2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_WINED3D_PRIVATE_H
25 #define __WINE_WINED3D_PRIVATE_H
29 #define NONAMELESSUNION
30 #define NONAMELESSSTRUCT
37 #include "wine/debug.h"
38 #include "wine/unicode.h"
40 #include "wined3d_private_types.h"
41 #include "wine/wined3d_interface.h"
42 #include "wine/wined3d_caps.h"
43 #include "wine/wined3d_gl.h"
44 #include "wine/list.h"
46 /* Hash table functions */
47 typedef unsigned int (hash_function_t
)(void *key
);
48 typedef BOOL (compare_function_t
)(void *keya
, void *keyb
);
50 struct hash_table_entry_t
{
58 hash_function_t
*hash_function
;
59 compare_function_t
*compare_function
;
61 unsigned int bucket_count
;
62 struct hash_table_entry_t
*entries
;
63 unsigned int entry_count
;
64 struct list free_entries
;
66 unsigned int grow_size
;
67 unsigned int shrink_size
;
70 struct hash_table_t
*hash_table_create(hash_function_t
*hash_function
, compare_function_t
*compare_function
);
71 void hash_table_destroy(struct hash_table_t
*table
, void (*free_value
)(void *value
, void *cb
), void *cb
);
72 void *hash_table_get(struct hash_table_t
*table
, void *key
);
73 void hash_table_put(struct hash_table_t
*table
, void *key
, void *value
);
74 void hash_table_remove(struct hash_table_t
*table
, void *key
);
77 #define MAX_PALETTES 65536
78 #define MAX_STREAMS 16
79 #define MAX_TEXTURES 8
80 #define MAX_FRAGMENT_SAMPLERS 16
81 #define MAX_VERTEX_SAMPLERS 4
82 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
83 #define MAX_ACTIVE_LIGHTS 8
84 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
85 #define MAX_LEVELS 256
87 #define MAX_CONST_I 16
88 #define MAX_CONST_B 16
90 /* Used for CreateStateBlock */
91 #define NUM_SAVEDPIXELSTATES_R 35
92 #define NUM_SAVEDPIXELSTATES_T 18
93 #define NUM_SAVEDPIXELSTATES_S 12
94 #define NUM_SAVEDVERTEXSTATES_R 34
95 #define NUM_SAVEDVERTEXSTATES_T 2
96 #define NUM_SAVEDVERTEXSTATES_S 1
98 extern const DWORD SavedPixelStates_R
[NUM_SAVEDPIXELSTATES_R
];
99 extern const DWORD SavedPixelStates_T
[NUM_SAVEDPIXELSTATES_T
];
100 extern const DWORD SavedPixelStates_S
[NUM_SAVEDPIXELSTATES_S
];
101 extern const DWORD SavedVertexStates_R
[NUM_SAVEDVERTEXSTATES_R
];
102 extern const DWORD SavedVertexStates_T
[NUM_SAVEDVERTEXSTATES_T
];
103 extern const DWORD SavedVertexStates_S
[NUM_SAVEDVERTEXSTATES_S
];
105 typedef enum _WINELOOKUP
{
106 WINELOOKUP_WARPPARAM
= 0,
110 extern int minLookup
[MAX_LOOKUPS
];
111 extern int maxLookup
[MAX_LOOKUPS
];
112 extern DWORD
*stateLookup
[MAX_LOOKUPS
];
114 typedef DWORD magLookup_t
[WINED3DTEXF_ANISOTROPIC
+ 1];
115 extern magLookup_t magLookup
;
116 extern magLookup_t magLookup_noFilter
;
118 typedef DWORD minMipLookup_t
[WINED3DTEXF_ANISOTROPIC
+ 1][WINED3DTEXF_LINEAR
+ 1];
119 extern minMipLookup_t minMipLookup
;
120 extern minMipLookup_t minMipLookup_noFilter
;
122 void init_type_lookup(WineD3D_GL_Info
*gl_info
);
123 #define WINED3D_ATR_TYPE(type) GLINFO_LOCATION.glTypeLookup[type].d3dType
124 #define WINED3D_ATR_SIZE(type) GLINFO_LOCATION.glTypeLookup[type].size
125 #define WINED3D_ATR_GLTYPE(type) GLINFO_LOCATION.glTypeLookup[type].glType
126 #define WINED3D_ATR_NORMALIZED(type) GLINFO_LOCATION.glTypeLookup[type].normalized
127 #define WINED3D_ATR_TYPESIZE(type) GLINFO_LOCATION.glTypeLookup[type].typesize
129 /* float_16_to_32() and float_32_to_16() (see implementation in
130 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
131 * to standard C floats and vice versa. They do not depend on the encoding
132 * of the C float, so they are platform independent, but slow. On x86 and
133 * other IEEE 754 compliant platforms the conversion can be accelerated by
134 * bit shifting the exponent and mantissa. There are also some SSE-based
135 * assembly routines out there.
137 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
139 static inline float float_16_to_32(const unsigned short *in
) {
140 const unsigned short s
= ((*in
) & 0x8000);
141 const unsigned short e
= ((*in
) & 0x7C00) >> 10;
142 const unsigned short m
= (*in
) & 0x3FF;
143 const float sgn
= (s
? -1.0 : 1.0);
146 if(m
== 0) return sgn
* 0.0; /* +0.0 or -0.0 */
147 else return sgn
* pow(2, -14.0) * ( (float) m
/ 1024.0);
149 return sgn
* pow(2, (float) e
-15.0) * (1.0 + ((float) m
/ 1024.0));
151 if(m
== 0) return sgn
/ 0.0; /* +INF / -INF */
152 else return 0.0 / 0.0; /* NAN */
172 #define ORM_BACKBUFFER 0
173 #define ORM_PBUFFER 1
177 #define SHADER_GLSL 2
179 #define SHADER_NONE 4
181 #define RTL_DISABLE -1
183 #define RTL_READDRAW 1
184 #define RTL_READTEX 2
185 #define RTL_TEXDRAW 3
188 /* NOTE: When adding fields to this structure, make sure to update the default
189 * values in wined3d_main.c as well. */
190 typedef struct wined3d_settings_s
{
191 /* vertex and pixel shader modes */
195 /* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
196 we should use it. However, until it's fully implemented, we'll leave it as a registry
197 setting for developers. */
199 int offscreen_rendering_mode
;
200 int rendertargetlock_mode
;
201 /* Memory tracking and object counting */
202 unsigned int emulated_textureram
;
204 int allow_multisampling
;
205 } wined3d_settings_t
;
207 extern wined3d_settings_t wined3d_settings
;
209 /* Shader backends */
210 struct SHADER_OPCODE_ARG
;
212 #define SHADER_PGMSIZE 65535
213 typedef struct SHADER_BUFFER
{
220 enum WINED3D_SHADER_INSTRUCTION_HANDLER
289 WINED3DSIH_TEXDP3TEX
,
293 WINED3DSIH_TEXM3x2DEPTH
,
294 WINED3DSIH_TEXM3x2PAD
,
295 WINED3DSIH_TEXM3x2TEX
,
297 WINED3DSIH_TEXM3x3DIFF
,
298 WINED3DSIH_TEXM3x3PAD
,
299 WINED3DSIH_TEXM3x3SPEC
,
300 WINED3DSIH_TEXM3x3TEX
,
301 WINED3DSIH_TEXM3x3VSPEC
,
302 WINED3DSIH_TEXREG2AR
,
303 WINED3DSIH_TEXREG2GB
,
304 WINED3DSIH_TEXREG2RGB
,
305 WINED3DSIH_TABLE_SIZE
308 typedef void (*SHADER_HANDLER
) (struct SHADER_OPCODE_ARG
*);
311 DWORD VertexShaderVersion
;
312 DWORD MaxVertexShaderConst
;
314 DWORD PixelShaderVersion
;
315 float PixelShader1xMaxValue
;
317 WINED3DVSHADERCAPS2_0 VS20Caps
;
318 WINED3DPSHADERCAPS2_0 PS20Caps
;
320 DWORD MaxVShaderInstructionsExecuted
;
321 DWORD MaxPShaderInstructionsExecuted
;
322 DWORD MaxVertexShader30InstructionSlots
;
323 DWORD MaxPixelShader30InstructionSlots
;
327 const SHADER_HANDLER
*shader_instruction_handler_table
;
328 void (*shader_select
)(IWineD3DDevice
*iface
, BOOL usePS
, BOOL useVS
);
329 void (*shader_select_depth_blt
)(IWineD3DDevice
*iface
);
330 void (*shader_deselect_depth_blt
)(IWineD3DDevice
*iface
);
331 void (*shader_load_constants
)(IWineD3DDevice
*iface
, char usePS
, char useVS
);
332 void (*shader_cleanup
)(IWineD3DDevice
*iface
);
333 void (*shader_color_correction
)(struct SHADER_OPCODE_ARG
*arg
);
334 void (*shader_destroy
)(IWineD3DBaseShader
*iface
);
335 HRESULT (*shader_alloc_private
)(IWineD3DDevice
*iface
);
336 void (*shader_free_private
)(IWineD3DDevice
*iface
);
337 BOOL (*shader_dirtifyable_constants
)(IWineD3DDevice
*iface
);
338 void (*shader_generate_pshader
)(IWineD3DPixelShader
*iface
, SHADER_BUFFER
*buffer
);
339 void (*shader_generate_vshader
)(IWineD3DVertexShader
*iface
, SHADER_BUFFER
*buffer
);
340 void (*shader_get_caps
)(WINED3DDEVTYPE devtype
, WineD3D_GL_Info
*gl_info
, struct shader_caps
*caps
);
341 BOOL (*shader_conv_supported
)(WINED3DFORMAT conv
);
344 extern const shader_backend_t atifs_shader_backend
;
345 extern const shader_backend_t glsl_shader_backend
;
346 extern const shader_backend_t arb_program_shader_backend
;
347 extern const shader_backend_t none_shader_backend
;
351 extern void (*wine_tsx11_lock_ptr
)(void);
352 extern void (*wine_tsx11_unlock_ptr
)(void);
354 /* As GLX relies on X, this is needed */
358 #define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
359 #define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
361 #define ENTER_GL() wine_tsx11_lock_ptr()
362 #define LEAVE_GL() wine_tsx11_unlock_ptr()
365 /*****************************************************************************
369 /* GL related defines */
370 /* ------------------ */
371 #define GL_SUPPORT(ExtName) (GLINFO_LOCATION.supported[ExtName] != 0)
372 #define GL_LIMITS(ExtName) (GLINFO_LOCATION.max_##ExtName)
373 #define GL_EXTCALL(FuncName) (GLINFO_LOCATION.FuncName)
374 #define GL_VEND(_VendName) (GLINFO_LOCATION.gl_vendor == VENDOR_##_VendName ? TRUE : FALSE)
376 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
377 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
378 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
379 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
381 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
382 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
383 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
384 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
386 #define D3DCOLORTOGLFLOAT4(dw, vec) \
387 (vec)[0] = D3DCOLOR_R(dw); \
388 (vec)[1] = D3DCOLOR_G(dw); \
389 (vec)[2] = D3DCOLOR_B(dw); \
390 (vec)[3] = D3DCOLOR_A(dw);
392 /* DirectX Device Limits */
393 /* --------------------- */
394 #define MAX_LEVELS 256 /* Maximum number of mipmap levels. Guessed at 256 */
396 #define MAX_STREAMS 16 /* Maximum possible streams - used for fixed size arrays
397 See MaxStreams in MSDN under GetDeviceCaps */
398 /* Maximum number of constants provided to the shaders */
399 #define HIGHEST_TRANSFORMSTATE 512
400 /* Highest value in WINED3DTRANSFORMSTATETYPE */
402 /* Checking of API calls */
403 /* --------------------- */
404 #define checkGLcall(A) \
406 GLint err = glGetError(); \
407 if (err == GL_NO_ERROR) { \
408 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
411 FIXME(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
412 debug_glerror(err), err, A, __FILE__, __LINE__); \
413 err = glGetError(); \
414 } while (err != GL_NO_ERROR); \
417 /* Trace routines / diagnostics */
418 /* ---------------------------- */
420 /* Dump out a matrix and copy it */
421 #define conv_mat(mat,gl_mat) \
423 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
424 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
425 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
426 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
427 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
430 /* Macro to dump out the current state of the light chain */
431 #define DUMP_LIGHT_CHAIN() \
433 PLIGHTINFOEL *el = This->stateBlock->lights;\
435 TRACE("Light %p (glIndex %ld, d3dIndex %ld, enabled %d)\n", el, el->glIndex, el->OriginalIndex, el->lightEnabled);\
440 /* Trace vector and strided data information */
441 #define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w);
442 #define TRACE_STRIDED(sd,name) TRACE( #name "=(data:%p, stride:%d, type:%d, vbo %d, stream %u)\n", \
443 sd->u.s.name.lpData, sd->u.s.name.dwStride, sd->u.s.name.dwType, sd->u.s.name.VBO, sd->u.s.name.streamNo);
445 /* Defines used for optimizations */
447 /* Only reapply what is necessary */
448 #define REAPPLY_ALPHAOP 0x0001
449 #define REAPPLY_ALL 0xFFFF
451 /* Advance declaration of structures to satisfy compiler */
452 typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl
;
453 typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl
