2 * Copyright (C) 2007 Stefan Dösinger(for CodeWeavers)
3 * Copyright (C) 2008 Alexander Dorofeyev
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 /* See comment in dlls/d3d9/tests/visual.c for general guidelines */
22 #include "wine/test.h"
37 static IDirectDraw7
*DirectDraw
;
38 static IDirectDrawSurface7
*Surface
;
39 static IDirectDrawSurface7
*depth_buffer
;
40 static IDirect3D7
*Direct3D
;
41 static IDirect3DDevice7
*Direct3DDevice
;
43 static BOOL refdevice
= FALSE
;
45 static HRESULT (WINAPI
*pDirectDrawCreateEx
)(GUID
*driver_guid
,
46 void **ddraw
, REFIID interface_iid
, IUnknown
*outer
);
48 static BOOL
compare_uint(unsigned int x
, unsigned int y
, unsigned int max_diff
)
50 unsigned int diff
= x
> y
? x
- y
: y
- x
;
52 return diff
<= max_diff
;
55 static BOOL
color_match(D3DCOLOR c1
, D3DCOLOR c2
, BYTE max_diff
)
57 return compare_uint(c1
& 0xff, c2
& 0xff, max_diff
)
58 && compare_uint((c1
>> 8) & 0xff, (c2
>> 8) & 0xff, max_diff
)
59 && compare_uint((c1
>> 16) & 0xff, (c2
>> 16) & 0xff, max_diff
)
60 && compare_uint((c1
>> 24) & 0xff, (c2
>> 24) & 0xff, max_diff
);
63 static HRESULT WINAPI
enum_z_fmt(DDPIXELFORMAT
*fmt
, void *ctx
)
65 DDPIXELFORMAT
*zfmt
= ctx
;
67 if(U1(*fmt
).dwZBufferBitDepth
> U1(*zfmt
).dwZBufferBitDepth
)
74 static HRESULT WINAPI
enum_devtype_cb(char *desc_str
, char *name
, D3DDEVICEDESC7
*desc
, void *ctx
)
77 if (IsEqualGUID(&desc
->deviceGUID
, &IID_IDirect3DTnLHalDevice
))
80 return DDENUMRET_CANCEL
;
85 static BOOL
createObjects(void)
88 HMODULE hmod
= GetModuleHandleA("ddraw.dll");
93 const GUID
*devtype
= &IID_IDirect3DHALDevice
;
95 if(!hmod
) return FALSE
;
96 pDirectDrawCreateEx
= (void*)GetProcAddress(hmod
, "DirectDrawCreateEx");
97 if(!pDirectDrawCreateEx
) return FALSE
;
99 hr
= pDirectDrawCreateEx(NULL
, (void **) &DirectDraw
, &IID_IDirectDraw7
, NULL
);
100 ok(hr
==DD_OK
|| hr
==DDERR_NODIRECTDRAWSUPPORT
, "DirectDrawCreateEx returned: %x\n", hr
);
101 if(!DirectDraw
) goto err
;
103 wc
.lpfnWndProc
= DefWindowProcA
;
104 wc
.lpszClassName
= "d3d7_test_wc";
106 window
= CreateWindowA("d3d7_test_wc", "d3d7_test", WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
,
107 0, 0, 640, 480, 0, 0, 0, 0);
109 hr
= IDirectDraw7_SetCooperativeLevel(DirectDraw
, window
, DDSCL_EXCLUSIVE
| DDSCL_FULLSCREEN
);
110 ok(hr
== DD_OK
, "IDirectDraw7_SetCooperativeLevel failed with %08x\n", hr
);
111 if(FAILED(hr
)) goto err
;
112 hr
= IDirectDraw7_SetDisplayMode(DirectDraw
, 640, 480, 32, 0, 0);
114 /* 24 bit is fine too */
115 hr
= IDirectDraw7_SetDisplayMode(DirectDraw
, 640, 480, 24, 0, 0);
118 ok(hr
== DD_OK
|| hr
== DDERR_UNSUPPORTED
, "IDirectDraw7_SetDisplayMode failed with %08x\n", hr
);
120 /* use trace, the caller calls skip() */
121 trace("SetDisplayMode failed\n");
125 hr
= IDirectDraw7_QueryInterface(DirectDraw
, &IID_IDirect3D7
, (void**) &Direct3D
);
126 if (hr
== E_NOINTERFACE
) goto err
;
127 ok(hr
==DD_OK
, "QueryInterface returned: %08x\n", hr
);
129 /* DirectDraw Flipping behavior doesn't seem that well-defined. The reference rasterizer behaves differently
130 * than hardware implementations. Request single buffering, that seems to work everywhere
132 memset(&ddsd
, 0, sizeof(ddsd
));
133 ddsd
.dwSize
= sizeof(ddsd
);
134 ddsd
.dwFlags
= DDSD_CAPS
;
135 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_PRIMARYSURFACE
| DDSCAPS_3DDEVICE
;
136 U5(ddsd
).dwBackBufferCount
= 1;
137 hr
= IDirectDraw7_CreateSurface(DirectDraw
, &ddsd
, &Surface
, NULL
);
138 if(FAILED(hr
)) goto err
;
140 hr
= IDirect3D7_EnumDevices(Direct3D
, enum_devtype_cb
, &hal_ok
);
141 ok(SUCCEEDED(hr
), "Failed to enumerate devices, hr %#x.\n", hr
);
142 if (hal_ok
) devtype
= &IID_IDirect3DTnLHalDevice
;
144 memset(&zfmt
, 0, sizeof(zfmt
));
145 hr
= IDirect3D7_EnumZBufferFormats(Direct3D
, devtype
, enum_z_fmt
, &zfmt
);
146 if (FAILED(hr
)) goto err
;
147 if (zfmt
.dwSize
== 0) goto err
;
149 memset(&ddsd
, 0, sizeof(ddsd
));
150 ddsd
.dwSize
= sizeof(ddsd
);
151 ddsd
.dwFlags
= DDSD_CAPS
| DDSD_WIDTH
| DDSD_HEIGHT
| DDSD_PIXELFORMAT
;
152 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_ZBUFFER
;
153 U4(ddsd
).ddpfPixelFormat
= zfmt
;
156 hr
= IDirectDraw7_CreateSurface(DirectDraw
, &ddsd
, &depth_buffer
, NULL
);
157 ok(SUCCEEDED(hr
), "CreateSurface failed, hr %#x.\n", hr
);
158 if (FAILED(hr
)) goto err
;
160 hr
= IDirectDrawSurface_AddAttachedSurface(Surface
, depth_buffer
);
161 ok(SUCCEEDED(hr
), "AddAttachedSurface failed, hr %#x.\n", hr
);
162 if (FAILED(hr
)) goto err
;
164 hr
= IDirect3D7_CreateDevice(Direct3D
, devtype
, Surface
, &Direct3DDevice
);
165 if (FAILED(hr
) || !Direct3DDevice
) goto err
;
169 if(DirectDraw
) IDirectDraw7_Release(DirectDraw
);
170 if (depth_buffer
) IDirectDrawSurface7_Release(depth_buffer
);
171 if(Surface
) IDirectDrawSurface7_Release(Surface
);
172 if(Direct3D
) IDirect3D7_Release(Direct3D
);
173 if(Direct3DDevice
) IDirect3DDevice7_Release(Direct3DDevice
);
174 if(window
) DestroyWindow(window
);
178 static void releaseObjects(void)
180 IDirect3DDevice7_Release(Direct3DDevice
);
181 IDirect3D7_Release(Direct3D
);
182 IDirectDrawSurface7_Release(depth_buffer
);
183 IDirectDrawSurface7_Release(Surface
);
184 IDirectDraw7_Release(DirectDraw
);
185 DestroyWindow(window
);
188 static DWORD
getPixelColor(IDirect3DDevice7
*device
, UINT x
, UINT y
)
193 RECT rectToLock
= {x
, y
, x
+1, y
+1};
194 IDirectDrawSurface7
*surf
= NULL
;
196 /* Some implementations seem to dislike direct locking on the front buffer. Thus copy the front buffer
197 * to an offscreen surface and lock it instead of the front buffer
199 memset(&ddsd
, 0, sizeof(ddsd
));
200 ddsd
.dwSize
= sizeof(ddsd
);
201 U4(ddsd
).ddpfPixelFormat
.dwSize
= sizeof(U4(ddsd
).ddpfPixelFormat
);
202 ddsd
.dwFlags
= DDSD_WIDTH
| DDSD_HEIGHT
| DDSD_CAPS
;
205 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_OFFSCREENPLAIN
| DDSCAPS_SYSTEMMEMORY
;
206 hr
= IDirectDraw7_CreateSurface(DirectDraw
, &ddsd
, &surf
, NULL
);
207 ok(hr
== DD_OK
, "IDirectDraw7_CreateSurface failed with %08x\n", hr
);
210 trace("cannot create helper surface\n");
214 memset(&ddsd
, 0, sizeof(ddsd
));
215 ddsd
.dwSize
= sizeof(ddsd
);
216 U4(ddsd
).ddpfPixelFormat
.dwSize
= sizeof(U4(ddsd
).ddpfPixelFormat
);
218 hr
= IDirectDrawSurface_BltFast(surf
, 0, 0, Surface
, NULL
, 0);
219 ok(hr
== DD_OK
, "IDirectDrawSurface7_BltFast returned %08x\n", hr
);
222 trace("Cannot blit\n");
227 hr
= IDirectDrawSurface7_Lock(surf
, &rectToLock
, &ddsd
, DDLOCK_READONLY
| DDLOCK_WAIT
, NULL
);
230 trace("Can't lock the offscreen surface, hr=%08x\n", hr
);
235 /* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't
236 * really important for these tests
238 ret
= ((DWORD
*) ddsd
.lpSurface
)[0] & 0x00ffffff;
239 hr
= IDirectDrawSurface7_Unlock(surf
, NULL
);
242 trace("Can't unlock the offscreen surface, hr=%08x\n", hr
);
246 IDirectDrawSurface7_Release(surf
);
250 static void set_viewport_size(IDirect3DDevice7
*device
)
252 D3DVIEWPORT7 vp
= {0};
255 IDirectDrawSurface7
*target
;
257 hr
= IDirect3DDevice7_GetRenderTarget(device
, &target
);
258 ok(hr
== D3D_OK
, "IDirect3DDevice7_GetRenderTarget returned %08x\n", hr
);
260 memset(&ddsd
, 0, sizeof(ddsd
));
261 ddsd
.dwSize
= sizeof(ddsd
);
262 hr
= IDirectDrawSurface7_GetSurfaceDesc(target
, &ddsd
);
263 ok(hr
== D3D_OK
