dwrite/tests: Add a font resource and use it for tests.
[wine.git] / include / d3d11.idl
blob4e883f724a5f94570af0c52a61f2e8d5300e4fe9
1 /*
2 * Copyright 2010 Rico Schüller
3 * Copyright 2013 Austin English
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 import "oaidl.idl";
21 import "ocidl.idl";
22 import "dxgi.idl";
23 import "d3dcommon.idl";
25 typedef D3D_PRIMITIVE D3D11_PRIMITIVE;
26 typedef D3D_PRIMITIVE_TOPOLOGY D3D11_PRIMITIVE_TOPOLOGY;
27 typedef D3D_SRV_DIMENSION D3D11_SRV_DIMENSION;
28 typedef RECT D3D11_RECT;
30 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT = 14;
31 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS = 4;
32 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT = 32;
33 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT = 15;
34 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT = 16;
35 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
36 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15;
37 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
38 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
39 const UINT D3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT = 64;
40 const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
41 const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT = 1;
42 const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
43 const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
44 const UINT D3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT = 32;
45 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS = 1;
46 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT = 128;
47 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST = 1;
48 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS = 1;
49 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT = 128;
50 const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS = 1;
51 const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT = 16;
52 const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST = 1;
53 const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS = 1;
54 const UINT D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT = 16;
55 const UINT D3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT = 32;
56 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS = 4;
57 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT = 32;
58 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COUNT = 4096;
59 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST = 3;
60 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS = 3;
61 const UINT D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX = 10;
62 const INT D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN = -10;
63 const INT D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE = -8;
64 const UINT D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE = 7;
66 const UINT D3D11_DEFAULT_DEPTH_BIAS = 0;
67 cpp_quote("#define D3D11_DEFAULT_DEPTH_BIAS_CLAMP 0.0f")
68 const UINT D3D11_DEFAULT_MAX_ANISOTROPY = 16;
69 cpp_quote("#define D3D11_DEFAULT_MIP_LOD_BIAS 0.0f")
70 const UINT D3D11_DEFAULT_RENDER_TARGET_ARRAY_INDEX = 0;
71 const UINT D3D11_DEFAULT_SAMPLE_MASK = 0xffffffff;
72 const UINT D3D11_DEFAULT_SCISSOR_ENDX = 0;
73 const UINT D3D11_DEFAULT_SCISSOR_ENDY = 0;
74 const UINT D3D11_DEFAULT_SCISSOR_STARTX = 0;
75 const UINT D3D11_DEFAULT_SCISSOR_STARTY = 0;
76 cpp_quote("#define D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS 0.0f")
77 const UINT D3D11_DEFAULT_STENCIL_READ_MASK = 0xff;
78 const UINT D3D11_DEFAULT_STENCIL_REFERENCE = 0;
79 const UINT D3D11_DEFAULT_STENCIL_WRITE_MASK = 0xff;
80 const UINT D3D11_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX = 0;
81 const UINT D3D11_DEFAULT_VIEWPORT_HEIGHT = 0;
82 cpp_quote("#define D3D11_DEFAULT_VIEWPORT_MAX_DEPTH 0.0f")
83 cpp_quote("#define D3D11_DEFAULT_VIEWPORT_MIN_DEPTH 0.0f")
84 const UINT D3D11_DEFAULT_VIEWPORT_TOPLEFTX = 0;
85 const UINT D3D11_DEFAULT_VIEWPORT_TOPLEFTY = 0;
86 const UINT D3D11_DEFAULT_VIEWPORT_WIDTH = 0;
88 cpp_quote("#define D3D11_FLOAT32_MAX (3.402823466e+38f)")
90 const unsigned int D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT = 8;
92 const UINT D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION = 16384;
93 const UINT D3D11_MAX_MAXANISOTROPY = 16;
94 const UINT D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT = 32;
95 const UINT D3D11_VIEWPORT_BOUNDS_MAX = 32767;
96 const INT D3D11_VIEWPORT_BOUNDS_MIN = -32768;
97 const UINT D3D11_SHADER_MAJOR_VERSION = 5;
98 const UINT D3D11_SHADER_MAX_INSTANCES = 65535;
99 const UINT D3D11_SHADER_MAX_INTERFACES = 253;
100 const UINT D3D11_SHADER_MAX_INTERFACE_CALL_SITES = 4096;
101 const UINT D3D11_SHADER_MAX_TYPES = 65535;
102 const UINT D3D11_SHADER_MINOR_VERSION = 0;
103 const UINT D3D11_VS_OUTPUT_REGISTER_COUNT = 32;
105 const UINT D3D11_PS_CS_UAV_REGISTER_COMPONENTS = 1;
106 const UINT D3D11_PS_CS_UAV_REGISTER_COUNT = 8;
107 const UINT D3D11_PS_CS_UAV_REGISTER_READS_PER_INST = 1;
108 const UINT D3D11_PS_CS_UAV_REGISTER_READ_PORTS = 1;
109 const UINT D3D11_PS_FRONTFACING_DEFAULT_VALUE = 0xffffffff;
110 const UINT D3D11_PS_FRONTFACING_FALSE_VALUE = 0;
111 const UINT D3D11_PS_FRONTFACING_TRUE_VALUE = 0xffffffff;
112 const UINT D3D11_PS_INPUT_REGISTER_COMPONENTS = 4;
113 const UINT D3D11_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
114 const UINT D3D11_PS_INPUT_REGISTER_COUNT = 32;
115 const UINT D3D11_PS_INPUT_REGISTER_READS_PER_INST = 2;
116 const UINT D3D11_PS_INPUT_REGISTER_READ_PORTS = 1;
117 cpp_quote("#define D3D11_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.0f)")
118 const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS = 1;
119 const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT = 32;
120 const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COUNT = 1;
121 const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENTS = 1;
122 const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT = 32;
123 const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COUNT = 1;
124 const UINT D3D11_PS_OUTPUT_REGISTER_COMPONENTS = 4;
125 const UINT D3D11_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
126 const UINT D3D11_PS_OUTPUT_REGISTER_COUNT = 8;
127 cpp_quote("#define D3D11_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.5f)")
129 const UINT D3D11_RAW_UAV_SRV_BYTE_ALIGNMENT = 16;
131 const UINT D3D11_REQ_BLEND_OBJECT_COUNT_PER_DEVICE = 4096;
132 const UINT D3D11_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP = 27;
133 const UINT D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
134 const UINT D3D11_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE = 4096;
135 const UINT D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 32;
136 const UINT D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP = 32;
137 const UINT D3D11_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION = 16384;
138 const UINT D3D11_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT = 1024;
139 const UINT D3D11_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
140 const UINT D3D11_REQ_MAXANISOTROPY = 16;
141 const UINT D3D11_REQ_MIP_LEVELS = 15;
142 const UINT D3D11_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES = 2048;
143 const UINT D3D11_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE = 4096;
144 const UINT D3D11_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH = 16384;
145 const UINT D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM = 128;
146 cpp_quote("#define D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM (0.25f)")
147 const UINT D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM = 2048;
148 const UINT D3D11_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP = 20;
149 const UINT D3D11_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE = 4096;
150 const UINT D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION = 2048;
151 const UINT D3D11_REQ_TEXTURE1D_U_DIMENSION = 16384;
152 const UINT D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION = 2048;
153 const UINT D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION = 16384;
154 const UINT D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048;
155 const UINT D3D11_REQ_TEXTURECUBE_DIMENSION = 16384;
157 const UINT D3D11_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL = 0;
159 const UINT D3D11_SHADER_MAJOR_VERSION = 5;
160 const UINT D3D11_SHADER_MAX_INSTANCES = 65535;
161 const UINT D3D11_SHADER_MAX_INTERFACES = 253;
162 const UINT D3D11_SHADER_MAX_INTERFACE_CALL_SITES = 4096;
163 const UINT D3D11_SHADER_MAX_TYPES = 65535;
