2 * Copyright 2008-2012 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #include "d3d10core_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10core
);
27 static void STDMETHODCALLTYPE
d3d10_null_wined3d_object_destroyed(void *parent
) {}
29 const struct wined3d_parent_ops d3d10_null_wined3d_parent_ops
=
31 d3d10_null_wined3d_object_destroyed
,
34 /* Inner IUnknown methods */
36 static inline struct d3d10_device
*impl_from_IUnknown(IUnknown
*iface
)
38 return CONTAINING_RECORD(iface
, struct d3d10_device
, IUnknown_inner
);
41 static HRESULT STDMETHODCALLTYPE
d3d10_device_inner_QueryInterface(IUnknown
*iface
, REFIID riid
, void **out
)
43 struct d3d10_device
*device
= impl_from_IUnknown(iface
);
45 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
47 if (IsEqualGUID(riid
, &IID_ID3D10Device1
)
48 || IsEqualGUID(riid
, &IID_ID3D10Device
)
49 || IsEqualGUID(riid
, &IID_IUnknown
))
51 *out
= &device
->ID3D10Device1_iface
;
53 else if (IsEqualGUID(riid
, &IID_ID3D10Multithread
))
55 *out
= &device
->ID3D10Multithread_iface
;
57 else if (IsEqualGUID(riid
, &IID_IWineDXGIDeviceParent
))
59 *out
= &device
->IWineDXGIDeviceParent_iface
;
63 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
68 IUnknown_AddRef((IUnknown
*)*out
);
72 static ULONG STDMETHODCALLTYPE
d3d10_device_inner_AddRef(IUnknown
*iface
)
74 struct d3d10_device
*This
= impl_from_IUnknown(iface
);
75 ULONG refcount
= InterlockedIncrement(&This
->refcount
);
77 TRACE("%p increasing refcount to %u\n", This
, refcount
);
82 static ULONG STDMETHODCALLTYPE
d3d10_device_inner_Release(IUnknown
*iface
)
84 struct d3d10_device
*device
= impl_from_IUnknown(iface
);
85 ULONG refcount
= InterlockedDecrement(&device
->refcount
);
87 TRACE("%p decreasing refcount to %u.\n", device
, refcount
);
91 if (device
->wined3d_device
)
92 wined3d_device_decref(device
->wined3d_device
);
93 wine_rb_destroy(&device
->sampler_states
, NULL
, NULL
);
94 wine_rb_destroy(&device
->rasterizer_states
, NULL
, NULL
);
95 wine_rb_destroy(&device
->depthstencil_states
, NULL
, NULL
);
96 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
102 /* IUnknown methods */
104 static HRESULT STDMETHODCALLTYPE
d3d10_device_QueryInterface(ID3D10Device1
*iface
, REFIID riid
,
107 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
108 return IUnknown_QueryInterface(This
->outer_unk
, riid
, ppv
);
111 static ULONG STDMETHODCALLTYPE
d3d10_device_AddRef(ID3D10Device1
*iface
)
113 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
114 return IUnknown_AddRef(This
->outer_unk
);
117 static ULONG STDMETHODCALLTYPE
d3d10_device_Release(ID3D10Device1
*iface
)
119 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
120 return IUnknown_Release(This
->outer_unk
);
123 /* ID3D10Device methods */
125 static void STDMETHODCALLTYPE
d3d10_device_VSSetConstantBuffers(ID3D10Device1
*iface
,
126 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
128 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
131 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
132 iface
, start_slot
, buffer_count
, buffers
);
134 for (i
= 0; i
< buffer_count
; ++i
)
136 struct d3d10_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
138 wined3d_device_set_vs_cb(device
->wined3d_device
, start_slot
+ i
,
139 buffer
? buffer
->wined3d_buffer
: NULL
);
143 static void STDMETHODCALLTYPE
d3d10_device_PSSetShaderResources(ID3D10Device1
*iface
,
144 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
146 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
147 iface
, start_slot
, view_count
, views
);
150 static void STDMETHODCALLTYPE
d3d10_device_PSSetShader(ID3D10Device1
*iface
,
151 ID3D10PixelShader
*shader
)
153 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
154 struct d3d10_pixel_shader
*ps
= unsafe_impl_from_ID3D10PixelShader(shader
);
156 TRACE("iface %p, shader %p\n", iface
, shader
);
158 wined3d_device_set_pixel_shader(This
->wined3d_device
, ps
? ps
->wined3d_shader
: NULL
);
161 static void STDMETHODCALLTYPE
d3d10_device_PSSetSamplers(ID3D10Device1
*iface
,
162 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
164 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
167 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
168 iface
, start_slot
, sampler_count
, samplers
);
170 for (i
= 0; i
< sampler_count
; ++i
)
172 struct d3d10_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
174 wined3d_device_set_ps_sampler(device
->wined3d_device
, start_slot
+ i
,
175 sampler
? sampler
->wined3d_sampler
: NULL
);
179 static void STDMETHODCALLTYPE
d3d10_device_VSSetShader(ID3D10Device1
*iface
,
180 ID3D10VertexShader
*shader
)
182 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
183 struct d3d10_vertex_shader
*vs
= unsafe_impl_from_ID3D10VertexShader(shader
);
185 TRACE("iface %p, shader %p\n", iface
, shader
);
187 wined3d_device_set_vertex_shader(This
->wined3d_device
, vs
? vs
->wined3d_shader
: NULL
);
190 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexed(ID3D10Device1
*iface
, UINT index_count
,
191 UINT start_index_location
, INT base_vertex_location
)
193 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
195 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
196 iface
, index_count
, start_index_location
, base_vertex_location
);
198 wined3d_device_set_base_vertex_index(This
->wined3d_device
, base_vertex_location
);
199 wined3d_device_draw_indexed_primitive(This
->wined3d_device
, start_index_location
, index_count
);
202 static void STDMETHODCALLTYPE
d3d10_device_Draw(ID3D10Device1
*iface
, UINT vertex_count
,
203 UINT start_vertex_location
)
205 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
207 TRACE("iface %p, vertex_count %u, start_vertex_location %u\n",
208 iface
, vertex_count
, start_vertex_location
);
210 wined3d_device_draw_primitive(This
->wined3d_device
, start_vertex_location
, vertex_count
);
213 static void STDMETHODCALLTYPE
d3d10_device_PSSetConstantBuffers(ID3D10Device1
*iface
,
214 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
216 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
219 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
220 iface
, start_slot
, buffer_count
, buffers
);
222 for (i
= 0; i
< buffer_count
; ++i
)
224 struct d3d10_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
226 wined3d_device_set_ps_cb(device
->wined3d_device
, start_slot
+ i
,
227 buffer
? buffer
->wined3d_buffer
: NULL
);
231 static void STDMETHODCALLTYPE
d3d10_device_IASetInputLayout(ID3D10Device1
*iface
,
232 ID3D10InputLayout
*input_layout
)
234 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
235 struct d3d10_input_layout
*layout
= unsafe_impl_from_ID3D10InputLayout(input_layout
);
237 TRACE("iface %p, input_layout %p\n", iface
, input_layout
);
239 wined3d_device_set_vertex_declaration(This
->wined3d_device
,
240 layout
? layout
->wined3d_decl
: NULL
);
243 static void STDMETHODCALLTYPE
d3d10_device_IASetVertexBuffers(ID3D10Device1
*iface
, UINT start_slot
,
244 UINT buffer_count
, ID3D10Buffer
*const *buffers
, const UINT
*strides
, const UINT
*offsets
)
246 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
249 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n",
250 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
252 for (i
= 0; i
< buffer_count
; ++i
)
254 struct d3d10_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
256 wined3d_device_set_stream_source(This
->wined3d_device
, start_slot
+ i
,
257 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
[i
], strides
[i
]);
261 static void STDMETHODCALLTYPE
d3d10_device_IASetIndexBuffer(ID3D10Device1
*iface
,
262 ID3D10Buffer
*buffer
, DXGI_FORMAT format
, UINT offset
)
264 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
265 struct d3d10_buffer
*buffer_impl
= unsafe_impl_from_ID3D10Buffer(buffer
);
267 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
268 iface
, buffer
, debug_dxgi_format(format
), offset
);
270 wined3d_device_set_index_buffer(This
->wined3d_device
,
271 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
,
272 wined3dformat_from_dxgi_format(format
));
273 if (offset
) FIXME("offset %u not supported.\n", offset
);
276 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexedInstanced(ID3D10Device1
*iface
,
277 UINT instance_index_count
, UINT instance_count
, UINT start_index_location
,
278 INT base_vertex_location
, UINT start_instance_location
)
280 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
282 TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u,\n"
283 "\tbase_vertex_location %d, start_instance_location %u.\n",
284 iface
, instance_index_count
, instance_count
, start_index_location
,
285 base_vertex_location
, start_instance_location
);
287 wined3d_device_set_base_vertex_index(device
