2 * Copyright 2008-2012 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #include "d3d10core_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10core
);
27 static void STDMETHODCALLTYPE
d3d10_null_wined3d_object_destroyed(void *parent
) {}
29 const struct wined3d_parent_ops d3d10_null_wined3d_parent_ops
=
31 d3d10_null_wined3d_object_destroyed
,
34 /* Inner IUnknown methods */
36 static inline struct d3d10_device
*impl_from_IUnknown(IUnknown
*iface
)
38 return CONTAINING_RECORD(iface
, struct d3d10_device
, IUnknown_inner
);
41 static HRESULT STDMETHODCALLTYPE
d3d10_device_inner_QueryInterface(IUnknown
*iface
, REFIID riid
, void **out
)
43 struct d3d10_device
*device
= impl_from_IUnknown(iface
);
45 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
47 if (IsEqualGUID(riid
, &IID_ID3D10Device1
)
48 || IsEqualGUID(riid
, &IID_ID3D10Device
)
49 || IsEqualGUID(riid
, &IID_IUnknown
))
51 *out
= &device
->ID3D10Device1_iface
;
53 else if (IsEqualGUID(riid
, &IID_ID3D11Device
))
55 *out
= &device
->ID3D11Device_iface
;
57 else if (IsEqualGUID(riid
, &IID_ID3D10Multithread
))
59 *out
= &device
->ID3D10Multithread_iface
;
61 else if (IsEqualGUID(riid
, &IID_IWineDXGIDeviceParent
))
63 *out
= &device
->IWineDXGIDeviceParent_iface
;
67 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
72 IUnknown_AddRef((IUnknown
*)*out
);
76 static ULONG STDMETHODCALLTYPE
d3d10_device_inner_AddRef(IUnknown
*iface
)
78 struct d3d10_device
*This
= impl_from_IUnknown(iface
);
79 ULONG refcount
= InterlockedIncrement(&This
->refcount
);
81 TRACE("%p increasing refcount to %u\n", This
, refcount
);
86 static ULONG STDMETHODCALLTYPE
d3d10_device_inner_Release(IUnknown
*iface
)
88 struct d3d10_device
*device
= impl_from_IUnknown(iface
);
89 ULONG refcount
= InterlockedDecrement(&device
->refcount
);
91 TRACE("%p decreasing refcount to %u.\n", device
, refcount
);
95 if (device
->wined3d_device
)
98 wined3d_device_decref(device
->wined3d_device
);
99 wined3d_mutex_unlock();
101 wine_rb_destroy(&device
->sampler_states
, NULL
, NULL
);
102 wine_rb_destroy(&device
->rasterizer_states
, NULL
, NULL
);
103 wine_rb_destroy(&device
->depthstencil_states
, NULL
, NULL
);
104 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
110 /* IUnknown methods */
112 static HRESULT STDMETHODCALLTYPE
d3d10_device_QueryInterface(ID3D10Device1
*iface
, REFIID riid
,
115 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
116 return IUnknown_QueryInterface(This
->outer_unk
, riid
, ppv
);
119 static ULONG STDMETHODCALLTYPE
d3d10_device_AddRef(ID3D10Device1
*iface
)
121 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
122 return IUnknown_AddRef(This
->outer_unk
);
125 static ULONG STDMETHODCALLTYPE
d3d10_device_Release(ID3D10Device1
*iface
)
127 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
128 return IUnknown_Release(This
->outer_unk
);
131 /* ID3D10Device methods */
133 static void STDMETHODCALLTYPE
d3d10_device_VSSetConstantBuffers(ID3D10Device1
*iface
,
134 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
136 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
139 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
140 iface
, start_slot
, buffer_count
, buffers
);
142 wined3d_mutex_lock();
143 for (i
= 0; i
< buffer_count
; ++i
)
145 struct d3d10_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
147 wined3d_device_set_vs_cb(device
->wined3d_device
, start_slot
+ i
,
148 buffer
? buffer
->wined3d_buffer
: NULL
);
150 wined3d_mutex_unlock();
153 static void STDMETHODCALLTYPE
d3d10_device_PSSetShaderResources(ID3D10Device1
*iface
,
154 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
156 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
159 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
160 iface
, start_slot
, view_count
, views
);
162 wined3d_mutex_lock();
163 for (i
= 0; i
< view_count
; ++i
)
165 struct d3d10_shader_resource_view
*view
= unsafe_impl_from_ID3D10ShaderResourceView(views
[i
]);
167 wined3d_device_set_ps_resource_view(device
->wined3d_device
, start_slot
+ i
,
168 view
? view
->wined3d_view
: NULL
);
170 wined3d_mutex_unlock();
173 static void STDMETHODCALLTYPE
d3d10_device_PSSetShader(ID3D10Device1
*iface
,
174 ID3D10PixelShader
*shader
)
176 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
177 struct d3d10_pixel_shader
*ps
= unsafe_impl_from_ID3D10PixelShader(shader
);
179 TRACE("iface %p, shader %p\n", iface
, shader
);
181 wined3d_mutex_lock();
182 wined3d_device_set_pixel_shader(This
->wined3d_device
, ps
? ps
->wined3d_shader
: NULL
);
183 wined3d_mutex_unlock();
186 static void STDMETHODCALLTYPE
d3d10_device_PSSetSamplers(ID3D10Device1
*iface
,
187 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
189 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
192 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
193 iface
, start_slot
, sampler_count
, samplers
);
195 wined3d_mutex_lock();
196 for (i
= 0; i
< sampler_count
; ++i
)
198 struct d3d10_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
200 wined3d_device_set_ps_sampler(device
->wined3d_device
, start_slot
+ i
,
201 sampler
? sampler
->wined3d_sampler
: NULL
);
203 wined3d_mutex_unlock();
206 static void STDMETHODCALLTYPE
d3d10_device_VSSetShader(ID3D10Device1
*iface
,
207 ID3D10VertexShader
*shader
)
209 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
210 struct d3d10_vertex_shader
*vs
= unsafe_impl_from_ID3D10VertexShader(shader
);
212 TRACE("iface %p, shader %p\n", iface
, shader
);
214 wined3d_mutex_lock();
215 wined3d_device_set_vertex_shader(This
->wined3d_device
, vs
? vs
->wined3d_shader
: NULL
);
216 wined3d_mutex_unlock();
219 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexed(ID3D10Device1
*iface
, UINT index_count
,
220 UINT start_index_location
, INT base_vertex_location
)
222 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
224 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
225 iface
, index_count
, start_index_location
, base_vertex_location
);
227 wined3d_mutex_lock();
228 wined3d_device_set_base_vertex_index(This
->wined3d_device
, base_vertex_location
);
229 wined3d_device_draw_indexed_primitive(This
->wined3d_device
, start_index_location
, index_count
);
230 wined3d_mutex_unlock();
233 static void STDMETHODCALLTYPE
d3d10_device_Draw(ID3D10Device1
*iface
, UINT vertex_count
,
234 UINT start_vertex_location
)
236 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
238 TRACE("iface %p, vertex_count %u, start_vertex_location %u\n",
239 iface
, vertex_count
, start_vertex_location
);
241 wined3d_mutex_lock();
242 wined3d_device_draw_primitive(This
->wined3d_device
, start_vertex_location
, vertex_count
);
243 wined3d_mutex_unlock();
246 static void STDMETHODCALLTYPE
d3d10_device_PSSetConstantBuffers(ID3D10Device1
*iface
,
247 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
249 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
252 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
253 iface
, start_slot
, buffer_count
, buffers
);
255 wined3d_mutex_lock();
256 for (i
= 0; i
< buffer_count
; ++i
)
258 struct d3d10_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
260 wined3d_device_set_ps_cb(device
->wined3d_device
, start_slot
+ i
,
261 buffer
? buffer
->wined3d_buffer
: NULL
);
263 wined3d_mutex_unlock();
266 static void STDMETHODCALLTYPE
d3d10_device_IASetInputLayout(ID3D10Device1
*iface
,
267 ID3D10InputLayout
*input_layout
)
269 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
270 struct d3d10_input_layout
*layout
= unsafe_impl_from_ID3D10InputLayout(input_layout
);
272 TRACE("iface %p, input_layout %p\n", iface
, input_layout
);
274 wined3d_mutex_lock();
275 wined3d_device_set_vertex_declaration(This
->wined3d_device
,
276 layout
? layout
->wined3d_decl
: NULL
);
277 wined3d_mutex_unlock();
280 static void STDMETHODCALLTYPE
d3d10_device_IASetVertexBuffers(ID3D10Device1
*iface
, UINT start_slot
,
281 UINT buffer_count
, ID3D10Buffer
*const *buffers
, const UINT
*strides
, const UINT
*offsets
)
283 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
286 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n",
287 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
289 wined3d_mutex_lock();
290 for (i
= 0; i
< buffer_count
; ++i
)
292 struct d3d10_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
294 wined3d_device_set_stream_source(This
->wined3d_device
, start_slot
+ i
,
295 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
[i
], strides
[i
]);
297 wined3d_mutex_unlock();
300 static void STDMETHODCALLTYPE
d3d10_device_IASetIndexBuffer(ID3D10Device1
*iface
,
301 ID3D10Buffer
*buffer
, DXGI_FORMAT format
, UINT offset
)
303 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
304 struct d3d10_buffer
*buffer_impl
= unsafe_impl_from_ID3D10Buffer(buffer
);
306 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
307 iface
, buffer
, debug_dxgi_format(format
), offset
);
309 wined3d_mutex_lock();
310 wined3d_device_set_index_buffer(This
->wined3d_device
,
311 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
,
312 wined3dformat_from_dxgi_format(format
));
313 wined3d_mutex_unlock();
314 if (offset
) FIXME("offset %u not supported.\n", offset
);
317 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexedInstanced(ID3D10Device1
*iface
,
318 UINT instance_index_count
, UINT instance_count
, UINT start_index_location
,
319 INT base_vertex_location
, UINT start_instance_location
)
321 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
323 TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u, "
324 "base_vertex_location %d, start_instance_location %u.\n",
325 iface
, instance_index_count
, instance_count
, start_index_location
,
326 base_vertex_location
, start_instance_location
);
328 wined3d_mutex_lock();
329 wined3d_device_set_base_vertex_index(device
->wined3d_device
, base_vertex_location
);
330 wined3d_device_draw_indexed_primitive_instanced(device
->wined3d_device
, start_index_location
,
331 instance_index_count
, start_instance_location
, instance_count
);
332 wined3d_mutex_unlock();
335 static void STDMETHODCALLTYPE
d3d10_device_DrawInstanced(ID3D10Device1
*iface
,
336 UINT instance_vertex_count
, UINT instance_count
,
337 UINT start_vertex_location
, UINT start_instance_location
)
339 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
341 TRACE("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u, "
342 "start_instance_location %u.\n", iface
, instance_vertex_count
, instance_count
,
343 start_vertex_location
, start_instance_location
);
345 wined3d_mutex_lock();
346 wined3d_device_draw_primitive_instanced(device
->wined3d_device
, start_vertex_location
,
347 instance_vertex_count
, start_instance_location
, instance_count
);
348 wined3d_mutex_unlock();
351 static void STDMETHODCALLTYPE
d3d10_device_GSSetConstantBuffers(ID3D10Device1
*iface
,
352 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
354 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
357 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
358 iface
, start_slot
, buffer_count
, buffers
);
360 wined3d_mutex_lock();
361 for (i
= 0; i
< buffer_count
; ++i
)
363 struct d3d10_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
365 wined3d_device_set_gs_cb(device
->wined3d_device
, start_slot
+ i
,
366 buffer
? buffer
->wined3d_buffer
: NULL
);
368 wined3d_mutex_unlock();
371 static void STDMETHODCALLTYPE
d3d10_device_GSSetShader(ID3D10Device1
*iface
, ID3D10GeometryShader
*shader
)
373 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
374 struct d3d10_geometry_shader
*gs
= unsafe_impl_from_ID3D10GeometryShader(shader
);
376 TRACE("iface %p, shader %p.\n", iface
, shader
);
378 wined3d_mutex_lock();
379 wined3d_device_set_geometry_shader(device
->wined3d_device
, gs
? gs
->wined3d_shader
: NULL
);
380 wined3d_mutex_unlock();
383 static void STDMETHODCALLTYPE
d3d10_device_IASetPrimitiveTopology(ID3D10Device1
*iface
,
384 D3D10_PRIMITIVE_TOPOLOGY topology
)
386 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
388 TRACE("iface %p, topology %s\n", iface
, debug_d3d10_primitive_topology(topology
));
390 wined3d_mutex_lock();
391 wined3d_device_set_primitive_type(This
->wined3d_device
, (enum wined3d_primitive_type
)topology
);
392 wined3d_mutex_unlock();
395 static void STDMETHODCALLTYPE
d3d10_device_VSSetShaderResources(ID3D10Device1
*iface
,
396 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
398 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
401 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
402 iface
, start_slot
, view_count
, views
);
404 wined3d_mutex_lock();
405 for (i
= 0; i
< view_count
; ++i
