2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "wine/port.h"
31 #define NONAMELESSUNION
37 #include "wine/exception.h"
42 #include "ddraw_private.h"
43 #include "wine/debug.h"
45 WINE_DEFAULT_DEBUG_CHANNEL(ddraw
);
47 static BOOL
IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2
* requested
, const DDSURFACEDESC2
* provided
);
48 static HRESULT WINAPI
IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl
*This
, IDirectDrawSurfaceImpl
*primary
);
49 static HRESULT WINAPI
IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl
*This
, DDSURFACEDESC2
*pDDSD
, IDirectDrawSurfaceImpl
**ppSurf
, UINT level
);
51 /* Device identifier. Don't relay it to WineD3D */
52 static const DDDEVICEIDENTIFIER2 deviceidentifier
=
56 { { 0x00010001, 0x00010001 } },
58 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
59 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
63 /*****************************************************************************
65 *****************************************************************************/
67 /*****************************************************************************
68 * IDirectDraw7::QueryInterface
70 * Queries different interfaces of the DirectDraw object. It can return
71 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
72 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
74 * The returned interface is AddRef()-ed before it's returned
76 * Rules for QueryInterface:
77 * http://msdn.microsoft.com/library/default.asp? \
78 * url=/library/en-us/com/html/6db17ed8-06e4-4bae-bc26-113176cc7e0e.asp
80 * Used for version 1, 2, 4 and 7
83 * refiid: Interface ID asked for
84 * obj: Used to return the interface pointer
87 * S_OK if an interface was found
88 * E_NOINTERFACE if the requested interface wasn't found
90 *****************************************************************************/
92 IDirectDrawImpl_QueryInterface(IDirectDraw7
*iface
,
96 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
98 TRACE("(%p)->(%s,%p)\n", This
, debugstr_guid(refiid
), obj
);
100 /* Can change surface impl type */
101 EnterCriticalSection(&ddraw_cs
);
103 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
108 LeaveCriticalSection(&ddraw_cs
);
109 return DDERR_INVALIDPARAMS
;
112 /* Check DirectDraw Interfaces */
113 if ( IsEqualGUID( &IID_IUnknown
, refiid
) ||
114 IsEqualGUID( &IID_IDirectDraw7
, refiid
) )
116 *obj
= ICOM_INTERFACE(This
, IDirectDraw7
);
117 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This
, *obj
);
119 else if ( IsEqualGUID( &IID_IDirectDraw4
, refiid
) )
121 *obj
= ICOM_INTERFACE(This
, IDirectDraw4
);
122 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This
, *obj
);
124 else if ( IsEqualGUID( &IID_IDirectDraw3
, refiid
) )
126 *obj
= ICOM_INTERFACE(This
, IDirectDraw3
);
127 TRACE("(%p) Returning IDirectDraw3 interface at %p\n", This
, *obj
);
129 else if ( IsEqualGUID( &IID_IDirectDraw2
, refiid
) )
131 *obj
= ICOM_INTERFACE(This
, IDirectDraw2
);
132 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This
, *obj
);
134 else if ( IsEqualGUID( &IID_IDirectDraw
, refiid
) )
136 *obj
= ICOM_INTERFACE(This
, IDirectDraw
);
137 TRACE("(%p) Returning IDirectDraw interface at %p\n", This
, *obj
);
141 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
142 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
143 * who had this idea and why. The older interfaces can query and IDirect3D version
144 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
145 * and messy to implement with the common creation function, so it has been left out here.
147 else if ( IsEqualGUID( &IID_IDirect3D
, refiid
) ||
148 IsEqualGUID( &IID_IDirect3D2
, refiid
) ||
149 IsEqualGUID( &IID_IDirect3D3
, refiid
) ||
150 IsEqualGUID( &IID_IDirect3D7
, refiid
) )
152 /* Check the surface implementation */
153 if(This
->ImplType
== SURFACE_UNKNOWN
)
155 /* Apps may create the IDirect3D Interface before the primary surface.
156 * set the surface implementation */
157 This
->ImplType
= SURFACE_OPENGL
;
158 TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This
);
160 else if(This
->ImplType
!= SURFACE_OPENGL
&& DefaultSurfaceType
== SURFACE_UNKNOWN
)
162 ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This
);
163 ERR(" (%p) You may want to contact wine-devel for help\n", This
);
164 /* Should I assert(0) here??? */
166 else if(This
->ImplType
!= SURFACE_OPENGL
)
168 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
169 /* Do not abort here, only reject 3D Device creation */
172 if ( IsEqualGUID( &IID_IDirect3D
, refiid
) )
174 This
->d3dversion
= 1;
175 *obj
= ICOM_INTERFACE(This
, IDirect3D
);
176 TRACE(" returning Direct3D interface at %p.\n", *obj
);
178 else if ( IsEqualGUID( &IID_IDirect3D2
, refiid
) )
180 This
->d3dversion
= 2;
181 *obj
= ICOM_INTERFACE(This
, IDirect3D2
);
182 TRACE(" returning Direct3D2 interface at %p.\n", *obj
);
184 else if ( IsEqualGUID( &IID_IDirect3D3
, refiid
) )
186 This
->d3dversion
= 3;
187 *obj
= ICOM_INTERFACE(This
, IDirect3D3
);
188 TRACE(" returning Direct3D3 interface at %p.\n", *obj
);
190 else if(IsEqualGUID( &IID_IDirect3D7
, refiid
))
192 This
->d3dversion
= 7;
193 *obj
= ICOM_INTERFACE(This
, IDirect3D7
);
194 TRACE(" returning Direct3D7 interface at %p.\n", *obj
);
198 /* Unknown interface */
201 ERR("(%p)->(%s, %p): No interface found\n", This
, debugstr_guid(refiid
), obj
);
202 LeaveCriticalSection(&ddraw_cs
);
203 return E_NOINTERFACE
;
206 IUnknown_AddRef( (IUnknown
*) *obj
);
207 LeaveCriticalSection(&ddraw_cs
);
211 /*****************************************************************************
212 * IDirectDraw7::AddRef
214 * Increases the interfaces refcount, basically
216 * DDraw refcounting is a bit tricky. The different DirectDraw interface
217 * versions have individual refcounts, but the IDirect3D interfaces do not.
218 * All interfaces are from one object, that means calling QueryInterface on an
219 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
220 * IDirectDrawImpl object.
222 * That means all AddRef and Release implementations of IDirectDrawX work
223 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
224 * except of IDirect3D7 which thunks to IDirectDraw7
226 * Returns: The new refcount
228 *****************************************************************************/
230 IDirectDrawImpl_AddRef(IDirectDraw7
*iface
)
232 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
233 ULONG ref
= InterlockedIncrement(&This
->ref7
);
235 TRACE("(%p) : incrementing IDirectDraw7 refcount from %u.\n", This
, ref
-1);
237 if(ref
== 1) InterlockedIncrement(&This
->numIfaces
);
242 /*****************************************************************************
243 * IDirectDrawImpl_Destroy
245 * Destroys a ddraw object if all refcounts are 0. This is to share code
246 * between the IDirectDrawX::Release functions
249 * This: DirectDraw object to destroy
251 *****************************************************************************/
253 IDirectDrawImpl_Destroy(IDirectDrawImpl
*This
)
255 /* Clear the cooplevel to restore window and display mode */
256 IDirectDraw7_SetCooperativeLevel(ICOM_INTERFACE(This
, IDirectDraw7
),
260 /* Destroy the device window if we created one */
261 if(This
->devicewindow
!= 0)
263 TRACE(" (%p) Destroying the device window %p\n", This
, This
->devicewindow
);
264 DestroyWindow(This
->devicewindow
);
265 This
->devicewindow
= 0;
268 /* Unregister the window class */
269 UnregisterClassA(This
->classname
, 0);
271 EnterCriticalSection(&ddraw_cs
);
272 list_remove(&This
->ddraw_list_entry
);
273 LeaveCriticalSection(&ddraw_cs
);
275 /* Release the attached WineD3D stuff */
276 IWineD3DDevice_Release(This
->wineD3DDevice
);
277 IWineD3D_Release(This
->wineD3D
);
279 /* Now free the object */
280 HeapFree(GetProcessHeap(), 0, This
);
283 /*****************************************************************************
284 * IDirectDraw7::Release
286 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
288 * Returns: The new refcount
289 *****************************************************************************/
291 IDirectDrawImpl_Release(IDirectDraw7
*iface
)
293 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
294 ULONG ref
= InterlockedDecrement(&This
->ref7
);
296 TRACE("(%p)->() decrementing IDirectDraw7 refcount from %u.\n", This
, ref
+1);
300 ULONG ifacecount
= InterlockedDecrement(&This
->numIfaces
);
301 if(ifacecount
== 0) IDirectDrawImpl_Destroy(This
);
307 /*****************************************************************************
308 * IDirectDraw methods
309 *****************************************************************************/
311 /*****************************************************************************
312 * IDirectDraw7::SetCooperativeLevel
314 * Sets the cooperative level for the DirectDraw object, and the window
315 * assigned to it. The cooperative level determines the general behavior
316 * of the DirectDraw application
318 * Warning: This is quite tricky, as it's not really documented which
319 * cooperative levels can be combined with each other. If a game fails
320 * after this function, try to check the cooperative levels passed on
321 * Windows, and if it returns something different.
323 * If you think that this function caused the failure because it writes a
324 * fixme, be sure to run again with a +ddraw trace.
326 * What is known about cooperative levels (See the ddraw modes test):
327 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
328 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
329 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
330 * DDSCL_FULLSCREEN can be activated
331 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
333 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
334 * DDSCL_SETFOCUSWINDOW (partially),
335 * DDSCL_MULTITHREADED (work in progress)
337 * Unhandled flags, which should be implemented
338 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
339 * expect any difference to a normal window for wine)
340 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
341 * rendering (Possible test case: Half-life)
343 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
345 * These seem not really imporant for wine
346 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
349 * DD_OK if the cooperative level was set successfully
350 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
351 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
352 * (Probably others too, have to investigate)
354 *****************************************************************************/
355 static HRESULT WINAPI
356 IDirectDrawImpl_SetCooperativeLevel(IDirectDraw7
*iface
,
360 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
364 TRACE("(%p)->(%p,%08x)\n",This
,hwnd
,cooplevel
);
365 DDRAW_dump_cooperativelevel(cooplevel
);
367 EnterCriticalSection(&ddraw_cs
);
369 /* Get the old window */
370 hr
= IWineD3DDevice_GetHWND(This
->wineD3DDevice
, &window
);
373 ERR("IWineD3DDevice::GetHWND failed, hr = %08x\n", hr
);
374 LeaveCriticalSection(&ddraw_cs
);
378 /* Tests suggest that we need one of them: */
379 if(!(cooplevel
& (DDSCL_SETFOCUSWINDOW
|
383 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
384 LeaveCriticalSection(&ddraw_cs
);
385 return DDERR_INVALIDPARAMS
;
388 /* Handle those levels first which set various hwnds */
389 if(cooplevel
& DDSCL_SETFOCUSWINDOW
)
391 /* This isn't compatible with a lot of flags */
392 if(cooplevel
& ( DDSCL_MULTITHREADED
|
397 DDSCL_SETDEVICEWINDOW
|
402 TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
403 LeaveCriticalSection(&ddraw_cs
);
404 return DDERR_INVALIDPARAMS
;
406 else if( (This
->cooperative_level
& DDSCL_FULLSCREEN
) && window
)
408 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
409 LeaveCriticalSection(&ddraw_cs
);
410 return DDERR_HWNDALREADYSET
;
413 This
->focuswindow
= hwnd
;
414 /* Won't use the hwnd param for anything else */
417 /* Use the focus window for drawing too */
418 IWineD3DDevice_SetHWND(This
->wineD3DDevice
, This
->focuswindow
);
420 /* Destroy the device window, if we have one */
421 if(This
->devicewindow
)
423 DestroyWindow(This
->devicewindow
);
424 This
->devicewindow
= NULL
;
427 /* DDSCL_NORMAL or DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE */
428 if(cooplevel
& DDSCL_NORMAL
)
430 /* Can't coexist with fullscreen or exclusive */
431 if(cooplevel
& (DDSCL_FULLSCREEN
| DDSCL_EXCLUSIVE
) )
433 TRACE("(%p) DDSCL_NORMAL is not compative with DDSCL_FULLSCREEN or DDSCL_EXCLUSIVE\n", This
);
434 LeaveCriticalSection(&ddraw_cs
);
435 return DDERR_INVALIDPARAMS
;
438 /* Switching from fullscreen? */
439 if(This
->cooperative_level
& DDSCL_FULLSCREEN
)
441 /* Restore the display mode */
442 IDirectDraw7_RestoreDisplayMode(iface
);
444 This
->cooperative_level
&= ~DDSCL_FULLSCREEN
;
445 This
->cooperative_level
&= ~DDSCL_EXCLUSIVE
;
446 This
->cooperative_level
&= ~DDSCL_ALLOWMODEX
;
449 /* Don't override focus windows or private device windows */
451 !(This
->focuswindow
) &&
452 !(This
->devicewindow
) &&
455 IWineD3DDevice_SetHWND(This
->wineD3DDevice
, hwnd
);
458 IWineD3DDevice_SetFullscreen(This
->wineD3DDevice
,
461 else if(cooplevel
& DDSCL_FULLSCREEN
)
463 /* Needs DDSCL_EXCLUSIVE */
464 if(!(cooplevel
& DDSCL_EXCLUSIVE
) )
466 TRACE("(%p) DDSCL_FULLSCREEN needs DDSCL_EXCLUSIVE\n", This
);
467 LeaveCriticalSection(&ddraw_cs
);
468 return DDERR_INVALIDPARAMS
;
473 TRACE("(%p) DDSCL_FULLSCREEN needs a HWND\n", This);
474 return DDERR_INVALIDPARAMS;
478 This
->cooperative_level
&= ~DDSCL_NORMAL
;
479 IWineD3DDevice_SetFullscreen(This
->wineD3DDevice
,
482 /* Don't override focus windows or private device windows */
484 !(This
->focuswindow
) &&
485 !(This
->devicewindow
) &&
488 IWineD3DDevice_SetHWND(This
->wineD3DDevice
, hwnd
);
491 else if(cooplevel
& DDSCL_EXCLUSIVE
)
493 TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN\n", This
);
494 LeaveCriticalSection(&ddraw_cs
);
495 return DDERR_INVALIDPARAMS
;
498 if(cooplevel
& DDSCL_CREATEDEVICEWINDOW
)
500 /* Don't create a device window if a focus window is set */
501 if( !(This
->focuswindow
) )
503 HWND devicewindow
= CreateWindowExA(0, This
->classname
, "DDraw device window",
505 GetSystemMetrics(SM_CXSCREEN
),
506 GetSystemMetrics(SM_CYSCREEN
),
507 NULL
, NULL
, GetModuleHandleA(0), NULL
);
509 ShowWindow(devicewindow
, SW_SHOW
); /* Just to be sure */
510 TRACE("(%p) Created a DDraw device window. HWND=%p\n", This
, devicewindow
);
512 IWineD3DDevice_SetHWND(This
->wineD3DDevice
, devicewindow
);
513 This
->devicewindow
= devicewindow
;
517 if(cooplevel
& DDSCL_MULTITHREADED
&& !(This
->cooperative_level
& DDSCL_MULTITHREADED
))
519 /* Enable thread safety in wined3d */
520 IWineD3DDevice_SetMultithreaded(This
->wineD3DDevice
);
523 /* Unhandled flags */
524 if(cooplevel
& DDSCL_ALLOWREBOOT
)
525 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This
);
526 if(cooplevel
& DDSCL_ALLOWMODEX
)
527 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This
);
528 if(cooplevel
& DDSCL_FPUSETUP
)
529 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This
);
530 if(cooplevel
& DDSCL_FPUPRESERVE
)
531 WARN("(%p) Unhandled flag DDSCL_FPUPRESERVE, harmless\n", This
);
533 /* Store the cooperative_level */
534 This
->cooperative_level
|= cooplevel
;
535 TRACE("SetCooperativeLevel retuning DD_OK\n");
536 LeaveCriticalSection(&ddraw_cs
);
540 /*****************************************************************************
541 * IDirectDraw7::SetDisplayMode
543 * Sets the display screen resolution, color depth and refresh frequency
544 * when in fullscreen mode (in theory).