->wined3d_device
, base_vertex_location
);
288 wined3d_device_draw_indexed_primitive_instanced(device
->wined3d_device
, start_index_location
,
289 instance_index_count
, start_instance_location
, instance_count
);
292 static void STDMETHODCALLTYPE
d3d10_device_DrawInstanced(ID3D10Device1
*iface
,
293 UINT instance_vertex_count
, UINT instance_count
,
294 UINT start_vertex_location
, UINT start_instance_location
)
296 FIXME("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u,\n"
297 "\tstart_instance_location %u stub!\n", iface
, instance_vertex_count
, instance_count
,
298 start_vertex_location
, start_instance_location
);
301 static void STDMETHODCALLTYPE
d3d10_device_GSSetConstantBuffers(ID3D10Device1
*iface
,
302 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
304 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
307 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
308 iface
, start_slot
, buffer_count
, buffers
);
310 for (i
= 0; i
< buffer_count
; ++i
)
312 struct d3d10_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
314 wined3d_device_set_gs_cb(device
->wined3d_device
, start_slot
+ i
,
315 buffer
? buffer
->wined3d_buffer
: NULL
);
319 static void STDMETHODCALLTYPE
d3d10_device_GSSetShader(ID3D10Device1
*iface
, ID3D10GeometryShader
*shader
)
321 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
322 struct d3d10_geometry_shader
*gs
= unsafe_impl_from_ID3D10GeometryShader(shader
);
324 TRACE("iface %p, shader %p.\n", iface
, shader
);
326 wined3d_device_set_geometry_shader(device
->wined3d_device
, gs
? gs
->wined3d_shader
: NULL
);
329 static void STDMETHODCALLTYPE
d3d10_device_IASetPrimitiveTopology(ID3D10Device1
*iface
,
330 D3D10_PRIMITIVE_TOPOLOGY topology
)
332 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
334 TRACE("iface %p, topology %s\n", iface
, debug_d3d10_primitive_topology(topology
));
336 wined3d_device_set_primitive_type(This
->wined3d_device
, (enum wined3d_primitive_type
)topology
);
339 static void STDMETHODCALLTYPE
d3d10_device_VSSetShaderResources(ID3D10Device1
*iface
,
340 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
342 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
343 iface
, start_slot
, view_count
, views
);
346 static void STDMETHODCALLTYPE
d3d10_device_VSSetSamplers(ID3D10Device1
*iface
,
347 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
349 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
352 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
353 iface
, start_slot
, sampler_count
, samplers
);
355 for (i
= 0; i
< sampler_count
; ++i
)
357 struct d3d10_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
359 wined3d_device_set_vs_sampler(device
->wined3d_device
, start_slot
+ i
,
360 sampler
? sampler
->wined3d_sampler
: NULL
);
364 static void STDMETHODCALLTYPE
d3d10_device_SetPredication(ID3D10Device1
*iface
, ID3D10Predicate
*predicate
, BOOL value
)
366 FIXME("iface %p, predicate %p, value %d stub!\n", iface
, predicate
, value
);
369 static void STDMETHODCALLTYPE
d3d10_device_GSSetShaderResources(ID3D10Device1
*iface
,
370 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
372 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
373 iface
, start_slot
, view_count
, views
);
376 static void STDMETHODCALLTYPE
d3d10_device_GSSetSamplers(ID3D10Device1
*iface
,
377 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
379 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
382 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
383 iface
, start_slot
, sampler_count
, samplers
);
385 for (i
= 0; i
< sampler_count
; ++i
)
387 struct d3d10_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
389 wined3d_device_set_gs_sampler(device
->wined3d_device
, start_slot
+ i
,
390 sampler
? sampler
->wined3d_sampler
: NULL
);
394 static void STDMETHODCALLTYPE
d3d10_device_OMSetRenderTargets(ID3D10Device1
*iface
,
395 UINT render_target_view_count
, ID3D10RenderTargetView
*const *render_target_views
,
396 ID3D10DepthStencilView
*depth_stencil_view
)
398 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
399 struct d3d10_depthstencil_view
*dsv
;
402 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
403 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
);
405 for (i
= 0; i
< render_target_view_count
; ++i
)
407 struct d3d10_rendertarget_view
*rtv
= unsafe_impl_from_ID3D10RenderTargetView(render_target_views
[i
]);
409 wined3d_device_set_rendertarget_view(device
->wined3d_device
, i
,
410 rtv
? rtv
->wined3d_view
: NULL
, FALSE
);
412 for (; i
< D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT
; ++i
)
414 wined3d_device_set_rendertarget_view(device
->wined3d_device
, i
, NULL
, FALSE
);
417 dsv
= unsafe_impl_from_ID3D10DepthStencilView(depth_stencil_view
);
418 wined3d_device_set_depth_stencil_view(device
->wined3d_device
,
419 dsv
? dsv
->wined3d_view
: NULL
);
422 static void STDMETHODCALLTYPE
d3d10_device_OMSetBlendState(ID3D10Device1
*iface
,
423 ID3D10BlendState
*blend_state
, const FLOAT blend_factor
[4], UINT sample_mask
)
425 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
427 TRACE("iface %p, blend_state %p, blend_factor [%f %f %f %f], sample_mask 0x%08x.\n",
428 iface
, blend_state
, blend_factor
[0], blend_factor
[1], blend_factor
[2], blend_factor
[3], sample_mask
);
430 device
->blend_state
= unsafe_impl_from_ID3D10BlendState(blend_state
);
431 memcpy(device
->blend_factor
, blend_factor
, 4 * sizeof(*blend_factor
));
432 device
->sample_mask
= sample_mask
;
435 static void STDMETHODCALLTYPE
d3d10_device_OMSetDepthStencilState(ID3D10Device1
*iface
,
436 ID3D10DepthStencilState
*depth_stencil_state
, UINT stencil_ref
)
438 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
440 TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n",
441 iface
, depth_stencil_state
, stencil_ref
);
443 device
->depth_stencil_state
= unsafe_impl_from_ID3D10DepthStencilState(depth_stencil_state
);
444 device
->stencil_ref
= stencil_ref
;
447 static void STDMETHODCALLTYPE
d3d10_device_SOSetTargets(ID3D10Device1
*iface
,
448 UINT target_count
, ID3D10Buffer
*const *targets
, const UINT
*offsets
)
450 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
451 unsigned int count
, i
;
453 TRACE("iface %p, target_count %u, targets %p, offsets %p.\n", iface
, target_count
, targets
, offsets
);
455 count
= min(target_count
, 4);
456 for (i
= 0; i
< count
; ++i
)
458 struct d3d10_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(targets
[i
]);
460 wined3d_device_set_stream_output(device
->wined3d_device
, i
,
461 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
[i
]);
464 for (i
= count
; i
< 4; ++i
)
466 wined3d_device_set_stream_output(device
->wined3d_device
, i
, NULL
, 0);
470 static void STDMETHODCALLTYPE
d3d10_device_DrawAuto(ID3D10Device1
*iface
)
472 FIXME("iface %p stub!\n", iface
);
475 static void STDMETHODCALLTYPE
d3d10_device_RSSetState(ID3D10Device1
*iface
, ID3D10RasterizerState
*rasterizer_state
)
477 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
479 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
481 device
->rasterizer_state
= unsafe_impl_from_ID3D10RasterizerState(rasterizer_state
);
484 static void STDMETHODCALLTYPE
d3d10_device_RSSetViewports(ID3D10Device1
*iface
,
485 UINT viewport_count
, const D3D10_VIEWPORT
*viewports
)
487 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
488 struct wined3d_viewport wined3d_vp
;
490 TRACE("iface %p, viewport_count %u, viewports %p.\n", iface
, viewport_count
, viewports
);
492 if (viewport_count
> 1)
493 FIXME("Multiple viewports not implemented.\n");
498 wined3d_vp
.x
= viewports
[0].TopLeftX
;
499 wined3d_vp
.y
= viewports
[0].TopLeftY
;
500 wined3d_vp
.width
= viewports
[0].Width
;
501 wined3d_vp
.height
= viewports
[0].Height
;
502 wined3d_vp
.min_z
= viewports
[0].MinDepth
;
503 wined3d_vp
.max_z
= viewports
[0].MaxDepth
;
505 wined3d_device_set_viewport(device
->wined3d_device
, &wined3d_vp
);
508 static void STDMETHODCALLTYPE
d3d10_device_RSSetScissorRects(ID3D10Device1
*iface
,
509 UINT rect_count
, const D3D10_RECT
*rects
)
511 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
513 TRACE("iface %p, rect_count %u, rects %p.\n", iface
, rect_count
, rects
);
516 FIXME("Multiple scissor rects not implemented.\n");
521 wined3d_device_set_scissor_rect(device
->wined3d_device
, rects
);
524 static void STDMETHODCALLTYPE
d3d10_device_CopySubresourceRegion(ID3D10Device1
*iface
,
525 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
, UINT dst_x
, UINT dst_y
, UINT dst_z
,
526 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, const D3D10_BOX
*src_box
)
528 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u,\n"
529 "\tsrc_resource %p, src_subresource_idx %u, src_box %p stub!\n",
