2 * Copyright 2002-2005 Jason Edmeades
3 * Copyright 2002-2005 Raphael Junqueira
4 * Copyright 2005 Oliver Stieber
5 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
6 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wined3d_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d_texture
);
28 static HRESULT
wined3d_texture_init(struct wined3d_texture
*texture
, const struct wined3d_texture_ops
*texture_ops
,
29 UINT layer_count
, UINT level_count
, WINED3DRESOURCETYPE resource_type
, struct wined3d_device
*device
,
30 DWORD usage
, const struct wined3d_format
*format
, WINED3DPOOL pool
, void *parent
,
31 const struct wined3d_parent_ops
*parent_ops
, const struct wined3d_resource_ops
*resource_ops
)
35 hr
= resource_init(&texture
->resource
, device
, resource_type
, format
,
36 WINED3DMULTISAMPLE_NONE
, 0, usage
, pool
, 0, 0, 0, 0,
37 parent
, parent_ops
, resource_ops
);
40 WARN("Failed to initialize resource, returning %#x\n", hr
);
44 texture
->texture_ops
= texture_ops
;
45 texture
->sub_resources
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
46 level_count
* layer_count
* sizeof(*texture
->sub_resources
));
47 if (!texture
->sub_resources
)
49 ERR("Failed to allocate sub-resource array.\n");
50 resource_cleanup(&texture
->resource
);
54 texture
->layer_count
= layer_count
;
55 texture
->level_count
= level_count
;
56 texture
->filter_type
= (usage
& WINED3DUSAGE_AUTOGENMIPMAP
) ? WINED3DTEXF_LINEAR
: WINED3DTEXF_NONE
;
58 texture
->texture_rgb
.dirty
= TRUE
;
59 texture
->texture_srgb
.dirty
= TRUE
;
60 texture
->flags
= WINED3D_TEXTURE_POW2_MAT_IDENT
;
62 if (texture
->resource
.format
->flags
& WINED3DFMT_FLAG_FILTERING
)
64 texture
->min_mip_lookup
= minMipLookup
;
65 texture
->mag_lookup
= magLookup
;
69 texture
->min_mip_lookup
= minMipLookup_noFilter
;
70 texture
->mag_lookup
= magLookup_noFilter
;
76 /* A GL context is provided by the caller */
77 static void gltexture_delete(struct gl_texture
*tex
)
80 glDeleteTextures(1, &tex
->name
);
85 static void wined3d_texture_unload(struct wined3d_texture
*texture
)
87 struct wined3d_device
*device
= texture
->resource
.device
;
88 struct wined3d_context
*context
= NULL
;
90 if (texture
->texture_rgb
.name
|| texture
->texture_srgb
.name
)
92 context
= context_acquire(device
, NULL
);
95 if (texture
->texture_rgb
.name
)
96 gltexture_delete(&texture
->texture_rgb
);
98 if (texture
->texture_srgb
.name
)
99 gltexture_delete(&texture
->texture_srgb
);
101 if (context
) context_release(context
);
103 wined3d_texture_set_dirty(texture
, TRUE
);
105 resource_unload(&texture
->resource
);
108 static void wined3d_texture_cleanup(struct wined3d_texture
*texture
)
110 UINT sub_count
= texture
->level_count
* texture
->layer_count
;
113 TRACE("texture %p.\n", texture
);
115 for (i
= 0; i
< sub_count
; ++i
)
117 struct wined3d_resource
*sub_resource
= texture
->sub_resources
[i
];
120 texture
->texture_ops
->texture_sub_resource_cleanup(sub_resource
);
123 wined3d_texture_unload(texture
);
124 HeapFree(GetProcessHeap(), 0, texture
->sub_resources
);
125 resource_cleanup(&texture
->resource
);
128 void wined3d_texture_set_dirty(struct wined3d_texture
*texture
, BOOL dirty
)
130 texture
->texture_rgb
.dirty
= dirty
;
131 texture
->texture_srgb
.dirty
= dirty
;
134 /* Context activation is done by the caller. */
135 static HRESULT
wined3d_texture_bind(struct wined3d_texture
*texture
,
136 struct wined3d_context
*context
, BOOL srgb
, BOOL
*set_surface_desc
)
138 struct gl_texture
*gl_tex
;
139 BOOL new_texture
= FALSE
;
140 HRESULT hr
= WINED3D_OK
;
143 TRACE("texture %p, context %p, srgb %#x, set_surface_desc %p.\n", texture
, context
, srgb
, set_surface_desc
);
145 /* sRGB mode cache for preload() calls outside drawprim. */
147 texture
->flags
|= WINED3D_TEXTURE_IS_SRGB
;
149 texture
->flags
&= ~WINED3D_TEXTURE_IS_SRGB
;
151 gl_tex
= wined3d_texture_get_gl_texture(texture
, context
->gl_info
, srgb
);
152 target
= texture
->target
;
155 /* Generate a texture name if we don't already have one. */
158 *set_surface_desc
= TRUE
;
159 glGenTextures(1, &gl_tex
->name
);
160 checkGLcall("glGenTextures");
161 TRACE("Generated texture %d.\n", gl_tex
->name
);
162 if (texture
->resource
.pool
== WINED3DPOOL_DEFAULT
)
164 /* Tell OpenGL to try and keep this texture in video ram (well mostly). */
166 glPrioritizeTextures(1, &gl_tex
->name
, &tmp
);
168 /* Initialise the state of the texture object to the OpenGL defaults,
169 * not the D3D defaults. */
170 gl_tex
->states
[WINED3DTEXSTA_ADDRESSU
] = WINED3DTADDRESS_WRAP
;
171 gl_tex
->states
[WINED3DTEXSTA_ADDRESSV
] = WINED3DTADDRESS_WRAP
;
172 gl_tex
->states
[WINED3DTEXSTA_ADDRESSW
] = WINED3DTADDRESS_WRAP
;
173 gl_tex
->states
[WINED3DTEXSTA_BORDERCOLOR
] = 0;
174 gl_tex
->states
[WINED3DTEXSTA_MAGFILTER
] = WINED3DTEXF_LINEAR
;
175 gl_tex
->states
[WINED3DTEXSTA_MINFILTER
] = WINED3DTEXF_POINT
; /* GL_NEAREST_MIPMAP_LINEAR */
176 gl_tex
->states
[WINED3DTEXSTA_MIPFILTER
] = WINED3DTEXF_LINEAR
; /* GL_NEAREST_MIPMAP_LINEAR */
177 gl_tex
->states
[WINED3DTEXSTA_MAXMIPLEVEL
