2 * Copyright 2002 Lionel Ulmer
3 * Copyright 2002-2005 Jason Edmeades
4 * Copyright 2003-2004 Raphael Junqueira
5 * Copyright 2004 Christian Costa
6 * Copyright 2005 Oliver Stieber
7 * Copyright 2006-2008 Stefan Dösinger for CodeWeavers
8 * Copyright 2006-2008 Henri Verbeet
9 * Copyright 2007 Andrew Riedi
10 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
12 * This library is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU Lesser General Public
14 * License as published by the Free Software Foundation; either
15 * version 2.1 of the License, or (at your option) any later version.
17 * This library is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
20 * Lesser General Public License for more details.
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
28 #include "wine/port.h"
34 #include "wined3d_private.h"
36 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
37 WINE_DECLARE_DEBUG_CHANNEL(winediag
);
39 struct wined3d_matrix_3x3
46 struct light_transformed
48 struct wined3d_color diffuse
, specular
, ambient
;
49 struct wined3d_vec4 position
;
50 struct wined3d_vec3 direction
;
51 float range
, falloff
, c_att
, l_att
, q_att
, cos_htheta
, cos_hphi
;
54 struct lights_settings
56 struct light_transformed lights
[WINED3D_MAX_SOFTWARE_ACTIVE_LIGHTS
];
57 struct wined3d_color ambient_light
;
58 struct wined3d_matrix modelview_matrix
;
59 struct wined3d_matrix_3x3 normal_matrix
;
60 struct wined3d_vec4 position_transformed
;
62 float fog_start
, fog_end
, fog_density
;
64 uint32_t point_light_count
: 8;
65 uint32_t spot_light_count
: 8;
66 uint32_t directional_light_count
: 8;
67 uint32_t parallel_point_light_count
: 8;
68 uint32_t lighting
: 1;
69 uint32_t legacy_lighting
: 1;
70 uint32_t normalise
: 1;
71 uint32_t localviewer
: 1;
72 uint32_t fog_coord_mode
: 2;
73 uint32_t fog_mode
: 2;
74 uint32_t padding
: 24;
77 /* Define the default light parameters as specified by MSDN. */
78 const struct wined3d_light WINED3D_default_light
=
80 WINED3D_LIGHT_DIRECTIONAL
, /* Type */
81 { 1.0f
, 1.0f
, 1.0f
, 0.0f
}, /* Diffuse r,g,b,a */
82 { 0.0f
, 0.0f
, 0.0f
, 0.0f
}, /* Specular r,g,b,a */
83 { 0.0f
, 0.0f
, 0.0f
, 0.0f
}, /* Ambient r,g,b,a, */
84 { 0.0f
, 0.0f
, 0.0f
}, /* Position x,y,z */
85 { 0.0f
, 0.0f
, 1.0f
}, /* Direction x,y,z */
88 0.0f
, 0.0f
, 0.0f
, /* Attenuation 0,1,2 */
93 BOOL
device_context_add(struct wined3d_device
*device
, struct wined3d_context
*context
)
95 struct wined3d_context
**new_array
;
97 TRACE("Adding context %p.\n", context
);
99 if (!device
->shader_backend
->shader_allocate_context_data(context
))
101 ERR("Failed to allocate shader backend context data.\n");
104 device
->shader_backend
->shader_init_context_state(context
);
106 if (!device
->adapter
->fragment_pipe
->allocate_context_data(context
))
108 ERR("Failed to allocate fragment pipeline context data.\n");
109 device
->shader_backend
->shader_free_context_data(context
);
113 if (!(new_array
= heap_realloc(device
->contexts
, sizeof(*new_array
) * (device
->context_count
+ 1))))
115 ERR("Failed to grow the context array.\n");
116 device
->adapter
->fragment_pipe
->free_context_data(context
);
117 device
->shader_backend
->shader_free_context_data(context
);
121 new_array
[device
->context_count
++] = context
;
122 device
->contexts
= new_array
;
127 void device_context_remove(struct wined3d_device
*device
, struct wined3d_context
*context
)
129 struct wined3d_context
**new_array
;
133 TRACE("Removing context %p.\n", context
);
135 device
->adapter
->fragment_pipe
->free_context_data(context
);
136 device
->shader_backend
->shader_free_context_data(context
);
138 for (i
= 0; i
< device
->context_count
; ++i
)
140 if (device
->contexts
[i
] == context
)
149 ERR("Context %p doesn't exist in context array.\n", context
);
153 if (!--device
->context_count
)
155 heap_free(device
->contexts
);
156 device
->contexts
= NULL
;
160 memmove(&device
->contexts
[i
], &device
->contexts
[i
+ 1], (device
->context_count
- i
) * sizeof(*device
->contexts
));
161 if (!(new_array
= heap_realloc(device
->contexts
, device
->context_count
* sizeof(*device
->contexts
))))
163 ERR("Failed to shrink context array. Oh well.\n");
167 device
->contexts
= new_array
;
170 ULONG CDECL
wined3d_device_incref(struct wined3d_device
*device
)
172 ULONG refcount
= InterlockedIncrement(&device
->ref
);
174 TRACE("%p increasing refcount to %u.\n", device
, refcount
);
179 static void device_free_so_desc(struct wine_rb_entry
*entry
, void *context
)
181 struct wined3d_so_desc_entry
*s
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_so_desc_entry
, entry
);
186 static void device_leftover_sampler(struct wine_rb_entry
*entry
, void *context
)
188 struct wined3d_sampler
*sampler
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_sampler
, entry
);
190 ERR("Leftover sampler %p.\n", sampler
);
193 static void device_leftover_rasterizer_state(struct wine_rb_entry
*entry
, void *context
)
195 struct wined3d_rasterizer_state
*state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_rasterizer_state
, entry
);
197 ERR("Leftover rasterizer state %p.\n", state
);
200 static void device_leftover_blend_state(struct wine_rb_entry
*entry
, void *context
)
202 struct wined3d_blend_state
*blend_state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_blend_state
, entry
);
204 ERR("Leftover blend state %p.\n", blend_state
);
207 static void device_leftover_depth_stencil_state(struct wine_rb_entry
*entry
, void *context
)
209 struct wined3d_depth_stencil_state
*state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_depth_stencil_state
, entry
);
211 ERR("Leftover depth/stencil state %p.\n", state
);
214 void wined3d_device_cleanup(struct wined3d_device
*device
)
218 if (device
->swapchain_count
)
219 wined3d_device_uninit_3d(device
);
221 wined3d_cs_destroy(device
->cs
);
223 for (i
= 0; i
< ARRAY_SIZE(device
->multistate_funcs
); ++i
)
225 heap_free(device
->multistate_funcs
[i
]);
226 device
->multistate_funcs
[i
] = NULL
;
229 if (!list_empty(&device
->resources
))
231 struct wined3d_resource
*resource
;
233 ERR("Device released with resources still bound.\n");
235 LIST_FOR_EACH_ENTRY(resource
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
237 ERR("Leftover resource %p with type %s (%#x).\n",
238 resource
, debug_d3dresourcetype(resource
->type
), resource
->type
);
242 if (device
->contexts
)
243 ERR("Context array not freed!\n");
244 if (device
->hardwareCursor
)
245 DestroyCursor(device
->hardwareCursor
);
246 device
->hardwareCursor
= 0;
248 wine_rb_destroy(&device
->samplers
, device_leftover_sampler
, NULL
);
249 wine_rb_destroy(&device
->rasterizer_states
, device_leftover_rasterizer_state
, NULL
);
250 wine_rb_destroy(&device
->blend_states
, device_leftover_blend_state
, NULL
);
251 wine_rb_destroy(&device
->depth_stencil_states
, device_leftover_depth_stencil_state
, NULL
);
252 wine_rb_destroy(&device
->so_descs
, device_free_so_desc
, NULL
);
254 wined3d_decref(device
->wined3d
);
255 device
->wined3d
= NULL
;
258 ULONG CDECL
wined3d_device_decref(struct wined3d_device
*device
)
260 ULONG refcount
= InterlockedDecrement(&device
->ref
);
262 TRACE("%p decreasing refcount to %u.\n", device
, refcount
);
266 device
->adapter
->adapter_ops
->adapter_destroy_device(device
);
267 TRACE("Destroyed device %p.\n", device
);
273 UINT CDECL
wined3d_device_get_swapchain_count(const struct wined3d_device
*device
)
275 TRACE("device %p.\n", device
);
277 return device
->swapchain_count
;
280 struct wined3d_swapchain
* CDECL
wined3d_device_get_swapchain(const struct wined3d_device
*device
, UINT swapchain_idx
)
282 TRACE("device %p, swapchain_idx %u.\n", device
, swapchain_idx
);
284 if (swapchain_idx
>= device
->swapchain_count
)
286 WARN("swapchain_idx %u >= swapchain_count %u.\n",
287 swapchain_idx
, device
->swapchain_count
);
291 return device
->swapchains
[swapchain_idx
];
294 static void device_load_logo(struct wined3d_device
*device
, const char *filename
)
296 struct wined3d_color_key color_key
;
297 struct wined3d_resource_desc desc
;
301 HDC dcb
= NULL
, dcs
= NULL
;
303 if (!(hbm
= LoadImageA(NULL
, filename
, IMAGE_BITMAP
, 0, 0, LR_LOADFROMFILE
| LR_CREATEDIBSECTION
)))
305 ERR_(winediag
)("Failed to load logo %s.\n", wine_dbgstr_a(filename
));
308 GetObjectA(hbm
, sizeof(BITMAP
), &bm
);
310 if (!(dcb
= CreateCompatibleDC(NULL
)))
312 SelectObject(dcb
, hbm
);
314 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
315 desc
.format
= WINED3DFMT_B5G6R5_UNORM
;
316 desc
.multisample_type
= WINED3D_MULTISAMPLE_NONE
;
317 desc
.multisample_quality
= 0;
318 desc
.usage
= WINED3DUSAGE_DYNAMIC
;
320 desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
;
321 desc
.width
= bm
.bmWidth
;
322 desc
.height
= bm
.bmHeight
;
325 if (FAILED(hr
= wined3d_texture_create(device
, &desc
, 1, 1, WINED3D_TEXTURE_CREATE_GET_DC
,
326 NULL
, NULL
, &wined3d_null_parent_ops
, &device
->logo_texture
)))
328 ERR("Wine logo requested, but failed to create texture, hr %#x.\n", hr
);
332 if (FAILED(hr
= wined3d_texture_get_dc(device
->logo_texture
, 0, &dcs
)))
334 wined3d_texture_decref(device
->logo_texture
);
335 device
->logo_texture
= NULL
;
338 BitBlt(dcs
, 0, 0, bm
.bmWidth
, bm
.bmHeight
, dcb
, 0, 0, SRCCOPY
);
339 wined3d_texture_release_dc(device
->logo_texture
, 0, dcs
);
341 color_key
.color_space_low_value
= 0;
342 color_key
.color_space_high_value
= 0;
343 wined3d_texture_set_color_key(device
->logo_texture
, WINED3D_CKEY_SRC_BLT
, &color_key
);
346 if (dcb
) DeleteDC(dcb
);
347 if (hbm
) DeleteObject(hbm
);
350 /* Context activation is done by the caller. */
351 static void wined3d_device_gl_create_dummy_textures(struct wined3d_device_gl
*device_gl
,
352 struct wined3d_context_gl
*context_gl
)
354 struct wined3d_dummy_textures
*textures
= &device_gl
->dummy_textures
;
355 const struct wined3d_d3d_info
*d3d_info
= context_gl
->c
.d3d_info
;
356 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
360 if (d3d_info
->wined3d_creation_flags
& WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR
)
365 /* Under DirectX you can sample even if no texture is bound, whereas
366 * OpenGL will only allow that when a valid texture is bound.