530 iface
, dst_resource
, dst_subresource_idx
, dst_x
, dst_y
, dst_z
,
531 src_resource
, src_subresource_idx
, src_box
);
534 static void STDMETHODCALLTYPE
d3d10_device_CopyResource(ID3D10Device1
*iface
,
535 ID3D10Resource
*dst_resource
, ID3D10Resource
*src_resource
)
537 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
538 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
540 TRACE("iface %p, dst_resource %p, src_resource %p.\n", iface
, dst_resource
, src_resource
);
542 wined3d_dst_resource
= wined3d_resource_from_resource(dst_resource
);
543 wined3d_src_resource
= wined3d_resource_from_resource(src_resource
);
544 wined3d_device_copy_resource(device
->wined3d_device
, wined3d_dst_resource
, wined3d_src_resource
);
547 static void STDMETHODCALLTYPE
d3d10_device_UpdateSubresource(ID3D10Device1
*iface
,
548 ID3D10Resource
*resource
, UINT subresource_idx
, const D3D10_BOX
*box
,
549 const void *data
, UINT row_pitch
, UINT depth_pitch
)
551 FIXME("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u stub!\n",
552 iface
, resource
, subresource_idx
, box
, data
, row_pitch
, depth_pitch
);
555 static void STDMETHODCALLTYPE
d3d10_device_ClearRenderTargetView(ID3D10Device1
*iface
,
556 ID3D10RenderTargetView
*render_target_view
, const FLOAT color_rgba
[4])
558 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
559 struct d3d10_rendertarget_view
*view
= unsafe_impl_from_ID3D10RenderTargetView(render_target_view
);
560 const struct wined3d_color color
= {color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]};
563 TRACE("iface %p, render_target_view %p, color_rgba {%.8e, %.8e, %.8e, %.8e}.\n",
564 iface
, render_target_view
, color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]);
566 if (FAILED(hr
= wined3d_device_clear_rendertarget_view(device
->wined3d_device
, view
->wined3d_view
, NULL
, &color
)))
567 ERR("Failed to clear view, hr %#x.\n", hr
);
570 static void STDMETHODCALLTYPE
d3d10_device_ClearDepthStencilView(ID3D10Device1
*iface
,
571 ID3D10DepthStencilView
*depth_stencil_view
, UINT flags
, FLOAT depth
, UINT8 stencil
)
573 FIXME("iface %p, depth_stencil_view %p, flags %#x, depth %f, stencil %u stub!\n",
574 iface
, depth_stencil_view
, flags
, depth
, stencil
);
577 static void STDMETHODCALLTYPE
d3d10_device_GenerateMips(ID3D10Device1
*iface
,
578 ID3D10ShaderResourceView
*shader_resource_view
)
580 FIXME("iface %p, shader_resource_view %p stub!\n", iface
, shader_resource_view
);
583 static void STDMETHODCALLTYPE
d3d10_device_ResolveSubresource(ID3D10Device1
*iface
,
584 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
,
585 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, DXGI_FORMAT format
)
587 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u,\n"
588 "\tsrc_resource %p, src_subresource_idx %u, format %s stub!\n",
589 iface
, dst_resource
, dst_subresource_idx
,
590 src_resource
, src_subresource_idx
, debug_dxgi_format(format
));
593 static void STDMETHODCALLTYPE
d3d10_device_VSGetConstantBuffers(ID3D10Device1
*iface
,
594 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
596 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
599 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
600 iface
, start_slot
, buffer_count
, buffers
);
602 for (i
= 0; i
< buffer_count
; ++i
)
604 struct wined3d_buffer
*wined3d_buffer
;
605 struct d3d10_buffer
*buffer_impl
;
607 if (!(wined3d_buffer
= wined3d_device_get_vs_cb(device
->wined3d_device
, start_slot
+ i
)))
613 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
614 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
615 ID3D10Buffer_AddRef(buffers
[i
]);
619 static void STDMETHODCALLTYPE
d3d10_device_PSGetShaderResources(ID3D10Device1
*iface
,
620 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
622 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
623 iface
, start_slot
, view_count
, views
);
626 static void STDMETHODCALLTYPE
d3d10_device_PSGetShader(ID3D10Device1
*iface
, ID3D10PixelShader
**shader
)
628 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
629 struct d3d10_pixel_shader
*shader_impl
;
630 struct wined3d_shader
*wined3d_shader
;
632 TRACE("iface %p, shader %p.\n", iface
, shader
);
634 if (!(wined3d_shader
= wined3d_device_get_pixel_shader(device
->wined3d_device
)))
640 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
641 *shader
= &shader_impl
->ID3D10PixelShader_iface
;
642 ID3D10PixelShader_AddRef(*shader
);
645 static void STDMETHODCALLTYPE
d3d10_device_PSGetSamplers(ID3D10Device1
*iface
,
646 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
648 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
651 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
652 iface
, start_slot
, sampler_count
, samplers
);
654 for (i
= 0; i
< sampler_count
; ++i
)
656 struct d3d10_sampler_state
*sampler_impl
;
657 struct wined3d_sampler
*wined3d_sampler
;
659 if (!(wined3d_sampler
= wined3d_device_get_ps_sampler(device
->wined3d_device
, start_slot
+ i
)))
665 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
666 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
667 ID3D10SamplerState_AddRef(samplers
[i
]);
671 static void STDMETHODCALLTYPE
d3d10_device_VSGetShader(ID3D10Device1
*iface
, ID3D10VertexShader
**shader
)
673 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
674 struct d3d10_vertex_shader
*shader_impl
;
675 struct wined3d_shader
*wined3d_shader
;
677 TRACE("iface %p, shader %p.\n", iface
, shader
);
679 if (!(wined3d_shader
= wined3d_device_get_vertex_shader(device
->wined3d_device
)))
685 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
686 *shader
= &shader_impl
->ID3D10VertexShader_iface
;
687 ID3D10VertexShader_AddRef(*shader
);
690 static void STDMETHODCALLTYPE
d3d10_device_PSGetConstantBuffers(ID3D10Device1
*iface
,
691 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
693 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
696 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
697 iface
, start_slot
, buffer_count
, buffers
);
699 for (i
= 0; i
< buffer_count
; ++i
)
701 struct wined3d_buffer
*wined3d_buffer
;
702 struct d3d10_buffer
*buffer_impl
;
704 if (!(wined3d_buffer
= wined3d_device_get_ps_cb(device
->wined3d_device
, start_slot
+ i
)))
710 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
711 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
712 ID3D10Buffer_AddRef(buffers
[i
]);
716 static void STDMETHODCALLTYPE
d3d10_device_IAGetInputLayout(ID3D10Device1
*iface
, ID3D10InputLayout
**input_layout
)
718 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
719 struct wined3d_vertex_declaration
*wined3d_declaration
;
720 struct d3d10_input_layout
*input_layout_impl
;
722 TRACE("iface %p, input_layout %p.\n", iface
, input_layout
);
724 if (!(wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
726 *input_layout
= NULL
;
730 input_layout_impl
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
731 *input_layout
= &input_layout_impl
->ID3D10InputLayout_iface
;
732 ID3D10InputLayout_AddRef(*input_layout
);
735 static void STDMETHODCALLTYPE
d3d10_device_IAGetVertexBuffers(ID3D10Device1
*iface
,
736 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*strides
, UINT
*offsets
)
738 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
741 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
742 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
744 for (i
= 0; i
< buffer_count
; ++i
)
746 struct wined3d_buffer
*wined3d_buffer
;
747 struct d3d10_buffer
*buffer_impl
;
749 if (FAILED(wined3d_device_get_stream_source(device
->wined3d_device
, start_slot
+ i
,
750 &wined3d_buffer
, &offsets
[i
], &strides
[i
])))
751 ERR("Failed to get vertex buffer.\n");
759 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
760 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
761 ID3D10Buffer_AddRef(buffers
[i
]);
765 static void STDMETHODCALLTYPE
d3d10_device_IAGetIndexBuffer(ID3D10Device1
*iface
,
766 ID3D10Buffer
**buffer
, DXGI_FORMAT
*format
, UINT
*offset
)
768 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
769 enum wined3d_format_id wined3d_format
;
770 struct wined3d_buffer
*wined3d_buffer
;
771 struct d3d10_buffer
*buffer_impl
;
773 TRACE("iface %p, buffer %p, format %p, offset %p.\n", iface
, buffer
, format
, offset
);
775 wined3d_buffer
= wined3d_device_get_index_buffer(device
->wined3d_device
, &wined3d_format
);
776 *format
= dxgi_format_from_wined3dformat(wined3d_format
);
777 *offset
= 0; /* FIXME */
784 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
785 *buffer
= &buffer_impl
->ID3D10Buffer_iface
;
786 ID3D10Buffer_AddRef(*buffer
);
789 static void STDMETHODCALLTYPE
d3d10_device_GSGetConstantBuffers(ID3D10Device1
*iface
,
