1 /* DirectDraw Base Functions
3 * Copyright 1997-1999 Marcus Meissner
4 * Copyright 1998 Lionel Ulmer
5 * Copyright 2000-2001 TransGaming Technologies Inc.
6 * Copyright 2006 Stefan Dösinger
8 * This file contains the (internal) driver registration functions,
9 * driver enumeration APIs and DirectDraw creation functions.
11 * This library is free software; you can redistribute it and/or
12 * modify it under the terms of the GNU Lesser General Public
13 * License as published by the Free Software Foundation; either
14 * version 2.1 of the License, or (at your option) any later version.
16 * This library is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
19 * Lesser General Public License for more details.
21 * You should have received a copy of the GNU Lesser General Public
22 * License along with this library; if not, write to the Free Software
23 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27 #include "wine/port.h"
28 #include "wine/debug.h"
41 #include "wine/exception.h"
47 #include "ddraw_private.h"
49 typedef IWineD3D
* (WINAPI
*fnWineDirect3DCreate
)(UINT
, UINT
, IUnknown
*);
51 static HMODULE hWineD3D
= (HMODULE
) -1;
52 static fnWineDirect3DCreate pWineDirect3DCreate
;
54 WINE_DEFAULT_DEBUG_CHANNEL(ddraw
);
56 /* The configured default surface */
57 WINED3DSURFTYPE DefaultSurfaceType
= SURFACE_UNKNOWN
;
59 /* DDraw list and critical section */
60 static struct list global_ddraw_list
= LIST_INIT(global_ddraw_list
);
62 static CRITICAL_SECTION_DEBUG ddraw_cs_debug
=
65 { &ddraw_cs_debug
.ProcessLocksList
,
66 &ddraw_cs_debug
.ProcessLocksList
},
67 0, 0, { (DWORD_PTR
)(__FILE__
": ddraw_cs") }
69 CRITICAL_SECTION ddraw_cs
= { &ddraw_cs_debug
, -1, 0, 0, 0, 0 };
71 /***********************************************************************
73 * Helper function for DirectDrawCreate and friends
74 * Creates a new DDraw interface with the given REFIID
76 * Interfaces that can be created:
77 * IDirectDraw, IDirectDraw2, IDirectDraw4, IDirectDraw7
78 * IDirect3D, IDirect3D2, IDirect3D3, IDirect3D7. (Does Windows return
79 * IDirect3D interfaces?)
82 * guid: ID of the requested driver, NULL for the default driver.
83 * The GUID can be queried with DirectDrawEnumerate(Ex)A/W
84 * DD: Used to return the pointer to the created object
85 * UnkOuter: For aggregation, which is unsupported. Must be NULL
86 * iid: requested version ID.
89 * DD_OK if the Interface was created successfully
90 * CLASS_E_NOAGGREGATION if UnkOuter is not NULL
91 * E_OUTOFMEMORY if some allocation failed
93 ***********************************************************************/
95 DDRAW_Create(const GUID
*guid
,
100 IDirectDrawImpl
*This
= NULL
;
102 IWineD3D
*wineD3D
= NULL
;
103 IWineD3DDevice
*wineD3DDevice
= NULL
;
105 WINED3DDEVTYPE devicetype
;
107 TRACE("(%s,%p,%p)\n", debugstr_guid(guid
), DD
, UnkOuter
);
111 /* We don't care about this guids. Well, there's no special guid anyway
114 if (guid
== (GUID
*) DDCREATE_EMULATIONONLY
)
116 /* Use the reference device id. This doesn't actually change anything,
117 * WineD3D always uses OpenGL for D3D rendering. One could make it request
120 devicetype
= WINED3DDEVTYPE_REF
;
122 else if(guid
== (GUID
*) DDCREATE_HARDWAREONLY
)
124 devicetype
= WINED3DDEVTYPE_HAL
;
131 /* DDraw doesn't support aggregation, according to msdn */
132 if (UnkOuter
!= NULL
)
133 return CLASS_E_NOAGGREGATION
;
135 /* DirectDraw creation comes here */
136 This
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirectDrawImpl
));
139 ERR("Out of memory when creating DirectDraw\n");
140 return E_OUTOFMEMORY
;
144 * IDirectDraw and IDirect3D are the same object,
145 * QueryInterface is used to get other interfaces.
