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[wine.git] / dlls / d3dx9_36 / render.c
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1 /*
2 * Copyright (C) 2012 Józef Kucia
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "d3dx9_private.h"
23 WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
25 struct device_state
27 DWORD num_render_targets;
28 IDirect3DSurface9 **render_targets;
29 IDirect3DSurface9 *depth_stencil;
30 D3DVIEWPORT9 viewport;
33 static HRESULT device_state_init(IDirect3DDevice9 *device, struct device_state *state)
35 HRESULT hr;
36 D3DCAPS9 caps;
37 unsigned int i;
39 hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
40 if (FAILED(hr)) return hr;
42 state->num_render_targets = caps.NumSimultaneousRTs;
43 state->render_targets = HeapAlloc(GetProcessHeap(), 0,
44 state->num_render_targets * sizeof(IDirect3DSurface9 *));
45 if (!state->render_targets)
46 return E_OUTOFMEMORY;
48 for (i = 0; i < state->num_render_targets; i++)
49 state->render_targets[i] = NULL;
50 state->depth_stencil = NULL;
51 return D3D_OK;
54 static void device_state_capture(IDirect3DDevice9 *device, struct device_state *state)
56 HRESULT hr;
57 unsigned int i;
59 IDirect3DDevice9_GetViewport(device, &state->viewport);
61 for (i = 0; i < state->num_render_targets; i++)
63 hr = IDirect3DDevice9_GetRenderTarget(device, i, &state->render_targets[i]);
64 if (FAILED(hr)) state->render_targets[i] = NULL;
67 hr = IDirect3DDevice9_GetDepthStencilSurface(device, &state->depth_stencil);
68 if (FAILED(hr)) state->depth_stencil = NULL;
71 static void device_state_restore(IDirect3DDevice9 *device, struct device_state *state)
73 unsigned int i;
75 for (i = 0; i < state->num_render_targets; i++)
77 IDirect3DDevice9_SetRenderTarget(device, i, state->render_targets[i]);
78 if (state->render_targets[i])
79 IDirect3DSurface9_Release(state->render_targets[i]);
80 state->render_targets[i] = NULL;
83 IDirect3DDevice9_SetDepthStencilSurface(device, state->depth_stencil);
84 if (state->depth_stencil)
86 IDirect3DSurface9_Release(state->depth_stencil);
87 state->depth_stencil = NULL;
90 IDirect3DDevice9_SetViewport(device, &state->viewport);
93 static void device_state_release(struct device_state *state)
95 unsigned int i;
97 for (i = 0; i < state->num_render_targets; i++)
99 if (state->render_targets[i])
100 IDirect3DSurface9_Release(state->render_targets[i]);
103 HeapFree(GetProcessHeap(), 0, state->render_targets);
105 if (state->depth_stencil) IDirect3DSurface9_Release(state->depth_stencil);
108 struct render_to_surface
110 ID3DXRenderToSurface ID3DXRenderToSurface_iface;
111 LONG ref;
113 IDirect3DDevice9 *device;
114 D3DXRTS_DESC desc;
116 IDirect3DSurface9 *dst_surface;
118 IDirect3DSurface9 *render_target;
119 IDirect3DSurface9 *depth_stencil;
121 struct device_state previous_state;
124 static inline struct render_to_surface *impl_from_ID3DXRenderToSurface(ID3DXRenderToSurface *iface)
126 return CONTAINING_RECORD(iface, struct render_to_surface, ID3DXRenderToSurface_iface);
129 static HRESULT WINAPI D3DXRenderToSurface_QueryInterface(ID3DXRenderToSurface *iface,
130 REFIID riid,
131 void **out)
133 TRACE("iface %p, riid %s, out %p\n", iface, debugstr_guid(riid), out);
