2 * Copyright (c) 1998 Lionel ULMER
3 * Copyright (c) 2006-2007 Stefan DÖSINGER
5 * This file contains the implementation of Direct3DViewport2.
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "wine/port.h"
25 #include "ddraw_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(ddraw
);
29 /*****************************************************************************
31 *****************************************************************************/
33 static void update_clip_space(struct d3d_device
*device
,
34 struct wined3d_vec3
*scale
, struct wined3d_vec3
*offset
)
36 D3DMATRIX clip_space
=
38 scale
->x
, 0.0f
, 0.0f
, 0.0f
,
39 0.0f
, scale
->y
, 0.0f
, 0.0f
,
40 0.0f
, 0.0f
, scale
->z
, 0.0f
,
41 offset
->x
, offset
->y
, offset
->z
, 1.0f
,
45 multiply_matrix(&projection
, &clip_space
, &device
->legacy_projection
);
46 wined3d_device_set_transform(device
->wined3d_device
,
47 WINED3D_TS_PROJECTION
, (struct wined3d_matrix
*)&projection
);
48 device
->legacy_clipspace
= clip_space
;
51 /*****************************************************************************
54 * activates the viewport using IDirect3DDevice7::SetViewport
56 *****************************************************************************/
57 void viewport_activate(struct d3d_viewport
*This
, BOOL ignore_lights
)
59 struct wined3d_vec3 scale
, offset
;
64 struct d3d_light
*light
;
66 /* Activate all the lights associated with this context */
67 LIST_FOR_EACH_ENTRY(light
, &This
->light_list
, struct d3d_light
, entry
)
69 light_activate(light
);
73 /* And copy the values in the structure used by the device */
76 vp
.dwX
= This
->viewports
.vp2
.dwX
;
77 vp
.dwY
= This
->viewports
.vp2
.dwY
;
78 vp
.dwHeight
= This
->viewports
.vp2
.dwHeight
;
79 vp
.dwWidth
= This
->viewports
.vp2
.dwWidth
;
83 scale
.x
= 2.0f
/ This
->viewports
.vp2
.dvClipWidth
;
84 scale
.y
= 2.0f
/ This
->viewports
.vp2
.dvClipHeight
;
85 scale
.z
= 1.0f
/ (This
->viewports
.vp2
.dvMaxZ
- This
->viewports
.vp2
.dvMinZ
);
86 offset
.x
= -2.0f
* This
->viewports
.vp2
.dvClipX
/ This
->viewports
.vp2
.dvClipWidth
- 1.0f
;
87 offset
.y
= -2.0f
* This
->viewports
.vp2
.dvClipY
/ This
->viewports
.vp2
.dvClipHeight
+ 1.0f
;
88 offset
.z
= -This
->viewports
.vp2
.dvMinZ
/ (This
->viewports
.vp2
.dvMaxZ
- This
->viewports
.vp2
.dvMinZ
);
92 vp
.dwX
= This
->viewports
.vp1
.dwX
;
93 vp
.dwY
= This
->viewports
.vp1
.dwY
;
94 vp
.dwHeight
= This
->viewports
.vp1
.dwHeight
;
95 vp
.dwWidth
= This
->viewports
.vp1
.dwWidth
;
99 scale
.x
= 2.0f
* This
->viewports
.vp1
.dvScaleX
/ This
->viewports
.vp1
.dwWidth
;
100 scale
.y
= 2.0f
* This
->viewports
.vp1
.dvScaleY
/ This
->viewports
.vp1
.dwHeight
;
107 update_clip_space(This
->active_device
, &scale
, &offset
);
108 IDirect3DDevice7_SetViewport(&This
->active_device
->IDirect3DDevice7_iface
, &vp
);
111 /*****************************************************************************
112 * _dump_D3DVIEWPORT, _dump_D3DVIEWPORT2
114 * Writes viewport information to TRACE
116 *****************************************************************************/
117 static void _dump_D3DVIEWPORT(const D3DVIEWPORT
*lpvp
)
119 TRACE(" - dwSize = %d dwX = %d dwY = %d\n",
120 lpvp
->dwSize
, lpvp
->dwX
, lpvp
->dwY
);
121 TRACE(" - dwWidth = %d dwHeight = %d\n",
122 lpvp
->dwWidth
, lpvp
->dwHeight
);
123 TRACE(" - dvScaleX = %f dvScaleY = %f\n",
124 lpvp
->dvScaleX
, lpvp
->dvScaleY
);
125 TRACE(" - dvMaxX = %f dvMaxY = %f\n",
126 lpvp
->dvMaxX
, lpvp
->dvMaxY
);
127 TRACE(" - dvMinZ = %f dvMaxZ = %f\n",
128 lpvp
->dvMinZ
, lpvp
->dvMaxZ
);
131 static void _dump_D3DVIEWPORT2(const D3DVIEWPORT2
*lpvp
)
133 TRACE(" - dwSize = %d dwX = %d dwY = %d\n",
134 lpvp
->dwSize
, lpvp
->dwX
, lpvp
->dwY
);
135 TRACE(" - dwWidth = %d dwHeight = %d\n",
136 lpvp
->dwWidth
, lpvp
->dwHeight
);
137 TRACE(" - dvClipX = %f dvClipY = %f\n",
138 lpvp
->dvClipX
, lpvp
->dvClipY
);
139 TRACE(" - dvClipWidth = %f dvClipHeight = %f\n",
140 lpvp
->dvClipWidth
, lpvp
->dvClipHeight
);
141 TRACE(" - dvMinZ = %f dvMaxZ = %f\n",
142 lpvp
->dvMinZ
, lpvp
->dvMaxZ
);
145 static inline struct d3d_viewport
*impl_from_IDirect3DViewport3(IDirect3DViewport3