)
407 struct d3d10_shader_resource_view
*view
= unsafe_impl_from_ID3D10ShaderResourceView(views
[i
]);
409 wined3d_device_set_vs_resource_view(device
->wined3d_device
, start_slot
+ i
,
410 view
? view
->wined3d_view
: NULL
);
412 wined3d_mutex_unlock();
415 static void STDMETHODCALLTYPE
d3d10_device_VSSetSamplers(ID3D10Device1
*iface
,
416 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
418 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
421 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
422 iface
, start_slot
, sampler_count
, samplers
);
424 wined3d_mutex_lock();
425 for (i
= 0; i
< sampler_count
; ++i
)
427 struct d3d10_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
429 wined3d_device_set_vs_sampler(device
->wined3d_device
, start_slot
+ i
,
430 sampler
? sampler
->wined3d_sampler
: NULL
);
432 wined3d_mutex_unlock();
435 static void STDMETHODCALLTYPE
d3d10_device_SetPredication(ID3D10Device1
*iface
, ID3D10Predicate
*predicate
, BOOL value
)
437 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
438 struct d3d10_query
*query
;
440 TRACE("iface %p, predicate %p, value %#x.\n", iface
, predicate
, value
);
442 query
= unsafe_impl_from_ID3D10Query((ID3D10Query
*)predicate
);
443 wined3d_mutex_lock();
444 wined3d_device_set_predication(device
->wined3d_device
, query
? query
->wined3d_query
: NULL
, value
);
445 wined3d_mutex_unlock();
448 static void STDMETHODCALLTYPE
d3d10_device_GSSetShaderResources(ID3D10Device1
*iface
,
449 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
451 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
454 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
455 iface
, start_slot
, view_count
, views
);
457 wined3d_mutex_lock();
458 for (i
= 0; i
< view_count
; ++i
)
460 struct d3d10_shader_resource_view
*view
= unsafe_impl_from_ID3D10ShaderResourceView(views
[i
]);
462 wined3d_device_set_gs_resource_view(device
->wined3d_device
, start_slot
+ i
,
463 view
? view
->wined3d_view
: NULL
);
465 wined3d_mutex_unlock();
468 static void STDMETHODCALLTYPE
d3d10_device_GSSetSamplers(ID3D10Device1
*iface
,
469 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
471 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
474 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
475 iface
, start_slot
, sampler_count
, samplers
);
477 wined3d_mutex_lock();
478 for (i
= 0; i
< sampler_count
; ++i
)
480 struct d3d10_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
482 wined3d_device_set_gs_sampler(device
->wined3d_device
, start_slot
+ i
,
483 sampler
? sampler
->wined3d_sampler
: NULL
);
485 wined3d_mutex_unlock();
488 static void STDMETHODCALLTYPE
d3d10_device_OMSetRenderTargets(ID3D10Device1
*iface
,
489 UINT render_target_view_count
, ID3D10RenderTargetView
*const *render_target_views
,
490 ID3D10DepthStencilView
*depth_stencil_view
)
492 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
493 struct d3d10_depthstencil_view
*dsv
;
496 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
497 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
);
499 wined3d_mutex_lock();
500 for (i
= 0; i
< render_target_view_count
; ++i
)
502 struct d3d10_rendertarget_view
*rtv
= unsafe_impl_from_ID3D10RenderTargetView(render_target_views
[i
]);
504 wined3d_device_set_rendertarget_view(device
->wined3d_device
, i
,
505 rtv
? rtv
->wined3d_view
: NULL
, FALSE
);
507 for (; i
< D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT
; ++i
)
509 wined3d_device_set_rendertarget_view(device
->wined3d_device
, i
, NULL
, FALSE
);
512 dsv
= unsafe_impl_from_ID3D10DepthStencilView(depth_stencil_view
);
513 wined3d_device_set_depth_stencil_view(device
->wined3d_device
,
514 dsv
? dsv
->wined3d_view
: NULL
);
515 wined3d_mutex_unlock();
518 static void STDMETHODCALLTYPE
d3d10_device_OMSetBlendState(ID3D10Device1
*iface
,
519 ID3D10BlendState
*blend_state
, const FLOAT blend_factor
[4], UINT sample_mask
)
521 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
522 const D3D10_BLEND_DESC
*desc
;
524 TRACE("iface %p, blend_state %p, blend_factor {%.8e %.8e %.8e %.8e}, sample_mask 0x%08x.\n",
525 iface
, blend_state
, blend_factor
[0], blend_factor
[1], blend_factor
[2], blend_factor
[3], sample_mask
);
527 if (blend_factor
[0] != 1.0f
|| blend_factor
[1] != 1.0f
|| blend_factor
[2] != 1.0f
|| blend_factor
[3] != 1.0f
)
528 FIXME("Ignoring blend factor {%.8e %.8e %.8e %.8e}.\n",
529 blend_factor
[0], blend_factor
[1], blend_factor
[2], blend_factor
[3]);
530 wined3d_mutex_lock();
531 memcpy(device
->blend_factor
, blend_factor
, 4 * sizeof(*blend_factor
));
532 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_MULTISAMPLEMASK
, sample_mask
);
533 if (!(device
->blend_state
= unsafe_impl_from_ID3D10BlendState(blend_state
)))
535 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_ALPHABLENDENABLE
, FALSE
);
536 wined3d_device_set_render_state(device
->wined3d_device
,
537 WINED3D_RS_COLORWRITEENABLE
, D3D10_COLOR_WRITE_ENABLE_ALL
);
538 wined3d_device_set_render_state(device
->wined3d_device
,
539 WINED3D_RS_COLORWRITEENABLE1
, D3D10_COLOR_WRITE_ENABLE_ALL
);
540 wined3d_device_set_render_state(device
->wined3d_device
,
541 WINED3D_RS_COLORWRITEENABLE2
, D3D10_COLOR_WRITE_ENABLE_ALL
);
542 wined3d_device_set_render_state(device
->wined3d_device
,
543 WINED3D_RS_COLORWRITEENABLE3
, D3D10_COLOR_WRITE_ENABLE_ALL
);
544 wined3d_mutex_unlock();
548 desc
= &device
->blend_state
->desc
;
549 /* glSampleCoverage() */
550 if (desc
->AlphaToCoverageEnable
)
551 FIXME("Ignoring AlphaToCoverageEnable %#x.\n", desc
->AlphaToCoverageEnable
);
552 /* glEnableIndexedEXT(GL_BLEND, ...) */
553 FIXME("Per-rendertarget blend enable not implemented.\n");
554 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_ALPHABLENDENABLE
, desc
->BlendEnable
[0]);
555 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_SRCBLEND
, desc
->SrcBlend
);
556 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_DESTBLEND
, desc
->DestBlend
);
557 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_BLENDOP
, desc
->BlendOp
);
558 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_SEPARATEALPHABLENDENABLE
, TRUE
);
559 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_SRCBLENDALPHA
, desc
->SrcBlendAlpha
);
560 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_DESTBLENDALPHA
, desc
->DestBlendAlpha
);
561 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_BLENDOPALPHA
, desc
->BlendOpAlpha
);
562 FIXME("Color mask > 3 not implemented.\n");
563 wined3d_device_set_render_state(device
->wined3d_device
,
564 WINED3D_RS_COLORWRITEENABLE
, desc
->RenderTargetWriteMask
[0]);
565 wined3d_device_set_render_state(device
->wined3d_device
,
566 WINED3D_RS_COLORWRITEENABLE1
, desc
->RenderTargetWriteMask
[1]);
567 wined3d_device_set_render_state(device
->wined3d_device
,
568 WINED3D_RS_COLORWRITEENABLE2
, desc
->RenderTargetWriteMask
[2]);
569 wined3d_device_set_render_state(device
->wined3d_device
,
570 WINED3D_RS_COLORWRITEENABLE3
, desc
->RenderTargetWriteMask
[3]);
571 wined3d_mutex_unlock();
574 static void STDMETHODCALLTYPE
d3d10_device_OMSetDepthStencilState(ID3D10Device1
*iface
,
575 ID3D10DepthStencilState
*depth_stencil_state
, UINT stencil_ref
)
577 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
579 TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n",
580 iface
, depth_stencil_state
, stencil_ref
);
582 device
->depth_stencil_state
= unsafe_impl_from_ID3D10DepthStencilState(depth_stencil_state
);
583 device
->stencil_ref
= stencil_ref
;
586 static void STDMETHODCALLTYPE
d3d10_device_SOSetTargets(ID3D10Device1
*iface
,
587 UINT target_count
, ID3D10Buffer
*const *targets
, const UINT
*offsets
)
589 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
590 unsigned int count
, i
;
592 TRACE("iface %p, target_count %u, targets %p, offsets %p.\n", iface
, target_count
, targets
, offsets
);
594 count
= min(target_count
, 4);
595 wined3d_mutex_lock();
596 for (i
= 0; i
< count
; ++i
)
598 struct d3d10_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(targets
[i
]);
600 wined3d_device_set_stream_output(device
->wined3d_device
, i
,
601 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
[i
]);
604 for (i
= count
; i
< 4; ++i
)
606 wined3d_device_set_stream_output(device
->wined3d_device
, i
, NULL
, 0);
608 wined3d_mutex_unlock();
611 static void STDMETHODCALLTYPE
d3d10_device_DrawAuto(ID3D10Device1
*iface
)
613 FIXME("iface %p stub!\n", iface
);
616 static void STDMETHODCALLTYPE
d3d10_device_RSSetState(ID3D10Device1
*iface
, ID3D10RasterizerState
*rasterizer_state
)
618 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
619 const D3D10_RASTERIZER_DESC
*desc
;
621 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
623 wined3d_mutex_lock();
624 if (!(device
->rasterizer_state
= unsafe_impl_from_ID3D10RasterizerState(rasterizer_state
)))
626 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_FILLMODE
, WINED3D_FILL_SOLID
);
627 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_CULLMODE
, WINED3D_CULL_CCW
);
628 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_SCISSORTESTENABLE
, FALSE
);
629 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_MULTISAMPLEANTIALIAS
, FALSE
);
630 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_ANTIALIASEDLINEENABLE
, FALSE
);
631 wined3d_mutex_unlock();
635 desc
= &device
->rasterizer_state
->desc
;
636 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_FILLMODE
, desc
->FillMode
);
637 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_CULLMODE
, desc
->CullMode
);
639 if (desc
->FrontCounterClockwise
)
640 FIXME("Ignoring FrontCounterClockwise %#x.\n", desc
->FrontCounterClockwise
);
641 /* OpenGL style depth bias. */
642 if (desc
->DepthBias
|| desc
->SlopeScaledDepthBias
)
643 FIXME("Ignoring depth bias.\n");
645 if (!desc
->DepthClipEnable
)
646 FIXME("Ignoring DepthClipEnable %#x.\n", desc
->DepthClipEnable
);
647 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_SCISSORTESTENABLE
, desc
->ScissorEnable
);
648 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_MULTISAMPLEANTIALIAS
, desc
->MultisampleEnable
);
649 wined3d_device_set_render_state(device
->wined3d_device
,
650 WINED3D_RS_ANTIALIASEDLINEENABLE
, desc
->AntialiasedLineEnable
);
651 wined3d_mutex_unlock();
654 static void STDMETHODCALLTYPE
d3d10_device_RSSetViewports(ID3D10Device1
*iface
,
655 UINT viewport_count
, const D3D10_VIEWPORT
*viewports
)
657 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
658 struct wined3d_viewport wined3d_vp
;
660 TRACE("iface %p, viewport_count %u, viewports %p.\n", iface
, viewport_count
, viewports
);
662 if (viewport_count
> 1)
663 FIXME("Multiple viewports not implemented.\n");
668 wined3d_vp
.x
= viewports
[0].TopLeftX
;
669 wined3d_vp
.y
= viewports
[0].TopLeftY
;
670 wined3d_vp
.width
= viewports
[0].Width
;
671 wined3d_vp
.height
= viewports
[0].Height
;
672 wined3d_vp
.min_z
= viewports
[0].MinDepth
;
673 wined3d_vp
.max_z
= viewports
[0].MaxDepth
;
675 wined3d_mutex_lock();
676 wined3d_device_set_viewport(device
->wined3d_device
, &wined3d_vp
);
677 wined3d_mutex_unlock();
680 static void STDMETHODCALLTYPE
d3d10_device_RSSetScissorRects(ID3D10Device1
*iface
,
681 UINT rect_count
, const D3D10_RECT
*rects
)
683 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
685 TRACE("iface %p, rect_count %u, rects %p.\n", iface
, rect_count
, rects
);
688 FIXME("Multiple scissor rects not implemented.\n");
693 wined3d_mutex_lock();
694 wined3d_device_set_scissor_rect(device
->wined3d_device
, rects
);
695 wined3d_mutex_unlock();
698 static void STDMETHODCALLTYPE
d3d10_device_CopySubresourceRegion(ID3D10Device1
*iface
,
699 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
, UINT dst_x
, UINT dst_y
, UINT dst_z
,
700 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, const D3D10_BOX
*src_box
)
702 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
703 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
704 struct wined3d_box wined3d_src_box
;
706 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
707 "src_resource %p, src_subresource_idx %u, src_box %p.\n",
708 iface
, dst_resource
, dst_subresource_idx
, dst_x
, dst_y
, dst_z
,
709 src_resource
, src_subresource_idx
, src_box
);
711 wined3d_dst_resource
= wined3d_resource_from_resource(dst_resource
);
712 wined3d_src_resource
= wined3d_resource_from_resource(src_resource
);
713 wined3d_src_box
.left
= src_box
->left
;
714 wined3d_src_box
.top
= src_box
->top
;
715 wined3d_src_box
.front
= src_box
->front
;
716 wined3d_src_box
.right
= src_box
->right
;
717 wined3d_src_box
.bottom
= src_box
->bottom
;
718 wined3d_src_box
