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[wine.git] / dlls / d3d11 / inputlayout.c
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1 /*
2 * Copyright 2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "config.h"
21 #include "wine/port.h"
23 #include "d3d11_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
27 static HRESULT isgn_handler(const char *data, DWORD data_size, DWORD tag, void *ctx)
29 struct wined3d_shader_signature *is = ctx;
31 switch(tag)
33 case TAG_ISGN:
34 return shader_parse_signature(data, data_size, is);
36 default:
37 FIXME("Unhandled chunk %s.\n", debugstr_an((const char *)&tag, 4));
38 return S_OK;
42 static HRESULT d3d11_input_layout_to_wined3d_declaration(const D3D11_INPUT_ELEMENT_DESC *element_descs,
43 UINT element_count, const void *shader_byte_code, SIZE_T shader_byte_code_length,
44 struct wined3d_vertex_element **wined3d_elements)
46 struct wined3d_shader_signature is;
47 HRESULT hr;
48 UINT i;
50 hr = parse_dxbc(shader_byte_code, shader_byte_code_length, isgn_handler, &is);
51 if (FAILED(hr))
53 ERR("Failed to parse input signature.\n");
54 return E_FAIL;
57 *wined3d_elements = HeapAlloc(GetProcessHeap(), 0, element_count * sizeof(**wined3d_elements));
58 if (!*wined3d_elements)
60 ERR("Failed to allocate wined3d vertex element array memory.\n");
61 HeapFree(GetProcessHeap(), 0, is.elements);
62 return E_OUTOFMEMORY;
65 for (i = 0; i < element_count; ++i)
67 struct wined3d_vertex_element *e = &(*wined3d_elements)[i];
68 const D3D11_INPUT_ELEMENT_DESC *f = &element_descs[i];
69 UINT j;
71 e->format = wined3dformat_from_dxgi_format(f->Format);
72 e->input_slot = f->InputSlot;
73 e->offset = f->AlignedByteOffset;
74 e->output_slot = WINED3D_OUTPUT_SLOT_UNUSED;
75 e->input_slot_class = f->InputSlotClass;
76 e->instance_data_step_rate = f->InstanceDataStepRate;
77 e->method = WINED3D_DECL_METHOD_DEFAULT;
78 e->usage = 0;
79 e->usage_idx = 0;
81 for (j = 0; j < is.element_count; ++j)
83 if (!strcmp(element_descs[i].SemanticName, is.elements[j].semantic_name)
84 && element_descs[i].SemanticIndex == is.elements[j].semantic_idx)
86 e->output_slot = is.elements[j].register_idx;
87 break;
92 shader_free_signature(&is);
94 return S_OK;
97 /* ID3D11InputLayout methods */
99 static inline struct d3d_input_layout *impl_from_ID3D11InputLayout(ID3D11InputLayout *iface)
101 return CONTAINING_RECORD(iface, struct d3d_input_layout, ID3D11InputLayout_iface);
104 static HRESULT STDMETHODCALLTYPE d3d11_input_layout_QueryInterface(ID3D11InputLayout *iface,
105 REFIID riid, void **object)
107 struct d3d_input_layout *layout = impl_from_ID3D11InputLayout(iface);
109 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
111 if (IsEqualGUID(riid, &IID_ID3D11InputLayout)
112 || IsEqualGUID(riid, &IID_ID3D11DeviceChild)
113 || IsEqualGUID(riid, &IID_IUnknown))
115 ID3D11InputLayout_AddRef(iface);
116 *object = iface;
117 return S_OK;
120 if (IsEqualGUID(riid, &IID_ID3D10InputLayout)
121 || IsEqualGUID(riid, &IID_ID3D10DeviceChild))
123 ID3D10InputLayout_AddRef(&layout->ID3D10InputLayout_iface);
124 *object = &layout->ID3D10InputLayout_iface;
125 return S_OK;
128 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
130 *object = NULL;
131 return E_NOINTERFACE;
134 static ULONG STDMETHODCALLTYPE d3d11_input_layout_AddRef(ID3D11InputLayout *iface)
136 struct d3d_input_layout *layout = impl_from_ID3D11InputLayout(iface);
137 ULONG refcount = InterlockedIncrement(&layout->refcount);
139 TRACE("%p increasing refcount to %u.\n", layout, refcount);
141 if (refcount == 1)
143 wined3d_mutex_lock();
144 wined3d_vertex_declaration_incref(layout->wined3d_decl);
145 wined3d_mutex_unlock();
148 return refcount;
151 static ULONG STDMETHODCALLTYPE d3d11_input_layout_Release(ID3D11InputLayout *iface)
153 struct d3d_input_layout *layout = impl_from_ID3D11InputLayout(iface);