790 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
792 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
795 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
796 iface
, start_slot
, buffer_count
, buffers
);
798 for (i
= 0; i
< buffer_count
; ++i
)
800 struct wined3d_buffer
*wined3d_buffer
;
801 struct d3d10_buffer
*buffer_impl
;
803 if (!(wined3d_buffer
= wined3d_device_get_gs_cb(device
->wined3d_device
, start_slot
+ i
)))
809 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
810 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
811 ID3D10Buffer_AddRef(buffers
[i
]);
815 static void STDMETHODCALLTYPE
d3d10_device_GSGetShader(ID3D10Device1
*iface
, ID3D10GeometryShader
**shader
)
817 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
818 struct d3d10_geometry_shader
*shader_impl
;
819 struct wined3d_shader
*wined3d_shader
;
821 TRACE("iface %p, shader %p.\n", iface
, shader
);
823 if (!(wined3d_shader
= wined3d_device_get_geometry_shader(device
->wined3d_device
)))
829 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
830 *shader
= &shader_impl
->ID3D10GeometryShader_iface
;
831 ID3D10GeometryShader_AddRef(*shader
);
834 static void STDMETHODCALLTYPE
d3d10_device_IAGetPrimitiveTopology(ID3D10Device1
*iface
,
835 D3D10_PRIMITIVE_TOPOLOGY
*topology
)
837 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
839 TRACE("iface %p, topology %p\n", iface
, topology
);
841 wined3d_device_get_primitive_type(This
->wined3d_device
, (enum wined3d_primitive_type
*)topology
);
844 static void STDMETHODCALLTYPE
d3d10_device_VSGetShaderResources(ID3D10Device1
*iface
,
845 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
847 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
848 iface
, start_slot
, view_count
, views
);
851 static void STDMETHODCALLTYPE
d3d10_device_VSGetSamplers(ID3D10Device1
*iface
,
852 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
854 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
857 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
858 iface
, start_slot
, sampler_count
, samplers
);
860 for (i
= 0; i
< sampler_count
; ++i
)
862 struct d3d10_sampler_state
*sampler_impl
;
863 struct wined3d_sampler
*wined3d_sampler
;
865 if (!(wined3d_sampler
= wined3d_device_get_vs_sampler(device
->wined3d_device
, start_slot
+ i
)))
871 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
872 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
873 ID3D10SamplerState_AddRef(samplers
[i
]);
877 static void STDMETHODCALLTYPE
d3d10_device_GetPredication(ID3D10Device1
*iface
,
878 ID3D10Predicate
**predicate
, BOOL
*value
)
880 FIXME("iface %p, predicate %p, value %p stub!\n", iface
, predicate
, value
);
883 static void STDMETHODCALLTYPE
d3d10_device_GSGetShaderResources(ID3D10Device1
*iface
,
884 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
886 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
887 iface
, start_slot
, view_count
, views
);
890 static void STDMETHODCALLTYPE
d3d10_device_GSGetSamplers(ID3D10Device1
*iface
,
891 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
893 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
896 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
897 iface
, start_slot
, sampler_count
, samplers
);
899 for (i
= 0; i
< sampler_count
; ++i
)
901 struct d3d10_sampler_state
*sampler_impl
;
902 struct wined3d_sampler
*wined3d_sampler
;
904 if (!(wined3d_sampler
= wined3d_device_get_gs_sampler(device
->wined3d_device
, start_slot
+ i
)))
910 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
911 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
912 ID3D10SamplerState_AddRef(samplers
[i
]);
916 static void STDMETHODCALLTYPE
d3d10_device_OMGetRenderTargets(ID3D10Device1
*iface
,
917 UINT view_count
, ID3D10RenderTargetView
**render_target_views
, ID3D10DepthStencilView
**depth_stencil_view
)
919 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
920 struct wined3d_rendertarget_view
*wined3d_view
;
922 TRACE("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p.\n",
923 iface
, view_count
, render_target_views
, depth_stencil_view
);
925 if (render_target_views
)
927 struct d3d10_rendertarget_view
*view_impl
;
930 for (i
= 0; i
< view_count
; ++i
)
932 if (!(wined3d_view
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, i
)))
934 render_target_views
[i
] = NULL
;
938 view_impl
= wined3d_rendertarget_view_get_parent(wined3d_view
);
939 render_target_views
[i
] = &view_impl
->ID3D10RenderTargetView_iface
;
940 ID3D10RenderTargetView_AddRef(render_target_views
[i
]);
944 if (depth_stencil_view
)
946 struct d3d10_depthstencil_view
*view_impl
;
948 if (!(wined3d_view
= wined3d_device_get_depth_stencil_view(device
->wined3d_device
)))
950 *depth_stencil_view
= NULL
;
954 view_impl
= wined3d_rendertarget_view_get_parent(wined3d_view
);
955 *depth_stencil_view
= &view_impl
->ID3D10DepthStencilView_iface
;
956 ID3D10DepthStencilView_AddRef(*depth_stencil_view
);
961 static void STDMETHODCALLTYPE
d3d10_device_OMGetBlendState(ID3D10Device1
*iface
,
962 ID3D10BlendState
**blend_state
, FLOAT blend_factor
[4], UINT
*sample_mask
)
964 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
966 TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n",
967 iface
, blend_state
, blend_factor
, sample_mask
);
969 if ((*blend_state
= device
->blend_state
? &device
->blend_state
->ID3D10BlendState_iface
: NULL
))
970 ID3D10BlendState_AddRef(*blend_state
);
971 memcpy(blend_factor
, device
->blend_factor
, 4 * sizeof(*blend_factor
));
972 *sample_mask
= device
->sample_mask
;
975 static void STDMETHODCALLTYPE
d3d10_device_OMGetDepthStencilState(ID3D10Device1
*iface
,
976 ID3D10DepthStencilState
**depth_stencil_state
, UINT
*stencil_ref
)
978 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
980 TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
981 iface
, depth_stencil_state
, stencil_ref
);
983 if ((*depth_stencil_state
= device
->depth_stencil_state
984 ? &device
->depth_stencil_state
->ID3D10DepthStencilState_iface
: NULL
))
985 ID3D10DepthStencilState_AddRef(*depth_stencil_state
);
986 *stencil_ref
= device
->stencil_ref
;
989 static void STDMETHODCALLTYPE
d3d10_device_SOGetTargets(ID3D10Device1
*iface
,
990 UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*offsets
)
992 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
995 TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n",
996 iface
, buffer_count
, buffers
, offsets
);
998 for (i
= 0; i
< buffer_count
; ++i
)
1000 struct wined3d_buffer
*wined3d_buffer
;
1001 struct d3d10_buffer
*buffer_impl
;
1003 if (!(wined3d_buffer
= wined3d_device_get_stream_output(device
->wined3d_device
, i
, &offsets
[i
])))
1009 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
1010 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
1011 ID3D10Buffer_AddRef(buffers
[i
]);
1015 static void STDMETHODCALLTYPE
d3d10_device_RSGetState(ID3D10Device1
*iface
, ID3D10RasterizerState
**rasterizer_state
)
1017 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1019 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
1021 if ((*rasterizer_state
= device
->rasterizer_state
? &device
->rasterizer_state
->ID3D10RasterizerState_iface
: NULL
))
1022 ID3D10RasterizerState_AddRef(*rasterizer_state
);
1025 static void STDMETHODCALLTYPE
d3d10_device_RSGetViewports(ID3D10Device1
*iface
,
1026 UINT
*viewport_count
, D3D10_VIEWPORT
*viewports
)
1028 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1029 struct wined3d_viewport wined3d_vp
;
1031 TRACE("iface %p, viewport_count %p, viewports %p.\n", iface
, viewport_count
, viewports
);
1035 *viewport_count
= 1;
1039 if (!*viewport_count
)
1042 wined3d_device_get_viewport(device
->wined3d_device
, &wined3d_vp
);
1044 viewports
[0].TopLeftX
= wined3d_vp
.x
;
1045 viewports
[0].TopLeftY
= wined3d_vp
.y
;
1046 viewports
[0].Width
= wined3d_vp
.width
;
1047 viewports
[0].Height
= wined3d_vp
.height
;
1048 viewports
[0].MinDepth
= wined3d_vp
.min_z
;
1049 viewports
[0].MaxDepth
= wined3d_vp
.max_z
;
1051 if (*viewport_count
> 1)
1052 memset(&viewports
[1], 0, (*viewport_count
- 1) * sizeof(*viewports
));
1055 static void STDMETHODCALLTYPE
d3d10_device_RSGetScissorRects(ID3D10Device1
*iface
, UINT
*rect_count
, D3D10_RECT
*rects
)
1057 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1059 TRACE("iface %p, rect_count %p, rects %p.\n", iface
, rect_count
, rects
);
1070 wined3d_device_get_scissor_rect(device
->wined3d_device
, rects
);
1071 if (*rect_count
> 1)
1072 memset(&rects
[1], 0, (*rect_count
- 1) * sizeof(*rects
));
1075 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetDeviceRemovedReason(ID3D10Device1
*iface
)
1077 TRACE("iface %p.\n", iface
);
1079 /* In the current implementation the device is never removed, so we can