367 * We emulate this by creating dummy textures and binding them
368 * to each texture stage when the currently set D3D texture is NULL. */
369 wined3d_context_gl_active_texture(context_gl
, gl_info
, 0);
371 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_1d
);
372 TRACE("Dummy 1D texture given name %u.\n", textures
->tex_1d
);
373 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_1D
, textures
->tex_1d
);
374 gl_info
->gl_ops
.gl
.p_glTexImage1D(GL_TEXTURE_1D
, 0, GL_RGBA8
, 1, 0,
375 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
377 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_2d
);
378 TRACE("Dummy 2D texture given name %u.\n", textures
->tex_2d
);
379 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, textures
->tex_2d
);
380 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 1, 1, 0,
381 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
383 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
385 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_rect
);
386 TRACE("Dummy rectangle texture given name %u.\n", textures
->tex_rect
);
387 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_RECTANGLE_ARB
, textures
->tex_rect
);
388 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_RECTANGLE_ARB
, 0, GL_RGBA8
, 1, 1, 0,
389 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
392 if (gl_info
->supported
[EXT_TEXTURE3D
])
394 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_3d
);
395 TRACE("Dummy 3D texture given name %u.\n", textures
->tex_3d
);
396 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_3D
, textures
->tex_3d
);
397 GL_EXTCALL(glTexImage3D(GL_TEXTURE_3D
, 0, GL_RGBA8
, 1, 1, 1, 0,
398 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
));
401 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
403 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_cube
);
404 TRACE("Dummy cube texture given name %u.\n", textures
->tex_cube
);
405 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_CUBE_MAP
, textures
->tex_cube
);
406 for (i
= GL_TEXTURE_CUBE_MAP_POSITIVE_X
; i
<= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
; ++i
)
408 gl_info
->gl_ops
.gl
.p_glTexImage2D(i
, 0, GL_RGBA8
, 1, 1, 0,
409 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
413 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP_ARRAY
])
415 DWORD cube_array_data
[6];
417 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_cube_array
);
418 TRACE("Dummy cube array texture given name %u.\n", textures
->tex_cube_array
);
419 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY
, textures
->tex_cube_array
);
420 for (i
= 0; i
< ARRAY_SIZE(cube_array_data
); ++i
)
421 cube_array_data
[i
] = color
;
422 GL_EXTCALL(glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY
, 0, GL_RGBA8
, 1, 1, 6, 0,
423 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, cube_array_data
));
426 if (gl_info
->supported
[EXT_TEXTURE_ARRAY
])
428 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_1d_array
);
429 TRACE("Dummy 1D array texture given name %u.\n", textures
->tex_1d_array
);
430 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_1D_ARRAY
, textures
->tex_1d_array
);
431 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_1D_ARRAY
, 0, GL_RGBA8
, 1, 1, 0,
432 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
434 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_2d_array
);
435 TRACE("Dummy 2D array texture given name %u.\n", textures
->tex_2d_array
);
436 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D_ARRAY
, textures
->tex_2d_array
);
437 GL_EXTCALL(glTexImage3D(GL_TEXTURE_2D_ARRAY
, 0, GL_RGBA8
, 1, 1, 1, 0,
438 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
));
441 if (gl_info
->supported
[ARB_TEXTURE_BUFFER_OBJECT
])
445 GL_EXTCALL(glGenBuffers(1, &buffer
));
446 GL_EXTCALL(glBindBuffer(GL_TEXTURE_BUFFER
, buffer
));
447 GL_EXTCALL(glBufferData(GL_TEXTURE_BUFFER
, sizeof(color
), &color
, GL_STATIC_DRAW
));
448 GL_EXTCALL(glBindBuffer(GL_TEXTURE_BUFFER
, 0));
450 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_buffer
);
451 TRACE("Dummy buffer texture given name %u.\n", textures
->tex_buffer
);
452 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_BUFFER
, textures
->tex_buffer
);
453 GL_EXTCALL(glTexBuffer(GL_TEXTURE_BUFFER
, GL_RGBA8
, buffer
));
454 GL_EXTCALL(glDeleteBuffers(1, &buffer
));
457 if (gl_info
->supported
[ARB_TEXTURE_MULTISAMPLE
])
459 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_2d_ms
);
460 TRACE("Dummy multisample texture given name %u.\n", textures
->tex_2d_ms
);
461 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D_MULTISAMPLE
, textures
->tex_2d_ms
);
462 GL_EXTCALL(glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE
, 1, GL_RGBA8
, 1, 1, GL_TRUE
));
464 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_2d_ms_array
);
465 TRACE("Dummy multisample array texture given name %u.\n", textures
->tex_2d_ms_array
);
466 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY
, textures
->tex_2d_ms_array
);
467 GL_EXTCALL(glTexImage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY
, 1, GL_RGBA8
, 1, 1, 1, GL_TRUE
));
469 if (gl_info
->supported
[ARB_CLEAR_TEXTURE
])
471 GL_EXTCALL(glClearTexImage(textures
->tex_2d_ms
, 0, GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
));
472 GL_EXTCALL(glClearTexImage(textures
->tex_2d_ms_array
, 0, GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
));
476 WARN("ARB_clear_texture is currently required to clear dummy multisample textures.\n");
480 checkGLcall("create dummy textures");
482 wined3d_context_gl_bind_dummy_textures(context_gl
);
485 /* Context activation is done by the caller. */
486 static void wined3d_device_gl_destroy_dummy_textures(struct wined3d_device_gl
*device_gl
,
487 struct wined3d_context_gl
*context_gl
)
489 struct wined3d_dummy_textures
*dummy_textures
= &device_gl
->dummy_textures
;
490 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
492 if (gl_info
->supported
[ARB_TEXTURE_MULTISAMPLE
])
494 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_2d_ms
);
495 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_2d_ms_array
);
498 if (gl_info
->supported
[ARB_TEXTURE_BUFFER_OBJECT
])
499 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_buffer
);
501 if (gl_info
->supported
[EXT_TEXTURE_ARRAY
])
503 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_2d_array
);
504 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_1d_array
);
507 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP_ARRAY
])
508 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_cube_array
);
510 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
511 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_cube
);
513 if (gl_info
->supported
[EXT_TEXTURE3D
])
514 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_3d
);
516 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
517 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_rect
);
519 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_2d
);
520 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_1d
);
522 checkGLcall("delete dummy textures");
524 memset(dummy_textures
, 0, sizeof(*dummy_textures
));
527 /* Context activation is done by the caller. */
528 void wined3d_device_create_default_samplers(struct wined3d_device
*device
, struct wined3d_context
*context
)
530 struct wined3d_sampler_desc desc
;
533 desc
.address_u
= WINED3D_TADDRESS_WRAP
;
534 desc
.address_v
= WINED3D_TADDRESS_WRAP
;
535 desc
.address_w
= WINED3D_TADDRESS_WRAP
;
536 memset(desc
.border_color
, 0, sizeof(desc
.border_color
));
537 desc
.mag_filter
= WINED3D_TEXF_POINT
;
538 desc
.min_filter
= WINED3D_TEXF_POINT
;
539 desc
.mip_filter
= WINED3D_TEXF_NONE
;
540 desc
.lod_bias
= 0.0f
;
541 desc
.min_lod
= -1000.0f
;
542 desc
.max_lod
= 1000.0f
;
543 desc
.mip_base_level
= 0;
544 desc
.max_anisotropy
= 1;
545 desc
.compare
= FALSE
;
546 desc
.comparison_func
= WINED3D_CMP_NEVER
;
547 desc
.srgb_decode
= TRUE
;
549 /* In SM4+ shaders there is a separation between resources and samplers. Some shader
550 * instructions allow access to resources without using samplers.
551 * In GLSL, resources are always accessed through sampler or image variables. The default
552 * sampler object is used to emulate the direct resource access when there is no sampler state
555 if (FAILED(hr
= wined3d_sampler_create(device
, &desc
, NULL
, &wined3d_null_parent_ops
, &device
->default_sampler
)))
557 ERR("Failed to create default sampler, hr %#x.\n", hr
);
558 device
->default_sampler
= NULL
;
561 /* In D3D10+, a NULL sampler maps to the default sampler state. */
562 desc
.address_u
= WINED3D_TADDRESS_CLAMP
;
563 desc
.address_v
= WINED3D_TADDRESS_CLAMP
;
564 desc
.address_w
= WINED3D_TADDRESS_CLAMP
;
565 desc
.mag_filter
= WINED3D_TEXF_LINEAR
;
566 desc
.min_filter
= WINED3D_TEXF_LINEAR
;
567 desc
.mip_filter
= WINED3D_TEXF_LINEAR
;
568 if (FAILED(hr
= wined3d_sampler_create(device
, &desc
, NULL
, &wined3d_null_parent_ops
, &device
->null_sampler
)))
570 ERR("Failed to create null sampler, hr %#x.\n", hr
);
571 device
->null_sampler
= NULL
;
575 void wined3d_device_destroy_default_samplers(struct wined3d_device
*device
)
577 wined3d_sampler_decref(device
->default_sampler
);
578 device
->default_sampler
= NULL
;
579 wined3d_sampler_decref(device
->null_sampler
);
580 device
->null_sampler
= NULL
;
583 static bool wined3d_null_image_vk_init(struct wined3d_image_vk
*image
, struct wined3d_context_vk
*context_vk
,
584 VkCommandBuffer vk_command_buffer
, VkImageType type
, unsigned int layer_count
, unsigned int sample_count
)
586 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
587 VkImageSubresourceRange range
;
590 static const VkClearColorValue colour
= {{0}};
592 TRACE("image %p, context_vk %p, vk_command_buffer %p, type %#x, layer_count %u, sample_count %u.\n",
593 image
, context_vk
, vk_command_buffer
, type
, layer_count
, sample_count
);
595 if (type
== VK_IMAGE_TYPE_2D
&& layer_count
>= 6)
596 flags
|= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT
;
598 if (!wined3d_context_vk_create_image(context_vk
, type
,
599 VK_IMAGE_USAGE_TRANSFER_DST_BIT
| VK_IMAGE_USAGE_SAMPLED_BIT
, VK_FORMAT_R8G8B8A8_UNORM
,
600 1, 1, 1, sample_count
, 1, layer_count
, flags
, image
))
605 wined3d_context_vk_reference_image(context_vk
, image
);
607 range
.aspectMask
= VK_IMAGE_ASPECT_COLOR_BIT
;
608 range
.baseMipLevel
= 0;
609 range
.levelCount
= 1;
610 range
.baseArrayLayer
= 0;
611 range
.layerCount
= layer_count
;
613 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
614 VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
, VK_PIPELINE_STAGE_TRANSFER_BIT
, 0, VK_ACCESS_TRANSFER_WRITE_BIT
,
615 VK_IMAGE_LAYOUT_UNDEFINED
, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
, image
->vk_image
, &range
);
617 VK_CALL(vkCmdClearColorImage(vk_command_buffer
, image
->vk_image
,
618 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
, &colour
, 1, &range
));
620 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
621 VK_PIPELINE_STAGE_TRANSFER_BIT
, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
, VK_ACCESS_TRANSFER_WRITE_BIT
, 0,
622 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
, image
->vk_image
, &range
);
624 TRACE("Created NULL image 0x%s, memory 0x%s.\n",
625 wine_dbgstr_longlong(image
->vk_image
), wine_dbgstr_longlong(image
->vk_memory
));
630 bool wined3d_device_vk_create_null_resources(struct wined3d_device_vk
*device_vk
,
631 struct wined3d_context_vk
*context_vk
)
633 struct wined3d_null_resources_vk
*r
= &device_vk
->null_resources_vk
;
634 const struct wined3d_vk_info
*vk_info
;
635 const struct wined3d_format
*format
;
636 VkMemoryPropertyFlags memory_type
;
637 VkCommandBuffer vk_command_buffer
;
638 unsigned int sample_count
= 2;
639 VkBufferUsageFlags usage
;
641 format
= wined3d_get_format(device_vk
->d
.adapter
, WINED3DFMT_R8G8B8A8_UNORM
, WINED3D_BIND_SHADER_RESOURCE
);
642 while (sample_count
&& !(sample_count
& format
->multisample_types
))
645 if (!(vk_command_buffer
= wined3d_context_vk_get_command_buffer(context_vk
)))
647 ERR("Failed to get command buffer.\n");
651 vk_info
= context_vk
->vk_info
;
653 usage
= VK_BUFFER_USAGE_TRANSFER_DST_BIT
| VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT
654 | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT
| VK_BUFFER_USAGE_VERTEX_BUFFER_BIT
;
655 memory_type
= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
;
656 if (!wined3d_context_vk_create_bo(context_vk
, 16, usage
, memory_type
, &r
->bo
))
658 VK_CALL(vkCmdFillBuffer(vk_command_buffer
, r
->bo
.vk_buffer
, r
->bo
.buffer_offset
, r
->bo
.size
, 0x00000000u
));
659 r
->buffer_info
.buffer
= r
->bo
.vk_buffer
;
660 r
->buffer_info
.offset
= r
->bo
.buffer_offset
;
661 r
->buffer_info
.range
= r
->bo
.size
;
663 if (!wined3d_null_image_vk_init(&r
->image_1d
, context_vk
, vk_command_buffer
, VK_IMAGE_TYPE_1D
, 1, 1))
665 ERR("Failed to create 1D image.\n");
669 if (!wined3d_null_image_vk_init(&r
->image_2d
, context_vk
, vk_command_buffer
, VK_IMAGE_TYPE_2D
, 6, 1))
671 ERR("Failed to create 2D image.\n");
675 if (!wined3d_null_image_vk_init(&r
->image_2dms
, context_vk
, vk_command_buffer
, VK_IMAGE_TYPE_2D
, 1, sample_count
))
677 ERR("Failed to create 2D MSAA image.\n");
681 if (!wined3d_null_image_vk_init(&r
->image_3d
, context_vk
, vk_command_buffer
, VK_IMAGE_TYPE_3D
, 1, 1))
683 ERR("Failed to create 3D image.\n");
690 if (r
->image_2dms
.vk_image
)
691 wined3d_context_vk_destroy_image(context_vk
, &r
->image_2dms
);
692 if (r
->image_2d
.vk_image
)
693 wined3d_context_vk_destroy_image(context_vk
, &r
->image_2d
);
694 if (r
->image_1d
.vk_image
)
695 wined3d_context_vk_destroy_image(context_vk
, &r
->image_1d
);
696 wined3d_context_vk_reference_bo(context_vk
, &r
->bo
);
697 wined3d_context_vk_destroy_bo(context_vk
, &r
->bo
);
701 void wined3d_device_vk_destroy_null_resources(struct wined3d_device_vk
*device_vk
,
702 struct wined3d_context_vk
*context_vk
)
704 struct wined3d_null_resources_vk
*r
= &device_vk
->null_resources_vk
;
706 /* We don't track command buffer references to NULL resources. We easily
707 * could, but it doesn't seem worth it. */
708 wined3d_context_vk_reference_image(context_vk
, &r
->image_3d
);
709 wined3d_context_vk_destroy_image(context_vk
, &r
->image_3d
);
710 wined3d_context_vk_reference_image(context_vk
, &r
->image_2dms
);
711 wined3d_context_vk_destroy_image(context_vk
, &r
->image_2dms
);
712 wined3d_context_vk_reference_image(context_vk
, &r
->image_2d
);
713 wined3d_context_vk_destroy_image(context_vk
, &r
->image_2d
);
714 wined3d_context_vk_reference_image(context_vk
, &r
->image_1d
);
715 wined3d_context_vk_destroy_image(context_vk
, &r
->image_1d
);
716 wined3d_context_vk_reference_bo(context_vk
, &r
->bo
);
717 wined3d_context_vk_destroy_bo(context_vk
, &r
->bo
);
720 bool wined3d_device_vk_create_null_views(struct wined3d_device_vk
*device_vk
, struct wined3d_context_vk
*context_vk
)
722 struct wined3d_null_resources_vk
*r
= &device_vk
->null_resources_vk
;
723 struct wined3d_null_views_vk
*v
= &device_vk
->null_views_vk
;
724 VkBufferViewCreateInfo buffer_create_info
;
725 const struct wined3d_vk_info
*vk_info
;
726 VkImageViewCreateInfo view_desc
;
729 vk_info
= context_vk
->vk_info
;
731 buffer_create_info
.sType
= VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO
;
732 buffer_create_info
.pNext
= NULL
;
733 buffer_create_info
.flags
= 0;
734 buffer_create_info
.buffer
= r
->bo
.vk_buffer
;
735 buffer_create_info
.format
= VK_FORMAT_R32_UINT
;
736 buffer_create_info
.offset
= r
->bo
.buffer_offset
;
737 buffer_create_info
.range
= r
->bo
.size
;
739 if ((vr
= VK_CALL(vkCreateBufferView(device_vk
->vk_device
,
740 &buffer_create_info
, NULL
, &v
->vk_view_buffer_uint
))) < 0)
742 ERR("Failed to create buffer view, vr %s.\n", wined3d_debug_vkresult(vr
));
745 TRACE("Created buffer view 0x%s.\n", wine_dbgstr_longlong(v
->vk_view_buffer_uint
));
747 buffer_create_info
.format
= VK_FORMAT_R32G32B32A32_SFLOAT
;
748 if ((vr
= VK_CALL(vkCreateBufferView(device_vk
->vk_device
,
749 &buffer_create_info
, NULL
, &v
->vk_view_buffer_float
))) < 0)
751 ERR("Failed to create buffer view, vr %s.\n", wined3d_debug_vkresult(vr
));
754 TRACE("Created buffer view 0x%s.\n", wine_dbgstr_longlong(v
->vk_view_buffer_float
));
756 view_desc
.sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
;
757 view_desc
.pNext
= NULL
;
759 view_desc
.image
= r
->image_1d
.vk_image
;
760 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_1D
;
761 view_desc
.format
= VK_FORMAT_R8G8B8A8_UNORM
;
762 view_desc
.components
.r
= VK_COMPONENT_SWIZZLE_ZERO
;
763 view_desc
.components
.g
= VK_COMPONENT_SWIZZLE_ZERO
;
764 view_desc
.components
.b
= VK_COMPONENT_SWIZZLE_ZERO
;
765 view_desc
.components
.a
= VK_COMPONENT_SWIZZLE_ZERO
;
766 view_desc
.subresourceRange
.aspectMask
= VK_IMAGE_ASPECT_COLOR_BIT
;
767 view_desc
.subresourceRange
.baseMipLevel
= 0;
768 view_desc
.subresourceRange
.levelCount
= 1;
769 view_desc
.subresourceRange
.baseArrayLayer
= 0;
770 view_desc
.subresourceRange
.layerCount
= 1;
771 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_1d
.imageView
))) < 0)
773 ERR("Failed to create 1D image view, vr %s.\n", wined3d_debug_vkresult(vr
));
776 v