.back
= src_box
->back
;
719 wined3d_mutex_lock();
720 wined3d_device_copy_sub_resource_region(device
->wined3d_device
, wined3d_dst_resource
, dst_subresource_idx
,
721 dst_x
, dst_y
, dst_z
, wined3d_src_resource
, src_subresource_idx
, &wined3d_src_box
);
722 wined3d_mutex_unlock();
725 static void STDMETHODCALLTYPE
d3d10_device_CopyResource(ID3D10Device1
*iface
,
726 ID3D10Resource
*dst_resource
, ID3D10Resource
*src_resource
)
728 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
729 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
731 TRACE("iface %p, dst_resource %p, src_resource %p.\n", iface
, dst_resource
, src_resource
);
733 wined3d_dst_resource
= wined3d_resource_from_resource(dst_resource
);
734 wined3d_src_resource
= wined3d_resource_from_resource(src_resource
);
735 wined3d_mutex_lock();
736 wined3d_device_copy_resource(device
->wined3d_device
, wined3d_dst_resource
, wined3d_src_resource
);
737 wined3d_mutex_unlock();
740 static void STDMETHODCALLTYPE
d3d10_device_UpdateSubresource(ID3D10Device1
*iface
,
741 ID3D10Resource
*resource
, UINT subresource_idx
, const D3D10_BOX
*box
,
742 const void *data
, UINT row_pitch
, UINT depth_pitch
)
744 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
745 struct wined3d_resource
*wined3d_resource
;
746 struct wined3d_box wined3d_box
;
748 TRACE("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u.\n",
749 iface
, resource
, subresource_idx
, box
, data
, row_pitch
, depth_pitch
);
753 wined3d_box
.left
= box
->left
;
754 wined3d_box
.top
= box
->top
;
755 wined3d_box
.front
= box
->front
;
756 wined3d_box
.right
= box
->right
;
757 wined3d_box
.bottom
= box
->bottom
;
758 wined3d_box
.back
= box
->back
;
761 wined3d_resource
= wined3d_resource_from_resource(resource
);
762 wined3d_mutex_lock();
763 wined3d_device_update_sub_resource(device
->wined3d_device
, wined3d_resource
,
764 subresource_idx
, box
? &wined3d_box
: NULL
, data
, row_pitch
, depth_pitch
);
765 wined3d_mutex_unlock();
768 static void STDMETHODCALLTYPE
d3d10_device_ClearRenderTargetView(ID3D10Device1
*iface
,
769 ID3D10RenderTargetView
*render_target_view
, const FLOAT color_rgba
[4])
771 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
772 struct d3d10_rendertarget_view
*view
= unsafe_impl_from_ID3D10RenderTargetView(render_target_view
);
773 const struct wined3d_color color
= {color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]};
776 TRACE("iface %p, render_target_view %p, color_rgba {%.8e, %.8e, %.8e, %.8e}.\n",
777 iface
, render_target_view
, color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]);
779 wined3d_mutex_lock();
780 if (FAILED(hr
= wined3d_device_clear_rendertarget_view(device
->wined3d_device
, view
->wined3d_view
, NULL
, &color
)))
781 ERR("Failed to clear view, hr %#x.\n", hr
);
782 wined3d_mutex_unlock();
785 static void STDMETHODCALLTYPE
d3d10_device_ClearDepthStencilView(ID3D10Device1
*iface
,
786 ID3D10DepthStencilView
*depth_stencil_view
, UINT flags
, FLOAT depth
, UINT8 stencil
)
788 FIXME("iface %p, depth_stencil_view %p, flags %#x, depth %f, stencil %u stub!\n",
789 iface
, depth_stencil_view
, flags
, depth
, stencil
);
792 static void STDMETHODCALLTYPE
d3d10_device_GenerateMips(ID3D10Device1
*iface
,
793 ID3D10ShaderResourceView
*shader_resource_view
)
795 FIXME("iface %p, shader_resource_view %p stub!\n", iface
, shader_resource_view
);
798 static void STDMETHODCALLTYPE
d3d10_device_ResolveSubresource(ID3D10Device1
*iface
,
799 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
,
800 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, DXGI_FORMAT format
)
802 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, "
803 "src_resource %p, src_subresource_idx %u, format %s stub!\n",
804 iface
, dst_resource
, dst_subresource_idx
,
805 src_resource
, src_subresource_idx
, debug_dxgi_format(format
));
808 static void STDMETHODCALLTYPE
d3d10_device_VSGetConstantBuffers(ID3D10Device1
*iface
,
809 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
811 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
814 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
815 iface
, start_slot
, buffer_count
, buffers
);
817 wined3d_mutex_lock();
818 for (i
= 0; i
< buffer_count
; ++i
)
820 struct wined3d_buffer
*wined3d_buffer
;
821 struct d3d10_buffer
*buffer_impl
;
823 if (!(wined3d_buffer
= wined3d_device_get_vs_cb(device
->wined3d_device
, start_slot
+ i
)))
829 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
830 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
831 ID3D10Buffer_AddRef(buffers
[i
]);
833 wined3d_mutex_unlock();
836 static void STDMETHODCALLTYPE
d3d10_device_PSGetShaderResources(ID3D10Device1
*iface
,
837 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
839 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
842 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
843 iface
, start_slot
, view_count
, views
);
845 wined3d_mutex_lock();
846 for (i
= 0; i
< view_count
; ++i
)
848 struct wined3d_shader_resource_view
*wined3d_view
;
849 struct d3d10_shader_resource_view
*view_impl
;
851 if (!(wined3d_view
= wined3d_device_get_ps_resource_view(device
->wined3d_device
, start_slot
+ i
)))
857 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
858 views
[i
] = &view_impl
->ID3D10ShaderResourceView_iface
;
859 ID3D10ShaderResourceView_AddRef(views
[i
]);
861 wined3d_mutex_unlock();
864 static void STDMETHODCALLTYPE
d3d10_device_PSGetShader(ID3D10Device1
*iface
, ID3D10PixelShader
**shader
)
866 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
867 struct d3d10_pixel_shader
*shader_impl
;
868 struct wined3d_shader
*wined3d_shader
;
870 TRACE("iface %p, shader %p.\n", iface
, shader
);
872 wined3d_mutex_lock();
873 if (!(wined3d_shader
= wined3d_device_get_pixel_shader(device
->wined3d_device
)))
875 wined3d_mutex_unlock();
880 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
881 wined3d_mutex_unlock();
882 *shader
= &shader_impl
->ID3D10PixelShader_iface
;
883 ID3D10PixelShader_AddRef(*shader
);
886 static void STDMETHODCALLTYPE
d3d10_device_PSGetSamplers(ID3D10Device1
*iface
,
887 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
889 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
892 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
893 iface
, start_slot
, sampler_count
, samplers
);
895 wined3d_mutex_lock();
896 for (i
= 0; i
< sampler_count
; ++i
)
898 struct d3d10_sampler_state
*sampler_impl
;
899 struct wined3d_sampler
*wined3d_sampler
;
901 if (!(wined3d_sampler
= wined3d_device_get_ps_sampler(device
->wined3d_device
, start_slot
+ i
)))
907 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
908 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
909 ID3D10SamplerState_AddRef(samplers
[i
]);
911 wined3d_mutex_unlock();
914 static void STDMETHODCALLTYPE
d3d10_device_VSGetShader(ID3D10Device1
*iface
, ID3D10VertexShader
**shader
)
916 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
917 struct d3d10_vertex_shader
*shader_impl
;
918 struct wined3d_shader
*wined3d_shader
;
920 TRACE("iface %p, shader %p.\n", iface
, shader
);
922 wined3d_mutex_lock();
923 if (!(wined3d_shader
= wined3d_device_get_vertex_shader(device
->wined3d_device
)))
925 wined3d_mutex_unlock();
930 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
931 wined3d_mutex_unlock();
932 *shader
= &shader_impl
->ID3D10VertexShader_iface
;
933 ID3D10VertexShader_AddRef(*shader
);
936 static void STDMETHODCALLTYPE
d3d10_device_PSGetConstantBuffers(ID3D10Device1
*iface
,
937 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
939 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
942 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
943 iface
, start_slot
, buffer_count
, buffers
);
945 wined3d_mutex_lock();
946 for (i
= 0; i
< buffer_count
; ++i
)
948 struct wined3d_buffer
*wined3d_buffer
;
949 struct d3d10_buffer
*buffer_impl
;
951 if (!(wined3d_buffer
= wined3d_device_get_ps_cb(device
->wined3d_device
, start_slot
+ i
)))
957 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
958 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
959 ID3D10Buffer_AddRef(buffers
[i
]);
961 wined3d_mutex_unlock();
964 static void STDMETHODCALLTYPE
d3d10_device_IAGetInputLayout(ID3D10Device1
*iface
, ID3D10InputLayout
**input_layout
)
966 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
967 struct wined3d_vertex_declaration
*wined3d_declaration
;
968 struct d3d10_input_layout
*input_layout_impl
;
970 TRACE("iface %p, input_layout %p.\n", iface
, input_layout
);
972 wined3d_mutex_lock();
973 if (!(wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
975 wined3d_mutex_unlock();
976 *input_layout
= NULL
;
980 input_layout_impl
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
981 wined3d_mutex_unlock();
982 *input_layout
= &input_layout_impl
->ID3D10InputLayout_iface
;
983 ID3D10InputLayout_AddRef(*input_layout
);
986 static void STDMETHODCALLTYPE
d3d10_device_IAGetVertexBuffers(ID3D10Device1
*iface
,
987 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*strides
, UINT
*offsets
)
989 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
992 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
993 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
995 wined3d_mutex_lock();
996 for (i
= 0; i
< buffer_count
; ++i
)
998 struct wined3d_buffer
*wined3d_buffer
;
999 struct d3d10_buffer
*buffer_impl
;
1001 if (FAILED(wined3d_device_get_stream_source(device
->wined3d_device
, start_slot
+ i
,
1002 &wined3d_buffer
, &offsets
[i
], &strides
[i
])))
1003 ERR("Failed to get vertex buffer.\n");
1005 if (!wined3d_buffer
)
1011 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
1012 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
1013 ID3D10Buffer_AddRef(buffers
[i
]);
1015 wined3d_mutex_unlock();
1018 static void STDMETHODCALLTYPE
d3d10_device_IAGetIndexBuffer(ID3D10Device1
*iface
,
1019 ID3D10Buffer
**buffer
, DXGI_FORMAT
*format
, UINT
*offset
)
1021 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1022 enum wined3d_format_id wined3d_format
;
1023 struct wined3d_buffer
*wined3d_buffer
;
1024 struct d3d10_buffer
*buffer_impl
;
1026 TRACE("iface %p, buffer %p, format %p, offset %p.\n", iface
, buffer
, format
, offset
);
1028 wined3d_mutex_lock();
1029 wined3d_buffer
= wined3d_device_get_index_buffer(device
->wined3d_device
, &wined3d_format
);
1030 *format
= dxgi_format_from_wined3dformat(wined3d_format
);
1031 *offset
= 0; /* FIXME */
1032 if (!wined3d_buffer
)
1034 wined3d_mutex_unlock();
1039 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
1040 wined3d_mutex_unlock();
1041 *buffer
= &buffer_impl
->ID3D10Buffer_iface
;
1042 ID3D10Buffer_AddRef(*buffer
);
1045 static void STDMETHODCALLTYPE
d3d10_device_GSGetConstantBuffers(ID3D10Device1
*iface
,
1046 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
1048 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1051 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1052 iface
, start_slot
, buffer_count
, buffers
);
1054 wined3d_mutex_lock();
1055 for (i
= 0; i
< buffer_count
; ++i
)
1057 struct wined3d_buffer
*wined3d_buffer
;
1058 struct d3d10_buffer
*buffer_impl
;
1060 if (!(wined3d_buffer
= wined3d_device_get_gs_cb(device
->wined3d_device
, start_slot
+ i
)))
1066 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
1067 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
1068 ID3D10Buffer_AddRef(buffers
[i
]);
1070 wined3d_mutex_unlock();
1073 static void STDMETHODCALLTYPE
d3d10_device_GSGetShader(ID3D10Device1
*iface
, ID3D10GeometryShader
**shader
)
1075 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1076 struct d3d10_geometry_shader
*shader_impl
;
1077 struct wined3d_shader
*wined3d_shader
;
1079 TRACE("iface %p, shader %p.\n", iface
, shader
);
1081 wined3d_mutex_lock();
1082 if (!(wined3d_shader
= wined3d_device_get_geometry_shader(device
->wined3d_device
)))
1084 wined3d_mutex_unlock();
1089 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
1090 wined3d_mutex_unlock();
1091 *shader
= &shader_impl
->ID3D10GeometryShader_iface
;
1092 ID3D10GeometryShader_AddRef(*shader
);
1095 static void STDMETHODCALLTYPE
d3d10_device_IAGetPrimitiveTopology(ID3D10Device1
*iface
,
1096 D3D10_PRIMITIVE_TOPOLOGY
*topology
)
1098 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
1100 TRACE("iface %p, topology %p\n", iface
, topology
);
1102 wined3d_mutex_lock();
1103 wined3d_device_get_primitive_type(This
->wined3d_device
, (enum wined3d_primitive_type
*)topology
);
1104 wined3d_mutex_unlock();
1107 static void STDMETHODCALLTYPE
d3d10_device_VSGetShaderResources(ID3D10Device1
*iface
,
