2 * Copyright 2002-2005 Jason Edmeades
3 * Copyright 2002-2005 Raphael Junqueira
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "d3d9_private.h"
23 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
25 static ULONG
d3d9_texture_incref(struct d3d9_texture
*texture
)
27 ULONG ref
= InterlockedIncrement(&texture
->resource
.refcount
);
29 TRACE("%p increasing refcount to %lu.\n", texture
, ref
);
33 struct d3d9_surface
*surface
;
35 IDirect3DDevice9Ex_AddRef(&texture
->parent_device
->IDirect3DDevice9Ex_iface
);
37 LIST_FOR_EACH_ENTRY(surface
, &texture
->rtv_list
, struct d3d9_surface
, rtv_entry
)
39 wined3d_rendertarget_view_incref(surface
->wined3d_rtv
);
41 wined3d_texture_incref(d3d9_texture_get_draw_texture(texture
));
42 wined3d_mutex_unlock();
48 static ULONG
d3d9_texture_decref(struct d3d9_texture
*texture
)
50 ULONG ref
= InterlockedDecrement(&texture
->resource
.refcount
);
52 TRACE("%p decreasing refcount to %lu.\n", texture
, ref
);
56 IDirect3DDevice9Ex
*parent_device
= &texture
->parent_device
->IDirect3DDevice9Ex_iface
;
57 struct d3d9_surface
*surface
;
60 if (texture
->wined3d_srv
)
61 wined3d_shader_resource_view_decref(texture
->wined3d_srv
);
62 LIST_FOR_EACH_ENTRY(surface
, &texture
->rtv_list
, struct d3d9_surface
, rtv_entry
)
63 wined3d_rendertarget_view_decref(surface
->wined3d_rtv
);
64 wined3d_texture_decref(d3d9_texture_get_draw_texture(texture
));
65 wined3d_mutex_unlock();
67 /* Release the device last, as it may cause the device to be destroyed. */
68 IDirect3DDevice9Ex_Release(parent_device
);
73 static void d3d9_texture_preload(struct d3d9_texture
*texture
)
76 wined3d_resource_preload(wined3d_texture_get_resource(d3d9_texture_get_draw_texture(texture
)));
77 wined3d_mutex_unlock();
80 static inline struct d3d9_texture
*impl_from_IDirect3DTexture9(IDirect3DTexture9
*iface
)
82 return CONTAINING_RECORD(iface
, struct d3d9_texture
, IDirect3DBaseTexture9_iface
);
85 static inline struct d3d9_texture
*impl_from_IDirect3DCubeTexture9(IDirect3DCubeTexture9
*iface
)
87 return CONTAINING_RECORD(iface
, struct d3d9_texture
, IDirect3DBaseTexture9_iface
);
90 static inline struct d3d9_texture
*impl_from_IDirect3DVolumeTexture9(IDirect3DVolumeTexture9
*iface
)
92 return CONTAINING_RECORD(iface
, struct d3d9_texture
, IDirect3DBaseTexture9_iface
);
95 static void STDMETHODCALLTYPE
srv_wined3d_object_destroyed(void *parent
)
97 struct d3d9_texture
*texture
= parent
;
99 texture
->wined3d_srv
= NULL
;
102 static const struct wined3d_parent_ops d3d9_srv_wined3d_parent_ops
=
104 srv_wined3d_object_destroyed
,
107 /* wined3d critical section must be taken by the caller. */
108 static struct wined3d_shader_resource_view
*d3d9_texture_acquire_shader_resource_view(struct d3d9_texture
*texture
)
110 struct wined3d_sub_resource_desc sr_desc
;
111 struct wined3d_view_desc desc
;
114 if (texture
->wined3d_srv
)
115 return texture
->wined3d_srv
;
117 wined3d_texture_get_sub_resource_desc(texture
->wined3d_texture
, 0, &sr_desc
);
118 desc
.format_id
= sr_desc
.format
;
120 desc
.u
.texture
.level_idx
= 0;
121 desc
.u
.texture
.level_count
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
122 desc
.u
.texture
.layer_idx
= 0;
123 desc
.u
.texture
.layer_count
= sr_desc
.usage
& WINED3DUSAGE_LEGACY_CUBEMAP
? 6 : 1;
124 if (FAILED(hr
= wined3d_shader_resource_view_create(&desc
,
125 wined3d_texture_get_resource(d3d9_texture_get_draw_texture(texture
)), texture
,
126 &d3d9_srv_wined3d_parent_ops
, &texture
->wined3d_srv
)))
128 ERR("Failed to create shader resource view, hr %#lx.\n", hr
);
132 return texture
->wined3d_srv
;
135 /* wined3d critical section must be taken by the caller. */
136 void d3d9_texture_gen_auto_mipmap(struct d3d9_texture
*texture
)
138 if (!(texture
->flags
& D3D9_TEXTURE_MIPMAP_DIRTY
))
140 d3d9_texture_acquire_shader_resource_view(texture
);
141 if (texture
->draw_texture
)
142 wined3d_device_update_texture(texture
->parent_device
->wined3d_device
,
143 texture
->wined3d_texture
, texture
->draw_texture
);
144 wined3d_device_context_generate_mipmaps(texture
->parent_device
->immediate_context
, texture
->wined3d_srv
);
145 texture
->flags
&= ~D3D9_TEXTURE_MIPMAP_DIRTY
;
148 void d3d9_texture_flag_auto_gen_mipmap(struct d3d9_texture
*texture
)
150 if (texture
->usage
& D3DUSAGE_AUTOGENMIPMAP
)
151 texture
->flags
|= D3D9_TEXTURE_MIPMAP_DIRTY
;
154 static HRESULT WINAPI
d3d9_texture_2d_QueryInterface(IDirect3DTexture9
*iface
, REFIID riid
, void **out
)
156 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
158 if (IsEqualGUID(riid
, &IID_IDirect3DTexture9
)
159 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture9
)
160 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
161 || IsEqualGUID(riid
, &IID_IUnknown
))
163 IDirect3DTexture9_AddRef(iface
);
168 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
171 return E_NOINTERFACE
;
174 static ULONG WINAPI
d3d9_texture_2d_AddRef(IDirect3DTexture9
*iface
)
176 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
178 return d3d9_texture_incref(texture
);
181 static ULONG WINAPI
d3d9_texture_2d_Release(IDirect3DTexture9
*iface
)
183 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
185 return d3d9_texture_decref(texture
);
188 static HRESULT WINAPI
d3d9_texture_2d_GetDevice(IDirect3DTexture9
*iface
, IDirect3DDevice9
**device
)
190 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
192 TRACE("iface %p, device %p.\n", iface
, device
);
194 *device
= (IDirect3DDevice9
*)&texture
->parent_device
->IDirect3DDevice9Ex_iface
;
195 IDirect3DDevice9_AddRef(*device
);
