2 * Copyright 2010 Rico Schüller
3 * Copyright 2013 Austin English
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 import
"d3dcommon.idl";
25 typedef D3D_PRIMITIVE D3D11_PRIMITIVE
;
26 typedef D3D_PRIMITIVE_TOPOLOGY D3D11_PRIMITIVE_TOPOLOGY
;
27 typedef D3D_SRV_DIMENSION D3D11_SRV_DIMENSION
;
28 typedef RECT D3D11_RECT
;
30 interface ID3D11Device
;
31 interface ID3D11ClassLinkage
;
32 interface ID3D11Resource
;
33 interface ID3D11VideoProcessorInputView
;
35 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
= 14;
36 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS
= 4;
37 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT
= 32;
38 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT
= 15;
39 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT
= 16;
40 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS
= 4;
41 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT
= 15;
42 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST
= 1;
43 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS
= 1;
44 const UINT D3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT
= 64;
45 const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS
= 4;
46 const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT
= 1;
47 const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST
= 1;
48 const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS
= 1;
49 const UINT D3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT
= 32;
50 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS
= 1;
51 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT
= 128;
52 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST
= 1;
53 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS
= 1;
54 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
= 128;
55 const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS
= 1;
56 const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT
= 16;
57 const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST
= 1;
58 const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS
= 1;
59 const UINT D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT
= 16;
60 const UINT D3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT
= 32;
61 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS
= 4;
62 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT
= 32;
63 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COUNT
= 4096;
64 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST
= 3;
65 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS
= 3;
66 const UINT D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX
= 10;
67 const INT D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN
= -10;
68 const INT D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE
= -8;
69 const UINT D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE
= 7;
71 const UINT D3D11_DEFAULT_DEPTH_BIAS
= 0;
72 cpp_quote
("#define D3D11_DEFAULT_DEPTH_BIAS_CLAMP 0.0f")
73 const UINT D3D11_DEFAULT_MAX_ANISOTROPY
= 16;
74 cpp_quote
("#define D3D11_DEFAULT_MIP_LOD_BIAS 0.0f")
75 const UINT D3D11_DEFAULT_RENDER_TARGET_ARRAY_INDEX
= 0;
76 const UINT D3D11_DEFAULT_SAMPLE_MASK
= 0xffffffff;
77 const UINT D3D11_DEFAULT_SCISSOR_ENDX
= 0;
78 const UINT D3D11_DEFAULT_SCISSOR_ENDY
= 0;
79 const UINT D3D11_DEFAULT_SCISSOR_STARTX
= 0;
80 const UINT D3D11_DEFAULT_SCISSOR_STARTY
= 0;
81 cpp_quote
("#define D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS 0.0f")
82 const UINT D3D11_DEFAULT_STENCIL_READ_MASK
= 0xff;
83 const UINT D3D11_DEFAULT_STENCIL_REFERENCE
= 0;
84 const UINT D3D11_DEFAULT_STENCIL_WRITE_MASK
= 0xff;
85 const UINT D3D11_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX
= 0;
86 const UINT D3D11_DEFAULT_VIEWPORT_HEIGHT
= 0;
87 cpp_quote
("#define D3D11_DEFAULT_VIEWPORT_MAX_DEPTH 0.0f")
88 cpp_quote
("#define D3D11_DEFAULT_VIEWPORT_MIN_DEPTH 0.0f")
89 const UINT D3D11_DEFAULT_VIEWPORT_TOPLEFTX
= 0;
90 const UINT D3D11_DEFAULT_VIEWPORT_TOPLEFTY
= 0;
91 const UINT D3D11_DEFAULT_VIEWPORT_WIDTH
= 0;
93 cpp_quote
("#define D3D11_FLOAT32_MAX (3.402823466e+38f)")
95 const UINT D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT
= 32;
97 const unsigned int D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT
= 8;
99 const UINT D3D11_MAX_MAXANISOTROPY
= 16;
100 const UINT D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT
= 32;
101 const UINT D3D11_VIEWPORT_BOUNDS_MAX
= 32767;
102 const INT D3D11_VIEWPORT_BOUNDS_MIN
= -32768;
103 const UINT D3D11_VIEWPORT_AND_SCISSORRECT_MAX_INDEX
= 15;
104 const UINT D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE
= 16;
106 const UINT D3D11_SHADER_MAJOR_VERSION
= 5;
107 const UINT D3D11_SHADER_MAX_INSTANCES
= 65535;
108 const UINT D3D11_SHADER_MAX_INTERFACES
= 253;
109 const UINT D3D11_SHADER_MAX_INTERFACE_CALL_SITES
= 4096;
110 const UINT D3D11_SHADER_MAX_TYPES
= 65535;
111 const UINT D3D11_SHADER_MINOR_VERSION
= 0;
112 const UINT D3D11_VS_OUTPUT_REGISTER_COUNT
= 32;
114 const UINT D3D11_OMAC_SIZE
= 16;
116 const UINT D3D11_PS_CS_UAV_REGISTER_COMPONENTS
= 1;
117 const UINT D3D11_PS_CS_UAV_REGISTER_COUNT
= 8;
118 const UINT D3D11_PS_CS_UAV_REGISTER_READS_PER_INST
= 1;
119 const UINT D3D11_PS_CS_UAV_REGISTER_READ_PORTS
= 1;
120 const UINT D3D11_PS_FRONTFACING_DEFAULT_VALUE
= 0xffffffff;
121 const UINT D3D11_PS_FRONTFACING_FALSE_VALUE
= 0;
122 const UINT D3D11_PS_FRONTFACING_TRUE_VALUE
= 0xffffffff;
123 const UINT D3D11_PS_INPUT_REGISTER_COMPONENTS
= 4;
124 const UINT D3D11_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT
= 32;
125 const UINT D3D11_PS_INPUT_REGISTER_COUNT
= 32;
126 const UINT D3D11_PS_INPUT_REGISTER_READS_PER_INST
= 2;
127 const UINT D3D11_PS_INPUT_REGISTER_READ_PORTS
= 1;
128 cpp_quote
("#define D3D11_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.0f)")
129 const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS
= 1;
130 const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT
= 32;
131 const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COUNT
= 1;
132 const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENTS
= 1;
133 const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT
= 32;
134 const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COUNT
= 1;
135 const UINT D3D11_PS_OUTPUT_REGISTER_COMPONENTS
= 4;
136 const UINT D3D11_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT
= 32;
137 const UINT D3D11_PS_OUTPUT_REGISTER_COUNT
= 8;
138 cpp_quote
("#define D3D11_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.5f)")
140 const UINT D3D11_RAW_UAV_SRV_BYTE_ALIGNMENT
= 16;
142 const UINT D3D11_REQ_BLEND_OBJECT_COUNT_PER_DEVICE
= 4096;
143 const UINT D3D11_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP
= 27;
144 const UINT D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT
= 4096;
145 const UINT D3D11_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE
= 4096;
146 const UINT D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP
= 32;
147 const UINT D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP
= 32;
148 const UINT D3D11_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION
= 16384;
149 const UINT D3D11_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT
= 1024;
150 const UINT D3D11_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT
= 4096;
151 const UINT D3D11_REQ_MAXANISOTROPY
= 16;
152 const UINT D3D11_REQ_MIP_LEVELS
= 15;
153 const UINT D3D11_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES
= 2048;
154 const UINT D3D11_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE
= 4096;
155 const UINT D3D11_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH
= 16384;
156 const UINT D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM
= 128;
157 cpp_quote
("#define D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM (0.25f)")
158 const UINT D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM
= 2048;
159 const UINT D3D11_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP
= 20;
160 const UINT D3D11_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE
= 4096;
161 const UINT D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION
= 2048;
162 const UINT D3D11_REQ_TEXTURE1D_U_DIMENSION
= 16384;
163 const UINT D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION
= 2048;
164 const UINT D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION
= 16384;
165 const UINT D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION
= 2048;
166 const UINT D3D11_REQ_TEXTURECUBE_DIMENSION
= 16384;
168 const UINT D3D11_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL
= 0;
170 const UINT D3D11_SHIFT_INSTRUCTION_PAD_VALUE
= 0;
171 const UINT D3D11_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT
= 5;
173 const UINT D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES
= 2048;
174 const UINT D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES
= 512;
175 const UINT D3D11_SO_BUFFER_SLOT_COUNT
= 4;
176 const UINT D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP
= 0xffffffff;
177 const UINT D3D11_SO_NO_RASTERIZED_STREAM
= 0xffffffff;
178 const UINT D3D11_SO_OUTPUT_COMPONENT_COUNT
= 128;
179 const UINT D3D11_SO_STREAM_COUNT
= 4;
181 const UINT D3D11_SPEC_DATE_DAY
= 16;
182 const UINT D3D11_SPEC_DATE_MONTH
= 05;
183 const UINT D3D11_SPEC_DATE_YEAR
= 2011;
185 cpp_quote
("#define D3D11_SPEC_VERSION (1.07)")
186 cpp_quote
("#define D3D11_SRGB_GAMMA (2.2f)")
187 cpp_quote
("#define D3D11_SRGB_TO_FLOAT_DENOMINATOR_1 (12.92f)")
188 cpp_quote
("#define D3D11_SRGB_TO_FLOAT_DENOMINATOR_2 (1.055f)")
189 cpp_quote
("#define D3D11_SRGB_TO_FLOAT_EXPONENT (2.4f)")
190 cpp_quote
("#define D3D11_SRGB_TO_FLOAT_OFFSET (0.055f)")
191 cpp_quote
("#define D3D11_SRGB_TO_FLOAT_THRESHOLD (0.04045f)")
192 cpp_quote
("#define D3D11_SRGB_TO_FLOAT_TOLERANCE_IN_ULP (0.5f)")
194 const UINT D3D11_STANDARD_COMPONENT_BIT_COUNT
= 32;
195 const UINT D3D11_STANDARD_COMPONENT_BIT_COUNT_DOUBLED
= 64;
196 const UINT D3D11_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE
= 4;
197 const UINT D3D11_STANDARD_PIXEL_COMPONENT_COUNT
= 128;
198 const UINT D3D11_STANDARD_PIXEL_ELEMENT_COUNT
= 32;
199 const UINT D3D11_STANDARD_VECTOR_SIZE
= 4;
200 const UINT D3D11_STANDARD_VERTEX_ELEMENT_COUNT
= 32;
201 const UINT D3D11_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT
= 64;
203 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
204 cpp_quote
("struct CD3D11_DEFAULT {};")
205 cpp_quote
("extern const DECLSPEC_SELECTANY CD3D11_DEFAULT D3D11_DEFAULT;")
208 typedef enum D3D11_BLEND
210 D3D11_BLEND_ZERO
= 1,
212 D3D11_BLEND_SRC_COLOR
= 3,
213 D3D11_BLEND_INV_SRC_COLOR
= 4,
214 D3D11_BLEND_SRC_ALPHA
= 5,
215 D3D11_BLEND_INV_SRC_ALPHA
= 6,
216 D3D11_BLEND_DEST_ALPHA
= 7,
217 D3D11_BLEND_INV_DEST_ALPHA
= 8,
218 D3D11_BLEND_DEST_COLOR
= 9,
219 D3D11_BLEND_INV_DEST_COLOR
= 10,
220 D3D11_BLEND_SRC_ALPHA_SAT
= 11,
221 D3D11_BLEND_BLEND_FACTOR
= 14,
222 D3D11_BLEND_INV_BLEND_FACTOR
= 15,
223 D3D11_BLEND_SRC1_COLOR
= 16,
224 D3D11_BLEND_INV_SRC1_COLOR
= 17,
225 D3D11_BLEND_SRC1_ALPHA
= 18,
226 D3D11_BLEND_INV_SRC1_ALPHA
= 19,
229 typedef enum D3D11_BLEND_OP
231 D3D11_BLEND_OP_ADD
= 1,
232 D3D11_BLEND_OP_SUBTRACT
,
233 D3D11_BLEND_OP_REV_SUBTRACT
,
238 typedef enum D3D11_VIDEO_DECODER_BUFFER_TYPE
240 D3D11_VIDEO_DECODER_BUFFER_PICTURE_PARAMETERS
= 0,
241 D3D11_VIDEO_DECODER_BUFFER_MACROBLOCK_CONTROL
= 1,
242 D3D11_VIDEO_DECODER_BUFFER_RESIDUAL_DIFFERENCE
= 2,
243 D3D11_VIDEO_DECODER_BUFFER_DEBLOCKING_CONTROL
= 3,
244 D3D11_VIDEO_DECODER_BUFFER_INVERSE_QUANTIZATION_MATRIX
= 4,
245 D3D11_VIDEO_DECODER_BUFFER_SLICE_CONTROL
= 5,
246 D3D11_VIDEO_DECODER_BUFFER_BITSTREAM
= 6,
247 D3D11_VIDEO_DECODER_BUFFER_MOTION_VECTOR
= 7,
248 D3D11_VIDEO_DECODER_BUFFER_FILM_GRAIN
= 8,
249 } D3D11_VIDEO_DECODER_BUFFER_TYPE
;
251 typedef enum D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE
253 D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_OPAQUE
= 0,
254 D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_BACKGROUND
= 1,
255 D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_DESTINATION
= 2,
256 D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_SOURCE_STREAM
= 3,
257 } D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE
;
259 typedef enum D3D11_VIDEO_PROCESSOR_OUTPUT_RATE
261 D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_NORMAL
= 0,
262 D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_HALF
= 1,
263 D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_CUSTOM
= 2,
264 } D3D11_VIDEO_PROCESSOR_OUTPUT_RATE
;
266 typedef enum D3D11_VIDEO_PROCESSOR_STEREO_FORMAT
268 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_MONO
= 0,
269 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_HORIZONTAL
= 1,
270 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_VERTICAL
= 2,
271 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_SEPARATE
= 3,
272 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_MONO_OFFSET
= 4,
273 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_ROW_INTERLEAVED
= 5,
274 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_COLUMN_INTERLEAVED
= 6,
275 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_CHECKERBOARD
= 7,
276 } D3D11_VIDEO_PROCESSOR_STEREO_FORMAT
;
278 typedef enum D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE
280 D3D11_VIDEO_PROCESSOR_STEREO_FLIP_NONE
= 0,
281 D3D11_VIDEO_PROCESSOR_STEREO_FLIP_FRAME0
= 1,
282 D3D11_VIDEO_PROCESSOR_STEREO_FLIP_FRAME1
= 2,
283 } D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE
;
285 typedef enum D3D11_VIDEO_PROCESSOR_ROTATION
287 D3D11_VIDEO_PROCESSOR_ROTATION_IDENTITY
= 0,
288 D3D11_VIDEO_PROCESSOR_ROTATION_90
= 1,
289 D3D11_VIDEO_PROCESSOR_ROTATION_180
= 2,
290 D3D11_VIDEO_PROCESSOR_ROTATION_270
= 3,
291 } D3D11_VIDEO_PROCESSOR_ROTATION
;
293 typedef struct D3D11_BOX
303 typedef struct D3D11_BUFFER_RTV
317 typedef struct D3D11_BUFFER_SRV
331 typedef struct D3D11_BUFFER_UAV
338 typedef struct D3D11_BUFFEREX_SRV
343 } D3D11_BUFFEREX_SRV
;
345 typedef struct D3D11_CLASS_INSTANCE_DESC
351 UINT BaseConstantBufferOffset
;
355 } D3D11_CLASS_INSTANCE_DESC
;
357 typedef enum D3D11_COMPARISON_FUNC
359 D3D11_COMPARISON_NEVER
= 1,
360 D3D11_COMPARISON_LESS
,
361 D3D11_COMPARISON_EQUAL
,
362 D3D11_COMPARISON_LESS_EQUAL
,
363 D3D11_COMPARISON_GREATER
,
364 D3D11_COMPARISON_NOT_EQUAL
,
365 D3D11_COMPARISON_GREATER_EQUAL
,
366 D3D11_COMPARISON_ALWAYS
367 } D3D11_COMPARISON_FUNC
;
369 typedef enum D3D11_COUNTER
371 D3D11_COUNTER_DEVICE_DEPENDENT_0
= 0x40000000,
374 typedef struct D3D11_COUNTER_DESC
376 D3D11_COUNTER Counter
;
378 } D3D11_COUNTER_DESC
;
380 typedef struct D3D11_COUNTER_INFO
382 D3D11_COUNTER LastDeviceDependentCounter
;
383 UINT NumSimultaneousCounters
;
384 UINT8 NumDetectableParallelUnits
;
385 } D3D11_COUNTER_INFO
;
387 typedef enum D3D11_COUNTER_TYPE
389 D3D11_COUNTER_TYPE_FLOAT32
,
390 D3D11_COUNTER_TYPE_UINT16
,
391 D3D11_COUNTER_TYPE_UINT32
,
392 D3D11_COUNTER_TYPE_UINT64
,
393 } D3D11_COUNTER_TYPE
;
395 typedef enum D3D11_CULL_MODE
402 typedef enum D3D11_DEPTH_WRITE_MASK
404 D3D11_DEPTH_WRITE_MASK_ZERO
,
405 D3D11_DEPTH_WRITE_MASK_ALL
,
406 } D3D11_DEPTH_WRITE_MASK
;
408 typedef enum D3D11_DEVICE_CONTEXT_TYPE
410 D3D11_DEVICE_CONTEXT_IMMEDIATE
,
411 D3D11_DEVICE_CONTEXT_DEFERRED
,
412 } D3D11_DEVICE_CONTEXT_TYPE
;
414 typedef enum D3D11_DSV_DIMENSION
416 D3D11_DSV_DIMENSION_UNKNOWN
,
417 D3D11_DSV_DIMENSION_TEXTURE1D
,
418 D3D11_DSV_DIMENSION_TEXTURE1DARRAY
,
419 D3D11_DSV_DIMENSION_TEXTURE2D
,
420 D3D11_DSV_DIMENSION_TEXTURE2DARRAY
,
421 D3D11_DSV_DIMENSION_TEXTURE2DMS
,
422 D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY
,
423 } D3D11_DSV_DIMENSION
;
425 typedef enum D3D11_FEATURE
427 D3D11_FEATURE_THREADING
,
428 D3D11_FEATURE_DOUBLES
,
429 D3D11_FEATURE_FORMAT_SUPPORT
,
430 D3D11_FEATURE_FORMAT_SUPPORT2
,
431 D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS
,
432 D3D11_FEATURE_D3D11_OPTIONS
,
433 D3D11_FEATURE_ARCHITECTURE_INFO
,
434 D3D11_FEATURE_D3D9_OPTIONS
,
435 D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT
,
436 D3D11_FEATURE_D3D9_SHADOW_SUPPORT
439 typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS
441 BOOL OutputMergerLogicOp
;
442 BOOL UAVOnlyRenderingForcedSampleCount
;
443 BOOL DiscardAPIsSeenByDriver
;
444 BOOL FlagsForUpdateAndCopySeenByDriver
;
446 BOOL CopyWithOverlap
;
447 BOOL ConstantBufferPartialUpdate
;
448 BOOL ConstantBufferOffsetting
;
449 BOOL MapNoOverwriteOnDynamicConstantBuffer
;
450 BOOL MapNoOverwriteOnDynamicBufferSRV
;
451 BOOL MultisampleRTVWithForcedSampleCountOne
;
452 BOOL SAD4ShaderInstructions
;
453 BOOL ExtendedDoublesShaderInstructions
;
454 BOOL ExtendedResourceSharing
;
455 } D3D11_FEATURE_DATA_D3D11_OPTIONS
;
457 typedef enum D3D11_FILL_MODE
459 D3D11_FILL_WIREFRAME
= 2,
463 typedef enum D3D11_FILTER_TYPE
465 D3D11_FILTER_TYPE_POINT
= 0,
466 D3D11_FILTER_TYPE_LINEAR
= 1
469 const UINT D3D11_MIN_FILTER_SHIFT
= 4;
470 const UINT D3D11_MAG_FILTER_SHIFT
= 2;
471 const UINT D3D11_MIP_FILTER_SHIFT
= 0;
472 const UINT D3D11_FILTER_TYPE_MASK
= 0x00000003;
473 const UINT D3D11_COMPARISON_FILTERING_BIT
= 0x00000080;
474 const UINT D3D11_ANISOTROPIC_FILTERING_BIT
= 0x00000040;
476 cpp_quote
("#define D3D11_ENCODE_BASIC_FILTER(min, mag, mip, bComparison) \\")
477 cpp_quote
(" ((D3D11_FILTER)(((bComparison) ? D3D11_COMPARISON_FILTERING_BIT : 0 ) | \\")
478 cpp_quote
(" (((min)&D3D11_FILTER_TYPE_MASK) << D3D11_MIN_FILTER_SHIFT) | \\")
479 cpp_quote
(" (((mag)&D3D11_FILTER_TYPE_MASK) << D3D11_MAG_FILTER_SHIFT) | \\")
480 cpp_quote
(" (((mip)&D3D11_FILTER_TYPE_MASK) << D3D11_MIP_FILTER_SHIFT)))")
482 cpp_quote
("#define D3D11_ENCODE_ANISOTROPIC_FILTER(bComparison) \\")
483 cpp_quote
(" ((D3D11_FILTER)(D3D11_ANISOTROPIC_FILTERING_BIT | \\" )
484 cpp_quote
(" D3D11_ENCODE_BASIC_FILTER(D3D11_FILTER_TYPE_LINEAR,D3D11_FILTER_TYPE_LINEAR, \\" )
485 cpp_quote
(" D3D11_FILTER_TYPE_LINEAR,bComparison)))" )
487 cpp_quote
("#define D3D11_DECODE_MIN_FILTER(d3d11Filter) \\")
488 cpp_quote
(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MIN_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
490 cpp_quote
("#define D3D11_DECODE_MAG_FILTER(d3d11Filter) \\")
491 cpp_quote
(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MAG_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
493 cpp_quote
("#define D3D11_DECODE_MIP_FILTER(d3d11Filter) \\")
494 cpp_quote
(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MIP_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
496 cpp_quote
("#define D3D11_DECODE_IS_COMPARISON_FILTER(d3d11Filter) ((d3d11Filter) & D3D11_COMPARISON_FILTERING_BIT)")
498 cpp_quote
("#define D3D11_DECODE_IS_ANISOTROPIC_FILTER(d3d11Filter) \\")
499 cpp_quote
(" (((d3d11Filter) & D3D11_ANISOTROPIC_FILTERING_BIT ) \\" )
500 cpp_quote
(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIN_FILTER(d3d11Filter)) \\" )
501 cpp_quote
(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MAG_FILTER(d3d11Filter)) \\" )
502 cpp_quote
(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIP_FILTER(d3d11Filter)))")
504 typedef enum D3D11_FILTER
506 D3D11_FILTER_MIN_MAG_MIP_POINT
= 0x00,
507 D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR
= 0x01,
508 D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT
= 0x04,
509 D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR
= 0x05,
510 D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT
= 0x10,
511 D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR
= 0x11,
512 D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT
= 0x14,
513 D3D11_FILTER_MIN_MAG_MIP_LINEAR
= 0x15,
514 D3D11_FILTER_ANISOTROPIC
= 0x55,
515 D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT
= 0x80,
516 D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR
= 0x81,
517 D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT
= 0x84,
518 D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR
= 0x85,
519 D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT
= 0x90,
520 D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR
= 0x91,
521 D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT
= 0x94,
522 D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR
= 0x95,
523 D3D11_FILTER_COMPARISON_ANISOTROPIC
= 0xd5
526 typedef enum D3D11_DSV_FLAG
528 D3D11_DSV_READ_ONLY_DEPTH
= 0x1,
529 D3D11_DSV_READ_ONLY_STENCIL
= 0x2,
532 typedef enum D3D11_INPUT_CLASSIFICATION
534 D3D11_INPUT_PER_VERTEX_DATA
,
535 D3D11_INPUT_PER_INSTANCE_DATA
,
536 } D3D11_INPUT_CLASSIFICATION
;
538 const UINT D3D11_APPEND_ALIGNED_ELEMENT
= 0xffffffff;
540 typedef struct D3D11_INPUT_ELEMENT_DESC
546 UINT AlignedByteOffset
;
547 D3D11_INPUT_CLASSIFICATION InputSlotClass
;
548 UINT InstanceDataStepRate
;
549 } D3D11_INPUT_ELEMENT_DESC
;
551 typedef enum D3D11_MAP
555 D3D11_MAP_READ_WRITE
,
556 D3D11_MAP_WRITE_DISCARD
,
557 D3D11_MAP_WRITE_NO_OVERWRITE
560 typedef enum D3D11_MAP_FLAG
562 D3D11_MAP_FLAG_DO_NOT_WAIT
= 0x00100000
565 typedef struct D3D11_QUERY_DATA_SO_STATISTICS
567 UINT64 NumPrimitivesWritten
;
568 UINT64 PrimitivesStorageNeeded
;
569 } D3D11_QUERY_DATA_SO_STATISTICS
;
571 typedef struct D3D11_MAPPED_SUBRESOURCE
576 } D3D11_MAPPED_SUBRESOURCE
;
578 typedef enum D3D11_QUERY
581 D3D11_QUERY_OCCLUSION
,
582 D3D11_QUERY_TIMESTAMP
,
583 D3D11_QUERY_TIMESTAMP_DISJOINT
,
584 D3D11_QUERY_PIPELINE_STATISTICS
,
585 D3D11_QUERY_OCCLUSION_PREDICATE
,
586 D3D11_QUERY_SO_STATISTICS
,
587 D3D11_QUERY_SO_OVERFLOW_PREDICATE
,
588 D3D11_QUERY_SO_STATISTICS_STREAM0
,
589 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0
,
590 D3D11_QUERY_SO_STATISTICS_STREAM1
,
591 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1
,
592 D3D11_QUERY_SO_STATISTICS_STREAM2
,
593 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2
,
594 D3D11_QUERY_SO_STATISTICS_STREAM3
,
595 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM3
,
598 typedef enum D3D11_QUERY_MISC_FLAG
600 D3D11_QUERY_MISC_PREDICATEHINT
= 0x1,
601 } D3D11_QUERY_MISC_FLAG
;
603 typedef enum D3D11_ASYNC_GETDATA_FLAG
605 D3D11_ASYNC_GETDATA_DONOTFLUSH
= 0x0001,
606 } D3D11_ASYNC_GETDATA_FLAG
;
608 typedef enum D3D11_RESOURCE_MISC_FLAG
610 D3D11_RESOURCE_MISC_GENERATE_MIPS
= 0x00000001L
,
611 D3D11_RESOURCE_MISC_SHARED
= 0x00000002L
,
612 D3D11_RESOURCE_MISC_TEXTURECUBE
= 0x00000004L
,
613 D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS
= 0x00000010L
,
614 D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS
= 0x00000020L
,
615 D3D11_RESOURCE_MISC_BUFFER_STRUCTURED
= 0x00000040L
,
616 D3D11_RESOURCE_MISC_RESOURCE_CLAMP
= 0x00000080L
,
617 D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX
= 0x00000100L
,
618 D3D11_RESOURCE_MISC_GDI_COMPATIBLE
= 0x00000200L
,
619 D3D11_RESOURCE_MISC_SHARED_NTHANDLE
= 0x00000800L
,
620 D3D11_RESOURCE_MISC_RESTRICTED_CONTENT
= 0x00001000L
,
621 D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE
= 0x00002000L
,
622 D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE_DRIVER
= 0x00004000L
,
623 D3D11_RESOURCE_MISC_GUARDED
= 0x00008000L
624 } D3D11_RESOURCE_MISC_FLAG
;
626 typedef struct D3D11_QUERY_DESC
632 typedef struct D3D11_RASTERIZER_DESC
634 D3D11_FILL_MODE FillMode
;
635 D3D11_CULL_MODE CullMode
;
636 BOOL FrontCounterClockwise
;
638 FLOAT DepthBiasClamp
;
639 FLOAT SlopeScaledDepthBias
;
640 BOOL DepthClipEnable
;
642 BOOL MultisampleEnable
;
643 BOOL AntialiasedLineEnable
;
644 } D3D11_RASTERIZER_DESC
;
646 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
647 cpp_quote
("struct CD3D11_RASTERIZER_DESC : public D3D11_RASTERIZER_DESC {")
648 cpp_quote
(" CD3D11_RASTERIZER_DESC() {}")
649 cpp_quote
(" explicit CD3D11_RASTERIZER_DESC(const D3D11_RASTERIZER_DESC &o) : D3D11_RASTERIZER_DESC(o) {}")
650 cpp_quote
(" explicit CD3D11_RASTERIZER_DESC(CD3D11_DEFAULT) {")
651 cpp_quote
(" FillMode = D3D11_FILL_SOLID;")
652 cpp_quote
(" CullMode = D3D11_CULL_BACK;")
653 cpp_quote
(" FrontCounterClockwise = FALSE;")
654 cpp_quote
(" DepthBias = D3D11_DEFAULT_DEPTH_BIAS;")
655 cpp_quote
(" DepthBiasClamp = D3D11_DEFAULT_DEPTH_BIAS_CLAMP;")
656 cpp_quote
(" SlopeScaledDepthBias = D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS;")
657 cpp_quote
(" DepthClipEnable = TRUE;")
658 cpp_quote
(" ScissorEnable = FALSE;")
659 cpp_quote
(" MultisampleEnable = FALSE;")
660 cpp_quote
(" AntialiasedLineEnable = FALSE;")
662 cpp_quote
(" explicit CD3D11_RASTERIZER_DESC(D3D11_FILL_MODE fillMode, D3D11_CULL_MODE cullMode," )
