2 * Copyright 2009, 2011 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #include "wined3d_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
27 #define WINED3D_VIEW_CUBE_ARRAY (WINED3D_VIEW_TEXTURE_CUBE | WINED3D_VIEW_TEXTURE_ARRAY)
29 static BOOL
is_stencil_view_format(const struct wined3d_format
*format
)
31 return format
->id
== WINED3DFMT_X24_TYPELESS_G8_UINT
32 || format
->id
== WINED3DFMT_X32_TYPELESS_G8X24_UINT
;
35 static GLenum
get_texture_view_target(const struct wined3d_gl_info
*gl_info
,
36 const struct wined3d_view_desc
*desc
, const struct wined3d_texture
*texture
)
40 GLenum texture_target
;
41 unsigned int view_flags
;
43 enum wined3d_gl_extension extension
;
47 {GL_TEXTURE_CUBE_MAP
, 0, GL_TEXTURE_CUBE_MAP
},
48 {GL_TEXTURE_RECTANGLE
, 0, GL_TEXTURE_RECTANGLE
},
49 {GL_TEXTURE_3D
, 0, GL_TEXTURE_3D
},
51 {GL_TEXTURE_2D
, 0, GL_TEXTURE_2D
},
52 {GL_TEXTURE_2D
, WINED3D_VIEW_TEXTURE_ARRAY
, GL_TEXTURE_2D_ARRAY
},
53 {GL_TEXTURE_2D_ARRAY
, 0, GL_TEXTURE_2D
},
54 {GL_TEXTURE_2D_ARRAY
, WINED3D_VIEW_TEXTURE_ARRAY
, GL_TEXTURE_2D_ARRAY
},
55 {GL_TEXTURE_2D_ARRAY
, WINED3D_VIEW_TEXTURE_CUBE
, GL_TEXTURE_CUBE_MAP
},
56 {GL_TEXTURE_2D_ARRAY
, WINED3D_VIEW_CUBE_ARRAY
, GL_TEXTURE_CUBE_MAP_ARRAY
, ARB_TEXTURE_CUBE_MAP_ARRAY
},
58 {GL_TEXTURE_2D_MULTISAMPLE
, 0, GL_TEXTURE_2D_MULTISAMPLE
},
59 {GL_TEXTURE_2D_MULTISAMPLE
, WINED3D_VIEW_TEXTURE_ARRAY
, GL_TEXTURE_2D_MULTISAMPLE_ARRAY
},
60 {GL_TEXTURE_2D_MULTISAMPLE_ARRAY
, 0, GL_TEXTURE_2D_MULTISAMPLE
},
61 {GL_TEXTURE_2D_MULTISAMPLE_ARRAY
, WINED3D_VIEW_TEXTURE_ARRAY
, GL_TEXTURE_2D_MULTISAMPLE_ARRAY
},
65 for (i
= 0; i
< ARRAY_SIZE(view_types
); ++i
)
67 if (view_types
[i
].texture_target
!= texture
->target
|| view_types
[i
].view_flags
!= desc
->flags
)
69 if (gl_info
->supported
[view_types
[i
].extension
])
70 return view_types
[i
].view_target
;
72 FIXME("Extension %#x not supported.\n", view_types
[i
].extension
);
75 FIXME("Unhandled view flags %#x for texture target %#x.\n", desc
->flags
, texture
->target
);
76 return texture
->target
;
79 static const struct wined3d_format
*validate_resource_view(const struct wined3d_view_desc
*desc
,
80 struct wined3d_resource
*resource
, BOOL mip_slice
, BOOL allow_srgb_toggle
)
82 const struct wined3d_gl_info
*gl_info
= &resource
->device
->adapter
->gl_info
;
83 const struct wined3d_format
*format
;
85 format
= wined3d_get_format(gl_info
, desc
->format_id
, resource
->usage
);
86 if (resource
->type
== WINED3D_RTYPE_BUFFER
&& (desc
->flags
& WINED3D_VIEW_BUFFER_RAW
))
88 if (format
->id
!= WINED3DFMT_R32_TYPELESS
)
90 WARN("Invalid format %s for raw buffer view.\n", debug_d3dformat(format
->id
));
94 format
= wined3d_get_format(gl_info
, WINED3DFMT_R32_UINT
, resource
->usage
);
97 if (wined3d_format_is_typeless(format
))
99 WARN("Trying to create view for typeless format %s.\n", debug_d3dformat(format
->id
));
103 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
105 struct wined3d_buffer
*buffer
= buffer_from_resource(resource
);
106 unsigned int buffer_size
, element_size
;
108 if (buffer
->desc
.structure_byte_stride
)
110 if (desc
->format_id
!= WINED3DFMT_UNKNOWN
)
112 WARN("Invalid format %s for structured buffer view.\n", debug_d3dformat(desc
->format_id
));
116 format
= wined3d_get_format(gl_info
, WINED3DFMT_R32_UINT
, resource
->usage
);
117 element_size
= buffer
->desc
.structure_byte_stride
;
121 element_size
= format
->byte_count
;
127 buffer_size
= buffer
->resource
.size
/ element_size
;
128 if (desc
->u
.buffer
.start_idx
>= buffer_size
129 || desc
->u
.buffer
.count
> buffer_size
- desc
->u
.buffer
.start_idx
)
134 struct wined3d_texture
*texture
= texture_from_resource(resource
);
135 unsigned int depth_or_layer_count
;
137 if (resource
->format
->id
!= format
->id
&& !wined3d_format_is_typeless(resource
->format
)
138 && (!allow_srgb_toggle
|| !wined3d_formats_are_srgb_variants(resource
->format
->id
, format
->id
)))
140 WARN("Trying to create incompatible view for non typeless format %s.\n",
141 debug_d3dformat(format
->id
));
145 if (mip_slice
&& resource
->type
== WINED3D_RTYPE_TEXTURE_3D
)
146 depth_or_layer_count
= wined3d_texture_get_level_depth(texture
, desc
->u
.texture
.level_idx
);
148 depth_or_layer_count
= texture
->layer_count
;
150 if (!desc
->u
.texture
.level_count
151 || (mip_slice
&& desc
->u
.texture
.level_count
!= 1)
