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[wine.git] / dlls / ddraw / vertexbuffer.c
blob5acd2e618a426f6a9a7eddd16166a8b8d0866e46
1 /* Direct3D Vertex Buffer
2 * Copyright (c) 2002 Lionel ULMER
3 * Copyright (c) 2006 Stefan DÖSINGER
5 * This file contains the implementation of Direct3DVertexBuffer COM object
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
23 #include "wine/port.h"
25 #include "ddraw_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
29 static inline struct d3d_vertex_buffer *impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer *iface)
31 return CONTAINING_RECORD(iface, struct d3d_vertex_buffer, IDirect3DVertexBuffer_iface);
34 static inline struct d3d_vertex_buffer *impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7 *iface)
36 return CONTAINING_RECORD(iface, struct d3d_vertex_buffer, IDirect3DVertexBuffer7_iface);
39 /*****************************************************************************
40 * IUnknown Methods
41 *****************************************************************************/
43 /*****************************************************************************
44 * IDirect3DVertexBuffer7::QueryInterface
46 * The QueryInterface Method for Vertex Buffers
47 * For a link to QueryInterface rules, see IDirectDraw7::QueryInterface
49 * Params
50 * riid: Queried Interface id
51 * obj: Address to return the interface pointer
53 * Returns:
54 * S_OK on success
55 * E_NOINTERFACE if the interface wasn't found
57 *****************************************************************************/
58 static HRESULT WINAPI d3d_vertex_buffer7_QueryInterface(IDirect3DVertexBuffer7 *iface, REFIID riid, void **obj)
60 struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer7(iface);
62 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), obj);
64 /* By default, set the object pointer to NULL */
65 *obj = NULL;
67 if ( IsEqualGUID( &IID_IUnknown, riid ) )
69 IDirect3DVertexBuffer7_AddRef(iface);
70 *obj = iface;
71 TRACE(" Creating IUnknown interface at %p.\n", *obj);
72 return S_OK;
74 if ( IsEqualGUID( &IID_IDirect3DVertexBuffer, riid ) )
76 IDirect3DVertexBuffer7_AddRef(iface);
77 *obj = &buffer->IDirect3DVertexBuffer_iface;
78 TRACE(" Creating IDirect3DVertexBuffer interface %p\n", *obj);
79 return S_OK;
81 if ( IsEqualGUID( &IID_IDirect3DVertexBuffer7, riid ) )
83 IDirect3DVertexBuffer7_AddRef(iface);
84 *obj = iface;
85 TRACE(" Creating IDirect3DVertexBuffer7 interface %p\n", *obj);
86 return S_OK;
89 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
91 return E_NOINTERFACE;
94 static HRESULT WINAPI d3d_vertex_buffer1_QueryInterface(IDirect3DVertexBuffer *iface, REFIID riid, void **obj)
96 struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer(iface);
98 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), obj);
100 return d3d_vertex_buffer7_QueryInterface(&buffer->IDirect3DVertexBuffer7_iface, riid, obj);
103 /*****************************************************************************
104 * IDirect3DVertexBuffer7::AddRef
106 * AddRef for Vertex Buffers
108 * Returns:
109 * The new refcount
111 *****************************************************************************/
112 static ULONG WINAPI d3d_vertex_buffer7_AddRef(IDirect3DVertexBuffer7 *iface)
114 struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer7(iface);
115 ULONG ref = InterlockedIncrement(&buffer->ref);
