wined3d: Merge pixelshader.c and vertexshader.c.
[wine.git] / dlls / wined3d / Makefile.in
blobf83910f693561ed918ad136747862e3b4a902396
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR = @srcdir@
4 VPATH = @srcdir@
5 MODULE = wined3d.dll
6 IMPORTLIB = wined3d
7 IMPORTS = uuid user32 gdi32 advapi32 kernel32
9 C_SRCS = \
10 arb_program_shader.c \
11 ati_fragment_shader.c \
12 baseshader.c \
13 basetexture.c \
14 buffer.c \
15 clipper.c \
16 context.c \
17 cubetexture.c \
18 device.c \
19 directx.c \
20 drawprim.c \
21 gl_compat.c \
22 glsl_shader.c \
23 nvidia_texture_shader.c \
24 palette.c \
25 query.c \
26 resource.c \
27 shader.c \
28 shader_sm1.c \
29 shader_sm4.c \
30 state.c \
31 stateblock.c \
32 surface.c \
33 surface_base.c \
34 surface_gdi.c \
35 swapchain.c \
36 swapchain_base.c \
37 swapchain_gdi.c \
38 texture.c \
39 utils.c \
40 vertexdeclaration.c \
41 view.c \
42 volume.c \
43 volumetexture.c \
44 wined3d_main.c
46 RC_SRCS = version.rc
48 @MAKE_DLL_RULES@
50 @DEPENDENCIES@ # everything below this line is overwritten by make depend