2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006-2011, 2013 Stefan Dösinger for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #ifndef __WINE_WINED3D_PRIVATE_H
26 #define __WINE_WINED3D_PRIVATE_H
28 #ifdef USE_WIN32_OPENGL
29 #define WINE_GLAPI __stdcall
37 #define NONAMELESSUNION
38 #define NONAMELESSSTRUCT
45 #include "wine/debug.h"
46 #include "wine/unicode.h"
49 #include "wine/wined3d.h"
50 #include "wined3d_gl.h"
51 #include "wine/list.h"
52 #include "wine/rbtree.h"
53 #include "wine/wgl_driver.h"
56 #define ARRAY_SIZE(array) (sizeof(array) / sizeof((array)[0]))
60 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
61 #define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002
62 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
63 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
64 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
65 #define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
66 #define WINED3D_QUIRK_BROKEN_RGBA16 0x00000040
67 #define WINED3D_QUIRK_INFO_LOG_SPAM 0x00000080
68 #define WINED3D_QUIRK_LIMITED_TEX_FILTERING 0x00000100
69 #define WINED3D_QUIRK_BROKEN_ARB_FOG 0x00000200
71 /* Texture format fixups */
73 enum fixup_channel_source
75 CHANNEL_SOURCE_ZERO
= 0,
76 CHANNEL_SOURCE_ONE
= 1,
81 CHANNEL_SOURCE_COMPLEX0
= 6,
82 CHANNEL_SOURCE_COMPLEX1
= 7,
87 COMPLEX_FIXUP_NONE
= 0,
88 COMPLEX_FIXUP_YUY2
= 1,
89 COMPLEX_FIXUP_UYVY
= 2,
90 COMPLEX_FIXUP_YV12
= 3,
92 COMPLEX_FIXUP_NV12
= 5,
96 struct color_fixup_desc
98 unsigned x_sign_fixup
: 1;
99 unsigned x_source
: 3;
100 unsigned y_sign_fixup
: 1;
101 unsigned y_source
: 3;
102 unsigned z_sign_fixup
: 1;
103 unsigned z_source
: 3;
104 unsigned w_sign_fixup
: 1;
105 unsigned w_source
: 3;
109 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY
=
110 {0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_W
};
112 static inline struct color_fixup_desc
create_color_fixup_desc(
113 int sign0
, enum fixup_channel_source src0
, int sign1
, enum fixup_channel_source src1
,
114 int sign2
, enum fixup_channel_source src2
, int sign3
, enum fixup_channel_source src3
)
116 struct color_fixup_desc fixup
=
126 static inline struct color_fixup_desc
create_complex_fixup_desc(enum complex_fixup complex_fixup
)
128 struct color_fixup_desc fixup
=
130 0, complex_fixup
& (1 << 0) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
131 0, complex_fixup
& (1 << 1) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
132 0, complex_fixup
& (1 << 2) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
133 0, complex_fixup
& (1 << 3) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
138 static inline BOOL
is_identity_fixup(struct color_fixup_desc fixup
)
140 return !memcmp(&fixup
, &COLOR_FIXUP_IDENTITY
, sizeof(fixup
));
143 static inline BOOL
is_complex_fixup(struct color_fixup_desc fixup
)
145 return fixup
.x_source
== CHANNEL_SOURCE_COMPLEX0
|| fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
;
148 static inline BOOL
is_same_fixup(struct color_fixup_desc f1
, struct color_fixup_desc f2
)
150 return f1
.x_sign_fixup
== f2
.x_sign_fixup
&& f1
.x_source
== f2
.x_source
151 && f1
.y_sign_fixup
== f2
.y_sign_fixup
&& f1
.y_source
== f2
.y_source
152 && f1
.z_sign_fixup
== f2
.z_sign_fixup
&& f1
.z_source
== f2
.z_source
153 && f1
.w_sign_fixup
== f2
.w_sign_fixup
&& f1
.w_source
== f2
.w_source
;
156 static inline enum complex_fixup
get_complex_fixup(struct color_fixup_desc fixup
)
158 enum complex_fixup complex_fixup
= 0;
159 if (fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 0);
160 if (fixup
.y_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 1);
161 if (fixup
.z_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 2);
162 if (fixup
.w_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 3);
163 return complex_fixup
;
166 void *wined3d_rb_alloc(size_t size
) DECLSPEC_HIDDEN
;
167 void *wined3d_rb_realloc(void *ptr
, size_t size
) DECLSPEC_HIDDEN
;
168 void wined3d_rb_free(void *ptr
) DECLSPEC_HIDDEN
;
171 #define MAX_STREAM_OUT 4
172 #define MAX_STREAMS 16
173 #define MAX_TEXTURES 8
174 #define MAX_FRAGMENT_SAMPLERS 16
175 #define MAX_VERTEX_SAMPLERS 4
176 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
177 #define MAX_ACTIVE_LIGHTS 8
178 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
179 #define MAX_CONSTANT_BUFFERS 15
180 #define MAX_SAMPLER_OBJECTS 16
181 #define MAX_SHADER_RESOURCE_VIEWS 128
185 GLenum mip
[WINED3D_TEXF_LINEAR
+ 1];
188 extern const struct min_lookup minMipLookup
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
189 extern const GLenum magLookup
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
191 GLenum
wined3d_gl_compare_func(enum wined3d_cmp_func f
) DECLSPEC_HIDDEN
;
193 static inline GLenum
wined3d_gl_mag_filter(enum wined3d_texture_filter_type mag_filter
)
195 return magLookup
[mag_filter
];
198 static inline GLenum
wined3d_gl_min_mip_filter(enum wined3d_texture_filter_type min_filter
,
199 enum wined3d_texture_filter_type mip_filter
)
201 return minMipLookup
[min_filter
].mip
[mip_filter
];
204 /* float_16_to_32() and float_32_to_16() (see implementation in
205 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
206 * to standard C floats and vice versa. They do not depend on the encoding
207 * of the C float, so they are platform independent, but slow. On x86 and
208 * other IEEE 754 compliant platforms the conversion can be accelerated by
209 * bit shifting the exponent and mantissa. There are also some SSE-based
210 * assembly routines out there.
212 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
214 static inline float float_16_to_32(const unsigned short *in
)
216 const unsigned short s
= ((*in
) & 0x8000);
217 const unsigned short e
= ((*in
) & 0x7c00) >> 10;
218 const unsigned short m
= (*in
) & 0x3ff;
219 const float sgn
= (s
? -1.0f
: 1.0f
);
222 if(m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
223 else return sgn
* powf(2, -14.0f
) * ((float)m
/ 1024.0f
);
225 return sgn
* powf(2, (float)e
- 15.0f
) * (1.0f
+ ((float)m
/ 1024.0f
));
227 if(m
== 0) return sgn
* INFINITY
;
232 static inline float float_24_to_32(DWORD in
)
234 const float sgn
= in
& 0x800000 ? -1.0f
: 1.0f
;
235 const unsigned short e
= (in
& 0x780000) >> 19;
236 const unsigned int m
= in
& 0x7ffff;
240 if (m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
241 else return sgn
* powf(2, -6.0f
) * ((float)m
/ 524288.0f
);
245 return sgn
* powf(2, (float)e
- 7.0f
) * (1.0f
+ ((float)m
/ 524288.0f
));
249 if (m
== 0) return sgn
* INFINITY
;
254 #define ORM_BACKBUFFER 0
257 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
258 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
260 /* NOTE: When adding fields to this structure, make sure to update the default
261 * values in wined3d_main.c as well. */
262 struct wined3d_settings
264 /* Ideally, we don't want the user to have to request GLSL. If the
265 * hardware supports GLSL, we should use it. However, until it's fully
266 * implemented, we'll leave it as a registry setting for developers. */
268 int offscreen_rendering_mode
;
269 unsigned short pci_vendor_id
;
270 unsigned short pci_device_id
;
271 /* Memory tracking and object counting. */
272 UINT64 emulated_textureram
;
274 int allow_multisampling
;
275 BOOL strict_draw_ordering
;
276 BOOL always_offscreen
;
277 unsigned int max_sm_vs
;
278 unsigned int max_sm_gs
;
279 unsigned int max_sm_ps
;
283 extern struct wined3d_settings wined3d_settings DECLSPEC_HIDDEN
;
285 enum wined3d_shader_resource_type
287 WINED3D_SHADER_RESOURCE_NONE
,
288 WINED3D_SHADER_RESOURCE_BUFFER
,
289 WINED3D_SHADER_RESOURCE_TEXTURE_1D
,
290 WINED3D_SHADER_RESOURCE_TEXTURE_2D
,
291 WINED3D_SHADER_RESOURCE_TEXTURE_2DMS
,
292 WINED3D_SHADER_RESOURCE_TEXTURE_3D
,
293 WINED3D_SHADER_RESOURCE_TEXTURE_CUBE
,
294 WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY
,
295 WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY
,
296 WINED3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY
,
299 #define WINED3D_SHADER_CONST_VS_F 0x00000001
300 #define WINED3D_SHADER_CONST_VS_I 0x00000002
301 #define WINED3D_SHADER_CONST_VS_B 0x00000004
302 #define WINED3D_SHADER_CONST_VS_POS_FIXUP 0x00000008
303 #define WINED3D_SHADER_CONST_PS_F 0x00000010
304 #define WINED3D_SHADER_CONST_PS_I 0x00000020
305 #define WINED3D_SHADER_CONST_PS_B 0x00000040
306 #define WINED3D_SHADER_CONST_PS_BUMP_ENV 0x00000080
307 #define WINED3D_SHADER_CONST_PS_Y_CORR 0x00000100
308 #define WINED3D_SHADER_CONST_PS_NP2_FIXUP 0x00000200
309 #define WINED3D_SHADER_CONST_FFP_PS 0x00000400
311 enum wined3d_shader_register_type
314 WINED3DSPR_INPUT
= 1,
315 WINED3DSPR_CONST
= 2,
317 WINED3DSPR_TEXTURE
= 3,
318 WINED3DSPR_RASTOUT
= 4,
319 WINED3DSPR_ATTROUT
= 5,
320 WINED3DSPR_TEXCRDOUT
= 6,
321 WINED3DSPR_OUTPUT
= 6,
322 WINED3DSPR_CONSTINT
= 7,
323 WINED3DSPR_COLOROUT
= 8,
324 WINED3DSPR_DEPTHOUT
= 9,
325 WINED3DSPR_SAMPLER
= 10,
326 WINED3DSPR_CONST2
= 11,
327 WINED3DSPR_CONST3
= 12,
328 WINED3DSPR_CONST4
= 13,
329 WINED3DSPR_CONSTBOOL
= 14,
330 WINED3DSPR_LOOP
= 15,
331 WINED3DSPR_TEMPFLOAT16
= 16,
332 WINED3DSPR_MISCTYPE
= 17,
333 WINED3DSPR_LABEL
= 18,
334 WINED3DSPR_PREDICATE
= 19,
336 WINED3DSPR_CONSTBUFFER
,
342 enum wined3d_data_type
346 WINED3D_DATA_RESOURCE
,
347 WINED3D_DATA_SAMPLER
,
353 enum wined3d_immconst_type
355 WINED3D_IMMCONST_SCALAR
,
356 WINED3D_IMMCONST_VEC4
,
359 #define WINED3DSP_NOSWIZZLE (0 | (1 << 2) | (2 << 4) | (3 << 6))
361 enum wined3d_shader_src_modifier
363 WINED3DSPSM_NONE
= 0,
365 WINED3DSPSM_BIAS
= 2,
366 WINED3DSPSM_BIASNEG
= 3,
367 WINED3DSPSM_SIGN
= 4,
368 WINED3DSPSM_SIGNNEG
= 5,
369 WINED3DSPSM_COMP
= 6,
371 WINED3DSPSM_X2NEG
= 8,
374 WINED3DSPSM_ABS
= 11,
375 WINED3DSPSM_ABSNEG
= 12,
376 WINED3DSPSM_NOT
= 13,
379 #define WINED3DSP_WRITEMASK_0 0x1 /* .x r */
380 #define WINED3DSP_WRITEMASK_1 0x2 /* .y g */
381 #define WINED3DSP_WRITEMASK_2 0x4 /* .z b */
382 #define WINED3DSP_WRITEMASK_3 0x8 /* .w a */
383 #define WINED3DSP_WRITEMASK_ALL 0xf /* all */
385 enum wined3d_shader_dst_modifier
387 WINED3DSPDM_NONE
= 0,
388 WINED3DSPDM_SATURATE
= 1,
389 WINED3DSPDM_PARTIALPRECISION
= 2,
390 WINED3DSPDM_MSAMPCENTROID
= 4,
393 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
394 #define WINED3DSI_TEXLD_PROJECT 0x1
395 #define WINED3DSI_TEXLD_BIAS 0x2
396 #define WINED3DSI_INDEXED_DYNAMIC 0x4
398 enum wined3d_shader_rel_op
400 WINED3D_SHADER_REL_OP_GT
= 1,
401 WINED3D_SHADER_REL_OP_EQ
= 2,
402 WINED3D_SHADER_REL_OP_GE
= 3,
403 WINED3D_SHADER_REL_OP_LT
= 4,
404 WINED3D_SHADER_REL_OP_NE
= 5,
405 WINED3D_SHADER_REL_OP_LE
= 6,
408 #define WINED3D_SM1_VS 0xfffe
409 #define WINED3D_SM1_PS 0xffff
410 #define WINED3D_SM4_PS 0x0000
411 #define WINED3D_SM4_VS 0x0001
412 #define WINED3D_SM4_GS 0x0002
414 /* Shader version tokens, and shader end tokens */
415 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
416 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
418 /* Shader backends */
420 /* TODO: Make this dynamic, based on shader limits ? */
421 #define MAX_ATTRIBS 16
422 #define MAX_REG_ADDR 1
423 #define MAX_REG_TEMP 32
424 #define MAX_REG_TEXCRD 8
425 #define MAX_REG_INPUT 32
426 #define MAX_REG_OUTPUT 32
427 #define MAX_CONST_I 16
428 #define MAX_CONST_B 16
429 #define WINED3D_MAX_CBS 15
431 /* FIXME: This needs to go up to 2048 for
432 * Shader model 3 according to msdn (and for software shaders) */
433 #define MAX_LABELS 16
435 struct wined3d_shader_buffer
438 unsigned int buffer_size
;
439 unsigned int content_size
;
444 enum WINED3D_SHADER_INSTRUCTION_HANDLER
460 WINED3DSIH_DCL_CONSTANT_BUFFER
,
461 WINED3DSIH_DCL_INPUT_PRIMITIVE
,
462 WINED3DSIH_DCL_OUTPUT_TOPOLOGY
,
463 WINED3DSIH_DCL_VERTICES_OUT
,
524 WINED3DSIH_SAMPLE_GRAD
,
525 WINED3DSIH_SAMPLE_LOD
,
539 WINED3DSIH_TEXDP3TEX
,
543 WINED3DSIH_TEXM3x2DEPTH
,
544 WINED3DSIH_TEXM3x2PAD
,
545 WINED3DSIH_TEXM3x2TEX
,
547 WINED3DSIH_TEXM3x3DIFF
,
548 WINED3DSIH_TEXM3x3PAD
,
549 WINED3DSIH_TEXM3x3SPEC
,
550 WINED3DSIH_TEXM3x3TEX
,
551 WINED3DSIH_TEXM3x3VSPEC
,
552 WINED3DSIH_TEXREG2AR
,
553 WINED3DSIH_TEXREG2GB
,
554 WINED3DSIH_TEXREG2RGB
,
560 WINED3DSIH_TABLE_SIZE
563 enum wined3d_shader_type
565 WINED3D_SHADER_TYPE_PIXEL
,
566 WINED3D_SHADER_TYPE_VERTEX
,
567 WINED3D_SHADER_TYPE_GEOMETRY
,
568 WINED3D_SHADER_TYPE_COUNT
,
571 struct wined3d_shader_version
573 enum wined3d_shader_type type
;
578 struct wined3d_shader_resource_info
580 enum wined3d_shader_resource_type type
;
581 enum wined3d_data_type data_type
;
584 struct wined3d_shader_sampler_map_entry
586 unsigned int resource_idx
;
587 unsigned int sampler_idx
;
588 unsigned int bind_idx
;
591 struct wined3d_shader_sampler_map
593 struct wined3d_shader_sampler_map_entry
*entries
;
598 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
600 struct wined3d_shader_reg_maps
602 struct wined3d_shader_version shader_version
;
603 BYTE texcoord
; /* MAX_REG_TEXCRD, 8 */
604 BYTE address
; /* MAX_REG_ADDR, 1 */
605 WORD labels
; /* MAX_LABELS, 16 */
606 DWORD temporary
; /* MAX_REG_TEMP, 32 */
607 DWORD
*constf
; /* pixel, vertex */
