2 * Copyright 2010 Rico Schüller
3 * Copyright 2013 Austin English
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 import
"d3dcommon.idl";
25 typedef D3D_PRIMITIVE D3D11_PRIMITIVE
;
26 typedef D3D_PRIMITIVE_TOPOLOGY D3D11_PRIMITIVE_TOPOLOGY
;
27 typedef D3D_SRV_DIMENSION D3D11_SRV_DIMENSION
;
28 typedef RECT D3D11_RECT
;
30 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
= 14;
31 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS
= 4;
32 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT
= 32;
33 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT
= 15;
34 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT
= 16;
35 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS
= 4;
36 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT
= 15;
37 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST
= 1;
38 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS
= 1;
39 const UINT D3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT
= 64;
40 const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS
= 4;
41 const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT
= 1;
42 const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST
= 1;
43 const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS
= 1;
44 const UINT D3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT
= 32;
45 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS
= 1;
46 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT
= 128;
47 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST
= 1;
48 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS
= 1;
49 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
= 128;
50 const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS
= 1;
51 const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT
= 16;
52 const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST
= 1;
53 const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS
= 1;
54 const UINT D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT
= 16;
55 const UINT D3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT
= 32;
56 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS
= 4;
57 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT
= 32;
58 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COUNT
= 4096;
59 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST
= 3;
60 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS
= 3;
61 const UINT D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX
= 10;
62 const INT D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN
= -10;
63 const INT D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE
= -8;
64 const UINT D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE
= 7;
66 const UINT D3D11_DEFAULT_DEPTH_BIAS
= 0;
67 cpp_quote
("#define D3D11_DEFAULT_DEPTH_BIAS_CLAMP 0.0f")
68 const UINT D3D11_DEFAULT_MAX_ANISOTROPY
= 16;
69 cpp_quote
("#define D3D11_DEFAULT_MIP_LOD_BIAS 0.0f")
70 const UINT D3D11_DEFAULT_RENDER_TARGET_ARRAY_INDEX
= 0;
71 const UINT D3D11_DEFAULT_SAMPLE_MASK
= 0xffffffff;
72 const UINT D3D11_DEFAULT_SCISSOR_ENDX
= 0;
73 const UINT D3D11_DEFAULT_SCISSOR_ENDY
= 0;
74 const UINT D3D11_DEFAULT_SCISSOR_STARTX
= 0;
75 const UINT D3D11_DEFAULT_SCISSOR_STARTY
= 0;
76 cpp_quote
("#define D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS 0.0f")
77 const UINT D3D11_DEFAULT_STENCIL_READ_MASK
= 0xff;
78 const UINT D3D11_DEFAULT_STENCIL_REFERENCE
= 0;
79 const UINT D3D11_DEFAULT_STENCIL_WRITE_MASK
= 0xff;
80 const UINT D3D11_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX
= 0;
81 const UINT D3D11_DEFAULT_VIEWPORT_HEIGHT
= 0;
82 cpp_quote
("#define D3D11_DEFAULT_VIEWPORT_MAX_DEPTH 0.0f")
83 cpp_quote
("#define D3D11_DEFAULT_VIEWPORT_MIN_DEPTH 0.0f")
84 const UINT D3D11_DEFAULT_VIEWPORT_TOPLEFTX
= 0;
85 const UINT D3D11_DEFAULT_VIEWPORT_TOPLEFTY
= 0;
86 const UINT D3D11_DEFAULT_VIEWPORT_WIDTH
= 0;
88 cpp_quote
("#define D3D11_FLOAT32_MAX (3.402823466e+38f)")
90 const unsigned int D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT
= 8;
92 const UINT D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION
= 16384;
93 const UINT D3D11_MAX_MAXANISOTROPY
= 16;
94 const UINT D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT
= 32;
95 const UINT D3D11_VIEWPORT_BOUNDS_MAX
= 32767;
96 const INT D3D11_VIEWPORT_BOUNDS_MIN
= -32768;
97 const UINT D3D11_SHADER_MAJOR_VERSION
= 5;
98 const UINT D3D11_SHADER_MAX_INSTANCES
= 65535;
99 const UINT D3D11_SHADER_MAX_INTERFACES
= 253;
100 const UINT D3D11_SHADER_MAX_INTERFACE_CALL_SITES
= 4096;
101 const UINT D3D11_SHADER_MAX_TYPES
= 65535;
102 const UINT D3D11_SHADER_MINOR_VERSION
= 0;
103 const UINT D3D11_VS_OUTPUT_REGISTER_COUNT
= 32;
105 const UINT D3D11_PS_CS_UAV_REGISTER_COMPONENTS
= 1;
106 const UINT D3D11_PS_CS_UAV_REGISTER_COUNT
= 8;
107 const UINT D3D11_PS_CS_UAV_REGISTER_READS_PER_INST
= 1;
108 const UINT D3D11_PS_CS_UAV_REGISTER_READ_PORTS
= 1;
109 const UINT D3D11_PS_FRONTFACING_DEFAULT_VALUE
= 0xffffffff;
110 const UINT D3D11_PS_FRONTFACING_FALSE_VALUE
= 0;
111 const UINT D3D11_PS_FRONTFACING_TRUE_VALUE
= 0xffffffff;
112 const UINT D3D11_PS_INPUT_REGISTER_COMPONENTS
= 4;
113 const UINT D3D11_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT
= 32;
114 const UINT D3D11_PS_INPUT_REGISTER_COUNT
= 32;
115 const UINT D3D11_PS_INPUT_REGISTER_READS_PER_INST
= 2;
116 const UINT D3D11_PS_INPUT_REGISTER_READ_PORTS
= 1;
117 cpp_quote
("#define D3D11_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.0f)")
118 const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS
= 1;
119 const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT
= 32;
120 const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COUNT
= 1;
121 const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENTS
= 1;
122 const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT
= 32;
123 const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COUNT
= 1;
124 const UINT D3D11_PS_OUTPUT_REGISTER_COMPONENTS
= 4;
125 const UINT D3D11_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT
= 32;
126 const UINT D3D11_PS_OUTPUT_REGISTER_COUNT
= 8;
127 cpp_quote
("#define D3D11_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.5f)")
129 const UINT D3D11_RAW_UAV_SRV_BYTE_ALIGNMENT
= 16;
131 const UINT D3D11_REQ_BLEND_OBJECT_COUNT_PER_DEVICE
= 4096;
132 const UINT D3D11_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP
= 27;
133 const UINT D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT
= 4096;
134 const UINT D3D11_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE
= 4096;
135 const UINT D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP
= 32;
136 const UINT D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP
= 32;
137 const UINT D3D11_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION
= 16384;
138 const UINT D3D11_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT
= 1024;
139 const UINT D3D11_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT
= 4096;
140 const UINT D3D11_REQ_MAXANISOTROPY
= 16;
141 const UINT D3D11_REQ_MIP_LEVELS
= 15;
142 const UINT D3D11_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES
= 2048;
143 const UINT D3D11_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE
= 4096;
144 const UINT D3D11_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH
= 16384;
145 const UINT D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM
= 128;
146 cpp_quote
("#define D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM (0.25f)")
147 const UINT D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM
= 2048;
148 const UINT D3D11_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP
= 20;
149 const UINT D3D11_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE
= 4096;
150 const UINT D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION
= 2048;
151 const UINT D3D11_REQ_TEXTURE1D_U_DIMENSION
= 16384;
152 const UINT D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION
= 2048;
153 const UINT D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION
= 16384;
154 const UINT D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION
= 2048;
155 const UINT D3D11_REQ_TEXTURECUBE_DIMENSION
= 16384;
157 const UINT D3D11_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL
= 0;
159 const UINT D3D11_SHADER_MAJOR_VERSION
= 5;
160 const UINT D3D11_SHADER_MAX_INSTANCES
= 65535;
161 const UINT D3D11_SHADER_MAX_INTERFACES
= 253;
162 const UINT D3D11_SHADER_MAX_INTERFACE_CALL_SITES
= 4096;
163 const UINT D3D11_SHADER_MAX_TYPES
= 65535;
164 const UINT D3D11_SHADER_MINOR_VERSION
= 0;
166 const UINT D3D11_SHIFT_INSTRUCTION_PAD_VALUE
= 0;
167 const UINT D3D11_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT
= 5;
169 const UINT D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT
= 8;
171 const UINT D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES
= 2048;
172 const UINT D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES
= 512;
173 const UINT D3D11_SO_BUFFER_SLOT_COUNT
= 4;
174 const UINT D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP
= 0xffffffff;
175 const UINT D3D11_SO_NO_RASTERIZED_STREAM
= 0xffffffff;
176 const UINT D3D11_SO_OUTPUT_COMPONENT_COUNT
= 128;
177 const UINT D3D11_SO_STREAM_COUNT
= 4;
179 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
180 cpp_quote
("struct CD3D11_DEFAULT {};")
181 cpp_quote
("extern const DECLSPEC_SELECTANY CD3D11_DEFAULT D3D11_DEFAULT;")
184 typedef enum D3D11_BLEND
186 D3D11_BLEND_ZERO
= 1,
188 D3D11_BLEND_SRC_COLOR
= 3,
189 D3D11_BLEND_INV_SRC_COLOR
= 4,
190 D3D11_BLEND_SRC_ALPHA
= 5,
191 D3D11_BLEND_INV_SRC_ALPHA
= 6,
192 D3D11_BLEND_DEST_ALPHA
= 7,
193 D3D11_BLEND_INV_DEST_ALPHA
= 8,
194 D3D11_BLEND_DEST_COLOR
= 9,
195 D3D11_BLEND_INV_DEST_COLOR
= 10,
196 D3D11_BLEND_SRC_ALPHA_SAT
= 11,
197 D3D11_BLEND_BLEND_FACTOR
= 14,
198 D3D11_BLEND_INV_BLEND_FACTOR
= 15,
199 D3D11_BLEND_SRC1_COLOR
= 16,
200 D3D11_BLEND_INV_SRC1_COLOR
= 17,
201 D3D11_BLEND_SRC1_ALPHA
= 18,
202 D3D11_BLEND_INV_SRC1_ALPHA
= 19,
205 typedef enum D3D11_BLEND_OP
207 D3D11_BLEND_OP_ADD
= 1,
208 D3D11_BLEND_OP_SUBTRACT
,
209 D3D11_BLEND_OP_REV_SUBTRACT
,
214 typedef struct D3D11_BOX
224 typedef struct D3D11_BUFFER_RTV
238 typedef struct D3D11_BUFFER_SRV
252 typedef struct D3D11_BUFFER_UAV
259 typedef struct D3D11_BUFFEREX_SRV
264 } D3D11_BUFFEREX_SRV
;
266 typedef struct D3D11_CLASS_INSTANCE_DESC
272 UINT BaseConstantBufferOffset
;
276 } D3D11_CLASS_INSTANCE_DESC
;
278 typedef enum D3D11_COMPARISON_FUNC
280 D3D11_COMPARISON_NEVER
= 1,
281 D3D11_COMPARISON_LESS
,
282 D3D11_COMPARISON_EQUAL
,
283 D3D11_COMPARISON_LESS_EQUAL
,
284 D3D11_COMPARISON_GREATER
,
285 D3D11_COMPARISON_NOT_EQUAL
,
286 D3D11_COMPARISON_GREATER_EQUAL
,
287 D3D11_COMPARISON_ALWAYS
288 } D3D11_COMPARISON_FUNC
;
290 typedef enum D3D11_COUNTER
292 D3D11_COUNTER_DEVICE_DEPENDENT_0
= 0x40000000,
295 typedef struct D3D11_COUNTER_DESC
297 D3D11_COUNTER Counter
;
299 } D3D11_COUNTER_DESC
;
301 typedef struct D3D11_COUNTER_INFO
303 D3D11_COUNTER LastDeviceDependentCounter
;
304 UINT NumSimultaneousCounters
;
305 UINT8 NumDetectableParallelUnits
;
306 } D3D11_COUNTER_INFO
;
308 typedef enum D3D11_COUNTER_TYPE
310 D3D11_COUNTER_TYPE_FLOAT32
,
311 D3D11_COUNTER_TYPE_UINT16
,
312 D3D11_COUNTER_TYPE_UINT32
,
313 D3D11_COUNTER_TYPE_UINT64
,
314 } D3D11_COUNTER_TYPE
;
316 typedef enum D3D11_CULL_MODE
323 typedef enum D3D11_DEPTH_WRITE_MASK
325 D3D11_DEPTH_WRITE_MASK_ZERO
,
326 D3D11_DEPTH_WRITE_MASK_ALL
,
327 } D3D11_DEPTH_WRITE_MASK
;
329 typedef enum D3D11_DEVICE_CONTEXT_TYPE
331 D3D11_DEVICE_CONTEXT_IMMEDIATE
,
332 D3D11_DEVICE_CONTEXT_DEFERRED
,
333 } D3D11_DEVICE_CONTEXT_TYPE
;
335 typedef enum D3D11_DSV_DIMENSION
337 D3D11_DSV_DIMENSION_UNKNOWN
,
338 D3D11_DSV_DIMENSION_TEXTURE1D
,
339 D3D11_DSV_DIMENSION_TEXTURE1DARRAY
,
340 D3D11_DSV_DIMENSION_TEXTURE2D
,
341 D3D11_DSV_DIMENSION_TEXTURE2DARRAY
,
342 D3D11_DSV_DIMENSION_TEXTURE2DMS
,
343 D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY
,
344 } D3D11_DSV_DIMENSION
;
346 typedef enum D3D11_FEATURE
348 D3D11_FEATURE_THREADING
,
349 D3D11_FEATURE_DOUBLES
,
350 D3D11_FEATURE_FORMAT_SUPPORT
,
351 D3D11_FEATURE_FORMAT_SUPPORT2
,
352 D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS
,
355 typedef enum D3D11_FILL_MODE
357 D3D11_FILL_WIREFRAME
= 2,
361 typedef enum D3D11_FILTER_TYPE
363 D3D11_FILTER_TYPE_POINT
= 0,
364 D3D11_FILTER_TYPE_LINEAR
= 1
367 const UINT D3D11_MIN_FILTER_SHIFT
= 4;
368 const UINT D3D11_MAG_FILTER_SHIFT
= 2;
369 const UINT D3D11_MIP_FILTER_SHIFT
= 0;
370 const UINT D3D11_FILTER_TYPE_MASK
= 0x00000003;
371 const UINT D3D11_COMPARISON_FILTERING_BIT
= 0x00000080;
372 const UINT D3D11_ANISOTROPIC_FILTERING_BIT
= 0x00000040;
374 cpp_quote
("#define D3D11_ENCODE_BASIC_FILTER(min, mag, mip, bComparison) \\")
375 cpp_quote
(" ((D3D11_FILTER)(((bComparison) ? D3D11_COMPARISON_FILTERING_BIT : 0 ) | \\")
376 cpp_quote
(" (((min)&D3D11_FILTER_TYPE_MASK) << D3D11_MIN_FILTER_SHIFT) | \\")
377 cpp_quote
(" (((mag)&D3D11_FILTER_TYPE_MASK) << D3D11_MAG_FILTER_SHIFT) | \\")
378 cpp_quote
(" (((mip)&D3D11_FILTER_TYPE_MASK) << D3D11_MIP_FILTER_SHIFT)))")
380 cpp_quote
("#define D3D11_ENCODE_ANISOTROPIC_FILTER(bComparison) \\")
381 cpp_quote
(" ((D3D11_FILTER)(D3D11_ANISOTROPIC_FILTERING_BIT | \\" )
382 cpp_quote
(" D3D11_ENCODE_BASIC_FILTER(D3D11_FILTER_TYPE_LINEAR,D3D11_FILTER_TYPE_LINEAR, \\" )
383 cpp_quote
(" D3D11_FILTER_TYPE_LINEAR,bComparison)))" )
385 cpp_quote
("#define D3D11_DECODE_MIN_FILTER(d3d11Filter) \\")
386 cpp_quote
(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MIN_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
388 cpp_quote
("#define D3D11_DECODE_MAG_FILTER(d3d11Filter) \\")
389 cpp_quote
(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MAG_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
391 cpp_quote
("#define D3D11_DECODE_MIP_FILTER(d3d11Filter) \\")
392 cpp_quote
(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MIP_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
394 cpp_quote
("#define D3D11_DECODE_IS_COMPARISON_FILTER(d3d11Filter) ((d3d11Filter) & D3D11_COMPARISON_FILTERING_BIT)")
396 cpp_quote
("#define D3D11_DECODE_IS_ANISOTROPIC_FILTER(d3d11Filter) \\")
397 cpp_quote
(" (((d3d11Filter) & D3D11_ANISOTROPIC_FILTERING_BIT ) \\" )
398 cpp_quote
(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIN_FILTER(d3d11Filter)) \\" )
399 cpp_quote
(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MAG_FILTER(d3d11Filter)) \\" )
400 cpp_quote
(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIP_FILTER(d3d11Filter)))")
402 typedef enum D3D11_FILTER
404 D3D11_FILTER_MIN_MAG_MIP_POINT
= 0x00,
405 D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR
= 0x01,
406 D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT
= 0x04,
407 D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR
= 0x05,
408 D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT
= 0x10,
409 D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR
= 0x11,
410 D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT
= 0x14,
411 D3D11_FILTER_MIN_MAG_MIP_LINEAR
= 0x15,
412 D3D11_FILTER_ANISOTROPIC
= 0x55,
413 D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT
= 0x80,
414 D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR
= 0x81,
415 D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT
= 0x84,
416 D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR
= 0x85,
417 D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT
= 0x90,
418 D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR
= 0x91,
419 D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT
= 0x94,
420 D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR
= 0x95,
421 D3D11_FILTER_COMPARISON_ANISOTROPIC
= 0xd5
424 typedef enum D3D11_DSV_FLAG
426 D3D11_DSV_READ_ONLY_DEPTH
= 0x1,
427 D3D11_DSV_READ_ONLY_STENCIL
= 0x2,
430 typedef enum D3D11_INPUT_CLASSIFICATION
432 D3D11_INPUT_PER_VERTEX_DATA
,
433 D3D11_INPUT_PER_INSTANCE_DATA
,
434 } D3D11_INPUT_CLASSIFICATION
;
436 typedef struct D3D11_INPUT_ELEMENT_DESC
442 UINT AlignedByteOffset
;
443 D3D11_INPUT_CLASSIFICATION InputSlotClass
;
444 UINT InstanceDataStepRate
;
445 } D3D11_INPUT_ELEMENT_DESC
;
447 typedef enum D3D11_MAP
451 D3D11_MAP_READ_WRITE
,
452 D3D11_MAP_WRITE_DISCARD
,
453 D3D11_MAP_WRITE_NO_OVERWRITE
456 typedef enum D3D11_MAP_FLAG
458 D3D11_MAP_FLAG_DO_NOT_WAIT
= 0x00100000
461 typedef struct D3D11_QUERY_DATA_SO_STATISTICS
463 UINT64 NumPrimitivesWritten
;
464 UINT64 PrimitivesStorageNeeded
;
465 } D3D11_QUERY_DATA_SO_STATISTICS
;
467 typedef struct D3D11_MAPPED_SUBRESOURCE
472 } D3D11_MAPPED_SUBRESOURCE
;
474 typedef enum D3D11_QUERY
477 D3D11_QUERY_OCCLUSION
,
478 D3D11_QUERY_TIMESTAMP
,
479 D3D11_QUERY_TIMESTAMP_DISJOINT
,
480 D3D11_QUERY_PIPELINE_STATISTICS
,
481 D3D11_QUERY_OCCLUSION_PREDICATE
,
482 D3D11_QUERY_SO_STATISTICS
,
483 D3D11_QUERY_SO_OVERFLOW_PREDICATE
,
484 D3D11_QUERY_SO_STATISTICS_STREAM0
,
485 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0
,
486 D3D11_QUERY_SO_STATISTICS_STREAM1
,
487 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1
,
488 D3D11_QUERY_SO_STATISTICS_STREAM2
,
489 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2
,
490 D3D11_QUERY_SO_STATISTICS_STREAM3
,
491 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM3
,
494 typedef enum D3D11_ASYNC_GETDATA_FLAG
496 D3D11_ASYNC_GETDATA_DONOTFLUSH
= 0x0001,
497 } D3D11_ASYNC_GETDATA_FLAG
;
499 typedef enum D3D11_RESOURCE_MISC_FLAG
501 D3D11_RESOURCE_MISC_GENERATE_MIPS
= 0x00000001L
,
502 D3D11_RESOURCE_MISC_SHARED
= 0x00000002L
,
503 D3D11_RESOURCE_MISC_TEXTURECUBE
= 0x00000004L
,
504 D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS
= 0x00000010L
,
505 D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS
= 0x00000020L
,
506 D3D11_RESOURCE_MISC_BUFFER_STRUCTURED
= 0x00000040L
,
507 D3D11_RESOURCE_MISC_RESOURCE_CLAMP
= 0x00000080L
,
508 D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX
= 0x00000100L
,
509 D3D11_RESOURCE_MISC_GDI_COMPATIBLE
= 0x00000200L
,
510 D3D11_RESOURCE_MISC_SHARED_NTHANDLE
= 0x00000800L
,
511 D3D11_RESOURCE_MISC_RESTRICTED_CONTENT
= 0x00001000L
,
512 D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE
= 0x00002000L
,
513 D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE_DRIVER
= 0x00004000L
,
514 D3D11_RESOURCE_MISC_GUARDED
= 0x00008000L
515 } D3D11_RESOURCE_MISC_FLAG
;
517 typedef struct D3D11_QUERY_DESC
523 typedef struct D3D11_RASTERIZER_DESC
525 D3D11_FILL_MODE FillMode
;
526 D3D11_CULL_MODE CullMode
;
527 BOOL FrontCounterClockwise
;
529 FLOAT DepthBiasClamp
;
530 FLOAT SlopeScaledDepthBias
;
531 BOOL DepthClipEnable
;
533 BOOL MultisampleEnable
;
534 BOOL AntialiasedLineEnable
;
535 } D3D11_RASTERIZER_DESC
;
537 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
538 cpp_quote
("struct CD3D11_RASTERIZER_DESC : public D3D11_RASTERIZER_DESC {")
539 cpp_quote
(" CD3D11_RASTERIZER_DESC() {}")
540 cpp_quote
(" explicit CD3D11_RASTERIZER_DESC(const D3D11_RASTERIZER_DESC &o) : D3D11_RASTERIZER_DESC(o) {}")
541 cpp_quote
(" explicit CD3D11_RASTERIZER_DESC(CD3D11_DEFAULT) {")
542 cpp_quote
(" FillMode = D3D11_FILL_SOLID;")
543 cpp_quote
(" CullMode = D3D11_CULL_BACK;")
544 cpp_quote
(" FrontCounterClockwise = FALSE;")
545 cpp_quote
(" DepthBias = D3D11_DEFAULT_DEPTH_BIAS;")
546 cpp_quote
(" DepthBiasClamp = D3D11_DEFAULT_DEPTH_BIAS_CLAMP;")
547 cpp_quote
(" SlopeScaledDepthBias = D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS;")
548 cpp_quote
(" DepthClipEnable = TRUE;")
549 cpp_quote
(" ScissorEnable = FALSE;")
550 cpp_quote
(" MultisampleEnable = FALSE;")
551 cpp_quote
(" AntialiasedLineEnable = FALSE;")
553 cpp_quote
(" explicit CD3D11_RASTERIZER_DESC(D3D11_FILL_MODE fillMode, D3D11_CULL_MODE cullMode," )
554 cpp_quote
(" BOOL frontCounterClockwise, INT depthBias, FLOAT depthBiasClamp, FLOAT slopeScaledDepthBias,")
555 cpp_quote
(" BOOL depthClipEnable, BOOL scissorEnable, BOOL multisampleEnable, BOOL antialiasedLineEnable) {")
556 cpp_quote
(" FillMode = fillMode;")
557 cpp_quote
(" CullMode = cullMode;")
558 cpp_quote
(" FrontCounterClockwise = frontCounterClockwise;")
559 cpp_quote
(" DepthBias = depthBias;")
560 cpp_quote
(" DepthBiasClamp = depthBiasClamp;")
561 cpp_quote
(" SlopeScaledDepthBias = slopeScaledDepthBias;")
562 cpp_quote
(" DepthClipEnable = depthClipEnable;")
563 cpp_quote
(" ScissorEnable = scissorEnable;")
564 cpp_quote
(" MultisampleEnable = multisampleEnable;")
565 cpp_quote
(" AntialiasedLineEnable = antialiasedLineEnable;")
567 cpp_quote
(" ~CD3D11_RASTERIZER_DESC() {}")
568 cpp_quote
(" operator const D3D11_RASTERIZER_DESC&() const { return *this; }")
572 typedef enum D3D11_RESOURCE_DIMENSION
574 D3D11_RESOURCE_DIMENSION_UNKNOWN
,
575 D3D11_RESOURCE_DIMENSION_BUFFER
,
576 D3D11_RESOURCE_DIMENSION_TEXTURE1D
,
577 D3D11_RESOURCE_DIMENSION_TEXTURE2D
,
578 D3D11_RESOURCE_DIMENSION_TEXTURE3D
,
579 } D3D11_RESOURCE_DIMENSION
;
581 typedef enum D3D11_RTV_DIMENSION
583 D3D11_RTV_DIMENSION_UNKNOWN
,
584 D3D11_RTV_DIMENSION_BUFFER
,
585 D3D11_RTV_DIMENSION_TEXTURE1D
,
586 D3D11_RTV_DIMENSION_TEXTURE1DARRAY
,
587 D3D11_RTV_DIMENSION_TEXTURE2D
,
588 D3D11_RTV_DIMENSION_TEXTURE2DARRAY
,
589 D3D11_RTV_DIMENSION_TEXTURE2DMS
,
590 D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY
,
591 D3D11_RTV_DIMENSION_TEXTURE3D
,
592 } D3D11_RTV_DIMENSION
;
594 typedef struct D3D11_SO_DECLARATION_ENTRY
602 } D3D11_SO_DECLARATION_ENTRY
;
604 typedef enum D3D11_STENCIL_OP
606 D3D11_STENCIL_OP_KEEP
= 1,
607 D3D11_STENCIL_OP_ZERO
,
608 D3D11_STENCIL_OP_REPLACE
,
609 D3D11_STENCIL_OP_INCR_SAT
,
610 D3D11_STENCIL_OP_DECR_SAT
,
611 D3D11_STENCIL_OP_INVERT
,
612 D3D11_STENCIL_OP_INCR
,
613 D3D11_STENCIL_OP_DECR
616 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
618 cpp_quote
("inline UINT D3D11CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT MipLevels) {")
619 cpp_quote
(" return MipSlice + ArraySlice * MipLevels;")
621 cpp_quote
("extern \"C\"{")
624 typedef struct D3D11_SUBRESOURCE_DATA
628 UINT SysMemSlicePitch
;
629 } D3D11_SUBRESOURCE_DATA
;
631 typedef struct D3D11_TEX1D_ARRAY_DSV
634 UINT FirstArraySlice
;
636 } D3D11_TEX1D_ARRAY_DSV
;
638 typedef struct D3D11_TEX1D_ARRAY_RTV
641 UINT FirstArraySlice
;
643 } D3D11_TEX1D_ARRAY_RTV
;
645 typedef struct D3D11_TEX1D_ARRAY_SRV
647 UINT MostDetailedMip
;
649 UINT FirstArraySlice
;
651 } D3D11_TEX1D_ARRAY_SRV
;
653 typedef struct D3D11_TEX1D_ARRAY_UAV
656 UINT FirstArraySlice
;
658 } D3D11_TEX1D_ARRAY_UAV
;
660 typedef struct D3D11_TEX1D_DSV
665 typedef struct D3D11_TEX1D_RTV
670 typedef struct D3D11_TEX1D_SRV
672 UINT MostDetailedMip
;
676 typedef struct D3D11_TEX1D_UAV
681 typedef struct D3D11_TEX2D_ARRAY_DSV
684 UINT FirstArraySlice
;
686 } D3D11_TEX2D_ARRAY_DSV
;
688 typedef struct D3D11_TEX2D_ARRAY_RTV
691 UINT FirstArraySlice
;
693 } D3D11_TEX2D_ARRAY_RTV
;
695 typedef struct D3D11_TEX2D_ARRAY_SRV
697 UINT MostDetailedMip
;
699 UINT FirstArraySlice
;
701 } D3D11_TEX2D_ARRAY_SRV
;
703 typedef struct D3D11_TEX2D_ARRAY_UAV
706 UINT FirstArraySlice
;
708 } D3D11_TEX2D_ARRAY_UAV
;
710 typedef struct D3D11_TEX2D_DSV
715 typedef struct D3D11_TEX2D_RTV
720 typedef struct D3D11_TEX2D_SRV
722 UINT MostDetailedMip
;
726 typedef struct D3D11_TEX2D_UAV
731 typedef struct D3D11_TEX2DMS_ARRAY_DSV
733 UINT FirstArraySlice
;
735 } D3D11_TEX2DMS_ARRAY_DSV
;
737 typedef struct D3D11_TEX2DMS_ARRAY_RTV
739 UINT FirstArraySlice