147 ICOM_INIT_INTERFACE(This
, IDirectDraw
, IDirectDraw1_Vtbl
);
148 ICOM_INIT_INTERFACE(This
, IDirectDraw2
, IDirectDraw2_Vtbl
);
149 ICOM_INIT_INTERFACE(This
, IDirectDraw3
, IDirectDraw3_Vtbl
);
150 ICOM_INIT_INTERFACE(This
, IDirectDraw4
, IDirectDraw4_Vtbl
);
151 ICOM_INIT_INTERFACE(This
, IDirectDraw7
, IDirectDraw7_Vtbl
);
152 ICOM_INIT_INTERFACE(This
, IDirect3D
, IDirect3D1_Vtbl
);
153 ICOM_INIT_INTERFACE(This
, IDirect3D2
, IDirect3D2_Vtbl
);
154 ICOM_INIT_INTERFACE(This
, IDirect3D3
, IDirect3D3_Vtbl
);
155 ICOM_INIT_INTERFACE(This
, IDirect3D7
, IDirect3D7_Vtbl
);
157 /* See comments in IDirectDrawImpl_CreateNewSurface for a description
159 * Read from a registry key, should add a winecfg option later
161 This
->ImplType
= DefaultSurfaceType
;
163 /* Get the current screen settings */
165 This
->orig_bpp
= GetDeviceCaps(hDC
, BITSPIXEL
) * GetDeviceCaps(hDC
, PLANES
);
167 This
->orig_width
= GetSystemMetrics(SM_CXSCREEN
);
168 This
->orig_height
= GetSystemMetrics(SM_CYSCREEN
);
170 if (hWineD3D
== (HMODULE
) -1)
172 hWineD3D
= LoadLibraryA("wined3d");
175 pWineDirect3DCreate
= (fnWineDirect3DCreate
) GetProcAddress(hWineD3D
, "WineDirect3DCreate");
176 pWineDirect3DCreateClipper
= (fnWineDirect3DCreateClipper
) GetProcAddress(hWineD3D
, "WineDirect3DCreateClipper");
182 ERR("Couldn't load WineD3D - OpenGL libs not present?\n");
183 hr
= DDERR_NODIRECTDRAWSUPPORT
;
187 /* Initialize WineD3D
189 * All Rendering (2D and 3D) is relayed to WineD3D,
190 * but DirectDraw specific management, like DDSURFACEDESC and DDPIXELFORMAT
191 * structure handling is handled in this lib.
193 wineD3D
= pWineDirect3DCreate(0 /* SDKVersion */, 7 /* DXVersion */, (IUnknown
*) This
/* Parent */);
196 ERR("Failed to initialise WineD3D\n");
200 This
->wineD3D
= wineD3D
;
201 TRACE("WineD3D created at %p\n", wineD3D
);
203 /* Initialized member...
205 * It is set to false at creation time, and set to true in
206 * IDirectDraw7::Initialize. Its sole purpose is to return DD_OK on
207 * initialize only once
209 This
->initialized
= FALSE
;
211 /* Initialize WineD3DDevice
213 * It is used for screen setup, surface and palette creation
214 * When a Direct3DDevice7 is created, the D3D capabilities of WineD3D are
217 hr
= IWineD3D_CreateDevice(wineD3D
,
218 0 /*D3D_ADAPTER_DEFAULT*/,
220 NULL
, /* FocusWindow, don't know yet */
221 0, /* BehaviorFlags */
223 (IUnknown
*) ICOM_INTERFACE(This
, IDirectDraw7
));
226 ERR("Failed to create a wineD3DDevice, result = %x\n", hr
);
229 This
->wineD3DDevice
= wineD3DDevice
;
230 TRACE("wineD3DDevice created at %p\n", This
->wineD3DDevice
);
232 /* Register the window class
234 * It is used to create a hidden window for D3D
235 * rendering, if the application didn't pass one.
236 * It can also be used for Creating a device window
237 * from SetCooperativeLevel
239 * The name: DDRAW_<address>. The classname is
240 * 32 bit long, so a 64 bit address will fit nicely
241 * (Will this be compiled for 64 bit anyway?)