;
454 typedef struct IWineD3DPaletteImpl IWineD3DPaletteImpl
;
455 typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl
;
457 /* Global variables */
458 extern const float identity
[16];
460 /*****************************************************************************
461 * Compilable extra diagnostics
464 /* Trace information per-vertex: (extremely high amount of trace) */
465 #if 0 /* NOTE: Must be 0 in cvs */
466 # define VTRACE(A) TRACE A
471 /* Checking of per-vertex related GL calls */
472 /* --------------------- */
473 #define vcheckGLcall(A) \
475 GLint err = glGetError(); \
476 if (err == GL_NO_ERROR) { \
477 VTRACE(("%s call ok %s / %d\n", A, __FILE__, __LINE__)); \
480 FIXME(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
481 debug_glerror(err), err, A, __FILE__, __LINE__); \
482 err = glGetError(); \
483 } while (err != GL_NO_ERROR); \
486 /* TODO: Confirm each of these works when wined3d move completed */
487 #if 0 /* NOTE: Must be 0 in cvs */
488 /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
489 of each frame, a check is made for the existence of C:\D3DTRACE, and if it exists d3d trace
490 is enabled, and if it doesn't exist it is disabled. */
491 # define FRAME_DEBUGGING
492 /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
493 the file is deleted */
494 # if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
495 # define SINGLE_FRAME_DEBUGGING
497 /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
498 It can only be enabled when FRAME_DEBUGGING is also enabled
499 The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
501 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
502 # define SHOW_FRAME_MAKEUP 1
504 /* The following, when enabled, lets you see the makeup of the all the textures used during each
505 of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
506 The contents of the textures assigned to each stage are written into
507 /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */
508 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
509 # define SHOW_TEXTURE_MAKEUP 0
512 extern BOOL isDumpingFrames
;
513 extern LONG primCounter
;
516 /*****************************************************************************
520 /* Routine common to the draw primitive and draw indexed primitive routines */
521 void drawPrimitive(IWineD3DDevice
*iface
,
525 long StartVertexIndex
,
526 UINT numberOfVertices
,
532 void primitiveDeclarationConvertToStridedData(
533 IWineD3DDevice
*iface
,
534 BOOL useVertexShaderFunction
,
535 WineDirect3DVertexStridedData
*strided
,
538 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
);
540 typedef void (WINE_GLAPI
*glAttribFunc
)(void *data
);
541 typedef void (WINE_GLAPI
*glTexAttribFunc
)(GLuint unit
, void *data
);
542 extern glAttribFunc position_funcs
[WINED3DDECLTYPE_UNUSED
];
543 extern glAttribFunc diffuse_funcs
[WINED3DDECLTYPE_UNUSED
];
544 extern glAttribFunc specular_funcs
[WINED3DDECLTYPE_UNUSED
];
545 extern glAttribFunc normal_funcs
[WINED3DDECLTYPE_UNUSED
];
549 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
550 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
552 /* Routines and structures related to state management */
553 typedef struct WineD3DContext WineD3DContext
;
554 typedef void (*APPLYSTATEFUNC
)(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*ctx
);
556 #define STATE_RENDER(a) (a)
557 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
559 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + (stage) * WINED3D_HIGHEST_TEXTURE_STATE + (num))
560 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
562 /* + 1 because samplers start with 0 */
563 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
564 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
566 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
567 #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
569 #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
570 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
572 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1)
573 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
574 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
575 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
577 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
578 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
580 #define STATE_VSHADER (STATE_VDECL + 1)
581 #define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
583 #define STATE_VIEWPORT (STATE_VSHADER + 1)
584 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
586 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
587 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
588 #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
589 #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
591 #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
592 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
594 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
595 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
597 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
598 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
600 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
602 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
604 #define STATE_HIGHEST (STATE_FRONTFACE)
608 DWORD representative
;
609 APPLYSTATEFUNC apply
;
612 struct StateEntryTemplate
615 struct StateEntry content
;
616 GL_SupportedExt extension
;
619 struct fragment_caps
{
620 DWORD PrimitiveMiscCaps
;
623 DWORD MaxTextureBlendStages
;
624 DWORD MaxSimultaneousTextures
;
627 struct fragment_pipeline
{
628 void (*enable_extension
)(IWineD3DDevice
*iface
, BOOL enable
);
629 void (*get_caps
)(WINED3DDEVTYPE devtype
, WineD3D_GL_Info
*gl_info
, struct fragment_caps
*caps
);
630 HRESULT (*alloc_private
)(IWineD3DDevice
*iface
);
631 void (*free_private
)(IWineD3DDevice
*iface
);
632 BOOL (*conv_supported
)(WINED3DFORMAT conv
);
633 const struct StateEntryTemplate
*states
;
634 BOOL ffp_proj_control
;
637 extern const struct StateEntryTemplate misc_state_template
[];
638 extern const struct StateEntryTemplate ffp_vertexstate_template
[];
639 extern const struct fragment_pipeline ffp_fragment_pipeline
;
640 extern const struct fragment_pipeline atifs_fragment_pipeline
;
641 extern const struct fragment_pipeline arbfp_fragment_pipeline
;
642 extern const struct fragment_pipeline nvts_fragment_pipeline
;
643 extern const struct fragment_pipeline nvrc_fragment_pipeline
;
645 /* "Base" state table */
646 void compile_state_table(struct StateEntry
*StateTable
,
647 APPLYSTATEFUNC
**dev_multistate_funcs
,
648 WineD3D_GL_Info
*gl_info
,
649 const struct StateEntryTemplate
*vertex
,
650 const struct fragment_pipeline
*fragment
,
651 const struct StateEntryTemplate
*misc
);
653 /* Shaders for color conversions in blits */
655 HRESULT (*alloc_private
)(IWineD3DDevice
*iface
);
656 void (*free_private
)(IWineD3DDevice
*iface
);
657 HRESULT (*set_shader
)(IWineD3DDevice
*iface
, WINED3DFORMAT fmt
, GLenum textype
, UINT width
, UINT height
);
658 void (*unset_shader
)(IWineD3DDevice
*iface
);
659 BOOL (*conv_supported
)(WINED3DFORMAT conv
);
662 extern const struct blit_shader ffp_blit
;
663 extern const struct blit_shader arbfp_blit
;
665 /* The new context manager that should deal with onscreen and offscreen rendering */
666 struct WineD3DContext
{
667 /* State dirtification
668 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
669 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
670 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
671 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
673 DWORD dirtyArray
[STATE_HIGHEST
+ 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
674 DWORD numDirtyEntries
;
675 DWORD isStateDirty
[STATE_HIGHEST
/32 + 1]; /* Bitmap to find out quickly if a state is dirty */
677 IWineD3DSurface
*surface
;
678 DWORD tid
; /* Thread ID which owns this context at the moment */
680 /* Stores some information about the context state for optimization */
681 BOOL draw_buffer_dirty
;
682 BOOL last_was_rhw
; /* true iff last draw_primitive was in xyzrhw mode */
683 BOOL last_was_pshader
;
684 BOOL last_was_vshader
;
685 BOOL last_was_foggy_shader
;
686 BOOL namedArraysLoaded
, numberedArraysLoaded
;
687 BOOL lastWasPow2Texture
[MAX_TEXTURES
];
688 GLenum tracking_parm
; /* Which source is tracking current colour */
689 unsigned char num_untracked_materials
;
690 GLenum untracked_materials
[2];
691 BOOL last_was_blit
, last_was_ckey
;
693 char texShaderBumpMap
;
696 char *vshader_const_dirty
, *pshader_const_dirty
;
698 /* The actual opengl context */
707 struct list fbo_list
;
708 struct fbo_entry
*current_fbo
;
713 typedef enum ContextUsage
{
714 CTXUSAGE_RESOURCELOAD
= 1, /* Only loads textures: No State is applied */
715 CTXUSAGE_DRAWPRIM
= 2, /* OpenGL states are set up for blitting DirectDraw surfaces */
716 CTXUSAGE_BLIT
= 3, /* OpenGL states are set up 3D drawing */
717 CTXUSAGE_CLEAR
= 4, /* Drawable and states are set up for clearing */
720 void ActivateContext(IWineD3DDeviceImpl
*device
, IWineD3DSurface
*target
, ContextUsage usage
);
721 WineD3DContext
*CreateContext(IWineD3DDeviceImpl
*This
, IWineD3DSurfaceImpl
*target
, HWND win
, BOOL create_pbuffer
, const WINED3DPRESENT_PARAMETERS
*pPresentParms
);
722 void DestroyContext(IWineD3DDeviceImpl
*This
, WineD3DContext
*context
);
723 void context_resource_released(IWineD3DDevice
*iface
, IWineD3DResource
*resource
, WINED3DRESOURCETYPE type
);
724 void context_bind_fbo(IWineD3DDevice
*iface
, GLenum target
, GLuint
*fbo
);
725 void context_attach_depth_stencil_fbo(IWineD3DDeviceImpl
*This
, GLenum fbo_target
, IWineD3DSurface
*depth_stencil
, BOOL use_render_buffer
);
726 void context_attach_surface_fbo(IWineD3DDeviceImpl
*This
, GLenum fbo_target
, DWORD idx
, IWineD3DSurface
*surface
);
728 void delete_opengl_contexts(IWineD3DDevice
*iface
, IWineD3DSwapChain
*swapchain
);
729 HRESULT
create_primary_opengl_context(IWineD3DDevice
*iface
, IWineD3DSwapChain
*swapchain
);
731 /* Macros for doing basic GPU detection based on opengl capabilities */
732 #define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
733 #define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
734 #define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
735 #define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
737 /* Default callbacks for implicit object destruction */
738 extern ULONG WINAPI
D3DCB_DefaultDestroySurface(IWineD3DSurface
*pSurface
);
740 extern ULONG WINAPI
D3DCB_DefaultDestroyVolume(IWineD3DVolume
*pSurface
);
742 /*****************************************************************************
743 * Internal representation of a light
745 typedef struct PLIGHTINFOEL PLIGHTINFOEL
;
746 struct PLIGHTINFOEL
{
747 WINED3DLIGHT OriginalParms
; /* Note D3D8LIGHT == D3D9LIGHT */
754 /* Converted parms to speed up swapping lights */
763 /* The default light parameters */
764 extern const WINED3DLIGHT WINED3D_default_light
;
766 typedef struct WineD3D_PixelFormat
768 int iPixelFormat
; /* WGL pixel format */
769 int iPixelType
; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
770 int redSize
, greenSize
, blueSize
, alphaSize
;
771 int depthSize
, stencilSize
;
773 BOOL pbufferDrawable
;
777 } WineD3D_PixelFormat
;
779 /* The adapter structure */
780 struct WineD3DAdapter
785 WineD3D_GL_Info gl_info
;
787 const char *description
;
788 WCHAR DeviceName
[CCHDEVICENAME
]; /* DeviceName for use with e.g. ChangeDisplaySettings */
790 WineD3D_PixelFormat
*cfgs
;
791 BOOL brokenStencil
; /* Set on cards which only offer mixed depth+stencil */
792 unsigned int TextureRam
; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
793 unsigned int UsedTextureRam
;
796 extern BOOL
InitAdapters(void);
797 extern BOOL
initPixelFormats(WineD3D_GL_Info
*gl_info
);
798 extern long WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl
*D3DDevice
, long glram
);
800 /*****************************************************************************
801 * High order patch management
803 struct WineD3DRectPatch
807 WineDirect3DVertexStridedData strided
;
808 WINED3DRECTPATCH_INFO RectPatchInfo
;
810 char has_normals
, has_texcoords
;
814 HRESULT
tesselate_rectpatch(IWineD3DDeviceImpl
*This
, struct WineD3DRectPatch
*patch
);
816 enum projection_types
838 /*****************************************************************************
839 * Fixed function pipeline replacements
841 struct texture_stage_op
843 unsigned cop
: 5, aop
: 5;
844 #define ARG_UNUSED 0x3f
845 unsigned carg1
: 6, carg2
: 6, carg0
: 6;
846 unsigned tex_type
: 3;
847 unsigned dst
: 1; /* Total of 32 bits */
848 unsigned aarg1
: 6, aarg2
: 6, aarg0
: 6;
849 unsigned projected
: 2;
850 unsigned padding
: 12; /* Total of 64 bits */
851 WINED3DFORMAT color_correction
;
854 struct ffp_settings
{
855 struct texture_stage_op op
[MAX_TEXTURES
];
862 /* Use an int instead of a char to get dword alignment */
863 unsigned int sRGB_write
;
868 struct ffp_settings settings
;
871 void gen_ffp_op(IWineD3DStateBlockImpl
*stateblock
, struct ffp_settings
*settings
, BOOL ignore_textype
);
872 struct ffp_desc
*find_ffp_shader(struct hash_table_t
*fragment_shaders
, struct ffp_settings
*settings
);
873 void add_ffp_shader(struct hash_table_t
*shaders
, struct ffp_desc
*desc
);
874 BOOL
ffp_program_key_compare(void *keya
, void *keyb
);
875 unsigned int ffp_program_key_hash(void *key
);
877 /*****************************************************************************
878 * IWineD3D implementation structure
880 typedef struct IWineD3DImpl
882 /* IUnknown fields */
883 const IWineD3DVtbl
*lpVtbl
;
884 LONG ref
; /* Note: Ref counting not required */
886 /* WineD3D Information */
891 extern const IWineD3DVtbl IWineD3D_Vtbl
;
893 /* TODO: setup some flags in the registry to enable, disable pbuffer support
894 (since it will break quite a few things until contexts are managed properly!) */
895 extern BOOL pbuffer_support
;
896 /* allocate one pbuffer per surface */
897 extern BOOL pbuffer_per_surface
;
899 /* A helper function that dumps a resource list */
900 void dumpResources(struct list
*list
);
902 /*****************************************************************************
903 * IWineD3DDevice implementation structure
905 struct IWineD3DDeviceImpl
907 /* IUnknown fields */
908 const IWineD3DDeviceVtbl
*lpVtbl
;
909 LONG ref
; /* Note: Ref counting not required */
911 /* WineD3D Information */
914 struct WineD3DAdapter
*adapter
;
916 /* Window styles to restore when switching fullscreen mode */
920 /* X and GL Information */
921 GLint maxConcurrentLights
;
922 GLenum offscreenBuffer
;
924 /* Selected capabilities */
925 int vs_selected_mode
;
926 int ps_selected_mode
;
927 const shader_backend_t
*shader_backend
;
931 struct StateEntry StateTable
[STATE_HIGHEST
+ 1];
932 /* Array of functions for states which are handled by more than one pipeline part */
933 APPLYSTATEFUNC
*multistate_funcs
[STATE_HIGHEST
+ 1];
934 const struct fragment_pipeline
*frag_pipe
;
935 const struct blit_shader
*blitter
;
937 unsigned int max_ffp_textures
, max_ffp_texture_stages
;
940 BOOL view_ident
; /* true iff view matrix is identity */
942 BOOL vertexBlendUsed
; /* To avoid needless setting of the blend matrices */
943 #define DDRAW_PITCH_ALIGNMENT 8
944 #define D3D8_PITCH_ALIGNMENT 4
945 unsigned char surface_alignment
; /* Line Alignment of surfaces */
947 /* State block related */
948 BOOL isRecordingState
;
949 IWineD3DStateBlockImpl
*stateBlock
;
950 IWineD3DStateBlockImpl
*updateStateBlock
;
953 /* Internal use fields */
954 WINED3DDEVICE_CREATION_PARAMETERS createParms
;
956 WINED3DDEVTYPE devType
;
958 IWineD3DSwapChain
**swapchains
;
959 UINT NumberOfSwapChains
;
961 struct list resources
; /* a linked list to track resources created by the device */
962 struct list shaders
; /* a linked list to track shaders (pixel and vertex) */
963 unsigned int highest_dirty_ps_const
, highest_dirty_vs_const
;
965 /* Render Target Support */
966 IWineD3DSurface
**render_targets
;
967 IWineD3DSurface
*auto_depth_stencil_buffer
;
968 IWineD3DSurface
*stencilBufferTarget
;
970 /* Caches to avoid unneeded context changes */
971 IWineD3DSurface
*lastActiveRenderTarget
;
972 IWineD3DSwapChain
*lastActiveSwapChain
;
974 /* palettes texture management */
975 UINT NumberOfPalettes
;
976 PALETTEENTRY
**palettes
;
978 UINT paletteConversionShader
;
980 /* For rendering to a texture using glCopyTexImage */
981 BOOL render_offscreen
;
982 GLenum
*draw_buffers
;
983 GLuint depth_blt_texture
;
988 /* Cursor management */
994 UINT cursorWidth
, cursorHeight
;
995 GLuint cursorTexture
;
996 BOOL haveHardwareCursor
;
997 HCURSOR hardwareCursor
;
999 /* The Wine logo surface */
1000 IWineD3DSurface
*logo_surface
;
1002 /* Textures for when no other textures are mapped */
1003 UINT dummyTextureName
[MAX_TEXTURES
];
1005 /* Debug stream management */
1008 /* Device state management */
1010 BOOL d3d_initialized
;
1012 /* A flag to check for proper BeginScene / EndScene call pairs */
1015 /* process vertex shaders using software or hardware */
1016 BOOL softwareVertexProcessing
;
1018 /* DirectDraw stuff */
1019 DWORD ddraw_width
, ddraw_height
;
1020 WINED3DFORMAT ddraw_format
;
1022 /* Final position fixup constant */
1025 /* With register combiners we can skip junk texture stages */
1026 DWORD texUnitMap
[MAX_COMBINED_SAMPLERS
];
1027 DWORD rev_tex_unit_map
[MAX_COMBINED_SAMPLERS
];
1028 BOOL fixed_function_usage_map
[MAX_TEXTURES
];
1030 /* Stream source management */
1031 WineDirect3DVertexStridedData strided_streams
;
1032 WineDirect3DVertexStridedData
*up_strided
;
1033 BOOL useDrawStridedSlow
;
1036 /* Context management */
1037 WineD3DContext
**contexts
; /* Dynamic array containing pointers to context structures */
1038 WineD3DContext
*activeContext
;
1041 WineD3DContext
*pbufferContext
; /* The context that has a pbuffer as drawable */
1042 DWORD pbufferWidth
, pbufferHeight
; /* Size of the buffer drawable */
1044 /* High level patch management */
1045 #define PATCHMAP_SIZE 43
1046 #define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
1047 struct list patches
[PATCHMAP_SIZE
];
1048 struct WineD3DRectPatch
*currentPatch
;
1051 extern const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl
, IWineD3DDevice_DirtyConst_Vtbl
;
1053 HRESULT
IWineD3DDeviceImpl_ClearSurface(IWineD3DDeviceImpl
*This
, IWineD3DSurfaceImpl
*target
, DWORD Count
,
1054 CONST WINED3DRECT
* pRects
, DWORD Flags
, WINED3DCOLOR Color
,
1055 float Z
, DWORD Stencil
);
1056 void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl
*This
);
1057 void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl
*This
, DWORD state
);
1058 static inline BOOL
isStateDirty(WineD3DContext
*context
, DWORD state
) {
1059 DWORD idx
= state
>> 5;
1060 BYTE shift
= state
& 0x1f;
1061 return context
->isStateDirty
[idx
] & (1 << shift
);
1064 /* Support for IWineD3DResource ::Set/Get/FreePrivateData. */
1065 typedef struct PrivateData
1070 DWORD flags
; /* DDSPD_* */
1071 DWORD uniqueness_value
;
1082 /*****************************************************************************
1083 * IWineD3DResource implementation structure
1085 typedef struct IWineD3DResourceClass
1087 /* IUnknown fields */
1088 LONG ref
; /* Note: Ref counting not required */
1090 /* WineD3DResource Information */
1092 WINED3DRESOURCETYPE resourceType
;
1093 IWineD3DDeviceImpl
*wineD3DDevice
;
1097 WINED3DFORMAT format
;
1098 BYTE
*allocatedMemory
; /* Pointer to the real data location */
1099 BYTE
*heapMemory
; /* Pointer to the HeapAlloced block of memory */
1100 struct list privateData
;
1101 struct list resource_list_entry
;
1103 } IWineD3DResourceClass
;
1105 typedef struct IWineD3DResourceImpl
1107 /* IUnknown & WineD3DResource Information */
1108 const IWineD3DResourceVtbl
*lpVtbl
;
1109 IWineD3DResourceClass resource
;
1110 } IWineD3DResourceImpl
;
1112 /* Tests show that the start address of resources is 32 byte aligned */
1113 #define RESOURCE_ALIGNMENT 32
1115 /*****************************************************************************
1116 * IWineD3DVertexBuffer implementation structure (extends IWineD3DResourceImpl)
1118 enum vbo_conversion_type
{
1122 CONV_FLOAT16_2
= 3 /* Also handles FLOAT16_4 */
1124 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
1125 * fixed function semantics as D3DCOLOR or FLOAT16
1129 typedef struct IWineD3DVertexBufferImpl
1131 /* IUnknown & WineD3DResource Information */
1132 const IWineD3DVertexBufferVtbl
*lpVtbl
;
1133 IWineD3DResourceClass resource
;
1135 /* WineD3DVertexBuffer specifics */
1138 /* Vertex buffer object support */
1145 UINT dirtystart
, dirtyend
;
1148 LONG declChanges
, draws
;
1149 /* Last description of the buffer */
1150 DWORD stride
; /* 0 if no conversion */
1151 enum vbo_conversion_type
*conv_map
; /* NULL if no conversion */
1153 /* Extra load offsets, for FLOAT16 conversion */
1154 DWORD
*conv_shift
; /* NULL if no shifted conversion */
1155 DWORD conv_stride
; /* 0 if no shifted conversion */
1156 } IWineD3DVertexBufferImpl
;
1158 extern const IWineD3DVertexBufferVtbl IWineD3DVertexBuffer_Vtbl
;
1160 #define VBFLAG_OPTIMIZED 0x01 /* Optimize has been called for the VB */
1161 #define VBFLAG_DIRTY 0x02 /* Buffer data has been modified */
1162 #define VBFLAG_HASDESC 0x04 /* A vertex description has been found */
1163 #define VBFLAG_CREATEVBO 0x08 /* Attempt to create a VBO next PreLoad */
1165 /*****************************************************************************
1166 * IWineD3DIndexBuffer implementation structure (extends IWineD3DResourceImpl)
1168 typedef struct IWineD3DIndexBufferImpl
1170 /* IUnknown & WineD3DResource Information */
1171 const IWineD3DIndexBufferVtbl
*lpVtbl
;
1172 IWineD3DResourceClass resource
;
1175 UINT dirtystart
, dirtyend
;
1178 /* WineD3DVertexBuffer specifics */
1179 } IWineD3DIndexBufferImpl
;
1181 extern const IWineD3DIndexBufferVtbl IWineD3DIndexBuffer_Vtbl
;
1183 /*****************************************************************************
1184 * IWineD3DBaseTexture D3D- > openGL state map lookups
1186 #define WINED3DFUNC_NOTSUPPORTED -2
1187 #define WINED3DFUNC_UNIMPLEMENTED -1