608 DWORD texcoord_mask
[MAX_REG_TEXCRD
]; /* vertex < 3.0 */
609 DWORD input_registers
; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 32 */
610 DWORD output_registers
; /* MAX_REG_OUTPUT, 32 */
611 WORD integer_constants
; /* MAX_CONST_I, 16 */
612 WORD boolean_constants
; /* MAX_CONST_B, 16 */
613 WORD local_int_consts
; /* MAX_CONST_I, 16 */
614 WORD local_bool_consts
; /* MAX_CONST_B, 16 */
615 UINT cb_sizes
[WINED3D_MAX_CBS
];
617 struct wined3d_shader_resource_info resource_info
[max(MAX_FRAGMENT_SAMPLERS
, MAX_VERTEX_SAMPLERS
)];
618 struct wined3d_shader_sampler_map sampler_map
;
619 BYTE bumpmat
; /* MAX_TEXTURES, 8 */
620 BYTE luminanceparams
; /* MAX_TEXTURES, 8 */
629 WORD usesrelconstF
: 1;
637 DWORD rt_mask
; /* Used render targets, 32 max. */
639 /* Whether or not loops are used in this shader, and nesting depth */
641 UINT min_rel_offset
, max_rel_offset
;
644 /* Keeps track of details for TEX_M#x# instructions which need to maintain
645 * state information between multiple instructions. */
646 struct wined3d_shader_tex_mx
648 unsigned int current_row
;
652 struct wined3d_shader_loop_state
658 struct wined3d_shader_context
660 const struct wined3d_shader
*shader
;
661 const struct wined3d_gl_info
*gl_info
;
662 const struct wined3d_shader_reg_maps
*reg_maps
;
663 struct wined3d_shader_buffer
*buffer
;
664 struct wined3d_shader_tex_mx
*tex_mx
;
665 struct wined3d_shader_loop_state
*loop_state
;
669 struct wined3d_shader_register_index
671 const struct wined3d_shader_src_param
*rel_addr
;
675 struct wined3d_shader_register
677 enum wined3d_shader_register_type type
;
678 enum wined3d_data_type data_type
;
679 struct wined3d_shader_register_index idx
[2];
680 enum wined3d_immconst_type immconst_type
;
681 DWORD immconst_data
[4];
684 struct wined3d_shader_dst_param
686 struct wined3d_shader_register reg
;
692 struct wined3d_shader_src_param
694 struct wined3d_shader_register reg
;
696 enum wined3d_shader_src_modifier modifiers
;
699 struct wined3d_shader_semantic
701 enum wined3d_decl_usage usage
;
703 enum wined3d_shader_resource_type resource_type
;
704 enum wined3d_data_type resource_data_type
;
705 struct wined3d_shader_dst_param reg
;
708 struct wined3d_shader_instruction
710 const struct wined3d_shader_context
*ctx
;
711 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
714 const struct wined3d_shader_src_param
*predicate
;
716 const struct wined3d_shader_dst_param
*dst
;
718 const struct wined3d_shader_src_param
*src
;
721 struct wined3d_shader_semantic semantic
;
722 enum wined3d_primitive_type primitive_type
;
723 struct wined3d_shader_src_param src
;
728 struct wined3d_shader_attribute
730 enum wined3d_decl_usage usage
;
734 struct wined3d_shader_loop_control
741 struct wined3d_shader_frontend
743 void *(*shader_init
)(const DWORD
*ptr
, const struct wined3d_shader_signature
*output_signature
);
744 void (*shader_free
)(void *data
);
745 void (*shader_read_header
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_version
*shader_version
);
746 void (*shader_read_instruction
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_instruction
*ins
);
747 BOOL (*shader_is_end
)(void *data
, const DWORD
**ptr
);
750 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN
;
751 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN
;
753 typedef void (*SHADER_HANDLER
)(const struct wined3d_shader_instruction
*);
755 #define WINED3D_SHADER_CAP_VS_CLIPPING 0x00000001
756 #define WINED3D_SHADER_CAP_SRGB_WRITE 0x00000002
764 DWORD vs_uniform_count
;
765 DWORD ps_uniform_count
;
766 float ps_1x_max_value
;
781 enum vertexprocessing_mode
{
787 #define WINED3D_CONST_NUM_UNUSED ~0U
789 enum wined3d_ffp_ps_fog_mode
791 WINED3D_FFP_PS_FOG_OFF
,
792 WINED3D_FFP_PS_FOG_LINEAR
,
793 WINED3D_FFP_PS_FOG_EXP
,
794 WINED3D_FFP_PS_FOG_EXP2
,
797 /* Stateblock dependent parameters which have to be hardcoded
798 * into the shader code
801 #define WINED3D_PSARGS_PROJECTED (1 << 3)
802 #define WINED3D_PSARGS_TEXTRANSFORM_SHIFT 4
803 #define WINED3D_PSARGS_TEXTRANSFORM_MASK 0xf
804 #define WINED3D_PSARGS_TEXTYPE_SHIFT 2
805 #define WINED3D_PSARGS_TEXTYPE_MASK 0x3
807 /* Similar to tex_types, except that it doesn't have 1d textures
808 * (can't be bound), rect textures (handled via np2_fixup) and
809 * none / unknown (treated as 2d and handled via dummy textures). */
810 enum wined3d_shader_tex_types
812 WINED3D_SHADER_TEX_2D
= 0,
813 WINED3D_SHADER_TEX_3D
= 1,
814 WINED3D_SHADER_TEX_CUBE
= 2,
817 struct ps_compile_args
{
818 struct color_fixup_desc color_fixup
[MAX_FRAGMENT_SAMPLERS
];
819 enum vertexprocessing_mode vp_mode
;
820 enum wined3d_ffp_ps_fog_mode fog
;
821 WORD tex_transform
; /* ps 1.0-1.3, 4 textures */
822 WORD tex_types
; /* ps 1.0 - 1.4, 6 textures */
823 WORD srgb_correction
;
825 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
826 D3D9 has a limit of 16 samplers and the fixup is superfluous
827 in D3D10 (unconditional NP2 support mandatory). */
828 WORD shadow
; /* MAX_FRAGMENT_SAMPLERS, 16 */
836 struct vs_compile_args
{
839 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
842 struct wined3d_context
;
843 struct wined3d_state
;
844 struct fragment_pipeline
;
845 struct wined3d_vertex_pipe_ops
;
847 struct wined3d_shader_backend_ops
849 void (*shader_handle_instruction
)(const struct wined3d_shader_instruction
*);
850 void (*shader_select
)(void *shader_priv
, struct wined3d_context
*context
,
851 const struct wined3d_state
*state
);
852 void (*shader_disable
)(void *shader_priv
, struct wined3d_context
*context
);
853 void (*shader_select_depth_blt
)(void *shader_priv
, const struct wined3d_gl_info
*gl_info
,
854 enum tex_types tex_type
, const SIZE
*ds_mask_size
);
855 void (*shader_deselect_depth_blt
)(void *shader_priv
, const struct wined3d_gl_info
*gl_info
);
856 void (*shader_update_float_vertex_constants
)(struct wined3d_device
*device
, UINT start
, UINT count
);
857 void (*shader_update_float_pixel_constants
)(struct wined3d_device
*device
, UINT start
, UINT count
);
858 void (*shader_load_constants
)(void *shader_priv
, struct wined3d_context
*context
,
859 const struct wined3d_state
*state
);
860 void (*shader_destroy
)(struct wined3d_shader
*shader
);
861 HRESULT (*shader_alloc_private
)(struct wined3d_device
*device
, const struct wined3d_vertex_pipe_ops
*vertex_pipe
,
862 const struct fragment_pipeline
*fragment_pipe
);
863 void (*shader_free_private
)(struct wined3d_device
*device
);
864 BOOL (*shader_allocate_context_data
)(struct wined3d_context
*context
);
865 void (*shader_free_context_data
)(struct wined3d_context
*context
);
866 void (*shader_get_caps
)(const struct wined3d_gl_info
*gl_info
, struct shader_caps
*caps
);
867 BOOL (*shader_color_fixup_supported
)(struct color_fixup_desc fixup
);
868 BOOL (*shader_has_ffp_proj_control
)(void *shader_priv
);
871 extern const struct wined3d_shader_backend_ops glsl_shader_backend DECLSPEC_HIDDEN
;
872 extern const struct wined3d_shader_backend_ops arb_program_shader_backend DECLSPEC_HIDDEN
;
873 extern const struct wined3d_shader_backend_ops none_shader_backend DECLSPEC_HIDDEN
;
875 #define GL_EXTCALL(f) (gl_info->gl_ops.ext.p_##f)
877 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xff)
878 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xff)
879 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xff)
880 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xff)
882 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xff)) / 255.0f)
883 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xff)) / 255.0f)
884 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xff)) / 255.0f)
885 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xff)) / 255.0f)
887 #define D3DCOLORTOGLFLOAT4(dw, vec) do { \
888 (vec)[0] = D3DCOLOR_R(dw); \
889 (vec)[1] = D3DCOLOR_G(dw); \
890 (vec)[2] = D3DCOLOR_B(dw); \
891 (vec)[3] = D3DCOLOR_A(dw); \
894 #define HIGHEST_TRANSFORMSTATE WINED3D_TS_WORLD_MATRIX(255) /* Highest value in wined3d_transform_state. */
896 /* Checking of API calls */
897 /* --------------------- */
898 #ifndef WINE_NO_DEBUG_MSGS
899 #define checkGLcall(A) \
902 if (!__WINE_IS_DEBUG_ON(_ERR, __wine_dbch___default)) break; \
903 err = gl_info->gl_ops.gl.p_glGetError(); \
904 if (err == GL_NO_ERROR) { \
905 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
908 ERR(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
909 debug_glerror(err), err, A, __FILE__, __LINE__); \
910 err = gl_info->gl_ops.gl.p_glGetError(); \
911 } while (err != GL_NO_ERROR); \
914 #define checkGLcall(A) do {} while(0)
919 WINED3D_FFP_POSITION
= 0,
920 WINED3D_FFP_BLENDWEIGHT
= 1,
921 WINED3D_FFP_BLENDINDICES
= 2,
922 WINED3D_FFP_NORMAL
= 3,
923 WINED3D_FFP_PSIZE
= 4,
924 WINED3D_FFP_DIFFUSE
= 5,
925 WINED3D_FFP_SPECULAR
= 6,
926 WINED3D_FFP_TEXCOORD0
= 7,
927 WINED3D_FFP_TEXCOORD1
= 8,
928 WINED3D_FFP_TEXCOORD2
= 9,
929 WINED3D_FFP_TEXCOORD3
= 10,
930 WINED3D_FFP_TEXCOORD4
= 11,
931 WINED3D_FFP_TEXCOORD5
= 12,
932 WINED3D_FFP_TEXCOORD6
= 13,
933 WINED3D_FFP_TEXCOORD7
= 14,
936 enum wined3d_ffp_emit_idx
938 WINED3D_FFP_EMIT_FLOAT1
= 0,
939 WINED3D_FFP_EMIT_FLOAT2
= 1,
940 WINED3D_FFP_EMIT_FLOAT3
= 2,
941 WINED3D_FFP_EMIT_FLOAT4
= 3,
942 WINED3D_FFP_EMIT_D3DCOLOR
= 4,
943 WINED3D_FFP_EMIT_UBYTE4
= 5,
944 WINED3D_FFP_EMIT_SHORT2
= 6,
945 WINED3D_FFP_EMIT_SHORT4
= 7,
946 WINED3D_FFP_EMIT_UBYTE4N
= 8,
947 WINED3D_FFP_EMIT_SHORT2N
= 9,
948 WINED3D_FFP_EMIT_SHORT4N
= 10,
949 WINED3D_FFP_EMIT_USHORT2N
= 11,
950 WINED3D_FFP_EMIT_USHORT4N
= 12,
951 WINED3D_FFP_EMIT_UDEC3
= 13,
952 WINED3D_FFP_EMIT_DEC3N
= 14,
953 WINED3D_FFP_EMIT_FLOAT16_2
= 15,
954 WINED3D_FFP_EMIT_FLOAT16_4
= 16,
955 WINED3D_FFP_EMIT_INVALID
= 17,
956 WINED3D_FFP_EMIT_COUNT
= 18
959 struct wined3d_bo_address
961 GLuint buffer_object
;
965 struct wined3d_const_bo_address
967 GLuint buffer_object
;
971 static inline struct wined3d_const_bo_address
*wined3d_const_bo_address(struct wined3d_bo_address
*data
)
973 return (struct wined3d_const_bo_address
*)data
;
976 struct wined3d_stream_info_element
978 const struct wined3d_format
*format
;
979 struct wined3d_bo_address data
;
984 struct wined3d_stream_info
986 struct wined3d_stream_info_element elements
[MAX_ATTRIBS
];
987 DWORD position_transformed
: 1;
989 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
990 WORD use_map
; /* MAX_ATTRIBS, 16 */
993 void draw_primitive(struct wined3d_device
*device
, UINT start_idx
, UINT index_count
,
994 UINT start_instance
, UINT instance_count
, BOOL indexed
) DECLSPEC_HIDDEN
;
995 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
) DECLSPEC_HIDDEN
;
999 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
1000 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
1002 /* Routines and structures related to state management */
1004 #define STATE_RENDER(a) (a)
1005 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
1007 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
1008 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
1010 /* + 1 because samplers start with 0 */
1011 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
1012 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
1014 #define STATE_SHADER(a) (STATE_SAMPLER(MAX_COMBINED_SAMPLERS) + (a))
1015 #define STATE_IS_SHADER(a) ((a) >= STATE_SHADER(0) && (a) < STATE_SHADER(WINED3D_SHADER_TYPE_COUNT))
1017 #define STATE_CONSTANT_BUFFER(a) (STATE_SHADER(WINED3D_SHADER_TYPE_COUNT) + (a))
1018 #define STATE_IS_CONSTANT_BUFFER(a) ((a) >= STATE_CONSTANT_BUFFER(0) && (a) < STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_COUNT))
1020 #define STATE_SHADER_RESOURCE_BINDING (STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_COUNT))
1021 #define STATE_IS_SHADER_RESOURCE_BINDING(a) ((a) == STATE_SHADER_RESOURCE_BINDING)
1023 #define STATE_TRANSFORM(a) (STATE_SHADER_RESOURCE_BINDING + (a))
1024 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)))
1026 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)) + 1)
1027 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
1028 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
1029 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
1031 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
1032 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
1034 #define STATE_VIEWPORT (STATE_VDECL + 1)
1035 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
1037 #define STATE_LIGHT_TYPE (STATE_VIEWPORT + 1)
1038 #define STATE_IS_LIGHT_TYPE(a) ((a) == STATE_LIGHT_TYPE)
1039 #define STATE_ACTIVELIGHT(a) (STATE_LIGHT_TYPE + 1 + (a))
1040 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
1042 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
1043 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
1045 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
1046 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
1048 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
1049 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
1051 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
1052 #define STATE_IS_FRONTFACE(a) ((a) == STATE_FRONTFACE)