244 sprintf(This
->classname
, "DDRAW_%p", This
);
246 memset(&This
->wnd_class
, 0, sizeof(This
->wnd_class
));
247 This
->wnd_class
.style
= CS_HREDRAW
| CS_VREDRAW
;
248 This
->wnd_class
.lpfnWndProc
= DefWindowProcA
;
249 This
->wnd_class
.cbClsExtra
= 0;
250 This
->wnd_class
.cbWndExtra
= 0;
251 This
->wnd_class
.hInstance
= GetModuleHandleA(0);
252 This
->wnd_class
.hIcon
= 0;
253 This
->wnd_class
.hCursor
= 0;
254 This
->wnd_class
.hbrBackground
= (HBRUSH
) GetStockObject(BLACK_BRUSH
);
255 This
->wnd_class
.lpszMenuName
= NULL
;
256 This
->wnd_class
.lpszClassName
= This
->classname
;
257 if(!RegisterClassA(&This
->wnd_class
))
259 ERR("RegisterClassA failed!\n");
263 /* Get the amount of video memory */
264 This
->total_vidmem
= IWineD3DDevice_GetAvailableTextureMem(This
->wineD3DDevice
);
266 /* Initialize the caps */
267 This
->caps
.dwSize
= sizeof(This
->caps
);
268 /* do not report DDCAPS_OVERLAY and friends since we don't support overlays */
269 #define BLIT_CAPS (DDCAPS_BLT | DDCAPS_BLTCOLORFILL | DDCAPS_BLTDEPTHFILL \
270 | DDCAPS_BLTSTRETCH | DDCAPS_CANBLTSYSMEM | DDCAPS_CANCLIP \
271 | DDCAPS_CANCLIPSTRETCHED | DDCAPS_COLORKEY \
272 | DDCAPS_COLORKEYHWASSIST | DDCAPS_ALIGNBOUNDARYSRC )
273 #define CKEY_CAPS (DDCKEYCAPS_DESTBLT | DDCKEYCAPS_SRCBLT)
274 #define FX_CAPS (DDFXCAPS_BLTALPHA | DDFXCAPS_BLTMIRRORLEFTRIGHT \
275 | DDFXCAPS_BLTMIRRORUPDOWN | DDFXCAPS_BLTROTATION90 \
276 | DDFXCAPS_BLTSHRINKX | DDFXCAPS_BLTSHRINKXN \
277 | DDFXCAPS_BLTSHRINKY | DDFXCAPS_BLTSHRINKXN \
278 | DDFXCAPS_BLTSTRETCHX | DDFXCAPS_BLTSTRETCHXN \
279 | DDFXCAPS_BLTSTRETCHY | DDFXCAPS_BLTSTRETCHYN)
280 This
->caps
.dwCaps
|= DDCAPS_GDI
| DDCAPS_PALETTE
| BLIT_CAPS
;
282 This
->caps
.dwCaps2
|= DDCAPS2_CERTIFIED
| DDCAPS2_NOPAGELOCKREQUIRED
|
283 DDCAPS2_PRIMARYGAMMA
| DDCAPS2_WIDESURFACES
|
284 DDCAPS2_CANRENDERWINDOWED
;
285 This
->caps
.dwCKeyCaps
|= CKEY_CAPS
;
286 This
->caps
.dwFXCaps
|= FX_CAPS
;
287 This
->caps
.dwPalCaps
|= DDPCAPS_8BIT
| DDPCAPS_PRIMARYSURFACE
;
288 This
->caps
.dwVidMemTotal
= This
->total_vidmem
;
289 This
->caps
.dwVidMemFree
= This
->total_vidmem
;
290 This
->caps
.dwSVBCaps
|= BLIT_CAPS
;
291 This
->caps
.dwSVBCKeyCaps
|= CKEY_CAPS
;
292 This
->caps
.dwSVBFXCaps
|= FX_CAPS
;
293 This
->caps
.dwVSBCaps
|= BLIT_CAPS
;
294 This
->caps
.dwVSBCKeyCaps
|= CKEY_CAPS
;
295 This
->caps
.dwVSBFXCaps
|= FX_CAPS
;
296 This
->caps
.dwSSBCaps
|= BLIT_CAPS
;
297 This
->caps
.dwSSBCKeyCaps
|= CKEY_CAPS
;
298 This
->caps
.dwSSBFXCaps
|= FX_CAPS
;
299 This
->caps
.ddsCaps
.dwCaps
|= DDSCAPS_ALPHA
| DDSCAPS_BACKBUFFER
|
300 DDSCAPS_FLIP
| DDSCAPS_FRONTBUFFER
|
301 DDSCAPS_OFFSCREENPLAIN
| DDSCAPS_PALETTE
|
302 DDSCAPS_PRIMARYSURFACE
| DDSCAPS_SYSTEMMEMORY
|
303 DDSCAPS_VIDEOMEMORY
| DDSCAPS_VISIBLE
;
304 /* Hacks for D3D code */
305 /* TODO: Check if WineD3D has 3D enabled
