d3d11: Add ID3D11Device stub interface.
[wine.git] / dlls / d3d10core / d3d10core_private.h
blob99cae093f6a483e5346885d8a28d8e05838c7939
1 /*
2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3D10CORE_PRIVATE_H
20 #define __WINE_D3D10CORE_PRIVATE_H
22 #include "wine/debug.h"
24 #include <assert.h>
26 #define COBJMACROS
27 #include "winbase.h"
28 #include "wingdi.h"
29 #include "winuser.h"
30 #include "objbase.h"
32 #include "d3d10_1.h"
33 #include "d3d11_1.h"
34 #ifdef D3D10CORE_INIT_GUID
35 #include "initguid.h"
36 #endif
37 #include "wine/wined3d.h"
38 #include "wine/winedxgi.h"
39 #include "wine/rbtree.h"
41 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
42 ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
43 ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
44 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
45 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
46 #define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
47 #define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
49 struct d3d10_device;
51 struct d3d10_shader_info
53 const DWORD *shader_code;
54 struct wined3d_shader_signature *input_signature;
55 struct wined3d_shader_signature *output_signature;
58 extern const struct wined3d_parent_ops d3d10_null_wined3d_parent_ops DECLSPEC_HIDDEN;
60 /* TRACE helper functions */
61 const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology) DECLSPEC_HIDDEN;
62 const char *debug_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
64 DXGI_FORMAT dxgi_format_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
65 enum wined3d_format_id wined3dformat_from_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
66 DWORD wined3d_usage_from_d3d10core(UINT bind_flags, enum D3D10_USAGE usage) DECLSPEC_HIDDEN;
67 struct wined3d_resource *wined3d_resource_from_resource(ID3D10Resource *resource) DECLSPEC_HIDDEN;
68 DWORD wined3d_map_flags_from_d3d10_map_type(D3D10_MAP map_type) DECLSPEC_HIDDEN;
70 HRESULT d3d10_get_private_data(struct wined3d_private_store *store,
71 REFGUID guid, UINT *data_size, void *data) DECLSPEC_HIDDEN;
72 HRESULT d3d10_set_private_data(struct wined3d_private_store *store,
73 REFGUID guid, UINT data_size, const void *data) DECLSPEC_HIDDEN;
74 HRESULT d3d10_set_private_data_interface(struct wined3d_private_store *store,
75 REFGUID guid, const IUnknown *object) DECLSPEC_HIDDEN;
77 static inline void read_dword(const char **ptr, DWORD *d)
79 memcpy(d, *ptr, sizeof(*d));
80 *ptr += sizeof(*d);
83 void skip_dword_unknown(const char **ptr, unsigned int count) DECLSPEC_HIDDEN;
85 HRESULT parse_dxbc(const char *data, SIZE_T data_size,
86 HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx) DECLSPEC_HIDDEN;
88 /* ID3D10Texture2D */
89 struct d3d10_texture2d
91 ID3D10Texture2D ID3D10Texture2D_iface;
92 LONG refcount;
94 struct wined3d_private_store private_store;
95 IUnknown *dxgi_surface;
96 struct wined3d_texture *wined3d_texture;
97 D3D10_TEXTURE2D_DESC desc;
98 ID3D10Device1 *device;
101 HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d10_device *device,
102 const D3D10_TEXTURE2D_DESC *desc, const D3D10_SUBRESOURCE_DATA *initial_data) DECLSPEC_HIDDEN;
103 struct d3d10_texture2d *unsafe_impl_from_ID3D10Texture2D(ID3D10Texture2D *iface) DECLSPEC_HIDDEN;
105 /* ID3D10Texture3D */
106 struct d3d10_texture3d
108 ID3D10Texture3D ID3D10Texture3D_iface;
