d3d10core: Implement d3d10_device_OMGetRenderTargets().
[wine.git] / dlls / comdlg32 / comdlg32.spec
blob01c7cf637778ab1cfbaf4ee3658cac0662dd7a18
1 @ stdcall ChooseColorA(ptr)
2 @ stdcall ChooseColorW(ptr)
3 @ stdcall ChooseFontA(ptr)
4 @ stdcall ChooseFontW(ptr)
5 @ stdcall CommDlgExtendedError()
6 @ stdcall -private DllGetClassObject(ptr ptr ptr)
7 @ stdcall -private DllRegisterServer()
8 @ stdcall -private DllUnregisterServer()
9 @ stdcall FindTextA(ptr)
10 @ stdcall FindTextW(ptr)
11 @ stdcall GetFileTitleA(str ptr long)
12 @ stdcall GetFileTitleW(wstr ptr long)
13 @ stdcall GetOpenFileNameA(ptr)
14 @ stdcall GetOpenFileNameW(ptr)
15 @ stdcall GetSaveFileNameA(ptr)
16 @ stdcall GetSaveFileNameW(ptr)
17 @ stub LoadAlterBitmap
18 @ stdcall PageSetupDlgA(ptr)
19 @ stdcall PageSetupDlgW(ptr)
20 @ stdcall PrintDlgA(ptr)
21 @ stdcall PrintDlgExA(ptr)
22 @ stdcall PrintDlgExW(ptr)
23 @ stdcall PrintDlgW(ptr)
24 @ stdcall ReplaceTextA(ptr)
25 @ stdcall ReplaceTextW(ptr)
26 @ stub WantArrows
27 @ stub dwLBSubclass
28 @ stub dwOKSubclass