117 TRACE("%p increasing refcount to %u.\n", buffer, ref);
119 return ref;
122 static ULONG WINAPI d3d_vertex_buffer1_AddRef(IDirect3DVertexBuffer *iface)
124 struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer(iface);
126 TRACE("iface %p.\n", iface);
128 return d3d_vertex_buffer7_AddRef(&buffer->IDirect3DVertexBuffer7_iface);
132 /*****************************************************************************
133 * IDirect3DVertexBuffer7::Release
135 * Release for Vertex Buffers
137 * Returns:
138 * The new refcount
140 *****************************************************************************/
141 static ULONG WINAPI d3d_vertex_buffer7_Release(IDirect3DVertexBuffer7 *iface)
143 struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer7(iface);
144 ULONG ref = InterlockedDecrement(&buffer->ref);
146 TRACE("%p decreasing refcount to %u.\n", buffer, ref);
148 if (ref == 0)
150 struct wined3d_buffer *curVB = NULL;
151 UINT offset, stride;
153 /* D3D7 Vertex buffers don't stay bound in the device, they are passed
154 * as a parameter to drawPrimitiveVB. DrawPrimitiveVB sets them as the
155 * stream source in wined3d, and they should get unset there before
156 * they are destroyed. */
157 wined3d_mutex_lock();
158 wined3d_device_get_stream_source(buffer->ddraw->wined3d_device,
159 0, &curVB, &offset, &stride);
160 if (curVB == buffer->wineD3DVertexBuffer)
161 wined3d_device_set_stream_source(buffer->ddraw->wined3d_device, 0, NULL, 0, 0);
162 if (curVB)
163 wined3d_buffer_decref(curVB); /* For the GetStreamSource */
165 wined3d_vertex_declaration_decref(buffer->wineD3DVertexDeclaration);
166 wined3d_buffer_decref(buffer->wineD3DVertexBuffer);
167 wined3d_mutex_unlock();
169 HeapFree(GetProcessHeap(), 0, buffer);
172 return ref;
175 static ULONG WINAPI d3d_vertex_buffer1_Release(IDirect3DVertexBuffer *iface)
177 struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer(iface);
179 TRACE("iface %p.\n", iface);
181 return d3d_vertex_buffer7_Release(&buffer->IDirect3DVertexBuffer7_iface);
184 /*****************************************************************************
185 * IDirect3DVertexBuffer Methods
186 *****************************************************************************/
188 static HRESULT d3d_vertex_buffer_create_wined3d_buffer(struct d3d_vertex_buffer *buffer, BOOL dynamic,
189 struct wined3d_buffer **wined3d_buffer)
191 DWORD usage = WINED3DUSAGE_STATICDECL;
192 enum wined3d_pool pool;
194 if (buffer->Caps & D3DVBCAPS_SYSTEMMEMORY)
195 pool = WINED3D_POOL_SYSTEM_MEM;
196 else
197 pool = WINED3D_POOL_DEFAULT;
199 if (buffer->Caps & D3DVBCAPS_WRITEONLY)
200 usage |= WINED3DUSAGE_WRITEONLY;
201 if (dynamic)
202 usage |= WINED3DUSAGE_DYNAMIC;
204 return wined3d_buffer_create_vb(buffer->ddraw->wined3d_device,
205 buffer->size, usage, pool, buffer, &ddraw_null_wined3d_parent_ops,
206 wined3d_buffer);
209 /*****************************************************************************
210 * IDirect3DVertexBuffer7::Lock
212 * Locks the vertex buffer and returns a pointer to the vertex data
213 * Locking vertex buffers is similar to locking surfaces, because Windows
214 * uses surfaces to store vertex data internally (According to the DX sdk)
216 * Params:
217 * Flags: Locking flags. Relevant here are DDLOCK_READONLY, DDLOCK_WRITEONLY,
218 * DDLOCK_DISCARDCONTENTS and DDLOCK_NOOVERWRITE.