545 * Possible return values listed in the SDK suggest that this method fails
546 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
547 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
548 * It seems to be valid to pass 0 for With and Height, this has to be tested
549 * It could mean that the current video mode should be left as-is. (But why
553 * Height, Width: Screen dimension
554 * BPP: Color depth in Bits per pixel
555 * Refreshrate: Screen refresh rate
561 *****************************************************************************/
562 static HRESULT WINAPI
563 IDirectDrawImpl_SetDisplayMode(IDirectDraw7
*iface
,
570 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
571 WINED3DDISPLAYMODE Mode
;
573 TRACE("(%p)->(%d,%d,%d,%d,%x: Relay!\n", This
, Width
, Height
, BPP
, RefreshRate
, Flags
);
575 EnterCriticalSection(&ddraw_cs
);
576 if( !Width
|| !Height
)
578 ERR("Width=%d, Height=%d, what to do?\n", Width
, Height
);
579 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
580 LeaveCriticalSection(&ddraw_cs
);
584 /* Check the exclusive mode
585 if(!(This->cooperative_level & DDSCL_EXCLUSIVE))
586 return DDERR_NOEXCLUSIVEMODE;
587 * This is WRONG. Don't know if the SDK is completely
588 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
589 * is returned, but Half-Life 1.1.1.1 (Steam version)
594 Mode
.Height
= Height
;
595 Mode
.RefreshRate
= RefreshRate
;
598 case 8: Mode
.Format
= WINED3DFMT_P8
; break;
599 case 15: Mode
.Format
= WINED3DFMT_X1R5G5B5
; break;
600 case 16: Mode
.Format
= WINED3DFMT_R5G6B5
; break;
601 case 24: Mode
.Format
= WINED3DFMT_R8G8B8
; break;
602 case 32: Mode
.Format
= WINED3DFMT_X8R8G8B8
; break;
605 /* TODO: The possible return values from msdn suggest that
606 * the screen mode can't be changed if a surface is locked
607 * or some drawing is in progress
610 /* TODO: Lose the primary surface */
611 hr
= IWineD3DDevice_SetDisplayMode(This
->wineD3DDevice
,
612 0, /* First swapchain */
614 LeaveCriticalSection(&ddraw_cs
);
617 case WINED3DERR_NOTAVAILABLE
: return DDERR_UNSUPPORTED
;
622 /*****************************************************************************
623 * IDirectDraw7::RestoreDisplayMode
625 * Restores the display mode to what it was at creation time. Basically.
627 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
628 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
629 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
630 * -> DD_1 is released. The screen should be left at 1024x768x32.
631 * -> DD_2 is released. The screen should be set to 1400x1050x32
632 * This case is unhandled right now, but Empire Earth does it this way.
633 * (But perhaps there is something in SetCooperativeLevel to prevent this)
635 * The msdn says that this method resets the display mode to what it was before
636 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
640 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
642 *****************************************************************************/
643 static HRESULT WINAPI
644 IDirectDrawImpl_RestoreDisplayMode(IDirectDraw7
*iface
)
646 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
647 TRACE("(%p)\n", This
);
649 return IDirectDraw7_SetDisplayMode(ICOM_INTERFACE(This
, IDirectDraw7
),
657 /*****************************************************************************
658 * IDirectDraw7::GetCaps
660 * Returns the drives capabilities
662 * Used for version 1, 2, 4 and 7
665 * DriverCaps: Structure to write the Hardware accelerated caps to
666 * HelCaps: Structure to write the emulation caps to
669 * This implementation returns DD_OK only
671 *****************************************************************************/
672 static HRESULT WINAPI
673 IDirectDrawImpl_GetCaps(IDirectDraw7
*iface
,
677 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
678 TRACE("(%p)->(%p,%p)\n", This
, DriverCaps
, HELCaps
);
680 /* One structure must be != NULL */
681 if( (!DriverCaps
) && (!HELCaps
) )
683 ERR("(%p) Invalid params to IDirectDrawImpl_GetCaps\n", This
);
684 return DDERR_INVALIDPARAMS
;
689 DD_STRUCT_COPY_BYSIZE(DriverCaps
, &This
->caps
);
692 TRACE("Driver Caps :\n");
693 DDRAW_dump_DDCAPS(DriverCaps
);
699 DD_STRUCT_COPY_BYSIZE(HELCaps
, &This
->caps
);
702 TRACE("HEL Caps :\n");
703 DDRAW_dump_DDCAPS(HELCaps
);
710 /*****************************************************************************
711 * IDirectDraw7::Compact
713 * No idea what it does, MSDN says it's not implemented.
716 * DD_OK, but this is unchecked
718 *****************************************************************************/
719 static HRESULT WINAPI
720 IDirectDrawImpl_Compact(IDirectDraw7
*iface
)
722 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
723 TRACE("(%p)\n", This
);
728 /*****************************************************************************
729 * IDirectDraw7::GetDisplayMode
731 * Returns information about the current display mode
733 * Exists in Version 1, 2, 4 and 7
736 * DDSD: Address of a surface description structure to write the info to
741 *****************************************************************************/
742 static HRESULT WINAPI
743 IDirectDrawImpl_GetDisplayMode(IDirectDraw7
*iface
,
744 DDSURFACEDESC2
*DDSD
)
746 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
748 WINED3DDISPLAYMODE Mode
;
750 TRACE("(%p)->(%p): Relay\n", This
, DDSD
);
752 EnterCriticalSection(&ddraw_cs
);
753 /* This seems sane */
756 LeaveCriticalSection(&ddraw_cs
);
757 return DDERR_INVALIDPARAMS
;
760 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
761 * so one method can be used for all versions (Hopefully)
763 hr
= IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
768 ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This
, hr
);
769 LeaveCriticalSection(&ddraw_cs
);
774 memset(DDSD
, 0, Size
);
777 DDSD
->dwFlags
|= DDSD_HEIGHT
| DDSD_WIDTH
| DDSD_PIXELFORMAT
| DDSD_PITCH
| DDSD_REFRESHRATE
;
778 DDSD
->dwWidth
= Mode
.Width
;
779 DDSD
->dwHeight
= Mode
.Height
;
780 DDSD
->u2
.dwRefreshRate
= 60;
781 DDSD
->ddsCaps
.dwCaps
= 0;
782 DDSD
->u4
.ddpfPixelFormat
.dwSize
= sizeof(DDSD
->u4
.ddpfPixelFormat
);
783 PixelFormat_WineD3DtoDD(&DDSD
->u4
.ddpfPixelFormat
, Mode
.Format
);
784 DDSD
->u1
.lPitch
= Mode
.Width
* DDSD
->u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
/ 8;
788 TRACE("Returning surface desc :\n");
789 DDRAW_dump_surface_desc(DDSD
);
792 LeaveCriticalSection(&ddraw_cs
);
796 /*****************************************************************************
797 * IDirectDraw7::GetFourCCCodes
799 * Returns an array of supported FourCC codes.
801 * Exists in Version 1, 2, 4 and 7
804 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
805 * of enumerated codes
806 * Codes: Pointer to an array of DWORDs where the supported codes are written
810 * Always returns DD_OK, as it's a stub for now
812 *****************************************************************************/
813 static HRESULT WINAPI
814 IDirectDrawImpl_GetFourCCCodes(IDirectDraw7
*iface
,
815 DWORD
*NumCodes
, DWORD
*Codes
)
817 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
818 FIXME("(%p)->(%p, %p): Stub!\n", This
, NumCodes
, Codes
);
820 if(NumCodes
) *NumCodes
= 0;
825 /*****************************************************************************
826 * IDirectDraw7::GetMonitorFrequency
828 * Returns the monitor's frequency
830 * Exists in Version 1, 2, 4 and 7
833 * Freq: Pointer to a DWORD to write the frequency to
836 * Always returns DD_OK
838 *****************************************************************************/
839 static HRESULT WINAPI
840 IDirectDrawImpl_GetMonitorFrequency(IDirectDraw7
*iface
,
843 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
844 TRACE("(%p)->(%p)\n", This
, Freq
);
846 /* Ideally this should be in WineD3D, as it concerns the screen setup,
847 * but for now this should make the games happy
853 /*****************************************************************************
854 * IDirectDraw7::GetVerticalBlankStatus
856 * Returns the Vertical blank status of the monitor. This should be in WineD3D
857 * too basically, but as it's a semi stub, I didn't create a function there
860 * status: Pointer to a BOOL to be filled with the vertical blank status
864 * DDERR_INVALIDPARAMS if status is NULL
866 *****************************************************************************/
867 static HRESULT WINAPI
868 IDirectDrawImpl_GetVerticalBlankStatus(IDirectDraw7
*iface
,
871 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
872 TRACE("(%p)->(%p)\n", This
, status
);
874 /* This looks sane, the MSDN suggests it too */
875 EnterCriticalSection(&ddraw_cs
);
878 LeaveCriticalSection(&ddraw_cs
);
879 return DDERR_INVALIDPARAMS
;
882 *status
= This
->fake_vblank
;
883 This
->fake_vblank
= !This
->fake_vblank
;
884 LeaveCriticalSection(&ddraw_cs
);
888 /*****************************************************************************
889 * IDirectDraw7::GetAvailableVidMem
891 * Returns the total and free video memory
894 * Caps: Specifies the memory type asked for
895 * total: Pointer to a DWORD to be filled with the total memory
896 * free: Pointer to a DWORD to be filled with the free memory
900 * DDERR_INVALIDPARAMS of free and total are NULL
902 *****************************************************************************/
903 static HRESULT WINAPI
904 IDirectDrawImpl_GetAvailableVidMem(IDirectDraw7
*iface
, DDSCAPS2
*Caps
, DWORD
*total
, DWORD
*free
)
906 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
907 TRACE("(%p)->(%p, %p, %p)\n", This
, Caps
, total
, free
);
911 TRACE("(%p) Asked for memory with description: ", This
);
912 DDRAW_dump_DDSCAPS2(Caps
);
914 EnterCriticalSection(&ddraw_cs
);
916 /* Todo: System memory vs local video memory vs non-local video memory
917 * The MSDN also mentions differences between texture memory and other
918 * resources, but that's not important
921 if( (!total
) && (!free
) )
923 LeaveCriticalSection(&ddraw_cs
);
924 return DDERR_INVALIDPARAMS
;
927 if(total
) *total
= This
->total_vidmem
;
928 if(free
) *free
= IWineD3DDevice_GetAvailableTextureMem(This
->wineD3DDevice
);
930 LeaveCriticalSection(&ddraw_cs
);
934 /*****************************************************************************
935 * IDirectDraw7::Initialize
937 * Initializes a DirectDraw interface.
940 * GUID: Interface identifier. Well, don't know what this is really good
944 * Returns DD_OK on the first call,
945 * DDERR_ALREADYINITIALIZED on repeated calls
947 *****************************************************************************/
948 static HRESULT WINAPI
949 IDirectDrawImpl_Initialize(IDirectDraw7
*iface
,
952 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
953 TRACE("(%p)->(%s): No-op\n", This
, debugstr_guid(Guid
));
955 if(This
->initialized
)
957 return DDERR_ALREADYINITIALIZED
;
965 /*****************************************************************************
966 * IDirectDraw7::FlipToGDISurface
968 * "Makes the surface that the GDI writes to the primary surface"
969 * Looks like some windows specific thing we don't have to care about.
970 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
971 * show error boxes ;)
972 * Well, just return DD_OK.