197 TRACE("Returning device %p.\n", *device
);
202 static HRESULT WINAPI
d3d9_texture_2d_SetPrivateData(IDirect3DTexture9
*iface
,
203 REFGUID guid
, const void *data
, DWORD data_size
, DWORD flags
)
205 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
206 TRACE("iface %p, guid %s, data %p, data_size %lu, flags %#lx.\n",
207 iface
, debugstr_guid(guid
), data
, data_size
, flags
);
209 return d3d9_resource_set_private_data(&texture
->resource
, guid
, data
, data_size
, flags
);
212 static HRESULT WINAPI
d3d9_texture_2d_GetPrivateData(IDirect3DTexture9
*iface
,
213 REFGUID guid
, void *data
, DWORD
*data_size
)
215 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
216 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
217 iface
, debugstr_guid(guid
), data
, data_size
);
219 return d3d9_resource_get_private_data(&texture
->resource
, guid
, data
, data_size
);
222 static HRESULT WINAPI
d3d9_texture_2d_FreePrivateData(IDirect3DTexture9
*iface
, REFGUID guid
)
224 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
225 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
227 return d3d9_resource_free_private_data(&texture
->resource
, guid
);
230 static DWORD WINAPI
d3d9_texture_2d_SetPriority(IDirect3DTexture9
*iface
, DWORD priority
)
232 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
233 struct wined3d_resource
*resource
;
236 TRACE("iface %p, priority %lu.\n", iface
, priority
);
238 wined3d_mutex_lock();
239 resource
= wined3d_texture_get_resource(d3d9_texture_get_draw_texture(texture
));
240 ret
= wined3d_resource_set_priority(resource
, priority
);
241 wined3d_mutex_unlock();
246 static DWORD WINAPI
d3d9_texture_2d_GetPriority(IDirect3DTexture9
*iface
)
248 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
249 const struct wined3d_resource
*resource
;
252 TRACE("iface %p.\n", iface
);
254 wined3d_mutex_lock();
255 resource
= wined3d_texture_get_resource(d3d9_texture_get_draw_texture(texture
));
256 ret
= wined3d_resource_get_priority(resource
);
257 wined3d_mutex_unlock();
262 static void WINAPI
d3d9_texture_2d_PreLoad(IDirect3DTexture9
*iface
)
264 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
266 TRACE("iface %p.\n", iface
);
268 d3d9_texture_preload(texture
);
271 static D3DRESOURCETYPE WINAPI
d3d9_texture_2d_GetType(IDirect3DTexture9
*iface
)
273 TRACE("iface %p.\n", iface
);
275 return D3DRTYPE_TEXTURE
;
278 static DWORD WINAPI
d3d9_texture_2d_SetLOD(IDirect3DTexture9
*iface
, DWORD lod
)
280 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
283 TRACE("iface %p, lod %lu.\n", iface
, lod
);
285 wined3d_mutex_lock();
286 ret
= wined3d_texture_set_lod(d3d9_texture_get_draw_texture(texture
), lod
);
287 wined3d_mutex_unlock();
292 static DWORD WINAPI
d3d9_texture_2d_GetLOD(IDirect3DTexture9
*iface
)
294 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
297 TRACE("iface %p.\n", iface
);
299 wined3d_mutex_lock();
300 ret
= wined3d_texture_get_lod(d3d9_texture_get_draw_texture(texture
));
301 wined3d_mutex_unlock();
306 static DWORD WINAPI
d3d9_texture_2d_GetLevelCount(IDirect3DTexture9
*iface
)
308 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
311 TRACE("iface %p.\n", iface
);
313 if (texture
->usage
& D3DUSAGE_AUTOGENMIPMAP
)
316 wined3d_mutex_lock();
317 ret
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
318 wined3d_mutex_unlock();
323 static HRESULT WINAPI
d3d9_texture_2d_SetAutoGenFilterType(IDirect3DTexture9
*iface
, D3DTEXTUREFILTERTYPE filter_type
)
325 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
327 TRACE("iface %p, filter_type %#x.\n", iface
, filter_type
);
329 if (filter_type
== D3DTEXF_NONE
)
331 WARN("Invalid filter type D3DTEXF_NONE specified.\n");
332 return D3DERR_INVALIDCALL
;
334 if (!(texture
->usage
& D3DUSAGE_AUTOGENMIPMAP
))
335 WARN("Called on a texture without the D3DUSAGE_AUTOGENMIPMAP flag.\n");
336 else if (filter_type
!= D3DTEXF_LINEAR
)
337 FIXME("Unsupported filter type %u.\n", filter_type
);
339 texture
->autogen_filter_type
= filter_type
;
343 static D3DTEXTUREFILTERTYPE WINAPI
d3d9_texture_2d_GetAutoGenFilterType(IDirect3DTexture9
*iface
)
345 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
347 TRACE("iface %p.\n", iface
);
349 if (!(texture
->usage
& D3DUSAGE_AUTOGENMIPMAP
))
350 WARN("Called on a texture without the D3DUSAGE_AUTOGENMIPMAP flag.\n");
352 return texture
->autogen_filter_type
;
355 static void WINAPI
d3d9_texture_2d_GenerateMipSubLevels(IDirect3DTexture9
*iface
)
357 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
359 TRACE("iface %p.\n", iface
);
361 wined3d_mutex_lock();
362 d3d9_texture_gen_auto_mipmap(texture
);
363 wined3d_mutex_unlock();
366 static HRESULT WINAPI
d3d9_texture_2d_GetLevelDesc(IDirect3DTexture9
*iface
, UINT level
, D3DSURFACE_DESC
*desc
)
368 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
369 struct wined3d_sub_resource_desc wined3d_desc
;
372 TRACE("iface %p, level %u, desc %p.\n", iface
, level
, desc
);
374 if (texture
->usage
& D3DUSAGE_AUTOGENMIPMAP
&& level
)
376 WARN("D3DUSAGE_AUTOGENMIPMAP textures have only one accessible level.\n");
377 return D3DERR_INVALIDCALL
;
380 wined3d_mutex_lock();
381 if (SUCCEEDED(hr
= wined3d_texture_get_sub_resource_desc(texture
->wined3d_texture
, level
, &wined3d_desc
)))
383 desc
->Format
= d3dformat_from_wined3dformat(wined3d_desc
.format
);
384 desc
->Type
= D3DRTYPE_SURFACE
;
385 desc
->Usage
= texture
->usage
;
386 desc
->Pool
= d3dpool_from_wined3daccess(wined3d_desc
.access
, wined3d_desc
.usage
);
387 desc
->MultiSampleType
= d3dmultisample_type_from_wined3d(wined3d_desc
.multisample_type