, "IDirectDrawSurface7_GetSurfaceDesc returned %08x\n", hr
);
264 IDirectDrawSurface7_Release(target
);
266 vp
.dwWidth
= ddsd
.dwWidth
;
267 vp
.dwHeight
= ddsd
.dwHeight
;
268 hr
= IDirect3DDevice7_SetViewport(device
, &vp
);
269 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetViewport returned %08x\n", hr
);
273 static void fog_test(IDirect3DDevice7
*device
)
277 float start
= 0.0, end
= 1.0;
282 struct vec3 position
;
286 /* Gets full z based fog with linear fog, no fog with specular color */
289 {{-1.0f
, -1.0f
, 0.1f
}, 0xffff0000, 0xff000000},
290 {{-1.0f
, 0.0f
, 0.1f
}, 0xffff0000, 0xff000000},
291 {{ 0.0f
, 0.0f
, 0.1f
}, 0xffff0000, 0xff000000},
292 {{ 0.0f
, -1.0f
, 0.1f
}, 0xffff0000, 0xff000000},
294 /* Ok, I am too lazy to deal with transform matrices */
297 {{-1.0f
, 0.0f
, 1.0f
}, 0xffff0000, 0xff000000},
298 {{-1.0f
, 1.0f
, 1.0f
}, 0xffff0000, 0xff000000},
299 {{ 0.0f
, 1.0f
, 1.0f
}, 0xffff0000, 0xff000000},
300 {{ 0.0f
, 0.0f
, 1.0f
}, 0xffff0000, 0xff000000},
304 {{-1.0f
, -1.0f
, 0.5f
}, 0xffff0000, 0xff000000},
305 {{-1.0f
, 0.0f
, 0.5f
}, 0xffff0000, 0xff000000},
306 {{ 0.0f
, 0.0f
, 0.5f
}, 0xffff0000, 0xff000000},
307 {{ 0.0f
, -1.0f
, 0.5f
}, 0xffff0000, 0xff000000},
311 {{-1.0f
, 0.0f
, 1.5f
}, 0xffff0000, 0xff000000},
312 {{-1.0f
, 1.0f
, 1.5f
}, 0xffff0000, 0xff000000},
313 {{ 0.0f
, 1.0f
, 1.5f
}, 0xffff0000, 0xff000000},
314 {{ 0.0f
, 0.0f
, 1.5f
}, 0xffff0000, 0xff000000},
316 /* Untransformed ones. Give them a different diffuse color to make the
317 * test look nicer. It also helps making sure that they are drawn
321 struct vec4 position
;
327 {{320.0f
, 0.0f
, 1.0f
, 1.0f
}, 0xffffff00, 0xff000000},
328 {{640.0f
, 0.0f
, 1.0f
, 1.0f
}, 0xffffff00, 0xff000000},
329 {{640.0f
, 240.0f
, 1.0f
, 1.0f
}, 0xffffff00, 0xff000000},
330 {{320.0f
, 240.0f
, 1.0f
, 1.0f
}, 0xffffff00, 0xff000000},
334 {{320.0f
, 240.0f
, 1.0f
, 1.0f
}, 0xffffff00, 0xff000000},
335 {{640.0f
, 240.0f
, 1.0f
, 1.0f
}, 0xffffff00, 0xff000000},
336 {{640.0f
, 480.0f
, 1.0f
, 1.0f
}, 0xffffff00, 0xff000000},
337 {{320.0f
, 480.0f
, 1.0f
, 1.0f
}, 0xffffff00, 0xff000000},
339 WORD Indices
[] = {0, 1, 2, 2, 3, 0};
340 D3DMATRIX ident_mat
=
342 1.0f
, 0.0f
, 0.0f
, 0.0f
,
343 0.0f
, 1.0f
, 0.0f
, 0.0f
,
344 0.0f
, 0.0f
, 1.0f
, 0.0f
,
345 0.0f
, 0.0f
, 0.0f
, 1.0f
,
347 D3DMATRIX world_mat1
=
349 1.0f
, 0.0f
, 0.0f
, 0.0f
,
350 0.0f
, 1.0f
, 0.0f
, 0.0f
,
351 0.0f
, 0.0f
, 1.0f
, 0.0f
,
352 0.0f
, 0.0f
, -0.5f
, 1.0f
,
354 D3DMATRIX world_mat2
=
356 1.0f
, 0.0f
, 0.0f
, 0.0f
,
357 0.0f
, 1.0f
, 0.0f
, 0.0f
,
358 0.0f
, 0.0f
, 1.0f
, 0.0f
,
359 0.0f
, 0.0f
, 1.0f
, 1.0f
,
363 1.0f
, 0.0f
, 0.0f
, 0.0f
,
364 0.0f
, 1.0f
, 0.0f
, 0.0f
,
365 0.0f
, 0.0f
, 1.0f
, 0.0f
,
366 0.0f
, 0.0f
, -1.0f
, 1.0f
,
369 memset(&caps
, 0, sizeof(caps
));
370 hr
= IDirect3DDevice7_GetCaps(device
, &caps
);
371 ok(hr
== D3D_OK
, "IDirect3DDevice7_GetCaps returned %08x\n", hr
);
372 hr
= IDirect3DDevice7_Clear(device
, 0, NULL
, D3DCLEAR_TARGET
, 0xffff00ff, 0.0, 0);
373 ok(hr
== D3D_OK
, "IDirect3DDevice7_Clear returned %08x\n", hr
);
375 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_ZENABLE
, FALSE
);
376 ok(SUCCEEDED(hr
), "Failed to disable z test, hr %#x.\n", hr
);
377 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_CULLMODE
, D3DCULL_NONE
);
378 ok(SUCCEEDED(hr
), "Failed to disable culling, hr %#x.\n", hr
);
379 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_LIGHTING
, FALSE
);
380 ok(hr
== D3D_OK
, "Turning off lighting returned %08x\n", hr
);
381 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_FOGENABLE
, TRUE
);
382 ok(hr
== D3D_OK
, "Turning on fog calculations returned %08x\n", hr
);
383 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_FOGCOLOR
, 0xFF00FF00 /* A nice green */);
384 ok(hr
== D3D_OK
, "Setting fog color returned %08x\n", hr
);
386 /* First test: Both table fog and vertex fog off */
387 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_FOGTABLEMODE
, D3DFOG_NONE
);
388 ok(hr
== D3D_OK
, "Turning off table fog returned %08x\n", hr
);
389 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_FOGVERTEXMODE
, D3DFOG_NONE
);
390 ok(hr
== D3D_OK
, "Turning off vertex fog returned %08x\n", hr
);
392 /* Start = 0, end = 1. Should be default, but set them */
393 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_FOGSTART
, *((DWORD
*) &start
));
394 ok(hr
== D3D_OK
, "Setting fog start returned %08x\n", hr
);
395 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_FOGEND
, *((DWORD
*) &end
));
396 ok(hr
== D3D_OK
, "Setting fog end returned %08x\n", hr
);
398 if(IDirect3DDevice7_BeginScene(device
) == D3D_OK
)
400 /* Untransformed, vertex fog = NONE, table fog = NONE: Read the fog weighting from the specular color */
401 hr
= IDirect3DDevice7_DrawIndexedPrimitive(device
, D3DPT_TRIANGLELIST
, D3DFVF_XYZ
| D3DFVF_DIFFUSE
| D3DFVF_SPECULAR
,
402 untransformed_1
, 4, Indices
, 6, 0);
403 ok(hr
== D3D_OK
, "DrawIndexedPrimitive returned %08x\n", hr
);
405 /* That makes it use the Z value */
406 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_FOGVERTEXMODE
, D3DFOG_LINEAR
);
407 ok(hr
== D3D_OK
, "Setting fog vertex mode to D3DFOG_LINEAR returned %08x\n", hr
);
408 /* Untransformed, vertex fog != none (or table fog != none):
409 * Use the Z value as input into the equation
411 hr
= IDirect3DDevice7_DrawIndexedPrimitive(device
, D3DPT_TRIANGLELIST
, D3DFVF_XYZ
| D3DFVF_DIFFUSE
| D3DFVF_SPECULAR
,
412 untransformed_2
, 4, Indices
, 6, 0);
413 ok(hr
== D3D_OK
, "DrawIndexedPrimitive returned %08x\n", hr
);
415 /* Transformed, vertex fog != NONE, pixel fog == NONE: Use specular color alpha component */
416 hr
= IDirect3DDevice7_DrawIndexedPrimitive(device
, D3DPT_TRIANGLELIST
, D3DFVF_XYZRHW
| D3DFVF_DIFFUSE
| D3DFVF_SPECULAR
,
417 transformed_1
, 4, Indices
, 6, 0);
418 ok(hr
== D3D_OK
, "DrawIndexedPrimitive returned %08x\n", hr
);
420 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_FOGTABLEMODE
, D3DFOG_LINEAR
);
421 ok( hr
== D3D_OK
, "Setting fog table mode to D3DFOG_LINEAR returned %08x\n", hr
);
422 /* Transformed, table fog != none, vertex anything: Use Z value as input to the fog
425 hr
= IDirect3DDevice7_DrawIndexedPrimitive(device
, D3DPT_TRIANGLELIST
, D3DFVF_XYZRHW
| D3DFVF_DIFFUSE
| D3DFVF_SPECULAR
,
426 transformed_2
, 4, Indices
, 6, 0);
427 ok(hr
== D3D_OK
, "DrawIndexedPrimitive returned %08x\n", hr
);
429 hr
= IDirect3DDevice7_EndScene(device
);
430 ok(hr
== D3D_OK
, "EndScene returned %08x\n", hr
);
434 ok(FALSE
, "BeginScene failed\n");
437 color
= getPixelColor(device
, 160, 360);
438 ok(color_match(color
, 0x00FF0000, 1), "Untransformed vertex with no table or vertex fog has color %08x\n", color
);
439 color
= getPixelColor(device
, 160, 120);
440 ok(color_match(color
, 0x0000FF00, 1), "Untransformed vertex with linear vertex fog has color %08x\n", color
);
441 color
= getPixelColor(device
, 480, 120);
442 ok(color_match(color
, 0x00FFFF00, 1), "Transformed vertex with linear vertex fog has color %08x\n", color
);
443 if(caps
.dpcTriCaps
.dwRasterCaps
& D3DPRASTERCAPS_FOGTABLE
)
445 color
= getPixelColor(device
, 480, 360);
446 ok(color_match(color
, 0x0000FF00, 1), "Transformed vertex with linear table fog has color %08x\n", color
);
450 /* Without fog table support the vertex fog is still applied, even though table fog is turned on.