152 || desc
->u
.texture
.level_idx
>= texture
->level_count
153 || desc
->u
.texture
.level_count
> texture
->level_count
- desc
->u
.texture
.level_idx
154 || !desc
->u
.texture
.layer_count
155 || desc
->u
.texture
.layer_idx
>= depth_or_layer_count
156 || desc
->u
.texture
.layer_count
> depth_or_layer_count
- desc
->u
.texture
.layer_idx
)
163 static void create_texture_view(struct wined3d_gl_view
*view
, GLenum view_target
,
164 const struct wined3d_view_desc
*desc
, struct wined3d_texture
*texture
,
165 const struct wined3d_format
*view_format
)
167 const struct wined3d_gl_info
*gl_info
;
168 unsigned int layer_idx
, layer_count
;
169 struct wined3d_context
*context
;
172 view
->target
= view_target
;
174 context
= context_acquire(texture
->resource
.device
, NULL
, 0);
175 gl_info
= context
->gl_info
;
177 if (!gl_info
->supported
[ARB_TEXTURE_VIEW
])
179 context_release(context
);
180 FIXME("OpenGL implementation does not support texture views.\n");
184 wined3d_texture_prepare_texture(texture
, context
, FALSE
);
185 texture_name
= wined3d_texture_get_texture_name(texture
, context
, FALSE
);
187 layer_idx
= desc
->u
.texture
.layer_idx
;
188 layer_count
= desc
->u
.texture
.layer_count
;
189 if (view_target
== GL_TEXTURE_3D
&& (layer_idx
|| layer_count
!= 1))
191 FIXME("Depth slice (%u-%u) not supported.\n", layer_idx
, layer_count
);
196 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &view
->name
);
197 GL_EXTCALL(glTextureView(view
->name
, view
->target
, texture_name
, view_format
->glInternal
,
198 desc
->u
.texture
.level_idx
, desc
->u
.texture
.level_count
,
199 layer_idx
, layer_count
));
200 checkGLcall("Create texture view");
202 if (is_stencil_view_format(view_format
))
204 static const GLint swizzle
[] = {GL_ZERO
, GL_RED
, GL_ZERO
, GL_ZERO
};
206 if (!gl_info
->supported
[ARB_STENCIL_TEXTURING
])
208 context_release(context
);
209 FIXME("OpenGL implementation does not support stencil texturing.\n");
213 context_bind_texture(context
, view
->target
, view
->name
);
214 gl_info
->gl_ops
.gl
.p_glTexParameteriv(view
->target
, GL_TEXTURE_SWIZZLE_RGBA
, swizzle
);
215 gl_info
->gl_ops
.gl
.p_glTexParameteri(view
->target
, GL_DEPTH_STENCIL_TEXTURE_MODE
, GL_STENCIL_INDEX
);
216 checkGLcall("Initialize stencil view");
218 context_invalidate_compute_state(context
, STATE_COMPUTE_SHADER_RESOURCE_BINDING
);
219 context_invalidate_state(context
, STATE_GRAPHICS_SHADER_RESOURCE_BINDING
);
222 context_release(context
);
225 static void create_buffer_texture(struct wined3d_gl_view
*view
, struct wined3d_context
*context
,
226 struct wined3d_buffer
*buffer
, const struct wined3d_format
*view_format
,
227 unsigned int offset
, unsigned int size
)
229 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
231 if (!gl_info
->supported
[ARB_TEXTURE_BUFFER_OBJECT
])
233 FIXME("OpenGL implementation does not support buffer textures.\n");
237 if ((offset
& (gl_info
->limits
.texture_buffer_offset_alignment
- 1)))
239 FIXME("Buffer offset %u is not %u byte aligned.\n",
240 offset
, gl_info
->limits
.texture_buffer_offset_alignment
);
244 wined3d_buffer_load_location(buffer
, context
, WINED3D_LOCATION_BUFFER
);
246 view
->target
= GL_TEXTURE_BUFFER
;
247 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &view
->name
);
249 context_bind_texture(context
, GL_TEXTURE_BUFFER
, view
->name
);
250 if (gl_info
->supported
[ARB_TEXTURE_BUFFER_RANGE
])
252 GL_EXTCALL(glTexBufferRange(GL_TEXTURE_BUFFER
, view_format
->glInternal
,
253 buffer
->buffer_object
, offset
, size
));
257 if (offset
|| size
!= buffer
->resource
.size
)
258 FIXME("OpenGL implementation does not support ARB_texture_buffer_range.\n");
259 GL_EXTCALL(glTexBuffer(GL_TEXTURE_BUFFER
, view_format
->glInternal
, buffer
->buffer_object
));
261 checkGLcall("Create buffer texture");
263 context_invalidate_compute_state(context
, STATE_COMPUTE_SHADER_RESOURCE_BINDING
);
264 context_invalidate_state(context
, STATE_GRAPHICS_SHADER_RESOURCE_BINDING
);
267 static void get_buffer_view_range(const struct wined3d_buffer
*buffer
,
268 const struct wined3d_view_desc
*desc
, const struct wined3d_format
*view_format
,
269 unsigned int *offset
, unsigned int *size
)
271 if (desc
->format_id
== WINED3DFMT_UNKNOWN
)
273 *offset
= desc
->u
.buffer
.start_idx
* buffer
->desc
.structure_byte_stride
;
274 *size
= desc
->u