);
388 desc
->MultiSampleQuality
= wined3d_desc
.multisample_quality
;
389 desc
->Width
= wined3d_desc
.width
;
390 desc
->Height
= wined3d_desc
.height
;
392 wined3d_mutex_unlock();
397 static HRESULT WINAPI
d3d9_texture_2d_GetSurfaceLevel(IDirect3DTexture9
*iface
,
398 UINT level
, IDirect3DSurface9
**surface
)
400 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
401 struct d3d9_surface
*surface_impl
;
403 TRACE("iface %p, level %u, surface %p.\n", iface
, level
, surface
);
405 if (texture
->usage
& D3DUSAGE_AUTOGENMIPMAP
&& level
)
407 WARN("D3DUSAGE_AUTOGENMIPMAP textures have only one accessible level.\n");
408 return D3DERR_INVALIDCALL
;
411 wined3d_mutex_lock();
412 if (!(surface_impl
= wined3d_texture_get_sub_resource_parent(texture
->wined3d_texture
, level
)))
414 wined3d_mutex_unlock();
415 return D3DERR_INVALIDCALL
;
418 *surface
= &surface_impl
->IDirect3DSurface9_iface
;
419 IDirect3DSurface9_AddRef(*surface
);
420 wined3d_mutex_unlock();
425 static HRESULT WINAPI
d3d9_texture_2d_LockRect(IDirect3DTexture9
*iface
,
426 UINT level
, D3DLOCKED_RECT
*locked_rect
, const RECT
*rect
, DWORD flags
)
428 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
429 struct d3d9_surface
*surface_impl
;
432 TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#lx.\n",
433 iface
, level
, locked_rect
, rect
, flags
);
435 if (texture
->usage
& D3DUSAGE_AUTOGENMIPMAP
&& level
)
437 WARN("D3DUSAGE_AUTOGENMIPMAP textures have only one accessible level.\n");
438 return D3DERR_INVALIDCALL
;
441 wined3d_mutex_lock();
442 if (!(surface_impl
= wined3d_texture_get_sub_resource_parent(texture
->wined3d_texture
, level
)))
443 hr
= D3DERR_INVALIDCALL
;
445 hr
= IDirect3DSurface9_LockRect(&surface_impl
->IDirect3DSurface9_iface
, locked_rect
, rect
, flags
);
446 wined3d_mutex_unlock();
451 static HRESULT WINAPI
d3d9_texture_2d_UnlockRect(IDirect3DTexture9
*iface
, UINT level
)
453 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
454 struct d3d9_surface
*surface_impl
;
457 TRACE("iface %p, level %u.\n", iface
, level
);
459 if (texture
->usage
& D3DUSAGE_AUTOGENMIPMAP
&& level
)
461 WARN("D3DUSAGE_AUTOGENMIPMAP textures have only one accessible level.\n");
462 return D3DERR_INVALIDCALL
;
465 wined3d_mutex_lock();
466 if (!(surface_impl
= wined3d_texture_get_sub_resource_parent(texture
->wined3d_texture
, level
)))
467 hr
= D3DERR_INVALIDCALL
;
469 hr
= IDirect3DSurface9_UnlockRect(&surface_impl
->IDirect3DSurface9_iface
);
470 wined3d_mutex_unlock();
475 static HRESULT WINAPI
d3d9_texture_2d_AddDirtyRect(IDirect3DTexture9
*iface
, const RECT
*dirty_rect
)
477 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
480 TRACE("iface %p, dirty_rect %s.\n",
481 iface
, wine_dbgstr_rect(dirty_rect
));
483 wined3d_mutex_lock();
485 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, 0, NULL
);
488 struct wined3d_box dirty_region
;
490 wined3d_box_set(&dirty_region
, dirty_rect
->left
, dirty_rect
->top
, dirty_rect
->right
, dirty_rect
->bottom
, 0, 1);
491 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, 0, &dirty_region
);
493 wined3d_mutex_unlock();
498 static const IDirect3DTexture9Vtbl d3d9_texture_2d_vtbl
=
501 d3d9_texture_2d_QueryInterface
,
502 d3d9_texture_2d_AddRef
,
503 d3d9_texture_2d_Release
,
504 /* IDirect3DResource9 */
505 d3d9_texture_2d_GetDevice
,
506 d3d9_texture_2d_SetPrivateData
,
507 d3d9_texture_2d_GetPrivateData
,
508 d3d9_texture_2d_FreePrivateData
,
509 d3d9_texture_2d_SetPriority
,
510 d3d9_texture_2d_GetPriority
,
511 d3d9_texture_2d_PreLoad
,
512 d3d9_texture_2d_GetType
,
513 /* IDirect3dBaseTexture9 */
514 d3d9_texture_2d_SetLOD
,
515 d3d9_texture_2d_GetLOD
,
516 d3d9_texture_2d_GetLevelCount
,
517 d3d9_texture_2d_SetAutoGenFilterType
,
518 d3d9_texture_2d_GetAutoGenFilterType
,
519 d3d9_texture_2d_GenerateMipSubLevels
,
520 /* IDirect3DTexture9 */
521 d3d9_texture_2d_GetLevelDesc
,
522 d3d9_texture_2d_GetSurfaceLevel
,
523 d3d9_texture_2d_LockRect
,
524 d3d9_texture_2d_UnlockRect
,
525 d3d9_texture_2d_AddDirtyRect
,
528 static HRESULT WINAPI
d3d9_texture_cube_QueryInterface(IDirect3DCubeTexture9
*iface
, REFIID riid
, void **out
)
530 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
532 if (IsEqualGUID(riid
, &IID_IDirect3DCubeTexture9
)
533 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture9
)
534 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
535 || IsEqualGUID(riid
, &IID_IUnknown
))
537 IDirect3DCubeTexture9_AddRef(iface
);
542 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
545 return E_NOINTERFACE
;
548 static ULONG WINAPI
d3d9_texture_cube_AddRef(IDirect3DCubeTexture9
*iface
)
550 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
552 return d3d9_texture_incref(texture
);
555 static ULONG WINAPI
d3d9_texture_cube_Release(IDirect3DCubeTexture9
*iface
)
557 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
559 return d3d9_texture_decref(texture
);
562 static HRESULT WINAPI
d3d9_texture_cube_GetDevice(IDirect3DCubeTexture9
*iface
, IDirect3DDevice9
**device
)
564 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
566 TRACE("iface %p, device %p.\n", iface
, device
);
568 *device
= (IDirect3DDevice9
*)&texture
->parent_device
->IDirect3DDevice9Ex_iface
;
569 IDirect3DDevice9_AddRef(*device
);
571 TRACE("Returning device %p.\n", *device
);
576 static HRESULT WINAPI
d3d9_texture_cube_SetPrivateData(IDirect3DCubeTexture9
*iface
,
577 REFGUID guid
, const void *data
, DWORD data_size
, DWORD flags
)
579 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
580 TRACE("iface %p, guid %s, data %p, data_size %lu, flags %#lx.\n",
