2 * Direct3D wine internal interface main
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Jason Edmeades
7 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
8 * Copyright 2009 Henri Verbeet for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
28 #include "wined3d_private.h"
30 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
32 struct wined3d_wndproc
36 IWineD3DDeviceImpl
*device
;
39 struct wined3d_wndproc_table
41 struct wined3d_wndproc
*entries
;
46 static struct wined3d_wndproc_table wndproc_table
;
49 void (CDECL
*wine_tsx11_lock_ptr
)(void) = NULL
;
50 void (CDECL
*wine_tsx11_unlock_ptr
)(void) = NULL
;
52 static CRITICAL_SECTION wined3d_cs
;
53 static CRITICAL_SECTION_DEBUG wined3d_cs_debug
=
56 {&wined3d_cs_debug
.ProcessLocksList
,
57 &wined3d_cs_debug
.ProcessLocksList
},
58 0, 0, {(DWORD_PTR
)(__FILE__
": wined3d_cs")}
60 static CRITICAL_SECTION wined3d_cs
= {&wined3d_cs_debug
, -1, 0, 0, 0, 0};
62 /* When updating default value here, make sure to update winecfg as well,
63 * where appropriate. */
64 wined3d_settings_t wined3d_settings
=
66 VS_HW
, /* Hardware by default */
67 PS_HW
, /* Hardware by default */
68 TRUE
, /* Use of GLSL enabled by default */
69 ORM_FBO
, /* Use FBOs to do offscreen rendering */
70 RTL_READTEX
, /* Default render target locking method */
71 PCI_VENDOR_NONE
,/* PCI Vendor ID */
72 PCI_DEVICE_NONE
,/* PCI Device ID */
73 0, /* The default of memory is set in init_driver_info */
74 NULL
, /* No wine logo by default */
75 FALSE
, /* Disable multisampling for now due to Nvidia driver bugs which happens for some users */
76 FALSE
, /* No strict draw ordering. */
79 /* Do not call while under the GL lock. */
80 IWineD3D
* WINAPI
WineDirect3DCreate(UINT version
, void *parent
)
85 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
88 ERR("Failed to allocate wined3d object memory.\n");
92 hr
= wined3d_init(object
, version
, parent
);
95 WARN("Failed to initialize wined3d object, hr %#x.\n", hr
);
96 HeapFree(GetProcessHeap(), 0, object
);
100 TRACE("Created wined3d object %p for d3d%d support.\n", object
, version
);
102 return (IWineD3D
*)object
;
105 static DWORD
get_config_key(HKEY defkey
, HKEY appkey
, const char *name
, char *buffer
, DWORD size
)
107 if (appkey
&& !RegQueryValueExA(appkey
, name
, 0, NULL
, (BYTE
*)buffer
, &size
)) return 0;
108 if (defkey
&& !RegQueryValueExA(defkey
, name
, 0, NULL
, (BYTE
*)buffer
, &size
)) return 0;
109 return ERROR_FILE_NOT_FOUND
;
112 static DWORD
get_config_key_dword(HKEY defkey
, HKEY appkey
, const char *name
, DWORD
*data
)
115 DWORD size
= sizeof(DWORD
);
116 if (appkey
&& !RegQueryValueExA(appkey
, name
, 0, &type
, (BYTE
*)data
, &size
) && (type
== REG_DWORD
)) return 0;
117 if (defkey
&& !RegQueryValueExA(defkey
, name
, 0, &type
, (BYTE
*)data
, &size
) && (type
== REG_DWORD
)) return 0;
118 return ERROR_FILE_NOT_FOUND
;
121 static void CDECL
wined3d_do_nothing(void)
125 static BOOL
wined3d_dll_init(HINSTANCE hInstDLL
)
127 DWORD wined3d_context_tls_idx
;
129 char buffer
[MAX_PATH
+10];
130 DWORD size
= sizeof(buffer
);
136 wined3d_context_tls_idx
= TlsAlloc();
137 if (wined3d_context_tls_idx
== TLS_OUT_OF_INDEXES
)
139 DWORD err
= GetLastError();
140 ERR("Failed to allocate context TLS index, err %#x.\n", err
);
143 context_set_tls_idx(wined3d_context_tls_idx
);
145 /* We need our own window class for a fake window which we use to retrieve GL capabilities */
146 /* We might need CS_OWNDC in the future if we notice strange things on Windows.