154 ULONG refcount = InterlockedDecrement(&layout->refcount);
156 TRACE("%p decreasing refcount to %u.\n", layout, refcount);
158 if (!refcount)
160 wined3d_mutex_lock();
161 wined3d_vertex_declaration_decref(layout->wined3d_decl);
162 wined3d_mutex_unlock();
165 return refcount;
168 static void STDMETHODCALLTYPE d3d11_input_layout_GetDevice(ID3D11InputLayout *iface,
169 ID3D11Device **device)
171 FIXME("iface %p, device %p stub!\n", iface, device);
174 static HRESULT STDMETHODCALLTYPE d3d11_input_layout_GetPrivateData(ID3D11InputLayout *iface,
175 REFGUID guid, UINT *data_size, void *data)
177 struct d3d_input_layout *layout = impl_from_ID3D11InputLayout(iface);
179 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
181 return d3d_get_private_data(&layout->private_store, guid, data_size, data);
184 static HRESULT STDMETHODCALLTYPE d3d11_input_layout_SetPrivateData(ID3D11InputLayout *iface,
185 REFGUID guid, UINT data_size, const void *data)
187 struct d3d_input_layout *layout = impl_from_ID3D11InputLayout(iface);
189 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
191 return d3d_set_private_data(&layout->private_store, guid, data_size, data);
194 static HRESULT STDMETHODCALLTYPE d3d11_input_layout_SetPrivateDataInterface(ID3D11InputLayout *iface,
195 REFGUID guid, const IUnknown *data)
197 struct d3d_input_layout *layout = impl_from_ID3D11InputLayout(iface);
199 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
201 return d3d_set_private_data_interface(&layout->private_store, guid, data);
204 static const struct ID3D11InputLayoutVtbl d3d11_input_layout_vtbl =
206 /* IUnknown methods */
207 d3d11_input_layout_QueryInterface,
208 d3d11_input_layout_AddRef,
209 d3d11_input_layout_Release,
210 /* ID3D11DeviceChild methods */
211 d3d11_input_layout_GetDevice,
212 d3d11_input_layout_GetPrivateData,
213 d3d11_input_layout_SetPrivateData,
214 d3d11_input_layout_SetPrivateDataInterface,
217 /* ID3D10InputLayout methods */
219 static inline struct d3d_input_layout *impl_from_ID3D10InputLayout(ID3D10InputLayout *iface)
221 return CONTAINING_RECORD(iface, struct d3d_input_layout, ID3D10InputLayout_iface);
224 /* IUnknown methods */
226 static HRESULT STDMETHODCALLTYPE d3d10_input_layout_QueryInterface(ID3D10InputLayout *iface,
227 REFIID riid, void **object)
229 struct d3d_input_layout *layout = impl_from_ID3D10InputLayout(iface);
231 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
233 return d3d11_input_layout_QueryInterface(&layout->ID3D11InputLayout_iface, riid, object);
236 static ULONG STDMETHODCALLTYPE d3d10_input_layout_AddRef(ID3D10InputLayout *iface)
238 struct d3d_input_layout *layout = impl_from_ID3D10InputLayout(iface);
240 TRACE("iface %p.\n", iface);
242 return d3d11_input_layout_AddRef(&layout->ID3D11InputLayout_iface);
245 static ULONG STDMETHODCALLTYPE d3d10_input_layout_Release(ID3D10InputLayout *iface)
247 struct d3d_input_layout *layout = impl_from_ID3D10InputLayout(iface);
249 TRACE("iface %p.\n", iface);
251 return d3d11_input_layout_Release(&layout->ID3D11InputLayout_iface);
254 /* ID3D10DeviceChild methods */
256 static void STDMETHODCALLTYPE d3d10_input_layout_GetDevice(ID3D10InputLayout *iface, ID3D10Device **device)
258 FIXME("iface %p, device %p stub!\n", iface, device);
261 static HRESULT STDMETHODCALLTYPE d3d10_input_layout_GetPrivateData(ID3D10InputLayout *iface,
262 REFGUID guid, UINT *data_size, void *data)
264 struct d3d_input_layout *layout = impl_from_ID3D10InputLayout(iface);
266 TRACE("iface %p, guid %s, data_size %p, data %p.\n",
267 iface, debugstr_guid(guid), data_size, data);
269 return d3d_get_private_data(&layout->private_store, guid, data_size, data);
272 static HRESULT STDMETHODCALLTYPE d3d10_input_layout_SetPrivateData(ID3D10InputLayout *iface,
273 REFGUID guid, UINT data_size, const void *data)
275 struct d3d_input_layout *layout = impl_from_ID3D10InputLayout(iface);