1080 * just return S_OK here. */
1085 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetExceptionMode(ID3D10Device1
*iface
, UINT flags
)
1087 FIXME("iface %p, flags %#x stub!\n", iface
, flags
);
1092 static UINT STDMETHODCALLTYPE
d3d10_device_GetExceptionMode(ID3D10Device1
*iface
)
1094 FIXME("iface %p stub!\n", iface
);
1099 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetPrivateData(ID3D10Device1
*iface
,
1100 REFGUID guid
, UINT
*data_size
, void *data
)
1102 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
1103 iface
, debugstr_guid(guid
), data_size
, data
);
1108 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateData(ID3D10Device1
*iface
,
1109 REFGUID guid
, UINT data_size
, const void *data
)
1111 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
1112 iface
, debugstr_guid(guid
), data_size
, data
);
1117 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateDataInterface(ID3D10Device1
*iface
,
1118 REFGUID guid
, const IUnknown
*data
)
1120 FIXME("iface %p, guid %s, data %p stub!\n", iface
, debugstr_guid(guid
), data
);
1125 static void STDMETHODCALLTYPE
d3d10_device_ClearState(ID3D10Device1
*iface
)
1127 FIXME("iface %p stub!\n", iface
);
1130 static void STDMETHODCALLTYPE
d3d10_device_Flush(ID3D10Device1
*iface
)
1132 FIXME("iface %p stub!\n", iface
);
1135 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBuffer(ID3D10Device1
*iface
,
1136 const D3D10_BUFFER_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Buffer
**buffer
)
1138 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
1139 struct d3d10_buffer
*object
;
1142 FIXME("iface %p, desc %p, data %p, buffer %p partial stub!\n", iface
, desc
, data
, buffer
);
1144 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1146 return E_OUTOFMEMORY
;
1148 hr
= d3d10_buffer_init(object
, This
, desc
, data
);
1151 WARN("Failed to initialize buffer, hr %#x.\n", hr
);
1152 HeapFree(GetProcessHeap(), 0, object
);
1156 *buffer
= &object
->ID3D10Buffer_iface
;
1158 TRACE("Created ID3D10Buffer %p\n", object
);
1163 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture1D(ID3D10Device1
*iface
,
1164 const D3D10_TEXTURE1D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Texture1D
**texture
)
1166 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface
, desc
, data
, texture
);
1171 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture2D(ID3D10Device1
*iface
,
1172 const D3D10_TEXTURE2D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
,
1173 ID3D10Texture2D
**texture
)
1175 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
1176 struct d3d10_texture2d
*object
;
1179 FIXME("iface %p, desc %p, data %p, texture %p partial stub!\n", iface
, desc
, data
, texture
);
1181 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1183 return E_OUTOFMEMORY
;
1185 hr
= d3d10_texture2d_init(object
, This
, desc
);
1188 WARN("Failed to initialize texture, hr %#x.\n", hr
);
1189 HeapFree(GetProcessHeap(), 0, object
);
1193 *texture
= &object
->ID3D10Texture2D_iface
;
1195 TRACE("Created ID3D10Texture2D %p\n", object
);
1200 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture3D(ID3D10Device1
*iface
,
1201 const D3D10_TEXTURE3D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
,
1202 ID3D10Texture3D
**texture
)
1204 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1205 struct d3d10_texture3d
*object
;
1208 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
1210 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1212 return E_OUTOFMEMORY
;
1214 hr
= d3d10_texture3d_init(object
, device
, desc
);
1217 WARN("Failed to initialize texture, hr %#x.\n", hr
);
1218 HeapFree(GetProcessHeap(), 0, object
);
1222 TRACE("Created 3D texture %p.\n", object
);
1223 *texture
= &object
->ID3D10Texture3D_iface
;
1228 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateShaderResourceView(ID3D10Device1
*iface
,
1229 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC
*desc
, ID3D10ShaderResourceView
**view
)
1231 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1232 struct d3d10_shader_resource_view
*object
;
1235 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
1237 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
1238 return E_OUTOFMEMORY
;
1240 if (FAILED(hr
= d3d10_shader_resource_view_init(object
, device
, resource
, desc
)))
1242 WARN("Failed to initialize shader resource view, hr %#x.\n", hr
);
1243 HeapFree(GetProcessHeap(), 0, object
);
1247 TRACE("Created shader resource view %p.\n", object
);
1248 *view
= &object
->ID3D10ShaderResourceView_iface
;
1253 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRenderTargetView(ID3D10Device1
*iface
,
1254 ID3D10Resource
*resource
, const D3D10_RENDER_TARGET_VIEW_DESC
*desc
, ID3D10RenderTargetView
**view
)
1256 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1257 struct d3d10_rendertarget_view
*object
;
1260 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
1262 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
1263 return E_OUTOFMEMORY
;
1265 if (FAILED(hr
= d3d10_rendertarget_view_init(object
, device
, resource
, desc
)))
1267 WARN("Failed to initialize rendertarget view, hr %#x.\n", hr
);
1268 HeapFree(GetProcessHeap(), 0, object
);
1272 TRACE("Created rendertarget view %p.\n", object
);
1273 *view
= &object
->ID3D10RenderTargetView_iface
;
1278 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilView(ID3D10Device1
*iface
,
1279 ID3D10Resource
*resource
, const D3D10_DEPTH_STENCIL_VIEW_DESC
*desc
, ID3D10DepthStencilView
**view
)
1281 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1282 struct d3d10_depthstencil_view
*object
;
1285 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
1287 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
1288 return E_OUTOFMEMORY
;
1290 if (FAILED(hr
= d3d10_depthstencil_view_init(object
, device
, resource
, desc
)))
1292 WARN("Failed to initialize depthstencil view, hr %#x.\n", hr
);
1293 HeapFree(GetProcessHeap(), 0, object
);
1297 TRACE("Created depthstencil view %p.\n", object
);
1298 *view
= &object
->ID3D10DepthStencilView_iface
;
1303 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateInputLayout(ID3D10Device1
*iface
,
1304 const D3D10_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
,
1305 const void *shader_byte_code
, SIZE_T shader_byte_code_length
,
1306 ID3D10InputLayout
**input_layout
)
1308 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
1309 struct d3d10_input_layout
*object
;
1312 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p,"
1313 "\tshader_byte_code_length %lu, input_layout %p\n",
1314 iface
, element_descs
, element_count
, shader_byte_code
,
1315 shader_byte_code_length
, input_layout
);
1317 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1319 return E_OUTOFMEMORY
;
1321 hr
= d3d10_input_layout_init(object
, This
, element_descs
, element_count
,
1322 shader_byte_code
, shader_byte_code_length
);
1325 WARN("Failed to initialize input layout, hr %#x.\n", hr
);
1326 HeapFree(GetProcessHeap(), 0, object
);
1330 TRACE("Created input layout %p.\n", object
);
1331 *input_layout
= &object
->ID3D10InputLayout_iface
;
1336 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateVertexShader(ID3D10Device1
*iface
,
1337 const void *byte_code
, SIZE_T byte_code_length
, ID3D10VertexShader
**shader
)
1339 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
1340 struct d3d10_vertex_shader
*object
;
1343 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
1344 iface
, byte_code
, byte_code_length
, shader
);
1346 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1348 return E_OUTOFMEMORY
;
1350 hr
= d3d10_vertex_shader_init(object
, This
, byte_code
, byte_code_length
);
1353 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
1354 HeapFree(GetProcessHeap(), 0, object
);
1358 TRACE("Created vertex shader %p.\n", object
);
1359 *shader
= &object
->ID3D10VertexShader_iface
;
1364 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShader(ID3D10Device1
*iface
,
1365 const void *byte_code
, SIZE_T byte_code_length
, ID3D10GeometryShader
**shader
)
1367 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
1368 struct d3d10_geometry_shader
*object
;
1371 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
1372 iface
, byte_code
, byte_code_length
, shader
);
1374 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1376 return E_OUTOFMEMORY
;
1378 hr
= d3d10_geometry_shader_init(object
, This
, byte_code
, byte_code_length
);
1381 WARN("Failed to initialize geometry shader, hr %#x.\n", hr
);
1382 HeapFree(GetProcessHeap(), 0, object
);
1386 TRACE("Created geometry shader %p.\n", object
);
1387 *shader
= &object
->ID3D10GeometryShader_iface
;
1392 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device1