*iface
)
147 return CONTAINING_RECORD(iface
, struct d3d_viewport
, IDirect3DViewport3_iface
);
150 /*****************************************************************************
152 *****************************************************************************/
154 /*****************************************************************************
155 * IDirect3DViewport3::QueryInterface
157 * A normal QueryInterface. Can query all interface versions and the
158 * IUnknown interface. The VTables of the different versions
162 * refiid: Interface id queried for
163 * obj: Address to write the interface pointer to
167 * E_NOINTERFACE if the requested interface wasn't found
169 *****************************************************************************/
170 static HRESULT WINAPI
d3d_viewport_QueryInterface(IDirect3DViewport3
*iface
, REFIID riid
, void **object
)
172 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
174 if (IsEqualGUID(&IID_IDirect3DViewport3
, riid
)
175 || IsEqualGUID(&IID_IDirect3DViewport2
, riid
)
176 || IsEqualGUID(&IID_IDirect3DViewport
, riid
)
177 || IsEqualGUID(&IID_IUnknown
, riid
))
179 IDirect3DViewport3_AddRef(iface
);
184 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
187 return E_NOINTERFACE
;
190 /*****************************************************************************
191 * IDirect3DViewport3::AddRef
193 * Increases the refcount.
198 *****************************************************************************/
199 static ULONG WINAPI
d3d_viewport_AddRef(IDirect3DViewport3
*iface
)
201 struct d3d_viewport
*viewport
= impl_from_IDirect3DViewport3(iface
);
202 ULONG ref
= InterlockedIncrement(&viewport
->ref
);
204 TRACE("%p increasing refcount to %u.\n", viewport
, ref
);
209 /*****************************************************************************
210 * IDirect3DViewport3::Release
212 * Reduces the refcount. If it falls to 0, the interface is released
217 *****************************************************************************/
218 static ULONG WINAPI
d3d_viewport_Release(IDirect3DViewport3
*iface
)
220 struct d3d_viewport
*viewport
= impl_from_IDirect3DViewport3(iface
);
221 ULONG ref
= InterlockedDecrement(&viewport
->ref
);
223 TRACE("%p decreasing refcount to %u.\n", viewport
, ref
);
226 HeapFree(GetProcessHeap(), 0, viewport
);
231 /*****************************************************************************
232 * IDirect3DViewport Methods.
233 *****************************************************************************/
235 /*****************************************************************************
236 * IDirect3DViewport3::Initialize
238 * No-op initialization.
241 * Direct3D: The direct3D device this viewport is assigned to
244 * DDERR_ALREADYINITIALIZED
246 *****************************************************************************/
247 static HRESULT WINAPI
d3d_viewport_Initialize(IDirect3DViewport3
*iface
, IDirect3D
*d3d
)
249 TRACE("iface %p, d3d %p.\n", iface
, d3d
);
251 return DDERR_ALREADYINITIALIZED
;
254 /*****************************************************************************
255 * IDirect3DViewport3::GetViewport
257 * Returns the viewport data assigned to this viewport interface
260 * Data: Address to store the data
264 * DDERR_INVALIDPARAMS if Data is NULL
266 *****************************************************************************/
267 static HRESULT WINAPI
d3d_viewport_GetViewport(IDirect3DViewport3
*iface
, D3DVIEWPORT
*lpData
)
269 struct d3d_viewport
*This
= impl_from_IDirect3DViewport3(iface
);
272 TRACE("iface %p, data %p.\n", iface
, lpData
);
274 wined3d_mutex_lock();
276 dwSize
= lpData
->dwSize
;
277 memset(lpData
, 0, dwSize
);
279 memcpy(lpData
, &(This
->viewports
.vp1
), dwSize
);
282 vp1
.dwSize
= sizeof(vp1
);
283 vp1
.dwX
= This
->viewports
.vp2
.dwX
;
284 vp1
.dwY
= This
->viewports
.vp2
.dwY
;
285 vp1
.dwWidth
= This
->viewports
.vp2
.dwWidth
;
286 vp1
.dwHeight
= This
->viewports
.vp2
.dwHeight
;
291 vp1
.dvMinZ
= This
->viewports
.vp2
.dvMinZ
;
292 vp1
.dvMaxZ
= This
->viewports
.vp2
.dvMaxZ
;
293 memcpy(lpData
, &vp1
, dwSize
);