306 Need opengl surfaces or auto for 3D
308 if(This
->ImplType
== 0 || This
->ImplType
== SURFACE_OPENGL
)
310 This
->caps
.dwCaps
|= DDCAPS_3D
;
311 This
->caps
.ddsCaps
.dwCaps
|= DDSCAPS_3DDEVICE
| DDSCAPS_MIPMAP
| DDSCAPS_TEXTURE
| DDSCAPS_ZBUFFER
;
313 This
->caps
.ddsOldCaps
.dwCaps
= This
->caps
.ddsCaps
.dwCaps
;
319 list_init(&This
->surface_list
);
320 list_add_head(&global_ddraw_list
, &This
->ddraw_list_entry
);
322 /* Call QueryInterface to get the pointer to the requested interface. This also initializes
323 * The required refcount
325 hr
= IDirectDraw7_QueryInterface( ICOM_INTERFACE(This
, IDirectDraw7
), iid
, DD
);
326 if(SUCCEEDED(hr
)) return DD_OK
;
329 /* Let's hope we never need this ;) */
330 if(wineD3DDevice
) IWineD3DDevice_Release(wineD3DDevice
);
331 if(wineD3D
) IWineD3D_Release(wineD3D
);
332 if(This
) HeapFree(GetProcessHeap(), 0, This
->decls
);
333 HeapFree(GetProcessHeap(), 0, This
);
337 /***********************************************************************
338 * DirectDrawCreate (DDRAW.@)
340 * Creates legacy DirectDraw Interfaces. Can't create IDirectDraw7
341 * interfaces in theory
343 * Arguments, return values: See DDRAW_Create
345 ***********************************************************************/
347 DirectDrawCreate(GUID
*GUID
,
352 TRACE("(%s,%p,%p)\n", debugstr_guid(GUID
), DD
, UnkOuter
);
354 EnterCriticalSection(&ddraw_cs
);
355 hr
= DDRAW_Create(GUID
, (void **) DD
, UnkOuter
, &IID_IDirectDraw
);
356 LeaveCriticalSection(&ddraw_cs
);
360 /***********************************************************************
361 * DirectDrawCreateEx (DDRAW.@)
363 * Only creates new IDirectDraw7 interfaces, supposed to fail if legacy
364 * interfaces are requested.
366 * Arguments, return values: See DDRAW_Create
368 ***********************************************************************/
370 DirectDrawCreateEx(GUID
*GUID
,
376 TRACE("(%s,%p,%s,%p)\n", debugstr_guid(GUID
), DD
, debugstr_guid(iid
), UnkOuter
);
378 if (!IsEqualGUID(iid
, &IID_IDirectDraw7
))
379 return DDERR_INVALIDPARAMS
;
381 EnterCriticalSection(&ddraw_cs
);
382 hr
= DDRAW_Create(GUID
, DD
, UnkOuter
, iid
);
383 LeaveCriticalSection(&ddraw_cs
);
387 /***********************************************************************
388 * DirectDrawEnumerateA (DDRAW.@)
390 * Enumerates legacy ddraw drivers, ascii version. We only have one
391 * driver, which relays to WineD3D. If we were sufficiently cool,
392 * we could offer various interfaces, which use a different default surface
393 * implementation, but I think it's better to offer this choice in
394 * winecfg, because some apps use the default driver, so we would need
395 * a winecfg option anyway, and there shouldn't be 2 ways to set one setting
398 * Callback: Callback function from the app
399 * Context: Argument to the call back.