219 * Data: Returns a pointer to the vertex data
220 * Size: Returns the size of the buffer if not NULL
222 * Returns:
223 * D3D_OK on success
224 * DDERR_INVALIDPARAMS if Data is NULL
225 * D3DERR_VERTEXBUFFEROPTIMIZED if called on an optimized buffer(WineD3D)
227 *****************************************************************************/
228 static HRESULT WINAPI d3d_vertex_buffer7_Lock(IDirect3DVertexBuffer7 *iface,
229 DWORD flags, void **data, DWORD *data_size)
231 struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer7(iface);
232 struct wined3d_resource_desc wined3d_desc;
233 struct wined3d_resource *wined3d_resource;
234 HRESULT hr;
235 DWORD wined3d_flags = 0;
237 TRACE("iface %p, flags %#x, data %p, data_size %p.\n", iface, flags, data, data_size);
239 /* Writeonly: Pointless. Event: Unsupported by native according to the sdk
240 * nosyslock: Not applicable
242 if (!(flags & DDLOCK_WAIT))
243 wined3d_flags |= WINED3D_MAP_DONOTWAIT;
244 if (flags & DDLOCK_READONLY)
245 wined3d_flags |= WINED3D_MAP_READONLY;
246 if (flags & DDLOCK_NOOVERWRITE)
247 wined3d_flags |= WINED3D_MAP_NOOVERWRITE;
248 if (flags & DDLOCK_DISCARDCONTENTS && buffer->read_since_last_map)
250 wined3d_flags |= WINED3D_MAP_DISCARD;
252 if (!buffer->dynamic)
254 struct wined3d_buffer *new_buffer;
255 wined3d_mutex_lock();
256 hr = d3d_vertex_buffer_create_wined3d_buffer(buffer, TRUE, &new_buffer);
257 if (SUCCEEDED(hr))
259 buffer->dynamic = TRUE;
260 wined3d_buffer_decref(buffer->wineD3DVertexBuffer);
261 buffer->wineD3DVertexBuffer = new_buffer;
263 else
265 WARN("Failed to create a dynamic buffer\n");
267 wined3d_mutex_unlock();
271 wined3d_mutex_lock();
272 if (data_size)
274 /* Get the size, for returning it, and for locking */
275 wined3d_resource = wined3d_buffer_get_resource(buffer->wineD3DVertexBuffer);
276 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
277 *data_size = wined3d_desc.size;
280 hr = wined3d_buffer_map(buffer->wineD3DVertexBuffer, 0, 0, (BYTE **)data, wined3d_flags);
282 if (SUCCEEDED(hr))
283 buffer->read_since_last_map = FALSE;
285 wined3d_mutex_unlock();
287 return hr;
290 static HRESULT WINAPI d3d_vertex_buffer1_Lock(IDirect3DVertexBuffer *iface,
291 DWORD flags, void **data, DWORD *data_size)
293 struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer(iface);
295 TRACE("iface %p, flags %#x, data %p, data_size %p.\n", iface, flags, data, data_size);
297 return d3d_vertex_buffer7_Lock(&buffer->IDirect3DVertexBuffer7_iface, flags, data, data_size);
300 /*****************************************************************************
301 * IDirect3DVertexBuffer7::Unlock
303 * Unlocks a vertex Buffer
305 * Returns:
306 * D3D_OK on success
308 *****************************************************************************/
309 static HRESULT WINAPI d3d_vertex_buffer7_Unlock(IDirect3DVertexBuffer7 *iface)
311 struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer7(iface);
313 TRACE("iface %p.\n", iface);
315 wined3d_mutex_lock();
316 wined3d_buffer_unmap(buffer->wineD3DVertexBuffer);
317 wined3d_mutex_unlock();
319 return D3D_OK;
322 static HRESULT WINAPI d3d_vertex_buffer1_Unlock(IDirect3DVertexBuffer *iface)
324 struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer(iface);
326 TRACE("iface %p.\n", iface);
328 return d3d_vertex_buffer7_Unlock(&buffer->IDirect3DVertexBuffer7_iface);
332 /*****************************************************************************
333 * IDirect3DVertexBuffer7::ProcessVertices
335 * Processes untransformed Vertices into a transformed or optimized vertex
336 * buffer. It can also perform other operations, such as lighting or clipping
338 * Params
339 * VertexOp: Operation(s) to perform: D3DVOP_CLIP, _EXTENTS, _LIGHT, _TRANSFORM
340 * DestIndex: Index in the destination buffer(This), where the vertices are
341 * placed
342 * Count: Number of Vertices in the Source buffer to process
343 * SrcBuffer: Source vertex buffer
344 * SrcIndex: Index of the first vertex in the src buffer to process
345 * D3DDevice: Device to use for transformation
346 * Flags: 0 for default, D3DPV_DONOTCOPYDATA to prevent copying
347 * unchaned vertices
349 * Returns:
350 * D3D_OK on success
351 * DDERR_INVALIDPARAMS If D3DVOP_TRANSFORM wasn't passed
353 *****************************************************************************/
354 static HRESULT WINAPI d3d_vertex_buffer7_ProcessVertices(IDirect3DVertexBuffer7 *iface,
355 DWORD vertex_op, DWORD dst_idx, DWORD count, IDirect3DVertexBuffer7 *src_buffer,
356 DWORD src_idx, IDirect3DDevice7 *device, DWORD flags)
358 struct d3d_vertex_buffer *dst_buffer_impl = impl_from_IDirect3DVertexBuffer7(iface);
359 struct d3d_vertex_buffer *src_buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer7(src_buffer);
360 struct d3d_device *device_impl = unsafe_impl_from_IDirect3DDevice7(device);
361 BOOL oldClip, doClip;
362 HRESULT hr;
364 TRACE("iface %p, vertex_op %#x, dst_idx %u, count %u, src_buffer %p, src_idx %u, device %p, flags %#x.\n",
365 iface, vertex_op, dst_idx, count, src_buffer, src_idx, device, flags);
367 /* Vertex operations:
368 * D3DVOP_CLIP: Clips vertices outside the viewing frustrum. Needs clipping information
369 * in the vertex buffer (Buffer may not be created with D3DVBCAPS_DONOTCLIP)
370 * D3DVOP_EXTENTS: Causes the screen extents to be updated when rendering the vertices
371 * D3DVOP_LIGHT: Lights the vertices
372 * D3DVOP_TRANSFORM: Transform the vertices. This flag is necessary
374 * WineD3D only transforms and clips the vertices by now, so EXTENTS and LIGHT
375 * are not implemented. Clipping is disabled ATM, because of unsure conditions.