135 if (IsEqualGUID(riid, &IID_ID3DXRenderToSurface)
136 || IsEqualGUID(riid, &IID_IUnknown))
138 IUnknown_AddRef(iface);
139 *out = iface;
140 return S_OK;
143 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
145 *out = NULL;
146 return E_NOINTERFACE;
149 static ULONG WINAPI D3DXRenderToSurface_AddRef(ID3DXRenderToSurface *iface)
151 struct render_to_surface *render = impl_from_ID3DXRenderToSurface(iface);
152 ULONG ref = InterlockedIncrement(&render->ref);
154 TRACE("%p increasing refcount to %lu.\n", iface, ref);
156 return ref;
159 static ULONG WINAPI D3DXRenderToSurface_Release(ID3DXRenderToSurface *iface)
161 struct render_to_surface *render = impl_from_ID3DXRenderToSurface(iface);
162 ULONG ref = InterlockedDecrement(&render->ref);
164 TRACE("%p decreasing refcount to %lu.\n", iface, ref);
166 if (!ref)
168 if (render->dst_surface) IDirect3DSurface9_Release(render->dst_surface);
170 if (render->render_target) IDirect3DSurface9_Release(render->render_target);
171 if (render->depth_stencil) IDirect3DSurface9_Release(render->depth_stencil);
173 device_state_release(&render->previous_state);
175 IDirect3DDevice9_Release(render->device);
177 HeapFree(GetProcessHeap(), 0, render);
180 return ref;
183 static HRESULT WINAPI D3DXRenderToSurface_GetDevice(ID3DXRenderToSurface *iface,
184 IDirect3DDevice9 **device)
186 struct render_to_surface *render = impl_from_ID3DXRenderToSurface(iface);
188 TRACE("iface %p, device %p.\n", iface, device);
190 if (!device) return D3DERR_INVALIDCALL;
192 IDirect3DDevice9_AddRef(render->device);
193 *device = render->device;
194 return D3D_OK;
197 static HRESULT WINAPI D3DXRenderToSurface_GetDesc(ID3DXRenderToSurface *iface,
198 D3DXRTS_DESC *desc)
200 struct render_to_surface *render = impl_from_ID3DXRenderToSurface(iface);
202 TRACE("iface %p, desc %p.\n", iface, desc);
204 if (!desc) return D3DERR_INVALIDCALL;
206 *desc = render->desc;
207 return D3D_OK;
210 static HRESULT WINAPI D3DXRenderToSurface_BeginScene(ID3DXRenderToSurface *iface,
211 IDirect3DSurface9 *surface,
212 const D3DVIEWPORT9 *viewport)
214 struct render_to_surface *render = impl_from_ID3DXRenderToSurface(iface);
215 unsigned int i;
216 IDirect3DDevice9 *device;
217 D3DSURFACE_DESC surface_desc;
218 HRESULT hr = D3DERR_INVALIDCALL;
219 D3DMULTISAMPLE_TYPE multi_sample_type = D3DMULTISAMPLE_NONE;
220 DWORD multi_sample_quality = 0;
222 TRACE("iface %p, surface %p, viewport %p.\n", iface, surface, viewport);
224 if (!surface || render->dst_surface) return D3DERR_INVALIDCALL;
226 IDirect3DSurface9_GetDesc(surface, &surface_desc);
227 if (surface_desc.Format != render->desc.Format
228 || surface_desc.Width != render->desc.Width
229 || surface_desc.Height != render->desc.Height)
230 return D3DERR_INVALIDCALL;
232 if (viewport)
234 if (viewport->X > render->desc.Width || viewport->Y > render->desc.Height
235 || viewport->X + viewport->Width > render->desc.Width
236 || viewport->Y + viewport->Height > render->desc.Height)
237 return D3DERR_INVALIDCALL;
239 if (!(surface_desc.Usage & D3DUSAGE_RENDERTARGET)
240 && (viewport->X != 0 || viewport->Y != 0
241 || viewport->Width != render->desc.Width
242 || viewport->Height != render->desc.Height))
