opengl32: Use RtlSetLastWin32Error instead of SetLastError.
[wine.git] / dlls / d3d11 / inputlayout.c
blob9f26ef4032bba57e68a00929e4405fffdb30bb04
1 /*
2 * Copyright 2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "d3d11_private.h"
21 #include "winternl.h"
22 #include <vkd3d_shader.h>
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
26 static BOOL is_vs_sysval_semantic(const struct vkd3d_shader_signature_element *e)
28 return !stricmp(e->semantic_name, "sv_instanceid") || !stricmp(e->semantic_name, "sv_vertexid");
31 static unsigned int find_input_element(const D3D11_INPUT_ELEMENT_DESC *element_descs, unsigned int element_count,
32 const struct vkd3d_shader_signature_element *ise)
34 const D3D11_INPUT_ELEMENT_DESC *f;
35 unsigned int i;
37 if (ise->stream_index)
38 return element_count;
40 for (i = 0; i < element_count; ++i)
42 f = &element_descs[i];
43 if (!stricmp(ise->semantic_name, f->SemanticName) && ise->semantic_index == f->SemanticIndex)
44 return i;
46 return element_count;
49 static enum wined3d_input_classification wined3d_input_classification_from_d3d11(D3D11_INPUT_CLASSIFICATION slot_class)
51 return (enum wined3d_input_classification)slot_class;
54 static HRESULT d3d11_input_layout_to_wined3d_declaration(const D3D11_INPUT_ELEMENT_DESC *element_descs,
55 UINT element_count, const void *shader_byte_code, SIZE_T shader_byte_code_length,
56 struct wined3d_vertex_element **wined3d_elements)
58 const struct vkd3d_shader_code dxbc = {shader_byte_code, shader_byte_code_length};
59 struct vkd3d_shader_signature_element *ise;
60 const D3D11_INPUT_ELEMENT_DESC *f;
61 struct vkd3d_shader_signature is;
62 unsigned int i, index;
63 int ret;
65 if ((ret = vkd3d_shader_parse_input_signature(&dxbc, &is, NULL)) < 0)
67 ERR("Failed to extract input signature, ret %d.\n", ret);
68 return E_FAIL;
71 if (!(*wined3d_elements = calloc(element_count, sizeof(**wined3d_elements))))
73 ERR("Failed to allocate wined3d vertex element array memory.\n");
74 vkd3d_shader_free_shader_signature(&is);
75 return E_OUTOFMEMORY;
78 for (i = 0; i < element_count; ++i)
80 struct wined3d_vertex_element *e = &(*wined3d_elements)[i];
82 f = &element_descs[i];
84 e->format = wined3dformat_from_dxgi_format(f->Format);
85 e->input_slot = f->InputSlot;
86 e->offset = f->AlignedByteOffset;
87 e->output_slot = WINED3D_OUTPUT_SLOT_UNUSED;
88 e->input_slot_class = wined3d_input_classification_from_d3d11(f->InputSlotClass);
89 e->instance_data_step_rate = f->InstanceDataStepRate;
90 e->method = WINED3D_DECL_METHOD_DEFAULT;
91 e->usage = 0;
92 e->usage_idx = 0;
95 ise = is.elements;
97 for (i = 0; i < is.element_count; ++i)
99 if ((index = find_input_element(element_descs, element_count, &ise[i])) < element_count)
101 (*wined3d_elements)[index].output_slot = ise[i].register_index;
103 else if (!is_vs_sysval_semantic(&ise[i]))
105 WARN("Input element %s%u not found in shader signature.\n", ise[i].semantic_name, ise[i].semantic_index);
106 free(*wined3d_elements);
107 vkd3d_shader_free_shader_signature(&is);
108 return E_INVALIDARG;
112 vkd3d_shader_free_shader_signature(&is);
114 return S_OK;
117 /* ID3D11InputLayout methods */
119 static inline struct d3d_input_layout *impl_from_ID3D11InputLayout(ID3D11InputLayout *iface)