] = 0;
178 gl_tex
->states
[WINED3DTEXSTA_MAXANISOTROPY
] = 1;
179 if (context
->gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
180 gl_tex
->states
[WINED3DTEXSTA_SRGBTEXTURE
] = TRUE
;
182 gl_tex
->states
[WINED3DTEXSTA_SRGBTEXTURE
] = srgb
;
183 gl_tex
->states
[WINED3DTEXSTA_SHADOW
] = FALSE
;
184 wined3d_texture_set_dirty(texture
, TRUE
);
187 if (texture
->resource
.usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
189 /* This means double binding the texture at creation, but keeps
190 * the code simpler all in all, and the run-time path free from
191 * additional checks. */
192 context_bind_texture(context
, target
, gl_tex
->name
);
193 glTexParameteri(target
, GL_GENERATE_MIPMAP_SGIS
, GL_TRUE
);
194 checkGLcall("glTexParameteri(target, GL_GENERATE_MIPMAP_SGIS, GL_TRUE)");
199 *set_surface_desc
= FALSE
;
204 context_bind_texture(context
, target
, gl_tex
->name
);
207 /* For a new texture we have to set the texture levels after
208 * binding the texture. Beware that texture rectangles do not
209 * support mipmapping, but set the maxmiplevel if we're relying
210 * on the partial GL_ARB_texture_non_power_of_two emulation with
211 * texture rectangles. (I.e., do not care about cond_np2 here,
212 * just look for GL_TEXTURE_RECTANGLE_ARB.) */
213 if (target
!= GL_TEXTURE_RECTANGLE_ARB
)
215 TRACE("Setting GL_TEXTURE_MAX_LEVEL to %u.\n", texture
->level_count
- 1);
216 glTexParameteri(target
, GL_TEXTURE_MAX_LEVEL
, texture
->level_count
- 1);
217 checkGLcall("glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, texture->level_count)");
219 if (target
== GL_TEXTURE_CUBE_MAP_ARB
)
221 /* Cubemaps are always set to clamp, regardless of the sampler state. */
222 glTexParameteri(target
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
223 glTexParameteri(target
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
224 glTexParameteri(target
, GL_TEXTURE_WRAP_R
, GL_CLAMP_TO_EDGE
);
230 ERR("This texture doesn't have an OpenGL texture assigned to it.\n");
231 hr
= WINED3DERR_INVALIDCALL
;
238 /* GL locking is done by the caller */
239 static void apply_wrap(const struct wined3d_gl_info
*gl_info
, GLenum target
,
240 WINED3DTEXTUREADDRESS d3d_wrap
, GLenum param
, BOOL cond_np2
)
244 if (d3d_wrap
< WINED3DTADDRESS_WRAP
|| d3d_wrap
> WINED3DTADDRESS_MIRRORONCE
)
246 FIXME("Unrecognized or unsupported WINED3DTEXTUREADDRESS %#x.\n", d3d_wrap
);
250 /* Cubemaps are always set to clamp, regardless of the sampler state. */
251 if (target
== GL_TEXTURE_CUBE_MAP_ARB
252 || (cond_np2
&& d3d_wrap
== WINED3DTADDRESS_WRAP
))
253 gl_wrap
= GL_CLAMP_TO_EDGE
;
255 gl_wrap
= gl_info
->wrap_lookup
[d3d_wrap
- WINED3DTADDRESS_WRAP
];
257 TRACE("Setting param %#x to %#x for target %#x.\n", param
, gl_wrap
, target
);
258 glTexParameteri(target
, param
, gl_wrap
);
259 checkGLcall("glTexParameteri(target, param, gl_wrap)");
262 /* GL locking is done by the caller (state handler) */
263 void wined3d_texture_apply_state_changes(struct wined3d_texture
*texture
,
264 const DWORD sampler_states
[WINED3D_HIGHEST_SAMPLER_STATE
+ 1],
265 const struct wined3d_gl_info
*gl_info
)
267 BOOL cond_np2
= texture
->flags
& WINED3D_TEXTURE_COND_NP2
;
268 GLenum target
= texture
->target
;
269 struct gl_texture
*gl_tex
;
273 TRACE("texture %p, sampler_states %p.\n", texture
, sampler_states
);
275 gl_tex
= wined3d_texture_get_gl_texture(texture
, gl_info
,
276 texture
->flags
& WINED3D_TEXTURE_IS_SRGB
);
278 /* This function relies on the correct texture being bound and loaded. */
280 if (sampler_states
[WINED3DSAMP_ADDRESSU
] != gl_tex
->states
[WINED3DTEXSTA_ADDRESSU
])
282 state
= sampler_states
[WINED3DSAMP_ADDRESSU
];
283 apply_wrap(gl_info
, target
, state
, GL_TEXTURE_WRAP_S
, cond_np2
);
284 gl_tex
->states
[WINED3DTEXSTA_ADDRESSU
] = state
;
287 if (sampler_states
[WINED3DSAMP_ADDRESSV
] != gl_tex
->states
[WINED3DTEXSTA_ADDRESSV
])
289 state
= sampler_states
[WINED3DSAMP_ADDRESSV
];
290 apply_wrap(gl_info
, target
, state
, GL_TEXTURE_WRAP_T
, cond_np2
);
291 gl_tex
->states
[WINED3DTEXSTA_ADDRESSV
] = state
;
294 if (sampler_states
[WINED3DSAMP_ADDRESSW
] != gl_tex
->states
[WINED3DTEXSTA_ADDRESSW
])
296 state
= sampler_states
[WINED3DSAMP_ADDRESSW
];
297 apply_wrap(gl_info
, target
, state
, GL_TEXTURE_WRAP_R
, cond_np2
);
298 gl_tex
->states
[WINED3DTEXSTA_ADDRESSW
] = state
;
301 if (sampler_states
[WINED3DSAMP_BORDERCOLOR
] != gl_tex
->states
[WINED3DTEXSTA_BORDERCOLOR
])
305 state
= sampler_states
[WINED3DSAMP_BORDERCOLOR
];
306 D3DCOLORTOGLFLOAT4(state
, col
);
307 TRACE("Setting border color for %#x to %#x.\n", target
, state
);
308 glTexParameterfv(target
, GL_TEXTURE_BORDER_COLOR
, &col
[0]);
309 checkGLcall("glTexParameterfv(..., GL_TEXTURE_BORDER_COLOR, ...)");
310 gl_tex
->states
[WINED3DTEXSTA_BORDERCOLOR
] = state
;
313 if (sampler_states
[WINED3DSAMP_MAGFILTER
] != gl_tex
->states
[WINED3DTEXSTA_MAGFILTER
])
317 state
= sampler_states
[WINED3DSAMP_MAGFILTER
];
318 if (state
> WINED3DTEXF_ANISOTROPIC
)
319 FIXME("Unrecognized or unsupported MAGFILTER* value %d.\n", state
