2 * Implementation of IDirect3DRMMeshBuilderX and IDirect3DRMMesh interfaces
4 * Copyright 2010, 2012 Christian Costa
5 * Copyright 2011 André Hentschel
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #define NONAMELESSUNION
26 #include "wine/debug.h"
33 #include "d3drm_private.h"
35 WINE_DEFAULT_DEBUG_CHANNEL(d3drm
);
40 D3DRMVERTEX
* vertices
;
42 unsigned vertex_per_face
;
46 IDirect3DRMMaterial2
* material
;
47 IDirect3DRMTexture3
* texture
;
52 IDirect3DRMMesh IDirect3DRMMesh_iface
;
54 DWORD groups_capacity
;
56 struct mesh_group
*groups
;
68 IDirect3DRMMaterial2
*material
;
69 IDirect3DRMTexture3
*texture
;
72 struct d3drm_mesh_builder
74 IDirect3DRMMeshBuilder2 IDirect3DRMMeshBuilder2_iface
;
75 IDirect3DRMMeshBuilder3 IDirect3DRMMeshBuilder3_iface
;
86 struct coords_2d
*pCoords2d
;
88 IDirect3DRMMaterial2
*material
;
89 IDirect3DRMTexture3
*texture
;
91 struct mesh_material
*materials
;
92 DWORD
*material_indices
;
99 "<3D82AB43-62DA-11CF-AB39-0020AF71E433>"
106 "<3D82AB5E-62DA-11CF-AB39-0020AF71E433>"
113 "<F6F23F44-7686-11CF-8F52-0040333594A3>"
119 "<F6F23F45-7686-11CF-8F52-0040333594A3>"
120 "array FLOAT matrix[16];"
124 "<35FF44E0-6C7C-11CF-8F52-0040333594A3>"
132 "<D3E16E81-7835-11CF-8F52-0040333594A3>"
137 "template IndexedColor"
139 "<1630B820-7842-11CF-8F52-0040333594A3>"
141 "ColorRGBA indexColor;"
145 "<537DA6A0-CA37-11D0-941C-0080C80CFA7B>"
150 "<4885AE63-78E8-11CF-8F52-0040333594A3>"
154 "template MaterialWrap"
156 "<4885AE60-78E8-11CF-8F52-0040333594A3>"
160 "template TextureFilename"
162 "<A42790E1-7810-11CF-8F52-0040333594A3>"
167 "<3D82AB4D-62DA-11CF-AB39-0020AF71E433>"
168 "ColorRGBA faceColor;"
170 "ColorRGB specularColor;"
171 "ColorRGB emissiveColor;"
176 "<3D82AB5F-62DA-11CF-AB39-0020AF71E433>"
177 "DWORD nFaceVertexIndices;"
178 "array DWORD faceVertexIndices[nFaceVertexIndices];"
180 "template MeshFaceWraps"
182 "<ED1EC5C0-C0A8-11D0-941C-0080C80CFA7B>"
183 "DWORD nFaceWrapValues;"
184 "array Boolean2d faceWrapValues[nFaceWrapValues];"
186 "template MeshTextureCoords"
188 "<F6F23F40-7686-11CF-8F52-0040333594A3>"
189 "DWORD nTextureCoords;"
190 "array Coords2d textureCoords[nTextureCoords];"
192 "template MeshMaterialList"
194 "<F6F23F42-7686-11CF-8F52-0040333594A3>"
196 "DWORD nFaceIndexes;"
197 "array DWORD faceIndexes[nFaceIndexes];"
200 "template MeshNormals"
202 "<F6F23F43-7686-11CF-8F52-0040333594A3>"
204 "array Vector normals[nNormals];"
205 "DWORD nFaceNormals;"
206 "array MeshFace faceNormals[nFaceNormals];"
208 "template MeshVertexColors"
210 "<1630B821-7842-11CF-8F52-0040333594A3>"
211 "DWORD nVertexColors;"
212 "array IndexedColor vertexColors[nVertexColors];"
216 "<3D82AB44-62DA-11CF-AB39-0020AF71E433>"
218 "array Vector vertices[nVertices];"
220 "array MeshFace faces[nFaces];"
223 "template FrameTransformMatrix"
225 "<F6F23F41-7686-11CF-8F52-0040333594A3>"
226 "Matrix4x4 frameMatrix;"
230 "<3D82AB46-62DA-11CF-AB39-0020AF71E433>"
235 "<10DD46A9-775B-11CF-8F52-0040333594A3>"
237 "array FLOAT values[nValues];"
239 "template TimedFloatKeys"
241 "<F406B180-7B3B-11CF-8F52-0040333594A3>"
245 "template AnimationKey"
247 "<10DD46A8-775B-11CF-8F52-0040333594A3>"
250 "array TimedFloatKeys keys[nKeys];"
252 "template AnimationOptions"
254 "<E2BF56C0-840F-11CF-8F52-0040333594A3>"
256 "DWORD positionquality;"
260 "<3D82AB4F-62DA-11CF-AB39-0020AF71E433>"
263 "template AnimationSet"
265 "<3D82AB50-62DA-11CF-AB39-0020AF71E433>"
268 "template InlineData"
270 "<3A23EEA0-94B1-11D0-AB39-0020AF71E433>"
275 "<3A23EEA1-94B1-11D0-AB39-0020AF71E433>"
277 "array STRING urls[nUrls];"
279 "template ProgressiveMesh"
281 "<8A63C360-997D-11D0-941C-0080C80CFA7B>"
286 "<A42790E0-7810-11CF-8F52-0040333594A3>"
290 "array UCHAR data4[8];"
292 "template StringProperty"
294 "<7F0F21E0-BFE1-11D1-82C0-00A0C9697271>"
298 "template PropertyBag"
300 "<7F0F21E1-BFE1-11D1-82C0-00A0C9697271>"
303 "template ExternalVisual"
305 "<98116AA0-BDBA-11D1-82C0-00A0C9697271>"
306 "Guid guidExternalVisual;"
309 "template RightHanded"
311 "<7F5D5EA0-D53A-11D1-82C0-00A0C9697271>"
312 "DWORD bRightHanded;"
316 static inline struct d3drm_mesh
*impl_from_IDirect3DRMMesh(IDirect3DRMMesh
*iface
)
318 return CONTAINING_RECORD(iface
, struct d3drm_mesh
, IDirect3DRMMesh_iface
);
321 static inline struct d3drm_mesh_builder
*impl_from_IDirect3DRMMeshBuilder2(IDirect3DRMMeshBuilder2
*iface
)
323 return CONTAINING_RECORD(iface
, struct d3drm_mesh_builder
, IDirect3DRMMeshBuilder2_iface
);
326 static inline struct d3drm_mesh_builder
*impl_from_IDirect3DRMMeshBuilder3(IDirect3DRMMeshBuilder3
*iface
)
328 return CONTAINING_RECORD(iface
, struct d3drm_mesh_builder
, IDirect3DRMMeshBuilder3_iface
);
331 static void clean_mesh_builder_data(struct d3drm_mesh_builder
*mesh_builder
)
335 HeapFree(GetProcessHeap(), 0, mesh_builder
->name
);
336 mesh_builder
->name
= NULL
;
337 HeapFree(GetProcessHeap(), 0, mesh_builder
->pVertices
);
338 mesh_builder
->pVertices
= NULL
;
339 mesh_builder
->nb_vertices
= 0;
340 HeapFree(GetProcessHeap(), 0, mesh_builder
->pNormals
);
341 mesh_builder
->pNormals
= NULL
;
342 mesh_builder
->nb_normals
= 0;
343 HeapFree(GetProcessHeap(), 0, mesh_builder
->pFaceData
);
344 mesh_builder
->pFaceData
= NULL
;
345 mesh_builder
->face_data_size
= 0;
346 mesh_builder
->nb_faces
= 0;
347 HeapFree(GetProcessHeap(), 0, mesh_builder
->pCoords2d
);
348 mesh_builder
->pCoords2d
= NULL
;
349 mesh_builder
->nb_coords2d
= 0;
350 for (i
= 0; i
< mesh_builder
->nb_materials
; i
++)
352 if (mesh_builder
->materials
[i
].material
)
353 IDirect3DRMMaterial2_Release(mesh_builder
->materials
[i
].material
);
354 if (mesh_builder
->materials
[i
].texture
)
355 IDirect3DRMTexture3_Release(mesh_builder
->materials
[i
].texture
);
357 mesh_builder
->nb_materials
= 0;
358 HeapFree(GetProcessHeap(), 0, mesh_builder
->materials
);
359 HeapFree(GetProcessHeap(), 0, mesh_builder
->material_indices
);
362 static HRESULT WINAPI
d3drm_mesh_builder2_QueryInterface(IDirect3DRMMeshBuilder2
*iface
, REFIID riid
, void **out
)
364 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder2(iface
);
366 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
368 if (IsEqualGUID(riid
, &IID_IDirect3DRMMeshBuilder2
)
369 || IsEqualGUID(riid
, &IID_IDirect3DRMMeshBuilder
)
370 || IsEqualGUID(riid
, &IID_IUnknown
))
372 *out
= &mesh_builder
->IDirect3DRMMeshBuilder2_iface
;
374 else if (IsEqualGUID(riid
, &IID_IDirect3DRMMeshBuilder3
))
376 *out
= &mesh_builder
->IDirect3DRMMeshBuilder3_iface
;
381 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
382 return E_NOINTERFACE
;
385 IUnknown_AddRef((IUnknown
*)*out
);
389 static ULONG WINAPI
d3drm_mesh_builder2_AddRef(IDirect3DRMMeshBuilder2
*iface
)
391 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder2(iface
);
392 ULONG refcount
= InterlockedIncrement(&mesh_builder
->ref
);
394 TRACE("%p increasing refcount to %u.\n", mesh_builder
, refcount
);
399 static ULONG WINAPI
d3drm_mesh_builder2_Release(IDirect3DRMMeshBuilder2
*iface
)
401 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder2(iface
);
402 ULONG refcount
= InterlockedDecrement(&mesh_builder
->ref
);
404 TRACE("%p decreasing refcount to %u.\n", mesh_builder
, refcount
);
408 clean_mesh_builder_data(mesh_builder
);
409 if (mesh_builder
->material
)
410 IDirect3DRMMaterial2_Release(mesh_builder
->material
);
411 if (mesh_builder
->texture
)
412 IDirect3DRMTexture3_Release(mesh_builder
->texture
);
413 HeapFree(GetProcessHeap(), 0, mesh_builder
);
419 static HRESULT WINAPI
d3drm_mesh_builder2_Clone(IDirect3DRMMeshBuilder2
*iface
,
420 IUnknown
*outer
, REFIID iid
, void **out
)
422 FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface
, outer
, debugstr_guid(iid
), out
);
427 static HRESULT WINAPI
d3drm_mesh_builder2_AddDestroyCallback(IDirect3DRMMeshBuilder2
*iface
,
428 D3DRMOBJECTCALLBACK cb
, void *ctx
)
430 FIXME("iface %p, cb %p, ctx %p stub!\n", iface
, cb
, ctx
);
435 static HRESULT WINAPI
d3drm_mesh_builder2_DeleteDestroyCallback(IDirect3DRMMeshBuilder2
*iface
,
436 D3DRMOBJECTCALLBACK cb
, void *ctx
)
438 FIXME("iface %p, cb %p, ctx %p stub!\n", iface
, cb
, ctx
);
443 static HRESULT WINAPI
d3drm_mesh_builder2_SetAppData(IDirect3DRMMeshBuilder2
*iface
, DWORD data
)
445 FIXME("iface %p, data %#x stub!\n", iface
, data
);
450 static DWORD WINAPI
d3drm_mesh_builder2_GetAppData(IDirect3DRMMeshBuilder2
*iface
)
452 FIXME("iface %p stub!\n", iface
);
457 static HRESULT WINAPI
d3drm_mesh_builder2_SetName(IDirect3DRMMeshBuilder2
*iface
, const char *name
)
459 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder2(iface
);
461 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
463 return IDirect3DRMMeshBuilder3_SetName(&mesh_builder
->IDirect3DRMMeshBuilder3_iface
, name
);
466 static HRESULT WINAPI
d3drm_mesh_builder2_GetName(IDirect3DRMMeshBuilder2
*iface
, DWORD
*size
, char *name
)
468 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder2(iface
);
470 TRACE("iface %p, size %p, name %p.\n", iface
, size
, name
);
472 return IDirect3DRMMeshBuilder3_GetName(&mesh_builder
->IDirect3DRMMeshBuilder3_iface
, size
, name
);
475 static HRESULT WINAPI
d3drm_mesh_builder2_GetClassName(IDirect3DRMMeshBuilder2
*iface
, DWORD
*size
, char *name
)
477 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder2(iface
);
479 TRACE("iface %p, size %p, name %p.\n", iface
, size
, name
);
481 return IDirect3DRMMeshBuilder3_GetClassName(&mesh_builder