298 TRACE(" returning D3DVIEWPORT :\n");
299 _dump_D3DVIEWPORT(lpData
);
302 wined3d_mutex_unlock();
307 /*****************************************************************************
308 * IDirect3DViewport3::SetViewport
310 * Sets the viewport information for this interface
313 * lpData: Viewport to set
317 * DDERR_INVALIDPARAMS if Data is NULL
319 *****************************************************************************/
320 static HRESULT WINAPI
d3d_viewport_SetViewport(IDirect3DViewport3
*iface
, D3DVIEWPORT
*lpData
)
322 struct d3d_viewport
*This
= impl_from_IDirect3DViewport3(iface
);
323 IDirect3DViewport3
*current_viewport
;
325 TRACE("iface %p, data %p.\n", iface
, lpData
);
329 TRACE(" getting D3DVIEWPORT :\n");
330 _dump_D3DVIEWPORT(lpData
);
333 wined3d_mutex_lock();
336 memset(&(This
->viewports
.vp1
), 0, sizeof(This
->viewports
.vp1
));
337 memcpy(&(This
->viewports
.vp1
), lpData
, lpData
->dwSize
);
339 /* Tests on two games show that these values are never used properly so override
340 them with proper ones :-)
342 This
->viewports
.vp1
.dvMinZ
= 0.0;
343 This
->viewports
.vp1
.dvMaxZ
= 1.0;
345 if (This
->active_device
)
347 IDirect3DDevice3
*d3d_device3
= &This
->active_device
->IDirect3DDevice3_iface
;
348 if (SUCCEEDED(IDirect3DDevice3_GetCurrentViewport(d3d_device3
, ¤t_viewport
)))
350 if (current_viewport
== iface
) viewport_activate(This
, FALSE
);
351 IDirect3DViewport3_Release(current_viewport
);
355 wined3d_mutex_unlock();
360 /*****************************************************************************
361 * IDirect3DViewport3::TransformVertices
363 * Transforms vertices by the transformation matrix.
365 * This function is pretty similar to IDirect3DVertexBuffer7::ProcessVertices,
366 * so it's tempting to forward it to there. However, there are some
367 * tiny differences. First, the lpOffscreen flag that is reported back,
368 * then there is the homogeneous vertex that is generated. Also there's a lack
369 * of FVFs, but still a custom stride. Last, the d3d1 - d3d3 viewport has some
370 * settings (scale) that d3d7 and wined3d do not have. All in all wrapping to
371 * ProcessVertices doesn't pay of in terms of wrapper code needed and code
375 * dwVertexCount: The number of vertices to be transformed
376 * lpData: Pointer to the vertex data
377 * dwFlags: D3DTRANSFORM_CLIPPED or D3DTRANSFORM_UNCLIPPED
378 * lpOffScreen: Set to the clipping plane clipping the vertex, if only one
379 * vertex is transformed and clipping is on. 0 otherwise
383 * D3DERR_VIEWPORTHASNODEVICE if the viewport is not assigned to a device
384 * DDERR_INVALIDPARAMS if no clipping flag is specified
386 *****************************************************************************/
387 static HRESULT WINAPI
d3d_viewport_TransformVertices(IDirect3DViewport3
*iface
,
388 DWORD dwVertexCount
, D3DTRANSFORMDATA
*lpData
, DWORD dwFlags
, DWORD
*lpOffScreen
)
390 struct d3d_viewport
*viewport
= impl_from_IDirect3DViewport3(iface
);
391 D3DVIEWPORT vp
= viewport
->viewports
.vp1
;
392 D3DMATRIX view_mat
, world_mat
, mat
;
399 TRACE("iface %p, vertex_count %u, vertex_data %p, flags %#x, clip_plane %p.\n",
400 iface
, dwVertexCount
, lpData
, dwFlags
, lpOffScreen
);
402 /* Tests on windows show that Windows crashes when this occurs,
403 * so don't return the (intuitive) return value
404 if (!viewport->active_device)
406 WARN("No device active, returning D3DERR_VIEWPORTHASNODEVICE\n");
407 return D3DERR_VIEWPORTHASNODEVICE;
411 if(!(dwFlags
& (D3DTRANSFORM_UNCLIPPED
| D3DTRANSFORM_CLIPPED
)))
413 WARN("No clipping flag passed, returning DDERR_INVALIDPARAMS\n");
414 return DDERR_INVALIDPARAMS
;
418 wined3d_mutex_lock();
419 wined3d_device_get_transform(viewport
->active_device
->wined3d_device
,
420 D3DTRANSFORMSTATE_VIEW
, (struct wined3d_matrix
*)&view_mat
);
421 wined3d_device_get_transform(viewport
->active_device
->wined3d_device
,
422 WINED3D_TS_WORLD_MATRIX(0), (struct wined3d_matrix
*)&world_mat
);
423 multiply_matrix(&mat
, &view_mat
, &world_mat
);
424 multiply_matrix(&mat
, &viewport
->active_device
->legacy_projection
, &mat
);
428 outH
= lpData
->lpHOut
;
429 for(i
= 0; i