);
321 gl_value
= wined3d_gl_mag_filter(texture
->mag_lookup
,
322 min(max(state
, WINED3DTEXF_POINT
), WINED3DTEXF_LINEAR
));
323 TRACE("ValueMAG=%#x setting MAGFILTER to %#x.\n", state
, gl_value
);
324 glTexParameteri(target
, GL_TEXTURE_MAG_FILTER
, gl_value
);
326 gl_tex
->states
[WINED3DTEXSTA_MAGFILTER
] = state
;
329 if ((sampler_states
[WINED3DSAMP_MINFILTER
] != gl_tex
->states
[WINED3DTEXSTA_MINFILTER
]
330 || sampler_states
[WINED3DSAMP_MIPFILTER
] != gl_tex
->states
[WINED3DTEXSTA_MIPFILTER
]
331 || sampler_states
[WINED3DSAMP_MAXMIPLEVEL
] != gl_tex
->states
[WINED3DTEXSTA_MAXMIPLEVEL
]))
335 gl_tex
->states
[WINED3DTEXSTA_MIPFILTER
] = sampler_states
[WINED3DSAMP_MIPFILTER
];
336 gl_tex
->states
[WINED3DTEXSTA_MINFILTER
] = sampler_states
[WINED3DSAMP_MINFILTER
];
337 gl_tex
->states
[WINED3DTEXSTA_MAXMIPLEVEL
] = sampler_states
[WINED3DSAMP_MAXMIPLEVEL
];
339 if (gl_tex
->states
[WINED3DTEXSTA_MINFILTER
] > WINED3DTEXF_ANISOTROPIC
340 || gl_tex
->states
[WINED3DTEXSTA_MIPFILTER
] > WINED3DTEXF_ANISOTROPIC
)
342 FIXME("Unrecognized or unsupported D3DSAMP_MINFILTER value %#x D3DSAMP_MIPFILTER value %#x.\n",
343 gl_tex
->states
[WINED3DTEXSTA_MINFILTER
],
344 gl_tex
->states
[WINED3DTEXSTA_MIPFILTER
]);
346 gl_value
= wined3d_gl_min_mip_filter(texture
->min_mip_lookup
,
347 min(max(sampler_states
[WINED3DSAMP_MINFILTER
], WINED3DTEXF_POINT
), WINED3DTEXF_LINEAR
),
348 min(max(sampler_states
[WINED3DSAMP_MIPFILTER
], WINED3DTEXF_NONE
), WINED3DTEXF_LINEAR
));
350 TRACE("ValueMIN=%#x, ValueMIP=%#x, setting MINFILTER to %#x.\n",
351 sampler_states
[WINED3DSAMP_MINFILTER
],
352 sampler_states
[WINED3DSAMP_MIPFILTER
], gl_value
);
353 glTexParameteri(target
, GL_TEXTURE_MIN_FILTER
, gl_value
);
354 checkGLcall("glTexParameter GL_TEXTURE_MIN_FILTER, ...");
358 if (gl_tex
->states
[WINED3DTEXSTA_MIPFILTER
] == WINED3DTEXF_NONE
)
359 gl_value
= texture
->lod
;
360 else if (gl_tex
->states
[WINED3DTEXSTA_MAXMIPLEVEL
] >= texture
->level_count
)
361 gl_value
= texture
->level_count
- 1;
362 else if (gl_tex
->states
[WINED3DTEXSTA_MAXMIPLEVEL
] < texture
->lod
)
363 /* texture->lod is already clamped in the setter. */
364 gl_value
= texture
->lod
;
366 gl_value
= gl_tex
->states
[WINED3DTEXSTA_MAXMIPLEVEL
];
368 /* Note that WINED3DSAMP_MAXMIPLEVEL specifies the largest mipmap
369 * (default 0), while GL_TEXTURE_MAX_LEVEL specifies the smallest
370 * mimap used (default 1000). So WINED3DSAMP_MAXMIPLEVEL
371 * corresponds to GL_TEXTURE_BASE_LEVEL. */
372 glTexParameteri(target
, GL_TEXTURE_BASE_LEVEL
, gl_value
);
376 if ((gl_tex
->states
[WINED3DTEXSTA_MAGFILTER
] != WINED3DTEXF_ANISOTROPIC
377 && gl_tex
->states
[WINED3DTEXSTA_MINFILTER
] != WINED3DTEXF_ANISOTROPIC
378 && gl_tex
->states
[WINED3DTEXSTA_MIPFILTER
] != WINED3DTEXF_ANISOTROPIC
)
382 aniso
= sampler_states
[WINED3DSAMP_MAXANISOTROPY
];
384 if (gl_tex
->states
[WINED3DTEXSTA_MAXANISOTROPY
] != aniso
)
386 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
388 glTexParameteri(target
, GL_TEXTURE_MAX_ANISOTROPY_EXT
, aniso
);
389 checkGLcall("glTexParameteri(GL_TEXTURE_MAX_ANISOTROPY_EXT, aniso)");
393 WARN("Anisotropic filtering not supported.\n");
395 gl_tex
->states
[WINED3DTEXSTA_MAXANISOTROPY
] = aniso
;
398 /* These should always be the same unless EXT_texture_sRGB_decode is supported. */
399 if (sampler_states
[WINED3DSAMP_SRGBTEXTURE
] != gl_tex
->states
[WINED3DTEXSTA_SRGBTEXTURE
])
401 glTexParameteri(target
, GL_TEXTURE_SRGB_DECODE_EXT
,
402 sampler_states
[WINED3DSAMP_SRGBTEXTURE
] ? GL_DECODE_EXT
: GL_SKIP_DECODE_EXT
);
403 checkGLcall("glTexParameteri(GL_TEXTURE_SRGB_DECODE_EXT)");
406 if (!(texture
->resource
.format
->flags
& WINED3DFMT_FLAG_SHADOW
)
407 != !gl_tex
->states
[WINED3DTEXSTA_SHADOW
])
409 if (texture
->resource
.format
->flags
& WINED3DFMT_FLAG_SHADOW
)
411 glTexParameteri(target
, GL_DEPTH_TEXTURE_MODE_ARB
, GL_LUMINANCE
);
412 glTexParameteri(target
, GL_TEXTURE_COMPARE_MODE_ARB
, GL_COMPARE_R_TO_TEXTURE_ARB
);
413 checkGLcall("glTexParameteri(target, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB)");
414 gl_tex
->states
[WINED3DTEXSTA_SHADOW
] = TRUE
;
418 glTexParameteri(target
, GL_TEXTURE_COMPARE_MODE_ARB
, GL_NONE
);
419 checkGLcall("glTexParameteri(target, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE)");
420 gl_tex
->states
[WINED3DTEXSTA_SHADOW
] = FALSE
;
425 ULONG CDECL
wined3d_texture_incref(struct wined3d_texture
*texture
)
427 ULONG refcount
= InterlockedIncrement(&texture
->resource
.ref
);
429 TRACE("%p increasing refcount to %u.\n", texture
, refcount
);
434 /* Do not call while under the GL lock. */
435 ULONG CDECL
wined3d_texture_decref(struct wined3d_texture
*texture
)
437 ULONG refcount
= InterlockedDecrement(&texture
->resource
.ref
);
439 TRACE("%p decreasing refcount to %u.\n", texture
, refcount
);
443 wined3d_texture_cleanup(texture
);
444 texture
->resource
.parent_ops
->wined3d_object_destroyed(texture
->resource
.parent
);
445 HeapFree(GetProcessHeap(), 0, texture
);
451 struct wined3d_resource
* CDECL