.buffer
.count
* buffer
->desc
.structure_byte_stride
;
278 *offset
= desc
->u
.buffer
.start_idx
* view_format
->byte_count
;
279 *size
= desc
->u
.buffer
.count
* view_format
->byte_count
;
283 static void create_buffer_view(struct wined3d_gl_view
*view
, struct wined3d_context
*context
,
284 const struct wined3d_view_desc
*desc
, struct wined3d_buffer
*buffer
,
285 const struct wined3d_format
*view_format
)
287 unsigned int offset
, size
;
289 get_buffer_view_range(buffer
, desc
, view_format
, &offset
, &size
);
290 create_buffer_texture(view
, context
, buffer
, view_format
, offset
, size
);
293 static void wined3d_view_invalidate_location(struct wined3d_resource
*resource
,
294 const struct wined3d_view_desc
*desc
, DWORD location
)
296 unsigned int i
, sub_resource_idx
, layer_count
;
297 struct wined3d_texture
*texture
;
299 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
301 wined3d_buffer_invalidate_location(buffer_from_resource(resource
), location
);
305 texture
= texture_from_resource(resource
);
307 sub_resource_idx
= desc
->u
.texture
.layer_idx
* texture
->level_count
+ desc
->u
.texture
.level_idx
;
308 layer_count
= resource
->type
!= WINED3D_RTYPE_TEXTURE_3D
? desc
->u
.texture
.layer_count
: 1;
309 for (i
= 0; i
< layer_count
; ++i
, sub_resource_idx
+= texture
->level_count
)
310 wined3d_texture_invalidate_location(texture
, sub_resource_idx
, location
);
313 ULONG CDECL
wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view
*view
)
315 ULONG refcount
= InterlockedIncrement(&view
->refcount
);
317 TRACE("%p increasing refcount to %u.\n", view
, refcount
);
322 static void wined3d_rendertarget_view_destroy_object(void *object
)
324 struct wined3d_rendertarget_view
*view
= object
;
325 struct wined3d_device
*device
= view
->resource
->device
;
327 if (view
->gl_view
.name
)
329 const struct wined3d_gl_info
*gl_info
;
330 struct wined3d_context
*context
;
332 context
= context_acquire(device
, NULL
, 0);
333 gl_info
= context
->gl_info
;
334 context_gl_resource_released(device
, view
->gl_view
.name
, FALSE
);
335 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &view
->gl_view
.name
);
336 checkGLcall("glDeleteTextures");
337 context_release(context
);
343 ULONG CDECL
wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view
*view
)
345 ULONG refcount
= InterlockedDecrement(&view
->refcount
);
347 TRACE("%p decreasing refcount to %u.\n", view
, refcount
);
351 struct wined3d_resource
*resource
= view
->resource
;
352 struct wined3d_device
*device
= resource
->device
;
354 /* Call wined3d_object_destroyed() before releasing the resource,
355 * since releasing the resource may end up destroying the parent. */
356 view
->parent_ops
->wined3d_object_destroyed(view
->parent
);
357 wined3d_cs_destroy_object(device
->cs
, wined3d_rendertarget_view_destroy_object
, view
);
358 wined3d_resource_decref(resource
);
364 void * CDECL
wined3d_rendertarget_view_get_parent(const struct wined3d_rendertarget_view
*view
)
366 TRACE("view %p.\n", view
);
371 void * CDECL
wined3d_rendertarget_view_get_sub_resource_parent(const struct wined3d_rendertarget_view
*view
)
373 struct wined3d_texture
*texture
;
375 TRACE("view %p.\n", view
);
377 if (view
->resource
->type
== WINED3D_RTYPE_BUFFER
)
378 return wined3d_buffer_get_parent(buffer_from_resource(view
->resource
));
380 texture
= texture_from_resource(view
->resource
);
382 return texture
->sub_resources
[view
->sub_resource_idx
].parent
;
385 void CDECL
wined3d_rendertarget_view_set_parent(struct wined3d_rendertarget_view
*view
, void *parent
)
387 TRACE("view %p, parent %p.\n", view
, parent
);
389 view
->parent
= parent
;
392 struct wined3d_resource
* CDECL
wined3d_rendertarget_view_get_resource(const struct wined3d_rendertarget_view
*view
)
394 TRACE("view %p.\n", view
);
396 return view
->resource
;
399 void wined3d_rendertarget_view_get_drawable_size(const struct wined3d_rendertarget_view
*view
,
400 const struct wined3d_context
*context
, unsigned int *width
, unsigned int *height
)
402 const struct wined3d_texture
*texture
;
404 if (view
->resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
406 *width
= view
->width
;
407 *height
= view
->height
;
411 texture
= texture_from_resource(view
->resource
);
412 if (texture
->swapchain
)
414 /* The drawable size of an onscreen drawable is the surface size.