109 LONG refcount;
111 struct wined3d_private_store private_store;
112 struct wined3d_texture *wined3d_texture;
113 D3D10_TEXTURE3D_DESC desc;
114 ID3D10Device1 *device;
117 HRESULT d3d10_texture3d_init(struct d3d10_texture3d *texture, struct d3d10_device *device,
118 const D3D10_TEXTURE3D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data) DECLSPEC_HIDDEN;
120 /* ID3D10Buffer */
121 struct d3d10_buffer
123 ID3D10Buffer ID3D10Buffer_iface;
124 LONG refcount;
126 struct wined3d_private_store private_store;
127 struct wined3d_buffer *wined3d_buffer;
128 ID3D10Device1 *device;
131 HRESULT d3d10_buffer_init(struct d3d10_buffer *buffer, struct d3d10_device *device,
132 const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data) DECLSPEC_HIDDEN;
133 struct d3d10_buffer *unsafe_impl_from_ID3D10Buffer(ID3D10Buffer *iface) DECLSPEC_HIDDEN;
135 /* ID3D10DepthStencilView */
136 struct d3d10_depthstencil_view
138 ID3D10DepthStencilView ID3D10DepthStencilView_iface;
139 LONG refcount;
141 struct wined3d_private_store private_store;
142 struct wined3d_rendertarget_view *wined3d_view;
143 D3D10_DEPTH_STENCIL_VIEW_DESC desc;
144 ID3D10Resource *resource;
145 ID3D10Device1 *device;
148 HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view, struct d3d10_device *device,
149 ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc) DECLSPEC_HIDDEN;
150 struct d3d10_depthstencil_view *unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface) DECLSPEC_HIDDEN;
152 /* ID3D10RenderTargetView */
153 struct d3d10_rendertarget_view
155 ID3D10RenderTargetView ID3D10RenderTargetView_iface;
156 LONG refcount;
158 struct wined3d_private_store private_store;
159 struct wined3d_rendertarget_view *wined3d_view;
160 D3D10_RENDER_TARGET_VIEW_DESC desc;
161 ID3D10Resource *resource;
162 ID3D10Device1 *device;
165 HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view, struct d3d10_device *device,
166 ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc) DECLSPEC_HIDDEN;
167 struct d3d10_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface) DECLSPEC_HIDDEN;
169 /* ID3D10ShaderResourceView */
170 struct d3d10_shader_resource_view
172 ID3D10ShaderResourceView ID3D10ShaderResourceView_iface;
173 LONG refcount;
175 struct wined3d_private_store private_store;
176 struct wined3d_shader_resource_view *wined3d_view;
177 D3D10_SHADER_RESOURCE_VIEW_DESC desc;
178 ID3D10Resource *resource;
179 ID3D10Device1 *device;
182 HRESULT d3d10_shader_resource_view_init(struct d3d10_shader_resource_view *view, struct d3d10_device *device,
183 ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc) DECLSPEC_HIDDEN;
184 struct d3d10_shader_resource_view *unsafe_impl_from_ID3D10ShaderResourceView(
185 ID3D10ShaderResourceView *iface) DECLSPEC_HIDDEN;
187 /* ID3D10InputLayout */
188 struct d3d10_input_layout
190 ID3D10InputLayout ID3D10InputLayout_iface;
191 LONG refcount;
193 struct wined3d_private_store private_store;
194 struct wined3d_vertex_declaration *wined3d_decl;
197 HRESULT d3d10_input_layout_init(struct d3d10_input_layout *layout, struct d3d10_device *device,
198 const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
199 const void *shader_byte_code, SIZE_T shader_byte_code_length) DECLSPEC_HIDDEN;
200 struct d3d10_input_layout *unsafe_impl_from_ID3D10InputLayout(ID3D10InputLayout *iface) DECLSPEC_HIDDEN;
