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[wine.git] / dlls / d3d9 / shader.c
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1 /*
2 * Copyright 2002-2003 Jason Edmeades
3 * Raphael Junqueira
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "d3d9_private.h"
22 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
24 static inline struct d3d9_vertexshader *impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface)
26 return CONTAINING_RECORD(iface, struct d3d9_vertexshader, IDirect3DVertexShader9_iface);
29 static HRESULT WINAPI d3d9_vertexshader_QueryInterface(IDirect3DVertexShader9 *iface, REFIID riid, void **out)
31 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
33 if (IsEqualGUID(riid, &IID_IDirect3DVertexShader9)
34 || IsEqualGUID(riid, &IID_IUnknown))
36 IDirect3DVertexShader9_AddRef(iface);
37 *out = iface;
38 return S_OK;
41 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
43 *out = NULL;
44 return E_NOINTERFACE;
47 static ULONG WINAPI d3d9_vertexshader_AddRef(IDirect3DVertexShader9 *iface)
49 struct d3d9_vertexshader *shader = impl_from_IDirect3DVertexShader9(iface);
50 ULONG refcount = InterlockedIncrement(&shader->refcount);
52 TRACE("%p increasing refcount to %lu.\n", iface, refcount);
54 if (refcount == 1)
56 IDirect3DDevice9Ex_AddRef(shader->parent_device);
57 wined3d_shader_incref(shader->wined3d_shader);
60 return refcount;
63 static ULONG WINAPI d3d9_vertexshader_Release(IDirect3DVertexShader9 *iface)
65 struct d3d9_vertexshader *shader = impl_from_IDirect3DVertexShader9(iface);
66 ULONG refcount = InterlockedDecrement(&shader->refcount);
68 TRACE("%p decreasing refcount to %lu.\n", iface, refcount);
70 if (!refcount)
72 IDirect3DDevice9Ex *device = shader->parent_device;
73 wined3d_shader_decref(shader->wined3d_shader);
74 /* Release the device last, as it may cause the device to be destroyed. */
75 IDirect3DDevice9Ex_Release(device);
78 return refcount;
81 static HRESULT WINAPI d3d9_vertexshader_GetDevice(IDirect3DVertexShader9 *iface, IDirect3DDevice9 **device)
83 struct d3d9_vertexshader *shader = impl_from_IDirect3DVertexShader9(iface);
85 TRACE("iface %p, device %p.\n", iface, device);
87 *device = (IDirect3DDevice9 *)shader->parent_device;
88 IDirect3DDevice9_AddRef(*device);
90 TRACE("Returning device %p.\n", *device);
92 return D3D_OK;
95 static HRESULT WINAPI d3d9_vertexshader_GetFunction(IDirect3DVertexShader9 *iface, void *data, UINT *data_size)
97 struct d3d9_vertexshader *shader = impl_from_IDirect3DVertexShader9(iface);
98 HRESULT hr;
100 TRACE("iface %p, data %p, data_size %p.\n", iface, data, data_size);
102 wined3d_mutex_lock();
103 hr = wined3d_shader_get_byte_code(shader->wined3d_shader, data, data_size);
104 wined3d_mutex_unlock();
106 return hr;
109 static const IDirect3DVertexShader9Vtbl d3d9_vertexshader_vtbl =
111 /* IUnknown */
112 d3d9_vertexshader_QueryInterface,
113 d3d9_vertexshader_AddRef,
114 d3d9_vertexshader_Release,
115 /* IDirect3DVertexShader9 */
116 d3d9_vertexshader_GetDevice,
117 d3d9_vertexshader_GetFunction,
120 static void STDMETHODCALLTYPE d3d9_vertexshader_wined3d_object_destroyed(void *parent)
122 heap_free(parent);
125 static const struct wined3d_parent_ops d3d9_vertexshader_wined3d_parent_ops =
127 d3d9_vertexshader_wined3d_object_destroyed,
130 HRESULT vertexshader_init(struct d3d9_vertexshader *shader, struct d3d9_device *device, const DWORD *byte_code)
132 struct wined3d_shader_desc desc;
133 HRESULT hr;
135 shader->refcount = 1;
136 shader->IDirect3DVertexShader9_iface.lpVtbl = &d3d9_vertexshader_vtbl;
138 desc.byte_code = byte_code;
139 desc.byte_code_size = ~(size_t)0;
141 wined3d_mutex_lock();
142 hr = wined3d_shader_create_vs(device->wined3d_device, &desc, shader,
143 &d3d9_vertexshader_wined3d_parent_ops, &shader->wined3d_shader);
144 wined3d_mutex_unlock();
145 if (FAILED(hr))
147 WARN("Failed to create wined3d vertex shader, hr %#lx.\n", hr);
148 return hr;
151 shader->parent_device = &device->IDirect3DDevice9Ex_iface;
152 IDirect3DDevice9Ex_AddRef(shader->parent_device);
154 return D3D_OK;
157 struct d3d9_vertexshader *unsafe_impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface)
159 if (!iface)
160 return NULL;