1054 #define STATE_POINTSPRITECOORDORIGIN (STATE_FRONTFACE + 1)
1055 #define STATE_IS_POINTSPRITECOORDORIGIN(a) ((a) == STATE_POINTSPRITECOORDORIGIN)
1057 #define STATE_BASEVERTEXINDEX (STATE_POINTSPRITECOORDORIGIN + 1)
1058 #define STATE_IS_BASEVERTEXINDEX(a) ((a) == STATE_BASEVERTEXINDEX)
1060 #define STATE_FRAMEBUFFER (STATE_BASEVERTEXINDEX + 1)
1061 #define STATE_IS_FRAMEBUFFER(a) ((a) == STATE_FRAMEBUFFER)
1063 #define STATE_POINT_SIZE_ENABLE (STATE_FRAMEBUFFER + 1)
1064 #define STATE_IS_POINT_SIZE_ENABLE(a) ((a) == STATE_POINT_SIZE_ENABLE)
1066 #define STATE_HIGHEST (STATE_POINT_SIZE_ENABLE)
1074 struct wined3d_occlusion_query
1078 struct wined3d_context
*context
;
1081 union wined3d_gl_query_object
1087 struct wined3d_event_query
1090 union wined3d_gl_query_object object
;
1091 struct wined3d_context
*context
;
1094 enum wined3d_event_query_result
1096 WINED3D_EVENT_QUERY_OK
,
1097 WINED3D_EVENT_QUERY_WAITING
,
1098 WINED3D_EVENT_QUERY_NOT_STARTED
,
1099 WINED3D_EVENT_QUERY_WRONG_THREAD
,
1100 WINED3D_EVENT_QUERY_ERROR
1103 void wined3d_event_query_destroy(struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1104 enum wined3d_event_query_result
wined3d_event_query_finish(const struct wined3d_event_query
*query
,
1105 const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1106 void wined3d_event_query_issue(struct wined3d_event_query
*query
, const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1107 BOOL
wined3d_event_query_supported(const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1109 struct wined3d_timestamp_query
1113 struct wined3d_context
*context
;
1116 void context_alloc_timestamp_query(struct wined3d_context
*context
, struct wined3d_timestamp_query
*query
) DECLSPEC_HIDDEN
;
1117 void context_free_timestamp_query(struct wined3d_timestamp_query
*query
) DECLSPEC_HIDDEN
;
1119 struct wined3d_context
1121 const struct wined3d_gl_info
*gl_info
;
1122 const struct wined3d_d3d_info
*d3d_info
;
1123 const struct StateEntry
*state_table
;
1124 /* State dirtification
1125 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1126 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1127 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
1128 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1130 DWORD dirtyArray
[STATE_HIGHEST
+ 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
1131 DWORD numDirtyEntries
;
1132 DWORD isStateDirty
[STATE_HIGHEST
/ (sizeof(DWORD
) * CHAR_BIT
) + 1]; /* Bitmap to find out quickly if a state is dirty */
1134 struct wined3d_swapchain
*swapchain
;
1135 struct wined3d_surface
*current_rt
;
1136 DWORD tid
; /* Thread ID which owns this context at the moment */
1138 /* Stores some information about the context state for optimization */
1139 DWORD render_offscreen
: 1;
1140 DWORD last_was_rhw
: 1; /* true iff last draw_primitive was in xyzrhw mode */
1141 DWORD last_was_pshader
: 1;
1142 DWORD last_was_vshader
: 1;
1143 DWORD namedArraysLoaded
: 1;
1144 DWORD numberedArraysLoaded
: 1;
1145 DWORD last_was_blit
: 1;
1146 DWORD last_was_ckey
: 1;
1147 DWORD fog_coord
: 1;
1148 DWORD fog_enabled
: 1;
1149 DWORD num_untracked_materials
: 2; /* Max value 2 */
1151 DWORD destroyed
: 1;
1153 DWORD use_immediate_mode_draw
: 1;
1154 DWORD texShaderBumpMap
: 8; /* MAX_TEXTURES, 8 */
1155 DWORD lastWasPow2Texture
: 8; /* MAX_TEXTURES, 8 */
1156 DWORD fixed_function_usage_map
: 8; /* MAX_TEXTURES, 8 */
1157 DWORD lowest_disabled_stage
: 4; /* Max MAX_TEXTURES, 8 */
1158 DWORD rebind_fbo
: 1;
1159 DWORD needs_set
: 1;
1160 DWORD hdc_is_private
: 1;
1161 DWORD hdc_has_format
: 1; /* only meaningful if hdc_is_private */
1162 DWORD update_shader_resource_bindings
: 1;
1164 DWORD shader_update_mask
;
1165 DWORD constant_update_mask
;
1166 DWORD numbered_array_mask
;
1167 GLenum tracking_parm
; /* Which source is tracking current colour */
1168 GLenum untracked_materials
[2];
1169 UINT blit_w
, blit_h
;
1170 enum fogsource fog_source
;
1171 DWORD active_texture
;
1172 DWORD texture_type
[MAX_COMBINED_SAMPLERS
];
1174 UINT instance_count
;
1176 /* The actual opengl context */
1181 HWND restore_pf_win
;
1188 void *shader_backend_data
;
1191 UINT fbo_entry_count
;
1192 struct list fbo_list
;
1193 struct list fbo_destroy_list
;
1194 struct fbo_entry
*current_fbo
;
1195 GLuint fbo_read_binding
;
1196 GLuint fbo_draw_binding
;
1197 struct wined3d_surface
**blit_targets
;
1198 GLenum
*draw_buffers
;
1199 DWORD draw_buffers_mask
; /* Enabled draw buffers, 31 max. */
1202 GLuint
*free_occlusion_queries
;
1203 UINT free_occlusion_query_size
;
1204 UINT free_occlusion_query_count
;
1205 struct list occlusion_queries
;
1207 union wined3d_gl_query_object
*free_event_queries
;
1208 UINT free_event_query_size
;
1209 UINT free_event_query_count
;
1210 struct list event_queries
;
1212 GLuint
*free_timestamp_queries
;
1213 UINT free_timestamp_query_size
;
1214 UINT free_timestamp_query_count
;
1215 struct list timestamp_queries
;
1217 struct wined3d_stream_info stream_info
;
1219 /* Fences for GL_APPLE_flush_buffer_range */
1220 struct wined3d_event_query
*buffer_queries
[MAX_ATTRIBS
];
1221 unsigned int num_buffer_queries
;
1223 DWORD tex_unit_map
[MAX_COMBINED_SAMPLERS
];
1224 DWORD rev_tex_unit_map
[MAX_COMBINED_SAMPLERS
];
1226 /* Extension emulation */
1227 GLint gl_fog_source
;
1228 GLfloat fog_coord_value
;
1229 GLfloat color
[4], fogstart
, fogend
, fogcolor
[4];
1230 GLuint dummy_arbfp_prog
;
1233 struct wined3d_fb_state
1235 struct wined3d_rendertarget_view
**render_targets
;
1236 struct wined3d_rendertarget_view
*depth_stencil
;
1239 typedef void (*APPLYSTATEFUNC
)(struct wined3d_context
*ctx
, const struct wined3d_state
*state
, DWORD state_id
);
1243 DWORD representative
;
1244 APPLYSTATEFUNC apply
;
1247 struct StateEntryTemplate
1250 struct StateEntry content
;
1251 enum wined3d_gl_extension extension
;
1254 #define WINED3D_FRAGMENT_CAP_PROJ_CONTROL 0x00000001
1255 #define WINED3D_FRAGMENT_CAP_SRGB_WRITE 0x00000002
1257 struct fragment_caps
1260 DWORD PrimitiveMiscCaps
;
1261 DWORD TextureOpCaps
;
1262 DWORD MaxTextureBlendStages
;
1263 DWORD MaxSimultaneousTextures
;
1266 struct fragment_pipeline
1268 void (*enable_extension
)(const struct wined3d_gl_info
*gl_info
, BOOL enable
);
1269 void (*get_caps
)(const struct wined3d_gl_info
*gl_info
, struct fragment_caps
*caps
);
1270 void *(*alloc_private
)(const struct wined3d_shader_backend_ops
*shader_backend
, void *shader_priv
);
1271 void (*free_private
)(struct wined3d_device
*device
);
1272 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
1273 const struct StateEntryTemplate
*states
;
1276 struct wined3d_vertex_caps
1279 DWORD max_active_lights
;
1280 DWORD max_vertex_blend_matrices
;
1281 DWORD max_vertex_blend_matrix_index
;
1282 DWORD vertex_processing_caps
;
1284 DWORD max_user_clip_planes
;
1288 struct wined3d_vertex_pipe_ops
1290 void (*vp_enable
)(const struct wined3d_gl_info
*gl_info
, BOOL enable
);
1291 void (*vp_get_caps
)(const struct wined3d_gl_info
*gl_info
, struct wined3d_vertex_caps
*caps
);
1292 void *(*vp_alloc
)(const struct wined3d_shader_backend_ops
*shader_backend
, void *shader_priv
);
1293 void (*vp_free
)(struct wined3d_device
*device
);
1294 const struct StateEntryTemplate
*vp_states
;
1297 extern const struct StateEntryTemplate misc_state_template
[] DECLSPEC_HIDDEN
;
1298 extern const struct fragment_pipeline none_fragment_pipe DECLSPEC_HIDDEN
;
1299 extern const struct fragment_pipeline ffp_fragment_pipeline DECLSPEC_HIDDEN
;
1300 extern const struct fragment_pipeline atifs_fragment_pipeline DECLSPEC_HIDDEN
;
1301 extern const struct fragment_pipeline arbfp_fragment_pipeline DECLSPEC_HIDDEN
;
1302 extern const struct fragment_pipeline nvts_fragment_pipeline DECLSPEC_HIDDEN
;
1303 extern const struct fragment_pipeline nvrc_fragment_pipeline DECLSPEC_HIDDEN
;
1304 extern const struct fragment_pipeline glsl_fragment_pipe DECLSPEC_HIDDEN
;
1306 extern const struct wined3d_vertex_pipe_ops none_vertex_pipe DECLSPEC_HIDDEN
;
1307 extern const struct wined3d_vertex_pipe_ops ffp_vertex_pipe DECLSPEC_HIDDEN
;
1308 extern const struct wined3d_vertex_pipe_ops glsl_vertex_pipe DECLSPEC_HIDDEN
;
1310 /* "Base" state table */
1311 HRESULT
compile_state_table(struct StateEntry
*StateTable
, APPLYSTATEFUNC
**dev_multistate_funcs
,
1312 const struct wined3d_gl_info
*gl_info
, const struct wined3d_d3d_info
*d3d_info
,
1313 const struct wined3d_vertex_pipe_ops
*vertex
, const struct fragment_pipeline
*fragment
,
1314 const struct StateEntryTemplate
*misc
) DECLSPEC_HIDDEN
;
1316 enum wined3d_blit_op
1318 WINED3D_BLIT_OP_COLOR_BLIT
,
1319 WINED3D_BLIT_OP_COLOR_FILL
,
1320 WINED3D_BLIT_OP_DEPTH_FILL
,
1321 WINED3D_BLIT_OP_DEPTH_BLIT
,
1324 /* Shaders for color conversions in blits. Do not do blit operations while
1325 * already under the GL lock. */
1328 HRESULT (*alloc_private
)(struct wined3d_device
*device
);
1329 void (*free_private
)(struct wined3d_device
*device
);
1330 HRESULT (*set_shader
)(void *blit_priv
, struct wined3d_context
*context
, const struct wined3d_surface
*surface
);
1331 void (*unset_shader
)(const struct wined3d_gl_info
*gl_info
);
1332 BOOL (*blit_supported
)(const struct wined3d_gl_info
*gl_info
, enum wined3d_blit_op blit_op
,
1333 const RECT
*src_rect
, DWORD src_usage
, enum wined3d_pool src_pool
, const struct wined3d_format
*src_format
,
1334 const RECT
*dst_rect
, DWORD dst_usage
, enum wined3d_pool dst_pool
, const struct wined3d_format
*dst_format
);
1335 HRESULT (*color_fill
)(struct wined3d_device
*device
, struct wined3d_surface
*dst_surface
,
1336 const RECT
*dst_rect
, const struct wined3d_color
*color
);
1337 HRESULT (*depth_fill
)(struct wined3d_device
*device
,
1338 struct wined3d_surface
*surface
, const RECT
*rect
, float depth
);
1341 extern const struct blit_shader ffp_blit DECLSPEC_HIDDEN
;
1342 extern const struct blit_shader arbfp_blit DECLSPEC_HIDDEN
;
1343 extern const struct blit_shader cpu_blit DECLSPEC_HIDDEN
;
1345 const struct blit_shader
*wined3d_select_blitter(const struct wined3d_gl_info
*gl_info
, enum wined3d_blit_op blit_op
,
1346 const RECT
*src_rect
, DWORD src_usage
, enum wined3d_pool src_pool
, const struct wined3d_format
*src_format
,
1347 const RECT
*dst_rect
, DWORD dst_usage
, enum wined3d_pool dst_pool
, const struct wined3d_format
*dst_format
)
1350 /* Temporary blit_shader helper functions */
1351 HRESULT
arbfp_blit_surface(struct wined3d_device
*device
, DWORD filter
,
1352 struct wined3d_surface
*src_surface
, const RECT
*src_rect
,
1353 struct wined3d_surface
*dst_surface
, const RECT
*dst_rect
) DECLSPEC_HIDDEN
;
1355 struct wined3d_context
*context_acquire(const struct wined3d_device
*device
,
1356 struct wined3d_surface
*target
) DECLSPEC_HIDDEN
;
1357 void context_alloc_event_query(struct wined3d_context
*context
,
1358 struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1359 void context_alloc_occlusion_query(struct wined3d_context
*context
,
1360 struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
1361 void context_apply_blit_state(struct wined3d_context
*context
, const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1362 BOOL
context_apply_clear_state(struct wined3d_context
*context
, const struct wined3d_device
*device
,
1363 UINT rt_count
, const struct wined3d_fb_state
*fb
) DECLSPEC_HIDDEN
;
1364 BOOL
context_apply_draw_state(struct wined3d_context
*context
, struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1365 void context_apply_fbo_state_blit(struct wined3d_context
*context
, GLenum target
,
1366 struct wined3d_surface
*render_target
, struct wined3d_surface
*depth_stencil
, DWORD location
) DECLSPEC_HIDDEN
;
1367 void context_active_texture(struct wined3d_context
*context
, const struct wined3d_gl_info
*gl_info
,
1368 unsigned int unit
) DECLSPEC_HIDDEN
;
1369 void context_bind_texture(struct wined3d_context
*context
, GLenum target
, GLuint name
) DECLSPEC_HIDDEN
;
1370 void context_check_fbo_status(const struct wined3d_context
*context
, GLenum target
) DECLSPEC_HIDDEN
;
1371 struct wined3d_context
*context_create(struct wined3d_swapchain
*swapchain
, struct wined3d_surface
*target
,
1372 const struct wined3d_format
*ds_format
) DECLSPEC_HIDDEN
;
1373 BOOL
context_debug_output_enabled(const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1374 void context_destroy(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1375 void context_free_event_query(struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1376 void context_free_occlusion_query(struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
1377 struct wined3d_context
*context_get_current(void) DECLSPEC_HIDDEN
;
1378 DWORD
context_get_tls_idx(void) DECLSPEC_HIDDEN
;
1379 void context_invalidate_state(struct wined3d_context
*context
, DWORD state_id
) DECLSPEC_HIDDEN
;
1380 void context_release(struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1381 void context_resource_released(const struct wined3d_device
*device
,
1382 struct wined3d_resource
*resource
, enum wined3d_resource_type type