581 iface
, debugstr_guid(guid
), data
, data_size
, flags
);
583 return d3d9_resource_set_private_data(&texture
->resource
, guid
, data
, data_size
, flags
);
586 static HRESULT WINAPI
d3d9_texture_cube_GetPrivateData(IDirect3DCubeTexture9
*iface
,
587 REFGUID guid
, void *data
, DWORD
*data_size
)
589 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
590 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
591 iface
, debugstr_guid(guid
), data
, data_size
);
593 return d3d9_resource_get_private_data(&texture
->resource
, guid
, data
, data_size
);
596 static HRESULT WINAPI
d3d9_texture_cube_FreePrivateData(IDirect3DCubeTexture9
*iface
, REFGUID guid
)
598 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
599 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
601 return d3d9_resource_free_private_data(&texture
->resource
, guid
);
604 static DWORD WINAPI
d3d9_texture_cube_SetPriority(IDirect3DCubeTexture9
*iface
, DWORD priority
)
606 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
607 struct wined3d_resource
*resource
;
610 TRACE("iface %p, priority %lu.\n", iface
, priority
);
612 wined3d_mutex_lock();
613 resource
= wined3d_texture_get_resource(d3d9_texture_get_draw_texture(texture
));
614 ret
= wined3d_resource_set_priority(resource
, priority
);
615 wined3d_mutex_unlock();
620 static DWORD WINAPI
d3d9_texture_cube_GetPriority(IDirect3DCubeTexture9
*iface
)
622 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
623 const struct wined3d_resource
*resource
;
626 TRACE("iface %p.\n", iface
);
628 wined3d_mutex_lock();
629 resource
= wined3d_texture_get_resource(d3d9_texture_get_draw_texture(texture
));
630 ret
= wined3d_resource_get_priority(resource
);
631 wined3d_mutex_unlock();
636 static void WINAPI
d3d9_texture_cube_PreLoad(IDirect3DCubeTexture9
*iface
)
638 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
640 TRACE("iface %p.\n", iface
);
642 d3d9_texture_preload(texture
);
645 static D3DRESOURCETYPE WINAPI
d3d9_texture_cube_GetType(IDirect3DCubeTexture9
*iface
)
647 TRACE("iface %p.\n", iface
);
649 return D3DRTYPE_CUBETEXTURE
;
652 static DWORD WINAPI
d3d9_texture_cube_SetLOD(IDirect3DCubeTexture9
*iface
, DWORD lod
)
654 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
657 TRACE("iface %p, lod %lu.\n", iface
, lod
);
659 wined3d_mutex_lock();
660 ret
= wined3d_texture_set_lod(d3d9_texture_get_draw_texture(texture
), lod
);
661 wined3d_mutex_unlock();
666 static DWORD WINAPI
d3d9_texture_cube_GetLOD(IDirect3DCubeTexture9
*iface
)
668 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
671 TRACE("iface %p.\n", iface
);
673 wined3d_mutex_lock();
674 ret
= wined3d_texture_get_lod(d3d9_texture_get_draw_texture(texture
));
675 wined3d_mutex_unlock();
680 static DWORD WINAPI
d3d9_texture_cube_GetLevelCount(IDirect3DCubeTexture9
*iface
)
682 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
685 TRACE("iface %p.\n", iface
);
687 if (texture
->usage
& D3DUSAGE_AUTOGENMIPMAP
)
690 wined3d_mutex_lock();
691 ret
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
692 wined3d_mutex_unlock();
697 static HRESULT WINAPI
d3d9_texture_cube_SetAutoGenFilterType(IDirect3DCubeTexture9
*iface
,
698 D3DTEXTUREFILTERTYPE filter_type
)
700 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
702 TRACE("iface %p, filter_type %#x.\n", iface
, filter_type
);
704 if (filter_type
== D3DTEXF_NONE
)
706 WARN("Invalid filter type D3DTEXF_NONE specified.\n");
707 return D3DERR_INVALIDCALL
;
709 if (!(texture
->usage
& D3DUSAGE_AUTOGENMIPMAP
))
710 WARN("Called on a texture without the D3DUSAGE_AUTOGENMIPMAP flag.\n");
711 else if (filter_type
!= D3DTEXF_LINEAR
)
712 FIXME("Unsupported filter type %u.\n", filter_type
);
714 texture
->autogen_filter_type
= filter_type
;
718 static D3DTEXTUREFILTERTYPE WINAPI
d3d9_texture_cube_GetAutoGenFilterType(IDirect3DCubeTexture9
*iface
)
720 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
722 TRACE("iface %p.\n", iface
);
724 if (!(texture
->usage
& D3DUSAGE_AUTOGENMIPMAP
))
725 WARN("Called on a texture without the D3DUSAGE_AUTOGENMIPMAP flag.\n");
727 return texture
->autogen_filter_type
;
730 static void WINAPI
d3d9_texture_cube_GenerateMipSubLevels(IDirect3DCubeTexture9
*iface
)
732 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
734 TRACE("iface %p.\n", iface
);
736 wined3d_mutex_lock();
737 d3d9_texture_gen_auto_mipmap(texture
);
738 wined3d_mutex_unlock();
741 static HRESULT WINAPI
d3d9_texture_cube_GetLevelDesc(IDirect3DCubeTexture9
*iface
, UINT level
, D3DSURFACE_DESC
*desc
)
743 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
744 struct wined3d_sub_resource_desc wined3d_desc
;
748 TRACE("iface %p, level %u, desc %p.\n", iface
, level
, desc
);
750 if (texture
->usage
& D3DUSAGE_AUTOGENMIPMAP
&& level
)
752 WARN("D3DUSAGE_AUTOGENMIPMAP textures have only one accessible level.\n");
753 return D3DERR_INVALIDCALL
;
756 wined3d_mutex_lock();
757 level_count
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
758 if (level
>= level_count
)
760 wined3d_mutex_unlock();
761 return D3DERR_INVALIDCALL
;
764 if (SUCCEEDED(hr
= wined3d_texture_get_sub_resource_desc(texture
->wined3d_texture
, level
, &wined3d_desc
)))
766 desc
->Format
= d3dformat_from_wined3dformat(wined3d_desc
.format
);
767 desc
->Type
= D3DRTYPE_SURFACE
;
768 desc
->Usage
= texture
->usage
;
769 desc
->Pool
= d3dpool_from_wined3daccess(wined3d_desc
.access
, wined3d_desc
.usage
);
770 desc
->MultiSampleType
= d3dmultisample_type_from_wined3d(wined3d_desc
.multisample_type
);
771 desc
->MultiSampleQuality
= wined3d_desc