->IDirect3DRMMeshBuilder3_iface
, size
, name
);
484 static HRESULT WINAPI
d3drm_mesh_builder2_Load(IDirect3DRMMeshBuilder2
*iface
, void *filename
,
485 void *name
, D3DRMLOADOPTIONS flags
, D3DRMLOADTEXTURECALLBACK cb
, void *ctx
)
487 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder2(iface
);
489 TRACE("iface %p, filename %p, name %p, flags %#x, cb %p, ctx %p.\n",
490 iface
, filename
, name
, flags
, cb
, ctx
);
493 FIXME("Texture callback is not yet supported\n");
495 return IDirect3DRMMeshBuilder3_Load(&mesh_builder
->IDirect3DRMMeshBuilder3_iface
,
496 filename
, name
, flags
, NULL
, ctx
);
499 static HRESULT WINAPI
d3drm_mesh_builder2_Save(IDirect3DRMMeshBuilder2
*iface
,
500 const char *filename
, D3DRMXOFFORMAT format
, D3DRMSAVEOPTIONS flags
)
502 FIXME("iface %p, filename %s, format %#x, flags %#x stub!\n",
503 iface
, debugstr_a(filename
), format
, flags
);
508 static HRESULT WINAPI
d3drm_mesh_builder2_Scale(IDirect3DRMMeshBuilder2
*iface
,
509 D3DVALUE sx
, D3DVALUE sy
, D3DVALUE sz
)
511 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder2(iface
);
513 TRACE("iface %p, sx %.8e, sy %.8e, sz %.8e.\n", iface
, sx
, sy
, sz
);
515 return IDirect3DRMMeshBuilder3_Scale(&mesh_builder
->IDirect3DRMMeshBuilder3_iface
, sx
, sy
, sz
);
518 static HRESULT WINAPI
d3drm_mesh_builder2_Translate(IDirect3DRMMeshBuilder2
*iface
,
519 D3DVALUE tx
, D3DVALUE ty
, D3DVALUE tz
)
521 FIXME("iface %p, tx %.8e, ty %.8e, tz %.8e stub!\n", iface
, tx
, ty
, tz
);
526 static HRESULT WINAPI
d3drm_mesh_builder2_SetColorSource(IDirect3DRMMeshBuilder2
*iface
, D3DRMCOLORSOURCE source
)
528 FIXME("iface %p, source %#x stub!\n", iface
, source
);
533 static HRESULT WINAPI
d3drm_mesh_builder2_GetBox(IDirect3DRMMeshBuilder2
*iface
, D3DRMBOX
*box
)
535 FIXME("iface %p, box %p stub!\n", iface
, box
);
540 static HRESULT WINAPI
d3drm_mesh_builder2_GenerateNormals(IDirect3DRMMeshBuilder2
*iface
)
542 FIXME("iface %p stub!\n", iface
);
547 static D3DRMCOLORSOURCE WINAPI
d3drm_mesh_builder2_GetColorSource(IDirect3DRMMeshBuilder2
*iface
)
549 FIXME("iface %p stub!\n", iface
);
554 static HRESULT WINAPI
d3drm_mesh_builder2_AddMesh(IDirect3DRMMeshBuilder2
*iface
, IDirect3DRMMesh
*mesh
)
556 FIXME("iface %p, mesh %p stub!\n", iface
, mesh
);
561 static HRESULT WINAPI
d3drm_mesh_builder2_AddMeshBuilder(IDirect3DRMMeshBuilder2
*iface
,
562 IDirect3DRMMeshBuilder
*mesh_builder
)
564 FIXME("iface %p, mesh_builder %p stub!\n", iface
, mesh_builder
);
569 static HRESULT WINAPI
d3drm_mesh_builder2_AddFrame(IDirect3DRMMeshBuilder2
*iface
, IDirect3DRMFrame
*frame
)
571 FIXME("iface %p, frame %p stub!\n", iface
, frame
);
576 static HRESULT WINAPI
d3drm_mesh_builder2_AddFace(IDirect3DRMMeshBuilder2
*iface
, IDirect3DRMFace
*face
)
578 FIXME("iface %p, face %p stub!\n", iface
, face
);
583 static HRESULT WINAPI
d3drm_mesh_builder2_AddFaces(IDirect3DRMMeshBuilder2
*iface
,
584 DWORD vertex_count
, D3DVECTOR
*vertices
, DWORD normal_count
, D3DVECTOR
*normals
,
585 DWORD
*face_data
, IDirect3DRMFaceArray
**array
)
587 FIXME("iface %p, vertex_count %u, vertices %p, normal_count %u, normals %p, face_data %p, array %p stub!\n",
588 iface
, vertex_count
, vertices
, normal_count
, normals
, face_data
, array
);
593 static HRESULT WINAPI
d3drm_mesh_builder2_ReserveSpace(IDirect3DRMMeshBuilder2
*iface
,
594 DWORD vertex_count
, DWORD normal_count
, DWORD face_count
)
596 FIXME("iface %p, vertex_count %u, normal_count %u, face_count %u stub!\n",
597 iface
, vertex_count
, normal_count
, face_count
);
602 static HRESULT WINAPI
d3drm_mesh_builder2_SetColorRGB(IDirect3DRMMeshBuilder2
*iface
,
603 D3DVALUE red
, D3DVALUE green
, D3DVALUE blue
)
605 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder2(iface
);
607 TRACE("iface %p, red %.8e, green %.8e, blue %.8e.\n", iface
, red
, green
, blue
);
609 return IDirect3DRMMeshBuilder3_SetColorRGB(&mesh_builder
->IDirect3DRMMeshBuilder3_iface
, red
, green
, blue
);
612 static HRESULT WINAPI
d3drm_mesh_builder2_SetColor(IDirect3DRMMeshBuilder2
*iface
, D3DCOLOR color
)
614 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder2(iface
);
616 TRACE("iface %p, color 0x%08x.\n", iface
, color
);
618 return IDirect3DRMMeshBuilder3_SetColor(&mesh_builder
->IDirect3DRMMeshBuilder3_iface
, color
);
621 static HRESULT WINAPI
d3drm_mesh_builder2_SetTexture(IDirect3DRMMeshBuilder2
*iface
,
622 IDirect3DRMTexture
*texture
)
624 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder2(iface
);
625 IDirect3DRMTexture3
*texture3
= NULL
;
626 HRESULT hr
= D3DRM_OK
;
628 TRACE("iface %p, texture %p.\n", iface
, texture
);
631 hr
= IDirect3DRMTexture_QueryInterface(texture
, &IID_IDirect3DRMTexture3
, (void **)&texture3
);
633 hr
= IDirect3DRMMeshBuilder3_SetTexture(&mesh_builder
->IDirect3DRMMeshBuilder3_iface
, texture3
);
635 IDirect3DRMTexture3_Release(texture3
);
640 static HRESULT WINAPI
d3drm_mesh_builder2_SetMaterial(IDirect3DRMMeshBuilder2
*iface
,
641 IDirect3DRMMaterial
*material
)
643 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder2(iface
);
645 TRACE("iface %p, material %p.\n", iface
, material
);
647 return IDirect3DRMMeshBuilder3_SetMaterial(&mesh_builder
->IDirect3DRMMeshBuilder3_iface
,
648 (IDirect3DRMMaterial2
*)material
);
651 static HRESULT WINAPI
d3drm_mesh_builder2_SetTextureTopology(IDirect3DRMMeshBuilder2
*iface
,
652 BOOL wrap_u
, BOOL wrap_v
)
654 FIXME("iface %p, wrap_u %#x, wrap_v %#x stub!\n", iface
, wrap_u
, wrap_v
);
659 static HRESULT WINAPI
d3drm_mesh_builder2_SetQuality(IDirect3DRMMeshBuilder2
*iface
,
660 D3DRMRENDERQUALITY quality
)
662 FIXME("iface %p, quality %#x stub!\n", iface
, quality
);
667 static HRESULT WINAPI
d3drm_mesh_builder2_SetPerspective(IDirect3DRMMeshBuilder2
*iface
, BOOL enable
)
669 FIXME("iface %p, enable %#x stub!\n", iface
, enable
);
674 static HRESULT WINAPI
d3drm_mesh_builder2_SetVertex(IDirect3DRMMeshBuilder2
*iface
,
675 DWORD index
, D3DVALUE x
, D3DVALUE y
, D3DVALUE z
)
677 FIXME("iface %p, index %u, x %.8e, y %.8e, z %.8e stub!\n", iface
, index
, x
, y
, z
);
682 static HRESULT WINAPI
d3drm_mesh_builder2_SetNormal(IDirect3DRMMeshBuilder2
*iface
,
683 DWORD index
, D3DVALUE x
, D3DVALUE y
, D3DVALUE z
)
685 FIXME("iface %p, index %u, x %.8e, y %.8e, z %.8e stub!\n", iface
, index
, x
, y
, z
);
690 static HRESULT WINAPI
d3drm_mesh_builder2_SetTextureCoordinates(IDirect3DRMMeshBuilder2
*iface
,
691 DWORD index
, D3DVALUE u
, D3DVALUE v
)
693 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder2(iface
);
695 TRACE("iface %p, index %u, u %.8e, v %.8e.\n", iface
, index
, u
, v
);
697 return IDirect3DRMMeshBuilder3_SetTextureCoordinates(&mesh_builder
->IDirect3DRMMeshBuilder3_iface
,
701 static HRESULT WINAPI
d3drm_mesh_builder2_SetVertexColor(IDirect3DRMMeshBuilder2
*iface
,
702 DWORD index
, D3DCOLOR color
)
704 FIXME("iface %p, index %u, color 0x%08x stub!\n", iface
, index
, color
);
709 static HRESULT WINAPI
d3drm_mesh_builder2_SetVertexColorRGB(IDirect3DRMMeshBuilder2
*iface
,
710 DWORD index
, D3DVALUE red
, D3DVALUE green
, D3DVALUE blue
)
712 FIXME("iface %p, index %u, red %.8e, green %.8e, blue %.8e stub!\n",
713 iface
, index
, red
, green
, blue
);
718 static HRESULT WINAPI
d3drm_mesh_builder2_GetFaces(IDirect3DRMMeshBuilder2
*iface
,
719 IDirect3DRMFaceArray
**array
)
721 FIXME("iface %p, array %p stub!\n", iface
, array
);
726 static HRESULT WINAPI
d3drm_mesh_builder2_GetVertices(IDirect3DRMMeshBuilder2
*iface
,
727 DWORD
*vertex_count
, D3DVECTOR
*vertices
, DWORD
*normal_count
, D3DVECTOR
*normals
,
728 DWORD
*face_data_size
, DWORD
*face_data
)
730 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder2(iface
);
732 TRACE("iface %p, vertex_count %p, vertices %p, normal_count %p, normals %p, face_data_size %p, face_data %p.\n",
733 iface
, vertex_count
, vertices
, normal_count
, normals
, face_data_size
, face_data
);
735 if (vertices
&& (!vertex_count
|| (*vertex_count
< mesh_builder
->nb_vertices
)))
736 return D3DRMERR_BADVALUE
;
738 *vertex_count
= mesh_builder
->nb_vertices
;
739 if (vertices
&& mesh_builder
->nb_vertices
)
740 memcpy(vertices
, mesh_builder
->pVertices
, mesh_builder
->nb_vertices
* sizeof(*vertices
));
742 if (normals
&& (!normal_count
|| (*normal_count
< mesh_builder
->nb_normals
)))
743 return D3DRMERR_BADVALUE
;
745 *normal_count
= mesh_builder
->nb_normals
;
746 if (normals
&& mesh_builder
->nb_normals
)
747 memcpy(normals
, mesh_builder
->pNormals
, mesh_builder
->nb_normals
* sizeof(*normals
));
749 if (face_data
&& (!face_data_size
|| (*face_data_size
< mesh_builder
->face_data_size
)))
750 return D3DRMERR_BADVALUE
;
752 *face_data_size
= mesh_builder
->face_data_size
;
753 if (face_data
&& mesh_builder
->face_data_size
)
754 memcpy(face_data
, mesh_builder
->pFaceData
, mesh_builder
->face_data_size
* sizeof(*face_data
));
759 static HRESULT WINAPI
d3drm_mesh_builder2_GetTextureCoordinates(IDirect3DRMMeshBuilder2
*iface
,
760 DWORD index
, D3DVALUE
*u
, D3DVALUE
*v
)
762 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder2(iface
);
764 TRACE("iface %p, index %u, u %p, v %p.\n", iface
, index
, u
, v
);
766 return IDirect3DRMMeshBuilder3_GetTextureCoordinates(&mesh_builder
->IDirect3DRMMeshBuilder3_iface
,
770 static int WINAPI
d3drm_mesh_builder2_AddVertex(IDirect3DRMMeshBuilder2
*iface
,
771 D3DVALUE x
, D3DVALUE y
, D3DVALUE z
)
773 FIXME("iface %p, x %.8e, y %.8e, z %.8e stub!\n", iface