1189 typedef enum winetexturestates
{
1190 WINED3DTEXSTA_ADDRESSU
= 0,
1191 WINED3DTEXSTA_ADDRESSV
= 1,
1192 WINED3DTEXSTA_ADDRESSW
= 2,
1193 WINED3DTEXSTA_BORDERCOLOR
= 3,
1194 WINED3DTEXSTA_MAGFILTER
= 4,
1195 WINED3DTEXSTA_MINFILTER
= 5,
1196 WINED3DTEXSTA_MIPFILTER
= 6,
1197 WINED3DTEXSTA_MAXMIPLEVEL
= 7,
1198 WINED3DTEXSTA_MAXANISOTROPY
= 8,
1199 WINED3DTEXSTA_SRGBTEXTURE
= 9,
1200 WINED3DTEXSTA_ELEMENTINDEX
= 10,
1201 WINED3DTEXSTA_DMAPOFFSET
= 11,
1202 WINED3DTEXSTA_TSSADDRESSW
= 12,
1203 MAX_WINETEXTURESTATES
= 13,
1204 } winetexturestates
;
1206 /*****************************************************************************
1207 * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl)
1209 typedef struct IWineD3DBaseTextureClass
1215 WINED3DTEXTUREFILTERTYPE filterType
;
1216 DWORD states
[MAX_WINETEXTURESTATES
];
1220 UINT srgb_mode_change_count
;
1221 WINED3DFORMAT shader_conversion_group
;
1222 float pow2Matrix
[16];
1223 minMipLookup_t
*minMipLookup
;
1224 magLookup_t
*magLookup
;
1225 } IWineD3DBaseTextureClass
;
1227 typedef struct IWineD3DBaseTextureImpl
1229 /* IUnknown & WineD3DResource Information */
1230 const IWineD3DBaseTextureVtbl
*lpVtbl
;
1231 IWineD3DResourceClass resource
;
1232 IWineD3DBaseTextureClass baseTexture
;
1234 } IWineD3DBaseTextureImpl
;
1236 /*****************************************************************************
1237 * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
1239 typedef struct IWineD3DTextureImpl
1241 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1242 const IWineD3DTextureVtbl
*lpVtbl
;
1243 IWineD3DResourceClass resource
;
1244 IWineD3DBaseTextureClass baseTexture
;
1246 /* IWineD3DTexture */
1247 IWineD3DSurface
*surfaces
[MAX_LEVELS
];
1254 } IWineD3DTextureImpl
;
1256 extern const IWineD3DTextureVtbl IWineD3DTexture_Vtbl
;
1258 /*****************************************************************************
1259 * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1261 typedef struct IWineD3DCubeTextureImpl
1263 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1264 const IWineD3DCubeTextureVtbl
*lpVtbl
;
1265 IWineD3DResourceClass resource
;
1266 IWineD3DBaseTextureClass baseTexture
;
1268 /* IWineD3DCubeTexture */
1269 IWineD3DSurface
*surfaces
[6][MAX_LEVELS
];
1272 } IWineD3DCubeTextureImpl
;
1274 extern const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl
;
1276 typedef struct _WINED3DVOLUMET_DESC
1281 } WINED3DVOLUMET_DESC
;
1283 /*****************************************************************************
1284 * IWineD3DVolume implementation structure (extends IUnknown)
1286 typedef struct IWineD3DVolumeImpl
1288 /* IUnknown & WineD3DResource fields */
1289 const IWineD3DVolumeVtbl
*lpVtbl
;
1290 IWineD3DResourceClass resource
;
1292 /* WineD3DVolume Information */
1293 WINED3DVOLUMET_DESC currentDesc
;
1294 IWineD3DBase
*container
;
1299 WINED3DBOX lockedBox
;
1300 WINED3DBOX dirtyBox
;
1304 } IWineD3DVolumeImpl
;
1306 extern const IWineD3DVolumeVtbl IWineD3DVolume_Vtbl
;
1308 /*****************************************************************************
1309 * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1311 typedef struct IWineD3DVolumeTextureImpl
1313 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1314 const IWineD3DVolumeTextureVtbl
*lpVtbl
;
1315 IWineD3DResourceClass resource
;
1316 IWineD3DBaseTextureClass baseTexture
;
1318 /* IWineD3DVolumeTexture */
1319 IWineD3DVolume
*volumes
[MAX_LEVELS
];
1324 } IWineD3DVolumeTextureImpl
;
1326 extern const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl
;
1328 typedef struct _WINED3DSURFACET_DESC
1330 WINED3DMULTISAMPLE_TYPE MultiSampleType
;
1331 DWORD MultiSampleQuality
;
1334 } WINED3DSURFACET_DESC
;
1336 /*****************************************************************************
1337 * Structure for DIB Surfaces (GetDC and GDI surfaces)
1339 typedef struct wineD3DSurface_DIB
{
1345 } wineD3DSurface_DIB
;
1352 } renderbuffer_entry_t
;
1357 IWineD3DSurface
**render_targets
;
1358 IWineD3DSurface
*depth_stencil
;
1363 /*****************************************************************************
1364 * IWineD3DClipp implementation structure
1366 typedef struct IWineD3DClipperImpl
1368 const IWineD3DClipperVtbl
*lpVtbl
;
1373 } IWineD3DClipperImpl
;
1376 /*****************************************************************************
1377 * IWineD3DSurface implementation structure
1379 struct IWineD3DSurfaceImpl
1381 /* IUnknown & IWineD3DResource Information */
1382 const IWineD3DSurfaceVtbl
*lpVtbl
;
1383 IWineD3DResourceClass resource
;
1385 /* IWineD3DSurface fields */
1386 IWineD3DBase
*container
;
1387 WINED3DSURFACET_DESC currentDesc
;
1388 IWineD3DPaletteImpl
*palette
; /* D3D7 style palette handling */
1389 PALETTEENTRY
*palette9
; /* D3D8/9 style palette handling */
1393 /* TODO: move this off into a management class(maybe!) */
1400 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
1401 void (*get_drawable_size
)(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1403 /* Oversized texture */
1412 #define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
1414 glDescriptor glDescription
;
1418 wineD3DSurface_DIB dib
;
1421 /* Color keys for DDraw */
1422 WINEDDCOLORKEY DestBltCKey
;
1423 WINEDDCOLORKEY DestOverlayCKey
;
1424 WINEDDCOLORKEY SrcOverlayCKey
;
1425 WINEDDCOLORKEY SrcBltCKey
;
1428 WINEDDCOLORKEY glCKey
;
1430 struct list renderbuffers
;
1431 renderbuffer_entry_t
*current_renderbuffer
;
1433 /* DirectDraw clippers */
1434 IWineD3DClipper
*clipper
;
1436 /* DirectDraw Overlay handling */
1437 RECT overlay_srcrect
;
1438 RECT overlay_destrect
;
1439 IWineD3DSurfaceImpl
*overlay_dest
;
1440 struct list overlays
;
1441 struct list overlay_entry
;
1444 extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl
;
1445 extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl
;
1447 /* Predeclare the shared Surface functions */
1448 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface
*iface
, REFIID riid
, LPVOID
*ppobj
);
1449 ULONG WINAPI
IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface
*iface
);
1450 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface
*iface
, IUnknown
**pParent
);
1451 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetDevice(IWineD3DSurface
*iface
, IWineD3DDevice
** ppDevice
);
1452 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface
*iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
1453 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface
*iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
1454 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface
*iface
, REFGUID refguid
);
1455 DWORD WINAPI
IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface
*iface
, DWORD PriorityNew
);
1456 DWORD WINAPI
IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface
*iface
);
1457 WINED3DRESOURCETYPE WINAPI
IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface
*iface
);
1458 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetContainer(IWineD3DSurface
* iface
, REFIID riid
, void** ppContainer
);
1459 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface
*iface
, WINED3DSURFACE_DESC
*pDesc
);
1460 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface
*iface
, DWORD Flags
);
1461 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface
*iface
, DWORD Flags
);
1462 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface
*iface
);
1463 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface
*iface
);
1464 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
**Pal
);
1465 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
*Pal
);
1466 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface
*iface
, DWORD Flags
, WINEDDCOLORKEY
*CKey
);
1467 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface
*iface
, IWineD3DBase
*container
);
1468 DWORD WINAPI
IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface
*iface
);
1469 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_RealizePalette(IWineD3DSurface
*iface
);
1470 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface
*iface
, LONG X
, LONG Y
);
1471 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface
*iface
, LONG
*X
, LONG
*Y
);
1472 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface
*iface
, DWORD Flags
, IWineD3DSurface
*Ref
);
1473 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface
*iface
, RECT
*SrcRect
, IWineD3DSurface
*DstSurface
, RECT
*DstRect
, DWORD Flags
, WINEDDOVERLAYFX
*FX
);
1474 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface
*iface
, IWineD3DClipper
*clipper
);
1475 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface
*iface
, IWineD3DClipper
**clipper
);
1476 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface
*iface
, WINED3DFORMAT format
);
1477 HRESULT
IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface
*iface
);
1478 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface
*iface
, RECT
*DestRect
, IWineD3DSurface
*SrcSurface
, RECT
*SrcRect
, DWORD Flags
, WINEDDBLTFX
*DDBltFx
, WINED3DTEXTUREFILTERTYPE Filter
);
1479 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface
*iface
, DWORD dstx
, DWORD dsty
, IWineD3DSurface
*Source
, RECT
*rsrc
, DWORD trans
);
1480 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface
*iface
, WINED3DLOCKED_RECT
* pLockedRect
, CONST RECT
* pRect
, DWORD Flags
);
1481 void WINAPI
IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface
*iface
);
1483 const void *WINAPI
IWineD3DSurfaceImpl_GetData(IWineD3DSurface
*iface
);
1485 void get_drawable_size_swapchain(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1486 void get_drawable_size_backbuffer(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1487 void get_drawable_size_pbuffer(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1488 void get_drawable_size_fbo(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1490 void flip_surface(IWineD3DSurfaceImpl
*front
, IWineD3DSurfaceImpl
*back
);
1492 /* Surface flags: */
1493 #define SFLAG_OVERSIZE 0x00000001 /* Surface is bigger than gl size, blts only */
1494 #define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
1495 #define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for GetDC */
1496 #define SFLAG_LOCKABLE 0x00000008 /* Surface can be locked */
1497 #define SFLAG_DISCARD 0x00000010 /* ??? */
1498 #define SFLAG_LOCKED 0x00000020 /* Surface is locked atm */
1499 #define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */
1500 #define SFLAG_INDRAWABLE 0x00000080 /* The gl drawable contains the most up to date data */
1501 #define SFLAG_INSYSMEM 0x00000100 /* The system memory copy is most up to date */
1502 #define SFLAG_NONPOW2 0x00000200 /* Surface sizes are not a power of 2 */
1503 #define SFLAG_DYNLOCK 0x00000400 /* Surface is often locked by the app */
1504 #define SFLAG_DYNCHANGE 0x00000C00 /* Surface contents are changed very often, implies DYNLOCK */
1505 #define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */
1506 #define SFLAG_LOST 0x00002000 /* Surface lost flag for DDraw */
1507 #define SFLAG_USERPTR 0x00004000 /* The application allocated the memory for this surface */