243 return D3DERR_INVALIDCALL;
246 device = render->device;
248 device_state_capture(device, &render->previous_state);
250 /* prepare for rendering to surface */
251 for (i = 1; i < render->previous_state.num_render_targets; i++)
252 IDirect3DDevice9_SetRenderTarget(device, i, NULL);
254 if (surface_desc.Usage & D3DUSAGE_RENDERTARGET)
256 hr = IDirect3DDevice9_SetRenderTarget(device, 0, surface);
257 multi_sample_type = surface_desc.MultiSampleType;
258 multi_sample_quality = surface_desc.MultiSampleQuality;
260 else
262 hr = IDirect3DDevice9_CreateRenderTarget(device, render->desc.Width, render->desc.Height,
263 render->desc.Format, multi_sample_type, multi_sample_quality, FALSE,
264 &render->render_target, NULL);
265 if (FAILED(hr)) goto cleanup;
266 hr = IDirect3DDevice9_SetRenderTarget(device, 0, render->render_target);
269 if (FAILED(hr)) goto cleanup;
271 if (render->desc.DepthStencil)
273 hr = IDirect3DDevice9_CreateDepthStencilSurface(device, render->desc.Width, render->desc.Height,
274 render->desc.DepthStencilFormat, multi_sample_type, multi_sample_quality, TRUE,
275 &render->depth_stencil, NULL);
277 else render->depth_stencil = NULL;
279 if (FAILED(hr)) goto cleanup;
281 hr = IDirect3DDevice9_SetDepthStencilSurface(device, render->depth_stencil);
282 if (FAILED(hr)) goto cleanup;
284 if (viewport) IDirect3DDevice9_SetViewport(device, viewport);
286 IDirect3DSurface9_AddRef(surface);
287 render->dst_surface = surface;
288 return IDirect3DDevice9_BeginScene(device);
290 cleanup:
291 device_state_restore(device, &render->previous_state);
293 if (render->dst_surface) IDirect3DSurface9_Release(render->dst_surface);
294 render->dst_surface = NULL;
296 if (render->render_target) IDirect3DSurface9_Release(render->render_target);
297 render->render_target = NULL;
298 if (render->depth_stencil) IDirect3DSurface9_Release(render->depth_stencil);
299 render->depth_stencil = NULL;
301 return hr;
304 static HRESULT WINAPI D3DXRenderToSurface_EndScene(ID3DXRenderToSurface *iface,
305 DWORD filter)
307 struct render_to_surface *render = impl_from_ID3DXRenderToSurface(iface);
308 HRESULT hr;
310 TRACE("iface %p, filter %#lx.\n", iface, filter);
312 if (!render->dst_surface) return D3DERR_INVALIDCALL;
314 hr = IDirect3DDevice9_EndScene(render->device);
316 /* copy render target data to destination surface, if needed */
317 if (render->render_target)
319 hr = D3DXLoadSurfaceFromSurface(render->dst_surface, NULL, NULL,
320 render->render_target, NULL, NULL, filter, 0);
321 if (FAILED(hr))
322 ERR("Copying render target data to surface failed, hr %#lx.\n", hr);
325 device_state_restore(render->device, &render->previous_state);
327 /* release resources */
328 if (render->render_target)
330 IDirect3DSurface9_Release(render->render_target);
331 render->render_target = NULL;
334 if (render->depth_stencil)
336 IDirect3DSurface9_Release(render->depth_stencil);
337 render->depth_stencil = NULL;
340 IDirect3DSurface9_Release(render->dst_surface);
341 render->dst_surface = NULL;
343 return hr;
346 static HRESULT WINAPI D3DXRenderToSurface_OnLostDevice(ID3DXRenderToSurface *iface)
348 FIXME("iface %p stub!\n", iface);
349 return D3D_OK;