663 cpp_quote
(" BOOL frontCounterClockwise, INT depthBias, FLOAT depthBiasClamp, FLOAT slopeScaledDepthBias,")
664 cpp_quote
(" BOOL depthClipEnable, BOOL scissorEnable, BOOL multisampleEnable, BOOL antialiasedLineEnable) {")
665 cpp_quote
(" FillMode = fillMode;")
666 cpp_quote
(" CullMode = cullMode;")
667 cpp_quote
(" FrontCounterClockwise = frontCounterClockwise;")
668 cpp_quote
(" DepthBias = depthBias;")
669 cpp_quote
(" DepthBiasClamp = depthBiasClamp;")
670 cpp_quote
(" SlopeScaledDepthBias = slopeScaledDepthBias;")
671 cpp_quote
(" DepthClipEnable = depthClipEnable;")
672 cpp_quote
(" ScissorEnable = scissorEnable;")
673 cpp_quote
(" MultisampleEnable = multisampleEnable;")
674 cpp_quote
(" AntialiasedLineEnable = antialiasedLineEnable;")
676 cpp_quote
(" ~CD3D11_RASTERIZER_DESC() {}")
677 cpp_quote
(" operator const D3D11_RASTERIZER_DESC&() const { return *this; }")
681 typedef enum D3D11_RESOURCE_DIMENSION
683 D3D11_RESOURCE_DIMENSION_UNKNOWN
,
684 D3D11_RESOURCE_DIMENSION_BUFFER
,
685 D3D11_RESOURCE_DIMENSION_TEXTURE1D
,
686 D3D11_RESOURCE_DIMENSION_TEXTURE2D
,
687 D3D11_RESOURCE_DIMENSION_TEXTURE3D
,
688 } D3D11_RESOURCE_DIMENSION
;
690 typedef enum D3D11_RTV_DIMENSION
692 D3D11_RTV_DIMENSION_UNKNOWN
,
693 D3D11_RTV_DIMENSION_BUFFER
,
694 D3D11_RTV_DIMENSION_TEXTURE1D
,
695 D3D11_RTV_DIMENSION_TEXTURE1DARRAY
,
696 D3D11_RTV_DIMENSION_TEXTURE2D
,
697 D3D11_RTV_DIMENSION_TEXTURE2DARRAY
,
698 D3D11_RTV_DIMENSION_TEXTURE2DMS
,
699 D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY
,
700 D3D11_RTV_DIMENSION_TEXTURE3D
,
701 } D3D11_RTV_DIMENSION
;
703 typedef struct D3D11_SO_DECLARATION_ENTRY
711 } D3D11_SO_DECLARATION_ENTRY
;
713 typedef enum D3D11_STENCIL_OP
715 D3D11_STENCIL_OP_KEEP
= 1,
716 D3D11_STENCIL_OP_ZERO
,
717 D3D11_STENCIL_OP_REPLACE
,
718 D3D11_STENCIL_OP_INCR_SAT
,
719 D3D11_STENCIL_OP_DECR_SAT
,
720 D3D11_STENCIL_OP_INVERT
,
721 D3D11_STENCIL_OP_INCR
,
722 D3D11_STENCIL_OP_DECR
725 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
727 cpp_quote
("inline UINT D3D11CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT MipLevels) {")
728 cpp_quote
(" return MipSlice + ArraySlice * MipLevels;")
730 cpp_quote
("extern \"C\"{")
733 typedef struct D3D11_SUBRESOURCE_DATA
737 UINT SysMemSlicePitch
;
738 } D3D11_SUBRESOURCE_DATA
;
740 typedef struct D3D11_TEX1D_ARRAY_DSV
743 UINT FirstArraySlice
;
745 } D3D11_TEX1D_ARRAY_DSV
;
747 typedef struct D3D11_TEX1D_ARRAY_RTV
750 UINT FirstArraySlice
;
752 } D3D11_TEX1D_ARRAY_RTV
;
754 typedef struct D3D11_TEX1D_ARRAY_SRV
756 UINT MostDetailedMip
;
758 UINT FirstArraySlice
;
760 } D3D11_TEX1D_ARRAY_SRV
;
762 typedef struct D3D11_TEX1D_ARRAY_UAV
765 UINT FirstArraySlice
;
767 } D3D11_TEX1D_ARRAY_UAV
;
769 typedef struct D3D11_TEX1D_DSV
774 typedef struct D3D11_TEX1D_RTV
779 typedef struct D3D11_TEX1D_SRV
781 UINT MostDetailedMip
;
785 typedef struct D3D11_TEX1D_UAV
790 typedef struct D3D11_TEX2D_ARRAY_DSV
793 UINT FirstArraySlice
;
795 } D3D11_TEX2D_ARRAY_DSV
;
797 typedef struct D3D11_TEX2D_ARRAY_RTV
800 UINT FirstArraySlice
;
802 } D3D11_TEX2D_ARRAY_RTV
;
804 typedef struct D3D11_TEX2D_ARRAY_SRV
806 UINT MostDetailedMip
;
808 UINT FirstArraySlice
;
810 } D3D11_TEX2D_ARRAY_SRV
;
812 typedef struct D3D11_TEX2D_ARRAY_UAV
815 UINT FirstArraySlice
;
817 } D3D11_TEX2D_ARRAY_UAV
;
819 typedef struct D3D11_TEX2D_DSV
824 typedef struct D3D11_TEX2D_RTV
829 typedef struct D3D11_TEX2D_SRV
831 UINT MostDetailedMip
;
835 typedef struct D3D11_TEX2D_UAV
840 typedef struct D3D11_TEX2DMS_ARRAY_DSV
842 UINT FirstArraySlice
;
844 } D3D11_TEX2DMS_ARRAY_DSV
;
846 typedef struct D3D11_TEX2DMS_ARRAY_RTV
848 UINT FirstArraySlice
;
850 } D3D11_TEX2DMS_ARRAY_RTV
;
852 typedef struct D3D11_TEX2DMS_ARRAY_SRV
854 UINT FirstArraySlice
;
856 } D3D11_TEX2DMS_ARRAY_SRV
;
858 typedef struct D3D11_TEX2DMS_DSV
860 UINT UnusedField_NothingToDefine
;
863 typedef struct D3D11_TEX2DMS_RTV
865 UINT UnusedField_NothingToDefine
;
868 typedef struct D3D11_TEX2DMS_SRV
870 UINT UnusedField_NothingToDefine
;
873 typedef struct D3D11_TEX3D_RTV
880 typedef struct D3D11_TEX3D_SRV
882 UINT MostDetailedMip
;
886 typedef struct D3D11_TEX3D_UAV
893 typedef struct D3D11_TEXCUBE_ARRAY_SRV
895 UINT MostDetailedMip
;
897 UINT First2DArrayFace
;
899 } D3D11_TEXCUBE_ARRAY_SRV
;
901 typedef struct D3D11_TEXCUBE_SRV
903 UINT MostDetailedMip
;
907 typedef enum D3D11_TEXTURE_ADDRESS_MODE
909 D3D11_TEXTURE_ADDRESS_WRAP
= 1,
910 D3D11_TEXTURE_ADDRESS_MIRROR
,
911 D3D11_TEXTURE_ADDRESS_CLAMP
,
912 D3D11_TEXTURE_ADDRESS_BORDER
,
913 D3D11_TEXTURE_ADDRESS_MIRROR_ONCE
914 } D3D11_TEXTURE_ADDRESS_MODE
;
916 typedef enum D3D11_UAV_DIMENSION
918 D3D11_UAV_DIMENSION_UNKNOWN
,
919 D3D11_UAV_DIMENSION_BUFFER
,
920 D3D11_UAV_DIMENSION_TEXTURE1D
,
921 D3D11_UAV_DIMENSION_TEXTURE1DARRAY
,
922 D3D11_UAV_DIMENSION_TEXTURE2D
,
923 D3D11_UAV_DIMENSION_TEXTURE2DARRAY
,
924 D3D11_UAV_DIMENSION_TEXTURE3D
= 8,
925 } D3D11_UAV_DIMENSION
;
927 typedef struct D3D11_UNORDERED_ACCESS_VIEW_DESC
930 D3D11_UAV_DIMENSION ViewDimension
;
934 D3D11_BUFFER_UAV Buffer
;
935 D3D11_TEX1D_UAV Texture1D
;
936 D3D11_TEX1D_ARRAY_UAV Texture1DArray
;
937 D3D11_TEX2D_UAV Texture2D
;
938 D3D11_TEX2D_ARRAY_UAV Texture2DArray
;
939 D3D11_TEX3D_UAV Texture3D
;
941 } D3D11_UNORDERED_ACCESS_VIEW_DESC
;
943 typedef enum D3D11_USAGE
946 D3D11_USAGE_IMMUTABLE
,
951 typedef enum D3D11_BIND_FLAG
953 D3D11_BIND_VERTEX_BUFFER
= 0x0001,
954 D3D11_BIND_INDEX_BUFFER
= 0x0002,
955 D3D11_BIND_CONSTANT_BUFFER
= 0x0004,
956 D3D11_BIND_SHADER_RESOURCE
= 0x0008,
957 D3D11_BIND_STREAM_OUTPUT
= 0x0010,
958 D3D11_BIND_RENDER_TARGET
= 0x0020,
959 D3D11_BIND_DEPTH_STENCIL
= 0x0040,
960 D3D11_BIND_UNORDERED_ACCESS
= 0x0080,
961 D3D11_BIND_DECODER
= 0x0200,
962 D3D11_BIND_VIDEO_ENCODER
= 0x0400
965 typedef enum D3D11_CPU_ACCESS_FLAG
967 D3D11_CPU_ACCESS_WRITE
= 0x00010000,
968 D3D11_CPU_ACCESS_READ
= 0x00020000
969 } D3D11_CPU_ACCESS_FLAG
;
971 typedef struct D3D11_VIEWPORT
981 typedef enum D3D11_COLOR_WRITE_ENABLE
983 D3D11_COLOR_WRITE_ENABLE_RED
= 1,
984 D3D11_COLOR_WRITE_ENABLE_GREEN
= 2,
985 D3D11_COLOR_WRITE_ENABLE_BLUE
= 4,
986 D3D11_COLOR_WRITE_ENABLE_ALPHA
= 8,
987 D3D11_COLOR_WRITE_ENABLE_ALL
=
988 (D3D11_COLOR_WRITE_ENABLE_RED|D3D11_COLOR_WRITE_ENABLE_GREEN|D3D11_COLOR_WRITE_ENABLE_BLUE|D3D11_COLOR_WRITE_ENABLE_ALPHA
)
989 } D3D11_COLOR_WRITE_ENABLE
;
991 typedef enum D3D11_FORMAT_SUPPORT
993 D3D11_FORMAT_SUPPORT_BUFFER
= 0x00000001,
994 D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER
= 0x00000002,
995 D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER
= 0x00000004,
996 D3D11_FORMAT_SUPPORT_SO_BUFFER
= 0x00000008,
997 D3D11_FORMAT_SUPPORT_TEXTURE1D
= 0x00000010,
998 D3D11_FORMAT_SUPPORT_TEXTURE2D
= 0x00000020,
999 D3D11_FORMAT_SUPPORT_TEXTURE3D
= 0x00000040,
1000 D3D11_FORMAT_SUPPORT_TEXTURECUBE
= 0x00000080,
1001 D3D11_FORMAT_SUPPORT_SHADER_LOAD
= 0x00000100,
1002 D3D11_FORMAT_SUPPORT_SHADER_SAMPLE
= 0x00000200,
1003 D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON
= 0x00000400,
1004 D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT
= 0x00000800,
1005 D3D11_FORMAT_SUPPORT_MIP
= 0x00001000,
1006 D3D11_FORMAT_SUPPORT_MIP_AUTOGEN
= 0x00002000,
1007 D3D11_FORMAT_SUPPORT_RENDER_TARGET
= 0x00004000,
1008 D3D11_FORMAT_SUPPORT_BLENDABLE
= 0x00008000,
1009 D3D11_FORMAT_SUPPORT_DEPTH_STENCIL
= 0x00010000,
1010 D3D11_FORMAT_SUPPORT_CPU_LOCKABLE
= 0x00020000,
1011 D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE
= 0x00040000,
1012 D3D11_FORMAT_SUPPORT_DISPLAY
= 0x00080000,
1013 D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT
= 0x00100000,
1014 D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET
= 0x00200000,
1015 D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD
= 0x00400000,
1016 D3D11_FORMAT_SUPPORT_SHADER_GATHER
= 0x00800000,
1017 D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST
= 0x01000000,
1018 D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW
= 0x02000000,
1019 D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON
= 0x04000000,
1020 D3D11_FORMAT_SUPPORT_DECODER_OUTPUT
= 0x08000000,
1021 D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_OUTPUT
= 0x10000000,
1022 D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_INPUT
= 0x20000000,
1023 D3D11_FORMAT_SUPPORT_VIDEO_ENCODER
= 0x40000000,
1024 } D3D11_FORMAT_SUPPORT
;
1026 typedef enum D3D11_CLEAR_FLAG
1028 D3D11_CLEAR_DEPTH
= 0x0001L
,
1029 D3D11_CLEAR_STENCIL
= 0x0002L
1032 typedef struct D3D11_RENDER_TARGET_BLEND_DESC
1035 D3D11_BLEND SrcBlend
;
1036 D3D11_BLEND DestBlend
;
1037 D3D11_BLEND_OP BlendOp
;
1038 D3D11_BLEND SrcBlendAlpha
;
1039 D3D11_BLEND DestBlendAlpha
;
1040 D3D11_BLEND_OP BlendOpAlpha
;
1041 UINT8 RenderTargetWriteMask
;
1042 } D3D11_RENDER_TARGET_BLEND_DESC
;
1044 typedef struct D3D11_BLEND_DESC
1046 BOOL AlphaToCoverageEnable
;
1047 BOOL IndependentBlendEnable
;
1048 D3D11_RENDER_TARGET_BLEND_DESC RenderTarget
[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT
];
1051 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1052 cpp_quote
("struct CD3D11_BLEND_DESC : public D3D11_BLEND_DESC {")
1053 cpp_quote
(" CD3D11_BLEND_DESC() {}")
1054 cpp_quote
(" explicit CD3D11_BLEND_DESC(const D3D11_BLEND_DESC &o) : D3D11_BLEND_DESC(o) {}")
1055 cpp_quote
(" explicit CD3D11_BLEND_DESC(CD3D11_DEFAULT) {")
1056 cpp_quote
(" AlphaToCoverageEnable = FALSE;")
1057 cpp_quote
(" IndependentBlendEnable = FALSE;")
1058 cpp_quote
(" for(D3D11_RENDER_TARGET_BLEND_DESC *target; target < RenderTarget+D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; target++) {")
1059 cpp_quote
(" target->BlendEnable = FALSE;")
1060 cpp_quote
(" target->SrcBlend = target->SrcBlendAlpha = D3D11_BLEND_ONE;")
1061 cpp_quote
(" target->DestBlend = target->DestBlendAlpha = D3D11_BLEND_ZERO;")
1062 cpp_quote
(" target->BlendOp = target->BlendOpAlpha = D3D11_BLEND_OP_ADD;")
1063 cpp_quote
(" target->RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;")
1066 cpp_quote
(" ~CD3D11_BLEND_DESC() {}")
1067 cpp_quote
(" operator const D3D11_BLEND_DESC&() const { return *this; }")
1069 cpp_quote
("#endif" )
1071 typedef struct D3D11_BUFFER_DESC
1076 UINT CPUAccessFlags
;
1078 UINT StructureByteStride
;
1079 } D3D11_BUFFER_DESC
;
1081 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1082 cpp_quote
("struct CD3D11_BUFFER_DESC : public D3D11_BUFFER_DESC {")
1083 cpp_quote
(" CD3D11_BUFFER_DESC() {}" )
1084 cpp_quote
(" explicit CD3D11_BUFFER_DESC(const D3D11_BUFFER_DESC &o) : D3D11_BUFFER_DESC(o) {}")
1085 cpp_quote
(" explicit CD3D11_BUFFER_DESC(UINT byteWidth,UINT bindFlags,")
1086 cpp_quote
(" D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0,")
1087 cpp_quote
(" UINT miscFlags = 0, UINT structureByteStride = 0 ) {")
1088 cpp_quote
(" ByteWidth = byteWidth;")
1089 cpp_quote
(" Usage = usage;")
1090 cpp_quote
(" BindFlags = bindFlags;")
1091 cpp_quote
(" CPUAccessFlags = cpuaccessFlags;")
1092 cpp_quote
(" MiscFlags = miscFlags;" )
1093 cpp_quote
(" StructureByteStride = structureByteStride;")
1095 cpp_quote
(" ~CD3D11_BUFFER_DESC() {}")
1096 cpp_quote
(" operator const D3D11_BUFFER_DESC&() const { return *this; }")
1098 cpp_quote
("#endif" )
1100 typedef struct D3D11_DEPTH_STENCIL_VIEW_DESC
1103 D3D11_DSV_DIMENSION ViewDimension
;
1108 D3D11_TEX1D_DSV Texture1D
;
1109 D3D11_TEX1D_ARRAY_DSV Texture1DArray
;
1110 D3D11_TEX2D_DSV Texture2D
;
1111 D3D11_TEX2D_ARRAY_DSV Texture2DArray
;
1112 D3D11_TEX2DMS_DSV Texture2DMS
;
1113 D3D11_TEX2DMS_ARRAY_DSV Texture2DMSArray
;
1115 } D3D11_DEPTH_STENCIL_VIEW_DESC
;
1117 typedef struct D3D11_DEPTH_STENCILOP_DESC
1119 D3D11_STENCIL_OP StencilFailOp
;
1120 D3D11_STENCIL_OP StencilDepthFailOp
;
1121 D3D11_STENCIL_OP StencilPassOp
;
1122 D3D11_COMPARISON_FUNC StencilFunc
;
1123 } D3D11_DEPTH_STENCILOP_DESC
;
1125 typedef struct D3D11_DEPTH_STENCIL_DESC
1128 D3D11_DEPTH_WRITE_MASK DepthWriteMask
;
1129 D3D11_COMPARISON_FUNC DepthFunc
;
1131 UINT8 StencilReadMask
;
1132 UINT8 StencilWriteMask
;
1133 D3D11_DEPTH_STENCILOP_DESC FrontFace
;
1134 D3D11_DEPTH_STENCILOP_DESC BackFace
;
1135 } D3D11_DEPTH_STENCIL_DESC
;
1137 typedef struct D3D11_RENDER_TARGET_VIEW_DESC
