gdi32/tests: Mark tests failing randomly on Windows as flaky.
[wine.git] / dlls / d3dx9_34 / Makefile.in
blob31a698532a03a82aeea2c3ff3eb56c50976ebe4c
1 EXTRADEFS = -DD3DX_SDK_VERSION=34
2 MODULE = d3dx9_34.dll
3 IMPORTS = d3d9 d3dcompiler dxguid d3dxof ole32 gdi32 user32
4 PARENTSRC = ../d3dx9_36
5 DELAYIMPORTS = windowscodecs usp10
7 EXTRADLLFLAGS = -Wb,--prefer-native
9 C_SRCS = \
10 animation.c \
11 core.c \
12 effect.c \
13 font.c \
14 line.c \
15 main.c \
16 math.c \
17 mesh.c \
18 preshader.c \
19 render.c \
20 shader.c \
21 skin.c \
22 sprite.c \
23 surface.c \
24 texture.c \
25 txc_compress_dxtn.c \
26 txc_fetch_dxtn.c \
27 util.c \
28 volume.c \
29 xfile.c
31 RC_SRCS = version.rc