403 * E_INVALIDARG if the Callback caused a page fault
406 ***********************************************************************/
408 DirectDrawEnumerateA(LPDDENUMCALLBACKA Callback
,
413 TRACE(" Enumerating default DirectDraw HAL interface\n");
414 /* We only have one driver */
417 static CHAR driver_desc
[] = "DirectDraw HAL",
418 driver_name
[] = "display";
420 stop
= !Callback(NULL
, driver_desc
, driver_name
, Context
);
428 TRACE(" End of enumeration\n");
432 /***********************************************************************
433 * DirectDrawEnumerateExA (DDRAW.@)
435 * Enumerates DirectDraw7 drivers, ascii version. See
436 * the comments above DirectDrawEnumerateA for more details.
438 * The Flag member is not supported right now.
440 ***********************************************************************/
442 DirectDrawEnumerateExA(LPDDENUMCALLBACKEXA Callback
,
447 TRACE("Enumerating default DirectDraw HAL interface\n");
449 /* We only have one driver by now */
452 static CHAR driver_desc
[] = "DirectDraw HAL",
453 driver_name
[] = "display";
455 /* QuickTime expects the description "DirectDraw HAL" */
456 stop
= !Callback(NULL
, driver_desc
, driver_name
, Context
, 0);
464 TRACE("End of enumeration\n");
468 /***********************************************************************
469 * DirectDrawEnumerateW (DDRAW.@)
471 * Enumerates legacy drivers, unicode version. See
472 * the comments above DirectDrawEnumerateA for more details.
474 * The Flag member is not supported right now.
476 ***********************************************************************/
478 /***********************************************************************
479 * DirectDrawEnumerateExW (DDRAW.@)
481 * Enumerates DirectDraw7 drivers, unicode version. See
482 * the comments above DirectDrawEnumerateA for more details.
484 * The Flag member is not supported right now.
486 ***********************************************************************/
488 /***********************************************************************
489 * Classfactory implementation.
490 ***********************************************************************/
492 /***********************************************************************
493 * CF_CreateDirectDraw
495 * DDraw creation function for the class factory
498 * UnkOuter: Set to NULL
499 * iid: ID of the wanted interface
500 * obj: Address to pass the interface pointer back
503 * DD_OK / DDERR*, see DDRAW_Create
505 ***********************************************************************/
507 CF_CreateDirectDraw(IUnknown
* UnkOuter
, REFIID iid
,
512 TRACE("(%p,%s,%p)\n", UnkOuter
, debugstr_guid(iid
), obj
);
514 EnterCriticalSection(&ddraw_cs
);
515 hr
= DDRAW_Create(NULL
, obj
, UnkOuter
, iid
);
516 LeaveCriticalSection(&ddraw_cs
);
520 /***********************************************************************
521 * CF_CreateDirectDraw
523 * Clipper creation function for the class factory
526 * UnkOuter: Set to NULL
527 * iid: ID of the wanted interface
528 * obj: Address to pass the interface pointer back
531 * DD_OK / DDERR*, see DDRAW_Create
533 ***********************************************************************/
535 CF_CreateDirectDrawClipper(IUnknown
* UnkOuter
, REFIID riid
,
539 IDirectDrawClipper
*Clip
;
541 EnterCriticalSection(&ddraw_cs
);
542 hr
= DirectDrawCreateClipper(0, &Clip
, UnkOuter
);
545 LeaveCriticalSection(&ddraw_cs
);
549 hr
= IDirectDrawClipper_QueryInterface(Clip
, riid
, obj
);
550 IDirectDrawClipper_Release(Clip
);
552 LeaveCriticalSection(&ddraw_cs
);
556 static const struct object_creation_info object_creation
[] =
558 { &CLSID_DirectDraw
, CF_CreateDirectDraw
},
559 { &CLSID_DirectDraw7
, CF_CreateDirectDraw
},
560 { &CLSID_DirectDrawClipper
, CF_CreateDirectDrawClipper
}
563 /*******************************************************************************
564 * IDirectDrawClassFactory::QueryInterface
566 * QueryInterface for the class factory
569 * riid Reference to identifier of queried interface
570 * ppv Address to return the interface pointer at
574 * Failure: E_NOINTERFACE
576 *******************************************************************************/
577 static HRESULT WINAPI
578 IDirectDrawClassFactoryImpl_QueryInterface(IClassFactory
*iface
,
582 ICOM_THIS_FROM(IClassFactoryImpl
, IClassFactory
, iface
);
584 TRACE("(%p)->(%s,%p)\n", This