451 * The settings above result in no fogging with vertex fog
453 color
= getPixelColor(device
, 480, 120);
454 ok(color
== 0x00FFFF00, "Transformed vertex with linear vertex fog has color %08x\n", color
);
455 trace("Info: Table fog not supported by this device\n");
458 if (caps
.dpcTriCaps
.dwRasterCaps
& D3DPRASTERCAPS_FOGTABLE
)
460 /* A simple fog + non-identity world matrix test */
461 hr
= IDirect3DDevice7_SetTransform(device
, D3DTRANSFORMSTATE_WORLD
, &world_mat1
);
462 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetTransform returned %#08x\n", hr
);
464 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_FOGTABLEMODE
, D3DFOG_LINEAR
);
465 ok(hr
== D3D_OK
, "Setting fog table mode to D3DFOG_LINEAR returned %#08x\n", hr
);
466 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_FOGVERTEXMODE
, D3DFOG_NONE
);
467 ok(hr
== D3D_OK
, "Turning off vertex fog returned %#08x\n", hr
);
469 hr
= IDirect3DDevice7_Clear(device
, 0, NULL
, D3DCLEAR_TARGET
, 0xffff00ff, 0.0, 0);
470 ok(hr
== D3D_OK
, "IDirect3DDevice7_Clear returned %#08x\n", hr
);
472 if (IDirect3DDevice7_BeginScene(device
) == D3D_OK
)
474 hr
= IDirect3DDevice7_DrawIndexedPrimitive(device
, D3DPT_TRIANGLELIST
,
475 D3DFVF_XYZ
| D3DFVF_DIFFUSE
| D3DFVF_SPECULAR
, far_quad1
, 4, Indices
, 6, 0);
476 ok(hr
== D3D_OK
, "DrawIndexedPrimitive returned %#08x\n", hr
);
478 hr
= IDirect3DDevice7_DrawIndexedPrimitive(device
, D3DPT_TRIANGLELIST
,
479 D3DFVF_XYZ
| D3DFVF_DIFFUSE
| D3DFVF_SPECULAR
, far_quad2
, 4, Indices
, 6, 0);
480 ok(hr
== D3D_OK
, "DrawIndexedPrimitive returned %#08x\n", hr
);
482 hr
= IDirect3DDevice7_EndScene(device
);
483 ok(hr
== D3D_OK
, "EndScene returned %#08x\n", hr
);
487 ok(FALSE
, "BeginScene failed\n");
490 color
= getPixelColor(device
, 160, 360);
491 ok(color_match(color
, 0x00ff0000, 4), "Unfogged quad has color %08x\n", color
);
492 color
= getPixelColor(device
, 160, 120);
493 ok(color_match(color
, 0x0000ff00, 1), "Fogged out quad has color %08x\n", color
);
495 /* Test fog behavior with an orthogonal (but not identity) projection matrix */
496 hr
= IDirect3DDevice7_SetTransform(device
, D3DTRANSFORMSTATE_WORLD
, &world_mat2
);
497 ok(hr
== D3D_OK
, "SetTransform returned %#08x\n", hr
);
498 hr
= IDirect3DDevice7_SetTransform(device
, D3DTRANSFORMSTATE_PROJECTION
, &proj_mat
);
499 ok(hr
== D3D_OK
, "SetTransform returned %#08x\n", hr
);
501 hr
= IDirect3DDevice7_Clear(device
, 0, NULL
, D3DCLEAR_TARGET
, 0xffff00ff, 0.0, 0);
502 ok(hr
== D3D_OK
, "Clear returned %#08x\n", hr
);
504 if (IDirect3DDevice7_BeginScene(device
) == D3D_OK
)
506 hr
= IDirect3DDevice7_DrawIndexedPrimitive(device
, D3DPT_TRIANGLELIST
,
507 D3DFVF_XYZ
| D3DFVF_DIFFUSE
| D3DFVF_SPECULAR
, untransformed_1
, 4, Indices
, 6, 0);
508 ok(hr
== D3D_OK
, "DrawIndexedPrimitiveUP returned %#08x\n", hr
);
510 hr
= IDirect3DDevice7_DrawIndexedPrimitive(device
, D3DPT_TRIANGLELIST
,
511 D3DFVF_XYZ
| D3DFVF_DIFFUSE
| D3DFVF_SPECULAR
, untransformed_2
, 4, Indices
, 6, 0);
512 ok(hr
== D3D_OK
, "DrawIndexedPrimitiveUP returned %#08x\n", hr
);
514 hr
= IDirect3DDevice7_EndScene(device
);
515 ok(hr
== D3D_OK
, "EndScene returned %#08x\n", hr
);
519 ok(FALSE
, "BeginScene failed\n");
522 color
= getPixelColor(device
, 160, 360);
523 ok(color_match(color
, 0x00e51900, 4), "Partially fogged quad has color %08x\n", color
);
524 color
= getPixelColor(device
, 160, 120);
525 ok(color_match(color
, 0x0000ff00, 1), "Fogged out quad has color %08x\n", color
);
527 hr
= IDirect3DDevice7_SetTransform(device
, D3DTRANSFORMSTATE_WORLD
, &ident_mat
);
528 ok(hr
== D3D_OK
, "SetTransform returned %#08x\n", hr
);
529 hr
= IDirect3DDevice7_SetTransform(device
, D3DTRANSFORMSTATE_PROJECTION
, &ident_mat
);
530 ok(hr
== D3D_OK
, "SetTransform returned %#08x\n", hr
);
534 skip("D3DPRASTERCAPS_FOGTABLE not supported, skipping some fog tests\n");
537 /* Turn off the fog master switch to avoid confusing other tests */
538 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_FOGENABLE
, FALSE
);
539 ok(hr
== D3D_OK
, "Turning off fog calculations returned %08x\n", hr
);
542 static void offscreen_test(IDirect3DDevice7
*device
)
545 IDirectDrawSurface7
*backbuffer
= NULL
, *offscreen
= NULL
;
549 static float quad
[][5] = {
550 {-0.5f
, -0.5f
, 0.1f
, 0.0f
, 0.0f
},
551 {-0.5f
, 0.5f
, 0.1f
, 0.0f
, 1.0f
},
552 { 0.5f
, -0.5f
, 0.1f
, 1.0f
, 0.0f
},
553 { 0.5f
, 0.5f
, 0.1f
, 1.0f
, 1.0f
},
556 hr
= IDirect3DDevice7_Clear(device
, 0, NULL
, D3DCLEAR_TARGET
, 0xffff0000, 0.0, 0);
557 ok(hr
== D3D_OK
, "Clear failed, hr = %08x\n", hr
);
559 memset(&ddsd
, 0, sizeof(ddsd
));
560 ddsd
.dwSize
= sizeof(ddsd
);
561 U4(ddsd
).ddpfPixelFormat
.dwSize
= sizeof(U4(ddsd
).ddpfPixelFormat
);
562 ddsd
.dwFlags
= DDSD_WIDTH
| DDSD_HEIGHT
| DDSD_CAPS
;
565 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_TEXTURE
| DDSCAPS_3DDEVICE
;
566 hr
= IDirectDraw7_CreateSurface(DirectDraw
, &ddsd
, &offscreen
, NULL
);
567 ok(hr
== D3D_OK
, "Creating the offscreen render target failed, hr = %08x\n", hr
);
572 hr
= IDirect3DDevice7_GetRenderTarget(device
, &backbuffer
);
573 ok(hr
== D3D_OK
, "Can't get back buffer, hr = %08x\n", hr
);
578 hr
= IDirect3DDevice7_SetTextureStageState(device
, 0, D3DTSS_COLOROP
, D3DTOP_SELECTARG1
);
579 ok(hr
== D3D_OK
, "SetTextureStageState failed, hr = %08x\n", hr
);
580 hr
= IDirect3DDevice7_SetTextureStageState(device
, 0, D3DTSS_COLORARG1
, D3DTA_TEXTURE
);
581 ok(hr
== D3D_OK
, "SetTextureStageState failed, hr = %08x\n", hr
);
582 hr
= IDirect3DDevice7_SetTextureStageState(device
, 0, D3DTSS_MINFILTER
, D3DFILTER_NEAREST
);
583 ok(SUCCEEDED(hr
), "SetTextureStageState D3DSAMP_MINFILTER failed (0x%08x)\n", hr
);
584 hr
= IDirect3DDevice7_SetTextureStageState(device
, 0, D3DTSS_MAGFILTER
, D3DFILTER_NEAREST
);
585 ok(SUCCEEDED(hr
), "SetTextureStageState D3DSAMP_MAGFILTER failed (0x%08x)\n", hr
);
586 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_LIGHTING
, FALSE
);
587 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState returned hr = %08x\n", hr
);
590 win_skip("Tests would crash on W2K with a refdevice\n");
594 if(IDirect3DDevice7_BeginScene(device
) == D3D_OK
) {
595 hr
= IDirect3DDevice7_SetRenderTarget(device
, offscreen
, 0);
596 ok(hr
== D3D_OK
, "SetRenderTarget failed, hr = %08x\n", hr
);
597 set_viewport_size(device
);
598 hr
= IDirect3DDevice7_Clear(device
, 0, NULL
, D3DCLEAR_TARGET
, 0xffff00ff, 0.0, 0);
599 ok(hr
== D3D_OK
, "Clear failed, hr = %08x\n", hr
);
601 /* Draw without textures - Should result in a white quad */
602 hr
= IDirect3DDevice7_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, D3DFVF_XYZ
| D3DFVF_TEX1
, quad
, 4, 0);
603 ok(hr
== D3D_OK
, "DrawPrimitive failed, hr = %08x\n", hr
);
605 hr
= IDirect3DDevice7_SetRenderTarget(device
, backbuffer
, 0);
606 ok(hr
== D3D_OK
, "SetRenderTarget failed, hr = %08x\n", hr
);
607 set_viewport_size(device
);
609 hr
= IDirect3DDevice7_SetTexture(device
, 0, offscreen
);
610 ok(hr
== D3D_OK
, "SetTexture failed, %08x\n", hr
);
612 /* This time with the texture */
613 hr
= IDirect3DDevice7_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, D3DFVF_XYZ
| D3DFVF_TEX1
, quad
, 4, 0);
614 ok(hr
== D3D_OK
, "DrawPrimitive failed, hr = %08x\n", hr
);
616 IDirect3DDevice7_EndScene(device
);
619 /* Center quad - should be white */
620 color
= getPixelColor(device
, 320, 240);
621 ok(color
== 0x00ffffff, "Offscreen failed: Got color 0x%08x, expected 0x00ffffff.\n", color
);
622 /* Some quad in the cleared part of the texture */
623 color
= getPixelColor(device
, 170, 240);
624 ok(color
== 0x00ff00ff, "Offscreen failed: Got color 0x%08x, expected 0x00ff00ff.\n", color
);
625 /* Part of the originally cleared back buffer */
626 color
= getPixelColor(device
, 10, 10);
627 ok(color
== 0x00ff0000, "Offscreen failed: Got color 0x%08x, expected 0x00ff0000.\n", color
);
629 /* Lower left corner of the screen, where back buffer offscreen rendering draws the offscreen texture.