) DECLSPEC_HIDDEN
;
1383 void context_resource_unloaded(const struct wined3d_device
*device
,
1384 struct wined3d_resource
*resource
, enum wined3d_resource_type type
) DECLSPEC_HIDDEN
;
1385 BOOL
context_set_current(struct wined3d_context
*ctx
) DECLSPEC_HIDDEN
;
1386 void context_set_draw_buffer(struct wined3d_context
*context
, GLenum buffer
) DECLSPEC_HIDDEN
;
1387 void context_set_tls_idx(DWORD idx
) DECLSPEC_HIDDEN
;
1388 void context_state_drawbuf(struct wined3d_context
*context
,
1389 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
1390 void context_state_fb(struct wined3d_context
*context
,
1391 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
1392 void context_surface_update(struct wined3d_context
*context
, const struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
1393 void context_stream_info_from_declaration(struct wined3d_context
*context
,
1394 const struct wined3d_state
*state
, struct wined3d_stream_info
*stream_info
) DECLSPEC_HIDDEN
;
1396 /*****************************************************************************
1397 * Internal representation of a light
1399 struct wined3d_light_info
1401 struct wined3d_light OriginalParms
; /* Note D3D8LIGHT == D3D9LIGHT */
1402 DWORD OriginalIndex
;
1406 /* Converted parms to speed up swapping lights */
1415 /* The default light parameters */
1416 extern const struct wined3d_light WINED3D_default_light DECLSPEC_HIDDEN
;
1418 struct wined3d_pixel_format
1420 int iPixelFormat
; /* WGL pixel format */
1421 int iPixelType
; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1422 int redSize
, greenSize
, blueSize
, alphaSize
, colorSize
;
1423 int depthSize
, stencilSize
;
1424 BOOL windowDrawable
;
1430 enum wined3d_pci_vendor
1432 HW_VENDOR_SOFTWARE
= 0x0000,
1433 HW_VENDOR_AMD
= 0x1002,
1434 HW_VENDOR_NVIDIA
= 0x10de,
1435 HW_VENDOR_VMWARE
= 0x15ad,
1436 HW_VENDOR_INTEL
= 0x8086,
1439 enum wined3d_pci_device
1443 CARD_AMD_RAGE_128PRO
= 0x5246,
1444 CARD_AMD_RADEON_7200
= 0x5144,
1445 CARD_AMD_RADEON_8500
= 0x514c,
1446 CARD_AMD_RADEON_9500
= 0x4144,
1447 CARD_AMD_RADEON_XPRESS_200M
= 0x5955,
1448 CARD_AMD_RADEON_X700
= 0x5e4c,
1449 CARD_AMD_RADEON_X1600
= 0x71c2,
1450 CARD_AMD_RADEON_HD2350
= 0x94c7,
1451 CARD_AMD_RADEON_HD2600
= 0x9581,
1452 CARD_AMD_RADEON_HD2900
= 0x9400,
1453 CARD_AMD_RADEON_HD3200
= 0x9620,
1454 CARD_AMD_RADEON_HD4200M
= 0x9712,
1455 CARD_AMD_RADEON_HD4350
= 0x954f,
1456 CARD_AMD_RADEON_HD4600
= 0x9495,
1457 CARD_AMD_RADEON_HD4700
= 0x944e,
1458 CARD_AMD_RADEON_HD4800
= 0x944c,
1459 CARD_AMD_RADEON_HD5400
= 0x68f9,
1460 CARD_AMD_RADEON_HD5600
= 0x68d8,
1461 CARD_AMD_RADEON_HD5700
= 0x68be,
1462 CARD_AMD_RADEON_HD5800
= 0x6898,
1463 CARD_AMD_RADEON_HD5900
= 0x689c,
1464 CARD_AMD_RADEON_HD6300
= 0x9803,
1465 CARD_AMD_RADEON_HD6400
= 0x6770,
1466 CARD_AMD_RADEON_HD6410D
= 0x9644,
1467 CARD_AMD_RADEON_HD6550D
= 0x9640,
1468 CARD_AMD_RADEON_HD6600
= 0x6758,
1469 CARD_AMD_RADEON_HD6600M
= 0x6741,
1470 CARD_AMD_RADEON_HD6700
= 0x68ba,
1471 CARD_AMD_RADEON_HD6800
= 0x6739,
1472 CARD_AMD_RADEON_HD6900
= 0x6719,
1473 CARD_AMD_RADEON_HD7660D
= 0x9901,
1474 CARD_AMD_RADEON_HD7700
= 0x683d,
1475 CARD_AMD_RADEON_HD7800
= 0x6819,
1476 CARD_AMD_RADEON_HD7900
= 0x679a,
1477 CARD_AMD_RADEON_HD8600M
= 0x6660,
1478 CARD_AMD_RADEON_HD8670
= 0x6610,
1479 CARD_AMD_RADEON_HD8770
= 0x665c,
1480 CARD_AMD_RADEON_R3
= 0x9830,
1481 CARD_AMD_RADEON_R7
= 0x130f,
1482 CARD_AMD_RADEON_R9
= 0x67b1,
1484 CARD_NVIDIA_RIVA_128
= 0x0018,
1485 CARD_NVIDIA_RIVA_TNT
= 0x0020,
1486 CARD_NVIDIA_RIVA_TNT2
= 0x0028,
1487 CARD_NVIDIA_GEFORCE
= 0x0100,
1488 CARD_NVIDIA_GEFORCE2_MX
= 0x0110,
1489 CARD_NVIDIA_GEFORCE2
= 0x0150,
1490 CARD_NVIDIA_GEFORCE3
= 0x0200,
1491 CARD_NVIDIA_GEFORCE4_MX
= 0x0170,
1492 CARD_NVIDIA_GEFORCE4_TI4200
= 0x0253,
1493 CARD_NVIDIA_GEFORCEFX_5200
= 0x0320,
1494 CARD_NVIDIA_GEFORCEFX_5600
= 0x0312,
1495 CARD_NVIDIA_GEFORCEFX_5800
= 0x0302,
1496 CARD_NVIDIA_GEFORCE_6200
= 0x014f,
1497 CARD_NVIDIA_GEFORCE_6600GT
= 0x0140,
1498 CARD_NVIDIA_GEFORCE_6800
= 0x0041,
1499 CARD_NVIDIA_GEFORCE_7400
= 0x01d8,
1500 CARD_NVIDIA_GEFORCE_7300
= 0x01d7, /* GeForce Go 7300 */
1501 CARD_NVIDIA_GEFORCE_7600
= 0x0391,
1502 CARD_NVIDIA_GEFORCE_7800GT
= 0x0092,
1503 CARD_NVIDIA_GEFORCE_8200
= 0x0849, /* Other PCI ID 0x084b */
1504 CARD_NVIDIA_GEFORCE_8300GS
= 0x0423,
1505 CARD_NVIDIA_GEFORCE_8400GS
= 0x0404,
1506 CARD_NVIDIA_GEFORCE_8500GT
= 0x0421,
1507 CARD_NVIDIA_GEFORCE_8600GT
= 0x0402,
1508 CARD_NVIDIA_GEFORCE_8600MGT
= 0x0407,
1509 CARD_NVIDIA_GEFORCE_8800GTS
= 0x0193,
1510 CARD_NVIDIA_GEFORCE_8800GTX
= 0x0191,
1511 CARD_NVIDIA_GEFORCE_9200
= 0x086d,
1512 CARD_NVIDIA_GEFORCE_9300
= 0x086c,
1513 CARD_NVIDIA_GEFORCE_9400M
= 0x0863,
1514 CARD_NVIDIA_GEFORCE_9400GT
= 0x042c,
1515 CARD_NVIDIA_GEFORCE_9500GT
= 0x0640,
1516 CARD_NVIDIA_GEFORCE_9600GT
= 0x0622,
1517 CARD_NVIDIA_GEFORCE_9800GT
= 0x0614,
1518 CARD_NVIDIA_GEFORCE_210
= 0x0a23,
1519 CARD_NVIDIA_GEFORCE_GT220
= 0x0a20,
1520 CARD_NVIDIA_GEFORCE_GT240
= 0x0ca3,
1521 CARD_NVIDIA_GEFORCE_GTX260
= 0x05e2,
1522 CARD_NVIDIA_GEFORCE_GTX275
= 0x05e6,
1523 CARD_NVIDIA_GEFORCE_GTX280
= 0x05e1,
1524 CARD_NVIDIA_GEFORCE_315M
= 0x0a7a,
1525 CARD_NVIDIA_GEFORCE_320M
= 0x08a3,
1526 CARD_NVIDIA_GEFORCE_GT320M
= 0x0a2d,
1527 CARD_NVIDIA_GEFORCE_GT325M
= 0x0a35,
1528 CARD_NVIDIA_GEFORCE_GT330
= 0x0ca0,
1529 CARD_NVIDIA_GEFORCE_GTS350M
= 0x0cb0,
1530 CARD_NVIDIA_GEFORCE_410M
= 0x1055,
1531 CARD_NVIDIA_GEFORCE_GT420
= 0x0de2,
1532 CARD_NVIDIA_GEFORCE_GT430
= 0x0de1,
1533 CARD_NVIDIA_GEFORCE_GT440
= 0x0de0,
1534 CARD_NVIDIA_GEFORCE_GTS450
= 0x0dc4,
1535 CARD_NVIDIA_GEFORCE_GTX460
= 0x0e22,
1536 CARD_NVIDIA_GEFORCE_GTX460M
= 0x0dd1,
1537 CARD_NVIDIA_GEFORCE_GTX465
= 0x06c4,
1538 CARD_NVIDIA_GEFORCE_GTX470
= 0x06cd,
1539 CARD_NVIDIA_GEFORCE_GTX480
= 0x06c0,
1540 CARD_NVIDIA_GEFORCE_GT520
= 0x1040,
1541 CARD_NVIDIA_GEFORCE_GT540M
= 0x0df4,
1542 CARD_NVIDIA_GEFORCE_GTX550
= 0x1244,
1543 CARD_NVIDIA_GEFORCE_GT555M
= 0x04b8,
1544 CARD_NVIDIA_GEFORCE_GTX560TI
= 0x1200,
1545 CARD_NVIDIA_GEFORCE_GTX560
= 0x1201,
1546 CARD_NVIDIA_GEFORCE_GTX570
= 0x1081,
1547 CARD_NVIDIA_GEFORCE_GTX580
= 0x1080,
1548 CARD_NVIDIA_GEFORCE_GT610
= 0x104a,
1549 CARD_NVIDIA_GEFORCE_GT630
= 0x0f00,
1550 CARD_NVIDIA_GEFORCE_GT630M
= 0x0de9,
1551 CARD_NVIDIA_GEFORCE_GT640M
= 0x0fd2,
1552 CARD_NVIDIA_GEFORCE_GT650M
= 0x0fd1,
1553 CARD_NVIDIA_GEFORCE_GTX650
= 0x0fc6,
1554 CARD_NVIDIA_GEFORCE_GTX650TI
= 0x11c6,
1555 CARD_NVIDIA_GEFORCE_GTX660
= 0x11c0,
1556 CARD_NVIDIA_GEFORCE_GTX660M
= 0x0fd4,
1557 CARD_NVIDIA_GEFORCE_GTX660TI
= 0x1183,
1558 CARD_NVIDIA_GEFORCE_GTX670
= 0x1189,
1559 CARD_NVIDIA_GEFORCE_GTX670MX
= 0x11a1,
1560 CARD_NVIDIA_GEFORCE_GTX680
= 0x1180,
1561 CARD_NVIDIA_GEFORCE_GT750M
= 0x0fe9,
1562 CARD_NVIDIA_GEFORCE_GTX750
= 0x1381,
1563 CARD_NVIDIA_GEFORCE_GTX750TI
= 0x1380,
1564 CARD_NVIDIA_GEFORCE_GTX760
= 0x1187,
1565 CARD_NVIDIA_GEFORCE_GTX765M
= 0x11e2,
1566 CARD_NVIDIA_GEFORCE_GTX770M
= 0x11e0,
1567 CARD_NVIDIA_GEFORCE_GTX770
= 0x1184,
1568 CARD_NVIDIA_GEFORCE_GTX780
= 0x1004,
1569 CARD_NVIDIA_GEFORCE_GTX780TI
= 0x100a,
1570 CARD_NVIDIA_GEFORCE_GTX970
= 0x13c2,
1572 CARD_VMWARE_SVGA3D
= 0x0405,
1574 CARD_INTEL_830M
= 0x3577,
1575 CARD_INTEL_855GM
= 0x3582,
1576 CARD_INTEL_845G
= 0x2562,
1577 CARD_INTEL_865G
= 0x2572,
1578 CARD_INTEL_915G
= 0x2582,
1579 CARD_INTEL_E7221G
= 0x258a,
1580 CARD_INTEL_915GM
= 0x2592,
1581 CARD_INTEL_945G
= 0x2772,
1582 CARD_INTEL_945GM
= 0x27a2,
1583 CARD_INTEL_945GME
= 0x27ae,
1584 CARD_INTEL_Q35
= 0x29b2,
1585 CARD_INTEL_G33
= 0x29c2,
1586 CARD_INTEL_Q33
= 0x29d2,
1587 CARD_INTEL_PNVG
= 0xa001,
1588 CARD_INTEL_PNVM
= 0xa011,
1589 CARD_INTEL_965Q
= 0x2992,
1590 CARD_INTEL_965G
= 0x2982,
1591 CARD_INTEL_946GZ
= 0x2972,
1592 CARD_INTEL_965GM
= 0x2a02,
1593 CARD_INTEL_965GME
= 0x2a12,
1594 CARD_INTEL_GM45
= 0x2a42,
1595 CARD_INTEL_IGD
= 0x2e02,
1596 CARD_INTEL_Q45
= 0x2e12,
1597 CARD_INTEL_G45
= 0x2e22,
1598 CARD_INTEL_G41
= 0x2e32,
1599 CARD_INTEL_B43
= 0x2e92,
1600 CARD_INTEL_ILKD
= 0x0042,
1601 CARD_INTEL_ILKM
= 0x0046,
1602 CARD_INTEL_SNBD
= 0x0122,
1603 CARD_INTEL_SNBM
= 0x0126,
1604 CARD_INTEL_SNBS
= 0x010a,
1605 CARD_INTEL_IVBD
= 0x0162,
1606 CARD_INTEL_IVBM
= 0x0166,
1607 CARD_INTEL_IVBS
= 0x015a,
1608 CARD_INTEL_HWM
= 0x0416,
1611 struct wined3d_fbo_ops
1613 GLboolean (WINE_GLAPI
*glIsRenderbuffer
)(GLuint renderbuffer
);
1614 void (WINE_GLAPI
*glBindRenderbuffer
)(GLenum target
, GLuint renderbuffer
);
1615 void (WINE_GLAPI
*glDeleteRenderbuffers
)(GLsizei n
, const GLuint
*renderbuffers
);
1616 void (WINE_GLAPI
*glGenRenderbuffers
)(GLsizei n
, GLuint
*renderbuffers
);
1617 void (WINE_GLAPI
*glRenderbufferStorage
)(GLenum target
, GLenum internalformat
,
1618 GLsizei width
, GLsizei height
);
1619 void (WINE_GLAPI
*glRenderbufferStorageMultisample
)(GLenum target
, GLsizei samples
,
1620 GLenum internalformat
, GLsizei width
, GLsizei height
);
1621 void (WINE_GLAPI
*glGetRenderbufferParameteriv
)(GLenum target
, GLenum pname
, GLint
*params
);
1622 GLboolean (WINE_GLAPI
*glIsFramebuffer
)(GLuint framebuffer
);
1623 void (WINE_GLAPI
*glBindFramebuffer
)(GLenum target
, GLuint framebuffer
);
1624 void (WINE_GLAPI
*glDeleteFramebuffers
)(GLsizei n
, const GLuint
*framebuffers
);
1625 void (WINE_GLAPI
*glGenFramebuffers
)(GLsizei n
, GLuint
*framebuffers
);
1626 GLenum (WINE_GLAPI
*glCheckFramebufferStatus
)(GLenum target
);
1627 void (WINE_GLAPI
*glFramebufferTexture1D
)(GLenum target
, GLenum attachment
,
1628 GLenum textarget
, GLuint texture
, GLint level
);
1629 void (WINE_GLAPI
*glFramebufferTexture2D
)(GLenum target
, GLenum attachment
,
1630 GLenum textarget
, GLuint texture
, GLint level
);
1631 void (WINE_GLAPI
*glFramebufferTexture3D
)(GLenum target
, GLenum attachment
,
1632 GLenum textarget
, GLuint texture
, GLint level
, GLint layer
);
1633 void (WINE_GLAPI
*glFramebufferRenderbuffer
)(GLenum target
, GLenum attachment
,
1634 GLenum renderbuffertarget
, GLuint renderbuffer
);
1635 void (WINE_GLAPI
*glGetFramebufferAttachmentParameteriv
)(GLenum target
, GLenum attachment
,
1636 GLenum pname
, GLint
*params
);
1637 void (WINE_GLAPI
*glBlitFramebuffer
)(GLint srcX0
, GLint srcY0
, GLint srcX1
, GLint srcY1
,
1638 GLint dstX0
, GLint dstY0
, GLint dstX1
, GLint dstY1
, GLbitfield mask
, GLenum filter
);
1639 void (WINE_GLAPI
*glGenerateMipmap
)(GLenum target
);
1642 struct wined3d_gl_limits
1647 UINT texture_coords
;
1648 UINT vertex_uniform_blocks
;
1649 UINT geometry_uniform_blocks
;
1650 UINT fragment_uniform_blocks
;
1651 UINT fragment_samplers
;
1652 UINT vertex_samplers
;
1653 UINT combined_samplers
;
1654 UINT general_combiners
;
1657 UINT texture3d_size
;
1658 float pointsize_max
;
1659 float pointsize_min
;
1664 UINT vertex_attribs
;
1667 UINT glsl_vs_float_constants
;
1668 UINT glsl_ps_float_constants
;
1670 UINT arb_vs_float_constants
;
1671 UINT arb_vs_native_constants
;
1672 UINT arb_vs_instructions
;
1674 UINT arb_ps_float_constants
;
1675 UINT arb_ps_local_constants
;
1676 UINT arb_ps_native_constants
;
1677 UINT arb_ps_instructions
;
1681 struct wined3d_gl_info
1684 struct wined3d_gl_limits limits
;
1685 DWORD reserved_glsl_constants
, reserved_arb_constants
;
1687 BOOL supported
[WINED3D_GL_EXT_COUNT
];
1688 GLint wrap_lookup
[WINED3D_TADDRESS_MIRROR_ONCE
- WINED3D_TADDRESS_WRAP
+ 1];
1690 HGLRC (WINAPI
*p_wglCreateContextAttribsARB
)(HDC dc
, HGLRC share
, const GLint
*attribs
);
1691 struct opengl_funcs gl_ops
;
1692 struct wined3d_fbo_ops fbo_ops
;
1694 struct wined3d_format
*formats
;
1697 struct wined3d_driver_info
1699 enum wined3d_pci_vendor vendor
;
1700 enum wined3d_pci_device device
;
1702 const char *description
;
1708 struct wined3d_d3d_limits
1710 UINT vs_version
, gs_version
, ps_version
;
1711 DWORD vs_uniform_count
;
1712 DWORD ps_uniform_count
;
1714 UINT ffp_blend_stages
;
1717 typedef void (WINE_GLAPI
*wined3d_ffp_attrib_func
)(const void *data
);
1718 typedef void (WINE_GLAPI
*wined3d_ffp_texcoord_func
)(GLenum unit
, const void *data
);
1719 extern wined3d_ffp_attrib_func specular_func_3ubv DECLSPEC_HIDDEN
;
1721 struct wined3d_ffp_attrib_ops
1723 wined3d_ffp_attrib_func position
[WINED3D_FFP_EMIT_COUNT
];
1724 wined3d_ffp_attrib_func diffuse
[WINED3D_FFP_EMIT_COUNT
];
1725 wined3d_ffp_attrib_func specular
[WINED3D_FFP_EMIT_COUNT
];
1726 wined3d_ffp_attrib_func normal
[WINED3D_FFP_EMIT_COUNT
];
1727 wined3d_ffp_texcoord_func texcoord
[WINED3D_FFP_EMIT_COUNT
];
1730 struct wined3d_d3d_info
1732 struct wined3d_d3d_limits limits
;
1733 struct wined3d_ffp_attrib_ops ffp_attrib_ops
;
1736 DWORD valid_rt_mask
;
1739 /* The adapter structure */
1740 struct wined3d_adapter
1744 enum wined3d_format_id screen_format
;
1746 struct wined3d_gl_info gl_info
;
1747 struct wined3d_d3d_info d3d_info
;
1748 struct wined3d_driver_info driver_info
;
1749 WCHAR DeviceName
[CCHDEVICENAME
]; /* DeviceName for use with e.g. ChangeDisplaySettings */
1750 unsigned int cfg_count
;
1751 struct wined3d_pixel_format
*cfgs
;
1753 UINT64 vram_bytes_used
;
1756 const struct wined3d_vertex_pipe_ops
*vertex_pipe
;
1757 const struct fragment_pipeline