415 * (Actually: The window size, but the surface is created in window
417 *width
= texture
->resource
.width
;
418 *height
= texture
->resource
.height
;
420 else if (wined3d_settings
.offscreen_rendering_mode
== ORM_BACKBUFFER
)
422 const struct wined3d_swapchain
*swapchain
= context
->swapchain
;
424 /* The drawable size of a backbuffer / aux buffer offscreen target is
425 * the size of the current context's drawable, which is the size of
426 * the back buffer of the swapchain the active context belongs to. */
427 *width
= swapchain
->desc
.backbuffer_width
;
428 *height
= swapchain
->desc
.backbuffer_height
;
432 unsigned int level_idx
= view
->sub_resource_idx
% texture
->level_count
;
434 /* The drawable size of an FBO target is the OpenGL texture size,
435 * which is the power of two size. */
436 *width
= wined3d_texture_get_level_pow2_width(texture
, level_idx
);
437 *height
= wined3d_texture_get_level_pow2_height(texture
, level_idx
);
441 void wined3d_rendertarget_view_prepare_location(struct wined3d_rendertarget_view
*view
,
442 struct wined3d_context
*context
, DWORD location
)
444 struct wined3d_resource
*resource
= view
->resource
;
445 unsigned int i
, sub_resource_idx
, layer_count
;
446 struct wined3d_texture
*texture
;
448 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
450 FIXME("Not implemented for resources %s.\n", debug_d3dresourcetype(resource
->type
));
454 texture
= texture_from_resource(resource
);
455 sub_resource_idx
= view
->sub_resource_idx
;
456 layer_count
= resource
->type
!= WINED3D_RTYPE_TEXTURE_3D
? view
->layer_count
: 1;
457 for (i
= 0; i
< layer_count
; ++i
, sub_resource_idx
+= texture
->level_count
)
458 wined3d_texture_prepare_location(texture
, sub_resource_idx
, context
, location
);
461 void wined3d_rendertarget_view_load_location(struct wined3d_rendertarget_view
*view
,
462 struct wined3d_context
*context
, DWORD location
)
464 struct wined3d_resource
*resource
= view
->resource
;
465 unsigned int i
, sub_resource_idx
, layer_count
;
466 struct wined3d_texture
*texture
;
468 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
470 wined3d_buffer_load_location(buffer_from_resource(resource
), context
, location
);
474 texture
= texture_from_resource(resource
);
475 sub_resource_idx
= view
->sub_resource_idx
;
476 layer_count
= resource
->type
!= WINED3D_RTYPE_TEXTURE_3D
? view
->layer_count
: 1;
477 for (i
= 0; i
< layer_count
; ++i
, sub_resource_idx
+= texture
->level_count
)
478 wined3d_texture_load_location(texture
, sub_resource_idx
, context
, location
);
481 void wined3d_rendertarget_view_validate_location(struct wined3d_rendertarget_view
*view
, DWORD location
)
483 struct wined3d_resource
*resource
= view
->resource
;
484 unsigned int i
, sub_resource_idx
, layer_count
;
485 struct wined3d_texture
*texture
;
487 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
489 FIXME("Not implemented for resources %s.\n", debug_d3dresourcetype(resource
->type
));
493 texture
= texture_from_resource(resource
);
494 sub_resource_idx
= view
->sub_resource_idx
;
495 layer_count
= resource
->type
!= WINED3D_RTYPE_TEXTURE_3D
? view
->layer_count
: 1;
496 for (i
= 0; i
< layer_count
; ++i
, sub_resource_idx
+= texture
->level_count
)
497 wined3d_texture_validate_location(texture
, sub_resource_idx
, location
);
500 void wined3d_rendertarget_view_invalidate_location(struct wined3d_rendertarget_view
*view
, DWORD location
)
502 wined3d_view_invalidate_location(view
->resource
, &view
->desc
, location
);
505 static void wined3d_render_target_view_cs_init(void *object
)
507 struct wined3d_rendertarget_view
*view
= object
;
508 struct wined3d_resource
*resource
= view
->resource
;
509 const struct wined3d_view_desc
*desc
= &view
->desc
;
511 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
513 FIXME("Not implemented for resources %s.\n", debug_d3dresourcetype(resource
->type
));
517 struct wined3d_texture
*texture
= texture_from_resource(resource
);
518 unsigned int depth_or_layer_count
;
520 if (resource
->type
== WINED3D_RTYPE_TEXTURE_3D
)
521 depth_or_layer_count
= wined3d_texture_get_level_depth(texture
, desc
->u
.texture
.level_idx
);
523 depth_or_layer_count
= texture
->layer_count
;
525 if (resource
->format
->id
!= view
->format
->id
526 || (view
->layer_count
!= 1 && view
->layer_count
!= depth_or_layer_count
))
528 if (resource
->format
->gl_view_class
!= view
->format
->gl_view_class
)
530 FIXME("Render target view not supported, resource format %s, view format %s.\n",
531 debug_d3dformat(resource
->format
->id
), debug_d3dformat(view
->format
->id
));
534 if (texture
->swapchain
&& texture
->swapchain
->desc
.backbuffer_count
> 1)
536 FIXME("Swapchain views not supported.\n");
540 create_texture_view(&view
->gl_view
, texture
->target
, desc
, texture
, view
->format
);
545 static HRESULT
wined3d_rendertarget_view_init(struct wined3d_rendertarget_view
*view
,