164 const UINT D3D11_SHADER_MINOR_VERSION = 0;
166 const UINT D3D11_SHIFT_INSTRUCTION_PAD_VALUE = 0;
167 const UINT D3D11_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT = 5;
169 const UINT D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT = 8;
171 const UINT D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048;
172 const UINT D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 512;
173 const UINT D3D11_SO_BUFFER_SLOT_COUNT = 4;
174 const UINT D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP = 0xffffffff;
175 const UINT D3D11_SO_NO_RASTERIZED_STREAM = 0xffffffff;
176 const UINT D3D11_SO_OUTPUT_COMPONENT_COUNT = 128;
177 const UINT D3D11_SO_STREAM_COUNT = 4;
179 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
180 cpp_quote("struct CD3D11_DEFAULT {};")
181 cpp_quote("extern const DECLSPEC_SELECTANY CD3D11_DEFAULT D3D11_DEFAULT;")
182 cpp_quote("#endif")
184 typedef enum D3D11_BLEND
186 D3D11_BLEND_ZERO = 1,
187 D3D11_BLEND_ONE = 2,
188 D3D11_BLEND_SRC_COLOR = 3,
189 D3D11_BLEND_INV_SRC_COLOR = 4,
190 D3D11_BLEND_SRC_ALPHA = 5,
191 D3D11_BLEND_INV_SRC_ALPHA = 6,
192 D3D11_BLEND_DEST_ALPHA = 7,
193 D3D11_BLEND_INV_DEST_ALPHA = 8,
194 D3D11_BLEND_DEST_COLOR = 9,
195 D3D11_BLEND_INV_DEST_COLOR = 10,
196 D3D11_BLEND_SRC_ALPHA_SAT = 11,
197 D3D11_BLEND_BLEND_FACTOR = 14,
198 D3D11_BLEND_INV_BLEND_FACTOR = 15,
199 D3D11_BLEND_SRC1_COLOR = 16,
200 D3D11_BLEND_INV_SRC1_COLOR = 17,
201 D3D11_BLEND_SRC1_ALPHA = 18,
202 D3D11_BLEND_INV_SRC1_ALPHA = 19,
203 } D3D11_BLEND;
205 typedef enum D3D11_BLEND_OP
207 D3D11_BLEND_OP_ADD = 1,
208 D3D11_BLEND_OP_SUBTRACT,
209 D3D11_BLEND_OP_REV_SUBTRACT,
210 D3D11_BLEND_OP_MIN,
211 D3D11_BLEND_OP_MAX
212 } D3D11_BLEND_OP;
214 typedef struct D3D11_BOX
216 UINT left;
217 UINT top;
218 UINT front;
219 UINT right;
220 UINT bottom;
221 UINT back;
222 } D3D11_BOX;
224 typedef struct D3D11_BUFFER_RTV
226 union
228 UINT FirstElement;
229 UINT ElementOffset;
231 union
233 UINT NumElements;
234 UINT ElementWidth;
236 } D3D11_BUFFER_RTV;
238 typedef struct D3D11_BUFFER_SRV
240 union
242 UINT FirstElement;
243 UINT ElementOffset;
245 union
247 UINT NumElements;
248 UINT ElementWidth;
250 } D3D11_BUFFER_SRV;
252 typedef struct D3D11_BUFFER_UAV
254 UINT FirstElement;
255 UINT NumElements;
256 UINT Flags;
257 } D3D11_BUFFER_UAV;
259 typedef struct D3D11_BUFFEREX_SRV
261 UINT FirstElement;
262 UINT NumElements;
263 UINT Flags;
264 } D3D11_BUFFEREX_SRV;
266 typedef struct D3D11_CLASS_INSTANCE_DESC
268 UINT InstanceId;
269 UINT InstanceIndex;
270 UINT TypeId;
271 UINT ConstantBuffer;
272 UINT BaseConstantBufferOffset;
273 UINT BaseTexture;
274 UINT BaseSampler;
275 BOOL Created;
276 } D3D11_CLASS_INSTANCE_DESC;
278 typedef enum D3D11_COMPARISON_FUNC
280 D3D11_COMPARISON_NEVER = 1,
281 D3D11_COMPARISON_LESS,
282 D3D11_COMPARISON_EQUAL,
283 D3D11_COMPARISON_LESS_EQUAL,
284 D3D11_COMPARISON_GREATER,
285 D3D11_COMPARISON_NOT_EQUAL,
286 D3D11_COMPARISON_GREATER_EQUAL,
287 D3D11_COMPARISON_ALWAYS
288 } D3D11_COMPARISON_FUNC;
290 typedef enum D3D11_COUNTER
292 D3D11_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000,
293 } D3D11_COUNTER;
295 typedef struct D3D11_COUNTER_DESC
297 D3D11_COUNTER Counter;
298 UINT MiscFlags;
299 } D3D11_COUNTER_DESC;
301 typedef struct D3D11_COUNTER_INFO
303 D3D11_COUNTER LastDeviceDependentCounter;
304 UINT NumSimultaneousCounters;
305 UINT8 NumDetectableParallelUnits;
306 } D3D11_COUNTER_INFO;
308 typedef enum D3D11_COUNTER_TYPE
310 D3D11_COUNTER_TYPE_FLOAT32,
311 D3D11_COUNTER_TYPE_UINT16,
312 D3D11_COUNTER_TYPE_UINT32,
313 D3D11_COUNTER_TYPE_UINT64,
314 } D3D11_COUNTER_TYPE;
316 typedef enum D3D11_CULL_MODE
318 D3D11_CULL_NONE = 1,
319 D3D11_CULL_FRONT,
320 D3D11_CULL_BACK
321 } D3D11_CULL_MODE;
323 typedef enum D3D11_DEPTH_WRITE_MASK
325 D3D11_DEPTH_WRITE_MASK_ZERO,
326 D3D11_DEPTH_WRITE_MASK_ALL,
327 } D3D11_DEPTH_WRITE_MASK;
329 typedef enum D3D11_DEVICE_CONTEXT_TYPE
331 D3D11_DEVICE_CONTEXT_IMMEDIATE,
332 D3D11_DEVICE_CONTEXT_DEFERRED,
333 } D3D11_DEVICE_CONTEXT_TYPE;
335 typedef enum D3D11_DSV_DIMENSION
337 D3D11_DSV_DIMENSION_UNKNOWN,
338 D3D11_DSV_DIMENSION_TEXTURE1D,
339 D3D11_DSV_DIMENSION_TEXTURE1DARRAY,
340 D3D11_DSV_DIMENSION_TEXTURE2D,
341 D3D11_DSV_DIMENSION_TEXTURE2DARRAY,
342 D3D11_DSV_DIMENSION_TEXTURE2DMS,
343 D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY,
344 } D3D11_DSV_DIMENSION;
346 typedef enum D3D11_FEATURE
348 D3D11_FEATURE_THREADING,
349 D3D11_FEATURE_DOUBLES,
350 D3D11_FEATURE_FORMAT_SUPPORT,
351 D3D11_FEATURE_FORMAT_SUPPORT2,
352 D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS,
353 } D3D11_FEATURE;
355 typedef enum D3D11_FILL_MODE
357 D3D11_FILL_WIREFRAME = 2,
358 D3D11_FILL_SOLID
359 } D3D11_FILL_MODE;
361 typedef enum D3D11_FILTER_TYPE
363 D3D11_FILTER_TYPE_POINT = 0,
364 D3D11_FILTER_TYPE_LINEAR = 1
365 } D3D11_FILTER_TYPE;
367 const UINT D3D11_MIN_FILTER_SHIFT = 4;
368 const UINT D3D11_MAG_FILTER_SHIFT = 2;
369 const UINT D3D11_MIP_FILTER_SHIFT = 0;
370 const UINT D3D11_FILTER_TYPE_MASK = 0x00000003;
371 const UINT D3D11_COMPARISON_FILTERING_BIT = 0x00000080;
372 const UINT D3D11_ANISOTROPIC_FILTERING_BIT = 0x00000040;
374 cpp_quote("#define D3D11_ENCODE_BASIC_FILTER(min, mag, mip, bComparison) \\")
375 cpp_quote(" ((D3D11_FILTER)(((bComparison) ? D3D11_COMPARISON_FILTERING_BIT : 0 ) | \\")
376 cpp_quote(" (((min)&D3D11_FILTER_TYPE_MASK) << D3D11_MIN_FILTER_SHIFT) | \\")
377 cpp_quote(" (((mag)&D3D11_FILTER_TYPE_MASK) << D3D11_MAG_FILTER_SHIFT) | \\")
378 cpp_quote(" (((mip)&D3D11_FILTER_TYPE_MASK) << D3D11_MIP_FILTER_SHIFT)))")
380 cpp_quote("#define D3D11_ENCODE_ANISOTROPIC_FILTER(bComparison) \\")
381 cpp_quote(" ((D3D11_FILTER)(D3D11_ANISOTROPIC_FILTERING_BIT | \\" )
382 cpp_quote(" D3D11_ENCODE_BASIC_FILTER(D3D11_FILTER_TYPE_LINEAR,D3D11_FILTER_TYPE_LINEAR, \\" )
383 cpp_quote(" D3D11_FILTER_TYPE_LINEAR,bComparison)))" )
385 cpp_quote("#define D3D11_DECODE_MIN_FILTER(d3d11Filter) \\")
386 cpp_quote(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MIN_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
388 cpp_quote("#define D3D11_DECODE_MAG_FILTER(d3d11Filter) \\")
389 cpp_quote(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MAG_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
391 cpp_quote("#define D3D11_DECODE_MIP_FILTER(d3d11Filter) \\")
392 cpp_quote(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MIP_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
394 cpp_quote("#define D3D11_DECODE_IS_COMPARISON_FILTER(d3d11Filter) ((d3d11Filter) & D3D11_COMPARISON_FILTERING_BIT)")
396 cpp_quote("#define D3D11_DECODE_IS_ANISOTROPIC_FILTER(d3d11Filter) \\")
397 cpp_quote(" (((d3d11Filter) & D3D11_ANISOTROPIC_FILTERING_BIT ) \\" )
398 cpp_quote(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIN_FILTER(d3d11Filter)) \\" )
399 cpp_quote(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MAG_FILTER(d3d11Filter)) \\" )
400 cpp_quote(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIP_FILTER(d3d11Filter)))")
402 typedef enum D3D11_FILTER
404 D3D11_FILTER_MIN_MAG_MIP_POINT = 0x00,
405 D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x01,
406 D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x04,
407 D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x05,
408 D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
409 D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
410 D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
411 D3D11_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
412 D3D11_FILTER_ANISOTROPIC = 0x55,
413 D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80,
414 D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81,
415 D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84,
416 D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85,
417 D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90,
418 D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91,
419 D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94,
420 D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95,
421 D3D11_FILTER_COMPARISON_ANISOTROPIC = 0xd5
422 } D3D11_FILTER;
424 typedef enum D3D11_DSV_FLAG
426 D3D11_DSV_READ_ONLY_DEPTH = 0x1,
427 D3D11_DSV_READ_ONLY_STENCIL = 0x2,
428 } D3D11_DSV_FLAG;
430 typedef enum D3D11_INPUT_CLASSIFICATION
432 D3D11_INPUT_PER_VERTEX_DATA,
433 D3D11_INPUT_PER_INSTANCE_DATA,
434 } D3D11_INPUT_CLASSIFICATION;
436 typedef struct D3D11_INPUT_ELEMENT_DESC
438 LPCSTR SemanticName;
439 UINT SemanticIndex;
440 DXGI_FORMAT Format;
441 UINT InputSlot;
442 UINT AlignedByteOffset;
443 D3D11_INPUT_CLASSIFICATION InputSlotClass;