< dwVertexCount
; i
++)
431 x
= (in
[0] * mat
._11
) + (in
[1] * mat
._21
) + (in
[2] * mat
._31
) + (1.0 * mat
._41
);
432 y
= (in
[0] * mat
._12
) + (in
[1] * mat
._22
) + (in
[2] * mat
._32
) + (1.0 * mat
._42
);
433 z
= (in
[0] * mat
._13
) + (in
[1] * mat
._23
) + (in
[2] * mat
._33
) + (1.0 * mat
._43
);
434 w
= (in
[0] * mat
._14
) + (in
[1] * mat
._24
) + (in
[2] * mat
._34
) + (1.0 * mat
._44
);
436 if(dwFlags
& D3DTRANSFORM_CLIPPED
)
438 /* If clipping is enabled, Windows assumes that outH is
441 outH
[i
].u1
.hx
= x
; outH
[i
].u2
.hy
= y
; outH
[i
].u3
.hz
= z
;
444 if(x
* vp
.dvScaleX
> ((float) vp
.dwWidth
* 0.5))
445 outH
[i
].dwFlags
|= D3DCLIP_RIGHT
;
446 if(x
* vp
.dvScaleX
<= -((float) vp
.dwWidth
) * 0.5)
447 outH
[i
].dwFlags
|= D3DCLIP_LEFT
;
448 if(y
* vp
.dvScaleY
> ((float) vp
.dwHeight
* 0.5))
449 outH
[i
].dwFlags
|= D3DCLIP_TOP
;
450 if(y
* vp
.dvScaleY
<= -((float) vp
.dwHeight
) * 0.5)
451 outH
[i
].dwFlags
|= D3DCLIP_BOTTOM
;
453 outH
[i
].dwFlags
|= D3DCLIP_FRONT
;
455 outH
[i
].dwFlags
|= D3DCLIP_BACK
;
459 /* Looks like native just drops the vertex, leaves whatever data
460 * it has in the output buffer and goes on with the next vertex.
461 * The exact scheme hasn't been figured out yet, but windows
462 * definitely writes something there.
468 in
= (float *) ((char *) in
+ lpData
->dwInSize
);
469 out
= (float *) ((char *) out
+ lpData
->dwOutSize
);
475 x
*= w
; y
*= w
; z
*= w
;
477 out
[0] = vp
.dwWidth
/ 2 + vp
.dwX
+ x
* vp
.dvScaleX
;
478 out
[1] = vp
.dwHeight
/ 2 + vp
.dwY
- y
* vp
.dvScaleY
;
481 in
= (float *) ((char *) in
+ lpData
->dwInSize
);
482 out
= (float *) ((char *) out
+ lpData
->dwOutSize
);
485 /* According to the d3d test, the offscreen flag is set only
486 * if exactly one vertex is transformed. Its not documented,
487 * but the test shows that the lpOffscreen flag is set to the
488 * flag combination of clipping planes that clips the vertex.
490 * If clipping is requested, Windows assumes that the offscreen
491 * param is a valid pointer.
493 if(dwVertexCount
== 1 && dwFlags
& D3DTRANSFORM_CLIPPED
)
495 *lpOffScreen
= outH
[0].dwFlags
;
497 else if(*lpOffScreen
)
501 wined3d_mutex_unlock();
507 /*****************************************************************************
508 * IDirect3DViewport3::LightElements
510 * The DirectX 5.0 sdk says that it's not implemented
518 *****************************************************************************/
519 static HRESULT WINAPI
d3d_viewport_LightElements(IDirect3DViewport3
*iface
,
520 DWORD element_count
, D3DLIGHTDATA
*data
)
522 TRACE("iface %p, element_count %u, data %p.\n", iface
, element_count
, data
);
524 return DDERR_UNSUPPORTED
;
527 /*****************************************************************************
528 * IDirect3DViewport3::SetBackground
530 * Sets the background material
533 * hMat: Handle from a IDirect3DMaterial interface
538 *****************************************************************************/
539 static HRESULT WINAPI
d3d_viewport_SetBackground(IDirect3DViewport3
*iface
, D3DMATERIALHANDLE hMat
)
541 struct d3d_viewport
*viewport
= impl_from_IDirect3DViewport3(iface
);
542 struct d3d_material
*m
;
544 TRACE("iface %p, material %#x.\n", iface
, hMat
);
546 wined3d_mutex_lock();
550 viewport
->background
= NULL
;
551 TRACE("Setting background to NULL\n");
552 wined3d_mutex_unlock();
556 m
= ddraw_get_object(&viewport
->ddraw
->d3ddevice
->handle_table
, hMat
- 1, DDRAW_HANDLE_MATERIAL
);
559 WARN("Invalid material handle.\n");
560 wined3d_mutex_unlock();
561 return DDERR_INVALIDPARAMS
;
564 TRACE("Setting background color : %.8e %.8e %.8e %.8e.\n",
565 m
->mat
.u
.diffuse
.u1
.r
, m
->mat
.u
.diffuse
.u2
.g
,
566 m
->mat
.u
.diffuse
.u3
.b
, m
->mat
.u
.diffuse
.u4
.a
);
567 viewport
->background
= m
;
569 wined3d_mutex_unlock();
574 /*****************************************************************************
575 * IDirect3DViewport3::GetBackground
577 * Returns the material handle assigned to the background of the viewport
580 * lphMat: Address to store the handle
581 * lpValid: is set to FALSE if no background is set, TRUE if one is set