1108 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
1110 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1113 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1114 iface
, start_slot
, view_count
, views
);
1116 wined3d_mutex_lock();
1117 for (i
= 0; i
< view_count
; ++i
)
1119 struct wined3d_shader_resource_view
*wined3d_view
;
1120 struct d3d10_shader_resource_view
*view_impl
;
1122 if (!(wined3d_view
= wined3d_device_get_vs_resource_view(device
->wined3d_device
, start_slot
+ i
)))
1128 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
1129 views
[i
] = &view_impl
->ID3D10ShaderResourceView_iface
;
1130 ID3D10ShaderResourceView_AddRef(views
[i
]);
1132 wined3d_mutex_unlock();
1135 static void STDMETHODCALLTYPE
d3d10_device_VSGetSamplers(ID3D10Device1
*iface
,
1136 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
1138 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1141 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1142 iface
, start_slot
, sampler_count
, samplers
);
1144 wined3d_mutex_lock();
1145 for (i
= 0; i
< sampler_count
; ++i
)
1147 struct d3d10_sampler_state
*sampler_impl
;
1148 struct wined3d_sampler
*wined3d_sampler
;
1150 if (!(wined3d_sampler
= wined3d_device_get_vs_sampler(device
->wined3d_device
, start_slot
+ i
)))
1156 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
1157 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
1158 ID3D10SamplerState_AddRef(samplers
[i
]);
1160 wined3d_mutex_unlock();
1163 static void STDMETHODCALLTYPE
d3d10_device_GetPredication(ID3D10Device1
*iface
,
1164 ID3D10Predicate
**predicate
, BOOL
*value
)
1166 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1167 struct wined3d_query
*wined3d_predicate
;
1168 struct d3d10_query
*predicate_impl
;
1170 TRACE("iface %p, predicate %p, value %p.\n", iface
, predicate
, value
);
1172 wined3d_mutex_lock();
1173 if (!(wined3d_predicate
= wined3d_device_get_predication(device
->wined3d_device
, value
)))
1175 wined3d_mutex_unlock();
1180 predicate_impl
= wined3d_query_get_parent(wined3d_predicate
);
1181 wined3d_mutex_unlock();
1182 *predicate
= (ID3D10Predicate
*)&predicate_impl
->ID3D10Query_iface
;
1183 ID3D10Predicate_AddRef(*predicate
);
1186 static void STDMETHODCALLTYPE
d3d10_device_GSGetShaderResources(ID3D10Device1
*iface
,
1187 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
1189 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1192 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1193 iface
, start_slot
, view_count
, views
);
1195 wined3d_mutex_lock();
1196 for (i
= 0; i
< view_count
; ++i
)
1198 struct wined3d_shader_resource_view
*wined3d_view
;
1199 struct d3d10_shader_resource_view
*view_impl
;
1201 if (!(wined3d_view
= wined3d_device_get_gs_resource_view(device
->wined3d_device
, start_slot
+ i
)))
1207 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
1208 views
[i
] = &view_impl
->ID3D10ShaderResourceView_iface
;
1209 ID3D10ShaderResourceView_AddRef(views
[i
]);
1211 wined3d_mutex_unlock();
1214 static void STDMETHODCALLTYPE
d3d10_device_GSGetSamplers(ID3D10Device1
*iface
,
1215 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
1217 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1220 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1221 iface
, start_slot
, sampler_count
, samplers
);
1223 wined3d_mutex_lock();
1224 for (i
= 0; i
< sampler_count
; ++i
)
1226 struct d3d10_sampler_state
*sampler_impl
;
1227 struct wined3d_sampler
*wined3d_sampler
;
1229 if (!(wined3d_sampler
= wined3d_device_get_gs_sampler(device
->wined3d_device
, start_slot
+ i
)))
1235 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
1236 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
1237 ID3D10SamplerState_AddRef(samplers
[i
]);
1239 wined3d_mutex_unlock();
1242 static void STDMETHODCALLTYPE
d3d10_device_OMGetRenderTargets(ID3D10Device1
*iface
,
1243 UINT view_count
, ID3D10RenderTargetView
**render_target_views
, ID3D10DepthStencilView
**depth_stencil_view
)
1245 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1246 struct wined3d_rendertarget_view
*wined3d_view
;
1248 TRACE("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p.\n",
1249 iface
, view_count
, render_target_views
, depth_stencil_view
);
1251 wined3d_mutex_lock();
1252 if (render_target_views
)
1254 struct d3d10_rendertarget_view
*view_impl
;
1257 for (i
= 0; i
< view_count
; ++i
)
1259 if (!(wined3d_view
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, i
))
1260 || !(view_impl
= wined3d_rendertarget_view_get_parent(wined3d_view
)))
1262 render_target_views
[i
] = NULL
;
1266 render_target_views
[i
] = &view_impl
->ID3D10RenderTargetView_iface
;
1267 ID3D10RenderTargetView_AddRef(render_target_views
[i
]);
1271 if (depth_stencil_view
)
1273 struct d3d10_depthstencil_view
*view_impl
;
1275 if (!(wined3d_view
= wined3d_device_get_depth_stencil_view(device
->wined3d_device
))
1276 || !(view_impl
= wined3d_rendertarget_view_get_parent(wined3d_view
)))
1278 *depth_stencil_view
= NULL
;
1282 *depth_stencil_view
= &view_impl
->ID3D10DepthStencilView_iface
;
1283 ID3D10DepthStencilView_AddRef(*depth_stencil_view
);
1286 wined3d_mutex_unlock();
1289 static void STDMETHODCALLTYPE
d3d10_device_OMGetBlendState(ID3D10Device1
*iface
,
1290 ID3D10BlendState
**blend_state
, FLOAT blend_factor
[4], UINT
*sample_mask
)
1292 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1294 TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n",
1295 iface
, blend_state
, blend_factor
, sample_mask
);
1297 if ((*blend_state
= device
->blend_state
? &device
->blend_state
->ID3D10BlendState_iface
: NULL
))
1298 ID3D10BlendState_AddRef(*blend_state
);
1299 wined3d_mutex_lock();
1300 memcpy(blend_factor
, device
->blend_factor
, 4 * sizeof(*blend_factor
));
1301 *sample_mask
= wined3d_device_get_render_state(device
->wined3d_device
, WINED3D_RS_MULTISAMPLEMASK
);
1302 wined3d_mutex_unlock();
1305 static void STDMETHODCALLTYPE
d3d10_device_OMGetDepthStencilState(ID3D10Device1
*iface
,
1306 ID3D10DepthStencilState
**depth_stencil_state
, UINT
*stencil_ref
)
1308 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1310 TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
1311 iface
, depth_stencil_state
, stencil_ref
);
1313 if ((*depth_stencil_state
= device
->depth_stencil_state
1314 ? &device
->depth_stencil_state
->ID3D10DepthStencilState_iface
: NULL
))
1315 ID3D10DepthStencilState_AddRef(*depth_stencil_state
);
1316 *stencil_ref
= device
->stencil_ref
;
1319 static void STDMETHODCALLTYPE
d3d10_device_SOGetTargets(ID3D10Device1
*iface
,
1320 UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*offsets
)
1322 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1325 TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n",
1326 iface
, buffer_count
, buffers
, offsets
);
1328 wined3d_mutex_lock();
1329 for (i
= 0; i
< buffer_count
; ++i
)
1331 struct wined3d_buffer
*wined3d_buffer
;
1332 struct d3d10_buffer
*buffer_impl
;
1334 if (!(wined3d_buffer
= wined3d_device_get_stream_output(device
->wined3d_device
, i
, &offsets
[i
])))
1340 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
1341 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
1342 ID3D10Buffer_AddRef(buffers
[i
]);
1344 wined3d_mutex_unlock();
1347 static void STDMETHODCALLTYPE
d3d10_device_RSGetState(ID3D10Device1
*iface
, ID3D10RasterizerState
**rasterizer_state
)
1349 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1351 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
1353 if ((*rasterizer_state
= device
->rasterizer_state
? &device
->rasterizer_state
->ID3D10RasterizerState_iface
: NULL
))
1354 ID3D10RasterizerState_AddRef(*rasterizer_state
);
1357 static void STDMETHODCALLTYPE
d3d10_device_RSGetViewports(ID3D10Device1
*iface
,
1358 UINT
*viewport_count
, D3D10_VIEWPORT
*viewports
)
1360 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1361 struct wined3d_viewport wined3d_vp
;
1363 TRACE("iface %p, viewport_count %p, viewports %p.\n", iface
, viewport_count
, viewports
);
1367 *viewport_count
= 1;
1371 if (!*viewport_count
)
1374 wined3d_mutex_lock();
1375 wined3d_device_get_viewport(device
->wined3d_device
, &wined3d_vp
);
1376 wined3d_mutex_unlock();
1378 viewports
[0].TopLeftX
= wined3d_vp
.x
;
1379 viewports
[0].TopLeftY
= wined3d_vp
.y
;
1380 viewports
[0].Width
= wined3d_vp
.width
;
1381 viewports
[0].Height
= wined3d_vp
.height
;
1382 viewports
[0].MinDepth
= wined3d_vp
.min_z
;
1383 viewports
[0].MaxDepth
= wined3d_vp
.max_z
;
1385 if (*viewport_count
> 1)
1386 memset(&viewports
[1], 0, (*viewport_count
- 1) * sizeof(*viewports
));
1389 static void STDMETHODCALLTYPE
d3d10_device_RSGetScissorRects(ID3D10Device1
*iface
, UINT
*rect_count
, D3D10_RECT
*rects
)
1391 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1393 TRACE("iface %p, rect_count %p, rects %p.\n", iface
, rect_count
, rects
);
1404 wined3d_mutex_lock();
1405 wined3d_device_get_scissor_rect(device
->wined3d_device
, rects
);
1406 wined3d_mutex_unlock();
1407 if (*rect_count
> 1)
1408 memset(&rects
[1], 0, (*rect_count
- 1) * sizeof(*rects
));
1411 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetDeviceRemovedReason(ID3D10Device1
*iface
)
1413 TRACE("iface %p.\n", iface
);
1415 /* In the current implementation the device is never removed, so we can
1416 * just return S_OK here. */
1421 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetExceptionMode(ID3D10Device1
*iface
, UINT flags
)
1423 FIXME("iface %p, flags %#x stub!\n", iface
, flags
);
1428 static UINT STDMETHODCALLTYPE
d3d10_device_GetExceptionMode(ID3D10Device1
*iface
)
1430 FIXME("iface %p stub!\n", iface
);
1435 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetPrivateData(ID3D10Device1
*iface
,
1436 REFGUID guid
, UINT
*data_size
, void *data
)
1438 IDXGIDevice
*dxgi_device
;
1441 TRACE("iface %p, guid %s, data_size %p, data %p.\n",
1442 iface
, debugstr_guid(guid
), data_size
, data
);
1444 if (FAILED(hr
= ID3D10Device1_QueryInterface(iface
, &IID_IDXGIDevice
, (void **)&dxgi_device
)))
1446 hr
= IDXGIDevice_GetPrivateData(dxgi_device
, guid
, data_size
, data
);
1447 IDXGIDevice_Release(dxgi_device
);
1452 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateData(ID3D10Device1
*iface
,
1453 REFGUID guid
, UINT data_size
, const void *data
)
1455 IDXGIDevice
*dxgi_device
;
1458 TRACE("iface %p, guid %s, data_size %u, data %p.\n",
1459 iface
, debugstr_guid(guid
), data_size
, data
);
1461 if (FAILED(hr
= ID3D10Device1_QueryInterface(iface
, &IID_IDXGIDevice
, (void **)&dxgi_device
)))
1463 hr
= IDXGIDevice_SetPrivateData(dxgi_device
, guid
, data_size
, data
);
1464 IDXGIDevice_Release(dxgi_device
);
1469 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateDataInterface(ID3D10Device1
*iface
,
1470 REFGUID guid
, const IUnknown
*data
)
1472 IDXGIDevice
*dxgi_device
;
1475 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
1477 if (FAILED(hr
= ID3D10Device1_QueryInterface(iface
, &IID_IDXGIDevice
, (void **)&dxgi_device
)))
1479 hr
= IDXGIDevice_SetPrivateDataInterface(dxgi_device
, guid
, data
);
1480 IDXGIDevice_Release(dxgi_device
);
1485 static void STDMETHODCALLTYPE
d3d10_device_ClearState(ID3D10Device1
*iface
)
1487 static const float blend_factor
[] = {1.0f
, 1.0f
, 1.0f
, 1.0f
};
1488 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1491 TRACE("iface %p.\n", iface
);
1493 wined3d_mutex_lock();
1494 wined3d_device_set_vertex_shader(device
->wined3d_device
, NULL
);
1495 for (i
= 0; i
< D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT
; ++i
)
1497 wined3d_device_set_vs_sampler(device
->wined3d_device
, i
, NULL
);
1499 for (i
= 0; i
< D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
; ++i
)
1501 wined3d_device_set_vs_resource_view(device
->wined3d_device
, i
, NULL
);
1503 for (i
= 0; i
< D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
; ++i
)
1505 wined3d_device_set_vs_cb(device
->wined3d_device
, i
, NULL
);
1507 wined3d_device_set_geometry_shader(device
->wined3d_device
, NULL
);
1508 for (i
= 0; i
< D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT
; ++i
)
1510 wined3d_device_set_gs_sampler(device
->wined3d_device
, i
, NULL
);
1512 for (i
= 0; i
< D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
; ++i
)
1514 wined3d_device_set_gs_resource_view(device
->wined3d_device
, i
, NULL
);
1516 for (i
= 0; i
< D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
; ++i
)
1518 wined3d_device_set_gs_cb(device
->wined3d_device
, i
, NULL
);
1520 wined3d_device_set_pixel_shader(device
->wined3d_device
, NULL
);
1521 for (i
= 0; i
< D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT
; ++i
)
1523 wined3d_device_set_ps_sampler(device
