2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3D11_PRIVATE_H
20 #define __WINE_D3D11_PRIVATE_H
22 #include "wine/debug.h"
33 #ifdef D3D11_INIT_GUID
36 #include "wine/wined3d.h"
37 #include "wine/winedxgi.h"
38 #include "wine/rbtree.h"
41 #define ARRAY_SIZE(array) (sizeof(array) / sizeof((array)[0]))
44 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
45 ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
46 ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
47 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
48 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
49 #define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
50 #define TAG_OSG5 MAKE_TAG('O', 'S', 'G', '5')
51 #define TAG_PCSG MAKE_TAG('P', 'C', 'S', 'G')
52 #define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
53 #define TAG_SHEX MAKE_TAG('S', 'H', 'E', 'X')
54 #define TAG_AON9 MAKE_TAG('A', 'o', 'n', '9')
58 /* TRACE helper functions */
59 const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology
) DECLSPEC_HIDDEN
;
60 const char *debug_dxgi_format(DXGI_FORMAT format
) DECLSPEC_HIDDEN
;
61 const char *debug_float4(const float *values
) DECLSPEC_HIDDEN
;
63 DXGI_FORMAT
dxgi_format_from_wined3dformat(enum wined3d_format_id format
) DECLSPEC_HIDDEN
;
64 enum wined3d_format_id
wined3dformat_from_dxgi_format(DXGI_FORMAT format
) DECLSPEC_HIDDEN
;
65 void d3d11_primitive_topology_from_wined3d_primitive_type(enum wined3d_primitive_type primitive_type
,
66 unsigned int patch_vertex_count
, D3D11_PRIMITIVE_TOPOLOGY
*topology
) DECLSPEC_HIDDEN
;
67 void wined3d_primitive_type_from_d3d11_primitive_topology(D3D11_PRIMITIVE_TOPOLOGY topology
,
68 enum wined3d_primitive_type
*type
, unsigned int *patch_vertex_count
) DECLSPEC_HIDDEN
;
69 unsigned int wined3d_getdata_flags_from_d3d11_async_getdata_flags(unsigned int d3d11_flags
) DECLSPEC_HIDDEN
;
70 DWORD
wined3d_usage_from_d3d11(UINT bind_flags
, enum D3D11_USAGE usage
) DECLSPEC_HIDDEN
;
71 struct wined3d_resource
*wined3d_resource_from_d3d11_resource(ID3D11Resource
*resource
) DECLSPEC_HIDDEN
;
72 struct wined3d_resource
*wined3d_resource_from_d3d10_resource(ID3D10Resource
*resource
) DECLSPEC_HIDDEN
;
73 DWORD
wined3d_map_flags_from_d3d11_map_type(D3D11_MAP map_type
) DECLSPEC_HIDDEN
;
74 DWORD
wined3d_clear_flags_from_d3d11_clear_flags(UINT clear_flags
) DECLSPEC_HIDDEN
;
76 enum D3D11_USAGE
d3d11_usage_from_d3d10_usage(enum D3D10_USAGE usage
) DECLSPEC_HIDDEN
;
77 enum D3D10_USAGE
d3d10_usage_from_d3d11_usage(enum D3D11_USAGE usage
) DECLSPEC_HIDDEN
;
78 UINT
d3d11_bind_flags_from_d3d10_bind_flags(UINT bind_flags
) DECLSPEC_HIDDEN
;
79 UINT
d3d10_bind_flags_from_d3d11_bind_flags(UINT bind_flags
) DECLSPEC_HIDDEN
;
80 UINT
d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(UINT cpu_access_flags
) DECLSPEC_HIDDEN
;
81 UINT
d3d10_cpu_access_flags_from_d3d11_cpu_access_flags(UINT cpu_access_flags
) DECLSPEC_HIDDEN
;
82 UINT
d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(UINT resource_misc_flags
) DECLSPEC_HIDDEN
;
83 UINT
d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(UINT resource_misc_flags
