock(context
);
5010 void CDECL
wined3d_device_context_issue_query(struct wined3d_device_context
*context
,
5011 struct wined3d_query
*query
, unsigned int flags
)
5013 TRACE("context %p, query %p, flags %#x.\n", context
, query
, flags
);
5015 wined3d_device_context_lock(context
);
5016 context
->ops
->issue_query(context
, query
, flags
);
5017 wined3d_device_context_unlock(context
);
5020 void CDECL
wined3d_device_context_execute_command_list(struct wined3d_device_context
*context
,
5021 struct wined3d_command_list
*list
, bool restore_state
)
5023 TRACE("context %p, list %p, restore_state %d.\n", context
, list
, restore_state
);
5025 wined3d_device_context_lock(context
);
5026 wined3d_device_context_emit_execute_command_list(context
, list
, restore_state
);
5027 wined3d_device_context_unlock(context
);
5030 struct wined3d_rendertarget_view
* CDECL
wined3d_device_context_get_rendertarget_view(
5031 const struct wined3d_device_context
*context
, unsigned int view_idx
)
5033 unsigned int max_rt_count
;
5035 TRACE("context %p, view_idx %u.\n", context
, view_idx
);
5037 max_rt_count
= context
->device
->adapter
->d3d_info
.limits
.max_rt_count
;
5038 if (view_idx
>= max_rt_count
)
5040 WARN("Only %u render targets are supported.\n", max_rt_count
);
5044 return context
->state
->fb
.render_targets
[view_idx
];
5047 struct wined3d_rendertarget_view
* CDECL
wined3d_device_context_get_depth_stencil_view(
5048 const struct wined3d_device_context
*context
)
5050 TRACE("context %p.\n", context
);
5052 return context
->state
->fb
.depth_stencil
;
5055 void CDECL
wined3d_device_context_generate_mipmaps(struct wined3d_device_context
*context
,
5056 struct wined3d_shader_resource_view
*view
)
5058 struct wined3d_texture
*texture
;
5060 TRACE("context %p, view %p.\n", context
, view
);
5062 if (view
->resource
->type
== WINED3D_RTYPE_BUFFER
)
5064 WARN("Called on buffer resource %p.\n", view
->resource
);
5068 texture
= texture_from_resource(view
->resource
);
5069 if (!(texture
->flags
& WINED3D_TEXTURE_GENERATE_MIPMAPS
))
5071 WARN("Texture without the WINED3D_TEXTURE_GENERATE_MIPMAPS flag, ignoring.\n");
5075 wined3d_device_context_lock(context
);
5076 wined3d_device_context_emit_generate_mipmaps(context
, view
);
5077 wined3d_device_context_unlock(context
);
5080 static struct wined3d_texture
*wined3d_device_create_cursor_texture(struct wined3d_device
*device
,
5081 struct wined3d_texture
*cursor_image
, unsigned int sub_resource_idx
)
5083 unsigned int texture_level
= sub_resource_idx
% cursor_image
->level_count
;
5084 struct wined3d_sub_resource_data data
;
5085 struct wined3d_resource_desc desc
;
5086 struct wined3d_map_desc map_desc
;
5087 struct wined3d_texture
*texture
;
5090 if (FAILED(wined3d_resource_map(&cursor_image
->resource
, sub_resource_idx
, &map_desc
, NULL
, WINED3D_MAP_READ
)))
5092 ERR("Failed to map source texture.\n");
5096 data
.data
= map_desc
.data
;
5097 data
.row_pitch
= map_desc
.row_pitch
;
5098 data
.slice_pitch
= map_desc
.slice_pitch
;
5100 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
5101 desc
.format
= WINED3DFMT_B8G8R8A8_UNORM
;
5102 desc
.multisample_type
= WINED3D_MULTISAMPLE_NONE
;
5103 desc
.multisample_quality
= 0;
5104 desc
.usage
= WINED3DUSAGE_DYNAMIC
;
5105 desc
.bind_flags
= 0;
5106 desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
;
5107 desc
.width
= wined3d_texture_get_level_width(cursor_image
, texture_level
);
5108 desc
.height
= wined3d_texture_get_level_height(cursor_image
, texture_level
);
5112 hr
= wined3d_texture_create(device
, &desc
, 1, 1, 0, &data
, NULL
, &wined3d_null_parent_ops
, &texture
);
5113 wined3d_resource_unmap(&cursor_image
->resource
, sub_resource_idx
);
5116 ERR("Failed to create cursor texture.\n");
5123 HRESULT CDECL
wined3d_device_set_cursor_properties(struct wined3d_device
*device
,
5124 UINT x_hotspot
, UINT y_hotspot
, struct wined3d_texture
*texture
, unsigned int sub_resource_idx
)
5126 unsigned int texture_level
= sub_resource_idx
% texture
->level_count
;
5127 unsigned int cursor_width
, cursor_height
;
5128 struct wined3d_map_desc map_desc
;
5130 TRACE("device %p, x_hotspot %u, y_hotspot %u, texture %p, sub_resource_idx %u.\n",
5131 device
, x_hotspot
, y_hotspot