, x
, y
, z
);
778 static int WINAPI
d3drm_mesh_builder2_AddNormal(IDirect3DRMMeshBuilder2
*iface
,
779 D3DVALUE x
, D3DVALUE y
, D3DVALUE z
)
781 FIXME("iface %p, x %.8e, y %.8e, z %.8e stub!\n", iface
, x
, y
, z
);
786 static HRESULT WINAPI
d3drm_mesh_builder2_CreateFace(IDirect3DRMMeshBuilder2
*iface
, IDirect3DRMFace
**face
)
788 TRACE("iface %p, face %p.\n", iface
, face
);
790 return Direct3DRMFace_create(&IID_IDirect3DRMFace
, (IUnknown
**)face
);
793 static D3DRMRENDERQUALITY WINAPI
d3drm_mesh_builder2_GetQuality(IDirect3DRMMeshBuilder2
*iface
)
795 FIXME("iface %p stub!\n", iface
);
800 static BOOL WINAPI
d3drm_mesh_builder2_GetPerspective(IDirect3DRMMeshBuilder2
*iface
)
802 FIXME("iface %p stub!\n", iface
);
807 static int WINAPI
d3drm_mesh_builder2_GetFaceCount(IDirect3DRMMeshBuilder2
*iface
)
809 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder2(iface
);
811 TRACE("iface %p.\n", iface
);
813 return mesh_builder
->nb_faces
;
816 static int WINAPI
d3drm_mesh_builder2_GetVertexCount(IDirect3DRMMeshBuilder2
*iface
)
818 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder2(iface
);
820 TRACE("iface %p.\n", iface
);
822 return mesh_builder
->nb_vertices
;
825 static D3DCOLOR WINAPI
d3drm_mesh_builder2_GetVertexColor(IDirect3DRMMeshBuilder2
*iface
, DWORD index
)
827 FIXME("iface %p, index %u stub!\n", iface
, index
);
832 static HRESULT WINAPI
d3drm_mesh_builder2_CreateMesh(IDirect3DRMMeshBuilder2
*iface
, IDirect3DRMMesh
**mesh
)
834 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder2(iface
);
836 TRACE("iface %p, mesh %p.\n", iface
, mesh
);
838 return IDirect3DRMMeshBuilder3_CreateMesh(&mesh_builder
->IDirect3DRMMeshBuilder3_iface
, mesh
);
841 static HRESULT WINAPI
d3drm_mesh_builder2_GenerateNormals2(IDirect3DRMMeshBuilder2
*iface
,
842 D3DVALUE crease
, DWORD flags
)
844 FIXME("iface %p, crease %.8e, flags %#x stub!\n", iface
, crease
, flags
);
849 static HRESULT WINAPI
d3drm_mesh_builder2_GetFace(IDirect3DRMMeshBuilder2
*iface
,
850 DWORD index
, IDirect3DRMFace
**face
)
852 FIXME("iface %p, index %u, face %p stub!\n", iface
, index
, face
);
857 static const struct IDirect3DRMMeshBuilder2Vtbl d3drm_mesh_builder2_vtbl
=
859 d3drm_mesh_builder2_QueryInterface
,
860 d3drm_mesh_builder2_AddRef
,
861 d3drm_mesh_builder2_Release
,
862 d3drm_mesh_builder2_Clone
,
863 d3drm_mesh_builder2_AddDestroyCallback
,
864 d3drm_mesh_builder2_DeleteDestroyCallback
,
865 d3drm_mesh_builder2_SetAppData
,
866 d3drm_mesh_builder2_GetAppData
,
867 d3drm_mesh_builder2_SetName
,
868 d3drm_mesh_builder2_GetName
,
869 d3drm_mesh_builder2_GetClassName
,
870 d3drm_mesh_builder2_Load
,
871 d3drm_mesh_builder2_Save
,
872 d3drm_mesh_builder2_Scale
,
873 d3drm_mesh_builder2_Translate
,
874 d3drm_mesh_builder2_SetColorSource
,
875 d3drm_mesh_builder2_GetBox
,
876 d3drm_mesh_builder2_GenerateNormals
,
877 d3drm_mesh_builder2_GetColorSource
,
878 d3drm_mesh_builder2_AddMesh
,
879 d3drm_mesh_builder2_AddMeshBuilder
,
880 d3drm_mesh_builder2_AddFrame
,
881 d3drm_mesh_builder2_AddFace
,
882 d3drm_mesh_builder2_AddFaces
,
883 d3drm_mesh_builder2_ReserveSpace
,
884 d3drm_mesh_builder2_SetColorRGB
,
885 d3drm_mesh_builder2_SetColor
,
886 d3drm_mesh_builder2_SetTexture
,
887 d3drm_mesh_builder2_SetMaterial
,
888 d3drm_mesh_builder2_SetTextureTopology
,
889 d3drm_mesh_builder2_SetQuality
,
890 d3drm_mesh_builder2_SetPerspective
,
891 d3drm_mesh_builder2_SetVertex
,
892 d3drm_mesh_builder2_SetNormal
,
893 d3drm_mesh_builder2_SetTextureCoordinates
,
894 d3drm_mesh_builder2_SetVertexColor
,
895 d3drm_mesh_builder2_SetVertexColorRGB
,
896 d3drm_mesh_builder2_GetFaces
,
897 d3drm_mesh_builder2_GetVertices
,
898 d3drm_mesh_builder2_GetTextureCoordinates
,
899 d3drm_mesh_builder2_AddVertex
,
900 d3drm_mesh_builder2_AddNormal
,
901 d3drm_mesh_builder2_CreateFace
,
902 d3drm_mesh_builder2_GetQuality
,
903 d3drm_mesh_builder2_GetPerspective
,
904 d3drm_mesh_builder2_GetFaceCount
,
905 d3drm_mesh_builder2_GetVertexCount
,
906 d3drm_mesh_builder2_GetVertexColor
,
907 d3drm_mesh_builder2_CreateMesh
,
908 d3drm_mesh_builder2_GenerateNormals2
,
909 d3drm_mesh_builder2_GetFace
,
912 static HRESULT WINAPI
d3drm_mesh_builder3_QueryInterface(IDirect3DRMMeshBuilder3
*iface
, REFIID riid
, void **out
)
914 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder3(iface
);
916 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
918 return d3drm_mesh_builder2_QueryInterface(&mesh_builder
->IDirect3DRMMeshBuilder2_iface
, riid
, out
);
921 static ULONG WINAPI
d3drm_mesh_builder3_AddRef(IDirect3DRMMeshBuilder3
*iface
)
923 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder3(iface
);
925 TRACE("iface %p.\n", iface
);
927 return d3drm_mesh_builder2_AddRef(&mesh_builder
->IDirect3DRMMeshBuilder2_iface
);
930 static ULONG WINAPI
d3drm_mesh_builder3_Release(IDirect3DRMMeshBuilder3
*iface
)
932 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder3(iface
);
934 TRACE("iface %p.\n", iface
);
936 return d3drm_mesh_builder2_Release(&mesh_builder
->IDirect3DRMMeshBuilder2_iface
);
939 static HRESULT WINAPI
d3drm_mesh_builder3_Clone(IDirect3DRMMeshBuilder3
*iface
,
940 IUnknown
*outer
, REFIID iid
, void **out
)
942 FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface
, outer
, debugstr_guid(iid
), out
);
947 static HRESULT WINAPI
d3drm_mesh_builder3_AddDestroyCallback(IDirect3DRMMeshBuilder3
*iface
,
948 D3DRMOBJECTCALLBACK cb
, void *ctx
)
950 FIXME("iface %p, cb %p, ctx %p stub!\n", iface
, cb
, ctx
);
955 static HRESULT WINAPI
d3drm_mesh_builder3_DeleteDestroyCallback(IDirect3DRMMeshBuilder3
*iface
,
956 D3DRMOBJECTCALLBACK cb
, void *ctx
)
958 FIXME("iface %p, cb %p, ctx %p stub!\n", iface
, cb
, ctx
);
963 static HRESULT WINAPI
d3drm_mesh_builder3_SetAppData(IDirect3DRMMeshBuilder3
*iface
, DWORD data
)
965 FIXME("iface %p, data %#x stub!\n", iface
, data
);
970 static DWORD WINAPI
d3drm_mesh_builder3_GetAppData(IDirect3DRMMeshBuilder3
*iface
)
972 FIXME("iface %p stub!\n", iface
);
977 static HRESULT WINAPI
d3drm_mesh_builder3_SetName(IDirect3DRMMeshBuilder3
*iface
, const char *name
)
979 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder3(iface
);
982 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
986 string
= HeapAlloc(GetProcessHeap(), 0, strlen(name
) + 1);
987 if (!string
) return E_OUTOFMEMORY
;
988 strcpy(string
, name
);
990 HeapFree(GetProcessHeap(), 0, mesh_builder
->name
);
991 mesh_builder
->name
= string
;
996 static HRESULT WINAPI
d3drm_mesh_builder3_GetName(IDirect3DRMMeshBuilder3
*iface
,
997 DWORD
*size
, char *name
)
999 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder3(iface
);
1001 TRACE("iface %p, size %p, name %p.\n", iface
, size
, name
);
1006 if (!mesh_builder
->name
)
1012 if (*size
< (strlen(mesh_builder
->name
) + 1))
1013 return E_INVALIDARG
;
1015 strcpy(name
, mesh_builder
->name
);
1016 *size
= strlen(mesh_builder
->name
) + 1;
1021 static HRESULT WINAPI
d3drm_mesh_builder3_GetClassName(IDirect3DRMMeshBuilder3
*iface
,
1022 DWORD
*size
, char *name
)
1024 TRACE("iface %p, size %p, name %p.\n", iface
, size
, name
);
1026 if (!size
|| *size
< strlen("Builder") || !name
)
1027 return E_INVALIDARG
;
1029 strcpy(name
, "Builder");
1030 *size
= sizeof("Builder");
1035 HRESULT
load_mesh_data(IDirect3DRMMeshBuilder3
*iface
, IDirectXFileData
*pData
,
1036 D3DRMLOADTEXTURECALLBACK load_texture_proc
, void *arg
)
1038 struct d3drm_mesh_builder
*This
= impl_from_IDirect3DRMMeshBuilder3(iface
);
1039 IDirectXFileData
*pData2
= NULL
;
1044 HRESULT ret
= D3DRMERR_BADOBJECT
;
1045 DWORD
* faces_vertex_idx_data
= NULL
;
1046 DWORD
* faces_vertex_idx_ptr
;
1047 DWORD faces_vertex_idx_size
;
1048 DWORD
* faces_normal_idx_data
= NULL
;
1049 DWORD
* faces_normal_idx_ptr
= NULL
;
1050 DWORD
* faces_data_ptr
;
1051 DWORD faces_data_size
= 0;
1054 TRACE("(%p)->(%p)\n", This
, pData
);
1056 hr
= IDirectXFileData_GetName(pData
, NULL
, &size
);
1057 if (hr
!= DXFILE_OK
)
1061 This
->name
= HeapAlloc(GetProcessHeap(), 0, size
);
1063 return E_OUTOFMEMORY
;
1065 hr
= IDirectXFileData_GetName(pData
, This
->name
, &size
);
1066 if (hr
!= DXFILE_OK
)
1070 TRACE("Mesh name is '%s'\n", This
->name
? This
->name
: "");
1072 This
->nb_normals
= 0;
1074 hr
= IDirectXFileData_GetData(pData
, NULL
, &size
, (void**)&ptr
);
1075 if (hr
!= DXFILE_OK
)
1078 This
->nb_vertices
= *(DWORD
*)ptr
;
1079 This
->nb_faces
= *(DWORD
*)(ptr
+ sizeof(DWORD
) + This
->nb_vertices
* sizeof(D3DVECTOR
));
1080 faces_vertex_idx_size
= size
- sizeof(DWORD
) - This
->nb_vertices
* sizeof(D3DVECTOR
) - sizeof(DWORD
);
1081 faces_vertex_idx_ptr
= (DWORD
*)(ptr
+ sizeof(DWORD
) + This
->nb_vertices
* sizeof(D3DVECTOR
) + sizeof(DWORD
));
1083 TRACE("Mesh: nb_vertices = %d, nb_faces = %d, faces_vertex_idx_size = %d\n", This
->nb_vertices
, This
->nb_faces
, faces_vertex_idx_size
);
1085 This
->pVertices
= HeapAlloc(GetProcessHeap(), 0, This
->nb_vertices
* sizeof(D3DVECTOR
));
1086 memcpy(This
->pVertices
, ptr
+ sizeof(DWORD
), This
->nb_vertices
* sizeof(D3DVECTOR
));
1088 faces_vertex_idx_ptr
= faces_vertex_idx_data
= HeapAlloc(GetProcessHeap(), 0, faces_vertex_idx_size
);
1089 memcpy(faces_vertex_idx_data
, ptr
+ sizeof(DWORD
) + This
->nb_vertices
* sizeof(D3DVECTOR
) + sizeof(DWORD
), faces_vertex_idx_size
);
1091 /* Each vertex index will have its normal index counterpart so just allocate twice the size */
1092 This
->pFaceData