377 if (!(vertex_op & D3DVOP_TRANSFORM))
378 return DDERR_INVALIDPARAMS;
380 wined3d_mutex_lock();
382 /* WineD3D doesn't know d3d7 vertex operation, it uses
383 * render states instead. Set the render states according to
384 * the vertex ops
386 doClip = !!(vertex_op & D3DVOP_CLIP);
387 oldClip = wined3d_device_get_render_state(device_impl->wined3d_device, WINED3D_RS_CLIPPING);
388 if (doClip != oldClip)
389 wined3d_device_set_render_state(device_impl->wined3d_device, WINED3D_RS_CLIPPING, doClip);
391 wined3d_device_set_stream_source(device_impl->wined3d_device,
392 0, src_buffer_impl->wineD3DVertexBuffer, 0, get_flexible_vertex_size(src_buffer_impl->fvf));
393 wined3d_device_set_vertex_declaration(device_impl->wined3d_device, src_buffer_impl->wineD3DVertexDeclaration);
394 hr = wined3d_device_process_vertices(device_impl->wined3d_device, src_idx, dst_idx,
395 count, dst_buffer_impl->wineD3DVertexBuffer, NULL, flags, dst_buffer_impl->fvf);
397 /* Restore the states if needed */
398 if (doClip != oldClip)
399 wined3d_device_set_render_state(device_impl->wined3d_device, WINED3D_RS_CLIPPING, oldClip);
401 wined3d_mutex_unlock();
403 return hr;
406 static HRESULT WINAPI d3d_vertex_buffer1_ProcessVertices(IDirect3DVertexBuffer *iface,
407 DWORD vertex_op, DWORD dst_idx, DWORD count, IDirect3DVertexBuffer *src_buffer,
408 DWORD src_idx, IDirect3DDevice3 *device, DWORD flags)
410 struct d3d_vertex_buffer *dst_buffer_impl = impl_from_IDirect3DVertexBuffer(iface);
411 struct d3d_vertex_buffer *src_buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer(src_buffer);
412 struct d3d_device *device_impl = unsafe_impl_from_IDirect3DDevice3(device);
414 TRACE("iface %p, vertex_op %#x, dst_idx %u, count %u, src_buffer %p, src_idx %u, device %p, flags %#x.\n",
415 iface, vertex_op, dst_idx, count, src_buffer, src_idx, device, flags);
417 return d3d_vertex_buffer7_ProcessVertices(&dst_buffer_impl->IDirect3DVertexBuffer7_iface, vertex_op,
418 dst_idx, count, &src_buffer_impl->IDirect3DVertexBuffer7_iface, src_idx,
419 device_impl ? &device_impl->IDirect3DDevice7_iface : NULL, flags);
422 /*****************************************************************************
423 * IDirect3DVertexBuffer7::GetVertexBufferDesc
425 * Returns the description of a vertex buffer
427 * Params:
428 * Desc: Address to write the description to
430 * Returns
431 * DDERR_INVALIDPARAMS if Desc is NULL
432 * D3D_OK on success
434 *****************************************************************************/
435 static HRESULT WINAPI d3d_vertex_buffer7_GetVertexBufferDesc(IDirect3DVertexBuffer7 *iface, D3DVERTEXBUFFERDESC *desc)
437 struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer7(iface);
438 struct wined3d_resource_desc wined3d_desc;
439 struct wined3d_resource *wined3d_resource;
441 TRACE("iface %p, desc %p.\n", iface, desc);
443 if (!desc) return DDERR_INVALIDPARAMS;