975 * Always returns DD_OK
977 *****************************************************************************/
978 static HRESULT WINAPI
979 IDirectDrawImpl_FlipToGDISurface(IDirectDraw7
*iface
)
981 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
982 TRACE("(%p)\n", This
);
987 /*****************************************************************************
988 * IDirectDraw7::WaitForVerticalBlank
990 * This method allows applications to get in sync with the vertical blank
992 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
993 * redraw the screen, most likely because of this stub
996 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
997 * or DDWAITVB_BLOCKEND
998 * h: Not used, according to MSDN
1001 * Always returns DD_OK
1003 *****************************************************************************/
1004 static HRESULT WINAPI
1005 IDirectDrawImpl_WaitForVerticalBlank(IDirectDraw7
*iface
,
1009 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1010 FIXME("(%p)->(%x,%p): Stub\n", This
, Flags
, h
);
1012 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1013 if(Flags
& DDWAITVB_BLOCKBEGINEVENT
)
1014 return DDERR_UNSUPPORTED
; /* unchecked */
1019 /*****************************************************************************
1020 * IDirectDraw7::GetScanLine
1022 * Returns the scan line that is being drawn on the monitor
1025 * Scanline: Address to write the scan line value to
1028 * Always returns DD_OK
1030 *****************************************************************************/
1031 static HRESULT WINAPI
IDirectDrawImpl_GetScanLine(IDirectDraw7
*iface
, DWORD
*Scanline
)
1033 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1034 static BOOL hide
= FALSE
;
1035 WINED3DDISPLAYMODE Mode
;
1037 /* This function is called often, so print the fixme only once */
1038 EnterCriticalSection(&ddraw_cs
);
1041 FIXME("(%p)->(%p): Semi-Stub\n", This
, Scanline
);
1045 IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
1049 /* Fake the line sweeping of the monitor */
1050 /* FIXME: We should synchronize with a source to keep the refresh rate */
1051 *Scanline
= This
->cur_scanline
++;
1052 /* Assume 20 scan lines in the vertical blank */
1053 if (This
->cur_scanline
>= Mode
.Height
+ 20)
1054 This
->cur_scanline
= 0;
1056 LeaveCriticalSection(&ddraw_cs
);
1060 /*****************************************************************************
1061 * IDirectDraw7::TestCooperativeLevel
1063 * Informs the application about the state of the video adapter, depending
1064 * on the cooperative level
1067 * DD_OK if the device is in a sane state
1068 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1069 * if the state is not correct(See below)
1071 *****************************************************************************/
1072 static HRESULT WINAPI
1073 IDirectDrawImpl_TestCooperativeLevel(IDirectDraw7
*iface
)
1075 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1077 TRACE("(%p)\n", This
);
1079 EnterCriticalSection(&ddraw_cs
);
1080 /* Description from MSDN:
1081 * For fullscreen apps return DDERR_NOEXCLUSIVEMODE if the user switched
1082 * away from the app with e.g. alt-tab. Windowed apps receive
1083 * DDERR_EXCLUSIVEMODEALREADYSET if another application created a
1084 * DirectDraw object in exclusive mode. DDERR_WRONGMODE is returned,
1085 * when the video mode has changed
1088 hr
= IWineD3DDevice_TestCooperativeLevel(This
->wineD3DDevice
);
1090 /* Fix the result value. These values are mapped from their
1095 case WINED3DERR_DEVICELOST
:
1096 if(This
->cooperative_level
& DDSCL_EXCLUSIVE
)
1098 LeaveCriticalSection(&ddraw_cs
);
1099 return DDERR_NOEXCLUSIVEMODE
;
1103 LeaveCriticalSection(&ddraw_cs
);
1104 return DDERR_EXCLUSIVEMODEALREADYSET
;
1107 case WINED3DERR_DEVICENOTRESET
:
1108 LeaveCriticalSection(&ddraw_cs
);
1112 LeaveCriticalSection(&ddraw_cs
);
1115 case WINED3DERR_DRIVERINTERNALERROR
:
1117 ERR("(%p) Unexpected return value %08x from wineD3D, "
1118 " returning DD_OK\n", This
, hr
);
1121 LeaveCriticalSection(&ddraw_cs
);
1125 /*****************************************************************************
1126 * IDirectDraw7::GetGDISurface
1128 * Returns the surface that GDI is treating as the primary surface.
1129 * For Wine this is the front buffer
1132 * GDISurface: Address to write the surface pointer to
1135 * DD_OK if the surface was found
1136 * DDERR_NOTFOUND if the GDI surface wasn't found
1138 *****************************************************************************/
1139 static HRESULT WINAPI
1140 IDirectDrawImpl_GetGDISurface(IDirectDraw7
*iface
,
1141 IDirectDrawSurface7
**GDISurface
)
1143 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1144 IWineD3DSurface
*Surf
;
1145 IDirectDrawSurface7
*ddsurf
;
1148 TRACE("(%p)->(%p)\n", This
, GDISurface
);
1150 /* Get the back buffer from the wineD3DDevice and search its
1151 * attached surfaces for the front buffer
1153 EnterCriticalSection(&ddraw_cs
);
1154 hr
= IWineD3DDevice_GetBackBuffer(This
->wineD3DDevice
,
1156 0, /* first back buffer*/
1157 WINED3DBACKBUFFER_TYPE_MONO
,
1160 if( (hr
!= D3D_OK
) ||
1163 ERR("IWineD3DDevice::GetBackBuffer failed\n");
1164 LeaveCriticalSection(&ddraw_cs
);
1165 return DDERR_NOTFOUND
;
1168 /* GetBackBuffer AddRef()ed the surface, release it */
1169 IWineD3DSurface_Release(Surf
);
1171 IWineD3DSurface_GetParent(Surf
,
1172 (IUnknown
**) &ddsurf
);
1173 IDirectDrawSurface7_Release(ddsurf
); /* For the GetParent */
1175 /* Find the front buffer */
1176 ddsCaps
.dwCaps
= DDSCAPS_FRONTBUFFER
;
1177 hr
= IDirectDrawSurface7_GetAttachedSurface(ddsurf
,
1182 ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr
);
1185 /* The AddRef is OK this time */
1186 LeaveCriticalSection(&ddraw_cs
);
1190 /*****************************************************************************
1191 * IDirectDraw7::EnumDisplayModes
1193 * Enumerates the supported Display modes. The modes can be filtered with
1194 * the DDSD parameter.
1197 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES
1198 * DDSD: Surface description to filter the modes
1199 * Context: Pointer passed back to the callback function
1200 * cb: Application-provided callback function
1204 * DDERR_INVALIDPARAMS if the callback wasn't set
1206 *****************************************************************************/
1207 static HRESULT WINAPI
1208 IDirectDrawImpl_EnumDisplayModes(IDirectDraw7
*iface
,
1210 DDSURFACEDESC2
*DDSD
,
1212 LPDDENUMMODESCALLBACK2 cb
)
1214 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1215 unsigned int modenum
, fmt
;
1216 WINED3DFORMAT pixelformat
= WINED3DFMT_UNKNOWN
;
1217 WINED3DDISPLAYMODE mode
;
1218 DDSURFACEDESC2 callback_sd
;
1220 WINED3DFORMAT checkFormatList
[] =
1223 WINED3DFMT_A8R8G8B8
,
1224 WINED3DFMT_X8R8G8B8
,
1226 WINED3DFMT_X1R5G5B5
,
1227 WINED3DFMT_A1R5G5B5
,
1228 WINED3DFMT_A4R4G4B4
,
1230 WINED3DFMT_A8R3G3B2
,
1231 WINED3DFMT_X4R4G4B4
,
1232 WINED3DFMT_A2B10G10R10
,
1233 WINED3DFMT_A8B8G8R8
,
1234 WINED3DFMT_X8B8G8R8
,
1235 WINED3DFMT_A2R10G10B10
,
1240 TRACE("(%p)->(%p,%p,%p): Relay\n", This
, DDSD
, Context
, cb
);
1242 EnterCriticalSection(&ddraw_cs
);
1243 /* This looks sane */
1246 LeaveCriticalSection(&ddraw_cs
);
1247 return DDERR_INVALIDPARAMS
;
1252 if ((DDSD
->dwFlags
& DDSD_PIXELFORMAT
) && (DDSD
->u4
.ddpfPixelFormat
.dwFlags
& DDPF_RGB
) )
1253 pixelformat
= PixelFormat_DD2WineD3D(&DDSD
->u4
.ddpfPixelFormat
);
1256 for(fmt
= 0; fmt
< (sizeof(checkFormatList
) / sizeof(checkFormatList
[0])); fmt
++)
1258 if(pixelformat
!= WINED3DFMT_UNKNOWN
&& checkFormatList
[fmt
] != pixelformat
)
1264 while(IWineD3D_EnumAdapterModes(This
->wineD3D
,
1265 WINED3DADAPTER_DEFAULT
,
1266 checkFormatList
[fmt
],
1268 &mode
) == WINED3D_OK
)
1272 if(DDSD
->dwFlags
& DDSD_WIDTH
&& mode
.Width
!= DDSD
->dwWidth
) continue;
1273 if(DDSD
->dwFlags
& DDSD_HEIGHT
&& mode
.Height
!= DDSD
->dwHeight
) continue;
1276 memset(&callback_sd
, 0, sizeof(callback_sd
));
1277 callback_sd
.dwSize
= sizeof(callback_sd
);
1278 callback_sd
.u4
.ddpfPixelFormat
.dwSize
= sizeof(DDPIXELFORMAT
);
1280 callback_sd
.dwFlags
= DDSD_HEIGHT
|DDSD_WIDTH
|DDSD_PIXELFORMAT
|DDSD_PITCH
;
1281 if(Flags
& DDEDM_REFRESHRATES
)
1283 callback_sd
.dwFlags
|= DDSD_REFRESHRATE
;
1284 callback_sd
.u2
.dwRefreshRate
= mode
.RefreshRate
;
1287 callback_sd
.dwWidth
= mode
.Width
;
1288 callback_sd
.dwHeight
= mode
.Height
;
1290 PixelFormat_WineD3DtoDD(&callback_sd
.u4
.ddpfPixelFormat
, mode
.Format
);
1292 TRACE("Enumerating %dx%d@%d\n", callback_sd
.dwWidth
, callback_sd
.dwHeight
, callback_sd
.u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
);
1294 if(cb(&callback_sd
, Context
) == DDENUMRET_CANCEL
)
1296 TRACE("Application asked to terminate the enumeration\n");
1297 LeaveCriticalSection(&ddraw_cs
);
1303 TRACE("End of enumeration\n");
1304 LeaveCriticalSection(&ddraw_cs
);
1308 /*****************************************************************************
1309 * IDirectDraw7::EvaluateMode
1311 * Used with IDirectDraw7::StartModeTest to test video modes.
1312 * EvaluateMode is used to pass or fail a mode, and continue with the next
1316 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
1317 * Timeout: Returns the amount of seconds left before the mode would have
1318 * been failed automatically
1321 * This implementation always DD_OK, because it's a stub
1323 *****************************************************************************/
1324 static HRESULT WINAPI
1325 IDirectDrawImpl_EvaluateMode(IDirectDraw7
*iface
,
1329 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1330 FIXME("(%p)->(%d,%p): Stub!\n", This
, Flags
, Timeout
);
1332 /* When implementing this, implement it in WineD3D */
1337 /*****************************************************************************
1338 * IDirectDraw7::GetDeviceIdentifier
1340 * Returns the device identifier, which gives information about the driver
1341 * Our device identifier is defined at the beginning of this file.
1344 * DDDI: Address for the returned structure
1345 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
1348 * On success it returns DD_OK
1349 * DDERR_INVALIDPARAMS if DDDI is NULL
1351 *****************************************************************************/
1352 static HRESULT WINAPI
1353 IDirectDrawImpl_GetDeviceIdentifier(IDirectDraw7
*iface
,
1354 DDDEVICEIDENTIFIER2
*DDDI
,
1357 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1358 TRACE("(%p)->(%p,%08x)\n", This
, DDDI
, Flags
);
1361 return DDERR_INVALIDPARAMS
;
1363 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
1364 * host adapter, if there's a secondary 3D adapter. This doesn't apply
1365 * to any modern hardware, nor is it interesting for Wine, so ignore it
1368 *DDDI
= deviceidentifier
;
1372 /*****************************************************************************
1373 * IDirectDraw7::GetSurfaceFromDC
1375 * Returns the Surface for a GDI device context handle.
1376 * Is this related to IDirectDrawSurface::GetDC ???
1379 * hdc: hdc to return the surface for
1380 * Surface: Address to write the surface pointer to
1383 * Always returns DD_OK because it's a stub
1385 *****************************************************************************/
1386 static HRESULT WINAPI
1387 IDirectDrawImpl_GetSurfaceFromDC(IDirectDraw7
*iface
,
1389 IDirectDrawSurface7
**Surface
)
1391 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1392 FIXME("(%p)->(%p,%p): Stub!\n", This
, hdc
, Surface
);
1394 /* Implementation idea if needed: Loop through all surfaces and compare
1395 * their hdc with hdc. Implement it in WineD3D! */
1396 return DDERR_NOTFOUND
;
1399 /*****************************************************************************
1400 * IDirectDraw7::RestoreAllSurfaces
1402 * Calls the restore method of all surfaces
1407 * Always returns DD_OK because it's a stub
1409 *****************************************************************************/
1410 static HRESULT WINAPI
1411 IDirectDrawImpl_RestoreAllSurfaces(IDirectDraw7
*iface
)
1413 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1414 FIXME("(%p): Stub\n", This
);
1416 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
1417 * get their parent and call their restore method. Do not implement
1418 * it in WineD3D, as restoring a surface means re-creating the
1424 /*****************************************************************************
1425 * IDirectDraw7::StartModeTest
1427 * Tests the specified video modes to update the system registry with
1428 * refresh rate information. StartModeTest starts the mode test,
1429 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
1430 * isn't called within 15 seconds, the mode is failed automatically
1432 * As refresh rates are handled by the X server, I don't think this
1433 * Method is important
1436 * Modes: An array of mode specifications
1437 * NumModes: The number of modes in Modes
1438 * Flags: Some flags...
