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[wine.git] / dlls / d3d9 / d3d9_private.h
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1 /*
2 * Direct3D 9 private include file
4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #ifndef __WINE_D3D9_PRIVATE_H
24 #define __WINE_D3D9_PRIVATE_H
26 #include <assert.h>
27 #include <stdarg.h>
29 #define COBJMACROS
30 #include "windef.h"
31 #include "winbase.h"
32 #include "wingdi.h"
33 #include "winuser.h"
34 #include "wine/debug.h"
35 #include "wine/heap.h"
37 #include "d3d9.h"
38 #include "wine/wined3d.h"
40 #define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256
41 #define D3D9_MAX_TEXTURE_UNITS 20
42 #define D3D9_MAX_STREAMS 16
44 #define D3DPRESENTFLAGS_MASK 0x00000fffu
46 #define D3D9_TEXTURE_MIPMAP_DIRTY 0x1
48 #define D3DFMT_RESZ MAKEFOURCC('R','E','S','Z')
49 #define D3D9_RESZ_CODE 0x7fa05000
51 extern const struct wined3d_parent_ops d3d9_null_wined3d_parent_ops;
53 HRESULT vdecl_convert_fvf(DWORD FVF, D3DVERTEXELEMENT9 **ppVertexElements);
54 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format);
55 BOOL is_gdi_compat_wined3dformat(enum wined3d_format_id format);
56 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format);
57 unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags, unsigned int usage);
58 void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *present_parameters,
59 const struct wined3d_swapchain_desc *swapchain_desc, DWORD presentation_interval);
61 struct d3d9
63 IDirect3D9Ex IDirect3D9Ex_iface;
64 LONG refcount;
65 struct wined3d *wined3d;
66 struct wined3d_output **wined3d_outputs;
67 unsigned int wined3d_output_count;
68 BOOL extended;
71 void d3d9_caps_from_wined3dcaps(const struct d3d9 *d3d9, unsigned int adapter_ordinal,
72 D3DCAPS9 *caps, const struct wined3d_caps *wined3d_caps);
73 BOOL d3d9_init(struct d3d9 *d3d9, BOOL extended);
75 struct fvf_declaration
77 struct wined3d_vertex_declaration *decl;
78 DWORD fvf;
81 enum d3d9_device_state
83 D3D9_DEVICE_STATE_OK,
84 D3D9_DEVICE_STATE_LOST,
85 D3D9_DEVICE_STATE_NOT_RESET,
88 struct d3d9_device
90 IDirect3DDevice9Ex IDirect3DDevice9Ex_iface;
91 struct wined3d_device_parent device_parent;
92 LONG refcount;
93 struct wined3d_device *wined3d_device;
94 struct wined3d_device_context *immediate_context;
95 unsigned int adapter_ordinal;
96 struct d3d9 *d3d_parent;
98 struct fvf_declaration *fvf_decls;
99 UINT fvf_decl_count, fvf_decl_size;
101 struct wined3d_streaming_buffer vertex_buffer, index_buffer;
103 struct d3d9_surface *render_targets[D3D_MAX_SIMULTANEOUS_RENDERTARGETS];
105 LONG device_state;
106 DWORD sysmem_vb : 16; /* D3D9_MAX_STREAMS */
107 DWORD sysmem_ib : 1;
108 DWORD in_destruction : 1;
109 DWORD in_scene : 1;
110 DWORD padding : 13;
112 DWORD auto_mipmaps; /* D3D9_MAX_TEXTURE_UNITS */
114 unsigned int max_user_clip_planes, vs_uniform_count;
116 UINT implicit_swapchain_count;
117 struct wined3d_swapchain **implicit_swapchains;
119 struct wined3d_stateblock *recording, *state, *update_state;
120 const struct wined3d_stateblock_state *stateblock_state;
123 HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wined3d *wined3d,
124 UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
125 D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode);
127 struct d3d9_resource
129 LONG refcount;