1508 #define SFLAG_GLCKEY 0x00008000 /* The gl texture was created with a color key */
1509 #define SFLAG_CLIENT 0x00010000 /* GL_APPLE_client_storage is used on that texture */
1510 #define SFLAG_ALLOCATED 0x00020000 /* A gl texture is allocated for this surface */
1511 #define SFLAG_PBO 0x00040000 /* Has a PBO attached for speeding up data transfers for dynamically locked surfaces */
1512 #define SFLAG_NORMCOORD 0x00080000 /* Set if the GL texture coords are normalized(non-texture rectangle) */
1513 #define SFLAG_DS_ONSCREEN 0x00100000 /* Is a depth stencil, last modified onscreen */
1514 #define SFLAG_DS_OFFSCREEN 0x00200000 /* Is a depth stencil, last modified offscreen */
1515 #define SFLAG_INOVERLAYDRAW 0x00400000 /* Overlay drawing is in progress. Recursion prevention */
1517 /* In some conditions the surface memory must not be freed:
1518 * SFLAG_OVERSIZE: Not all data can be kept in GL
1519 * SFLAG_CONVERTED: Converting the data back would take too long
1520 * SFLAG_DIBSECTION: The dib code manages the memory
1521 * SFLAG_LOCKED: The app requires access to the surface data
1522 * SFLAG_DYNLOCK: Avoid freeing the data for performance
1523 * SFLAG_DYNCHANGE: Same reason as DYNLOCK
1524 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
1525 * SFLAG_CLIENT: OpenGL uses our memory as backup
1527 #define SFLAG_DONOTFREE (SFLAG_OVERSIZE | \
1529 SFLAG_DIBSECTION | \
1537 #define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
1541 #define SFLAG_DS_LOCATIONS (SFLAG_DS_ONSCREEN | \
1543 #define SFLAG_DS_DISCARDED SFLAG_DS_LOCATIONS
1545 BOOL
CalculateTexRect(IWineD3DSurfaceImpl
*This
, RECT
*Rect
, float glTexCoord
[4]);
1550 CONVERT_PALETTED_CK
,
1554 CONVERT_CK_4444_ARGB
,
1559 CONVERT_CK_8888_ARGB
,
1572 HRESULT
d3dfmt_get_conv(IWineD3DSurfaceImpl
*This
, BOOL need_alpha_ck
, BOOL use_texturing
, GLenum
*format
, GLenum
*internal
, GLenum
*type
, CONVERT_TYPES
*convert
, int *target_bpp
, BOOL srgb_mode
);
1574 BOOL
palette9_changed(IWineD3DSurfaceImpl
*This
);
1576 /*****************************************************************************
1577 * IWineD3DVertexDeclaration implementation structure
1579 typedef struct attrib_declaration
{
1582 } attrib_declaration
;
1584 #define MAX_ATTRIBS 16
1586 typedef struct IWineD3DVertexDeclarationImpl
{
1587 /* IUnknown Information */
1588 const IWineD3DVertexDeclarationVtbl
*lpVtbl
;
1592 IWineD3DDeviceImpl
*wineD3DDevice
;
1594 WINED3DVERTEXELEMENT
*pDeclarationWine
;
1596 UINT declarationWNumElements
;
1598 DWORD streams
[MAX_STREAMS
];
1600 BOOL position_transformed
;
1601 BOOL half_float_conv_needed
;
1603 /* Ordered array of declaration types that need swizzling in a vshader */
1604 attrib_declaration swizzled_attribs
[MAX_ATTRIBS
];
1605 UINT num_swizzled_attribs
;
1606 } IWineD3DVertexDeclarationImpl
;
1608 extern const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl
;
1610 /*****************************************************************************
1611 * IWineD3DStateBlock implementation structure
1614 /* Internal state Block for Begin/End/Capture/Create/Apply info */
1615 /* Note: Very long winded but gl Lists are not flexible enough */
1616 /* to resolve everything we need, so doing it manually for now */
1617 typedef struct SAVEDSTATES
{
1621 BOOL streamSource
[MAX_STREAMS
];
1622 BOOL streamFreq
[MAX_STREAMS
];
1623 BOOL textures
[MAX_COMBINED_SAMPLERS
];
1624 BOOL transform
[HIGHEST_TRANSFORMSTATE
+ 1];
1626 BOOL renderState
[WINEHIGHEST_RENDER_STATE
+ 1];
1627 BOOL textureState
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
1628 BOOL samplerState
[MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
1629 BOOL clipplane
[MAX_CLIPPLANES
];
1632 BOOL pixelShaderConstantsB
[MAX_CONST_B
];
1633 BOOL pixelShaderConstantsI
[MAX_CONST_I
];
1634 BOOL
*pixelShaderConstantsF
;
1636 BOOL vertexShaderConstantsB
[MAX_CONST_B
];
1637 BOOL vertexShaderConstantsI
[MAX_CONST_I
];
1638 BOOL
*vertexShaderConstantsF
;
1653 struct IWineD3DStateBlockImpl
1655 /* IUnknown fields */
1656 const IWineD3DStateBlockVtbl
*lpVtbl
;
1657 LONG ref
; /* Note: Ref counting not required */
1659 /* IWineD3DStateBlock information */
1661 IWineD3DDeviceImpl
*wineD3DDevice
;
1662 WINED3DSTATEBLOCKTYPE blockType
;
1664 /* Array indicating whether things have been set or changed */
1665 SAVEDSTATES changed
;
1666 struct list set_vconstantsF
;
1667 struct list set_pconstantsF
;
1669 /* Drawing - Vertex Shader or FVF related */
1671 /* Vertex Shader Declaration */
1672 IWineD3DVertexDeclaration
*vertexDecl
;
1674 IWineD3DVertexShader
*vertexShader
;
1676 /* Vertex Shader Constants */
1677 BOOL vertexShaderConstantB
[MAX_CONST_B
];
1678 INT vertexShaderConstantI
[MAX_CONST_I
* 4];
1679 float *vertexShaderConstantF
;
1683 UINT streamStride
[MAX_STREAMS
];
1684 UINT streamOffset
[MAX_STREAMS
+ 1 /* tesselated pseudo-stream */ ];
1685 IWineD3DVertexBuffer
*streamSource
[MAX_STREAMS
];
1686 UINT streamFreq
[MAX_STREAMS
+ 1];
1687 UINT streamFlags
[MAX_STREAMS
+ 1]; /*0 | WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA */
1690 IWineD3DIndexBuffer
* pIndexData
;
1691 INT baseVertexIndex
;
1692 INT loadBaseVertexIndex
; /* non-indexed drawing needs 0 here, indexed baseVertexIndex */
1695 WINED3DMATRIX transforms
[HIGHEST_TRANSFORMSTATE
+ 1];
1697 /* Light hashmap . Collisions are handled using standard wine double linked lists */
1698 #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
1699 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
1700 struct list lightMap
[LIGHTMAP_SIZE
]; /* Mashmap containing the lights */
1701 PLIGHTINFOEL
*activeLights
[MAX_ACTIVE_LIGHTS
]; /* Map of opengl lights to d3d lights */
1704 double clipplane
[MAX_CLIPPLANES
][4];
1705 WINED3DCLIPSTATUS clip_status
;
1708 WINED3DVIEWPORT viewport
;
1711 WINED3DMATERIAL material
;
1714 IWineD3DPixelShader
*pixelShader
;
1716 /* Pixel Shader Constants */
1717 BOOL pixelShaderConstantB
[MAX_CONST_B
];
1718 INT pixelShaderConstantI
[MAX_CONST_I
* 4];
1719 float *pixelShaderConstantF
;
1722 DWORD renderState
[WINEHIGHEST_RENDER_STATE
+ 1];
1725 IWineD3DBaseTexture
*textures
[MAX_COMBINED_SAMPLERS
];
1726 int textureDimensions
[MAX_COMBINED_SAMPLERS
];
1728 /* Texture State Stage */
1729 DWORD textureState
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
1730 DWORD lowest_disabled_stage
;
1731 /* Sampler States */
1732 DWORD samplerState
[MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
1734 /* Scissor test rectangle */
1737 /* Contained state management */
1738 DWORD contained_render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
1739 unsigned int num_contained_render_states
;
1740 DWORD contained_transform_states
[HIGHEST_TRANSFORMSTATE
+ 1];
1741 unsigned int num_contained_transform_states
;
1742 DWORD contained_vs_consts_i
[MAX_CONST_I
];
1743 unsigned int num_contained_vs_consts_i
;
1744 DWORD contained_vs_consts_b
[MAX_CONST_B
];
1745 unsigned int num_contained_vs_consts_b
;
1746 DWORD
*contained_vs_consts_f
;
1747 unsigned int num_contained_vs_consts_f
;
1748 DWORD contained_ps_consts_i
[MAX_CONST_I
];
1749 unsigned int num_contained_ps_consts_i
;
1750 DWORD contained_ps_consts_b
[MAX_CONST_B
];
1751 unsigned int num_contained_ps_consts_b
;
1752 DWORD
*contained_ps_consts_f
;
1753 unsigned int num_contained_ps_consts_f
;
1754 struct StageState contained_tss_states
[MAX_TEXTURES
* (WINED3D_HIGHEST_TEXTURE_STATE
)];
1755 unsigned int num_contained_tss_states
;
1756 struct StageState contained_sampler_states
[MAX_COMBINED_SAMPLERS
* WINED3D_HIGHEST_SAMPLER_STATE
];
1757 unsigned int num_contained_sampler_states
;
1760 extern void stateblock_savedstates_set(
1761 IWineD3DStateBlock
* iface
,
1762 SAVEDSTATES
* states
,
1765 extern void stateblock_savedstates_copy(
1766 IWineD3DStateBlock
* iface
,
1768 SAVEDSTATES
* source
);
1770 extern void stateblock_copy(
1771 IWineD3DStateBlock
* destination
,
1772 IWineD3DStateBlock
* source
);
1774 extern const IWineD3DStateBlockVtbl IWineD3DStateBlock_Vtbl
;
1776 /* Direct3D terminology with little modifications. We do not have an issued state
1777 * because only the driver knows about it, but we have a created state because d3d
1778 * allows GetData on a created issue, but opengl doesn't
1785 /*****************************************************************************
1786 * IWineD3DQueryImpl implementation structure (extends IUnknown)
1788 typedef struct IWineD3DQueryImpl
1790 const IWineD3DQueryVtbl
*lpVtbl
;
1791 LONG ref
; /* Note: Ref counting not required */
1794 /*TODO: replace with iface usage */
1796 IWineD3DDevice
*wineD3DDevice
;
1798 IWineD3DDeviceImpl
*wineD3DDevice
;
1801 /* IWineD3DQuery fields */
1802 enum query_state state
;
1803 WINED3DQUERYTYPE type
;
1804 /* TODO: Think about using a IUnknown instead of a void* */
1808 } IWineD3DQueryImpl
;
1810 extern const IWineD3DQueryVtbl IWineD3DQuery_Vtbl
;
1811 extern const IWineD3DQueryVtbl IWineD3DEventQuery_Vtbl
;
1812 extern const IWineD3DQueryVtbl IWineD3DOcclusionQuery_Vtbl
;
1814 /* Datastructures for IWineD3DQueryImpl.extendedData */
1815 typedef struct WineQueryOcclusionData
{
1817 WineD3DContext
*ctx
;
1818 } WineQueryOcclusionData
;
1820 typedef struct WineQueryEventData
{
1822 WineD3DContext
*ctx
;
1823 } WineQueryEventData
;
1825 /*****************************************************************************
1826 * IWineD3DSwapChainImpl implementation structure (extends IUnknown)
1829 typedef struct IWineD3DSwapChainImpl
1832 const IWineD3DSwapChainVtbl
*lpVtbl
;
1833 LONG ref
; /* Note: Ref counting not required */
1836 IWineD3DDeviceImpl
*wineD3DDevice
;
1838 /* IWineD3DSwapChain fields */
1839 IWineD3DSurface
**backBuffer
;
1840 IWineD3DSurface
*frontBuffer
;
1841 WINED3DPRESENT_PARAMETERS presentParms
;
1842 DWORD orig_width
, orig_height
;
1843 WINED3DFORMAT orig_fmt
;
1844 WINED3DGAMMARAMP orig_gamma
;
1846 long prev_time
, frames
; /* Performance tracking */
1847 unsigned int vSyncCounter
;
1849 WineD3DContext
**context
; /* Later a array for multithreading */
1850 unsigned int num_contexts
;
1853 } IWineD3DSwapChainImpl
;
1855 extern const IWineD3DSwapChainVtbl IWineD3DSwapChain_Vtbl
;
1856 const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl
;
1857 void x11_copy_to_screen(IWineD3DSwapChainImpl
*This
, LPRECT rc
);
1859 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_QueryInterface(IWineD3DSwapChain
*iface
, REFIID riid
, LPVOID
*ppobj
);
1860 ULONG WINAPI
IWineD3DBaseSwapChainImpl_AddRef(IWineD3DSwapChain
*iface
);
1861 ULONG WINAPI
IWineD3DBaseSwapChainImpl_Release(IWineD3DSwapChain
*iface
);
1862 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetParent(IWineD3DSwapChain
*iface
, IUnknown
** ppParent
);
1863 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain
*iface
, IWineD3DSurface
*pDestSurface
);
1864 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain
*iface
, UINT iBackBuffer
, WINED3DBACKBUFFER_TYPE Type
, IWineD3DSurface
**ppBackBuffer
);
1865 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetRasterStatus(IWineD3DSwapChain
*iface
, WINED3DRASTER_STATUS
*pRasterStatus
);