444 UINT InstanceDataStepRate;
445 } D3D11_INPUT_ELEMENT_DESC;
447 typedef enum D3D11_MAP
449 D3D11_MAP_READ = 1,
450 D3D11_MAP_WRITE,
451 D3D11_MAP_READ_WRITE,
452 D3D11_MAP_WRITE_DISCARD,
453 D3D11_MAP_WRITE_NO_OVERWRITE
454 } D3D11_MAP;
456 typedef enum D3D11_MAP_FLAG
458 D3D11_MAP_FLAG_DO_NOT_WAIT = 0x00100000
459 } D3D11_MAP_FLAG;
461 typedef struct D3D11_QUERY_DATA_SO_STATISTICS
463 UINT64 NumPrimitivesWritten;
464 UINT64 PrimitivesStorageNeeded;
465 } D3D11_QUERY_DATA_SO_STATISTICS;
467 typedef struct D3D11_MAPPED_SUBRESOURCE
469 void *pData;
470 UINT RowPitch;
471 UINT DepthPitch;
472 } D3D11_MAPPED_SUBRESOURCE;
474 typedef enum D3D11_QUERY
476 D3D11_QUERY_EVENT,
477 D3D11_QUERY_OCCLUSION,
478 D3D11_QUERY_TIMESTAMP,
479 D3D11_QUERY_TIMESTAMP_DISJOINT,
480 D3D11_QUERY_PIPELINE_STATISTICS,
481 D3D11_QUERY_OCCLUSION_PREDICATE,
482 D3D11_QUERY_SO_STATISTICS,
483 D3D11_QUERY_SO_OVERFLOW_PREDICATE,
484 D3D11_QUERY_SO_STATISTICS_STREAM0,
485 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0,
486 D3D11_QUERY_SO_STATISTICS_STREAM1,
487 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1,
488 D3D11_QUERY_SO_STATISTICS_STREAM2,
489 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2,
490 D3D11_QUERY_SO_STATISTICS_STREAM3,
491 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM3,
492 } D3D11_QUERY;
494 typedef enum D3D11_ASYNC_GETDATA_FLAG
496 D3D11_ASYNC_GETDATA_DONOTFLUSH = 0x0001,
497 } D3D11_ASYNC_GETDATA_FLAG;
499 typedef enum D3D11_RESOURCE_MISC_FLAG
501 D3D11_RESOURCE_MISC_GENERATE_MIPS = 0x00000001L,
502 D3D11_RESOURCE_MISC_SHARED = 0x00000002L,
503 D3D11_RESOURCE_MISC_TEXTURECUBE = 0x00000004L,
504 D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS = 0x00000010L,
505 D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS = 0x00000020L,
506 D3D11_RESOURCE_MISC_BUFFER_STRUCTURED = 0x00000040L,
507 D3D11_RESOURCE_MISC_RESOURCE_CLAMP = 0x00000080L,
508 D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX = 0x00000100L,
509 D3D11_RESOURCE_MISC_GDI_COMPATIBLE = 0x00000200L,
510 D3D11_RESOURCE_MISC_SHARED_NTHANDLE = 0x00000800L,
511 D3D11_RESOURCE_MISC_RESTRICTED_CONTENT = 0x00001000L,
512 D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE = 0x00002000L,
513 D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE_DRIVER = 0x00004000L,
514 D3D11_RESOURCE_MISC_GUARDED = 0x00008000L
515 } D3D11_RESOURCE_MISC_FLAG;
517 typedef struct D3D11_QUERY_DESC
519 D3D11_QUERY Query;
520 UINT MiscFlags;
521 } D3D11_QUERY_DESC;
523 typedef struct D3D11_RASTERIZER_DESC
525 D3D11_FILL_MODE FillMode;
526 D3D11_CULL_MODE CullMode;
527 BOOL FrontCounterClockwise;
528 INT DepthBias;
529 FLOAT DepthBiasClamp;
530 FLOAT SlopeScaledDepthBias;
531 BOOL DepthClipEnable;
532 BOOL ScissorEnable;
533 BOOL MultisampleEnable;
534 BOOL AntialiasedLineEnable;
535 } D3D11_RASTERIZER_DESC;
537 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
538 cpp_quote("struct CD3D11_RASTERIZER_DESC : public D3D11_RASTERIZER_DESC {")
539 cpp_quote(" CD3D11_RASTERIZER_DESC() {}")
540 cpp_quote(" explicit CD3D11_RASTERIZER_DESC(const D3D11_RASTERIZER_DESC &o) : D3D11_RASTERIZER_DESC(o) {}")
541 cpp_quote(" explicit CD3D11_RASTERIZER_DESC(CD3D11_DEFAULT) {")
542 cpp_quote(" FillMode = D3D11_FILL_SOLID;")
543 cpp_quote(" CullMode = D3D11_CULL_BACK;")
544 cpp_quote(" FrontCounterClockwise = FALSE;")
545 cpp_quote(" DepthBias = D3D11_DEFAULT_DEPTH_BIAS;")
546 cpp_quote(" DepthBiasClamp = D3D11_DEFAULT_DEPTH_BIAS_CLAMP;")
547 cpp_quote(" SlopeScaledDepthBias = D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS;")
548 cpp_quote(" DepthClipEnable = TRUE;")
549 cpp_quote(" ScissorEnable = FALSE;")
550 cpp_quote(" MultisampleEnable = FALSE;")
551 cpp_quote(" AntialiasedLineEnable = FALSE;")
552 cpp_quote(" }")
553 cpp_quote(" explicit CD3D11_RASTERIZER_DESC(D3D11_FILL_MODE fillMode, D3D11_CULL_MODE cullMode," )
554 cpp_quote(" BOOL frontCounterClockwise, INT depthBias, FLOAT depthBiasClamp, FLOAT slopeScaledDepthBias,")
555 cpp_quote(" BOOL depthClipEnable, BOOL scissorEnable, BOOL multisampleEnable, BOOL antialiasedLineEnable) {")
556 cpp_quote(" FillMode = fillMode;")
557 cpp_quote(" CullMode = cullMode;")
558 cpp_quote(" FrontCounterClockwise = frontCounterClockwise;")
559 cpp_quote(" DepthBias = depthBias;")
560 cpp_quote(" DepthBiasClamp = depthBiasClamp;")
561 cpp_quote(" SlopeScaledDepthBias = slopeScaledDepthBias;")
562 cpp_quote(" DepthClipEnable = depthClipEnable;")
563 cpp_quote(" ScissorEnable = scissorEnable;")
564 cpp_quote(" MultisampleEnable = multisampleEnable;")
565 cpp_quote(" AntialiasedLineEnable = antialiasedLineEnable;")
566 cpp_quote(" }")
567 cpp_quote(" ~CD3D11_RASTERIZER_DESC() {}")
568 cpp_quote(" operator const D3D11_RASTERIZER_DESC&() const { return *this; }")
569 cpp_quote("};")
570 cpp_quote("#endif")
572 typedef enum D3D11_RESOURCE_DIMENSION
574 D3D11_RESOURCE_DIMENSION_UNKNOWN,
575 D3D11_RESOURCE_DIMENSION_BUFFER,
576 D3D11_RESOURCE_DIMENSION_TEXTURE1D,
577 D3D11_RESOURCE_DIMENSION_TEXTURE2D,
578 D3D11_RESOURCE_DIMENSION_TEXTURE3D,
579 } D3D11_RESOURCE_DIMENSION;
581 typedef enum D3D11_RTV_DIMENSION
583 D3D11_RTV_DIMENSION_UNKNOWN,
584 D3D11_RTV_DIMENSION_BUFFER,
585 D3D11_RTV_DIMENSION_TEXTURE1D,
586 D3D11_RTV_DIMENSION_TEXTURE1DARRAY,
587 D3D11_RTV_DIMENSION_TEXTURE2D,
588 D3D11_RTV_DIMENSION_TEXTURE2DARRAY,
589 D3D11_RTV_DIMENSION_TEXTURE2DMS,
590 D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY,
591 D3D11_RTV_DIMENSION_TEXTURE3D,
592 } D3D11_RTV_DIMENSION;
594 typedef struct D3D11_SO_DECLARATION_ENTRY
596 UINT Stream;
597 LPCSTR SemanticName;
598 UINT SemanticIndex;
599 BYTE StartComponent;
600 BYTE ComponentCount;
601 BYTE OutputSlot;
602 } D3D11_SO_DECLARATION_ENTRY;
604 typedef enum D3D11_STENCIL_OP
606 D3D11_STENCIL_OP_KEEP = 1,
607 D3D11_STENCIL_OP_ZERO,
608 D3D11_STENCIL_OP_REPLACE,
609 D3D11_STENCIL_OP_INCR_SAT,
610 D3D11_STENCIL_OP_DECR_SAT,
611 D3D11_STENCIL_OP_INVERT,
612 D3D11_STENCIL_OP_INCR,
613 D3D11_STENCIL_OP_DECR
614 } D3D11_STENCIL_OP;
616 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
617 cpp_quote("}")
618 cpp_quote("inline UINT D3D11CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT MipLevels) {")
619 cpp_quote(" return MipSlice + ArraySlice * MipLevels;")
620 cpp_quote("}")
621 cpp_quote("extern \"C\"{")
622 cpp_quote("#endif")
624 typedef struct D3D11_SUBRESOURCE_DATA
626 const void *pSysMem;
627 UINT SysMemPitch;
628 UINT SysMemSlicePitch;
629 } D3D11_SUBRESOURCE_DATA;
631 typedef struct D3D11_TEX1D_ARRAY_DSV
633 UINT MipSlice;
634 UINT FirstArraySlice;
635 UINT ArraySize;
636 } D3D11_TEX1D_ARRAY_DSV;
638 typedef struct D3D11_TEX1D_ARRAY_RTV
640 UINT MipSlice;
641 UINT FirstArraySlice;
642 UINT ArraySize;
643 } D3D11_TEX1D_ARRAY_RTV;
645 typedef struct D3D11_TEX1D_ARRAY_SRV
647 UINT MostDetailedMip;
648 UINT MipLevels;
649 UINT FirstArraySlice;
650 UINT ArraySize;
651 } D3D11_TEX1D_ARRAY_SRV;
653 typedef struct D3D11_TEX1D_ARRAY_UAV
655 UINT MipSlice;
656 UINT FirstArraySlice;
657 UINT ArraySize;
658 } D3D11_TEX1D_ARRAY_UAV;
660 typedef struct D3D11_TEX1D_DSV
662 UINT MipSlice;
663 } D3D11_TEX1D_DSV;
665 typedef struct D3D11_TEX1D_RTV
667 UINT MipSlice;
668 } D3D11_TEX1D_RTV;
670 typedef struct D3D11_TEX1D_SRV
672 UINT MostDetailedMip;
673 UINT MipLevels;
674 } D3D11_TEX1D_SRV;
676 typedef struct D3D11_TEX1D_UAV
678 UINT MipSlice;
679 } D3D11_TEX1D_UAV;
681 typedef struct D3D11_TEX2D_ARRAY_DSV
683 UINT MipSlice;
684 UINT FirstArraySlice;
685 UINT ArraySize;
686 } D3D11_TEX2D_ARRAY_DSV;
688 typedef struct D3D11_TEX2D_ARRAY_RTV
690 UINT MipSlice;
691 UINT FirstArraySlice;
692 UINT ArraySize;
693 } D3D11_TEX2D_ARRAY_RTV;
695 typedef struct D3D11_TEX2D_ARRAY_SRV
697 UINT MostDetailedMip;
698 UINT MipLevels;
699 UINT FirstArraySlice;
700 UINT ArraySize;
701 } D3D11_TEX2D_ARRAY_SRV;
703 typedef struct D3D11_TEX2D_ARRAY_UAV
705 UINT MipSlice;
706 UINT FirstArraySlice;
707 UINT ArraySize;
708 } D3D11_TEX2D_ARRAY_UAV;
710 typedef struct D3D11_TEX2D_DSV
712 UINT MipSlice;
713 } D3D11_TEX2D_DSV;
715 typedef struct D3D11_TEX2D_RTV
717 UINT MipSlice;
718 } D3D11_TEX2D_RTV;
720 typedef struct D3D11_TEX2D_SRV
722 UINT MostDetailedMip;
723 UINT MipLevels;
724 } D3D11_TEX2D_SRV;
726 typedef struct D3D11_TEX2D_UAV
728 UINT MipSlice;
729 } D3D11_TEX2D_UAV;
731 typedef struct D3D11_TEX2DMS_ARRAY_DSV
733 UINT FirstArraySlice;
734 UINT ArraySize;
735 } D3D11_TEX2DMS_ARRAY_DSV;
737 typedef struct D3D11_TEX2DMS_ARRAY_RTV
739 UINT FirstArraySlice;
740 UINT ArraySize;
741 } D3D11_TEX2DMS_ARRAY_RTV;
743 typedef struct D3D11_TEX2DMS_ARRAY_SRV
745 UINT FirstArraySlice;
746 UINT ArraySize;