147 * Various articles/posts about OpenGL problems on Windows recommend this. */
148 wc
.style
= CS_HREDRAW
| CS_VREDRAW
;
149 wc
.lpfnWndProc
= DefWindowProcA
;
152 wc
.hInstance
= hInstDLL
;
153 wc
.hIcon
= LoadIconA(NULL
, (LPCSTR
)IDI_WINLOGO
);
154 wc
.hCursor
= LoadCursorA(NULL
, (LPCSTR
)IDC_ARROW
);
155 wc
.hbrBackground
= NULL
;
156 wc
.lpszMenuName
= NULL
;
157 wc
.lpszClassName
= WINED3D_OPENGL_WINDOW_CLASS_NAME
;
159 if (!RegisterClassA(&wc
))
161 ERR("Failed to register window class 'WineD3D_OpenGL'!\n");
162 if (!TlsFree(wined3d_context_tls_idx
))
164 DWORD err
= GetLastError();
165 ERR("Failed to free context TLS index, err %#x.\n", err
);
170 DisableThreadLibraryCalls(hInstDLL
);
172 mod
= GetModuleHandleA( "winex11.drv" );
175 wine_tsx11_lock_ptr
= (void *)GetProcAddress( mod
, "wine_tsx11_lock" );
176 wine_tsx11_unlock_ptr
= (void *)GetProcAddress( mod
, "wine_tsx11_unlock" );
178 else /* We are most likely on Windows */
180 wine_tsx11_lock_ptr
= wined3d_do_nothing
;
181 wine_tsx11_unlock_ptr
= wined3d_do_nothing
;
183 /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
184 if ( RegOpenKeyA( HKEY_CURRENT_USER
, "Software\\Wine\\Direct3D", &hkey
) ) hkey
= 0;
186 len
= GetModuleFileNameA( 0, buffer
, MAX_PATH
);
187 if (len
&& len
< MAX_PATH
)
190 /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */
191 if (!RegOpenKeyA( HKEY_CURRENT_USER
, "Software\\Wine\\AppDefaults", &tmpkey
))
193 char *p
, *appname
= buffer
;
194 if ((p
= strrchr( appname
, '/' ))) appname
= p
+ 1;
195 if ((p
= strrchr( appname
, '\\' ))) appname
= p
+ 1;
196 strcat( appname
, "\\Direct3D" );
197 TRACE("appname = [%s]\n", appname
);
198 if (RegOpenKeyA( tmpkey
, appname
, &appkey
)) appkey
= 0;
199 RegCloseKey( tmpkey
);
205 if ( !get_config_key( hkey
, appkey
, "VertexShaderMode", buffer
, size
) )
207 if (!strcmp(buffer
,"none"))
209 TRACE("Disable vertex shaders\n");
210 wined3d_settings
.vs_mode
= VS_NONE
;
213 if ( !get_config_key( hkey
, appkey
, "PixelShaderMode", buffer
, size
) )
215 if (!strcmp(buffer
,"enabled"))
217 TRACE("Allow pixel shaders\n");
218 wined3d_settings
.ps_mode
= PS_HW
;
220 if (!strcmp(buffer
,"disabled"))
222 TRACE("Disable pixel shaders\n");
223 wined3d_settings
.ps_mode
= PS_NONE
;
226 if ( !get_config_key( hkey
, appkey
, "UseGLSL", buffer
, size
) )
228 if (!strcmp(buffer
,"disabled"))
230 TRACE("Use of GL Shading Language disabled\n");
231 wined3d_settings
.glslRequested
= FALSE
;
234 if ( !get_config_key( hkey
, appkey
, "OffscreenRenderingMode", buffer
, size
) )
236 if (!strcmp(buffer
,"backbuffer"))
238 TRACE("Using the backbuffer for offscreen rendering\n");
239 wined3d_settings
.offscreen_rendering_mode
= ORM_BACKBUFFER
;
241 else if (!strcmp(buffer
,"fbo"))
243 TRACE("Using FBOs for offscreen rendering\n");
244 wined3d_settings
.offscreen_rendering_mode
= ORM_FBO
;
247 if ( !get_config_key( hkey
, appkey
, "RenderTargetLockMode", buffer
, size
) )
249 if (!strcmp(buffer
,"disabled"))
251 TRACE("Disabling render target locking\n");
252 wined3d_settings
.rendertargetlock_mode
= RTL_DISABLE
;
254 else if (!strcmp(buffer