1441 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
1442 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
1445 *****************************************************************************/
1446 static HRESULT WINAPI
1447 IDirectDrawImpl_StartModeTest(IDirectDraw7
*iface
,
1452 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1453 WARN("(%p)->(%p, %d, %x): Semi-Stub, most likely harmless\n", This
, Modes
, NumModes
, Flags
);
1455 /* This looks sane */
1456 if( (!Modes
) || (NumModes
== 0) ) return DDERR_INVALIDPARAMS
;
1458 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
1459 * As it is not, DDERR_TESTFINISHED is returned
1460 * (hopefully that's correct
1462 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
1463 * well, that value doesn't (yet) exist in the wine headers, so ignore it
1469 /*****************************************************************************
1470 * IDirectDrawImpl_RecreateSurfacesCallback
1472 * Enumeration callback for IDirectDrawImpl_RecreateAllSurfaces.
1473 * It re-recreates the WineD3DSurface. It's pretty straightforward
1475 *****************************************************************************/
1477 IDirectDrawImpl_RecreateSurfacesCallback(IDirectDrawSurface7
*surf
,
1478 DDSURFACEDESC2
*desc
,
1481 IDirectDrawSurfaceImpl
*surfImpl
= ICOM_OBJECT(IDirectDrawSurfaceImpl
,
1482 IDirectDrawSurface7
,
1484 IDirectDrawImpl
*This
= surfImpl
->ddraw
;
1486 IParentImpl
*parImpl
= NULL
;
1487 IWineD3DSurface
*wineD3DSurface
;
1490 IWineD3DClipper
*clipper
= NULL
;
1492 WINED3DSURFACE_DESC Desc
;
1493 WINED3DFORMAT Format
;
1494 WINED3DRESOURCETYPE Type
;
1499 WINED3DMULTISAMPLE_TYPE MultiSampleType
;
1500 DWORD MultiSampleQuality
;
1504 TRACE("(%p): Enumerated Surface %p\n", This
, surfImpl
);
1506 /* For the enumeration */
1507 IDirectDrawSurface7_Release(surf
);
1509 if(surfImpl
->ImplType
== This
->ImplType
) return DDENUMRET_OK
; /* Continue */
1511 /* Get the objects */
1512 wineD3DSurface
= surfImpl
->WineD3DSurface
;
1513 IWineD3DSurface_GetParent(wineD3DSurface
, &Parent
);
1514 IUnknown_Release(Parent
); /* For the getParent */
1516 /* Is the parent an IParent interface? */
1517 if(IUnknown_QueryInterface(Parent
, &IID_IParent
, &tmp
) == S_OK
)
1519 /* It is a IParent interface! */
1520 IUnknown_Release(Parent
); /* For the QueryInterface */
1521 parImpl
= ICOM_OBJECT(IParentImpl
, IParent
, Parent
);
1522 /* Release the reference the parent interface is holding */
1523 IWineD3DSurface_Release(wineD3DSurface
);
1526 /* get the clipper */
1527 IWineD3DSurface_GetClipper(wineD3DSurface
, &clipper
);
1529 /* Get the surface properties */
1530 Desc
.Format
= &Format
;
1532 Desc
.Usage
= &Usage
;
1535 Desc
.MultiSampleType
= &MultiSampleType
;
1536 Desc
.MultiSampleQuality
= &MultiSampleQuality
;
1537 Desc
.Width
= &Width
;
1538 Desc
.Height
= &Height
;
1540 hr
= IWineD3DSurface_GetDesc(wineD3DSurface
, &Desc
);
1541 if(hr
!= D3D_OK
) return hr
;
1543 /* Create the new surface */
1544 hr
= IWineD3DDevice_CreateSurface(This
->wineD3DDevice
,
1545 Width
, Height
, Format
,
1546 TRUE
/* Lockable */,
1547 FALSE
/* Discard */,
1548 surfImpl
->mipmap_level
,
1549 &surfImpl
->WineD3DSurface
,
1555 0 /* SharedHandle */,
1562 IWineD3DSurface_SetClipper(surfImpl
->WineD3DSurface
, clipper
);
1564 /* Update the IParent if it exists */
1567 parImpl
->child
= (IUnknown
*) surfImpl
->WineD3DSurface
;
1568 /* Add a reference for the IParent */
1569 IWineD3DSurface_AddRef(surfImpl
->WineD3DSurface
);
1571 /* TODO: Copy the surface content, except for render targets */
1573 if(IWineD3DSurface_Release(wineD3DSurface
) == 0)
1574 TRACE("Surface released successful, next surface\n");
1576 ERR("Something's still holding the old WineD3DSurface\n");
1578 surfImpl
->ImplType
= This
->ImplType
;
1582 IWineD3DClipper_Release(clipper
);
1584 return DDENUMRET_OK
;
1587 /*****************************************************************************
1588 * IDirectDrawImpl_RecreateAllSurfaces
1590 * A function, that converts all wineD3DSurfaces to the new implementation type
1591 * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
1592 * new WineD3DSurface, copies the content and releases the old surface
1594 *****************************************************************************/
1596 IDirectDrawImpl_RecreateAllSurfaces(IDirectDrawImpl
*This
)
1598 DDSURFACEDESC2 desc
;
1599 TRACE("(%p): Switch to implementation %d\n", This
, This
->ImplType
);
1601 if(This
->ImplType
!= SURFACE_OPENGL
&& This
->d3d_initialized
)
1603 /* Should happen almost never */
1604 FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This
);
1606 IWineD3DDevice_Uninit3D(This
->wineD3DDevice
, D3D7CB_DestroyDepthStencilSurface
, D3D7CB_DestroySwapChain
);
1608 /* Contrary: D3D starting is handled by the caller, because it knows the render target */
1610 memset(&desc
, 0, sizeof(desc
));
1611 desc
.dwSize
= sizeof(desc
);
1613 return IDirectDraw7_EnumSurfaces(ICOM_INTERFACE(This
, IDirectDraw7
),
1617 IDirectDrawImpl_RecreateSurfacesCallback
);
1620 /*****************************************************************************
1621 * D3D7CB_CreateSurface
1623 * Callback function for IDirect3DDevice_CreateTexture. It searches for the
1624 * correct mipmap sublevel, and returns it to WineD3D.
1625 * The surfaces are created already by IDirectDraw7::CreateSurface
1628 * With, Height: With and height of the surface
1629 * Format: The requested format
1630 * Usage, Pool: D3DUSAGE and D3DPOOL of the surface
1631 * level: The mipmap level
1632 * Face: The cube map face type
1633 * Surface: Pointer to pass the created surface back at
1634 * SharedHandle: NULL
1639 *****************************************************************************/
1640 static HRESULT WINAPI
1641 D3D7CB_CreateSurface(IUnknown
*device
,
1642 IUnknown
*pSuperior
,
1643 UINT Width
, UINT Height
,
1644 WINED3DFORMAT Format
,
1645 DWORD Usage
, WINED3DPOOL Pool
, UINT level
,
1646 WINED3DCUBEMAP_FACES Face
,
1647 IWineD3DSurface
**Surface
,
1648 HANDLE
*SharedHandle
)
1650 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, device
);
1651 IDirectDrawSurfaceImpl
*surf
= NULL
;
1653 DDSCAPS2 searchcaps
= This
->tex_root
->surface_desc
.ddsCaps
;
1654 TRACE("(%p) call back. surf=%p. Face %d level %d\n", device
, This
->tex_root
, Face
, level
);
1656 searchcaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
1659 case WINED3DCUBEMAP_FACE_POSITIVE_X
:
1660 TRACE("Asked for positive x\n");
1661 if(searchcaps
.dwCaps2
& DDSCAPS2_CUBEMAP
) {
1662 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
1664 surf
= This
->tex_root
; break;
1665 case WINED3DCUBEMAP_FACE_NEGATIVE_X
:
1666 TRACE("Asked for negative x\n");
1667 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEX
; break;
1668 case WINED3DCUBEMAP_FACE_POSITIVE_Y
:
1669 TRACE("Asked for positive y\n");
1670 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEY
; break;
1671 case WINED3DCUBEMAP_FACE_NEGATIVE_Y
:
1672 TRACE("Asked for negative y\n");
1673 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEY
; break;
1674 case WINED3DCUBEMAP_FACE_POSITIVE_Z
:
1675 TRACE("Asked for positive z\n");
1676 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEZ
; break;
1677 case WINED3DCUBEMAP_FACE_NEGATIVE_Z
:
1678 TRACE("Asked for negative z\n");
1679 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEZ
; break;
1680 default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
1685 IDirectDrawSurface7
*attached
;
1686 IDirectDrawSurface7_GetAttachedSurface(ICOM_INTERFACE(This
->tex_root
, IDirectDrawSurface7
),
1689 surf
= ICOM_OBJECT(IDirectDrawSurfaceImpl
, IDirectDrawSurface7
, attached
);
1690 IDirectDrawSurface7_Release(attached
);
1692 if(!surf
) ERR("root search surface not found\n");
1694 /* Find the wanted mipmap. There are enough mipmaps in the chain */
1697 IDirectDrawSurface7
*attached
;
1698 IDirectDrawSurface7_GetAttachedSurface(ICOM_INTERFACE(surf
, IDirectDrawSurface7
),
1701 if(!attached
) ERR("Surface not found\n");
1702 surf
= ICOM_OBJECT(IDirectDrawSurfaceImpl
, IDirectDrawSurface7
, attached
);
1703 IDirectDrawSurface7_Release(attached
);
1707 /* Return the surface */
1708 *Surface
= surf
->WineD3DSurface
;
1710 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *Surface
, surf
);
1714 ULONG WINAPI
D3D7CB_DestroySwapChain(IWineD3DSwapChain
*pSwapChain
) {
1715 IUnknown
* swapChainParent
;
1716 TRACE("(%p) call back\n", pSwapChain
);
1718 IWineD3DSwapChain_GetParent(pSwapChain
, &swapChainParent
);
1719 IUnknown_Release(swapChainParent
);
1720 return IUnknown_Release(swapChainParent
);
1723 ULONG WINAPI
D3D7CB_DestroyDepthStencilSurface(IWineD3DSurface
*pSurface
) {
1724 IUnknown
* surfaceParent
;
1725 TRACE("(%p) call back\n", pSurface
);
1727 IWineD3DSurface_GetParent(pSurface
, &surfaceParent
);
1728 IUnknown_Release(surfaceParent
);
1729 return IUnknown_Release(surfaceParent
);
1732 /*****************************************************************************
1733 * IDirectDrawImpl_CreateNewSurface
1735 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
1736 * with the passed parameters.
1739 * DDSD: Description of the surface to create
1740 * Surf: Address to store the interface pointer at
1745 *****************************************************************************/
1746 static HRESULT WINAPI
1747 IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl
*This
,
1748 DDSURFACEDESC2
*pDDSD
,
1749 IDirectDrawSurfaceImpl
**ppSurf
,
1753 UINT Width
= 0, Height
= 0;
1754 WINED3DFORMAT Format
= WINED3DFMT_UNKNOWN
;
1755 WINED3DRESOURCETYPE ResType
= WINED3DRTYPE_SURFACE
;
1757 WINED3DSURFTYPE ImplType
= This
->ImplType
;
1758 WINED3DSURFACE_DESC Desc
;
1760 IParentImpl
*parImpl
= NULL
;
1761 WINED3DPOOL Pool
= WINED3DPOOL_DEFAULT
;
1763 /* Dummies for GetDesc */
1764 WINED3DPOOL dummy_d3dpool
;
1765 WINED3DMULTISAMPLE_TYPE dummy_mst
;
1769 if (TRACE_ON(ddraw
))
1771 TRACE(" (%p) Requesting surface desc :\n", This
);
1772 DDRAW_dump_surface_desc(pDDSD
);
1775 /* Select the surface type, if it wasn't choosen yet */
1776 if(ImplType
== SURFACE_UNKNOWN
)
1778 /* Use GL Surfaces if a D3DDEVICE Surface is requested */
1779 if(pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
)
1781 TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This
);
1782 ImplType
= SURFACE_OPENGL
;
1785 /* Otherwise use GDI surfaces for now */
1788 TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This
);
1789 ImplType
= SURFACE_GDI
;
1792 /* Policy if all surface implementations are available:
1793 * First, check if a default type was set with winecfg. If not,
1794 * try Xrender surfaces, and use them if they work. Next, check if
1795 * accelerated OpenGL is available, and use GL surfaces in this
1796 * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
1797 * was created, always use OpenGL surfaces.
1799 * (Note: Xrender surfaces are not implemented for now, the
1800 * unaccelerated implementation uses GDI to render in Software)
1803 /* Store the type. If it needs to be changed, all WineD3DSurfaces have to
1804 * be re-created. This could be done with IDirectDrawSurface7::Restore
1806 This
->ImplType
= ImplType
;
1810 if((pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
) &&
1811 (This
->ImplType
!= SURFACE_OPENGL
) && DefaultSurfaceType
== SURFACE_UNKNOWN
)
1813 /* We have to change to OpenGL,
1814 * and re-create all WineD3DSurfaces
1816 ImplType
= SURFACE_OPENGL
;
1817 This
->ImplType
= ImplType
;
1818 TRACE("(%p) Re-creating all surfaces\n", This
);
1819 IDirectDrawImpl_RecreateAllSurfaces(This
);
1820 TRACE("(%p) Done recreating all surfaces\n", This
);
1822 else if(This
->ImplType
!= SURFACE_OPENGL
&& pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
)
1824 WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
1825 /* Do not fail surface creation, only fail 3D device creation */
1829 /* Get the correct wined3d usage */
1830 if (pDDSD
->ddsCaps
.dwCaps
& (DDSCAPS_PRIMARYSURFACE
|
1831 DDSCAPS_BACKBUFFER
|
1832 DDSCAPS_3DDEVICE
) )
1834 Usage
|= WINED3DUSAGE_RENDERTARGET
;
1836 pDDSD
->ddsCaps
.dwCaps
|= DDSCAPS_VIDEOMEMORY
|
1839 if (pDDSD
->ddsCaps
.dwCaps
& (DDSCAPS_OVERLAY
))
1841 Usage
|= WINED3DUSAGE_OVERLAY
;
1843 if(This
->depthstencil
|| (pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_ZBUFFER
) )
1845 /* The depth stencil creation callback sets this flag.