747 } D3D11_TEX2DMS_ARRAY_SRV;
749 typedef struct D3D11_TEX2DMS_DSV
751 UINT UnusedField_NothingToDefine;
752 } D3D11_TEX2DMS_DSV;
754 typedef struct D3D11_TEX2DMS_RTV
756 UINT UnusedField_NothingToDefine;
757 } D3D11_TEX2DMS_RTV;
759 typedef struct D3D11_TEX2DMS_SRV
761 UINT UnusedField_NothingToDefine;
762 } D3D11_TEX2DMS_SRV;
764 typedef struct D3D11_TEX3D_RTV
766 UINT MipSlice;
767 UINT FirstWSlice;
768 UINT WSize;
769 } D3D11_TEX3D_RTV;
771 typedef struct D3D11_TEX3D_SRV
773 UINT MostDetailedMip;
774 UINT MipLevels;
775 } D3D11_TEX3D_SRV;
777 typedef struct D3D11_TEX3D_UAV
779 UINT MipSlice;
780 UINT FirstWSlice;
781 UINT WSize;
782 } D3D11_TEX3D_UAV;
784 typedef struct D3D11_TEXCUBE_ARRAY_SRV
786 UINT MostDetailedMip;
787 UINT MipLevels;
788 UINT First2DArrayFace;
789 UINT NumCubes;
790 } D3D11_TEXCUBE_ARRAY_SRV;
792 typedef struct D3D11_TEXCUBE_SRV
794 UINT MostDetailedMip;
795 UINT MipLevels;
796 } D3D11_TEXCUBE_SRV;
798 typedef enum D3D11_TEXTURE_ADDRESS_MODE
800 D3D11_TEXTURE_ADDRESS_WRAP = 1,
801 D3D11_TEXTURE_ADDRESS_MIRROR,
802 D3D11_TEXTURE_ADDRESS_CLAMP,
803 D3D11_TEXTURE_ADDRESS_BORDER,
804 D3D11_TEXTURE_ADDRESS_MIRROR_ONCE
805 } D3D11_TEXTURE_ADDRESS_MODE;
807 typedef enum D3D11_UAV_DIMENSION
809 D3D11_UAV_DIMENSION_UNKNOWN,
810 D3D11_UAV_DIMENSION_BUFFER,
811 D3D11_UAV_DIMENSION_TEXTURE1D,
812 D3D11_UAV_DIMENSION_TEXTURE1DARRAY,
813 D3D11_UAV_DIMENSION_TEXTURE2D,
814 D3D11_UAV_DIMENSION_TEXTURE2DARRAY,
815 D3D11_UAV_DIMENSION_TEXTURE3D = 8,
816 } D3D11_UAV_DIMENSION;
818 typedef struct D3D11_UNORDERED_ACCESS_VIEW_DESC
820 DXGI_FORMAT Format;
821 D3D11_UAV_DIMENSION ViewDimension;
823 union
825 D3D11_BUFFER_UAV Buffer;
826 D3D11_TEX1D_UAV Texture1D;
827 D3D11_TEX1D_ARRAY_UAV Texture1DArray;
828 D3D11_TEX2D_UAV Texture2D;
829 D3D11_TEX2D_ARRAY_UAV Texture2DArray;
830 D3D11_TEX3D_UAV Texture3D;
832 } D3D11_UNORDERED_ACCESS_VIEW_DESC;
834 typedef enum D3D11_USAGE
836 D3D11_USAGE_DEFAULT,
837 D3D11_USAGE_IMMUTABLE,
838 D3D11_USAGE_DYNAMIC,
839 D3D11_USAGE_STAGING,
840 } D3D11_USAGE;
842 typedef enum D3D11_BIND_FLAG
844 D3D11_BIND_VERTEX_BUFFER = 0x0001,
845 D3D11_BIND_INDEX_BUFFER = 0x0002,
846 D3D11_BIND_CONSTANT_BUFFER = 0x0004,
847 D3D11_BIND_SHADER_RESOURCE = 0x0008,
848 D3D11_BIND_STREAM_OUTPUT = 0x0010,
849 D3D11_BIND_RENDER_TARGET = 0x0020,
850 D3D11_BIND_DEPTH_STENCIL = 0x0040,
851 D3D11_BIND_UNORDERED_ACCESS = 0x0080,
852 D3D11_BIND_DECODER = 0x0200,
853 D3D11_BIND_VIDEO_ENCODER = 0x0400
854 } D3D11_BIND_FLAG;
856 typedef enum D3D11_CPU_ACCESS_FLAG
858 D3D11_CPU_ACCESS_WRITE = 0x00010000,
859 D3D11_CPU_ACCESS_READ = 0x00020000
860 } D3D11_CPU_ACCESS_FLAG;
862 typedef struct D3D11_VIEWPORT
864 FLOAT TopLeftX;
865 FLOAT TopLeftY;
866 FLOAT Width;
867 FLOAT Height;
868 FLOAT MinDepth;
869 FLOAT MaxDepth;
870 } D3D11_VIEWPORT;
872 typedef enum D3D11_COLOR_WRITE_ENABLE
874 D3D11_COLOR_WRITE_ENABLE_RED = 1,
875 D3D11_COLOR_WRITE_ENABLE_GREEN = 2,
876 D3D11_COLOR_WRITE_ENABLE_BLUE = 4,
877 D3D11_COLOR_WRITE_ENABLE_ALPHA = 8,
878 D3D11_COLOR_WRITE_ENABLE_ALL =
879 (D3D11_COLOR_WRITE_ENABLE_RED|D3D11_COLOR_WRITE_ENABLE_GREEN|D3D11_COLOR_WRITE_ENABLE_BLUE|D3D11_COLOR_WRITE_ENABLE_ALPHA)
880 } D3D11_COLOR_WRITE_ENABLE;
882 typedef enum D3D11_FORMAT_SUPPORT
884 D3D11_FORMAT_SUPPORT_BUFFER = 0x00000001,
885 D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER = 0x00000002,
886 D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER = 0x00000004,
887 D3D11_FORMAT_SUPPORT_SO_BUFFER = 0x00000008,
888 D3D11_FORMAT_SUPPORT_TEXTURE1D = 0x00000010,
889 D3D11_FORMAT_SUPPORT_TEXTURE2D = 0x00000020,
890 D3D11_FORMAT_SUPPORT_TEXTURE3D = 0x00000040,
891 D3D11_FORMAT_SUPPORT_TEXTURECUBE = 0x00000080,
892 D3D11_FORMAT_SUPPORT_SHADER_LOAD = 0x00000100,
893 D3D11_FORMAT_SUPPORT_SHADER_SAMPLE = 0x00000200,
894 D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON = 0x00000400,
895 D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT = 0x00000800,
896 D3D11_FORMAT_SUPPORT_MIP = 0x00001000,
897 D3D11_FORMAT_SUPPORT_MIP_AUTOGEN = 0x00002000,
898 D3D11_FORMAT_SUPPORT_RENDER_TARGET = 0x00004000,
899 D3D11_FORMAT_SUPPORT_BLENDABLE = 0x00008000,
900 D3D11_FORMAT_SUPPORT_DEPTH_STENCIL = 0x00010000,
901 D3D11_FORMAT_SUPPORT_CPU_LOCKABLE = 0x00020000,
902 D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE = 0x00040000,
903 D3D11_FORMAT_SUPPORT_DISPLAY = 0x00080000,
904 D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT = 0x00100000,
905 D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET = 0x00200000,
906 D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD = 0x00400000,
907 D3D11_FORMAT_SUPPORT_SHADER_GATHER = 0x00800000,
908 D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST = 0x01000000,
909 D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW = 0x02000000,
910 D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON = 0x04000000
911 } D3D11_FORMAT_SUPPORT;
913 typedef enum D3D11_CLEAR_FLAG
915 D3D11_CLEAR_DEPTH = 0x0001L,
916 D3D11_CLEAR_STENCIL = 0x0002L
917 } D3D11_CLEAR_FLAG;
919 typedef struct D3D11_RENDER_TARGET_BLEND_DESC
921 BOOL BlendEnable;
922 D3D11_BLEND SrcBlend;
923 D3D11_BLEND DestBlend;
924 D3D11_BLEND_OP BlendOp;
925 D3D11_BLEND SrcBlendAlpha;
926 D3D11_BLEND DestBlendAlpha;
927 D3D11_BLEND_OP BlendOpAlpha;
928 UINT8 RenderTargetWriteMask;
929 } D3D11_RENDER_TARGET_BLEND_DESC;
931 typedef struct D3D11_BLEND_DESC
933 BOOL AlphaToCoverageEnable;
934 BOOL IndependentBlendEnable;
935 D3D11_RENDER_TARGET_BLEND_DESC RenderTarget[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT];
936 } D3D11_BLEND_DESC;
938 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
939 cpp_quote("struct CD3D11_BLEND_DESC : public D3D11_BLEND_DESC {")
940 cpp_quote(" CD3D11_BLEND_DESC() {}")
941 cpp_quote(" explicit CD3D11_BLEND_DESC(const D3D11_BLEND_DESC &o) : D3D11_BLEND_DESC(o) {}")
942 cpp_quote(" explicit CD3D11_BLEND_DESC(CD3D11_DEFAULT) {")
943 cpp_quote(" AlphaToCoverageEnable = FALSE;")
944 cpp_quote(" IndependentBlendEnable = FALSE;")
945 cpp_quote(" for(D3D11_RENDER_TARGET_BLEND_DESC *target; target < RenderTarget+D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; target++) {")
946 cpp_quote(" target->BlendEnable = FALSE;")
947 cpp_quote(" target->SrcBlend = target->SrcBlendAlpha = D3D11_BLEND_ONE;")
948 cpp_quote(" target->DestBlend = target->DestBlendAlpha = D3D11_BLEND_ZERO;")
949 cpp_quote(" target->BlendOp = target->BlendOpAlpha = D3D11_BLEND_OP_ADD;")
950 cpp_quote(" target->RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;")
951 cpp_quote(" }")
952 cpp_quote(" }")
953 cpp_quote(" ~CD3D11_BLEND_DESC() {}")
954 cpp_quote(" operator const D3D11_BLEND_DESC&() const { return *this; }")
955 cpp_quote("};" )
956 cpp_quote("#endif" )
958 typedef struct D3D11_BUFFER_DESC
960 UINT ByteWidth;
961 D3D11_USAGE Usage;
962 UINT BindFlags;
963 UINT CPUAccessFlags;
964 UINT MiscFlags;
965 UINT StructureByteStride;
966 } D3D11_BUFFER_DESC;
968 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
969 cpp_quote("struct CD3D11_BUFFER_DESC : public D3D11_BUFFER_DESC {")
970 cpp_quote(" CD3D11_BUFFER_DESC() {}" )
971 cpp_quote(" explicit CD3D11_BUFFER_DESC(const D3D11_BUFFER_DESC &o) : D3D11_BUFFER_DESC(o) {}")
972 cpp_quote(" explicit CD3D11_BUFFER_DESC(UINT byteWidth,UINT bindFlags,")
973 cpp_quote(" D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0,")
974 cpp_quote(" UINT miscFlags = 0, UINT structureByteStride = 0 ) {")
975 cpp_quote(" ByteWidth = byteWidth;")
976 cpp_quote(" Usage = usage;")
977 cpp_quote(" BindFlags = bindFlags;")
978 cpp_quote(" CPUAccessFlags = cpuaccessFlags;")
979 cpp_quote(" MiscFlags = miscFlags;" )
980 cpp_quote(" StructureByteStride = structureByteStride;")
981 cpp_quote(" }")
982 cpp_quote(" ~CD3D11_BUFFER_DESC() {}")
983 cpp_quote(" operator const D3D11_BUFFER_DESC&() const { return *this; }")
984 cpp_quote("};" )
985 cpp_quote("#endif" )
987 typedef struct D3D11_DEPTH_STENCIL_VIEW_DESC
989 DXGI_FORMAT Format;
990 D3D11_DSV_DIMENSION ViewDimension;
991 UINT Flags;
993 union
995 D3D11_TEX1D_DSV Texture1D;
996 D3D11_TEX1D_ARRAY_DSV Texture1DArray;
997 D3D11_TEX2D_DSV Texture2D;
998 D3D11_TEX2D_ARRAY_DSV Texture2DArray;
999 D3D11_TEX2DMS_DSV Texture2DMS;
1000 D3D11_TEX2DMS_ARRAY_DSV Texture2DMSArray;
1002 } D3D11_DEPTH_STENCIL_VIEW_DESC;
1004 typedef struct D3D11_DEPTH_STENCILOP_DESC
1006 D3D11_STENCIL_OP StencilFailOp;
1007 D3D11_STENCIL_OP StencilDepthFailOp;
1008 D3D11_STENCIL_OP StencilPassOp;
1009 D3D11_COMPARISON_FUNC StencilFunc;
1010 } D3D11_DEPTH_STENCILOP_DESC;
1012 typedef struct D3D11_DEPTH_STENCIL_DESC
1014 BOOL DepthEnable;
1015 D3D11_DEPTH_WRITE_MASK DepthWriteMask;