*fragment_pipe
;
1758 const struct wined3d_shader_backend_ops
*shader_backend
;
1759 const struct blit_shader
*blitter
;
1762 BOOL
wined3d_adapter_init_format_info(struct wined3d_adapter
*adapter
) DECLSPEC_HIDDEN
;
1763 UINT64
adapter_adjust_memory(struct wined3d_adapter
*adapter
, INT64 amount
) DECLSPEC_HIDDEN
;
1765 BOOL
initPixelFormatsNoGL(struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1766 extern void add_gl_compat_wrappers(struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1768 enum projection_types
1781 /*****************************************************************************
1782 * Fixed function pipeline replacements
1784 #define ARG_UNUSED 0xff
1785 struct texture_stage_op
1797 struct color_fixup_desc color_fixup
;
1798 unsigned tex_type
: 3;
1800 unsigned projected
: 2;
1801 unsigned padding
: 10;
1804 struct ffp_frag_settings
1806 struct texture_stage_op op
[MAX_TEXTURES
];
1807 enum wined3d_ffp_ps_fog_mode fog
;
1808 /* Use shorts instead of chars to get dword alignment */
1809 unsigned short sRGB_write
;
1810 unsigned short emul_clipplanes
;
1813 struct ffp_frag_desc
1815 struct wine_rb_entry entry
;
1816 struct ffp_frag_settings settings
;
1819 extern const struct wine_rb_functions wined3d_ffp_frag_program_rb_functions DECLSPEC_HIDDEN
;
1820 extern const struct wine_rb_functions wined3d_ffp_vertex_program_rb_functions DECLSPEC_HIDDEN
;
1821 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN
;
1823 void gen_ffp_frag_op(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
1824 struct ffp_frag_settings
*settings
, BOOL ignore_textype
) DECLSPEC_HIDDEN
;
1825 const struct ffp_frag_desc
*find_ffp_frag_shader(const struct wine_rb_tree
*fragment_shaders
,
1826 const struct ffp_frag_settings
*settings
) DECLSPEC_HIDDEN
;
1827 void add_ffp_frag_shader(struct wine_rb_tree
*shaders
, struct ffp_frag_desc
*desc
) DECLSPEC_HIDDEN
;
1828 void wined3d_get_draw_rect(const struct wined3d_state
*state
, RECT
*rect
) DECLSPEC_HIDDEN
;
1829 void wined3d_ftoa(float value
, char *s
) DECLSPEC_HIDDEN
;
1831 extern const float wined3d_srgb_const0
[] DECLSPEC_HIDDEN
;
1832 extern const float wined3d_srgb_const1
[] DECLSPEC_HIDDEN
;
1834 enum wined3d_ffp_vs_fog_mode
1836 WINED3D_FFP_VS_FOG_OFF
= 0,
1837 WINED3D_FFP_VS_FOG_FOGCOORD
= 1,
1838 WINED3D_FFP_VS_FOG_DEPTH
= 2,
1839 WINED3D_FFP_VS_FOG_RANGE
= 3,
1842 #define WINED3D_FFP_TCI_SHIFT 16
1843 #define WINED3D_FFP_TCI_MASK 0xff
1845 #define WINED3D_FFP_LIGHT_TYPE_SHIFT(idx) (3 * (idx))
1846 #define WINED3D_FFP_LIGHT_TYPE_MASK 0x7
1848 struct wined3d_ffp_vs_settings
1850 DWORD light_type
: 24; /* MAX_ACTIVE_LIGHTS, 8 * 3 */
1851 DWORD diffuse_source
: 2;
1852 DWORD emission_source
: 2;
1853 DWORD ambient_source
: 2;
1854 DWORD specular_source
: 2;
1856 DWORD transformed
: 1;
1859 DWORD normalize
: 1;
1861 DWORD localviewer
: 1;
1862 DWORD point_size
: 1;
1864 DWORD texcoords
: 8; /* MAX_TEXTURES */
1865 DWORD ortho_fog
: 1;
1868 BYTE texgen
[MAX_TEXTURES
];
1871 struct wined3d_ffp_vs_desc
1873 struct wine_rb_entry entry
;
1874 struct wined3d_ffp_vs_settings settings
;
1877 void wined3d_ffp_get_vs_settings(const struct wined3d_state
*state
, const struct wined3d_stream_info
*si
,
1878 struct wined3d_ffp_vs_settings
*settings
) DECLSPEC_HIDDEN
;
1885 struct wined3d_adapter adapters
[1];
1888 HRESULT
wined3d_init(struct wined3d
*wined3d
, DWORD flags
) DECLSPEC_HIDDEN
;
1889 BOOL
wined3d_register_window(HWND window
, struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1890 void wined3d_unregister_window(HWND window
) DECLSPEC_HIDDEN
;
1892 struct wined3d_stream_output
1894 struct wined3d_buffer
*buffer
;
1898 struct wined3d_stream_state
1900 struct wined3d_buffer
*buffer
;
1907 #define WINED3D_STATE_NO_REF 0x00000001
1908 #define WINED3D_STATE_INIT_DEFAULT 0x00000002
1910 struct wined3d_state
1913 const struct wined3d_fb_state
*fb
;
1915 struct wined3d_vertex_declaration
*vertex_declaration
;
1916 struct wined3d_stream_output stream_output
[MAX_STREAM_OUT
];
1917 struct wined3d_stream_state streams
[MAX_STREAMS
+ 1 /* tesselated pseudo-stream */];
1918 struct wined3d_buffer
*index_buffer
;
1919 enum wined3d_format_id index_format
;
1920 INT base_vertex_index
;
1921 INT load_base_vertex_index
; /* Non-indexed drawing needs 0 here, indexed needs base_vertex_index. */
1922 GLenum gl_primitive_type
;
1923 struct wined3d_query
*predicate
;
1924 BOOL predicate_value
;
1926 struct wined3d_shader
*shader
[WINED3D_SHADER_TYPE_COUNT
];
1927 struct wined3d_buffer
*cb
[WINED3D_SHADER_TYPE_COUNT
][MAX_CONSTANT_BUFFERS
];
1928 struct wined3d_sampler
*sampler
[WINED3D_SHADER_TYPE_COUNT
][MAX_SAMPLER_OBJECTS
];
1929 struct wined3d_shader_resource_view
*shader_resource_view
[WINED3D_SHADER_TYPE_COUNT
][MAX_SHADER_RESOURCE_VIEWS
];
1931 BOOL vs_consts_b
[MAX_CONST_B
];
1932 INT vs_consts_i
[MAX_CONST_I
* 4];
1935 BOOL ps_consts_b
[MAX_CONST_B
];
1936 INT ps_consts_i
[MAX_CONST_I
* 4];
1939 struct wined3d_texture
*textures
[MAX_COMBINED_SAMPLERS
];
1940 DWORD sampler_states
[MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
1941 DWORD texture_states
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
1943 struct wined3d_matrix transforms
[HIGHEST_TRANSFORMSTATE
+ 1];
1944 struct wined3d_vec4 clip_planes
[MAX_CLIPPLANES
];
1945 struct wined3d_material material
;
1946 struct wined3d_viewport viewport
;
1949 /* Light hashmap. Collisions are handled using linked lists. */
1950 #define LIGHTMAP_SIZE 43
1951 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE)
1952 struct list light_map
[LIGHTMAP_SIZE
];
1953 const struct wined3d_light_info
*lights
[MAX_ACTIVE_LIGHTS
];
1955 DWORD render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
1958 #define WINED3D_UNMAPPED_STAGE ~0U
1960 /* Multithreaded flag. Removed from the public header to signal that
1961 * wined3d_device_create() ignores it. */
1962 #define WINED3DCREATE_MULTITHREADED 0x00000004
1964 struct wined3d_device
1968 /* WineD3D Information */
1969 struct wined3d_device_parent
*device_parent
;
1970 struct wined3d
*wined3d
;
1971 struct wined3d_adapter
*adapter
;
1973 /* Window styles to restore when switching fullscreen mode */
1977 /* X and GL Information */
1978 GLenum offscreenBuffer
;
1980 const struct wined3d_shader_backend_ops
*shader_backend
;
1982 void *fragment_priv
;
1985 struct StateEntry StateTable
[STATE_HIGHEST
+ 1];
1986 /* Array of functions for states which are handled by more than one pipeline part */
1987 APPLYSTATEFUNC
*multistate_funcs
[STATE_HIGHEST
+ 1];
1988 const struct blit_shader
*blitter
;
1990 BYTE vertexBlendUsed
: 1; /* To avoid needless setting of the blend matrices */
1991 BYTE bCursorVisible
: 1;
1992 BYTE d3d_initialized
: 1;
1993 BYTE inScene
: 1; /* A flag to check for proper BeginScene / EndScene call pairs */
1994 BYTE softwareVertexProcessing
: 1; /* process vertex shaders using software or hardware */
1995 BYTE filter_messages
: 1;
1998 unsigned char surface_alignment
; /* Line Alignment of surfaces */
2002 struct wined3d_state state
;
2003 struct wined3d_state
*update_state
;
2004 struct wined3d_stateblock
*recording
;
2006 /* Internal use fields */
2007 struct wined3d_device_creation_parameters create_parms
;
2010 struct wined3d_rendertarget_view
*back_buffer_view
;
2011 struct wined3d_swapchain
**swapchains
;
2012 UINT swapchain_count
;
2014 struct list resources
; /* a linked list to track resources created by the device */
2015 struct list shaders
; /* a linked list to track shaders (pixel and vertex) */
2016 struct wine_rb_tree samplers
;
2018 /* Render Target Support */
2019 struct wined3d_fb_state fb
;
2020 struct wined3d_surface
*onscreen_depth_stencil
;
2021 struct wined3d_rendertarget_view
*auto_depth_stencil_view
;
2023 /* For rendering to a texture using glCopyTexImage */
2024 GLuint depth_blt_texture
;
2026 /* Cursor management */
2031 UINT cursorWidth
, cursorHeight
;
2032 struct wined3d_texture
*cursor_texture
;
2033 HCURSOR hardwareCursor
;
2035 /* The Wine logo texture */
2036 struct wined3d_texture
*logo_texture
;
2038 /* Textures for when no other textures are mapped */
2039 UINT dummy_texture_2d
[MAX_COMBINED_SAMPLERS
];
2040 UINT dummy_texture_rect
[MAX_COMBINED_SAMPLERS
];
2041 UINT dummy_texture_3d
[MAX_COMBINED_SAMPLERS
];
2042 UINT dummy_texture_cube
[MAX_COMBINED_SAMPLERS
];
2044 /* Command stream */
2045 struct wined3d_cs
*cs
;
2047 /* Context management */
2048 struct wined3d_context
**contexts
;
2052 void device_clear_render_targets(struct wined3d_device
*device
, UINT rt_count
, const struct wined3d_fb_state
*fb
,
2053 UINT rect_count
, const RECT
*rects
, const RECT
*draw_rect
, DWORD flags
,
2054 const struct wined3d_color
*color
, float depth
, DWORD stencil
) DECLSPEC_HIDDEN
;
2055 BOOL
device_context_add(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2056 void device_context_remove(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2057 HRESULT
device_init(struct wined3d_device
*device
, struct wined3d
*wined3d
,
2058 UINT adapter_idx
, enum wined3d_device_type device_type
, HWND focus_window
, DWORD flags
,
2059 BYTE surface_alignment
, struct wined3d_device_parent
*device_parent
) DECLSPEC_HIDDEN
;
2060 LRESULT
device_process_message(struct wined3d_device
*device
, HWND window
, BOOL unicode
,
2061 UINT message
, WPARAM wparam
, LPARAM lparam
, WNDPROC proc
) DECLSPEC_HIDDEN
;
2062 void device_resource_add(struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2063 void device_resource_released(struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2064 void device_switch_onscreen_ds(struct wined3d_device
*device
, struct wined3d_context
*context
,
2065 struct wined3d_surface
*depth_stencil
) DECLSPEC_HIDDEN
;
2066 void device_invalidate_state(const struct wined3d_device
*device
, DWORD state
) DECLSPEC_HIDDEN
;
2068 static inline BOOL
isStateDirty(const struct wined3d_context
*context
, DWORD state
)
2070 DWORD idx
= state
/ (sizeof(*context
->isStateDirty
) * CHAR_BIT
);
2071 BYTE shift
= state
& ((sizeof(*context
->isStateDirty
) * CHAR_BIT
) - 1);
2072 return context
->isStateDirty
[idx
] & (1 << shift
);
2075 static inline void context_invalidate_active_texture(struct wined3d_context
*context
)
2077 DWORD sampler
= context
->rev_tex_unit_map
[context
->active_texture
];
2078 if (sampler
!= WINED3D_UNMAPPED_STAGE
)
2079 context_invalidate_state(context
, STATE_SAMPLER(sampler
));
2082 #define WINED3D_RESOURCE_ACCESS_GPU 0x1
2083 #define WINED3D_RESOURCE_ACCESS_CPU 0x2
2085 struct wined3d_resource_ops
2087 ULONG (*resource_incref
)(struct wined3d_resource
*resource
);
2088 ULONG (*resource_decref
)(struct wined3d_resource
*resource
);
2089 void (*resource_unload
)(struct wined3d_resource
*resource
);
2092 struct wined3d_resource
2097 struct wined3d_device
*device
;
2098 enum wined3d_resource_type type
;
2099 const struct wined3d_format
*format
;
2100 enum wined3d_multisample_type multisample_type
;
2101 UINT multisample_quality
;
2103 enum wined3d_pool pool
;
2113 struct list resource_list_entry
;
2116 const struct wined3d_parent_ops
*parent_ops
;
2117 const struct wined3d_resource_ops
*resource_ops
;
2120 static inline ULONG
wined3d_resource_incref(struct wined3d_resource
*resource
)
2122 return resource
->resource_ops
->resource_incref(resource
);
2125 static inline ULONG
wined3d_resource_decref(struct wined3d_resource
*resource
)
2127 return resource
->resource_ops
->resource_decref(resource
);
2130 void resource_cleanup(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2131 HRESULT
resource_init(struct wined3d_resource
*resource
, struct wined3d_device
*device
,
2132 enum wined3d_resource_type type
, const struct wined3d_format
*format
,
2133 enum wined3d_multisample_type multisample_type
, UINT multisample_quality
,
2134 DWORD usage
, enum wined3d_pool pool
, UINT width
, UINT height
, UINT depth
, UINT size
,
2135 void *parent
, const struct wined3d_parent_ops
*parent_ops
,
2136 const struct wined3d_resource_ops
*resource_ops
) DECLSPEC_HIDDEN
;
2137 void resource_unload(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2138 BOOL
wined3d_resource_allocate_sysmem(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2139 void wined3d_resource_free_sysmem(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2140 GLbitfield
wined3d_resource_gl_map_flags(DWORD d3d_flags
) DECLSPEC_HIDDEN
;
2141 GLenum
wined3d_resource_gl_legacy_map_flags(DWORD d3d_flags
) DECLSPEC_HIDDEN
;
2142 BOOL
wined3d_resource_is_offscreen(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2143 DWORD
wined3d_resource_sanitize_map_flags(const struct wined3d_resource
*resource
, DWORD flags
) DECLSPEC_HIDDEN
;
2144 void wined3d_resource_update_draw_binding(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2146 /* Tests show that the start address of resources is 32 byte aligned */
2147 #define RESOURCE_ALIGNMENT 16
2151 struct wined3d_sampler_desc sampler_desc
;
2152 unsigned int base_level
;
2156 struct wined3d_texture_ops
2158 void (*texture_sub_resource_load
)(struct wined3d_resource