->wined3d_device
, i
, NULL
);
1525 for (i
= 0; i
< D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
; ++i
)
1527 wined3d_device_set_ps_resource_view(device
->wined3d_device
, i
, NULL
);
1529 for (i
= 0; i
< D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
; ++i
)
1531 wined3d_device_set_ps_cb(device
->wined3d_device
, i
, NULL
);
1533 for (i
= 0; i
< D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT
; ++i
)
1535 wined3d_device_set_stream_source(device
->wined3d_device
, i
, NULL
, 0, 0);
1537 wined3d_device_set_index_buffer(device
->wined3d_device
, NULL
, WINED3DFMT_UNKNOWN
);
1538 wined3d_device_set_vertex_declaration(device
->wined3d_device
, NULL
);
1539 wined3d_device_set_primitive_type(device
->wined3d_device
, WINED3D_PT_UNDEFINED
);
1540 for (i
= 0; i
< D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT
; ++i
)
1542 wined3d_device_set_rendertarget_view(device
->wined3d_device
, i
, NULL
, FALSE
);
1544 wined3d_device_set_depth_stencil_view(device
->wined3d_device
, NULL
);
1545 ID3D10Device1_OMSetDepthStencilState(iface
, NULL
, 0);
1546 ID3D10Device1_OMSetBlendState(iface
, NULL
, blend_factor
, D3D10_DEFAULT_SAMPLE_MASK
);
1547 ID3D10Device1_RSSetViewports(iface
, 0, NULL
);
1548 ID3D10Device1_RSSetScissorRects(iface
, 0, NULL
);
1549 ID3D10Device1_RSSetState(iface
, NULL
);
1550 for (i
= 0; i
< D3D10_SO_BUFFER_SLOT_COUNT
; ++i
)
1552 wined3d_device_set_stream_output(device
->wined3d_device
, i
, NULL
, 0);
1554 wined3d_device_set_predication(device
->wined3d_device
, NULL
, FALSE
);
1555 wined3d_mutex_unlock();
1558 static void STDMETHODCALLTYPE
d3d10_device_Flush(ID3D10Device1
*iface
)
1560 FIXME("iface %p stub!\n", iface
);
1563 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBuffer(ID3D10Device1
*iface
,
1564 const D3D10_BUFFER_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Buffer
**buffer
)
1566 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
1567 struct d3d10_buffer
*object
;
1570 TRACE("iface %p, desc %p, data %p, buffer %p.\n", iface
, desc
, data
, buffer
);
1572 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1574 return E_OUTOFMEMORY
;
1576 hr
= d3d10_buffer_init(object
, This
, desc
, data
);
1579 WARN("Failed to initialize buffer, hr %#x.\n", hr
);
1580 HeapFree(GetProcessHeap(), 0, object
);
1584 *buffer
= &object
->ID3D10Buffer_iface
;
1586 TRACE("Created ID3D10Buffer %p\n", object
);
1591 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture1D(ID3D10Device1
*iface
,
1592 const D3D10_TEXTURE1D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Texture1D
**texture
)
1594 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface
, desc
, data
, texture
);
1599 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture2D(ID3D10Device1
*iface
,
1600 const D3D10_TEXTURE2D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
,
1601 ID3D10Texture2D
**texture
)
1603 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1604 struct d3d10_texture2d
*object
;
1607 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
1609 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1611 return E_OUTOFMEMORY
;
1613 if (FAILED(hr
= d3d10_texture2d_init(object
, device
, desc
, data
)))
1615 WARN("Failed to initialize texture, hr %#x.\n", hr
);
1616 HeapFree(GetProcessHeap(), 0, object
);
1620 *texture
= &object
->ID3D10Texture2D_iface
;
1622 TRACE("Created ID3D10Texture2D %p\n", object
);
1627 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture3D(ID3D10Device1
*iface
,
1628 const D3D10_TEXTURE3D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
,
1629 ID3D10Texture3D
**texture
)
1631 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1632 struct d3d10_texture3d
*object
;
1635 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
1637 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1639 return E_OUTOFMEMORY
;
1641 if (FAILED(hr
= d3d10_texture3d_init(object
, device
, desc
, data
)))
1643 WARN("Failed to initialize texture, hr %#x.\n", hr
);
1644 HeapFree(GetProcessHeap(), 0, object
);
1648 TRACE("Created 3D texture %p.\n", object
);
1649 *texture
= &object
->ID3D10Texture3D_iface
;
1654 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateShaderResourceView(ID3D10Device1
*iface
,
1655 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC
*desc
, ID3D10ShaderResourceView
**view
)
1657 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1658 struct d3d10_shader_resource_view
*object
;
1661 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
1663 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
1664 return E_OUTOFMEMORY
;
1666 if (FAILED(hr
= d3d10_shader_resource_view_init(object
, device
, resource
, desc
)))
1668 WARN("Failed to initialize shader resource view, hr %#x.\n", hr
);
1669 HeapFree(GetProcessHeap(), 0, object
);
1673 TRACE("Created shader resource view %p.\n", object
);
1674 *view
= &object
->ID3D10ShaderResourceView_iface
;
1679 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRenderTargetView(ID3D10Device1
*iface
,
1680 ID3D10Resource
*resource
, const D3D10_RENDER_TARGET_VIEW_DESC
*desc
, ID3D10RenderTargetView
**view
)
1682 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1683 struct d3d10_rendertarget_view
*object
;
1686 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
1688 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
1689 return E_OUTOFMEMORY
;
1691 if (FAILED(hr
= d3d10_rendertarget_view_init(object
, device
, resource
, desc
)))
1693 WARN("Failed to initialize rendertarget view, hr %#x.\n", hr
);
1694 HeapFree(GetProcessHeap(), 0, object
);
1698 TRACE("Created rendertarget view %p.\n", object
);
1699 *view
= &object
->ID3D10RenderTargetView_iface
;
1704 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilView(ID3D10Device1
*iface
,
1705 ID3D10Resource
*resource
, const D3D10_DEPTH_STENCIL_VIEW_DESC
*desc
, ID3D10DepthStencilView
**view
)
1707 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1708 struct d3d10_depthstencil_view
*object
;
1711 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
1713 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
1714 return E_OUTOFMEMORY
;
1716 if (FAILED(hr
= d3d10_depthstencil_view_init(object
, device
, resource
, desc
)))
1718 WARN("Failed to initialize depthstencil view, hr %#x.\n", hr
);
1719 HeapFree(GetProcessHeap(), 0, object
);
1723 TRACE("Created depthstencil view %p.\n", object
);
1724 *view
= &object
->ID3D10DepthStencilView_iface
;
1729 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateInputLayout(ID3D10Device1
*iface
,
1730 const D3D10_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
,
1731 const void *shader_byte_code
, SIZE_T shader_byte_code_length
,
1732 ID3D10InputLayout
**input_layout
)
1734 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
1735 struct d3d10_input_layout
*object
;
1738 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p, "
1739 "shader_byte_code_length %lu, input_layout %p\n",
1740 iface
, element_descs
, element_count
, shader_byte_code
,
1741 shader_byte_code_length
, input_layout
);
1743 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1745 return E_OUTOFMEMORY
;
1747 hr
= d3d10_input_layout_init(object
, This
, element_descs
, element_count
,
1748 shader_byte_code
, shader_byte_code_length
);
1751 WARN("Failed to initialize input layout, hr %#x.\n", hr
);
1752 HeapFree(GetProcessHeap(), 0, object
);
1756 TRACE("Created input layout %p.\n", object
);
1757 *input_layout
= &object
->ID3D10InputLayout_iface
;
1762 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateVertexShader(ID3D10Device1
*iface
,
1763 const void *byte_code
, SIZE_T byte_code_length
, ID3D10VertexShader
**shader
)
1765 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
1766 struct d3d10_vertex_shader
*object
;
1769 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
1770 iface
, byte_code
, byte_code_length
, shader
);
1772 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1774 return E_OUTOFMEMORY
;
1776 hr
= d3d10_vertex_shader_init(object
, This
, byte_code
, byte_code_length
);
1779 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
1780 HeapFree(GetProcessHeap(), 0, object
);
1784 TRACE("Created vertex shader %p.\n", object
);
1785 *shader
= &object
->ID3D10VertexShader_iface
;
1790 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShader(ID3D10Device1
*iface
,
1791 const void *byte_code
, SIZE_T byte_code_length
, ID3D10GeometryShader
**shader
)
1793 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
1794 struct d3d10_geometry_shader
*object
;
1797 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
1798 iface
, byte_code
, byte_code_length
, shader
);
1800 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1802 return E_OUTOFMEMORY
;
1804 hr
= d3d10_geometry_shader_init(object
, This
, byte_code
, byte_code_length
);
1807 WARN("Failed to initialize geometry shader, hr %#x.\n", hr
);
1808 HeapFree(GetProcessHeap(), 0, object
);
1812 TRACE("Created geometry shader %p.\n", object
);
1813 *shader
= &object
->ID3D10GeometryShader_iface
;
1818 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device1
*iface
,
1819 const void *byte_code
, SIZE_T byte_code_length
, const D3D10_SO_DECLARATION_ENTRY
*output_stream_decls
,
1820 UINT output_stream_decl_count
, UINT output_stream_stride
, ID3D10GeometryShader
**shader
)
1822 FIXME("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p, "
1823 "output_stream_decl_count %u, output_stream_stride %u, shader %p stub!\n",
1824 iface
, byte_code
, byte_code_length
, output_stream_decls
,
1825 output_stream_decl_count
, output_stream_stride
, shader
);
1830 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePixelShader(ID3D10Device1
*iface
,
1831 const void *byte_code
, SIZE_T byte_code_length
, ID3D10PixelShader
**shader
)
1833 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
1834 struct d3d10_pixel_shader
*object
;
1837 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
1838 iface
, byte_code
, byte_code_length
, shader
);
1840 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1842 return E_OUTOFMEMORY
;
1844 hr
= d3d10_pixel_shader_init(object
, This
, byte_code
, byte_code_length
);
1847 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
1848 HeapFree(GetProcessHeap(), 0, object
);
1852 TRACE("Created pixel shader %p.\n", object
);
1853 *shader
= &object
->ID3D10PixelShader_iface
;
1858 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBlendState(ID3D10Device1
*iface
,
1859 const D3D10_BLEND_DESC
*desc
, ID3D10BlendState
**blend_state
)
1861 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1862 struct d3d10_blend_state
*object
;
1863 struct wine_rb_entry
*entry
;
1866 TRACE("iface %p, desc %p, blend_state %p.\n", iface
, desc
, blend_state
);
1869 return E_INVALIDARG
;
1871 wined3d_mutex_lock();
1872 if ((entry
= wine_rb_get(&device
->blend_states
, desc
)))
1874 object
= WINE_RB_ENTRY_VALUE(entry
, struct d3d10_blend_state
, entry
);
1876 TRACE("Returning existing blend state %p.\n", object
);
1877 *blend_state
= &object
->ID3D10BlendState_iface
;
1878 ID3D10BlendState_AddRef(*blend_state
);
1879 wined3d_mutex_unlock();
1883 wined3d_mutex_unlock();
1885 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1887 return E_OUTOFMEMORY
;
1889 if (FAILED(hr
= d3d10_blend_state_init(object
, device
, desc
)))
1891 WARN("Failed to initialize blend state, hr %#x.\n", hr
);
1892 HeapFree(GetProcessHeap(), 0, object
);
1896 TRACE("Created blend state %p.\n", object
);
1897 *blend_state
= &object
->ID3D10BlendState_iface
;
1902 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilState(ID3D10Device1
*iface
,
1903 const D3D10_DEPTH_STENCIL_DESC
*desc
, ID3D10DepthStencilState
**depth_stencil_state
)
1905 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1906 struct d3d10_depthstencil_state
*object
;
1907 D3D10_DEPTH_STENCIL_DESC tmp_desc
;
1908 struct wine_rb_entry
*entry
;
1911 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface
, desc
, depth_stencil_state
);
1914 return E_INVALIDARG
;
1916 /* D3D10_DEPTH_STENCIL_DESC has a hole, which is a problem because we use
1917 * it as a key in the rbtree. */
1918 memset(&tmp_desc
, 0, sizeof(tmp_desc
));
1919 tmp_desc
.DepthEnable
= desc
->DepthEnable
;
1920 tmp_desc
.DepthWriteMask
= desc
->DepthWriteMask
;
1921 tmp_desc
.DepthFunc
= desc
->DepthFunc
;
1922 tmp_desc
.StencilEnable
= desc
->StencilEnable
;
1923 tmp_desc
.StencilReadMask
= desc
->StencilReadMask
;
1924 tmp_desc
.StencilWriteMask
= desc
->StencilWriteMask
;
1925 tmp_desc
.FrontFace
= desc
->FrontFace
;
1926 tmp_desc
.BackFace
= desc
->BackFace
;
1928 wined3d_mutex_lock();
1929 if ((entry