1846 * Set the WineD3D usage to let it know that it's a depth
1849 Usage
|= WINED3DUSAGE_DEPTHSTENCIL
;
1851 if(pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_SYSTEMMEMORY
)
1853 Pool
= WINED3DPOOL_SYSTEMMEM
;
1855 else if(pDDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_TEXTUREMANAGE
)
1857 Pool
= WINED3DPOOL_MANAGED
;
1858 /* Managed textures have the system memory flag set */
1859 pDDSD
->ddsCaps
.dwCaps
|= DDSCAPS_SYSTEMMEMORY
;
1861 else if(pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_VIDEOMEMORY
)
1863 /* Videomemory adds localvidmem, this is mutually exclusive with systemmemory
1866 pDDSD
->ddsCaps
.dwCaps
|= DDSCAPS_LOCALVIDMEM
;
1869 Format
= PixelFormat_DD2WineD3D(&pDDSD
->u4
.ddpfPixelFormat
);
1870 if(Format
== WINED3DFMT_UNKNOWN
)
1872 ERR("Unsupported / Unknown pixelformat\n");
1873 return DDERR_INVALIDPIXELFORMAT
;
1876 /* Create the Surface object */
1877 *ppSurf
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirectDrawSurfaceImpl
));
1880 ERR("(%p) Error allocating memory for a surface\n", This
);
1881 return DDERR_OUTOFVIDEOMEMORY
;
1883 ICOM_INIT_INTERFACE(*ppSurf
, IDirectDrawSurface7
, IDirectDrawSurface7_Vtbl
);
1884 ICOM_INIT_INTERFACE(*ppSurf
, IDirectDrawSurface3
, IDirectDrawSurface3_Vtbl
);
1885 ICOM_INIT_INTERFACE(*ppSurf
, IDirectDrawGammaControl
, IDirectDrawGammaControl_Vtbl
);
1886 ICOM_INIT_INTERFACE(*ppSurf
, IDirect3DTexture2
, IDirect3DTexture2_Vtbl
);
1887 ICOM_INIT_INTERFACE(*ppSurf
, IDirect3DTexture
, IDirect3DTexture1_Vtbl
);
1889 (*ppSurf
)->version
= 7;
1890 (*ppSurf
)->ddraw
= This
;
1891 (*ppSurf
)->surface_desc
.dwSize
= sizeof(DDSURFACEDESC2
);
1892 (*ppSurf
)->surface_desc
.u4
.ddpfPixelFormat
.dwSize
= sizeof(DDPIXELFORMAT
);
1893 DD_STRUCT_COPY_BYSIZE(&(*ppSurf
)->surface_desc
, pDDSD
);
1895 /* Surface attachments */
1896 (*ppSurf
)->next_attached
= NULL
;
1897 (*ppSurf
)->first_attached
= *ppSurf
;
1899 /* Needed to re-create the surface on an implementation change */
1900 (*ppSurf
)->ImplType
= ImplType
;
1902 /* For D3DDevice creation */
1903 (*ppSurf
)->isRenderTarget
= FALSE
;
1905 /* A trace message for debugging */
1906 TRACE("(%p) Created IDirectDrawSurface implementation structure at %p\n", This
, *ppSurf
);
1908 if(pDDSD
->ddsCaps
.dwCaps
& ( DDSCAPS_PRIMARYSURFACE
| DDSCAPS_TEXTURE
| DDSCAPS_3DDEVICE
) )
1910 /* Render targets and textures need a IParent interface,
1911 * because WineD3D will destroy them when the swapchain
1914 parImpl
= HeapAlloc(GetProcessHeap(), 0, sizeof(IParentImpl
));
1917 ERR("Out of memory when allocating memory for a IParent implementation\n");
1918 return DDERR_OUTOFMEMORY
;
1921 ICOM_INIT_INTERFACE(parImpl
, IParent
, IParent_Vtbl
);
1922 Parent
= (IUnknown
*) ICOM_INTERFACE(parImpl
, IParent
);
1923 TRACE("Using IParent interface %p as parent\n", parImpl
);
1927 /* Use the surface as parent */
1928 Parent
= (IUnknown
*) ICOM_INTERFACE(*ppSurf
, IDirectDrawSurface7
);
1929 TRACE("Using Surface interface %p as parent\n", *ppSurf
);
1932 /* Now create the WineD3D Surface */
1933 hr
= IWineD3DDevice_CreateSurface(This
->wineD3DDevice
,
1937 TRUE
/* Lockable */,
1938 FALSE
/* Discard */,
1940 &(*ppSurf
)->WineD3DSurface
,
1943 WINED3DMULTISAMPLE_NONE
,
1944 0 /* MultiSampleQuality */,
1945 0 /* SharedHandle */,
1951 ERR("IWineD3DDevice::CreateSurface failed. hr = %08x\n", hr
);
1955 /* Set the child of the parent implementation if it exists */
1958 parImpl
->child
= (IUnknown
*) (*ppSurf
)->WineD3DSurface
;
1959 /* The IParent releases the WineD3DSurface, and
1960 * the ddraw surface does that too. Hold a reference
1962 IWineD3DSurface_AddRef((*ppSurf
)->WineD3DSurface
);
1965 /* Increase the surface counter, and attach the surface */
1966 InterlockedIncrement(&This
->surfaces
);
1967 list_add_head(&This
->surface_list
, &(*ppSurf
)->surface_list_entry
);
1969 /* Here we could store all created surfaces in the DirectDrawImpl structure,
1970 * But this could also be delegated to WineDDraw, as it keeps track of all its
1971 * resources. Not implemented for now, as there are more important things ;)
1974 /* Get the pixel format of the WineD3DSurface and store it.
1975 * Don't use the Format choosen above, WineD3D might have
1978 Desc
.Format
= &Format
;
1979 Desc
.Type
= &ResType
;
1980 Desc
.Usage
= &Usage
;
1981 Desc
.Pool
= &dummy_d3dpool
;
1982 Desc
.Size
= &dummy_uint
;
1983 Desc
.MultiSampleType
= &dummy_mst
;
1984 Desc
.MultiSampleQuality
= &dummy_dword
;
1985 Desc
.Width
= &Width
;
1986 Desc
.Height
= &Height
;
1988 (*ppSurf
)->surface_desc
.dwFlags
|= DDSD_PIXELFORMAT
;
1989 hr
= IWineD3DSurface_GetDesc((*ppSurf
)->WineD3DSurface
, &Desc
);
1992 ERR("IWineD3DSurface::GetDesc failed\n");
1993 IDirectDrawSurface7_Release( (IDirectDrawSurface7
*) *ppSurf
);
1997 if(Format
== WINED3DFMT_UNKNOWN
)
1999 FIXME("IWineD3DSurface::GetDesc returned WINED3DFMT_UNKNOWN\n");
2001 PixelFormat_WineD3DtoDD( &(*ppSurf
)->surface_desc
.u4
.ddpfPixelFormat
, Format
);
2003 /* Anno 1602 stores the pitch right after surface creation, so make sure it's there.
2004 * I can't LockRect() the surface here because if OpenGL surfaces are in use, the
2005 * WineD3DDevice might not be useable for 3D yet, so an extra method was created.
2006 * TODO: Test other fourcc formats
2008 if(Format
== WINED3DFMT_DXT1
|| Format
== WINED3DFMT_DXT2
|| Format
== WINED3DFMT_DXT3
||
2009 Format
== WINED3DFMT_DXT4
|| Format
== WINED3DFMT_DXT5
)
2011 (*ppSurf
)->surface_desc
.dwFlags
|= DDSD_LINEARSIZE
;
2012 if(Format
== WINED3DFMT_DXT1
)
2014 (*ppSurf
)->surface_desc
.u1
.dwLinearSize
= max(4, Width
) * max(4, Height
) / 2;
2018 (*ppSurf
)->surface_desc
.u1
.dwLinearSize
= max(4, Width
) * max(4, Height
);
2023 (*ppSurf
)->surface_desc
.dwFlags
|= DDSD_PITCH
;
2024 (*ppSurf
)->surface_desc
.u1
.lPitch
= IWineD3DSurface_GetPitch((*ppSurf
)->WineD3DSurface
);
2027 /* Application passed a color key? Set it! */
2028 if(pDDSD
->dwFlags
& DDSD_CKDESTOVERLAY
)
2030 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
2032 (WINEDDCOLORKEY
*) &pDDSD
->u3
.ddckCKDestOverlay
);
2034 if(pDDSD
->dwFlags
& DDSD_CKDESTBLT
)
2036 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
2038 (WINEDDCOLORKEY
*) &pDDSD
->ddckCKDestBlt
);
2040 if(pDDSD
->dwFlags
& DDSD_CKSRCOVERLAY
)
2042 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
2044 (WINEDDCOLORKEY
*) &pDDSD
->ddckCKSrcOverlay
);
2046 if(pDDSD
->dwFlags
& DDSD_CKSRCBLT
)
2048 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
2050 (WINEDDCOLORKEY
*) &pDDSD
->ddckCKSrcBlt
);
2052 if ( pDDSD
->dwFlags
& DDSD_LPSURFACE
)
2054 hr
= IWineD3DSurface_SetMem((*ppSurf
)->WineD3DSurface
, pDDSD
->lpSurface
);
2055 if(hr
!= WINED3D_OK
)
2057 /* No need for a trace here, wined3d does that for us */
2058 IDirectDrawSurface7_Release(ICOM_INTERFACE((*ppSurf
), IDirectDrawSurface7
));
2065 /*****************************************************************************
2066 * CreateAdditionalSurfaces
2068 * Creates a new mipmap chain.
2071 * root: Root surface to attach the newly created chain to
2072 * count: number of surfaces to create
2073 * DDSD: Description of the surface. Intentionally not a pointer to avoid side
2074 * effects on the caller
2075 * CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2076 * creates an additional surface without the mipmapping flags
2078 *****************************************************************************/
2080 CreateAdditionalSurfaces(IDirectDrawImpl
*This
,
2081 IDirectDrawSurfaceImpl
*root
,
2083 DDSURFACEDESC2 DDSD
,
2086 UINT i
, j
, level
= 0;
2088 IDirectDrawSurfaceImpl
*last
= root
;
2090 for(i
= 0; i
< count
; i
++)
2092 IDirectDrawSurfaceImpl
*object2
= NULL
;
2094 /* increase the mipmap level, but only if a mipmap is created
2095 * In this case, also halve the size
2097 if(DDSD
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
&& !CubeFaceRoot
)
2100 if(DDSD
.dwWidth
> 1) DDSD
.dwWidth
/= 2;
2101 if(DDSD
.dwHeight
> 1) DDSD
.dwHeight
/= 2;
2102 /* Set the mipmap sublevel flag according to msdn */
2103 DDSD
.ddsCaps
.dwCaps2
|= DDSCAPS2_MIPMAPSUBLEVEL
;
2107 DDSD
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_MIPMAPSUBLEVEL
;
2109 CubeFaceRoot
= FALSE
;
2111 hr
= IDirectDrawImpl_CreateNewSurface(This
,
2120 /* Add the new surface to the complex attachment array */
2121 for(j
= 0; j
< MAX_COMPLEX_ATTACHED
; j
++)
2123 if(last
->complex_array
[j
]) continue;
2124 last
->complex_array
[j
] = object2
;
2129 /* Remove the (possible) back buffer cap from the new surface description,
2130 * because only one surface in the flipping chain is a back buffer, one
2131 * is a front buffer, the others are just primary surfaces.
2133 DDSD
.ddsCaps
.dwCaps
&= ~DDSCAPS_BACKBUFFER
;
2138 /*****************************************************************************
2139 * IDirectDraw7::CreateSurface
2141 * Creates a new IDirectDrawSurface object and returns its interface.
2143 * The surface connections with wined3d are a bit tricky. Basically it works
2146 * |------------------------| |-----------------|
2147 * | DDraw surface | | WineD3DSurface |
2149 * | WineD3DSurface |-------------->| |
2150 * | Child |<------------->| Parent |
2151 * |------------------------| |-----------------|
2153 * The DDraw surface is the parent of the wined3d surface, and it releases
2154 * the WineD3DSurface when the ddraw surface is destroyed.