, texture
, sub_resource_idx
);
5133 if (sub_resource_idx
>= texture
->level_count
* texture
->layer_count
5134 || texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
)
5135 return WINED3DERR_INVALIDCALL
;
5137 if (device
->cursor_texture
)
5139 wined3d_texture_decref(device
->cursor_texture
);
5140 device
->cursor_texture
= NULL
;
5143 if (texture
->resource
.format
->id
!= WINED3DFMT_B8G8R8A8_UNORM
)
5145 WARN("Texture %p has invalid format %s.\n",
5146 texture
, debug_d3dformat(texture
->resource
.format
->id
));
5147 return WINED3DERR_INVALIDCALL
;
5150 /* Cursor width and height must all be powers of two */
5151 cursor_width
= wined3d_texture_get_level_width(texture
, texture_level
);
5152 cursor_height
= wined3d_texture_get_level_height(texture
, texture_level
);
5153 if ((cursor_width
& (cursor_width
- 1)) || (cursor_height
& (cursor_height
- 1)))
5155 WARN("Cursor size %ux%u are not all powers of two.\n", cursor_width
, cursor_height
);
5156 return WINED3DERR_INVALIDCALL
;
5159 /* Do not store the surface's pointer because the application may
5160 * release it after setting the cursor image. Windows doesn't
5161 * addref the set surface, so we can't do this either without
5162 * creating circular refcount dependencies. */
5163 if (!(device
->cursor_texture
= wined3d_device_create_cursor_texture(device
, texture
, sub_resource_idx
)))
5165 ERR("Failed to create cursor texture.\n");
5166 return WINED3DERR_INVALIDCALL
;
5169 if (cursor_width
== 32 && cursor_height
== 32)
5171 UINT mask_size
= cursor_width
* cursor_height
/ 8;
5172 ICONINFO cursor_info
;
5176 /* 32-bit user32 cursors ignore the alpha channel if it's all
5177 * zeroes, and use the mask instead. Fill the mask with all ones
5178 * to ensure we still get a fully transparent cursor. */
5179 if (!(mask_bits
= heap_alloc(mask_size
)))
5180 return E_OUTOFMEMORY
;
5181 memset(mask_bits
, 0xff, mask_size
);
5183 wined3d_resource_map(&texture
->resource
, sub_resource_idx
, &map_desc
, NULL
,
5184 WINED3D_MAP_NO_DIRTY_UPDATE
| WINED3D_MAP_READ
);
5185 cursor_info
.fIcon
= FALSE
;
5186 cursor_info
.xHotspot
= x_hotspot
;
5187 cursor_info
.yHotspot
= y_hotspot
;
5188 cursor_info
.hbmMask
= CreateBitmap(cursor_width
, cursor_height
, 1, 1, mask_bits
);
5189 cursor_info
.hbmColor
= CreateBitmap(cursor_width
, cursor_height
, 1, 32, map_desc
.data
);
5190 wined3d_resource_unmap(&texture
->resource
, sub_resource_idx
);
5192 /* Create our cursor and clean up. */
5193 cursor
= CreateIconIndirect(&cursor_info
);
5194 if (cursor_info
.hbmMask
)
5195 DeleteObject(cursor_info
.hbmMask
);
5196 if (cursor_info
.hbmColor
)
5197 DeleteObject(cursor_info
.hbmColor
);
5198 if (device
->hardwareCursor
)
5199 DestroyCursor(device
->hardwareCursor
);
5200 device
->hardwareCursor
= cursor
;
5201 if (device
->bCursorVisible
)
5204 heap_free(mask_bits
);
5207 TRACE("New cursor dimensions are %ux%u.\n", cursor_width
, cursor_height
);
5208 device
->cursorWidth
= cursor_width
;
5209 device
->cursorHeight
= cursor_height
;
5210 device
->xHotSpot
= x_hotspot
;
5211 device
->yHotSpot
= y_hotspot
;
5216 void CDECL
wined3d_device_set_cursor_position(struct wined3d_device
*device
,
5217 int x_screen_space
, int y_screen_space
, DWORD flags
)
5219 TRACE("device %p, x %d, y %d, flags %#x.\n",
5220 device
, x_screen_space
, y_screen_space
, flags
);
5222 device
->xScreenSpace
= x_screen_space
;
5223 device
->yScreenSpace
= y_screen_space
;
5225 if (device
->hardwareCursor
)
5229 GetCursorPos( &pt
);
5230 if (x_screen_space
== pt
.x
&& y_screen_space
== pt
.y
)
5232 SetCursorPos( x_screen_space
, y_screen_space
);
5234 /* Switch to the software cursor if position diverges from the hardware one. */
5235 GetCursorPos( &pt
);
5236 if (x_screen_space
!= pt
.x
|| y_screen_space
!= pt
.y
)
5238 if (device
->bCursorVisible
) SetCursor( NULL
);
5239 DestroyCursor( device
->hardwareCursor
);
5240 device
->hardwareCursor
= 0;
5245 BOOL CDECL
wined3d_device_show_cursor(struct wined3d_device
*device
, BOOL show
)
5247 BOOL oldVisible
= device
->bCursorVisible
;
5249 TRACE("device %p, show %#x.\n", device
, show
);
5252 * When ShowCursor is first called it should make the cursor appear at the OS's last
5253 * known cursor position.