->vk_info_1d
.sampler
= VK_NULL_HANDLE
;
777 v
->vk_info_1d
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
778 TRACE("Created 1D image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_1d
.imageView
));
780 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_1D_ARRAY
;
781 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_1d_array
.imageView
))) < 0)
783 ERR("Failed to create 1D image view, vr %s.\n", wined3d_debug_vkresult(vr
));
786 v
->vk_info_1d_array
.sampler
= VK_NULL_HANDLE
;
787 v
->vk_info_1d_array
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
788 TRACE("Created 1D array image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_1d_array
.imageView
));
790 view_desc
.image
= r
->image_2d
.vk_image
;
791 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_2D
;
792 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_2d
.imageView
))) < 0)
794 ERR("Failed to create 2D image view, vr %s.\n", wined3d_debug_vkresult(vr
));
797 v
->vk_info_2d
.sampler
= VK_NULL_HANDLE
;
798 v
->vk_info_2d
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
799 TRACE("Created 2D image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_2d
.imageView
));
801 view_desc
.image
= r
->image_2dms
.vk_image
;
802 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_2D
;
803 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_2dms
.imageView
))) < 0)
805 ERR("Failed to create 2D MSAA image view, vr %s.\n", wined3d_debug_vkresult(vr
));
808 v
->vk_info_2dms
.sampler
= VK_NULL_HANDLE
;
809 v
->vk_info_2dms
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
810 TRACE("Created 2D MSAA image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_2dms
.imageView
));
812 view_desc
.image
= r
->image_3d
.vk_image
;
813 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_3D
;
814 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_3d
.imageView
))) < 0)
816 ERR("Failed to create 3D image view, vr %s.\n", wined3d_debug_vkresult(vr
));
819 v
->vk_info_3d
.sampler
= VK_NULL_HANDLE
;
820 v
->vk_info_3d
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
821 TRACE("Created 3D image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_3d
.imageView
));
823 view_desc
.image
= r
->image_2d
.vk_image
;
824 view_desc
.subresourceRange
.layerCount
= 6;
825 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_CUBE
;
826 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_cube
.imageView
))) < 0)
828 ERR("Failed to create cube image view, vr %s.\n", wined3d_debug_vkresult(vr
));
831 v
->vk_info_cube
.sampler
= VK_NULL_HANDLE
;
832 v
->vk_info_cube
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
833 TRACE("Created cube image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_cube
.imageView
));
835 view_desc
.subresourceRange
.layerCount
= 1;
836 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_2D_ARRAY
;
837 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_2d_array
.imageView
))) < 0)
839 ERR("Failed to create 2D array image view, vr %s.\n", wined3d_debug_vkresult(vr
));
842 v
->vk_info_2d_array
.sampler
= VK_NULL_HANDLE
;
843 v
->vk_info_2d_array
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
844 TRACE("Created 2D array image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_2d_array
.imageView
));
846 view_desc
.image
= r
->image_2dms
.vk_image
;
847 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_2D_ARRAY
;
848 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_2dms_array
.imageView
))) < 0)
850 ERR("Failed to create 2D MSAA array image view, vr %s.\n", wined3d_debug_vkresult(vr
));
853 v
->vk_info_2dms_array
.sampler
= VK_NULL_HANDLE
;
854 v
->vk_info_2dms_array
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
855 TRACE("Created 2D MSAA array image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_2dms_array
.imageView
));
857 view_desc
.image
= r
->image_2d
.vk_image
;
858 view_desc
.subresourceRange
.layerCount
= 6;
859 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_CUBE_ARRAY
;
860 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_cube_array
.imageView
))) < 0)
862 ERR("Failed to create cube array image view, vr %s.\n", wined3d_debug_vkresult(vr
));
865 v
->vk_info_cube_array
.sampler
= VK_NULL_HANDLE
;
866 v
->vk_info_cube_array
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
867 TRACE("Created cube array image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_cube_array
.imageView
));
872 if (v
->vk_info_cube_array
.imageView
)
873 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, v
->vk_info_cube_array
.imageView
, NULL
));
874 if (v
->vk_info_2d_array
.imageView
)
875 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, v
->vk_info_2d_array
.imageView
, NULL
));
876 if (v
->vk_info_cube
.imageView
)
877 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, v
->vk_info_cube
.imageView
, NULL
));
878 if (v
->vk_info_3d
.imageView
)
879 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, v
->vk_info_3d
.imageView
, NULL
));
880 if (v
->vk_info_2dms
.imageView
)
881 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, v
->vk_info_2dms
.imageView
, NULL
));
882 if (v
->vk_info_2d
.imageView
)
883 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, v
->vk_info_2d
.imageView
, NULL
));
884 if (v
->vk_info_1d_array
.imageView
)
885 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, v
->vk_info_1d_array
.imageView
, NULL
));
886 if (v
->vk_info_1d
.imageView
)
887 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, v
->vk_info_1d
.imageView
, NULL
));
888 if (v
->vk_view_buffer_float
)
889 VK_CALL(vkDestroyBufferView(device_vk
->vk_device
, v
->vk_view_buffer_float
, NULL
));
890 VK_CALL(vkDestroyBufferView(device_vk
->vk_device
, v
->vk_view_buffer_uint
, NULL
));
894 void wined3d_device_vk_destroy_null_views(struct wined3d_device_vk
*device_vk
, struct wined3d_context_vk
*context_vk
)
896 struct wined3d_null_views_vk
*v
= &device_vk
->null_views_vk
;
897 uint64_t id
= context_vk
->current_command_buffer
.id
;
899 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_cube_array
.imageView
, id
);
900 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_2dms_array
.imageView
, id
);
901 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_2d_array
.imageView
, id
);
902 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_cube
.imageView
, id
);
903 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_3d
.imageView
, id
);
904 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_2dms
.imageView
, id
);
905 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_2d
.imageView
, id
);
906 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_1d_array
.imageView
, id
);
907 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_1d
.imageView
, id
);
909 wined3d_context_vk_destroy_vk_buffer_view(context_vk
, v
->vk_view_buffer_float
, id
);
910 wined3d_context_vk_destroy_vk_buffer_view(context_vk
, v
->vk_view_buffer_uint
, id
);
913 HRESULT CDECL
wined3d_device_acquire_focus_window(struct wined3d_device
*device
, HWND window
)
915 unsigned int screensaver_active
;
917 TRACE("device %p, window %p.\n", device
, window
);
919 if (!wined3d_register_window(NULL
, window
, device
, 0))
921 ERR("Failed to register window %p.\n", window
);
925 InterlockedExchangePointer((void **)&device
->focus_window
, window
);
926 SetWindowPos(window
, 0, 0, 0, 0, 0, SWP_NOSIZE
| SWP_NOMOVE
);
927 SystemParametersInfoW(SPI_GETSCREENSAVEACTIVE
, 0, &screensaver_active
, 0);
928 if ((device
->restore_screensaver
= !!screensaver_active
))
929 SystemParametersInfoW(SPI_SETSCREENSAVEACTIVE
, FALSE
, NULL
, 0);
934 void CDECL
wined3d_device_release_focus_window(struct wined3d_device
*device
)
936 TRACE("device %p.\n", device
);
938 if (device
->focus_window
) wined3d_unregister_window(device
->focus_window
);
939 InterlockedExchangePointer((void **)&device
->focus_window
, NULL
);
940 if (device
->restore_screensaver
)
942 SystemParametersInfoW(SPI_SETSCREENSAVEACTIVE
, TRUE
, NULL
, 0);
943 device
->restore_screensaver
= FALSE
;
947 static void device_init_swapchain_state(struct wined3d_device
*device
, struct wined3d_swapchain
*swapchain
)
949 struct wined3d_rendertarget_view
*views
[WINED3D_MAX_RENDER_TARGETS
] = {0};
950 BOOL ds_enable
= swapchain
->state
.desc
.enable_auto_depth_stencil
;
951 struct wined3d_device_context
*context
= &device
->cs
->c
;
953 if (device
->back_buffer_view
)
954 views
[0] = device
->back_buffer_view
;
955 wined3d_device_context_set_rendertarget_views(context
, 0,
956 device
->adapter
->d3d_info
.limits
.max_rt_count
, views
, !!device
->back_buffer_view
);
958 wined3d_device_context_set_depth_stencil_view(context
, ds_enable
? device
->auto_depth_stencil_view
: NULL
);
961 void wined3d_device_delete_opengl_contexts_cs(void *object
)
963 struct wined3d_swapchain_gl
*swapchain_gl
;
964 struct wined3d_device
*device
= object
;
965 struct wined3d_context_gl
*context_gl
;
966 struct wined3d_device_gl
*device_gl
;
967 struct wined3d_context
*context
;
968 struct wined3d_shader
*shader
;
970 TRACE("device %p.\n", device
);
972 device_gl
= wined3d_device_gl(device
);
974 LIST_FOR_EACH_ENTRY(shader
, &device
->shaders
, struct wined3d_shader
, shader_list_entry
)
976 device
->shader_backend
->shader_destroy(shader
);
979 context
= context_acquire(device
, NULL
, 0);
980 context_gl
= wined3d_context_gl(context
);
981 device
->blitter
->ops
->blitter_destroy(device
->blitter
, context
);
982 device
->shader_backend
->shader_free_private(device
, context
);
983 wined3d_device_gl_destroy_dummy_textures(device_gl
, context_gl
);
984 context_release(context
);
986 while (device
->context_count
)
988 if ((swapchain_gl
= wined3d_swapchain_gl(device
->contexts
[0]->swapchain
)))
989 wined3d_swapchain_gl_destroy_contexts(swapchain_gl
);
991 wined3d_context_gl_destroy(wined3d_context_gl(device
->contexts
[0]));
995 void wined3d_device_create_primary_opengl_context_cs(void *object
)
997 struct wined3d_device
*device
= object
;
998 struct wined3d_context_gl
*context_gl
;
999 struct wined3d_swapchain
*swapchain
;
1000 struct wined3d_context
*context
;
1001 struct wined3d_texture
*target
;
1004 TRACE("device %p.\n", device
);
1006 swapchain
= device
->swapchains
[0];
1007 target
= swapchain
->back_buffers
? swapchain
->back_buffers
[0] : swapchain
->front_buffer
;
1008 if (!(context
= context_acquire(device
, target
, 0)))
1010 WARN("Failed to acquire context.\n");
1014 if (FAILED(hr
= device
->shader_backend
->shader_alloc_private(device
,
1015 device
->adapter
->vertex_pipe
, device
->adapter
->fragment_pipe
)))
1017 ERR("Failed to allocate shader private data, hr %#x.\n", hr
);
1018 context_release(context
);
1022 if (!(device
->blitter
= wined3d_cpu_blitter_create()))
1024 ERR("Failed to create CPU blitter.\n");
1025 device
->shader_backend
->shader_free_private(device
, NULL
);
1026 context_release(context
);
1030 context_gl
= wined3d_context_gl(context
);
1032 wined3d_ffp_blitter_create(&device
->blitter
, context_gl
->gl_info
);
1033 if (!wined3d_glsl_blitter_create(&device
->blitter
, device
))
1034 wined3d_arbfp_blitter_create(&device
->blitter
, device
);
1035 wined3d_fbo_blitter_create(&device
->blitter
, context_gl
->gl_info
);
1036 wined3d_raw_blitter_create(&device
->blitter
, context_gl
->gl_info
);
1038 wined3d_device_gl_create_dummy_textures(wined3d_device_gl(device
), context_gl
);
1039 wined3d_device_create_default_samplers(device
, context
);
1040 context_release(context
);
1043 HRESULT
wined3d_device_set_implicit_swapchain(struct wined3d_device
*device
, struct wined3d_swapchain
*swapchain
)
1045 static const struct wined3d_color black
= {0.0f
, 0.0f
, 0.0f
, 0.0f
};
1046 const struct wined3d_swapchain_desc
*swapchain_desc
;
1047 struct wined3d_fb_state
*fb
= &device
->cs
->c
.state
->fb
;
1048 DWORD clear_flags
= 0;
1052 TRACE("device %p, swapchain %p.\n", device
, swapchain
);
1054 if (device
->d3d_initialized
)
1055 return WINED3DERR_INVALIDCALL
;
1057 device
->swapchain_count
= 1;
1058 if (!(device
->swapchains
= heap_calloc(device
->swapchain_count
, sizeof(*device
->swapchains
))))
1060 ERR("Failed to allocate swapchain array.\n");
1064 device
->swapchains
[0] = swapchain
;
1066 for (i
= 0; i
< ARRAY_SIZE(fb
->render_targets
); ++i
)
1068 if (fb
->render_targets
[i
])
1069 wined3d_rtv_bind_count_dec(fb
->render_targets
[i
]);
1071 memset(fb
->render_targets
, 0, sizeof(fb
->render_targets
));
1073 if (FAILED(hr
= device
->adapter
->adapter_ops
->adapter_init_3d(device
)))
1075 device
->d3d_initialized
= TRUE
;
1077 swapchain_desc
= &swapchain
->state
.desc
;
1078 if (swapchain_desc
->backbuffer_count
&& swapchain_desc
->backbuffer_bind_flags
& WINED3D_BIND_RENDER_TARGET
)
1080 struct wined3d_resource
*back_buffer
= &swapchain
->back_buffers
[0]->resource
;
1081 struct wined3d_view_desc view_desc
;
1083 view_desc
.format_id
= back_buffer
->format
->id
;
1084 view_desc
.flags
= 0;
1085 view_desc
.u
.texture
.level_idx
= 0;
1086 view_desc
.u
.texture
.level_count
= 1;
1087 view_desc
.u
.texture
.layer_idx
= 0;
1088 view_desc
.u
.texture
.layer_count
= 1;
1089 if (FAILED(hr
= wined3d_rendertarget_view_create(&view_desc
, back_buffer
,
1090 NULL
, &wined3d_null_parent_ops
, &device
->back_buffer_view
)))
1092 ERR("Failed to create rendertarget view, hr %#x.\n", hr
);
1093 device
->adapter
->adapter_ops
->adapter_uninit_3d(device
);
1094 device
->d3d_initialized
= FALSE
;
1099 device_init_swapchain_state(device
, swapchain
);
1101 TRACE("All defaults now set up.\n");
1103 /* Clear the screen. */
1104 if (device
->back_buffer_view
)
1105 clear_flags
|= WINED3DCLEAR_TARGET
;
1106 if (swapchain_desc
->enable_auto_depth_stencil
)
1107 clear_flags
|= WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
;
1109 wined3d_device_clear(device
, 0, NULL
, clear_flags
, &black
, 1.0f
, 0);
1111 if (wined3d_settings
.logo
)
1112 device_load_logo(device
, wined3d_settings
.logo
);
1117 heap_free(device
->swapchains
);
1118 device
->swapchains
= NULL
;
1119 device
->swapchain_count
= 0;
1124 static void device_free_sampler(struct wine_rb_entry
*entry
, void *context
)
1126 struct wined3d_sampler
*sampler
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_sampler
, entry
);
1128 wined3d_sampler_decref(sampler
);
1131 static void device_free_rasterizer_state(struct wine_rb_entry
*entry
, void *context
)
1133 struct wined3d_rasterizer_state
*state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_rasterizer_state
, entry
);
1135 wined3d_rasterizer_state_decref(state
);
1138 static void device_free_blend_state(struct wine_rb_entry
*entry
, void *context
)
1140 struct wined3d_blend_state
*blend_state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_blend_state
, entry
);
1142 wined3d_blend_state_decref(blend_state
);
1145 static void device_free_depth_stencil_state(struct wine_rb_entry
*entry
, void *context
)
1147 struct wined3d_depth_stencil_state
*state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_depth_stencil_state
, entry
);
1149 wined3d_depth_stencil_state_decref(state
);
1152 void wined3d_device_uninit_3d(struct wined3d_device
*device
)
1154 struct wined3d_state
*state
= device
->cs
->c
.state
;
1155 struct wined3d_resource
*resource
, *cursor
;
1156 struct wined3d_rendertarget_view
*view
;
1157 struct wined3d_texture
*texture
;
1159 TRACE("device %p.\n", device
);
1161 if (!device
->d3d_initialized
)
1163 ERR("Called while 3D support was not initialised.\n");
1167 wined3d_cs_finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
1169 device
->swapchain_count
= 0;
1171 if ((texture
= device
->logo_texture
))
1173 device
->logo_texture
= NULL
;
1174 wined3d_texture_decref(texture
);
1177 if ((texture
= device
->cursor_texture
))
1179 device
->cursor_texture
= NULL
;
1180 wined3d_texture_decref(texture
);
1183 wined3d_device_context_emit_reset_state(&device
->cs
->c
, false);
1184 state_cleanup(state
);
1186 wine_rb_clear(&device
->samplers
, device_free_sampler
, NULL
);
1187 wine_rb_clear(&device
->rasterizer_states
, device_free_rasterizer_state
, NULL
);
1188 wine_rb_clear(&device
->blend_states
, device_free_blend_state
, NULL
);
1189 wine_rb_clear(&device
->depth_stencil_states
, device_free_depth_stencil_state
, NULL
);
1191 LIST_FOR_EACH_ENTRY_SAFE(resource
, cursor
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
1193 TRACE("Unloading resource %p.\n", resource
);
1194 wined3d_cs_emit_unload_resource(device
->cs
, resource
);
1197 device
->adapter
->adapter_ops
->adapter_uninit_3d(device
);
1198 device
->d3d_initialized
= FALSE
;
1200 if ((view
= device
->auto_depth_stencil_view
))
1202 device
->auto_depth_stencil_view
= NULL
;
1203 if (wined3d_rendertarget_view_decref(view
))
1204 ERR("Something's still holding the auto depth/stencil view (%p).\n", view
);
1207 if ((view
= device
->back_buffer_view
))
1209 device
->back_buffer_view
= NULL
;
1210 wined3d_rendertarget_view_decref(view
);
1213 heap_free(device
->swapchains
);
1214 device
->swapchains
= NULL
;
1216 wined3d_state_reset(state
, &device
->adapter
->d3d_info
);
1219 /* Enables thread safety in the wined3d device and its resources. Called by DirectDraw
1220 * from SetCooperativeLevel if DDSCL_MULTITHREADED is specified, and by d3d8/9 from
1221 * CreateDevice if D3DCREATE_MULTITHREADED is passed.