wined3d_texture_get_resource(struct wined3d_texture
*texture
)
453 TRACE("texture %p.\n", texture
);
455 return &texture
->resource
;
458 DWORD CDECL
wined3d_texture_set_priority(struct wined3d_texture
*texture
, DWORD priority
)
460 return resource_set_priority(&texture
->resource
, priority
);
463 DWORD CDECL
wined3d_texture_get_priority(const struct wined3d_texture
*texture
)
465 return resource_get_priority(&texture
->resource
);
468 /* Do not call while under the GL lock. */
469 void CDECL
wined3d_texture_preload(struct wined3d_texture
*texture
)
471 texture
->texture_ops
->texture_preload(texture
, SRGB_ANY
);
474 void * CDECL
wined3d_texture_get_parent(const struct wined3d_texture
*texture
)
476 TRACE("texture %p.\n", texture
);
478 return texture
->resource
.parent
;
481 DWORD CDECL
wined3d_texture_set_lod(struct wined3d_texture
*texture
, DWORD lod
)
483 DWORD old
= texture
->lod
;
485 TRACE("texture %p, lod %u.\n", texture
, lod
);
487 /* The d3d9:texture test shows that SetLOD is ignored on non-managed
488 * textures. The call always returns 0, and GetLOD always returns 0. */
489 if (texture
->resource
.pool
!= WINED3DPOOL_MANAGED
)
491 TRACE("Ignoring SetLOD on %s texture, returning 0.\n", debug_d3dpool(texture
->resource
.pool
));
495 if (lod
>= texture
->level_count
)
496 lod
= texture
->level_count
- 1;
498 if (texture
->lod
!= lod
)
502 texture
->texture_rgb
.states
[WINED3DTEXSTA_MAXMIPLEVEL
] = ~0U;
503 texture
->texture_srgb
.states
[WINED3DTEXSTA_MAXMIPLEVEL
] = ~0U;
504 if (texture
->bind_count
)
505 device_invalidate_state(texture
->resource
.device
, STATE_SAMPLER(texture
->sampler
));
511 DWORD CDECL
wined3d_texture_get_lod(const struct wined3d_texture
*texture
)
513 TRACE("texture %p, returning %u.\n", texture
, texture
->lod
);
518 DWORD CDECL
wined3d_texture_get_level_count(const struct wined3d_texture
*texture
)
520 TRACE("texture %p, returning %u.\n", texture
, texture
->level_count
);
522 return texture
->level_count
;
525 HRESULT CDECL
wined3d_texture_set_autogen_filter_type(struct wined3d_texture
*texture
,
526 WINED3DTEXTUREFILTERTYPE filter_type
)
528 FIXME("texture %p, filter_type %s stub!\n", texture
, debug_d3dtexturefiltertype(filter_type
));
530 if (!(texture
->resource
.usage
& WINED3DUSAGE_AUTOGENMIPMAP
))
532 WARN("Texture doesn't have AUTOGENMIPMAP usage.\n");
533 return WINED3DERR_INVALIDCALL
;
536 texture
->filter_type
= filter_type
;
541 WINED3DTEXTUREFILTERTYPE CDECL
wined3d_texture_get_autogen_filter_type(const struct wined3d_texture
*texture
)
543 TRACE("texture %p.\n", texture
);
545 return texture
->filter_type
;
548 void CDECL
wined3d_texture_generate_mipmaps(struct wined3d_texture
*texture
)
550 /* TODO: Implement filters using GL_SGI_generate_mipmaps. */
551 FIXME("texture %p stub!\n", texture
);
554 struct wined3d_resource
* CDECL
wined3d_texture_get_sub_resource(struct wined3d_texture
*texture
,
555 UINT sub_resource_idx
)
557 UINT sub_count
= texture
->level_count
* texture
->layer_count
;
559 TRACE("texture %p, sub_resource_idx %u.\n", texture
, sub_resource_idx
);
561 if (sub_resource_idx
>= sub_count
)
563 WARN("sub_resource_idx %u >= sub_count %u.\n", sub_resource_idx
, sub_count
);
567 return texture
->sub_resources
[sub_resource_idx
];
570 HRESULT CDECL
wined3d_texture_add_dirty_region(struct wined3d_texture
*texture
,
571 UINT layer
, const WINED3DBOX
*dirty_region
)
573 struct wined3d_resource
*sub_resource
;
575 TRACE("texture %p, layer %u, dirty_region %p.\n", texture
, layer
, dirty_region
);
577 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
, layer
* texture
->level_count
)))
579 WARN("Failed to get sub-resource.\n");
580 return WINED3DERR_INVALIDCALL
;
583 wined3d_texture_set_dirty(texture
, TRUE
);
584 texture
->texture_ops
->texture_sub_resource_add_dirty_region(sub_resource
, dirty_region
);
589 /* Context activation is done by the caller. */
590 static HRESULT
texture2d_bind(struct wined3d_texture
*texture
,
591 struct wined3d_context
*context
, BOOL srgb
)
593 BOOL set_gl_texture_desc
;
596 TRACE("texture %p, context %p, srgb %#x.\n", texture
, context
, srgb
);
598 hr
= wined3d_texture_bind(texture
, context
, srgb
, &set_gl_texture_desc
);
599 if (set_gl_texture_desc
&& SUCCEEDED(hr
))
601 UINT sub_count
= texture
->level_count
* texture
->layer_count
;
602 BOOL srgb_tex
= !context
->gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
]
603 && (texture
->flags
& WINED3D_TEXTURE_IS_SRGB
);
604 struct gl_texture
*gl_tex
;
607 gl_tex
= wined3d_texture_get_gl_texture(texture
, context
->gl_info
, srgb_tex
);
609 for (i
= 0; i
< sub_count
; ++i
)
611 struct wined3d_surface
*surface
= surface_from_resource(texture
->sub_resources
[i
]);
612 surface_set_texture_name(surface
, gl_tex
->name
, srgb_tex
);
615 /* Conditinal non power of two textures use a different clamping
616 * default. If we're using the GL_WINE_normalized_texrect partial
617 * driver emulation, we're dealing with a GL_TEXTURE_2D texture which
618 * has the address mode set to repeat - something that prevents us
619 * from hitting the accelerated codepath. Thus manually set the GL