, debugstr_guid(riid
), obj
);
586 if (IsEqualGUID(riid
, &IID_IUnknown
)
587 || IsEqualGUID(riid
, &IID_IClassFactory
))
589 IClassFactory_AddRef(iface
);
594 WARN("(%p)->(%s,%p),not found\n",This
,debugstr_guid(riid
),obj
);
595 return E_NOINTERFACE
;
598 /*******************************************************************************
599 * IDirectDrawClassFactory::AddRef
601 * AddRef for the class factory
606 *******************************************************************************/
608 IDirectDrawClassFactoryImpl_AddRef(IClassFactory
*iface
)
610 ICOM_THIS_FROM(IClassFactoryImpl
, IClassFactory
, iface
);
611 ULONG ref
= InterlockedIncrement(&This
->ref
);
613 TRACE("(%p)->() incrementing from %d.\n", This
, ref
- 1);
618 /*******************************************************************************
619 * IDirectDrawClassFactory::Release
621 * Release for the class factory. If the refcount falls to 0, the object
627 *******************************************************************************/
629 IDirectDrawClassFactoryImpl_Release(IClassFactory
*iface
)
631 ICOM_THIS_FROM(IClassFactoryImpl
, IClassFactory
, iface
);
632 ULONG ref
= InterlockedDecrement(&This
->ref
);
633 TRACE("(%p)->() decrementing from %d.\n", This
, ref
+1);
636 HeapFree(GetProcessHeap(), 0, This
);
642 /*******************************************************************************
643 * IDirectDrawClassFactory::CreateInstance
645 * What is this? Seems to create DirectDraw objects...
648 * The ususal things???
653 *******************************************************************************/
654 static HRESULT WINAPI
655 IDirectDrawClassFactoryImpl_CreateInstance(IClassFactory
*iface
,
660 ICOM_THIS_FROM(IClassFactoryImpl
, IClassFactory
, iface
);
662 TRACE("(%p)->(%p,%s,%p)\n",This
,UnkOuter
,debugstr_guid(riid
),obj
);
664 return This
->pfnCreateInstance(UnkOuter
, riid
, obj
);
667 /*******************************************************************************
668 * IDirectDrawClassFactory::LockServer
676 * S_OK, because it's a stub
678 *******************************************************************************/
679 static HRESULT WINAPI
680 IDirectDrawClassFactoryImpl_LockServer(IClassFactory
*iface
,BOOL dolock
)
682 ICOM_THIS_FROM(IClassFactoryImpl
, IClassFactory
, iface
);
683 FIXME("(%p)->(%d),stub!\n",This
,dolock
);
687 /*******************************************************************************
688 * The class factory VTable
689 *******************************************************************************/
690 static const IClassFactoryVtbl IClassFactory_Vtbl
=
692 IDirectDrawClassFactoryImpl_QueryInterface
,
693 IDirectDrawClassFactoryImpl_AddRef
,
694 IDirectDrawClassFactoryImpl_Release
,
695 IDirectDrawClassFactoryImpl_CreateInstance
,
696 IDirectDrawClassFactoryImpl_LockServer
699 /*******************************************************************************
700 * DllGetClassObject [DDRAW.@]
701 * Retrieves class object from a DLL object
704 * Docs say returns STDAPI
707 * rclsid [I] CLSID for the class object
708 * riid [I] Reference to identifier of interface for class object
709 * ppv [O] Address of variable to receive interface pointer for riid
713 * Failure: CLASS_E_CLASSNOTAVAILABLE, E_OUTOFMEMORY, E_INVALIDARG,
716 HRESULT WINAPI
DllGetClassObject(REFCLSID rclsid
, REFIID riid
, LPVOID
*ppv
)
719 IClassFactoryImpl
*factory
;
721 TRACE("(%s,%s,%p)\n", debugstr_guid(rclsid
), debugstr_guid(riid
), ppv
);
723 if ( !IsEqualGUID( &IID_IClassFactory
, riid
)
724 && ! IsEqualGUID( &IID_IUnknown
, riid
) )
725 return E_NOINTERFACE
;
727 for (i
=0; i
< sizeof(object_creation
)/sizeof(object_creation
[0]); i
++)
729 if (IsEqualGUID(object_creation
[i
].clsid
, rclsid
))
733 if (i
== sizeof(object_creation
)/sizeof(object_creation
[0]))
735 FIXME("%s: no class found.\n", debugstr_guid(rclsid
));
736 return CLASS_E_CLASSNOTAVAILABLE
;
739 factory
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*factory
));
740 if (factory
== NULL
) return E_OUTOFMEMORY
;
742 ICOM_INIT_INTERFACE(factory
, IClassFactory
, IClassFactory_Vtbl
);
745 factory
->pfnCreateInstance
= object_creation
[i
].pfnCreateInstance
;
747 *ppv
= ICOM_INTERFACE(factory
, IClassFactory
);
752 /*******************************************************************************
753 * DllCanUnloadNow [DDRAW.@] Determines whether the DLL is in use.