5255 if (show
&& !oldVisible
)
5259 device
->xScreenSpace
= pt
.x
;
5260 device
->yScreenSpace
= pt
.y
;
5263 if (device
->hardwareCursor
)
5265 device
->bCursorVisible
= show
;
5267 SetCursor(device
->hardwareCursor
);
5271 else if (device
->cursor_texture
)
5273 device
->bCursorVisible
= show
;
5279 void CDECL
wined3d_device_evict_managed_resources(struct wined3d_device
*device
)
5281 struct wined3d_resource
*resource
, *cursor
;
5283 TRACE("device %p.\n", device
);
5285 LIST_FOR_EACH_ENTRY_SAFE(resource
, cursor
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
5287 TRACE("Checking resource %p for eviction.\n", resource
);
5289 if (wined3d_resource_access_is_managed(resource
->access
) && !resource
->map_count
)
5291 TRACE("Evicting %p.\n", resource
);
5292 wined3d_cs_emit_unload_resource(device
->cs
, resource
);
5297 void CDECL
wined3d_device_context_flush(struct wined3d_device_context
*context
)
5299 TRACE("context %p.\n", context
);
5301 wined3d_device_context_lock(context
);
5302 context
->ops
->flush(context
);
5303 wined3d_device_context_unlock(context
);
5306 static void update_swapchain_flags(struct wined3d_texture
*texture
)
5308 unsigned int flags
= texture
->swapchain
->state
.desc
.flags
;
5310 if (flags
& WINED3D_SWAPCHAIN_LOCKABLE_BACKBUFFER
)
5311 texture
->resource
.access
|= WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
;
5313 texture
->resource
.access
&= ~(WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
);
5315 if (flags
& WINED3D_SWAPCHAIN_GDI_COMPATIBLE
)
5316 texture
->flags
|= WINED3D_TEXTURE_GET_DC
;
5318 texture
->flags
&= ~WINED3D_TEXTURE_GET_DC
;
5321 HRESULT CDECL
wined3d_device_reset(struct wined3d_device
*device
,
5322 const struct wined3d_swapchain_desc
*swapchain_desc
, const struct wined3d_display_mode
*mode
,
5323 wined3d_device_reset_cb callback
, BOOL reset_state
)
5325 static struct wined3d_rendertarget_view
*const views
[WINED3D_MAX_RENDER_TARGETS
];
5326 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
5327 struct wined3d_device_context
*context
= &device
->cs
->c
;
5328 struct wined3d_swapchain_state
*swapchain_state
;
5329 struct wined3d_state
*state
= context
->state
;
5330 struct wined3d_swapchain_desc
*current_desc
;
5331 struct wined3d_resource
*resource
, *cursor
;
5332 struct wined3d_rendertarget_view
*view
;
5333 struct wined3d_swapchain
*swapchain
;
5334 struct wined3d_view_desc view_desc
;
5335 BOOL backbuffer_resized
, windowed
;
5336 HRESULT hr
= WINED3D_OK
;
5339 TRACE("device %p, swapchain_desc %p, mode %p, callback %p, reset_state %#x.\n",
5340 device
, swapchain_desc
, mode
, callback
, reset_state
);
5342 wined3d_cs_finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
5344 if (!(swapchain
= wined3d_device_get_swapchain(device
, 0)))
5346 ERR("Failed to get the first implicit swapchain.\n");
5347 return WINED3DERR_INVALIDCALL
;
5349 swapchain_state
= &swapchain
->state
;
5350 current_desc
= &swapchain_state
->desc
;
5354 if (device
->logo_texture
)
5356 wined3d_texture_decref(device
->logo_texture
);
5357 device
->logo_texture
= NULL
;
5359 if (device
->cursor_texture
)
5361 wined3d_texture_decref(device
->cursor_texture
);
5362 device
->cursor_texture
= NULL
;
5364 state_unbind_resources(state
);
5367 wined3d_device_context_set_rendertarget_views(context
, 0, d3d_info
->limits
.max_rt_count
, views
, FALSE
);
5368 wined3d_device_context_set_depth_stencil_view(context
, NULL
);
5372 LIST_FOR_EACH_ENTRY_SAFE(resource
, cursor
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
5374 TRACE("Enumerating resource %p.\n", resource
);
5375 if (FAILED(hr
= callback(resource
)))
5380 TRACE("New params:\n");
5381 TRACE("output %p\n", swapchain_desc
->output
);
5382 TRACE("backbuffer_width %u\n", swapchain_desc
->backbuffer_width
);
5383 TRACE("backbuffer_height %u\n", swapchain_desc
->backbuffer_height
);
5384 TRACE("backbuffer_format %s\n", debug_d3dformat(swapchain_desc
->backbuffer_format
));
5385 TRACE("backbuffer_count %u\n", swapchain_desc