620 * state. The same applies to filtering. Even if the texture has only
621 * one mip level, the default LINEAR_MIPMAP_LINEAR filter causes a SW
622 * fallback on macos. */
623 if (texture
->flags
& WINED3D_TEXTURE_COND_NP2
)
625 GLenum target
= texture
->target
;
628 glTexParameteri(target
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
629 checkGLcall("glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)");
630 glTexParameteri(target
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
631 checkGLcall("glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)");
632 glTexParameteri(target
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
633 checkGLcall("glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST)");
634 glTexParameteri(target
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
635 checkGLcall("glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST)");
637 gl_tex
->states
[WINED3DTEXSTA_ADDRESSU
] = WINED3DTADDRESS_CLAMP
;
638 gl_tex
->states
[WINED3DTEXSTA_ADDRESSV
] = WINED3DTADDRESS_CLAMP
;
639 gl_tex
->states
[WINED3DTEXSTA_MAGFILTER
] = WINED3DTEXF_POINT
;
640 gl_tex
->states
[WINED3DTEXSTA_MINFILTER
] = WINED3DTEXF_POINT
;
641 gl_tex
->states
[WINED3DTEXSTA_MIPFILTER
] = WINED3DTEXF_NONE
;
648 static BOOL
texture_srgb_mode(const struct wined3d_texture
*texture
, enum WINED3DSRGB srgb
)
659 return texture
->flags
& WINED3D_TEXTURE_IS_SRGB
;
663 /* Do not call while under the GL lock. */
664 static void texture2d_preload(struct wined3d_texture
*texture
, enum WINED3DSRGB srgb
)
666 UINT sub_count
= texture
->level_count
* texture
->layer_count
;
667 struct wined3d_device
*device
= texture
->resource
.device
;
668 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
669 struct wined3d_context
*context
= NULL
;
670 struct gl_texture
*gl_tex
;
674 TRACE("texture %p, srgb %#x.\n", texture
, srgb
);
676 srgb_mode
= texture_srgb_mode(texture
, srgb
);
677 gl_tex
= wined3d_texture_get_gl_texture(texture
, gl_info
, srgb_mode
);
679 if (!device
->isInDraw
)
681 /* No danger of recursive calls, context_acquire() sets isInDraw to TRUE
682 * when loading offscreen render targets into the texture. */
683 context
= context_acquire(device
, NULL
);
688 /* Reload the surfaces if the texture is marked dirty. */
689 for (i
= 0; i
< sub_count
; ++i
)
691 surface_load(surface_from_resource(texture
->sub_resources
[i
]), srgb_mode
);
696 TRACE("Texture %p not dirty, nothing to do.\n", texture
);
699 /* No longer dirty. */
700 gl_tex
->dirty
= FALSE
;
702 if (context
) context_release(context
);
705 static void texture2d_sub_resource_add_dirty_region(struct wined3d_resource
*sub_resource
,
706 const WINED3DBOX
*dirty_region
)
708 surface_add_dirty_rect(surface_from_resource(sub_resource
), dirty_region
);
711 static void texture2d_sub_resource_cleanup(struct wined3d_resource
*sub_resource
)
713 struct wined3d_surface
*surface
= surface_from_resource(sub_resource
);
715 /* Clean out the texture name we gave to the surface so that the
716 * surface doesn't try and release it. */
717 surface_set_texture_name(surface
, 0, TRUE
);
718 surface_set_texture_name(surface
, 0, FALSE
);
719 surface_set_texture_target(surface
, 0);
720 surface_set_container(surface
, WINED3D_CONTAINER_NONE
, NULL
);
721 wined3d_surface_decref(surface
);
724 /* Do not call while under the GL lock. */
725 static void texture2d_unload(struct wined3d_resource
*resource
)
727 struct wined3d_texture
*texture
= wined3d_texture_from_resource(resource
);
728 UINT sub_count
= texture
->level_count
* texture
->layer_count
;
731 TRACE("texture %p.\n", texture
);
733 for (i
= 0; i
< sub_count
; ++i
)
735 struct wined3d_resource
*sub_resource
= texture
->sub_resources
[i
];
736 struct wined3d_surface
*surface
= surface_from_resource(sub_resource
);
738 sub_resource
->resource_ops
->resource_unload(sub_resource
);
739 surface_set_texture_name(surface
, 0, FALSE
); /* Delete RGB name */
740 surface_set_texture_name(surface
, 0, TRUE
); /* Delete sRGB name */
743 wined3d_texture_unload(texture
);
746 static const struct wined3d_texture_ops texture2d_ops
=
750 texture2d_sub_resource_add_dirty_region
,
751 texture2d_sub_resource_cleanup
,
754 static const struct wined3d_resource_ops texture2d_resource_ops
=
759 static HRESULT
cubetexture_init(struct wined3d_texture
*texture
, UINT edge_length
, UINT levels
,
760 struct wined3d_device
*device
, DWORD usage
, enum wined3d_format_id format_id
, WINED3DPOOL pool
,
761 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
763 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
764 const struct wined3d_format
*format
= wined3d_get_format(gl_info
, format_id
);
765 UINT pow2_edge_length
;
770 /* TODO: It should only be possible to create textures for formats
771 * that are reported as supported. */
772 if (WINED3DFMT_UNKNOWN
>= format_id
)
774 WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture
);
775 return WINED3DERR_INVALIDCALL
;
778 if (!gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
] && pool