586 *****************************************************************************/
587 static HRESULT WINAPI
d3d_viewport_GetBackground(IDirect3DViewport3
*iface
,
588 D3DMATERIALHANDLE
*material
, BOOL
*valid
)
590 struct d3d_viewport
*viewport
= impl_from_IDirect3DViewport3(iface
);
592 TRACE("iface %p, material %p, valid %p.\n", iface
, material
, valid
);
594 wined3d_mutex_lock();
596 *valid
= !!viewport
->background
;
598 *material
= viewport
->background
? viewport
->background
->Handle
: 0;
599 wined3d_mutex_unlock();
604 /*****************************************************************************
605 * IDirect3DViewport3::SetBackgroundDepth
607 * Sets a surface that represents the background depth. It's contents are
608 * used to set the depth buffer in IDirect3DViewport3::Clear
611 * lpDDSurface: Surface to set
613 * Returns: D3D_OK, because it's a stub
615 *****************************************************************************/
616 static HRESULT WINAPI
d3d_viewport_SetBackgroundDepth(IDirect3DViewport3
*iface
, IDirectDrawSurface
*surface
)
618 FIXME("iface %p, surface %p stub!\n", iface
, surface
);
623 /*****************************************************************************
624 * IDirect3DViewport3::GetBackgroundDepth
626 * Returns the surface that represents the depth field
629 * lplpDDSurface: Address to store the interface pointer
630 * lpValid: Set to TRUE if a depth is assigned, FALSE otherwise
633 * D3D_OK, because it's a stub
634 * (DDERR_INVALIDPARAMS if DDSurface of Valid is NULL)
636 *****************************************************************************/
637 static HRESULT WINAPI
d3d_viewport_GetBackgroundDepth(IDirect3DViewport3
*iface
,
638 IDirectDrawSurface
**surface
, BOOL
*valid
)
640 FIXME("iface %p, surface %p, valid %p stub!\n", iface
, surface
, valid
);
645 /*****************************************************************************
646 * IDirect3DViewport3::Clear
648 * Clears the render target and / or the z buffer
651 * dwCount: The amount of rectangles to clear. If 0, the whole buffer is
653 * lpRects: Pointer to the array of rectangles. If NULL, Count must be 0
654 * dwFlags: D3DCLEAR_ZBUFFER and / or D3DCLEAR_TARGET
658 * D3DERR_VIEWPORTHASNODEVICE if there's no active device
659 * The return value of IDirect3DDevice7::Clear
661 *****************************************************************************/
662 static HRESULT WINAPI
d3d_viewport_Clear(IDirect3DViewport3
*iface
,
663 DWORD rect_count
, D3DRECT
*rects
, DWORD flags
)
665 struct d3d_viewport
*This
= impl_from_IDirect3DViewport3(iface
);
666 DWORD color
= 0x00000000;
668 IDirect3DViewport3
*current_viewport
;
669 IDirect3DDevice3
*d3d_device3
;
671 TRACE("iface %p, rect_count %u, rects %p, flags %#x.\n", iface
, rect_count
, rects
, flags
);
673 if (!rects
|| !rect_count
)
675 WARN("rect_count = %u, rects = %p, ignoring clear\n", rect_count
, rects
);
679 if (This
->active_device
== NULL
) {
680 ERR(" Trying to clear a viewport not attached to a device !\n");
681 return D3DERR_VIEWPORTHASNODEVICE
;
683 d3d_device3
= &This
->active_device
->IDirect3DDevice3_iface
;
685 wined3d_mutex_lock();
687 if (flags
& D3DCLEAR_TARGET
)
689 if (This
->background
== NULL
) {
690 ERR(" Trying to clear the color buffer without background material !\n");
694 color
= ((int)((This
->background
->mat
.u
.diffuse
.u1
.r
) * 255) << 16)
695 | ((int) ((This
->background
->mat
.u
.diffuse
.u2
.g
) * 255) << 8)
696 | ((int) ((This
->background
->mat
.u
.diffuse
.u3
.b
) * 255) << 0)
697 | ((int) ((This
->background
->mat
.u
.diffuse
.u4
.a
) * 255) << 24);
701 /* Need to temporarily activate viewport to clear it. Previously active one will be restored
703 viewport_activate(This
, TRUE
);
705 hr
= IDirect3DDevice7_Clear(&This
->active_device
->IDirect3DDevice7_iface
, rect_count
, rects
,
706 flags
& (D3DCLEAR_ZBUFFER
| D3DCLEAR_TARGET
), color
, 1.0, 0x00000000);
708 if (SUCCEEDED(IDirect3DDevice3_GetCurrentViewport(d3d_device3
, ¤t_viewport
)))
710 struct d3d_viewport
*vp
= impl_from_IDirect3DViewport3(current_viewport
);
711 viewport_activate(vp
, TRUE
);