2156 * However, for all surfaces which can be in a container in WineD3D,
2157 * we have to do this. These surfaces are ususally complex surfaces,
2158 * so this concerns primary surfaces with a front and a back buffer,
2161 * |------------------------| |-----------------|
2162 * | DDraw surface | | Containter |
2164 * | Child |<------------->| Parent |
2165 * | Texture |<------------->| |
2166 * | WineD3DSurface |<----| | Levels |<--|
2167 * | Complex connection | | | | |
2168 * |------------------------| | |-----------------| |
2172 * | |------------------| | |-----------------| |
2173 * | | IParent | |-------->| WineD3DSurface | |
2175 * | | Child |<------------->| Parent | |
2176 * | | | | Container |<--|
2177 * | |------------------| |-----------------| |
2179 * | |----------------------| |
2180 * | | DDraw surface 2 | |
2182 * |<->| Complex root Child | |
2184 * | | WineD3DSurface |<----| |
2185 * | |----------------------| | |
2187 * | |---------------------| | |-----------------| |
2188 * | | IParent | |----->| WineD3DSurface | |
2190 * | | Child |<---------->| Parent | |
2191 * | |---------------------| | Container |<--|
2192 * | |-----------------| |
2194 * | ---More surfaces can follow--- |
2196 * The reason is that the IWineD3DSwapchain(render target container)
2197 * and the IWineD3DTexure(Texture container) release the parents
2198 * of their surface's children, but by releasing the complex root
2199 * the surfaces which are complexly attached to it are destroyed
2200 * too. See IDirectDrawSurface::Release for a more detailed
2204 * DDSD: Description of the surface to create
2205 * Surf: Address to store the interface pointer at
2206 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
2207 * aggregation, so it has to be NULL
2211 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2212 * DDERR_* if an error occurs
2214 *****************************************************************************/
2215 static HRESULT WINAPI
2216 IDirectDrawImpl_CreateSurface(IDirectDraw7
*iface
,
2217 DDSURFACEDESC2
*DDSD
,
2218 IDirectDrawSurface7
**Surf
,
2221 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
2222 IDirectDrawSurfaceImpl
*object
= NULL
;
2224 LONG extra_surfaces
= 0;
2225 DDSURFACEDESC2 desc2
;
2226 WINED3DDISPLAYMODE Mode
;
2228 TRACE("(%p)->(%p,%p,%p)\n", This
, DDSD
, Surf
, UnkOuter
);
2230 /* Some checks before we start */
2231 if (TRACE_ON(ddraw
))
2233 TRACE(" (%p) Requesting surface desc :\n", This
);
2234 DDRAW_dump_surface_desc(DDSD
);
2236 EnterCriticalSection(&ddraw_cs
);
2238 if (UnkOuter
!= NULL
)
2240 FIXME("(%p) : outer != NULL?\n", This
);
2241 LeaveCriticalSection(&ddraw_cs
);
2242 return CLASS_E_NOAGGREGATION
; /* unchecked */
2247 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", This
);
2248 LeaveCriticalSection(&ddraw_cs
);
2249 return E_POINTER
; /* unchecked */
2252 if (!(DDSD
->dwFlags
& DDSD_CAPS
))
2254 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2255 DDSD
->dwFlags
|= DDSD_CAPS
;
2257 if (DDSD
->ddsCaps
.dwCaps
== 0)
2259 /* This has been checked on real Windows */
2260 DDSD
->ddsCaps
.dwCaps
= DDSCAPS_LOCALVIDMEM
| DDSCAPS_VIDEOMEMORY
;
2263 if (DDSD
->ddsCaps
.dwCaps
& DDSCAPS_ALLOCONLOAD
)
2265 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2266 DDSD
->dwFlags
&= ~DDSD_LPSURFACE
;
2269 if ((DDSD
->dwFlags
& DDSD_LPSURFACE
) && (DDSD
->lpSurface
== NULL
))
2271 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2272 WARN("(%p) Null surface pointer specified, ignore it!\n", This
);
2273 DDSD
->dwFlags
&= ~DDSD_LPSURFACE
;
2276 if((DDSD
->ddsCaps
.dwCaps
& (DDSCAPS_FLIP
| DDSCAPS_PRIMARYSURFACE
)) == (DDSCAPS_FLIP
| DDSCAPS_PRIMARYSURFACE
) &&
2277 !(This
->cooperative_level
& DDSCL_EXCLUSIVE
))
2279 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n", This
);
2281 LeaveCriticalSection(&ddraw_cs
);
2282 return DDERR_NOEXCLUSIVEMODE
;
2285 if(DDSD
->ddsCaps
.dwCaps
& (DDSCAPS_FRONTBUFFER
| DDSCAPS_BACKBUFFER
)) {
2286 WARN("Application tried to create an explicit front or back buffer\n");
2287 LeaveCriticalSection(&ddraw_cs
);
2288 return DDERR_INVALIDCAPS
;
2290 /* Check cube maps but only if the size includes them */
2291 if (DDSD
->dwSize
>= sizeof(DDSURFACEDESC2
))
2293 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
&&
2294 !(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
))
2296 WARN("Cube map faces requested without cube map flag\n");
2297 LeaveCriticalSection(&ddraw_cs
);
2298 return DDERR_INVALIDCAPS
;
2300 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
&&
2301 (DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
) == 0)
2303 WARN("Cube map without faces requested\n");
2304 LeaveCriticalSection(&ddraw_cs
);
2305 return DDERR_INVALIDPARAMS
;
2308 /* Quick tests confirm those can be created, but we don't do that yet */
2309 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
&&
2310 (DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
) != DDSCAPS2_CUBEMAP_ALLFACES
)
2312 FIXME("Partial cube maps not supported yet\n");
2316 /* According to the msdn this flag is ignored by CreateSurface */
2317 if (DDSD
->dwSize
>= sizeof(DDSURFACEDESC2
))
2318 DDSD
->ddsCaps
.dwCaps2
&= ~DDSCAPS2_MIPMAPSUBLEVEL
;
2320 /* Modify some flags */
2321 memset(&desc2
, 0, sizeof(desc2
));
2322 desc2
.dwSize
= sizeof(desc2
); /* For the struct copy */
2323 DD_STRUCT_COPY_BYSIZE(&desc2
, DDSD
);
2324 desc2
.dwSize
= sizeof(desc2
); /* To override a possibly smaller size */
2325 desc2
.u4
.ddpfPixelFormat
.dwSize
=sizeof(DDPIXELFORMAT
); /* Just to be sure */
2327 /* Get the video mode from WineD3D - we will need it */
2328 hr
= IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
2329 0, /* Swapchain 0 */
2333 ERR("Failed to read display mode from wined3d\n");
2334 switch(This
->orig_bpp
)
2337 Mode
.Format
= WINED3DFMT_P8
;
2341 Mode
.Format
= WINED3DFMT_X1R5G5B5
;
2345 Mode
.Format
= WINED3DFMT_R5G6B5
;
2349 Mode
.Format
= WINED3DFMT_R8G8B8
;
2353 Mode
.Format
= WINED3DFMT_X8R8G8B8
;
2356 Mode
.Width
= This
->orig_width
;
2357 Mode
.Height
= This
->orig_height
;
2360 /* No pixelformat given? Use the current screen format */
2361 if(!(desc2
.dwFlags
& DDSD_PIXELFORMAT
))
2363 desc2
.dwFlags
|= DDSD_PIXELFORMAT
;
2364 desc2
.u4
.ddpfPixelFormat
.dwSize
=sizeof(DDPIXELFORMAT
);
2366 /* Wait: It could be a Z buffer */
2367 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_ZBUFFER
)
2369 switch(desc2
.u2
.dwMipMapCount
) /* Who had this glorious idea? */
2372 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_D15S1
);
2375 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_D16
);
2378 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_D24X8
);
2381 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_D32
);
2384 ERR("Unknown Z buffer bit depth\n");
2389 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, Mode
.Format
);
2393 /* No Width or no Height? Use the original screen size
2395 if(!(desc2
.dwFlags
& DDSD_WIDTH
) ||
2396 !(desc2
.dwFlags
& DDSD_HEIGHT
) )
2398 /* Invalid for non-render targets */
2399 if(!(desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
))
2401 WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
2403 LeaveCriticalSection(&ddraw_cs
);
2404 return DDERR_INVALIDPARAMS
;
2407 desc2
.dwFlags
|= DDSD_WIDTH
| DDSD_HEIGHT
;
2408 desc2
.dwWidth
= Mode
.Width
;
2409 desc2
.dwHeight
= Mode
.Height
;
2412 /* Mipmap count fixes */
2413 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
)
2415 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_COMPLEX
)
2417 if(desc2
.dwFlags
& DDSD_MIPMAPCOUNT
)
2419 /* Mipmap count is given, should not be 0 */
2420 if( desc2
.u2
.dwMipMapCount
== 0 )
2422 LeaveCriticalSection(&ddraw_cs
);
2423 return DDERR_INVALIDPARAMS
;
2428 /* Undocumented feature: Create sublevels until
2429 * either the width or the height is 1
2431 DWORD min
= desc2
.dwWidth
< desc2
.dwHeight
?
2432 desc2
.dwWidth
: desc2
.dwHeight
;
2433 desc2
.u2
.dwMipMapCount
= 0;
2436 desc2
.u2
.dwMipMapCount
+= 1;
2443 /* Not-complex mipmap -> Mipmapcount = 1 */
2444 desc2
.u2
.dwMipMapCount
= 1;
2446 extra_surfaces
= desc2
.u2
.dwMipMapCount
- 1;
2448 /* There's a mipmap count in the created surface in any case */
2449 desc2
.dwFlags
|= DDSD_MIPMAPCOUNT
;
2451 /* If no mipmap is given, the texture has only one level */
2453 /* The first surface is a front buffer, the back buffer is created afterwards */
2454 if( (desc2
.dwFlags
& DDSD_CAPS
) && (desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
) )
2456 desc2
.ddsCaps
.dwCaps
|= DDSCAPS_FRONTBUFFER
;
2459 /* The root surface in a cube map is positive x */
2460 if(desc2
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
2462 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
2463 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
2466 /* Create the first surface */
2467 hr
= IDirectDrawImpl_CreateNewSurface(This
, &desc2
, &object
, 0);
2470 ERR("IDirectDrawImpl_CreateNewSurface failed with %08x\n", hr
);
2471 LeaveCriticalSection(&ddraw_cs
);
2474 object
->is_complex_root
= TRUE
;
2476 *Surf
= ICOM_INTERFACE(object
, IDirectDrawSurface7
);
2478 /* Create Additional surfaces if necessary
2479 * This applies to Primary surfaces which have a back buffer count
2480 * set, but not to mipmap textures. In case of Mipmap textures,
2481 * wineD3D takes care of the creation of additional surfaces
2483 if(DDSD
->dwFlags
& DDSD_BACKBUFFERCOUNT
)
2485 extra_surfaces
= DDSD
->dwBackBufferCount
;
2486 desc2
.ddsCaps
.dwCaps
&= ~DDSCAPS_FRONTBUFFER
; /* It's not a front buffer */
2487 desc2
.ddsCaps
.dwCaps
|= DDSCAPS_BACKBUFFER
;
2491 if(desc2
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
2493 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
2494 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEZ
;
2495 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2496 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEZ
;
2497 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEZ
;
2498 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2499 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_POSITIVEZ
;
2500 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEY
;
2501 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2502 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEY
;
2503 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEY
;
2504 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2505 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_POSITIVEY
;
2506 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEX
;
2507 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2508 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEX
;
2509 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
2512 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
, desc2
, FALSE
);
2515 /* This destroys and possibly created surfaces too */
2516 IDirectDrawSurface_Release( ICOM_INTERFACE(object
, IDirectDrawSurface7
) );
2517 LeaveCriticalSection(&ddraw_cs
);
2521 /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
2522 * But attach the d3ddevice only if the currently created surface was
2523 * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
2524 * The only case I can think of where this doesn't apply is when a
2525 * 2D app was configured by the user to run with OpenGL and it didn't create
2526 * the render target as first surface. In this case the render target creation
2527 * will cause the 3D init.
2529 if( (This
->ImplType
== SURFACE_OPENGL
) && !(This
->d3d_initialized
) &&
2530 desc2
.ddsCaps
.dwCaps
& (DDSCAPS_PRIMARYSURFACE
| DDSCAPS_3DDEVICE
) )
2532 IDirectDrawSurfaceImpl
*target
= object
, *surface
;
2535 /* Search for the primary to use as render target */
2536 LIST_FOR_EACH(entry
, &This
->surface_list
)
2538 surface
= LIST_ENTRY(entry
, IDirectDrawSurfaceImpl
, surface_list_entry
);
2539 if((surface
->surface_desc
.ddsCaps
.dwCaps
& (DDSCAPS_PRIMARYSURFACE
| DDSCAPS_FRONTBUFFER
)) ==
2540 (DDSCAPS_PRIMARYSURFACE
| DDSCAPS_FRONTBUFFER
))
2544 TRACE("Using primary %p as render target\n", target
);
2549 TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", This
, target
);
2550 hr
= IDirectDrawImpl_AttachD3DDevice(This
, target
);
2553 IDirectDrawSurfaceImpl
*release_surf
;
2554 ERR("IDirectDrawImpl_AttachD3DDevice failed, hr = %x\n", hr
);
2557 /* The before created surface structures are in an incomplete state here.
2558 * WineD3D holds the reference on the IParents, and it released them on the failure
2559 * already. So the regular release method implementation would fail on the attempt
2560 * to destroy either the IParents or the swapchain. So free the surface here.