= HeapAlloc(GetProcessHeap(), 0, faces_vertex_idx_size
* 2);
1093 faces_data_ptr
= (DWORD
*)This
->pFaceData
;
1097 IDirectXFileObject
*object
;
1099 hr
= IDirectXFileData_GetNextObject(pData
, &object
);
1100 if (hr
== DXFILEERR_NOMOREOBJECTS
)
1102 TRACE("No more object\n");
1105 if (hr
!= DXFILE_OK
)
1108 hr
= IDirectXFileObject_QueryInterface(object
, &IID_IDirectXFileData
, (void**)&pData2
);
1109 IDirectXFileObject_Release(object
);
1110 if (hr
!= DXFILE_OK
)
1113 hr
= IDirectXFileData_GetType(pData2
, &guid
);
1114 if (hr
!= DXFILE_OK
)
1117 TRACE("Found object type whose GUID = %s\n", debugstr_guid(guid
));
1119 if (IsEqualGUID(guid
, &TID_D3DRMMeshNormals
))
1121 DWORD nb_faces_normals
;
1122 DWORD faces_normal_idx_size
;
1124 hr
= IDirectXFileData_GetData(pData2
, NULL
, &size
, (void**)&ptr
);
1125 if (hr
!= DXFILE_OK
)
1128 This
->nb_normals
= *(DWORD
*)ptr
;
1129 nb_faces_normals
= *(DWORD
*)(ptr
+ sizeof(DWORD
) + This
->nb_normals
* sizeof(D3DVECTOR
));
1131 TRACE("MeshNormals: nb_normals = %d, nb_faces_normals = %d\n", This
->nb_normals
, nb_faces_normals
);
1132 if (nb_faces_normals
!= This
->nb_faces
)
1133 WARN("nb_face_normals (%d) != nb_faces (%d)\n", nb_faces_normals
, This
->nb_normals
);
1135 This
->pNormals
= HeapAlloc(GetProcessHeap(), 0, This
->nb_normals
* sizeof(D3DVECTOR
));
1136 memcpy(This
->pNormals
, ptr
+ sizeof(DWORD
), This
->nb_normals
* sizeof(D3DVECTOR
));
1138 faces_normal_idx_size
= size
- (2 * sizeof(DWORD
) + This
->nb_normals
* sizeof(D3DVECTOR
));
1139 faces_normal_idx_ptr
= faces_normal_idx_data
= HeapAlloc(GetProcessHeap(), 0, faces_normal_idx_size
);
1140 memcpy(faces_normal_idx_data
, ptr
+ sizeof(DWORD
) + This
->nb_normals
* sizeof(D3DVECTOR
) + sizeof(DWORD
), faces_normal_idx_size
);
1142 else if (IsEqualGUID(guid
, &TID_D3DRMMeshTextureCoords
))
1144 hr
= IDirectXFileData_GetData(pData2
, NULL
, &size
, (void**)&ptr
);
1145 if (hr
!= DXFILE_OK
)
1148 This
->nb_coords2d
= *(DWORD
*)ptr
;
1150 TRACE("MeshTextureCoords: nb_coords2d = %d\n", This
->nb_coords2d
);
1152 This
->pCoords2d
= HeapAlloc(GetProcessHeap(), 0, This
->nb_coords2d
* sizeof(*This
->pCoords2d
));
1153 memcpy(This
->pCoords2d
, ptr
+ sizeof(DWORD
), This
->nb_coords2d
* sizeof(*This
->pCoords2d
));
1156 else if (IsEqualGUID(guid
, &TID_D3DRMMeshMaterialList
))
1159 DWORD nb_face_indices
;
1161 IDirectXFileObject
*child
;
1165 TRACE("Process MeshMaterialList\n");
1167 hr
= IDirectXFileData_GetData(pData2
, NULL
, &size
, (void**)&ptr
);
1168 if (hr
!= DXFILE_OK
)
1171 nb_materials
= *(DWORD
*)ptr
;
1172 nb_face_indices
= *(DWORD
*)(ptr
+ sizeof(DWORD
));
1173 data_size
= 2 * sizeof(DWORD
) + nb_face_indices
* sizeof(DWORD
);
1175 TRACE("nMaterials = %u, nFaceIndexes = %u\n", nb_materials
, nb_face_indices
);
1177 if (size
!= data_size
)
1178 WARN("Returned size %u does not match expected one %u\n", size
, data_size
);
1180 This
->material_indices
= HeapAlloc(GetProcessHeap(), 0, sizeof(*This
->material_indices
) * nb_face_indices
);
1181 if (!This
->material_indices
)
1183 memcpy(This
->material_indices
, ptr
+ 2 * sizeof(DWORD
), sizeof(*This
->material_indices
) * nb_face_indices
),
1185 This
->materials
= HeapAlloc(GetProcessHeap(), 0, sizeof(*This
->materials
) * nb_materials
);
1186 if (!This
->materials
)
1188 HeapFree(GetProcessHeap(), 0, This
->material_indices
);
1191 This
->nb_materials
= nb_materials
;
1193 while (SUCCEEDED(hr
= IDirectXFileData_GetNextObject(pData2
, &child
)) && (i
< nb_materials
))
1195 IDirectXFileData
*data
;
1196 IDirectXFileDataReference
*reference
;
1197 IDirectXFileObject
*material_child
;
1199 hr
= IDirectXFileObject_QueryInterface(child
, &IID_IDirectXFileData
, (void **)&data
);
1202 hr
= IDirectXFileObject_QueryInterface(child
, &IID_IDirectXFileDataReference
, (void **)&reference
);
1203 IDirectXFileObject_Release(child
);
1207 hr
= IDirectXFileDataReference_Resolve(reference
, &data
);
1208 IDirectXFileDataReference_Release(reference
);
1214 IDirectXFileObject_Release(child
);
1217 hr
= Direct3DRMMaterial_create(&This
->materials
[i
].material
);
1220 IDirectXFileData_Release(data
);
1224 hr
= IDirectXFileData_GetData(data
, NULL
, &size
, (void**)&ptr
);
1225 if (hr
!= DXFILE_OK
)
1227 IDirectXFileData_Release(data
);
1232 WARN("Material size %u does not match expected one %u\n", size
, 44);
1234 values
= (float*)ptr
;
1236 This
->materials
[i
].color
= RGBA_MAKE((BYTE
)(values
[0] * 255.0f
), (BYTE
)(values
[1] * 255.0f
),
1237 (BYTE
)(values
[2] * 255.0f
), (BYTE
)(values
[3] * 255.0f
));
1239 IDirect3DRMMaterial2_SetAmbient(This
->materials
[i
].material
, values
[0], values
[1], values
[2]); /* Alpha ignored */
1240 IDirect3DRMMaterial2_SetPower(This
->materials
[i
].material
, values
[4]);
1241 IDirect3DRMMaterial2_SetSpecular(This
->materials
[i
].material
, values
[5], values
[6], values
[7]);
1242 IDirect3DRMMaterial2_SetEmissive(This
->materials
[i
].material
, values
[8], values
[9], values
[10]);
1244 This
->materials
[i
].texture
= NULL
;
1246 hr
= IDirectXFileData_GetNextObject(data
, &material_child
);
1249 IDirectXFileData
*data
;
1252 hr
= IDirectXFileObject_QueryInterface(material_child
, &IID_IDirectXFileData
, (void **)&data
);
1255 IDirectXFileDataReference
*reference
;
1257 hr
= IDirectXFileObject_QueryInterface(material_child
, &IID_IDirectXFileDataReference
, (void **)&reference
);
1261 hr
= IDirectXFileDataReference_Resolve(reference
, &data
);
1262 IDirectXFileDataReference_Release(reference
);
1267 hr
= IDirectXFileData_GetType(data
, &guid
);
1268 if (hr
!= DXFILE_OK
)
1270 if (!IsEqualGUID(guid
, &TID_D3DRMTextureFilename
))
1272 WARN("Not a texture filename\n");
1277 hr
= IDirectXFileData_GetData(data
, NULL
, &size
, (void**)&filename
);
1280 if (load_texture_proc
)
1282 IDirect3DRMTexture
*texture
;
1284 hr
= load_texture_proc(*filename
, arg
, &texture
);
1287 hr
= IDirect3DTexture_QueryInterface(texture
, &IID_IDirect3DRMTexture3
, (void**)&This
->materials
[i
].texture
);
1288 IDirect3DTexture_Release(texture
);
1295 /* If the texture file is not found, no texture is associated with the material */
1296 file
= CreateFileA(*filename
, GENERIC_READ
, FILE_SHARE_READ
, NULL
, OPEN_EXISTING
, 0, NULL
);
1297 if (file
!= INVALID_HANDLE_VALUE
)
1301 hr
= Direct3DRMTexture_create(&IID_IDirect3DRMTexture3
, (IUnknown
**)&This
->materials
[i
].texture
);
1304 IDirectXFileData_Release(data
);
1311 else if (hr
!= DXFILEERR_NOMOREOBJECTS
)
1317 IDirectXFileData_Release(data
);
1322 IDirectXFileObject_Release(child
);
1323 WARN("Found more sub-objects than expected\n");
1325 else if (hr
!= DXFILEERR_NOMOREOBJECTS
)
1333 FIXME("Unknown GUID %s, ignoring...\n", debugstr_guid(guid
));
1336 IDirectXFileData_Release(pData2
);
1340 if (!This
->nb_normals
)
1342 /* Allocate normals, one per vertex */
1343 This
->pNormals
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, This
->nb_vertices
* sizeof(D3DVECTOR
));
1344 if (!This
->pNormals
)
1348 for (i
= 0; i
< This
->nb_faces
; i
++)
1351 DWORD nb_face_indexes
;
1352 D3DVECTOR face_normal
;
1354 if (faces_vertex_idx_size
< sizeof(DWORD
))
1355 WARN("Not enough data to read number of indices of face %d\n", i
);
1357 nb_face_indexes
= *(faces_data_ptr
+ faces_data_size
++) = *(faces_vertex_idx_ptr
++);
1358 faces_vertex_idx_size
--;
1359 if (faces_normal_idx_data
&& (*(faces_normal_idx_ptr
++) != nb_face_indexes
))
1360 WARN("Faces indices number mismatch\n");
1362 if (faces_vertex_idx_size
< (nb_face_indexes
* sizeof(DWORD
)))
1363 WARN("Not enough data to read all indices of face %d\n", i
);
1365 if (!This
->nb_normals
)
1367 /* Compute face normal */
1368 if (nb_face_indexes
> 2)
1372 D3DRMVectorSubtract(&a
, &This
->pVertices
[faces_vertex_idx_ptr
[2]], &This
->pVertices
[faces_vertex_idx_ptr
[1]]);
1373 D3DRMVectorSubtract(&b
, &This
->pVertices
[faces_vertex_idx_ptr
[0]], &This
->pVertices
[faces_vertex_idx_ptr
[1]]);
1374 D3DRMVectorCrossProduct(&face_normal
, &a
, &b
);
1375 D3DRMVectorNormalize(&face_normal
);
1379 face_normal
.u1
.x
= 0.0f
;
1380 face_normal
.u2
.y
= 0.0f
;
1381 face_normal
.u3
.z
= 0.0f
;
1385 for (j
= 0; j
< nb_face_indexes
; j
++)
1387 /* Copy vertex index */
1388 *(faces_data_ptr
+ faces_data_size
++) = *faces_vertex_idx_ptr
;
1389 /* Copy normal index */
1390 if (This
->nb_normals
)
1392 /* Read from x file */
1393 *(faces_data_ptr
+ faces_data_size
++) = *(faces_normal_idx_ptr
++);
1397 DWORD vertex_idx
= *faces_vertex_idx_ptr
;
1398 if (vertex_idx
>= This
->nb_vertices
)
1400 WARN("Found vertex index %u but only %u vertices available => use index 0\n", vertex_idx
, This
->nb_vertices
);
1403 *(faces_data_ptr
+ faces_data_size
++) = vertex_idx
;
1404 /* Add face normal to vertex normal */
1405 D3DRMVectorAdd(&This
->pNormals
[vertex_idx
], &This
->pNormals
[vertex_idx
], &face_normal
);
1407 faces_vertex_idx_ptr
++;
1409 faces_vertex_idx_size
-= nb_face_indexes
;
1412 /* Last DWORD must be 0 */
1413 *(faces_data_ptr
+ faces_data_size
++) = 0;
1415 /* Set size (in number of DWORD) of all faces data */
1416 This
->face_data_size
= faces_data_size
;
1418 if (!This
->nb_normals
)
1420 /* Normalize all normals */
1421 for (i
= 0; i
< This
->nb_vertices
; i
++)
1423 D3DRMVectorNormalize(&This
->pNormals
[i
]);
1425 This
->nb_normals
= This
->nb_vertices
;
1428 /* If there is no texture coordinates, generate default texture coordinates (0.0f, 0.0f) for each vertex */
1429 if (!This