->backbuffer_count
);
5386 TRACE("multisample_type %#x\n", swapchain_desc
->multisample_type
);
5387 TRACE("multisample_quality %u\n", swapchain_desc
->multisample_quality
);
5388 TRACE("swap_effect %#x\n", swapchain_desc
->swap_effect
);
5389 TRACE("device_window %p\n", swapchain_desc
->device_window
);
5390 TRACE("windowed %#x\n", swapchain_desc
->windowed
);
5391 TRACE("enable_auto_depth_stencil %#x\n", swapchain_desc
->enable_auto_depth_stencil
);
5392 if (swapchain_desc
->enable_auto_depth_stencil
)
5393 TRACE("auto_depth_stencil_format %s\n", debug_d3dformat(swapchain_desc
->auto_depth_stencil_format
));
5394 TRACE("flags %#x\n", swapchain_desc
->flags
);
5395 TRACE("refresh_rate %u\n", swapchain_desc
->refresh_rate
);
5396 TRACE("auto_restore_display_mode %#x\n", swapchain_desc
->auto_restore_display_mode
);
5398 if (swapchain_desc
->backbuffer_bind_flags
&& swapchain_desc
->backbuffer_bind_flags
!= WINED3D_BIND_RENDER_TARGET
)
5399 FIXME("Got unexpected backbuffer bind flags %#x.\n", swapchain_desc
->backbuffer_bind_flags
);
5401 if (swapchain_desc
->swap_effect
!= WINED3D_SWAP_EFFECT_DISCARD
5402 && swapchain_desc
->swap_effect
!= WINED3D_SWAP_EFFECT_SEQUENTIAL
5403 && swapchain_desc
->swap_effect
!= WINED3D_SWAP_EFFECT_COPY
)
5404 FIXME("Unimplemented swap effect %#x.\n", swapchain_desc
->swap_effect
);
5406 /* No special treatment of these parameters. Just store them */
5407 current_desc
->swap_effect
= swapchain_desc
->swap_effect
;
5408 current_desc
->enable_auto_depth_stencil
= swapchain_desc
->enable_auto_depth_stencil
;
5409 current_desc
->auto_depth_stencil_format
= swapchain_desc
->auto_depth_stencil_format
;
5410 current_desc
->refresh_rate
= swapchain_desc
->refresh_rate
;
5411 current_desc
->auto_restore_display_mode
= swapchain_desc
->auto_restore_display_mode
;
5413 if (swapchain_desc
->device_window
&& swapchain_desc
->device_window
!= current_desc
->device_window
)
5415 TRACE("Changing the device window from %p to %p.\n",
5416 current_desc
->device_window
, swapchain_desc
->device_window
);
5417 current_desc
->device_window
= swapchain_desc
->device_window
;
5418 swapchain_state
->device_window
= swapchain_desc
->device_window
;
5419 wined3d_swapchain_set_window(swapchain
, NULL
);
5422 backbuffer_resized
= swapchain_desc
->backbuffer_width
!= current_desc
->backbuffer_width
5423 || swapchain_desc
->backbuffer_height
!= current_desc
->backbuffer_height
;
5424 windowed
= current_desc
->windowed
;
5426 if (!swapchain_desc
->windowed
!= !windowed
|| swapchain
->reapply_mode
5427 || mode
|| (!swapchain_desc
->windowed
&& backbuffer_resized
))
5429 /* Switch from windowed to fullscreen. */
5430 if (windowed
&& !swapchain_desc
->windowed
)
5432 HWND focus_window
= device
->create_parms
.focus_window
;
5435 focus_window
= swapchain
->state
.device_window
;
5436 if (FAILED(hr
= wined3d_device_acquire_focus_window(device
, focus_window
)))
5438 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
5443 if (FAILED(hr
= wined3d_swapchain_state_set_fullscreen(&swapchain
->state
,
5444 swapchain_desc
, mode
)))
5447 /* Switch from fullscreen to windowed. */
5448 if (!windowed
&& swapchain_desc
->windowed
)
5449 wined3d_device_release_focus_window(device
);
5451 else if (!swapchain_desc
->windowed
)
5453 DWORD style
= swapchain_state
->style
;
5454 DWORD exstyle
= swapchain_state
->exstyle
;
5455 struct wined3d_output_desc output_desc
;
5457 /* If we're in fullscreen, and the mode wasn't changed, we have to get
5458 * the window back into the right position. Some applications
5459 * (Battlefield 2, Guild Wars) move it and then call Reset() to clean
5460 * up their mess. Guild Wars also loses the device during that. */
5461 if (FAILED(hr
= wined3d_output_get_desc(swapchain_desc
->output
, &output_desc
)))
5463 ERR("Failed to get output description, hr %#x.\n", hr
);
5467 swapchain_state
->style
= 0;
5468 swapchain_state
->exstyle
= 0;
5469 wined3d_swapchain_state_setup_fullscreen(swapchain_state
, swapchain_state
->device_window