;
741 } D3D11_TEX2DMS_ARRAY_RTV
;
743 typedef struct D3D11_TEX2DMS_ARRAY_SRV
745 UINT FirstArraySlice
;
747 } D3D11_TEX2DMS_ARRAY_SRV
;
749 typedef struct D3D11_TEX2DMS_DSV
751 UINT UnusedField_NothingToDefine
;
754 typedef struct D3D11_TEX2DMS_RTV
756 UINT UnusedField_NothingToDefine
;
759 typedef struct D3D11_TEX2DMS_SRV
761 UINT UnusedField_NothingToDefine
;
764 typedef struct D3D11_TEX3D_RTV
771 typedef struct D3D11_TEX3D_SRV
773 UINT MostDetailedMip
;
777 typedef struct D3D11_TEX3D_UAV
784 typedef struct D3D11_TEXCUBE_ARRAY_SRV
786 UINT MostDetailedMip
;
788 UINT First2DArrayFace
;
790 } D3D11_TEXCUBE_ARRAY_SRV
;
792 typedef struct D3D11_TEXCUBE_SRV
794 UINT MostDetailedMip
;
798 typedef enum D3D11_TEXTURE_ADDRESS_MODE
800 D3D11_TEXTURE_ADDRESS_WRAP
= 1,
801 D3D11_TEXTURE_ADDRESS_MIRROR
,
802 D3D11_TEXTURE_ADDRESS_CLAMP
,
803 D3D11_TEXTURE_ADDRESS_BORDER
,
804 D3D11_TEXTURE_ADDRESS_MIRROR_ONCE
805 } D3D11_TEXTURE_ADDRESS_MODE
;
807 typedef enum D3D11_UAV_DIMENSION
809 D3D11_UAV_DIMENSION_UNKNOWN
,
810 D3D11_UAV_DIMENSION_BUFFER
,
811 D3D11_UAV_DIMENSION_TEXTURE1D
,
812 D3D11_UAV_DIMENSION_TEXTURE1DARRAY
,
813 D3D11_UAV_DIMENSION_TEXTURE2D
,
814 D3D11_UAV_DIMENSION_TEXTURE2DARRAY
,
815 D3D11_UAV_DIMENSION_TEXTURE3D
= 8,
816 } D3D11_UAV_DIMENSION
;
818 typedef struct D3D11_UNORDERED_ACCESS_VIEW_DESC
821 D3D11_UAV_DIMENSION ViewDimension
;
825 D3D11_BUFFER_UAV Buffer
;
826 D3D11_TEX1D_UAV Texture1D
;
827 D3D11_TEX1D_ARRAY_UAV Texture1DArray
;
828 D3D11_TEX2D_UAV Texture2D
;
829 D3D11_TEX2D_ARRAY_UAV Texture2DArray
;
830 D3D11_TEX3D_UAV Texture3D
;
832 } D3D11_UNORDERED_ACCESS_VIEW_DESC
;
834 typedef enum D3D11_USAGE
837 D3D11_USAGE_IMMUTABLE
,
842 typedef enum D3D11_BIND_FLAG
844 D3D11_BIND_VERTEX_BUFFER
= 0x0001,
845 D3D11_BIND_INDEX_BUFFER
= 0x0002,
846 D3D11_BIND_CONSTANT_BUFFER
= 0x0004,
847 D3D11_BIND_SHADER_RESOURCE
= 0x0008,
848 D3D11_BIND_STREAM_OUTPUT
= 0x0010,
849 D3D11_BIND_RENDER_TARGET
= 0x0020,
850 D3D11_BIND_DEPTH_STENCIL
= 0x0040,
851 D3D11_BIND_UNORDERED_ACCESS
= 0x0080,
852 D3D11_BIND_DECODER
= 0x0200,
853 D3D11_BIND_VIDEO_ENCODER
= 0x0400
856 typedef enum D3D11_CPU_ACCESS_FLAG
858 D3D11_CPU_ACCESS_WRITE
= 0x00010000,
859 D3D11_CPU_ACCESS_READ
= 0x00020000
860 } D3D11_CPU_ACCESS_FLAG
;
862 typedef struct D3D11_VIEWPORT
872 typedef enum D3D11_COLOR_WRITE_ENABLE
874 D3D11_COLOR_WRITE_ENABLE_RED
= 1,
875 D3D11_COLOR_WRITE_ENABLE_GREEN
= 2,
876 D3D11_COLOR_WRITE_ENABLE_BLUE
= 4,
877 D3D11_COLOR_WRITE_ENABLE_ALPHA
= 8,
878 D3D11_COLOR_WRITE_ENABLE_ALL
=
879 (D3D11_COLOR_WRITE_ENABLE_RED|D3D11_COLOR_WRITE_ENABLE_GREEN|D3D11_COLOR_WRITE_ENABLE_BLUE|D3D11_COLOR_WRITE_ENABLE_ALPHA
)
880 } D3D11_COLOR_WRITE_ENABLE
;
882 typedef enum D3D11_FORMAT_SUPPORT
884 D3D11_FORMAT_SUPPORT_BUFFER
= 0x00000001,
885 D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER
= 0x00000002,
886 D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER
= 0x00000004,
887 D3D11_FORMAT_SUPPORT_SO_BUFFER
= 0x00000008,
888 D3D11_FORMAT_SUPPORT_TEXTURE1D
= 0x00000010,
889 D3D11_FORMAT_SUPPORT_TEXTURE2D
= 0x00000020,
890 D3D11_FORMAT_SUPPORT_TEXTURE3D
= 0x00000040,
891 D3D11_FORMAT_SUPPORT_TEXTURECUBE
= 0x00000080,
892 D3D11_FORMAT_SUPPORT_SHADER_LOAD
= 0x00000100,
893 D3D11_FORMAT_SUPPORT_SHADER_SAMPLE
= 0x00000200,
894 D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON
= 0x00000400,
895 D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT
= 0x00000800,
896 D3D11_FORMAT_SUPPORT_MIP
= 0x00001000,
897 D3D11_FORMAT_SUPPORT_MIP_AUTOGEN
= 0x00002000,
898 D3D11_FORMAT_SUPPORT_RENDER_TARGET
= 0x00004000,
899 D3D11_FORMAT_SUPPORT_BLENDABLE
= 0x00008000,
900 D3D11_FORMAT_SUPPORT_DEPTH_STENCIL
= 0x00010000,
901 D3D11_FORMAT_SUPPORT_CPU_LOCKABLE
= 0x00020000,
902 D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE
= 0x00040000,
903 D3D11_FORMAT_SUPPORT_DISPLAY
= 0x00080000,
904 D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT
= 0x00100000,
905 D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET
= 0x00200000,
906 D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD
= 0x00400000,
907 D3D11_FORMAT_SUPPORT_SHADER_GATHER
= 0x00800000,
908 D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST
= 0x01000000,
909 D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW
= 0x02000000,
910 D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON
= 0x04000000
911 } D3D11_FORMAT_SUPPORT
;
913 typedef enum D3D11_CLEAR_FLAG
915 D3D11_CLEAR_DEPTH
= 0x0001L
,
916 D3D11_CLEAR_STENCIL
= 0x0002L
919 typedef struct D3D11_RENDER_TARGET_BLEND_DESC
922 D3D11_BLEND SrcBlend
;
923 D3D11_BLEND DestBlend
;
924 D3D11_BLEND_OP BlendOp
;
925 D3D11_BLEND SrcBlendAlpha
;
926 D3D11_BLEND DestBlendAlpha
;
927 D3D11_BLEND_OP BlendOpAlpha
;
928 UINT8 RenderTargetWriteMask
;
929 } D3D11_RENDER_TARGET_BLEND_DESC
;
931 typedef struct D3D11_BLEND_DESC
933 BOOL AlphaToCoverageEnable
;
934 BOOL IndependentBlendEnable
;
935 D3D11_RENDER_TARGET_BLEND_DESC RenderTarget
[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT
];
938 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
939 cpp_quote
("struct CD3D11_BLEND_DESC : public D3D11_BLEND_DESC {")
940 cpp_quote
(" CD3D11_BLEND_DESC() {}")
941 cpp_quote
(" explicit CD3D11_BLEND_DESC(const D3D11_BLEND_DESC &o) : D3D11_BLEND_DESC(o) {}")
942 cpp_quote
(" explicit CD3D11_BLEND_DESC(CD3D11_DEFAULT) {")
943 cpp_quote
(" AlphaToCoverageEnable = FALSE;")
944 cpp_quote
(" IndependentBlendEnable = FALSE;")
945 cpp_quote
(" for(D3D11_RENDER_TARGET_BLEND_DESC *target; target < RenderTarget+D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; target++) {")
946 cpp_quote
(" target->BlendEnable = FALSE;")
947 cpp_quote
(" target->SrcBlend = target->SrcBlendAlpha = D3D11_BLEND_ONE;")
948 cpp_quote
(" target->DestBlend = target->DestBlendAlpha = D3D11_BLEND_ZERO;")
949 cpp_quote
(" target->BlendOp = target->BlendOpAlpha = D3D11_BLEND_OP_ADD;")
950 cpp_quote
(" target->RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;")
953 cpp_quote
(" ~CD3D11_BLEND_DESC() {}")
954 cpp_quote
(" operator const D3D11_BLEND_DESC&() const { return *this; }")
958 typedef struct D3D11_BUFFER_DESC
965 UINT StructureByteStride
;
968 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
969 cpp_quote
("struct CD3D11_BUFFER_DESC : public D3D11_BUFFER_DESC {")
970 cpp_quote
(" CD3D11_BUFFER_DESC() {}" )
971 cpp_quote
(" explicit CD3D11_BUFFER_DESC(const D3D11_BUFFER_DESC &o) : D3D11_BUFFER_DESC(o) {}")
972 cpp_quote
(" explicit CD3D11_BUFFER_DESC(UINT byteWidth,UINT bindFlags,")
973 cpp_quote
(" D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0,")
974 cpp_quote
(" UINT miscFlags = 0, UINT structureByteStride = 0 ) {")
975 cpp_quote
(" ByteWidth = byteWidth;")
976 cpp_quote
(" Usage = usage;")
977 cpp_quote
(" BindFlags = bindFlags;")
978 cpp_quote
(" CPUAccessFlags = cpuaccessFlags;")
979 cpp_quote
(" MiscFlags = miscFlags;" )
980 cpp_quote
(" StructureByteStride = structureByteStride;")
982 cpp_quote
(" ~CD3D11_BUFFER_DESC() {}")
983 cpp_quote
(" operator const D3D11_BUFFER_DESC&() const { return *this; }")
987 typedef struct D3D11_DEPTH_STENCIL_VIEW_DESC
990 D3D11_DSV_DIMENSION ViewDimension
;
995 D3D11_TEX1D_DSV Texture1D
;
996 D3D11_TEX1D_ARRAY_DSV Texture1DArray
;
997 D3D11_TEX2D_DSV Texture2D
;
998 D3D11_TEX2D_ARRAY_DSV Texture2DArray
;
999 D3D11_TEX2DMS_DSV Texture2DMS
;
1000 D3D11_TEX2DMS_ARRAY_DSV Texture2DMSArray
;
1002 } D3D11_DEPTH_STENCIL_VIEW_DESC
;
1004 typedef struct D3D11_DEPTH_STENCILOP_DESC
1006 D3D11_STENCIL_OP StencilFailOp
;
1007 D3D11_STENCIL_OP StencilDepthFailOp
;
1008 D3D11_STENCIL_OP StencilPassOp
;
1009 D3D11_COMPARISON_FUNC StencilFunc
;
1010 } D3D11_DEPTH_STENCILOP_DESC
;
1012 typedef struct D3D11_DEPTH_STENCIL_DESC
1015 D3D11_DEPTH_WRITE_MASK DepthWriteMask
;