1866 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain
*iface
, WINED3DDISPLAYMODE
*pMode
);
1867 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetDevice(IWineD3DSwapChain
*iface
, IWineD3DDevice
**ppDevice
);
1868 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain
*iface
, WINED3DPRESENT_PARAMETERS
*pPresentationParameters
);
1869 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain
*iface
, DWORD Flags
, CONST WINED3DGAMMARAMP
*pRamp
);
1870 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain
*iface
, WINED3DGAMMARAMP
*pRamp
);
1872 WineD3DContext
*IWineD3DSwapChainImpl_CreateContextForThread(IWineD3DSwapChain
*iface
);
1874 /*****************************************************************************
1875 * Utility function prototypes
1878 /* Trace routines */
1879 const char* debug_d3dformat(WINED3DFORMAT fmt
);
1880 const char* debug_d3ddevicetype(WINED3DDEVTYPE devtype
);
1881 const char* debug_d3dresourcetype(WINED3DRESOURCETYPE res
);
1882 const char* debug_d3dusage(DWORD usage
);
1883 const char* debug_d3dusagequery(DWORD usagequery
);
1884 const char* debug_d3ddeclmethod(WINED3DDECLMETHOD method
);
1885 const char* debug_d3ddecltype(WINED3DDECLTYPE type
);
1886 const char* debug_d3ddeclusage(BYTE usage
);
1887 const char* debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType
);
1888 const char* debug_d3drenderstate(DWORD state
);
1889 const char* debug_d3dsamplerstate(DWORD state
);
1890 const char* debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type
);
1891 const char* debug_d3dtexturestate(DWORD state
);
1892 const char* debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype
);
1893 const char* debug_d3dpool(WINED3DPOOL pool
);
1894 const char *debug_fbostatus(GLenum status
);
1895 const char *debug_glerror(GLenum error
);
1896 const char *debug_d3dbasis(WINED3DBASISTYPE basis
);
1897 const char *debug_d3ddegree(WINED3DDEGREETYPE order
);
1898 const char* debug_d3dtop(WINED3DTEXTUREOP d3dtop
);
1900 /* Routines for GL <-> D3D values */
1901 GLenum
StencilOp(DWORD op
);
1902 GLenum
CompareFunc(DWORD func
);
1903 BOOL
is_invalid_op(IWineD3DDeviceImpl
*This
, int stage
, WINED3DTEXTUREOP op
, DWORD arg1
, DWORD arg2
, DWORD arg3
);
1904 void set_tex_op_nvrc(IWineD3DDevice
*iface
, BOOL is_alpha
, int stage
, WINED3DTEXTUREOP op
, DWORD arg1
, DWORD arg2
, DWORD arg3
, INT texture_idx
, DWORD dst
);
1905 void set_texture_matrix(const float *smat
, DWORD flags
, BOOL calculatedCoords
, BOOL transformed
, DWORD coordtype
, BOOL ffp_can_disable_proj
);
1906 void texture_activate_dimensions(DWORD stage
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
1907 void sampler_texdim(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
1908 void tex_alphaop(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
1909 void apply_pixelshader(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
1911 void surface_set_compatible_renderbuffer(IWineD3DSurface
*iface
, unsigned int width
, unsigned int height
);
1912 GLenum
surface_get_gl_buffer(IWineD3DSurface
*iface
, IWineD3DSwapChain
*swapchain
);
1913 void surface_modify_ds_location(IWineD3DSurface
*iface
, DWORD location
);
1914 void surface_load_ds_location(IWineD3DSurface
*iface
, DWORD location
);
1916 BOOL
getColorBits(WINED3DFORMAT fmt
, short *redSize
, short *greenSize
, short *blueSize
, short *alphaSize
, short *totalSize
);
1917 BOOL
getDepthStencilBits(WINED3DFORMAT fmt
, short *depthSize
, short *stencilSize
);
1920 void multiply_matrix(WINED3DMATRIX
*dest
, const WINED3DMATRIX
*src1
, const WINED3DMATRIX
*src2
);
1921 unsigned int count_bits(unsigned int mask
);
1923 /*****************************************************************************
1924 * To enable calling of inherited functions, requires prototypes
1926 * Note: Only require classes which are subclassed, ie resource, basetexture,
1928 /*** IUnknown methods ***/
1929 extern HRESULT WINAPI
IWineD3DResourceImpl_QueryInterface(IWineD3DResource
*iface
, REFIID riid
, void** ppvObject
);
1930 extern ULONG WINAPI
IWineD3DResourceImpl_AddRef(IWineD3DResource
*iface
);
1931 extern ULONG WINAPI
IWineD3DResourceImpl_Release(IWineD3DResource
*iface
);
1932 /*** IWineD3DResource methods ***/
1933 extern HRESULT WINAPI
IWineD3DResourceImpl_GetParent(IWineD3DResource
*iface
, IUnknown
**pParent
);
1934 extern HRESULT WINAPI
IWineD3DResourceImpl_GetDevice(IWineD3DResource
*iface
, IWineD3DDevice
** ppDevice
);
1935 extern HRESULT WINAPI
IWineD3DResourceImpl_SetPrivateData(IWineD3DResource
*iface
, REFGUID refguid
, CONST
void * pData
, DWORD SizeOfData
, DWORD Flags
);
1936 extern HRESULT WINAPI
IWineD3DResourceImpl_GetPrivateData(IWineD3DResource
*iface
, REFGUID refguid
, void * pData
, DWORD
* pSizeOfData
);
1937 extern HRESULT WINAPI
IWineD3DResourceImpl_FreePrivateData(IWineD3DResource
*iface
, REFGUID refguid
);
1938 extern DWORD WINAPI
IWineD3DResourceImpl_SetPriority(IWineD3DResource
*iface
, DWORD PriorityNew
);
1939 extern DWORD WINAPI
IWineD3DResourceImpl_GetPriority(IWineD3DResource
*iface
);
1940 extern void WINAPI
IWineD3DResourceImpl_PreLoad(IWineD3DResource
*iface
);
1941 extern void WINAPI
IWineD3DResourceImpl_UnLoad(IWineD3DResource
*iface
);
1942 extern WINED3DRESOURCETYPE WINAPI
IWineD3DResourceImpl_GetType(IWineD3DResource
*iface
);
1943 /*** class static members ***/
1944 void IWineD3DResourceImpl_CleanUp(IWineD3DResource
*iface
);
1946 /*** IUnknown methods ***/
1947 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_QueryInterface(IWineD3DBaseTexture
*iface
, REFIID riid
, void** ppvObject
);
1948 extern ULONG WINAPI
IWineD3DBaseTextureImpl_AddRef(IWineD3DBaseTexture
*iface
);
1949 extern ULONG WINAPI
IWineD3DBaseTextureImpl_Release(IWineD3DBaseTexture
*iface
);
1950 /*** IWineD3DResource methods ***/
1951 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_GetParent(IWineD3DBaseTexture
*iface
, IUnknown
**pParent
);
1952 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_GetDevice(IWineD3DBaseTexture
*iface
, IWineD3DDevice
** ppDevice
);
1953 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_SetPrivateData(IWineD3DBaseTexture
*iface
, REFGUID refguid
, CONST
void * pData
, DWORD SizeOfData
, DWORD Flags
);
1954 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_GetPrivateData(IWineD3DBaseTexture
*iface
, REFGUID refguid
, void * pData
, DWORD
* pSizeOfData
);
1955 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_FreePrivateData(IWineD3DBaseTexture
*iface
, REFGUID refguid
);
1956 extern DWORD WINAPI
IWineD3DBaseTextureImpl_SetPriority(IWineD3DBaseTexture
*iface
, DWORD PriorityNew
);
1957 extern DWORD WINAPI
IWineD3DBaseTextureImpl_GetPriority(IWineD3DBaseTexture
*iface
);
1958 extern void WINAPI
IWineD3DBaseTextureImpl_PreLoad(IWineD3DBaseTexture
*iface
);
1959 extern void WINAPI
IWineD3DBaseTextureImpl_UnLoad(IWineD3DBaseTexture
*iface
);
1960 extern WINED3DRESOURCETYPE WINAPI
IWineD3DBaseTextureImpl_GetType(IWineD3DBaseTexture
*iface
);
1961 /*** IWineD3DBaseTexture methods ***/
1962 extern DWORD WINAPI
IWineD3DBaseTextureImpl_SetLOD(IWineD3DBaseTexture
*iface
, DWORD LODNew
);
1963 extern DWORD WINAPI
IWineD3DBaseTextureImpl_GetLOD(IWineD3DBaseTexture
*iface
);
1964 extern DWORD WINAPI
IWineD3DBaseTextureImpl_GetLevelCount(IWineD3DBaseTexture
*iface
);
1965 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_SetAutoGenFilterType(IWineD3DBaseTexture
*iface
, WINED3DTEXTUREFILTERTYPE FilterType
);
1966 extern WINED3DTEXTUREFILTERTYPE WINAPI
IWineD3DBaseTextureImpl_GetAutoGenFilterType(IWineD3DBaseTexture
*iface
);
1967 extern void WINAPI
IWineD3DBaseTextureImpl_GenerateMipSubLevels(IWineD3DBaseTexture
*iface
);
1968 extern BOOL WINAPI
IWineD3DBaseTextureImpl_SetDirty(IWineD3DBaseTexture
*iface
, BOOL
);
1969 extern BOOL WINAPI
IWineD3DBaseTextureImpl_GetDirty(IWineD3DBaseTexture
*iface
);
1971 extern BYTE
* WINAPI
IWineD3DVertexBufferImpl_GetMemory(IWineD3DVertexBuffer
* iface
, DWORD iOffset
, GLint
*vbo
);
1972 extern HRESULT WINAPI
IWineD3DVertexBufferImpl_ReleaseMemory(IWineD3DVertexBuffer
* iface
);
1973 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_BindTexture(IWineD3DBaseTexture
*iface
);
1974 extern void WINAPI
IWineD3DBaseTextureImpl_ApplyStateChanges(IWineD3DBaseTexture
*iface
, const DWORD textureStates
[WINED3D_HIGHEST_TEXTURE_STATE
+ 1], const DWORD samplerStates
[WINED3D_HIGHEST_SAMPLER_STATE
+ 1]);
1975 /*** class static members ***/
1976 void IWineD3DBaseTextureImpl_CleanUp(IWineD3DBaseTexture
*iface
);
1979 /* TODO: Make this dynamic, based on shader limits ? */
1980 #define MAX_REG_ADDR 1
1981 #define MAX_REG_TEMP 32
1982 #define MAX_REG_TEXCRD 8
1983 #define MAX_REG_INPUT 12
1984 #define MAX_REG_OUTPUT 12
1985 #define MAX_CONST_I 16
1986 #define MAX_CONST_B 16
1988 /* FIXME: This needs to go up to 2048 for
1989 * Shader model 3 according to msdn (and for software shaders) */
1990 #define MAX_LABELS 16
1992 typedef struct semantic
{
1997 typedef struct local_constant
{
2003 typedef struct shader_reg_maps
{
2005 char texcoord
[MAX_REG_TEXCRD
]; /* pixel < 3.0 */
2006 char temporary
[MAX_REG_TEMP
]; /* pixel, vertex */
2007 char address
[MAX_REG_ADDR
]; /* vertex */
2008 char packed_input
[MAX_REG_INPUT
]; /* pshader >= 3.0 */
2009 char packed_output
[MAX_REG_OUTPUT
]; /* vertex >= 3.0 */
2010 char attributes
[MAX_ATTRIBS
]; /* vertex */
2011 char labels
[MAX_LABELS
]; /* pixel, vertex */
2012 DWORD texcoord_mask
[MAX_REG_TEXCRD
]; /* vertex < 3.0 */
2014 /* Sampler usage tokens
2015 * Use 0 as default (bit 31 is always 1 on a valid token) */
2016 DWORD samplers
[max(MAX_FRAGMENT_SAMPLERS
, MAX_VERTEX_SAMPLERS
)];
2017 BOOL bumpmat
[MAX_TEXTURES
], luminanceparams
[MAX_TEXTURES
];
2018 char usesnrm
, vpos
, usesdsy
;
2021 /* Whether or not loops are used in this shader, and nesting depth */
2022 unsigned loop_depth
;
2024 /* Whether or not this shader uses fog */
2029 /* Undocumented opcode controls */
2030 #define INST_CONTROLS_SHIFT 16
2031 #define INST_CONTROLS_MASK 0x00ff0000
2033 typedef enum COMPARISON_TYPE
{
2042 typedef struct SHADER_OPCODE
{
2043 unsigned int opcode
;
2047 CONST UINT num_params
;
2048 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
2053 typedef struct SHADER_OPCODE_ARG
{
2054 IWineD3DBaseShader
* shader
;
2055 shader_reg_maps
* reg_maps
;
2056 CONST SHADER_OPCODE
* opcode
;
2063 SHADER_BUFFER
* buffer
;
2064 } SHADER_OPCODE_ARG
;
2066 typedef struct SHADER_LIMITS
{
2067 unsigned int temporary
;
2068 unsigned int texcoord
;
2069 unsigned int sampler
;
2070 unsigned int constant_int
;
2071 unsigned int constant_float
;
2072 unsigned int constant_bool
;
2073 unsigned int address
;
2074 unsigned int packed_output
;
2075 unsigned int packed_input
;
2076 unsigned int attributes
;
2080 /** Keeps track of details for TEX_M#x# shader opcodes which need to
2081 maintain state information between multiple codes */
2082 typedef struct SHADER_PARSE_STATE
{
2083 unsigned int current_row
;
2084 DWORD texcoord_w
[2];
2085 } SHADER_PARSE_STATE
;
2088 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2090 #define PRINTF_ATTR(fmt,args)
2093 /* Base Shader utility functions.