*sub_resource
,
2159 struct wined3d_context
*context
, BOOL srgb
);
2160 void (*texture_sub_resource_add_dirty_region
)(struct wined3d_resource
*sub_resource
,
2161 const struct wined3d_box
*dirty_region
);
2162 void (*texture_sub_resource_cleanup
)(struct wined3d_resource
*sub_resource
);
2163 void (*texture_sub_resource_invalidate_location
)(struct wined3d_resource
*sub_resource
, DWORD location
);
2164 void (*texture_sub_resource_validate_location
)(struct wined3d_resource
*sub_resource
, DWORD location
);
2165 void (*texture_sub_resource_upload_data
)(struct wined3d_resource
*sub_resource
,
2166 const struct wined3d_context
*context
, const struct wined3d_sub_resource_data
*data
);
2167 void (*texture_prepare_texture
)(struct wined3d_texture
*texture
,
2168 struct wined3d_context
*context
, BOOL srgb
);
2171 #define WINED3D_TEXTURE_COND_NP2 0x00000001
2172 #define WINED3D_TEXTURE_POW2_MAT_IDENT 0x00000002
2173 #define WINED3D_TEXTURE_IS_SRGB 0x00000004
2174 #define WINED3D_TEXTURE_RGB_ALLOCATED 0x00000008
2175 #define WINED3D_TEXTURE_RGB_VALID 0x00000010
2176 #define WINED3D_TEXTURE_SRGB_ALLOCATED 0x00000020
2177 #define WINED3D_TEXTURE_SRGB_VALID 0x00000040
2178 #define WINED3D_TEXTURE_CONVERTED 0x00000080
2179 #define WINED3D_TEXTURE_PIN_SYSMEM 0x00000100
2180 #define WINED3D_TEXTURE_DYNAMIC_MAP 0x00000200
2181 #define WINED3D_TEXTURE_NORMALIZED_COORDS 0x00000400
2183 struct wined3d_texture
2185 struct wined3d_resource resource
;
2186 const struct wined3d_texture_ops
*texture_ops
;
2187 struct gl_texture texture_rgb
, texture_srgb
;
2188 struct wined3d_resource
**sub_resources
;
2189 struct wined3d_swapchain
*swapchain
;
2192 float pow2_matrix
[16];
2194 enum wined3d_texture_filter_type filter_type
;
2199 /* Color keys for DDraw */
2200 struct wined3d_color_key dst_blt_color_key
;
2201 struct wined3d_color_key src_blt_color_key
;
2202 struct wined3d_color_key dst_overlay_color_key
;
2203 struct wined3d_color_key src_overlay_color_key
;
2204 DWORD color_key_flags
;
2207 static inline struct wined3d_texture
*wined3d_texture_from_resource(struct wined3d_resource
*resource
)
2209 return CONTAINING_RECORD(resource
, struct wined3d_texture
, resource
);
2212 static inline struct gl_texture
*wined3d_texture_get_gl_texture(struct wined3d_texture
*texture
,
2215 return srgb
? &texture
->texture_srgb
: &texture
->texture_rgb
;
2218 void wined3d_texture_apply_sampler_desc(struct wined3d_texture
*texture
,
2219 const struct wined3d_sampler_desc
*sampler_desc
, const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2220 void wined3d_texture_bind(struct wined3d_texture
*texture
,
2221 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2222 void wined3d_texture_bind_and_dirtify(struct wined3d_texture
*texture
,
2223 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2224 void wined3d_texture_force_reload(struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
2225 void wined3d_texture_load(struct wined3d_texture
*texture
,
2226 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2227 void wined3d_texture_prepare_texture(struct wined3d_texture
*texture
,
2228 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2229 void wined3d_texture_set_dirty(struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
2230 void wined3d_texture_set_swapchain(struct wined3d_texture
*texture
,
2231 struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2233 #define WINED3D_LOCATION_DISCARDED 0x00000001
2234 #define WINED3D_LOCATION_SYSMEM 0x00000002
2235 #define WINED3D_LOCATION_USER_MEMORY 0x00000004
2236 #define WINED3D_LOCATION_DIB 0x00000008
2237 #define WINED3D_LOCATION_BUFFER 0x00000010
2238 #define WINED3D_LOCATION_TEXTURE_RGB 0x00000020
2239 #define WINED3D_LOCATION_TEXTURE_SRGB 0x00000040
2240 #define WINED3D_LOCATION_DRAWABLE 0x00000080
2241 #define WINED3D_LOCATION_RB_MULTISAMPLE 0x00000100
2242 #define WINED3D_LOCATION_RB_RESOLVED 0x00000200
2244 const char *wined3d_debug_location(DWORD location
) DECLSPEC_HIDDEN
;
2246 #define WINED3D_VFLAG_CLIENT_STORAGE 0x00000001
2248 struct wined3d_volume
2250 struct wined3d_resource resource
;
2251 struct wined3d_texture
*container
;
2253 DWORD flags
, locations
;
2254 GLint texture_level
;
2255 DWORD download_count
;
2259 static inline struct wined3d_volume
*volume_from_resource(struct wined3d_resource
*resource
)
2261 return CONTAINING_RECORD(resource
, struct wined3d_volume
, resource
);
2264 BOOL
volume_prepare_system_memory(struct wined3d_volume
*volume
) DECLSPEC_HIDDEN
;
2265 HRESULT
wined3d_volume_create(struct wined3d_texture
*container
, const struct wined3d_resource_desc
*desc
,
2266 unsigned int level
, struct wined3d_volume
**volume
) DECLSPEC_HIDDEN
;
2267 void wined3d_volume_destroy(struct wined3d_volume
*volume
) DECLSPEC_HIDDEN
;
2268 void wined3d_volume_get_pitch(const struct wined3d_volume
*volume
, UINT
*row_pitch
, UINT
*slice_pitch
) DECLSPEC_HIDDEN
;
2269 void wined3d_volume_load(struct wined3d_volume
*volume
, struct wined3d_context
*context
,
2270 BOOL srgb_mode
) DECLSPEC_HIDDEN
;
2271 void wined3d_volume_invalidate_location(struct wined3d_volume
*volume
, DWORD location
) DECLSPEC_HIDDEN
;
2272 void wined3d_volume_validate_location(struct wined3d_volume
*volume
, DWORD location
) DECLSPEC_HIDDEN
;
2273 void wined3d_volume_upload_data(struct wined3d_volume
*volume
, const struct wined3d_context
*context
,
2274 const struct wined3d_const_bo_address
*data
) DECLSPEC_HIDDEN
;
2276 struct wined3d_surface_dib
2283 struct wined3d_renderbuffer_entry
2294 struct wined3d_surface
**render_targets
;
2295 struct wined3d_surface
*depth_stencil
;
2302 struct wined3d_surface_ops
2304 HRESULT (*surface_private_setup
)(struct wined3d_surface
*surface
);
2305 void (*surface_unmap
)(struct wined3d_surface
*surface
);
2308 struct wined3d_surface
2310 struct wined3d_resource resource
;
2311 const struct wined3d_surface_ops
*surface_ops
;
2312 struct wined3d_texture
*container
;
2324 GLuint rb_multisample
;
2326 GLenum texture_target
;
2327 unsigned int texture_level
;
2328 unsigned int texture_layer
;
2334 struct wined3d_surface_dib dib
;
2337 struct wined3d_color_key gl_color_key
;
2339 struct list renderbuffers
;
2340 const struct wined3d_renderbuffer_entry
*current_renderbuffer
;
2341 SIZE ds_current_size
;
2343 /* DirectDraw Overlay handling */
2344 RECT overlay_srcrect
;
2345 RECT overlay_destrect
;
2346 struct wined3d_surface
*overlay_dest
;
2347 struct list overlays
;
2348 struct list overlay_entry
;
2351 static inline struct wined3d_surface
*surface_from_resource(struct wined3d_resource
*resource
)
2353 return CONTAINING_RECORD(resource
, struct wined3d_surface
, resource
);
2356 static inline GLuint
surface_get_texture_name(const struct wined3d_surface
*surface
,
2357 const struct wined3d_gl_info
*gl_info
, BOOL srgb
)
2359 return srgb
&& !gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
]
2360 ? surface
->container
->texture_srgb
.name
: surface
->container
->texture_rgb
.name
;
2363 void surface_set_dirty(struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2364 HRESULT
surface_color_fill(struct wined3d_surface
*s
,
2365 const RECT
*rect
, const struct wined3d_color
*color
) DECLSPEC_HIDDEN
;
2366 GLenum
surface_get_gl_buffer(const struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2367 void surface_get_drawable_size(const struct wined3d_surface
*surface
, const struct wined3d_context
*context
,
2368 unsigned int *width
, unsigned int *height
) DECLSPEC_HIDDEN
;
2369 void surface_invalidate_location(struct wined3d_surface
*surface
, DWORD location
) DECLSPEC_HIDDEN
;
2370 void surface_load(struct wined3d_surface
*surface
, BOOL srgb
) DECLSPEC_HIDDEN
;
2371 void surface_load_ds_location(struct wined3d_surface
*surface
,
2372 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
2373 void surface_load_fb_texture(struct wined3d_surface
*surface
, BOOL srgb
) DECLSPEC_HIDDEN
;
2374 HRESULT
surface_load_location(struct wined3d_surface
*surface
, DWORD location
) DECLSPEC_HIDDEN
;
2375 void surface_modify_ds_location(struct wined3d_surface
*surface
, DWORD location
, UINT w
, UINT h
) DECLSPEC_HIDDEN
;
2376 void surface_prepare_rb(struct wined3d_surface
*surface
,
2377 const struct wined3d_gl_info
*gl_info
, BOOL multisample
) DECLSPEC_HIDDEN
;
2378 void surface_set_compatible_renderbuffer(struct wined3d_surface
*surface
,
2379 const struct wined3d_surface
*rt
) DECLSPEC_HIDDEN
;
2380 void surface_set_texture_target(struct wined3d_surface
*surface
, GLenum target
, GLint level
) DECLSPEC_HIDDEN
;
2381 void surface_translate_drawable_coords(const struct wined3d_surface
*surface
, HWND window
, RECT
*rect
) DECLSPEC_HIDDEN
;
2382 HRESULT
wined3d_surface_update_desc(struct wined3d_surface
*surface
,
2383 const struct wined3d_gl_info
*gl_info
, void *mem
, unsigned int pitch
) DECLSPEC_HIDDEN
;
2384 HRESULT
surface_upload_from_surface(struct wined3d_surface
*dst_surface
, const POINT
*dst_point
,
2385 struct wined3d_surface
*src_surface
, const RECT
*src_rect
) DECLSPEC_HIDDEN
;
2386 void surface_validate_location(struct wined3d_surface
*surface
, DWORD location
) DECLSPEC_HIDDEN
;
2387 HRESULT
wined3d_surface_create(struct wined3d_texture
*container
, const struct wined3d_resource_desc
*desc
,
2388 GLenum target
, unsigned int level
, unsigned int layer
, DWORD flags
,
2389 struct wined3d_surface
**surface
) DECLSPEC_HIDDEN
;
2390 void wined3d_surface_destroy(struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2391 void surface_prepare_map_memory(struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2392 void wined3d_surface_upload_data(struct wined3d_surface
*surface
, const struct wined3d_gl_info
*gl_info
,
2393 const struct wined3d_format
*format
, const RECT
*src_rect
, UINT src_pitch
, const POINT
*dst_point
,
2394 BOOL srgb
, const struct wined3d_const_bo_address
*data
) DECLSPEC_HIDDEN
;
2396 void draw_textured_quad(const struct wined3d_surface
*src_surface
, struct wined3d_context
*context
,
2397 const RECT
*src_rect
, const RECT
*dst_rect
, enum wined3d_texture_filter_type filter
) DECLSPEC_HIDDEN
;
2398 void flip_surface(struct wined3d_surface
*front
, struct wined3d_surface
*back
) DECLSPEC_HIDDEN
;
2400 /* Surface flags: */
2401 #define SFLAG_DIBSECTION 0x00000001 /* Has a DIB section attached for GetDC. */
2402 #define SFLAG_DISCARD 0x00000002 /* ??? */
2403 #define SFLAG_NONPOW2 0x00000004 /* Surface sizes are not a power of 2 */
2404 #define SFLAG_LOST 0x00000008 /* Surface lost flag for ddraw. */
2405 #define SFLAG_GLCKEY 0x00000010 /* The GL texture was created with a color key. */
2406 #define SFLAG_CLIENT 0x00000020 /* GL_APPLE_client_storage is used with this surface. */
2407 #define SFLAG_DCINUSE 0x00000040 /* Set between GetDC and ReleaseDC calls. */
2409 struct wined3d_sampler
2411 struct wine_rb_entry entry
;
2413 struct wined3d_device
*device
;
2415 struct wined3d_sampler_desc desc
;
2419 struct wined3d_vertex_declaration_element
2421 const struct wined3d_format
*format
;
2431 struct wined3d_vertex_declaration
2435 const struct wined3d_parent_ops
*parent_ops
;
2436 struct wined3d_device
*device
;
2438 struct wined3d_vertex_declaration_element
*elements
;
2441 BOOL position_transformed
;
2442 BOOL half_float_conv_needed
;
2445 struct wined3d_saved_states
2447 DWORD transform
[(HIGHEST_TRANSFORMSTATE
>> 5) + 1];
2448 WORD streamSource
; /* MAX_STREAMS, 16 */
2449 WORD streamFreq
; /* MAX_STREAMS, 16 */
2450 DWORD renderState
[(WINEHIGHEST_RENDER_STATE
>> 5) + 1];
2451 DWORD textureState
[MAX_TEXTURES
]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
2452 WORD samplerState
[MAX_COMBINED_SAMPLERS
]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
2453 DWORD clipplane
; /* WINED3DMAXUSERCLIPPLANES, 32 */
2454 WORD pixelShaderConstantsB
; /* MAX_CONST_B, 16 */
2455 WORD pixelShaderConstantsI
; /* MAX_CONST_I, 16 */
2456 BOOL
*pixelShaderConstantsF
;
2457 WORD vertexShaderConstantsB
; /* MAX_CONST_B, 16 */
2458 WORD vertexShaderConstantsI
; /* MAX_CONST_I, 16 */
2459 BOOL
*vertexShaderConstantsF
;
2460 DWORD textures
: 20; /* MAX_COMBINED_SAMPLERS, 20 */
2461 DWORD primitive_type
: 1;
2465 DWORD vertexDecl
: 1;
2466 DWORD pixelShader
: 1;
2467 DWORD vertexShader
: 1;
2468 DWORD scissorRect
: 1;
2477 struct wined3d_stateblock
2479 LONG ref
; /* Note: Ref counting not required */
2480 struct wined3d_device
*device
;
2482 /* Array indicating whether things have been set or changed */
2483 struct wined3d_saved_states changed
;
2484 struct wined3d_state state
;
2486 /* Contained state management */
2487 DWORD contained_render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
2488 unsigned int num_contained_render_states
;
2489 DWORD contained_transform_states
[HIGHEST_TRANSFORMSTATE
+ 1];
2490 unsigned int num_contained_transform_states
;
2491 DWORD contained_vs_consts_i
[MAX_CONST_I
];
2492 unsigned int num_contained_vs_consts_i
;
2493 DWORD contained_vs_consts_b
[MAX_CONST_B
];
2494 unsigned int num_contained_vs_consts_b
;
2495 DWORD
*contained_vs_consts_f
;
2496 unsigned int num_contained_vs_consts_f