.multisample_quality
;
772 desc
->Width
= wined3d_desc
.width
;
773 desc
->Height
= wined3d_desc
.height
;
775 wined3d_mutex_unlock();
780 static HRESULT WINAPI
d3d9_texture_cube_GetCubeMapSurface(IDirect3DCubeTexture9
*iface
,
781 D3DCUBEMAP_FACES face
, UINT level
, IDirect3DSurface9
**surface
)
783 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
784 struct d3d9_surface
*surface_impl
;
785 UINT sub_resource_idx
;
788 TRACE("iface %p, face %#x, level %u, surface %p.\n", iface
, face
, level
, surface
);
790 if (texture
->usage
& D3DUSAGE_AUTOGENMIPMAP
&& level
)
792 WARN("D3DUSAGE_AUTOGENMIPMAP textures have only one accessible level.\n");
793 return D3DERR_INVALIDCALL
;
796 wined3d_mutex_lock();
797 level_count
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
798 if (level
>= level_count
)
800 wined3d_mutex_unlock();
801 return D3DERR_INVALIDCALL
;
804 sub_resource_idx
= level_count
* face
+ level
;
805 if (!(surface_impl
= wined3d_texture_get_sub_resource_parent(texture
->wined3d_texture
, sub_resource_idx
)))
807 wined3d_mutex_unlock();
808 return D3DERR_INVALIDCALL
;
811 *surface
= &surface_impl
->IDirect3DSurface9_iface
;
812 IDirect3DSurface9_AddRef(*surface
);
813 wined3d_mutex_unlock();
818 static HRESULT WINAPI
d3d9_texture_cube_LockRect(IDirect3DCubeTexture9
*iface
,
819 D3DCUBEMAP_FACES face
, UINT level
, D3DLOCKED_RECT
*locked_rect
, const RECT
*rect
,
822 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
823 struct d3d9_surface
*surface_impl
;
824 UINT sub_resource_idx
;
827 TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#lx.\n",
828 iface
, face
, level
, locked_rect
, rect
, flags
);
830 if (texture
->usage
& D3DUSAGE_AUTOGENMIPMAP
&& level
)
832 WARN("D3DUSAGE_AUTOGENMIPMAP textures have only one accessible level.\n");
833 return D3DERR_INVALIDCALL
;
836 wined3d_mutex_lock();
837 sub_resource_idx
= wined3d_texture_get_level_count(texture
->wined3d_texture
) * face
+ level
;
838 if (!(surface_impl
= wined3d_texture_get_sub_resource_parent(texture
->wined3d_texture
, sub_resource_idx
)))
839 hr
= D3DERR_INVALIDCALL
;
841 hr
= IDirect3DSurface9_LockRect(&surface_impl
->IDirect3DSurface9_iface
, locked_rect
, rect
, flags
);
842 wined3d_mutex_unlock();
847 static HRESULT WINAPI
d3d9_texture_cube_UnlockRect(IDirect3DCubeTexture9
*iface
,
848 D3DCUBEMAP_FACES face
, UINT level
)
850 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
851 struct d3d9_surface
*surface_impl
;
852 UINT sub_resource_idx
;
855 TRACE("iface %p, face %#x, level %u.\n", iface
, face
, level
);
857 if (texture
->usage
& D3DUSAGE_AUTOGENMIPMAP
&& level
)
859 WARN("D3DUSAGE_AUTOGENMIPMAP textures have only one accessible level.\n");
860 return D3DERR_INVALIDCALL
;
863 wined3d_mutex_lock();
864 sub_resource_idx
= wined3d_texture_get_level_count(texture
->wined3d_texture
) * face
+ level
;
865 if (!(surface_impl
= wined3d_texture_get_sub_resource_parent(texture
->wined3d_texture
, sub_resource_idx
)))
866 hr
= D3DERR_INVALIDCALL
;
868 hr
= IDirect3DSurface9_UnlockRect(&surface_impl
->IDirect3DSurface9_iface
);
869 wined3d_mutex_unlock();
874 static HRESULT WINAPI
d3d9_texture_cube_AddDirtyRect(IDirect3DCubeTexture9
*iface
,
875 D3DCUBEMAP_FACES face
, const RECT
*dirty_rect
)
877 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
880 TRACE("iface %p, face %#x, dirty_rect %s.\n",
881 iface
, face
, wine_dbgstr_rect(dirty_rect
));
883 wined3d_mutex_lock();
885 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, face
, NULL
);
888 struct wined3d_box dirty_region
;
890 wined3d_box_set(&dirty_region
, dirty_rect
->left
, dirty_rect
->top
, dirty_rect
->right
, dirty_rect
->bottom
, 0, 1);
891 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, face
, &dirty_region
);
893 wined3d_mutex_unlock();
898 static const IDirect3DCubeTexture9Vtbl d3d9_texture_cube_vtbl
=
901 d3d9_texture_cube_QueryInterface
,
902 d3d9_texture_cube_AddRef
,
903 d3d9_texture_cube_Release
,
904 /* IDirect3DResource9 */
905 d3d9_texture_cube_GetDevice
,
906 d3d9_texture_cube_SetPrivateData
,
907 d3d9_texture_cube_GetPrivateData
,
908 d3d9_texture_cube_FreePrivateData
,
909 d3d9_texture_cube_SetPriority
,
910 d3d9_texture_cube_GetPriority
,
911 d3d9_texture_cube_PreLoad
,
912 d3d9_texture_cube_GetType
,
913 /* IDirect3DBaseTexture9 */
914 d3d9_texture_cube_SetLOD
,
915 d3d9_texture_cube_GetLOD
,
916 d3d9_texture_cube_GetLevelCount
,
917 d3d9_texture_cube_SetAutoGenFilterType
,
918 d3d9_texture_cube_GetAutoGenFilterType
,
919 d3d9_texture_cube_GenerateMipSubLevels
,
920 /* IDirect3DCubeTexture9 */
921 d3d9_texture_cube_GetLevelDesc
,
922 d3d9_texture_cube_GetCubeMapSurface
,
923 d3d9_texture_cube_LockRect
,
924 d3d9_texture_cube_UnlockRect
,
925 d3d9_texture_cube_AddDirtyRect
,
928 static HRESULT WINAPI
d3d9_texture_3d_QueryInterface(IDirect3DVolumeTexture9
*iface
, REFIID riid
, void **out
)
930 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
932 if (IsEqualGUID(riid
, &IID_IDirect3DVolumeTexture9
)
933 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture9
)
934 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
935 || IsEqualGUID(riid
, &IID_IUnknown
))
937 IDirect3DVolumeTexture9_AddRef(iface
);
942 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
945 return E_NOINTERFACE
;
948 static ULONG WINAPI
d3d9_texture_3d_AddRef(IDirect3DVolumeTexture9
*iface
)
950 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
952 return d3d9_texture_incref(texture
);
955 static ULONG WINAPI
d3d9_texture_3d_Release(IDirect3DVolumeTexture9
*iface
)
957 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