1016 D3D11_COMPARISON_FUNC DepthFunc
;
1018 UINT8 StencilReadMask
;
1019 UINT8 StencilWriteMask
;
1020 D3D11_DEPTH_STENCILOP_DESC FrontFace
;
1021 D3D11_DEPTH_STENCILOP_DESC BackFace
;
1022 } D3D11_DEPTH_STENCIL_DESC
;
1024 typedef struct D3D11_RENDER_TARGET_VIEW_DESC
1027 D3D11_RTV_DIMENSION ViewDimension
;
1031 D3D11_BUFFER_RTV Buffer
;
1032 D3D11_TEX1D_RTV Texture1D
;
1033 D3D11_TEX1D_ARRAY_RTV Texture1DArray
;
1034 D3D11_TEX2D_RTV Texture2D
;
1035 D3D11_TEX2D_ARRAY_RTV Texture2DArray
;
1036 D3D11_TEX2DMS_RTV Texture2DMS
;
1037 D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray
;
1038 D3D11_TEX3D_RTV Texture3D
;
1040 } D3D11_RENDER_TARGET_VIEW_DESC
;
1042 typedef struct D3D11_SAMPLER_DESC
1044 D3D11_FILTER Filter
;
1045 D3D11_TEXTURE_ADDRESS_MODE AddressU
;
1046 D3D11_TEXTURE_ADDRESS_MODE AddressV
;
1047 D3D11_TEXTURE_ADDRESS_MODE AddressW
;
1050 D3D11_COMPARISON_FUNC ComparisonFunc
;
1051 FLOAT BorderColor
[4];
1054 } D3D11_SAMPLER_DESC
;
1056 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1057 cpp_quote
("struct CD3D11_SAMPLER_DESC : public D3D11_SAMPLER_DESC {")
1058 cpp_quote
(" CD3D11_SAMPLER_DESC() {}")
1059 cpp_quote
(" explicit CD3D11_SAMPLER_DESC(const D3D11_SAMPLER_DESC &o) : D3D11_SAMPLER_DESC(o) {}")
1060 cpp_quote
(" explicit CD3D11_SAMPLER_DESC(CD3D11_DEFAULT) {" )
1061 cpp_quote
(" Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;")
1062 cpp_quote
(" AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;")
1063 cpp_quote
(" AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;")
1064 cpp_quote
(" AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;")
1065 cpp_quote
(" MipLODBias = 0;")
1066 cpp_quote
(" MaxAnisotropy = 1;")
1067 cpp_quote
(" ComparisonFunc = D3D11_COMPARISON_NEVER;")
1068 cpp_quote
(" BorderColor[0] = BorderColor[1] = BorderColor[2] = BorderColor[3] = 1.0f;")
1069 cpp_quote
(" MinLOD = -3.402823466e+38f;")
1070 cpp_quote
(" MaxLOD = 3.402823466e+38f;")
1072 cpp_quote
(" explicit CD3D11_SAMPLER_DESC(D3D11_FILTER filter, D3D11_TEXTURE_ADDRESS_MODE addressU,")
1073 cpp_quote
(" D3D11_TEXTURE_ADDRESS_MODE addressV, D3D11_TEXTURE_ADDRESS_MODE addressW,")
1074 cpp_quote
(" FLOAT mipLODBias, UINT maxAnisotropy, D3D11_COMPARISON_FUNC comparisonFunc,")
1075 cpp_quote
(" const FLOAT *borderColor, FLOAT minLOD, FLOAT maxLOD) {" )
1076 cpp_quote
(" Filter = filter;")
1077 cpp_quote
(" AddressU = addressU;")
1078 cpp_quote
(" AddressV = addressV;")
1079 cpp_quote
(" AddressW = addressW;")
1080 cpp_quote
(" MipLODBias = mipLODBias;")
1081 cpp_quote
(" MaxAnisotropy = maxAnisotropy;")
1082 cpp_quote
(" ComparisonFunc = comparisonFunc;")
1083 cpp_quote
(" if(borderColor) {")
1084 cpp_quote
(" BorderColor[0] = borderColor[0];")
1085 cpp_quote
(" BorderColor[1] = borderColor[1];")
1086 cpp_quote
(" BorderColor[2] = borderColor[2];")
1087 cpp_quote
(" BorderColor[3] = borderColor[3];")
1088 cpp_quote
(" }else {")
1089 cpp_quote
(" BorderColor[0] = BorderColor[1] = BorderColor[2] = BorderColor[3] = 1.0f;")
1091 cpp_quote
(" MinLOD = minLOD;")
1092 cpp_quote
(" MaxLOD = maxLOD;")
1094 cpp_quote
(" ~CD3D11_SAMPLER_DESC() {}")
1095 cpp_quote
(" operator const D3D11_SAMPLER_DESC&() const { return *this; }")
1099 typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC
1102 D3D11_SRV_DIMENSION ViewDimension
;
1106 D3D11_BUFFER_SRV Buffer
;
1107 D3D11_TEX1D_SRV Texture1D
;
1108 D3D11_TEX1D_ARRAY_SRV Texture1DArray
;
1109 D3D11_TEX2D_SRV Texture2D
;
1110 D3D11_TEX2D_ARRAY_SRV Texture2DArray
;
1111 D3D11_TEX2DMS_SRV Texture2DMS
;
1112 D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray
;
1113 D3D11_TEX3D_SRV Texture3D
;
1114 D3D11_TEXCUBE_SRV TextureCube
;
1115 D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray
;
1116 D3D11_BUFFEREX_SRV BufferEx
;
1118 } D3D11_SHADER_RESOURCE_VIEW_DESC
;
1120 typedef struct D3D11_TEXTURE1D_DESC
1128 UINT CPUAccessFlags
;
1130 } D3D11_TEXTURE1D_DESC
;
1132 typedef struct D3D11_TEXTURE2D_DESC
1139 DXGI_SAMPLE_DESC SampleDesc
;
1142 UINT CPUAccessFlags
;
1144 } D3D11_TEXTURE2D_DESC
;
1146 cpp_quote
("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1147 cpp_quote
("struct CD3D11_TEXTURE2D_DESC : public D3D11_TEXTURE2D_DESC {")
1148 cpp_quote
(" CD3D11_TEXTURE2D_DESC() {}")
1149 cpp_quote
(" explicit CD3D11_TEXTURE2D_DESC(const D3D11_TEXTURE2D_DESC &o) : D3D11_TEXTURE2D_DESC(o) {}")
1150 cpp_quote
(" explicit CD3D11_TEXTURE2D_DESC(DXGI_FORMAT format, UINT width, UINT height, UINT arraySize = 1,")
1151 cpp_quote
(" UINT mipLevels = 0, UINT bindFlags = D3D11_BIND_SHADER_RESOURCE,")
1152 cpp_quote
(" D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0, UINT sampleCount = 1," )
1153 cpp_quote
(" UINT sampleQuality = 0, UINT miscFlags = 0) {")
1154 cpp_quote
(" Width = width;")
1155 cpp_quote
(" Height = height;")
1156 cpp_quote
(" MipLevels = mipLevels;")
1157 cpp_quote
(" ArraySize = arraySize;")
1158 cpp_quote
(" Format = format;")
1159 cpp_quote
(" SampleDesc.Count = sampleCount;")
1160 cpp_quote
(" SampleDesc.Quality = sampleQuality;")
1161 cpp_quote
(" Usage = usage;")
1162 cpp_quote
(" BindFlags = bindFlags;")
1163 cpp_quote
(" CPUAccessFlags = cpuaccessFlags;")
1164 cpp_quote
(" MiscFlags = miscFlags;")
1166 cpp_quote
(" ~CD3D11_TEXTURE2D_DESC() {}")
1167 cpp_quote
(" operator const D3D11_TEXTURE2D_DESC&() const { return *this; }")
1171 typedef struct D3D11_TEXTURE3D_DESC
1180 UINT CPUAccessFlags
;
1182 } D3D11_TEXTURE3D_DESC
;
1184 /* A couple forward declarations are needed */
1185 interface ID3D11Device
;
1186 interface ID3D11ClassLinkage
;
1191 uuid(1841e5c8
-16b0
-489b
-bcc8
-44cfb0d5deae
)
1193 interface ID3D11DeviceChild
: IUnknown
1196 [out] ID3D11Device
**ppDevice
);
1197 HRESULT GetPrivateData
(
1199 [in, out] UINT
*pDataSize
,
1201 HRESULT SetPrivateData
(
1204 [in] const void *pData
);
1205 HRESULT SetPrivateDataInterface
(
1207 [in] const IUnknown
*pData
);
1213 uuid(4b35d0cd
-1e15
-4258-9c98
-1b1333f6dd3b
)
1215 interface ID3D11Asynchronous
: ID3D11DeviceChild
1223 uuid(d6c00747
-87b7
-425e
-b84d
-44d108560afd
)
1225 interface ID3D11Query
: ID3D11Asynchronous
1228 [out] D3D11_QUERY_DESC
*pDesc
);
1234 uuid(dc8e63f3
-d12b
-4952-b47b
-5e45026a862d
)
1236 interface ID3D11Resource
: ID3D11DeviceChild
1239 [out] D3D11_RESOURCE_DIMENSION
*pResourceDimension
);
1240 void SetEvictionPriority
(
1241 [in] UINT EvictionPriority
);
1242 UINT GetEvictionPriority
();
1248 uuid(839d1216
-bb2e
-412b
-b7f4
-a9dbebe08ed1
)
1250 interface ID3D11View
: ID3D11DeviceChild
1253 [out] ID3D11Resource
**ppResource
);
1259 uuid(75b68faa
-347d
-4159-8f45
-a0640f01cd9a
)
1261 interface ID3D11BlendState
: ID3D11DeviceChild
1264 [out] D3D11_BLEND_DESC
*pDesc
);
1270 uuid(48570b85
-d1ee
-4fcd
-a250
-eb350722b037
)
1272 interface ID3D11Buffer
: ID3D11Resource
1275 [out] D3D11_BUFFER_DESC
*pDesc
);
1281 uuid(a6cd7faa
-b0b7
-4a2f
-9436-8662a65797cb
)
1283 interface ID3D11ClassInstance
: ID3D11DeviceChild
1285 void GetClassLinkage
(
1286 [out] ID3D11ClassLinkage
**ppLinkage
);
1288 [out] D3D11_CLASS_INSTANCE_DESC
*pDesc
);
1289 void GetInstanceName
(
1290 [out] LPSTR pInstanceName
,
1291 [in, out] SIZE_T
*pBufferLength
);
1293 [out] LPSTR pTypeName
,
1294 [in, out] SIZE_T
*pBufferLength
);
1300 uuid(ddf57cba
-9543-46e4
-a12b
-f207a0fe7fed
)
1302 interface ID3D11ClassLinkage
: ID3D11DeviceChild
1304 HRESULT GetClassInstance
(
1305 [in] LPCSTR pClassInstanceName
,
1306 [in] UINT InstanceIndex
,
1307 [out] ID3D11ClassInstance
**ppInstance
);
1308 HRESULT CreateClassInstance
(
1309 [in] LPCSTR pClassTypeName
,
1310 [in] UINT ConstantBufferOffset
,
1311 [in] UINT ConstantVectorOffset
,
1312 [in] UINT TextureOffset
,
1313 [in] UINT SamplerOffset
,
1314 [out] ID3D11ClassInstance
**ppInstance
);
1320 uuid(a24bc4d1
-769e-43f7
-8013-98ff566c18e2
)