1016 D3D11_COMPARISON_FUNC DepthFunc;
1017 BOOL StencilEnable;
1018 UINT8 StencilReadMask;
1019 UINT8 StencilWriteMask;
1020 D3D11_DEPTH_STENCILOP_DESC FrontFace;
1021 D3D11_DEPTH_STENCILOP_DESC BackFace;
1022 } D3D11_DEPTH_STENCIL_DESC;
1024 typedef struct D3D11_RENDER_TARGET_VIEW_DESC
1026 DXGI_FORMAT Format;
1027 D3D11_RTV_DIMENSION ViewDimension;
1029 union
1031 D3D11_BUFFER_RTV Buffer;
1032 D3D11_TEX1D_RTV Texture1D;
1033 D3D11_TEX1D_ARRAY_RTV Texture1DArray;
1034 D3D11_TEX2D_RTV Texture2D;
1035 D3D11_TEX2D_ARRAY_RTV Texture2DArray;
1036 D3D11_TEX2DMS_RTV Texture2DMS;
1037 D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray;
1038 D3D11_TEX3D_RTV Texture3D;
1040 } D3D11_RENDER_TARGET_VIEW_DESC;
1042 typedef struct D3D11_SAMPLER_DESC
1044 D3D11_FILTER Filter;
1045 D3D11_TEXTURE_ADDRESS_MODE AddressU;
1046 D3D11_TEXTURE_ADDRESS_MODE AddressV;
1047 D3D11_TEXTURE_ADDRESS_MODE AddressW;
1048 FLOAT MipLODBias;
1049 UINT MaxAnisotropy;
1050 D3D11_COMPARISON_FUNC ComparisonFunc;
1051 FLOAT BorderColor[4];
1052 FLOAT MinLOD;
1053 FLOAT MaxLOD;
1054 } D3D11_SAMPLER_DESC;
1056 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1057 cpp_quote("struct CD3D11_SAMPLER_DESC : public D3D11_SAMPLER_DESC {")
1058 cpp_quote(" CD3D11_SAMPLER_DESC() {}")
1059 cpp_quote(" explicit CD3D11_SAMPLER_DESC(const D3D11_SAMPLER_DESC &o) : D3D11_SAMPLER_DESC(o) {}")
1060 cpp_quote(" explicit CD3D11_SAMPLER_DESC(CD3D11_DEFAULT) {" )
1061 cpp_quote(" Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;")
1062 cpp_quote(" AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;")
1063 cpp_quote(" AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;")
1064 cpp_quote(" AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;")
1065 cpp_quote(" MipLODBias = 0;")
1066 cpp_quote(" MaxAnisotropy = 1;")
1067 cpp_quote(" ComparisonFunc = D3D11_COMPARISON_NEVER;")
1068 cpp_quote(" BorderColor[0] = BorderColor[1] = BorderColor[2] = BorderColor[3] = 1.0f;")
1069 cpp_quote(" MinLOD = -3.402823466e+38f;")
1070 cpp_quote(" MaxLOD = 3.402823466e+38f;")
1071 cpp_quote(" }")
1072 cpp_quote(" explicit CD3D11_SAMPLER_DESC(D3D11_FILTER filter, D3D11_TEXTURE_ADDRESS_MODE addressU,")
1073 cpp_quote(" D3D11_TEXTURE_ADDRESS_MODE addressV, D3D11_TEXTURE_ADDRESS_MODE addressW,")
1074 cpp_quote(" FLOAT mipLODBias, UINT maxAnisotropy, D3D11_COMPARISON_FUNC comparisonFunc,")
1075 cpp_quote(" const FLOAT *borderColor, FLOAT minLOD, FLOAT maxLOD) {" )
1076 cpp_quote(" Filter = filter;")
1077 cpp_quote(" AddressU = addressU;")
1078 cpp_quote(" AddressV = addressV;")
1079 cpp_quote(" AddressW = addressW;")
1080 cpp_quote(" MipLODBias = mipLODBias;")
1081 cpp_quote(" MaxAnisotropy = maxAnisotropy;")
1082 cpp_quote(" ComparisonFunc = comparisonFunc;")
1083 cpp_quote(" if(borderColor) {")
1084 cpp_quote(" BorderColor[0] = borderColor[0];")
1085 cpp_quote(" BorderColor[1] = borderColor[1];")
1086 cpp_quote(" BorderColor[2] = borderColor[2];")
1087 cpp_quote(" BorderColor[3] = borderColor[3];")
1088 cpp_quote(" }else {")
1089 cpp_quote(" BorderColor[0] = BorderColor[1] = BorderColor[2] = BorderColor[3] = 1.0f;")
1090 cpp_quote(" }")
1091 cpp_quote(" MinLOD = minLOD;")
1092 cpp_quote(" MaxLOD = maxLOD;")
1093 cpp_quote(" }")
1094 cpp_quote(" ~CD3D11_SAMPLER_DESC() {}")
1095 cpp_quote(" operator const D3D11_SAMPLER_DESC&() const { return *this; }")
1096 cpp_quote("};")
1097 cpp_quote("#endif")
1099 typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC
1101 DXGI_FORMAT Format;
1102 D3D11_SRV_DIMENSION ViewDimension;
1104 union
1106 D3D11_BUFFER_SRV Buffer;
1107 D3D11_TEX1D_SRV Texture1D;
1108 D3D11_TEX1D_ARRAY_SRV Texture1DArray;
1109 D3D11_TEX2D_SRV Texture2D;
1110 D3D11_TEX2D_ARRAY_SRV Texture2DArray;
1111 D3D11_TEX2DMS_SRV Texture2DMS;
1112 D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray;
1113 D3D11_TEX3D_SRV Texture3D;
1114 D3D11_TEXCUBE_SRV TextureCube;
1115 D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray;
1116 D3D11_BUFFEREX_SRV BufferEx;
1118 } D3D11_SHADER_RESOURCE_VIEW_DESC;
1120 typedef struct D3D11_TEXTURE1D_DESC
1122 UINT Width;
1123 UINT MipLevels;
1124 UINT ArraySize;
1125 DXGI_FORMAT Format;
1126 D3D11_USAGE Usage;
1127 UINT BindFlags;
1128 UINT CPUAccessFlags;
1129 UINT MiscFlags;
1130 } D3D11_TEXTURE1D_DESC;
1132 typedef struct D3D11_TEXTURE2D_DESC
1134 UINT Width;
1135 UINT Height;
1136 UINT MipLevels;
1137 UINT ArraySize;
1138 DXGI_FORMAT Format;
1139 DXGI_SAMPLE_DESC SampleDesc;
1140 D3D11_USAGE Usage;
1141 UINT BindFlags;
1142 UINT CPUAccessFlags;
1143 UINT MiscFlags;
1144 } D3D11_TEXTURE2D_DESC;
1146 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1147 cpp_quote("struct CD3D11_TEXTURE2D_DESC : public D3D11_TEXTURE2D_DESC {")
1148 cpp_quote(" CD3D11_TEXTURE2D_DESC() {}")
1149 cpp_quote(" explicit CD3D11_TEXTURE2D_DESC(const D3D11_TEXTURE2D_DESC &o) : D3D11_TEXTURE2D_DESC(o) {}")
1150 cpp_quote(" explicit CD3D11_TEXTURE2D_DESC(DXGI_FORMAT format, UINT width, UINT height, UINT arraySize = 1,")
1151 cpp_quote(" UINT mipLevels = 0, UINT bindFlags = D3D11_BIND_SHADER_RESOURCE,")
1152 cpp_quote(" D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0, UINT sampleCount = 1," )
1153 cpp_quote(" UINT sampleQuality = 0, UINT miscFlags = 0) {")
1154 cpp_quote(" Width = width;")
1155 cpp_quote(" Height = height;")
1156 cpp_quote(" MipLevels = mipLevels;")
1157 cpp_quote(" ArraySize = arraySize;")
1158 cpp_quote(" Format = format;")
1159 cpp_quote(" SampleDesc.Count = sampleCount;")
1160 cpp_quote(" SampleDesc.Quality = sampleQuality;")
1161 cpp_quote(" Usage = usage;")
1162 cpp_quote(" BindFlags = bindFlags;")
1163 cpp_quote(" CPUAccessFlags = cpuaccessFlags;")
1164 cpp_quote(" MiscFlags = miscFlags;")
1165 cpp_quote(" }" )
1166 cpp_quote(" ~CD3D11_TEXTURE2D_DESC() {}")
1167 cpp_quote(" operator const D3D11_TEXTURE2D_DESC&() const { return *this; }")
1168 cpp_quote("};")
1169 cpp_quote("#endif")
1171 typedef struct D3D11_TEXTURE3D_DESC
1173 UINT Width;
1174 UINT Height;
1175 UINT Depth;
1176 UINT MipLevels;
1177 DXGI_FORMAT Format;
1178 D3D11_USAGE Usage;
1179 UINT BindFlags;
1180 UINT CPUAccessFlags;
1181 UINT MiscFlags;
1182 } D3D11_TEXTURE3D_DESC;
1184 /* A couple forward declarations are needed */
1185 interface ID3D11Device;
1186 interface ID3D11ClassLinkage;
1189 object,
1190 local,
1191 uuid(1841e5c8-16b0-489b-bcc8-44cfb0d5deae)
1193 interface ID3D11DeviceChild : IUnknown
1195 void GetDevice(
1196 [out] ID3D11Device **ppDevice);
1197 HRESULT GetPrivateData(
1198 [in] REFGUID guid,
1199 [in, out] UINT *pDataSize,
1200 [out] void *pData);
1201 HRESULT SetPrivateData(
1202 [in] REFGUID guid,
1203 [in] UINT DataSize,
1204 [in] const void *pData);
1205 HRESULT SetPrivateDataInterface(
1206 [in] REFGUID guid,
1207 [in] const IUnknown *pData);
1211 object,
1212 local,
1213 uuid(4b35d0cd-1e15-4258-9c98-1b1333f6dd3b)
1215 interface ID3D11Asynchronous : ID3D11DeviceChild
1217 UINT GetDataSize();
1221 object,
1222 local,
1223 uuid(d6c00747-87b7-425e-b84d-44d108560afd)
1225 interface ID3D11Query : ID3D11Asynchronous
1227 void GetDesc(
1228 [out] D3D11_QUERY_DESC *pDesc);
1232 object,
1233 local,
1234 uuid(dc8e63f3-d12b-4952-b47b-5e45026a862d)
1236 interface ID3D11Resource : ID3D11DeviceChild
1238 void GetType(
1239 [out] D3D11_RESOURCE_DIMENSION *pResourceDimension);
1240 void SetEvictionPriority(
1241 [in] UINT EvictionPriority);
1242 UINT GetEvictionPriority();
1246 object,
1247 local,
1248 uuid(839d1216-bb2e-412b-b7f4-a9dbebe08ed1)
1250 interface ID3D11View : ID3D11DeviceChild
1252 void GetResource(
1253 [out] ID3D11Resource **ppResource);
1257 object,
1258 local,
1259 uuid(75b68faa-347d-4159-8f45-a0640f01cd9a)
1261 interface ID3D11BlendState : ID3D11DeviceChild
1263 void GetDesc(
1264 [out] D3D11_BLEND_DESC *pDesc);
1268 object,
1269 local,
1270 uuid(48570b85-d1ee-4fcd-a250-eb350722b037)
1272 interface ID3D11Buffer : ID3D11Resource
1274 void GetDesc(
1275 [out] D3D11_BUFFER_DESC *pDesc);
1279 object,
1280 local,
1281 uuid(a6cd7faa-b0b7-4a2f-9436-8662a65797cb)
1283 interface ID3D11ClassInstance : ID3D11DeviceChild
1285 void GetClassLinkage(
1286 [out] ID3D11ClassLinkage **ppLinkage);
1287 void GetDesc(
1288 [out] D3D11_CLASS_INSTANCE_DESC *pDesc);
1289 void GetInstanceName(
1290 [out] LPSTR pInstanceName,
1291 [in, out] SIZE_T *pBufferLength);
1292 void GetTypeName(
1293 [out] LPSTR pTypeName,
1294 [in, out] SIZE_T *pBufferLength);
1298 object,
1299 local,
1300 uuid(ddf57cba-9543-46e4-a12b-f207a0fe7fed)
1302 interface ID3D11ClassLinkage : ID3D11DeviceChild
1304 HRESULT GetClassInstance(
1305 [in] LPCSTR pClassInstanceName,
