wined3d: Implement multisample resolve for typed resources.
[wine.git] / dlls / d3dx11_42 / d3dx11_42.spec
blobeaec2fca628b0da7b591371011c74bd6e7b23bfd
1 @ stdcall D3DX11CheckVersion(long long)
2 @ stdcall D3DX11CompileFromFileA(str ptr ptr str str long long ptr ptr ptr ptr)
3 @ stdcall D3DX11CompileFromFileW(wstr ptr ptr str str long long ptr ptr ptr ptr)
4 @ stdcall D3DX11CompileFromMemory(ptr long str ptr ptr str str long long ptr ptr ptr ptr)
5 @ stub D3DX11CompileFromResourceA
6 @ stub D3DX11CompileFromResourceW
7 @ stub D3DX11ComputeNormalMap
8 @ stub D3DX11CreateAsyncCompilerProcessor
9 @ stub D3DX11CreateAsyncFileLoaderA
10 @ stub D3DX11CreateAsyncFileLoaderW
11 @ stub D3DX11CreateAsyncMemoryLoader
12 @ stub D3DX11CreateAsyncResourceLoaderA
13 @ stub D3DX11CreateAsyncResourceLoaderW
14 @ stub D3DX11CreateAsyncShaderPreprocessProcessor
15 @ stub D3DX11CreateAsyncShaderResourceViewProcessor
16 @ stub D3DX11CreateAsyncTextureInfoProcessor
17 @ stub D3DX11CreateAsyncTextureProcessor
18 @ stub D3DX11CreateShaderResourceViewFromFileA
19 @ stub D3DX11CreateShaderResourceViewFromFileW
20 @ stub D3DX11CreateShaderResourceViewFromMemory(ptr ptr long ptr ptr ptr ptr)
21 @ stub D3DX11CreateShaderResourceViewFromResourceA
22 @ stub D3DX11CreateShaderResourceViewFromResourceW
23 @ stub D3DX11CreateTextureFromFileA
24 @ stub D3DX11CreateTextureFromFileW
25 @ stdcall D3DX11CreateTextureFromMemory(ptr ptr long ptr ptr ptr ptr)
26 @ stub D3DX11CreateTextureFromResourceA
27 @ stub D3DX11CreateTextureFromResourceW
28 @ stub D3DX11CreateThreadPump
29 @ stdcall D3DX11FilterTexture(ptr ptr long long) d3dx11_43.D3DX11FilterTexture
30 @ stub D3DX11GetImageInfoFromFileA
31 @ stub D3DX11GetImageInfoFromFileW
32 @ stdcall D3DX11GetImageInfoFromMemory(ptr long ptr ptr ptr) d3dx11_43.D3DX11GetImageInfoFromMemory
33 @ stub D3DX11GetImageInfoFromResourceA
34 @ stub D3DX11GetImageInfoFromResourceW
35 @ stub D3DX11LoadTextureFromTexture
36 @ stub D3DX11PreprocessShaderFromFileA
37 @ stub D3DX11PreprocessShaderFromFileW
38 @ stub D3DX11PreprocessShaderFromMemory
39 @ stub D3DX11PreprocessShaderFromResourceA
40 @ stub D3DX11PreprocessShaderFromResourceW
41 @ stub D3DX11SHProjectCubeMap
42 @ stub D3DX11SaveTextureToFileA
43 @ stub D3DX11SaveTextureToFileW
44 @ stdcall D3DX11SaveTextureToMemory(ptr ptr long ptr long)