1322 interface ID3D11CommandList
: ID3D11DeviceChild
1324 UINT GetContextFlags
();
1330 uuid(4f5b196e
-c2bd
-495e
-bd01
-1fded38e4969
)
1332 interface ID3D11ComputeShader
: ID3D11DeviceChild
1339 uuid(6e8c49fb
-a371
-4770-b440
-29086022b741
)
1341 interface ID3D11Counter
: ID3D11Asynchronous
1344 [out] D3D11_COUNTER_DESC
*pDesc
);
1350 uuid(03823efb
-8d8f
-4e1c
-9aa2
-f64bb2cbfdf1
)
1352 interface ID3D11DepthStencilState
: ID3D11DeviceChild
1355 [out] D3D11_DEPTH_STENCIL_DESC
*pDesc
);
1361 uuid(9fdac92a
-1876-48c3
-afad
-25b94f84a9b6
)
1363 interface ID3D11DepthStencilView
: ID3D11View
1366 [out] D3D11_DEPTH_STENCIL_VIEW_DESC
*pDesc
);
1372 uuid(f582c508
-0f36
-490c
-9977-31eece268cfa
)
1374 interface ID3D11DomainShader
: ID3D11DeviceChild
1381 uuid(38325b96
-effb
-4022-ba02
-2e795b70275c
)
1383 interface ID3D11GeometryShader
: ID3D11DeviceChild
1390 uuid(8e5c6061
-628a
-4c8e
-8264
-bbe45cb3d5dd
)
1392 interface ID3D11HullShader
: ID3D11DeviceChild
1399 uuid(e4819ddc
-4cf0
-4025-bd26
-5de82a3e07b7
)
1401 interface ID3D11InputLayout
: ID3D11DeviceChild
1408 uuid(ea82e40d
-51dc
-4f33
-93d4
-db7c9125ae8c
)
1410 interface ID3D11PixelShader
: ID3D11DeviceChild
1417 uuid(9eb576dd
-9f77
-4d86
-81aa
-8bab5fe490e2
)
1419 interface ID3D11Predicate
: ID3D11Query
1426 uuid(9bb4ab81
-ab1a
-4d8f
-b506
-fc04200b6ee7
)
1428 interface ID3D11RasterizerState
: ID3D11DeviceChild
1431 [out] D3D11_RASTERIZER_DESC
*pDesc
);
1437 uuid(dfdba067
-0b8d
-4865-875b
-d7b4516cc164
)
1439 interface ID3D11RenderTargetView
: ID3D11View
1442 [out] D3D11_RENDER_TARGET_VIEW_DESC
*pDesc
);
1448 uuid(da6fea51
-564c
-4487-9810-f0d0f9b4e3a5
)
1450 interface ID3D11SamplerState
: ID3D11DeviceChild
1453 [out] D3D11_SAMPLER_DESC
*pDesc
);
1459 uuid(b0e06fe0
-8192-4e1a
-b1ca
-36d7414710b2
)
1461 interface ID3D11ShaderResourceView
: ID3D11View
1464 [out] D3D11_SHADER_RESOURCE_VIEW_DESC
*pDesc
);
1470 uuid(f8fb5c27
-c6b3
-4f75
-a4c8
-439af2ef564c
),
1472 interface ID3D11Texture1D
: ID3D11Resource
1475 [out] D3D11_TEXTURE1D_DESC
*pDesc
);
1481 uuid(6f15aaf2
-d208
-4e89
-9ab4
-489535d34f9c
)
1483 interface ID3D11Texture2D
: ID3D11Resource
1486 [out] D3D11_TEXTURE2D_DESC
*pDesc
);
1492 uuid(037e866e
-f56d
-4357-a8af
-9dabbe6e250e
)
1494 interface ID3D11Texture3D
: ID3D11Resource
1497 [out] D3D11_TEXTURE3D_DESC
*pDesc
);
1503 uuid(28acf509
-7f5c
-48f6
-8611-f316010a6380
)
1505 interface ID3D11UnorderedAccessView
: ID3D11View
1508 [out] D3D11_UNORDERED_ACCESS_VIEW_DESC
*pDesc
);
1514 uuid(3b301d64
-d678
-4289-8897-22f8928b72f3
)
1516 interface ID3D11VertexShader
: ID3D11DeviceChild
1523 uuid(c0bfa96c
-e089
-44fb
-8eaf
-26f8796190da
)
1525 interface ID3D11DeviceContext
: ID3D11DeviceChild
1527 void VSSetConstantBuffers
(
1528 [in] UINT StartSlot
,
1529 [in] UINT NumBuffers
,
1530 [in] ID3D11Buffer
*const *ppConstantBuffers
);
1531 void PSSetShaderResources
(
1532 [in] UINT StartSlot
,
1534 [in] ID3D11ShaderResourceView
*const *ppShaderResourceViews
);
1536 [in] ID3D11PixelShader
*pPixelShader
,
1537 [in] ID3D11ClassInstance
*const *ppClassInstances
,
1538 UINT NumClassInstances
);
1540 [in] UINT StartSlot
,
1541 [in] UINT NumSamplers
,
1542 [in] ID3D11SamplerState
*const *ppSamplers
);
1544 [in] ID3D11VertexShader
*pVertexShader
,
1545 [in] ID3D11ClassInstance
*const *ppClassInstances
,
1546 UINT NumClassInstances
);
1548 [in] UINT IndexCount
,
1549 [in] UINT StartIndexLocation
,
1550 [in] INT BaseVertexLocation
);
1552 [in] UINT VertexCount
,
1553 [in] UINT StartVertexLocation
);
1555 [in] ID3D11Resource
*pResource
,
1556 [in] UINT Subresource
,
1557 [in] D3D11_MAP MapType
,
1559 [out] D3D11_MAPPED_SUBRESOURCE
*pMappedResource
);
1561 [in] ID3D11Resource
*pResource
,
1562 [in] UINT Subresource
);
1563 void PSSetConstantBuffers
(
1564 [in] UINT StartSlot
,
1565 [in] UINT NumBuffers
,
1566 [in] ID3D11Buffer
*const *ppConstantBuffers
);
1567 void IASetInputLayout
(
1568 [in] ID3D11InputLayout
*pInputLayout
);
1569 void IASetVertexBuffers
(
1570 [in] UINT StartSlot
,
1571 [in] UINT NumBuffers
,
1572 [in] ID3D11Buffer
*const *ppVertexBuffers
,
1573 [in] const UINT
*pStrides
,
1574 [in] const UINT
*pOffsets
);
1575 void IASetIndexBuffer
(
1576 [in] ID3D11Buffer
*pIndexBuffer
,
1577 [in] DXGI_FORMAT Format
,
1579 void DrawIndexedInstanced
(
1580 [in] UINT IndexCountPerInstance
,
1581 [in] UINT InstanceCount
,
1582 [in] UINT StartIndexLocation
,
1583 [in] INT BaseVertexLocation
,
1584 [in] UINT StartInstanceLocation
);
1586 [in] UINT VertexCountPerInstance
,
1587 [in] UINT InstanceCount
,
1588 [in] UINT StartVertexLocation
,
1589 [in] UINT StartInstanceLocation
);
1590 void GSSetConstantBuffers
(
1591 [in] UINT StartSlot
,
1592 [in] UINT NumBuffers
,
1593 [in] ID3D11Buffer
*const *ppConstantBuffers
);
1595 [in] ID3D11GeometryShader
*pShader
,
1596 [in] ID3D11ClassInstance
*const *ppClassInstances
,
1597 UINT NumClassInstances
);
1598 void IASetPrimitiveTopology
(
1599 [in] D3D11_PRIMITIVE_TOPOLOGY Topology
);
1600 void VSSetShaderResources
(
1601 [in] UINT StartSlot
,
1603 [in] ID3D11ShaderResourceView
*const *ppShaderResourceViews
);
1605 [in] UINT StartSlot
,
1606 [in] UINT NumSamplers
,
1607 [in] ID3D11SamplerState
*const *ppSamplers
);
1609 [in] ID3D11Asynchronous
*pAsync
);
1611 [in] ID3D11Asynchronous
*pAsync
);
1613 [in] ID3D11Asynchronous
*pAsync
,
1616 [in] UINT GetDataFlags
);
1617 void SetPredication
(
1618 [in] ID3D11Predicate
*pPredicate
,
1619 [in] BOOL PredicateValue
);
1620 void GSSetShaderResources
(
1621 [in] UINT StartSlot
,
1623 [in] ID3D11ShaderResourceView
*const *ppShaderResourceViews
);
1625 [in] UINT StartSlot
,
1626 [in] UINT NumSamplers
,
1627 [in] ID3D11SamplerState
*const *ppSamplers
);
1628 void OMSetRenderTargets
(
1630 [in] ID3D11RenderTargetView
*const *ppRenderTargetViews
,
1631 [in] ID3D11DepthStencilView
*pDepthStencilView
);
1632 void OMSetRenderTargetsAndUnorderedAccessViews
(
1634 [in] ID3D11RenderTargetView
*const *ppRenderTargetViews
,
1635 [in] ID3D11DepthStencilView
*pDepthStencilView
,
1636 [in] UINT UAVStartSlot
,
1638 [in] ID3D11UnorderedAccessView
*const *ppUnorderedAccessViews
,
1639 [in] const UINT
*pUAVInitialCounts
);
1640 void OMSetBlendState
(
1641 [in] ID3D11BlendState
*pBlendState
,
1642 [in] const FLOAT BlendFactor
[4],
1643 [in] UINT SampleMask
);
1644 void OMSetDepthStencilState
(
1645 [in] ID3D11DepthStencilState
*pDepthStencilState
,
1646 [in] UINT StencilRef
);
1648 [in] UINT NumBuffers
,
1649 [in] ID3D11Buffer
*const *ppSOTargets
,
1650 [in] const UINT
*pOffsets
);
1652 void DrawIndexedInstancedIndirect
(
1653 [in] ID3D11Buffer
*pBufferForArgs
,
1654 [in] UINT AlignedByteOffsetForArgs
);
1655 void DrawInstancedIndirect
(
1656 [in] ID3D11Buffer
*pBufferForArgs
,
1657 [in] UINT AlignedByteOffsetForArgs
);
1659 [in] UINT ThreadGroupCountX
,
1660 [in] UINT ThreadGroupCountY
,
1661 [in] UINT ThreadGroupCountZ
);
1662 void DispatchIndirect
(
1663 [in] ID3D11Buffer
*pBufferForArgs
,
1664 [in] UINT AlignedByteOffsetForArgs
);
1666 [in] ID3D11RasterizerState
*pRasterizerState
);
1667 void RSSetViewports
(
1668 [in] UINT NumViewports
,
1669 [in] const D3D11_VIEWPORT
*pViewports
);
1670 void RSSetScissorRects
(
1672 [in] const D3D11_RECT
*pRects
);
1673 void CopySubresourceRegion
(
1674 [in] ID3D11Resource
*pDstResource
,
1675 [in] UINT DstSubresource
,
1679 [in] ID3D11Resource
*pSrcResource
,
1680 [in] UINT SrcSubresource
,
1681 [in] const D3D11_BOX
*pSrcBox
);
1683 [in] ID3D11Resource
*pDstResource
,
1684 [in] ID3D11Resource
*pSrcResource
);
1685 void UpdateSubresource
(
1686 [in] ID3D11Resource
*pDstResource
,
1687 [in] UINT DstSubresource
,
1688 [in] const D3D11_BOX
*pDstBox
,
1689 [in] const void *pSrcData
,
1690 [in] UINT SrcRowPitch
,
1691 [in] UINT SrcDepthPitch
);
1692 void CopyStructureCount
(
1693 [in] ID3D11Buffer