2561 * The surface structure here is a list, not a tree, because onscreen targets
2562 * cannot be cube textures
2566 release_surf
= object
;
2567 object
= object
->complex_array
[0];
2568 IDirectDrawSurfaceImpl_Destroy(release_surf
);
2570 LeaveCriticalSection(&ddraw_cs
);
2575 /* Addref the ddraw interface to keep an reference for each surface */
2576 IDirectDraw7_AddRef(iface
);
2577 object
->ifaceToRelease
= (IUnknown
*) iface
;
2579 /* Create a WineD3DTexture if a texture was requested */
2580 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_TEXTURE
)
2583 WINED3DFORMAT Format
;
2584 WINED3DPOOL Pool
= WINED3DPOOL_DEFAULT
;
2586 This
->tex_root
= object
;
2588 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
)
2590 /* a mipmap is created, create enough levels */
2591 levels
= desc2
.u2
.dwMipMapCount
;
2595 /* No mipmap is created, create one level */
2599 /* DDSCAPS_SYSTEMMEMORY textures are in WINED3DPOOL_SYSTEMMEM */
2600 if(DDSD
->ddsCaps
.dwCaps
& DDSCAPS_SYSTEMMEMORY
)
2602 Pool
= WINED3DPOOL_SYSTEMMEM
;
2604 /* Should I forward the MANEGED cap to the managed pool ? */
2606 /* Get the format. It's set already by CreateNewSurface */
2607 Format
= PixelFormat_DD2WineD3D(&object
->surface_desc
.u4
.ddpfPixelFormat
);
2609 /* The surfaces are already created, the callback only
2610 * passes the IWineD3DSurface to WineD3D
2612 if(desc2
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
2614 hr
= IWineD3DDevice_CreateCubeTexture(This
->wineD3DDevice
,
2615 DDSD
->dwWidth
, /* Edgelength */
2620 (IWineD3DCubeTexture
**) &object
->wineD3DTexture
,
2621 0, /* SharedHandle */
2622 (IUnknown
*) ICOM_INTERFACE(object
, IDirectDrawSurface7
),
2623 D3D7CB_CreateSurface
);
2627 hr
= IWineD3DDevice_CreateTexture(This
->wineD3DDevice
,
2628 DDSD
->dwWidth
, DDSD
->dwHeight
,
2629 levels
, /* MipMapCount = Levels */
2633 (IWineD3DTexture
**) &object
->wineD3DTexture
,
2634 0, /* SharedHandle */
2635 (IUnknown
*) ICOM_INTERFACE(object
, IDirectDrawSurface7
),
2636 D3D7CB_CreateSurface
);
2638 This
->tex_root
= NULL
;
2641 LeaveCriticalSection(&ddraw_cs
);
2645 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
2646 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
2649 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT
*requested
,
2650 const DDPIXELFORMAT
*provided
)
2652 /* Some flags must be present in both or neither for a match. */
2653 static const DWORD must_match
= DDPF_PALETTEINDEXED1
| DDPF_PALETTEINDEXED2
2654 | DDPF_PALETTEINDEXED4
| DDPF_PALETTEINDEXED8
| DDPF_FOURCC
2655 | DDPF_ZBUFFER
| DDPF_STENCILBUFFER
;
2657 if ((requested
->dwFlags
& provided
->dwFlags
) != requested
->dwFlags
)
2660 if ((requested
->dwFlags
& must_match
) != (provided
->dwFlags
& must_match
))
2663 if (requested
->dwFlags
& DDPF_FOURCC
)
2664 if (requested
->dwFourCC
!= provided
->dwFourCC
)
2667 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_ZBUFFER
|DDPF_ALPHA
2668 |DDPF_LUMINANCE
|DDPF_BUMPDUDV
))
2669 if (requested
->u1
.dwRGBBitCount
!= provided
->u1
.dwRGBBitCount
)
2672 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_STENCILBUFFER
2673 |DDPF_LUMINANCE
|DDPF_BUMPDUDV
))
2674 if (requested
->u2
.dwRBitMask
!= provided
->u2
.dwRBitMask
)
2677 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_ZBUFFER
|DDPF_BUMPDUDV
))
2678 if (requested
->u3
.dwGBitMask
!= provided
->u3
.dwGBitMask
)
2681 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
2682 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_STENCILBUFFER
2684 if (requested
->u4
.dwBBitMask
!= provided
->u4
.dwBBitMask
)
2687 if (requested
->dwFlags
& (DDPF_ALPHAPIXELS
|DDPF_ZPIXELS
))
2688 if (requested
->u5
.dwRGBAlphaBitMask
!= provided
->u5
.dwRGBAlphaBitMask
)
2695 IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2
* requested
,
2696 const DDSURFACEDESC2
* provided
)
2705 #define CMP(FLAG, FIELD) \
2706 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
2707 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
2709 static const struct compare_info compare
[] =
2711 CMP(ALPHABITDEPTH
, dwAlphaBitDepth
),
2712 CMP(BACKBUFFERCOUNT
, dwBackBufferCount
),
2714 CMP(CKDESTBLT
, ddckCKDestBlt
),
2715 CMP(CKDESTOVERLAY
, u3
/* ddckCKDestOverlay */),
2716 CMP(CKSRCBLT
, ddckCKSrcBlt
),
2717 CMP(CKSRCOVERLAY
, ddckCKSrcOverlay
),
2718 CMP(HEIGHT
, dwHeight
),
2719 CMP(LINEARSIZE
, u1
/* dwLinearSize */),
2720 CMP(LPSURFACE
, lpSurface
),
2721 CMP(MIPMAPCOUNT
, u2
/* dwMipMapCount */),
2722 CMP(PITCH
, u1
/* lPitch */),
2723 /* PIXELFORMAT: manual */
2724 CMP(REFRESHRATE
, u2
/* dwRefreshRate */),
2725 CMP(TEXTURESTAGE
, dwTextureStage
),
2726 CMP(WIDTH
, dwWidth
),
2727 /* ZBUFFERBITDEPTH: "obsolete" */
2734 if ((requested
->dwFlags
& provided
->dwFlags
) != requested
->dwFlags
)
2737 for (i
=0; i
< sizeof(compare
)/sizeof(compare
[0]); i
++)
2739 if (requested
->dwFlags
& compare
[i
].flag
2740 && memcmp((const char *)provided
+ compare
[i
].offset
,
2741 (const char *)requested
+ compare
[i
].offset
,
2742 compare
[i
].size
) != 0)
2746 if (requested
->dwFlags
& DDSD_PIXELFORMAT
)
2748 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested
->u4
.ddpfPixelFormat
,
2749 &provided
->u4
.ddpfPixelFormat
))
2756 #undef DDENUMSURFACES_SEARCHTYPE
2757 #undef DDENUMSURFACES_MATCHTYPE
2759 /*****************************************************************************
2760 * IDirectDraw7::EnumSurfaces
2762 * Loops through all surfaces attached to this device and calls the
2763 * application callback. This can't be relayed to WineD3DDevice,
2764 * because some WineD3DSurfaces' parents are IParent objects
2767 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
2768 * DDSD: Description to filter for
2769 * Context: Application-provided pointer, it's passed unmodified to the
2771 * Callback: Address to call for each surface
2774 * DDERR_INVALIDPARAMS if the callback is NULL
2777 *****************************************************************************/
2778 static HRESULT WINAPI
2779 IDirectDrawImpl_EnumSurfaces(IDirectDraw7
*iface
,
2781 DDSURFACEDESC2
*DDSD
,
2783 LPDDENUMSURFACESCALLBACK7 Callback
)
2785 /* The surface enumeration is handled by WineDDraw,
2786 * because it keeps track of all surfaces attached to
2787 * it. The filtering is done by our callback function,
2788 * because WineDDraw doesn't handle ddraw-like surface
2791 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
2792 IDirectDrawSurfaceImpl
*surf
;
2794 DDSURFACEDESC2 desc
;
2795 struct list
*entry
, *entry2
;
2797 all
= Flags
& DDENUMSURFACES_ALL
;
2798 nomatch
= Flags
& DDENUMSURFACES_NOMATCH
;
2800 TRACE("(%p)->(%x,%p,%p,%p)\n", This
, Flags
, DDSD
, Context
, Callback
);
2801 EnterCriticalSection(&ddraw_cs
);
2805 LeaveCriticalSection(&ddraw_cs
);
2806 return DDERR_INVALIDPARAMS
;
2809 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
2810 LIST_FOR_EACH_SAFE(entry
, entry2
, &This
->surface_list
)
2812 surf
= LIST_ENTRY(entry
, IDirectDrawSurfaceImpl
, surface_list_entry
);
2813 if (all
|| (nomatch
!= IDirectDrawImpl_DDSD_Match(DDSD
, &surf
->surface_desc
)))
2815 desc
= surf
->surface_desc
;
2816 IDirectDrawSurface7_AddRef(ICOM_INTERFACE(surf
, IDirectDrawSurface7
));
2817 if(Callback( ICOM_INTERFACE(surf
, IDirectDrawSurface7
), &desc
, Context
) != DDENUMRET_OK
)
2819 LeaveCriticalSection(&ddraw_cs
);
2824 LeaveCriticalSection(&ddraw_cs
);
2828 static HRESULT WINAPI
2829 findRenderTarget(IDirectDrawSurface7
*surface
,
2830 DDSURFACEDESC2
*desc
,
2833 IDirectDrawSurfaceImpl
*surf
= ICOM_OBJECT(IDirectDrawSurfaceImpl
, IDirectDrawSurface7
, surface
);
2834 IDirectDrawSurfaceImpl
**target
= (IDirectDrawSurfaceImpl
**) ctx
;
2836 if(!surf
->isRenderTarget
) {
2838 IDirectDrawSurface7_Release(surface
);
2839 return DDENUMRET_CANCEL
;
2842 /* Recurse into the surface tree */
2843 IDirectDrawSurface7_EnumAttachedSurfaces(surface
, ctx
, findRenderTarget
);
2845 IDirectDrawSurface7_Release(surface
);
2846 if(*target
) return DDENUMRET_CANCEL
;
2847 else return DDENUMRET_OK
; /* Continue with the next neighbor surface */
2850 /*****************************************************************************
2851 * D3D7CB_CreateRenderTarget
2853 * Callback called by WineD3D to create Surfaces for render target usage
2854 * This function takes the D3D target from the IDirectDrawImpl structure,
2855 * and returns the WineD3DSurface. To avoid double usage, the surface
2856 * is marked as render target afterwards
2859 * device: The WineD3DDevice's parent
2860 * Width, Height, Format: Dimensions and pixelformat of the render target
2861 * Ignored, because the surface already exists
2862 * MultiSample, MultisampleQuality, Lockable: Ignored for the same reason
2864 * ppSurface: Address to pass the surface pointer back at
2865 * pSharedHandle: Ignored
2868 * Always returns D3D_OK
2870 *****************************************************************************/
2871 static HRESULT WINAPI
2872 D3D7CB_CreateRenderTarget(IUnknown
*device
, IUnknown
*pSuperior
,
2873 UINT Width
, UINT Height
,
2874 WINED3DFORMAT Format
,
2875 WINED3DMULTISAMPLE_TYPE MultiSample
,
2876 DWORD MultisampleQuality
,
2878 IWineD3DSurface
** ppSurface
,
2879 HANDLE
* pSharedHandle
)
2881 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, device
);
2882 IDirectDrawSurfaceImpl
*d3dSurface
= This
->d3d_target
, *target
= NULL
;
2883 TRACE("(%p) call back\n", device
);
2885 if(d3dSurface
->isRenderTarget
)
2887 IDirectDrawSurface7_EnumAttachedSurfaces(ICOM_INTERFACE(d3dSurface
, IDirectDrawSurface7
),
2888 &target
, findRenderTarget
);
2892 target
= d3dSurface
;
2897 target
= This
->d3d_target
;
2898 ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This
);
2901 /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
2903 *ppSurface
= target
->WineD3DSurface
;
2904 target
->isRenderTarget
= TRUE
;
2905 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *ppSurface
, d3dSurface
);
2909 static HRESULT WINAPI
2910 D3D7CB_CreateDepthStencilSurface(IUnknown
*device
,
2911 IUnknown
*pSuperior
,
2914 WINED3DFORMAT Format
,
2915 WINED3DMULTISAMPLE_TYPE MultiSample
,
2916 DWORD MultisampleQuality
,
2918 IWineD3DSurface
** ppSurface
,
2919 HANDLE
* pSharedHandle
)
2921 /* Create a Depth Stencil surface to make WineD3D happy */
2922 HRESULT hr
= D3D_OK
;
2923 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, device
);
2924 DDSURFACEDESC2 ddsd
;
2926 TRACE("(%p) call back\n", device
);
2930 /* Create a DirectDraw surface */
2931 memset(&ddsd
, 0, sizeof(ddsd
));
2932 ddsd
.dwSize
= sizeof(ddsd
);
2933 ddsd
.u4
.ddpfPixelFormat
.dwSize
= sizeof(DDPIXELFORMAT
);
2934 ddsd
.dwFlags
= DDSD_PIXELFORMAT
| DDSD_WIDTH
| DDSD_HEIGHT
| DDSD_CAPS
;
2935 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_OFFSCREENPLAIN
;
2936 ddsd
.dwHeight
= Height
;
2937 ddsd
.dwWidth
= Width
;
2940 PixelFormat_WineD3DtoDD(&ddsd
.u4
.ddpfPixelFormat
, Format
);
2944 ddsd
.dwFlags
^= DDSD_PIXELFORMAT
;
2947 This
->depthstencil
= TRUE
;
2948 hr
= IDirectDraw7_CreateSurface((IDirectDraw7
*) This
,
2950 (IDirectDrawSurface7
**) &This
->DepthStencilBuffer
,
2952 This
->depthstencil
= FALSE
;
2955 ERR(" (%p) Creating a DepthStencil Surface failed, result = %x\n", This
, hr
);
2958 *ppSurface
= This
->DepthStencilBuffer
->WineD3DSurface
;
2962 /*****************************************************************************
2963 * D3D7CB_CreateAdditionalSwapChain
2965 * Callback function for WineD3D which creates a new WineD3DSwapchain
2966 * interface. It also creates an IParent interface to store that pointer,
2967 * so the WineD3DSwapchain has a parent and can be released when the D3D
2968 * device is destroyed
2969 *****************************************************************************/
2970 static HRESULT WINAPI
2971 D3D7CB_CreateAdditionalSwapChain(IUnknown
*device
,
2972 WINED3DPRESENT_PARAMETERS
* pPresentationParameters
,
2973 IWineD3DSwapChain
** ppSwapChain
)
2975 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, device
);
2976 IParentImpl
*object
= NULL
;
2977 HRESULT res
= D3D_OK
;
2978 IWineD3DSwapChain
*swapchain
;
2979 TRACE("(%p) call back\n", device
);
2981 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IParentImpl
));
2984 FIXME("Allocation of memory failed\n");
2985 *ppSwapChain
= NULL
;
2986 return DDERR_OUTOFVIDEOMEMORY
;
2989 ICOM_INIT_INTERFACE(object
, IParent
, IParent_Vtbl
);
2992 res
= IWineD3DDevice_CreateAdditionalSwapChain(This
->wineD3DDevice
,
2993 pPresentationParameters
,
2995 (IUnknown
*) ICOM_INTERFACE(object
, IParent
),
2996 D3D7CB_CreateRenderTarget
,
2997 D3D7CB_CreateDepthStencilSurface
);
3000 FIXME("(%p) call to IWineD3DDevice_CreateAdditionalSwapChain failed\n", This
);
3001 HeapFree(GetProcessHeap(), 0 , object
);
3002 *ppSwapChain
= NULL
;
3006 *ppSwapChain
= swapchain
;
3007 object
->child
= (IUnknown
*) swapchain
;
3013 /*****************************************************************************
3014 * IDirectDrawImpl_AttachD3DDevice
3016 * Initializes the D3D capabilities of WineD3D
3019 * primary: The primary surface for D3D
3025 *****************************************************************************/
3026 static HRESULT WINAPI
3027 IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl
*This
,
3028 IDirectDrawSurfaceImpl
*primary
)
3033 WINED3DPRESENT_PARAMETERS localParameters
;
3035 TRACE("(%p)->(%p)\n", This
, primary
);
3037 /* Get the window */
3038 hr
= IWineD3DDevice_GetHWND(This
->wineD3DDevice
,
3042 ERR("IWineD3DDevice::GetHWND failed\n");
3046 /* If there's no window, create a hidden window. WineD3D needs it */
3049 window
= CreateWindowExA(0, This
->classname
, "Hidden D3D Window",
3051 GetSystemMetrics(SM_CXSCREEN
),
3052 GetSystemMetrics(SM_CYSCREEN
),
3053 NULL
, NULL
, GetModuleHandleA(0), NULL
);
3055 ShowWindow(window
, SW_HIDE
); /* Just to be sure */
3056 WARN("(%p) No window for the Direct3DDevice, created a hidden window. HWND=%p\n", This
, window
);
3057 This
->d3d_window
= window
;
3061 TRACE("(%p) Using existing window %p for Direct3D rendering\n", This
, window
);
3064 /* Store the future Render Target surface */
3065 This
->d3d_target
= primary
;
3067 /* Use the surface description for the device parameters, not the
3068 * Device settings. The app might render to an offscreen surface
3070 localParameters
.BackBufferWidth
= primary
->surface_desc
.dwWidth
;
3071 localParameters
.BackBufferHeight
= primary
->surface_desc
.dwHeight
;
3072 localParameters
.BackBufferFormat
= PixelFormat_DD2WineD3D(&primary
->surface_desc
.u4
.ddpfPixelFormat
);
3073 localParameters
.BackBufferCount
= (primary
->surface_desc
.dwFlags
& DDSD_BACKBUFFERCOUNT
) ? primary
->surface_desc
.dwBackBufferCount
: 0;
3074 localParameters
.MultiSampleType
= WINED3DMULTISAMPLE_NONE
;
3075 localParameters
.MultiSampleQuality
= 0;
3076 localParameters
.SwapEffect
= WINED3DSWAPEFFECT_COPY
;
3077 localParameters
.hDeviceWindow
= window
;
3078 localParameters
.Windowed
= !(This
->cooperative_level
& DDSCL_FULLSCREEN
);
3079 localParameters
.EnableAutoDepthStencil
= FALSE
;
3080 localParameters
.AutoDepthStencilFormat
= WINED3DFMT_D16
;
3081 localParameters
.Flags
= 0;
3082 localParameters
.FullScreen_RefreshRateInHz
= WINED3DPRESENT_RATE_DEFAULT
; /* Default rate: It's already set */
3083 localParameters
.PresentationInterval
= WINED3DPRESENT_INTERVAL_DEFAULT
;
3085 TRACE("Passing mode %d\n", localParameters
.BackBufferFormat
);
3087 /* Set this NOW, otherwise creating the depth stencil surface will cause a
3088 * recursive loop until ram or emulated video memory is full
3090 This
->d3d_initialized
= TRUE
;
3092 hr
= IWineD3DDevice_Init3D(This
->wineD3DDevice
,
3094 D3D7CB_CreateAdditionalSwapChain
);
3097 This
->d3d_target
= NULL
;
3098 This
->d3d_initialized
= FALSE
;
3102 This
->declArraySize
= 2;
3103 This
->decls
= HeapAlloc(GetProcessHeap(),
3105 sizeof(*This
->decls
) * This
->declArraySize
);
3108 ERR("Error allocating an array for the converted vertex decls\n");
3109 This
->declArraySize
= 0;
3110 hr
= IWineD3DDevice_Uninit3D(This
->wineD3DDevice
,
3111 D3D7CB_DestroyDepthStencilSurface
,
3112 D3D7CB_DestroySwapChain
);
3113 return E_OUTOFMEMORY
;
3116 /* Create an Index Buffer parent */
3117 TRACE("(%p) Successfully initialized 3D\n", This
);
3121 /*****************************************************************************
3122 * DirectDrawCreateClipper (DDRAW.@)
3124 * Creates a new IDirectDrawClipper object.