121 return CONTAINING_RECORD(iface, struct d3d_input_layout, ID3D11InputLayout_iface);
124 static HRESULT STDMETHODCALLTYPE d3d11_input_layout_QueryInterface(ID3D11InputLayout *iface,
125 REFIID riid, void **object)
127 struct d3d_input_layout *layout = impl_from_ID3D11InputLayout(iface);
129 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
131 if (IsEqualGUID(riid, &IID_ID3D11InputLayout)
132 || IsEqualGUID(riid, &IID_ID3D11DeviceChild)
133 || IsEqualGUID(riid, &IID_IUnknown))
135 ID3D11InputLayout_AddRef(iface);
136 *object = iface;
137 return S_OK;
140 if (IsEqualGUID(riid, &IID_ID3D10InputLayout)
141 || IsEqualGUID(riid, &IID_ID3D10DeviceChild))
143 ID3D10InputLayout_AddRef(&layout->ID3D10InputLayout_iface);
144 *object = &layout->ID3D10InputLayout_iface;
145 return S_OK;
148 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
150 *object = NULL;
151 return E_NOINTERFACE;
154 static ULONG STDMETHODCALLTYPE d3d11_input_layout_AddRef(ID3D11InputLayout *iface)
156 struct d3d_input_layout *layout = impl_from_ID3D11InputLayout(iface);
157 ULONG refcount = InterlockedIncrement(&layout->refcount);
159 TRACE("%p increasing refcount to %lu.\n", layout, refcount);
161 if (refcount == 1)
163 ID3D11Device2_AddRef(layout->device);
164 wined3d_vertex_declaration_incref(layout->wined3d_decl);
167 return refcount;
170 static ULONG STDMETHODCALLTYPE d3d11_input_layout_Release(ID3D11InputLayout *iface)
172 struct d3d_input_layout *layout = impl_from_ID3D11InputLayout(iface);
173 ULONG refcount = InterlockedDecrement(&layout->refcount);
175 TRACE("%p decreasing refcount to %lu.\n", layout, refcount);
177 if (!refcount)
179 ID3D11Device2 *device = layout->device;
180 wined3d_vertex_declaration_decref(layout->wined3d_decl);
181 ID3D11Device2_Release(device);
184 return refcount;
187 static void STDMETHODCALLTYPE d3d11_input_layout_GetDevice(ID3D11InputLayout *iface,
188 ID3D11Device **device)
190 struct d3d_input_layout *layout = impl_from_ID3D11InputLayout(iface);
192 TRACE("iface %p, device %p.\n", iface, device);
194 ID3D11Device_AddRef(*device = (ID3D11Device *)layout->device);
197 static HRESULT STDMETHODCALLTYPE d3d11_input_layout_GetPrivateData(ID3D11InputLayout *iface,
198 REFGUID guid, UINT *data_size, void *data)
200 struct d3d_input_layout *layout = impl_from_ID3D11InputLayout(iface);
202 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
204 return d3d_get_private_data(&layout->private_store, guid, data_size, data);
207 static HRESULT STDMETHODCALLTYPE d3d11_input_layout_SetPrivateData(ID3D11InputLayout *iface,
208 REFGUID guid, UINT data_size, const void *data)
210 struct d3d_input_layout *layout = impl_from_ID3D11InputLayout(iface);
212 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
214 return d3d_set_private_data(&layout->private_store, guid, data_size, data);
217 static HRESULT STDMETHODCALLTYPE d3d11_input_layout_SetPrivateDataInterface(ID3D11InputLayout *iface,
218 REFGUID guid, const IUnknown *data)
220 struct d3d_input_layout *layout = impl_from_ID3D11InputLayout(iface);
222 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
224 return d3d_set_private_data_interface(&layout->private_store, guid, data);