759 HRESULT WINAPI
DllCanUnloadNow(void)
762 FIXME("(void): stub\n");
764 EnterCriticalSection(&ddraw_cs
);
766 LeaveCriticalSection(&ddraw_cs
);
771 /*******************************************************************************
774 * Callback function for the EnumSurfaces call in DllMain.
775 * Dumps some surface info and releases the surface
778 * surf: The enumerated surface
779 * desc: it's description
780 * context: Pointer to the ddraw impl
784 *******************************************************************************/
785 static HRESULT WINAPI
786 DestroyCallback(IDirectDrawSurface7
*surf
,
787 DDSURFACEDESC2
*desc
,
790 IDirectDrawSurfaceImpl
*Impl
= ICOM_OBJECT(IDirectDrawSurfaceImpl
, IDirectDrawSurface7
, surf
);
791 IDirectDrawImpl
*ddraw
= (IDirectDrawImpl
*) context
;
794 ref
= IDirectDrawSurface7_Release(surf
); /* For the EnumSurfaces */
795 WARN("Surface %p has an reference count of %d\n", Impl
, ref
);
797 /* Skip surfaces which are attached somewhere or which are
798 * part of a complex compound. They will get released when destroying
801 if( (!Impl
->is_complex_root
) || (Impl
->first_attached
!= Impl
) )
803 /* Skip our depth stencil surface, it will be released with the render target */
804 if( Impl
== ddraw
->DepthStencilBuffer
)
807 /* Destroy the surface */
808 while(ref
) ref
= IDirectDrawSurface7_Release(surf
);
813 /***********************************************************************
816 * Reads a config key from the registry. Taken from WineD3D
818 ***********************************************************************/
819 static inline DWORD
get_config_key(HKEY defkey
, HKEY appkey
, const char* name
, char* buffer
, DWORD size
)
821 if (0 != appkey
&& !RegQueryValueExA( appkey
, name
, 0, NULL
, (LPBYTE
) buffer
, &size
)) return 0;
822 if (0 != defkey
&& !RegQueryValueExA( defkey
, name
, 0, NULL
, (LPBYTE
) buffer
, &size
)) return 0;
823 return ERROR_FILE_NOT_FOUND
;
826 /***********************************************************************
829 * Could be used to register DirectDraw drivers, if we have more than
830 * one. Also used to destroy any objects left at unload if the
831 * app didn't release them properly(Gothic 2, Diablo 2, Moto racer, ...)