!= WINED3DPOOL_SCRATCH
)
780 WARN("(%p) : Tried to create not supported cube texture.\n", texture
);
781 return WINED3DERR_INVALIDCALL
;
784 /* Calculate levels for mip mapping */
785 if (usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
787 if (!gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
789 WARN("No mipmap generation support, returning D3DERR_INVALIDCALL.\n");
790 return WINED3DERR_INVALIDCALL
;
795 WARN("D3DUSAGE_AUTOGENMIPMAP is set, and level count > 1, returning D3DERR_INVALIDCALL.\n");
796 return WINED3DERR_INVALIDCALL
;
803 levels
= wined3d_log2i(edge_length
) + 1;
804 TRACE("Calculated levels = %u.\n", levels
);
807 hr
= wined3d_texture_init(texture
, &texture2d_ops
, 6, levels
,
808 WINED3DRTYPE_CUBETEXTURE
, device
, usage
, format
, pool
,
809 parent
, parent_ops
, &texture2d_resource_ops
);
812 WARN("Failed to initialize texture, returning %#x\n", hr
);
816 /* Find the nearest pow2 match. */
817 pow2_edge_length
= 1;
818 while (pow2_edge_length
< edge_length
) pow2_edge_length
<<= 1;
820 if (gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] || (edge_length
== pow2_edge_length
))
822 /* Precalculated scaling for 'faked' non power of two texture coords. */
823 texture
->pow2_matrix
[0] = 1.0f
;
824 texture
->pow2_matrix
[5] = 1.0f
;
825 texture
->pow2_matrix
[10] = 1.0f
;
826 texture
->pow2_matrix
[15] = 1.0f
;
830 /* Precalculated scaling for 'faked' non power of two texture coords. */
831 texture
->pow2_matrix
[0] = ((float)edge_length
) / ((float)pow2_edge_length
);
832 texture
->pow2_matrix
[5] = ((float)edge_length
) / ((float)pow2_edge_length
);
833 texture
->pow2_matrix
[10] = ((float)edge_length
) / ((float)pow2_edge_length
);
834 texture
->pow2_matrix
[15] = 1.0f
;
835 texture
->flags
&= ~WINED3D_TEXTURE_POW2_MAT_IDENT
;
837 texture
->target
= GL_TEXTURE_CUBE_MAP_ARB
;
839 /* Generate all the surfaces. */
841 for (i
= 0; i
< texture
->level_count
; ++i
)
843 /* Create the 6 faces. */
844 for (j
= 0; j
< 6; ++j
)
846 static const GLenum cube_targets
[6] =
848 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
,
849 GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
,
850 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
,
851 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
,
852 GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
,
853 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
,
855 UINT idx
= j
* texture
->level_count
+ i
;
856 struct wined3d_surface
*surface
;
858 hr
= device
->device_parent
->ops
->create_surface(device
->device_parent
, parent
, tmp_w
, tmp_w
,
859 format_id
, usage
, pool
, i
/* Level */, j
, &surface
);
862 FIXME("(%p) Failed to create surface, hr %#x.\n", texture
, hr
);
863 wined3d_texture_cleanup(texture
);
867 surface_set_container(surface
, WINED3D_CONTAINER_TEXTURE
, texture
);
868 surface_set_texture_target(surface
, cube_targets
[j
]);
869 texture
->sub_resources
[idx
] = &surface
->resource
;
870 TRACE("Created surface level %u @ %p.\n", i
, surface
);
872 tmp_w
= max(1, tmp_w
>> 1);
878 static HRESULT
texture_init(struct wined3d_texture
*texture
, UINT width
, UINT height
, UINT levels
,
879 struct wined3d_device
*device
, DWORD usage
, enum wined3d_format_id format_id
, WINED3DPOOL pool
,
880 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
882 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
883 const struct wined3d_format
*format
= wined3d_get_format(gl_info
, format_id
);
884 UINT pow2_width
, pow2_height
;
889 /* TODO: It should only be possible to create textures for formats
890 * that are reported as supported. */
891 if (WINED3DFMT_UNKNOWN
>= format_id
)
893 WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture
);
894 return WINED3DERR_INVALIDCALL
;
897 /* Non-power2 support. */
898 if (gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
901 pow2_height
= height
;
905 /* Find the nearest pow2 match. */
906 pow2_width
= pow2_height
= 1;
907 while (pow2_width
< width
) pow2_width
<<= 1;
908 while (pow2_height
< height
) pow2_height
<<= 1;
910 if (pow2_width
!= width
|| pow2_height
!= height
)
914 WARN("Attempted to create a mipmapped np2 texture without unconditional np2 support.\n");
915 return WINED3DERR_INVALIDCALL
;
921 /* Calculate levels for mip mapping. */
922 if (usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
924 if (!gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
926 WARN("No mipmap generation support, returning WINED3DERR_INVALIDCALL.\n");
927 return WINED3DERR_INVALIDCALL
;
932 WARN("D3DUSAGE_AUTOGENMIPMAP is set, and level count > 1, returning WINED3DERR_INVALIDCALL.\n");
933 return WINED3DERR_INVALIDCALL
;
940 levels
= wined3d_log2i(max(width
, height
)) + 1;
941 TRACE("Calculated levels = %u.\n", levels
);
944 hr
= wined3d_texture_init(texture
, &texture2d_ops
, 1, levels
,
945 WINED3DRTYPE_TEXTURE
, device
, usage
, format
, pool
,
946 parent
, parent_ops
, &texture2d_resource_ops
);
949 WARN("Failed to initialize texture, returning %#x.\n", hr
);
953 /* Precalculated scaling for 'faked' non power of two texture coords.