= wine_rb_get(&device
->depthstencil_states
, &tmp_desc
)))
1931 object
= WINE_RB_ENTRY_VALUE(entry
, struct d3d10_depthstencil_state
, entry
);
1933 TRACE("Returning existing depthstencil state %p.\n", object
);
1934 *depth_stencil_state
= &object
->ID3D10DepthStencilState_iface
;
1935 ID3D10DepthStencilState_AddRef(*depth_stencil_state
);
1936 wined3d_mutex_unlock();
1940 wined3d_mutex_unlock();
1942 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1944 return E_OUTOFMEMORY
;
1946 if (FAILED(hr
= d3d10_depthstencil_state_init(object
, device
, &tmp_desc
)))
1948 WARN("Failed to initialize depthstencil state, hr %#x.\n", hr
);
1949 HeapFree(GetProcessHeap(), 0, object
);
1953 TRACE("Created depthstencil state %p.\n", object
);
1954 *depth_stencil_state
= &object
->ID3D10DepthStencilState_iface
;
1959 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRasterizerState(ID3D10Device1
*iface
,
1960 const D3D10_RASTERIZER_DESC
*desc
, ID3D10RasterizerState
**rasterizer_state
)
1962 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1963 struct d3d10_rasterizer_state
*object
;
1964 struct wine_rb_entry
*entry
;
1967 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface
, desc
, rasterizer_state
);
1970 return E_INVALIDARG
;
1972 wined3d_mutex_lock();
1973 if ((entry
= wine_rb_get(&device
->rasterizer_states
, desc
)))
1975 object
= WINE_RB_ENTRY_VALUE(entry
, struct d3d10_rasterizer_state
, entry
);
1977 TRACE("Returning existing rasterizer state %p.\n", object
);
1978 *rasterizer_state
= &object
->ID3D10RasterizerState_iface
;
1979 ID3D10RasterizerState_AddRef(*rasterizer_state
);
1980 wined3d_mutex_unlock();
1984 wined3d_mutex_unlock();
1986 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1988 return E_OUTOFMEMORY
;
1990 if (FAILED(hr
= d3d10_rasterizer_state_init(object
, device
, desc
)))
1992 WARN("Failed to initialize rasterizer state, hr %#x.\n", hr
);
1993 HeapFree(GetProcessHeap(), 0, object
);
1997 TRACE("Created rasterizer state %p.\n", object
);
1998 *rasterizer_state
= &object
->ID3D10RasterizerState_iface
;
2003 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateSamplerState(ID3D10Device1
*iface
,
2004 const D3D10_SAMPLER_DESC
*desc
, ID3D10SamplerState
**sampler_state
)
2006 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
2007 struct d3d10_sampler_state
*object
;
2008 struct wine_rb_entry
*entry
;
2011 TRACE("iface %p, desc %p, sampler_state %p.\n", iface
, desc
, sampler_state
);
2014 return E_INVALIDARG
;
2016 wined3d_mutex_lock();
2017 if ((entry
= wine_rb_get(&device
->sampler_states
, desc
)))
2019 object
= WINE_RB_ENTRY_VALUE(entry
, struct d3d10_sampler_state
, entry
);
2021 TRACE("Returning existing sampler state %p.\n", object
);
2022 *sampler_state
= &object
->ID3D10SamplerState_iface
;
2023 ID3D10SamplerState_AddRef(*sampler_state
);
2024 wined3d_mutex_unlock();
2028 wined3d_mutex_unlock();
2030 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2032 return E_OUTOFMEMORY
;
2034 if (FAILED(hr
= d3d10_sampler_state_init(object
, device
, desc
)))
2036 WARN("Failed to initialize sampler state, hr %#x.\n", hr
);
2037 HeapFree(GetProcessHeap(), 0, object
);
2041 TRACE("Created sampler state %p.\n", object
);
2042 *sampler_state
= &object
->ID3D10SamplerState_iface
;
2047 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateQuery(ID3D10Device1
*iface
,
2048 const D3D10_QUERY_DESC
*desc
, ID3D10Query
**query
)
2050 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
2051 struct d3d10_query
*object
;
2054 TRACE("iface %p, desc %p, query %p.\n", iface
, desc
, query
);
2056 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
2057 return E_OUTOFMEMORY
;
2059 if (FAILED(hr
= d3d10_query_init(object
, device
, desc
, FALSE
)))
2061 WARN("Failed to initialize query, hr %#x.\n", hr
);
2062 HeapFree(GetProcessHeap(), 0, object
);
2066 TRACE("Created query %p.\n", object
);
2067 *query
= &object
->ID3D10Query_iface
;
2072 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePredicate(ID3D10Device1
*iface
,
2073 const D3D10_QUERY_DESC
*desc
, ID3D10Predicate
**predicate
)
2075 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
2076 struct d3d10_query
*object
;
2079 TRACE("iface %p, desc %p, predicate %p.\n", iface
, desc
, predicate
);
2082 return E_INVALIDARG
;
2084 if (desc
->Query
!= D3D10_QUERY_OCCLUSION_PREDICATE
&& desc
->Query
!= D3D10_QUERY_SO_OVERFLOW_PREDICATE
)
2086 WARN("Query type %#x is not a predicate.\n", desc
->Query
);
2087 return E_INVALIDARG
;
2090 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
2091 return E_OUTOFMEMORY
;
2093 if (FAILED(hr
= d3d10_query_init(object
, device
, desc
, TRUE
)))
2095 WARN("Failed to initialize predicate, hr %#x.\n", hr
);
2096 HeapFree(GetProcessHeap(), 0, object
);
2100 TRACE("Created predicate %p.\n", object
);
2101 *predicate
= (ID3D10Predicate
*)&object
->ID3D10Query_iface
;
2106 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateCounter(ID3D10Device1
*iface
,
2107 const D3D10_COUNTER_DESC
*desc
, ID3D10Counter
**counter
)
2109 FIXME("iface %p, desc %p, counter %p stub!\n", iface
, desc
, counter
);
2114 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckFormatSupport(ID3D10Device1
*iface
,
2115 DXGI_FORMAT format
, UINT
*format_support
)
2117 FIXME("iface %p, format %s, format_support %p stub!\n",
2118 iface
, debug_dxgi_format(format
), format_support
);
2123 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckMultisampleQualityLevels(ID3D10Device1
*iface
,
2124 DXGI_FORMAT format
, UINT sample_count
, UINT
*quality_level_count
)
2126 FIXME("iface %p, format %s, sample_count %u, quality_level_count %p stub!\n",
2127 iface
, debug_dxgi_format(format
), sample_count
, quality_level_count
);
2132 static void STDMETHODCALLTYPE
d3d10_device_CheckCounterInfo(ID3D10Device1
*iface
, D3D10_COUNTER_INFO
*counter_info
)
2134 FIXME("iface %p, counter_info %p stub!\n", iface
, counter_info
);
2137 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckCounter(ID3D10Device1
*iface
,
2138 const D3D10_COUNTER_DESC
*desc
, D3D10_COUNTER_TYPE
*type
, UINT
*active_counters
, char *name
,
2139 UINT
*name_length
, char *units
, UINT
*units_length
, char *description
, UINT
*description_length
)
2141 FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p, "
2142 "units %p, units_length %p, description %p, description_length %p stub!\n",
2143 iface
, desc
, type
, active_counters
, name
, name_length
,
2144 units
, units_length
, description
, description_length
);
2149 static UINT STDMETHODCALLTYPE
d3d10_device_GetCreationFlags(ID3D10Device1
*iface
)
2151 FIXME("iface %p stub!\n", iface
);
2156 static HRESULT STDMETHODCALLTYPE
d3d10_device_OpenSharedResource(ID3D10Device1
*iface
,
2157 HANDLE resource_handle
, REFIID guid
, void **resource
)
2159 FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n",
2160 iface
, resource_handle
, debugstr_guid(guid
), resource
);
2165 static void STDMETHODCALLTYPE
d3d10_device_SetTextFilterSize(ID3D10Device1
*iface
, UINT width
, UINT height
)
2167 FIXME("iface %p, width %u, height %u stub!\n", iface
, width
, height
);
2170 static void STDMETHODCALLTYPE
d3d10_device_GetTextFilterSize(ID3D10Device1
*iface
, UINT
*width
, UINT
*height
)
2172 FIXME("iface %p, width %p, height %p stub!\n", iface
, width
, height
);
2175 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateShaderResourceView1(ID3D10Device1
*iface
,
2176 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC1
*desc
, ID3D10ShaderResourceView1
**view
)
2178 FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface
, resource
, desc
, view
);
2183 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBlendState1(ID3D10Device1
*iface
,
2184 const D3D10_BLEND_DESC1
*desc
, ID3D10BlendState1
**blend_state
)
2186 FIXME("iface %p, desc %p, blend_state %p stub!\n", iface
, desc
, blend_state
);
2191 static D3D10_FEATURE_LEVEL1 STDMETHODCALLTYPE
d3d10_device_GetFeatureLevel(ID3D10Device1
*iface
)
2193 FIXME("iface %p stub!\n", iface
);
2195 return D3D10_FEATURE_LEVEL_10_1
;
2198 static const struct ID3D10Device1Vtbl d3d10_device1_vtbl
=
2200 /* IUnknown methods */
2201 d3d10_device_QueryInterface
,
2202 d3d10_device_AddRef
,
2203 d3d10_device_Release
,
2204 /* ID3D10Device methods */
2205 d3d10_device_VSSetConstantBuffers
,
2206 d3d10_device_PSSetShaderResources
,
2207 d3d10_device_PSSetShader
,
2208 d3d10_device_PSSetSamplers
,
2209 d3d10_device_VSSetShader
,
2210 d3d10_device_DrawIndexed
,
2212 d3d10_device_PSSetConstantBuffers
,
2213 d3d10_device_IASetInputLayout
,
2214 d3d10_device_IASetVertexBuffers
,
2215 d3d10_device_IASetIndexBuffer
,
2216 d3d10_device_DrawIndexedInstanced
,
2217 d3d10_device_DrawInstanced
,
2218 d3d10_device_GSSetConstantBuffers
,
2219 d3d10_device_GSSetShader
,
2220 d3d10_device_IASetPrimitiveTopology
,
2221 d3d10_device_VSSetShaderResources
,
2222 d3d10_device_VSSetSamplers
,
2223 d3d10_device_SetPredication
,
2224 d3d10_device_GSSetShaderResources
,
2225 d3d10_device_GSSetSamplers
,
2226 d3d10_device_OMSetRenderTargets
,
2227 d3d10_device_OMSetBlendState
,
2228 d3d10_device_OMSetDepthStencilState
,
2229 d3d10_device_SOSetTargets
,
2230 d3d10_device_DrawAuto
,
2231 d3d10_device_RSSetState
,
2232 d3d10_device_RSSetViewports
,
2233 d3d10_device_RSSetScissorRects
,
2234 d3d10_device_CopySubresourceRegion
,
2235 d3d10_device_CopyResource
,
2236 d3d10_device_UpdateSubresource
,
2237 d3d10_device_ClearRenderTargetView
,
2238 d3d10_device_ClearDepthStencilView
,
2239 d3d10_device_GenerateMips
,
2240 d3d10_device_ResolveSubresource
,
2241 d3d10_device_VSGetConstantBuffers
,
2242 d3d10_device_PSGetShaderResources
,
2243 d3d10_device_PSGetShader
,
2244 d3d10_device_PSGetSamplers
,
2245 d3d10_device_VSGetShader
,
2246 d3d10_device_PSGetConstantBuffers
,
2247 d3d10_device_IAGetInputLayout
,
2248 d3d10_device_IAGetVertexBuffers
,
2249 d3d10_device_IAGetIndexBuffer
,
2250 d3d10_device_GSGetConstantBuffers
,
2251 d3d10_device_GSGetShader
,
2252 d3d10_device_IAGetPrimitiveTopology
,
2253 d3d10_device_VSGetShaderResources
,
2254 d3d10_device_VSGetSamplers
,
2255 d3d10_device_GetPredication
,
2256 d3d10_device_GSGetShaderResources
,
2257 d3d10_device_GSGetSamplers
,
2258 d3d10_device_OMGetRenderTargets
,
2259 d3d10_device_OMGetBlendState
,
2260 d3d10_device_OMGetDepthStencilState
,
2261 d3d10_device_SOGetTargets
,
2262 d3d10_device_RSGetState
,
2263 d3d10_device_RSGetViewports
,
2264 d3d10_device_RSGetScissorRects
,
2265 d3d10_device_GetDeviceRemovedReason
,
2266 d3d10_device_SetExceptionMode
,
2267 d3d10_device_GetExceptionMode
,
2268 d3d10_device_GetPrivateData
,
2269 d3d10_device_SetPrivateData
,
2270 d3d10_device_SetPrivateDataInterface
,
2271 d3d10_device_ClearState
,
2273 d3d10_device_CreateBuffer
,
2274 d3d10_device_CreateTexture1D
,
2275 d3d10_device_CreateTexture2D
,
2276 d3d10_device_CreateTexture3D
,
2277 d3d10_device_CreateShaderResourceView
,
2278 d3d10_device_CreateRenderTargetView
,
2279 d3d10_device_CreateDepthStencilView
,
2280 d3d10_device_CreateInputLayout
,
2281 d3d10_device_CreateVertexShader
,
2282 d3d10_device_CreateGeometryShader
,
2283 d3d10_device_CreateGeometryShaderWithStreamOutput
,
2284 d3d10_device_CreatePixelShader
,
2285 d3d10_device_CreateBlendState
,
2286 d3d10_device_CreateDepthStencilState
,
2287 d3d10_device_CreateRasterizerState
,
2288 d3d10_device_CreateSamplerState
,
2289 d3d10_device_CreateQuery
,
2290 d3d10_device_CreatePredicate
,
2291 d3d10_device_CreateCounter
,
2292 d3d10_device_CheckFormatSupport
,
2293 d3d10_device_CheckMultisampleQualityLevels
,
2294 d3d10_device_CheckCounterInfo
,
2295 d3d10_device_CheckCounter
,
2296 d3d10_device_GetCreationFlags
,
2297 d3d10_device_OpenSharedResource
,
2298 d3d10_device_SetTextFilterSize
,
2299 d3d10_device_GetTextFilterSize
,
2300 d3d10_device_CreateShaderResourceView1
,
2301 d3d10_device_CreateBlendState1
,
2302 d3d10_device_GetFeatureLevel
,
2305 static const struct IUnknownVtbl d3d10_device_inner_unknown_vtbl
=
2307 /* IUnknown methods */
2308 d3d10_device_inner_QueryInterface
,
2309 d3d10_device_inner_AddRef
,
2310 d3d10_device_inner_Release
,
2313 /* ID3D11Device methods */
2315 static inline struct d3d10_device
*impl_from_ID3D11Device(ID3D11Device
*iface
)
2317 return CONTAINING_RECORD(iface
, struct d3d10_device
, ID3D11Device_iface
);
2320 static HRESULT STDMETHODCALLTYPE
d3d11_device_QueryInterface(ID3D11Device
*iface
, REFIID riid
, void **out
)
2322 struct d3d10_device
*device
= impl_from_ID3D11Device(iface
);
2323 return IUnknown_QueryInterface(device
->outer_unk
, riid
, out
);
2326 static ULONG STDMETHODCALLTYPE
d3d11_device_AddRef(ID3D11Device
*iface
)
2328 struct d3d10_device
*device