202 /* ID3D10VertexShader */
203 struct d3d10_vertex_shader
205 ID3D10VertexShader ID3D10VertexShader_iface;
206 LONG refcount;
208 struct wined3d_private_store private_store;
209 struct wined3d_shader *wined3d_shader;
210 ID3D10Device1 *device;
213 HRESULT d3d10_vertex_shader_init(struct d3d10_vertex_shader *shader, struct d3d10_device *device,
214 const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
215 struct d3d10_vertex_shader *unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader *iface) DECLSPEC_HIDDEN;
217 /* ID3D10GeometryShader */
218 struct d3d10_geometry_shader
220 ID3D10GeometryShader ID3D10GeometryShader_iface;
221 LONG refcount;
223 struct wined3d_private_store private_store;
224 struct wined3d_shader *wined3d_shader;
227 HRESULT d3d10_geometry_shader_init(struct d3d10_geometry_shader *shader, struct d3d10_device *device,
228 const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
229 struct d3d10_geometry_shader *unsafe_impl_from_ID3D10GeometryShader(ID3D10GeometryShader *iface) DECLSPEC_HIDDEN;
231 /* ID3D10PixelShader */
232 struct d3d10_pixel_shader
234 ID3D10PixelShader ID3D10PixelShader_iface;
235 LONG refcount;
237 struct wined3d_private_store private_store;
238 struct wined3d_shader *wined3d_shader;
239 ID3D10Device1 *device;
242 HRESULT d3d10_pixel_shader_init(struct d3d10_pixel_shader *shader, struct d3d10_device *device,
243 const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
244 struct d3d10_pixel_shader *unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader *iface) DECLSPEC_HIDDEN;
246 HRESULT shader_parse_signature(const char *data, DWORD data_size, struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
247 void shader_free_signature(struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
249 /* ID3D10BlendState */
250 struct d3d10_blend_state
252 ID3D10BlendState ID3D10BlendState_iface;
253 LONG refcount;
255 struct wined3d_private_store private_store;
256 D3D10_BLEND_DESC desc;
257 struct wine_rb_entry entry;
258 ID3D10Device1 *device;
261 HRESULT d3d10_blend_state_init(struct d3d10_blend_state *state, struct d3d10_device *device,
262 const D3D10_BLEND_DESC *desc) DECLSPEC_HIDDEN;
263 struct d3d10_blend_state *unsafe_impl_from_ID3D10BlendState(ID3D10BlendState *iface) DECLSPEC_HIDDEN;
265 /* ID3D10DepthStencilState */
266 struct d3d10_depthstencil_state
268 ID3D10DepthStencilState ID3D10DepthStencilState_iface;
269 LONG refcount;
271 struct wined3d_private_store private_store;
272 D3D10_DEPTH_STENCIL_DESC desc;
273 struct wine_rb_entry entry;
274 ID3D10Device1 *device;
277 HRESULT d3d10_depthstencil_state_init(struct d3d10_depthstencil_state *state, struct d3d10_device *device,
278 const D3D10_DEPTH_STENCIL_DESC *desc) DECLSPEC_HIDDEN;
279 struct d3d10_depthstencil_state *unsafe_impl_from_ID3D10DepthStencilState(
280 ID3D10DepthStencilState *iface) DECLSPEC_HIDDEN;
282 /* ID3D10RasterizerState */
283 struct d3d10_rasterizer_state
285 ID3D10RasterizerState ID3D10RasterizerState_iface;
286 LONG refcount;
288 struct wined3d_private_store private_store;
289 D3D10_RASTERIZER_DESC desc;
290 struct wine_rb_entry entry;
291 ID3D10Device1 *device;
294 HRESULT d3d10_rasterizer_state_init(struct d3d10_rasterizer_state *state, struct d3d10_device *device,
295 const D3D10_RASTERIZER_DESC *desc) DECLSPEC_HIDDEN;