954 * Second also don't use ARB_TEXTURE_RECTANGLE in case the surface format is P8 and EXT_PALETTED_TEXTURE
955 * is used in combination with texture uploads (RTL_READTEX). The reason is that EXT_PALETTED_TEXTURE
956 * doesn't work in combination with ARB_TEXTURE_RECTANGLE. */
957 if (gl_info
->supported
[WINED3D_GL_NORMALIZED_TEXRECT
] && (width
!= pow2_width
|| height
!= pow2_height
))
959 texture
->pow2_matrix
[0] = 1.0f
;
960 texture
->pow2_matrix
[5] = 1.0f
;
961 texture
->pow2_matrix
[10] = 1.0f
;
962 texture
->pow2_matrix
[15] = 1.0f
;
963 texture
->target
= GL_TEXTURE_2D
;
964 texture
->flags
|= WINED3D_TEXTURE_COND_NP2
;
965 texture
->min_mip_lookup
= minMipLookup_noFilter
;
967 else if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
] && (width
!= pow2_width
|| height
!= pow2_height
)
968 && !(format
->id
== WINED3DFMT_P8_UINT
&& gl_info
->supported
[EXT_PALETTED_TEXTURE
]
969 && wined3d_settings
.rendertargetlock_mode
== RTL_READTEX
))
971 if (width
!= 1 || height
!= 1)
972 texture
->flags
&= ~WINED3D_TEXTURE_POW2_MAT_IDENT
;
974 texture
->pow2_matrix
[0] = (float)width
;
975 texture
->pow2_matrix
[5] = (float)height
;
976 texture
->pow2_matrix
[10] = 1.0f
;
977 texture
->pow2_matrix
[15] = 1.0f
;
978 texture
->target
= GL_TEXTURE_RECTANGLE_ARB
;
979 texture
->flags
|= WINED3D_TEXTURE_COND_NP2
;
981 if (texture
->resource
.format
->flags
& WINED3DFMT_FLAG_FILTERING
)
982 texture
->min_mip_lookup
= minMipLookup_noMip
;
984 texture
->min_mip_lookup
= minMipLookup_noFilter
;
988 if ((width
!= pow2_width
) || (height
!= pow2_height
))
990 texture
->pow2_matrix
[0] = (((float)width
) / ((float)pow2_width
));
991 texture
->pow2_matrix
[5] = (((float)height
) / ((float)pow2_height
));
992 texture
->flags
&= ~WINED3D_TEXTURE_POW2_MAT_IDENT
;
996 texture
->pow2_matrix
[0] = 1.0f
;
997 texture
->pow2_matrix
[5] = 1.0f
;
1000 texture
->pow2_matrix
[10] = 1.0f
;
1001 texture
->pow2_matrix
[15] = 1.0f
;
1002 texture
->target
= GL_TEXTURE_2D
;
1004 TRACE("xf(%f) yf(%f)\n", texture
->pow2_matrix
[0], texture
->pow2_matrix
[5]);
1006 /* Generate all the surfaces. */
1009 for (i
= 0; i
< texture
->level_count
; ++i
)
1011 struct wined3d_surface
*surface
;
1013 /* Use the callback to create the texture surface. */
1014 hr
= device
->device_parent
->ops
->create_surface(device
->device_parent
, parent
, tmp_w
, tmp_h
,
1015 format
->id
, usage
, pool
, i
, 0, &surface
);
1018 FIXME("Failed to create surface %p, hr %#x\n", texture
, hr
);
1019 wined3d_texture_cleanup(texture
);
1023 surface_set_container(surface
, WINED3D_CONTAINER_TEXTURE
, texture
);
1024 surface_set_texture_target(surface
, texture
->target
);
1025 texture
->sub_resources
[i
] = &surface
->resource
;
1026 TRACE("Created surface level %u @ %p.\n", i
, surface
);
1027 /* Calculate the next mipmap level. */
1028 tmp_w
= max(1, tmp_w
>> 1);
1029 tmp_h
= max(1, tmp_h
>> 1);
1035 /* Context activation is done by the caller. */
1036 static HRESULT
texture3d_bind(struct wined3d_texture
*texture
,
1037 struct wined3d_context
*context
, BOOL srgb
)
1041 TRACE("texture %p, context %p, srgb %#x.\n", texture
, context
, srgb
);
1043 return wined3d_texture_bind(texture
, context
, srgb
, &dummy
);
1046 /* Do not call while under the GL lock. */
1047 static void texture3d_preload(struct wined3d_texture
*texture
, enum WINED3DSRGB srgb
)
1049 struct wined3d_device
*device
= texture
->resource
.device
;
1050 struct wined3d_context
*context
;
1051 BOOL srgb_was_toggled
= FALSE
;
1054 TRACE("texture %p, srgb %#x.\n", texture
, srgb
);
1056 /* TODO: Use already acquired context when possible. */
1057 context
= context_acquire(device
, NULL
);
1058 if (texture
->bind_count
> 0)
1060 BOOL texture_srgb
= texture
->flags
& WINED3D_TEXTURE_IS_SRGB
;
1061 BOOL sampler_srgb
= texture_srgb_mode(texture
, srgb
);
1062 srgb_was_toggled
= !texture_srgb
!= !sampler_srgb
;
1064 if (srgb_was_toggled
)
1067 texture
->flags
|= WINED3D_TEXTURE_IS_SRGB
;
1069 texture
->flags
&= ~WINED3D_TEXTURE_IS_SRGB
;
1073 /* If the texture is marked dirty or the sRGB sampler setting has changed
1074 * since the last load then reload the volumes. */
1075 if (texture
->texture_rgb
.dirty
)
1077 for (i
= 0; i
< texture
->level_count
; ++i
)
1079 volume_load(volume_from_resource(texture
->sub_resources
[i
]), context
, i
,
1080 texture
->flags
& WINED3D_TEXTURE_IS_SRGB
);
1083 else if (srgb_was_toggled
)
1085 for (i
= 0; i
< texture
->level_count
; ++i
)
1087 struct wined3d_volume
*volume
= volume_from_resource(texture
->sub_resources
[i
]);
1088 volume_add_dirty_box(volume
, NULL
);
1089 volume_load(volume
, context
, i
, texture
->flags
& WINED3D_TEXTURE_IS_SRGB
);
1094 TRACE("Texture %p not dirty, nothing to do.\n", texture
);
1097 context_release(context
);
1099 /* No longer dirty */
1100 texture
->texture_rgb
.dirty
= FALSE
;
1103 static void texture3d_sub_resource_add_dirty_region(struct wined3d_resource
*sub_resource
,
1104 const WINED3DBOX
*dirty_region
)
1106 volume_add_dirty_box(volume_from_resource(sub_resource
), dirty_region
);
1109 static void texture3d_sub_resource_cleanup(struct wined3d_resource
*sub_resource
)
1111 struct wined3d_volume
*volume
= volume_from_resource(sub_resource
);
1113 /* Cleanup the container. */
1114 volume_set_container(volume
, NULL
);
1115 wined3d_volume_decref(volume
);
1118 /* Do not call while under the GL lock. */
1119 static void texture3d_unload(struct wined3d_resource
*resource
)
1121 struct wined3d_texture
*texture
= wined3d_texture_from_resource(resource
);
1124 TRACE("texture %p.\n", texture
);
1126 for (i
= 0; i
< texture
->level_count
; ++i
)
1128 struct wined3d_resource
*sub_resource
= texture
->sub_resources
[i
];
1129 sub_resource
->resource_ops
->resource_unload(sub_resource
);
1132 wined3d_texture_unload(texture
);
1135 static const struct wined3d_texture_ops texture3d_ops
=
1139 texture3d_sub_resource_add_dirty_region
,
