2 * Copyright (c) 1998 / 2002 Lionel ULMER
3 * Copyright (c) 2006 Stefan DÖSINGER
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #include "ddraw_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(ddraw
);
27 /*****************************************************************************
30 * Updates the Direct3DDevice7 lighting parameters
32 *****************************************************************************/
33 static void light_update(struct d3d_light
*light
)
35 struct d3d_device
*device
;
37 TRACE("light %p.\n", light
);
39 if (!light
->active_viewport
|| !light
->active_viewport
->active_device
) return;
40 device
= light
->active_viewport
->active_device
;
42 IDirect3DDevice7_SetLight(&device
->IDirect3DDevice7_iface
, light
->dwLightIndex
, &light
->light7
);
45 /*****************************************************************************
48 * Uses the Direct3DDevice7::LightEnable method to active the light
50 *****************************************************************************/
51 void light_activate(struct d3d_light
*light
)
53 struct d3d_device
*device
;
55 TRACE("light %p.\n", light
);
57 if (!light
->active_viewport
|| !light
->active_viewport
->active_device
) return;
58 device
= light
->active_viewport
->active_device
;
61 if (!(light
->light
.dwFlags
& D3DLIGHT_ACTIVE
))
63 IDirect3DDevice7_LightEnable(&device
->IDirect3DDevice7_iface
, light
->dwLightIndex
, TRUE
);
64 light
->light
.dwFlags
|= D3DLIGHT_ACTIVE
;
68 /*****************************************************************************
72 * Uses the Direct3DDevice7::LightEnable method to deactivate the light
74 *****************************************************************************/
75 void light_deactivate(struct d3d_light
*light
)
77 struct d3d_device
*device
;
79 TRACE("light %p.\n", light
);
81 if (!light
->active_viewport
|| !light
->active_viewport
->active_device
) return;
82 device
= light
->active_viewport
->active_device
;
84 if (light
->light
.dwFlags
& D3DLIGHT_ACTIVE
)
86 IDirect3DDevice7_LightEnable(&device
->IDirect3DDevice7_iface
, light
->dwLightIndex
, FALSE
);
87 light
->light
.dwFlags
&= ~D3DLIGHT_ACTIVE
;
91 static inline struct d3d_light
*impl_from_IDirect3DLight(IDirect3DLight
*iface
)
93 return CONTAINING_RECORD(iface
, struct d3d_light
, IDirect3DLight_iface
);
96 /*****************************************************************************
97 * IDirect3DLight::QueryInterface
99 * Queries the object for different interfaces. Unimplemented for this
100 * object at the moment
103 * riid: Interface id asked for
104 * obj: Address to return the resulting pointer at.
107 * E_NOINTERFACE, because it's a stub
108 *****************************************************************************/
109 static HRESULT WINAPI
d3d_light_QueryInterface(IDirect3DLight
*iface
, REFIID riid
, void **object
)
111 FIXME("iface %p, riid %s, object %p stub!\n", iface
, debugstr_guid(riid
), object
);
114 return E_NOINTERFACE
;
117 static ULONG WINAPI
d3d_light_AddRef(IDirect3DLight
*iface
)
119 struct d3d_light
*light
= impl_from_IDirect3DLight(iface
);
120 ULONG ref
= InterlockedIncrement(&light
->ref
);
122 TRACE("%p increasing refcount to %u.\n", light
, ref
);
127 static ULONG WINAPI
d3d_light_Release(IDirect3DLight
*iface
)
129 struct d3d_light
*light
= impl_from_IDirect3DLight(iface
);
130 ULONG ref
= InterlockedDecrement(&light
->ref
);
132 TRACE("%p decreasing refcount to %u.\n", light
, ref
);
136 HeapFree(GetProcessHeap(), 0, light
);
142 /*****************************************************************************
143 * IDirect3DLight Methods.
144 *****************************************************************************/
146 /*****************************************************************************
147 * IDirect3DLight::Initialize
149 * Initializes the interface. This implementation is a no-op, because
150 * initialization takes place at creation time
153 * Direct3D: Pointer to an IDirect3D interface.