1223 * There is no way to deactivate thread safety once it is enabled.
1225 void CDECL
wined3d_device_set_multithreaded(struct wined3d_device
*device
)
1227 TRACE("device %p.\n", device
);
1229 /* For now just store the flag (needed in case of ddraw). */
1230 device
->create_parms
.flags
|= WINED3DCREATE_MULTITHREADED
;
1233 UINT CDECL
wined3d_device_get_available_texture_mem(const struct wined3d_device
*device
)
1235 const struct wined3d_driver_info
*driver_info
;
1237 TRACE("device %p.\n", device
);
1239 driver_info
= &device
->adapter
->driver_info
;
1241 TRACE("Emulating 0x%s bytes. 0x%s used, returning 0x%s left.\n",
1242 wine_dbgstr_longlong(driver_info
->vram_bytes
),
1243 wine_dbgstr_longlong(device
->adapter
->vram_bytes_used
),
1244 wine_dbgstr_longlong(driver_info
->vram_bytes
- device
->adapter
->vram_bytes_used
));
1246 return min(UINT_MAX
, driver_info
->vram_bytes
- device
->adapter
->vram_bytes_used
);
1249 struct wined3d_buffer
* CDECL
wined3d_device_context_get_stream_output(struct wined3d_device_context
*context
,
1250 unsigned int idx
, unsigned int *offset
)
1252 TRACE("context %p, idx %u, offset %p.\n", context
, idx
, offset
);
1254 if (idx
>= WINED3D_MAX_STREAM_OUTPUT_BUFFERS
)
1256 WARN("Invalid stream output %u.\n", idx
);
1261 *offset
= context
->state
->stream_output
[idx
].offset
;
1262 return context
->state
->stream_output
[idx
].buffer
;
1265 HRESULT CDECL
wined3d_device_context_get_stream_source(const struct wined3d_device_context
*context
,
1266 unsigned int stream_idx
, struct wined3d_buffer
**buffer
, unsigned int *offset
, unsigned int *stride
)
1268 const struct wined3d_stream_state
*stream
;
1270 TRACE("context %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
1271 context
, stream_idx
, buffer
, offset
, stride
);
1273 if (stream_idx
>= WINED3D_MAX_STREAMS
)
1275 WARN("Stream index %u out of range.\n", stream_idx
);
1276 return WINED3DERR_INVALIDCALL
;
1279 stream
= &context
->state
->streams
[stream_idx
];
1280 *buffer
= stream
->buffer
;
1282 *offset
= stream
->offset
;
1283 *stride
= stream
->stride
;
1288 static void wined3d_device_set_transform(struct wined3d_device
*device
,
1289 enum wined3d_transform_state state
, const struct wined3d_matrix
*matrix
)
1291 TRACE("device %p, state %s, matrix %p.\n",
1292 device
, debug_d3dtstype(state
), matrix
);
1293 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_11
, matrix
->_12
, matrix
->_13
, matrix
->_14
);
1294 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_21
, matrix
->_22
, matrix
->_23
, matrix
->_24
);
1295 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_31
, matrix
->_32
, matrix
->_33
, matrix
->_34
);
1296 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_41
, matrix
->_42
, matrix
->_43
, matrix
->_44
);
1298 /* If the new matrix is the same as the current one,
1299 * we cut off any further processing. this seems to be a reasonable
1300 * optimization because as was noticed, some apps (warcraft3 for example)
1301 * tend towards setting the same matrix repeatedly for some reason.
1303 * From here on we assume that the new matrix is different, wherever it matters. */
1304 if (!memcmp(&device
->cs
->c
.state
->transforms
[state
], matrix
, sizeof(*matrix
)))
1306 TRACE("The application is setting the same matrix over again.\n");
1310 device
->cs
->c
.state
->transforms
[state
] = *matrix
;
1311 wined3d_device_context_emit_set_transform(&device
->cs
->c
, state
, matrix
);
1314 static void wined3d_device_get_transform(const struct wined3d_device
*device
,
1315 enum wined3d_transform_state state
, struct wined3d_matrix
*matrix
)
1317 TRACE("device %p, state %s, matrix %p.\n", device
, debug_d3dtstype(state
), matrix
);
1319 *matrix
= device
->cs
->c
.state
->transforms
[state
];
1322 /* Note lights are real special cases. Although the device caps state only
1323 * e.g. 8 are supported, you can reference any indexes you want as long as
1324 * that number max are enabled at any one point in time. Therefore since the
1325 * indices can be anything, we need a hashmap of them. However, this causes
1326 * stateblock problems. When capturing the state block, I duplicate the
1327 * hashmap, but when recording, just build a chain pretty much of commands to
1329 static void wined3d_device_context_set_light(struct wined3d_device_context
*context
,
1330 unsigned int light_idx
, const struct wined3d_light
*light
)
1332 struct wined3d_light_info
*object
= NULL
;
1335 if (FAILED(wined3d_light_state_set_light(&context
->state
->light_state
, light_idx
, light
, &object
)))
1338 /* Initialize the object. */
1339 TRACE("Light %u setting to type %#x, diffuse %s, specular %s, ambient %s, "
1340 "position {%.8e, %.8e, %.8e}, direction {%.8e, %.8e, %.8e}, "
1341 "range %.8e, falloff %.8e, theta %.8e, phi %.8e.\n",
1342 light_idx
, light
->type
, debug_color(&light
->diffuse
),
1343 debug_color(&light
->specular
), debug_color(&light
->ambient
),
1344 light
->position
.x
, light
->position
.y
, light
->position
.z
,
1345 light
->direction
.x
, light
->direction
.y
, light
->direction
.z
,
1346 light
->range
, light
->falloff
, light
->theta
, light
->phi
);
1348 switch (light
->type
)
1350 case WINED3D_LIGHT_POINT
:
1352 object
->position
.x
= light
->position
.x
;
1353 object
->position
.y
= light
->position
.y
;
1354 object
->position
.z
= light
->position
.z
;
1355 object
->position
.w
= 1.0f
;
1356 object
->cutoff
= 180.0f
;
1360 case WINED3D_LIGHT_DIRECTIONAL
:
1362 object
->direction
.x
= -light
->direction
.x
;
1363 object
->direction
.y
= -light
->direction
.y
;
1364 object
->direction
.z
= -light
->direction
.z
;
1365 object
->direction
.w
= 0.0f
;
1366 object
->exponent
= 0.0f
;
1367 object
->cutoff
= 180.0f
;
1370 case WINED3D_LIGHT_SPOT
:
1372 object
->position
.x
= light
->position
.x
;
1373 object
->position
.y
= light
->position
.y
;
1374 object
->position
.z
= light
->position
.z
;
1375 object
->position
.w
= 1.0f
;
1378 object
->direction
.x
= light
->direction
.x
;
1379 object
->direction
.y
= light
->direction
.y
;
1380 object
->direction
.z
= light
->direction
.z
;
1381 object
->direction
.w
= 0.0f
;
1383 /* opengl-ish and d3d-ish spot lights use too different models
1384 * for the light "intensity" as a function of the angle towards
1385 * the main light direction, so we only can approximate very
1386 * roughly. However, spot lights are rather rarely used in games
1387 * (if ever used at all). Furthermore if still used, probably
1388 * nobody pays attention to such details. */
1389 if (!light
->falloff
)
1391 /* Falloff = 0 is easy, because d3d's and opengl's spot light
1392 * equations have the falloff resp. exponent parameter as an
1393 * exponent, so the spot light lighting will always be 1.0 for
1394 * both of them, and we don't have to care for the rest of the
1395 * rather complex calculation. */
1396 object
->exponent
= 0.0f
;
1400 rho
= light
->theta
+ (light
->phi
- light
->theta
) / (2 * light
->falloff
);
1403 object
->exponent
= -0.3f
/ logf(cosf(rho
/ 2));
1406 if (object
->exponent
> 128.0f
)
1407 object
->exponent
= 128.0f
;
1409 object
->cutoff
= (float)(light
->phi
* 90 / M_PI
);
1413 case WINED3D_LIGHT_PARALLELPOINT
:
1414 object
->position
.x
= light
->position
.x
;
1415 object
->position
.y
= light
->position
.y
;
1416 object
->position
.z
= light
->position
.z
;
1417 object
->position
.w
= 1.0f
;
1421 FIXME("Unrecognized light type %#x.\n", light
->type
);
1424 wined3d_device_context_emit_set_light(context
, object
);
1427 static void wined3d_device_set_light_enable(struct wined3d_device
*device
, UINT light_idx
, BOOL enable
)
1429 struct wined3d_light_state
*light_state
= &device
->cs
->c
.state
->light_state
;
1430 struct wined3d_light_info
*light_info
;
1432 TRACE("device %p, light_idx %u, enable %#x.\n", device
, light_idx
, enable
);
1434 /* Special case - enabling an undefined light creates one with a strict set of parameters. */
1435 if (!(light_info
= wined3d_light_state_get_light(light_state
, light_idx
)))
1437 TRACE("Light enabled requested but light not defined, so defining one!\n");
1438 wined3d_device_context_set_light(&device
->cs
->c
, light_idx
, &WINED3D_default_light
);
1440 if (!(light_info
= wined3d_light_state_get_light(light_state
, light_idx
)))
1442 FIXME("Adding default lights has failed dismally\n");
1447 wined3d_light_state_enable_light(light_state
, &device
->adapter
->d3d_info
, light_info
, enable
);
1448 wined3d_device_context_emit_set_light_enable(&device
->cs
->c
, light_idx
, enable
);
1451 static HRESULT
wined3d_device_set_clip_plane(struct wined3d_device
*device
,
1452 UINT plane_idx
, const struct wined3d_vec4
*plane
)
1454 struct wined3d_vec4
*clip_planes
= device
->cs
->c
.state
->clip_planes
;
1456 TRACE("device %p, plane_idx %u, plane %p.\n", device
, plane_idx
, plane
);
1458 if (plane_idx
>= device
->adapter
->d3d_info
.limits
.max_clip_distances
)
1460 TRACE("Application has requested clipplane this device doesn't support.\n");
1461 return WINED3DERR_INVALIDCALL
;
1464 if (!memcmp(&clip_planes
[plane_idx
], plane
, sizeof(*plane
)))
1466 TRACE("Application is setting old values over, nothing to do.\n");
1470 clip_planes
[plane_idx
] = *plane
;
1472 wined3d_device_context_emit_set_clip_plane(&device
->cs
->c
, plane_idx
, plane
);
1477 HRESULT CDECL
wined3d_device_set_clip_status(struct wined3d_device
*device
,
1478 const struct wined3d_clip_status
*clip_status
)
1480 FIXME("device %p, clip_status %p stub!\n", device
, clip_status
);
1483 return WINED3DERR_INVALIDCALL
;
1488 HRESULT CDECL
wined3d_device_get_clip_status(const struct wined3d_device
*device
,
1489 struct wined3d_clip_status
*clip_status
)
1491 FIXME("device %p, clip_status %p stub!\n", device
, clip_status
);
1494 return WINED3DERR_INVALIDCALL
;
1499 static void wined3d_device_set_material(struct wined3d_device
*device
, const struct wined3d_material
*material
)
1501 TRACE("device %p, material %p.\n", device
, material
);
1503 device
->cs
->c
.state
->material
= *material
;
1504 wined3d_device_context_emit_set_material(&device
->cs
->c
, material
);
1507 struct wined3d_buffer
* CDECL
wined3d_device_context_get_index_buffer(const struct wined3d_device_context
*context
,
1508 enum wined3d_format_id
*format
, unsigned int *offset
)
1510 const struct wined3d_state
*state
= context
->state
;
1512 TRACE("context %p, format %p, offset %p.\n", context
, format
, offset
);
1514 *format
= state
->index_format
;
1516 *offset
= state
->index_offset
;
1517 return state
->index_buffer
;
1520 static void wined3d_device_set_base_vertex_index(struct wined3d_device
*device
, int base_index
)
1522 TRACE("device %p, base_index %d.\n", device
, base_index
);
1524 device
->cs
->c
.state
->base_vertex_index
= base_index
;
1527 void CDECL
wined3d_device_context_get_viewports(const struct wined3d_device_context
*context
,
1528 unsigned int *viewport_count
, struct wined3d_viewport
*viewports
)
1530 const struct wined3d_state
*state
= context
->state
;
1533 TRACE("context %p, viewport_count %p, viewports %p.\n", context
, viewport_count
, viewports
);
1535 count
= viewport_count
? min(*viewport_count
, state
->viewport_count
) : 1;
1536 if (count
&& viewports
)
1537 memcpy(viewports
, state
->viewports
, count
* sizeof(*viewports
));
1539 *viewport_count
= state
->viewport_count
;
1542 static void resolve_depth_buffer(struct wined3d_device
*device
)
1544 const struct wined3d_state
*state
= device
->cs
->c
.state
;
1545 struct wined3d_rendertarget_view
*src_view
;
1546 struct wined3d_resource
*dst_resource
;
1547 struct wined3d_texture
*dst_texture
;
1549 if (!(dst_texture
= state
->textures
[0]))
1551 dst_resource
= &dst_texture
->resource
;
1552 if (!dst_resource
->format
->depth_size
)
1554 if (!(src_view
= state
->fb