352 static HRESULT WINAPI D3DXRenderToSurface_OnResetDevice(ID3DXRenderToSurface *iface)
354 FIXME("iface %p stub!\n", iface);
355 return D3D_OK;
358 static const ID3DXRenderToSurfaceVtbl render_to_surface_vtbl =
360 /* IUnknown methods */
361 D3DXRenderToSurface_QueryInterface,
362 D3DXRenderToSurface_AddRef,
363 D3DXRenderToSurface_Release,
364 /* ID3DXRenderToSurface methods */
365 D3DXRenderToSurface_GetDevice,
366 D3DXRenderToSurface_GetDesc,
367 D3DXRenderToSurface_BeginScene,
368 D3DXRenderToSurface_EndScene,
369 D3DXRenderToSurface_OnLostDevice,
370 D3DXRenderToSurface_OnResetDevice
373 HRESULT WINAPI D3DXCreateRenderToSurface(IDirect3DDevice9 *device,
374 UINT width,
375 UINT height,
376 D3DFORMAT format,
377 BOOL depth_stencil,
378 D3DFORMAT depth_stencil_format,
379 ID3DXRenderToSurface **out)
381 HRESULT hr;
382 struct render_to_surface *render;
384 TRACE("device %p, width %u, height %u, format %#x, depth_stencil %#x, depth_stencil_format %#x, out %p.\n",
385 device, width, height, format, depth_stencil, depth_stencil_format, out);
387 if (!device || !out) return D3DERR_INVALIDCALL;
389 render = HeapAlloc(GetProcessHeap(), 0, sizeof(struct render_to_surface));
390 if (!render) return E_OUTOFMEMORY;
392 render->ID3DXRenderToSurface_iface.lpVtbl = &render_to_surface_vtbl;
393 render->ref = 1;
395 render->desc.Width = width;
396 render->desc.Height = height;
397 render->desc.Format = format;
398 render->desc.DepthStencil = depth_stencil;
399 render->desc.DepthStencilFormat = depth_stencil_format;
401 render->dst_surface = NULL;
402 render->render_target = NULL;
403 render->depth_stencil = NULL;
405 hr = device_state_init(device, &render->previous_state);
406 if (FAILED(hr))
408 HeapFree(GetProcessHeap(), 0, render);
409 return hr;
412 IDirect3DDevice9_AddRef(device);
413 render->device = device;
415 *out = &render->ID3DXRenderToSurface_iface;
416 return D3D_OK;
420 enum render_state
422 INITIAL,
424 CUBE_BEGIN,
425 CUBE_FACE
428 struct render_to_envmap
430 ID3DXRenderToEnvMap ID3DXRenderToEnvMap_iface;
431 LONG ref;
433 IDirect3DDevice9 *device;
434 D3DXRTE_DESC desc;
436 enum render_state state;
437 struct device_state previous_device_state;
439 D3DCUBEMAP_FACES face;
440 DWORD filter;
442 IDirect3DSurface9 *render_target;
443 IDirect3DSurface9 *depth_stencil;
445 IDirect3DCubeTexture9 *dst_cube_texture;
448 static void copy_render_target_to_cube_texture_face(IDirect3DCubeTexture9 *cube_texture,
449 D3DCUBEMAP_FACES face, IDirect3DSurface9 *render_target, DWORD filter)
451 HRESULT hr;
452 IDirect3DSurface9 *cube_surface;
454 IDirect3DCubeTexture9_GetCubeMapSurface(cube_texture, face, 0, &cube_surface);
456 hr = D3DXLoadSurfaceFromSurface(cube_surface, NULL, NULL, render_target, NULL, NULL, filter, 0);
457 if (FAILED(hr))
458 ERR("Copying render target data to surface failed, hr %#lx.\n", hr);
460 IDirect3DSurface9_Release(cube_surface);
463 static inline struct render_to_envmap *impl_from_ID3DXRenderToEnvMap(ID3DXRenderToEnvMap *iface)
465 return CONTAINING_RECORD(iface, struct render_to_envmap, ID3DXRenderToEnvMap_iface);
468 static HRESULT WINAPI D3DXRenderToEnvMap_QueryInterface(ID3DXRenderToEnvMap *iface,
469 REFIID riid,
470 void **out)