630 * It should be red, but the offscreen texture may leave some junk there. Not tested yet. Depending on
631 * the offscreen rendering mode this test would succeed or fail
633 color
= getPixelColor(device
, 10, 470);
634 ok(color
== 0x00ff0000, "Offscreen failed: Got color 0x%08x, expected 0x00ff0000.\n", color
);
638 hr
= IDirect3DDevice7_SetTexture(device
, 0, NULL
);
639 ok(SUCCEEDED(hr
), "IDirect3DDevice7_SetTexture returned %#x.\n", hr
);
643 hr
= IDirect3DDevice7_SetRenderTarget(device
, backbuffer
, 0);
644 ok(SUCCEEDED(hr
), "IDirect3DDevice7_SetRenderTarget returned %#x.\n", hr
);
645 IDirectDrawSurface7_Release(backbuffer
);
648 IDirectDrawSurface7_Release(offscreen
);
652 static void test_blend(IDirect3DDevice7
*device
)
655 IDirectDrawSurface7
*backbuffer
= NULL
, *offscreen
= NULL
;
656 DWORD color
, red
, green
, blue
;
661 struct vec3 position
;
666 {{-1.0f
, -1.0f
, 0.1f
}, 0x4000ff00},
667 {{-1.0f
, 0.0f
, 0.1f
}, 0x4000ff00},
668 {{ 1.0f
, -1.0f
, 0.1f
}, 0x4000ff00},
669 {{ 1.0f
, 0.0f
, 0.1f
}, 0x4000ff00},
673 {{-1.0f
, 0.0f
, 0.1f
}, 0xc00000ff},
674 {{-1.0f
, 1.0f
, 0.1f
}, 0xc00000ff},
675 {{ 1.0f
, 0.0f
, 0.1f
}, 0xc00000ff},
676 {{ 1.0f
, 1.0f
, 0.1f
}, 0xc00000ff},
678 static float composite_quad
[][5] = {
679 { 0.0f
, -1.0f
, 0.1f
, 0.0f
, 1.0f
},
680 { 0.0f
, 1.0f
, 0.1f
, 0.0f
, 0.0f
},
681 { 1.0f
, -1.0f
, 0.1f
, 1.0f
, 1.0f
},
682 { 1.0f
, 1.0f
, 0.1f
, 1.0f
, 0.0f
},
685 /* Clear the render target with alpha = 0.5 */
686 hr
= IDirect3DDevice7_Clear(device
, 0, NULL
, D3DCLEAR_TARGET
, 0x80ff0000, 0.0, 0);
687 ok(hr
== D3D_OK
, "Clear failed, hr = %08x\n", hr
);
689 memset(&ddsd
, 0, sizeof(ddsd
));
690 ddsd
.dwSize
= sizeof(ddsd
);
691 ddsd
.dwFlags
= DDSD_WIDTH
| DDSD_HEIGHT
| DDSD_CAPS
| DDSD_PIXELFORMAT
;
694 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_TEXTURE
| DDSCAPS_3DDEVICE
;
695 U4(ddsd
).ddpfPixelFormat
.dwFlags
= DDPF_RGB
| DDPF_ALPHAPIXELS
;
696 U1(U4(ddsd
).ddpfPixelFormat
).dwRGBBitCount
= 32;
697 U2(U4(ddsd
).ddpfPixelFormat
).dwRBitMask
= 0x00ff0000;
698 U3(U4(ddsd
).ddpfPixelFormat
).dwGBitMask
= 0x0000ff00;
699 U4(U4(ddsd
).ddpfPixelFormat
).dwBBitMask
= 0x000000ff;
700 U5(U4(ddsd
).ddpfPixelFormat
).dwRGBAlphaBitMask
= 0xff000000;
701 hr
= IDirectDraw7_CreateSurface(DirectDraw
, &ddsd
, &offscreen
, NULL
);
702 ok(hr
== D3D_OK
, "Creating the offscreen render target failed, hr = %08x\n", hr
);
706 hr
= IDirect3DDevice7_GetRenderTarget(device
, &backbuffer
);
707 ok(hr
== D3D_OK
, "Can't get back buffer, hr = %08x\n", hr
);
712 hr
= IDirect3DDevice7_SetTextureStageState(device
, 0, D3DTSS_COLOROP
, D3DTOP_SELECTARG1
);
713 ok(hr
== D3D_OK
, "SetTextureStageState failed, hr = %08x\n", hr
);
714 hr
= IDirect3DDevice7_SetTextureStageState(device
, 0, D3DTSS_COLORARG1
, D3DTA_TEXTURE
);
715 ok(hr
== D3D_OK
, "SetTextureStageState failed, hr = %08x\n", hr
);
716 hr
= IDirect3DDevice7_SetTextureStageState(device
, 0, D3DTSS_MINFILTER
, D3DFILTER_NEAREST
);
717 ok(SUCCEEDED(hr
), "SetTextureStageState D3DSAMP_MINFILTER failed (0x%08x)\n", hr
);
718 hr
= IDirect3DDevice7_SetTextureStageState(device
, 0, D3DTSS_MAGFILTER
, D3DFILTER_NEAREST
);
719 ok(SUCCEEDED(hr
), "SetTextureStageState D3DSAMP_MAGFILTER failed (0x%08x)\n", hr
);
721 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_ALPHABLENDENABLE
, TRUE
);
722 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr
);
725 win_skip("Tests would crash on W2K with a refdevice\n");
729 if(IDirect3DDevice7_BeginScene(device
) == D3D_OK
) {
731 /* Draw two quads, one with src alpha blending, one with dest alpha blending. The
732 * SRCALPHA / INVSRCALPHA blend doesn't give any surprises. Colors are blended based on
735 * The DESTALPHA / INVDESTALPHA do not "work" on the regular buffer because there is no alpha.
736 * They give essentially ZERO and ONE blend factors
738 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_SRCBLEND
, D3DBLEND_SRCALPHA
);
739 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr
);
740 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_DESTBLEND
, D3DBLEND_INVSRCALPHA
);
741 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr
);
742 hr
= IDirect3DDevice7_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, D3DFVF_XYZ
| D3DFVF_DIFFUSE
, quad1
, 4, 0);
743 ok(hr
== D3D_OK
, "DrawPrimitive failed, hr = %08x\n", hr
);
745 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_SRCBLEND
, D3DBLEND_DESTALPHA
);
746 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr
);
747 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_DESTBLEND
, D3DBLEND_INVDESTALPHA
);
748 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr
);
749 hr
= IDirect3DDevice7_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, D3DFVF_XYZ
| D3DFVF_DIFFUSE
, quad2
, 4, 0);
750 ok(hr
== D3D_OK
, "DrawPrimitive failed, hr = %08x\n", hr
);
752 /* Switch to the offscreen buffer, and redo the testing. SRCALPHA and DESTALPHA. The offscreen buffer
753 * has an alpha channel on its own. Clear the offscreen buffer with alpha = 0.5 again, then draw the
754 * quads again. The SRCALPHA/INVSRCALPHA doesn't give any surprises, but the DESTALPHA/INVDESTALPHA
755 * blending works as supposed now - blend factor is 0.5 in both cases, not 0.75 as from the input
758 hr
= IDirect3DDevice7_SetRenderTarget(device
, offscreen
, 0);
759 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderTarget failed, hr = %08x\n", hr
);
760 set_viewport_size(device
);
761 hr
= IDirect3DDevice7_Clear(device
, 0, NULL
, D3DCLEAR_TARGET
, 0x80ff0000, 0.0, 0);
762 ok(hr
== D3D_OK
, "Clear failed, hr = %08x\n", hr
);
764 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_SRCBLEND
, D3DBLEND_SRCALPHA
);
765 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr
);
766 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_DESTBLEND
, D3DBLEND_INVSRCALPHA
);
767 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr
);
768 hr
= IDirect3DDevice7_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, D3DFVF_XYZ
| D3DFVF_DIFFUSE
, quad1
, 4, 0);
769 ok(hr
== D3D_OK
, "DrawPrimitive failed, hr = %08x\n", hr
);
771 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_SRCBLEND
, D3DBLEND_DESTALPHA
);
772 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr
);
773 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_DESTBLEND
, D3DBLEND_INVDESTALPHA
);
774 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr
);
775 hr
= IDirect3DDevice7_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, D3DFVF_XYZ
| D3DFVF_DIFFUSE
, quad2
, 4, 0);
776 ok(hr
== D3D_OK
, "DrawPrimitive failed, hr = %08x\n", hr
);
778 hr
= IDirect3DDevice7_SetRenderTarget(device
, backbuffer
, 0);
779 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderTarget failed, hr = %08x\n", hr
);
780 set_viewport_size(device
);
782 /* Render the offscreen texture onto the frame buffer to be able to compare it regularly.
783 * Disable alpha blending for the final composition
785 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_ALPHABLENDENABLE
, FALSE
);
786 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr
);
788 hr
= IDirect3DDevice7_SetTexture(device
, 0, offscreen
);
789 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetTexture failed, hr = %08x\n", hr
);
790 hr
= IDirect3DDevice7_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, D3DFVF_XYZ
| D3DFVF_TEX1
, composite_quad
, 4, 0);
791 ok(hr
== D3D_OK
, "DrawPrimitive failed, hr = %08x\n", hr
);
792 hr
= IDirect3DDevice7_SetTexture(device
, 0, NULL
);
793 ok(hr
== D3D_OK
, "IDirect3DDevice7_SetTexture failed, hr = %08x\n", hr
);
795 hr
= IDirect3DDevice7_EndScene(device
);
796 ok(hr
== D3D_OK
, "IDirect3DDevice7_EndScene failed, hr = %08x\n", hr
);
799 color
= getPixelColor(device
, 160, 360);
800 red
= (color
& 0x00ff0000) >> 16;
801 green
= (color
& 0x0000ff00) >> 8;
802 blue
= (color
& 0x000000ff);
803 ok(red
>= 0xbe && red
<= 0xc0 && green
>= 0x39 && green
<= 0x41 && blue
== 0x00,
804 "SRCALPHA on frame buffer returned color 0x%08x, expected 0x00bf4000\n", color
);
806 color
= getPixelColor(device
, 160, 120);
807 red
= (color
& 0x00ff0000) >> 16;
808 green
= (color
& 0x0000ff00) >> 8;
809 blue
= (color
& 0x000000ff);
810 ok(red
== 0x00 && green
== 0x00 && blue
>= 0xfe && blue
<= 0xff ,
811 "DSTALPHA on frame buffer returned color 0x%08x, expected 0x000000ff\n", color
);