959 return d3d9_texture_decref(texture
);
962 static HRESULT WINAPI
d3d9_texture_3d_GetDevice(IDirect3DVolumeTexture9
*iface
, IDirect3DDevice9
**device
)
964 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
966 TRACE("iface %p, device %p.\n", iface
, device
);
968 *device
= (IDirect3DDevice9
*)&texture
->parent_device
->IDirect3DDevice9Ex_iface
;
969 IDirect3DDevice9_AddRef(*device
);
971 TRACE("Returning device %p.\n", *device
);
976 static HRESULT WINAPI
d3d9_texture_3d_SetPrivateData(IDirect3DVolumeTexture9
*iface
,
977 REFGUID guid
, const void *data
, DWORD data_size
, DWORD flags
)
979 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
980 TRACE("iface %p, guid %s, data %p, data_size %lu, flags %#lx.\n",
981 iface
, debugstr_guid(guid
), data
, data_size
, flags
);
983 return d3d9_resource_set_private_data(&texture
->resource
, guid
, data
, data_size
, flags
);
986 static HRESULT WINAPI
d3d9_texture_3d_GetPrivateData(IDirect3DVolumeTexture9
*iface
,
987 REFGUID guid
, void *data
, DWORD
*data_size
)
989 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
990 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
991 iface
, debugstr_guid(guid
), data
, data_size
);
993 return d3d9_resource_get_private_data(&texture
->resource
, guid
, data
, data_size
);
996 static HRESULT WINAPI
d3d9_texture_3d_FreePrivateData(IDirect3DVolumeTexture9
*iface
, REFGUID guid
)
998 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
999 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
1001 return d3d9_resource_free_private_data(&texture
->resource
, guid
);
1004 static DWORD WINAPI
d3d9_texture_3d_SetPriority(IDirect3DVolumeTexture9
*iface
, DWORD priority
)
1006 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1007 struct wined3d_resource
*resource
;
1010 TRACE("iface %p, priority %lu.\n", iface
, priority
);
1012 wined3d_mutex_lock();
1013 resource
= wined3d_texture_get_resource(d3d9_texture_get_draw_texture(texture
));
1014 ret
= wined3d_resource_set_priority(resource
, priority
);
1015 wined3d_mutex_unlock();
1020 static DWORD WINAPI
d3d9_texture_3d_GetPriority(IDirect3DVolumeTexture9
*iface
)
1022 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1023 const struct wined3d_resource
*resource
;
1026 TRACE("iface %p.\n", iface
);
1028 wined3d_mutex_lock();
1029 resource
= wined3d_texture_get_resource(d3d9_texture_get_draw_texture(texture
));
1030 ret
= wined3d_resource_get_priority(resource
);
1031 wined3d_mutex_unlock();
1036 static void WINAPI
d3d9_texture_3d_PreLoad(IDirect3DVolumeTexture9
*iface
)
1038 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1040 TRACE("iface %p.\n", iface
);
1042 d3d9_texture_preload(texture
);
1045 static D3DRESOURCETYPE WINAPI
d3d9_texture_3d_GetType(IDirect3DVolumeTexture9
*iface
)
1047 TRACE("iface %p.\n", iface
);
1049 return D3DRTYPE_VOLUMETEXTURE
;
1052 static DWORD WINAPI
d3d9_texture_3d_SetLOD(IDirect3DVolumeTexture9
*iface
, DWORD lod
)
1054 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1057 TRACE("iface %p, lod %lu.\n", iface
, lod
);
1059 wined3d_mutex_lock();
1060 ret
= wined3d_texture_set_lod(d3d9_texture_get_draw_texture(texture
), lod
);
1061 wined3d_mutex_unlock();
1066 static DWORD WINAPI
d3d9_texture_3d_GetLOD(IDirect3DVolumeTexture9
*iface
)
1068 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1071 TRACE("iface %p.\n", iface
);
1073 wined3d_mutex_lock();
1074 ret
= wined3d_texture_get_lod(d3d9_texture_get_draw_texture(texture
));
1075 wined3d_mutex_unlock();
1080 static DWORD WINAPI
d3d9_texture_3d_GetLevelCount(IDirect3DVolumeTexture9
*iface
)
1082 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1085 TRACE("iface %p.\n", iface
);
1087 wined3d_mutex_lock();
1088 ret
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
1089 wined3d_mutex_unlock();
1094 static HRESULT WINAPI
d3d9_texture_3d_SetAutoGenFilterType(IDirect3DVolumeTexture9
*iface
,
1095 D3DTEXTUREFILTERTYPE filter_type
)
1097 TRACE("iface %p, filter_type %#x.\n", iface
, filter_type
);
1099 return D3DERR_INVALIDCALL
;
1102 static D3DTEXTUREFILTERTYPE WINAPI
d3d9_texture_3d_GetAutoGenFilterType(IDirect3DVolumeTexture9
*iface
)
1104 TRACE("iface %p.\n", iface
);
1106 return D3DTEXF_NONE
;
1109 static void WINAPI
d3d9_texture_3d_GenerateMipSubLevels(IDirect3DVolumeTexture9
*iface
)
1111 TRACE("iface %p.\n", iface
);
1114 static HRESULT WINAPI
d3d9_texture_3d_GetLevelDesc(IDirect3DVolumeTexture9
*iface
, UINT level
, D3DVOLUME_DESC
*desc
)
1116 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1117 struct wined3d_sub_resource_desc wined3d_desc
;
1120 TRACE("iface %p, level %u, desc %p.\n", iface
, level
, desc
);
1122 wined3d_mutex_lock();
1123 if (SUCCEEDED(hr
= wined3d_texture_get_sub_resource_desc(texture
->wined3d_texture
, level
, &wined3d_desc
)))
1125 desc
->Format
= d3dformat_from_wined3dformat(wined3d_desc
.format
);
1126 desc
->Type
= D3DRTYPE_VOLUME
;
1127 desc
->Usage
= texture
->usage
;
1128 desc
->Pool
= d3dpool_from_wined3daccess(wined3d_desc
.access
, wined3d_desc
.usage
);
1129 desc
->Width
= wined3d_desc
.width
;
1130 desc
->Height
= wined3d_desc
.height
;
1131 desc
->Depth
= wined3d_desc
.depth
;
1133 wined3d_mutex_unlock();
1138 static HRESULT WINAPI
d3d9_texture_3d_GetVolumeLevel(IDirect3DVolumeTexture9
*iface
,
1139 UINT level
, IDirect3DVolume9
**volume
)
1141 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1142 struct d3d9_volume
*volume_impl
;
1144 TRACE("iface %p, level %u, volume %p.\n", iface
, level
, volume
);
1146 wined3d_mutex_lock();
1147 if (!(volume_impl
= wined3d_texture_get_sub_resource_parent(texture