472 TRACE("iface %p, riid %s, out %p\n", iface, debugstr_guid(riid), out);
474 if (IsEqualGUID(riid, &IID_ID3DXRenderToEnvMap)
475 || IsEqualGUID(riid, &IID_IUnknown))
477 IUnknown_AddRef(iface);
478 *out = iface;
479 return S_OK;
482 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
484 *out = NULL;
485 return E_NOINTERFACE;
488 static ULONG WINAPI D3DXRenderToEnvMap_AddRef(ID3DXRenderToEnvMap *iface)
490 struct render_to_envmap *render = impl_from_ID3DXRenderToEnvMap(iface);
491 ULONG ref = InterlockedIncrement(&render->ref);
493 TRACE("%p increasing refcount to %lu.\n", iface, ref);
495 return ref;
498 static ULONG WINAPI D3DXRenderToEnvMap_Release(ID3DXRenderToEnvMap *iface)
500 struct render_to_envmap *render = impl_from_ID3DXRenderToEnvMap(iface);
501 ULONG ref = InterlockedDecrement(&render->ref);
503 TRACE("%p decreasing refcount to %lu.\n", iface, ref);
505 if (!ref)
507 if (render->dst_cube_texture) IDirect3DSurface9_Release(render->dst_cube_texture);
509 if (render->render_target) IDirect3DSurface9_Release(render->render_target);
510 if (render->depth_stencil) IDirect3DSurface9_Release(render->depth_stencil);
512 device_state_release(&render->previous_device_state);
514 IDirect3DDevice9_Release(render->device);
516 HeapFree(GetProcessHeap(), 0, render);
519 return ref;
522 static HRESULT WINAPI D3DXRenderToEnvMap_GetDevice(ID3DXRenderToEnvMap *iface,
523 IDirect3DDevice9 **device)
525 struct render_to_envmap *render = impl_from_ID3DXRenderToEnvMap(iface);
527 TRACE("iface %p, device %p.\n", iface, device);
529 if (!device) return D3DERR_INVALIDCALL;
531 IDirect3DDevice9_AddRef(render->device);
532 *device = render->device;
533 return D3D_OK;
536 static HRESULT WINAPI D3DXRenderToEnvMap_GetDesc(ID3DXRenderToEnvMap *iface,
537 D3DXRTE_DESC *desc)
539 struct render_to_envmap *render = impl_from_ID3DXRenderToEnvMap(iface);
541 TRACE("iface %p, desc %p.\n", iface, desc);
543 if (!desc) return D3DERR_INVALIDCALL;
545 *desc = render->desc;
546 return D3D_OK;
549 static HRESULT WINAPI D3DXRenderToEnvMap_BeginCube(ID3DXRenderToEnvMap *iface,
550 IDirect3DCubeTexture9 *texture)
552 struct render_to_envmap *render = impl_from_ID3DXRenderToEnvMap(iface);
553 HRESULT hr;
554 D3DSURFACE_DESC level_desc;
556 TRACE("iface %p, texture %p.\n", iface, texture);
558 if (!texture) return D3DERR_INVALIDCALL;
560 if (render->state != INITIAL) return D3DERR_INVALIDCALL;
562 IDirect3DCubeTexture9_GetLevelDesc(texture, 0, &level_desc);
563 if (level_desc.Format != render->desc.Format || level_desc.Width != render->desc.Size)
564 return D3DERR_INVALIDCALL;
566 if (!(level_desc.Usage & D3DUSAGE_RENDERTARGET))
568 hr = IDirect3DDevice9_CreateRenderTarget(render->device, level_desc.Width, level_desc.Height,
569 level_desc.Format, level_desc.MultiSampleType, level_desc.MultiSampleQuality,
570 TRUE, &render->render_target, NULL);
571 if (FAILED(hr)) goto cleanup;
572 IDirect3DCubeTexture9_GetLevelDesc(texture, 0, &level_desc);
575 if (render->desc.DepthStencil)
577 hr = IDirect3DDevice9_CreateDepthStencilSurface(render->device, level_desc.Width, level_desc.Height,
578 render->desc.DepthStencilFormat, level_desc.MultiSampleType, level_desc.MultiSampleQuality,
579 TRUE, &render->depth_stencil, NULL);