.depth_stencil
))
1557 wined3d_device_context_resolve_sub_resource(&device
->cs
->c
, dst_resource
, 0,
1558 src_view
->resource
, src_view
->sub_resource_idx
, dst_resource
->format
->id
);
1561 struct wined3d_blend_state
* CDECL
wined3d_device_context_get_blend_state(const struct wined3d_device_context
*context
,
1562 struct wined3d_color
*blend_factor
, unsigned int *sample_mask
)
1564 const struct wined3d_state
*state
= context
->state
;
1566 TRACE("context %p, blend_factor %p, sample_mask %p.\n", context
, blend_factor
, sample_mask
);
1568 *blend_factor
= state
->blend_factor
;
1569 *sample_mask
= state
->sample_mask
;
1570 return state
->blend_state
;
1573 struct wined3d_depth_stencil_state
* CDECL
wined3d_device_context_get_depth_stencil_state(
1574 const struct wined3d_device_context
*context
, unsigned int *stencil_ref
)
1576 const struct wined3d_state
*state
= context
->state
;
1578 TRACE("context %p, stencil_ref %p.\n", context
, stencil_ref
);
1580 *stencil_ref
= state
->stencil_ref
;
1581 return state
->depth_stencil_state
;
1584 struct wined3d_rasterizer_state
* CDECL
wined3d_device_context_get_rasterizer_state(
1585 struct wined3d_device_context
*context
)
1587 TRACE("context %p.\n", context
);
1589 return context
->state
->rasterizer_state
;
1592 static void wined3d_device_set_render_state(struct wined3d_device
*device
,
1593 enum wined3d_render_state state
, DWORD value
)
1595 if (state
> WINEHIGHEST_RENDER_STATE
)
1597 WARN("Unhandled render state %#x.\n", state
);
1601 if (value
== device
->cs
->c
.state
->render_states
[state
])
1602 TRACE("Application is setting the old value over, nothing to do.\n");
1605 device
->cs
->c
.state
->render_states
[state
] = value
;
1606 wined3d_device_context_emit_set_render_state(&device
->cs
->c
, state
, value
);
1609 if (state
== WINED3D_RS_POINTSIZE
&& value
== WINED3D_RESZ_CODE
)
1611 TRACE("RESZ multisampled depth buffer resolve triggered.\n");
1612 resolve_depth_buffer(device
);
1616 static void wined3d_device_set_sampler_state(struct wined3d_device
*device
,
1617 UINT sampler_idx
, enum wined3d_sampler_state state
, DWORD value
)
1619 TRACE("device %p, sampler_idx %u, state %s, value %#x.\n",
1620 device
, sampler_idx
, debug_d3dsamplerstate(state
), value
);
1622 if (value
== device
->cs
->c
.state
->sampler_states
[sampler_idx
][state
])
1624 TRACE("Application is setting the old value over, nothing to do.\n");
1628 device
->cs
->c
.state
->sampler_states
[sampler_idx
][state
] = value
;
1629 wined3d_device_context_emit_set_sampler_state(&device
->cs
->c
, sampler_idx
, state
, value
);
1632 void CDECL
wined3d_device_context_get_scissor_rects(const struct wined3d_device_context
*context
,
1633 unsigned int *rect_count
, RECT
*rects
)
1635 const struct wined3d_state
*state
= context
->state
;
1638 TRACE("context %p, rect_count %p, rects %p.\n", context
, rect_count
, rects
);
1640 if (rects
&& (count
= rect_count
? min(*rect_count
, state
->scissor_rect_count
) : 1))
1641 memcpy(rects
, state
->scissor_rects
, count
* sizeof(*rects
));
1643 *rect_count
= state
->scissor_rect_count
;
1646 void CDECL
wined3d_device_context_reset_state(struct wined3d_device_context
*context
)
1648 TRACE("context %p.\n", context
);
1650 wined3d_mutex_lock();
1651 state_cleanup(context
->state
);
1652 wined3d_state_reset(context
->state
, &context
->device
->adapter
->d3d_info
);
1653 wined3d_device_context_emit_reset_state(context
, true);
1654 wined3d_mutex_unlock();
1657 void CDECL
wined3d_device_context_set_state(struct wined3d_device_context
*context
, struct wined3d_state
*state
)
1659 const struct wined3d_light_info
*light
;
1662 TRACE("context %p, state %p.\n", context
, state
);
1664 wined3d_mutex_lock();
1665 context
->state
= state
;
1666 wined3d_device_context_emit_set_feature_level(context
, state
->feature_level
);
1668 wined3d_device_context_emit_set_rendertarget_views(context
, 0,
1669 ARRAY_SIZE(state
->fb
.render_targets
), state
->fb
.render_targets
);
1671 wined3d_device_context_emit_set_depth_stencil_view(context
, state
->fb
.depth_stencil
);
1672 wined3d_device_context_emit_set_vertex_declaration(context
, state
->vertex_declaration
);
1674 wined3d_device_context_emit_set_stream_outputs(context
, state
->stream_output
);
1676 wined3d_device_context_emit_set_stream_sources(context
, 0, WINED3D_MAX_STREAMS
, state
->streams
);
1678 wined3d_device_context_emit_set_index_buffer(context
, state
->index_buffer
,
1679 state
->index_format
, state
->index_offset
);
1681 wined3d_device_context_emit_set_predication(context
, state
->predicate
, state
->predicate_value
);
1683 for (i
= 0; i
< WINED3D_SHADER_TYPE_COUNT
; ++i
)
1685 wined3d_device_context_emit_set_shader(context
, i
, state
->shader
[i
]);
1686 wined3d_device_context_emit_set_constant_buffers(context
, i
, 0, MAX_CONSTANT_BUFFERS
, state
->cb
[i
]);
1687 wined3d_device_context_emit_set_samplers(context
, i
, 0, MAX_SAMPLER_OBJECTS
, state
->sampler
[i
]);
1688 wined3d_device_context_emit_set_shader_resource_views(context
, i
, 0,
1689 MAX_SHADER_RESOURCE_VIEWS
, state
->shader_resource_view
[i
]);
1692 for (i
= 0; i
< WINED3D_PIPELINE_COUNT
; ++i
)
1693 wined3d_device_context_emit_set_unordered_access_views(context
, i
, 0, MAX_UNORDERED_ACCESS_VIEWS
,
1694 state
->unordered_access_view
[i
], NULL
);
1696 wined3d_device_context_push_constants(context
, WINED3D_PUSH_CONSTANTS_VS_F
,
1697 0, WINED3D_MAX_VS_CONSTS_F
, state
->vs_consts_f
);
1698 wined3d_device_context_push_constants(context
, WINED3D_PUSH_CONSTANTS_VS_I
,
1699 0, WINED3D_MAX_CONSTS_I
, state
->vs_consts_i
);
1700 wined3d_device_context_push_constants(context
, WINED3D_PUSH_CONSTANTS_VS_B
,
1701 0, WINED3D_MAX_CONSTS_B
, state
->vs_consts_b
);
1703 wined3d_device_context_push_constants(context
, WINED3D_PUSH_CONSTANTS_PS_F
,
1704 0, WINED3D_MAX_PS_CONSTS_F
, state
->ps_consts_f
);
1705 wined3d_device_context_push_constants(context
, WINED3D_PUSH_CONSTANTS_PS_I
,
1706 0, WINED3D_MAX_CONSTS_I
, state
->ps_consts_i
);
1707 wined3d_device_context_push_constants(context
, WINED3D_PUSH_CONSTANTS_PS_B
,
1708 0, WINED3D_MAX_CONSTS_B
, state
->ps_consts_b
);
1710 for (i
= 0; i
< WINED3D_MAX_COMBINED_SAMPLERS
; ++i
)
1712 wined3d_device_context_emit_set_texture(context
, i
, state
->textures
[i
]);
1713 for (j
= 0; j
< WINED3D_HIGHEST_SAMPLER_STATE
+ 1; ++j
)
1715 wined3d_device_context_emit_set_sampler_state(context
, i
, j
, state
->sampler_states
[i
][j
]);
1719 for (i
= 0; i
< WINED3D_MAX_TEXTURES
; ++i
)
1721 for (j
= 0; j
< WINED3D_HIGHEST_TEXTURE_STATE
+ 1; ++j
)
1723 wined3d_device_context_emit_set_texture_state(context
, i
, j
, state
->texture_states
[i
][j
]);
1727 for (i
= 0; i
< WINED3D_HIGHEST_TRANSFORM_STATE
+ 1; ++i
)
1729 if (context
->device
->state_table
[STATE_TRANSFORM(i
)].representative
)
1730 wined3d_device_context_emit_set_transform(context
, i
, state
->transforms
+ i
);
1733 for (i
= 0; i
< WINED3D_MAX_CLIP_DISTANCES
; ++i
)
1735 wined3d_device_context_emit_set_clip_plane(context
, i
, state
->clip_planes
+ i
);
1738 wined3d_device_context_emit_set_material(context
, &state
->material
);
1740 wined3d_device_context_emit_set_viewports(context
, state
->viewport_count
, state
->viewports
);
1741 wined3d_device_context_emit_set_scissor_rects(context
, state
->scissor_rect_count
, state
->scissor_rects
);
1743 for (i
= 0; i
< LIGHTMAP_SIZE
; ++i
)
1745 LIST_FOR_EACH_ENTRY(light
, &state
->light_state
.light_map
[i
], struct wined3d_light_info
, entry
)
1747 wined3d_device_context_set_light(context
, light
->OriginalIndex
, &light
->OriginalParms
);
1748 wined3d_device_context_emit_set_light_enable(context
, light
->OriginalIndex
, light
->glIndex
!= -1);
1752 for (i
= 0; i
< WINEHIGHEST_RENDER_STATE
+ 1; ++i
)
1754 if (context
->device
->state_table
[STATE_RENDER(i
)].representative
)
1755 wined3d_device_context_emit_set_render_state(context
, i
, state
->render_states
[i
]);
1758 wined3d_device_context_emit_set_blend_state(context
, state
->blend_state
, &state
->blend_factor
, state
->sample_mask
);
1759 wined3d_device_context_emit_set_depth_stencil_state(context
, state
->depth_stencil_state
, state
->stencil_ref
);
1760 wined3d_device_context_emit_set_rasterizer_state(context
, state
->rasterizer_state
);
1761 wined3d_mutex_unlock();
1764 struct wined3d_state
* CDECL
wined3d_device_get_state(struct wined3d_device
*device
)
1766 TRACE("device %p.\n", device
);
1768 return device
->cs
->c
.state
;
1771 struct wined3d_device_context
* CDECL
wined3d_device_get_immediate_context(struct wined3d_device
*device
)
1773 TRACE("device %p.\n", device
);
1775 return &device
->cs
->c
;
1778 struct wined3d_vertex_declaration
* CDECL
wined3d_device_context_get_vertex_declaration(
1779 const struct wined3d_device_context
*context
)
1781 TRACE("context %p.\n", context
);
1783 return context
->state
->vertex_declaration
;
1786 void CDECL
wined3d_device_context_set_shader(struct wined3d_device_context
*context
,
1787 enum wined3d_shader_type type
, struct wined3d_shader
*shader
)
1789 struct wined3d_state
*state
= context
->state
;
1790 struct wined3d_shader
*prev
;
1792 TRACE("context %p, type %#x, shader %p.\n", context
, type
, shader
);
1794 wined3d_mutex_lock();
1795 prev
= state
->shader
[type
];
1800 wined3d_shader_incref(shader
);
1801 state
->shader
[type
] = shader
;
1802 wined3d_device_context_emit_set_shader(context
, type
, shader
);
1804 wined3d_shader_decref(prev
);
1806 wined3d_mutex_unlock();
1809 struct wined3d_shader
* CDECL
wined3d_device_context_get_shader(const struct wined3d_device_context
*context
,
1810 enum wined3d_shader_type type
)
1812 TRACE("context %p, type %#x.\n", context
, type
);
1814 return context
->state
->shader
[type
];
1817 void CDECL
wined3d_device_context_set_constant_buffers(struct wined3d_device_context
*context
,
1818 enum wined3d_shader_type type
, unsigned int start_idx
, unsigned int count
,
1819 const struct wined3d_constant_buffer_state
*buffers
)
1821 struct wined3d_state
*state
= context
->state
;
1824 TRACE("context %p, type %#x, start_idx %u, count %u, buffers %p.\n", context
, type
, start_idx
, count
, buffers
);
1826 if (!wined3d_bound_range(start_idx
, count
, MAX_CONSTANT_BUFFERS
))
1828 WARN("Invalid constant buffer index %u, count %u.\n", start_idx
, count
);
1832 wined3d_mutex_lock();
1833 if (!memcmp(buffers
, &state
->cb
[type
][start_idx
], count
* sizeof(*buffers
)))
1836 wined3d_device_context_emit_set_constant_buffers(context
, type
, start_idx
, count
, buffers
);
1837 for (i
= 0; i
< count
; ++i
)
1839 struct wined3d_buffer
*prev
= state
->cb
[type
][start_idx
+ i
].buffer
;
1840 struct wined3d_buffer
*buffer
= buffers
[i
].buffer
;
1843 wined3d_buffer_incref(buffer
);
1844 state
->cb
[type
][start_idx
+ i
] = buffers
[i
];
1846 wined3d_buffer_decref(prev
);
1849 wined3d_mutex_unlock();
1852 void CDECL
wined3d_device_context_set_blend_state(struct wined3d_device_context
*context
,
1853 struct wined3d_blend_state
*blend_state
, const struct wined3d_color
*blend_factor
, unsigned int sample_mask
)
1855 struct wined3d_state
*state
= context
->state
;
1856 struct wined3d_blend_state
*prev
;
1858 TRACE("context %p, blend_state %p, blend_factor %p, sample_mask %#x.\n",
1859 context
, blend_state
, blend_factor
, sample_mask
);
1861 wined3d_mutex_lock();
1862 prev
= state
->blend_state
;
1863 if (prev
== blend_state
&& !memcmp(blend_factor
, &state
->blend_factor
, sizeof(*blend_factor
))
1864 && sample_mask
== state
->sample_mask
)
1868 wined3d_blend_state_incref(blend_state
);
1869 state
->blend_state
= blend_state
;
1870 state
->blend_factor
= *blend_factor
;
1871 state
->sample_mask
= sample_mask
;
1872 wined3d_device_context_emit_set_blend_state(context
, blend_state
, blend_factor
, sample_mask