227 static const struct ID3D11InputLayoutVtbl d3d11_input_layout_vtbl =
229 /* IUnknown methods */
230 d3d11_input_layout_QueryInterface,
231 d3d11_input_layout_AddRef,
232 d3d11_input_layout_Release,
233 /* ID3D11DeviceChild methods */
234 d3d11_input_layout_GetDevice,
235 d3d11_input_layout_GetPrivateData,
236 d3d11_input_layout_SetPrivateData,
237 d3d11_input_layout_SetPrivateDataInterface,
240 /* ID3D10InputLayout methods */
242 static inline struct d3d_input_layout *impl_from_ID3D10InputLayout(ID3D10InputLayout *iface)
244 return CONTAINING_RECORD(iface, struct d3d_input_layout, ID3D10InputLayout_iface);
247 /* IUnknown methods */
249 static HRESULT STDMETHODCALLTYPE d3d10_input_layout_QueryInterface(ID3D10InputLayout *iface,
250 REFIID riid, void **object)
252 struct d3d_input_layout *layout = impl_from_ID3D10InputLayout(iface);
254 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
256 return d3d11_input_layout_QueryInterface(&layout->ID3D11InputLayout_iface, riid, object);
259 static ULONG STDMETHODCALLTYPE d3d10_input_layout_AddRef(ID3D10InputLayout *iface)
261 struct d3d_input_layout *layout = impl_from_ID3D10InputLayout(iface);
263 TRACE("iface %p.\n", iface);
265 return d3d11_input_layout_AddRef(&layout->ID3D11InputLayout_iface);
268 static ULONG STDMETHODCALLTYPE d3d10_input_layout_Release(ID3D10InputLayout *iface)
270 struct d3d_input_layout *layout = impl_from_ID3D10InputLayout(iface);
272 TRACE("iface %p.\n", iface);
274 return d3d11_input_layout_Release(&layout->ID3D11InputLayout_iface);
277 /* ID3D10DeviceChild methods */
279 static void STDMETHODCALLTYPE d3d10_input_layout_GetDevice(ID3D10InputLayout *iface, ID3D10Device **device)
281 struct d3d_input_layout *layout = impl_from_ID3D10InputLayout(iface);
283 TRACE("iface %p, device %p.\n", iface, device);
285 ID3D11Device2_QueryInterface(layout->device, &IID_ID3D10Device, (void **)device);
288 static HRESULT STDMETHODCALLTYPE d3d10_input_layout_GetPrivateData(ID3D10InputLayout *iface,
289 REFGUID guid, UINT *data_size, void *data)
291 struct d3d_input_layout *layout = impl_from_ID3D10InputLayout(iface);
293 TRACE("iface %p, guid %s, data_size %p, data %p.\n",
294 iface, debugstr_guid(guid), data_size, data);
296 return d3d_get_private_data(&layout->private_store, guid, data_size, data);
299 static HRESULT STDMETHODCALLTYPE d3d10_input_layout_SetPrivateData(ID3D10InputLayout *iface,
300 REFGUID guid, UINT data_size, const void *data)
302 struct d3d_input_layout *layout = impl_from_ID3D10InputLayout(iface);
304 TRACE("iface %p, guid %s, data_size %u, data %p.\n",
305 iface, debugstr_guid(guid), data_size, data);
307 return d3d_set_private_data(&layout->private_store, guid, data_size, data);
310 static HRESULT STDMETHODCALLTYPE d3d10_input_layout_SetPrivateDataInterface(ID3D10InputLayout *iface,
311 REFGUID guid, const IUnknown *data)
313 struct d3d_input_layout *layout = impl_from_ID3D10InputLayout(iface);
315 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
317 return d3d_set_private_data_interface(&layout->private_store, guid, data);
320 static const struct ID3D10InputLayoutVtbl d3d10_input_layout_vtbl =
322 /* IUnknown methods */
323 d3d10_input_layout_QueryInterface,