,"readdraw"))
256 TRACE("Using glReadPixels for render target reading and glDrawPixels for writing\n");
257 wined3d_settings
.rendertargetlock_mode
= RTL_READDRAW
;
259 else if (!strcmp(buffer
,"readtex"))
261 TRACE("Using glReadPixels for render target reading and textures for writing\n");
262 wined3d_settings
.rendertargetlock_mode
= RTL_READTEX
;
265 if ( !get_config_key_dword( hkey
, appkey
, "VideoPciDeviceID", &tmpvalue
) )
267 int pci_device_id
= tmpvalue
;
269 /* A pci device id is 16-bit */
270 if(pci_device_id
> 0xffff)
272 ERR("Invalid value for VideoPciDeviceID. The value should be smaller or equal to 65535 or 0xffff\n");
276 TRACE("Using PCI Device ID %04x\n", pci_device_id
);
277 wined3d_settings
.pci_device_id
= pci_device_id
;
280 if ( !get_config_key_dword( hkey
, appkey
, "VideoPciVendorID", &tmpvalue
) )
282 int pci_vendor_id
= tmpvalue
;
284 /* A pci device id is 16-bit */
285 if(pci_vendor_id
> 0xffff)
287 ERR("Invalid value for VideoPciVendorID. The value should be smaller or equal to 65535 or 0xffff\n");
291 TRACE("Using PCI Vendor ID %04x\n", pci_vendor_id
);
292 wined3d_settings
.pci_vendor_id
= pci_vendor_id
;
295 if ( !get_config_key( hkey
, appkey
, "VideoMemorySize", buffer
, size
) )
297 int TmpVideoMemorySize
= atoi(buffer
);
298 if(TmpVideoMemorySize
> 0)
300 wined3d_settings
.emulated_textureram
= TmpVideoMemorySize
*1024*1024;
301 TRACE("Use %iMB = %d byte for emulated_textureram\n",
303 wined3d_settings
.emulated_textureram
);
306 ERR("VideoMemorySize is %i but must be >0\n", TmpVideoMemorySize
);
308 if ( !get_config_key( hkey
, appkey
, "WineLogo", buffer
, size
) )
310 size_t len
= strlen(buffer
) + 1;
312 wined3d_settings
.logo
= HeapAlloc(GetProcessHeap(), 0, len
);
313 if (!wined3d_settings
.logo
) ERR("Failed to allocate logo path memory.\n");
314 else memcpy(wined3d_settings
.logo
, buffer
, len
);
316 if ( !get_config_key( hkey
, appkey
, "Multisampling", buffer
, size
) )
318 if (!strcmp(buffer
,"enabled"))
320 TRACE("Allow multisampling\n");
321 wined3d_settings
.allow_multisampling
= TRUE
;
324 if (!get_config_key(hkey
, appkey
, "StrictDrawOrdering", buffer
, size
)
325 && !strcmp(buffer
,"enabled"))
327 TRACE("Enforcing strict draw ordering.\n");
328 wined3d_settings
.strict_draw_ordering
= TRUE
;
331 if (wined3d_settings
.vs_mode
== VS_HW
)
332 TRACE("Allow HW vertex shaders\n");
333 if (wined3d_settings
.ps_mode
== PS_NONE
)
334 TRACE("Disable pixel shaders\n");
335 if (wined3d_settings
.glslRequested
)
336 TRACE("If supported by your system, GL Shading Language will be used\n");
338 if (appkey
) RegCloseKey( appkey
);
339 if (hkey
) RegCloseKey( hkey
);
344 static BOOL
wined3d_dll_destroy(HINSTANCE hInstDLL
)
346 DWORD wined3d_context_tls_idx
= context_get_tls_idx();
349 if (!TlsFree(wined3d_context_tls_idx
))
351 DWORD err
= GetLastError();
352 ERR("Failed to free context TLS index, err %#x.\n", err
);
355 for (i
= 0; i
< wndproc_table
.count
; ++i
)
357 struct wined3d_wndproc
*entry
= &wndproc_table
.entries
[i
];
358 SetWindowLongPtrW(entry
->window
, GWLP_WNDPROC
, (LONG_PTR
)entry