445 wined3d_mutex_lock();
446 wined3d_resource = wined3d_buffer_get_resource(buffer->wineD3DVertexBuffer);
447 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
448 wined3d_mutex_unlock();
450 /* Now fill the desc structure */
451 desc->dwCaps = buffer->Caps;
452 desc->dwFVF = buffer->fvf;
453 desc->dwNumVertices = wined3d_desc.size / get_flexible_vertex_size(buffer->fvf);
455 return D3D_OK;
458 static HRESULT WINAPI d3d_vertex_buffer1_GetVertexBufferDesc(IDirect3DVertexBuffer *iface, D3DVERTEXBUFFERDESC *desc)
460 struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer(iface);
462 TRACE("iface %p, desc %p.\n", iface, desc);
464 return d3d_vertex_buffer7_GetVertexBufferDesc(&buffer->IDirect3DVertexBuffer7_iface, desc);
468 /*****************************************************************************
469 * IDirect3DVertexBuffer7::Optimize
471 * Converts an unoptimized vertex buffer into an optimized buffer
473 * Params:
474 * D3DDevice: Device for which this buffer is optimized
475 * Flags: Not used, should be set to 0
477 * Returns
478 * D3D_OK, because it's a stub
480 *****************************************************************************/
481 static HRESULT WINAPI d3d_vertex_buffer7_Optimize(IDirect3DVertexBuffer7 *iface,
482 IDirect3DDevice7 *device, DWORD flags)
484 struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer7(iface);
485 static BOOL hide = FALSE;
487 TRACE("iface %p, device %p, flags %#x.\n", iface, device, flags);
489 if (!hide)
491 FIXME("iface %p, device %p, flags %#x stub!\n", iface, device, flags);
492 hide = TRUE;
495 /* We could forward this call to WineD3D and take advantage
496 * of it once we use OpenGL vertex buffers
498 wined3d_mutex_lock();
499 buffer->Caps |= D3DVBCAPS_OPTIMIZED;
500 wined3d_mutex_unlock();
502 return DD_OK;
505 static HRESULT WINAPI d3d_vertex_buffer1_Optimize(IDirect3DVertexBuffer *iface,
506 IDirect3DDevice3 *device, DWORD flags)
508 struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer(iface);
509 struct d3d_device *device_impl = unsafe_impl_from_IDirect3DDevice3(device);
511 TRACE("iface %p, device %p, flags %#x.\n", iface, device, flags);
513 return d3d_vertex_buffer7_Optimize(&buffer->IDirect3DVertexBuffer7_iface,
514 device_impl ? &device_impl->IDirect3DDevice7_iface : NULL, flags);
517 /*****************************************************************************
518 * IDirect3DVertexBuffer7::ProcessVerticesStrided
520 * This method processes untransformed strided vertices into a processed
521 * or optimized vertex buffer.
523 * For more details on the parameters, see
524 * IDirect3DVertexBuffer7::ProcessVertices
526 * Params:
527 * VertexOp: Operations to perform
528 * DestIndex: Destination index to write the vertices to
529 * Count: Number of input vertices
530 * StrideData: Array containing the input vertices
531 * VertexTypeDesc: Vertex Description or source index?????????