324 d3d10_input_layout_AddRef,
325 d3d10_input_layout_Release,
326 /* ID3D10DeviceChild methods */
327 d3d10_input_layout_GetDevice,
328 d3d10_input_layout_GetPrivateData,
329 d3d10_input_layout_SetPrivateData,
330 d3d10_input_layout_SetPrivateDataInterface,
333 static void STDMETHODCALLTYPE d3d_input_layout_wined3d_object_destroyed(void *parent)
335 struct d3d_input_layout *layout = parent;
337 wined3d_private_store_cleanup(&layout->private_store);
338 free(parent);
341 static const struct wined3d_parent_ops d3d_input_layout_wined3d_parent_ops =
343 d3d_input_layout_wined3d_object_destroyed,
346 static HRESULT d3d_input_layout_init(struct d3d_input_layout *layout, struct d3d_device *device,
347 const D3D11_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
348 const void *shader_byte_code, SIZE_T shader_byte_code_length)
350 struct wined3d_vertex_element *wined3d_elements;
351 HRESULT hr;
353 layout->ID3D11InputLayout_iface.lpVtbl = &d3d11_input_layout_vtbl;
354 layout->ID3D10InputLayout_iface.lpVtbl = &d3d10_input_layout_vtbl;
355 layout->refcount = 1;
356 wined3d_mutex_lock();
357 wined3d_private_store_init(&layout->private_store);
359 if (FAILED(hr = d3d11_input_layout_to_wined3d_declaration(element_descs, element_count,
360 shader_byte_code, shader_byte_code_length, &wined3d_elements)))
362 WARN("Failed to create wined3d vertex declaration elements, hr %#lx.\n", hr);
363 wined3d_private_store_cleanup(&layout->private_store);
364 wined3d_mutex_unlock();
365 return hr;
368 hr = wined3d_vertex_declaration_create(device->wined3d_device, wined3d_elements, element_count,
369 layout, &d3d_input_layout_wined3d_parent_ops, &layout->wined3d_decl);
370 free(wined3d_elements);
371 if (FAILED(hr))
373 WARN("Failed to create wined3d vertex declaration, hr %#lx.\n", hr);
374 wined3d_private_store_cleanup(&layout->private_store);
375 wined3d_mutex_unlock();
376 return hr;
378 wined3d_mutex_unlock();
380 ID3D11Device2_AddRef(layout->device = &device->ID3D11Device2_iface);
382 return S_OK;
385 HRESULT d3d_input_layout_create(struct d3d_device *device,
386 const D3D11_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
387 const void *shader_byte_code, SIZE_T shader_byte_code_length,
388 struct d3d_input_layout **layout)
390 struct d3d_input_layout *object;
391 HRESULT hr;
393 if (!element_descs) return E_INVALIDARG;
395 if (!(object = calloc(1, sizeof(*object))))
396 return E_OUTOFMEMORY;
398 if (FAILED(hr = d3d_input_layout_init(object, device, element_descs, element_count,
399 shader_byte_code, shader_byte_code_length)))
401 WARN("Failed to initialise input layout, hr %#lx.\n", hr);
402 free(object);
403 return hr;
406 TRACE("Created input layout %p.\n", object);
407 *layout = object;
409 return S_OK;
412 struct d3d_input_layout *unsafe_impl_from_ID3D11InputLayout(ID3D11InputLayout *iface)
414 if (!iface)
415 return NULL;
416 assert(iface->lpVtbl == &d3d11_input_layout_vtbl);
418 return impl_from_ID3D11InputLayout(iface);
421 struct d3d_input_layout *unsafe_impl_from_ID3D10InputLayout(ID3D10InputLayout *iface)
423 if (!iface)
424 return NULL;
425 assert(iface->lpVtbl == &d3d10_input_layout_vtbl);
427 return impl_from_ID3D10InputLayout(iface);