*iface
,
1393 const void *byte_code
, SIZE_T byte_code_length
, const D3D10_SO_DECLARATION_ENTRY
*output_stream_decls
,
1394 UINT output_stream_decl_count
, UINT output_stream_stride
, ID3D10GeometryShader
**shader
)
1396 FIXME("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p,\n"
1397 "\toutput_stream_decl_count %u, output_stream_stride %u, shader %p stub!\n",
1398 iface
, byte_code
, byte_code_length
, output_stream_decls
,
1399 output_stream_decl_count
, output_stream_stride
, shader
);
1404 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePixelShader(ID3D10Device1
*iface
,
1405 const void *byte_code
, SIZE_T byte_code_length
, ID3D10PixelShader
**shader
)
1407 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
1408 struct d3d10_pixel_shader
*object
;
1411 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
1412 iface
, byte_code
, byte_code_length
, shader
);
1414 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1416 return E_OUTOFMEMORY
;
1418 hr
= d3d10_pixel_shader_init(object
, This
, byte_code
, byte_code_length
);
1421 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
1422 HeapFree(GetProcessHeap(), 0, object
);
1426 TRACE("Created pixel shader %p.\n", object
);
1427 *shader
= &object
->ID3D10PixelShader_iface
;
1432 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBlendState(ID3D10Device1
*iface
,
1433 const D3D10_BLEND_DESC
*desc
, ID3D10BlendState
**blend_state
)
1435 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1436 struct d3d10_blend_state
*object
;
1437 struct wine_rb_entry
*entry
;
1440 TRACE("iface %p, desc %p, blend_state %p.\n", iface
, desc
, blend_state
);
1443 return E_INVALIDARG
;
1445 if ((entry
= wine_rb_get(&device
->blend_states
, desc
)))
1447 object
= WINE_RB_ENTRY_VALUE(entry
, struct d3d10_blend_state
, entry
);
1449 TRACE("Returning existing blend state %p.\n", object
);
1450 *blend_state
= &object
->ID3D10BlendState_iface
;
1451 ID3D10BlendState_AddRef(*blend_state
);
1456 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1458 return E_OUTOFMEMORY
;
1460 if (FAILED(hr
= d3d10_blend_state_init(object
, device
, desc
)))
1462 WARN("Failed to initialize blend state, hr %#x.\n", hr
);
1463 HeapFree(GetProcessHeap(), 0, object
);
1467 TRACE("Created blend state %p.\n", object
);
1468 *blend_state
= &object
->ID3D10BlendState_iface
;
1473 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilState(ID3D10Device1
*iface
,
1474 const D3D10_DEPTH_STENCIL_DESC
*desc
, ID3D10DepthStencilState
**depth_stencil_state
)
1476 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1477 struct d3d10_depthstencil_state
*object
;
1478 struct wine_rb_entry
*entry
;
1481 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface
, desc
, depth_stencil_state
);
1484 return E_INVALIDARG
;
1486 if ((entry
= wine_rb_get(&device
->depthstencil_states
, desc
)))
1488 object
= WINE_RB_ENTRY_VALUE(entry
, struct d3d10_depthstencil_state
, entry
);
1490 TRACE("Returning existing depthstencil state %p.\n", object
);
1491 *depth_stencil_state
= &object
->ID3D10DepthStencilState_iface
;
1492 ID3D10DepthStencilState_AddRef(*depth_stencil_state
);
1497 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1499 return E_OUTOFMEMORY
;
1501 if (FAILED(hr
= d3d10_depthstencil_state_init(object
, device
, desc
)))
1503 WARN("Failed to initialize depthstencil state, hr %#x.\n", hr
);
1504 HeapFree(GetProcessHeap(), 0, object
);
1508 TRACE("Created depthstencil state %p.\n", object
);
1509 *depth_stencil_state
= &object
->ID3D10DepthStencilState_iface
;
1514 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRasterizerState(ID3D10Device1
*iface
,
1515 const D3D10_RASTERIZER_DESC
*desc
, ID3D10RasterizerState
**rasterizer_state
)
1517 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1518 struct d3d10_rasterizer_state
*object
;
1519 struct wine_rb_entry
*entry
;
1522 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface
, desc
, rasterizer_state
);
1525 return E_INVALIDARG
;
1527 if ((entry
= wine_rb_get(&device
->rasterizer_states
, desc
)))
1529 object
= WINE_RB_ENTRY_VALUE(entry
, struct d3d10_rasterizer_state
, entry
);
1531 TRACE("Returning existing rasterizer state %p.\n", object
);
1532 *rasterizer_state
= &object
->ID3D10RasterizerState_iface
;
1533 ID3D10RasterizerState_AddRef(*rasterizer_state
);
1539 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1541 return E_OUTOFMEMORY
;
1543 if (FAILED(hr
= d3d10_rasterizer_state_init(object
, device
, desc
)))
1545 WARN("Failed to initialize rasterizer state, hr %#x.\n", hr
);
1546 HeapFree(GetProcessHeap(), 0, object
);
1550 TRACE("Created rasterizer state %p.\n", object
);
1551 *rasterizer_state
= &object
->ID3D10RasterizerState_iface
;
1556 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateSamplerState(ID3D10Device1
*iface
,
1557 const D3D10_SAMPLER_DESC
*desc
, ID3D10SamplerState
**sampler_state
)
1559 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1560 struct d3d10_sampler_state
*object
;
1561 struct wine_rb_entry
*entry
;
1564 TRACE("iface %p, desc %p, sampler_state %p.\n", iface
, desc
, sampler_state
);
1567 return E_INVALIDARG
;
1569 if ((entry
= wine_rb_get(&device
->sampler_states
, desc
)))
1571 object
= WINE_RB_ENTRY_VALUE(entry
, struct d3d10_sampler_state
, entry
);
1573 TRACE("Returning existing sampler state %p.\n", object
);
1574 *sampler_state
= &object
->ID3D10SamplerState_iface
;
1575 ID3D10SamplerState_AddRef(*sampler_state
);
1580 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1582 return E_OUTOFMEMORY
;
1584 if (FAILED(hr
= d3d10_sampler_state_init(object
, device
, desc
)))
1586 WARN("Failed to initialize sampler state, hr %#x.\n", hr
);
1587 HeapFree(GetProcessHeap(), 0, object
);
1591 TRACE("Created sampler state %p.\n", object
);
1592 *sampler_state
= &object
->ID3D10SamplerState_iface
;
1597 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateQuery(ID3D10Device1
*iface
,
1598 const D3D10_QUERY_DESC
*desc
, ID3D10Query
**query
)
1600 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1601 struct d3d10_query
*object
;
1604 TRACE("iface %p, desc %p, query %p.\n", iface
, desc
, query
);
1606 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
1607 return E_OUTOFMEMORY
;
1609 if (FAILED(hr
= d3d10_query_init(object
, device
, FALSE
)))
1611 WARN("Failed to initialize query, hr %#x.\n", hr
);
1612 HeapFree(GetProcessHeap(), 0, object
);
1616 TRACE("Created query %p.\n", object
);
1617 *query
= &object
->ID3D10Query_iface
;
1622 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePredicate(ID3D10Device1
*iface
,
1623 const D3D10_QUERY_DESC
*desc
, ID3D10Predicate
**predicate
)
1625 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1626 struct d3d10_query
*object
;
1629 TRACE("iface %p, desc %p, predicate %p.\n", iface
, desc
, predicate
);
1632 return E_INVALIDARG
;
1634 if (desc
->Query
!= D3D10_QUERY_OCCLUSION_PREDICATE
&& desc
->Query
!= D3D10_QUERY_SO_OVERFLOW_PREDICATE
)
1636 WARN("Query type %#x is not a predicate.\n", desc
->Query
);
1637 return E_INVALIDARG
;
1640 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
1641 return E_OUTOFMEMORY
;
1643 if (FAILED(hr
= d3d10_query_init(object
, device
, TRUE
)))
1645 WARN("Failed to initialize predicate, hr %#x.\n", hr
);
1646 HeapFree(GetProcessHeap(), 0, object
);
1650 TRACE("Created predicate %p.\n", object
);
1651 *predicate
= (ID3D10Predicate
*)&object
->ID3D10Query_iface
;
1656 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateCounter(ID3D10Device1
*iface
,
1657 const D3D10_COUNTER_DESC
*desc
, ID3D10Counter
**counter
)
1659 FIXME("iface %p, desc %p, counter %p stub!\n", iface
, desc
, counter
);
1664 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckFormatSupport(ID3D10Device1
*iface
,
1665 DXGI_FORMAT format
, UINT
*format_support
)
1667 FIXME("iface %p, format %s, format_support %p stub!\n",
1668 iface
, debug_dxgi_format(format
), format_support
);
1673 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckMultisampleQualityLevels(ID3D10Device1
*iface
,
1674 DXGI_FORMAT format
, UINT sample_count
, UINT
*quality_level_count
)
1676 FIXME("iface %p, format %s, sample_count %u, quality_level_count %p stub!\n",
1677 iface
, debug_dxgi_format(format
), sample_count
, quality_level_count
);
1682 static void STDMETHODCALLTYPE
d3d10_device_CheckCounterInfo(ID3D10Device1
*iface
, D3D10_COUNTER_INFO
*counter_info
)
1684 FIXME("iface %p, counter_info %p stub!\n", iface
, counter_info
);
1687 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckCounter(ID3D10Device1
*iface
,
1688 const D3D10_COUNTER_DESC
*desc
, D3D10_COUNTER_TYPE
*type
, UINT
*active_counters
, char *name
,
1689 UINT
*name_length
, char *units
, UINT
*units_length
, char *description
, UINT