->pCoords2d
)
1431 This
->nb_coords2d
= This
->nb_vertices
;
1432 This
->pCoords2d
= HeapAlloc(GetProcessHeap(), 0, This
->nb_coords2d
* sizeof(*This
->pCoords2d
));
1433 for (i
= 0; i
< This
->nb_coords2d
; i
++)
1435 This
->pCoords2d
[i
].u
= 0.0f
;
1436 This
->pCoords2d
[i
].v
= 0.0f
;
1440 TRACE("Mesh data loaded successfully\n");
1446 HeapFree(GetProcessHeap(), 0, faces_normal_idx_data
);
1447 HeapFree(GetProcessHeap(), 0, faces_vertex_idx_data
);
1452 static HRESULT WINAPI
d3drm_mesh_builder3_Load(IDirect3DRMMeshBuilder3
*iface
, void *filename
,
1453 void *name
, D3DRMLOADOPTIONS loadflags
, D3DRMLOADTEXTURE3CALLBACK cb
, void *arg
)
1455 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder3(iface
);
1456 DXFILELOADOPTIONS load_options
;
1457 IDirectXFile
*dxfile
= NULL
;
1458 IDirectXFileEnumObject
*enum_object
= NULL
;
1459 IDirectXFileData
*data
= NULL
;
1462 struct d3drm_file_header
*header
;
1464 HRESULT ret
= D3DRMERR_BADOBJECT
;
1466 TRACE("iface %p, filename %p, name %p, loadflags %#x, cb %p, arg %p.\n",
1467 iface
, filename
, name
, loadflags
, cb
, arg
);
1469 clean_mesh_builder_data(mesh_builder
);
1471 if (loadflags
== D3DRMLOAD_FROMMEMORY
)
1473 load_options
= DXFILELOAD_FROMMEMORY
;
1475 else if (loadflags
== D3DRMLOAD_FROMFILE
)
1477 load_options
= DXFILELOAD_FROMFILE
;
1478 TRACE("Loading from file %s\n", debugstr_a(filename
));
1482 FIXME("Load options %d not supported yet\n", loadflags
);
1486 hr
= DirectXFileCreate(&dxfile
);
1487 if (hr
!= DXFILE_OK
)
1490 hr
= IDirectXFile_RegisterTemplates(dxfile
, templates
, strlen(templates
));
1491 if (hr
!= DXFILE_OK
)
1494 hr
= IDirectXFile_CreateEnumObject(dxfile
, filename
, load_options
, &enum_object
);
1495 if (hr
!= DXFILE_OK
)
1498 hr
= IDirectXFileEnumObject_GetNextDataObject(enum_object
, &data
);
1499 if (hr
!= DXFILE_OK
)
1502 hr
= IDirectXFileData_GetType(data
, &guid
);
1503 if (hr
!= DXFILE_OK
)
1506 TRACE("Found object type whose GUID = %s\n", debugstr_guid(guid
));
1508 if (!IsEqualGUID(guid
, &TID_DXFILEHeader
))
1510 ret
= D3DRMERR_BADFILE
;
1514 hr
= IDirectXFileData_GetData(data
, NULL
, &size
, (void**)&header
);
1515 if ((hr
!= DXFILE_OK
) || (size
!= sizeof(*header
)))
1518 TRACE("Version is %u.%u, flags %#x.\n", header
->major
, header
->minor
, header
->flags
);
1520 /* Version must be 1.0.x */
1521 if ((header
->major
!= 1) || (header
->minor
!= 0))
1523 ret
= D3DRMERR_BADFILE
;
1527 IDirectXFileData_Release(data
);
1530 hr
= IDirectXFileEnumObject_GetNextDataObject(enum_object
, &data
);
1531 if (hr
!= DXFILE_OK
)
1533 ret
= D3DRMERR_NOTFOUND
;
1537 hr
= IDirectXFileData_GetType(data
, &guid
);
1538 if (hr
!= DXFILE_OK
)
1541 TRACE("Found object type whose GUID = %s\n", debugstr_guid(guid
));
1543 if (!IsEqualGUID(guid
, &TID_D3DRMMesh
))
1545 ret
= D3DRMERR_NOTFOUND
;
1549 /* We don't care about the texture interface version since we rely on QueryInterface */
1550 hr
= load_mesh_data(iface
, data
, (D3DRMLOADTEXTURECALLBACK
)cb
, arg
);
1557 IDirectXFileData_Release(data
);
1559 IDirectXFileEnumObject_Release(enum_object
);
1561 IDirectXFile_Release(dxfile
);
1563 if (ret
!= D3DRM_OK
)
1564 clean_mesh_builder_data(mesh_builder
);
1569 static HRESULT WINAPI
d3drm_mesh_builder3_Save(IDirect3DRMMeshBuilder3
*iface
,
1570 const char *filename
, D3DRMXOFFORMAT format
, D3DRMSAVEOPTIONS flags
)
1572 FIXME("iface %p, filename %s, format %#x, flags %#x stub!\n",
1573 iface
, debugstr_a(filename
), format
, flags
);
1578 static HRESULT WINAPI
d3drm_mesh_builder3_Scale(IDirect3DRMMeshBuilder3
*iface
,
1579 D3DVALUE sx
, D3DVALUE sy
, D3DVALUE sz
)
1581 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder3(iface
);
1584 TRACE("iface %p, sx %.8e, sy %.8e, sz %.8e.\n", iface
, sx
, sy
, sz
);
1586 for (i
= 0; i
< mesh_builder
->nb_vertices
; ++i
)
1588 mesh_builder
->pVertices
[i
].u1
.x
*= sx
;
1589 mesh_builder
->pVertices
[i
].u2
.y
*= sy
;
1590 mesh_builder
->pVertices
[i
].u3
.z
*= sz
;
1593 /* Normals are not affected by Scale */
1598 static HRESULT WINAPI
d3drm_mesh_builder3_Translate(IDirect3DRMMeshBuilder3
*iface
,
1599 D3DVALUE tx
, D3DVALUE ty
, D3DVALUE tz
)
1601 FIXME("iface %p, tx %.8e, ty %.8e, tz %.8e stub!\n", iface
, tx
, ty
, tz
);
1606 static HRESULT WINAPI
d3drm_mesh_builder3_SetColorSource(IDirect3DRMMeshBuilder3
*iface
,
1607 D3DRMCOLORSOURCE source
)
1609 FIXME("iface %p, source %#x stub!\n", iface
, source
);
1614 static HRESULT WINAPI
d3drm_mesh_builder3_GetBox(IDirect3DRMMeshBuilder3
*iface
, D3DRMBOX
*box
)
1616 FIXME("iface %p, box %p stub!\n", iface
, box
);
1621 static HRESULT WINAPI
d3drm_mesh_builder3_GenerateNormals(IDirect3DRMMeshBuilder3
*iface
,
1622 D3DVALUE crease
, DWORD flags
)
1624 FIXME("iface %p, crease %.8e, flags %#x stub!\n", iface
, crease
, flags
);
1629 static D3DRMCOLORSOURCE WINAPI
d3drm_mesh_builder3_GetColorSource(IDirect3DRMMeshBuilder3
*iface
)
1631 FIXME("iface %p stub!\n", iface
);
1636 static HRESULT WINAPI
d3drm_mesh_builder3_AddMesh(IDirect3DRMMeshBuilder3
*iface
, IDirect3DRMMesh
*mesh
)
1638 FIXME("iface %p, mesh %p stub!\n", iface
, mesh
);
1643 static HRESULT WINAPI
d3drm_mesh_builder3_AddMeshBuilder(IDirect3DRMMeshBuilder3
*iface
,
1644 IDirect3DRMMeshBuilder3
*mesh_builder
, DWORD flags
)
1646 FIXME("iface %p, mesh_builder %p, flags %#x stub!\n", iface
, mesh_builder
, flags
);
1651 static HRESULT WINAPI
d3drm_mesh_builder3_AddFrame(IDirect3DRMMeshBuilder3
*iface
, IDirect3DRMFrame3
*frame
)
1653 FIXME("iface %p, frame %p stub!\n", iface
, frame
);
1658 static HRESULT WINAPI
d3drm_mesh_builder3_AddFace(IDirect3DRMMeshBuilder3
*iface
, IDirect3DRMFace2
*face
)
1660 FIXME("iface %p, face %p stub!\n", iface
, face
);
1665 static HRESULT WINAPI
d3drm_mesh_builder3_AddFaces(IDirect3DRMMeshBuilder3
*iface
,
1666 DWORD vertex_count
, D3DVECTOR
*vertices
, DWORD normal_count
, D3DVECTOR
*normals
,
1667 DWORD
*face_data
, IDirect3DRMFaceArray
**array
)
1669 FIXME("iface %p, vertex_count %u, vertices %p, normal_count %u, normals %p, face_data %p array %p stub!\n",
1670 iface
, vertex_count
, vertices
, normal_count
, normals
, face_data
, array
);
1675 static HRESULT WINAPI
d3drm_mesh_builder3_ReserveSpace(IDirect3DRMMeshBuilder3
*iface
,
1676 DWORD vertex_count
, DWORD normal_count
, DWORD face_count
)
1678 FIXME("iface %p, vertex_count %u, normal_count %u, face_count %u stub!\n",
1679 iface
, vertex_count
, normal_count
, face_count
);
1684 static HRESULT WINAPI
d3drm_mesh_builder3_SetColorRGB(IDirect3DRMMeshBuilder3
*iface
,
1685 D3DVALUE red
, D3DVALUE green
, D3DVALUE blue
)
1687 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder3(iface
);
1689 TRACE("iface %p, red %.8e, green %.8e, blue %.8e.\n", iface
, red
, green
, blue
);
1691 mesh_builder
->color
= RGBA_MAKE((BYTE
)(red
* 255.0f
), (BYTE
)(green
* 255.0f
), (BYTE
)(blue
* 255.0f
), 0xff);
1696 static HRESULT WINAPI
d3drm_mesh_builder3_SetColor(IDirect3DRMMeshBuilder3
*iface
, D3DCOLOR color
)
1698 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder3(iface
);
1700 TRACE("iface %p, color 0x%08x.\n", iface
, color
);
1702 mesh_builder
->color
= color
;
1707 static HRESULT WINAPI
d3drm_mesh_builder3_SetTexture(IDirect3DRMMeshBuilder3
*iface
,
1708 IDirect3DRMTexture3
*texture
)
1710 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder3(iface
);
1712 TRACE("iface %p, texture %p.\n", iface
, texture
);
1715 IDirect3DRMTexture3_AddRef(texture
);
1716 if (mesh_builder
->texture
)
1717 IDirect3DRMTexture3_Release(mesh_builder
->texture
);
1718 mesh_builder
->texture
= texture
;
1723 static HRESULT WINAPI
d3drm_mesh_builder3_SetMaterial(IDirect3DRMMeshBuilder3
*iface
,
1724 IDirect3DRMMaterial2
*material
)
1726 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder3(iface
);
1728 TRACE("iface %p, material %p.\n", iface
, material
);
1731 IDirect3DRMTexture2_AddRef(material
);
1732 if (mesh_builder
->material
)
1733 IDirect3DRMTexture2_Release(mesh_builder
->material
);
1734 mesh_builder
->material
= material
;
1739 static HRESULT WINAPI
d3drm_mesh_builder3_SetTextureTopology(IDirect3DRMMeshBuilder3
*iface
,
1740 BOOL wrap_u
, BOOL wrap_v
)
1742 FIXME("iface %p, wrap_u %#x, wrap_v %#x stub!\n", iface
, wrap_u
, wrap_v
);
1747 static HRESULT WINAPI
d3drm_mesh_builder3_SetQuality(IDirect3DRMMeshBuilder3
*iface
,
1748 D3DRMRENDERQUALITY quality
)
1750 FIXME("iface %p, quality %#x stub!\n", iface
, quality
);
1755 static HRESULT WINAPI
d3drm_mesh_builder3_SetPerspective(IDirect3DRMMeshBuilder3
*iface
,
1758 FIXME("iface %p, enable %#x stub!\n", iface
, enable
);
1763 static HRESULT WINAPI
d3drm_mesh_builder3_SetVertex(IDirect3DRMMeshBuilder3
*iface
,
1764 DWORD index
, D3DVALUE x
, D3DVALUE y
, D3DVALUE z
)
1766 FIXME("iface %p, index %u, x %.8e, y %.8e, z %.8e stub!\n", iface
, index
, x
, y
, z
);
1771 static HRESULT WINAPI
d3drm_mesh_builder3_SetNormal(IDirect3DRMMeshBuilder3
*iface
,
1772 DWORD index
, D3DVALUE x
, D3DVALUE y
, D3DVALUE z
)
1774 FIXME("iface %p, index %u, x %.8e, y %.8e, z %.8e stub!\n", iface
, index
, x
, y
, z
);
1779 static HRESULT WINAPI
d3drm_mesh_builder3_SetTextureCoordinates(IDirect3DRMMeshBuilder3
*iface
,
1780 DWORD index
, D3DVALUE u
, D3DVALUE v
)
1782 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder3(iface
);
1784 TRACE("iface %p, index %u, u %.8e, v %.8e.\n", iface
, index
, u
, v
);
1786 if (index
>= mesh_builder
->nb_coords2d
)
1787 return D3DRMERR_BADVALUE
;