1140 D3D11_RTV_DIMENSION ViewDimension
;
1144 D3D11_BUFFER_RTV Buffer
;
1145 D3D11_TEX1D_RTV Texture1D
;
1146 D3D11_TEX1D_ARRAY_RTV Texture1DArray
;
1147 D3D11_TEX2D_RTV Texture2D
;
1148 D3D11_TEX2D_ARRAY_RTV Texture2DArray
;
1149 D3D11_TEX2DMS_RTV Texture2DMS
;
1150 D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray
;
1151 D3D11_TEX3D_RTV Texture3D
;
1153 } D3D11_RENDER_TARGET_VIEW_DESC
;
1155 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1156 cpp_quote
("struct CD3D11_RENDER_TARGET_VIEW_DESC : public D3D11_RENDER_TARGET_VIEW_DESC {")
1157 cpp_quote
(" CD3D11_RENDER_TARGET_VIEW_DESC() {}")
1158 cpp_quote
(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(D3D11_RTV_DIMENSION dim, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,")
1159 cpp_quote
(" UINT mip_slice = 0, UINT first_slice = 0, UINT array_size = -1) {")
1160 cpp_quote
(" Format = format;")
1161 cpp_quote
(" ViewDimension = dim;")
1162 cpp_quote
(" switch(dim) {")
1163 cpp_quote
(" case D3D11_RTV_DIMENSION_BUFFER:")
1164 cpp_quote
(" Buffer.FirstElement = mip_slice;")
1165 cpp_quote
(" Buffer.NumElements = first_slice;")
1166 cpp_quote
(" break;")
1167 cpp_quote
(" case D3D11_RTV_DIMENSION_TEXTURE1D:")
1168 cpp_quote
(" Texture1D.MipSlice = mip_slice;")
1169 cpp_quote
(" break;")
1170 cpp_quote
(" case D3D11_RTV_DIMENSION_TEXTURE1DARRAY:")
1171 cpp_quote
(" Texture1DArray.MipSlice = mip_slice;")
1172 cpp_quote
(" Texture1DArray.FirstArraySlice = first_slice;")
1173 cpp_quote
(" Texture1DArray.ArraySize = array_size;")
1174 cpp_quote
(" break;")
1175 cpp_quote
(" case D3D11_RTV_DIMENSION_TEXTURE2D:")
1176 cpp_quote
(" Texture2D.MipSlice = mip_slice;")
1177 cpp_quote
(" break;")
1178 cpp_quote
(" case D3D11_RTV_DIMENSION_TEXTURE2DARRAY:")
1179 cpp_quote
(" Texture2DArray.MipSlice = mip_slice;")
1180 cpp_quote
(" Texture2DArray.FirstArraySlice = first_slice;")
1181 cpp_quote
(" Texture2DArray.ArraySize = array_size;")
1182 cpp_quote
(" break;")
1183 cpp_quote
(" case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY:")
1184 cpp_quote
(" Texture2DMSArray.FirstArraySlice = first_slice;")
1185 cpp_quote
(" Texture2DMSArray.ArraySize = array_size;")
1186 cpp_quote
(" break;")
1187 cpp_quote
(" case D3D11_RTV_DIMENSION_TEXTURE3D:")
1188 cpp_quote
(" Texture3D.MipSlice = mip_slice;")
1189 cpp_quote
(" Texture3D.FirstWSlice = first_slice;")
1190 cpp_quote
(" Texture3D.WSize = array_size;")
1191 cpp_quote
(" break;")
1192 cpp_quote
(" default:")
1193 cpp_quote
(" break;")
1196 cpp_quote
(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(ID3D11Buffer*, DXGI_FORMAT format, UINT first_elem,")
1197 cpp_quote
(" UINT elem_cnt) {")
1198 cpp_quote
(" Format = format;")
1199 cpp_quote
(" ViewDimension = D3D11_RTV_DIMENSION_BUFFER;")
1200 cpp_quote
(" Buffer.FirstElement = first_elem;")
1201 cpp_quote
(" Buffer.NumElements = elem_cnt;")
1203 cpp_quote
(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(ID3D11Texture1D *texture, D3D11_RTV_DIMENSION dim,")
1204 cpp_quote
(" DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mip_slice = 0, UINT first_slice = 0,")
1205 cpp_quote
(" UINT array_size = -1);") /* FIXME: implement */
1206 cpp_quote
(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(ID3D11Texture2D *texture, D3D11_RTV_DIMENSION dim,")
1207 cpp_quote
(" DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mip_slice = 0, UINT first_slice = 0,")
1208 cpp_quote
(" UINT array_size = -1);") /* FIXME: implement */
1209 cpp_quote
(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(ID3D11Texture3D *texture, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,")
1210 cpp_quote
(" UINT mip_slice = 0, UINT first_w_slice = 0, UINT w_slice = -1 );") /* FIXME: implement */
1211 cpp_quote
(" ~CD3D11_RENDER_TARGET_VIEW_DESC() {}")
1212 cpp_quote
(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(const D3D11_RENDER_TARGET_VIEW_DESC &other)")
1213 cpp_quote
(" : D3D11_RENDER_TARGET_VIEW_DESC(other) {}")
1214 cpp_quote
(" operator const D3D11_RENDER_TARGET_VIEW_DESC&() const {")
1215 cpp_quote
(" return *this;")
1221 typedef struct D3D11_SAMPLER_DESC
1223 D3D11_FILTER Filter
;
1224 D3D11_TEXTURE_ADDRESS_MODE AddressU
;
1225 D3D11_TEXTURE_ADDRESS_MODE AddressV
;
1226 D3D11_TEXTURE_ADDRESS_MODE AddressW
;
1229 D3D11_COMPARISON_FUNC ComparisonFunc
;
1230 FLOAT BorderColor
[4];
1233 } D3D11_SAMPLER_DESC
;
1235 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1236 cpp_quote
("struct CD3D11_SAMPLER_DESC : public D3D11_SAMPLER_DESC {")
1237 cpp_quote
(" CD3D11_SAMPLER_DESC() {}")
1238 cpp_quote
(" explicit CD3D11_SAMPLER_DESC(const D3D11_SAMPLER_DESC &o) : D3D11_SAMPLER_DESC(o) {}")
1239 cpp_quote
(" explicit CD3D11_SAMPLER_DESC(CD3D11_DEFAULT) {" )
1240 cpp_quote
(" Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;")
1241 cpp_quote
(" AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;")
1242 cpp_quote
(" AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;")
1243 cpp_quote
(" AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;")
1244 cpp_quote
(" MipLODBias = 0;")
1245 cpp_quote
(" MaxAnisotropy = 1;")
1246 cpp_quote
(" ComparisonFunc = D3D11_COMPARISON_NEVER;")
1247 cpp_quote
(" BorderColor[0] = BorderColor[1] = BorderColor[2] = BorderColor[3] = 1.0f;")
1248 cpp_quote
(" MinLOD = -3.402823466e+38f;")
1249 cpp_quote
(" MaxLOD = 3.402823466e+38f;")
1251 cpp_quote
(" explicit CD3D11_SAMPLER_DESC(D3D11_FILTER filter, D3D11_TEXTURE_ADDRESS_MODE addressU,")
1252 cpp_quote
(" D3D11_TEXTURE_ADDRESS_MODE addressV, D3D11_TEXTURE_ADDRESS_MODE addressW,")
1253 cpp_quote
(" FLOAT mipLODBias, UINT maxAnisotropy, D3D11_COMPARISON_FUNC comparisonFunc,")
1254 cpp_quote
(" const FLOAT *borderColor, FLOAT minLOD, FLOAT maxLOD) {" )
1255 cpp_quote
(" Filter = filter;")
1256 cpp_quote
(" AddressU = addressU;")
1257 cpp_quote
(" AddressV = addressV;")
1258 cpp_quote
(" AddressW = addressW;")
1259 cpp_quote
(" MipLODBias = mipLODBias;")
1260 cpp_quote
(" MaxAnisotropy = maxAnisotropy;")
1261 cpp_quote
(" ComparisonFunc = comparisonFunc;")
1262 cpp_quote
(" if(borderColor) {")
1263 cpp_quote
(" BorderColor[0] = borderColor[0];")
1264 cpp_quote
(" BorderColor[1] = borderColor[1];")
1265 cpp_quote
(" BorderColor[2] = borderColor[2];")
1266 cpp_quote
(" BorderColor[3] = borderColor[3];")
1267 cpp_quote
(" }else {")
1268 cpp_quote
(" BorderColor[0] = BorderColor[1] = BorderColor[2] = BorderColor[3] = 1.0f;")
1270 cpp_quote
(" MinLOD = minLOD;")
1271 cpp_quote
(" MaxLOD = maxLOD;")
1273 cpp_quote
(" ~CD3D11_SAMPLER_DESC() {}")
1274 cpp_quote
(" operator const D3D11_SAMPLER_DESC&() const { return *this; }")
1278 typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC
1281 D3D11_SRV_DIMENSION ViewDimension
;
1285 D3D11_BUFFER_SRV Buffer
;
1286 D3D11_TEX1D_SRV Texture1D
;
1287 D3D11_TEX1D_ARRAY_SRV Texture1DArray
;
1288 D3D11_TEX2D_SRV Texture2D
;
1289 D3D11_TEX2D_ARRAY_SRV Texture2DArray
;
1290 D3D11_TEX2DMS_SRV Texture2DMS
;
1291 D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray
;
1292 D3D11_TEX3D_SRV Texture3D
;
1293 D3D11_TEXCUBE_SRV TextureCube
;
1294 D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray
;
1295 D3D11_BUFFEREX_SRV BufferEx
;
1297 } D3D11_SHADER_RESOURCE_VIEW_DESC
;
1299 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined( __cplusplus )")
1300 cpp_quote
("struct CD3D11_SHADER_RESOURCE_VIEW_DESC : public D3D11_SHADER_RESOURCE_VIEW_DESC {")
1301 cpp_quote
(" CD3D11_SHADER_RESOURCE_VIEW_DESC() {}")
1302 cpp_quote
(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(D3D11_SRV_DIMENSION dim,")
1303 cpp_quote
(" DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT most_detailed_mip = 0,")
1304 cpp_quote
(" UINT mip_levels = -1, UINT first_slice = 0, UINT array_size = -1, UINT flags = 0) {")
1305 cpp_quote
(" Format = format;")
1306 cpp_quote
(" ViewDimension = dim;")
1307 cpp_quote
(" switch(ViewDimension) {")
1308 cpp_quote
(" case D3D11_SRV_DIMENSION_BUFFER:")
1309 cpp_quote
(" Buffer.FirstElement = most_detailed_mip;")
1310 cpp_quote
(" Buffer.NumElements = mip_levels;")
1311 cpp_quote
(" break;")
1312 cpp_quote
(" case D3D11_SRV_DIMENSION_TEXTURE1D:")
1313 cpp_quote
(" Texture1D.MostDetailedMip = most_detailed_mip;")
1314 cpp_quote
(" Texture1D.MipLevels = mip_levels;")
1315 cpp_quote
(" break;")
1316 cpp_quote
(" case D3D11_SRV_DIMENSION_TEXTURE1DARRAY:")
1317 cpp_quote
(" Texture1DArray.MostDetailedMip = most_detailed_mip;")
1318 cpp_quote
(" Texture1DArray.MipLevels = mip_levels;")
1319 cpp_quote
(" Texture1DArray.FirstArraySlice = first_slice;")
1320 cpp_quote
(" Texture1DArray.ArraySize = array_size;")
1321 cpp_quote
(" break;")
1322 cpp_quote
(" case D3D11_SRV_DIMENSION_TEXTURE2D:")
1323 cpp_quote
(" Texture2D.MostDetailedMip = most_detailed_mip;")
1324 cpp_quote
(" Texture2D.MipLevels = mip_levels;")
1325 cpp_quote
(" break;")
1326 cpp_quote
(" case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:")
1327 cpp_quote
(" Texture2DArray.MostDetailedMip = most_detailed_mip;")
1328 cpp_quote
(" Texture2DArray.MipLevels = mip_levels;")
1329 cpp_quote
(" Texture2DArray.FirstArraySlice = first_slice;")
1330 cpp_quote
(" Texture2DArray.ArraySize = array_size;")
1331 cpp_quote
(" break;")
1332 cpp_quote
(" case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY:")
1333 cpp_quote
(" Texture2DMSArray.FirstArraySlice = first_slice;")
1334 cpp_quote
(" Texture2DMSArray.ArraySize = array_size;")
1335 cpp_quote
(" break;")
1336 cpp_quote
(" case D3D11_SRV_DIMENSION_TEXTURE3D:")
1337 cpp_quote
(" Texture3D.MostDetailedMip = most_detailed_mip;")
1338 cpp_quote
(" Texture3D.MipLevels = mip_levels;")
1339 cpp_quote
(" break;")
1340 cpp_quote
(" case D3D11_SRV_DIMENSION_TEXTURECUBE:")
1341 cpp_quote
(" TextureCube.MostDetailedMip = most_detailed_mip;")
1342 cpp_quote
(" TextureCube.MipLevels = mip_levels;")
1343 cpp_quote
(" break;")
1344 cpp_quote
(" case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY:")
1345 cpp_quote
(" TextureCubeArray.MostDetailedMip = most_detailed_mip;")
1346 cpp_quote
(" TextureCubeArray.MipLevels = mip_levels;")
1347 cpp_quote
(" TextureCubeArray.First2DArrayFace = first_slice;")
1348 cpp_quote
(" TextureCubeArray.NumCubes = array_size;")
1349 cpp_quote
(" break;")
1350 cpp_quote
(" case D3D11_SRV_DIMENSION_BUFFEREX:")
1351 cpp_quote
(" BufferEx.FirstElement = most_detailed_mip;")
1352 cpp_quote
(" BufferEx.NumElements = mip_levels;")
1353 cpp_quote
(" BufferEx.Flags = flags;")
1354 cpp_quote
(" break;")
1355 cpp_quote
(" default:")
1356 cpp_quote
(" break;")
1359 cpp_quote
(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Buffer*, DXGI_FORMAT format, UINT first_elem,")
1360 cpp_quote
(" UINT elem_cnt, UINT flags = 0);") /* FIXME: implement */
1361 cpp_quote
(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Texture1D *texture, D3D11_SRV_DIMENSION dim,")
1362 cpp_quote
(" DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT most_detailed_mip = 0, UINT mip_levels = -1,")
1363 cpp_quote
(" UINT first_slice = 0, UINT array_size = -1 );") /* FIXME: implement */
1364 cpp_quote
(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Texture2D *texture, D3D11_SRV_DIMENSION dim,")
1365 cpp_quote
(" DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT most_detailed_mip = 0, UINT mip_levels = -1,")
1366 cpp_quote
(" UINT first_slice = 0, UINT array_size = -1 );") /* FIXME: implement */
1367 cpp_quote
(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Texture3D *texture, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,")
1368 cpp_quote
(" UINT most_detailed_mip = 0, UINT mip_levels = -1 );")
1369 cpp_quote
(" ~CD3D11_SHADER_RESOURCE_VIEW_DESC() {}")
1370 cpp_quote
(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(const D3D11_SHADER_RESOURCE_VIEW_DESC &other)")
1371 cpp_quote
(" : D3D11_SHADER_RESOURCE_VIEW_DESC(other) {}")
1372 cpp_quote
(" operator const D3D11_SHADER_RESOURCE_VIEW_DESC&() const {")
1373 cpp_quote
(" return *this;")
1378 typedef struct D3D11_TEXTURE1D_DESC
1386 UINT CPUAccessFlags
;
1388 } D3D11_TEXTURE1D_DESC
;
1390 typedef struct D3D11_TEXTURE2D_DESC
1397 DXGI_SAMPLE_DESC SampleDesc
;
1400 UINT CPUAccessFlags
;
1402 } D3D11_TEXTURE2D_DESC