833 ***********************************************************************/
835 DllMain(HINSTANCE hInstDLL
,
839 TRACE("(%p,%x,%p)\n", hInstDLL
, Reason
, lpv
);
840 if (Reason
== DLL_PROCESS_ATTACH
)
842 char buffer
[MAX_PATH
+10];
843 DWORD size
= sizeof(buffer
);
848 /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
849 if ( RegOpenKeyA( HKEY_CURRENT_USER
, "Software\\Wine\\Direct3D", &hkey
) ) hkey
= 0;
851 len
= GetModuleFileNameA( 0, buffer
, MAX_PATH
);
852 if (len
&& len
< MAX_PATH
)
855 /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */
856 if (!RegOpenKeyA( HKEY_CURRENT_USER
, "Software\\Wine\\AppDefaults", &tmpkey
))
858 char *p
, *appname
= buffer
;
859 if ((p
= strrchr( appname
, '/' ))) appname
= p
+ 1;
860 if ((p
= strrchr( appname
, '\\' ))) appname
= p
+ 1;
861 strcat( appname
, "\\Direct3D" );
862 TRACE("appname = [%s]\n", appname
);
863 if (RegOpenKeyA( tmpkey
, appname
, &appkey
)) appkey
= 0;
864 RegCloseKey( tmpkey
);
868 if ( 0 != hkey
|| 0 != appkey
)
870 if ( !get_config_key( hkey
, appkey
, "DirectDrawRenderer", buffer
, size
) )
872 if (!strcmp(buffer
,"gdi"))
874 TRACE("Defaulting to GDI surfaces\n");
875 DefaultSurfaceType
= SURFACE_GDI
;
877 else if (!strcmp(buffer
,"opengl"))
879 TRACE("Defaulting to opengl surfaces\n");
880 DefaultSurfaceType
= SURFACE_OPENGL
;
884 ERR("Unknown default surface type. Supported are:\n gdi, opengl\n");
889 DisableThreadLibraryCalls(hInstDLL
);
891 else if (Reason
== DLL_PROCESS_DETACH
)
893 if(!list_empty(&global_ddraw_list
))
895 struct list
*entry
, *entry2
;
896 WARN("There are still existing DirectDraw interfaces. Wine bug or buggy application?\n");
898 /* We remove elemets from this loop */
899 LIST_FOR_EACH_SAFE(entry
, entry2
, &global_ddraw_list
)
904 IDirectDrawImpl
*ddraw
= LIST_ENTRY(entry
, IDirectDrawImpl
, ddraw_list_entry
);
906 WARN("DDraw %p has a refcount of %d\n", ddraw
, ddraw
->ref7
+ ddraw
->ref4
+ ddraw
->ref3
+ ddraw
->ref2
+ ddraw
->ref1
);
908 /* Add references to each interface to avoid freeing them unexpectadely */
909 IDirectDraw_AddRef(ICOM_INTERFACE(ddraw
, IDirectDraw
));
910 IDirectDraw2_AddRef(ICOM_INTERFACE(ddraw
, IDirectDraw2
));
911 IDirectDraw3_AddRef(ICOM_INTERFACE(ddraw
, IDirectDraw3
));
912 IDirectDraw4_AddRef(ICOM_INTERFACE(ddraw
, IDirectDraw4
));
913 IDirectDraw7_AddRef(ICOM_INTERFACE(ddraw
, IDirectDraw7
));
915 /* Does a D3D device exist? Destroy it
916 * TODO: Destroy all Vertex buffers, Lights, Materials
917 * and execture buffers too
921 WARN("DDraw %p has d3ddevice %p attached\n", ddraw
, ddraw
->d3ddevice
);
922 while(IDirect3DDevice7_Release(ICOM_INTERFACE(ddraw
->d3ddevice
, IDirect3DDevice7
)));
925 /* Try to release the objects
926 * Do an EnumSurfaces to find any hanging surfaces
928 memset(&desc
, 0, sizeof(desc
));
929 desc
.dwSize
= sizeof(desc
);
930 for(i
= 0; i
<= 1; i
++)
932 hr
= IDirectDraw7_EnumSurfaces(ICOM_INTERFACE(ddraw
, IDirectDraw7
),
938 ERR("(%p) EnumSurfaces failed, prepare for trouble\n", ddraw
);
941 /* Check the surface count */
942 if(ddraw
->surfaces
> 0)
943 ERR("DDraw %p still has %d surfaces attached\n", ddraw
, ddraw
->surfaces
);
945 /* Release all hanging references to destroy the objects. This
946 * restores the screen mode too
948 while(IDirectDraw_Release(ICOM_INTERFACE(ddraw
, IDirectDraw
)));
949 while(IDirectDraw2_Release(ICOM_INTERFACE(ddraw
, IDirectDraw2
)));
950 while(IDirectDraw3_Release(ICOM_INTERFACE(ddraw
, IDirectDraw3
)));
951 while(IDirectDraw4_Release(ICOM_INTERFACE(ddraw
, IDirectDraw4
)));
952 while(IDirectDraw7_Release(ICOM_INTERFACE(ddraw
, IDirectDraw7
)));