813 color
= getPixelColor(device
, 480, 360);
814 red
= (color
& 0x00ff0000) >> 16;
815 green
= (color
& 0x0000ff00) >> 8;
816 blue
= (color
& 0x000000ff);
817 ok(red
>= 0xbe && red
<= 0xc0 && green
>= 0x39 && green
<= 0x41 && blue
== 0x00,
818 "SRCALPHA on texture returned color 0x%08x, expected 0x00bf4000\n", color
);
820 color
= getPixelColor(device
, 480, 120);
821 red
= (color
& 0x00ff0000) >> 16;
822 green
= (color
& 0x0000ff00) >> 8;
823 blue
= (color
& 0x000000ff);
824 ok(red
>= 0x7e && red
<= 0x81 && green
== 0x00 && blue
>= 0x7e && blue
<= 0x81,
825 "DSTALPHA on texture returned color 0x%08x, expected 0x00800080\n", color
);
828 if(offscreen
) IDirectDrawSurface7_Release(offscreen
);
829 if(backbuffer
) IDirectDrawSurface7_Release(backbuffer
);
832 static void rhw_zero_test(IDirect3DDevice7
*device
)
834 /* Test if it will render a quad correctly when vertex rhw = 0 */
844 {0, 100, 0, 0, 0xffffffff},
845 {0, 0, 0, 0, 0xffffffff},
846 {100, 100, 0, 0, 0xffffffff},
847 {100, 0, 0, 0, 0xffffffff},
851 hr
= IDirect3DDevice7_Clear(device
, 0, NULL
, D3DCLEAR_TARGET
, 0, 0.0, 0);
852 ok(hr
== D3D_OK
, "Clear failed, hr = %08x\n", hr
);
854 hr
= IDirect3DDevice7_BeginScene(device
);
855 ok(hr
== D3D_OK
, "IDirect3DDevice7_BeginScene failed with %08x\n", hr
);
858 hr
= IDirect3DDevice7_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, D3DFVF_XYZRHW
| D3DFVF_DIFFUSE
, quad1
, 4, 0);
859 ok(hr
== D3D_OK
, "DrawPrimitive failed, hr = %08x\n", hr
);
861 hr
= IDirect3DDevice7_EndScene(device
);
862 ok(hr
== D3D_OK
, "IDirect3DDevice7_EndScene failed, hr = %08x\n", hr
);
865 color
= getPixelColor(device
, 5, 5);
866 ok(color
== 0xffffff ||
867 broken(color
== 0), /* VMware */
868 "Got color %08x, expected 00ffffff\n", color
);
870 color
= getPixelColor(device
, 105, 105);
871 ok(color
== 0, "Got color %08x, expected 00000000\n", color
);
874 static DWORD
D3D3_getPixelColor(IDirectDraw4
*DirectDraw
, IDirectDrawSurface4
*Surface
, UINT x
, UINT y
)
879 RECT rectToLock
= {x
, y
, x
+1, y
+1};
880 IDirectDrawSurface4
*surf
= NULL
;
882 /* Some implementations seem to dislike direct locking on the front buffer. Thus copy the front buffer
883 * to an offscreen surface and lock it instead of the front buffer
885 memset(&ddsd
, 0, sizeof(ddsd
));
886 ddsd
.dwSize
= sizeof(ddsd
);
887 U4(ddsd
).ddpfPixelFormat
.dwSize
= sizeof(U4(ddsd
).ddpfPixelFormat
);
888 ddsd
.dwFlags
= DDSD_WIDTH
| DDSD_HEIGHT
| DDSD_CAPS
;
891 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_OFFSCREENPLAIN
| DDSCAPS_SYSTEMMEMORY
;
892 hr
= IDirectDraw4_CreateSurface(DirectDraw
, &ddsd
, &surf
, NULL
);
893 ok(hr
== DD_OK
, "IDirectDraw4_CreateSurface failed with %08x\n", hr
);
896 trace("cannot create helper surface\n");
900 memset(&ddsd
, 0, sizeof(ddsd
));
901 ddsd
.dwSize
= sizeof(ddsd
);
902 U4(ddsd
).ddpfPixelFormat
.dwSize
= sizeof(U4(ddsd
).ddpfPixelFormat
);
904 hr
= IDirectDrawSurface4_BltFast(surf
, 0, 0, Surface
, NULL
, 0);
905 ok(hr
== DD_OK
, "IDirectDrawSurface_BltFast returned %08x\n", hr
);
908 trace("Cannot blit\n");
913 hr
= IDirectDrawSurface4_Lock(surf
, &rectToLock
, &ddsd
, DDLOCK_READONLY
| DDLOCK_WAIT
, NULL
);
916 trace("Can't lock the offscreen surface, hr=%08x\n", hr
);
921 /* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't
922 * really important for these tests
924 ret
= ((DWORD
*) ddsd
.lpSurface
)[0] & 0x00ffffff;
925 hr
= IDirectDrawSurface4_Unlock(surf
, NULL
);
928 trace("Can't unlock the offscreen surface, hr=%08x\n", hr
);
932 IDirectDrawSurface4_Release(surf
);
936 static void D3D3_ViewportClearTest(void)
939 IDirectDraw
*DirectDraw1
= NULL
;
940 IDirectDraw4
*DirectDraw4
= NULL
;
941 IDirectDrawSurface4
*Primary
= NULL
;
942 IDirect3D3
*Direct3D3
= NULL
;
943 IDirect3DViewport3
*Viewport3
= NULL
;
944 IDirect3DViewport3
*SmallViewport3
= NULL
;
945 IDirect3DDevice3
*Direct3DDevice3
= NULL
;
948 D3DVIEWPORT2 vp_data
;
949 DWORD color
, red
, green
, blue
;
953 1.0f
, 0.0f
, 0.0f
, 0.0f
,
954 0.0f
, 1.0f
, 0.0f
, 0.0f
,
955 0.0f
, 0.0f
, 1.0f
, 0.0f
,
956 0.0f
, 0.0f
, 0.0f
, 1.0f
,
960 struct vec3 position
;
965 {{-1.0f
, -1.0f
, 0.1f
}, 0xffffffff},
966 {{-1.0f
, 1.0f
, 0.1f
}, 0xffffffff},
967 {{ 1.0f
, 1.0f
, 0.1f
}, 0xffffffff},
968 {{ 1.0f
, -1.0f
, 0.1f
}, 0xffffffff},
971 WORD Indices
[] = {0, 1, 2, 2, 3, 0};
972 DWORD fvf
= D3DFVF_XYZ
| D3DFVF_DIFFUSE
;
974 wc
.lpfnWndProc
= DefWindowProcA
;
975 wc
.lpszClassName
= "D3D3_ViewportClearTest_wc";
977 window
= CreateWindowA("D3D3_ViewportClearTest_wc", "D3D3_ViewportClearTest",
978 WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, 640, 480, 0, 0, 0, 0);
980 hr
= DirectDrawCreate( NULL
, &DirectDraw1
, NULL
);
981 ok(hr
==DD_OK
|| hr
==DDERR_NODIRECTDRAWSUPPORT
, "DirectDrawCreate returned: %x\n", hr
);
982 if(FAILED(hr
)) goto out
;
984 hr
= IDirectDraw_SetCooperativeLevel(DirectDraw1
, window
, DDSCL_EXCLUSIVE
| DDSCL_FULLSCREEN
);
985 ok(hr
==DD_OK
, "SetCooperativeLevel returned: %x\n", hr
);
986 if(FAILED(hr
)) goto out
;
988 hr
= IDirectDraw_SetDisplayMode(DirectDraw1
, 640, 480, 32);
990 /* 24 bit is fine too */
991 hr
= IDirectDraw_SetDisplayMode(DirectDraw1
, 640, 480, 24);
993 ok(hr
==DD_OK
|| hr
== DDERR_UNSUPPORTED
, "SetDisplayMode returned: %x\n", hr
);
994 if (FAILED(hr
)) goto out
;
996 hr
= IDirectDraw_QueryInterface(DirectDraw1
, &IID_IDirectDraw4
, (void**)&DirectDraw4
);
997 ok(hr
==DD_OK
, "QueryInterface returned: %08x\n", hr
);
998 if(FAILED(hr
)) goto out
;
1000 memset(&ddsd
, 0, sizeof(DDSURFACEDESC2
));
1001 ddsd
.dwSize
= sizeof(DDSURFACEDESC2
);
1002 ddsd
.dwFlags
= DDSD_CAPS
;
1003 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_PRIMARYSURFACE
| DDSCAPS_3DDEVICE
;
1005 hr
= IDirectDraw4_CreateSurface(DirectDraw4
, &ddsd
, &Primary
, NULL
);
1006 ok(hr
==DD_OK
, "IDirectDraw4_CreateSurface returned: %08x\n", hr
);
1007 if(FAILED(hr
)) goto out
;
1009 hr
= IDirectDraw4_QueryInterface(DirectDraw4
, &IID_IDirect3D3
, (void**)&Direct3D3
);
1010 ok(hr
==DD_OK
, "IDirectDraw4_QueryInterface returned: %08x\n", hr
);
1011 if(FAILED(hr
)) goto out
;
1013 hr
= IDirect3D3_CreateDevice(Direct3D3
, &IID_IDirect3DHALDevice
, Primary
, &Direct3DDevice3
, NULL
);
1015 trace("Creating a HAL device failed, trying Ref\n");
1016 hr
= IDirect3D3_CreateDevice(Direct3D3
, &IID_IDirect3DRefDevice
, Primary
, &Direct3DDevice3
, NULL
);
1018 ok(hr
==D3D_OK
, "Creating 3D device returned: %x\n", hr
);
1019 if(FAILED(hr
)) goto out
;
1021 hr
= IDirect3D3_CreateViewport(Direct3D3
, &Viewport3
, NULL
);
1022 ok(hr
==DD_OK
, "IDirect3D3_CreateViewport returned: %08x\n", hr
);
1023 if(FAILED(hr
)) goto out
;
1025 hr
= IDirect3DDevice3_AddViewport(Direct3DDevice3
, Viewport3
);
1026 ok(hr
==DD_OK
, "IDirect3DDevice3_AddViewport returned: %08x\n", hr
);
1028 memset(&vp_data
, 0, sizeof(D3DVIEWPORT2
));
1029 vp_data
.dwSize
= sizeof(D3DVIEWPORT2
);
1030 vp_data
.dwWidth
= 640;
1031 vp_data
.dwHeight
= 480;
1032 vp_data
.dvClipX
= -1.0f
;
1033 vp_data
.dvClipWidth
= 2.0f
;
1034 vp_data
.dvClipY
= 1.0f
;
1035 vp_data
.dvClipHeight
= 2.0f
;
1036 vp_data
.dvMaxZ
= 1.0f
;
1037 hr
= IDirect3DViewport3_SetViewport2(Viewport3
, &vp_data
);
1038 ok(hr
==DD_OK
, "IDirect3DViewport3_SetViewport2 returned: %08x\n", hr
);
1040 hr
= IDirect3D3_CreateViewport(Direct3D3
, &SmallViewport3
, NULL
);
1041 ok(hr
==DD_OK
, "IDirect3D3_CreateViewport returned: %08x\n", hr
);
1042 if(FAILED(hr
)) goto out
;
1044 hr
= IDirect3DDevice3_AddViewport(Direct3DDevice3
, SmallViewport3
);
1045 ok(hr
==DD_OK
, "IDirect3DDevice3_AddViewport returned: %08x\n", hr
);
1047 memset(&vp_data
, 0, sizeof(D3DVIEWPORT2
));
1048 vp_data
.dwSize
= sizeof(D3DVIEWPORT2
);
1051 vp_data
.dwWidth
= 100;
1052 vp_data
.dwHeight
= 100;
1053 vp_data
.dvClipX
= -1.0f
;
1054 vp_data
.dvClipWidth
= 2.0f
;
1055 vp_data
.dvClipY
= 1.0f
;
1056 vp_data
.dvClipHeight
= 2.0f
;
1057 vp_data
.dvMaxZ
= 1.0f
;
1058 hr
= IDirect3DViewport3_SetViewport2(SmallViewport3
, &vp_data
);
1059 ok(hr
==DD_OK
, "IDirect3DViewport3_SetViewport2 returned: %08x\n", hr
);
1061 hr
= IDirect3DDevice3_BeginScene(Direct3DDevice3
);
1062 ok(hr
== D3D_OK
, "IDirect3DDevice3_BeginScene failed with %08x\n", hr
);
1064 hr
= IDirect3DDevice3_SetTransform(Direct3DDevice3
, D3DTRANSFORMSTATE_WORLD
, &mat
);
1065 ok(hr
== D3D_OK
, "IDirect3DDevice3_SetTransform returned %08x\n", hr
);
1066 hr