277 TRACE("iface %p, guid %s, data_size %u, data %p.\n",
278 iface, debugstr_guid(guid), data_size, data);
280 return d3d_set_private_data(&layout->private_store, guid, data_size, data);
283 static HRESULT STDMETHODCALLTYPE d3d10_input_layout_SetPrivateDataInterface(ID3D10InputLayout *iface,
284 REFGUID guid, const IUnknown *data)
286 struct d3d_input_layout *layout = impl_from_ID3D10InputLayout(iface);
288 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
290 return d3d_set_private_data_interface(&layout->private_store, guid, data);
293 static const struct ID3D10InputLayoutVtbl d3d10_input_layout_vtbl =
295 /* IUnknown methods */
296 d3d10_input_layout_QueryInterface,
297 d3d10_input_layout_AddRef,
298 d3d10_input_layout_Release,
299 /* ID3D10DeviceChild methods */
300 d3d10_input_layout_GetDevice,
301 d3d10_input_layout_GetPrivateData,
302 d3d10_input_layout_SetPrivateData,
303 d3d10_input_layout_SetPrivateDataInterface,
306 static void STDMETHODCALLTYPE d3d_input_layout_wined3d_object_destroyed(void *parent)
308 struct d3d_input_layout *layout = parent;
310 wined3d_private_store_cleanup(&layout->private_store);
311 HeapFree(GetProcessHeap(), 0, parent);
314 static const struct wined3d_parent_ops d3d_input_layout_wined3d_parent_ops =
316 d3d_input_layout_wined3d_object_destroyed,
319 static HRESULT d3d_input_layout_init(struct d3d_input_layout *layout, struct d3d_device *device,
320 const D3D11_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
321 const void *shader_byte_code, SIZE_T shader_byte_code_length)
323 struct wined3d_vertex_element *wined3d_elements;
324 HRESULT hr;
326 layout->ID3D11InputLayout_iface.lpVtbl = &d3d11_input_layout_vtbl;
327 layout->ID3D10InputLayout_iface.lpVtbl = &d3d10_input_layout_vtbl;
328 layout->refcount = 1;
329 wined3d_mutex_lock();
330 wined3d_private_store_init(&layout->private_store);
332 if (FAILED(hr = d3d11_input_layout_to_wined3d_declaration(element_descs, element_count,
333 shader_byte_code, shader_byte_code_length, &wined3d_elements)))
335 WARN("Failed to create wined3d vertex declaration elements, hr %#x.\n", hr);
336 wined3d_private_store_cleanup(&layout->private_store);
337 wined3d_mutex_unlock();
338 return hr;
341 hr = wined3d_vertex_declaration_create(device->wined3d_device, wined3d_elements, element_count,
342 layout, &d3d_input_layout_wined3d_parent_ops, &layout->wined3d_decl);
343 HeapFree(GetProcessHeap(), 0, wined3d_elements);
344 if (FAILED(hr))
346 WARN("Failed to create wined3d vertex declaration, hr %#x.\n", hr);
347 wined3d_private_store_cleanup(&layout->private_store);
348 wined3d_mutex_unlock();
349 return hr;
351 wined3d_mutex_unlock();
353 return S_OK;
356 HRESULT d3d_input_layout_create(struct d3d_device *device,
357 const D3D11_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
358 const void *shader_byte_code, SIZE_T shader_byte_code_length,
359 struct d3d_input_layout **layout)
361 struct d3d_input_layout *object;
362 HRESULT hr;
364 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
365 if (!object)
366 return E_OUTOFMEMORY;
368 if (FAILED(hr = d3d_input_layout_init(object, device, element_descs, element_count,
369 shader_byte_code, shader_byte_code_length)))
371 WARN("Failed to initialize input layout, hr %#x.\n", hr);
372 HeapFree(GetProcessHeap(), 0, object);
373 return hr;
376 TRACE("Created input layout %p.\n", object);
377 *layout = object;
379 return S_OK;
382 struct d3d_input_layout *unsafe_impl_from_ID3D11InputLayout(ID3D11InputLayout *iface)
384 if (!iface)
385 return NULL;
386 assert(iface->lpVtbl == &d3d11_input_layout_vtbl);
388 return impl_from_ID3D11InputLayout(iface);
391 struct d3d_input_layout *unsafe_impl_from_ID3D10InputLayout(ID3D10InputLayout *iface)
393 if (!iface)
394 return NULL;
395 assert(iface->lpVtbl == &d3d10_input_layout_vtbl);
397 return impl_from_ID3D10InputLayout(iface);