,
5470 output_desc
.desktop_rect
.left
, output_desc
.desktop_rect
.top
,
5471 swapchain_desc
->backbuffer_width
, swapchain_desc
->backbuffer_height
);
5472 swapchain_state
->style
= style
;
5473 swapchain_state
->exstyle
= exstyle
;
5476 if (FAILED(hr
= wined3d_swapchain_resize_buffers(swapchain
, swapchain_desc
->backbuffer_count
,
5477 swapchain_desc
->backbuffer_width
, swapchain_desc
->backbuffer_height
, swapchain_desc
->backbuffer_format
,
5478 swapchain_desc
->multisample_type
, swapchain_desc
->multisample_quality
)))
5481 if (swapchain_desc
->flags
!= current_desc
->flags
)
5483 current_desc
->flags
= swapchain_desc
->flags
;
5485 update_swapchain_flags(swapchain
->front_buffer
);
5486 for (i
= 0; i
< current_desc
->backbuffer_count
; ++i
)
5488 update_swapchain_flags(swapchain
->back_buffers
[i
]);
5492 if ((view
= device
->auto_depth_stencil_view
))
5494 device
->auto_depth_stencil_view
= NULL
;
5495 wined3d_rendertarget_view_decref(view
);
5497 if (current_desc
->enable_auto_depth_stencil
)
5499 struct wined3d_resource_desc texture_desc
;
5500 struct wined3d_texture
*texture
;
5502 TRACE("Creating the depth stencil buffer.\n");
5504 texture_desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
5505 texture_desc
.format
= current_desc
->auto_depth_stencil_format
;
5506 texture_desc
.multisample_type
= current_desc
->multisample_type
;
5507 texture_desc
.multisample_quality
= current_desc
->multisample_quality
;
5508 texture_desc
.usage
= 0;
5509 texture_desc
.bind_flags
= WINED3D_BIND_DEPTH_STENCIL
;
5510 texture_desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
;
5511 texture_desc
.width
= current_desc
->backbuffer_width
;
5512 texture_desc
.height
= current_desc
->backbuffer_height
;
5513 texture_desc
.depth
= 1;
5514 texture_desc
.size
= 0;
5516 if (FAILED(hr
= device
->device_parent
->ops
->create_swapchain_texture(device
->device_parent
,
5517 device
->device_parent
, &texture_desc
, 0, &texture
)))
5519 ERR("Failed to create the auto depth/stencil surface, hr %#x.\n", hr
);
5520 return WINED3DERR_INVALIDCALL
;
5523 view_desc
.format_id
= texture
->resource
.format
->id
;
5524 view_desc
.flags
= 0;
5525 view_desc
.u
.texture
.level_idx
= 0;
5526 view_desc
.u
.texture
.level_count
= 1;
5527 view_desc
.u
.texture
.layer_idx
= 0;
5528 view_desc
.u
.texture
.layer_count
= 1;
5529 hr
= wined3d_rendertarget_view_create(&view_desc
, &texture
->resource
,
5530 NULL
, &wined3d_null_parent_ops
, &device
->auto_depth_stencil_view
);
5531 wined3d_texture_decref(texture
);
5534 ERR("Failed to create rendertarget view, hr %#x.\n", hr
);
5539 if ((view
= device
->back_buffer_view
))
5541 device
->back_buffer_view
= NULL
;
5542 wined3d_rendertarget_view_decref(view
);
5544 if (current_desc
->backbuffer_count
&& current_desc
->backbuffer_bind_flags
& WINED3D_BIND_RENDER_TARGET
)
5546 struct wined3d_resource
*back_buffer
= &swapchain
->back_buffers
[0]->resource
;
5548 view_desc
.format_id
= back_buffer
->format
->id
;
5549 view_desc
.flags
= 0;
5550 view_desc
.u
.texture
.level_idx
= 0;
5551 view_desc
.u
.texture
.level_count
= 1;
5552 view_desc
.u
.texture
.layer_idx
= 0;
5553 view_desc
.u
.texture
.layer_count
= 1;
5554 if (FAILED(hr
= wined3d_rendertarget_view_create(&view_desc
, back_buffer
,
5555 NULL
, &wined3d_null_parent_ops
, &device
->back_buffer_view
)))
5557 ERR("Failed to create rendertarget view, hr %#x.\n", hr
);
5562 wine_rb_clear(&device
->samplers
, device_free_sampler
, NULL
);
5563 wine_rb_clear(&device
->rasterizer_states
, device_free_rasterizer_state
, NULL
);
5564 wine_rb_clear(&device
->blend_states
, device_free_blend_state
, NULL
);
5565 wine_rb_clear(&device
->depth_stencil_states
, device_free_depth_stencil_state
, NULL
);
5569 TRACE("Resetting state.\n");
5570 wined3d_device_context_emit_reset_state(&device
->cs
->c
, false);
5571 state_cleanup(state
);
5573 LIST_FOR_EACH_ENTRY_SAFE(resource
, cursor
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
5575 TRACE("Unloading resource %p.\n", resource