);
1874 wined3d_blend_state_decref(prev
);
1876 wined3d_mutex_unlock();
1879 void CDECL
wined3d_device_context_set_depth_stencil_state(struct wined3d_device_context
*context
,
1880 struct wined3d_depth_stencil_state
*depth_stencil_state
, unsigned int stencil_ref
)
1882 struct wined3d_state
*state
= context
->state
;
1883 struct wined3d_depth_stencil_state
*prev
;
1885 TRACE("context %p, depth_stencil_state %p, stencil_ref %u.\n", context
, depth_stencil_state
, stencil_ref
);
1887 wined3d_mutex_lock();
1888 prev
= state
->depth_stencil_state
;
1889 if (prev
== depth_stencil_state
&& state
->stencil_ref
== stencil_ref
)
1892 if (depth_stencil_state
)
1893 wined3d_depth_stencil_state_incref(depth_stencil_state
);
1894 state
->depth_stencil_state
= depth_stencil_state
;
1895 state
->stencil_ref
= stencil_ref
;
1896 wined3d_device_context_emit_set_depth_stencil_state(context
, depth_stencil_state
, stencil_ref
);
1898 wined3d_depth_stencil_state_decref(prev
);
1900 wined3d_mutex_unlock();
1903 void CDECL
wined3d_device_context_set_rasterizer_state(struct wined3d_device_context
*context
,
1904 struct wined3d_rasterizer_state
*rasterizer_state
)
1906 struct wined3d_state
*state
= context
->state
;
1907 struct wined3d_rasterizer_state
*prev
;
1909 TRACE("context %p, rasterizer_state %p.\n", context
, rasterizer_state
);
1911 wined3d_mutex_lock();
1912 prev
= state
->rasterizer_state
;
1913 if (prev
== rasterizer_state
)
1916 if (rasterizer_state
)
1917 wined3d_rasterizer_state_incref(rasterizer_state
);
1918 state
->rasterizer_state
= rasterizer_state
;
1919 wined3d_device_context_emit_set_rasterizer_state(context
, rasterizer_state
);
1921 wined3d_rasterizer_state_decref(prev
);
1923 wined3d_mutex_unlock();
1926 void CDECL
wined3d_device_context_set_viewports(struct wined3d_device_context
*context
, unsigned int viewport_count
,
1927 const struct wined3d_viewport
*viewports
)
1929 struct wined3d_state
*state
= context
->state
;
1932 TRACE("context %p, viewport_count %u, viewports %p.\n", context
, viewport_count
, viewports
);
1934 for (i
= 0; i
< viewport_count
; ++i
)
1936 TRACE("%u: x %.8e, y %.8e, w %.8e, h %.8e, min_z %.8e, max_z %.8e.\n", i
, viewports
[i
].x
, viewports
[i
].y
,
1937 viewports
[i
].width
, viewports
[i
].height
, viewports
[i
].min_z
, viewports
[i
].max_z
);
1940 wined3d_mutex_lock();
1942 memcpy(state
->viewports
, viewports
, viewport_count
* sizeof(*viewports
));
1944 memset(state
->viewports
, 0, sizeof(state
->viewports
));
1945 state
->viewport_count
= viewport_count
;
1947 wined3d_device_context_emit_set_viewports(context
, viewport_count
, viewports
);
1948 wined3d_mutex_unlock();
1951 void CDECL
wined3d_device_context_set_scissor_rects(struct wined3d_device_context
*context
, unsigned int rect_count
,
1954 struct wined3d_state
*state
= context
->state
;
1957 TRACE("context %p, rect_count %u, rects %p.\n", context
, rect_count
, rects
);
1959 for (i
= 0; i
< rect_count
; ++i
)
1961 TRACE("%u: %s\n", i
, wine_dbgstr_rect(&rects
[i
]));
1964 wined3d_mutex_lock();
1965 if (state
->scissor_rect_count
== rect_count
1966 && !memcmp(state
->scissor_rects
, rects
, rect_count
* sizeof(*rects
)))
1968 TRACE("App is setting the old scissor rectangles over, nothing to do.\n");
1973 memcpy(state
->scissor_rects
, rects
, rect_count
* sizeof(*rects
));
1975 memset(state
->scissor_rects
, 0, sizeof(state
->scissor_rects
));
1976 state
->scissor_rect_count
= rect_count
;
1978 wined3d_device_context_emit_set_scissor_rects(context
, rect_count
, rects
);
1980 wined3d_mutex_unlock();
1983 void CDECL
wined3d_device_context_set_shader_resource_views(struct wined3d_device_context
*context
,
1984 enum wined3d_shader_type type
, unsigned int start_idx
, unsigned int count
,
1985 struct wined3d_shader_resource_view
*const *const views
)
1987 struct wined3d_shader_resource_view
*real_views
[MAX_SHADER_RESOURCE_VIEWS
];
1988 struct wined3d_state
*state
= context
->state
;
1989 const struct wined3d_rendertarget_view
*dsv
= state
->fb
.depth_stencil
;
1992 TRACE("context %p, type %#x, start_idx %u, count %u, views %p.\n", context
, type
, start_idx
, count
, views
);
1994 if (!wined3d_bound_range(start_idx
, count
, MAX_SHADER_RESOURCE_VIEWS
))
1996 WARN("Invalid view index %u, count %u.\n", start_idx
, count
);
2000 wined3d_mutex_lock();
2001 if (!memcmp(views
, &state
->shader_resource_view
[type
][start_idx
], count
* sizeof(*views
)))
2004 memcpy(real_views
, views
, count
* sizeof(*views
));
2006 for (i
= 0; i
< count
; ++i
)
2008 struct wined3d_shader_resource_view
*view
= real_views
[i
];
2010 if (view
&& (wined3d_is_srv_rtv_bound(state
, view
)
2011 || (dsv
&& dsv
->resource
== view
->resource
&& wined3d_dsv_srv_conflict(dsv
, view
->format
))))
2013 WARN("Application is trying to bind resource which is attached as render target.\n");
2014 real_views
[i
] = NULL
;
2018 wined3d_device_context_emit_set_shader_resource_views(context
, type
, start_idx
, count
, real_views
);
2019 for (i
= 0; i
< count
; ++i
)
2021 struct wined3d_shader_resource_view
*prev
= state
->shader_resource_view
[type
][start_idx
+ i
];
2022 struct wined3d_shader_resource_view
*view
= real_views
[i
];
2026 wined3d_shader_resource_view_incref(view
);
2027 wined3d_srv_bind_count_inc(view
);
2030 state
->shader_resource_view
[type
][start_idx
+ i
] = view
;
2033 wined3d_srv_bind_count_dec(prev
);
2034 wined3d_shader_resource_view_decref(prev
);
2038 wined3d_mutex_unlock();
2041 void CDECL
wined3d_device_context_set_samplers(struct wined3d_device_context
*context
, enum wined3d_shader_type type
,
2042 unsigned int start_idx
, unsigned int count
, struct wined3d_sampler
*const *samplers
)
2044 struct wined3d_state
*state
= context
->state
;
2047 TRACE("context %p, type %#x, start_idx %u, count %u, samplers %p.\n", context
, type
, start_idx
, count
, samplers
);
2049 if (!wined3d_bound_range(start_idx
, count
, MAX_SAMPLER_OBJECTS
))
2051 WARN("Invalid sampler index %u, count %u.\n", start_idx
, count
);
2055 wined3d_mutex_lock();
2056 if (!memcmp(samplers
, &state
->sampler
[type
][start_idx
], count
* sizeof(*samplers
)))
2059 wined3d_device_context_emit_set_samplers(context
, type
, start_idx
, count
, samplers
);
2060 for (i
= 0; i
< count
; ++i
)
2062 struct wined3d_sampler
*prev
= state
->sampler
[type
][start_idx
+ i
];
2063 struct wined3d_sampler
*sampler
= samplers
[i
];
2066 wined3d_sampler_incref(sampler
);
2067 state
->sampler
[type
][start_idx
+ i
] = sampler
;
2069 wined3d_sampler_decref(prev
);
2072 wined3d_mutex_unlock();
2075 void CDECL
wined3d_device_context_set_unordered_access_views(struct wined3d_device_context
*context
,
2076 enum wined3d_pipeline pipeline
, unsigned int start_idx
, unsigned int count
,
2077 struct wined3d_unordered_access_view
*const *uavs
, const unsigned int *initial_counts
)
2079 struct wined3d_state
*state
= context
->state
;
2082 TRACE("context %p, pipeline %#x, start_idx %u, count %u, uavs %p, initial_counts %p.\n",
2083 context
, pipeline
, start_idx
, count
, uavs
, initial_counts
);
2085 if (!wined3d_bound_range(start_idx
, count
, MAX_UNORDERED_ACCESS_VIEWS
))
2087 WARN("Invalid UAV index %u, count %u.\n", start_idx
, count
);
2091 wined3d_mutex_lock();
2092 if (!memcmp(uavs
, &state
->unordered_access_view
[pipeline
][start_idx
], count
* sizeof(*uavs
)) && !initial_counts
)
2095 wined3d_device_context_emit_set_unordered_access_views(context
, pipeline
, start_idx
, count
, uavs
, initial_counts
);
2096 for (i
= 0; i
< count
; ++i
)
2098 struct wined3d_unordered_access_view
*prev
= state
->unordered_access_view
[pipeline
][start_idx
+ i
];
2099 struct wined3d_unordered_access_view
*uav
= uavs
[i
];
2102 wined3d_unordered_access_view_incref(uav
);
2103 state
->unordered_access_view
[pipeline
][start_idx
+ i
] = uav
;
2105 wined3d_unordered_access_view_decref(prev
);
2108 wined3d_mutex_unlock();
2111 static void wined3d_device_context_unbind_srv_for_rtv(struct wined3d_device_context
*context
,
2112 const struct wined3d_rendertarget_view
*view
, BOOL dsv
)
2114 const struct wined3d_state
*state
= context
->state
;
2115 const struct wined3d_resource
*resource
;
2119 resource
= view
->resource
;
2121 if (resource
->srv_bind_count_device
)
2123 const struct wined3d_shader_resource_view
*srv
;
2126 for (i
= 0; i
< WINED3D_SHADER_TYPE_COUNT
; ++i
)
2128 for (j
= 0; j
< MAX_SHADER_RESOURCE_VIEWS
; ++j
)
2130 if ((srv
= state
->shader_resource_view
[i
][j
]) && srv
->resource
== resource
2131 && ((!dsv
&& wined3d_is_srv_rtv_bound(state
, srv
))
2132 || (dsv
&& wined3d_dsv_srv_conflict(view
, srv
->format
))))
2134 static struct wined3d_shader_resource_view
*const null_srv
;
2136 WARN("Application sets bound resource as render target.\n");
2137 wined3d_device_context_set_shader_resource_views(context
, i
, j
, 1, &null_srv
);
2144 HRESULT CDECL
wined3d_device_context_set_rendertarget_views(struct wined3d_device_context
*context
,
2145 unsigned int start_idx
, unsigned int count
, struct wined3d_rendertarget_view
*const *views
, BOOL set_viewport
)
2147 struct wined3d_state
*state
= context
->state
;
2148 unsigned int i
, max_rt_count
;
2150 TRACE("context %p, start_idx %u, count %u, views %p, set_viewport %#x.\n",
2151 context
, start_idx
, count
, views
, set_viewport
);
2153 max_rt_count
= context
->device
->adapter
->d3d_info
.limits
.max_rt_count
;
2154 if (start_idx
>= max_rt_count
)
2156 WARN("Only %u render targets are supported.\n", max_rt_count
);
2157 return WINED3DERR_INVALIDCALL
;
2159 count
= min(count
, max_rt_count
- start_idx
);
2161 for (i
= 0; i
< count
; ++i
)
2163 if (views
[i
] && !(views
[i
]->resource
->bind_flags
& WINED3D_BIND_RENDER_TARGET
))
2165 WARN("View resource %p doesn't have render target bind flags.\n", views
[i
]->resource
);
2166 return WINED3DERR_INVALIDCALL
;
2170 wined3d_mutex_lock();
2171 /* Set the viewport and scissor rectangles, if requested. Tests show that
2172 * stateblock recording is ignored, the change goes directly into the
2173 * primary stateblock. */
2174 if (!start_idx
&& set_viewport
)
2176 state
->viewports
[0].x
= 0;
2177 state
->viewports
[0].y
= 0;
2178 state
->viewports
[0].width
= views
[0]->width
;
2179 state
->viewports
[0].height
= views
[0]->height
;
2180 state
->viewports
[0].min_z
= 0.0f
;
2181 state
->viewports
[0].max_z
= 1.0f
;
2182 state
->viewport_count
= 1;
2183 wined3d_device_context_emit_set_viewports(context
, 1, state
->viewports
);
2185 SetRect(&state
->scissor_rects
[0], 0, 0, views
[0]->width
, views
[0]->height
);
2186 state
->scissor_rect_count
= 1;
2187 wined3d_device_context_emit_set_scissor_rects(context
, 1, state
->scissor_rects
);
2190 if (!memcmp(views
, &state
->fb
.render_targets
[start_idx
], count
* sizeof(*views
)))
2193 wined3d_device_context_emit_set_rendertarget_views(context
, start_idx
, count
, views
);
2194 for (i
= 0; i
< count
; ++i
)
2196 struct wined3d_rendertarget_view
*prev
= state
->fb
.render_targets
[start_idx
+ i
];
2197 struct wined3d_rendertarget_view
*view
= views
[i
];
2201 wined3d_rendertarget_view_incref(view
);
2202 wined3d_rtv_bind_count_inc(view
);
2204 state
->fb
.render_targets
[start_idx
+ i
] = view
;
2205 /* Release after the assignment, to prevent device_resource_released()
2206 * from seeing the resource as still in use. */
2209 wined3d_rtv_bind_count_dec(prev
);
2210 wined3d_rendertarget_view_decref(prev
);
2213 wined3d_device_context_unbind_srv_for_rtv(context
, view
, FALSE
);
2216 wined3d_mutex_unlock();
2220 HRESULT CDECL
wined3d_device_context_set_depth_stencil_view(struct wined3d_device_context
*context
,
2221 struct wined3d_rendertarget_view
*view
)
2223 struct wined3d_fb_state
*fb
= &context
->state
->fb
;
2224 struct wined3d_rendertarget_view
*prev
;
2226 TRACE("context %p, view %p.\n", context