130 struct wined3d_private_store private_store;
133 void d3d9_resource_cleanup(struct d3d9_resource *resource);
134 HRESULT d3d9_resource_free_private_data(struct d3d9_resource *resource, const GUID *guid);
135 HRESULT d3d9_resource_get_private_data(struct d3d9_resource *resource, const GUID *guid,
136 void *data, DWORD *data_size);
137 void d3d9_resource_init(struct d3d9_resource *resource);
138 HRESULT d3d9_resource_set_private_data(struct d3d9_resource *resource, const GUID *guid,
139 const void *data, DWORD data_size, DWORD flags);
141 struct d3d9_volume
143 IDirect3DVolume9 IDirect3DVolume9_iface;
144 struct d3d9_resource resource;
145 struct wined3d_texture *wined3d_texture;
146 unsigned int sub_resource_idx;
147 struct d3d9_texture *texture;
150 void volume_init(struct d3d9_volume *volume, struct wined3d_texture *wined3d_texture,
151 unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops);
153 struct d3d9_swapchain
155 IDirect3DSwapChain9Ex IDirect3DSwapChain9Ex_iface;
156 LONG refcount;
157 struct wined3d_swapchain *wined3d_swapchain;
158 struct wined3d_swapchain_state_parent state_parent;
159 IDirect3DDevice9Ex *parent_device;
160 unsigned int swap_interval;
163 HRESULT d3d9_swapchain_create(struct d3d9_device *device, struct wined3d_swapchain_desc *desc,
164 unsigned int swap_interval, struct d3d9_swapchain **swapchain);
166 struct d3d9_surface
168 IDirect3DSurface9 IDirect3DSurface9_iface;
169 struct d3d9_resource resource;
170 struct wined3d_texture *wined3d_texture;
171 unsigned int sub_resource_idx;
172 struct list rtv_entry;
173 struct wined3d_rendertarget_view *wined3d_rtv;
174 IDirect3DDevice9Ex *parent_device;
175 IUnknown *container;
176 struct d3d9_texture *texture;
177 struct wined3d_swapchain *swapchain;
180 struct wined3d_rendertarget_view *d3d9_surface_acquire_rendertarget_view(struct d3d9_surface *surface);
181 struct d3d9_surface *d3d9_surface_create(struct wined3d_texture *wined3d_texture,
182 unsigned int sub_resource_idx, IUnknown *container);
183 struct d3d9_device *d3d9_surface_get_device(const struct d3d9_surface *surface);
184 void d3d9_surface_release_rendertarget_view(struct d3d9_surface *surface,
185 struct wined3d_rendertarget_view *rtv);
186 struct d3d9_surface *unsafe_impl_from_IDirect3DSurface9(IDirect3DSurface9 *iface);
188 struct d3d9_vertexbuffer
190 IDirect3DVertexBuffer9 IDirect3DVertexBuffer9_iface;
191 struct d3d9_resource resource;
192 struct wined3d_buffer *wined3d_buffer;
193 IDirect3DDevice9Ex *parent_device;
194 struct wined3d_buffer *draw_buffer;
195 DWORD fvf, usage;
198 HRESULT vertexbuffer_init(struct d3d9_vertexbuffer *buffer, struct d3d9_device *device,
199 UINT size, UINT usage, DWORD fvf, D3DPOOL pool);
200 struct d3d9_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface);
202 struct d3d9_indexbuffer
204 IDirect3DIndexBuffer9 IDirect3DIndexBuffer9_iface;
205 struct d3d9_resource resource;
206 struct wined3d_buffer *wined3d_buffer;
207 IDirect3DDevice9Ex *parent_device;
208 enum wined3d_format_id format;
209 DWORD usage;
210 bool sysmem;
213 HRESULT indexbuffer_init(struct d3d9_indexbuffer *buffer, struct d3d9_device *device,
214 UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool);
215 struct d3d9_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9 *iface);
217 struct d3d9_texture