1306 [in] UINT InstanceIndex,
1307 [out] ID3D11ClassInstance **ppInstance);
1308 HRESULT CreateClassInstance(
1309 [in] LPCSTR pClassTypeName,
1310 [in] UINT ConstantBufferOffset,
1311 [in] UINT ConstantVectorOffset,
1312 [in] UINT TextureOffset,
1313 [in] UINT SamplerOffset,
1314 [out] ID3D11ClassInstance **ppInstance);
1318 object,
1319 local,
1320 uuid(a24bc4d1-769e-43f7-8013-98ff566c18e2)
1322 interface ID3D11CommandList : ID3D11DeviceChild
1324 UINT GetContextFlags();
1328 object,
1329 local,
1330 uuid(4f5b196e-c2bd-495e-bd01-1fded38e4969)
1332 interface ID3D11ComputeShader : ID3D11DeviceChild
1337 object,
1338 local,
1339 uuid(6e8c49fb-a371-4770-b440-29086022b741)
1341 interface ID3D11Counter : ID3D11Asynchronous
1343 void GetDesc(
1344 [out] D3D11_COUNTER_DESC *pDesc);
1348 object,
1349 local,
1350 uuid(03823efb-8d8f-4e1c-9aa2-f64bb2cbfdf1)
1352 interface ID3D11DepthStencilState : ID3D11DeviceChild
1354 void GetDesc(
1355 [out] D3D11_DEPTH_STENCIL_DESC *pDesc);
1359 object,
1360 local,
1361 uuid(9fdac92a-1876-48c3-afad-25b94f84a9b6)
1363 interface ID3D11DepthStencilView : ID3D11View
1365 void GetDesc(
1366 [out] D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc);
1370 object,
1371 local,
1372 uuid(f582c508-0f36-490c-9977-31eece268cfa)
1374 interface ID3D11DomainShader : ID3D11DeviceChild
1379 object,
1380 local,
1381 uuid(38325b96-effb-4022-ba02-2e795b70275c)
1383 interface ID3D11GeometryShader : ID3D11DeviceChild
1388 object,
1389 local,
1390 uuid(8e5c6061-628a-4c8e-8264-bbe45cb3d5dd)
1392 interface ID3D11HullShader : ID3D11DeviceChild
1397 object,
1398 local,
1399 uuid(e4819ddc-4cf0-4025-bd26-5de82a3e07b7)
1401 interface ID3D11InputLayout : ID3D11DeviceChild
1406 object,
1407 local,
1408 uuid(ea82e40d-51dc-4f33-93d4-db7c9125ae8c)
1410 interface ID3D11PixelShader : ID3D11DeviceChild
1415 object,
1416 local,
1417 uuid(9eb576dd-9f77-4d86-81aa-8bab5fe490e2)
1419 interface ID3D11Predicate : ID3D11Query
1424 object,
1425 local,
1426 uuid(9bb4ab81-ab1a-4d8f-b506-fc04200b6ee7)
1428 interface ID3D11RasterizerState : ID3D11DeviceChild
1430 void GetDesc(
1431 [out] D3D11_RASTERIZER_DESC *pDesc);
1435 object,
1436 local,
1437 uuid(dfdba067-0b8d-4865-875b-d7b4516cc164)
1439 interface ID3D11RenderTargetView : ID3D11View
1441 void GetDesc(
1442 [out] D3D11_RENDER_TARGET_VIEW_DESC *pDesc);
1446 object,
1447 local,
1448 uuid(da6fea51-564c-4487-9810-f0d0f9b4e3a5)
1450 interface ID3D11SamplerState : ID3D11DeviceChild
1452 void GetDesc(
1453 [out] D3D11_SAMPLER_DESC *pDesc);
1457 object,
1458 local,
1459 uuid(b0e06fe0-8192-4e1a-b1ca-36d7414710b2)
1461 interface ID3D11ShaderResourceView : ID3D11View
1463 void GetDesc(
1464 [out] D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc);
1468 object,
1469 local,
1470 uuid(f8fb5c27-c6b3-4f75-a4c8-439af2ef564c),
1472 interface ID3D11Texture1D : ID3D11Resource
1474 void GetDesc(
1475 [out] D3D11_TEXTURE1D_DESC *pDesc);
1479 object,
1480 local,
1481 uuid(6f15aaf2-d208-4e89-9ab4-489535d34f9c)
1483 interface ID3D11Texture2D : ID3D11Resource
1485 void GetDesc(
1486 [out] D3D11_TEXTURE2D_DESC *pDesc);
1490 object,
1491 local,
1492 uuid(037e866e-f56d-4357-a8af-9dabbe6e250e)
1494 interface ID3D11Texture3D : ID3D11Resource
1496 void GetDesc(
1497 [out] D3D11_TEXTURE3D_DESC *pDesc);
1501 object,
1502 local,
1503 uuid(28acf509-7f5c-48f6-8611-f316010a6380)
1505 interface ID3D11UnorderedAccessView : ID3D11View
1507 void GetDesc(
1508 [out] D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc);
1512 object,
1513 local,
1514 uuid(3b301d64-d678-4289-8897-22f8928b72f3)
1516 interface ID3D11VertexShader : ID3D11DeviceChild
1521 object,
1522 local,
1523 uuid(c0bfa96c-e089-44fb-8eaf-26f8796190da)
1525 interface ID3D11DeviceContext : ID3D11DeviceChild
1527 void VSSetConstantBuffers(
1528 [in] UINT StartSlot,
1529 [in] UINT NumBuffers,
1530 [in] ID3D11Buffer *const *ppConstantBuffers);
1531 void PSSetShaderResources(
1532 [in] UINT StartSlot,
1533 [in] UINT NumViews,
1534 [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
1535 void PSSetShader(
1536 [in] ID3D11PixelShader *pPixelShader,
1537 [in] ID3D11ClassInstance *const *ppClassInstances,
1538 UINT NumClassInstances);
1539 void PSSetSamplers(
1540 [in] UINT StartSlot,
1541 [in] UINT NumSamplers,
1542 [in] ID3D11SamplerState *const *ppSamplers);
1543 void VSSetShader(
1544 [in] ID3D11VertexShader *pVertexShader,
1545 [in] ID3D11ClassInstance *const *ppClassInstances,
1546 UINT NumClassInstances);
1547 void DrawIndexed(
1548 [in] UINT IndexCount,
1549 [in] UINT StartIndexLocation,
1550 [in] INT BaseVertexLocation);
1551 void Draw(
1552 [in] UINT VertexCount,
1553 [in] UINT StartVertexLocation);
1554 HRESULT Map(
1555 [in] ID3D11Resource *pResource,
1556 [in] UINT Subresource,
1557 [in] D3D11_MAP MapType,
1558 [in] UINT MapFlags,
1559 [out] D3D11_MAPPED_SUBRESOURCE *pMappedResource);
1560 void Unmap(
1561 [in] ID3D11Resource *pResource,
1562 [in] UINT Subresource);
1563 void PSSetConstantBuffers(
1564 [in] UINT StartSlot,
1565 [in] UINT NumBuffers,
1566 [in] ID3D11Buffer *const *ppConstantBuffers);
1567 void IASetInputLayout(
1568 [in] ID3D11InputLayout *pInputLayout);
1569 void IASetVertexBuffers(
1570 [in] UINT StartSlot,
1571 [in] UINT NumBuffers,
1572 [in] ID3D11Buffer *const *ppVertexBuffers,
1573 [in] const UINT *pStrides,
1574 [in] const UINT *pOffsets);
1575 void IASetIndexBuffer(
1576 [in] ID3D11Buffer *pIndexBuffer,
1577 [in] DXGI_FORMAT Format,
1578 [in] UINT Offset);
1579 void DrawIndexedInstanced(
1580 [in] UINT IndexCountPerInstance,
1581 [in] UINT InstanceCount,
1582 [in] UINT StartIndexLocation,
1583 [in] INT BaseVertexLocation,
1584 [in] UINT StartInstanceLocation);
1585 void DrawInstanced(
1586 [in] UINT VertexCountPerInstance,
1587 [in] UINT InstanceCount,
1588 [in] UINT StartVertexLocation,
1589 [in] UINT StartInstanceLocation);
1590 void GSSetConstantBuffers(
1591 [in] UINT StartSlot,
1592 [in] UINT NumBuffers,
1593 [in] ID3D11Buffer *const *ppConstantBuffers);
1594 void GSSetShader(
1595 [in] ID3D11GeometryShader *pShader,
1596 [in] ID3D11ClassInstance *const *ppClassInstances,
1597 UINT NumClassInstances);
1598 void IASetPrimitiveTopology(
1599 [in] D3D11_PRIMITIVE_TOPOLOGY Topology);
1600 void VSSetShaderResources(
1601 [in] UINT StartSlot,
1602 [in] UINT NumViews,
1603 [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
1604 void VSSetSamplers(
1605 [in] UINT StartSlot,
1606 [in] UINT NumSamplers,
1607 [in] ID3D11SamplerState *const *ppSamplers);
1608 void Begin(
1609 [in] ID3D11Asynchronous *pAsync);
1610 void End(
1611 [in] ID3D11Asynchronous *pAsync);
1612 HRESULT GetData(
1613 [in] ID3D11Asynchronous *pAsync,
1614 [in] void *pData,
1615 [in] UINT DataSize,
1616 [in] UINT GetDataFlags);
1617 void SetPredication(
1618 [in] ID3D11Predicate *pPredicate,
1619 [in] BOOL PredicateValue);
1620 void GSSetShaderResources(
1621 [in] UINT StartSlot,
1622 [in] UINT NumViews,
1623 [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
1624 void GSSetSamplers(
1625 [in] UINT StartSlot,
1626 [in] UINT NumSamplers,
1627 [in] ID3D11SamplerState *const *ppSamplers);
1628 void OMSetRenderTargets(
1629 [in] UINT NumViews,
1630 [in] ID3D11RenderTargetView *const *ppRenderTargetViews,
1631 [in] ID3D11DepthStencilView *pDepthStencilView);
1632 void OMSetRenderTargetsAndUnorderedAccessViews(
1633 [in] UINT NumRTVs,
1634 [in] ID3D11RenderTargetView *const *ppRenderTargetViews,
1635 [in] ID3D11DepthStencilView *pDepthStencilView,
1636 [in] UINT UAVStartSlot,
1637 [in] UINT NumUAVs,
1638 [in] ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
1639 [in] const UINT *pUAVInitialCounts);
1640 void OMSetBlendState(
1641 [in] ID3D11BlendState *pBlendState,
1642 [in] const FLOAT BlendFactor[4],
1643 [in] UINT SampleMask);
1644 void OMSetDepthStencilState(
1645 [in] ID3D11DepthStencilState *pDepthStencilState,
1646 [in] UINT StencilRef);
1647 void SOSetTargets(
1648 [in] UINT NumBuffers,
1649 [in] ID3D11Buffer *const *ppSOTargets,
1650 [in] const UINT *pOffsets);
1651 void DrawAuto();
1652 void DrawIndexedInstancedIndirect(
1653 [in] ID3D11Buffer *pBufferForArgs,
1654 [in] UINT AlignedByteOffsetForArgs);
1655 void DrawInstancedIndirect(
1656 [in] ID3D11Buffer *pBufferForArgs,
1657 [in] UINT AlignedByteOffsetForArgs);
1658 void Dispatch(
1659 [in] UINT ThreadGroupCountX,
1660 [in] UINT ThreadGroupCountY,
1661 [in] UINT ThreadGroupCountZ);
1662 void DispatchIndirect(
1663 [in] ID3D11Buffer *pBufferForArgs,
1664 [in] UINT AlignedByteOffsetForArgs);
1665 void RSSetState(
1666 [in] ID3D11RasterizerState *pRasterizerState);
1667 void RSSetViewports(