= IDirect3DDevice3_SetTransform(Direct3DDevice3
, D3DTRANSFORMSTATE_VIEW
, &mat
);
1067 ok(hr
== D3D_OK
, "IDirect3DDevice3_SetTransform returned %08x\n", hr
);
1068 hr
= IDirect3DDevice3_SetTransform(Direct3DDevice3
, D3DTRANSFORMSTATE_PROJECTION
, &mat
);
1069 ok(hr
== D3D_OK
, "IDirect3DDevice3_SetTransform returned %08x\n", hr
);
1070 hr
= IDirect3DDevice3_SetRenderState(Direct3DDevice3
, D3DRENDERSTATE_CLIPPING
, FALSE
);
1071 ok(hr
== D3D_OK
, "IDirect3DDevice3_SetRenderState returned %08x\n", hr
);
1072 hr
= IDirect3DDevice3_SetRenderState(Direct3DDevice3
, D3DRENDERSTATE_ZENABLE
, FALSE
);
1073 ok(hr
== D3D_OK
, "IDirect3DDevice3_SetRenderState returned %08x\n", hr
);
1074 hr
= IDirect3DDevice3_SetRenderState(Direct3DDevice3
, D3DRENDERSTATE_FOGENABLE
, FALSE
);
1075 ok(hr
== D3D_OK
, "IDirect3DDevice3_SetRenderState returned %08x\n", hr
);
1076 hr
= IDirect3DDevice3_SetRenderState(Direct3DDevice3
, D3DRENDERSTATE_STENCILENABLE
, FALSE
);
1077 ok(hr
== D3D_OK
, "IDirect3DDevice3_SetRenderState returned %08x\n", hr
);
1078 hr
= IDirect3DDevice3_SetRenderState(Direct3DDevice3
, D3DRENDERSTATE_ALPHATESTENABLE
, FALSE
);
1079 ok(hr
== D3D_OK
, "IDirect3DDevice3_SetRenderState returned %08x\n", hr
);
1080 hr
= IDirect3DDevice3_SetRenderState(Direct3DDevice3
, D3DRENDERSTATE_ALPHABLENDENABLE
, FALSE
);
1081 ok(hr
== D3D_OK
, "IDirect3DDevice3_SetRenderState returned %08x\n", hr
);
1082 hr
= IDirect3DDevice3_SetRenderState(Direct3DDevice3
, D3DRENDERSTATE_CULLMODE
, D3DCULL_NONE
);
1083 ok(hr
== D3D_OK
, "IDirect3DDevice3_SetRenderState failed with %08x\n", hr
);
1084 hr
= IDirect3DDevice3_SetRenderState(Direct3DDevice3
, D3DRENDERSTATE_LIGHTING
, FALSE
);
1085 ok(hr
== D3D_OK
, "IDirect3DDevice3_SetRenderState returned %08x\n", hr
);
1087 if (SUCCEEDED(hr
)) {
1088 U1(rect
).x1
= U2(rect
).y1
= 0;
1092 hr
= IDirect3DViewport3_Clear2(Viewport3
, 1, &rect
, D3DCLEAR_TARGET
, 0x00ff00, 0.0f
, 0);
1093 ok(hr
== D3D_OK
, "IDirect3DViewport3_Clear2 failed, hr = %08x\n", hr
);
1095 hr
= IDirect3DViewport3_Clear2(SmallViewport3
, 1, &rect
, D3DCLEAR_TARGET
, 0xff0000, 0.0f
, 0);
1096 ok(hr
== D3D_OK
, "IDirect3DViewport3_Clear2 failed, hr = %08x\n", hr
);
1098 hr
= IDirect3DDevice3_EndScene(Direct3DDevice3
);
1099 ok(hr
== D3D_OK
, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr
);
1102 color
= D3D3_getPixelColor(DirectDraw4
, Primary
, 5, 5);
1103 red
= (color
& 0x00ff0000) >> 16;
1104 green
= (color
& 0x0000ff00) >> 8;
1105 blue
= (color
& 0x000000ff);
1106 ok(red
== 0 && green
== 0xff && blue
== 0, "Got color %08x, expected 0000ff00\n", color
);
1108 color
= D3D3_getPixelColor(DirectDraw4
, Primary
, 405, 105);
1109 red
= (color
& 0x00ff0000) >> 16;
1110 green
= (color
& 0x0000ff00) >> 8;
1111 blue
= (color
& 0x000000ff);
1112 ok(red
== 0xff && green
== 0 && blue
== 0, "Got color %08x, expected 00ff0000\n", color
);
1114 /* Test that clearing viewport doesn't interfere with rendering to previously active viewport. */
1115 hr
= IDirect3DDevice3_BeginScene(Direct3DDevice3
);
1116 ok(hr
== D3D_OK
, "IDirect3DDevice3_BeginScene failed with %08x\n", hr
);
1118 if (SUCCEEDED(hr
)) {
1119 hr
= IDirect3DDevice3_SetCurrentViewport(Direct3DDevice3
, SmallViewport3
);
1120 ok(hr
== D3D_OK
, "IDirect3DDevice3_SetCurrentViewport failed with %08x\n", hr
);
1122 hr
= IDirect3DViewport3_Clear2(Viewport3
, 1, &rect
, D3DCLEAR_TARGET
, 0x000000, 0.0f
, 0);
1123 ok(hr
== D3D_OK
, "IDirect3DViewport3_Clear2 failed, hr = %08x\n", hr
);
1125 hr
= IDirect3DDevice3_DrawIndexedPrimitive(Direct3DDevice3
, D3DPT_TRIANGLELIST
, fvf
, quad
, 4 /* NumVerts */,
1126 Indices
, 6 /* Indexcount */, 0 /* flags */);
1127 ok(hr
== D3D_OK
, "IDirect3DDevice3_DrawIndexedPrimitive failed with %08x\n", hr
);
1129 hr
= IDirect3DDevice3_EndScene(Direct3DDevice3
);
1130 ok(hr
== D3D_OK
, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr
);
1133 color
= D3D3_getPixelColor(DirectDraw4
, Primary
, 5, 5);
1134 red
= (color
& 0x00ff0000) >> 16;
1135 green
= (color
& 0x0000ff00) >> 8;
1136 blue
= (color
& 0x000000ff);
1137 ok(red
== 0 && green
== 0 && blue
== 0, "Got color %08x, expected 00000000\n", color
);
1139 color
= D3D3_getPixelColor(DirectDraw4
, Primary
, 405, 105);
1140 red
= (color
& 0x00ff0000) >> 16;
1141 green
= (color
& 0x0000ff00) >> 8;
1142 blue
= (color
& 0x000000ff);
1143 ok(red
== 0xff && green
== 0xff && blue
== 0xff, "Got color %08x, expected 00ffffff\n", color
);
1147 if (SmallViewport3
) IDirect3DViewport3_Release(SmallViewport3
);
1148 if (Viewport3
) IDirect3DViewport3_Release(Viewport3
);
1149 if (Direct3DDevice3
) IDirect3DDevice3_Release(Direct3DDevice3
);
1150 if (Direct3D3
) IDirect3D3_Release(Direct3D3
);
1151 if (Primary
) IDirectDrawSurface4_Release(Primary
);
1152 if (DirectDraw1
) IDirectDraw_Release(DirectDraw1
);
1153 if (DirectDraw4
) IDirectDraw4_Release(DirectDraw4
);
1154 if(window
) DestroyWindow(window
);
1157 static COLORREF
getPixelColor_GDI(IDirectDrawSurface
*Surface
, UINT x
, UINT y
)
1159 COLORREF clr
= CLR_INVALID
;
1163 hr
= IDirectDrawSurface_GetDC(Surface
, &hdc
);
1164 ok(hr
==DD_OK
, "IDirectDrawSurface_GetDC returned: %x\n", hr
);
1166 if (SUCCEEDED(hr
)) {
1167 clr
= GetPixel(hdc
, x
, y
);
1169 hr
= IDirectDrawSurface_ReleaseDC(Surface
, hdc
);
1170 ok(hr
==DD_OK
, "IDirectDrawSurface_ReleaseDC returned: %x\n", hr
);
1176 static void cubemap_test(IDirect3DDevice7
*device
)
1179 IDirectDraw7
*ddraw
;
1180 IDirectDrawSurface7
*cubemap
, *surface
;
1181 D3DDEVICEDESC7 d3dcaps
;
1184 DDSURFACEDESC2 ddsd
;
1187 static float quad
[] = {
1188 -1.0, -1.0, 0.1, 1.0, 0.0, 0.0, /* Lower left */
1189 0.0, -1.0, 0.1, 1.0, 0.0, 0.0,
1190 -1.0, 0.0, 0.1, 1.0, 0.0, 0.0,
1191 0.0, 0.0, 0.1, 1.0, 0.0, 0.0,
1193 0.0, -1.0, 0.1, 0.0, 1.0, 0.0, /* Lower right */
1194 1.0, -1.0, 0.1, 0.0, 1.0, 0.0,
1195 0.0, 0.0, 0.1, 0.0, 1.0, 0.0,
1196 1.0, 0.0, 0.1, 0.0, 1.0, 0.0,
1198 0.0, 0.0, 0.1, 0.0, 0.0, 1.0, /* upper right */
1199 1.0, 0.0, 0.1, 0.0, 0.0, 1.0,
1200 0.0, 1.0, 0.1, 0.0, 0.0, 1.0,
1201 1.0, 1.0, 0.1, 0.0, 0.0, 1.0,
1203 -1.0, 0.0, 0.1, -1.0, 0.0, 0.0, /* Upper left */
1204 0.0, 0.0, 0.1, -1.0, 0.0, 0.0,
1205 -1.0, 1.0, 0.1, -1.0, 0.0, 0.0,
1206 0.0, 1.0, 0.1, -1.0, 0.0, 0.0,
1209 memset(&DDBltFx
, 0, sizeof(DDBltFx
));
1210 DDBltFx
.dwSize
= sizeof(DDBltFx
);
1212 memset(&d3dcaps
, 0, sizeof(d3dcaps
));
1213 hr
= IDirect3DDevice7_GetCaps(device
, &d3dcaps
);
1214 ok(hr
== D3D_OK
, "IDirect3DDevice7_GetCaps returned %08x\n", hr
);
1215 if(!(d3dcaps
.dpcTriCaps
.dwTextureCaps
& D3DPTEXTURECAPS_CUBEMAP
))
1217 skip("No cubemap support\n");
1221 hr
= IDirect3DDevice7_Clear(device
, 0, NULL
, D3DCLEAR_TARGET
, 0xff000000, 0.0, 0);
1222 ok(hr
== D3D_OK
, "IDirect3DDevice7_Clear failed with %08x\n", hr
);
1224 hr
= IDirect3DDevice7_GetDirect3D(device
, &d3d
);
1225 ok(hr
== D3D_OK
, "IDirect3DDevice7_GetDirect3D returned %08x\n", hr
);
1226 hr
= IDirect3D7_QueryInterface(d3d
, &IID_IDirectDraw7
, (void **) &ddraw
);
1227 ok(hr
== D3D_OK
, "IDirect3D7_QueryInterface returned %08x\n", hr
);
1228 IDirect3D7_Release(d3d
);
1231 memset(&ddsd
, 0, sizeof(ddsd
));
1232 ddsd
.dwSize
= sizeof(ddsd
);
1233 U4(ddsd
).ddpfPixelFormat
.dwSize
= sizeof(U4(ddsd
).ddpfPixelFormat
);
1234 ddsd
.dwFlags
= DDSD_WIDTH
| DDSD_HEIGHT
| DDSD_PIXELFORMAT
| DDSD_CAPS
;
1237 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_TEXTURE
| DDSCAPS_COMPLEX
;
1238 ddsd
.ddsCaps
.dwCaps2
= DDSCAPS2_CUBEMAP
| DDSCAPS2_CUBEMAP_ALLFACES
| DDSCAPS2_TEXTUREMANAGE
;
1239 U4(ddsd
).ddpfPixelFormat
.dwFlags
= DDPF_RGB
;
1240 U1(U4(ddsd
).ddpfPixelFormat
).dwRGBBitCount
= 32;
1241 U2(U4(ddsd
).ddpfPixelFormat
).dwRBitMask
= 0x00FF0000;
1242 U3(U4(ddsd
).ddpfPixelFormat
).dwGBitMask
= 0x0000FF00;
1243 U4(U4(ddsd
).ddpfPixelFormat
).dwBBitMask
= 0x000000FF;
1245 hr
= IDirectDraw7_CreateSurface(ddraw
, &ddsd
, &cubemap
, NULL
);
1246 ok(hr
== DD_OK
, "IDirectDraw7_CreateSurface returned %08x\n", hr
);
1247 IDirectDraw7_Release(ddraw
);
1250 U5(DDBltFx
).dwFillColor
= 0x00ff0000;
1251 hr
= IDirectDrawSurface7_Blt(cubemap
, NULL
, NULL
, NULL
, DDBLT_COLORFILL
, &DDBltFx
);
1252 ok(hr
== DD_OK
, "IDirectDrawSurface7_Blt returned %08x\n", hr
);
1254 memset(&caps
, 0, sizeof(caps
));
1255 caps
.dwCaps
= DDSCAPS_TEXTURE
;
1256 caps
.dwCaps2
= DDSCAPS2_CUBEMAP
| DDSCAPS2_CUBEMAP_NEGATIVEX
;
1257 hr
= IDirectDrawSurface_GetAttachedSurface(cubemap