) DECLSPEC_HIDDEN
;
85 HRESULT
d3d_get_private_data(struct wined3d_private_store
*store
,
86 REFGUID guid
, UINT
*data_size
, void *data
) DECLSPEC_HIDDEN
;
87 HRESULT
d3d_set_private_data(struct wined3d_private_store
*store
,
88 REFGUID guid
, UINT data_size
, const void *data
) DECLSPEC_HIDDEN
;
89 HRESULT
d3d_set_private_data_interface(struct wined3d_private_store
*store
,
90 REFGUID guid
, const IUnknown
*object
) DECLSPEC_HIDDEN
;
92 static inline void *d3d11_calloc(SIZE_T count
, SIZE_T size
)
94 if (count
> ~(SIZE_T
)0 / size
)
96 return HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, count
* size
);
99 static inline void read_dword(const char **ptr
, DWORD
*d
)
101 memcpy(d
, *ptr
, sizeof(*d
));
105 static inline BOOL
require_space(size_t offset
, size_t count
, size_t size
, size_t data_size
)
107 return !count
|| (data_size
- offset
) / count
>= size
;
110 void skip_dword_unknown(const char **ptr
, unsigned int count
) DECLSPEC_HIDDEN
;
112 HRESULT
parse_dxbc(const char *data
, SIZE_T data_size
,
113 HRESULT (*chunk_handler
)(const char *data
, DWORD data_size
, DWORD tag
, void *ctx
), void *ctx
) DECLSPEC_HIDDEN
;
115 /* ID3D11Texture2D, ID3D10Texture2D */
118 ID3D11Texture2D ID3D11Texture2D_iface
;
119 ID3D10Texture2D ID3D10Texture2D_iface
;
122 struct wined3d_private_store private_store
;
123 IUnknown
*dxgi_surface
;
124 struct wined3d_texture
*wined3d_texture
;
125 D3D11_TEXTURE2D_DESC desc
;
126 ID3D11Device
*device
;
129 static inline struct d3d_texture2d
*impl_from_ID3D10Texture2D(ID3D10Texture2D
*iface
)
131 return CONTAINING_RECORD(iface
, struct d3d_texture2d
, ID3D10Texture2D_iface
);
134 HRESULT
d3d_texture2d_create(struct d3d_device
*device
, const D3D11_TEXTURE2D_DESC
*desc
,
135 const D3D11_SUBRESOURCE_DATA
*data
, struct d3d_texture2d
**texture
) DECLSPEC_HIDDEN
;
136 struct d3d_texture2d
*unsafe_impl_from_ID3D11Texture2D(ID3D11Texture2D
*iface
) DECLSPEC_HIDDEN
;
137 struct d3d_texture2d
*unsafe_impl_from_ID3D10Texture2D(ID3D10Texture2D
*iface
) DECLSPEC_HIDDEN
;
139 /* ID3D11Texture3D, ID3D10Texture3D */
142 ID3D11Texture3D ID3D11Texture3D_iface
;
143 ID3D10Texture3D ID3D10Texture3D_iface
;
146 struct wined3d_private_store private_store
;
147 struct wined3d_texture
*wined3d_texture
;
148 D3D11_TEXTURE3D_DESC desc
;
149 ID3D11Device
*device
;
152 HRESULT
d3d_texture3d_create(struct d3d_device
*device
, const D3D11_TEXTURE3D_DESC
*desc
,
153 const D3D11_SUBRESOURCE_DATA
*data
, struct d3d_texture3d
**texture
) DECLSPEC_HIDDEN
;
154 struct d3d_texture3d
*unsafe_impl_from_ID3D11Texture3D(ID3D11Texture3D
*iface
) DECLSPEC_HIDDEN
;
156 /* ID3D11Buffer, ID3D10Buffer */
159 ID3D11Buffer ID3D11Buffer_iface
;
160 ID3D10Buffer ID3D10Buffer_iface
;
163 struct wined3d_private_store private_store
;
164 struct wined3d_buffer
*wined3d_buffer
;
165 D3D11_BUFFER_DESC desc
;
166 ID3D11Device
*device
;
169 HRESULT
d3d_buffer_create(struct d3d_device
*device
, const D3D11_BUFFER_DESC
*desc
,
170 const D3D11_SUBRESOURCE_DATA
*data
, struct d3d_buffer
**buffer
) DECLSPEC_HIDDEN
;
171 struct d3d_buffer
*unsafe_impl_from_ID3D11Buffer(ID3D11Buffer