*pDstBuffer
,
1694 [in] UINT DstAlignedByteOffset
,
1695 [in] ID3D11UnorderedAccessView
*pSrcView
);
1696 void ClearRenderTargetView
(
1697 [in] ID3D11RenderTargetView
*pRenderTargetView
,
1698 [in] const FLOAT ColorRGBA
[4]);
1699 void ClearUnorderedAccessViewUint
(
1700 [in] ID3D11UnorderedAccessView
*pUnorderedAccessView
,
1701 [in] const UINT Values
[4]);
1702 void ClearUnorderedAccessViewFloat
(
1703 [in] ID3D11UnorderedAccessView
*pUnorderedAccessView
,
1704 [in] const FLOAT Values
[4]);
1705 void ClearDepthStencilView
(
1706 [in] ID3D11DepthStencilView
*pDepthStencilView
,
1707 [in] UINT ClearFlags
,
1709 [in] UINT8 Stencil
);
1711 [in] ID3D11ShaderResourceView
*pShaderResourceView
);
1712 void SetResourceMinLOD
(
1713 [in] ID3D11Resource
*pResource
, FLOAT MinLOD
);
1714 FLOAT GetResourceMinLOD
(
1715 [in] ID3D11Resource
*pResource
);
1716 void ResolveSubresource
(
1717 [in] ID3D11Resource
*pDstResource
,
1718 [in] UINT DstSubresource
,
1719 [in] ID3D11Resource
*pSrcResource
,
1720 [in] UINT SrcSubresource
,
1721 [in] DXGI_FORMAT Format
);
1722 void ExecuteCommandList
(
1723 [in] ID3D11CommandList
*pCommandList
,
1724 BOOL RestoreContextState
);
1725 void HSSetShaderResources
(
1726 [in] UINT StartSlot
,
1728 [in] ID3D11ShaderResourceView
*const *ppShaderResourceViews
);
1730 [in] ID3D11HullShader
*pHullShader
,
1731 [in] ID3D11ClassInstance
*const *ppClassInstances
,
1732 UINT NumClassInstances
);
1734 [in] UINT StartSlot
,
1735 [in] UINT NumSamplers
,
1736 [in] ID3D11SamplerState
*const *ppSamplers
);
1737 void HSSetConstantBuffers
(
1738 [in] UINT StartSlot
,
1739 [in] UINT NumBuffers
,
1740 [in] ID3D11Buffer
*const *ppConstantBuffers
);
1741 void DSSetShaderResources
(
1742 [in] UINT StartSlot
,
1744 [in] ID3D11ShaderResourceView
*const *ppShaderResourceViews
);
1746 [in] ID3D11DomainShader
*pDomainShader
,
1747 [in] ID3D11ClassInstance
*const *ppClassInstances
,
1748 UINT NumClassInstances
);
1750 [in] UINT StartSlot
,
1751 [in] UINT NumSamplers
,
1752 [in] ID3D11SamplerState
*const *ppSamplers
);
1753 void DSSetConstantBuffers
(
1754 [in] UINT StartSlot
,
1755 [in] UINT NumBuffers
,
1756 [in] ID3D11Buffer
*const *ppConstantBuffers
);
1757 void CSSetShaderResources
(
1758 [in] UINT StartSlot
,
1760 [in] ID3D11ShaderResourceView
*const *ppShaderResourceViews
);
1761 void CSSetUnorderedAccessViews
(
1762 [in] UINT StartSlot
,
1764 [in] ID3D11UnorderedAccessView
*const *ppUnorderedAccessViews
,
1765 [in] const UINT
*pUAVInitialCounts
);
1767 [in] ID3D11ComputeShader
*pComputeShader
,
1768 [in] ID3D11ClassInstance
*const *ppClassInstances
,
1769 UINT NumClassInstances
);
1771 [in] UINT StartSlot
,
1772 [in] UINT NumSamplers
,
1773 [in] ID3D11SamplerState
*const *ppSamplers
);
1774 void CSSetConstantBuffers
(
1775 [in] UINT StartSlot
,
1776 [in] UINT NumBuffers
,
1777 [in] ID3D11Buffer
*const *ppConstantBuffers
);
1778 void VSGetConstantBuffers
(
1779 [in] UINT StartSlot
,
1780 [in] UINT NumBuffers
,
1781 [out] ID3D11Buffer
**ppConstantBuffers
);
1782 void PSGetShaderResources
(
1783 [in] UINT StartSlot
,
1785 [out] ID3D11ShaderResourceView
**ppShaderResourceViews
);
1787 [out] ID3D11PixelShader
**ppPixelShader
,
1788 [out] ID3D11ClassInstance
**ppClassInstances
,
1789 [in, out] UINT
*pNumClassInstances
);
1791 [in] UINT StartSlot
,
1792 [in] UINT NumSamplers
,
1793 [out] ID3D11SamplerState
**ppSamplers
);
1795 [out] ID3D11VertexShader
**ppVertexShader
,
1796 [out] ID3D11ClassInstance
**ppClassInstances
,
1797 [in, out] UINT
*pNumClassInstances
);
1798 void PSGetConstantBuffers
(
1799 [in] UINT StartSlot
,
1800 [in] UINT NumBuffers
,
1801 [out] ID3D11Buffer
**ppConstantBuffers
);
1802 void IAGetInputLayout
(
1803 [out] ID3D11InputLayout
**ppInputLayout
);
1804 void IAGetVertexBuffers
(
1805 [in] UINT StartSlot
,
1806 [in] UINT NumBuffers
,
1807 [out] ID3D11Buffer
**ppVertexBuffers
,
1808 [out] UINT
*pStrides
,
1809 [out] UINT
*pOffsets
);
1810 void IAGetIndexBuffer
(
1811 [out] ID3D11Buffer
**pIndexBuffer
,
1812 [out] DXGI_FORMAT
* Format
,
1813 [out] UINT
* Offset
);
1814 void GSGetConstantBuffers
(
1815 [in] UINT StartSlot
,
1816 [in] UINT NumBuffers
,
1817 [out] ID3D11Buffer
**ppConstantBuffers
);
1819 [out] ID3D11GeometryShader
**ppGeometryShader
,
1820 [out] ID3D11ClassInstance
**ppClassInstances
,
1821 [in, out] UINT
*pNumClassInstances
);
1822 void IAGetPrimitiveTopology
(
1823 [out] D3D11_PRIMITIVE_TOPOLOGY
*pTopology
);
1824 void VSGetShaderResources
(
1825 [in] UINT StartSlot
,
1827 [out] ID3D11ShaderResourceView
**ppShaderResourceViews
);
1829 [in] UINT StartSlot
,
1830 [in] UINT NumSamplers
,
1831 [out] ID3D11SamplerState
**ppSamplers
);
1832 void GetPredication
(
1833 [out] ID3D11Predicate
**ppPredicate
,
1834 [out] BOOL
*pPredicateValue
);
1835 void GSGetShaderResources
(
1836 [in] UINT StartSlot
,
1838 [out] ID3D11ShaderResourceView
**ppShaderResourceViews
);
1840 [in] UINT StartSlot
,
1841 [in] UINT NumSamplers
,
1842 [out] ID3D11SamplerState
**ppSamplers
);
1843 void OMGetRenderTargets
(
1845 [out] ID3D11RenderTargetView
**ppRenderTargetViews
,
1846 [out] ID3D11DepthStencilView
**ppDepthStencilView
);
1847 void OMGetRenderTargetsAndUnorderedAccessViews
(
1849 [out] ID3D11RenderTargetView
**ppRenderTargetViews
,
1850 [out] ID3D11DepthStencilView
**ppDepthStencilView
,
1851 [in] UINT UAVStartSlot
,
1853 [out] ID3D11UnorderedAccessView
**ppUnorderedAccessViews
);
1854 void OMGetBlendState
(
1855 [out] ID3D11BlendState
**ppBlendState
,
1856 [out] FLOAT BlendFactor
[4],
1857 [out] UINT
*pSampleMask
);
1858 void OMGetDepthStencilState
(
1859 [out] ID3D11DepthStencilState
**ppDepthStencilState
,
1860 [out] UINT
*pStencilRef
);
1862 [in] UINT NumBuffers
,
1863 [out] ID3D11Buffer
**ppSOTargets
);
1865 [out] ID3D11RasterizerState
**ppRasterizerState
);
1866 void RSGetViewports
(
1867 [in, out] UINT
*pNumViewports
,
1868 [out] D3D11_VIEWPORT
*pViewports
);
1869 void RSGetScissorRects
(
1870 [in, out] UINT
*pNumRects
,
1871 [out] D3D11_RECT
*pRects
);
1872 void HSGetShaderResources
(
1873 [in] UINT StartSlot
,
1875 [out] ID3D11ShaderResourceView
**ppShaderResourceViews
);
1877 [out] ID3D11HullShader
**ppHullShader
,
1878 [out] ID3D11ClassInstance
**ppClassInstances
,
1879 [in, out] UINT
*pNumClassInstances
);
1881 [in] UINT StartSlot
,
1882 [in] UINT NumSamplers
,
1883 [out] ID3D11SamplerState
**ppSamplers
);
1884 void HSGetConstantBuffers
(
1885 [in] UINT StartSlot
,
1886 [in] UINT NumBuffers
,
1887 [out] ID3D11Buffer
**ppConstantBuffers
);
1888 void DSGetShaderResources
(
1889 [in] UINT StartSlot
,
1891 [out] ID3D11ShaderResourceView
**ppShaderResourceViews
);
1893 [out] ID3D11DomainShader
**ppDomainShader
,
1894 [out] ID3D11ClassInstance
**ppClassInstances
,
1895 [in, out] UINT
*pNumClassInstances
);
1897 [in] UINT StartSlot
,
1898 [in] UINT NumSamplers
,
1899 [out] ID3D11SamplerState
**ppSamplers
);
1900 void DSGetConstantBuffers
(
1901 [in] UINT StartSlot
,
1902 [in] UINT NumBuffers
,
1903 [out] ID3D11Buffer
**ppConstantBuffers
);
1904 void CSGetShaderResources
(
1905 [in] UINT StartSlot
,
1907 [out] ID3D11ShaderResourceView
**ppShaderResourceViews
);
1908 void CSGetUnorderedAccessViews
(
1909 [in] UINT StartSlot
,
1911 [out] ID3D11UnorderedAccessView
**ppUnorderedAccessViews
);
1913 [out] ID3D11ComputeShader
**ppComputeShader
,
1914 [out] ID3D11ClassInstance
**ppClassInstances
,
1915 [in, out] UINT
*pNumClassInstances
);
1917 [in] UINT StartSlot
,
1918 [in] UINT NumSamplers
,
1919 [out] ID3D11SamplerState
**ppSamplers
);
1920 void CSGetConstantBuffers
(
1921 [in] UINT StartSlot
,
1922 [in] UINT NumBuffers
,
1923 [out] ID3D11Buffer
**ppConstantBuffers
);
1926 D3D11_DEVICE_CONTEXT_TYPE GetType
();
1927 UINT GetContextFlags
();
1928 HRESULT FinishCommandList
(