;
2497 DWORD contained_ps_consts_i
[MAX_CONST_I
];
2498 unsigned int num_contained_ps_consts_i
;
2499 DWORD contained_ps_consts_b
[MAX_CONST_B
];
2500 unsigned int num_contained_ps_consts_b
;
2501 DWORD
*contained_ps_consts_f
;
2502 unsigned int num_contained_ps_consts_f
;
2503 struct StageState contained_tss_states
[MAX_TEXTURES
* (WINED3D_HIGHEST_TEXTURE_STATE
+ 1)];
2504 unsigned int num_contained_tss_states
;
2505 struct StageState contained_sampler_states
[MAX_COMBINED_SAMPLERS
* WINED3D_HIGHEST_SAMPLER_STATE
];
2506 unsigned int num_contained_sampler_states
;
2509 void stateblock_init_contained_states(struct wined3d_stateblock
*stateblock
) DECLSPEC_HIDDEN
;
2511 void state_cleanup(struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2512 HRESULT
state_init(struct wined3d_state
*state
, struct wined3d_fb_state
*fb
,
2513 const struct wined3d_gl_info
*gl_info
, const struct wined3d_d3d_info
*d3d_info
,
2514 DWORD flags
) DECLSPEC_HIDDEN
;
2515 void state_unbind_resources(struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2517 struct wined3d_cs_ops
2519 void *(*require_space
)(struct wined3d_cs
*cs
, size_t size
);
2520 void (*submit
)(struct wined3d_cs
*cs
);
2525 const struct wined3d_cs_ops
*ops
;
2526 struct wined3d_device
*device
;
2527 struct wined3d_fb_state fb
;
2528 struct wined3d_state state
;
2534 struct wined3d_cs
*wined3d_cs_create(struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
2535 void wined3d_cs_destroy(struct wined3d_cs
*cs
) DECLSPEC_HIDDEN
;
2537 void wined3d_cs_emit_clear(struct wined3d_cs
*cs
, DWORD rect_count
, const RECT
*rects
,
2538 DWORD flags
, const struct wined3d_color
*color
, float depth
, DWORD stencil
) DECLSPEC_HIDDEN
;
2539 void wined3d_cs_emit_draw(struct wined3d_cs
*cs
, UINT start_idx
, UINT index_count
,
2540 UINT start_instance
, UINT instance_count
, BOOL indexed
) DECLSPEC_HIDDEN
;
2541 void wined3d_cs_emit_present(struct wined3d_cs
*cs
, struct wined3d_swapchain
*swapchain
,
2542 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
,
2543 const RGNDATA
*dirty_region
, DWORD flags
) DECLSPEC_HIDDEN
;
2544 void wined3d_cs_emit_reset_state(struct wined3d_cs
*cs
) DECLSPEC_HIDDEN
;
2545 void wined3d_cs_emit_set_clip_plane(struct wined3d_cs
*cs
, UINT plane_idx
,
2546 const struct wined3d_vec4
*plane
) DECLSPEC_HIDDEN
;
2547 void wined3d_cs_emit_set_constant_buffer(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
2548 UINT cb_idx
, struct wined3d_buffer
*buffer
) DECLSPEC_HIDDEN
;
2549 void wined3d_cs_emit_set_depth_stencil_view(struct wined3d_cs
*cs
,
2550 struct wined3d_rendertarget_view
*view
) DECLSPEC_HIDDEN
;
2551 void wined3d_cs_emit_set_index_buffer(struct wined3d_cs
*cs
, struct wined3d_buffer
*buffer
,
2552 enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
2553 void wined3d_cs_emit_set_material(struct wined3d_cs
*cs
, const struct wined3d_material
*material
) DECLSPEC_HIDDEN
;
2554 void wined3d_cs_emit_set_predication(struct wined3d_cs
*cs
,
2555 struct wined3d_query
*predicate
, BOOL value
) DECLSPEC_HIDDEN
;
2556 void wined3d_cs_emit_set_render_state(struct wined3d_cs
*cs
,
2557 enum wined3d_render_state state
, DWORD value
) DECLSPEC_HIDDEN
;
2558 void wined3d_cs_emit_set_rendertarget_view(struct wined3d_cs
*cs
, unsigned int view_idx
,
2559 struct wined3d_rendertarget_view
*view
) DECLSPEC_HIDDEN
;
2560 void wined3d_cs_emit_set_shader_resource_view(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
2561 UINT view_idx
, struct wined3d_shader_resource_view
*view
) DECLSPEC_HIDDEN
;
2562 void wined3d_cs_emit_set_sampler(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
2563 UINT sampler_idx
, struct wined3d_sampler
*sampler
) DECLSPEC_HIDDEN
;
2564 void wined3d_cs_emit_set_sampler_state(struct wined3d_cs
*cs
, UINT sampler_idx
,
2565 enum wined3d_sampler_state state
, DWORD value
) DECLSPEC_HIDDEN
;
2566 void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs
*cs
, const RECT
*rect
) DECLSPEC_HIDDEN
;
2567 void wined3d_cs_emit_set_shader(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
2568 struct wined3d_shader
*shader
) DECLSPEC_HIDDEN
;
2569 void wined3d_cs_emit_set_stream_output(struct wined3d_cs
*cs
, UINT stream_idx
,
2570 struct wined3d_buffer
*buffer
, UINT offset
) DECLSPEC_HIDDEN
;
2571 void wined3d_cs_emit_set_stream_source(struct wined3d_cs
*cs
, UINT stream_idx
,
2572 struct wined3d_buffer
*buffer
, UINT offset
, UINT stride
) DECLSPEC_HIDDEN
;
2573 void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs
*cs
, UINT stream_idx
,
2574 UINT frequency
, UINT flags
) DECLSPEC_HIDDEN
;
2575 void wined3d_cs_emit_set_texture(struct wined3d_cs
*cs
, UINT stage
, struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
2576 void wined3d_cs_emit_set_texture_state(struct wined3d_cs
*cs
, UINT stage
,
2577 enum wined3d_texture_stage_state state
, DWORD value
) DECLSPEC_HIDDEN
;
2578 void wined3d_cs_emit_set_transform(struct wined3d_cs
*cs
, enum wined3d_transform_state state
,
2579 const struct wined3d_matrix
*matrix
) DECLSPEC_HIDDEN
;
2580 void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs
*cs
,
2581 struct wined3d_vertex_declaration
*declaration
) DECLSPEC_HIDDEN
;
2582 void wined3d_cs_emit_set_viewport(struct wined3d_cs
*cs
, const struct wined3d_viewport
*viewport
) DECLSPEC_HIDDEN
;
2584 /* Direct3D terminology with little modifications. We do not have an issued state
2585 * because only the driver knows about it, but we have a created state because d3d
2586 * allows GetData on a created issue, but opengl doesn't
2594 struct wined3d_query_ops
2596 HRESULT (*query_get_data
)(struct wined3d_query
*query
, void *data
, DWORD data_size
, DWORD flags
);
2597 HRESULT (*query_issue
)(struct wined3d_query
*query
, DWORD flags
);
2600 struct wined3d_query
2605 const struct wined3d_query_ops
*query_ops
;
2606 struct wined3d_device
*device
;
2607 enum query_state state
;
2608 enum wined3d_query_type type
;
2613 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
2614 * fixed function semantics as D3DCOLOR or FLOAT16 */
2615 enum wined3d_buffer_conversion_type
2622 struct wined3d_map_range
2628 struct wined3d_buffer
2630 struct wined3d_resource resource
;
2632 struct wined3d_buffer_desc desc
;
2634 GLuint buffer_object
;
2635 GLenum buffer_object_usage
;
2636 GLenum buffer_type_hint
;
2640 struct wined3d_map_range
*maps
;
2641 ULONG maps_size
, modified_areas
;
2642 struct wined3d_event_query
*query
;
2644 /* conversion stuff */
2645 UINT decl_change_count
, full_conversion_count
;
2647 UINT stride
; /* 0 if no conversion */
2648 UINT conversion_stride
; /* 0 if no shifted conversion */
2649 enum wined3d_buffer_conversion_type
*conversion_map
; /* NULL if no conversion */
2652 static inline struct wined3d_buffer
*buffer_from_resource(struct wined3d_resource
*resource
)
2654 return CONTAINING_RECORD(resource
, struct wined3d_buffer
, resource
);
2657 void buffer_get_memory(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
,
2658 struct wined3d_bo_address
*data
) DECLSPEC_HIDDEN
;
2659 BYTE
*buffer_get_sysmem(struct wined3d_buffer
*This
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2660 void buffer_internal_preload(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
,
2661 const struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2662 void buffer_mark_used(struct wined3d_buffer
*buffer
) DECLSPEC_HIDDEN
;
2664 struct wined3d_rendertarget_view
2668 struct wined3d_resource
*resource
;
2670 const struct wined3d_parent_ops
*parent_ops
;
2672 const struct wined3d_format
*format
;
2673 unsigned int sub_resource_idx
;
2674 unsigned int buffer_offset
;
2677 unsigned int height
;
2681 static inline struct wined3d_surface
*wined3d_rendertarget_view_get_surface(
2682 const struct wined3d_rendertarget_view
*view
)
2684 struct wined3d_resource
*resource
;
2685 struct wined3d_texture
*texture
;
2690 if (view
->resource
->type
!= WINED3D_RTYPE_TEXTURE
&& view
->resource
->type
!= WINED3D_RTYPE_CUBE_TEXTURE
)
2693 texture
= wined3d_texture_from_resource(view
->resource
);
2694 if (!(resource
= wined3d_texture_get_sub_resource(texture
, view
->sub_resource_idx
)))
2697 return surface_from_resource(resource
);
2700 struct wined3d_shader_resource_view
2704 struct wined3d_resource
*resource
;
2706 const struct wined3d_parent_ops
*parent_ops
;
2709 struct wined3d_swapchain_ops
2711 void (*swapchain_present
)(struct wined3d_swapchain
*swapchain
, const RECT
*src_rect
,
2712 const RECT
*dst_rect
, const RGNDATA
*dirty_region
, DWORD flags
);
2715 struct wined3d_swapchain
2719 const struct wined3d_parent_ops
*parent_ops
;
2720 const struct wined3d_swapchain_ops
*swapchain_ops
;
2721 struct wined3d_device
*device
;
2723 struct wined3d_texture
**back_buffers
;
2724 struct wined3d_texture
*front_buffer
;
2725 struct wined3d_swapchain_desc desc
;
2726 struct wined3d_display_mode original_mode
, d3d_mode
;
2727 struct wined3d_gamma_ramp orig_gamma
;
2728 BOOL render_to_fbo
, reapply_mode
;
2729 const struct wined3d_format
*ds_format
;
2730 struct wined3d_palette
*palette
;
2732 LONG prev_time
, frames
; /* Performance tracking */
2734 struct wined3d_context
**context
;
2735 unsigned int num_contexts
;
2744 void x11_copy_to_screen(const struct wined3d_swapchain
*swapchain
, const RECT
*rect
) DECLSPEC_HIDDEN
;
2746 void wined3d_swapchain_activate(struct wined3d_swapchain
*swapchain
, BOOL activate
) DECLSPEC_HIDDEN
;
2747 struct wined3d_context
*swapchain_get_context(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2748 void swapchain_destroy_contexts(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2749 HDC
swapchain_get_backup_dc(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2750 void swapchain_update_draw_bindings(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2751 void swapchain_update_render_to_fbo(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2753 /*****************************************************************************
2754 * Utility function prototypes
2757 /* Trace routines */
2758 const char *debug_d3dformat(enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
2759 const char *debug_d3ddevicetype(enum wined3d_device_type device_type
) DECLSPEC_HIDDEN
;
2760 const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type
) DECLSPEC_HIDDEN
;
2761 const char *debug_d3dusage(DWORD usage
) DECLSPEC_HIDDEN
;
2762 const char *debug_d3dusagequery(DWORD usagequery
) DECLSPEC_HIDDEN
;
2763 const char *debug_d3ddeclmethod(enum wined3d_decl_method method
) DECLSPEC_HIDDEN
;
2764 const char *debug_d3ddeclusage(enum wined3d_decl_usage usage
) DECLSPEC_HIDDEN
;
2765 const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type
) DECLSPEC_HIDDEN
;
2766 const char *debug_d3drenderstate(enum wined3d_render_state state
) DECLSPEC_HIDDEN
;
2767 const char *debug_d3dsamplerstate(enum wined3d_sampler_state state
) DECLSPEC_HIDDEN
;
2768 const char *debug_d3dstate(DWORD state
) DECLSPEC_HIDDEN
;
2769 const char *debug_d3dtexturefiltertype(enum wined3d_texture_filter_type filter_type
) DECLSPEC_HIDDEN
;
2770 const char *debug_d3dtexturestate(enum wined3d_texture_stage_state state
) DECLSPEC_HIDDEN
;
2771 const char *debug_d3dtstype(enum wined3d_transform_state tstype
) DECLSPEC_HIDDEN
;
2772 const char *debug_d3dpool(enum wined3d_pool pool
) DECLSPEC_HIDDEN
;
2773 const char *debug_fbostatus(GLenum status
) DECLSPEC_HIDDEN
;
2774 const char *debug_glerror(GLenum error
) DECLSPEC_HIDDEN
;
2775 const char *debug_d3dtop(enum wined3d_texture_op d3dtop
) DECLSPEC_HIDDEN
;
2776 void dump_color_fixup_desc(struct color_fixup_desc fixup
) DECLSPEC_HIDDEN
;
2778 BOOL
is_invalid_op(const struct wined3d_state
*state
, int stage
,
2779 enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
) DECLSPEC_HIDDEN
;
2780 void set_tex_op_nvrc(const struct wined3d_gl_info
*gl_info
, const struct wined3d_state
*state
,
2781 BOOL is_alpha
, int stage
, enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
,
2782 INT texture_idx
, DWORD dst
) DECLSPEC_HIDDEN
;
2783 void set_texture_matrix(const struct wined3d_gl_info
*gl_info
, const float *smat
, DWORD flags
,
2784 BOOL calculatedCoords
, BOOL transformed
, enum wined3d_format_id coordtype
,
2785 BOOL ffp_can_disable_proj
) DECLSPEC_HIDDEN
;
2786 void texture_activate_dimensions(const struct wined3d_texture
*texture
,
2787 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2788 void sampler_texdim(struct wined3d_context
*context
,
2789 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2790 void tex_alphaop(struct wined3d_context
*context
,
2791 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2792 void apply_pixelshader(struct wined3d_context
*context
,
2793 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2794 void state_fogcolor(struct wined3d_context
*context
,
2795 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2796 void state_fogdensity(struct wined3d_context
*context
,
2797 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2798 void state_fogstartend(struct wined3d_context
*context
,