*iface
) DECLSPEC_HIDDEN
;
172 struct d3d_buffer
*unsafe_impl_from_ID3D10Buffer(ID3D10Buffer
*iface
) DECLSPEC_HIDDEN
;
174 /* ID3D11DepthStencilView, ID3D10DepthStencilView */
175 struct d3d_depthstencil_view
177 ID3D11DepthStencilView ID3D11DepthStencilView_iface
;
178 ID3D10DepthStencilView ID3D10DepthStencilView_iface
;
181 struct wined3d_private_store private_store
;
182 struct wined3d_rendertarget_view
*wined3d_view
;
183 D3D11_DEPTH_STENCIL_VIEW_DESC desc
;
184 ID3D11Resource
*resource
;
185 ID3D11Device
*device
;
188 HRESULT
d3d_depthstencil_view_create(struct d3d_device
*device
, ID3D11Resource
*resource
,
189 const D3D11_DEPTH_STENCIL_VIEW_DESC
*desc
, struct d3d_depthstencil_view
**view
) DECLSPEC_HIDDEN
;
190 struct d3d_depthstencil_view
*unsafe_impl_from_ID3D11DepthStencilView(ID3D11DepthStencilView
*iface
) DECLSPEC_HIDDEN
;
191 struct d3d_depthstencil_view
*unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView
*iface
) DECLSPEC_HIDDEN
;
193 /* ID3D11RenderTargetView, ID3D10RenderTargetView */
194 struct d3d_rendertarget_view
196 ID3D11RenderTargetView ID3D11RenderTargetView_iface
;
197 ID3D10RenderTargetView ID3D10RenderTargetView_iface
;
200 struct wined3d_private_store private_store
;
201 struct wined3d_rendertarget_view
*wined3d_view
;
202 D3D11_RENDER_TARGET_VIEW_DESC desc
;
203 ID3D11Resource
*resource
;
204 ID3D11Device
*device
;
207 HRESULT
d3d_rendertarget_view_create(struct d3d_device
*device
, ID3D11Resource
*resource
,
208 const D3D11_RENDER_TARGET_VIEW_DESC
*desc
, struct d3d_rendertarget_view
**view
) DECLSPEC_HIDDEN
;
209 struct d3d_rendertarget_view
*unsafe_impl_from_ID3D11RenderTargetView(ID3D11RenderTargetView
*iface
) DECLSPEC_HIDDEN
;
210 struct d3d_rendertarget_view
*unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView
*iface
) DECLSPEC_HIDDEN
;
212 /* ID3D11ShaderResourceView, ID3D10ShaderResourceView1 */
213 struct d3d_shader_resource_view
215 ID3D11ShaderResourceView ID3D11ShaderResourceView_iface
;
216 ID3D10ShaderResourceView1 ID3D10ShaderResourceView1_iface
;
219 struct wined3d_private_store private_store
;
220 struct wined3d_shader_resource_view
*wined3d_view
;
221 D3D11_SHADER_RESOURCE_VIEW_DESC desc
;
222 ID3D11Resource
*resource
;
223 ID3D11Device
*device
;
226 HRESULT
d3d_shader_resource_view_create(struct d3d_device
*device
, ID3D11Resource
*resource
,
227 const D3D11_SHADER_RESOURCE_VIEW_DESC
*desc
, struct d3d_shader_resource_view
**view
) DECLSPEC_HIDDEN
;
228 struct d3d_shader_resource_view
*unsafe_impl_from_ID3D11ShaderResourceView(
229 ID3D11ShaderResourceView
*iface
) DECLSPEC_HIDDEN
;
230 struct d3d_shader_resource_view
*unsafe_impl_from_ID3D10ShaderResourceView(
231 ID3D10ShaderResourceView
*iface
) DECLSPEC_HIDDEN
;
233 /* ID3D11UnorderedAccessView */
234 struct d3d11_unordered_access_view
236 ID3D11UnorderedAccessView ID3D11UnorderedAccessView_iface
;
239 struct wined3d_private_store private_store
;
240 struct wined3d_unordered_access_view
*wined3d_view
;
241 D3D11_UNORDERED_ACCESS_VIEW_DESC desc
;
242 ID3D11Resource
*resource
;
243 ID3D11Device
*device
;
246 HRESULT