161 if (iface->lpVtbl != &d3d9_vertexshader_vtbl)
162 WARN("Vertex shader %p with the wrong vtbl %p\n", iface, iface->lpVtbl);
164 return impl_from_IDirect3DVertexShader9(iface);
167 static inline struct d3d9_pixelshader *impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9 *iface)
169 return CONTAINING_RECORD(iface, struct d3d9_pixelshader, IDirect3DPixelShader9_iface);
172 static HRESULT WINAPI d3d9_pixelshader_QueryInterface(IDirect3DPixelShader9 *iface, REFIID riid, void **out)
174 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
176 if (IsEqualGUID(riid, &IID_IDirect3DPixelShader9)
177 || IsEqualGUID(riid, &IID_IUnknown))
179 IDirect3DPixelShader9_AddRef(iface);
180 *out = iface;
181 return S_OK;
184 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
186 *out = NULL;
187 return E_NOINTERFACE;
190 static ULONG WINAPI d3d9_pixelshader_AddRef(IDirect3DPixelShader9 *iface)
192 struct d3d9_pixelshader *shader = impl_from_IDirect3DPixelShader9(iface);
193 ULONG refcount = InterlockedIncrement(&shader->refcount);
195 TRACE("%p increasing refcount to %lu.\n", iface, refcount);
197 if (refcount == 1)
199 IDirect3DDevice9Ex_AddRef(shader->parent_device);
200 wined3d_shader_incref(shader->wined3d_shader);
203 return refcount;
206 static ULONG WINAPI d3d9_pixelshader_Release(IDirect3DPixelShader9 *iface)
208 struct d3d9_pixelshader *shader = impl_from_IDirect3DPixelShader9(iface);
209 ULONG refcount = InterlockedDecrement(&shader->refcount);
211 TRACE("%p decreasing refcount to %lu.\n", iface, refcount);
213 if (!refcount)
215 IDirect3DDevice9Ex *device = shader->parent_device;
216 wined3d_shader_decref(shader->wined3d_shader);
217 /* Release the device last, as it may cause the device to be destroyed. */
218 IDirect3DDevice9Ex_Release(device);
221 return refcount;
224 static HRESULT WINAPI d3d9_pixelshader_GetDevice(IDirect3DPixelShader9 *iface, IDirect3DDevice9 **device)
226 struct d3d9_pixelshader *shader = impl_from_IDirect3DPixelShader9(iface);
228 TRACE("iface %p, device %p.\n", iface, device);
230 *device = (IDirect3DDevice9 *)shader->parent_device;
231 IDirect3DDevice9_AddRef(*device);
233 TRACE("Returning device %p.\n", *device);
235 return D3D_OK;
238 static HRESULT WINAPI d3d9_pixelshader_GetFunction(IDirect3DPixelShader9 *iface, void *data, UINT *data_size)
240 struct d3d9_pixelshader *shader = impl_from_IDirect3DPixelShader9(iface);
241 HRESULT hr;
243 TRACE("iface %p, data %p, data_size %p.\n", iface, data, data_size);
245 wined3d_mutex_lock();
246 hr = wined3d_shader_get_byte_code(shader->wined3d_shader, data, data_size);
247 wined3d_mutex_unlock();
249 return hr;
252 static const IDirect3DPixelShader9Vtbl d3d9_pixelshader_vtbl =
254 /* IUnknown */
255 d3d9_pixelshader_QueryInterface,
256 d3d9_pixelshader_AddRef,
257 d3d9_pixelshader_Release,
258 /* IDirect3DPixelShader9 */
259 d3d9_pixelshader_GetDevice,
260 d3d9_pixelshader_GetFunction,
263 static void STDMETHODCALLTYPE d3d9_pixelshader_wined3d_object_destroyed(void *parent)
265 heap_free(parent);
268 static const struct wined3d_parent_ops d3d9_pixelshader_wined3d_parent_ops =
270 d3d9_pixelshader_wined3d_object_destroyed,
273 HRESULT pixelshader_init(struct d3d9_pixelshader *shader, struct d3d9_device *device, const DWORD *byte_code)
275 struct wined3d_shader_desc desc;
276 HRESULT hr;
278 shader->refcount = 1;
279 shader->IDirect3DPixelShader9_iface.lpVtbl = &d3d9_pixelshader_vtbl;
281 desc.byte_code = byte_code;
282 desc.byte_code_size = ~(size_t)0;
284 wined3d_mutex_lock();
285 hr = wined3d_shader_create_ps(device->wined3d_device, &desc, shader,
286 &d3d9_pixelshader_wined3d_parent_ops, &shader->wined3d_shader);
287 wined3d_mutex_unlock();
288 if (FAILED(hr))
290 WARN("Failed to created wined3d pixel shader, hr %#lx.\n", hr);
291 return hr;
294 shader->parent_device = &device->IDirect3DDevice9Ex_iface;
295 IDirect3DDevice9Ex_AddRef(shader->parent_device);
297 return D3D_OK;
300 struct d3d9_pixelshader *unsafe_impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9 *iface)
302 if (!iface)
303 return NULL;
304 if (iface->lpVtbl != &d3d9_pixelshader_vtbl)
305 WARN("Pixel shader %p with the wrong vtbl %p\n", iface, iface->lpVtbl);
307 return impl_from_IDirect3DPixelShader9(iface);