);
5576 wined3d_cs_emit_unload_resource(device
->cs
, resource
);
5579 device
->adapter
->adapter_ops
->adapter_uninit_3d(device
);
5581 wined3d_state_reset(state
, &device
->adapter
->d3d_info
);
5583 device_init_swapchain_state(device
, swapchain
);
5584 if (wined3d_settings
.logo
)
5585 device_load_logo(device
, wined3d_settings
.logo
);
5589 if ((view
= device
->back_buffer_view
))
5590 wined3d_device_context_set_rendertarget_views(context
, 0, 1, &view
, FALSE
);
5591 if ((view
= device
->auto_depth_stencil_view
))
5592 wined3d_device_context_set_depth_stencil_view(context
, view
);
5596 hr
= device
->adapter
->adapter_ops
->adapter_init_3d(device
);
5598 /* All done. There is no need to reload resources or shaders, this will happen automatically on the
5604 HRESULT CDECL
wined3d_device_set_dialog_box_mode(struct wined3d_device
*device
, BOOL enable_dialogs
)
5606 TRACE("device %p, enable_dialogs %#x.\n", device
, enable_dialogs
);
5608 if (!enable_dialogs
) FIXME("Dialogs cannot be disabled yet.\n");
5614 void CDECL
wined3d_device_get_creation_parameters(const struct wined3d_device
*device
,
5615 struct wined3d_device_creation_parameters
*parameters
)
5617 TRACE("device %p, parameters %p.\n", device
, parameters
);
5619 *parameters
= device
->create_parms
;
5622 struct wined3d
* CDECL
wined3d_device_get_wined3d(const struct wined3d_device
*device
)
5624 TRACE("device %p.\n", device
);
5626 return device
->wined3d
;
5629 void CDECL
wined3d_device_set_gamma_ramp(const struct wined3d_device
*device
,
5630 UINT swapchain_idx
, DWORD flags
, const struct wined3d_gamma_ramp
*ramp
)
5632 struct wined3d_swapchain
*swapchain
;
5634 TRACE("device %p, swapchain_idx %u, flags %#x, ramp %p.\n",
5635 device
, swapchain_idx
, flags
, ramp
);
5637 if ((swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
5638 wined3d_swapchain_set_gamma_ramp(swapchain
, flags
, ramp
);
5641 void CDECL
wined3d_device_get_gamma_ramp(const struct wined3d_device
*device
,
5642 UINT swapchain_idx
, struct wined3d_gamma_ramp
*ramp
)
5644 struct wined3d_swapchain
*swapchain
;
5646 TRACE("device %p, swapchain_idx %u, ramp %p.\n",
5647 device
, swapchain_idx
, ramp
);
5649 if ((swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
5650 wined3d_swapchain_get_gamma_ramp(swapchain
, ramp
);
5653 void device_resource_add(struct wined3d_device
*device
, struct wined3d_resource
*resource
)
5655 TRACE("device %p, resource %p.\n", device
, resource
);
5657 wined3d_not_from_cs(device
->cs
);
5659 list_add_head(&device
->resources
, &resource
->resource_list_entry
);
5662 static void device_resource_remove(struct wined3d_device
*device
, struct wined3d_resource
*resource
)
5664 TRACE("device %p, resource %p.\n", device
, resource
);
5666 wined3d_not_from_cs(device
->cs
);
5668 list_remove(&resource
->resource_list_entry
);
5671 void device_resource_released(struct wined3d_device
*device
, struct wined3d_resource
*resource
)
5673 enum wined3d_resource_type type
= resource
->type
;
5674 struct wined3d_state
*state
= device
->cs
->c
.state
;
5675 struct wined3d_rendertarget_view
*rtv
;
5678 TRACE("device %p, resource %p, type %s.\n", device
, resource
, debug_d3dresourcetype(type
));
5680 for (i
= 0; i
< ARRAY_SIZE(state
->fb
.render_targets
); ++i
)
5682 if ((rtv
= state
->fb
.render_targets
[i
]) && rtv
->resource
== resource
)
5683 ERR("Resource %p is still in use as render target %u.\n", resource
, i
);
5686 if ((rtv
= state
->fb
.depth_stencil
) && rtv
->resource
== resource
)
5687 ERR("Resource %p is still in use as depth/stencil buffer.\n", resource
);
5691 case WINED3D_RTYPE_TEXTURE_1D
:
5692 case WINED3D_RTYPE_TEXTURE_2D
:
5693 case WINED3D_RTYPE_TEXTURE_3D
:
5694 for (i
= 0; i
< WINED3D_MAX_COMBINED_SAMPLERS
; ++i
)
5696 if (&state
->textures
[i
]->resource
== resource
)
5698 ERR("Texture resource %p is still in use, stage %u.\n", resource
, i
);
5699 state
->textures
[i
] = NULL
;
5704 case WINED3D_RTYPE_BUFFER
:
5705 for (i
= 0; i
< WINED3D_MAX_STREAMS