;
1404 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1405 cpp_quote
("struct CD3D11_TEXTURE2D_DESC : public D3D11_TEXTURE2D_DESC {")
1406 cpp_quote
(" CD3D11_TEXTURE2D_DESC() {}")
1407 cpp_quote
(" explicit CD3D11_TEXTURE2D_DESC(const D3D11_TEXTURE2D_DESC &o) : D3D11_TEXTURE2D_DESC(o) {}")
1408 cpp_quote
(" explicit CD3D11_TEXTURE2D_DESC(DXGI_FORMAT format, UINT width, UINT height, UINT arraySize = 1,")
1409 cpp_quote
(" UINT mipLevels = 0, UINT bindFlags = D3D11_BIND_SHADER_RESOURCE,")
1410 cpp_quote
(" D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0, UINT sampleCount = 1," )
1411 cpp_quote
(" UINT sampleQuality = 0, UINT miscFlags = 0) {")
1412 cpp_quote
(" Width = width;")
1413 cpp_quote
(" Height = height;")
1414 cpp_quote
(" MipLevels = mipLevels;")
1415 cpp_quote
(" ArraySize = arraySize;")
1416 cpp_quote
(" Format = format;")
1417 cpp_quote
(" SampleDesc.Count = sampleCount;")
1418 cpp_quote
(" SampleDesc.Quality = sampleQuality;")
1419 cpp_quote
(" Usage = usage;")
1420 cpp_quote
(" BindFlags = bindFlags;")
1421 cpp_quote
(" CPUAccessFlags = cpuaccessFlags;")
1422 cpp_quote
(" MiscFlags = miscFlags;")
1424 cpp_quote
(" ~CD3D11_TEXTURE2D_DESC() {}")
1425 cpp_quote
(" operator const D3D11_TEXTURE2D_DESC&() const { return *this; }")
1429 typedef struct D3D11_TEXTURE3D_DESC
1438 UINT CPUAccessFlags
;
1440 } D3D11_TEXTURE3D_DESC
;
1442 typedef struct D3D11_VIDEO_DECODER_DESC
1447 DXGI_FORMAT OutputFormat
;
1448 } D3D11_VIDEO_DECODER_DESC
;
1450 typedef struct D3D11_VIDEO_DECODER_CONFIG
1452 GUID guidConfigBitstreamEncryption
;
1453 GUID guidConfigMBcontrolEncryption
;
1454 GUID guidConfigResidDiffEncryption
;
1455 UINT ConfigBitstreamRaw
;
1456 UINT ConfigMBcontrolRasterOrder
;
1457 UINT ConfigResidDiffHost
;
1458 UINT ConfigSpatialResid8
;
1459 UINT ConfigResid8Subtraction
;
1460 UINT ConfigSpatialHost8or9Clipping
;
1461 UINT ConfigSpatialResidInterleaved
;
1462 UINT ConfigIntraResidUnsigned
;
1463 UINT ConfigResidDiffAccelerator
;
1464 UINT ConfigHostInverseScan
;
1465 UINT ConfigSpecificIDCT
;
1466 UINT Config4GroupedCoefs
;
1467 USHORT ConfigMinRenderTargetBuffCount
;
1468 USHORT ConfigDecoderSpecific
;
1469 } D3D11_VIDEO_DECODER_CONFIG
;
1471 typedef enum D3D11_VIDEO_FRAME_FORMAT
1473 D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE
= 0,
1474 D3D11_VIDEO_FRAME_FORMAT_INTERLACED_TOP_FIELD_FIRST
= 1,
1475 D3D11_VIDEO_FRAME_FORMAT_INTERLACED_BOTTOM_FIELD_FIRST
= 2
1476 } D3D11_VIDEO_FRAME_FORMAT
;
1478 typedef enum D3D11_VIDEO_USAGE
1480 D3D11_VIDEO_USAGE_PLAYBACK_NORMAL
= 0,
1481 D3D11_VIDEO_USAGE_OPTIMAL_SPEED
= 1,
1482 D3D11_VIDEO_USAGE_OPTIMAL_QUALITY
= 2
1483 } D3D11_VIDEO_USAGE
;
1485 typedef struct D3D11_VIDEO_PROCESSOR_CONTENT_DESC
1487 D3D11_VIDEO_FRAME_FORMAT InputFrameFormat
;
1488 DXGI_RATIONAL InputFrameRate
;
1491 DXGI_RATIONAL OutputFrameRate
;
1494 D3D11_VIDEO_USAGE Usage
;
1495 } D3D11_VIDEO_PROCESSOR_CONTENT_DESC
;
1497 typedef struct D3D11_VIDEO_PROCESSOR_CAPS
1502 UINT InputFormatCaps
;
1503 UINT AutoStreamCaps
;
1505 UINT RateConversionCapsCount
;
1506 UINT MaxInputStreams
;
1507 UINT MaxStreamStates
;
1508 } D3D11_VIDEO_PROCESSOR_CAPS
;
1510 typedef struct D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS
1516 UINT CustomRateCount
;
1517 } D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS
;
1519 typedef struct D3D11_VIDEO_PROCESSOR_CUSTOM_RATE
1521 DXGI_RATIONAL CustomRate
;
1523 BOOL InputInterlaced
;
1524 UINT InputFramesOrFields
;
1525 } D3D11_VIDEO_PROCESSOR_CUSTOM_RATE
;
1527 typedef enum D3D11_VIDEO_PROCESSOR_FILTER
1529 D3D11_VIDEO_PROCESSOR_FILTER_BRIGHTNESS
= 0,
1530 D3D11_VIDEO_PROCESSOR_FILTER_CONTRAST
= 1,
1531 D3D11_VIDEO_PROCESSOR_FILTER_HUE
= 2,
1532 D3D11_VIDEO_PROCESSOR_FILTER_SATURATION
= 3,
1533 D3D11_VIDEO_PROCESSOR_FILTER_NOISE_REDUCTION
= 4,
1534 D3D11_VIDEO_PROCESSOR_FILTER_EDGE_ENHANCEMENT
= 5,
1535 D3D11_VIDEO_PROCESSOR_FILTER_ANAMORPHIC_SCALING
= 6,
1536 D3D11_VIDEO_PROCESSOR_FILTER_STEREO_ADJUSTMENT
= 7
1537 } D3D11_VIDEO_PROCESSOR_FILTER
;
1539 typedef struct D3D11_VIDEO_PROCESSOR_FILTER_RANGE
1545 } D3D11_VIDEO_PROCESSOR_FILTER_RANGE
;
1547 typedef enum D3D11_AUTHENTICATED_CHANNEL_TYPE
1549 D3D11_AUTHENTICATED_CHANNEL_D3D11
= 1,
1550 D3D11_AUTHENTICATED_CHANNEL_DRIVER_SOFTWARE
= 2,
1551 D3D11_AUTHENTICATED_CHANNEL_DRIVER_HARDWARE
= 3
1552 } D3D11_AUTHENTICATED_CHANNEL_TYPE
;
1554 typedef enum D3D11_VDOV_DIMENSION
1556 D3D11_VDOV_DIMENSION_UNKNOWN
= 0,
1557 D3D11_VDOV_DIMENSION_TEXTURE2D
= 1
1558 } D3D11_VDOV_DIMENSION
;
1560 typedef struct D3D11_TEX2D_VDOV
1565 typedef struct D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC
1568 D3D11_VDOV_DIMENSION ViewDimension
;
1570 D3D11_TEX2D_VDOV Texture2D
;
1572 } D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC
;
1574 typedef enum D3D11_VPIV_DIMENSION
1576 D3D11_VPIV_DIMENSION_UNKNOWN
= 0,
1577 D3D11_VPIV_DIMENSION_TEXTURE2D
= 1
1578 } D3D11_VPIV_DIMENSION
;
1580 typedef struct D3D11_TEX2D_VPIV
1586 typedef struct D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC
1589 D3D11_VPIV_DIMENSION ViewDimension
;
1591 D3D11_TEX2D_VPIV Texture2D
;
1593 } D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC
;
1595 typedef enum D3D11_VPOV_DIMENSION
1597 D3D11_VPOV_DIMENSION_UNKNOWN
= 0,
1598 D3D11_VPOV_DIMENSION_TEXTURE2D
= 1,
1599 D3D11_VPOV_DIMENSION_TEXTURE2DARRAY
= 2
1600 } D3D11_VPOV_DIMENSION
;
1602 typedef struct D3D11_TEX2D_VPOV
1607 typedef struct D3D11_TEX2D_ARRAY_VPOV
1610 UINT FirstArraySlice
;
1612 } D3D11_TEX2D_ARRAY_VPOV
;
1614 typedef struct D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC
1616 D3D11_VPOV_DIMENSION ViewDimension
;
1618 D3D11_TEX2D_VPOV Texture2D
;
1619 D3D11_TEX2D_ARRAY_VPOV Texture2DArray
;
1621 } D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC
;
1623 typedef struct D3D11_VIDEO_CONTENT_PROTECTION_CAPS
1626 UINT KeyExchangeTypeCount
;
1627 UINT BlockAlignmentSize
;
1628 ULONGLONG ProtectedMemorySize
;
1629 } D3D11_VIDEO_CONTENT_PROTECTION_CAPS
;
1631 typedef struct D3D11_ENCRYPTED_BLOCK_INFO
1633 UINT NumEncryptedBytesAtBeginning
;
1634 UINT NumBytesInSkipPattern
;
1635 UINT NumBytesInEncryptPattern
;
1636 } D3D11_ENCRYPTED_BLOCK_INFO
;
1638 typedef struct D3D11_VIDEO_DECODER_BUFFER_DESC
1640 D3D11_VIDEO_DECODER_BUFFER_TYPE BufferType
;
1644 UINT FirstMBaddress
;
1645 UINT NumMBsInBuffer
;
1652 BOOL PartialEncryption
;
1653 D3D11_ENCRYPTED_BLOCK_INFO EncryptedBlockInfo
;
1654 } D3D11_VIDEO_DECODER_BUFFER_DESC
;
1656 typedef struct D3D11_VIDEO_DECODER_EXTENSION
1659 void *pPrivateInputData
;
1660 UINT PrivateInputDataSize
;
1661 void *pPrivateOutputData
;
1662 UINT PrivateOutputDataSize
;
1664 ID3D11Resource
**ppResourceList
;
1665 } D3D11_VIDEO_DECODER_EXTENSION
;
1667 typedef struct D3D11_VIDEO_COLOR_YCbCrA
1673 } D3D11_VIDEO_COLOR_YCbCrA
;
1675 typedef struct D3D11_VIDEO_COLOR_RGBA
1681 } D3D11_VIDEO_COLOR_RGBA
;
1683 typedef struct D3D11_VIDEO_COLOR
1687 D3D11_VIDEO_COLOR_YCbCrA YCbCr
;
1688 D3D11_VIDEO_COLOR_RGBA RGBA
;
1690 } D3D11_VIDEO_COLOR
;
1692 typedef struct D3D11_VIDEO_PROCESSOR_COLOR_SPACE
1696 UINT YCbCr_Matrix
: 1;
1697 UINT YCbCr_xvYCC
: 1;
1698 UINT Nominal_Range
: 2;
1700 } D3D11_VIDEO_PROCESSOR_COLOR_SPACE
;
1702 typedef struct D3D11_VIDEO_PROCESSOR_STREAM
1706 UINT InputFrameOrField
;
1709 ID3D11VideoProcessorInputView
**ppPastSurfaces
;
1710 ID3D11VideoProcessorInputView
*pInputSurface
;
1711 ID3D11VideoProcessorInputView
**ppFutureSurfaces
;
1712 ID3D11VideoProcessorInputView
**ppPastSurfacesRight
;
1713 ID3D11VideoProcessorInputView
*pInputSurfaceRight
;
1714 ID3D11VideoProcessorInputView
**ppFutureSurfacesRight
;
1715 } D3D11_VIDEO_PROCESSOR_STREAM
;
1717 typedef struct D3D11_OMAC
1719 BYTE Omac
[D3D11_OMAC_SIZE
];
1722 typedef struct D3D11_AUTHENTICATED_CONFIGURE_OUTPUT
1727 UINT SequenceNumber
;
1729 } D3D11_AUTHENTICATED_CONFIGURE_OUTPUT
;
1731 typedef struct D3D11_QUERY_DATA_TIMESTAMP_DISJOINT
1735 } D3D11_QUERY_DATA_TIMESTAMP_DISJOINT
;
1740 uuid(1841e5c8
-16b0
-489b
-bcc8
-44cfb0d5deae
)
1742 interface ID3D11DeviceChild
: IUnknown
1745 [out] ID3D11Device
**ppDevice
);
1746 HRESULT GetPrivateData
(
1748 [in, out] UINT
*pDataSize
,
1750 HRESULT SetPrivateData
(
1753 [in] const void *pData
);
1754 HRESULT SetPrivateDataInterface
(
1756 [in] const IUnknown
*pData
);
1762 uuid(4b35d0cd
-1e15
-4258-9c98
-1b1333f6dd3b
)
1764 interface ID3D11Asynchronous
: ID3D11DeviceChild
1772 uuid(d6c00747
-87b7
-425e
-b84d
-44d108560afd
)
1774 interface ID3D11Query
: ID3D11Asynchronous
1777 [out] D3D11_QUERY_DESC
*pDesc
);
1783 uuid(dc8e63f3
-d12b
-4952-b47b
-5e45026a862d
)
1785 interface ID3D11Resource
: ID3D11DeviceChild
1788 [out] D3D11_RESOURCE_DIMENSION
*pResourceDimension
);
1789 void SetEvictionPriority
(
1790 [in] UINT EvictionPriority
);
1791 UINT GetEvictionPriority
();
1797 uuid(839d1216
-bb2e
-412b
-b7f4
-a9dbebe08ed1
)
1799 interface ID3D11View
: ID3D11DeviceChild
1802 [out] ID3D11Resource
**ppResource
);
1808 uuid(75b68faa
-347d
-4159-8f45
-a0640f01cd9a
)
1810 interface ID3D11BlendState
: ID3D11DeviceChild
1813 [out] D3D11_BLEND_DESC
*pDesc
);
1819 uuid(48570b85
-d1ee
-4fcd
-a250
-eb350722b037
)
1821 interface ID3D11Buffer
: ID3D11Resource
1824 [out] D3D11_BUFFER_DESC
*pDesc
);
1830 uuid(a6cd7faa
-b0b7
-4a2f
-9436-8662a65797cb
)
1832 interface ID3D11ClassInstance
: ID3D11DeviceChild
1834 void GetClassLinkage
(
1835 [out] ID3D11ClassLinkage
**ppLinkage
);
1837 [out] D3D11_CLASS_INSTANCE_DESC
*pDesc
);
1838 void GetInstanceName
(
1839 [out] LPSTR pInstanceName
,
1840 [in, out] SIZE_T
*pBufferLength
);
1842 [out] LPSTR pTypeName
,
1843 [in, out] SIZE_T
*pBufferLength
);
1849 uuid(ddf57cba
-9543-46e4
-a12b
-f207a0fe7fed
)
1851 interface ID3D11ClassLinkage
: ID3D11DeviceChild
1853 HRESULT GetClassInstance
(
1854 [in] LPCSTR pClassInstanceName
,
1855 [in] UINT InstanceIndex
,
1856 [out] ID3D11ClassInstance
**ppInstance
);
1857 HRESULT CreateClassInstance
(
1858 [in] LPCSTR pClassTypeName
,
1859 [in] UINT ConstantBufferOffset
,
1860 [in] UINT ConstantVectorOffset
,
1861 [in] UINT TextureOffset
,
1862 [in] UINT SamplerOffset
,
1863 [out] ID3D11ClassInstance
**ppInstance
);
1869 uuid(a24bc4d1
-769e-43f7
-8013-98ff566c18e2
)
1871 interface ID3D11CommandList
: ID3D11DeviceChild
1873 UINT GetContextFlags
();
1879 uuid(4f5b196e
-c2bd
-495e
-bd01
-1fded38e4969
)
1881 interface ID3D11ComputeShader
: ID3D11DeviceChild
1888 uuid(6e8c49fb
-a371
-4770-b440
-29086022b741
)
1890 interface ID3D11Counter
: ID3D11Asynchronous
1893 [out] D3D11_COUNTER_DESC
*pDesc
);
1899 uuid(03823efb
-8d8f
-4e1c
-9aa2
-f64bb2cbfdf1
)
1901 interface ID3D11DepthStencilState
: ID3D11DeviceChild
1904 [out] D3D11_DEPTH_STENCIL_DESC
*pDesc
);
1910 uuid(9fdac92a
-1876-48c3
-afad
-25b94f84a9b6
)
1912 interface ID3D11DepthStencilView
: ID3D11View
1915 [out] D3D11_DEPTH_STENCIL_VIEW_DESC
*pDesc
);
1921 uuid(f582c508
-0f36
-490c
-9977-31eece268cfa
)
1923 interface ID3D11DomainShader
: ID3D11DeviceChild
1930 uuid(38325b96
-effb
-4022-ba02
-2e795b70275c
)
1932 interface ID3D11GeometryShader
: ID3D11DeviceChild
1939 uuid(8e5c6061
-628a
-4c8e
-8264
-bbe45cb3d5dd
)
1941 interface ID3D11HullShader
: ID3D11DeviceChild
1948 uuid(e4819ddc
-4cf0
-4025-bd26
-5de82a3e07b7
)
1950 interface ID3D11InputLayout
: ID3D11DeviceChild
1957 uuid(ea82e40d
-51dc
-4f33
-93d4
-db7c9125ae8c
)
1959 interface ID3D11PixelShader
: ID3D11DeviceChild
1966 uuid(9eb576dd
-9f77
-4d86
-81aa
-8bab5fe490e2
)
1968 interface ID3D11Predicate
: ID3D11Query
1975 uuid(9bb4ab81
-ab1a
-4d8f
-b506
-fc04200b6ee7
)
1977 interface ID3D11RasterizerState
: ID3D11DeviceChild
1980 [out] D3D11_RASTERIZER_DESC
*pDesc
);
1986 uuid(dfdba067
-0b8d
-4865-875b
-d7b4516cc164
)
1988 interface ID3D11RenderTargetView
: ID3D11View
1991 [out] D3D11_RENDER_TARGET_VIEW_DESC
*pDesc
);
1997 uuid(da6fea51
-564c
-4487-9810-f0d0f9b4e3a5
)
1999 interface ID3D11SamplerState
: ID3D11DeviceChild
2002 [out] D3D11_SAMPLER_DESC
*pDesc
);
2008 uuid(b0e06fe0
-8192-4e1a
-b1ca
-36d7414710b2
)
2010 interface ID3D11ShaderResourceView
: ID3D11View
2013 [out] D3D11_SHADER_RESOURCE_VIEW_DESC
*pDesc
);
2019 uuid(f8fb5c27
-c6b3
-4f75
-a4c8
-439af2ef564c
),
2021 interface ID3D11Texture1D