3127 * Clipper: Address to write the interface pointer to
3128 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3132 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3133 * E_OUTOFMEMORY if allocating the object failed
3135 *****************************************************************************/
3137 DirectDrawCreateClipper(DWORD Flags
,
3138 LPDIRECTDRAWCLIPPER
*Clipper
,
3141 IDirectDrawClipperImpl
* object
;
3142 TRACE("(%08x,%p,%p)\n", Flags
, Clipper
, UnkOuter
);
3144 EnterCriticalSection(&ddraw_cs
);
3145 if (UnkOuter
!= NULL
)
3147 LeaveCriticalSection(&ddraw_cs
);
3148 return CLASS_E_NOAGGREGATION
;
3151 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
3152 sizeof(IDirectDrawClipperImpl
));
3155 LeaveCriticalSection(&ddraw_cs
);
3156 return E_OUTOFMEMORY
;
3159 ICOM_INIT_INTERFACE(object
, IDirectDrawClipper
, IDirectDrawClipper_Vtbl
);
3161 object
->wineD3DClipper
= pWineDirect3DCreateClipper((IUnknown
*) object
);
3162 if(!object
->wineD3DClipper
)
3164 HeapFree(GetProcessHeap(), 0, object
);
3165 LeaveCriticalSection(&ddraw_cs
);
3166 return E_OUTOFMEMORY
;
3169 *Clipper
= (IDirectDrawClipper
*) object
;
3170 LeaveCriticalSection(&ddraw_cs
);
3174 /*****************************************************************************
3175 * IDirectDraw7::CreateClipper
3177 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3179 *****************************************************************************/
3180 static HRESULT WINAPI
3181 IDirectDrawImpl_CreateClipper(IDirectDraw7
*iface
,
3183 IDirectDrawClipper
**Clipper
,
3186 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
3187 TRACE("(%p)->(%x,%p,%p)\n", This
, Flags
, Clipper
, UnkOuter
);
3188 return DirectDrawCreateClipper(Flags
, Clipper
, UnkOuter
);
3191 /*****************************************************************************
3192 * IDirectDraw7::CreatePalette
3194 * Creates a new IDirectDrawPalette object
3197 * Flags: The flags for the new clipper
3198 * ColorTable: Color table to assign to the new clipper
3199 * Palette: Address to write the interface pointer to
3200 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3204 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3205 * E_OUTOFMEMORY if allocating the object failed
3207 *****************************************************************************/
3208 static HRESULT WINAPI
3209 IDirectDrawImpl_CreatePalette(IDirectDraw7
*iface
,
3211 PALETTEENTRY
*ColorTable
,
3212 IDirectDrawPalette
**Palette
,
3213 IUnknown
*pUnkOuter
)
3215 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
3216 IDirectDrawPaletteImpl
*object
;
3217 HRESULT hr
= DDERR_GENERIC
;
3218 TRACE("(%p)->(%x,%p,%p,%p)\n", This
, Flags
, ColorTable
, Palette
, pUnkOuter
);
3220 EnterCriticalSection(&ddraw_cs
);
3221 if(pUnkOuter
!= NULL
)
3223 WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter
);
3224 LeaveCriticalSection(&ddraw_cs
);
3225 return CLASS_E_NOAGGREGATION
;
3228 /* The refcount test shows that a cooplevel is required for this */
3229 if(!This
->cooperative_level
)
3231 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3232 LeaveCriticalSection(&ddraw_cs
);
3233 return DDERR_NOCOOPERATIVELEVELSET
;
3236 object
= HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl
));
3239 ERR("Out of memory when allocating memory for a palette implementation\n");
3240 LeaveCriticalSection(&ddraw_cs
);
3241 return E_OUTOFMEMORY
;
3244 ICOM_INIT_INTERFACE(object
, IDirectDrawPalette
, IDirectDrawPalette_Vtbl
);
3246 object
->ddraw_owner
= This
;
3248 hr
= IWineD3DDevice_CreatePalette(This
->wineD3DDevice
, Flags
, ColorTable
, &object
->wineD3DPalette
, (IUnknown
*) ICOM_INTERFACE(object
, IDirectDrawPalette
) );
3251 HeapFree(GetProcessHeap(), 0, object
);
3252 LeaveCriticalSection(&ddraw_cs
);
3256 IDirectDraw7_AddRef(iface
);
3257 object
->ifaceToRelease
= (IUnknown
*) iface
;
3258 *Palette
= ICOM_INTERFACE(object
, IDirectDrawPalette
);
3259 LeaveCriticalSection(&ddraw_cs
);
3263 /*****************************************************************************
3264 * IDirectDraw7::DuplicateSurface
3266 * Duplicates a surface. The surface memory points to the same memory as
3267 * the original surface, and it's released when the last surface referencing
3268 * it is released. I guess that's beyond Wine's surface management right now
3269 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3270 * test application to implement this)
3273 * Src: Address of the source surface
3274 * Dest: Address to write the new surface pointer to
3277 * See IDirectDraw7::CreateSurface
3279 *****************************************************************************/
3280 static HRESULT WINAPI
3281 IDirectDrawImpl_DuplicateSurface(IDirectDraw7
*iface
,
3282 IDirectDrawSurface7
*Src
,
3283 IDirectDrawSurface7
**Dest
)
3285 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
3286 IDirectDrawSurfaceImpl
*Surf
= ICOM_OBJECT(IDirectDrawSurfaceImpl
, IDirectDrawSurface7
, Src
);
3288 FIXME("(%p)->(%p,%p)\n", This
, Surf
, Dest
);
3290 /* For now, simply create a new, independent surface */
3291 return IDirectDraw7_CreateSurface(iface
,
3292 &Surf
->surface_desc
,
3297 /*****************************************************************************
3298 * IDirectDraw7 VTable
3299 *****************************************************************************/
3300 const IDirectDraw7Vtbl IDirectDraw7_Vtbl
=
3303 IDirectDrawImpl_QueryInterface
,
3304 IDirectDrawImpl_AddRef
,
3305 IDirectDrawImpl_Release
,
3306 /*** IDirectDraw ***/
3307 IDirectDrawImpl_Compact
,
3308 IDirectDrawImpl_CreateClipper
,
3309 IDirectDrawImpl_CreatePalette
,
3310 IDirectDrawImpl_CreateSurface
,
3311 IDirectDrawImpl_DuplicateSurface
,
3312 IDirectDrawImpl_EnumDisplayModes
,
3313 IDirectDrawImpl_EnumSurfaces
,
3314 IDirectDrawImpl_FlipToGDISurface
,
3315 IDirectDrawImpl_GetCaps
,
3316 IDirectDrawImpl_GetDisplayMode
,
3317 IDirectDrawImpl_GetFourCCCodes
,
3318 IDirectDrawImpl_GetGDISurface
,
3319 IDirectDrawImpl_GetMonitorFrequency
,
3320 IDirectDrawImpl_GetScanLine
,
3321 IDirectDrawImpl_GetVerticalBlankStatus
,
3322 IDirectDrawImpl_Initialize
,
3323 IDirectDrawImpl_RestoreDisplayMode
,
3324 IDirectDrawImpl_SetCooperativeLevel
,
3325 IDirectDrawImpl_SetDisplayMode
,
3326 IDirectDrawImpl_WaitForVerticalBlank
,
3327 /*** IDirectDraw2 ***/
3328 IDirectDrawImpl_GetAvailableVidMem
,
3329 /*** IDirectDraw7 ***/
3330 IDirectDrawImpl_GetSurfaceFromDC
,
3331 IDirectDrawImpl_RestoreAllSurfaces
,
3332 IDirectDrawImpl_TestCooperativeLevel
,
3333 IDirectDrawImpl_GetDeviceIdentifier
,
3334 /*** IDirectDraw7 ***/
3335 IDirectDrawImpl_StartModeTest
,
3336 IDirectDrawImpl_EvaluateMode
3339 /*****************************************************************************
3340 * IDirectDrawImpl_FindDecl
3342 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
3343 * if none was found.
3345 * This function is in ddraw.c and the DDraw object space because D3D7
3346 * vertex buffers are created using the IDirect3D interface to the ddraw
3347 * object, so they can be valid across D3D devices(theoretically. The ddraw
3348 * object also owns the wined3d device
3352 * fvf: Fvf to find the decl for
3355 * NULL in case of an error, the IWineD3DVertexDeclaration interface for the
3358 *****************************************************************************/
3359 IWineD3DVertexDeclaration
*
3360 IDirectDrawImpl_FindDecl(IDirectDrawImpl
*This
,
3364 IWineD3DVertexDeclaration
* pDecl
= NULL
;
3365 int p
, low
, high
; /* deliberately signed */
3366 struct FvfToDecl
*convertedDecls
= This
->decls
;
3368 TRACE("Searching for declaration for fvf %08x... ", fvf
);
3371 high
= This
->numConvertedDecls
- 1;
3372 while(low
<= high
) {
3373 p
= (low
+ high
) >> 1;
3375 if(convertedDecls
[p
].fvf
== fvf
) {
3376 TRACE("found %p\n", convertedDecls
[p
].decl
);
3377 return convertedDecls
[p
].decl
;
3378 } else if(convertedDecls
[p
].fvf
< fvf
) {
3384 TRACE("not found. Creating and inserting at position %d.\n", low
);
3386 hr
= IWineD3DDevice_CreateVertexDeclarationFromFVF(This
->wineD3DDevice
,
3388 (IUnknown
*) ICOM_INTERFACE(This
, IDirectDraw7
),
3390 if (hr
!= S_OK
) return NULL
;
3392 if(This
->declArraySize
== This
->numConvertedDecls
) {
3393 int grow
= max(This
->declArraySize
/ 2, 8);
3394 convertedDecls
= HeapReAlloc(GetProcessHeap(), 0, convertedDecls
,
3395 sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
+ grow
));
3396 if(!convertedDecls
) {
3397 /* This will destroy it */
3398 IWineD3DVertexDeclaration_Release(pDecl
);
3401 This
->decls
= convertedDecls
;
3402 This
->declArraySize
+= grow
;
3405 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
, sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
- low
));
3406 convertedDecls
[low
].decl
= pDecl
;
3407 convertedDecls
[low
].fvf
= fvf
;
3408 This
->numConvertedDecls
++;
3410 TRACE("Returning %p. %d decls in array\n", pDecl
, This
->numConvertedDecls
);