, &caps
, &surface
);
1258 ok(hr
== DD_OK
, "IDirectDrawSurface7_Lock returned %08x\n", hr
);
1259 U5(DDBltFx
).dwFillColor
= 0x0000ffff;
1260 hr
= IDirectDrawSurface7_Blt(surface
, NULL
, NULL
, NULL
, DDBLT_COLORFILL
, &DDBltFx
);
1261 ok(hr
== DD_OK
, "IDirectDrawSurface7_Blt returned %08x\n", hr
);
1263 caps
.dwCaps2
= DDSCAPS2_CUBEMAP
| DDSCAPS2_CUBEMAP_NEGATIVEZ
;
1264 hr
= IDirectDrawSurface_GetAttachedSurface(cubemap
, &caps
, &surface
);
1265 ok(hr
== DD_OK
, "IDirectDrawSurface7_Lock returned %08x\n", hr
);
1266 U5(DDBltFx
).dwFillColor
= 0x0000ff00;
1267 hr
= IDirectDrawSurface7_Blt(surface
, NULL
, NULL
, NULL
, DDBLT_COLORFILL
, &DDBltFx
);
1268 ok(hr
== DD_OK
, "IDirectDrawSurface7_Blt returned %08x\n", hr
);
1270 caps
.dwCaps2
= DDSCAPS2_CUBEMAP
| DDSCAPS2_CUBEMAP_POSITIVEZ
;
1271 hr
= IDirectDrawSurface_GetAttachedSurface(cubemap
, &caps
, &surface
);
1272 ok(hr
== DD_OK
, "IDirectDrawSurface7_Lock returned %08x\n", hr
);
1273 U5(DDBltFx
).dwFillColor
= 0x000000ff;
1274 hr
= IDirectDrawSurface7_Blt(surface
, NULL
, NULL
, NULL
, DDBLT_COLORFILL
, &DDBltFx
);
1275 ok(hr
== DD_OK
, "IDirectDrawSurface7_Blt returned %08x\n", hr
);
1277 caps
.dwCaps2
= DDSCAPS2_CUBEMAP
| DDSCAPS2_CUBEMAP_NEGATIVEY
;
1278 hr
= IDirectDrawSurface_GetAttachedSurface(cubemap
, &caps
, &surface
);
1279 ok(hr
== DD_OK
, "IDirectDrawSurface7_Lock returned %08x\n", hr
);
1280 U5(DDBltFx
).dwFillColor
= 0x00ffff00;
1281 hr
= IDirectDrawSurface7_Blt(surface
, NULL
, NULL
, NULL
, DDBLT_COLORFILL
, &DDBltFx
);
1282 ok(hr
== DD_OK
, "IDirectDrawSurface7_Blt returned %08x\n", hr
);
1284 caps
.dwCaps2
= DDSCAPS2_CUBEMAP
| DDSCAPS2_CUBEMAP_POSITIVEY
;
1285 hr
= IDirectDrawSurface_GetAttachedSurface(cubemap
, &caps
, &surface
);
1286 ok(hr
== DD_OK
, "IDirectDrawSurface7_Lock returned %08x\n", hr
);
1287 U5(DDBltFx
).dwFillColor
= 0x00ff00ff;
1288 hr
= IDirectDrawSurface7_Blt(surface
, NULL
, NULL
, NULL
, DDBLT_COLORFILL
, &DDBltFx
);
1289 ok(hr
== DD_OK
, "IDirectDrawSurface7_Blt returned %08x\n", hr
);
1291 hr
= IDirect3DDevice7_SetTexture(device
, 0, cubemap
);
1292 ok(hr
== DD_OK
, "IDirect3DDevice7_SetTexture returned %08x\n", hr
);
1293 hr
= IDirect3DDevice7_SetTextureStageState(device
, 0, D3DTSS_COLOROP
, D3DTOP_SELECTARG1
);
1294 ok(hr
== DD_OK
, "IDirect3DDevice7_SetTextureStageState returned %08x\n", hr
);
1295 hr
= IDirect3DDevice7_SetTextureStageState(device
, 0, D3DTSS_COLORARG1
, D3DTA_TEXTURE
);
1296 ok(hr
== DD_OK
, "IDirect3DDevice7_SetTextureStageState returned %08x\n", hr
);
1298 hr
= IDirect3DDevice7_BeginScene(device
);
1299 ok(hr
== DD_OK
, "IDirect3DDevice7_BeginScene returned %08x\n", hr
);
1302 hr
= IDirect3DDevice7_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, D3DFVF_XYZ
| D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1
, quad
+ 0 * 6, 4, 0);
1303 if (hr
== DDERR_UNSUPPORTED
|| hr
== DDERR_NODIRECTDRAWHW
)
1306 win_skip("IDirect3DDevice7_DrawPrimitive is not completely implemented, colors won't be tested\n");
1307 hr
= IDirect3DDevice7_EndScene(device
);
1308 ok(hr
== DD_OK
, "IDirect3DDevice7_EndScene returned %08x\n", hr
);
1311 ok(hr
== DD_OK
, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr
);
1312 hr
= IDirect3DDevice7_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, D3DFVF_XYZ
| D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1
, quad
+ 4 * 6, 4, 0);
1313 ok(hr
== DD_OK
, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr
);
1314 hr
= IDirect3DDevice7_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, D3DFVF_XYZ
| D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1
, quad
+ 8 * 6, 4, 0);
1315 ok(hr
== DD_OK
, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr
);
1316 hr
= IDirect3DDevice7_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, D3DFVF_XYZ
| D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1
, quad
+ 12* 6, 4, 0);
1317 ok(hr
== DD_OK
, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr
);
1319 hr
= IDirect3DDevice7_EndScene(device
);
1320 ok(hr
== DD_OK
, "IDirect3DDevice7_EndScene returned %08x\n", hr
);
1322 hr
= IDirect3DDevice7_SetTextureStageState(device
, 0, D3DTSS_COLOROP
, D3DTOP_DISABLE
);
1323 ok(hr
== DD_OK
, "IDirect3DDevice7_SetTextureStageState returned %08x\n", hr
);
1325 color
= getPixelColor(device
, 160, 360); /* lower left quad - positivex */
1326 ok(color
== 0x00ff0000, "DDSCAPS2_CUBEMAP_POSITIVEX has color 0x%08x, expected 0x00ff0000\n", color
);
1327 color
= getPixelColor(device
, 160, 120); /* upper left quad - negativex */
1328 ok(color
== 0x0000ffff, "DDSCAPS2_CUBEMAP_NEGATIVEX has color 0x%08x, expected 0x0000ffff\n", color
);
1329 color
= getPixelColor(device
, 480, 360); /* lower right quad - positivey */
1330 ok(color
== 0x00ff00ff, "DDSCAPS2_CUBEMAP_POSITIVEY has color 0x%08x, expected 0x00ff00ff\n", color
);
1331 color
= getPixelColor(device
, 480, 120); /* upper right quad - positivez */
1332 ok(color
== 0x000000ff, "DDSCAPS2_CUBEMAP_POSITIVEZ has color 0x%08x, expected 0x000000ff\n", color
);
1335 hr
= IDirect3DDevice7_SetTexture(device
, 0, NULL
);
1336 ok(hr
== DD_OK
, "IDirect3DDevice7_SetTexture returned %08x\n", hr
);
1337 IDirectDrawSurface7_Release(cubemap
);
1340 /* This test tests depth clamping / clipping behaviour:
1341 * - With software vertex processing, depth values are clamped to the
1342 * minimum / maximum z value when D3DRS_CLIPPING is disabled, and clipped
1343 * when D3DRS_CLIPPING is enabled. Pretransformed vertices behave the
1344 * same as regular vertices here.
1345 * - With hardware vertex processing, D3DRS_CLIPPING seems to be ignored.
1346 * Normal vertices are always clipped. Pretransformed vertices are
1347 * clipped when D3DPMISCCAPS_CLIPTLVERTS is set, clamped when it isn't.
1348 * - The viewport's MinZ/MaxZ is irrelevant for this.
1350 static void depth_clamp_test(IDirect3DDevice7
*device
)
1354 struct vec4 position
;
1359 {{ 0.0f
, 0.0f
, 5.0f
, 1.0f
}, 0xff002b7f},
1360 {{640.0f
, 0.0f
, 5.0f
, 1.0f
}, 0xff002b7f},
1361 {{ 0.0f
, 480.0f
, 5.0f
, 1.0f
}, 0xff002b7f},
1362 {{640.0f
, 480.0f
, 5.0f
, 1.0f
}, 0xff002b7f},
1366 {{ 0.0f
, 300.0f
, 10.0f
, 1.0f
}, 0xfff9e814},
1367 {{640.0f
, 300.0f
, 10.0f
, 1.0f
}, 0xfff9e814},
1368 {{ 0.0f
, 360.0f
, 10.0f
, 1.0f
}, 0xfff9e814},
1369 {{640.0f
, 360.0f
, 10.0f
, 1.0f
}, 0xfff9e814},
1373 {{112.0f
, 108.0f
, 5.0f
, 1.0f
}, 0xffffffff},
1374 {{208.0f
, 108.0f
, 5.0f
, 1.0f
}, 0xffffffff},
1375 {{112.0f
, 204.0f
, 5.0f
, 1.0f
}, 0xffffffff},
1376 {{208.0f
, 204.0f
, 5.0f
, 1.0f
}, 0xffffffff},
1380 {{ 42.0f
, 41.0f
, 10.0f
, 1.0f
}, 0xffffffff},
1381 {{112.0f
, 41.0f
, 10.0f
, 1.0f
}, 0xffffffff},
1382 {{ 42.0f
, 108.0f
, 10.0f
, 1.0f
}, 0xffffffff},
1383 {{112.0f
, 108.0f
, 10.0f
, 1.0f
}, 0xffffffff},
1387 struct vec3 position
;
1392 {{-0.5f
, 0.5f
, 10.0f
}, 0xff14f914},
1393 {{ 0.5f
, 0.5f
, 10.0f
}, 0xff14f914},
1394 {{-0.5f
, -0.5f
, 10.0f
}, 0xff14f914},
1395 {{ 0.5f
, -0.5f
, 10.0f
}, 0xff14f914},
1399 {{-1.0f
, 0.5f
, 10.0f
}, 0xfff91414},
1400 {{ 1.0f
, 0.5f
, 10.0f
}, 0xfff91414},
1401 {{-1.0f
, 0.25f
, 10.0f
}, 0xfff91414},
1402 {{ 1.0f
, 0.25f
, 10.0f
}, 0xfff91414},
1416 hr
= IDirect3DDevice7_SetViewport(device
, &vp
);
1417 ok(SUCCEEDED(hr
), "SetViewport failed, hr %#x.\n", hr
);
1419 hr
= IDirect3DDevice7_Clear(device
, 0, NULL
, D3DCLEAR_TARGET
| D3DCLEAR_ZBUFFER
, 0xff00ff00, 1.0, 0);
1420 ok(SUCCEEDED(hr
), "Clear failed, hr %#x.\n", hr
);
1422 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_CLIPPING
, FALSE
);
1423 ok(SUCCEEDED(hr
), "SetRenderState failed, hr %#x.\n", hr
);
1424 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_LIGHTING
, FALSE
);
1425 ok(SUCCEEDED(hr
), "SetRenderState failed, hr %#x.\n", hr
);
1426 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_ZWRITEENABLE
, TRUE
);
1427 ok(SUCCEEDED(hr
), "SetRenderState failed, hr %#x.\n", hr
);
1428 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_ZFUNC
, D3DCMP_LESSEQUAL
);
1429 ok(SUCCEEDED(hr
), "SetRenderState failed, hr %#x.\n", hr
);
1431 hr
= IDirect3DDevice7_BeginScene(device
);
1432 ok(SUCCEEDED(hr
), "BeginScene failed, hr %#x.\n", hr
);
1434 hr
= IDirect3DDevice7_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, D3DFVF_XYZRHW
| D3DFVF_DIFFUSE
, quad1
, 4, 0);
1435 ok(SUCCEEDED(hr
), "DrawPrimitive failed, hr %#x.\n", hr
);
1436 hr
= IDirect3DDevice7_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, D3DFVF_XYZRHW