712 IDirect3DViewport3_Release(current_viewport
);
715 wined3d_mutex_unlock();
720 /*****************************************************************************
721 * IDirect3DViewport3::AddLight
723 * Adds an light to the viewport
726 * lpDirect3DLight: Interface of the light to add
730 * DDERR_INVALIDPARAMS if Direct3DLight is NULL
731 * DDERR_INVALIDPARAMS if there are 8 lights or more
733 *****************************************************************************/
734 static HRESULT WINAPI
d3d_viewport_AddLight(IDirect3DViewport3
*iface
, IDirect3DLight
*lpDirect3DLight
)
736 struct d3d_viewport
*This
= impl_from_IDirect3DViewport3(iface
);
737 struct d3d_light
*light_impl
= unsafe_impl_from_IDirect3DLight(lpDirect3DLight
);
739 DWORD map
= This
->map_lights
;
741 TRACE("iface %p, light %p.\n", iface
, lpDirect3DLight
);
743 wined3d_mutex_lock();
745 if (This
->num_lights
>= 8)
747 wined3d_mutex_unlock();
748 return DDERR_INVALIDPARAMS
;
751 /* Find a light number and update both light and viewports objects accordingly */
757 light_impl
->dwLightIndex
= i
;
759 This
->map_lights
|= 1<<i
;
761 /* Add the light in the 'linked' chain */
762 list_add_head(&This
->light_list
, &light_impl
->entry
);
763 IDirect3DLight_AddRef(lpDirect3DLight
);
765 /* Attach the light to the viewport */
766 light_impl
->active_viewport
= This
;
768 /* If active, activate the light */
769 if (This
->active_device
)
770 light_activate(light_impl
);
772 wined3d_mutex_unlock();
777 /*****************************************************************************
778 * IDirect3DViewport3::DeleteLight
780 * Deletes a light from the viewports' light list
783 * lpDirect3DLight: Light to delete
787 * DDERR_INVALIDPARAMS if the light wasn't found
789 *****************************************************************************/
790 static HRESULT WINAPI
d3d_viewport_DeleteLight(IDirect3DViewport3
*iface
, IDirect3DLight
*lpDirect3DLight
)
792 struct d3d_viewport
*viewport
= impl_from_IDirect3DViewport3(iface
);
793 struct d3d_light
*l
= unsafe_impl_from_IDirect3DLight(lpDirect3DLight
);
795 TRACE("iface %p, light %p.\n", iface
, lpDirect3DLight
);
797 wined3d_mutex_lock();
799 if (l
->active_viewport
!= viewport
)
801 WARN("Light %p active viewport is %p.\n", l
, l
->active_viewport
);
802 wined3d_mutex_unlock();
803 return DDERR_INVALIDPARAMS
;
807 list_remove(&l
->entry
);
808 l
->active_viewport
= NULL
;
809 IDirect3DLight_Release(lpDirect3DLight
);
810 --viewport
->num_lights
;
811 viewport
->map_lights
&= ~(1 << l
->dwLightIndex
);
813 wined3d_mutex_unlock();
818 /*****************************************************************************
819 * IDirect3DViewport::NextLight
821 * Enumerates the lights associated with the viewport
824 * lpDirect3DLight: Light to start with
825 * lplpDirect3DLight: Address to store the successor to
828 * D3D_OK, because it's a stub
830 *****************************************************************************/
831 static HRESULT WINAPI
d3d_viewport_NextLight(IDirect3DViewport3
*iface
,
832 IDirect3DLight
*lpDirect3DLight
, IDirect3DLight
**lplpDirect3DLight
, DWORD flags
)
834 struct d3d_viewport
*viewport
= impl_from_IDirect3DViewport3(iface
);
835 struct d3d_light
*l
= unsafe_impl_from_IDirect3DLight(lpDirect3DLight
);
839 TRACE("iface %p, light %p, next_light %p, flags %#x.\n",
840 iface
, lpDirect3DLight
, lplpDirect3DLight
, flags
);
842 if (!lplpDirect3DLight
)
843 return DDERR_INVALIDPARAMS
;
845 wined3d_mutex_lock();
850 if (!l
|| l
->active_viewport
!= viewport
)
853 WARN("Light %p active viewport is %p.\n", l
, l
->active_viewport
);
857 entry
= list_next(&viewport
->light_list
, &l
->entry
);
861 entry
= list_head(&viewport
->light_list
);
865 entry
= list_tail(&viewport
->light_list
);
870 WARN("Invalid flags %#x.\n", flags
);
876 *lplpDirect3DLight
= (IDirect3DLight
*)LIST_ENTRY(entry
, struct d3d_light
, entry
);
877 IDirect3DLight_AddRef(*lplpDirect3DLight
);
882 *lplpDirect3DLight
= NULL
;
883 hr
= DDERR_INVALIDPARAMS
;
886 wined3d_mutex_unlock();
891 /*****************************************************************************
892 * IDirect3DViewport2 Methods.