d3d11_unordered_access_view_create(struct d3d_device
*device
, ID3D11Resource
*resource
,
247 const D3D11_UNORDERED_ACCESS_VIEW_DESC
*desc
, struct d3d11_unordered_access_view
**view
) DECLSPEC_HIDDEN
;
248 struct d3d11_unordered_access_view
*unsafe_impl_from_ID3D11UnorderedAccessView(
249 ID3D11UnorderedAccessView
*iface
) DECLSPEC_HIDDEN
;
251 /* ID3D11InputLayout, ID3D10InputLayout */
252 struct d3d_input_layout
254 ID3D11InputLayout ID3D11InputLayout_iface
;
255 ID3D10InputLayout ID3D10InputLayout_iface
;
258 struct wined3d_private_store private_store
;
259 struct wined3d_vertex_declaration
*wined3d_decl
;
260 ID3D11Device
*device
;
263 HRESULT
d3d_input_layout_create(struct d3d_device
*device
,
264 const D3D11_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
,
265 const void *shader_byte_code
, SIZE_T shader_byte_code_length
,
266 struct d3d_input_layout
**layout
) DECLSPEC_HIDDEN
;
267 struct d3d_input_layout
*unsafe_impl_from_ID3D11InputLayout(ID3D11InputLayout
*iface
) DECLSPEC_HIDDEN
;
268 struct d3d_input_layout
*unsafe_impl_from_ID3D10InputLayout(ID3D10InputLayout
*iface
) DECLSPEC_HIDDEN
;
270 /* ID3D11VertexShader, ID3D10VertexShader */
271 struct d3d_vertex_shader
273 ID3D11VertexShader ID3D11VertexShader_iface
;
274 ID3D10VertexShader ID3D10VertexShader_iface
;
277 struct wined3d_private_store private_store
;
278 struct wined3d_shader
*wined3d_shader
;
279 ID3D11Device
*device
;
282 HRESULT
d3d_vertex_shader_create(struct d3d_device
*device
, const void *byte_code
, SIZE_T byte_code_length
,
283 struct d3d_vertex_shader
**shader
) DECLSPEC_HIDDEN
;
284 struct d3d_vertex_shader
*unsafe_impl_from_ID3D11VertexShader(ID3D11VertexShader
*iface
) DECLSPEC_HIDDEN
;
285 struct d3d_vertex_shader
*unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader
*iface
) DECLSPEC_HIDDEN
;
287 /* ID3D11HullShader */
288 struct d3d11_hull_shader
290 ID3D11HullShader ID3D11HullShader_iface
;
293 struct wined3d_private_store private_store
;
294 struct wined3d_shader
*wined3d_shader
;
295 ID3D11Device
*device
;
298 HRESULT
d3d11_hull_shader_create(struct d3d_device
*device
, const void *byte_code
, SIZE_T byte_code_length
,
299 struct d3d11_hull_shader
**shader
) DECLSPEC_HIDDEN
;
300 struct d3d11_hull_shader
*unsafe_impl_from_ID3D11HullShader(ID3D11HullShader
*iface
) DECLSPEC_HIDDEN
;
302 /* ID3D11DomainShader */
303 struct d3d11_domain_shader
305 ID3D11DomainShader ID3D11DomainShader_iface
;
308 struct wined3d_private_store private_store
;
309 struct wined3d_shader
*wined3d_shader
;
310 ID3D11Device
*device
;
313 HRESULT
d3d11_domain_shader_create(struct d3d_device
*device
, const void *byte_code
, SIZE_T byte_code_length
,
314 struct d3d11_domain_shader
**shader
) DECLSPEC_HIDDEN
;
315 struct d3d11_domain_shader
*unsafe_impl_from_ID3D11DomainShader(ID3D11DomainShader
*iface
) DECLSPEC_HIDDEN
;
317 /* ID3D11GeometryShader, ID3D10GeometryShader */
318 struct d3d_geometry_shader
320 ID3D11GeometryShader ID3D11GeometryShader_iface
;
321 ID3D10GeometryShader ID3D10GeometryShader_iface
;
324 struct wined3d_private_store private_store
;
325 struct wined3d_shader