1668 [in] UINT NumViewports,
1669 [in] const D3D11_VIEWPORT *pViewports);
1670 void RSSetScissorRects(
1671 [in] UINT NumRects,
1672 [in] const D3D11_RECT *pRects);
1673 void CopySubresourceRegion(
1674 [in] ID3D11Resource *pDstResource,
1675 [in] UINT DstSubresource,
1676 [in] UINT DstX,
1677 [in] UINT DstY,
1678 [in] UINT DstZ,
1679 [in] ID3D11Resource *pSrcResource,
1680 [in] UINT SrcSubresource,
1681 [in] const D3D11_BOX *pSrcBox);
1682 void CopyResource(
1683 [in] ID3D11Resource *pDstResource,
1684 [in] ID3D11Resource *pSrcResource);
1685 void UpdateSubresource(
1686 [in] ID3D11Resource *pDstResource,
1687 [in] UINT DstSubresource,
1688 [in] const D3D11_BOX *pDstBox,
1689 [in] const void *pSrcData,
1690 [in] UINT SrcRowPitch,
1691 [in] UINT SrcDepthPitch);
1692 void CopyStructureCount(
1693 [in] ID3D11Buffer *pDstBuffer,
1694 [in] UINT DstAlignedByteOffset,
1695 [in] ID3D11UnorderedAccessView *pSrcView);
1696 void ClearRenderTargetView(
1697 [in] ID3D11RenderTargetView *pRenderTargetView,
1698 [in] const FLOAT ColorRGBA[4]);
1699 void ClearUnorderedAccessViewUint(
1700 [in] ID3D11UnorderedAccessView *pUnorderedAccessView,
1701 [in] const UINT Values[4]);
1702 void ClearUnorderedAccessViewFloat(
1703 [in] ID3D11UnorderedAccessView *pUnorderedAccessView,
1704 [in] const FLOAT Values[4]);
1705 void ClearDepthStencilView(
1706 [in] ID3D11DepthStencilView *pDepthStencilView,
1707 [in] UINT ClearFlags,
1708 [in] FLOAT Depth,
1709 [in] UINT8 Stencil);
1710 void GenerateMips(
1711 [in] ID3D11ShaderResourceView *pShaderResourceView);
1712 void SetResourceMinLOD(
1713 [in] ID3D11Resource *pResource, FLOAT MinLOD);
1714 FLOAT GetResourceMinLOD(
1715 [in] ID3D11Resource *pResource);
1716 void ResolveSubresource(
1717 [in] ID3D11Resource *pDstResource,
1718 [in] UINT DstSubresource,
1719 [in] ID3D11Resource *pSrcResource,
1720 [in] UINT SrcSubresource,
1721 [in] DXGI_FORMAT Format);
1722 void ExecuteCommandList(
1723 [in] ID3D11CommandList *pCommandList,
1724 BOOL RestoreContextState);
1725 void HSSetShaderResources(
1726 [in] UINT StartSlot,
1727 [in] UINT NumViews,
1728 [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
1729 void HSSetShader(
1730 [in] ID3D11HullShader *pHullShader,
1731 [in] ID3D11ClassInstance *const *ppClassInstances,
1732 UINT NumClassInstances);
1733 void HSSetSamplers(
1734 [in] UINT StartSlot,
1735 [in] UINT NumSamplers,
1736 [in] ID3D11SamplerState *const *ppSamplers);
1737 void HSSetConstantBuffers(
1738 [in] UINT StartSlot,
1739 [in] UINT NumBuffers,
1740 [in] ID3D11Buffer *const *ppConstantBuffers);
1741 void DSSetShaderResources(
1742 [in] UINT StartSlot,
1743 [in] UINT NumViews,
1744 [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
1745 void DSSetShader(
1746 [in] ID3D11DomainShader *pDomainShader,
1747 [in] ID3D11ClassInstance *const *ppClassInstances,
1748 UINT NumClassInstances);
1749 void DSSetSamplers(
1750 [in] UINT StartSlot,
1751 [in] UINT NumSamplers,
1752 [in] ID3D11SamplerState *const *ppSamplers);
1753 void DSSetConstantBuffers(
1754 [in] UINT StartSlot,
1755 [in] UINT NumBuffers,
1756 [in] ID3D11Buffer *const *ppConstantBuffers);
1757 void CSSetShaderResources(
1758 [in] UINT StartSlot,
1759 [in] UINT NumViews,
1760 [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
1761 void CSSetUnorderedAccessViews(
1762 [in] UINT StartSlot,
1763 [in] UINT NumUAVs,
1764 [in] ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
1765 [in] const UINT *pUAVInitialCounts);
1766 void CSSetShader(
1767 [in] ID3D11ComputeShader *pComputeShader,
1768 [in] ID3D11ClassInstance *const *ppClassInstances,
1769 UINT NumClassInstances);
1770 void CSSetSamplers(
1771 [in] UINT StartSlot,
1772 [in] UINT NumSamplers,
1773 [in] ID3D11SamplerState *const *ppSamplers);
1774 void CSSetConstantBuffers(
1775 [in] UINT StartSlot,
1776 [in] UINT NumBuffers,
1777 [in] ID3D11Buffer *const *ppConstantBuffers);
1778 void VSGetConstantBuffers(
1779 [in] UINT StartSlot,
1780 [in] UINT NumBuffers,
1781 [out] ID3D11Buffer **ppConstantBuffers);
1782 void PSGetShaderResources(
1783 [in] UINT StartSlot,
1784 [in] UINT NumViews,
1785 [out] ID3D11ShaderResourceView **ppShaderResourceViews);
1786 void PSGetShader(
1787 [out] ID3D11PixelShader **ppPixelShader,
1788 [out] ID3D11ClassInstance **ppClassInstances,
1789 [in, out] UINT *pNumClassInstances);
1790 void PSGetSamplers(
1791 [in] UINT StartSlot,
1792 [in] UINT NumSamplers,
1793 [out] ID3D11SamplerState **ppSamplers);
1794 void VSGetShader(
1795 [out] ID3D11VertexShader **ppVertexShader,
1796 [out] ID3D11ClassInstance **ppClassInstances,
1797 [in, out] UINT *pNumClassInstances);
1798 void PSGetConstantBuffers(
1799 [in] UINT StartSlot,
1800 [in] UINT NumBuffers,
1801 [out] ID3D11Buffer **ppConstantBuffers);
1802 void IAGetInputLayout(
1803 [out] ID3D11InputLayout **ppInputLayout);
1804 void IAGetVertexBuffers(
1805 [in] UINT StartSlot,
1806 [in] UINT NumBuffers,
1807 [out] ID3D11Buffer **ppVertexBuffers,
1808 [out] UINT *pStrides,
1809 [out] UINT *pOffsets);
1810 void IAGetIndexBuffer(
1811 [out] ID3D11Buffer **pIndexBuffer,
1812 [out] DXGI_FORMAT* Format,
1813 [out] UINT* Offset);
1814 void GSGetConstantBuffers(
1815 [in] UINT StartSlot,
1816 [in] UINT NumBuffers,
1817 [out] ID3D11Buffer **ppConstantBuffers);
1818 void GSGetShader(
1819 [out] ID3D11GeometryShader **ppGeometryShader,
1820 [out] ID3D11ClassInstance **ppClassInstances,
1821 [in, out] UINT *pNumClassInstances);
1822 void IAGetPrimitiveTopology(
1823 [out] D3D11_PRIMITIVE_TOPOLOGY *pTopology);
1824 void VSGetShaderResources(
1825 [in] UINT StartSlot,
1826 [in] UINT NumViews,
1827 [out] ID3D11ShaderResourceView **ppShaderResourceViews);
1828 void VSGetSamplers(
1829 [in] UINT StartSlot,
1830 [in] UINT NumSamplers,
1831 [out] ID3D11SamplerState **ppSamplers);
1832 void GetPredication(
1833 [out] ID3D11Predicate **ppPredicate,
1834 [out] BOOL *pPredicateValue);
1835 void GSGetShaderResources(
1836 [in] UINT StartSlot,
1837 [in] UINT NumViews,
1838 [out] ID3D11ShaderResourceView **ppShaderResourceViews);
1839 void GSGetSamplers(
1840 [in] UINT StartSlot,
1841 [in] UINT NumSamplers,
1842 [out] ID3D11SamplerState **ppSamplers);
1843 void OMGetRenderTargets(
1844 [in] UINT NumViews,
1845 [out] ID3D11RenderTargetView **ppRenderTargetViews,
1846 [out] ID3D11DepthStencilView **ppDepthStencilView);
1847 void OMGetRenderTargetsAndUnorderedAccessViews(
1848 [in] UINT NumRTVs,
1849 [out] ID3D11RenderTargetView **ppRenderTargetViews,
1850 [out] ID3D11DepthStencilView **ppDepthStencilView,
1851 [in] UINT UAVStartSlot,
1852 [in] UINT NumUAVs,
1853 [out] ID3D11UnorderedAccessView **ppUnorderedAccessViews);
1854 void OMGetBlendState(
1855 [out] ID3D11BlendState **ppBlendState,
1856 [out] FLOAT BlendFactor[4],
1857 [out] UINT *pSampleMask);
1858 void OMGetDepthStencilState(
1859 [out] ID3D11DepthStencilState **ppDepthStencilState,
1860 [out] UINT *pStencilRef);
1861 void SOGetTargets(
1862 [in] UINT NumBuffers,
1863 [out] ID3D11Buffer **ppSOTargets);
1864 void RSGetState(
1865 [out] ID3D11RasterizerState **ppRasterizerState);
1866 void RSGetViewports(
1867 [in, out] UINT *pNumViewports,
1868 [out] D3D11_VIEWPORT *pViewports);
1869 void RSGetScissorRects(
1870 [in, out] UINT *pNumRects,
1871 [out] D3D11_RECT *pRects);
1872 void HSGetShaderResources(
1873 [in] UINT StartSlot,
1874 [in] UINT NumViews,
1875 [out] ID3D11ShaderResourceView **ppShaderResourceViews);
1876 void HSGetShader(
1877 [out] ID3D11HullShader **ppHullShader,
1878 [out] ID3D11ClassInstance **ppClassInstances,
1879 [in, out] UINT *pNumClassInstances);
1880 void HSGetSamplers(
1881 [in] UINT StartSlot,
1882 [in] UINT NumSamplers,
1883 [out] ID3D11SamplerState **ppSamplers);
1884 void HSGetConstantBuffers(
1885 [in] UINT StartSlot,
1886 [in] UINT NumBuffers,
1887 [out] ID3D11Buffer **ppConstantBuffers);
1888 void DSGetShaderResources(
1889 [in] UINT StartSlot,
1890 [in] UINT NumViews,
1891 [out] ID3D11ShaderResourceView **ppShaderResourceViews);
1892 void DSGetShader(
1893 [out] ID3D11DomainShader **ppDomainShader,
1894 [out] ID3D11ClassInstance **ppClassInstances,
1895 [in, out] UINT *pNumClassInstances);
1896 void DSGetSamplers(
1897 [in] UINT StartSlot,
1898 [in] UINT NumSamplers,
1899 [out] ID3D11SamplerState **ppSamplers);
1900 void DSGetConstantBuffers(
1901 [in] UINT StartSlot,
1902 [in] UINT NumBuffers,
1903 [out] ID3D11Buffer **ppConstantBuffers);
1904 void CSGetShaderResources(
1905 [in] UINT StartSlot,
1906 [in] UINT NumViews,
1907 [out] ID3D11ShaderResourceView **ppShaderResourceViews);
1908 void CSGetUnorderedAccessViews(
1909 [in] UINT StartSlot,