546 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
547 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
549 BOOL allow_srgb_toggle
= FALSE
;
552 view
->parent
= parent
;
553 view
->parent_ops
= parent_ops
;
555 if (resource
->type
!= WINED3D_RTYPE_BUFFER
)
557 struct wined3d_texture
*texture
= texture_from_resource(resource
);
559 if (texture
->swapchain
)
560 allow_srgb_toggle
= TRUE
;
562 if (!(view
->format
= validate_resource_view(desc
, resource
, TRUE
, allow_srgb_toggle
)))
564 view
->format_flags
= view
->format
->flags
[resource
->gl_type
];
567 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
569 view
->sub_resource_idx
= 0;
570 view
->layer_count
= 1;
571 view
->width
= desc
->u
.buffer
.count
;
576 struct wined3d_texture
*texture
= texture_from_resource(resource
);
578 view
->sub_resource_idx
= desc
->u
.texture
.level_idx
;
579 if (resource
->type
!= WINED3D_RTYPE_TEXTURE_3D
)
580 view
->sub_resource_idx
+= desc
->u
.texture
.layer_idx
* texture
->level_count
;
581 view
->layer_count
= desc
->u
.texture
.layer_count
;
582 view
->width
= wined3d_texture_get_level_width(texture
, desc
->u
.texture
.level_idx
);
583 view
->height
= wined3d_texture_get_level_height(texture
, desc
->u
.texture
.level_idx
);
586 wined3d_resource_incref(view
->resource
= resource
);
588 wined3d_cs_init_object(resource
->device
->cs
, wined3d_render_target_view_cs_init
, view
);
593 HRESULT CDECL
wined3d_rendertarget_view_create(const struct wined3d_view_desc
*desc
,
594 struct wined3d_resource
*resource
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
595 struct wined3d_rendertarget_view
**view
)
597 struct wined3d_rendertarget_view
*object
;
600 TRACE("desc %p, resource %p, parent %p, parent_ops %p, view %p.\n",
601 desc
, resource
, parent
, parent_ops
, view
);
603 if (!(object
= heap_alloc_zero(sizeof(*object
))))
604 return E_OUTOFMEMORY
;
606 if (FAILED(hr
= wined3d_rendertarget_view_init(object
, desc
, resource
, parent
, parent_ops
)))
609 WARN("Failed to initialise view, hr %#x.\n", hr
);
613 TRACE("Created render target view %p.\n", object
);
619 HRESULT CDECL
wined3d_rendertarget_view_create_from_sub_resource(struct wined3d_texture
*texture
,
620 unsigned int sub_resource_idx
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
621 struct wined3d_rendertarget_view
**view
)
623 struct wined3d_view_desc desc
;
625 TRACE("texture %p, sub_resource_idx %u, parent %p, parent_ops %p, view %p.\n",
626 texture
, sub_resource_idx
, parent
, parent_ops
, view
);
628 desc
.format_id
= texture
->resource
.format
->id
;
630 desc
.u
.texture
.level_idx
= sub_resource_idx
% texture
->level_count
;
631 desc
.u
.texture
.level_count
= 1;
632 desc
.u
.texture
.layer_idx
= sub_resource_idx
/ texture
->level_count
;
633 desc
.u
.texture
.layer_count
= 1;
635 return wined3d_rendertarget_view_create(&desc
, &texture
->resource
, parent
, parent_ops
, view
);
638 ULONG CDECL
wined3d_shader_resource_view_incref(struct wined3d_shader_resource_view
*view
)
640 ULONG refcount
= InterlockedIncrement(&view
->refcount
);
642 TRACE("%p increasing refcount to %u.\n", view
, refcount
);
647 static void wined3d_shader_resource_view_destroy_object(void *object
)
649 struct wined3d_shader_resource_view
*view
= object
;
651 if (view
->gl_view
.name
)
653 const struct wined3d_gl_info
*gl_info
;
654 struct wined3d_context
*context
;
656 context
= context_acquire(view
->resource
->device
, NULL
, 0);
657 gl_info
= context
->gl_info
;
658 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &view
->gl_view
.name
);
659 checkGLcall("glDeleteTextures");
660 context_release(context
);
666 ULONG CDECL
wined3d_shader_resource_view_decref(struct wined3d_shader_resource_view
*view
)
668 ULONG refcount
= InterlockedDecrement(&view
->refcount
);
670 TRACE("%p decreasing refcount to %u.\n", view
, refcount
);
674 struct wined3d_resource
*resource
= view
->resource
;
675 struct wined3d_device
*device
= resource
->device
;
677 /* Call wined3d_object_destroyed() before releasing the resource,
678 * since releasing the resource may end up destroying the parent. */
679 view
->parent_ops
->wined3d_object_destroyed(view
->parent
);
680 wined3d_cs_destroy_object(device
->cs
, wined3d_shader_resource_view_destroy_object
, view
);
681 wined3d_resource_decref(resource
);
687 void * CDECL
wined3d_shader_resource_view_get_parent(const struct wined3d_shader_resource_view
*view
)
689 TRACE("view %p.\n", view
);
694 static void wined3d_shader_resource_view_cs_init(void *object
)
696 struct wined3d_shader_resource_view
*view
= object
;
697 struct wined3d_resource
*resource
= view
->resource
;
698 const struct wined3d_format
*view_format
;
699 const struct wined3d_gl_info
*gl_info
;
700 const struct wined3d_view_desc
*desc
;
703 view_format
= view
->format
;
704 gl_info
= &resource
->device
->adapter
->gl_info
;
707 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
709 struct wined3d_buffer
*buffer