: ID3D11Resource
2024 [out] D3D11_TEXTURE1D_DESC
*pDesc
);
2030 uuid(6f15aaf2
-d208
-4e89
-9ab4
-489535d34f9c
)
2032 interface ID3D11Texture2D
: ID3D11Resource
2035 [out] D3D11_TEXTURE2D_DESC
*pDesc
);
2041 uuid(037e866e
-f56d
-4357-a8af
-9dabbe6e250e
)
2043 interface ID3D11Texture3D
: ID3D11Resource
2046 [out] D3D11_TEXTURE3D_DESC
*pDesc
);
2052 uuid(28acf509
-7f5c
-48f6
-8611-f316010a6380
)
2054 interface ID3D11UnorderedAccessView
: ID3D11View
2057 [out] D3D11_UNORDERED_ACCESS_VIEW_DESC
*pDesc
);
2063 uuid(3b301d64
-d678
-4289-8897-22f8928b72f3
)
2065 interface ID3D11VertexShader
: ID3D11DeviceChild
2072 uuid(c0bfa96c
-e089
-44fb
-8eaf
-26f8796190da
)
2074 interface ID3D11DeviceContext
: ID3D11DeviceChild
2076 void VSSetConstantBuffers
(
2077 [in] UINT StartSlot
,
2078 [in] UINT NumBuffers
,
2079 [in] ID3D11Buffer
*const *ppConstantBuffers
);
2080 void PSSetShaderResources
(
2081 [in] UINT StartSlot
,
2083 [in] ID3D11ShaderResourceView
*const *ppShaderResourceViews
);
2085 [in] ID3D11PixelShader
*pPixelShader
,
2086 [in] ID3D11ClassInstance
*const *ppClassInstances
,
2087 UINT NumClassInstances
);
2089 [in] UINT StartSlot
,
2090 [in] UINT NumSamplers
,
2091 [in] ID3D11SamplerState
*const *ppSamplers
);
2093 [in] ID3D11VertexShader
*pVertexShader
,
2094 [in] ID3D11ClassInstance
*const *ppClassInstances
,
2095 UINT NumClassInstances
);
2097 [in] UINT IndexCount
,
2098 [in] UINT StartIndexLocation
,
2099 [in] INT BaseVertexLocation
);
2101 [in] UINT VertexCount
,
2102 [in] UINT StartVertexLocation
);
2104 [in] ID3D11Resource
*pResource
,
2105 [in] UINT Subresource
,
2106 [in] D3D11_MAP MapType
,
2108 [out] D3D11_MAPPED_SUBRESOURCE
*pMappedResource
);
2110 [in] ID3D11Resource
*pResource
,
2111 [in] UINT Subresource
);
2112 void PSSetConstantBuffers
(
2113 [in] UINT StartSlot
,
2114 [in] UINT NumBuffers
,
2115 [in] ID3D11Buffer
*const *ppConstantBuffers
);
2116 void IASetInputLayout
(
2117 [in] ID3D11InputLayout
*pInputLayout
);
2118 void IASetVertexBuffers
(
2119 [in] UINT StartSlot
,
2120 [in] UINT NumBuffers
,
2121 [in] ID3D11Buffer
*const *ppVertexBuffers
,
2122 [in] const UINT
*pStrides
,
2123 [in] const UINT
*pOffsets
);
2124 void IASetIndexBuffer
(
2125 [in] ID3D11Buffer
*pIndexBuffer
,
2126 [in] DXGI_FORMAT Format
,
2128 void DrawIndexedInstanced
(
2129 [in] UINT IndexCountPerInstance
,
2130 [in] UINT InstanceCount
,
2131 [in] UINT StartIndexLocation
,
2132 [in] INT BaseVertexLocation
,
2133 [in] UINT StartInstanceLocation
);
2135 [in] UINT VertexCountPerInstance
,
2136 [in] UINT InstanceCount
,
2137 [in] UINT StartVertexLocation
,
2138 [in] UINT StartInstanceLocation
);
2139 void GSSetConstantBuffers
(
2140 [in] UINT StartSlot
,
2141 [in] UINT NumBuffers
,
2142 [in] ID3D11Buffer
*const *ppConstantBuffers
);
2144 [in] ID3D11GeometryShader
*pShader
,
2145 [in] ID3D11ClassInstance
*const *ppClassInstances
,
2146 UINT NumClassInstances
);
2147 void IASetPrimitiveTopology
(
2148 [in] D3D11_PRIMITIVE_TOPOLOGY Topology
);
2149 void VSSetShaderResources
(
2150 [in] UINT StartSlot
,
2152 [in] ID3D11ShaderResourceView
*const *ppShaderResourceViews
);
2154 [in] UINT StartSlot
,
2155 [in] UINT NumSamplers
,
2156 [in] ID3D11SamplerState
*const *ppSamplers
);
2158 [in] ID3D11Asynchronous
*pAsync
);
2160 [in] ID3D11Asynchronous
*pAsync
);
2162 [in] ID3D11Asynchronous
*pAsync
,
2165 [in] UINT GetDataFlags
);
2166 void SetPredication
(
2167 [in] ID3D11Predicate
*pPredicate
,
2168 [in] BOOL PredicateValue
);
2169 void GSSetShaderResources
(
2170 [in] UINT StartSlot
,
2172 [in] ID3D11ShaderResourceView
*const *ppShaderResourceViews
);
2174 [in] UINT StartSlot
,
2175 [in] UINT NumSamplers
,
2176 [in] ID3D11SamplerState
*const *ppSamplers
);
2177 void OMSetRenderTargets
(
2179 [in] ID3D11RenderTargetView
*const *ppRenderTargetViews
,
2180 [in] ID3D11DepthStencilView
*pDepthStencilView
);
2181 void OMSetRenderTargetsAndUnorderedAccessViews
(
2183 [in] ID3D11RenderTargetView
*const *ppRenderTargetViews
,
2184 [in] ID3D11DepthStencilView
*pDepthStencilView
,
2185 [in] UINT UAVStartSlot
,
2187 [in] ID3D11UnorderedAccessView
*const *ppUnorderedAccessViews
,
2188 [in] const UINT
*pUAVInitialCounts
);
2189 void OMSetBlendState
(
2190 [in] ID3D11BlendState
*pBlendState
,
2191 [in] const FLOAT BlendFactor
[4],
2192 [in] UINT SampleMask
);
2193 void OMSetDepthStencilState
(
2194 [in] ID3D11DepthStencilState
*pDepthStencilState
,
2195 [in] UINT StencilRef
);
2197 [in] UINT NumBuffers
,
2198 [in] ID3D11Buffer
*const *ppSOTargets
,
2199 [in] const UINT
*pOffsets
);
2201 void DrawIndexedInstancedIndirect
(
2202 [in] ID3D11Buffer
*pBufferForArgs
,
2203 [in] UINT AlignedByteOffsetForArgs
);
2204 void DrawInstancedIndirect
(
2205 [in] ID3D11Buffer
*pBufferForArgs
,
2206 [in] UINT AlignedByteOffsetForArgs
);
2208 [in] UINT ThreadGroupCountX
,
2209 [in] UINT ThreadGroupCountY
,
2210 [in] UINT ThreadGroupCountZ
);
2211 void DispatchIndirect
(
2212 [in] ID3D11Buffer
*pBufferForArgs
,
2213 [in] UINT AlignedByteOffsetForArgs
);
2215 [in] ID3D11RasterizerState
*pRasterizerState
);
2216 void RSSetViewports
(
2217 [in] UINT NumViewports
,
2218 [in] const D3D11_VIEWPORT
*pViewports
);
2219 void RSSetScissorRects
(
2221 [in] const D3D11_RECT
*pRects
);
2222 void CopySubresourceRegion
(
2223 [in] ID3D11Resource
*pDstResource
,
2224 [in] UINT DstSubresource
,
2228 [in] ID3D11Resource
*pSrcResource
,
2229 [in] UINT SrcSubresource
,
2230 [in] const D3D11_BOX
*pSrcBox
);
2232 [in] ID3D11Resource
*pDstResource
,
2233 [in] ID3D11Resource
*pSrcResource
);
2234 void UpdateSubresource
(
2235 [in] ID3D11Resource
*pDstResource
,
2236 [in] UINT DstSubresource
,
2237 [in] const D3D11_BOX
*pDstBox
,
2238 [in] const void *pSrcData
,
2239 [in] UINT SrcRowPitch
,
2240 [in] UINT SrcDepthPitch
);
2241 void CopyStructureCount
(
2242 [in] ID3D11Buffer
*pDstBuffer
,
2243 [in] UINT DstAlignedByteOffset
,
2244 [in] ID3D11UnorderedAccessView
*pSrcView
);
2245 void ClearRenderTargetView
(
2246 [in] ID3D11RenderTargetView
*pRenderTargetView
,
2247 [in] const FLOAT ColorRGBA
[4]);
2248 void ClearUnorderedAccessViewUint
(
2249 [in] ID3D11UnorderedAccessView
*pUnorderedAccessView
,
2250 [in] const UINT Values
[4]);
2251 void ClearUnorderedAccessViewFloat
(
2252 [in] ID3D11UnorderedAccessView
*pUnorderedAccessView
,
2253 [in] const FLOAT Values
[4]);
2254 void ClearDepthStencilView
(
2255 [in] ID3D11DepthStencilView
*pDepthStencilView
,
2256 [in] UINT ClearFlags
,
2258 [in] UINT8 Stencil
);
2260 [in] ID3D11ShaderResourceView
*pShaderResourceView
);
2261 void SetResourceMinLOD
(
2262 [in] ID3D11Resource
*pResource
, FLOAT MinLOD
);
2263 FLOAT GetResourceMinLOD
(
2264 [in] ID3D11Resource
*pResource
);
2265 void ResolveSubresource
(
2266 [in] ID3D11Resource
*pDstResource
,
2267 [in] UINT DstSubresource
,
2268 [in] ID3D11Resource
*pSrcResource
,
2269 [in] UINT SrcSubresource
,
2270 [in] DXGI_FORMAT Format
);
2271 void ExecuteCommandList
(
2272 [in] ID3D11CommandList
*pCommandList
,
2273 BOOL RestoreContextState
);
2274 void HSSetShaderResources
(
2275 [in] UINT StartSlot
,
2277 [in] ID3D11ShaderResourceView
*const *ppShaderResourceViews
);
2279 [in] ID3D11HullShader
*pHullShader
,
2280 [in] ID3D11ClassInstance
*const *ppClassInstances
,
2281 UINT NumClassInstances
);
2283 [in] UINT StartSlot
,
2284 [in] UINT NumSamplers
,
2285 [in] ID3D11SamplerState
*const *ppSamplers
);
2286 void HSSetConstantBuffers
(
2287 [in] UINT StartSlot
,
2288 [in] UINT NumBuffers
,
2289 [in] ID3D11Buffer
*const *ppConstantBuffers
);
2290 void DSSetShaderResources
(
2291 [in] UINT StartSlot
,
2293 [in] ID3D11ShaderResourceView
*const *ppShaderResourceViews
);
2295 [in] ID3D11DomainShader
*pDomainShader
,
2296 [in] ID3D11ClassInstance
*const *ppClassInstances
,
2297 UINT NumClassInstances
);
2299 [in] UINT StartSlot
,
2300 [in] UINT NumSamplers
,
2301 [in] ID3D11SamplerState
*const *ppSamplers
);
2302 void DSSetConstantBuffers
(
2303 [in] UINT StartSlot
,
2304 [in] UINT NumBuffers
,
2305 [in] ID3D11Buffer
*const *ppConstantBuffers
);
2306 void CSSetShaderResources
(
2307 [in] UINT StartSlot
,
2309 [in] ID3D11ShaderResourceView
*const *ppShaderResourceViews
);
2310 void CSSetUnorderedAccessViews
(
2311 [in] UINT StartSlot
,
2313 [in] ID3D11UnorderedAccessView
*const *ppUnorderedAccessViews
,
2314 [in] const UINT
*pUAVInitialCounts
);
2316 [in] ID3D11ComputeShader
*pComputeShader
,
2317 [in] ID3D11ClassInstance
*const *ppClassInstances
,
2318 UINT NumClassInstances
);
2320 [in] UINT StartSlot
,
2321 [in] UINT NumSamplers
,
2322 [in] ID3D11SamplerState
*const *ppSamplers
);
2323 void CSSetConstantBuffers
(
2324 [in] UINT StartSlot
,
2325 [in] UINT NumBuffers
,
2326 [in] ID3D11Buffer
*const *ppConstantBuffers
);
2327 void VSGetConstantBuffers
(
2328 [in] UINT StartSlot
,
2329 [in] UINT NumBuffers
,
2330 [out] ID3D11Buffer
**ppConstantBuffers
);
2331 void PSGetShaderResources
(
2332 [in] UINT StartSlot
,
2334 [out] ID3D11ShaderResourceView
**ppShaderResourceViews
);
2336 [out] ID3D11PixelShader
**ppPixelShader
,
2337 [out] ID3D11ClassInstance
**ppClassInstances
,
2338 [in, out] UINT
*pNumClassInstances
);
2340 [in] UINT StartSlot
,
2341 [in] UINT NumSamplers
,
2342 [out] ID3D11SamplerState
**ppSamplers
);
2344 [out] ID3D11VertexShader
**ppVertexShader
,
2345 [out] ID3D11ClassInstance
**ppClassInstances
,
2346 [in, out] UINT
*pNumClassInstances
);
2347 void PSGetConstantBuffers
(
2348 [in] UINT StartSlot
,
2349 [in] UINT NumBuffers
,
2350 [out] ID3D11Buffer
**ppConstantBuffers
);
2351 void IAGetInputLayout
(
2352 [out] ID3D11InputLayout
**ppInputLayout
);
2353 void IAGetVertexBuffers
(
2354 [in] UINT StartSlot
,
2355 [in] UINT NumBuffers
,
2356 [out] ID3D11Buffer
**ppVertexBuffers
,
2357 [out] UINT
*pStrides
,
2358 [out] UINT
*pOffsets
);
2359 void IAGetIndexBuffer
(
2360 [out] ID3D11Buffer
**pIndexBuffer
,
2361 [out] DXGI_FORMAT
* Format
,
2362 [out] UINT
* Offset
);
2363 void GSGetConstantBuffers
(
2364 [in] UINT StartSlot
,
2365 [in] UINT NumBuffers
,
2366 [out] ID3D11Buffer
**ppConstantBuffers
);
2368 [out] ID3D11GeometryShader
**ppGeometryShader
,
2369 [out] ID3D11ClassInstance
**ppClassInstances
,
2370 [in, out] UINT
*pNumClassInstances
);
2371 void IAGetPrimitiveTopology
(
2372 [out] D3D11_PRIMITIVE_TOPOLOGY
*pTopology
);
2373 void VSGetShaderResources
(
2374 [in] UINT StartSlot
,
2376 [out] ID3D11ShaderResourceView
**ppShaderResourceViews
);
2378 [in] UINT StartSlot
,
2379 [in] UINT NumSamplers
,
2380 [out] ID3D11SamplerState
**ppSamplers
);
2381 void GetPredication
(
2382 [out] ID3D11Predicate
**ppPredicate
,
2383 [out] BOOL
*pPredicateValue
);
2384 void GSGetShaderResources
(
2385 [in] UINT StartSlot
,
2387 [out] ID3D11ShaderResourceView
**ppShaderResourceViews
);
2389 [in] UINT StartSlot
,
2390 [in] UINT NumSamplers
,
2391 [out] ID3D11SamplerState
**ppSamplers
);
2392 void OMGetRenderTargets
(
2394 [out] ID3D11RenderTargetView
**ppRenderTargetViews
,
2395 [out] ID3D11DepthStencilView
**ppDepthStencilView
);
2396 void OMGetRenderTargetsAndUnorderedAccessViews
(
2398 [out] ID3D11RenderTargetView
**ppRenderTargetViews
,
2399 [out] ID3D11DepthStencilView
**ppDepthStencilView
,
2400 [in] UINT UAVStartSlot
,
2402 [out] ID3D11UnorderedAccessView
**ppUnorderedAccessViews
);
2403 void OMGetBlendState
(
2404 [out] ID3D11BlendState
**ppBlendState
,
2405 [out] FLOAT BlendFactor
[4],
2406 [out] UINT
*pSampleMask
);
2407 void OMGetDepthStencilState
(
2408 [out] ID3D11DepthStencilState
**ppDepthStencilState
,
2409 [out] UINT
*pStencilRef
);
2411 [in] UINT NumBuffers
,
2412 [out] ID3D11Buffer
**ppSOTargets
);
2414 [out] ID3D11RasterizerState
**ppRasterizerState
);
2415 void RSGetViewports
(
2416 [in, out] UINT
*pNumViewports
,
2417 [out] D3D11_VIEWPORT
*pViewports
);
2418 void RSGetScissorRects
(
2419 [in, out] UINT
*pNumRects
,
2420 [out] D3D11_RECT
*pRects
);
2421 void HSGetShaderResources
(
2422 [in] UINT StartSlot
,
2424 [out] ID3D11ShaderResourceView
**ppShaderResourceViews
);
2426 [out] ID3D11HullShader
**ppHullShader
,
2427 [out] ID3D11ClassInstance
**ppClassInstances
,
2428 [in, out] UINT
*pNumClassInstances
);
2430 [in] UINT StartSlot
,
2431 [in] UINT NumSamplers
,
2432 [out] ID3D11SamplerState