158 *****************************************************************************/
159 static HRESULT WINAPI
d3d_light_Initialize(IDirect3DLight
*iface
, IDirect3D
*d3d
)
161 TRACE("iface %p, d3d %p.\n", iface
, d3d
);
166 static HRESULT WINAPI
d3d_light_SetLight(IDirect3DLight
*iface
, D3DLIGHT
*data
)
168 static const D3DCOLORVALUE zero_value
= {{0.0f
}, {0.0f
}, {0.0f
}, {0.0f
}};
169 struct d3d_light
*light
= impl_from_IDirect3DLight(iface
);
170 DWORD flags
= data
->dwSize
>= sizeof(D3DLIGHT2
) ? ((D3DLIGHT2
*)data
)->dwFlags
: D3DLIGHT_ACTIVE
;
171 D3DLIGHT7
*light7
= &light
->light7
;
173 TRACE("iface %p, data %p.\n", iface
, data
);
175 if ((!data
->dltType
) || (data
->dltType
> D3DLIGHT_PARALLELPOINT
))
176 return DDERR_INVALIDPARAMS
;
178 /* Translate D3DLIGHT2 structure to D3DLIGHT7. */
179 light7
->dltType
= data
->dltType
;
180 light7
->dcvDiffuse
= data
->dcvColor
;
181 if (flags
& D3DLIGHT_NO_SPECULAR
)
182 light7
->dcvSpecular
= zero_value
;
184 light7
->dcvSpecular
= data
->dcvColor
;
185 light7
->dcvAmbient
= data
->dcvColor
;
186 light7
->dvPosition
= data
->dvPosition
;
187 light7
->dvDirection
= data
->dvDirection
;
188 light7
->dvRange
= data
->dvRange
;
189 light7
->dvFalloff
= data
->dvFalloff
;
190 light7
->dvAttenuation0
= data
->dvAttenuation0
;
191 light7
->dvAttenuation1
= data
->dvAttenuation1
;
192 light7
->dvAttenuation2
= data
->dvAttenuation2
;
193 light7
->dvTheta
= data
->dvTheta
;
194 light7
->dvPhi
= data
->dvPhi
;
196 wined3d_mutex_lock();
197 memcpy(&light
->light
, data
, sizeof(*data
));
198 if (!(light
->light
.dwFlags
& D3DLIGHT_ACTIVE
) && flags
& D3DLIGHT_ACTIVE
)
199 light_activate(light
);
200 else if (light
->light
.dwFlags
& D3DLIGHT_ACTIVE
&& !(flags
& D3DLIGHT_ACTIVE
))
201 light_deactivate(light
);
202 else if (flags
& D3DLIGHT_ACTIVE
)
204 light
->light
.dwFlags
= flags
;
205 wined3d_mutex_unlock();
210 /*****************************************************************************
211 * IDirect3DLight::GetLight
213 * Returns the parameters currently assigned to the IDirect3DLight object
216 * Light: Pointer to an D3DLIGHT structure to store the parameters
220 * DDERR_INVALIDPARAMS if Light is NULL
221 *****************************************************************************/
222 static HRESULT WINAPI
d3d_light_GetLight(IDirect3DLight
*iface
, D3DLIGHT
*lpLight
)
224 struct d3d_light
*light
= impl_from_IDirect3DLight(iface
);
226 TRACE("iface %p, light %p.\n", iface
, lpLight
);
228 wined3d_mutex_lock();
229 memcpy(lpLight
, &light
->light
, lpLight
->dwSize
);
230 wined3d_mutex_unlock();
235 static const struct IDirect3DLightVtbl d3d_light_vtbl
=
237 /*** IUnknown Methods ***/
238 d3d_light_QueryInterface
,
241 /*** IDirect3DLight Methods ***/
242 d3d_light_Initialize
,
247 void d3d_light_init(struct d3d_light
*light
, struct ddraw
*ddraw
)
249 light
->IDirect3DLight_iface
.lpVtbl
= &d3d_light_vtbl
;
251 light
->ddraw
= ddraw
;
254 struct d3d_light
*unsafe_impl_from_IDirect3DLight(IDirect3DLight
*iface
)
258 assert(iface
->lpVtbl
== &d3d_light_vtbl
);
260 return impl_from_IDirect3DLight(iface
);