893 *****************************************************************************/
895 /*****************************************************************************
896 * IDirect3DViewport3::GetViewport2
898 * Returns the currently set viewport in a D3DVIEWPORT2 structure.
899 * Similar to IDirect3DViewport3::GetViewport
902 * lpData: Pointer to the structure to fill
906 * DDERR_INVALIDPARAMS if the viewport was set with
907 * IDirect3DViewport3::SetViewport
908 * DDERR_INVALIDPARAMS if Data is NULL
910 *****************************************************************************/
911 static HRESULT WINAPI
d3d_viewport_GetViewport2(IDirect3DViewport3
*iface
, D3DVIEWPORT2
*lpData
)
913 struct d3d_viewport
*This
= impl_from_IDirect3DViewport3(iface
);
916 TRACE("iface %p, data %p.\n", iface
, lpData
);
918 wined3d_mutex_lock();
919 dwSize
= lpData
->dwSize
;
920 memset(lpData
, 0, dwSize
);
922 memcpy(lpData
, &(This
->viewports
.vp2
), dwSize
);
925 vp2
.dwSize
= sizeof(vp2
);
926 vp2
.dwX
= This
->viewports
.vp1
.dwX
;
927 vp2
.dwY
= This
->viewports
.vp1
.dwY
;
928 vp2
.dwWidth
= This
->viewports
.vp1
.dwWidth
;
929 vp2
.dwHeight
= This
->viewports
.vp1
.dwHeight
;
932 vp2
.dvClipWidth
= 0.0;
933 vp2
.dvClipHeight
= 0.0;
934 vp2
.dvMinZ
= This
->viewports
.vp1
.dvMinZ
;
935 vp2
.dvMaxZ
= This
->viewports
.vp1
.dvMaxZ
;
936 memcpy(lpData
, &vp2
, dwSize
);
941 TRACE(" returning D3DVIEWPORT2 :\n");
942 _dump_D3DVIEWPORT2(lpData
);
945 wined3d_mutex_unlock();
950 /*****************************************************************************
951 * IDirect3DViewport3::SetViewport2
953 * Sets the viewport from a D3DVIEWPORT2 structure
956 * lpData: Viewport to set
961 *****************************************************************************/
962 static HRESULT WINAPI
d3d_viewport_SetViewport2(IDirect3DViewport3
*iface
, D3DVIEWPORT2
*lpData
)
964 struct d3d_viewport
*This
= impl_from_IDirect3DViewport3(iface
);
965 IDirect3DViewport3
*current_viewport
;
967 TRACE("iface %p, data %p.\n", iface
, lpData
);
971 TRACE(" getting D3DVIEWPORT2 :\n");
972 _dump_D3DVIEWPORT2(lpData
);
975 wined3d_mutex_lock();
978 memset(&(This
->viewports
.vp2
), 0, sizeof(This
->viewports
.vp2
));
979 memcpy(&(This
->viewports
.vp2
), lpData
, lpData
->dwSize
);
981 if (This
->active_device
)
983 IDirect3DDevice3
*d3d_device3
= &This
->active_device
->IDirect3DDevice3_iface
;
984 if (SUCCEEDED(IDirect3DDevice3_GetCurrentViewport(d3d_device3
, ¤t_viewport
)))
986 if (current_viewport
== iface
) viewport_activate(This
, FALSE
);
987 IDirect3DViewport3_Release(current_viewport
);
991 wined3d_mutex_unlock();
996 /*****************************************************************************
997 * IDirect3DViewport3 Methods.
998 *****************************************************************************/
1000 /*****************************************************************************
1001 * IDirect3DViewport3::SetBackgroundDepth2
1003 * Sets a IDirectDrawSurface4 surface as the background depth surface
1006 * lpDDS: Surface to set
1009 * D3D_OK, because it's stub
1011 *****************************************************************************/
1012 static HRESULT WINAPI
d3d_viewport_SetBackgroundDepth2(IDirect3DViewport3
*iface
,
1013 IDirectDrawSurface4
*surface
)
1015 FIXME("iface %p, surface %p stub!\n", iface
, surface
);
1020 /*****************************************************************************
1021 * IDirect3DViewport3::GetBackgroundDepth2
1023 * Returns the IDirect3DSurface4 interface to the background depth surface
1026 * lplpDDS: Address to store the interface pointer at
1027 * lpValid: Set to true if a surface is assigned
1030 * D3D_OK because it's a stub
1032 *****************************************************************************/
1033 static HRESULT WINAPI
d3d_viewport_GetBackgroundDepth2(IDirect3DViewport3
*iface
,
1034 IDirectDrawSurface4
**surface
, BOOL
*valid
)
1036 FIXME("iface %p, surface %p, valid %p stub!\n", iface
, surface
, valid
);
1041 /*****************************************************************************
1042 * IDirect3DViewport3::Clear2