->wined3d_texture
, level
)))
1149 wined3d_mutex_unlock();
1150 return D3DERR_INVALIDCALL
;
1153 *volume
= &volume_impl
->IDirect3DVolume9_iface
;
1154 IDirect3DVolume9_AddRef(*volume
);
1155 wined3d_mutex_unlock();
1160 static HRESULT WINAPI
d3d9_texture_3d_LockBox(IDirect3DVolumeTexture9
*iface
,
1161 UINT level
, D3DLOCKED_BOX
*locked_box
, const D3DBOX
*box
, DWORD flags
)
1163 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1164 struct d3d9_volume
*volume_impl
;
1167 TRACE("iface %p, level %u, locked_box %p, box %p, flags %#lx.\n",
1168 iface
, level
, locked_box
, box
, flags
);
1170 wined3d_mutex_lock();
1171 if (!(volume_impl
= wined3d_texture_get_sub_resource_parent(texture
->wined3d_texture
, level
)))
1172 hr
= D3DERR_INVALIDCALL
;
1174 hr
= IDirect3DVolume9_LockBox(&volume_impl
->IDirect3DVolume9_iface
, locked_box
, box
, flags
);
1175 wined3d_mutex_unlock();
1180 static HRESULT WINAPI
d3d9_texture_3d_UnlockBox(IDirect3DVolumeTexture9
*iface
, UINT level
)
1182 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1183 struct d3d9_volume
*volume_impl
;
1186 TRACE("iface %p, level %u.\n", iface
, level
);
1188 wined3d_mutex_lock();
1189 if (!(volume_impl
= wined3d_texture_get_sub_resource_parent(texture
->wined3d_texture
, level
)))
1190 hr
= D3DERR_INVALIDCALL
;
1192 hr
= IDirect3DVolume9_UnlockBox(&volume_impl
->IDirect3DVolume9_iface
);
1193 wined3d_mutex_unlock();
1198 static HRESULT WINAPI
d3d9_texture_3d_AddDirtyBox(IDirect3DVolumeTexture9
*iface
, const D3DBOX
*dirty_box
)
1200 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1203 TRACE("iface %p, dirty_box %p.\n", iface
, dirty_box
);
1205 wined3d_mutex_lock();
1206 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, 0, (const struct wined3d_box
*)dirty_box
);
1207 wined3d_mutex_unlock();
1213 static const IDirect3DVolumeTexture9Vtbl d3d9_texture_3d_vtbl
=
1216 d3d9_texture_3d_QueryInterface
,
1217 d3d9_texture_3d_AddRef
,
1218 d3d9_texture_3d_Release
,
1219 /* IDirect3DResource9 */
1220 d3d9_texture_3d_GetDevice
,
1221 d3d9_texture_3d_SetPrivateData
,
1222 d3d9_texture_3d_GetPrivateData
,
1223 d3d9_texture_3d_FreePrivateData
,
1224 d3d9_texture_3d_SetPriority
,
1225 d3d9_texture_3d_GetPriority
,
1226 d3d9_texture_3d_PreLoad
,
1227 d3d9_texture_3d_GetType
,
1228 /* IDirect3DBaseTexture9 */
1229 d3d9_texture_3d_SetLOD
,
1230 d3d9_texture_3d_GetLOD
,
1231 d3d9_texture_3d_GetLevelCount
,
1232 d3d9_texture_3d_SetAutoGenFilterType
,
1233 d3d9_texture_3d_GetAutoGenFilterType
,
1234 d3d9_texture_3d_GenerateMipSubLevels
,
1235 /* IDirect3DVolumeTexture9 */
1236 d3d9_texture_3d_GetLevelDesc
,
1237 d3d9_texture_3d_GetVolumeLevel
,
1238 d3d9_texture_3d_LockBox
,
1239 d3d9_texture_3d_UnlockBox
,
1240 d3d9_texture_3d_AddDirtyBox
,
1243 struct d3d9_texture
*unsafe_impl_from_IDirect3DBaseTexture9(IDirect3DBaseTexture9
*iface
)
1248 if (iface
->lpVtbl
!= (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_2d_vtbl
1249 && iface
->lpVtbl
!= (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_cube_vtbl
1250 && iface
->lpVtbl
!= (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_3d_vtbl
)
1252 WARN("%p is not a valid IDirect3DBaseTexture9 interface.\n", iface
);
1256 return CONTAINING_RECORD(iface
, struct d3d9_texture
, IDirect3DBaseTexture9_iface
);
1259 static void STDMETHODCALLTYPE
d3d9_texture_wined3d_object_destroyed(void *parent
)
1261 struct d3d9_texture
*texture
= parent
;
1263 /* If the texture was managed, release the sysmem copy now. */
1264 if (texture
->draw_texture
)
1265 wined3d_texture_decref(texture
->wined3d_texture
);
1266 d3d9_resource_cleanup(&texture
->resource
);
1270 static const struct wined3d_parent_ops d3d9_texture_wined3d_parent_ops
=
1272 d3d9_texture_wined3d_object_destroyed
,
1275 static HRESULT
d3d9_texture_init(struct d3d9_texture
*texture
, struct d3d9_device
*device
,
1276 const struct wined3d_resource_desc
*desc
, D3DPOOL pool
, DWORD usage
,
1277 unsigned int layer_count
, unsigned int level_count
)
1279 struct wined3d_adapter
*wined3d_adapter
;
1280 unsigned int output_idx
;
1281 unsigned int flags
= 0;
1284 if (pool
== D3DPOOL_MANAGED
&& device
->d3d_parent
->extended
)
1286 WARN("Managed resources are not supported by d3d9ex devices.\n");
1287 return D3DERR_INVALIDCALL
;
1290 d3d9_resource_init(&texture
->resource
);
1291 list_init(&texture
->rtv_list
);
1292 texture
->usage
= usage
;
1294 if (desc
->resource_type
== WINED3D_RTYPE_TEXTURE_2D
&& is_gdi_compat_wined3dformat(desc
->format
))
1295 flags
|= WINED3D_TEXTURE_CREATE_GET_DC
;
1296 if (pool
== D3DPOOL_SYSTEMMEM
|| pool
== D3DPOOL_MANAGED
)
1297 flags
|= WINED3D_TEXTURE_CREATE_RECORD_DIRTY_REGIONS
;
1299 if (usage
& D3DUSAGE_WRITEONLY
)
1301 WARN("Texture can't be created with the D3DUSAGE_WRITEONLY flags, returning D3DERR_INVALIDCALL.\n");
1302 return D3DERR_INVALIDCALL
;
1304 if (usage
& D3DUSAGE_AUTOGENMIPMAP
)
1306 if (desc
->resource_type
== WINED3D_RTYPE_TEXTURE_3D
)
1308 WARN("Texture can't be created with the D3DUSAGE_WRITEONLY flags, returning D3DERR_INVALIDCALL.\n");
1309 return D3DERR_INVALIDCALL
;
1312 if (pool
== D3DPOOL_SYSTEMMEM
)
1314 WARN("D3DUSAGE_AUTOGENMIPMAP texture can't be in D3DPOOL_SYSTEMMEM, returning D3DERR_INVALIDCALL.\n");
1315 return D3DERR_INVALIDCALL
;
1318 if (level_count
&& level_count
!= 1)
1320 WARN("D3DUSAGE_AUTOGENMIPMAP texture with %u level_count, returning D3DERR_INVALIDCALL.\n", level_count
);
1321 return D3DERR_INVALIDCALL
;
1323 wined3d_mutex_lock();
1324 output_idx
= device
->adapter_ordinal
;
1325 wined3d_adapter
= wined3d_output_get_adapter(device
->d3d_parent