, view
);
2228 if (view
&& !(view
->resource
->bind_flags
& WINED3D_BIND_DEPTH_STENCIL
))
2230 WARN("View resource %p has incompatible %s bind flags.\n",
2231 view
->resource
, wined3d_debug_bind_flags(view
->resource
->bind_flags
));
2232 return WINED3DERR_INVALIDCALL
;
2235 wined3d_mutex_lock();
2236 prev
= fb
->depth_stencil
;
2239 TRACE("Trying to do a NOP SetRenderTarget operation.\n");
2243 if ((fb
->depth_stencil
= view
))
2244 wined3d_rendertarget_view_incref(view
);
2245 wined3d_device_context_emit_set_depth_stencil_view(context
, view
);
2247 wined3d_rendertarget_view_decref(prev
);
2248 wined3d_device_context_unbind_srv_for_rtv(context
, view
, TRUE
);
2250 wined3d_mutex_unlock();
2254 void CDECL
wined3d_device_context_set_predication(struct wined3d_device_context
*context
,
2255 struct wined3d_query
*predicate
, BOOL value
)
2257 struct wined3d_state
*state
= context
->state
;
2258 struct wined3d_query
*prev
;
2260 TRACE("context %p, predicate %p, value %#x.\n", context
, predicate
, value
);
2262 wined3d_mutex_lock();
2263 prev
= state
->predicate
;
2266 FIXME("Predicated rendering not implemented.\n");
2267 wined3d_query_incref(predicate
);
2269 state
->predicate
= predicate
;
2270 state
->predicate_value
= value
;
2271 wined3d_device_context_emit_set_predication(context
, predicate
, value
);
2273 wined3d_query_decref(prev
);
2274 wined3d_mutex_unlock();
2277 HRESULT CDECL
wined3d_device_context_set_stream_sources(struct wined3d_device_context
*context
,
2278 unsigned int start_idx
, unsigned int count
, const struct wined3d_stream_state
*streams
)
2280 struct wined3d_state
*state
= context
->state
;
2283 TRACE("context %p, start_idx %u, count %u, streams %p.\n", context
, start_idx
, count
, streams
);
2285 if (start_idx
>= WINED3D_MAX_STREAMS
)
2287 WARN("Start index %u is out of range.\n", start_idx
);
2288 return WINED3DERR_INVALIDCALL
;
2291 count
= min(count
, WINED3D_MAX_STREAMS
- start_idx
);
2293 for (i
= 0; i
< count
; ++i
)
2295 if (streams
[i
].offset
& 0x3)
2297 WARN("Offset %u is not 4 byte aligned.\n", streams
[i
].offset
);
2298 return WINED3DERR_INVALIDCALL
;
2302 wined3d_mutex_lock();
2303 if (!memcmp(streams
, &state
->streams
[start_idx
], count
* sizeof(*streams
)))
2306 wined3d_device_context_emit_set_stream_sources(context
, start_idx
, count
, streams
);
2307 for (i
= 0; i
< count
; ++i
)
2309 struct wined3d_buffer
*prev
= state
->streams
[start_idx
+ i
].buffer
;
2310 struct wined3d_buffer
*buffer
= streams
[i
].buffer
;
2312 state
->streams
[start_idx
+ i
] = streams
[i
];
2315 wined3d_buffer_incref(buffer
);
2317 wined3d_buffer_decref(prev
);
2320 wined3d_mutex_unlock();
2324 void CDECL
wined3d_device_context_set_index_buffer(struct wined3d_device_context
*context
,
2325 struct wined3d_buffer
*buffer
, enum wined3d_format_id format_id
, unsigned int offset
)
2327 struct wined3d_state
*state
= context
->state
;
2328 enum wined3d_format_id prev_format
;
2329 struct wined3d_buffer
*prev_buffer
;
2330 unsigned int prev_offset
;
2332 TRACE("context %p, buffer %p, format %s, offset %u.\n",
2333 context
, buffer
, debug_d3dformat(format_id
), offset
);
2335 wined3d_mutex_lock();
2336 prev_buffer
= state
->index_buffer
;
2337 prev_format
= state
->index_format
;
2338 prev_offset
= state
->index_offset
;
2340 if (prev_buffer
== buffer
&& prev_format
== format_id
&& prev_offset
== offset
)
2344 wined3d_buffer_incref(buffer
);
2345 state
->index_buffer
= buffer
;
2346 state
->index_format
= format_id
;
2347 state
->index_offset
= offset
;
2348 wined3d_device_context_emit_set_index_buffer(context
, buffer
, format_id
, offset
);
2350 wined3d_buffer_decref(prev_buffer
);
2352 wined3d_mutex_unlock();
2355 void CDECL
wined3d_device_context_set_vertex_declaration(struct wined3d_device_context
*context
,
2356 struct wined3d_vertex_declaration
*declaration
)
2358 struct wined3d_state
*state
= context
->state
;
2359 struct wined3d_vertex_declaration
*prev
;
2361 TRACE("context %p, declaration %p.\n", context
, declaration
);
2363 wined3d_mutex_lock();
2364 prev
= state
->vertex_declaration
;
2365 if (declaration
== prev
)
2369 wined3d_vertex_declaration_incref(declaration
);
2370 state
->vertex_declaration
= declaration
;
2371 wined3d_device_context_emit_set_vertex_declaration(context
, declaration
);
2373 wined3d_vertex_declaration_decref(prev
);
2375 wined3d_mutex_unlock();
2378 void CDECL
wined3d_device_context_set_stream_outputs(struct wined3d_device_context
*context
,
2379 const struct wined3d_stream_output outputs
[WINED3D_MAX_STREAM_OUTPUT_BUFFERS
])
2381 struct wined3d_state
*state
= context
->state
;
2384 TRACE("context %p, outputs %p.\n", context
, outputs
);
2386 wined3d_mutex_lock();
2387 wined3d_device_context_emit_set_stream_outputs(context
, outputs
);
2388 for (i
= 0; i
< WINED3D_MAX_STREAM_OUTPUT_BUFFERS
; ++i
)
2390 struct wined3d_buffer
*prev_buffer
= state
->stream_output
[i
].buffer
;
2391 struct wined3d_buffer
*buffer
= outputs
[i
].buffer
;
2394 wined3d_buffer_incref(buffer
);
2395 state
->stream_output
[i
] = outputs
[i
];
2397 wined3d_buffer_decref(prev_buffer
);
2399 wined3d_mutex_unlock();
2402 void CDECL
wined3d_device_context_draw(struct wined3d_device_context
*context
, unsigned int start_vertex
,
2403 unsigned int vertex_count
, unsigned int start_instance
, unsigned int instance_count
)
2405 struct wined3d_state
*state
= context
->state
;
2407 TRACE("context %p, start_vertex %u, vertex_count %u, start_instance %u, instance_count %u.\n",
2408 context
, start_vertex
, vertex_count
, start_instance
, instance_count
);
2410 wined3d_mutex_lock();
2411 wined3d_device_context_emit_draw(context
, state
->primitive_type
, state
->patch_vertex_count
,
2412 0, start_vertex
, vertex_count
, start_instance
, instance_count
, false);
2413 wined3d_mutex_unlock();
2416 void CDECL
wined3d_device_context_draw_indexed(struct wined3d_device_context
*context
, int base_vertex_index
,
2417 unsigned int start_index
, unsigned int index_count
, unsigned int start_instance
, unsigned int instance_count
)
2419 struct wined3d_state
*state
= context
->state
;
2421 TRACE("context %p, base_vertex_index %d, start_index %u, index_count %u, start_instance %u, instance_count %u.\n",
2422 context
, base_vertex_index
, start_index
, index_count
, start_instance
, instance_count
);
2424 wined3d_mutex_lock();
2425 wined3d_device_context_emit_draw(context
, state
->primitive_type
, state
->patch_vertex_count
,
2426 base_vertex_index
, start_index
, index_count
, start_instance
, instance_count
, true);
2427 wined3d_mutex_unlock();
2430 void CDECL
wined3d_device_context_get_constant_buffer(const struct wined3d_device_context
*context
,
2431 enum wined3d_shader_type shader_type
, unsigned int idx
, struct wined3d_constant_buffer_state
*state
)
2433 TRACE("context %p, shader_type %#x, idx %u.\n", context
, shader_type
, idx
);
2435 if (idx
>= MAX_CONSTANT_BUFFERS
)
2437 WARN("Invalid constant buffer index %u.\n", idx
);
2441 *state
= context
->state
->cb
[shader_type
][idx
];
2444 struct wined3d_shader_resource_view
* CDECL
wined3d_device_context_get_shader_resource_view(
2445 const struct wined3d_device_context
*context
, enum wined3d_shader_type shader_type
, unsigned int idx
)
2447 if (idx
>= MAX_SHADER_RESOURCE_VIEWS
)
2449 WARN("Invalid view index %u.\n", idx
);
2453 return context
->state
->shader_resource_view
[shader_type
][idx
];
2456 struct wined3d_sampler
* CDECL
wined3d_device_context_get_sampler(const struct wined3d_device_context
*context
,
2457 enum wined3d_shader_type shader_type
, unsigned int idx
)
2459 TRACE("context %p, shader_type %#x, idx %u.\n", context
, shader_type
, idx
);
2461 if (idx
>= MAX_SAMPLER_OBJECTS
)
2463 WARN("Invalid sampler index %u.\n", idx
);
2467 return context
->state
->sampler
[shader_type
][idx
];
2470 static void wined3d_device_set_vs_consts_b(struct wined3d_device
*device
,
2471 unsigned int start_idx
, unsigned int count
, const BOOL
*constants
)
2475 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2476 device
, start_idx
, count
, constants
);
2478 memcpy(&device
->cs
->c
.state
->vs_consts_b
[start_idx
], constants
, count
* sizeof(*constants
));
2481 for (i
= 0; i
< count
; ++i
)
2482 TRACE("Set BOOL constant %u to %#x.\n", start_idx
+ i
, constants
[i
]);
2485 wined3d_device_context_push_constants(&device
->cs
->c
, WINED3D_PUSH_CONSTANTS_VS_B
, start_idx
, count
, constants
);
2488 static void wined3d_device_set_vs_consts_i(struct wined3d_device
*device
,
2489 unsigned int start_idx
, unsigned int count
, const struct wined3d_ivec4
*constants
)
2493 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2494 device
, start_idx
, count
, constants
);
2496 memcpy(&device
->cs
->c
.state
->vs_consts_i
[start_idx
], constants
, count
* sizeof(*constants
));
2499 for (i
= 0; i
< count
; ++i
)
2500 TRACE("Set ivec4 constant %u to %s.\n", start_idx
+ i
, debug_ivec4(&constants
[i
]));
2503 wined3d_device_context_push_constants(&device
->cs
->c
, WINED3D_PUSH_CONSTANTS_VS_I
, start_idx
, count
, constants
);
2506 static void wined3d_device_set_vs_consts_f(struct wined3d_device
*device
,
2507 unsigned int start_idx
, unsigned int count
, const struct wined3d_vec4
*constants
)
2511 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2512 device
, start_idx
, count
, constants
);
2514 memcpy(&device
->cs
->c
.state
->vs_consts_f
[start_idx
], constants
, count
* sizeof(*constants
));
2517 for (i
= 0; i
< count
; ++i
)
2518 TRACE("Set vec4 constant %u to %s.\n", start_idx
+ i
, debug_vec4(&constants
[i
]));
2521 wined3d_device_context_push_constants(&device
->cs
->c
, WINED3D_PUSH_CONSTANTS_VS_F
, start_idx
, count
, constants
);
2524 static void wined3d_device_set_ps_consts_b(struct wined3d_device
*device
,
2525 unsigned int start_idx
, unsigned int count
, const BOOL
*constants
)
2529 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2530 device
, start_idx
, count
, constants
);
2532 memcpy(&device
->cs
->c
.state
->ps_consts_b
[start_idx
], constants
, count
* sizeof(*constants
));
2535 for (i
= 0; i
< count
; ++i
)
2536 TRACE("Set BOOL constant %u to %#x.\n", start_idx
+ i
, constants
[i
]);
2539 wined3d_device_context_push_constants(&device
->cs
->c
, WINED3D_PUSH_CONSTANTS_PS_B
, start_idx
, count
, constants
);
2542 static void wined3d_device_set_ps_consts_i(struct wined3d_device
*device
,
2543 unsigned int start_idx
, unsigned int count
, const struct wined3d_ivec4
*constants
)
2547 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2548 device
, start_idx
, count
, constants
);
2550 memcpy(&device
->cs
->c
.state
->ps_consts_i
[start_idx
], constants
, count
* sizeof(*constants
));
2553 for (i
= 0; i
< count
; ++i
)
2554 TRACE("Set ivec4 constant %u to %s.\n", start_idx
+ i
, debug_ivec4(&constants
[i
]));
2557 wined3d_device_context_push_constants(&device
->cs
->c
, WINED3D_PUSH_CONSTANTS_PS_I
, start_idx
, count
, constants
);
2560 static void wined3d_device_set_ps_consts_f(struct wined3d_device
*device
,
2561 unsigned int start_idx
, unsigned int count
, const struct wined3d_vec4
*constants
)
2565 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2566 device
, start_idx
, count
, constants
);
2568 memcpy(&device
->cs
->c
.state
->ps_consts_f
[start_idx
], constants
, count
* sizeof(*constants
));
2571 for (i
= 0; i
< count
; ++i
)
2572 TRACE("Set vec4 constant %u to %s.\n", start_idx
+ i
, debug_vec4(&constants
[i
]));
2575 wined3d_device_context_push_constants(&device
->cs
->c
, WINED3D_PUSH_CONSTANTS_PS_F
, start_idx
, count
, constants
);
2578 struct wined3d_unordered_access_view
* CDECL
wined3d_device_context_get_unordered_access_view(
2579 const struct wined3d_device_context
*context
, enum wined3d_pipeline pipeline
, unsigned int idx
)