**ppSamplers
);
2433 void HSGetConstantBuffers
(
2434 [in] UINT StartSlot
,
2435 [in] UINT NumBuffers
,
2436 [out] ID3D11Buffer
**ppConstantBuffers
);
2437 void DSGetShaderResources
(
2438 [in] UINT StartSlot
,
2440 [out] ID3D11ShaderResourceView
**ppShaderResourceViews
);
2442 [out] ID3D11DomainShader
**ppDomainShader
,
2443 [out] ID3D11ClassInstance
**ppClassInstances
,
2444 [in, out] UINT
*pNumClassInstances
);
2446 [in] UINT StartSlot
,
2447 [in] UINT NumSamplers
,
2448 [out] ID3D11SamplerState
**ppSamplers
);
2449 void DSGetConstantBuffers
(
2450 [in] UINT StartSlot
,
2451 [in] UINT NumBuffers
,
2452 [out] ID3D11Buffer
**ppConstantBuffers
);
2453 void CSGetShaderResources
(
2454 [in] UINT StartSlot
,
2456 [out] ID3D11ShaderResourceView
**ppShaderResourceViews
);
2457 void CSGetUnorderedAccessViews
(
2458 [in] UINT StartSlot
,
2460 [out] ID3D11UnorderedAccessView
**ppUnorderedAccessViews
);
2462 [out] ID3D11ComputeShader
**ppComputeShader
,
2463 [out] ID3D11ClassInstance
**ppClassInstances
,
2464 [in, out] UINT
*pNumClassInstances
);
2466 [in] UINT StartSlot
,
2467 [in] UINT NumSamplers
,
2468 [out] ID3D11SamplerState
**ppSamplers
);
2469 void CSGetConstantBuffers
(
2470 [in] UINT StartSlot
,
2471 [in] UINT NumBuffers
,
2472 [out] ID3D11Buffer
**ppConstantBuffers
);
2475 D3D11_DEVICE_CONTEXT_TYPE GetType
();
2476 UINT GetContextFlags
();
2477 HRESULT FinishCommandList
(
2478 BOOL RestoreDeferredContextState
,
2479 [out] ID3D11CommandList
**ppCommandList
);
2484 uuid(3015a308
-dcbd
-47aa
-a747
-192486d14d4a
),
2486 pointer_default(unique)
2488 interface ID3D11AuthenticatedChannel
: ID3D11DeviceChild
2490 HRESULT GetCertificateSize
(
2491 UINT
*pCertificateSize
);
2492 HRESULT GetCertificate
(
2493 UINT CertificateSize
,
2494 BYTE *pCertificate
);
2495 void GetChannelHandle
(
2496 HANDLE *pChannelHandle
);
2501 uuid(9b32f9ad
-bdcc
-40a6
-a39d
-d5c865845720
),
2503 pointer_default(unique)
2505 interface ID3D11CryptoSession
: ID3D11DeviceChild
2509 void GetDecoderProfile
(
2510 GUID
*pDecoderProfile
);
2511 HRESULT GetCertificateSize
(
2512 UINT
*pCertificateSize
);
2513 HRESULT GetCertificate
(
2514 UINT CertificateSize
,
2515 BYTE *pCertificate
);
2516 void GetCryptoSessionHandle
(
2517 HANDLE *pCryptoSessionHandle
);
2522 uuid(3c9c5b51
-995d
-48d1
-9b8d
-fa5caeded65c
),
2524 pointer_default(unique)
2526 interface ID3D11VideoDecoder
: ID3D11DeviceChild
2528 HRESULT GetCreationParameters
(
2529 D3D11_VIDEO_DECODER_DESC
*pVideoDesc
,
2530 D3D11_VIDEO_DECODER_CONFIG
*pConfig
);
2531 HRESULT GetDriverHandle
(
2532 HANDLE *pDriverHandle
);
2537 uuid(31627037-53ab
-4200-9061-05faa9ab45f9
),
2539 pointer_default(unique)
2541 interface ID3D11VideoProcessorEnumerator
: ID3D11DeviceChild
2543 HRESULT GetVideoProcessorContentDesc
(
2544 D3D11_VIDEO_PROCESSOR_CONTENT_DESC
*pContentDesc
);
2545 HRESULT CheckVideoProcessorFormat
(
2548 HRESULT GetVideoProcessorCaps
(
2549 D3D11_VIDEO_PROCESSOR_CAPS
*pCaps
);
2550 HRESULT GetVideoProcessorRateConversionCaps
(
2552 D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS
*pCaps
);
2553 HRESULT GetVideoProcessorCustomRate
(
2555 UINT CustomRateIndex
,
2556 D3D11_VIDEO_PROCESSOR_CUSTOM_RATE
*pRate
);
2557 HRESULT GetVideoProcessorFilterRange
(
2558 D3D11_VIDEO_PROCESSOR_FILTER Filter
,
2559 D3D11_VIDEO_PROCESSOR_FILTER_RANGE
*pRange
);
2564 uuid(1d7b0652
-185f
-41c6
-85ce
-0c5be3d4ae6c
),
2566 pointer_default(unique)
2568 interface ID3D11VideoProcessor
: ID3D11DeviceChild
2570 void GetContentDesc
(
2571 D3D11_VIDEO_PROCESSOR_CONTENT_DESC
*pDesc
);
2572 void GetRateConversionCaps
(
2573 D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS
*pCaps
);
2578 uuid(c2931aea
-2a85
-4f20
-860f
-fba1fd256e18
),
2580 pointer_default(unique)
2582 interface ID3D11VideoDecoderOutputView
: ID3D11View
2585 D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC
*pDesc
);
2590 uuid(11ec5a5f
-51dc
-4945-ab34
-6e8c21300ea5
),
2592 pointer_default(unique)
2594 interface ID3D11VideoProcessorInputView
: ID3D11View
2597 D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC
*pDesc
);
2602 uuid(a048285e
-25a9
-4527-bd93
-d68b68c44254
),
2604 pointer_default(unique)
2606 interface ID3D11VideoProcessorOutputView
: ID3D11View
2609 D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC
*pDesc
);
2614 uuid(10ec4d5b
-975a
-4689-b9e4
-d0aac30fe333
),
2616 pointer_default(unique)
2618 interface ID3D11VideoDevice
: IUnknown
2620 HRESULT CreateVideoDecoder
(
2621 const D3D11_VIDEO_DECODER_DESC
*pVideoDesc
,
2622 const D3D11_VIDEO_DECODER_CONFIG
*pConfig
,
2623 ID3D11VideoDecoder
**ppDecoder
);
2624 HRESULT CreateVideoProcessor
(
2625 ID3D11VideoProcessorEnumerator
*pEnum
,
2626 UINT RateConversionIndex
,
2627 ID3D11VideoProcessor
**ppVideoProcessor
);
2628 HRESULT CreateAuthenticatedChannel
(
2629 D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType
,
2630 ID3D11AuthenticatedChannel
**ppAuthenticatedChannel
);
2631 HRESULT CreateCryptoSession
(
2632 const GUID
*pCryptoType
,
2633 const GUID
*pDecoderProfile
,
2634 const GUID
*pKeyExchangeType
,
2635 ID3D11CryptoSession
**ppCryptoSession
);
2636 HRESULT CreateVideoDecoderOutputView
(
2637 ID3D11Resource
*pResource
,
2638 const D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC
*pDesc
,
2639 ID3D11VideoDecoderOutputView
**ppVDOVView
);
2640 HRESULT CreateVideoProcessorInputView
(
2641 ID3D11Resource
*pResource
,
2642 ID3D11VideoProcessorEnumerator
*pEnum
,
2643 const D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC
*pDesc
,
2644 ID3D11VideoProcessorInputView
**ppVPIView
);
2645 HRESULT CreateVideoProcessorOutputView
(
2646 ID3D11Resource
*pResource
,
2647 ID3D11VideoProcessorEnumerator
*pEnum
,
2648 const D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC
*pDesc
,
2649 ID3D11VideoProcessorOutputView
**ppVPOView
);
2650 HRESULT CreateVideoProcessorEnumerator
(
2651 const D3D11_VIDEO_PROCESSOR_CONTENT_DESC
*pDesc
,
2652 ID3D11VideoProcessorEnumerator
**ppEnum
);
2653 UINT GetVideoDecoderProfileCount
();
2654 HRESULT GetVideoDecoderProfile
(
2656 GUID
*pDecoderProfile
);
2657 HRESULT CheckVideoDecoderFormat
(
2658 const GUID
*pDecoderProfile
,
2661 HRESULT GetVideoDecoderConfigCount
(
2662 const D3D11_VIDEO_DECODER_DESC
*pDesc
,
2664 HRESULT GetVideoDecoderConfig
(
2665 const D3D11_VIDEO_DECODER_DESC
*pDesc
,
2667 D3D11_VIDEO_DECODER_CONFIG
*pConfig
);
2668 HRESULT GetContentProtectionCaps
(
2669 const GUID
*pCryptoType
,
2670 const GUID
*pDecoderProfile
,
2671 D3D11_VIDEO_CONTENT_PROTECTION_CAPS
*pCaps
);
2672 HRESULT CheckCryptoKeyExchange
(
2673 const GUID
*pCryptoType
,
2674 const GUID
*pDecoderProfile
,
2676 GUID
*pKeyExchangeType
);
2677 HRESULT SetPrivateData
(
2681 HRESULT SetPrivateDataInterface
(
2683 const IUnknown
*pData
);
2688 uuid(61f21c45
-3c0e
-4a74
-9cea
-67100d9ad5e4
),
2690 pointer_default(unique)
2692 interface ID3D11VideoContext
: ID3D11DeviceChild
2694 HRESULT GetDecoderBuffer
(
2695 [in] ID3D11VideoDecoder
*decoder
,
2696 [in] D3D11_VIDEO_DECODER_BUFFER_TYPE type
,
2697 [out] UINT
*buffer_size
,
2700 HRESULT ReleaseDecoderBuffer
(
2701 [in] ID3D11VideoDecoder
*decoder
,
2702 [in] D3D11_VIDEO_DECODER_BUFFER_TYPE type
2704 HRESULT DecoderBeginFrame
(
2705 [in] ID3D11VideoDecoder
*decoder
,
2706 [in] ID3D11VideoDecoderOutputView
*view
,
2708 [in] const void *key
2710 HRESULT DecoderEndFrame
(
2711 [in] ID3D11VideoDecoder
*decoder
2713 HRESULT SubmitDecoderBuffers
(
2714 [in] ID3D11VideoDecoder
*decoder
,
2715 [in] UINT buffers_count
,
2716 [in] const D3D11_VIDEO_DECODER_BUFFER_DESC
*buffer_desc
2718 HRESULT DecoderExtension
(
2719 [in] ID3D11VideoDecoder
*decoder
,
2720 [in] const D3D11_VIDEO_DECODER_EXTENSION
*extension
2722 void VideoProcessorSetOutputTargetRect
(
2723 [in] ID3D11VideoProcessor
*processor
,
2725 [in] const RECT
*rect
2727 void VideoProcessorSetOutputBackgroundColor
(
2728 [in] ID3D11VideoProcessor
*processor
,
2730 [in] const D3D11_VIDEO_COLOR
*color
2732 void VideoProcessorSetOutputColorSpace
(
2733 [in] ID3D11VideoProcessor
*processor
,
2734 [in] const D3D11_VIDEO_PROCESSOR_COLOR_SPACE
*color_space
2736 void VideoProcessorSetOutputAlphaFillMode
(
2737 [in] ID3D11VideoProcessor
*processor
,
2738 [in] D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE alpha_fill_mode
,
2739 [in] UINT stream_idx
2741 void VideoProcessorSetOutputConstriction
(
2742 [in] ID3D11VideoProcessor
*processor
,
2746 void VideoProcessorSetOutputStereoMode
(
2747 [in] ID3D11VideoProcessor
*processor
,
2750 HRESULT VideoProcessorSetOutputExtension
(
2751 [in] ID3D11VideoProcessor
*processor
,
2752 [in] const GUID
*guid
,
2753 [in] UINT data_size
,
2756 void VideoProcessorGetOutputTargetRect
(
2757 [in] ID3D11VideoProcessor
*processor
,
2758 [out] BOOL
*enabled
,
2761 void VideoProcessorGetOutputBackgroundColor
(
2762 [in] ID3D11VideoProcessor
*processor
,
2763 [out] BOOL
*y_cb_cr
,
2764 [out] D3D11_VIDEO_COLOR
*color
2766 void VideoProcessorGetOutputColorSpace
(
2767 [in] ID3D11VideoProcessor
*processor
,
2768 [out] D3D11_VIDEO_PROCESSOR_COLOR_SPACE
*color_space
2770 void VideoProcessorGetOutputAlphaFillMode
(
2771 [in] ID3D11VideoProcessor
*processor
,
2772 [out] D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE
*alpha_fill_mode
,
2773 [out] UINT
*stream_idx
2775 void VideoProcessorGetOutputConstriction
(
2776 [in] ID3D11VideoProcessor
*processor
,
2777 [out] BOOL
*enabled
,
2780 void VideoProcessorGetOutputStereoMode
(
2781 [in] ID3D11VideoProcessor
*processor
,
2784 HRESULT VideoProcessorGetOutputExtension
(
2785 [in] ID3D11VideoProcessor
*processor
,
2786 [in] const GUID
*guid
,
2787 [in] UINT data_size
,
2790 void VideoProcessorSetStreamFrameFormat
(
2791 [in] ID3D11VideoProcessor
*processor
,
2792 [in] UINT stream_idx
,
2793 [in] D3D11_VIDEO_FRAME_FORMAT format
2795 void VideoProcessorSetStreamColorSpace
(
2796 [in] ID3D11VideoProcessor
*processor
,
2797 [in] UINT stream_idx
,
2798 [in] const D3D11_VIDEO_PROCESSOR_COLOR_SPACE
*color_space
2800 void VideoProcessorSetStreamOutputRate
(
2801 [in] ID3D11VideoProcessor
*processor
,
2802 [in] UINT stream_idx
,
2803 [in] D3D11_VIDEO_PROCESSOR_OUTPUT_RATE rate
,
2805 [in] const DXGI_RATIONAL
*custom_rate
2807 void VideoProcessorSetStreamSourceRect
(
2808 [in] ID3D11VideoProcessor
*processor
,
2809 [in] UINT stream_idx
,
2811 [in] const RECT
*rect
2813 void VideoProcessorSetStreamDestRect
(
2814 [in] ID3D11VideoProcessor
*processor
,
2815 [in] UINT stream_idx
,
2817 [in] const RECT
*rect
2819 void VideoProcessorSetStreamAlpha
(
2820 [in] ID3D11VideoProcessor
*processor
,
2821 [in] UINT stream_idx
,
2825 void VideoProcessorSetStreamPalette
(
2826 [in] ID3D11VideoProcessor
*processor
,
2827 [in] UINT stream_idx
,
2828 [in] UINT entry_count
,
2829 [in] const UINT
*entries
2831 void VideoProcessorSetStreamPixelAspectRatio
(
2832 [in] ID3D11VideoProcessor
*processor
,
2833 [in] UINT stream_idx
,
2835 [in] const DXGI_RATIONAL
*src_aspect_ratio
,
2836 [in] const DXGI_RATIONAL
*dst_aspect_ratio
2838 void VideoProcessorSetStreamLumaKey
(
2839 [in] ID3D11VideoProcessor
*processor
,
2840 [in] UINT stream_idx
,
2845 void VideoProcessorSetStreamStereoFormat
(
2846 [in] ID3D11VideoProcessor
*processor
,
2847 [in] UINT stream_idx
,
2849 [in] D3D11_VIDEO_PROCESSOR_STEREO_FORMAT format
,
2850 [in] BOOL left_view_frame0
,
2851 [in] BOOL base_view_frame0
,
2852 [in] D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE flip_mode
,
2853 [in] int mono_offset
2855 void VideoProcessorSetStreamAutoProcessingMode
(
2856 [in] ID3D11VideoProcessor
*processor
,
2857 [in] UINT stream_idx
,
2860 void VideoProcessorSetStreamFilter
(
2861 [in] ID3D11VideoProcessor
*processor
,
2862 [in] UINT stream_idx
,
2863 [in] D3D11_VIDEO_PROCESSOR_FILTER filter
,
2867 HRESULT VideoProcessorSetStreamExtension
(
2868 [in] ID3D11VideoProcessor
*processor
,
2869 [in] UINT stream_idx
,
2870 [in] const GUID
*guid
,
2871 [in] UINT data_size
,
2874 void VideoProcessorGetStreamFrameFormat
(
2875 [in] ID3D11VideoProcessor
*processor
,
2876 [in] UINT stream_idx
,
2877 [out] D3D11_VIDEO_FRAME_FORMAT
*format
2879 void VideoProcessorGetStreamColorSpace
(
2880 [in] ID3D11VideoProcessor