532 * D3DDevice: IDirect3DDevice7 to use for processing
533 * Flags: Can be D3DPV_DONOTCOPYDATA to avoid copying unmodified vertices
535 * Returns
536 * D3D_OK on success, or DDERR_*
538 *****************************************************************************/
539 static HRESULT WINAPI d3d_vertex_buffer7_ProcessVerticesStrided(IDirect3DVertexBuffer7 *iface,
540 DWORD vertex_op, DWORD dst_idx, DWORD count, D3DDRAWPRIMITIVESTRIDEDDATA *data,
541 DWORD fvf, IDirect3DDevice7 *device, DWORD flags)
543 FIXME("iface %p, vertex_op %#x, dst_idx %u, count %u, data %p, fvf %#x, device %p, flags %#x stub!\n",
544 iface, vertex_op, dst_idx, count, data, fvf, device, flags);
546 return DD_OK;
549 /*****************************************************************************
550 * The VTables
551 *****************************************************************************/
553 static const struct IDirect3DVertexBuffer7Vtbl d3d_vertex_buffer7_vtbl =
555 d3d_vertex_buffer7_QueryInterface,
556 d3d_vertex_buffer7_AddRef,
557 d3d_vertex_buffer7_Release,
558 d3d_vertex_buffer7_Lock,
559 d3d_vertex_buffer7_Unlock,
560 d3d_vertex_buffer7_ProcessVertices,
561 d3d_vertex_buffer7_GetVertexBufferDesc,
562 d3d_vertex_buffer7_Optimize,
563 d3d_vertex_buffer7_ProcessVerticesStrided,
566 static const struct IDirect3DVertexBufferVtbl d3d_vertex_buffer1_vtbl =
568 d3d_vertex_buffer1_QueryInterface,
569 d3d_vertex_buffer1_AddRef,
570 d3d_vertex_buffer1_Release,
571 d3d_vertex_buffer1_Lock,
572 d3d_vertex_buffer1_Unlock,
573 d3d_vertex_buffer1_ProcessVertices,
574 d3d_vertex_buffer1_GetVertexBufferDesc,
575 d3d_vertex_buffer1_Optimize,
578 HRESULT d3d_vertex_buffer_create(struct d3d_vertex_buffer **vertex_buf,
579 struct ddraw *ddraw, D3DVERTEXBUFFERDESC *desc)
581 struct d3d_vertex_buffer *buffer;
582 HRESULT hr = D3D_OK;
584 TRACE("Vertex buffer description:\n");
585 TRACE(" dwSize %u\n", desc->dwSize);
586 TRACE(" dwCaps %#x\n", desc->dwCaps);
587 TRACE(" FVF %#x\n", desc->dwFVF);
588 TRACE(" dwNumVertices %u\n", desc->dwNumVertices);
590 buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*buffer));
591 if (!buffer)
592 return DDERR_OUTOFMEMORY;
594 buffer->IDirect3DVertexBuffer7_iface.lpVtbl = &d3d_vertex_buffer7_vtbl;
595 buffer->IDirect3DVertexBuffer_iface.lpVtbl = &d3d_vertex_buffer1_vtbl;
596 buffer->ref = 1;
598 buffer->ddraw = ddraw;
599 buffer->Caps = desc->dwCaps;
600 buffer->fvf = desc->dwFVF;
601 buffer->size = get_flexible_vertex_size(desc->dwFVF) * desc->dwNumVertices;
603 wined3d_mutex_lock();
605 hr = d3d_vertex_buffer_create_wined3d_buffer(buffer, FALSE, &buffer->wineD3DVertexBuffer);
606 if (FAILED(hr))
608 WARN("Failed to create wined3d vertex buffer, hr %#x.\n", hr);
609 if (hr == WINED3DERR_INVALIDCALL)
610 hr = DDERR_INVALIDPARAMS;
611 goto end;
614 buffer->wineD3DVertexDeclaration = ddraw_find_decl(ddraw, desc->dwFVF);
615 if (!buffer->wineD3DVertexDeclaration)
617 ERR("Failed to find vertex declaration for fvf %#x.\n", desc->dwFVF);
618 wined3d_buffer_decref(buffer->wineD3DVertexBuffer);
619 hr = DDERR_INVALIDPARAMS;
620 goto end;
622 wined3d_vertex_declaration_incref(buffer->wineD3DVertexDeclaration);
624 end:
625 wined3d_mutex_unlock();
626 if (hr == D3D_OK)
627 *vertex_buf = buffer;
628 else
629 HeapFree(GetProcessHeap(), 0, buffer);
631 return hr;
634 struct d3d_vertex_buffer *unsafe_impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer *iface)
636 if (!iface)
637 return NULL;
638 assert(iface->lpVtbl == &d3d_vertex_buffer1_vtbl);
640 return impl_from_IDirect3DVertexBuffer(iface);
643 struct d3d_vertex_buffer *unsafe_impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7 *iface)
645 if (!iface)
646 return NULL;
647 assert(iface->lpVtbl == &d3d_vertex_buffer7_vtbl);
649 return impl_from_IDirect3DVertexBuffer7(iface);