| D3DFVF_DIFFUSE
, quad2
, 4, 0);
1437 ok(SUCCEEDED(hr
), "DrawPrimitive failed, hr %#x.\n", hr
);
1439 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_CLIPPING
, TRUE
);
1440 ok(SUCCEEDED(hr
), "SetRenderState failed, hr %#x.\n", hr
);
1442 hr
= IDirect3DDevice7_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, D3DFVF_XYZRHW
| D3DFVF_DIFFUSE
, quad3
, 4, 0);
1443 ok(SUCCEEDED(hr
), "DrawPrimitive failed, hr %#x.\n", hr
);
1444 hr
= IDirect3DDevice7_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, D3DFVF_XYZRHW
| D3DFVF_DIFFUSE
, quad4
, 4, 0);
1445 ok(SUCCEEDED(hr
), "DrawPrimitive failed, hr %#x.\n", hr
);
1447 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_CLIPPING
, FALSE
);
1448 ok(SUCCEEDED(hr
), "SetRenderState failed, hr %#x.\n", hr
);
1450 hr
= IDirect3DDevice7_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, D3DFVF_XYZ
| D3DFVF_DIFFUSE
, quad5
, 4, 0);
1451 ok(SUCCEEDED(hr
), "DrawPrimitive failed, hr %#x.\n", hr
);
1453 hr
= IDirect3DDevice7_SetRenderState(device
, D3DRENDERSTATE_CLIPPING
, TRUE
);
1454 ok(SUCCEEDED(hr
), "SetRenderState failed, hr %#x.\n", hr
);
1456 hr
= IDirect3DDevice7_DrawPrimitive(device
, D3DPT_TRIANGLESTRIP
, D3DFVF_XYZ
| D3DFVF_DIFFUSE
, quad6
, 4, 0);
1457 ok(SUCCEEDED(hr
), "DrawPrimitive failed, hr %#x.\n", hr
);
1459 hr
= IDirect3DDevice7_EndScene(device
);
1460 ok(SUCCEEDED(hr
), "EndScene failed, hr %#x.\n", hr
);
1462 color
= getPixelColor(device
, 75, 75);
1463 ok(color_match(color
, 0x00ffffff, 1) || color_match(color
, 0x0000ff00, 1), "color 0x%08x.\n", color
);
1464 color
= getPixelColor(device
, 150, 150);
1465 ok(color_match(color
, 0x00ffffff, 1) || color_match(color
, 0x0000ff00, 1), "color 0x%08x.\n", color
);
1466 color
= getPixelColor(device
, 320, 240);
1467 ok(color_match(color
, 0x00002b7f, 1) || color_match(color
, 0x0000ff00, 1), "color 0x%08x.\n", color
);
1468 color
= getPixelColor(device
, 320, 330);
1469 ok(color_match(color
, 0x00f9e814, 1) || color_match(color
, 0x0000ff00, 1), "color 0x%08x.\n", color
);
1470 color
= getPixelColor(device
, 320, 330);
1471 ok(color_match(color
, 0x00f9e814, 1) || color_match(color
, 0x0000ff00, 1), "color 0x%08x.\n", color
);
1475 hr
= IDirect3DDevice7_SetViewport(device
, &vp
);
1476 ok(SUCCEEDED(hr
), "SetViewport failed, hr %#x.\n", hr
);
1479 static void DX1_BackBufferFlipTest(void)
1482 IDirectDraw
*DirectDraw1
= NULL
;
1483 IDirectDrawSurface
*Primary
= NULL
;
1484 IDirectDrawSurface
*Backbuffer
= NULL
;
1489 const DWORD white
= 0xffffff;
1490 const DWORD red
= 0xff0000;
1491 BOOL attached
= FALSE
;
1493 wc
.lpfnWndProc
= DefWindowProcA
;
1494 wc
.lpszClassName
= "DX1_BackBufferFlipTest_wc";
1495 RegisterClassA(&wc
);
1496 window
= CreateWindowA("DX1_BackBufferFlipTest_wc", "DX1_BackBufferFlipTest",
1497 WS_MAXIMIZE
| WS_VISIBLE
| WS_CAPTION
, 0, 0, 640, 480, 0, 0, 0, 0);
1499 hr
= DirectDrawCreate( NULL
, &DirectDraw1
, NULL
);
1500 ok(hr
==DD_OK
|| hr
==DDERR_NODIRECTDRAWSUPPORT
, "DirectDrawCreate returned: %x\n", hr
);
1501 if(FAILED(hr
)) goto out
;
1503 hr
= IDirectDraw_SetCooperativeLevel(DirectDraw1
, window
, DDSCL_EXCLUSIVE
| DDSCL_FULLSCREEN
);
1504 ok(hr
==DD_OK
, "SetCooperativeLevel returned: %x\n", hr
);
1505 if(FAILED(hr
)) goto out
;
1507 hr
= IDirectDraw_SetDisplayMode(DirectDraw1
, 640, 480, 32);
1509 /* 24 bit is fine too */
1510 hr
= IDirectDraw_SetDisplayMode(DirectDraw1
, 640, 480, 24);
1512 ok(hr
==DD_OK
|| hr
== DDERR_UNSUPPORTED
, "SetDisplayMode returned: %x\n", hr
);
1517 memset(&ddsd
, 0, sizeof(DDSURFACEDESC
));
1518 ddsd
.dwSize
= sizeof(DDSURFACEDESC
);
1519 ddsd
.dwFlags
= DDSD_CAPS
;
1520 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_PRIMARYSURFACE
;
1522 hr
= IDirectDraw_CreateSurface(DirectDraw1
, &ddsd
, &Primary
, NULL
);
1523 ok(hr
==DD_OK
, "IDirectDraw_CreateSurface returned: %08x\n", hr
);
1525 memset(&ddsd
, 0, sizeof(DDSURFACEDESC
));
1526 ddsd
.dwSize
= sizeof(DDSURFACEDESC
);
1527 ddsd
.dwFlags
= DDSD_CAPS
| DDSD_WIDTH
| DDSD_HEIGHT
| DDSD_PIXELFORMAT
;
1528 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_BACKBUFFER
;
1530 ddsd
.dwHeight
= 480;
1531 ddsd
.ddpfPixelFormat
.dwSize
= sizeof(ddsd
.ddpfPixelFormat
);
1532 ddsd
.ddpfPixelFormat
.dwFlags
= DDPF_RGB
;
1533 U1(ddsd
.ddpfPixelFormat
).dwRGBBitCount
= 32;
1534 U2(ddsd
.ddpfPixelFormat
).dwRBitMask
= 0x00ff0000;
1535 U3(ddsd
.ddpfPixelFormat
).dwGBitMask
= 0x0000ff00;
1536 U4(ddsd
.ddpfPixelFormat
).dwBBitMask
= 0x000000ff;
1538 hr
= IDirectDraw_CreateSurface(DirectDraw1
, &ddsd
, &Backbuffer
, NULL
);
1539 ok(hr
==DD_OK
, "IDirectDraw_CreateSurface returned: %08x\n", hr
);
1540 if(FAILED(hr
)) goto out
;
1542 hr
= IDirectDrawSurface_AddAttachedSurface(Primary
, Backbuffer
);
1543 todo_wine
ok(hr
== DD_OK
|| broken(hr
== DDERR_CANNOTATTACHSURFACE
),
1544 "Attaching a back buffer to a front buffer returned %08x\n", hr
);
1545 if (FAILED(hr
)) goto out
;
1549 memset(&ddbltfx
, 0, sizeof(ddbltfx
));
1550 ddbltfx
.dwSize
= sizeof(ddbltfx
);
1551 U5(ddbltfx
).dwFillColor
= red
;
1552 hr
= IDirectDrawSurface_Blt(Backbuffer
, NULL
, NULL
, NULL
, DDBLT_COLORFILL
| DDBLT_WAIT
, &ddbltfx
);
1553 ok(hr
== DD_OK
, "IDirectDrawSurface_Blt returned: %x\n", hr
);
1555 U5(ddbltfx
).dwFillColor
= white
;
1556 hr
= IDirectDrawSurface_Blt(Primary
, NULL
, NULL
, NULL
, DDBLT_COLORFILL
| DDBLT_WAIT
, &ddbltfx
);
1557 ok(hr
== DD_OK
, "IDirectDrawSurface_Blt returned: %x\n", hr
);
1560 color
= getPixelColor_GDI(Primary
, 5, 5);
1561 ok(GetRValue(color
) == 0xFF && GetGValue(color
) == 0xFF && GetBValue(color
) == 0xFF,
1562 "got R %02X G %02X B %02X, expected R FF G FF B FF\n",
1563 GetRValue(color
), GetGValue(color
), GetBValue(color
));
1565 color
= getPixelColor_GDI(Backbuffer
, 5, 5);
1566 ok(GetRValue(color
) == 0xFF && GetGValue(color
) == 0 && GetBValue(color
) == 0,
1567 "got R %02X G %02X B %02X, expected R FF G 00 B 00\n",
1568 GetRValue(color
), GetGValue(color
), GetBValue(color
));
1570 hr
= IDirectDrawSurface_Flip(Primary
, NULL
, DDFLIP_WAIT
);
1571 todo_wine
ok(hr
== DD_OK
, "IDirectDrawSurface_Flip returned 0x%08x\n", hr
);
1575 color
= getPixelColor_GDI(Primary
, 5, 5);
1576 ok(GetRValue(color
) == 0xFF && GetGValue(color
) == 0 && GetBValue(color
) == 0,
1577 "got R %02X G %02X B %02X, expected R FF G 00 B 00\n",
1578 GetRValue(color
), GetGValue(color
), GetBValue(color
));
1580 color
= getPixelColor_GDI(Backbuffer
, 5, 5);
1581 ok((GetRValue(color
) == 0xFF && GetGValue(color
) == 0xFF && GetBValue(color
) == 0xFF) ||
1582 broken(GetRValue(color
) == 0xFF && GetGValue(color
) == 0 && GetBValue(color
) == 0), /* broken driver */
1583 "got R %02X G %02X B %02X, expected R FF G FF B FF\n",
1584 GetRValue(color
), GetGValue(color
), GetBValue(color
));
1592 IDirectDrawSurface_DeleteAttachedSurface(Primary
, 0, Backbuffer
);
1593 IDirectDrawSurface_Release(Backbuffer
);
1595 if (Primary
) IDirectDrawSurface_Release(Primary
);
1596 if (DirectDraw1
) IDirectDraw_Release(DirectDraw1
);
1597 if (window
) DestroyWindow(window
);
1604 if(!createObjects())
1606 skip("Cannot initialize DirectDraw and Direct3D, skipping\n");
1610 /* Check for the reliability of the returned data */
1611 hr
= IDirect3DDevice7_Clear(Direct3DDevice
, 0, NULL
, D3DCLEAR_TARGET
, 0xffff0000, 0.0, 0);
1614 skip("Clear failed, can't assure correctness of the test results, skipping\n");
1618 color
= getPixelColor(Direct3DDevice
, 1, 1);
1619 if(color
!=0x00ff0000)
1621 skip("Sanity check returned an incorrect color(%08x), can't assure the correctness of the tests, skipping\n", color
);
1625 hr
= IDirect3DDevice7_Clear(Direct3DDevice
, 0, NULL
, D3DCLEAR_TARGET
, 0xff00ddee, 0.0, 0);
1628 skip("Clear failed, can't assure correctness of the test results, skipping\n");
1632 color
= getPixelColor(Direct3DDevice
, 639, 479);
1633 if(color
!= 0x0000ddee)
1635 skip("Sanity check returned an incorrect color(%08x), can't assure the correctness of the tests, skipping\n", color
);
1639 /* Now run the tests */
1640 depth_clamp_test(Direct3DDevice
);
1641 fog_test(Direct3DDevice
);
1642 offscreen_test(Direct3DDevice
);
1643 test_blend(Direct3DDevice
);
1644 rhw_zero_test(Direct3DDevice
);
1645 cubemap_test(Direct3DDevice
);
1647 releaseObjects(); /* release DX7 interfaces to test D3D1 */
1649 D3D3_ViewportClearTest();
1650 DX1_BackBufferFlipTest();