*wined3d_shader
;
326 ID3D11Device
*device
;
329 HRESULT
d3d_geometry_shader_create(struct d3d_device
*device
, const void *byte_code
, SIZE_T byte_code_length
,
330 const D3D11_SO_DECLARATION_ENTRY
*so_entries
, unsigned int so_entry_count
,
331 const unsigned int *buffer_strides
, unsigned int buffer_stride_count
, unsigned int rasterizer_stream
,
332 struct d3d_geometry_shader
**shader
) DECLSPEC_HIDDEN
;
333 struct d3d_geometry_shader
*unsafe_impl_from_ID3D11GeometryShader(ID3D11GeometryShader
*iface
) DECLSPEC_HIDDEN
;
334 struct d3d_geometry_shader
*unsafe_impl_from_ID3D10GeometryShader(ID3D10GeometryShader
*iface
) DECLSPEC_HIDDEN
;
336 /* ID3D11PixelShader, ID3D10PixelShader */
337 struct d3d_pixel_shader
339 ID3D11PixelShader ID3D11PixelShader_iface
;
340 ID3D10PixelShader ID3D10PixelShader_iface
;
343 struct wined3d_private_store private_store
;
344 struct wined3d_shader
*wined3d_shader
;
345 ID3D11Device
*device
;
348 HRESULT
d3d_pixel_shader_create(struct d3d_device
*device
, const void *byte_code
, SIZE_T byte_code_length
,
349 struct d3d_pixel_shader
**shader
) DECLSPEC_HIDDEN
;
350 struct d3d_pixel_shader
*unsafe_impl_from_ID3D11PixelShader(ID3D11PixelShader
*iface
) DECLSPEC_HIDDEN
;
351 struct d3d_pixel_shader
*unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader
*iface
) DECLSPEC_HIDDEN
;
353 /* ID3D11ComputeShader */
354 struct d3d11_compute_shader
356 ID3D11ComputeShader ID3D11ComputeShader_iface
;
359 struct wined3d_private_store private_store
;
360 struct wined3d_shader
*wined3d_shader
;
361 ID3D11Device
*device
;
364 HRESULT
d3d11_compute_shader_create(struct d3d_device
*device
, const void *byte_code
, SIZE_T byte_code_length
,
365 struct d3d11_compute_shader
**shader
) DECLSPEC_HIDDEN
;
366 struct d3d11_compute_shader
*unsafe_impl_from_ID3D11ComputeShader(ID3D11ComputeShader
*iface
) DECLSPEC_HIDDEN
;
368 HRESULT
shader_parse_signature(DWORD tag
, const char *data
, DWORD data_size
,
369 struct wined3d_shader_signature
*s
) DECLSPEC_HIDDEN
;
370 struct wined3d_shader_signature_element
*shader_find_signature_element(const struct wined3d_shader_signature
*s
,
371 const char *semantic_name
, unsigned int semantic_idx
, unsigned int stream_idx
) DECLSPEC_HIDDEN
;
372 void shader_free_signature(struct wined3d_shader_signature
*s
) DECLSPEC_HIDDEN
;
374 /* ID3D11ClassLinkage */
375 struct d3d11_class_linkage
377 ID3D11ClassLinkage ID3D11ClassLinkage_iface
;
380 struct wined3d_private_store private_store
;
381 ID3D11Device
*device
;
384 HRESULT
d3d11_class_linkage_create(struct d3d_device
*device
,
385 struct d3d11_class_linkage
**class_linkage
) DECLSPEC_HIDDEN
;
387 /* ID3D11BlendState, ID3D10BlendState1 */
388 struct d3d_blend_state
390 ID3D11BlendState ID3D11BlendState_iface
;
391 ID3D10BlendState1 ID3D10BlendState1_iface
;
394 struct wined3d_private_store private_store
;
395 D3D11_BLEND_DESC desc
;
396 struct wine_rb_entry entry
;
397 ID3D11Device
*device
;
400 static inline struct d3d_blend_state
*impl_from_ID3D11BlendState(ID3D11BlendState
*iface
)
402 return CONTAINING_RECORD(iface
, struct d3d_blend_state