; ++i
)
5707 if (&state
->streams
[i
].buffer
->resource
== resource
)
5709 ERR("Buffer resource %p is still in use, stream %u.\n", resource
, i
);
5710 state
->streams
[i
].buffer
= NULL
;
5714 if (&state
->index_buffer
->resource
== resource
)
5716 ERR("Buffer resource %p is still in use as index buffer.\n", resource
);
5717 state
->index_buffer
= NULL
;
5725 /* Remove the resource from the resourceStore */
5726 device_resource_remove(device
, resource
);
5728 TRACE("Resource released.\n");
5731 static int wined3d_so_desc_compare(const void *key
, const struct wine_rb_entry
*entry
)
5733 const struct wined3d_stream_output_desc
*desc
= &WINE_RB_ENTRY_VALUE(entry
,
5734 struct wined3d_so_desc_entry
, entry
)->desc
;
5735 const struct wined3d_stream_output_desc
*k
= key
;
5739 if ((ret
= (k
->element_count
- desc
->element_count
)))
5741 if ((ret
= (k
->buffer_stride_count
- desc
->buffer_stride_count
)))
5743 if ((ret
= (k
->rasterizer_stream_idx
- desc
->rasterizer_stream_idx
)))
5746 for (i
= 0; i
< k
->element_count
; ++i
)
5748 const struct wined3d_stream_output_element
*b
= &desc
->elements
[i
];
5749 const struct wined3d_stream_output_element
*a
= &k
->elements
[i
];
5751 if ((ret
= (a
->stream_idx
- b
->stream_idx
)))
5753 if ((ret
= (!a
->semantic_name
- !b
->semantic_name
)))
5755 if (a
->semantic_name
&& (ret
= strcmp(a
->semantic_name
, b
->semantic_name
)))
5757 if ((ret
= (a
->semantic_idx
- b
->semantic_idx
)))
5759 if ((ret
= (a
->component_idx
- b
->component_idx
)))
5761 if ((ret
= (a
->component_count
- b
->component_count
)))
5763 if ((ret
= (a
->output_slot
- b
->output_slot
)))
5767 for (i
= 0; i
< k
->buffer_stride_count
; ++i
)
5769 if ((ret
= (k
->buffer_strides
[i
] - desc
->buffer_strides
[i
])))
5776 static int wined3d_sampler_compare(const void *key
, const struct wine_rb_entry
*entry
)
5778 const struct wined3d_sampler
*sampler
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_sampler
, entry
);
5780 return memcmp(&sampler
->desc
, key
, sizeof(sampler
->desc
));
5783 static int wined3d_rasterizer_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
5785 const struct wined3d_rasterizer_state
*state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_rasterizer_state
, entry
);
5787 return memcmp(&state
->desc
, key
, sizeof(state
->desc
));
5790 static int wined3d_blend_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
5792 const struct wined3d_blend_state
*state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_blend_state
, entry
);
5794 return memcmp(&state
->desc
, key
, sizeof(state
->desc
));
5797 static int wined3d_depth_stencil_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
5799 const struct wined3d_depth_stencil_state
*state
5800 = WINE_RB_ENTRY_VALUE(entry
, struct wined3d_depth_stencil_state
, entry
);
5802 return memcmp(&state
->desc
, key
, sizeof(state
->desc
));
5805 HRESULT
wined3d_device_init(struct wined3d_device
*device
, struct wined3d
*wined3d
,
5806 unsigned int adapter_idx
, enum wined3d_device_type device_type
, HWND focus_window
, unsigned int flags
,
5807 BYTE surface_alignment
, const enum wined3d_feature_level
*levels
, unsigned int level_count
,
5808 const BOOL
*supported_extensions
, struct wined3d_device_parent
*device_parent
)
5810 struct wined3d_adapter
*adapter
= wined3d
->adapters
[adapter_idx
];
5811 const struct wined3d_fragment_pipe_ops
*fragment_pipeline
;
5812 const struct wined3d_vertex_pipe_ops
*vertex_pipeline
;
5817 device
->wined3d
= wined3d
;
5818 wined3d_incref(device
->wined3d
);
5819 device
->adapter
= adapter
;
5820 device
->device_parent
= device_parent
;
5821 list_init(&device
->resources
);
5822 list_init(&device
->shaders
);
5823 device
->surface_alignment
= surface_alignment
;
5825 /* Save the creation parameters. */
5826 device
->create_parms
.adapter_idx
= adapter_idx
;
5827 device
->create_parms
.device_type
= device_type
;
5828 device
->create_parms
.focus_window
= focus_window
;
5829 device
->create_parms
.flags
= flags
;