= buffer_from_resource(resource
);
710 struct wined3d_context
*context
;
712 context
= context_acquire(resource
->device
, NULL
, 0);
713 create_buffer_view(&view
->gl_view
, context
, desc
, buffer
, view_format
);
714 context_release(context
);
718 struct wined3d_texture
*texture
= texture_from_resource(resource
);
720 view_target
= get_texture_view_target(gl_info
, desc
, texture
);
722 if (resource
->format
->id
== view_format
->id
&& texture
->target
== view_target
723 && !desc
->u
.texture
.level_idx
&& desc
->u
.texture
.level_count
== texture
->level_count
724 && !desc
->u
.texture
.layer_idx
&& desc
->u
.texture
.layer_count
== texture
->layer_count
725 && !is_stencil_view_format(view_format
))
727 TRACE("Creating identity shader resource view.\n");
729 else if (texture
->swapchain
&& texture
->swapchain
->desc
.backbuffer_count
> 1)
731 FIXME("Swapchain shader resource views not supported.\n");
733 else if (resource
->format
->typeless_id
== view_format
->typeless_id
734 && resource
->format
->gl_view_class
== view_format
->gl_view_class
)
736 create_texture_view(&view
->gl_view
, view_target
, desc
, texture
, view_format
);
738 else if (wined3d_format_is_depth_view(resource
->format
->id
, view_format
->id
))
740 create_texture_view(&view
->gl_view
, view_target
, desc
, texture
, resource
->format
);
744 FIXME("Shader resource view not supported, resource format %s, view format %s.\n",
745 debug_d3dformat(resource
->format
->id
), debug_d3dformat(view_format
->id
));
750 static HRESULT
wined3d_shader_resource_view_init(struct wined3d_shader_resource_view
*view
,
751 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
752 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
755 view
->parent
= parent
;
756 view
->parent_ops
= parent_ops
;
758 if (!(view
->format
= validate_resource_view(desc
, resource
, FALSE
, FALSE
)))
762 wined3d_resource_incref(view
->resource
= resource
);
764 wined3d_cs_init_object(resource
->device
->cs
, wined3d_shader_resource_view_cs_init
, view
);
769 HRESULT CDECL
wined3d_shader_resource_view_create(const struct wined3d_view_desc
*desc
,
770 struct wined3d_resource
*resource
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
771 struct wined3d_shader_resource_view
**view
)
773 struct wined3d_shader_resource_view
*object
;
776 TRACE("desc %p, resource %p, parent %p, parent_ops %p, view %p.\n",
777 desc
, resource
, parent
, parent_ops
, view
);
779 if (!(object
= heap_alloc_zero(sizeof(*object
))))
780 return E_OUTOFMEMORY
;
782 if (FAILED(hr
= wined3d_shader_resource_view_init(object
, desc
, resource
, parent
, parent_ops
)))
785 WARN("Failed to initialise view, hr %#x.\n", hr
);
789 TRACE("Created shader resource view %p.\n", object
);
795 void wined3d_shader_resource_view_bind(struct wined3d_shader_resource_view
*view
,
796 unsigned int unit
, struct wined3d_sampler
*sampler
, struct wined3d_context
*context
)
798 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
799 struct wined3d_texture
*texture
;
801 context_active_texture(context
, gl_info
, unit
);
803 if (view
->gl_view
.name
)
805 context_bind_texture(context
, view
->gl_view
.target
, view
->gl_view
.name
);
806 wined3d_sampler_bind(sampler
, unit
, NULL
, context
);
810 if (view
->resource
->type
== WINED3D_RTYPE_BUFFER
)
812 FIXME("Buffer shader resources not supported.\n");
816 texture
= wined3d_texture_from_resource(view
->resource
);
817 wined3d_texture_bind(texture
, context
, FALSE
);
818 wined3d_sampler_bind(sampler
, unit
, texture
, context
);
821 /* Context activation is done by the caller. */
822 static void shader_resource_view_bind_and_dirtify(struct wined3d_shader_resource_view
*view
,
823 struct wined3d_context
*context
)
825 if (context
->active_texture
< ARRAY_SIZE(context
->rev_tex_unit_map
))
827 DWORD active_sampler
= context
->rev_tex_unit_map
[context
->active_texture
];
828 if (active_sampler
!= WINED3D_UNMAPPED_STAGE
)
829 context_invalidate_state(context
, STATE_SAMPLER(active_sampler
));
831 /* FIXME: Ideally we'd only do this when touching a binding that's used by
833 context_invalidate_compute_state(context
, STATE_COMPUTE_SHADER_RESOURCE_BINDING
);
834 context_invalidate_state(context
, STATE_GRAPHICS_SHADER_RESOURCE_BINDING
);
836 context_bind_texture(context
, view
->gl_view
.target
, view
->gl_view
.name
);
839 void shader_resource_view_generate_mipmaps(struct wined3d_shader_resource_view
*view
)
841 struct wined3d_texture
*texture
= texture_from_resource(view
->resource
);
842 unsigned int i
, j
, layer_count
, level_count
, base_level
, max_level
;
843 const struct wined3d_gl_info
*gl_info
;
844 struct wined3d_context
*context
;
845 struct gl_texture
*gl_tex
;
849 TRACE("view %p.\n", view
);
851 context
= context_acquire(view
->resource
->device
, NULL
, 0);
852 gl_info
= context
->gl_info
;
853 layer_count
= view
->desc
.u
.texture
.layer_count
;
854 level_count
= view
->desc
.u
.texture
.level_count
;