1789 mesh_builder
->pCoords2d
[index
].u
= u
;
1790 mesh_builder
->pCoords2d
[index
].v
= v
;
1795 static HRESULT WINAPI
d3drm_mesh_builder3_SetVertexColor(IDirect3DRMMeshBuilder3
*iface
,
1796 DWORD index
, D3DCOLOR color
)
1798 FIXME("iface %p, index %u, color 0x%08x stub!\n", iface
, index
, color
);
1803 static HRESULT WINAPI
d3drm_mesh_builder3_SetVertexColorRGB(IDirect3DRMMeshBuilder3
*iface
,
1804 DWORD index
, D3DVALUE red
, D3DVALUE green
, D3DVALUE blue
)
1806 FIXME("iface %p, index %u, red %.8e, green %.8e, blue %.8e stub!\n",
1807 iface
, index
, red
, green
, blue
);
1812 static HRESULT WINAPI
d3drm_mesh_builder3_GetFaces(IDirect3DRMMeshBuilder3
*iface
,
1813 IDirect3DRMFaceArray
**array
)
1815 FIXME("iface %p, array %p stub!\n", iface
, array
);
1820 static HRESULT WINAPI
d3drm_mesh_builder3_GetGeometry(IDirect3DRMMeshBuilder3
*iface
,
1821 DWORD
*vertex_count
, D3DVECTOR
*vertices
, DWORD
*normal_count
, D3DVECTOR
*normals
,
1822 DWORD
*face_data_size
, DWORD
*face_data
)
1824 FIXME("iface %p, vertex_count %p, vertices %p, normal_count %p, normals %p, "
1825 "face_data_size %p, face_data %p stub!\n",
1826 iface
, vertex_count
, vertices
, normal_count
, normals
, face_data_size
, face_data
);
1831 static HRESULT WINAPI
d3drm_mesh_builder3_GetTextureCoordinates(IDirect3DRMMeshBuilder3
*iface
,
1832 DWORD index
, D3DVALUE
*u
, D3DVALUE
*v
)
1834 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder3(iface
);
1836 TRACE("iface %p, index %u, u %p, v %p.\n", iface
, index
, u
, v
);
1838 if (index
>= mesh_builder
->nb_coords2d
)
1839 return D3DRMERR_BADVALUE
;
1841 *u
= mesh_builder
->pCoords2d
[index
].u
;
1842 *v
= mesh_builder
->pCoords2d
[index
].v
;
1847 static int WINAPI
d3drm_mesh_builder3_AddVertex(IDirect3DRMMeshBuilder3
*iface
,
1848 D3DVALUE x
, D3DVALUE y
, D3DVALUE z
)
1850 FIXME("iface %p, x %.8e, y %.8e, z %.8e stub!\n", iface
, x
, y
, z
);
1855 static int WINAPI
d3drm_mesh_builder3_AddNormal(IDirect3DRMMeshBuilder3
*iface
,
1856 D3DVALUE x
, D3DVALUE y
, D3DVALUE z
)
1858 FIXME("iface %p, x %.8e, y %.8e, z %.8e stub!\n", iface
, x
, y
, z
);
1863 static HRESULT WINAPI
d3drm_mesh_builder3_CreateFace(IDirect3DRMMeshBuilder3
*iface
, IDirect3DRMFace2
**face
)
1865 TRACE("iface %p, face %p.\n", iface
, face
);
1867 return Direct3DRMFace_create(&IID_IDirect3DRMFace2
, (IUnknown
**)face
);
1870 static D3DRMRENDERQUALITY WINAPI
d3drm_mesh_builder3_GetQuality(IDirect3DRMMeshBuilder3
*iface
)
1872 FIXME("iface %p stub!\n", iface
);
1877 static BOOL WINAPI
d3drm_mesh_builder3_GetPerspective(IDirect3DRMMeshBuilder3
*iface
)
1879 FIXME("iface %p stub!\n", iface
);
1884 static int WINAPI
d3drm_mesh_builder3_GetFaceCount(IDirect3DRMMeshBuilder3
*iface
)
1886 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder3(iface
);
1888 TRACE("iface %p.\n", iface
);
1890 return mesh_builder
->nb_faces
;
1893 static int WINAPI
d3drm_mesh_builder3_GetVertexCount(IDirect3DRMMeshBuilder3
*iface
)
1895 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder3(iface
);
1897 TRACE("iface %p.\n", iface
);
1899 return mesh_builder
->nb_vertices
;
1902 static D3DCOLOR WINAPI
d3drm_mesh_builder3_GetVertexColor(IDirect3DRMMeshBuilder3
*iface
,
1905 FIXME("iface %p, index %u stub!\n", iface
, index
);
1910 static HRESULT WINAPI
d3drm_mesh_builder3_CreateMesh(IDirect3DRMMeshBuilder3
*iface
, IDirect3DRMMesh
**mesh
)
1912 struct d3drm_mesh_builder
*This
= impl_from_IDirect3DRMMeshBuilder3(iface
);
1914 D3DRMGROUPINDEX group
;
1916 TRACE("iface %p, mesh %p.\n", iface
, mesh
);
1921 hr
= Direct3DRMMesh_create(mesh
);
1925 /* If there is mesh data, create a group and put data inside */
1926 if (This
->nb_vertices
)
1930 D3DRMVERTEX
* vertices
;
1932 vertices
= HeapAlloc(GetProcessHeap(), 0, This
->nb_vertices
* sizeof(D3DRMVERTEX
));
1935 IDirect3DRMMesh_Release(*mesh
);
1936 return E_OUTOFMEMORY
;
1938 for (i
= 0; i
< This
->nb_vertices
; i
++)
1939 vertices
[i
].position
= This
->pVertices
[i
];
1940 hr
= IDirect3DRMMesh_SetVertices(*mesh
, 0, 0, This
->nb_vertices
, vertices
);
1941 HeapFree(GetProcessHeap(), 0, vertices
);
1943 /* Groups are in reverse order compared to materials list in X file */
1944 for (k
= This
->nb_materials
- 1; k
>= 0; k
--)
1946 unsigned* face_data
;
1948 DWORD
* in_ptr
= This
->pFaceData
;
1949 ULONG vertex_per_face
= 0;
1950 BOOL
* used_vertices
;
1951 unsigned nb_vertices
= 0;
1952 unsigned nb_faces
= 0;
1954 used_vertices
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, This
->face_data_size
* sizeof(*used_vertices
));
1957 IDirect3DRMMesh_Release(*mesh
);
1958 return E_OUTOFMEMORY
;
1961 face_data
= HeapAlloc(GetProcessHeap(), 0, This
->face_data_size
* sizeof(*face_data
));
1964 HeapFree(GetProcessHeap(), 0, used_vertices
);
1965 IDirect3DRMMesh_Release(*mesh
);
1966 return E_OUTOFMEMORY
;
1968 out_ptr
= face_data
;
1970 /* If all faces have the same number of vertex, set vertex_per_face */
1971 for (i
= 0; i
< This
->nb_faces
; i
++)
1973 /* Process only faces belonging to the group */
1974 if (This
->material_indices
[i
] == k
)
1976 if (vertex_per_face
&& (vertex_per_face
!= *in_ptr
))
1978 vertex_per_face
= *in_ptr
;
1980 in_ptr
+= 1 + *in_ptr
* 2;
1982 if (i
!= This
->nb_faces
)
1983 vertex_per_face
= 0;
1985 /* Put only vertex indices */
1986 in_ptr
= This
->pFaceData
;
1987 for (i
= 0; i
< This
->nb_faces
; i
++)
1989 DWORD nb_indices
= *in_ptr
++;
1991 /* Skip faces not belonging to the group */
1992 if (This
->material_indices
[i
] != k
)
1994 in_ptr
+= 2 * nb_indices
;
1998 /* Don't put nb indices when vertex_per_face is set */
1999 if (vertex_per_face
)
2000 *out_ptr
++ = nb_indices
;
2002 for (j
= 0; j
< nb_indices
; j
++)
2004 *out_ptr
= *in_ptr
++;
2005 used_vertices
[*out_ptr
++] = TRUE
;
2006 /* Skip normal index */
2013 for (i
= 0; i
< This
->nb_vertices
; i
++)
2014 if (used_vertices
[i
])
2017 hr
= IDirect3DRMMesh_AddGroup(*mesh
, nb_vertices
, nb_faces
, vertex_per_face
, face_data
, &group
);
2018 HeapFree(GetProcessHeap(), 0, used_vertices
);
2019 HeapFree(GetProcessHeap(), 0, face_data
);
2021 hr
= IDirect3DRMMesh_SetGroupColor(*mesh
, group
, This
->materials
[k
].color
);
2023 hr
= IDirect3DRMMesh_SetGroupMaterial(*mesh
, group
,
2024 (IDirect3DRMMaterial
*)This
->materials
[k
].material
);
2025 if (SUCCEEDED(hr
) && This
->materials
[k
].texture
)
2027 IDirect3DRMTexture
*texture
;
2029 IDirect3DRMTexture3_QueryInterface(This
->materials
[k
].texture
,
2030 &IID_IDirect3DRMTexture
, (void **)&texture
);
2031 hr
= IDirect3DRMMesh_SetGroupTexture(*mesh
, group
, texture
);
2032 IDirect3DRMTexture_Release(texture
);
2036 IDirect3DRMMesh_Release(*mesh
);
2045 static HRESULT WINAPI
d3drm_mesh_builder3_GetFace(IDirect3DRMMeshBuilder3
*iface
,
2046 DWORD index
, IDirect3DRMFace2
**face
)
2048 FIXME("iface %p, index %u, face %p stub!\n", iface
, index
, face
);
2053 static HRESULT WINAPI
d3drm_mesh_builder3_GetVertex(IDirect3DRMMeshBuilder3
*iface
,
2054 DWORD index
, D3DVECTOR
*vector
)
2056 FIXME("iface %p, index %u, vector %p stub!\n", iface
, index
, vector
);
2061 static HRESULT WINAPI
d3drm_mesh_builder3_GetNormal(IDirect3DRMMeshBuilder3
*iface
,
2062 DWORD index
, D3DVECTOR
*vector
)
2064 FIXME("iface %p, index %u, vector %p stub!\n", iface
, index
, vector
);
2069 static HRESULT WINAPI
d3drm_mesh_builder3_DeleteVertices(IDirect3DRMMeshBuilder3
*iface
,
2070 DWORD start_idx
, DWORD count
)
2072 FIXME("iface %p, start_idx %u, count %u stub!\n", iface
, start_idx
, count
);
2077 static HRESULT WINAPI
d3drm_mesh_builder3_DeleteNormals(IDirect3DRMMeshBuilder3
*iface
,
2078 DWORD start_idx
, DWORD count
)
2080 FIXME("iface %p, start_idx %u, count %u stub!\n", iface
, start_idx
, count
);
2085 static HRESULT WINAPI
d3drm_mesh_builder3_DeleteFace(IDirect3DRMMeshBuilder3
*iface
, IDirect3DRMFace2
*face
)
2087 FIXME("iface %p, face %p stub!\n", iface
, face
);
2092 static HRESULT WINAPI
d3drm_mesh_builder3_Empty(IDirect3DRMMeshBuilder3
*iface
, DWORD flags
)
2094 FIXME("iface %p, flags %#x stub!\n", iface
, flags
);
2099 static HRESULT WINAPI
d3drm_mesh_builder3_Optimize(IDirect3DRMMeshBuilder3
*iface
, DWORD flags
)
2101 FIXME("iface %p, flags %#x stub!\n", iface
, flags
);
2106 static HRESULT WINAPI
d3drm_mesh_builder3_AddFacesIndexed(IDirect3DRMMeshBuilder3
*iface
,
2107 DWORD flags
, DWORD
*indices
, DWORD
*start_idx
, DWORD
*count
)
2109 FIXME("iface %p, flags %#x, indices %p, start_idx %p, count %p stub!\n",
2110 iface
, flags
, indices
, start_idx
, count
);
2115 static HRESULT WINAPI
d3drm_mesh_builder3_CreateSubMesh(IDirect3DRMMeshBuilder3
*iface
, IUnknown
**mesh
)
2117 FIXME("iface %p, mesh %p stub!\n", iface
, mesh
);
2122 static HRESULT WINAPI
d3drm_mesh_builder3_GetParentMesh(IDirect3DRMMeshBuilder3
*iface
,
2123 DWORD flags
, IUnknown
**parent
)
2125 FIXME("iface %p, flags %#x, parent %p stub!\n", iface
, flags
, parent
);
2130 static HRESULT WINAPI
d3drm_mesh_builder3_GetSubMeshes(IDirect3DRMMeshBuilder3
*iface
,
2131 DWORD
*count
, IUnknown
**meshes
)
2133 FIXME("iface %p, count %p, meshes %p stub!\n", iface
, count
, meshes
);
2138 static HRESULT WINAPI
d3drm_mesh_builder3_DeleteSubMesh(IDirect3DRMMeshBuilder3
*iface
, IUnknown
*mesh
)
2140 FIXME("iface %p, mesh %p stub!\n", iface
, mesh
);
2145 static HRESULT WINAPI
d3drm_mesh_builder3_Enable(IDirect3DRMMeshBuilder3
*iface
, DWORD index
)
2147 FIXME("iface %p, index %u stub!\n", iface
, index
);