->wined3d_outputs
[output_idx
]);
1326 hr
= wined3d_check_device_format(device
->d3d_parent
->wined3d
, wined3d_adapter
,
1327 WINED3D_DEVICE_TYPE_HAL
, WINED3DFMT_B8G8R8A8_UNORM
, WINED3DUSAGE_QUERY_GENMIPMAP
,
1328 WINED3D_BIND_SHADER_RESOURCE
, WINED3D_RTYPE_TEXTURE_2D
, desc
->format
);
1329 wined3d_mutex_unlock();
1332 flags
|= WINED3D_TEXTURE_CREATE_GENERATE_MIPMAPS
;
1337 WARN("Mipmap autogeneration is not supported on wined3d format %#x, "
1338 "creating a texture with a single level.\n", desc
->format
);
1341 texture
->autogen_filter_type
= D3DTEXF_LINEAR
;
1345 texture
->autogen_filter_type
= D3DTEXF_NONE
;
1348 level_count
= wined3d_log2i(max(max(desc
->width
, desc
->height
), desc
->depth
)) + 1;
1350 wined3d_mutex_lock();
1351 if (pool
== D3DPOOL_MANAGED
)
1353 struct wined3d_resource_desc managed_desc
= *desc
;
1355 managed_desc
.access
= WINED3D_RESOURCE_ACCESS_CPU
| WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
;
1356 managed_desc
.bind_flags
= 0;
1357 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, &managed_desc
, layer_count
, level_count
, flags
,
1358 NULL
, texture
, &d3d9_null_wined3d_parent_ops
, &texture
->wined3d_texture
)))
1360 wined3d_mutex_unlock();
1361 WARN("Failed to create sysmem texture, hr %#lx.\n", hr
);
1365 managed_desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
;
1366 managed_desc
.bind_flags
= desc
->bind_flags
;
1367 flags
&= WINED3D_TEXTURE_CREATE_GENERATE_MIPMAPS
;
1368 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, &managed_desc
, layer_count
, level_count
, flags
,
1369 NULL
, texture
, &d3d9_texture_wined3d_parent_ops
, &texture
->draw_texture
)))
1371 wined3d_texture_decref(texture
->wined3d_texture
);
1372 wined3d_mutex_unlock();
1373 WARN("Failed to create draw texture, hr %#lx.\n", hr
);
1379 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, desc
, layer_count
, level_count
, flags
,
1380 NULL
, texture
, &d3d9_texture_wined3d_parent_ops
, &texture
->wined3d_texture
)))
1382 wined3d_mutex_unlock();
1383 WARN("Failed to create wined3d texture, hr %#lx.\n", hr
);
1387 wined3d_mutex_unlock();
1389 texture
->parent_device
= device
;
1390 IDirect3DDevice9Ex_AddRef(&texture
->parent_device
->IDirect3DDevice9Ex_iface
);
1395 HRESULT
d3d9_texture_2d_init(struct d3d9_texture
*texture
, struct d3d9_device
*device
, unsigned int width
,
1396 unsigned int height
, unsigned int level_count
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
1398 struct wined3d_resource_desc desc
;
1400 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
1401 desc
.format
= wined3dformat_from_d3dformat(format
);
1402 desc
.multisample_type
= WINED3D_MULTISAMPLE_NONE
;
1403 desc
.multisample_quality
= 0;
1404 desc
.usage
= wined3d_usage_from_d3d(pool
, usage
);
1405 desc
.bind_flags
= wined3d_bind_flags_from_d3d9_usage(usage
) | WINED3D_BIND_SHADER_RESOURCE
;
1406 desc
.access
= wined3daccess_from_d3dpool(pool
, usage
);
1408 desc
.height
= height
;
1412 if (!device
->d3d_parent
->extended
)
1413 desc
.usage
|= WINED3DUSAGE_VIDMEM_ACCOUNTING
;
1415 texture
->IDirect3DBaseTexture9_iface
.lpVtbl
= (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_2d_vtbl
;
1416 return d3d9_texture_init(texture
, device
, &desc
, pool
, usage
, 1, level_count
);
1419 HRESULT
d3d9_texture_cube_init(struct d3d9_texture
*texture
, struct d3d9_device
*device
,
1420 unsigned int edge_length
, unsigned int level_count
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
1422 struct wined3d_resource_desc desc
;
1424 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
1425 desc
.format
= wined3dformat_from_d3dformat(format
);
1426 desc
.multisample_type
= WINED3D_MULTISAMPLE_NONE
;
1427 desc
.multisample_quality
= 0;
1428 desc
.usage
= wined3d_usage_from_d3d(pool
, usage
) | WINED3DUSAGE_LEGACY_CUBEMAP
;
1429 desc
.bind_flags
= wined3d_bind_flags_from_d3d9_usage(usage
) | WINED3D_BIND_SHADER_RESOURCE
;
1430 desc
.access
= wined3daccess_from_d3dpool(pool
, usage
);
1431 desc
.width
= edge_length
;
1432 desc
.height
= edge_length
;
1436 if (!device
->d3d_parent
->extended
)
1437 desc
.usage
|= WINED3DUSAGE_VIDMEM_ACCOUNTING
;
1439 texture
->IDirect3DBaseTexture9_iface
.lpVtbl
= (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_cube_vtbl
;
1440 return d3d9_texture_init(texture
, device
, &desc
, pool
, usage
, 6, level_count
);
1443 HRESULT
d3d9_texture_3d_init(struct d3d9_texture
*texture
, struct d3d9_device
*device
, unsigned int width
,
1444 unsigned int height
, unsigned int depth
, unsigned int level_count
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
1446 struct wined3d_resource_desc desc
;
1448 /* In d3d9, 3D textures can't be used as rendertarget or depth/stencil buffer. */
1449 if (usage
& (D3DUSAGE_RENDERTARGET
| D3DUSAGE_DEPTHSTENCIL
))
1450 return D3DERR_INVALIDCALL
;
1452 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_3D
;
1453 desc
.format
= wined3dformat_from_d3dformat(format
);
1454 desc
.multisample_type
= WINED3D_MULTISAMPLE_NONE
;
1455 desc
.multisample_quality
= 0;
1456 desc
.usage
= wined3d_usage_from_d3d(pool
, usage
);
1457 desc
.bind_flags
= wined3d_bind_flags_from_d3d9_usage(usage
) | WINED3D_BIND_SHADER_RESOURCE
;
1458 desc
.access
= wined3daccess_from_d3dpool(pool
, usage
);
1460 desc
.height
= height
;
1464 if (!device
->d3d_parent
->extended
)
1465 desc
.usage
|= WINED3DUSAGE_VIDMEM_ACCOUNTING
;
1467 texture
->IDirect3DBaseTexture9_iface
.lpVtbl
= (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_3d_vtbl
;
1468 return d3d9_texture_init(texture
, device
, &desc
, pool
, usage
, 1, level_count
);