580 if (FAILED(hr)) goto cleanup;
583 IDirect3DCubeTexture9_AddRef(texture);
584 render->dst_cube_texture = texture;
585 render->state = CUBE_BEGIN;
586 return D3D_OK;
588 cleanup:
589 if (render->dst_cube_texture) IDirect3DSurface9_Release(render->dst_cube_texture);
590 render->dst_cube_texture = NULL;
592 if (render->render_target) IDirect3DSurface9_Release(render->render_target);
593 render->render_target = NULL;
594 if (render->depth_stencil) IDirect3DSurface9_Release(render->depth_stencil);
595 render->depth_stencil = NULL;
597 return hr;
600 static HRESULT WINAPI D3DXRenderToEnvMap_BeginSphere(ID3DXRenderToEnvMap *iface,
601 IDirect3DTexture9 *texture)
603 FIXME("iface %p, texture %p stub!\n", iface, texture);
604 return E_NOTIMPL;
607 static HRESULT WINAPI D3DXRenderToEnvMap_BeginHemisphere(ID3DXRenderToEnvMap *iface,
608 IDirect3DTexture9 *pos_z_texture,
609 IDirect3DTexture9 *neg_z_texture)
611 FIXME("iface %p, pos_z_texture %p, neg_z_texture %p stub!\n", iface, pos_z_texture, neg_z_texture);
612 return E_NOTIMPL;
615 static HRESULT WINAPI D3DXRenderToEnvMap_BeginParabolic(ID3DXRenderToEnvMap *iface,
616 IDirect3DTexture9 *pos_z_texture,
617 IDirect3DTexture9 *neg_z_texture)
619 FIXME("iface %p, pos_z_texture %p, neg_z_texture %p stub!\n", iface, pos_z_texture, neg_z_texture);
620 return E_NOTIMPL;
623 static HRESULT WINAPI D3DXRenderToEnvMap_Face(ID3DXRenderToEnvMap *iface,
624 D3DCUBEMAP_FACES face,
625 DWORD filter)
627 struct render_to_envmap *render = impl_from_ID3DXRenderToEnvMap(iface);
628 HRESULT hr;
629 unsigned int i;
631 TRACE("iface %p, face %u, filter %#lx.\n", iface, face, filter);
633 if (render->state == CUBE_FACE)
635 IDirect3DDevice9_EndScene(render->device);
636 if (render->render_target)
637 copy_render_target_to_cube_texture_face(render->dst_cube_texture, render->face,
638 render->render_target, render->filter);
640 device_state_restore(render->device, &render->previous_device_state);
642 render->state = CUBE_BEGIN;
644 else if (render->state != CUBE_BEGIN)
645 return D3DERR_INVALIDCALL;
647 device_state_capture(render->device, &render->previous_device_state);
649 for (i = 1; i < render->previous_device_state.num_render_targets; i++)
650 IDirect3DDevice9_SetRenderTarget(render->device, i, NULL);
652 if (!render->render_target)
654 IDirect3DSurface9 *render_target;
655 IDirect3DCubeTexture9_GetCubeMapSurface(render->dst_cube_texture, face, 0, &render_target);
656 hr = IDirect3DDevice9_SetRenderTarget(render->device, 0, render_target);
657 IDirect3DSurface9_Release(render_target);
659 else hr = IDirect3DDevice9_SetRenderTarget(render->device, 0, render->render_target);
661 if (FAILED(hr)) goto cleanup;
663 hr = IDirect3DDevice9_SetDepthStencilSurface(render->device, render->depth_stencil);
664 if (FAILED(hr)) goto cleanup;
666 render->state = CUBE_FACE;
667 render->face = face;
668 render->filter = filter;
669 return IDirect3DDevice9_BeginScene(render->device);
671 cleanup:
672 device_state_restore(render->device, &render->previous_device_state);
673 return hr;
676 static HRESULT WINAPI D3DXRenderToEnvMap_End(ID3DXRenderToEnvMap *iface,
677 DWORD filter)
679 struct render_to_envmap *render = impl_from_ID3DXRenderToEnvMap(iface);