2152 static HRESULT WINAPI
d3drm_mesh_builder3_GetEnable(IDirect3DRMMeshBuilder3
*iface
, DWORD
*indices
)
2154 FIXME("iface %p, indices %p stub!\n", iface
, indices
);
2159 static HRESULT WINAPI
d3drm_mesh_builder3_AddTriangles(IDirect3DRMMeshBuilder3
*iface
,
2160 DWORD flags
, DWORD format
, DWORD vertex_count
, void *data
)
2162 FIXME("iface %p, flags %#x, format %#x, vertex_count %u, data %p stub!\n",
2163 iface
, flags
, format
, vertex_count
, data
);
2168 static HRESULT WINAPI
d3drm_mesh_builder3_SetVertices(IDirect3DRMMeshBuilder3
*iface
,
2169 DWORD start_idx
, DWORD count
, D3DVECTOR
*vector
)
2171 FIXME("iface %p, start_idx %u, count %u, vector %p stub!\n", iface
, start_idx
, count
, vector
);
2176 static HRESULT WINAPI
d3drm_mesh_builder3_GetVertices(IDirect3DRMMeshBuilder3
*iface
,
2177 DWORD start_idx
, DWORD
*vertex_count
, D3DVECTOR
*vertices
)
2179 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder3(iface
);
2180 DWORD count
= mesh_builder
->nb_vertices
- start_idx
;
2182 TRACE("iface %p, start_idx %u, vertex_count %p, vertices %p.\n",
2183 iface
, start_idx
, vertex_count
, vertices
);
2186 *vertex_count
= count
;
2187 if (vertices
&& mesh_builder
->nb_vertices
)
2188 memcpy(vertices
, mesh_builder
->pVertices
+ start_idx
, count
* sizeof(*vertices
));
2193 static HRESULT WINAPI
d3drm_mesh_builder3_SetNormals(IDirect3DRMMeshBuilder3
*iface
,
2194 DWORD start_idx
, DWORD count
, D3DVECTOR
*vector
)
2196 FIXME("iface %p, start_idx %u, count %u, vector %p stub!\n",
2197 iface
, start_idx
, count
, vector
);
2202 static HRESULT WINAPI
d3drm_mesh_builder3_GetNormals(IDirect3DRMMeshBuilder3
*iface
,
2203 DWORD start_idx
, DWORD
*normal_count
, D3DVECTOR
*normals
)
2205 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder3(iface
);
2206 DWORD count
= mesh_builder
->nb_normals
- start_idx
;
2208 TRACE("iface %p, start_idx %u, normal_count %p, normals %p stub!\n",
2209 iface
, start_idx
, normal_count
, normals
);
2212 *normal_count
= count
;
2213 if (normals
&& mesh_builder
->nb_normals
)
2214 memcpy(normals
, mesh_builder
->pNormals
+ start_idx
, count
* sizeof(*normals
));
2219 static int WINAPI
d3drm_mesh_builder3_GetNormalCount(IDirect3DRMMeshBuilder3
*iface
)
2221 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder3(iface
);
2223 TRACE("iface %p.\n", iface
);
2225 return mesh_builder
->nb_normals
;
2228 static const struct IDirect3DRMMeshBuilder3Vtbl d3drm_mesh_builder3_vtbl
=
2230 d3drm_mesh_builder3_QueryInterface
,
2231 d3drm_mesh_builder3_AddRef
,
2232 d3drm_mesh_builder3_Release
,
2233 d3drm_mesh_builder3_Clone
,
2234 d3drm_mesh_builder3_AddDestroyCallback
,
2235 d3drm_mesh_builder3_DeleteDestroyCallback
,
2236 d3drm_mesh_builder3_SetAppData
,
2237 d3drm_mesh_builder3_GetAppData
,
2238 d3drm_mesh_builder3_SetName
,
2239 d3drm_mesh_builder3_GetName
,
2240 d3drm_mesh_builder3_GetClassName
,
2241 d3drm_mesh_builder3_Load
,
2242 d3drm_mesh_builder3_Save
,
2243 d3drm_mesh_builder3_Scale
,
2244 d3drm_mesh_builder3_Translate
,
2245 d3drm_mesh_builder3_SetColorSource
,
2246 d3drm_mesh_builder3_GetBox
,
2247 d3drm_mesh_builder3_GenerateNormals
,
2248 d3drm_mesh_builder3_GetColorSource
,
2249 d3drm_mesh_builder3_AddMesh
,
2250 d3drm_mesh_builder3_AddMeshBuilder
,
2251 d3drm_mesh_builder3_AddFrame
,
2252 d3drm_mesh_builder3_AddFace
,
2253 d3drm_mesh_builder3_AddFaces
,
2254 d3drm_mesh_builder3_ReserveSpace
,
2255 d3drm_mesh_builder3_SetColorRGB
,
2256 d3drm_mesh_builder3_SetColor
,
2257 d3drm_mesh_builder3_SetTexture
,
2258 d3drm_mesh_builder3_SetMaterial
,
2259 d3drm_mesh_builder3_SetTextureTopology
,
2260 d3drm_mesh_builder3_SetQuality
,
2261 d3drm_mesh_builder3_SetPerspective
,
2262 d3drm_mesh_builder3_SetVertex
,
2263 d3drm_mesh_builder3_SetNormal
,
2264 d3drm_mesh_builder3_SetTextureCoordinates
,
2265 d3drm_mesh_builder3_SetVertexColor
,
2266 d3drm_mesh_builder3_SetVertexColorRGB
,
2267 d3drm_mesh_builder3_GetFaces
,
2268 d3drm_mesh_builder3_GetGeometry
,
2269 d3drm_mesh_builder3_GetTextureCoordinates
,
2270 d3drm_mesh_builder3_AddVertex
,
2271 d3drm_mesh_builder3_AddNormal
,
2272 d3drm_mesh_builder3_CreateFace
,
2273 d3drm_mesh_builder3_GetQuality
,
2274 d3drm_mesh_builder3_GetPerspective
,
2275 d3drm_mesh_builder3_GetFaceCount
,
2276 d3drm_mesh_builder3_GetVertexCount
,
2277 d3drm_mesh_builder3_GetVertexColor
,
2278 d3drm_mesh_builder3_CreateMesh
,
2279 d3drm_mesh_builder3_GetFace
,
2280 d3drm_mesh_builder3_GetVertex
,
2281 d3drm_mesh_builder3_GetNormal
,
2282 d3drm_mesh_builder3_DeleteVertices
,
2283 d3drm_mesh_builder3_DeleteNormals
,
2284 d3drm_mesh_builder3_DeleteFace
,
2285 d3drm_mesh_builder3_Empty
,
2286 d3drm_mesh_builder3_Optimize
,
2287 d3drm_mesh_builder3_AddFacesIndexed
,
2288 d3drm_mesh_builder3_CreateSubMesh
,
2289 d3drm_mesh_builder3_GetParentMesh
,
2290 d3drm_mesh_builder3_GetSubMeshes
,
2291 d3drm_mesh_builder3_DeleteSubMesh
,
2292 d3drm_mesh_builder3_Enable
,
2293 d3drm_mesh_builder3_GetEnable
,
2294 d3drm_mesh_builder3_AddTriangles
,
2295 d3drm_mesh_builder3_SetVertices
,
2296 d3drm_mesh_builder3_GetVertices
,
2297 d3drm_mesh_builder3_SetNormals
,
2298 d3drm_mesh_builder3_GetNormals
,
2299 d3drm_mesh_builder3_GetNormalCount
,
2302 HRESULT
Direct3DRMMeshBuilder_create(REFIID riid
, IUnknown
**out
)
2304 struct d3drm_mesh_builder
*object
;
2306 TRACE("riid %s, out %p.\n", debugstr_guid(riid
), out
);
2308 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
2309 return E_OUTOFMEMORY
;
2311 object
->IDirect3DRMMeshBuilder2_iface
.lpVtbl
= &d3drm_mesh_builder2_vtbl
;
2312 object
->IDirect3DRMMeshBuilder3_iface
.lpVtbl
= &d3drm_mesh_builder3_vtbl
;
2315 if (IsEqualGUID(riid
, &IID_IDirect3DRMMeshBuilder3
))
2316 *out
= (IUnknown
*)&object
->IDirect3DRMMeshBuilder3_iface
;
2318 *out
= (IUnknown
*)&object
->IDirect3DRMMeshBuilder2_iface
;
2323 static HRESULT WINAPI
d3drm_mesh_QueryInterface(IDirect3DRMMesh
*iface
, REFIID riid
, void **out
)
2325 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
2327 if (IsEqualGUID(riid
, &IID_IDirect3DRMMesh
)
2328 || IsEqualGUID(riid
, &IID_IUnknown
))
2330 IDirect3DRMMesh_AddRef(iface
);
2335 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
2338 return E_NOINTERFACE
;
2341 static ULONG WINAPI
d3drm_mesh_AddRef(IDirect3DRMMesh
*iface
)
2343 struct d3drm_mesh
*mesh
= impl_from_IDirect3DRMMesh(iface
);
2344 ULONG refcount
= InterlockedIncrement(&mesh
->ref
);
2346 TRACE("%p increasing refcount to %u.\n", iface
, refcount
);
2351 static ULONG WINAPI
d3drm_mesh_Release(IDirect3DRMMesh
*iface
)
2353 struct d3drm_mesh
*mesh
= impl_from_IDirect3DRMMesh(iface
);
2354 ULONG refcount
= InterlockedDecrement(&mesh
->ref
);
2356 TRACE("%p decreasing refcount to %u.\n", iface
, refcount
);
2362 for (i
= 0; i
< mesh
->nb_groups
; ++i
)
2364 HeapFree(GetProcessHeap(), 0, mesh
->groups
[i
].vertices
);
2365 HeapFree(GetProcessHeap(), 0, mesh
->groups
[i
].face_data
);
2366 if (mesh
->groups
[i
].material
)
2367 IDirect3DRMMaterial2_Release(mesh
->groups
[i
].material
);
2368 if (mesh
->groups
[i
].texture
)
2369 IDirect3DRMTexture3_Release(mesh
->groups
[i
].texture
);
2371 HeapFree(GetProcessHeap(), 0, mesh
->groups
);
2372 HeapFree(GetProcessHeap(), 0, mesh
);
2378 static HRESULT WINAPI
d3drm_mesh_Clone(IDirect3DRMMesh
*iface
,
2379 IUnknown
*outer
, REFIID iid
, void **out
)
2381 FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface
, outer
, debugstr_guid(iid
), out
);
2386 static HRESULT WINAPI
d3drm_mesh_AddDestroyCallback(IDirect3DRMMesh
*iface
,
2387 D3DRMOBJECTCALLBACK cb
, void *ctx
)
2389 FIXME("iface %p, cb %p, ctx %p stub!\n", iface
, cb
, ctx
);
2394 static HRESULT WINAPI
d3drm_mesh_DeleteDestroyCallback(IDirect3DRMMesh
*iface
,
2395 D3DRMOBJECTCALLBACK cb
, void *ctx
)
2397 FIXME("iface %p, cb %p, ctx %p stub!\n", iface
, cb
, ctx
);
2402 static HRESULT WINAPI
d3drm_mesh_SetAppData(IDirect3DRMMesh
*iface
, DWORD data
)
2404 FIXME("iface %p, data %#x stub!\n", iface
, data
);
2409 static DWORD WINAPI
d3drm_mesh_GetAppData(IDirect3DRMMesh
*iface
)
2411 FIXME("iface %p stub!\n", iface
);
2416 static HRESULT WINAPI
d3drm_mesh_SetName(IDirect3DRMMesh
*iface
, const char *name
)
2418 FIXME("iface %p, name %s stub!\n", iface
, debugstr_a(name
));
2423 static HRESULT WINAPI
d3drm_mesh_GetName(IDirect3DRMMesh
*iface
, DWORD
*size
, char *name
)
2425 FIXME("iface %p, size %p, name %p stub!\n", iface
, size
, name
);
2430 static HRESULT WINAPI
d3drm_mesh_GetClassName(IDirect3DRMMesh
*iface
, DWORD
*size
, char *name
)
2432 TRACE("iface %p, size %p, name %p.\n", iface
, size
, name
);
2434 if (!size
|| *size
< strlen("Mesh") || !name
)
2435 return E_INVALIDARG
;
2437 strcpy(name
, "Mesh");
2438 *size
= sizeof("Mesh");
2443 static HRESULT WINAPI
d3drm_mesh_Scale(IDirect3DRMMesh
*iface
,
2444 D3DVALUE sx
, D3DVALUE sy
, D3DVALUE sz
)
2446 FIXME("iface %p, sx %.8e, sy %.8e, sz %.8e stub!\n", iface
, sx
, sy
, sz
);
2451 static HRESULT WINAPI
d3drm_mesh_Translate(IDirect3DRMMesh
*iface
,
2452 D3DVALUE tx
, D3DVALUE ty
, D3DVALUE tz
)
2454 FIXME("iface %p, tx %.8e, ty %.8e, tz %.8e stub!\n", iface
, tx
, ty
, tz
);
2459 static HRESULT WINAPI
d3drm_mesh_GetBox(IDirect3DRMMesh
*iface
, D3DRMBOX
*box
)
2461 FIXME("iface %p, box %p stub!\n", iface
, box
);
2466 static HRESULT WINAPI
d3drm_mesh_AddGroup(IDirect3DRMMesh
*iface
, unsigned vertex_count
,
2467 unsigned face_count
, unsigned vertex_per_face
, unsigned *face_data
, D3DRMGROUPINDEX
*id
)