1929 BOOL RestoreDeferredContextState
,
1930 [out] ID3D11CommandList
**ppCommandList
);
1936 uuid(db6f6ddb
-ac77
-4e88
-8253-819df9bbf140
)
1938 interface ID3D11Device
: IUnknown
1940 HRESULT CreateBuffer
(
1941 [in] const D3D11_BUFFER_DESC
*pDesc
,
1942 [in] const D3D11_SUBRESOURCE_DATA
*pInitialData
,
1943 [out] ID3D11Buffer
**ppBuffer
);
1944 HRESULT CreateTexture1D
(
1945 [in] const D3D11_TEXTURE1D_DESC
*pDesc
,
1946 [in] const D3D11_SUBRESOURCE_DATA
*pInitialData
,
1947 [out] ID3D11Texture1D
**ppTexture1D
);
1948 HRESULT CreateTexture2D
(
1949 [in] const D3D11_TEXTURE2D_DESC
*pDesc
,
1950 [in] const D3D11_SUBRESOURCE_DATA
*pInitialData
,
1951 [out] ID3D11Texture2D
**ppTexture2D
);
1952 HRESULT CreateTexture3D
(
1953 [in] const D3D11_TEXTURE3D_DESC
*pDesc
,
1954 [in] const D3D11_SUBRESOURCE_DATA
*pInitialData
,
1955 [out] ID3D11Texture3D
**ppTexture3D
);
1956 HRESULT CreateShaderResourceView
(
1957 [in] ID3D11Resource
*pResource
,
1958 [in] const D3D11_SHADER_RESOURCE_VIEW_DESC
*pDesc
,
1959 [out] ID3D11ShaderResourceView
**ppSRView
);
1960 HRESULT CreateUnorderedAccessView
(
1961 [in] ID3D11Resource
*pResource
,
1962 [in] const D3D11_UNORDERED_ACCESS_VIEW_DESC
*pDesc
,
1963 [out] ID3D11UnorderedAccessView
**ppUAView
);
1964 HRESULT CreateRenderTargetView
(
1965 [in] ID3D11Resource
*pResource
,
1966 [in] const D3D11_RENDER_TARGET_VIEW_DESC
*pDesc
,
1967 [out] ID3D11RenderTargetView
**ppRTView
);
1968 HRESULT CreateDepthStencilView
(
1969 [in] ID3D11Resource
*pResource
,
1970 [in] const D3D11_DEPTH_STENCIL_VIEW_DESC
*pDesc
,
1971 [out] ID3D11DepthStencilView
**ppDepthStencilView
);
1972 HRESULT CreateInputLayout
(
1973 [in] const D3D11_INPUT_ELEMENT_DESC
*pInputElementDescs
,
1974 [in] UINT NumElements
,
1975 [in] const void *pShaderBytecodeWithInputSignature
,
1976 [in] SIZE_T BytecodeLength
,
1977 [out] ID3D11InputLayout
**ppInputLayout
);
1978 HRESULT CreateVertexShader
(
1979 [in] const void *pShaderBytecode
,
1980 [in] SIZE_T BytecodeLength
,
1981 [in] ID3D11ClassLinkage
*pClassLinkage
,
1982 [out] ID3D11VertexShader
**ppVertexShader
);
1983 HRESULT CreateGeometryShader
(
1984 [in] const void *pShaderBytecode
,
1985 [in] SIZE_T BytecodeLength
,
1986 [in] ID3D11ClassLinkage
*pClassLinkage
,
1987 [out] ID3D11GeometryShader
**ppGeometryShader
);
1988 HRESULT CreateGeometryShaderWithStreamOutput
(
1989 [in] const void *pShaderBytecode
,
1990 [in] SIZE_T BytecodeLength
,
1991 [in] const D3D11_SO_DECLARATION_ENTRY
*pSODeclaration
,
1992 [in] UINT NumEntries
,
1993 [in] const UINT
*pBufferStrides
,
1994 [in] UINT NumStrides
,
1995 [in] UINT RasterizedStream
,
1996 [in] ID3D11ClassLinkage
*pClassLinkage
,
1997 [out] ID3D11GeometryShader
**ppGeometryShader
);
1998 HRESULT CreatePixelShader
(
1999 [in] const void *pShaderBytecode
,
2000 [in] SIZE_T BytecodeLength
,
2001 [in] ID3D11ClassLinkage
*pClassLinkage
,
2002 [out] ID3D11PixelShader
**ppPixelShader
);
2003 HRESULT CreateHullShader
(
2004 [in] const void *pShaderBytecode
,
2005 [in] SIZE_T BytecodeLength
,
2006 [in] ID3D11ClassLinkage
*pClassLinkage
,
2007 [out] ID3D11HullShader
**ppHullShader
);
2008 HRESULT CreateDomainShader
(
2009 [in] const void *pShaderBytecode
,
2010 [in] SIZE_T BytecodeLength
,
2011 [in] ID3D11ClassLinkage
*pClassLinkage
,
2012 [out] ID3D11DomainShader
**ppDomainShader
);
2013 HRESULT CreateComputeShader
(
2014 [in] const void *pShaderBytecode
,
2015 [in] SIZE_T BytecodeLength
,
2016 [in] ID3D11ClassLinkage
*pClassLinkage
,
2017 [out] ID3D11ComputeShader
**ppComputeShader
);
2018 HRESULT CreateClassLinkage
(
2019 [out] ID3D11ClassLinkage
**ppLinkage
);
2020 HRESULT CreateBlendState
(
2021 [in] const D3D11_BLEND_DESC
*pBlendStateDesc
,
2022 [out] ID3D11BlendState
**ppBlendState
);
2023 HRESULT CreateDepthStencilState
(
2024 [in] const D3D11_DEPTH_STENCIL_DESC
*pDepthStencilDesc
,
2025 [out] ID3D11DepthStencilState
**ppDepthStencilState
);
2026 HRESULT CreateRasterizerState
(
2027 [in] const D3D11_RASTERIZER_DESC
*pRasterizerDesc
,
2028 [out] ID3D11RasterizerState
**ppRasterizerState
);
2029 HRESULT CreateSamplerState
(
2030 [in] const D3D11_SAMPLER_DESC
*pSamplerDesc
,
2031 [out] ID3D11SamplerState
**ppSamplerState
);
2032 HRESULT CreateQuery
(
2033 [in] const D3D11_QUERY_DESC
*pQueryDesc
,
2034 [out] ID3D11Query
**ppQuery
);
2035 HRESULT CreatePredicate
(
2036 [in] const D3D11_QUERY_DESC
*pPredicateDesc
,
2037 [out] ID3D11Predicate
**ppPredicate
);
2038 HRESULT CreateCounter
(
2039 [in] const D3D11_COUNTER_DESC
*pCounterDesc
,
2040 [out] ID3D11Counter
**ppCounter
);
2041 HRESULT CreateDeferredContext
(
2043 [out] ID3D11DeviceContext
**ppDeferredContext
);
2044 HRESULT OpenSharedResource
(
2045 [in] HANDLE hResource
,
2046 [in] REFIID ReturnedInterface
,
2047 [out] void **ppResource
);
2048 HRESULT CheckFormatSupport
(
2049 [in] DXGI_FORMAT Format
,
2050 [out] UINT
*pFormatSupport
);
2051 HRESULT CheckMultisampleQualityLevels
(
2052 [in] DXGI_FORMAT Format
,
2053 [in] UINT SampleCount
,
2054 [out] UINT
*pNumQualityLevels
);
2055 void CheckCounterInfo
(
2056 [out] D3D11_COUNTER_INFO
*pCounterInfo
);
2057 HRESULT CheckCounter
(
2058 [in] const D3D11_COUNTER_DESC
*pDesc
,
2059 [out] D3D11_COUNTER_TYPE
*pType
,
2060 [out] UINT
*pActiveCounters
,
2062 [in, out] UINT
*pNameLength
,
2063 [out] LPSTR szUnits
,
2064 [in, out] UINT
*pUnitsLength
,
2065 [out] LPSTR szDescription
,
2066 [in, out] UINT
*pDescriptionLength
);
2067 HRESULT CheckFeatureSupport
(
2068 D3D11_FEATURE Feature
,
2069 [out] void *pFeatureSupportData
,
2070 UINT FeatureSupportDataSize
);
2071 HRESULT GetPrivateData
(
2073 [in, out] UINT
*pDataSize
,
2075 HRESULT SetPrivateData
(
2078 [in] const void *pData
);
2079 HRESULT SetPrivateDataInterface
(
2081 [in] const IUnknown
*pData
);
2082 D3D_FEATURE_LEVEL GetFeatureLevel
();
2083 UINT GetCreationFlags
();
2084 HRESULT GetDeviceRemovedReason
();
2085 void GetImmediateContext
(
2086 [out] ID3D11DeviceContext
**ppImmediateContext
);
2087 HRESULT SetExceptionMode
(UINT RaiseFlags
);
2088 UINT GetExceptionMode
();
2091 typedef enum D3D11_CREATE_DEVICE_FLAG
{
2092 D3D11_CREATE_DEVICE_SINGLETHREADED
= 0x0001,
2093 D3D11_CREATE_DEVICE_DEBUG
= 0x0002,
2094 D3D11_CREATE_DEVICE_SWITCH_TO_REF
= 0x0004,
2095 D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS
= 0x0008,
2096 D3D11_CREATE_DEVICE_BGRA_SUPPORT
= 0x0020,
2097 D3D11_CREATE_DEVICE_DEBUGGABLE
= 0x0040,
2098 D3D11_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY
= 0x0080,
2099 D3D11_CREATE_DEVICE_DISABLE_GPU_TIMEOUT
= 0x0100,
2100 D3D11_CREATE_DEVICE_VIDEO_SUPPORT
= 0x0800
2101 } D3D11_CREATE_DEVICE_FLAG
;
2103 const UINT D3D11_SDK_VERSION
= 7;
2105 cpp_quote
("#include <d3d10_1.h>")
2106 cpp_quote
("#ifndef D3D11_IGNORE_SDK_LAYERS")
2107 cpp_quote
("# include <d3d11sdklayers.h>")
2109 cpp_quote
("#include <d3d10misc.h>")
2110 cpp_quote
("#include <d3d10shader.h>")
2111 cpp_quote
("#include <d3d10effect.h>")
2112 cpp_quote
("#include <d3d10_1shader.h>")
2114 cpp_quote
("typedef HRESULT (WINAPI* PFN_D3D11_CREATE_DEVICE)(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,")
2115 cpp_quote
(" const D3D_FEATURE_LEVEL*,UINT,UINT,ID3D11Device**,D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")
2117 cpp_quote
("HRESULT WINAPI D3D11CreateDevice(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,const D3D_FEATURE_LEVEL*," )
2118 cpp_quote
(" UINT,UINT,ID3D11Device**,D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")
2120 cpp_quote
("typedef HRESULT (WINAPI *PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN)(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,")
2121 cpp_quote
(" const D3D_FEATURE_LEVEL*,UINT,UINT,const DXGI_SWAP_CHAIN_DESC*,IDXGISwapChain**,ID3D11Device**,")
2122 cpp_quote
(" D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")