*processor
,
2881 [in] UINT stream_idx
,
2882 [out] D3D11_VIDEO_PROCESSOR_COLOR_SPACE
*color_space
2884 void VideoProcessorGetStreamOutputRate
(
2885 [in] ID3D11VideoProcessor
*processor
,
2886 [in] UINT stream_idx
,
2887 [out] D3D11_VIDEO_PROCESSOR_OUTPUT_RATE
*rate
,
2889 [out] DXGI_RATIONAL
*custom_rate
2891 void VideoProcessorGetStreamSourceRect
(
2892 [in] ID3D11VideoProcessor
*processor
,
2893 [in] UINT stream_idx
,
2894 [out] BOOL
*enabled
,
2897 void VideoProcessorGetStreamDestRect
(
2898 [in] ID3D11VideoProcessor
*processor
,
2899 [in] UINT stream_idx
,
2900 [out] BOOL
*enabled
,
2903 void VideoProcessorGetStreamAlpha
(
2904 [in] ID3D11VideoProcessor
*processor
,
2905 [in] UINT stream_idx
,
2906 [out] BOOL
*enabled
,
2909 void VideoProcessorGetStreamPalette
(
2910 [in] ID3D11VideoProcessor
*processor
,
2911 [in] UINT stream_idx
,
2912 [in] UINT entry_count
,
2915 void VideoProcessorGetStreamPixelAspectRatio
(
2916 [in] ID3D11VideoProcessor
*processor
,
2917 [in] UINT stream_idx
,
2918 [out] BOOL
*enabled
,
2919 [out] DXGI_RATIONAL
*src_aspect_ratio
,
2920 [out] DXGI_RATIONAL
*dst_aspect_ratio
2922 void VideoProcessorGetStreamLumaKey
(
2923 [in] ID3D11VideoProcessor
*processor
,
2924 [in] UINT stream_idx
,
2925 [out] BOOL
*enabled
,
2929 void VideoProcessorGetStreamStereoFormat
(
2930 [in] ID3D11VideoProcessor
*processor
,
2931 [in] UINT stream_idx
,
2932 [out] BOOL
*enabled
,
2933 [out] D3D11_VIDEO_PROCESSOR_STEREO_FORMAT
*format
,
2934 [out] BOOL
*left_view_frame0
,
2935 [out] BOOL
*base_view_frame0
,
2936 [out] D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE
*flip_mode
,
2937 [out] int *mono_offset
2939 void VideoProcessorGetStreamAutoProcessingMode
(
2940 [in] ID3D11VideoProcessor
*processor
,
2941 [in] UINT stream_idx
,
2944 void VideoProcessorGetStreamFilter
(
2945 [in] ID3D11VideoProcessor
*processor
,
2946 [in] UINT stream_idx
,
2947 [in] D3D11_VIDEO_PROCESSOR_FILTER filter
,
2948 [out] BOOL
*enabled
,
2951 HRESULT VideoProcessorGetStreamExtension
(
2952 [in] ID3D11VideoProcessor
*processor
,
2953 [in] UINT stream_idx
,
2954 [in] const GUID
*guid
,
2955 [in] UINT data_size
,
2958 HRESULT VideoProcessorBlt
(
2959 [in] ID3D11VideoProcessor
*processor
,
2960 [in] ID3D11VideoProcessorOutputView
*view
,
2961 [in] UINT frame_idx
,
2962 [in] UINT stream_count
,
2963 [in] const D3D11_VIDEO_PROCESSOR_STREAM
*streams
2965 HRESULT NegotiateCryptoSessionKeyExchange
(
2966 [in] ID3D11CryptoSession
*session
,
2967 [in] UINT data_size
,
2968 [in, out] void *data
2971 [in] ID3D11CryptoSession
*session
,
2972 [in] ID3D11Texture2D
*src_surface
,
2973 [in] ID3D11Texture2D
*dst_surface
,
2978 [in] ID3D11CryptoSession
*session
,
2979 [in] ID3D11Texture2D
*src_surface
,
2980 [in] ID3D11Texture2D
*dst_surface
,
2981 [in] D3D11_ENCRYPTED_BLOCK_INFO
*block_info
,
2983 [in] const void *key
,
2987 void StartSessionKeyRefresh
(
2988 [in] ID3D11CryptoSession
*session
,
2989 [in] UINT random_number_size
,
2990 [out] void *random_number
2992 void FinishSessionKeyRefresh
(
2993 [in] ID3D11CryptoSession
*session
2995 HRESULT GetEncryptionBltKey
(
2996 [in] ID3D11CryptoSession
*session
,
3000 HRESULT NegotiateAuthenticatedChannelKeyExchange
(
3001 [in] ID3D11AuthenticatedChannel
*channel
,
3002 [in] UINT data_size
,
3003 [in, out] void *data
3005 HRESULT QueryAuthenticatedChannel
(
3006 [in] ID3D11AuthenticatedChannel
*channel
,
3007 [in] UINT input_size
,
3008 [in] const void *input
,
3009 [in] UINT output_size
,
3012 HRESULT ConfigureAuthenticatedChannel
(
3013 [in] ID3D11AuthenticatedChannel
*channel
,
3014 [in] UINT input_size
,
3015 [in] const void *input
,
3016 [out] D3D11_AUTHENTICATED_CONFIGURE_OUTPUT
*output
3018 void VideoProcessorSetStreamRotation
(
3019 [in] ID3D11VideoProcessor
*processor
,
3020 [in] UINT stream_idx
,
3022 [in] D3D11_VIDEO_PROCESSOR_ROTATION rotation
3024 void VideoProcessorGetStreamRotation
(
3025 [in] ID3D11VideoProcessor
*processor
,
3026 [in] UINT stream_idx
,
3028 [out] D3D11_VIDEO_PROCESSOR_ROTATION
*rotation
3035 uuid(db6f6ddb
-ac77
-4e88
-8253-819df9bbf140
)
3037 interface ID3D11Device
: IUnknown
3039 HRESULT CreateBuffer
(
3040 [in] const D3D11_BUFFER_DESC
*pDesc
,
3041 [in] const D3D11_SUBRESOURCE_DATA
*pInitialData
,
3042 [out] ID3D11Buffer
**ppBuffer
);
3043 HRESULT CreateTexture1D
(
3044 [in] const D3D11_TEXTURE1D_DESC
*pDesc
,
3045 [in] const D3D11_SUBRESOURCE_DATA
*pInitialData
,
3046 [out] ID3D11Texture1D
**ppTexture1D
);
3047 HRESULT CreateTexture2D
(
3048 [in] const D3D11_TEXTURE2D_DESC
*pDesc
,
3049 [in] const D3D11_SUBRESOURCE_DATA
*pInitialData
,
3050 [out] ID3D11Texture2D
**ppTexture2D
);
3051 HRESULT CreateTexture3D
(
3052 [in] const D3D11_TEXTURE3D_DESC
*pDesc
,
3053 [in] const D3D11_SUBRESOURCE_DATA
*pInitialData
,
3054 [out] ID3D11Texture3D
**ppTexture3D
);
3055 HRESULT CreateShaderResourceView
(
3056 [in] ID3D11Resource
*pResource
,
3057 [in] const D3D11_SHADER_RESOURCE_VIEW_DESC
*pDesc
,
3058 [out] ID3D11ShaderResourceView
**ppSRView
);
3059 HRESULT CreateUnorderedAccessView
(
3060 [in] ID3D11Resource
*pResource
,
3061 [in] const D3D11_UNORDERED_ACCESS_VIEW_DESC
*pDesc
,
3062 [out] ID3D11UnorderedAccessView
**ppUAView
);
3063 HRESULT CreateRenderTargetView
(
3064 [in] ID3D11Resource
*pResource
,
3065 [in] const D3D11_RENDER_TARGET_VIEW_DESC
*pDesc
,
3066 [out] ID3D11RenderTargetView
**ppRTView
);
3067 HRESULT CreateDepthStencilView
(
3068 [in] ID3D11Resource
*pResource
,
3069 [in] const D3D11_DEPTH_STENCIL_VIEW_DESC
*pDesc
,
3070 [out] ID3D11DepthStencilView
**ppDepthStencilView
);
3071 HRESULT CreateInputLayout
(
3072 [in] const D3D11_INPUT_ELEMENT_DESC
*pInputElementDescs
,
3073 [in] UINT NumElements
,
3074 [in] const void *pShaderBytecodeWithInputSignature
,
3075 [in] SIZE_T BytecodeLength
,
3076 [out] ID3D11InputLayout
**ppInputLayout
);
3077 HRESULT CreateVertexShader
(
3078 [in] const void *pShaderBytecode
,
3079 [in] SIZE_T BytecodeLength
,
3080 [in] ID3D11ClassLinkage
*pClassLinkage
,
3081 [out] ID3D11VertexShader
**ppVertexShader
);
3082 HRESULT CreateGeometryShader
(
3083 [in] const void *pShaderBytecode
,
3084 [in] SIZE_T BytecodeLength
,
3085 [in] ID3D11ClassLinkage
*pClassLinkage
,
3086 [out] ID3D11GeometryShader
**ppGeometryShader
);
3087 HRESULT CreateGeometryShaderWithStreamOutput
(
3088 [in] const void *pShaderBytecode
,
3089 [in] SIZE_T BytecodeLength
,
3090 [in] const D3D11_SO_DECLARATION_ENTRY
*pSODeclaration
,
3091 [in] UINT NumEntries
,
3092 [in] const UINT
*pBufferStrides
,
3093 [in] UINT NumStrides
,
3094 [in] UINT RasterizedStream
,
3095 [in] ID3D11ClassLinkage
*pClassLinkage
,
3096 [out] ID3D11GeometryShader
**ppGeometryShader
);
3097 HRESULT CreatePixelShader
(
3098 [in] const void *pShaderBytecode
,
3099 [in] SIZE_T BytecodeLength
,
3100 [in] ID3D11ClassLinkage
*pClassLinkage
,
3101 [out] ID3D11PixelShader
**ppPixelShader
);
3102 HRESULT CreateHullShader
(
3103 [in] const void *pShaderBytecode
,
3104 [in] SIZE_T BytecodeLength
,
3105 [in] ID3D11ClassLinkage
*pClassLinkage
,
3106 [out] ID3D11HullShader
**ppHullShader
);
3107 HRESULT CreateDomainShader
(
3108 [in] const void *pShaderBytecode
,
3109 [in] SIZE_T BytecodeLength
,
3110 [in] ID3D11ClassLinkage
*pClassLinkage
,
3111 [out] ID3D11DomainShader
**ppDomainShader
);
3112 HRESULT CreateComputeShader
(
3113 [in] const void *pShaderBytecode
,
3114 [in] SIZE_T BytecodeLength
,
3115 [in] ID3D11ClassLinkage
*pClassLinkage
,
3116 [out] ID3D11ComputeShader
**ppComputeShader
);
3117 HRESULT CreateClassLinkage
(
3118 [out] ID3D11ClassLinkage
**ppLinkage
);
3119 HRESULT CreateBlendState
(
3120 [in] const D3D11_BLEND_DESC
*pBlendStateDesc
,
3121 [out] ID3D11BlendState
**ppBlendState
);
3122 HRESULT CreateDepthStencilState
(
3123 [in] const D3D11_DEPTH_STENCIL_DESC
*pDepthStencilDesc
,
3124 [out] ID3D11DepthStencilState
**ppDepthStencilState
);
3125 HRESULT CreateRasterizerState
(
3126 [in] const D3D11_RASTERIZER_DESC
*pRasterizerDesc
,
3127 [out] ID3D11RasterizerState
**ppRasterizerState
);
3128 HRESULT CreateSamplerState
(
3129 [in] const D3D11_SAMPLER_DESC
*pSamplerDesc
,
3130 [out] ID3D11SamplerState
**ppSamplerState
);
3131 HRESULT CreateQuery
(
3132 [in] const D3D11_QUERY_DESC
*pQueryDesc
,
3133 [out] ID3D11Query
**ppQuery
);
3134 HRESULT CreatePredicate
(
3135 [in] const D3D11_QUERY_DESC
*pPredicateDesc
,
3136 [out] ID3D11Predicate
**ppPredicate
);
3137 HRESULT CreateCounter
(
3138 [in] const D3D11_COUNTER_DESC
*pCounterDesc
,
3139 [out] ID3D11Counter
**ppCounter
);
3140 HRESULT CreateDeferredContext
(
3142 [out] ID3D11DeviceContext
**ppDeferredContext
);
3143 HRESULT OpenSharedResource
(
3144 [in] HANDLE hResource
,
3145 [in] REFIID ReturnedInterface
,
3146 [out] void **ppResource
);
3147 HRESULT CheckFormatSupport
(
3148 [in] DXGI_FORMAT Format
,
3149 [out] UINT
*pFormatSupport
);
3150 HRESULT CheckMultisampleQualityLevels
(
3151 [in] DXGI_FORMAT Format
,
3152 [in] UINT SampleCount
,
3153 [out] UINT
*pNumQualityLevels
);
3154 void CheckCounterInfo
(
3155 [out] D3D11_COUNTER_INFO
*pCounterInfo
);
3156 HRESULT CheckCounter
(
3157 [in] const D3D11_COUNTER_DESC
*pDesc
,
3158 [out] D3D11_COUNTER_TYPE
*pType
,
3159 [out] UINT
*pActiveCounters
,
3161 [in, out] UINT
*pNameLength
,
3162 [out] LPSTR szUnits
,
3163 [in, out] UINT
*pUnitsLength
,
3164 [out] LPSTR szDescription
,
3165 [in, out] UINT
*pDescriptionLength
);
3166 HRESULT CheckFeatureSupport
(
3167 D3D11_FEATURE Feature
,
3168 [out] void *pFeatureSupportData
,
3169 UINT FeatureSupportDataSize
);
3170 HRESULT GetPrivateData
(
3172 [in, out] UINT
*pDataSize
,
3174 HRESULT SetPrivateData
(
3177 [in] const void *pData
);
3178 HRESULT SetPrivateDataInterface
(
3180 [in] const IUnknown
*pData
);
3181 D3D_FEATURE_LEVEL GetFeatureLevel
();
3182 UINT GetCreationFlags
();
3183 HRESULT GetDeviceRemovedReason
();
3184 void GetImmediateContext
(
3185 [out] ID3D11DeviceContext
**ppImmediateContext
);
3186 HRESULT SetExceptionMode
(UINT RaiseFlags
);
3187 UINT GetExceptionMode
();
3190 typedef enum D3D11_CREATE_DEVICE_FLAG
{
3191 D3D11_CREATE_DEVICE_SINGLETHREADED
= 0x0001,
3192 D3D11_CREATE_DEVICE_DEBUG
= 0x0002,
3193 D3D11_CREATE_DEVICE_SWITCH_TO_REF
= 0x0004,
3194 D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS
= 0x0008,
3195 D3D11_CREATE_DEVICE_BGRA_SUPPORT
= 0x0020,
3196 D3D11_CREATE_DEVICE_DEBUGGABLE
= 0x0040,
3197 D3D11_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY
= 0x0080,
3198 D3D11_CREATE_DEVICE_DISABLE_GPU_TIMEOUT
= 0x0100,
3199 D3D11_CREATE_DEVICE_VIDEO_SUPPORT
= 0x0800
3200 } D3D11_CREATE_DEVICE_FLAG
;
3202 const UINT D3D11_SDK_VERSION
= 7;
3204 cpp_quote
("#include <d3d10_1.h>")
3205 cpp_quote
("#ifndef D3D11_IGNORE_SDK_LAYERS")
3206 cpp_quote
("# include <d3d11sdklayers.h>")
3208 cpp_quote
("#include <d3d10misc.h>")
3209 cpp_quote
("#include <d3d10shader.h>")
3210 cpp_quote
("#include <d3d10effect.h>")
3211 cpp_quote
("#include <d3d10_1shader.h>")
3213 cpp_quote
("typedef HRESULT (WINAPI* PFN_D3D11_CREATE_DEVICE)(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,")
3214 cpp_quote
(" const D3D_FEATURE_LEVEL*,UINT,UINT,ID3D11Device**,D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")
3216 cpp_quote
("HRESULT WINAPI D3D11CreateDevice(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,const D3D_FEATURE_LEVEL*," )
3217 cpp_quote
(" UINT,UINT,ID3D11Device**,D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")
3219 cpp_quote
("typedef HRESULT (WINAPI *PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN)(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,")
3220 cpp_quote
(" const D3D_FEATURE_LEVEL*,UINT,UINT,const DXGI_SWAP_CHAIN_DESC*,IDXGISwapChain**,ID3D11Device**,")
3221 cpp_quote
(" D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")
3223 [local] HRESULT __stdcall D3D11CreateDeviceAndSwapChain
(IDXGIAdapter
*adapter
, D3D_DRIVER_TYPE driver_type
,
3224 HMODULE swrast
, UINT flags
, const D3D_FEATURE_LEVEL
*feature_levels
, UINT levels
, UINT sdk_version
,
3225 const DXGI_SWAP_CHAIN_DESC
*swapchain_desc
, IDXGISwapChain
**swapchain
, ID3D11Device
**device
,
3226 D3D_FEATURE_LEVEL
*obtained_feature_level
, ID3D11DeviceContext
**immediate_context
);