, ID3D11BlendState_iface
);
405 HRESULT
d3d_blend_state_init(struct d3d_blend_state
*state
, struct d3d_device
*device
,
406 const D3D11_BLEND_DESC
*desc
) DECLSPEC_HIDDEN
;
407 struct d3d_blend_state
*unsafe_impl_from_ID3D11BlendState(ID3D11BlendState
*iface
) DECLSPEC_HIDDEN
;
408 struct d3d_blend_state
*unsafe_impl_from_ID3D10BlendState(ID3D10BlendState
*iface
) DECLSPEC_HIDDEN
;
410 /* ID3D11DepthStencilState, ID3D10DepthStencilState */
411 struct d3d_depthstencil_state
413 ID3D11DepthStencilState ID3D11DepthStencilState_iface
;
414 ID3D10DepthStencilState ID3D10DepthStencilState_iface
;
417 struct wined3d_private_store private_store
;
418 D3D11_DEPTH_STENCIL_DESC desc
;
419 struct wine_rb_entry entry
;
420 ID3D11Device
*device
;
423 static inline struct d3d_depthstencil_state
*impl_from_ID3D11DepthStencilState(ID3D11DepthStencilState
*iface
)
425 return CONTAINING_RECORD(iface
, struct d3d_depthstencil_state
, ID3D11DepthStencilState_iface
);
428 HRESULT
d3d_depthstencil_state_init(struct d3d_depthstencil_state
*state
, struct d3d_device
*device
,
429 const D3D11_DEPTH_STENCIL_DESC
*desc
) DECLSPEC_HIDDEN
;
430 struct d3d_depthstencil_state
*unsafe_impl_from_ID3D11DepthStencilState(
431 ID3D11DepthStencilState
*iface
) DECLSPEC_HIDDEN
;
432 struct d3d_depthstencil_state
*unsafe_impl_from_ID3D10DepthStencilState(
433 ID3D10DepthStencilState
*iface
) DECLSPEC_HIDDEN
;
435 /* ID3D11RasterizerState, ID3D10RasterizerState */
436 struct d3d_rasterizer_state
438 ID3D11RasterizerState ID3D11RasterizerState_iface
;
439 ID3D10RasterizerState ID3D10RasterizerState_iface
;
442 struct wined3d_private_store private_store
;
443 struct wined3d_rasterizer_state
*wined3d_state
;
444 D3D11_RASTERIZER_DESC desc
;
445 struct wine_rb_entry entry
;
446 ID3D11Device
*device
;
449 HRESULT
d3d_rasterizer_state_init(struct d3d_rasterizer_state
*state
, struct d3d_device
*device
,
450 const D3D11_RASTERIZER_DESC
*desc
) DECLSPEC_HIDDEN
;
451 struct d3d_rasterizer_state
*unsafe_impl_from_ID3D11RasterizerState(ID3D11RasterizerState
*iface
) DECLSPEC_HIDDEN
;
452 struct d3d_rasterizer_state
*unsafe_impl_from_ID3D10RasterizerState(ID3D10RasterizerState
*iface
) DECLSPEC_HIDDEN
;
454 /* ID3D11SamplerState, ID3D10SamplerState */
455 struct d3d_sampler_state
457 ID3D11SamplerState ID3D11SamplerState_iface
;
458 ID3D10SamplerState ID3D10SamplerState_iface
;
461 struct wined3d_private_store private_store
;
462 struct wined3d_sampler
*wined3d_sampler
;
463 D3D11_SAMPLER_DESC desc
;
464 struct wine_rb_entry entry
;
465 ID3D11Device
*device
;
468 HRESULT
d3d_sampler_state_init(struct d3d_sampler_state
*state
, struct d3d_device
*device
,
469 const D3D11_SAMPLER_DESC
*desc
) DECLSPEC_HIDDEN
;
470 struct d3d_sampler_state
*unsafe_impl_from_ID3D11SamplerState(ID3D11SamplerState
*iface
) DECLSPEC_HIDDEN
;
471 struct d3d_sampler_state
*unsafe_impl_from_ID3D10SamplerState(ID3D10SamplerState
*iface
) DECLSPEC_HIDDEN
;
473 /* ID3D11Query, ID3D10Query */
476 ID3D11Query ID3D11Query_iface
;
477 ID3D10Query ID3D10Query_iface
;
480 struct wined3d_private_store private_store
;
481 struct wined3d_query