= impl_from_ID3D11Device(iface
);
2329 return IUnknown_AddRef(device
->outer_unk
);
2332 static ULONG STDMETHODCALLTYPE
d3d11_device_Release(ID3D11Device
*iface
)
2334 struct d3d10_device
*device
= impl_from_ID3D11Device(iface
);
2335 return IUnknown_Release(device
->outer_unk
);
2338 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateBuffer(ID3D11Device
*iface
, const D3D11_BUFFER_DESC
*desc
,
2339 const D3D11_SUBRESOURCE_DATA
*data
, ID3D11Buffer
**buffer
)
2341 FIXME("iface %p, desc %p, data %p, buffer %p stub!\n", iface
, desc
, data
, buffer
);
2346 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateTexture1D(ID3D11Device
*iface
,
2347 const D3D11_TEXTURE1D_DESC
*desc
, const D3D11_SUBRESOURCE_DATA
*data
, ID3D11Texture1D
**texture
)
2349 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface
, desc
, data
, texture
);
2354 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateTexture2D(ID3D11Device
*iface
,
2355 const D3D11_TEXTURE2D_DESC
*desc
, const D3D11_SUBRESOURCE_DATA
*data
, ID3D11Texture2D
**texture
)
2357 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface
, desc
, data
, texture
);
2362 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateTexture3D(ID3D11Device
*iface
,
2363 const D3D11_TEXTURE3D_DESC
*desc
, const D3D11_SUBRESOURCE_DATA
*data
, ID3D11Texture3D
**texture
)
2365 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface
, desc
, data
, texture
);
2370 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateShaderResourceView(ID3D11Device
*iface
,
2371 ID3D11Resource
*resource
, const D3D11_SHADER_RESOURCE_VIEW_DESC
*desc
, ID3D11ShaderResourceView
**view
)
2373 FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface
, resource
, desc
, view
);
2378 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateUnorderedAccessView(ID3D11Device
*iface
,
2379 ID3D11Resource
*resource
, const D3D11_UNORDERED_ACCESS_VIEW_DESC
*desc
, ID3D11UnorderedAccessView
**view
)
2381 FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface
, resource
, desc
, view
);
2386 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateRenderTargetView(ID3D11Device
*iface
,
2387 ID3D11Resource
*resource
, const D3D11_RENDER_TARGET_VIEW_DESC
*desc
, ID3D11RenderTargetView
**view
)
2389 FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface
, resource
, desc
, view
);
2394 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDepthStencilView(ID3D11Device
*iface
,
2395 ID3D11Resource
*resource
, const D3D11_DEPTH_STENCIL_VIEW_DESC
*desc
, ID3D11DepthStencilView
**view
)
2397 FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface
, resource
, desc
, view
);
2402 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateInputLayout(ID3D11Device
*iface
,
2403 const D3D11_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
, const void *shader_byte_code
,
2404 SIZE_T shader_byte_code_length
, ID3D11InputLayout
**input_layout
)
2406 FIXME("iface %p, element_descs %p, element_count %u, shader_byte_code %p, shader_byte_code_length %lu, "
2407 "input_layout %p stub!\n", iface
, element_descs
, element_count
, shader_byte_code
,
2408 shader_byte_code_length
, input_layout
);
2413 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateVertexShader(ID3D11Device
*iface
, const void *byte_code
,
2414 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11VertexShader
**shader
)
2416 FIXME("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p stub!\n",
2417 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
2422 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateGeometryShader(ID3D11Device
*iface
, const void *byte_code
,
2423 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11GeometryShader
**shader
)
2425 FIXME("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p stub!\n",
2426 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
2431 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateGeometryShaderWithStreamOutput(ID3D11Device
*iface
,
2432 const void *byte_code
, SIZE_T byte_code_length
, const D3D11_SO_DECLARATION_ENTRY
*so_entries
,
2433 UINT entry_count
, const UINT
*buffer_strides
, UINT strides_count
, UINT rasterized_stream
,
2434 ID3D11ClassLinkage
*class_linkage
, ID3D11GeometryShader
**shader
)
2436 FIXME("iface %p, byte_code %p, byte_code_length %lu, so_entries %p, entry_count %u, "
2437 "buffer_strides %p, strides_count %u, rasterized_stream %u, class_linkage %p, shader %p stub!\n",
2438 iface
, byte_code
, byte_code_length
, so_entries
, entry_count
, buffer_strides
, strides_count
,
2439 rasterized_stream
, class_linkage
, shader
);
2444 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreatePixelShader(ID3D11Device
*iface
, const void *byte_code
,
2445 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11PixelShader
**shader
)
2447 FIXME("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p stub!\n",
2448 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
2453 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateHullShader(ID3D11Device
*iface
, const void *byte_code
,
2454 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11HullShader
**shader
)
2456 FIXME("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p stub!\n",
2457 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
2462 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDomainShader(ID3D11Device
*iface
, const void *byte_code
,
2463 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11DomainShader
**shader
)
2465 FIXME("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p stub!\n",
2466 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
2471 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateComputeShader(ID3D11Device
*iface
, const void *byte_code
,
2472 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11ComputeShader
**shader
)
2474 FIXME("iface %p, byte_code %p, byte_code_lenghth %lu, class_linkage %p, shader %p stub!\n",
2475 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
2480 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateClassLinkage(ID3D11Device
*iface
,
2481 ID3D11ClassLinkage
**class_linkage
)
2483 FIXME("iface %p, class_linkage %p stub!\n", iface
, class_linkage
);
2488 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateBlendState(ID3D11Device
*iface
,
2489 const D3D11_BLEND_DESC
*desc
, ID3D11BlendState
**blend_state
)
2491 FIXME("iface %p, desc %p, blend_state %p stub!\n", iface
, desc
, blend_state
);
2496 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDepthStencilState(ID3D11Device
*iface
,
2497 const D3D11_DEPTH_STENCIL_DESC
*desc
, ID3D11DepthStencilState
**depth_stencil_state
)
2499 FIXME("iface %p, desc %p, depth_stencil_state %p stub!\n", iface
, desc
, depth_stencil_state
);
2504 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateRasterizerState(ID3D11Device
*iface
,
2505 const D3D11_RASTERIZER_DESC
*desc
, ID3D11RasterizerState
**rasterizer_state
)
2507 FIXME("iface %p, desc %p, rasterizer_state %p stub!\n", iface
, desc
, rasterizer_state
);
2512 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateSamplerState(ID3D11Device
*iface
,
2513 const D3D11_SAMPLER_DESC
*desc
, ID3D11SamplerState
**sampler_state
)
2515 FIXME("iface %p, desc %p, sampler_state %p stub!\n", iface
, desc
, sampler_state
);
2520 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateQuery(ID3D11Device
*iface
,
2521 const D3D11_QUERY_DESC
*desc
, ID3D11Query
**query
)
2523 FIXME("iface %p, desc %p, query %p stub!\n", iface
, desc
, query
);
2528 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreatePredicate(ID3D11Device
*iface
, const D3D11_QUERY_DESC
*desc
,
2529 ID3D11Predicate
**predicate
)
2531 FIXME("iface %p, desc %p, predicate %p stub!\n", iface
, desc
, predicate
);
2536 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateCounter(ID3D11Device
*iface
, const D3D11_COUNTER_DESC
*desc
,
2537 ID3D11Counter
**counter
)
2539 FIXME("iface %p, desc %p, counter %p stub!\n", iface
, desc
, counter
);
2544 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDeferredContext(ID3D11Device
*iface
, UINT flags
,
2545 ID3D11DeviceContext
**context
)
2547 FIXME("iface %p, flags %#x, context %p stub!\n", iface
, flags
, context
);
2552 static HRESULT STDMETHODCALLTYPE
d3d11_device_OpenSharedResource(ID3D11Device
*iface
, HANDLE resource
, REFIID riid
,
2555 FIXME("iface %p, resource %p, riid %s, out %p stub!\n", iface
, resource
, debugstr_guid(riid
), out
);
2560 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckFormatSupport(ID3D11Device
*iface
, DXGI_FORMAT format
,
2561 UINT
*format_support
)
2563 FIXME("iface %p, format %u, format_support %p stub!\n", iface
, format
, format_support
);
2568 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckMultisampleQualityLevels(ID3D11Device
*iface
,
2569 DXGI_FORMAT format
, UINT sample_count
, UINT
*quality_level_count
)
2571 FIXME("iface %p, format %u, sample_count %u, quality_level_count %p stub!\n",
2572 iface
, format
, sample_count
, quality_level_count
);
2577 static void STDMETHODCALLTYPE
d3d11_device_CheckCounterInfo(ID3D11Device
*iface
, D3D11_COUNTER_INFO
*info
)
2579 FIXME("iface %p, info %p stub!\n", iface
, info
);
2582 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckCounter(ID3D11Device
*iface
, const D3D11_COUNTER_DESC
*desc
,
2583 D3D11_COUNTER_TYPE
*type
, UINT
*active_counter_count
, char *name
, UINT
*name_length
,
2584 char *units
, UINT
*units_length
, char *description
, UINT
*description_length
)
2586 FIXME("iface %p, desc %p, type %p, active_counter_count %p, name %p, name_length %p, "
2587 "units %p, units_length %p, description %p, description_length %p stub!\n",
2588 iface
, desc
, type
, active_counter_count
, name
, name_length
,
2589 units
, units_length
, description
, description_length
);
2594 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckFeatureSupport(ID3D11Device
*iface
, D3D11_FEATURE feature
,
2595 void *feature_support_data
, UINT feature_support_data_size
)
2597 FIXME("iface %p, feature %u, feature_support_data %p, feature_support_data_size %u stub!\n",
2598 iface
, feature
, feature_support_data
, feature_support_data_size
);
2603 static HRESULT STDMETHODCALLTYPE
d3d11_device_GetPrivateData(ID3D11Device
*iface
, REFGUID guid
,
2604 UINT
*data_size
, void *data
)
2606 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n", iface
, debugstr_guid(guid
), data_size
, data
);
2611 static HRESULT STDMETHODCALLTYPE
d3d11_device_SetPrivateData(ID3D11Device
*iface
, REFGUID guid
,
2612 UINT data_size
, const void *data
)
2614 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n", iface
, debugstr_guid(guid
), data_size
, data
);
2619 static HRESULT STDMETHODCALLTYPE
d3d11_device_SetPrivateDataInterface(ID3D11Device
*iface
, REFGUID guid
,
2620 const IUnknown
*data_iface
)
2622 FIXME("iface %p, guid %s, data_iface %p stub!\n", iface
, debugstr_guid(guid
), data_iface
);
2627 static D3D_FEATURE_LEVEL STDMETHODCALLTYPE
d3d11_device_GetFeatureLevel(ID3D11Device
*iface
)
2629 FIXME("iface %p stub!\n", iface
);
2631 return D3D_FEATURE_LEVEL_10_0
;
2634 static UINT STDMETHODCALLTYPE
d3d11_device_GetCreationFlags(ID3D11Device
*iface
)
2636 FIXME("iface %p stub!\n", iface
);
2641 static HRESULT STDMETHODCALLTYPE
d3d11_device_GetDeviceRemovedReason(ID3D11Device
*iface
)
2643 FIXME("iface %p stub!\n", iface
);
2648 static void STDMETHODCALLTYPE
d3d11_device_GetImmediateContext(ID3D11Device
*iface
,
2649 ID3D11DeviceContext
**immediate_context
)
2651 FIXME("iface %p, immediate_context %p stub!\n", iface
, immediate_context
);
2654 static HRESULT STDMETHODCALLTYPE
d3d11_device_SetExceptionMode(ID3D11Device
*iface
, UINT flags
)
2656 FIXME("iface %p, flags %#x stub!\n", iface
, flags
);
2661 static UINT STDMETHODCALLTYPE
d3d11_device_GetExceptionMode(ID3D11Device
*iface
)
2663 FIXME("iface %p stub!\n", iface
);
2668 static const struct ID3D11DeviceVtbl d3d11_device_vtbl
=
2670 /* IUnknown methods */
2671 d3d11_device_QueryInterface
,
2672 d3d11_device_AddRef
,
2673 d3d11_device_Release
,
2674 /* ID3D11Device methods */
2675 d3d11_device_CreateBuffer
,
2676 d3d11_device_CreateTexture1D
,
2677 d3d11_device_CreateTexture2D
,
2678 d3d11_device_CreateTexture3D
,
2679 d3d11_device_CreateShaderResourceView
,
2680 d3d11_device_CreateUnorderedAccessView
,
2681 d3d11_device_CreateRenderTargetView
,
2682 d3d11_device_CreateDepthStencilView
,
2683 d3d11_device_CreateInputLayout
,
2684 d3d11_device_CreateVertexShader
,
2685 d3d11_device_CreateGeometryShader
,
2686 d3d11_device_CreateGeometryShaderWithStreamOutput
,
2687 d3d11_device_CreatePixelShader
,
2688 d3d11_device_CreateHullShader
,
2689 d3d11_device_CreateDomainShader
,