855 base_level
= view
->desc
.u
.texture
.level_idx
;
856 max_level
= base_level
+ level_count
- 1;
858 srgb
= !!(texture
->flags
& WINED3D_TEXTURE_IS_SRGB
);
859 location
= srgb
? WINED3D_LOCATION_TEXTURE_SRGB
: WINED3D_LOCATION_TEXTURE_RGB
;
860 for (i
= 0; i
< layer_count
; ++i
)
861 wined3d_texture_load_location(texture
, i
* level_count
+ base_level
, context
, location
);
863 if (view
->gl_view
.name
)
865 shader_resource_view_bind_and_dirtify(view
, context
);
869 wined3d_texture_bind_and_dirtify(texture
, context
, srgb
);
870 gl_info
->gl_ops
.gl
.p_glTexParameteri(texture
->target
, GL_TEXTURE_BASE_LEVEL
, base_level
);
871 gl_info
->gl_ops
.gl
.p_glTexParameteri(texture
->target
, GL_TEXTURE_MAX_LEVEL
, max_level
);
874 if (gl_info
->supported
[ARB_SAMPLER_OBJECTS
])
875 GL_EXTCALL(glBindSampler(context
->active_texture
, 0));
876 gl_tex
= wined3d_texture_get_gl_texture(texture
, srgb
);
877 if (context
->d3d_info
->wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
)
879 gl_info
->gl_ops
.gl
.p_glTexParameteri(texture
->target
, GL_TEXTURE_SRGB_DECODE_EXT
,
881 gl_tex
->sampler_desc
.srgb_decode
= FALSE
;
884 gl_info
->fbo_ops
.glGenerateMipmap(texture
->target
);
885 checkGLcall("glGenerateMipMap()");
887 for (i
= 0; i
< layer_count
; ++i
)
889 for (j
= base_level
+ 1; j
<= max_level
; ++j
)
891 wined3d_texture_validate_location(texture
, i
* level_count
+ j
, location
);
892 wined3d_texture_invalidate_location(texture
, i
* level_count
+ j
, ~location
);
896 if (!view
->gl_view
.name
)
898 gl_tex
->base_level
= base_level
;
899 gl_info
->gl_ops
.gl
.p_glTexParameteri(texture
->target
, GL_TEXTURE_MAX_LEVEL
, texture
->level_count
- 1);
902 context_release(context
);
905 void CDECL
wined3d_shader_resource_view_generate_mipmaps(struct wined3d_shader_resource_view
*view
)
907 struct wined3d_texture
*texture
;
909 TRACE("view %p.\n", view
);
911 if (view
->resource
->type
== WINED3D_RTYPE_BUFFER
)
913 WARN("Called on buffer resource %p.\n", view
->resource
);
917 texture
= texture_from_resource(view
->resource
);
918 if (!(texture
->flags
& WINED3D_TEXTURE_GENERATE_MIPMAPS
))
920 WARN("Texture without the WINED3D_TEXTURE_GENERATE_MIPMAPS flag, ignoring.\n");
924 wined3d_cs_emit_generate_mipmaps(view
->resource
->device
->cs
, view
);
927 ULONG CDECL
wined3d_unordered_access_view_incref(struct wined3d_unordered_access_view
*view
)
929 ULONG refcount
= InterlockedIncrement(&view
->refcount
);
931 TRACE("%p increasing refcount to %u.\n", view
, refcount
);
936 static void wined3d_unordered_access_view_destroy_object(void *object
)
938 struct wined3d_unordered_access_view
*view
= object
;
940 if (view
->gl_view
.name
|| view
->counter_bo
)
942 const struct wined3d_gl_info
*gl_info
;
943 struct wined3d_context
*context
;
945 context
= context_acquire(view
->resource
->device
, NULL
, 0);
946 gl_info
= context
->gl_info
;
947 if (view
->gl_view
.name
)
948 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &view
->gl_view
.name
);
949 if (view
->counter_bo
)
950 GL_EXTCALL(glDeleteBuffers(1, &view
->counter_bo
));
951 checkGLcall("delete resources");
952 context_release(context
);
958 ULONG CDECL
wined3d_unordered_access_view_decref(struct wined3d_unordered_access_view
*view
)
960 ULONG refcount
= InterlockedDecrement(&view
->refcount
);
962 TRACE("%p decreasing refcount to %u.\n", view
, refcount
);
966 struct wined3d_resource
*resource
= view
->resource
;
967 struct wined3d_device
*device
= resource
->device
;
969 /* Call wined3d_object_destroyed() before releasing the resource,
970 * since releasing the resource may end up destroying the parent. */
971 view
->parent_ops
->wined3d_object_destroyed(view
->parent
);
972 wined3d_cs_destroy_object(device
->cs
, wined3d_unordered_access_view_destroy_object
, view
);
973 wined3d_resource_decref(resource
);
979 void * CDECL
wined3d_unordered_access_view_get_parent(const struct wined3d_unordered_access_view
*view
)
981 TRACE("view %p.\n", view
);
986 void wined3d_unordered_access_view_invalidate_location(struct wined3d_unordered_access_view
*view
,
989 wined3d_view_invalidate_location(view
->resource
, &view
->desc
, location
);
992 void wined3d_unordered_access_view_clear_uint(struct wined3d_unordered_access_view
*view
,
993 const struct wined3d_uvec4
*clear_value
, struct wined3d_context
*context
)
995 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
996 const struct wined3d_format
*format
;
997 struct wined3d_resource
*resource
;
998 struct wined3d_buffer
*buffer
;
999 unsigned int offset
, size
;
1001 resource
= view
->resource
;
1002 if (resource
->type
!= WINED3D_RTYPE_BUFFER
)
1004 FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(resource
->type
));
1008 if (!gl_info
->supported
[ARB_CLEAR_BUFFER_OBJECT
])
1010 FIXME("OpenGL implementation does not support ARB_clear_buffer_object.\n");
1014 format
= view
->format
;
1015 if (format
->id
!= WINED3DFMT_R32_UINT
&& format
->id