681 TRACE("iface %p, filter %#lx.\n", iface, filter);
683 if (render->state == INITIAL) return D3DERR_INVALIDCALL;
685 if (render->state == CUBE_FACE)
687 IDirect3DDevice9_EndScene(render->device);
688 if (render->render_target)
689 copy_render_target_to_cube_texture_face(render->dst_cube_texture, render->face,
690 render->render_target, render->filter);
692 device_state_restore(render->device, &render->previous_device_state);
695 D3DXFilterTexture((IDirect3DBaseTexture9 *)render->dst_cube_texture, NULL, 0, filter);
697 if (render->render_target)
699 IDirect3DSurface9_Release(render->render_target);
700 render->render_target = NULL;
703 if (render->depth_stencil)
705 IDirect3DSurface9_Release(render->depth_stencil);
706 render->depth_stencil = NULL;
709 IDirect3DSurface9_Release(render->dst_cube_texture);
710 render->dst_cube_texture = NULL;
712 render->state = INITIAL;
713 return D3D_OK;
716 static HRESULT WINAPI D3DXRenderToEnvMap_OnLostDevice(ID3DXRenderToEnvMap *iface)
718 FIXME("iface %p stub!\n", iface);
719 return D3D_OK;
722 static HRESULT WINAPI D3DXRenderToEnvMap_OnResetDevice(ID3DXRenderToEnvMap *iface)
724 FIXME("iface %p stub!\n", iface);
725 return D3D_OK;
728 static const ID3DXRenderToEnvMapVtbl render_to_envmap_vtbl =
730 /* IUnknown methods */
731 D3DXRenderToEnvMap_QueryInterface,
732 D3DXRenderToEnvMap_AddRef,
733 D3DXRenderToEnvMap_Release,
734 /* ID3DXRenderToEnvMap methods */
735 D3DXRenderToEnvMap_GetDevice,
736 D3DXRenderToEnvMap_GetDesc,
737 D3DXRenderToEnvMap_BeginCube,
738 D3DXRenderToEnvMap_BeginSphere,
739 D3DXRenderToEnvMap_BeginHemisphere,
740 D3DXRenderToEnvMap_BeginParabolic,
741 D3DXRenderToEnvMap_Face,
742 D3DXRenderToEnvMap_End,
743 D3DXRenderToEnvMap_OnLostDevice,
744 D3DXRenderToEnvMap_OnResetDevice
747 HRESULT WINAPI D3DXCreateRenderToEnvMap(IDirect3DDevice9 *device,
748 UINT size,
749 UINT mip_levels,
750 D3DFORMAT format,
751 BOOL depth_stencil,
752 D3DFORMAT depth_stencil_format,
753 ID3DXRenderToEnvMap **out)
755 HRESULT hr;
756 struct render_to_envmap *render;
758 TRACE("(%p, %u, %u, %#x, %d, %#x, %p)\n", device, size, mip_levels,
759 format, depth_stencil, depth_stencil_format, out);
761 if (!device || !out) return D3DERR_INVALIDCALL;
763 hr = D3DXCheckTextureRequirements(device, &size, &size, &mip_levels,
764 D3DUSAGE_RENDERTARGET, &format, D3DPOOL_DEFAULT);
765 if (FAILED(hr)) return hr;
767 render = HeapAlloc(GetProcessHeap(), 0, sizeof(struct render_to_envmap));
768 if (!render) return E_OUTOFMEMORY;
770 render->ID3DXRenderToEnvMap_iface.lpVtbl = &render_to_envmap_vtbl;
771 render->ref = 1;
773 render->desc.Size = size;
774 render->desc.MipLevels = mip_levels;
775 render->desc.Format = format;
776 render->desc.DepthStencil = depth_stencil;
777 render->desc.DepthStencilFormat = depth_stencil_format;
779 render->state = INITIAL;
780 render->render_target = NULL;
781 render->depth_stencil = NULL;
782 render->dst_cube_texture = NULL;
784 hr = device_state_init(device, &render->previous_device_state);
785 if (FAILED(hr))
787 HeapFree(GetProcessHeap(), 0, render);
788 return hr;
791 IDirect3DDevice9_AddRef(device);
792 render->device = device;
794 *out = &render->ID3DXRenderToEnvMap_iface;
795 return D3D_OK;