2799 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2800 void state_fog_fragpart(struct wined3d_context
*context
,
2801 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2802 void state_srgbwrite(struct wined3d_context
*context
,
2803 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2805 void sampler_texmatrix(struct wined3d_context
*context
,
2806 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2807 void state_specularenable(struct wined3d_context
*context
,
2808 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2809 void transform_world(struct wined3d_context
*context
,
2810 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2811 void transform_view(struct wined3d_context
*context
,
2812 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2813 void transform_projection(struct wined3d_context
*context
,
2814 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2815 void transform_texture(struct wined3d_context
*context
,
2816 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2817 void state_ambient(struct wined3d_context
*context
,
2818 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2819 void viewport_vertexpart(struct wined3d_context
*context
,
2820 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2821 void state_clipping(struct wined3d_context
*context
,
2822 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2823 void light(struct wined3d_context
*context
,
2824 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2825 void vertexdeclaration(struct wined3d_context
*context
,
2826 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2827 void clipplane(struct wined3d_context
*context
,
2828 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2829 void state_psizemin_w(struct wined3d_context
*context
,
2830 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2831 void state_psizemin_ext(struct wined3d_context
*context
,
2832 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2833 void state_psizemin_arb(struct wined3d_context
*context
,
2834 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2835 void state_pointsprite_w(struct wined3d_context
*context
,
2836 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2837 void state_pointsprite(struct wined3d_context
*context
,
2838 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2839 void state_pscale(struct wined3d_context
*context
,
2840 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2842 BOOL
getColorBits(const struct wined3d_format
*format
,
2843 BYTE
*redSize
, BYTE
*greenSize
, BYTE
*blueSize
, BYTE
*alphaSize
, BYTE
*totalSize
) DECLSPEC_HIDDEN
;
2844 BOOL
getDepthStencilBits(const struct wined3d_format
*format
,
2845 BYTE
*depthSize
, BYTE
*stencilSize
) DECLSPEC_HIDDEN
;
2846 GLenum
gl_primitive_type_from_d3d(enum wined3d_primitive_type primitive_type
) DECLSPEC_HIDDEN
;
2849 void multiply_matrix(struct wined3d_matrix
*dest
, const struct wined3d_matrix
*src1
,
2850 const struct wined3d_matrix
*src2
) DECLSPEC_HIDDEN
;
2851 unsigned int count_bits(unsigned int mask
) DECLSPEC_HIDDEN
;
2853 void wined3d_release_dc(HWND window
, HDC dc
) DECLSPEC_HIDDEN
;
2855 struct wined3d_shader_lconst
2862 struct wined3d_shader_limits
2864 unsigned int sampler
;
2865 unsigned int constant_int
;
2866 unsigned int constant_float
;
2867 unsigned int constant_bool
;
2868 unsigned int packed_output
;
2869 unsigned int packed_input
;
2873 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2875 #define PRINTF_ATTR(fmt,args)
2878 /* Base Shader utility functions. */
2879 int shader_addline(struct wined3d_shader_buffer
*buffer
, const char *fmt
, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN
;
2880 int shader_vaddline(struct wined3d_shader_buffer
*buffer
, const char *fmt
, va_list args
) DECLSPEC_HIDDEN
;
2882 /* Vertex shader utility functions */
2883 BOOL
vshader_get_input(const struct wined3d_shader
*shader
,
2884 BYTE usage_req
, BYTE usage_idx_req
, unsigned int *regnum
) DECLSPEC_HIDDEN
;
2886 struct wined3d_vertex_shader
2888 struct wined3d_shader_attribute attributes
[MAX_ATTRIBS
];
2891 struct wined3d_geometry_shader
2893 enum wined3d_primitive_type input_type
;
2894 enum wined3d_primitive_type output_type
;
2898 struct wined3d_pixel_shader
2900 /* Pixel shader input semantics */
2901 DWORD input_reg_map
[MAX_REG_INPUT
];
2902 BOOL input_reg_used
[MAX_REG_INPUT
];
2903 unsigned int declared_in_count
;
2905 /* Some information about the shader behavior */
2910 struct wined3d_shader
2913 const struct wined3d_shader_limits
*limits
;
2915 UINT functionLength
;
2916 BOOL load_local_constsF
;
2917 const struct wined3d_shader_frontend
*frontend
;
2918 void *frontend_data
;
2922 const struct wined3d_parent_ops
*parent_ops
;
2924 /* Programs this shader is linked with */
2925 struct list linked_programs
;
2927 /* Immediate constants (override global ones) */
2928 struct list constantsB
;
2929 struct list constantsF
;
2930 struct list constantsI
;
2931 struct wined3d_shader_reg_maps reg_maps
;
2932 BOOL lconst_inf_or_nan
;
2934 struct wined3d_shader_signature_element input_signature
[max(MAX_ATTRIBS
, MAX_REG_INPUT
)];
2935 struct wined3d_shader_signature_element output_signature
[MAX_REG_OUTPUT
];
2936 char *signature_strings
;
2938 /* Pointer to the parent device */
2939 struct wined3d_device
*device
;
2940 struct list shader_list_entry
;
2944 struct wined3d_vertex_shader vs
;
2945 struct wined3d_geometry_shader gs
;
2946 struct wined3d_pixel_shader ps
;
2950 void pixelshader_update_resource_types(struct wined3d_shader
*shader
, WORD tex_types
) DECLSPEC_HIDDEN
;
2951 void find_ps_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
2952 BOOL position_transformed
, struct ps_compile_args
*args
,
2953 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2955 void find_vs_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
2956 WORD swizzle_map
, struct vs_compile_args
*args
) DECLSPEC_HIDDEN
;
2958 void shader_buffer_clear(struct wined3d_shader_buffer
*buffer
) DECLSPEC_HIDDEN
;
2959 BOOL
shader_buffer_init(struct wined3d_shader_buffer
*buffer
) DECLSPEC_HIDDEN
;
2960 void shader_buffer_free(struct wined3d_shader_buffer
*buffer
) DECLSPEC_HIDDEN
;
2961 void shader_dump_src_param(const struct wined3d_shader_src_param
*param
,
2962 const struct wined3d_shader_version
*shader_version
) DECLSPEC_HIDDEN
;
2963 void shader_dump_dst_param(const struct wined3d_shader_dst_param
*param
,
2964 const struct wined3d_shader_version
*shader_version
) DECLSPEC_HIDDEN
;
2965 unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_maps
*reg_maps
,
2966 unsigned int max
) DECLSPEC_HIDDEN
;
2967 void shader_generate_main(const struct wined3d_shader
*shader
, struct wined3d_shader_buffer
*buffer
,
2968 const struct wined3d_shader_reg_maps
*reg_maps
, const DWORD
*byte_code
, void *backend_ctx
) DECLSPEC_HIDDEN
;
2969 BOOL
shader_match_semantic(const char *semantic_name
, enum wined3d_decl_usage usage
) DECLSPEC_HIDDEN
;
2971 static inline BOOL
shader_is_scalar(const struct wined3d_shader_register
*reg
)
2975 case WINED3DSPR_RASTOUT
:
2977 if (reg
->idx
[0].offset
)
2982 case WINED3DSPR_DEPTHOUT
: /* oDepth */
2983 case WINED3DSPR_CONSTBOOL
: /* b# */
2984 case WINED3DSPR_LOOP
: /* aL */
2985 case WINED3DSPR_PREDICATE
: /* p0 */
2986 case WINED3DSPR_PRIMID
: /* primID */
2989 case WINED3DSPR_MISCTYPE
:
2990 switch (reg
->idx
[0].offset
)
3000 case WINED3DSPR_IMMCONST
:
3001 return reg
->immconst_type
== WINED3D_IMMCONST_SCALAR
;
3008 static inline void shader_get_position_fixup(const struct wined3d_context
*context
,
3009 const struct wined3d_state
*state
, float *position_fixup
)
3011 position_fixup
[0] = 1.0f
;
3012 position_fixup
[1] = 1.0f
;
3013 position_fixup
[2] = (63.0f
/ 64.0f
) / state
->viewport
.width
;
3014 position_fixup
[3] = -(63.0f
/ 64.0f
) / state
->viewport
.height
;
3016 if (context
->render_offscreen
)
3018 position_fixup
[1] *= -1.0f
;
3019 position_fixup
[3] *= -1.0f
;
3023 static inline BOOL
shader_constant_is_local(const struct wined3d_shader
*shader
, DWORD reg
)
3025 struct wined3d_shader_lconst
*lconst
;
3027 if (shader
->load_local_constsF
)
3030 LIST_FOR_EACH_ENTRY(lconst
, &shader
->constantsF
, struct wined3d_shader_lconst
, entry
)
3032 if (lconst
->idx
== reg
)
3039 /* Using additional shader constants (uniforms in GLSL / program environment
3040 * or local parameters in ARB) is costly:
3041 * ARB only knows float4 parameters and GLSL compiler are not really smart
3042 * when it comes to efficiently pack float2 uniforms, so no space is wasted
3043 * (in fact most compilers map a float2 to a full float4 uniform).
3045 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
3046 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
3047 * into a single shader constant (uniform / program parameter).
3049 * This structure is shared between the GLSL and the ARB backend.*/
3050 struct ps_np2fixup_info
{
3051 unsigned char idx
[MAX_FRAGMENT_SAMPLERS
]; /* indices to the real constant */
3052 WORD active
; /* bitfield indicating if we can apply the fixup */
3056 struct wined3d_palette
3059 struct wined3d_device
*device
;
3062 RGBQUAD colors
[256];
3066 /* DirectDraw utility functions */
3067 extern enum wined3d_format_id
pixelformat_for_depth(DWORD depth
) DECLSPEC_HIDDEN
;
3069 /*****************************************************************************
3070 * Pixel format management
3073 /* WineD3D pixel format flags */
3074 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001
3075 #define WINED3DFMT_FLAG_FILTERING 0x00000002
3076 #define WINED3DFMT_FLAG_DEPTH 0x00000004
3077 #define WINED3DFMT_FLAG_STENCIL 0x00000008
3078 #define WINED3DFMT_FLAG_RENDERTARGET 0x00000010
3079 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x00000040
3080 #define WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB 0x00000080
3081 #define WINED3DFMT_FLAG_GETDC 0x00000100
3082 #define WINED3DFMT_FLAG_FLOAT 0x00000200
3083 #define WINED3DFMT_FLAG_BUMPMAP 0x00000400
3084 #define WINED3DFMT_FLAG_SRGB_READ 0x00000800
3085 #define WINED3DFMT_FLAG_SRGB_WRITE 0x00001000
3086 #define WINED3DFMT_FLAG_VTF 0x00002000
3087 #define WINED3DFMT_FLAG_SHADOW 0x00004000
3088 #define WINED3DFMT_FLAG_COMPRESSED 0x00008000
3089 #define WINED3DFMT_FLAG_BROKEN_PITCH 0x00010000
3090 #define WINED3DFMT_FLAG_BLOCKS 0x00020000
3091 #define WINED3DFMT_FLAG_HEIGHT_SCALE 0x00040000
3092 #define WINED3DFMT_FLAG_TEXTURE 0x00080000
3093 #define WINED3DFMT_FLAG_BLOCKS_NO_VERIFY 0x00100000
3095 struct wined3d_rational
3101 struct wined3d_color_key_conversion
3103 enum wined3d_format_id dst_format
;
3104 void (*convert
)(const BYTE
*src
, unsigned int src_pitch
, BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
,
3105 unsigned int height
, const struct wined3d_palette
*palette
, const struct wined3d_color_key
*color_key
);
3108 struct wined3d_format
3110 enum wined3d_format_id id
;
3126 UINT block_byte_count
;
3128 enum wined3d_ffp_emit_idx emit_idx
;
3129 GLint component_count
;
3131 GLint gl_vtx_format
;
3132 GLboolean gl_normalized
;
3133 unsigned int component_size
;
3136 GLint glGammaInternal
;
3140 UINT conv_byte_count
;
3142 struct wined3d_rational height_scale
;
3143 struct color_fixup_desc color_fixup
;
3144 void (*convert
)(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
3145 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
);
3148 const struct wined3d_format
*wined3d_get_format(const struct wined3d_gl_info
*gl_info
,
3149 enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
3150 UINT
wined3d_format_calculate_pitch(const struct wined3d_format
*format
, UINT width
) DECLSPEC_HIDDEN
;
3151 UINT
wined3d_format_calculate_size(const struct wined3d_format
*format
,
3152 UINT alignment
, UINT width
, UINT height
, UINT depth
) DECLSPEC_HIDDEN
;
3153 DWORD
wined3d_format_convert_from_float(const struct wined3d_surface
*surface
,
3154 const struct wined3d_color
*color
) DECLSPEC_HIDDEN
;
3155 const struct wined3d_color_key_conversion
* wined3d_format_get_color_key_conversion(
3156 const struct wined3d_texture
*texture
, BOOL need_alpha_ck
) DECLSPEC_HIDDEN
;
3158 static inline BOOL
use_vs(const struct wined3d_state
*state
)
3160 /* Check state->vertex_declaration to allow this to be used before the
3161 * stream info is validated, for example in device_update_tex_unit_map(). */
3162 return state
->shader
[WINED3D_SHADER_TYPE_VERTEX
] && !state
->vertex_declaration
->position_transformed
;
3165 static inline BOOL
use_ps(const struct wined3d_state
*state
)
3167 return !!state
->shader
[WINED3D_SHADER_TYPE_PIXEL
];
3170 static inline void context_apply_state(struct wined3d_context
*context
,
3171 const struct wined3d_state
*state
, DWORD state_id
)
3173 const struct StateEntry
*state_table
= context
->state_table
;
3174 DWORD rep
= state_table
[state_id
].representative
;
3175 state_table
[rep
].apply(context
, state
, rep
);
3178 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
3179 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
3181 #define MAKEDWORD_VERSION(maj, min) (((maj & 0xffff) << 16) | (min & 0xffff))