2094 * (may move callers into the same file in the future) */
2095 extern int shader_addline(
2096 SHADER_BUFFER
* buffer
,
2097 const char* fmt
, ...) PRINTF_ATTR(2,3);
2099 extern const SHADER_OPCODE
* shader_get_opcode(
2100 IWineD3DBaseShader
*iface
,
2103 /* Vertex shader utility functions */
2104 extern BOOL
vshader_get_input(
2105 IWineD3DVertexShader
* iface
,
2106 BYTE usage_req
, BYTE usage_idx_req
,
2107 unsigned int* regnum
);
2109 extern BOOL
vshader_input_is_color(
2110 IWineD3DVertexShader
* iface
,
2111 unsigned int regnum
);
2113 extern HRESULT
allocate_shader_constants(IWineD3DStateBlockImpl
* object
);
2115 /* ARB shader program Prototypes */
2116 extern void shader_hw_def(SHADER_OPCODE_ARG
*arg
);
2118 /* ARB pixel shader prototypes */
2119 extern void pshader_hw_bem(SHADER_OPCODE_ARG
* arg
);
2120 extern void pshader_hw_cnd(SHADER_OPCODE_ARG
* arg
);
2121 extern void pshader_hw_cmp(SHADER_OPCODE_ARG
* arg
);
2122 extern void pshader_hw_tex(SHADER_OPCODE_ARG
* arg
);
2123 extern void pshader_hw_texcoord(SHADER_OPCODE_ARG
* arg
);
2124 extern void pshader_hw_texreg2ar(SHADER_OPCODE_ARG
* arg
);
2125 extern void pshader_hw_texreg2gb(SHADER_OPCODE_ARG
* arg
);
2126 extern void pshader_hw_texbem(SHADER_OPCODE_ARG
* arg
);
2127 extern void pshader_hw_texm3x2pad(SHADER_OPCODE_ARG
* arg
);
2128 extern void pshader_hw_texm3x2tex(SHADER_OPCODE_ARG
* arg
);
2129 extern void pshader_hw_texm3x3pad(SHADER_OPCODE_ARG
* arg
);
2130 extern void pshader_hw_texm3x3tex(SHADER_OPCODE_ARG
* arg
);
2131 extern void pshader_hw_texm3x3spec(SHADER_OPCODE_ARG
* arg
);
2132 extern void pshader_hw_texm3x3vspec(SHADER_OPCODE_ARG
* arg
);
2133 extern void pshader_hw_texdepth(SHADER_OPCODE_ARG
* arg
);
2134 extern void pshader_hw_texkill(SHADER_OPCODE_ARG
* arg
);
2135 extern void pshader_hw_texdp3tex(SHADER_OPCODE_ARG
* arg
);
2136 extern void pshader_hw_texdp3(SHADER_OPCODE_ARG
* arg
);
2137 extern void pshader_hw_texm3x3(SHADER_OPCODE_ARG
* arg
);
2138 extern void pshader_hw_texm3x2depth(SHADER_OPCODE_ARG
* arg
);
2139 extern void pshader_hw_dp2add(SHADER_OPCODE_ARG
* arg
);
2140 extern void pshader_hw_texreg2rgb(SHADER_OPCODE_ARG
* arg
);
2142 /* ARB vertex / pixel shader common prototypes */
2143 extern void shader_hw_map2gl(SHADER_OPCODE_ARG
* arg
);
2144 extern void shader_hw_nrm(SHADER_OPCODE_ARG
* arg
);
2145 extern void shader_hw_sincos(SHADER_OPCODE_ARG
* arg
);
2146 extern void shader_hw_mnxn(SHADER_OPCODE_ARG
* arg
);
2148 /* ARB vertex shader prototypes */
2149 extern void vshader_hw_rsq_rcp(SHADER_OPCODE_ARG
* arg
);
2151 /* GLSL helper functions */
2152 extern void shader_glsl_add_instruction_modifiers(SHADER_OPCODE_ARG
*arg
);
2154 /** The following translate DirectX pixel/vertex shader opcodes to GLSL lines */
2155 extern void shader_glsl_cross(SHADER_OPCODE_ARG
* arg
);
2156 extern void shader_glsl_map2gl(SHADER_OPCODE_ARG
* arg
);
2157 extern void shader_glsl_arith(SHADER_OPCODE_ARG
* arg
);
2158 extern void shader_glsl_mov(SHADER_OPCODE_ARG
* arg
);
2159 extern void shader_glsl_mad(SHADER_OPCODE_ARG
* arg
);
2160 extern void shader_glsl_mnxn(SHADER_OPCODE_ARG
* arg
);
2161 extern void shader_glsl_lrp(SHADER_OPCODE_ARG
* arg
);
2162 extern void shader_glsl_dot(SHADER_OPCODE_ARG
* arg
);
2163 extern void shader_glsl_rcp(SHADER_OPCODE_ARG
* arg
);
2164 extern void shader_glsl_rsq(SHADER_OPCODE_ARG
* arg
);
2165 extern void shader_glsl_cnd(SHADER_OPCODE_ARG
* arg
);
2166 extern void shader_glsl_compare(SHADER_OPCODE_ARG
* arg
);
2167 extern void shader_glsl_def(SHADER_OPCODE_ARG
* arg
);
2168 extern void shader_glsl_defi(SHADER_OPCODE_ARG
* arg
);
2169 extern void shader_glsl_defb(SHADER_OPCODE_ARG
* arg
);
2170 extern void shader_glsl_expp(SHADER_OPCODE_ARG
* arg
);
2171 extern void shader_glsl_cmp(SHADER_OPCODE_ARG
* arg
);
2172 extern void shader_glsl_lit(SHADER_OPCODE_ARG
* arg
);
2173 extern void shader_glsl_dst(SHADER_OPCODE_ARG
* arg
);
2174 extern void shader_glsl_sincos(SHADER_OPCODE_ARG
* arg
);
2175 extern void shader_glsl_loop(SHADER_OPCODE_ARG
* arg
);
2176 extern void shader_glsl_end(SHADER_OPCODE_ARG
* arg
);
2177 extern void shader_glsl_if(SHADER_OPCODE_ARG
* arg
);
2178 extern void shader_glsl_ifc(SHADER_OPCODE_ARG
* arg
);
2179 extern void shader_glsl_else(SHADER_OPCODE_ARG
* arg
);
2180 extern void shader_glsl_break(SHADER_OPCODE_ARG
* arg
);
2181 extern void shader_glsl_breakc(SHADER_OPCODE_ARG
* arg
);
2182 extern void shader_glsl_rep(SHADER_OPCODE_ARG
* arg
);
2183 extern void shader_glsl_call(SHADER_OPCODE_ARG
* arg
);
2184 extern void shader_glsl_callnz(SHADER_OPCODE_ARG
* arg
);
2185 extern void shader_glsl_label(SHADER_OPCODE_ARG
* arg
);
2186 extern void shader_glsl_pow(SHADER_OPCODE_ARG
* arg
);
2187 extern void shader_glsl_log(SHADER_OPCODE_ARG
* arg
);
2188 extern void shader_glsl_texldl(SHADER_OPCODE_ARG
* arg
);
2190 /** GLSL Pixel Shader Prototypes */
2191 extern void pshader_glsl_tex(SHADER_OPCODE_ARG
* arg
);
2192 extern void pshader_glsl_texcoord(SHADER_OPCODE_ARG
* arg
);
2193 extern void pshader_glsl_texdp3tex(SHADER_OPCODE_ARG
* arg
);
2194 extern void pshader_glsl_texdp3(SHADER_OPCODE_ARG
* arg
);
2195 extern void pshader_glsl_texdepth(SHADER_OPCODE_ARG
* arg
);
2196 extern void pshader_glsl_texm3x2depth(SHADER_OPCODE_ARG
* arg
);
2197 extern void pshader_glsl_texm3x2pad(SHADER_OPCODE_ARG
* arg
);
2198 extern void pshader_glsl_texm3x2tex(SHADER_OPCODE_ARG
* arg
);
2199 extern void pshader_glsl_texm3x3(SHADER_OPCODE_ARG
* arg
);
2200 extern void pshader_glsl_texm3x3pad(SHADER_OPCODE_ARG
* arg
);
2201 extern void pshader_glsl_texm3x3tex(SHADER_OPCODE_ARG
* arg
);
2202 extern void pshader_glsl_texm3x3spec(SHADER_OPCODE_ARG
* arg
);
2203 extern void pshader_glsl_texm3x3vspec(SHADER_OPCODE_ARG
* arg
);
2204 extern void pshader_glsl_texkill(SHADER_OPCODE_ARG
* arg
);
2205 extern void pshader_glsl_texbem(SHADER_OPCODE_ARG
* arg
);
2206 extern void pshader_glsl_bem(SHADER_OPCODE_ARG
* arg
);
2207 extern void pshader_glsl_texreg2ar(SHADER_OPCODE_ARG
* arg
);
2208 extern void pshader_glsl_texreg2gb(SHADER_OPCODE_ARG
* arg
);
2209 extern void pshader_glsl_texreg2rgb(SHADER_OPCODE_ARG
* arg
);
2210 extern void pshader_glsl_dp2add(SHADER_OPCODE_ARG
* arg
);
2212 /*****************************************************************************
2213 * IDirect3DBaseShader implementation structure
2215 typedef struct IWineD3DBaseShaderClass
2219 SHADER_LIMITS limits
;
2220 SHADER_PARSE_STATE parse_state
;
2221 CONST SHADER_OPCODE
*shader_ins
;
2223 UINT functionLength
;
2226 UINT cur_loop_depth
, cur_loop_regno
;
2227 BOOL load_local_constsF
;
2229 /* Type of shader backend */
2232 /* Programs this shader is linked with */
2233 struct list linked_programs
;
2235 /* Immediate constants (override global ones) */
2236 struct list constantsB
;
2237 struct list constantsF
;
2238 struct list constantsI
;
2239 shader_reg_maps reg_maps
;
2241 /* Pixel formats of sampled textures, for format conversion. This
2242 * represents the formats found during compilation, it is not initialized
2243 * on the first parser pass. It is needed to check if the shader
2244 * needs recompilation to adjust the format conversion
2246 WINED3DFORMAT sampled_format
[MAX_COMBINED_SAMPLERS
];
2247 UINT sampled_samplers
[MAX_COMBINED_SAMPLERS
];
2248 UINT num_sampled_samplers
;
2250 UINT recompile_count
;
2252 /* Pointer to the parent device */
2253 IWineD3DDevice
*device
;
2254 struct list shader_list_entry