*description_length
)
1691 FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p,\n"
1692 "\tunits %p, units_length %p, description %p, description_length %p stub!\n",
1693 iface
, desc
, type
, active_counters
, name
, name_length
,
1694 units
, units_length
, description
, description_length
);
1699 static UINT STDMETHODCALLTYPE
d3d10_device_GetCreationFlags(ID3D10Device1
*iface
)
1701 FIXME("iface %p stub!\n", iface
);
1706 static HRESULT STDMETHODCALLTYPE
d3d10_device_OpenSharedResource(ID3D10Device1
*iface
,
1707 HANDLE resource_handle
, REFIID guid
, void **resource
)
1709 FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n",
1710 iface
, resource_handle
, debugstr_guid(guid
), resource
);
1715 static void STDMETHODCALLTYPE
d3d10_device_SetTextFilterSize(ID3D10Device1
*iface
, UINT width
, UINT height
)
1717 FIXME("iface %p, width %u, height %u stub!\n", iface
, width
, height
);
1720 static void STDMETHODCALLTYPE
d3d10_device_GetTextFilterSize(ID3D10Device1
*iface
, UINT
*width
, UINT
*height
)
1722 FIXME("iface %p, width %p, height %p stub!\n", iface
, width
, height
);
1725 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateShaderResourceView1(ID3D10Device1
*iface
,
1726 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC1
*desc
, ID3D10ShaderResourceView1
**view
)
1728 FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface
, resource
, desc
, view
);
1733 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBlendState1(ID3D10Device1
*iface
,
1734 const D3D10_BLEND_DESC1
*desc
, ID3D10BlendState1
**blend_state
)
1736 FIXME("iface %p, desc %p, blend_state %p stub!\n", iface
, desc
, blend_state
);
1741 static D3D10_FEATURE_LEVEL1 STDMETHODCALLTYPE
d3d10_device_GetFeatureLevel(ID3D10Device1
*iface
)
1743 FIXME("iface %p stub!\n", iface
);
1745 return D3D10_FEATURE_LEVEL_10_1
;
1748 static const struct ID3D10Device1Vtbl d3d10_device1_vtbl
=
1750 /* IUnknown methods */
1751 d3d10_device_QueryInterface
,
1752 d3d10_device_AddRef
,
1753 d3d10_device_Release
,
1754 /* ID3D10Device methods */
1755 d3d10_device_VSSetConstantBuffers
,
1756 d3d10_device_PSSetShaderResources
,
1757 d3d10_device_PSSetShader
,
1758 d3d10_device_PSSetSamplers
,
1759 d3d10_device_VSSetShader
,
1760 d3d10_device_DrawIndexed
,
1762 d3d10_device_PSSetConstantBuffers
,
1763 d3d10_device_IASetInputLayout
,
1764 d3d10_device_IASetVertexBuffers
,
1765 d3d10_device_IASetIndexBuffer
,
1766 d3d10_device_DrawIndexedInstanced
,
1767 d3d10_device_DrawInstanced
,
1768 d3d10_device_GSSetConstantBuffers
,
1769 d3d10_device_GSSetShader
,
1770 d3d10_device_IASetPrimitiveTopology
,
1771 d3d10_device_VSSetShaderResources
,
1772 d3d10_device_VSSetSamplers
,
1773 d3d10_device_SetPredication
,
1774 d3d10_device_GSSetShaderResources
,
1775 d3d10_device_GSSetSamplers
,
1776 d3d10_device_OMSetRenderTargets
,
1777 d3d10_device_OMSetBlendState
,
1778 d3d10_device_OMSetDepthStencilState
,
1779 d3d10_device_SOSetTargets
,
1780 d3d10_device_DrawAuto
,
1781 d3d10_device_RSSetState
,
1782 d3d10_device_RSSetViewports
,
1783 d3d10_device_RSSetScissorRects
,
1784 d3d10_device_CopySubresourceRegion
,
1785 d3d10_device_CopyResource
,
1786 d3d10_device_UpdateSubresource
,
1787 d3d10_device_ClearRenderTargetView
,
1788 d3d10_device_ClearDepthStencilView
,
1789 d3d10_device_GenerateMips
,
1790 d3d10_device_ResolveSubresource
,
1791 d3d10_device_VSGetConstantBuffers
,
1792 d3d10_device_PSGetShaderResources
,
1793 d3d10_device_PSGetShader
,
1794 d3d10_device_PSGetSamplers
,
1795 d3d10_device_VSGetShader
,
1796 d3d10_device_PSGetConstantBuffers
,
1797 d3d10_device_IAGetInputLayout
,
1798 d3d10_device_IAGetVertexBuffers
,
1799 d3d10_device_IAGetIndexBuffer
,
1800 d3d10_device_GSGetConstantBuffers
,
1801 d3d10_device_GSGetShader
,
1802 d3d10_device_IAGetPrimitiveTopology
,
1803 d3d10_device_VSGetShaderResources
,
1804 d3d10_device_VSGetSamplers
,
1805 d3d10_device_GetPredication
,
1806 d3d10_device_GSGetShaderResources
,
1807 d3d10_device_GSGetSamplers
,
1808 d3d10_device_OMGetRenderTargets
,
1809 d3d10_device_OMGetBlendState
,
1810 d3d10_device_OMGetDepthStencilState
,
1811 d3d10_device_SOGetTargets
,
1812 d3d10_device_RSGetState
,
1813 d3d10_device_RSGetViewports
,
1814 d3d10_device_RSGetScissorRects
,
1815 d3d10_device_GetDeviceRemovedReason
,
1816 d3d10_device_SetExceptionMode
,
1817 d3d10_device_GetExceptionMode
,
1818 d3d10_device_GetPrivateData
,
1819 d3d10_device_SetPrivateData
,
1820 d3d10_device_SetPrivateDataInterface
,
1821 d3d10_device_ClearState
,
1823 d3d10_device_CreateBuffer
,
1824 d3d10_device_CreateTexture1D
,
1825 d3d10_device_CreateTexture2D
,
1826 d3d10_device_CreateTexture3D
,
1827 d3d10_device_CreateShaderResourceView
,
1828 d3d10_device_CreateRenderTargetView
,
1829 d3d10_device_CreateDepthStencilView
,
1830 d3d10_device_CreateInputLayout
,
1831 d3d10_device_CreateVertexShader
,
1832 d3d10_device_CreateGeometryShader
,
1833 d3d10_device_CreateGeometryShaderWithStreamOutput
,
1834 d3d10_device_CreatePixelShader
,
1835 d3d10_device_CreateBlendState
,
1836 d3d10_device_CreateDepthStencilState
,
1837 d3d10_device_CreateRasterizerState
,
1838 d3d10_device_CreateSamplerState
,
1839 d3d10_device_CreateQuery
,
1840 d3d10_device_CreatePredicate
,
1841 d3d10_device_CreateCounter
,
1842 d3d10_device_CheckFormatSupport
,
1843 d3d10_device_CheckMultisampleQualityLevels
,
1844 d3d10_device_CheckCounterInfo
,
1845 d3d10_device_CheckCounter
,
1846 d3d10_device_GetCreationFlags
,
1847 d3d10_device_OpenSharedResource
,
1848 d3d10_device_SetTextFilterSize
,
1849 d3d10_device_GetTextFilterSize
,
1850 d3d10_device_CreateShaderResourceView1
,
1851 d3d10_device_CreateBlendState1
,
1852 d3d10_device_GetFeatureLevel
,
1855 static const struct IUnknownVtbl d3d10_device_inner_unknown_vtbl
=
1857 /* IUnknown methods */
1858 d3d10_device_inner_QueryInterface
,
1859 d3d10_device_inner_AddRef
,
1860 d3d10_device_inner_Release
,
1863 static inline struct d3d10_device
*impl_from_ID3D10Multithread(ID3D10Multithread
*iface
)
1865 return CONTAINING_RECORD(iface
, struct d3d10_device
, ID3D10Multithread_iface
);
1868 static HRESULT STDMETHODCALLTYPE
d3d10_multithread_QueryInterface(ID3D10Multithread
*iface
, REFIID iid
, void **out
)
1870 struct d3d10_device
*device
= impl_from_ID3D10Multithread(iface
);
1872 TRACE("iface %p, iid %s, out %p.\n", iface
, debugstr_guid(iid
), out
);
1874 return IUnknown_QueryInterface(device
->outer_unk
, iid
, out
);
1877 static ULONG STDMETHODCALLTYPE
d3d10_multithread_AddRef(ID3D10Multithread
*iface
)
1879 struct d3d10_device
*device
= impl_from_ID3D10Multithread(iface
);
1881 TRACE("iface %p.\n", iface
);
1883 return IUnknown_AddRef(device
->outer_unk
);
1886 static ULONG STDMETHODCALLTYPE
d3d10_multithread_Release(ID3D10Multithread
*iface
)
1888 struct d3d10_device
*device
= impl_from_ID3D10Multithread(iface
);
1890 TRACE("iface %p.\n", iface
);
1892 return IUnknown_Release(device
->outer_unk
);
1895 static void STDMETHODCALLTYPE
d3d10_multithread_Enter(ID3D10Multithread
*iface
)
1897 TRACE("iface %p.\n", iface
);
1899 wined3d_mutex_lock();
1902 static void STDMETHODCALLTYPE
d3d10_multithread_Leave(ID3D10Multithread
*iface
)
1904 TRACE("iface %p.\n", iface
);
1906 wined3d_mutex_unlock();
1909 static BOOL STDMETHODCALLTYPE
d3d10_multithread_SetMultithreadProtected(ID3D10Multithread
*iface
, BOOL protect
)
1911 FIXME("iface %p, protect %#x stub!\n", iface
, protect
);
1916 static BOOL STDMETHODCALLTYPE
d3d10_multithread_GetMultithreadProtected(ID3D10Multithread
*iface
)
1918 FIXME("iface %p stub!\n", iface
);
1923 static const struct ID3D10MultithreadVtbl d3d10_multithread_vtbl
=
1925 d3d10_multithread_QueryInterface
,
1926 d3d10_multithread_AddRef
,
1927 d3d10_multithread_Release
,
1928 d3d10_multithread_Enter
,
1929 d3d10_multithread_Leave
,
1930 d3d10_multithread_SetMultithreadProtected
,
1931 d3d10_multithread_GetMultithreadProtected
,
1934 static void STDMETHODCALLTYPE
d3d10_subresource_destroyed(void *parent
) {}
1936 static const struct wined3d_parent_ops d3d10_subresource_parent_ops
=
1938 d3d10_subresource_destroyed
,
1941 /* IWineDXGIDeviceParent IUnknown methods */
1943 static inline struct d3d10_device
*device_from_dxgi_device_parent(IWineDXGIDeviceParent
*iface
)
1945 return CONTAINING_RECORD(iface
, struct d3d10_device
, IWineDXGIDeviceParent_iface
);
1948 static HRESULT STDMETHODCALLTYPE
dxgi_device_parent_QueryInterface(IWineDXGIDeviceParent
*iface
,
1949 REFIID riid
, void **ppv
)
1951 struct d3d10_device
*device
= device_from_dxgi_device_parent(iface
);
1952 return IUnknown_QueryInterface(device
->outer_unk
, riid
, ppv
);
1955 static ULONG STDMETHODCALLTYPE
dxgi_device_parent_AddRef(IWineDXGIDeviceParent
*iface
)
1957 struct d3d10_device
*device
= device_from_dxgi_device_parent(iface
);