5831 device
->shader_backend
= adapter
->shader_backend
;
5833 vertex_pipeline
= adapter
->vertex_pipe
;
5835 fragment_pipeline
= adapter
->fragment_pipe
;
5837 wine_rb_init(&device
->so_descs
, wined3d_so_desc_compare
);
5838 wine_rb_init(&device
->samplers
, wined3d_sampler_compare
);
5839 wine_rb_init(&device
->rasterizer_states
, wined3d_rasterizer_state_compare
);
5840 wine_rb_init(&device
->blend_states
, wined3d_blend_state_compare
);
5841 wine_rb_init(&device
->depth_stencil_states
, wined3d_depth_stencil_state_compare
);
5843 if (vertex_pipeline
->vp_states
&& fragment_pipeline
->states
5844 && FAILED(hr
= compile_state_table(device
->state_table
, device
->multistate_funcs
,
5845 &adapter
->d3d_info
, supported_extensions
, vertex_pipeline
,
5846 fragment_pipeline
, adapter
->misc_state_template
)))
5848 ERR("Failed to compile state table, hr %#x.\n", hr
);
5849 wine_rb_destroy(&device
->samplers
, NULL
, NULL
);
5850 wine_rb_destroy(&device
->rasterizer_states
, NULL
, NULL
);
5851 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
5852 wine_rb_destroy(&device
->depth_stencil_states
, NULL
, NULL
);
5853 wine_rb_destroy(&device
->so_descs
, NULL
, NULL
);
5854 wined3d_decref(device
->wined3d
);
5858 device
->max_frame_latency
= 3;
5860 if (!(device
->cs
= wined3d_cs_create(device
, levels
, level_count
)))
5862 WARN("Failed to create command stream.\n");
5870 for (i
= 0; i
< ARRAY_SIZE(device
->multistate_funcs
); ++i
)
5872 heap_free(device
->multistate_funcs
[i
]);
5874 wine_rb_destroy(&device
->samplers
, NULL
, NULL
);
5875 wine_rb_destroy(&device
->rasterizer_states
, NULL
, NULL
);
5876 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
5877 wine_rb_destroy(&device
->depth_stencil_states
, NULL
, NULL
);
5878 wine_rb_destroy(&device
->so_descs
, NULL
, NULL
);
5879 wined3d_decref(device
->wined3d
);
5883 void device_invalidate_state(const struct wined3d_device
*device
, unsigned int state_id
)
5885 unsigned int representative
, i
, idx
, shift
;
5886 struct wined3d_context
*context
;
5888 wined3d_from_cs(device
->cs
);
5890 if (STATE_IS_COMPUTE(state_id
))
5892 for (i
= 0; i
< device
->context_count
; ++i
)
5893 context_invalidate_compute_state(device
->contexts
[i
], state_id
);
5897 representative
= device
->state_table
[state_id
].representative
;
5898 idx
= representative
/ (sizeof(*context
->dirty_graphics_states
) * CHAR_BIT
);
5899 shift
= representative
& ((sizeof(*context
->dirty_graphics_states
) * CHAR_BIT
) - 1);
5900 for (i
= 0; i
< device
->context_count
; ++i
)
5902 device
->contexts
[i
]->dirty_graphics_states
[idx
] |= (1u << shift
);
5906 LRESULT
device_process_message(struct wined3d_device
*device
, HWND window
, BOOL unicode
,
5907 UINT message
, WPARAM wparam
, LPARAM lparam
, WNDPROC proc
)
5909 if (message
== WM_DESTROY
)
5911 TRACE("unregister window %p.\n", window
);
5912 wined3d_unregister_window(window
);
5914 if (InterlockedCompareExchangePointer((void **)&device
->focus_window
, NULL
, window
) != window
)
5915 ERR("Window %p is not the focus window for device %p.\n", window
, device
);
5917 else if (message
== WM_DISPLAYCHANGE
)
5919 device
->device_parent
->ops
->mode_changed(device
->device_parent
);
5921 else if (message
== WM_ACTIVATEAPP
)
5923 unsigned int i
= device
->swapchain_count
;
5925 /* Deactivating the implicit swapchain may cause the application
5926 * (e.g. Deus Ex: GOTY) to destroy the device, so take care to
5927 * deactivate the implicit swapchain last, and to avoid accessing the
5928 * "device" pointer afterwards. */
5930 wined3d_swapchain_activate(device
->swapchains
[i
], wparam
);
5932 else if (message
== WM_SYSCOMMAND
)
5934 if (wparam
== SC_RESTORE
&& device
->wined3d
->flags
& WINED3D_HANDLE_RESTORE
)
5937 DefWindowProcW(window
, message
, wparam
, lparam
);
5939 DefWindowProcA(window
, message
, wparam
, lparam
);
5944 return CallWindowProcW(proc
, window
, message
, wparam
, lparam
);
5946 return CallWindowProcA(proc
, window
, message
, wparam
, lparam
);