2469 struct d3drm_mesh
*mesh
= impl_from_IDirect3DRMMesh(iface
);
2470 struct mesh_group
*group
;
2472 TRACE("iface %p, vertex_count %u, face_count %u, vertex_per_face %u, face_data %p, id %p.\n",
2473 iface
, vertex_count
, face_count
, vertex_per_face
, face_data
, id
);
2475 if (!face_data
|| !id
)
2478 if ((mesh
->nb_groups
+ 1) > mesh
->groups_capacity
)
2480 struct mesh_group
*groups
;
2483 if (!mesh
->groups_capacity
)
2486 groups
= HeapAlloc(GetProcessHeap(), 0, new_capacity
* sizeof(*groups
));
2490 new_capacity
= mesh
->groups_capacity
* 2;
2491 groups
= HeapReAlloc(GetProcessHeap(), 0, mesh
->groups
, new_capacity
* sizeof(*groups
));
2495 return E_OUTOFMEMORY
;
2497 mesh
->groups_capacity
= new_capacity
;
2498 mesh
->groups
= groups
;
2501 group
= mesh
->groups
+ mesh
->nb_groups
;
2503 group
->vertices
= HeapAlloc(GetProcessHeap(), 0, vertex_count
* sizeof(D3DRMVERTEX
));
2504 if (!group
->vertices
)
2505 return E_OUTOFMEMORY
;
2506 group
->nb_vertices
= vertex_count
;
2507 group
->nb_faces
= face_count
;
2508 group
->vertex_per_face
= vertex_per_face
;
2510 if (vertex_per_face
)
2512 group
->face_data_size
= face_count
* vertex_per_face
;
2517 unsigned nb_indices
;
2518 unsigned* face_data_ptr
= face_data
;
2519 group
->face_data_size
= 0;
2521 for (i
= 0; i
< face_count
; i
++)
2523 nb_indices
= *face_data_ptr
;
2524 group
->face_data_size
+= nb_indices
+ 1;
2525 face_data_ptr
+= nb_indices
;
2529 group
->face_data
= HeapAlloc(GetProcessHeap(), 0, group
->face_data_size
* sizeof(unsigned));
2530 if (!group
->face_data
)
2532 HeapFree(GetProcessHeap(), 0 , group
->vertices
);
2533 return E_OUTOFMEMORY
;
2536 memcpy(group
->face_data
, face_data
, group
->face_data_size
* sizeof(unsigned));
2538 group
->material
= NULL
;
2539 group
->texture
= NULL
;
2541 *id
= mesh
->nb_groups
++;
2546 static HRESULT WINAPI
d3drm_mesh_SetVertices(IDirect3DRMMesh
*iface
, D3DRMGROUPINDEX group_id
,
2547 unsigned int start_idx
, unsigned int count
, D3DRMVERTEX
*values
)
2549 struct d3drm_mesh
*mesh
= impl_from_IDirect3DRMMesh(iface
);
2551 TRACE("iface %p, group_id %#x, start_idx %u, count %u, values %p.\n",
2552 iface
, group_id
, start_idx
, count
, values
);
2554 if (group_id
>= mesh
->nb_groups
)
2555 return D3DRMERR_BADVALUE
;
2557 if ((start_idx
+ count
- 1) >= mesh
->groups
[group_id
].nb_vertices
)
2558 return D3DRMERR_BADVALUE
;
2563 memcpy(mesh
->groups
[group_id
].vertices
+ start_idx
, values
, count
* sizeof(*values
));
2568 static HRESULT WINAPI
d3drm_mesh_SetGroupColor(IDirect3DRMMesh
*iface
, D3DRMGROUPINDEX id
, D3DCOLOR color
)
2570 struct d3drm_mesh
*mesh
= impl_from_IDirect3DRMMesh(iface
);
2572 TRACE("iface %p, id %#x, color 0x%08x.\n", iface
, id
, color
);
2574 if (id
>= mesh
->nb_groups
)
2575 return D3DRMERR_BADVALUE
;
2577 mesh
->groups
[id
].color
= color
;
2582 static HRESULT WINAPI
d3drm_mesh_SetGroupColorRGB(IDirect3DRMMesh
*iface
,
2583 D3DRMGROUPINDEX id
, D3DVALUE red
, D3DVALUE green
, D3DVALUE blue
)
2585 struct d3drm_mesh
*mesh
= impl_from_IDirect3DRMMesh(iface
);
2587 TRACE("iface %p, id %#x, red %.8e, green %.8e, blue %.8e.\n", iface
, id
, red
, green
, blue
);
2589 if (id
>= mesh
->nb_groups
)
2590 return D3DRMERR_BADVALUE
;
2592 mesh
->groups
[id
].color
= RGBA_MAKE((BYTE
)(red
* 255.0f
), (BYTE
)(green
* 255.0f
), (BYTE
)(blue
* 255.0f
), 0xff);
2597 static HRESULT WINAPI
d3drm_mesh_SetGroupMapping(IDirect3DRMMesh
*iface
, D3DRMGROUPINDEX id
, D3DRMMAPPING value
)
2599 FIXME("iface %p, id %#x, value %#x stub!\n", iface
, id
, value
);
2604 static HRESULT WINAPI
d3drm_mesh_SetGroupQuality(IDirect3DRMMesh
*iface
, D3DRMGROUPINDEX id
, D3DRMRENDERQUALITY value
)
2606 FIXME("iface %p, id %#x, value %#x stub!\n", iface
, id
, value
);
2611 static HRESULT WINAPI
d3drm_mesh_SetGroupMaterial(IDirect3DRMMesh
*iface
,
2612 D3DRMGROUPINDEX id
, IDirect3DRMMaterial
*material
)
2614 struct d3drm_mesh
*mesh
= impl_from_IDirect3DRMMesh(iface
);
2616 TRACE("iface %p, id %#x, material %p.\n", iface
, id
, material
);
2618 if (id
>= mesh
->nb_groups
)
2619 return D3DRMERR_BADVALUE
;
2621 if (mesh
->groups
[id
].material
)
2622 IDirect3DRMMaterial2_Release(mesh
->groups
[id
].material
);
2624 mesh
->groups
[id
].material
= (IDirect3DRMMaterial2
*)material
;
2627 IDirect3DRMMaterial2_AddRef(mesh
->groups
[id
].material
);
2632 static HRESULT WINAPI
d3drm_mesh_SetGroupTexture(IDirect3DRMMesh
*iface
,
2633 D3DRMGROUPINDEX id
, IDirect3DRMTexture
*texture
)
2635 struct d3drm_mesh
*mesh
= impl_from_IDirect3DRMMesh(iface
);
2637 TRACE("iface %p, id %#x, texture %p.\n", iface
, id
, texture
);
2639 if (id
>= mesh
->nb_groups
)
2640 return D3DRMERR_BADVALUE
;
2642 if (mesh
->groups
[id
].texture
)
2643 IDirect3DRMTexture3_Release(mesh
->groups
[id
].texture
);
2647 mesh
->groups
[id
].texture
= NULL
;
2651 return IDirect3DRMTexture3_QueryInterface(texture
, &IID_IDirect3DRMTexture
, (void **)&mesh
->groups
[id
].texture
);
2654 static DWORD WINAPI
d3drm_mesh_GetGroupCount(IDirect3DRMMesh
*iface
)
2656 struct d3drm_mesh
*mesh
= impl_from_IDirect3DRMMesh(iface
);
2658 TRACE("iface %p.\n", iface
);
2660 return mesh
->nb_groups
;
2663 static HRESULT WINAPI
d3drm_mesh_GetGroup(IDirect3DRMMesh
*iface
, D3DRMGROUPINDEX id
, unsigned *vertex_count
,
2664 unsigned *face_count
, unsigned *vertex_per_face
, DWORD
*face_data_size
, unsigned *face_data
)
2666 struct d3drm_mesh
*mesh
= impl_from_IDirect3DRMMesh(iface
);
2668 TRACE("iface %p, id %#x, vertex_count %p, face_count %p, vertex_per_face %p, face_data_size %p, face_data %p.\n",
2669 iface
, id
, vertex_count
, face_count
, vertex_per_face
, face_data_size
,face_data
);
2671 if (id
>= mesh
->nb_groups
)
2672 return D3DRMERR_BADVALUE
;
2675 *vertex_count
= mesh
->groups
[id
].nb_vertices
;
2677 *face_count
= mesh
->groups
[id
].nb_faces
;
2678 if (vertex_per_face
)
2679 *vertex_per_face
= mesh
->groups
[id
].vertex_per_face
;
2681 *face_data_size
= mesh
->groups
[id
].face_data_size
;
2683 memcpy(face_data
, mesh
->groups
[id
].face_data
, mesh
->groups
[id
].face_data_size
* sizeof(*face_data
));
2688 static HRESULT WINAPI
d3drm_mesh_GetVertices(IDirect3DRMMesh
*iface
,
2689 D3DRMGROUPINDEX group_id
, DWORD start_idx
, DWORD count
, D3DRMVERTEX
*vertices
)
2691 struct d3drm_mesh
*mesh
= impl_from_IDirect3DRMMesh(iface
);
2693 TRACE("iface %p, group_id %#x, start_idx %u, count %u, vertices %p.\n",
2694 iface
, group_id
, start_idx
, count
, vertices
);
2696 if (group_id
>= mesh
->nb_groups
)
2697 return D3DRMERR_BADVALUE
;
2699 if ((start_idx
+ count
- 1) >= mesh
->groups
[group_id
].nb_vertices
)
2700 return D3DRMERR_BADVALUE
;
2705 memcpy(vertices
, mesh
->groups
[group_id
].vertices
+ start_idx
, count
* sizeof(*vertices
));
2710 static D3DCOLOR WINAPI
d3drm_mesh_GetGroupColor(IDirect3DRMMesh
*iface
, D3DRMGROUPINDEX id
)
2712 struct d3drm_mesh
*mesh
= impl_from_IDirect3DRMMesh(iface
);
2714 TRACE("iface %p, id %#x.\n", iface
, id
);
2716 return mesh
->groups
[id
].color
;
2719 static D3DRMMAPPING WINAPI
d3drm_mesh_GetGroupMapping(IDirect3DRMMesh
*iface
, D3DRMGROUPINDEX id
)
2721 FIXME("iface %p, id %#x stub!\n", iface
, id
);
2725 static D3DRMRENDERQUALITY WINAPI
d3drm_mesh_GetGroupQuality(IDirect3DRMMesh
*iface
, D3DRMGROUPINDEX id
)
2727 FIXME("iface %p, id %#x stub!\n", iface
, id
);
2732 static HRESULT WINAPI
d3drm_mesh_GetGroupMaterial(IDirect3DRMMesh
*iface
,
2733 D3DRMGROUPINDEX id
, IDirect3DRMMaterial
**material
)
2735 struct d3drm_mesh
*mesh
= impl_from_IDirect3DRMMesh(iface
);
2737 TRACE("iface %p, id %#x, material %p.\n", iface
, id
, material
);
2739 if (id
>= mesh
->nb_groups
)
2740 return D3DRMERR_BADVALUE
;
2745 if (mesh
->groups
[id
].material
)
2746 IDirect3DRMTexture_QueryInterface(mesh
->groups
[id
].material
, &IID_IDirect3DRMMaterial
, (void **)material
);
2753 static HRESULT WINAPI
d3drm_mesh_GetGroupTexture(IDirect3DRMMesh
*iface
,
2754 D3DRMGROUPINDEX id
, IDirect3DRMTexture
**texture
)
2756 struct d3drm_mesh
*mesh
= impl_from_IDirect3DRMMesh(iface
);
2758 TRACE("iface %p, id %#x, texture %p.\n", iface
, id
, texture
);
2760 if (id
>= mesh
->nb_groups
)
2761 return D3DRMERR_BADVALUE
;
2766 if (mesh
->groups
[id
].texture
)
2767 IDirect3DRMTexture_QueryInterface(mesh
->groups
[id
].texture
, &IID_IDirect3DRMTexture
, (void **)texture
);
2774 static const struct IDirect3DRMMeshVtbl d3drm_mesh_vtbl
=
2776 d3drm_mesh_QueryInterface
,
2780 d3drm_mesh_AddDestroyCallback
,
2781 d3drm_mesh_DeleteDestroyCallback
,
2782 d3drm_mesh_SetAppData
,
2783 d3drm_mesh_GetAppData
,
2786 d3drm_mesh_GetClassName
,
2788 d3drm_mesh_Translate
,
2790 d3drm_mesh_AddGroup
,
2791 d3drm_mesh_SetVertices
,
2792 d3drm_mesh_SetGroupColor
,
2793 d3drm_mesh_SetGroupColorRGB
,
2794 d3drm_mesh_SetGroupMapping
,
2795 d3drm_mesh_SetGroupQuality
,
2796 d3drm_mesh_SetGroupMaterial
,
2797 d3drm_mesh_SetGroupTexture
,
2798 d3drm_mesh_GetGroupCount
,
2799 d3drm_mesh_GetGroup
,
2800 d3drm_mesh_GetVertices
,
2801 d3drm_mesh_GetGroupColor
,
2802 d3drm_mesh_GetGroupMapping
,
2803 d3drm_mesh_GetGroupQuality
,
2804 d3drm_mesh_GetGroupMaterial
,
2805 d3drm_mesh_GetGroupTexture
,
2808 HRESULT
Direct3DRMMesh_create(IDirect3DRMMesh
**mesh
)
2810 struct d3drm_mesh
*object
;
2812 TRACE("mesh %p.\n", mesh
);
2814 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
2815 return E_OUTOFMEMORY
;
2817 object
->IDirect3DRMMesh_iface
.lpVtbl
= &d3drm_mesh_vtbl
;
2820 *mesh
= &object
->IDirect3DRMMesh_iface
;