!= WINED3DFMT_R32_SINT
1016 && format
->id
!= WINED3DFMT_R32G32B32A32_UINT
1017 && format
->id
!= WINED3DFMT_R32G32B32A32_SINT
)
1019 FIXME("Not implemented for format %s.\n", debug_d3dformat(format
->id
));
1023 buffer
= buffer_from_resource(resource
);
1024 wined3d_buffer_load_location(buffer
, context
, WINED3D_LOCATION_BUFFER
);
1025 wined3d_unordered_access_view_invalidate_location(view
, ~WINED3D_LOCATION_BUFFER
);
1027 get_buffer_view_range(buffer
, &view
->desc
, format
, &offset
, &size
);
1028 context_bind_bo(context
, buffer
->buffer_type_hint
, buffer
->buffer_object
);
1029 GL_EXTCALL(glClearBufferSubData(buffer
->buffer_type_hint
, format
->glInternal
,
1030 offset
, size
, format
->glFormat
, format
->glType
, clear_value
));
1031 checkGLcall("clear unordered access view");
1034 void wined3d_unordered_access_view_set_counter(struct wined3d_unordered_access_view
*view
,
1037 const struct wined3d_gl_info
*gl_info
;
1038 struct wined3d_context
*context
;
1040 if (!view
->counter_bo
)
1043 context
= context_acquire(view
->resource
->device
, NULL
, 0);
1044 gl_info
= context
->gl_info
;
1045 GL_EXTCALL(glBindBuffer(GL_ATOMIC_COUNTER_BUFFER
, view
->counter_bo
));
1046 GL_EXTCALL(glBufferSubData(GL_ATOMIC_COUNTER_BUFFER
, 0, sizeof(value
), &value
));
1047 checkGLcall("set atomic counter");
1048 context_release(context
);
1051 void wined3d_unordered_access_view_copy_counter(struct wined3d_unordered_access_view
*view
,
1052 struct wined3d_buffer
*buffer
, unsigned int offset
, struct wined3d_context
*context
)
1054 struct wined3d_bo_address dst
, src
;
1057 if (!view
->counter_bo
)
1060 dst_location
= wined3d_buffer_get_memory(buffer
, &dst
, buffer
->locations
);
1063 src
.buffer_object
= view
->counter_bo
;
1066 context_copy_bo_address(context
, &dst
, buffer
->buffer_type_hint
,
1067 &src
, GL_ATOMIC_COUNTER_BUFFER
, sizeof(GLuint
));
1069 wined3d_buffer_invalidate_location(buffer
, ~dst_location
);
1072 static void wined3d_unordered_access_view_cs_init(void *object
)
1074 struct wined3d_unordered_access_view
*view
= object
;
1075 struct wined3d_resource
*resource
= view
->resource
;
1076 struct wined3d_view_desc
*desc
= &view
->desc
;
1077 const struct wined3d_gl_info
*gl_info
;
1079 gl_info
= &resource
->device
->adapter
->gl_info
;
1081 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
1083 struct wined3d_buffer
*buffer
= buffer_from_resource(resource
);
1084 struct wined3d_context
*context
;
1086 context
= context_acquire(resource
->device
, NULL
, 0);
1087 gl_info
= context
->gl_info
;
1088 create_buffer_view(&view
->gl_view
, context
, desc
, buffer
, view
->format
);
1089 if (desc
->flags
& (WINED3D_VIEW_BUFFER_COUNTER
| WINED3D_VIEW_BUFFER_APPEND
))
1091 static const GLuint initial_value
= 0;
1092 GL_EXTCALL(glGenBuffers(1, &view
->counter_bo
));
1093 GL_EXTCALL(glBindBuffer(GL_ATOMIC_COUNTER_BUFFER
, view
->counter_bo
));
1094 GL_EXTCALL(glBufferData(GL_ATOMIC_COUNTER_BUFFER
,
1095 sizeof(initial_value
), &initial_value
, GL_STATIC_DRAW
));
1096 checkGLcall("create atomic counter buffer");
1098 context_release(context
);
1102 struct wined3d_texture
*texture
= texture_from_resource(resource
);
1103 unsigned int depth_or_layer_count
;
1105 if (resource
->type
== WINED3D_RTYPE_TEXTURE_3D
)
1106 depth_or_layer_count
= wined3d_texture_get_level_depth(texture
, desc
->u
.texture
.level_idx
);
1108 depth_or_layer_count
= texture
->layer_count
;
1110 if (desc
->u
.texture
.layer_idx
|| desc
->u
.texture
.layer_count
!= depth_or_layer_count
)
1112 create_texture_view(&view
->gl_view
, get_texture_view_target(gl_info
, desc
, texture
),
1113 desc
, texture
, view
->format
);
1118 static HRESULT
wined3d_unordered_access_view_init(struct wined3d_unordered_access_view
*view
,
1119 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
1120 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
1123 view
->parent
= parent
;
1124 view
->parent_ops
= parent_ops
;
1126 if (!(view
->format
= validate_resource_view(desc
, resource
, TRUE
, FALSE
)))
1127 return E_INVALIDARG
;
1130 wined3d_resource_incref(view
->resource
= resource
);
1132 wined3d_cs_init_object(resource
->device
->cs
, wined3d_unordered_access_view_cs_init
, view
);
1137 HRESULT CDECL
wined3d_unordered_access_view_create(const struct wined3d_view_desc
*desc
,
1138 struct wined3d_resource
*resource
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
1139 struct wined3d_unordered_access_view
**view
)
1141 struct wined3d_unordered_access_view
*object
;
1144 TRACE("desc %p, resource %p, parent %p, parent_ops %p, view %p.\n",
1145 desc
, resource
, parent
, parent_ops
, view
);
1147 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1148 return E_OUTOFMEMORY
;
1150 if (FAILED(hr
= wined3d_unordered_access_view_init(object
, desc
, resource
, parent
, parent_ops
)))
1153 WARN("Failed to initialise view, hr %#x.\n", hr
);
1157 TRACE("Created unordered access view %p.\n", object
);