296 struct d3d10_rasterizer_state *unsafe_impl_from_ID3D10RasterizerState(ID3D10RasterizerState *iface) DECLSPEC_HIDDEN;
298 /* ID3D10SamplerState */
299 struct d3d10_sampler_state
301 ID3D10SamplerState ID3D10SamplerState_iface;
302 LONG refcount;
304 struct wined3d_private_store private_store;
305 struct wined3d_sampler *wined3d_sampler;
306 D3D10_SAMPLER_DESC desc;
307 struct wine_rb_entry entry;
308 ID3D10Device1 *device;
311 HRESULT d3d10_sampler_state_init(struct d3d10_sampler_state *state, struct d3d10_device *device,
312 const D3D10_SAMPLER_DESC *desc) DECLSPEC_HIDDEN;
313 struct d3d10_sampler_state *unsafe_impl_from_ID3D10SamplerState(ID3D10SamplerState *iface) DECLSPEC_HIDDEN;
315 /* ID3D10Query */
316 struct d3d10_query
318 ID3D10Query ID3D10Query_iface;
319 LONG refcount;
321 struct wined3d_private_store private_store;
322 struct wined3d_query *wined3d_query;
323 BOOL predicate;
324 ID3D10Device1 *device;
327 HRESULT d3d10_query_init(struct d3d10_query *query, struct d3d10_device *device,
328 const D3D10_QUERY_DESC *desc, BOOL predicate) DECLSPEC_HIDDEN;
329 struct d3d10_query *unsafe_impl_from_ID3D10Query(ID3D10Query *iface) DECLSPEC_HIDDEN;
331 /* IDirect3D10Device1 */
332 struct d3d10_device
334 IUnknown IUnknown_inner;
335 ID3D11Device ID3D11Device_iface;
336 ID3D10Device1 ID3D10Device1_iface;
337 ID3D10Multithread ID3D10Multithread_iface;
338 IWineDXGIDeviceParent IWineDXGIDeviceParent_iface;
339 IUnknown *outer_unk;
340 LONG refcount;
342 struct wined3d_device_parent device_parent;
343 struct wined3d_device *wined3d_device;
345 struct wine_rb_tree blend_states;
346 struct wine_rb_tree depthstencil_states;
347 struct wine_rb_tree rasterizer_states;
348 struct wine_rb_tree sampler_states;
350 struct d3d10_blend_state *blend_state;
351 float blend_factor[4];
352 struct d3d10_depthstencil_state *depth_stencil_state;
353 UINT stencil_ref;
354 struct d3d10_rasterizer_state *rasterizer_state;
357 static inline struct d3d10_device *impl_from_ID3D10Device(ID3D10Device1 *iface)
359 return CONTAINING_RECORD(iface, struct d3d10_device, ID3D10Device1_iface);
362 HRESULT d3d10_device_init(struct d3d10_device *device, void *outer_unknown) DECLSPEC_HIDDEN;
364 /* Layered device */
365 enum dxgi_device_layer_id
367 DXGI_DEVICE_LAYER_DEBUG1 = 0x8,
368 DXGI_DEVICE_LAYER_THREAD_SAFE = 0x10,
369 DXGI_DEVICE_LAYER_DEBUG2 = 0x20,
370 DXGI_DEVICE_LAYER_SWITCH_TO_REF = 0x30,
371 DXGI_DEVICE_LAYER_D3D10_DEVICE = 0xffffffff,
374 struct layer_get_size_args
376 DWORD unknown0;
377 DWORD unknown1;
378 DWORD *unknown2;
379 DWORD *unknown3;
380 IDXGIAdapter *adapter;
381 WORD interface_major;
382 WORD interface_minor;
383 WORD version_build;
384 WORD version_revision;
387 struct dxgi_device_layer
389 enum dxgi_device_layer_id id;
390 HRESULT (WINAPI *init)(enum dxgi_device_layer_id id, DWORD *count, DWORD *values);
391 UINT (WINAPI *get_size)(enum dxgi_device_layer_id id, struct layer_get_size_args *args, DWORD unknown0);
392 HRESULT (WINAPI *create)(enum dxgi_device_layer_id id, void **layer_base, DWORD unknown0,
393 void *device_object, REFIID riid, void **device_layer);
396 HRESULT WINAPI DXGID3D10CreateDevice(HMODULE d3d10core, IDXGIFactory *factory, IDXGIAdapter *adapter,
397 UINT flags, void *unknown0, void **device);
398 HRESULT WINAPI DXGID3D10RegisterLayers(const struct dxgi_device_layer *layers, UINT layer_count);
400 #endif /* __WINE_D3D10CORE_PRIVATE_H */