->proc
);
360 HeapFree(GetProcessHeap(), 0, wndproc_table
.entries
);
362 HeapFree(GetProcessHeap(), 0, wined3d_settings
.logo
);
363 UnregisterClassA(WINED3D_OPENGL_WINDOW_CLASS_NAME
, hInstDLL
);
368 void WINAPI
wined3d_mutex_lock(void)
370 EnterCriticalSection(&wined3d_cs
);
373 void WINAPI
wined3d_mutex_unlock(void)
375 LeaveCriticalSection(&wined3d_cs
);
378 static struct wined3d_wndproc
*wined3d_find_wndproc(HWND window
)
382 for (i
= 0; i
< wndproc_table
.count
; ++i
)
384 if (wndproc_table
.entries
[i
].window
== window
)
386 return &wndproc_table
.entries
[i
];
393 static LRESULT CALLBACK
wined3d_wndproc(HWND window
, UINT message
, WPARAM wparam
, LPARAM lparam
)
395 struct wined3d_wndproc
*entry
;
396 IWineD3DDeviceImpl
*device
;
399 wined3d_mutex_lock();
400 entry
= wined3d_find_wndproc(window
);
404 wined3d_mutex_unlock();
405 ERR("Window %p is not registered with wined3d.\n", window
);
406 return DefWindowProcW(window
, message
, wparam
, lparam
);
409 device
= entry
->device
;
411 wined3d_mutex_unlock();
413 return device_process_message(device
, window
, message
, wparam
, lparam
, proc
);
416 BOOL
wined3d_register_window(HWND window
, IWineD3DDeviceImpl
*device
)
418 struct wined3d_wndproc
*entry
;
420 wined3d_mutex_lock();
422 if (wndproc_table
.size
== wndproc_table
.count
)
424 unsigned int new_size
= max(1, wndproc_table
.size
* 2);
425 struct wined3d_wndproc
*new_entries
;
427 if (!wndproc_table
.entries
) new_entries
= HeapAlloc(GetProcessHeap(), 0, new_size
* sizeof(*new_entries
));
428 else new_entries
= HeapReAlloc(GetProcessHeap(), 0, wndproc_table
.entries
, new_size
* sizeof(*new_entries
));
432 wined3d_mutex_unlock();
433 ERR("Failed to grow table.\n");
437 wndproc_table
.entries
= new_entries
;
438 wndproc_table
.size
= new_size
;
441 entry
= &wndproc_table
.entries
[wndproc_table
.count
++];
442 entry
->window
= window
;
443 entry
->proc
= (WNDPROC
)SetWindowLongPtrW(window
, GWLP_WNDPROC
, (LONG_PTR
)wined3d_wndproc
);
444 entry
->device
= device
;
446 wined3d_mutex_unlock();
451 void wined3d_unregister_window(HWND window
)
455 wined3d_mutex_lock();
456 for (i
= 0; i
< wndproc_table
.count
; ++i
)
458 if (wndproc_table
.entries
[i
].window
== window
)
460 struct wined3d_wndproc
*entry
= &wndproc_table
.entries
[i
];
461 struct wined3d_wndproc
*last
= &wndproc_table
.entries
[--wndproc_table
.count
];
463 if (GetWindowLongPtrW(window
, GWLP_WNDPROC
) == (LONG_PTR
)wined3d_wndproc
)
464 SetWindowLongPtrW(window
, GWLP_WNDPROC
, (LONG_PTR
)entry
->proc
);
465 if (entry
!= last
) *entry
= *last
;
466 wined3d_mutex_unlock();
471 wined3d_mutex_unlock();
473 ERR("Window %p is not registered with wined3d.\n", window
);
476 /* At process attach */
477 BOOL WINAPI
DllMain(HINSTANCE hInstDLL
, DWORD fdwReason
, LPVOID lpv
)
479 TRACE("WineD3D DLLMain Reason=%u\n", fdwReason
);
483 case DLL_PROCESS_ATTACH
:
484 return wined3d_dll_init(hInstDLL
);
486 case DLL_PROCESS_DETACH
:
487 return wined3d_dll_destroy(hInstDLL
);
489 case DLL_THREAD_DETACH
:
491 if (!context_set_current(NULL
))
493 ERR("Failed to clear current context.\n");