*wined3d_query
;
483 ID3D11Device
*device
;
486 HRESULT
d3d_query_create(struct d3d_device
*device
, const D3D11_QUERY_DESC
*desc
, BOOL predicate
,
487 struct d3d_query
**query
) DECLSPEC_HIDDEN
;
488 struct d3d_query
*unsafe_impl_from_ID3D11Query(ID3D11Query
*iface
) DECLSPEC_HIDDEN
;
489 struct d3d_query
*unsafe_impl_from_ID3D10Query(ID3D10Query
*iface
) DECLSPEC_HIDDEN
;
490 struct d3d_query
*unsafe_impl_from_ID3D11Asynchronous(ID3D11Asynchronous
*iface
) DECLSPEC_HIDDEN
;
492 /* ID3D11DeviceContext - immediate context */
493 struct d3d11_immediate_context
495 ID3D11DeviceContext ID3D11DeviceContext_iface
;
498 struct wined3d_private_store private_store
;
501 /* ID3D11Device, ID3D10Device1 */
504 IUnknown IUnknown_inner
;
505 ID3D11Device ID3D11Device_iface
;
506 ID3D10Device1 ID3D10Device1_iface
;
507 ID3D10Multithread ID3D10Multithread_iface
;
508 IWineDXGIDeviceParent IWineDXGIDeviceParent_iface
;
512 D3D_FEATURE_LEVEL feature_level
;
514 struct d3d11_immediate_context immediate_context
;
516 struct wined3d_device_parent device_parent
;
517 struct wined3d_device
*wined3d_device
;
519 struct wine_rb_tree blend_states
;
520 struct wine_rb_tree depthstencil_states
;
521 struct wine_rb_tree rasterizer_states
;
522 struct wine_rb_tree sampler_states
;
524 struct d3d_blend_state
*blend_state
;
525 float blend_factor
[4];
526 struct d3d_depthstencil_state
*depth_stencil_state
;
530 static inline struct d3d_device
*impl_from_ID3D11Device(ID3D11Device
*iface
)
532 return CONTAINING_RECORD(iface
, struct d3d_device
, ID3D11Device_iface
);
535 static inline struct d3d_device
*impl_from_ID3D10Device(ID3D10Device1
*iface
)
537 return CONTAINING_RECORD(iface
, struct d3d_device
, ID3D10Device1_iface
);
540 void d3d_device_init(struct d3d_device
*device
, void *outer_unknown
) DECLSPEC_HIDDEN
;
543 enum dxgi_device_layer_id
545 DXGI_DEVICE_LAYER_DEBUG1
= 0x8,
546 DXGI_DEVICE_LAYER_THREAD_SAFE
= 0x10,
547 DXGI_DEVICE_LAYER_DEBUG2
= 0x20,
548 DXGI_DEVICE_LAYER_SWITCH_TO_REF
= 0x30,
549 DXGI_DEVICE_LAYER_D3D10_DEVICE
= 0xffffffff,
552 struct layer_get_size_args
558 IDXGIAdapter
*adapter
;
559 WORD interface_major
;
560 WORD interface_minor
;
562 WORD version_revision
;
565 struct dxgi_device_layer
567 enum dxgi_device_layer_id id
;
568 HRESULT (WINAPI
*init
)(enum dxgi_device_layer_id id
, DWORD
*count
, DWORD
*values
);
569 UINT (WINAPI
*get_size
)(enum dxgi_device_layer_id id
, struct layer_get_size_args
*args
, DWORD unknown0
);
570 HRESULT (WINAPI
*create
)(enum dxgi_device_layer_id id
, void **layer_base
, DWORD unknown0
,
571 void *device_object
, REFIID riid
, void **device_layer
);
572 void (WINAPI
*set_feature_level
)(enum dxgi_device_layer_id id
, void *device
,
573 D3D_FEATURE_LEVEL feature_level
);
576 HRESULT WINAPI
DXGID3D10CreateDevice(HMODULE d3d10core
, IDXGIFactory
*factory
, IDXGIAdapter
*adapter
,
577 unsigned int flags
, const D3D_FEATURE_LEVEL
*feature_levels
, unsigned int level_count
, void **device
);
578 HRESULT WINAPI
DXGID3D10RegisterLayers(const struct dxgi_device_layer
*layers
, UINT layer_count
);
580 #endif /* __WINE_D3D11_PRIVATE_H */