1958 return IUnknown_AddRef(device
->outer_unk
);
1961 static ULONG STDMETHODCALLTYPE
dxgi_device_parent_Release(IWineDXGIDeviceParent
*iface
)
1963 struct d3d10_device
*device
= device_from_dxgi_device_parent(iface
);
1964 return IUnknown_Release(device
->outer_unk
);
1967 static struct wined3d_device_parent
* STDMETHODCALLTYPE
dxgi_device_parent_get_wined3d_device_parent(
1968 IWineDXGIDeviceParent
*iface
)
1970 struct d3d10_device
*device
= device_from_dxgi_device_parent(iface
);
1971 return &device
->device_parent
;
1974 static const struct IWineDXGIDeviceParentVtbl d3d10_dxgi_device_parent_vtbl
=
1976 /* IUnknown methods */
1977 dxgi_device_parent_QueryInterface
,
1978 dxgi_device_parent_AddRef
,
1979 dxgi_device_parent_Release
,
1980 /* IWineDXGIDeviceParent methods */
1981 dxgi_device_parent_get_wined3d_device_parent
,
1984 static inline struct d3d10_device
*device_from_wined3d_device_parent(struct wined3d_device_parent
*device_parent
)
1986 return CONTAINING_RECORD(device_parent
, struct d3d10_device
, device_parent
);
1989 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
1990 struct wined3d_device
*wined3d_device
)
1992 struct d3d10_device
*device
= device_from_wined3d_device_parent(device_parent
);
1994 TRACE("device_parent %p, wined3d_device %p.\n", device_parent
, wined3d_device
);
1996 wined3d_device_incref(wined3d_device
);
1997 device
->wined3d_device
= wined3d_device
;
2000 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
2002 TRACE("device_parent %p.\n", device_parent
);
2005 static void CDECL
device_parent_activate(struct wined3d_device_parent
*device_parent
, BOOL activate
)
2007 TRACE("device_parent %p, activate %#x.\n", device_parent
, activate
);
2010 static HRESULT CDECL
device_parent_surface_created(struct wined3d_device_parent
*device_parent
,
2011 void *container_parent
, struct wined3d_surface
*surface
, void **parent
,
2012 const struct wined3d_parent_ops
**parent_ops
)
2014 TRACE("device_parent %p, container_parent %p, surface %p, parent %p, parent_ops %p.\n",
2015 device_parent
, container_parent
, surface
, parent
, parent_ops
);
2017 *parent
= container_parent
;
2018 *parent_ops
= &d3d10_null_wined3d_parent_ops
;
2023 static HRESULT CDECL
device_parent_volume_created(struct wined3d_device_parent
*device_parent
,
2024 void *container_parent
, struct wined3d_volume
*volume
, void **parent
,
2025 const struct wined3d_parent_ops
**parent_ops
)
2027 TRACE("device_parent %p, container_parent %p, volume %p, parent %p, parent_ops %p.\n",
2028 device_parent
, container_parent
, volume
, parent
, parent_ops
);
2030 *parent
= container_parent
;
2031 *parent_ops
= &d3d10_null_wined3d_parent_ops
;
2036 static HRESULT CDECL
device_parent_create_swapchain_surface(struct wined3d_device_parent
*device_parent
,
2037 void *container_parent
, const struct wined3d_resource_desc
*wined3d_desc
, struct wined3d_surface
**surface
)
2039 struct d3d10_device
*device
= device_from_wined3d_device_parent(device_parent
);
2040 struct wined3d_resource
*sub_resource
;
2041 struct d3d10_texture2d
*texture
;
2042 D3D10_TEXTURE2D_DESC desc
;
2045 FIXME("device_parent %p, container_parent %p, wined3d_desc %p, surface %p partial stub!\n",
2046 device_parent
, container_parent
, wined3d_desc
, surface
);
2048 FIXME("Implement DXGI<->wined3d usage conversion\n");
2050 desc
.Width
= wined3d_desc
->width
;
2051 desc
.Height
= wined3d_desc
->height
;
2054 desc
.Format
= dxgi_format_from_wined3dformat(wined3d_desc
->format
);
2055 desc
.SampleDesc
.Count
= wined3d_desc
->multisample_type
? wined3d_desc
->multisample_type
: 1;
2056 desc
.SampleDesc
.Quality
= wined3d_desc
->multisample_quality
;
2057 desc
.Usage
= D3D10_USAGE_DEFAULT
;
2058 desc
.BindFlags
= D3D10_BIND_RENDER_TARGET
;
2059 desc
.CPUAccessFlags
= 0;
2062 if (FAILED(hr
= d3d10_device_CreateTexture2D(&device
->ID3D10Device1_iface
,
2063 &desc
, NULL
, (ID3D10Texture2D
**)&texture
)))
2065 ERR("CreateTexture2D failed, returning %#x\n", hr
);
2069 sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, 0);
2070 *surface
= wined3d_surface_from_resource(sub_resource
);
2071 wined3d_surface_incref(*surface
);
2072 ID3D10Texture2D_Release(&texture
->ID3D10Texture2D_iface
);
2077 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
2078 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain
**swapchain
)
2080 struct d3d10_device
*device
= device_from_wined3d_device_parent(device_parent
);
2081 IWineDXGIDevice
*wine_device
;
2084 TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent
, desc
, swapchain
);
2086 if (FAILED(hr
= d3d10_device_QueryInterface(&device
->ID3D10Device1_iface
,
2087 &IID_IWineDXGIDevice
, (void **)&wine_device
)))
2089 ERR("Device should implement IWineDXGIDevice.\n");
2093 hr
= IWineDXGIDevice_create_swapchain(wine_device
, desc
, swapchain
);
2094 IWineDXGIDevice_Release(wine_device
);
2097 ERR("Failed to create DXGI swapchain, returning %#x\n", hr
);
2104 static const struct wined3d_device_parent_ops d3d10_wined3d_device_parent_ops
=
2106 device_parent_wined3d_device_created
,
2107 device_parent_mode_changed
,
2108 device_parent_activate
,
2109 device_parent_surface_created
,
2110 device_parent_volume_created
,
2111 device_parent_create_swapchain_surface
,
2112 device_parent_create_swapchain
,
2115 static void *d3d10_rb_alloc(size_t size
)
2117 return HeapAlloc(GetProcessHeap(), 0, size
);
2120 static void *d3d10_rb_realloc(void *ptr
, size_t size
)
2122 return HeapReAlloc(GetProcessHeap(), 0, ptr
, size
);
2125 static void d3d10_rb_free(void *ptr
)
2127 HeapFree(GetProcessHeap(), 0, ptr
);
2130 static int d3d10_sampler_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
2132 const D3D10_SAMPLER_DESC
*ka
= key
;
2133 const D3D10_SAMPLER_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d10_sampler_state
, entry
)->desc
;
2135 return memcmp(ka
, kb
, sizeof(*ka
));
2138 static const struct wine_rb_functions d3d10_sampler_state_rb_ops
=
2143 d3d10_sampler_state_compare
,
2146 static int d3d10_blend_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
2148 const D3D10_BLEND_DESC
*ka
= key
;
2149 const D3D10_BLEND_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d10_blend_state
, entry
)->desc
;
2151 return memcmp(ka
, kb
, sizeof(*ka
));
2154 static const struct wine_rb_functions d3d10_blend_state_rb_ops
=
2159 d3d10_blend_state_compare
,
2162 static int d3d10_depthstencil_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
2164 const D3D10_DEPTH_STENCIL_DESC
*ka
= key
;
2165 const D3D10_DEPTH_STENCIL_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
,
2166 const struct d3d10_depthstencil_state
, entry
)->desc
;
2168 return memcmp(ka
, kb
, sizeof(*ka
));
2171 static const struct wine_rb_functions d3d10_depthstencil_state_rb_ops
=
2176 d3d10_depthstencil_state_compare
,
2179 static int d3d10_rasterizer_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
2181 const D3D10_RASTERIZER_DESC
*ka
= key
;
2182 const D3D10_RASTERIZER_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d10_rasterizer_state
, entry
)->desc
;
2184 return memcmp(ka
, kb
, sizeof(*ka
));
2187 static const struct wine_rb_functions d3d10_rasterizer_state_rb_ops
=
2192 d3d10_rasterizer_state_compare
,
2195 HRESULT
d3d10_device_init(struct d3d10_device
*device
, void *outer_unknown
)
2197 device
->IUnknown_inner
.lpVtbl
= &d3d10_device_inner_unknown_vtbl
;
2198 device
->ID3D10Device1_iface
.lpVtbl
= &d3d10_device1_vtbl
;
2199 device
->ID3D10Multithread_iface
.lpVtbl
= &d3d10_multithread_vtbl
;
2200 device
->IWineDXGIDeviceParent_iface
.lpVtbl
= &d3d10_dxgi_device_parent_vtbl
;
2201 device
->device_parent
.ops
= &d3d10_wined3d_device_parent_ops
;
2202 device
->refcount
= 1;
2203 /* COM aggregation always takes place */
2204 device
->outer_unk
= outer_unknown
;
2206 if (wine_rb_init(&device
->blend_states
, &d3d10_blend_state_rb_ops
) == -1)
2208 WARN("Failed to initialize blend state rbtree.\n");
2212 if (wine_rb_init(&device
->depthstencil_states
, &d3d10_depthstencil_state_rb_ops
) == -1)
2214 WARN("Failed to initialize depthstencil state rbtree.\n");
2215 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
2219 if (wine_rb_init(&device
->rasterizer_states
, &d3d10_rasterizer_state_rb_ops
) == -1)
2221 WARN("Failed to initialize rasterizer state rbtree.\n");
2222 wine_rb_destroy(&device
->depthstencil_states
, NULL
, NULL
);
2223 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
2227 if (wine_rb_init(&device
->sampler_states
, &d3d10_sampler_state_rb_ops
) == -1)
2229 WARN("Failed to initialize sampler state rbtree.\n");
2230 wine_rb_destroy(&device
->rasterizer_states
, NULL
, NULL
);
2231 wine_rb_destroy(&device
->depthstencil_states
, NULL
, NULL
);
2232 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);