;
2256 } IWineD3DBaseShaderClass
;
2258 typedef struct IWineD3DBaseShaderImpl
{
2260 const IWineD3DBaseShaderVtbl
*lpVtbl
;
2262 /* IWineD3DBaseShader */
2263 IWineD3DBaseShaderClass baseShader
;
2264 } IWineD3DBaseShaderImpl
;
2266 HRESULT WINAPI
IWineD3DBaseShaderImpl_QueryInterface(IWineD3DBaseShader
*iface
, REFIID riid
, LPVOID
*ppobj
);
2267 ULONG WINAPI
IWineD3DBaseShaderImpl_AddRef(IWineD3DBaseShader
*iface
);
2268 ULONG WINAPI
IWineD3DBaseShaderImpl_Release(IWineD3DBaseShader
*iface
);
2270 extern HRESULT
shader_get_registers_used(
2271 IWineD3DBaseShader
*iface
,
2272 shader_reg_maps
* reg_maps
,
2273 semantic
* semantics_in
,
2274 semantic
* semantics_out
,
2275 CONST DWORD
* pToken
,
2276 IWineD3DStateBlockImpl
*stateBlock
);
2278 extern void shader_generate_main(
2279 IWineD3DBaseShader
*iface
,
2280 SHADER_BUFFER
* buffer
,
2281 shader_reg_maps
* reg_maps
,
2282 CONST DWORD
* pFunction
);
2284 extern void shader_dump_ins_modifiers(
2285 const DWORD output
);
2287 extern void shader_dump_param(
2288 IWineD3DBaseShader
*iface
,
2290 const DWORD addr_token
,
2293 extern void shader_trace_init(
2294 IWineD3DBaseShader
*iface
,
2295 const DWORD
* pFunction
);
2297 extern int shader_get_param(
2298 IWineD3DBaseShader
* iface
,
2299 const DWORD
* pToken
,
2303 extern int shader_skip_unrecognized(
2304 IWineD3DBaseShader
* iface
,
2305 const DWORD
* pToken
);
2307 static inline int shader_get_regtype(const DWORD param
) {
2308 return (((param
& WINED3DSP_REGTYPE_MASK
) >> WINED3DSP_REGTYPE_SHIFT
) |
2309 ((param
& WINED3DSP_REGTYPE_MASK2
) >> WINED3DSP_REGTYPE_SHIFT2
));
2312 static inline int shader_get_writemask(const DWORD param
) {
2313 return param
& WINED3DSP_WRITEMASK_ALL
;
2316 extern unsigned int shader_get_float_offset(const DWORD reg
);
2318 static inline BOOL
shader_is_pshader_version(DWORD token
) {
2319 return 0xFFFF0000 == (token
& 0xFFFF0000);
2322 static inline BOOL
shader_is_vshader_version(DWORD token
) {
2323 return 0xFFFE0000 == (token
& 0xFFFF0000);
2326 static inline BOOL
shader_is_comment(DWORD token
) {
2327 return WINED3DSIO_COMMENT
== (token
& WINED3DSI_OPCODE_MASK
);
2330 static inline BOOL
shader_is_scalar(DWORD param
) {
2331 DWORD reg_type
= shader_get_regtype(param
);
2335 case WINED3DSPR_RASTOUT
:
2336 if ((param
& WINED3DSP_REGNUM_MASK
) != 0) {
2343 case WINED3DSPR_DEPTHOUT
: /* oDepth */
2344 case WINED3DSPR_CONSTBOOL
: /* b# */
2345 case WINED3DSPR_LOOP
: /* aL */
2346 case WINED3DSPR_PREDICATE
: /* p0 */
2349 case WINED3DSPR_MISCTYPE
:
2350 reg_num
= param
& WINED3DSP_REGNUM_MASK
;
2365 static inline BOOL
shader_constant_is_local(IWineD3DBaseShaderImpl
* This
, DWORD reg
) {
2366 local_constant
* lconst
;
2368 if(This
->baseShader
.load_local_constsF
) return FALSE
;
2369 LIST_FOR_EACH_ENTRY(lconst
, &This
->baseShader
.constantsF
, local_constant
, entry
) {
2370 if(lconst
->idx
== reg
) return TRUE
;
2376 /*****************************************************************************
2377 * IDirect3DVertexShader implementation structure
2379 typedef struct IWineD3DVertexShaderImpl
{
2381 const IWineD3DVertexShaderVtbl
*lpVtbl
;
2383 /* IWineD3DBaseShader */
2384 IWineD3DBaseShaderClass baseShader
;
2386 /* IWineD3DVertexShaderImpl */
2391 /* Vertex shader input and output semantics */
2392 semantic semantics_in
[MAX_ATTRIBS
];
2393 semantic semantics_out
[MAX_REG_OUTPUT
];
2395 /* Ordered array of attributes that are swizzled */
2396 attrib_declaration swizzled_attribs
[MAX_ATTRIBS
];
2397 UINT num_swizzled_attribs
;
2399 /* run time data... */
2401 UINT min_rel_offset
, max_rel_offset
;
2404 UINT recompile_count
;
2405 #if 0 /* needs reworking */
2407 VSHADERINPUTDATA input
;
2408 VSHADEROUTPUTDATA output
;
2410 } IWineD3DVertexShaderImpl
;
2411 extern const SHADER_OPCODE IWineD3DVertexShaderImpl_shader_ins
[];
2412 extern const IWineD3DVertexShaderVtbl IWineD3DVertexShader_Vtbl
;
2414 /*****************************************************************************
2415 * IDirect3DPixelShader implementation structure
2418 enum vertexprocessing_mode
{
2424 struct stb_const_desc
{
2429 typedef struct IWineD3DPixelShaderImpl
{
2430 /* IUnknown parts */
2431 const IWineD3DPixelShaderVtbl
*lpVtbl
;
2433 /* IWineD3DBaseShader */
2434 IWineD3DBaseShaderClass baseShader
;
2436 /* IWineD3DPixelShaderImpl */
2439 /* Pixel shader input semantics */
2440 semantic semantics_in
[MAX_REG_INPUT
];
2441 DWORD input_reg_map
[MAX_REG_INPUT
];
2442 BOOL input_reg_used
[MAX_REG_INPUT
];
2443 int declared_in_count
;
2448 /* Some information about the shader behavior */
2449 struct stb_const_desc bumpenvmatconst
[MAX_TEXTURES
];
2450 char numbumpenvmatconsts
;
2451 struct stb_const_desc luminanceconst
[MAX_TEXTURES
];
2453 char srgb_mode_hardcoded
;
2454 UINT srgb_low_const
;
2455 UINT srgb_cmp_const
;
2457 BOOL render_offscreen
;
2459 enum vertexprocessing_mode vertexprocessing
;
2461 #if 0 /* needs reworking */
2462 PSHADERINPUTDATA input
;
2463 PSHADEROUTPUTDATA output
;
2465 } IWineD3DPixelShaderImpl
;
2467 extern const SHADER_OPCODE IWineD3DPixelShaderImpl_shader_ins
[];
2468 extern const IWineD3DPixelShaderVtbl IWineD3DPixelShader_Vtbl
;
2470 /* sRGB correction constants */
2471 static const float srgb_cmp
= 0.0031308;
2472 static const float srgb_mul_low
= 12.92;
2473 static const float srgb_pow
= 0.41666;
2474 static const float srgb_mul_high
= 1.055;
2475 static const float srgb_sub_high
= 0.055;
2477 /*****************************************************************************
2478 * IWineD3DPalette implementation structure
2480 struct IWineD3DPaletteImpl
{
2481 /* IUnknown parts */
2482 const IWineD3DPaletteVtbl
*lpVtbl
;
2486 IWineD3DDeviceImpl
*wineD3DDevice
;
2488 /* IWineD3DPalette */
2490 WORD palVersion
; /*| */
2491 WORD palNumEntries
; /*| LOGPALETTE */
2492 PALETTEENTRY palents
[256]; /*| */
2493 /* This is to store the palette in 'screen format' */
2494 int screen_palents
[256];
2498 extern const IWineD3DPaletteVtbl IWineD3DPalette_Vtbl
;
2499 DWORD
IWineD3DPaletteImpl_Size(DWORD dwFlags
);
2501 /* DirectDraw utility functions */
2502 extern WINED3DFORMAT
pixelformat_for_depth(DWORD depth
);
2504 /*****************************************************************************
2505 * Pixel format management
2508 WINED3DFORMAT format
;
2509 DWORD alphaMask
, redMask
, greenMask
, blueMask
;
2511 short depthSize
, stencilSize
;
2513 } StaticPixelFormatDesc
;
2515 const StaticPixelFormatDesc
*getFormatDescEntry(WINED3DFORMAT fmt
,
2516 WineD3D_GL_Info
*gl_info
,
2517 const GlPixelFormatDesc
**glDesc
);
2519 static inline BOOL
use_vs(IWineD3DDeviceImpl
*device
) {
2520 return (device
->vs_selected_mode
!= SHADER_NONE
2521 && device
->stateBlock
->vertexShader
2522 && ((IWineD3DVertexShaderImpl
*)device
->stateBlock
->vertexShader
)->baseShader
.function
2523 && !device
->strided_streams
.u
.s
.position_transformed
);
2526 static inline BOOL
use_ps(IWineD3DDeviceImpl
*device
) {
2527 return (device
->ps_selected_mode
!= SHADER_NONE
2528 && device
->stateBlock
->pixelShader
2529 && ((IWineD3DPixelShaderImpl
*)device
->stateBlock
->pixelShader
)->baseShader
.function
);
2532 void stretch_rect_fbo(IWineD3DDevice
*iface
, IWineD3DSurface
*src_surface
, WINED3DRECT
*src_rect
,
2533 IWineD3DSurface
*dst_surface
, WINED3DRECT
*dst_rect
, const WINED3DTEXTUREFILTERTYPE filter
, BOOL flip
);
2534 void depth_blt(IWineD3DDevice
*iface
, GLuint texture
, GLsizei w
, GLsizei h
);