2690 d3d11_device_CreateComputeShader
,
2691 d3d11_device_CreateClassLinkage
,
2692 d3d11_device_CreateBlendState
,
2693 d3d11_device_CreateDepthStencilState
,
2694 d3d11_device_CreateRasterizerState
,
2695 d3d11_device_CreateSamplerState
,
2696 d3d11_device_CreateQuery
,
2697 d3d11_device_CreatePredicate
,
2698 d3d11_device_CreateCounter
,
2699 d3d11_device_CreateDeferredContext
,
2700 d3d11_device_OpenSharedResource
,
2701 d3d11_device_CheckFormatSupport
,
2702 d3d11_device_CheckMultisampleQualityLevels
,
2703 d3d11_device_CheckCounterInfo
,
2704 d3d11_device_CheckCounter
,
2705 d3d11_device_CheckFeatureSupport
,
2706 d3d11_device_GetPrivateData
,
2707 d3d11_device_SetPrivateData
,
2708 d3d11_device_SetPrivateDataInterface
,
2709 d3d11_device_GetFeatureLevel
,
2710 d3d11_device_GetCreationFlags
,
2711 d3d11_device_GetDeviceRemovedReason
,
2712 d3d11_device_GetImmediateContext
,
2713 d3d11_device_SetExceptionMode
,
2714 d3d11_device_GetExceptionMode
,
2717 /* ID3D10Multithread methods */
2719 static inline struct d3d10_device
*impl_from_ID3D10Multithread(ID3D10Multithread
*iface
)
2721 return CONTAINING_RECORD(iface
, struct d3d10_device
, ID3D10Multithread_iface
);
2724 static HRESULT STDMETHODCALLTYPE
d3d10_multithread_QueryInterface(ID3D10Multithread
*iface
, REFIID iid
, void **out
)
2726 struct d3d10_device
*device
= impl_from_ID3D10Multithread(iface
);
2728 TRACE("iface %p, iid %s, out %p.\n", iface
, debugstr_guid(iid
), out
);
2730 return IUnknown_QueryInterface(device
->outer_unk
, iid
, out
);
2733 static ULONG STDMETHODCALLTYPE
d3d10_multithread_AddRef(ID3D10Multithread
*iface
)
2735 struct d3d10_device
*device
= impl_from_ID3D10Multithread(iface
);
2737 TRACE("iface %p.\n", iface
);
2739 return IUnknown_AddRef(device
->outer_unk
);
2742 static ULONG STDMETHODCALLTYPE
d3d10_multithread_Release(ID3D10Multithread
*iface
)
2744 struct d3d10_device
*device
= impl_from_ID3D10Multithread(iface
);
2746 TRACE("iface %p.\n", iface
);
2748 return IUnknown_Release(device
->outer_unk
);
2751 static void STDMETHODCALLTYPE
d3d10_multithread_Enter(ID3D10Multithread
*iface
)
2753 TRACE("iface %p.\n", iface
);
2755 wined3d_mutex_lock();
2758 static void STDMETHODCALLTYPE
d3d10_multithread_Leave(ID3D10Multithread
*iface
)
2760 TRACE("iface %p.\n", iface
);
2762 wined3d_mutex_unlock();
2765 static BOOL STDMETHODCALLTYPE
d3d10_multithread_SetMultithreadProtected(ID3D10Multithread
*iface
, BOOL protect
)
2767 FIXME("iface %p, protect %#x stub!\n", iface
, protect
);
2772 static BOOL STDMETHODCALLTYPE
d3d10_multithread_GetMultithreadProtected(ID3D10Multithread
*iface
)
2774 FIXME("iface %p stub!\n", iface
);
2779 static const struct ID3D10MultithreadVtbl d3d10_multithread_vtbl
=
2781 d3d10_multithread_QueryInterface
,
2782 d3d10_multithread_AddRef
,
2783 d3d10_multithread_Release
,
2784 d3d10_multithread_Enter
,
2785 d3d10_multithread_Leave
,
2786 d3d10_multithread_SetMultithreadProtected
,
2787 d3d10_multithread_GetMultithreadProtected
,
2790 /* IWineDXGIDeviceParent IUnknown methods */
2792 static inline struct d3d10_device
*device_from_dxgi_device_parent(IWineDXGIDeviceParent
*iface
)
2794 return CONTAINING_RECORD(iface
, struct d3d10_device
, IWineDXGIDeviceParent_iface
);
2797 static HRESULT STDMETHODCALLTYPE
dxgi_device_parent_QueryInterface(IWineDXGIDeviceParent
*iface
,
2798 REFIID riid
, void **ppv
)
2800 struct d3d10_device
*device
= device_from_dxgi_device_parent(iface
);
2801 return IUnknown_QueryInterface(device
->outer_unk
, riid
, ppv
);
2804 static ULONG STDMETHODCALLTYPE
dxgi_device_parent_AddRef(IWineDXGIDeviceParent
*iface
)
2806 struct d3d10_device
*device
= device_from_dxgi_device_parent(iface
);
2807 return IUnknown_AddRef(device
->outer_unk
);
2810 static ULONG STDMETHODCALLTYPE
dxgi_device_parent_Release(IWineDXGIDeviceParent
*iface
)
2812 struct d3d10_device
*device
= device_from_dxgi_device_parent(iface
);
2813 return IUnknown_Release(device
->outer_unk
);
2816 static struct wined3d_device_parent
* STDMETHODCALLTYPE
dxgi_device_parent_get_wined3d_device_parent(
2817 IWineDXGIDeviceParent
*iface
)
2819 struct d3d10_device
*device
= device_from_dxgi_device_parent(iface
);
2820 return &device
->device_parent
;
2823 static const struct IWineDXGIDeviceParentVtbl d3d10_dxgi_device_parent_vtbl
=
2825 /* IUnknown methods */
2826 dxgi_device_parent_QueryInterface
,
2827 dxgi_device_parent_AddRef
,
2828 dxgi_device_parent_Release
,
2829 /* IWineDXGIDeviceParent methods */
2830 dxgi_device_parent_get_wined3d_device_parent
,
2833 static inline struct d3d10_device
*device_from_wined3d_device_parent(struct wined3d_device_parent
*device_parent
)
2835 return CONTAINING_RECORD(device_parent
, struct d3d10_device
, device_parent
);
2838 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
2839 struct wined3d_device
*wined3d_device
)
2841 struct d3d10_device
*device
= device_from_wined3d_device_parent(device_parent
);
2843 TRACE("device_parent %p, wined3d_device %p.\n", device_parent
, wined3d_device
);
2845 wined3d_device_incref(wined3d_device
);
2846 device
->wined3d_device
= wined3d_device
;
2849 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
2851 TRACE("device_parent %p.\n", device_parent
);
2854 static void CDECL
device_parent_activate(struct wined3d_device_parent
*device_parent
, BOOL activate
)
2856 TRACE("device_parent %p, activate %#x.\n", device_parent
, activate
);
2859 static HRESULT CDECL
device_parent_surface_created(struct wined3d_device_parent
*device_parent
,
2860 void *container_parent
, struct wined3d_surface
*surface
, void **parent
,
2861 const struct wined3d_parent_ops
**parent_ops
)
2863 TRACE("device_parent %p, container_parent %p, surface %p, parent %p, parent_ops %p.\n",
2864 device_parent
, container_parent
, surface
, parent
, parent_ops
);
2866 *parent
= container_parent
;
2867 *parent_ops
= &d3d10_null_wined3d_parent_ops
;
2872 static HRESULT CDECL
device_parent_volume_created(struct wined3d_device_parent
*device_parent
,
2873 void *container_parent
, struct wined3d_volume
*volume
, void **parent
,
2874 const struct wined3d_parent_ops
**parent_ops
)
2876 TRACE("device_parent %p, container_parent %p, volume %p, parent %p, parent_ops %p.\n",
2877 device_parent
, container_parent
, volume
, parent
, parent_ops
);
2879 *parent
= container_parent
;
2880 *parent_ops
= &d3d10_null_wined3d_parent_ops
;
2885 static HRESULT CDECL
device_parent_create_swapchain_surface(struct wined3d_device_parent
*device_parent
,
2886 void *container_parent
, const struct wined3d_resource_desc
*wined3d_desc
, struct wined3d_surface
**surface
)
2888 struct d3d10_device
*device
= device_from_wined3d_device_parent(device_parent
);
2889 struct wined3d_resource
*sub_resource
;
2890 struct d3d10_texture2d
*texture
;
2891 D3D10_TEXTURE2D_DESC desc
;
2894 FIXME("device_parent %p, container_parent %p, wined3d_desc %p, surface %p partial stub!\n",
2895 device_parent
, container_parent
, wined3d_desc
, surface
);
2897 FIXME("Implement DXGI<->wined3d usage conversion\n");
2899 desc
.Width
= wined3d_desc
->width
;
2900 desc
.Height
= wined3d_desc
->height
;
2903 desc
.Format
= dxgi_format_from_wined3dformat(wined3d_desc
->format
);
2904 desc
.SampleDesc
.Count
= wined3d_desc
->multisample_type
? wined3d_desc
->multisample_type
: 1;
2905 desc
.SampleDesc
.Quality
= wined3d_desc
->multisample_quality
;
2906 desc
.Usage
= D3D10_USAGE_DEFAULT
;
2907 desc
.BindFlags
= D3D10_BIND_RENDER_TARGET
;
2908 desc
.CPUAccessFlags
= 0;
2911 if (FAILED(hr
= d3d10_device_CreateTexture2D(&device
->ID3D10Device1_iface
,
2912 &desc
, NULL
, (ID3D10Texture2D
**)&texture
)))
2914 ERR("CreateTexture2D failed, returning %#x\n", hr
);
2918 sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, 0);
2919 *surface
= wined3d_surface_from_resource(sub_resource
);
2920 wined3d_surface_incref(*surface
);
2921 ID3D10Texture2D_Release(&texture
->ID3D10Texture2D_iface
);
2926 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
2927 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain
**swapchain
)
2929 struct d3d10_device
*device
= device_from_wined3d_device_parent(device_parent
);
2930 IWineDXGIDevice
*wine_device
;
2933 TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent
, desc
, swapchain
);
2935 if (FAILED(hr
= d3d10_device_QueryInterface(&device
->ID3D10Device1_iface
,
2936 &IID_IWineDXGIDevice
, (void **)&wine_device
)))
2938 ERR("Device should implement IWineDXGIDevice.\n");
2942 hr
= IWineDXGIDevice_create_swapchain(wine_device
, desc
, swapchain
);
2943 IWineDXGIDevice_Release(wine_device
);
2946 ERR("Failed to create DXGI swapchain, returning %#x\n", hr
);
2953 static const struct wined3d_device_parent_ops d3d10_wined3d_device_parent_ops
=
2955 device_parent_wined3d_device_created
,
2956 device_parent_mode_changed
,
2957 device_parent_activate
,
2958 device_parent_surface_created
,
2959 device_parent_volume_created
,
2960 device_parent_create_swapchain_surface
,
2961 device_parent_create_swapchain
,
2964 static void *d3d10_rb_alloc(size_t size
)
2966 return HeapAlloc(GetProcessHeap(), 0, size
);
2969 static void *d3d10_rb_realloc(void *ptr
, size_t size
)
2971 return HeapReAlloc(GetProcessHeap(), 0, ptr
, size
);
2974 static void d3d10_rb_free(void *ptr
)
2976 HeapFree(GetProcessHeap(), 0, ptr
);
2979 static int d3d10_sampler_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
2981 const D3D10_SAMPLER_DESC
*ka
= key
;
2982 const D3D10_SAMPLER_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d10_sampler_state
, entry
)->desc
;
2984 return memcmp(ka
, kb
, sizeof(*ka
));
2987 static const struct wine_rb_functions d3d10_sampler_state_rb_ops
=
2992 d3d10_sampler_state_compare
,
2995 static int d3d10_blend_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
2997 const D3D10_BLEND_DESC
*ka
= key
;
2998 const D3D10_BLEND_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d10_blend_state
, entry
)->desc
;
3000 return memcmp(ka
, kb
, sizeof(*ka
));
3003 static const struct wine_rb_functions d3d10_blend_state_rb_ops
=
3008 d3d10_blend_state_compare
,
3011 static int d3d10_depthstencil_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
3013 const D3D10_DEPTH_STENCIL_DESC
*ka
= key
;
3014 const D3D10_DEPTH_STENCIL_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
,
3015 const struct d3d10_depthstencil_state
, entry
)->desc
;
3017 return memcmp(ka
, kb
, sizeof(*ka
));
3020 static const struct wine_rb_functions d3d10_depthstencil_state_rb_ops
=
3025 d3d10_depthstencil_state_compare
,
3028 static int d3d10_rasterizer_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
3030 const D3D10_RASTERIZER_DESC
*ka
= key
;
3031 const D3D10_RASTERIZER_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d10_rasterizer_state
, entry
)->desc
;
3033 return memcmp(ka
, kb
, sizeof(*ka
));
3036 static const struct wine_rb_functions d3d10_rasterizer_state_rb_ops
=
3041 d3d10_rasterizer_state_compare
,
3044 HRESULT
d3d10_device_init(struct d3d10_device
*device
, void *outer_unknown
)
3046 device
->IUnknown_inner
.lpVtbl
= &d3d10_device_inner_unknown_vtbl
;
3047 device
->ID3D11Device_iface
.lpVtbl
= &d3d11_device_vtbl
;
3048 device
->ID3D10Device1_iface
.lpVtbl
= &d3d10_device1_vtbl
;
3049 device
->ID3D10Multithread_iface
.lpVtbl
= &d3d10_multithread_vtbl
;
3050 device
->IWineDXGIDeviceParent_iface
.lpVtbl
= &d3d10_dxgi_device_parent_vtbl
;
3051 device
->device_parent
.ops
= &d3d10_wined3d_device_parent_ops
;
3052 device
->refcount
= 1;
3053 /* COM aggregation always takes place */
3054 device
->outer_unk
= outer_unknown
;
3056 if (wine_rb_init(&device
->blend_states
, &d3d10_blend_state_rb_ops
) == -1)
3058 WARN("Failed to initialize blend state rbtree.\n");
3061 device
->blend_factor
[0] = 1.0f
;
3062 device
->blend_factor
[1] = 1.0f
;
3063 device
->blend_factor
[2] = 1.0f
;
3064 device
->blend_factor
[3] = 1.0f
;
3066 if (wine_rb_init(&device
->depthstencil_states
, &d3d10_depthstencil_state_rb_ops
) == -1)
3068 WARN("Failed to initialize depthstencil state rbtree.\n");
3069 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
3073 if (wine_rb_init(&device
->rasterizer_states
, &d3d10_rasterizer_state_rb_ops
) == -1)
3075 WARN("Failed to initialize rasterizer state rbtree.\n");
3076 wine_rb_destroy(&device
->depthstencil_states
, NULL
, NULL
);
3077 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
3081 if (wine_rb_init(&device
->sampler_states
, &d3d10_sampler_state_rb_ops
) == -1)
3083 WARN("Failed to initialize sampler state rbtree.\n");
3084 wine_rb_destroy(&device
->rasterizer_states
, NULL
, NULL
);
3085 wine_rb_destroy(&device
->depthstencil_states
, NULL
, NULL
);
3086 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);