1910 [in] UINT NumUAVs,
1911 [out] ID3D11UnorderedAccessView **ppUnorderedAccessViews);
1912 void CSGetShader(
1913 [out] ID3D11ComputeShader **ppComputeShader,
1914 [out] ID3D11ClassInstance **ppClassInstances,
1915 [in, out] UINT *pNumClassInstances);
1916 void CSGetSamplers(
1917 [in] UINT StartSlot,
1918 [in] UINT NumSamplers,
1919 [out] ID3D11SamplerState **ppSamplers);
1920 void CSGetConstantBuffers(
1921 [in] UINT StartSlot,
1922 [in] UINT NumBuffers,
1923 [out] ID3D11Buffer **ppConstantBuffers);
1924 void ClearState();
1925 void Flush();
1926 D3D11_DEVICE_CONTEXT_TYPE GetType();
1927 UINT GetContextFlags();
1928 HRESULT FinishCommandList(
1929 BOOL RestoreDeferredContextState,
1930 [out] ID3D11CommandList **ppCommandList);
1934 object,
1935 local,
1936 uuid(db6f6ddb-ac77-4e88-8253-819df9bbf140)
1938 interface ID3D11Device : IUnknown
1940 HRESULT CreateBuffer(
1941 [in] const D3D11_BUFFER_DESC *pDesc,
1942 [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
1943 [out] ID3D11Buffer **ppBuffer);
1944 HRESULT CreateTexture1D(
1945 [in] const D3D11_TEXTURE1D_DESC *pDesc,
1946 [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
1947 [out] ID3D11Texture1D **ppTexture1D);
1948 HRESULT CreateTexture2D(
1949 [in] const D3D11_TEXTURE2D_DESC *pDesc,
1950 [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
1951 [out] ID3D11Texture2D **ppTexture2D);
1952 HRESULT CreateTexture3D(
1953 [in] const D3D11_TEXTURE3D_DESC *pDesc,
1954 [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
1955 [out] ID3D11Texture3D **ppTexture3D);
1956 HRESULT CreateShaderResourceView(
1957 [in] ID3D11Resource *pResource,
1958 [in] const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,
1959 [out] ID3D11ShaderResourceView **ppSRView);
1960 HRESULT CreateUnorderedAccessView(
1961 [in] ID3D11Resource *pResource,
1962 [in] const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,
1963 [out] ID3D11UnorderedAccessView **ppUAView);
1964 HRESULT CreateRenderTargetView(
1965 [in] ID3D11Resource *pResource,
1966 [in] const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,
1967 [out] ID3D11RenderTargetView **ppRTView);
1968 HRESULT CreateDepthStencilView(
1969 [in] ID3D11Resource *pResource,
1970 [in] const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,
1971 [out] ID3D11DepthStencilView **ppDepthStencilView);
1972 HRESULT CreateInputLayout(
1973 [in] const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,
1974 [in] UINT NumElements,
1975 [in] const void *pShaderBytecodeWithInputSignature,
1976 [in] SIZE_T BytecodeLength,
1977 [out] ID3D11InputLayout **ppInputLayout);
1978 HRESULT CreateVertexShader(
1979 [in] const void *pShaderBytecode,
1980 [in] SIZE_T BytecodeLength,
1981 [in] ID3D11ClassLinkage *pClassLinkage,
1982 [out] ID3D11VertexShader **ppVertexShader);
1983 HRESULT CreateGeometryShader(
1984 [in] const void *pShaderBytecode,
1985 [in] SIZE_T BytecodeLength,
1986 [in] ID3D11ClassLinkage *pClassLinkage,
1987 [out] ID3D11GeometryShader **ppGeometryShader);
1988 HRESULT CreateGeometryShaderWithStreamOutput(
1989 [in] const void *pShaderBytecode,
1990 [in] SIZE_T BytecodeLength,
1991 [in] const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,
1992 [in] UINT NumEntries,
1993 [in] const UINT *pBufferStrides,
1994 [in] UINT NumStrides,
1995 [in] UINT RasterizedStream,
1996 [in] ID3D11ClassLinkage *pClassLinkage,
1997 [out] ID3D11GeometryShader **ppGeometryShader);
1998 HRESULT CreatePixelShader(
1999 [in] const void *pShaderBytecode,
2000 [in] SIZE_T BytecodeLength,
2001 [in] ID3D11ClassLinkage *pClassLinkage,
2002 [out] ID3D11PixelShader **ppPixelShader);
2003 HRESULT CreateHullShader(
2004 [in] const void *pShaderBytecode,
2005 [in] SIZE_T BytecodeLength,
2006 [in] ID3D11ClassLinkage *pClassLinkage,
2007 [out] ID3D11HullShader **ppHullShader);
2008 HRESULT CreateDomainShader(
2009 [in] const void *pShaderBytecode,
2010 [in] SIZE_T BytecodeLength,
2011 [in] ID3D11ClassLinkage *pClassLinkage,
2012 [out] ID3D11DomainShader **ppDomainShader);
2013 HRESULT CreateComputeShader(
2014 [in] const void *pShaderBytecode,
2015 [in] SIZE_T BytecodeLength,
2016 [in] ID3D11ClassLinkage *pClassLinkage,
2017 [out] ID3D11ComputeShader **ppComputeShader);
2018 HRESULT CreateClassLinkage(
2019 [out] ID3D11ClassLinkage **ppLinkage);
2020 HRESULT CreateBlendState(
2021 [in] const D3D11_BLEND_DESC *pBlendStateDesc,
2022 [out] ID3D11BlendState **ppBlendState);
2023 HRESULT CreateDepthStencilState(
2024 [in] const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,
2025 [out] ID3D11DepthStencilState **ppDepthStencilState);
2026 HRESULT CreateRasterizerState(
2027 [in] const D3D11_RASTERIZER_DESC *pRasterizerDesc,
2028 [out] ID3D11RasterizerState **ppRasterizerState);
2029 HRESULT CreateSamplerState(
2030 [in] const D3D11_SAMPLER_DESC *pSamplerDesc,
2031 [out] ID3D11SamplerState **ppSamplerState);
2032 HRESULT CreateQuery(
2033 [in] const D3D11_QUERY_DESC *pQueryDesc,
2034 [out] ID3D11Query **ppQuery);
2035 HRESULT CreatePredicate(
2036 [in] const D3D11_QUERY_DESC *pPredicateDesc,
2037 [out] ID3D11Predicate **ppPredicate);
2038 HRESULT CreateCounter(
2039 [in] const D3D11_COUNTER_DESC *pCounterDesc,
2040 [out] ID3D11Counter **ppCounter);
2041 HRESULT CreateDeferredContext(
2042 UINT ContextFlags,
2043 [out] ID3D11DeviceContext **ppDeferredContext);
2044 HRESULT OpenSharedResource(
2045 [in] HANDLE hResource,
2046 [in] REFIID ReturnedInterface,
2047 [out] void **ppResource);
2048 HRESULT CheckFormatSupport(
2049 [in] DXGI_FORMAT Format,
2050 [out] UINT *pFormatSupport);
2051 HRESULT CheckMultisampleQualityLevels(
2052 [in] DXGI_FORMAT Format,
2053 [in] UINT SampleCount,
2054 [out] UINT *pNumQualityLevels);
2055 void CheckCounterInfo(
2056 [out] D3D11_COUNTER_INFO *pCounterInfo);
2057 HRESULT CheckCounter(
2058 [in] const D3D11_COUNTER_DESC *pDesc,
2059 [out] D3D11_COUNTER_TYPE *pType,
2060 [out] UINT *pActiveCounters,
2061 [out] LPSTR szName,
2062 [in, out] UINT *pNameLength,
2063 [out] LPSTR szUnits,
2064 [in, out] UINT *pUnitsLength,
2065 [out] LPSTR szDescription,
2066 [in, out] UINT *pDescriptionLength);
2067 HRESULT CheckFeatureSupport(
2068 D3D11_FEATURE Feature,
2069 [out] void *pFeatureSupportData,
2070 UINT FeatureSupportDataSize);
2071 HRESULT GetPrivateData(
2072 [in] REFGUID guid,
2073 [in, out] UINT *pDataSize,
2074 [out] void *pData);
2075 HRESULT SetPrivateData(
2076 [in] REFGUID guid,
2077 [in] UINT DataSize,
2078 [in] const void *pData);
2079 HRESULT SetPrivateDataInterface(
2080 [in] REFGUID guid,
2081 [in] const IUnknown *pData);
2082 D3D_FEATURE_LEVEL GetFeatureLevel();
2083 UINT GetCreationFlags();
2084 HRESULT GetDeviceRemovedReason();
2085 void GetImmediateContext(
2086 [out] ID3D11DeviceContext **ppImmediateContext);
2087 HRESULT SetExceptionMode(UINT RaiseFlags);
2088 UINT GetExceptionMode();
2091 typedef enum D3D11_CREATE_DEVICE_FLAG {
2092 D3D11_CREATE_DEVICE_SINGLETHREADED = 0x0001,
2093 D3D11_CREATE_DEVICE_DEBUG = 0x0002,
2094 D3D11_CREATE_DEVICE_SWITCH_TO_REF = 0x0004,
2095 D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 0x0008,
2096 D3D11_CREATE_DEVICE_BGRA_SUPPORT = 0x0020,
2097 D3D11_CREATE_DEVICE_DEBUGGABLE = 0x0040,
2098 D3D11_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY = 0x0080,
2099 D3D11_CREATE_DEVICE_DISABLE_GPU_TIMEOUT = 0x0100,
2100 D3D11_CREATE_DEVICE_VIDEO_SUPPORT = 0x0800
2101 } D3D11_CREATE_DEVICE_FLAG;
2103 const UINT D3D11_SDK_VERSION = 7;
2105 cpp_quote("#include <d3d10_1.h>")
2106 cpp_quote("#ifndef D3D11_IGNORE_SDK_LAYERS")
2107 cpp_quote("# include <d3d11sdklayers.h>")
2108 cpp_quote("#endif")
2109 cpp_quote("#include <d3d10misc.h>")
2110 cpp_quote("#include <d3d10shader.h>")
2111 cpp_quote("#include <d3d10effect.h>")
2112 cpp_quote("#include <d3d10_1shader.h>")
2114 cpp_quote("typedef HRESULT (WINAPI* PFN_D3D11_CREATE_DEVICE)(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,")
2115 cpp_quote(" const D3D_FEATURE_LEVEL*,UINT,UINT,ID3D11Device**,D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")
2117 cpp_quote("HRESULT WINAPI D3D11CreateDevice(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,const D3D_FEATURE_LEVEL*," )
2118 cpp_quote(" UINT,UINT,ID3D11Device**,D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")
2120 cpp_quote("typedef HRESULT (WINAPI *PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN)(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,")
2121 cpp_quote(" const D3D_FEATURE_LEVEL*,UINT,UINT,const DXGI_SWAP_CHAIN_DESC*,IDXGISwapChain**,ID3D11Device**,")
2122 cpp_quote(" D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")