2 * Copyright 2010 Jacek Caban for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 cpp_quote
("#include <d3d10_1shader.h>")
25 const UINT D3D10_1_SHADER_MAJOR_VERSION
= 4;
26 const UINT D3D10_1_SHADER_MINOR_VERSION
= 1;
28 typedef enum D3D10_FEATURE_LEVEL1
30 D3D10_FEATURE_LEVEL_10_0
= 0xa000,
31 D3D10_FEATURE_LEVEL_10_1
= 0xa100,
32 D3D10_FEATURE_LEVEL_9_1
= 0x9100,
33 D3D10_FEATURE_LEVEL_9_2
= 0x9200,
34 D3D10_FEATURE_LEVEL_9_3
= 0x9300
35 } D3D10_FEATURE_LEVEL1
;
37 typedef struct D3D10_RENDER_TARGET_BLEND_DESC1
41 D3D10_BLEND DestBlend
;
42 D3D10_BLEND_OP BlendOp
;
43 D3D10_BLEND SrcBlendAlpha
;
44 D3D10_BLEND DestBlendAlpha
;
45 D3D10_BLEND_OP BlendOpAlpha
;
46 UINT8 RenderTargetWriteMask
;
47 } D3D10_RENDER_TARGET_BLEND_DESC1
;
49 typedef struct D3D10_BLEND_DESC1
51 BOOL AlphaToCoverageEnable
;
52 BOOL IndependentBlendEnable
;
53 D3D10_RENDER_TARGET_BLEND_DESC1 RenderTarget
[D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT
];
57 uuid(edad8d99
-8a35
-4d6d
-8566-2ea276cde161
),
60 pointer_default(unique)
62 interface ID3D10BlendState1
: ID3D10BlendState
64 void GetDesc1
([out] D3D10_BLEND_DESC1
*pDesc
);
67 typedef struct D3D10_TEXCUBE_ARRAY_SRV1
71 UINT First2DArrayFace
;
73 } D3D10_TEXCUBE_ARRAY_SRV1
;
75 typedef D3D_SRV_DIMENSION D3D10_SRV_DIMENSION1
;
77 typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC1
80 D3D10_SRV_DIMENSION1 ViewDimension
;
82 D3D10_BUFFER_SRV Buffer
;
83 D3D10_TEX1D_SRV Texture1D
;
84 D3D10_TEX1D_ARRAY_SRV Texture1DArray
;
85 D3D10_TEX2D_SRV Texture2D
;
86 D3D10_TEX2D_ARRAY_SRV Texture2DArray
;
87 D3D10_TEX2DMS_SRV Texture2DMS
;
88 D3D10_TEX2DMS_ARRAY_SRV Texture2DMSArray
;
89 D3D10_TEX3D_SRV Texture3D
;
90 D3D10_TEXCUBE_SRV TextureCube
;
91 D3D10_TEXCUBE_ARRAY_SRV1 TextureCubeArray
;
93 } D3D10_SHADER_RESOURCE_VIEW_DESC1
;
96 uuid(9b7e4c87
-342c
-4106-a19f
-4f2704f689f0
),
99 pointer_default(unique)
101 interface ID3D10ShaderResourceView1
: ID3D10ShaderResourceView
103 void GetDesc1
([out] D3D10_SHADER_RESOURCE_VIEW_DESC1
*pDesc
);
107 uuid(9b7e4c8f
-342c
-4106-a19f
-4f2704f689f0
),
110 pointer_default(unique)
112 interface ID3D10Device1
: ID3D10Device
114 HRESULT CreateShaderResourceView1
(
115 [in] ID3D10Resource
*pResource
,
116 [in, out] const D3D10_SHADER_RESOURCE_VIEW_DESC1
*pDesc
,
117 [out] ID3D10ShaderResourceView1
**ppSRView
);
119 HRESULT CreateBlendState1
(
120 [in] const D3D10_BLEND_DESC1
*pBlendStateDesc
,
121 [out] ID3D10BlendState1
**ppBlendState
);
123 D3D10_FEATURE_LEVEL1 GetFeatureLevel
();
126 const UINT D3D10_1_SDK_VERSION
= 0x20;