219 IDirect3DBaseTexture9 IDirect3DBaseTexture9_iface;
220 struct d3d9_resource resource;
221 struct wined3d_texture *wined3d_texture, *draw_texture;
222 struct d3d9_device *parent_device;
223 struct list rtv_list;
224 DWORD usage;
225 BOOL flags;
226 struct wined3d_shader_resource_view *wined3d_srv;
227 D3DTEXTUREFILTERTYPE autogen_filter_type;
230 HRESULT d3d9_texture_2d_init(struct d3d9_texture *texture, struct d3d9_device *device, unsigned int width,
231 unsigned int height, unsigned int level_count, DWORD usage, D3DFORMAT format, D3DPOOL pool);
232 HRESULT d3d9_texture_3d_init(struct d3d9_texture *texture, struct d3d9_device *device, unsigned int width,
233 unsigned int height, unsigned int depth, unsigned int level_count, DWORD usage, D3DFORMAT format, D3DPOOL pool);
234 HRESULT d3d9_texture_cube_init(struct d3d9_texture *texture, struct d3d9_device *device,
235 unsigned int edge_length, unsigned int level_count, DWORD usage, D3DFORMAT format, D3DPOOL pool);
237 static inline struct wined3d_texture *d3d9_texture_get_draw_texture(struct d3d9_texture *texture)
239 return texture->draw_texture ? texture->draw_texture : texture->wined3d_texture;
242 struct d3d9_texture *unsafe_impl_from_IDirect3DBaseTexture9(IDirect3DBaseTexture9 *iface);
243 void d3d9_texture_flag_auto_gen_mipmap(struct d3d9_texture *texture);
244 void d3d9_texture_gen_auto_mipmap(struct d3d9_texture *texture);
246 struct d3d9_stateblock
248 IDirect3DStateBlock9 IDirect3DStateBlock9_iface;
249 LONG refcount;
250 struct wined3d_stateblock *wined3d_stateblock;
251 IDirect3DDevice9Ex *parent_device;
254 HRESULT stateblock_init(struct d3d9_stateblock *stateblock, struct d3d9_device *device,
255 D3DSTATEBLOCKTYPE type, struct wined3d_stateblock *wined3d_stateblock);
257 struct d3d9_vertex_declaration
259 IDirect3DVertexDeclaration9 IDirect3DVertexDeclaration9_iface;
260 LONG refcount;
261 D3DVERTEXELEMENT9 *elements;
262 UINT element_count;
263 DWORD stream_map;
264 struct wined3d_vertex_declaration *wined3d_declaration;
265 DWORD fvf;
266 IDirect3DDevice9Ex *parent_device;
269 HRESULT d3d9_vertex_declaration_create(struct d3d9_device *device,
270 const D3DVERTEXELEMENT9 *elements, struct d3d9_vertex_declaration **declaration);
271 struct d3d9_vertex_declaration *unsafe_impl_from_IDirect3DVertexDeclaration9(
272 IDirect3DVertexDeclaration9 *iface);
274 struct d3d9_vertexshader
276 IDirect3DVertexShader9 IDirect3DVertexShader9_iface;
277 LONG refcount;
278 struct wined3d_shader *wined3d_shader;
279 IDirect3DDevice9Ex *parent_device;
282 HRESULT vertexshader_init(struct d3d9_vertexshader *shader,
283 struct d3d9_device *device, const DWORD *byte_code);
284 struct d3d9_vertexshader *unsafe_impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface);
286 struct d3d9_pixelshader
288 IDirect3DPixelShader9 IDirect3DPixelShader9_iface;
289 LONG refcount;
290 struct wined3d_shader *wined3d_shader;
291 IDirect3DDevice9Ex *parent_device;
294 HRESULT pixelshader_init(struct d3d9_pixelshader *shader,
295 struct d3d9_device *device, const DWORD *byte_code);
296 struct d3d9_pixelshader *unsafe_impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9 *iface);
298 struct d3d9_query
300 IDirect3DQuery9 IDirect3DQuery9_iface;
301 LONG refcount;
302 struct wined3d_query *wined3d_query;
303 IDirect3DDevice9Ex *parent_device;
304 DWORD data_size;