1044 * Another clearing method
1047 * Count: Number of rectangles to clear
1048 * Rects: Rectangle array to clear
1049 * Flags: Some flags :)
1050 * Color: Color to fill the render target with
1051 * Z: Value to fill the depth buffer with
1052 * Stencil: Value to fill the stencil bits with
1056 *****************************************************************************/
1057 static HRESULT WINAPI
d3d_viewport_Clear2(IDirect3DViewport3
*iface
, DWORD rect_count
,
1058 D3DRECT
*rects
, DWORD flags
, DWORD color
, D3DVALUE depth
, DWORD stencil
)
1060 struct d3d_viewport
*viewport
= impl_from_IDirect3DViewport3(iface
);
1062 IDirect3DViewport3
*current_viewport
;
1063 IDirect3DDevice3
*d3d_device3
;
1065 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, depth %.8e, stencil %u.\n",
1066 iface
, rect_count
, rects
, flags
, color
, depth
, stencil
);
1068 if (!rects
|| !rect_count
)
1070 WARN("rect_count = %u, rects = %p, ignoring clear\n", rect_count
, rects
);
1074 wined3d_mutex_lock();
1076 if (!viewport
->active_device
)
1078 WARN("Trying to clear a viewport not attached to a device.\n");
1079 wined3d_mutex_unlock();
1080 return D3DERR_VIEWPORTHASNODEVICE
;
1082 d3d_device3
= &viewport
->active_device
->IDirect3DDevice3_iface
;
1083 /* Need to temporarily activate viewport to clear it. Previously active
1084 * one will be restored afterwards. */
1085 viewport_activate(viewport
, TRUE
);
1087 hr
= IDirect3DDevice7_Clear(&viewport
->active_device
->IDirect3DDevice7_iface
,
1088 rect_count
, rects
, flags
, color
, depth
, stencil
);
1089 if (SUCCEEDED(IDirect3DDevice3_GetCurrentViewport(d3d_device3
, ¤t_viewport
)))
1091 struct d3d_viewport
*vp
= impl_from_IDirect3DViewport3(current_viewport
);
1092 viewport_activate(vp
, TRUE
);
1093 IDirect3DViewport3_Release(current_viewport
);
1096 wined3d_mutex_unlock();
1101 /*****************************************************************************
1103 *****************************************************************************/
1105 static const struct IDirect3DViewport3Vtbl d3d_viewport_vtbl
=
1107 /*** IUnknown Methods ***/
1108 d3d_viewport_QueryInterface
,
1109 d3d_viewport_AddRef
,
1110 d3d_viewport_Release
,
1111 /*** IDirect3DViewport Methods */
1112 d3d_viewport_Initialize
,
1113 d3d_viewport_GetViewport
,
1114 d3d_viewport_SetViewport
,
1115 d3d_viewport_TransformVertices
,
1116 d3d_viewport_LightElements
,
1117 d3d_viewport_SetBackground
,
1118 d3d_viewport_GetBackground
,
1119 d3d_viewport_SetBackgroundDepth
,
1120 d3d_viewport_GetBackgroundDepth
,
1122 d3d_viewport_AddLight
,
1123 d3d_viewport_DeleteLight
,
1124 d3d_viewport_NextLight
,
1125 /*** IDirect3DViewport2 Methods ***/
1126 d3d_viewport_GetViewport2
,
1127 d3d_viewport_SetViewport2
,
1128 /*** IDirect3DViewport3 Methods ***/
1129 d3d_viewport_SetBackgroundDepth2
,
1130 d3d_viewport_GetBackgroundDepth2
,
1131 d3d_viewport_Clear2
,
1134 struct d3d_viewport
*unsafe_impl_from_IDirect3DViewport3(IDirect3DViewport3
*iface
)
1136 if (!iface
) return NULL
;
1137 assert(iface
->lpVtbl
== &d3d_viewport_vtbl
);
1138 return CONTAINING_RECORD(iface
, struct d3d_viewport
, IDirect3DViewport3_iface
);
1141 struct d3d_viewport
*unsafe_impl_from_IDirect3DViewport2(IDirect3DViewport2
*iface
)
1143 /* IDirect3DViewport and IDirect3DViewport3 use the same iface. */
1144 if (!iface
) return NULL
;
1145 assert(iface
->lpVtbl
== (IDirect3DViewport2Vtbl
*)&d3d_viewport_vtbl
);
1146 return CONTAINING_RECORD(iface
, struct d3d_viewport
, IDirect3DViewport3_iface
);
1149 struct d3d_viewport
*unsafe_impl_from_IDirect3DViewport(IDirect3DViewport
*iface
)
1151 /* IDirect3DViewport and IDirect3DViewport3 use the same iface. */
1152 if (!iface
) return NULL
;
1153 assert(iface
->lpVtbl
== (IDirect3DViewportVtbl
*)&d3d_viewport_vtbl
);
1154 return CONTAINING_RECORD(iface
, struct d3d_viewport
, IDirect3DViewport3_iface
);
1157 void d3d_viewport_init(struct d3d_viewport
*viewport
, struct ddraw
*ddraw
)
1159 viewport
->IDirect3DViewport3_iface
.lpVtbl
= &d3d_viewport_vtbl
;
1161 viewport
->ddraw
= ddraw
;
1162 viewport
->use_vp2
= 0xff;
1163 list_init(&viewport
->light_list
);