1140 texture3d_sub_resource_cleanup
,
1143 static const struct wined3d_resource_ops texture3d_resource_ops
=
1148 static HRESULT
volumetexture_init(struct wined3d_texture
*texture
, UINT width
, UINT height
,
1149 UINT depth
, UINT levels
, struct wined3d_device
*device
, DWORD usage
, enum wined3d_format_id format_id
,
1150 WINED3DPOOL pool
, void *parent
, const struct wined3d_parent_ops
*parent_ops
)
1152 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
1153 const struct wined3d_format
*format
= wined3d_get_format(gl_info
, format_id
);
1154 UINT tmp_w
, tmp_h
, tmp_d
;
1158 /* TODO: It should only be possible to create textures for formats
1159 * that are reported as supported. */
1160 if (WINED3DFMT_UNKNOWN
>= format_id
)
1162 WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture
);
1163 return WINED3DERR_INVALIDCALL
;
1166 if (!gl_info
->supported
[EXT_TEXTURE3D
])
1168 WARN("(%p) : Texture cannot be created - no volume texture support.\n", texture
);
1169 return WINED3DERR_INVALIDCALL
;
1172 /* Calculate levels for mip mapping. */
1173 if (usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
1175 if (!gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
1177 WARN("No mipmap generation support, returning D3DERR_INVALIDCALL.\n");
1178 return WINED3DERR_INVALIDCALL
;
1183 WARN("D3DUSAGE_AUTOGENMIPMAP is set, and level count > 1, returning D3DERR_INVALIDCALL.\n");
1184 return WINED3DERR_INVALIDCALL
;
1191 levels
= wined3d_log2i(max(max(width
, height
), depth
)) + 1;
1192 TRACE("Calculated levels = %u.\n", levels
);
1195 hr
= wined3d_texture_init(texture
, &texture3d_ops
, 1, levels
,
1196 WINED3DRTYPE_VOLUMETEXTURE
, device
, usage
, format
, pool
,
1197 parent
, parent_ops
, &texture3d_resource_ops
);
1200 WARN("Failed to initialize texture, returning %#x.\n", hr
);
1204 /* Is NP2 support for volumes needed? */
1205 texture
->pow2_matrix
[0] = 1.0f
;
1206 texture
->pow2_matrix
[5] = 1.0f
;
1207 texture
->pow2_matrix
[10] = 1.0f
;
1208 texture
->pow2_matrix
[15] = 1.0f
;
1209 texture
->target
= GL_TEXTURE_3D
;
1211 /* Generate all the surfaces. */
1216 for (i
= 0; i
< texture
->level_count
; ++i
)
1218 struct wined3d_volume
*volume
;
1220 /* Create the volume. */
1221 hr
= device
->device_parent
->ops
->create_volume(device
->device_parent
, parent
,
1222 tmp_w
, tmp_h
, tmp_d
, format_id
, pool
, usage
, &volume
);
1225 ERR("Creating a volume for the volume texture failed, hr %#x.\n", hr
);
1226 wined3d_texture_cleanup(texture
);
1230 /* Set its container to this texture. */
1231 volume_set_container(volume
, texture
);
1232 texture
->sub_resources
[i
] = &volume
->resource
;
1234 /* Calculate the next mipmap level. */
1235 tmp_w
= max(1, tmp_w
>> 1);
1236 tmp_h
= max(1, tmp_h
>> 1);
1237 tmp_d
= max(1, tmp_d
>> 1);
1243 HRESULT CDECL
wined3d_texture_create_2d(struct wined3d_device
*device
, UINT width
, UINT height
,
1244 UINT level_count
, DWORD usage
, enum wined3d_format_id format_id
, WINED3DPOOL pool
, void *parent
,
1245 const struct wined3d_parent_ops
*parent_ops
, struct wined3d_texture
**texture
)
1247 struct wined3d_texture
*object
;
1250 TRACE("device %p, width %u, height %u, level_count %u, usage %#x\n",
1251 device
, width
, height
, level_count
, usage
);
1252 TRACE("format %s, pool %#x, parent %p, parent_ops %p, texture %p.\n",
1253 debug_d3dformat(format_id
), pool
, parent
, parent_ops
, texture
);
1255 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1258 ERR("Out of memory.\n");
1260 return WINED3DERR_OUTOFVIDEOMEMORY
;
1263 hr
= texture_init(object
, width
, height
, level_count
,
1264 device
, usage
, format_id
, pool
, parent
, parent_ops
);
1267 WARN("Failed to initialize texture, returning %#x.\n", hr
);
1268 HeapFree(GetProcessHeap(), 0, object
);
1273 TRACE("Created texture %p.\n", object
);
1279 HRESULT CDECL
wined3d_texture_create_3d(struct wined3d_device
*device
, UINT width
, UINT height
, UINT depth
,
1280 UINT level_count
, DWORD usage
, enum wined3d_format_id format_id
, WINED3DPOOL pool
, void *parent
,
1281 const struct wined3d_parent_ops
*parent_ops
, struct wined3d_texture
**texture
)
1283 struct wined3d_texture
*object
;
1286 TRACE("device %p, width %u, height %u, depth %u, level_count %u, usage %#x\n",
1287 device
, width
, height
, depth
, level_count
, usage
);
1288 TRACE("format %s, pool %#x, parent %p, parent_ops %p, texture %p.\n",
1289 debug_d3dformat(format_id
), pool
, parent
, parent_ops
, texture
);
1291 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1294 ERR("Out of memory\n");
1296 return WINED3DERR_OUTOFVIDEOMEMORY
;
1299 hr
= volumetexture_init(object
, width
, height
, depth
, level_count
,
1300 device
, usage
, format_id
, pool
, parent
, parent_ops
);
1303 WARN("Failed to initialize volumetexture, returning %#x\n", hr
);
1304 HeapFree(GetProcessHeap(), 0, object
);
1309 TRACE("Created texture %p.\n", object
);
1315 HRESULT CDECL
wined3d_texture_create_cube(struct wined3d_device
*device
, UINT edge_length
,
1316 UINT level_count
, DWORD usage
, enum wined3d_format_id format_id
, WINED3DPOOL pool
, void *parent
,
1317 const struct wined3d_parent_ops
*parent_ops
, struct wined3d_texture
**texture
)
1319 struct wined3d_texture
*object
;
1322 TRACE("device %p, edge_length %u, level_count %u, usage %#x\n",
1323 device
, edge_length
, level_count
, usage
);
1324 TRACE("format %s, pool %#x, parent %p, parent_ops %p, texture %p.\n",
1325 debug_d3dformat(format_id
), pool
, parent
, parent_ops
, texture
);
1327 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1330 ERR("Out of memory\n");
1332 return WINED3DERR_OUTOFVIDEOMEMORY
;
1335 hr
= cubetexture_init(object
, edge_length
, level_count
,
1336 device
, usage
, format_id
, pool
, parent
, parent_ops
);
1339 WARN("Failed to initialize cubetexture, returning %#x\n", hr
);
1340 HeapFree(GetProcessHeap(), 0, object
);
1345 TRACE("Created texture %p.\n", object
);