307 HRESULT query_init(struct d3d9_query *query, struct d3d9_device *device, D3DQUERYTYPE type);
309 static inline struct d3d9_device *impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex *iface)
311 return CONTAINING_RECORD(iface, struct d3d9_device, IDirect3DDevice9Ex_iface);
314 static inline DWORD d3dusage_from_wined3dusage(unsigned int wined3d_usage, unsigned int bind_flags)
316 DWORD usage = wined3d_usage & WINED3DUSAGE_MASK;
317 if (bind_flags & WINED3D_BIND_RENDER_TARGET)
318 usage |= D3DUSAGE_RENDERTARGET;
319 if (bind_flags & WINED3D_BIND_DEPTH_STENCIL)
320 usage |= D3DUSAGE_DEPTHSTENCIL;
321 return usage;
324 static inline D3DPOOL d3dpool_from_wined3daccess(unsigned int access, unsigned int usage)
326 if (usage & WINED3DUSAGE_MANAGED)
327 return D3DPOOL_MANAGED;
329 switch (access & (WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU))
331 default:
332 case WINED3D_RESOURCE_ACCESS_GPU:
333 return D3DPOOL_DEFAULT;
334 case WINED3D_RESOURCE_ACCESS_CPU:
335 if (usage & WINED3DUSAGE_SCRATCH)
336 return D3DPOOL_SCRATCH;
337 return D3DPOOL_SYSTEMMEM;
338 case WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU:
339 return D3DPOOL_MANAGED;
343 static inline D3DMULTISAMPLE_TYPE d3dmultisample_type_from_wined3d(enum wined3d_multisample_type type)
345 return (D3DMULTISAMPLE_TYPE)type;
348 static inline D3DSCANLINEORDERING d3dscanlineordering_from_wined3d(enum wined3d_scanline_ordering ordering)
350 return (D3DSCANLINEORDERING)ordering;
353 static inline unsigned int map_access_from_usage(unsigned int usage)
355 if (usage & D3DUSAGE_WRITEONLY)
356 return WINED3D_RESOURCE_ACCESS_MAP_W;
357 return WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
360 static inline unsigned int wined3daccess_from_d3dpool(D3DPOOL pool, unsigned int usage)
362 unsigned int access;
364 switch (pool)
366 case D3DPOOL_DEFAULT:
367 access = WINED3D_RESOURCE_ACCESS_GPU;
368 break;
369 case D3DPOOL_MANAGED:
370 access = WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU;
371 break;
372 case D3DPOOL_SYSTEMMEM:
373 case D3DPOOL_SCRATCH:
374 access = WINED3D_RESOURCE_ACCESS_CPU;
375 break;
376 default:
377 access = 0;
379 if (pool != D3DPOOL_DEFAULT || usage & D3DUSAGE_DYNAMIC)
380 access |= map_access_from_usage(usage);
381 return access;
384 static inline unsigned int wined3d_usage_from_d3d(D3DPOOL pool, DWORD usage)
386 usage &= WINED3DUSAGE_MASK;
387 if (pool == D3DPOOL_SCRATCH)
388 usage |= WINED3DUSAGE_SCRATCH;
389 else if (pool == D3DPOOL_MANAGED)
390 usage |= WINED3DUSAGE_MANAGED;
391 return usage;
394 static inline unsigned int wined3d_bind_flags_from_d3d9_usage(DWORD usage)
396 unsigned int bind_flags = 0;
398 if (usage & D3DUSAGE_RENDERTARGET)
399 bind_flags |= WINED3D_BIND_RENDER_TARGET;
400 if (usage & D3DUSAGE_DEPTHSTENCIL)
401 bind_flags |= WINED3D_BIND_DEPTH_STENCIL;
403 return bind_flags;
406 static inline enum wined3d_multisample_type wined3d_multisample_type_from_d3d(D3DMULTISAMPLE_TYPE type)
408 return (enum wined3d_multisample_type)type;
411 static inline enum wined3d_device_type wined3d_device_type_from_d3d(D3DDEVTYPE type)
413 return (enum wined3d_device_type)type;
416 static inline enum wined3d_scanline_ordering wined3d_scanline_ordering_from_d3d(D3DSCANLINEORDERING ordering)
418 return (enum wined3d_scanline_ordering)ordering;
421 #endif /* __WINE_D3D9_PRIVATE_H */