2581 TRACE("context %p, pipeline %#x, idx %u.\n", context
, pipeline
, idx
);
2583 if (idx
>= MAX_UNORDERED_ACCESS_VIEWS
)
2585 WARN("Invalid UAV index %u.\n", idx
);
2589 return context
->state
->unordered_access_view
[pipeline
][idx
];
2592 void CDECL
wined3d_device_set_max_frame_latency(struct wined3d_device
*device
, unsigned int latency
)
2599 device
->max_frame_latency
= latency
;
2600 for (i
= 0; i
< device
->swapchain_count
; ++i
)
2601 swapchain_set_max_frame_latency(device
->swapchains
[i
], device
);
2604 unsigned int CDECL
wined3d_device_get_max_frame_latency(const struct wined3d_device
*device
)
2606 return device
->max_frame_latency
;
2609 static unsigned int wined3d_get_flexible_vertex_size(DWORD fvf
)
2611 unsigned int texcoord_count
= (fvf
& WINED3DFVF_TEXCOUNT_MASK
) >> WINED3DFVF_TEXCOUNT_SHIFT
;
2612 unsigned int i
, size
= 0;
2614 if (fvf
& WINED3DFVF_NORMAL
) size
+= 3 * sizeof(float);
2615 if (fvf
& WINED3DFVF_DIFFUSE
) size
+= sizeof(DWORD
);
2616 if (fvf
& WINED3DFVF_SPECULAR
) size
+= sizeof(DWORD
);
2617 if (fvf
& WINED3DFVF_PSIZE
) size
+= sizeof(DWORD
);
2618 switch (fvf
& WINED3DFVF_POSITION_MASK
)
2620 case WINED3DFVF_XYZ
: size
+= 3 * sizeof(float); break;
2621 case WINED3DFVF_XYZRHW
: size
+= 4 * sizeof(float); break;
2622 case WINED3DFVF_XYZB1
: size
+= 4 * sizeof(float); break;
2623 case WINED3DFVF_XYZB2
: size
+= 5 * sizeof(float); break;
2624 case WINED3DFVF_XYZB3
: size
+= 6 * sizeof(float); break;
2625 case WINED3DFVF_XYZB4
: size
+= 7 * sizeof(float); break;
2626 case WINED3DFVF_XYZB5
: size
+= 8 * sizeof(float); break;
2627 case WINED3DFVF_XYZW
: size
+= 4 * sizeof(float); break;
2628 default: FIXME("Unexpected position mask %#x.\n", fvf
& WINED3DFVF_POSITION_MASK
);
2630 for (i
= 0; i
< texcoord_count
; ++i
)
2632 size
+= GET_TEXCOORD_SIZE_FROM_FVF(fvf
, i
) * sizeof(float);
2638 static void wined3d_format_get_colour(const struct wined3d_format
*format
,
2639 const void *data
, struct wined3d_color
*colour
)
2641 float *output
= &colour
->r
;
2642 const uint32_t *u32_data
;
2643 const uint16_t *u16_data
;
2644 const float *f32_data
;
2647 static const struct wined3d_color default_colour
= {0.0f
, 0.0f
, 0.0f
, 1.0f
};
2648 static unsigned int warned
;
2652 case WINED3DFMT_B8G8R8A8_UNORM
:
2654 wined3d_color_from_d3dcolor(colour
, *u32_data
);
2657 case WINED3DFMT_R8G8B8A8_UNORM
:
2659 colour
->r
= (*u32_data
& 0xffu
) / 255.0f
;
2660 colour
->g
= ((*u32_data
>> 8) & 0xffu
) / 255.0f
;
2661 colour
->b
= ((*u32_data
>> 16) & 0xffu
) / 255.0f
;
2662 colour
->a
= ((*u32_data
>> 24) & 0xffu
) / 255.0f
;
2665 case WINED3DFMT_R16G16_UNORM
:
2666 case WINED3DFMT_R16G16B16A16_UNORM
:
2668 *colour
= default_colour
;
2669 for (i
= 0; i
< format
->component_count
; ++i
)
2670 output
[i
] = u16_data
[i
] / 65535.0f
;
2673 case WINED3DFMT_R32_FLOAT
:
2674 case WINED3DFMT_R32G32_FLOAT
:
2675 case WINED3DFMT_R32G32B32_FLOAT
:
2676 case WINED3DFMT_R32G32B32A32_FLOAT
:
2678 *colour
= default_colour
;
2679 for (i
= 0; i
< format
->component_count
; ++i
)
2680 output
[i
] = f32_data
[i
];
2684 *colour
= default_colour
;
2686 FIXME("Unhandled colour format conversion, format %s.\n", debug_d3dformat(format
->id
));
2691 static void wined3d_colour_from_mcs(struct wined3d_color
*colour
, enum wined3d_material_color_source mcs
,
2692 const struct wined3d_color
*material_colour
, unsigned int index
,
2693 const struct wined3d_stream_info
*stream_info
)
2695 const struct wined3d_stream_info_element
*element
= NULL
;
2699 case WINED3D_MCS_MATERIAL
:
2700 *colour
= *material_colour
;
2703 case WINED3D_MCS_COLOR1
:
2704 if (!(stream_info
->use_map
& (1u << WINED3D_FFP_DIFFUSE
)))
2706 colour
->r
= colour
->g
= colour
->b
= colour
->a
= 1.0f
;
2709 element
= &stream_info
->elements
[WINED3D_FFP_DIFFUSE
];
2712 case WINED3D_MCS_COLOR2
:
2713 if (!(stream_info
->use_map
& (1u << WINED3D_FFP_SPECULAR
)))
2715 colour
->r
= colour
->g
= colour
->b
= colour
->a
= 0.0f
;
2718 element
= &stream_info
->elements
[WINED3D_FFP_SPECULAR
];
2722 colour
->r
= colour
->g
= colour
->b
= colour
->a
= 0.0f
;
2723 ERR("Invalid material colour source %#x.\n", mcs
);
2727 wined3d_format_get_colour(element
->format
, &element
->data
.addr
[index
* element
->stride
], colour
);
2730 static float wined3d_clamp(float value
, float min_value
, float max_value
)
2732 return value
< min_value
? min_value
: value
> max_value
? max_value
: value
;
2735 static float wined3d_vec3_dot(const struct wined3d_vec3
*v0
, const struct wined3d_vec3
*v1
)
2737 return v0
->x
* v1
->x
+ v0
->y
* v1
->y
+ v0
->z
* v1
->z
;
2740 static void wined3d_vec3_subtract(struct wined3d_vec3
*v0
, const struct wined3d_vec3
*v1
)
2747 static void wined3d_vec3_scale(struct wined3d_vec3
*v
, float s
)
2754 static void wined3d_vec3_normalise(struct wined3d_vec3
*v
)
2756 float rnorm
= 1.0f
/ sqrtf(wined3d_vec3_dot(v
, v
));
2758 if (isfinite(rnorm
))
2759 wined3d_vec3_scale(v
, rnorm
);
2762 static void wined3d_vec3_transform(struct wined3d_vec3
*dst
,
2763 const struct wined3d_vec3
*v
, const struct wined3d_matrix_3x3
*m
)
2765 struct wined3d_vec3 tmp
;
2767 tmp
.x
= v
->x
* m
->_11
+ v
->y
* m
->_21
+ v
->z
* m
->_31
;
2768 tmp
.y
= v
->x
* m
->_12
+ v
->y
* m
->_22
+ v
->z
* m
->_32
;
2769 tmp
.z
= v
->x
* m
->_13
+ v
->y
* m
->_23
+ v
->z
* m
->_33
;
2774 static void wined3d_color_clamp(struct wined3d_color
*dst
, const struct wined3d_color
*src
,
2775 float min_value
, float max_value
)
2777 dst
->r
= wined3d_clamp(src
->r
, min_value
, max_value
);
2778 dst
->g
= wined3d_clamp(src
->g
, min_value
, max_value
);
2779 dst
->b
= wined3d_clamp(src
->b
, min_value
, max_value
);
2780 dst
->a
= wined3d_clamp(src
->a
, min_value
, max_value
);
2783 static void wined3d_color_rgb_mul_add(struct wined3d_color
*dst
, const struct wined3d_color
*src
, float c
)
2785 dst
->r
+= src
->r
* c
;
2786 dst
->g
+= src
->g
* c
;
2787 dst
->b
+= src
->b
* c
;
2790 static void init_transformed_lights(struct lights_settings
*ls
,
2791 const struct wined3d_state
*state
, BOOL legacy_lighting
, BOOL compute_lighting
)
2793 const struct wined3d_light_info
*lights
[WINED3D_MAX_SOFTWARE_ACTIVE_LIGHTS
];
2794 const struct wined3d_light_info
*light_info
;
2795 struct light_transformed
*light
;
2796 struct wined3d_vec4 vec4
;
2797 unsigned int light_count
;
2798 unsigned int i
, index
;
2800 memset(ls
, 0, sizeof(*ls
));
2802 ls
->lighting
= !!compute_lighting
;
2803 ls
->fog_mode
= state
->render_states
[WINED3D_RS_FOGVERTEXMODE
];
2804 ls
->fog_coord_mode
= state
->render_states
[WINED3D_RS_RANGEFOGENABLE
]
2805 ? WINED3D_FFP_VS_FOG_RANGE
: WINED3D_FFP_VS_FOG_DEPTH
;
2806 ls
->fog_start
= wined3d_get_float_state(state
, WINED3D_RS_FOGSTART
);
2807 ls
->fog_end
= wined3d_get_float_state(state
, WINED3D_RS_FOGEND
);
2808 ls
->fog_density
= wined3d_get_float_state(state
, WINED3D_RS_FOGDENSITY
);
2810 if (ls
->fog_mode
== WINED3D_FOG_NONE
&& !compute_lighting
)
2813 multiply_matrix(&ls
->modelview_matrix
, &state
->transforms
[WINED3D_TS_VIEW
],
2814 &state
->transforms
[WINED3D_TS_WORLD_MATRIX(0)]);
2816 if (!compute_lighting
)
2819 compute_normal_matrix(&ls
->normal_matrix
._11
, legacy_lighting
, &ls
->modelview_matrix
);
2821 wined3d_color_from_d3dcolor(&ls
->ambient_light
, state
->render_states
[WINED3D_RS_AMBIENT
]);
2822 ls
->legacy_lighting
= !!legacy_lighting
;
2823 ls
->normalise
= !!state
->render_states
[WINED3D_RS_NORMALIZENORMALS
];
2824 ls
->localviewer
= !!state
->render_states
[WINED3D_RS_LOCALVIEWER
];
2826 for (i
= 0, index
= 0; i
< LIGHTMAP_SIZE
&& index
< ARRAY_SIZE(lights
); ++i
)
2828 LIST_FOR_EACH_ENTRY(light_info
, &state
->light_state
.light_map
[i
], struct wined3d_light_info
, entry
)
2830 if (!light_info
->enabled
)
2833 switch (light_info
->OriginalParms
.type
)
2835 case WINED3D_LIGHT_DIRECTIONAL
:
2836 ++ls
->directional_light_count
;
2839 case WINED3D_LIGHT_POINT
:
2840 ++ls
->point_light_count
;
2843 case WINED3D_LIGHT_SPOT
:
2844 ++ls
->spot_light_count
;
2847 case WINED3D_LIGHT_PARALLELPOINT
:
2848 ++ls
->parallel_point_light_count
;
2852 FIXME("Unhandled light type %#x.\n", light_info
->OriginalParms
.type
);
2855 lights
[index
++] = light_info
;
2856 if (index
== WINED3D_MAX_SOFTWARE_ACTIVE_LIGHTS
)
2861 light_count
= index
;
2862 for (i
= 0, index
= 0; i
< light_count
; ++i
)
2864 light_info
= lights
[i
];
2865 if (light_info
->OriginalParms
.type
!= WINED3D_LIGHT_DIRECTIONAL
)
2868 light
= &ls
->lights
[index
];
2869 wined3d_vec4_transform(&vec4
, &light_info
->direction
, &state
->transforms
[WINED3D_TS_VIEW
]);
2870 light
->direction
= *(struct wined3d_vec3
*)&vec4
;
2871 wined3d_vec3_normalise(&light
->direction
);
2873 light
->diffuse
= light_info
->OriginalParms
.diffuse
;
2874 light
->ambient
= light_info
->OriginalParms
.ambient
;
2875 light
->specular
= light_info
->OriginalParms
.specular
;
2879 for (i
= 0; i
< light_count
; ++i
)
2881 light_info
= lights
[i
];
2882 if (light_info
->OriginalParms
.type
!= WINED3D_LIGHT_POINT
)
2885 light
= &ls
->lights
[index
];
2887 wined3d_vec4_transform(&light
->position
, &light_info
->position
, &state
->transforms
[WINED3D_TS_VIEW
]);
2888 light
->range
= light_info
->OriginalParms
.range
;
2889 light
->c_att
= light_info
->OriginalParms
.attenuation0
;
2890 light
->l_att
= light_info
->OriginalParms
.attenuation1
;
2891 light
->q_att
= light_info
->OriginalParms
.attenuation2
;
2893 light
->diffuse
= light_info
->OriginalParms
.diffuse
;
2894 light
->ambient
= light_info
->OriginalParms
.ambient
;
2895 light
->specular
= light_info
->OriginalParms
.specular
;
2899 for (i
= 0; i
< light_count
; ++i
)
2901 light_info
= lights
[i
];
2902 if (light_info
->OriginalParms
.type
!= WINED3D_LIGHT_SPOT
)
2905 light
= &ls
->lights
[index
];
2907 wined3d_vec4_transform(&light
->position
, &light_info
->position
, &state
->transforms
[WINED3D_TS_VIEW
]);
2908 wined3d_vec4_transform(&vec4
, &light_info
->direction
, &state
->transforms
[WINED3D_TS_VIEW
]);
2909 light
->direction
= *(struct wined3d_vec3
*)&vec4
;
2910 wined3d_vec3_normalise(&light
->direction
);
2911 light
->range
= light_info
->OriginalParms
.range
;
2912 light
->falloff
= light_info
->OriginalParms
.falloff
;
2913 light
->c_att
= light_info
->OriginalParms
.attenuation0
;
2914 light
->l_att
= light_info
->OriginalParms
.attenuation1
;
2915 light
->q_att
= light_info
->OriginalParms
.attenuation2
;
2916 light
->cos_htheta
= cosf(light_info
->OriginalParms
.theta
/ 2.0f
);
2917 light
->cos_hphi
= cosf(light_info
->OriginalParms
.phi
/ 2.0f
);
2919 light
->diffuse
= light_info
->OriginalParms
.diffuse
;
2920 light
->ambient
= light_info
->OriginalParms
.ambient
;
2921 light
->specular
= light_info
->OriginalParms
.specular
;
2925 for (i
= 0; i
< light_count
; ++i
)
2927 light_info
= lights
[i
];
2928 if (light_info
->OriginalParms
.type
!= WINED3D_LIGHT_PARALLELPOINT
)
2931 light
= &ls
->lights
[index
];
2933 wined3d_vec4_transform(&vec4
, &light_info
->position
, &state
->transforms
[WINED3D_TS_VIEW
]);
2934 *(struct wined3d_vec3
*)&light
->position
= *(struct wined3d_vec3
*)&vec4
;
2935 wined3d_vec3_normalise((struct wined3d_vec3
*)&light
->position
);
2936 light
->diffuse
= light_info
->OriginalParms
.diffuse
;
2937 light
->ambient
= light_info
->OriginalParms
.ambient
;
2938 light
->specular
= light_info
->OriginalParms
.specular
;
2943 static void update_light_diffuse_specular(struct wined3d_color
*diffuse
, struct wined3d_color
*specular
,
2944 const struct wined3d_vec3
*dir
, float att
, float material_shininess
,
2945 const struct wined3d_vec3
*normal_transformed
,
2946 const struct wined3d_vec3
*position_transformed_normalised
,
2947 const struct light_transformed
*light
, const struct lights_settings
*ls
)
2949 struct wined3d_vec3 vec3
;
2952 c
= wined3d_clamp(wined3d_vec3_dot(dir
, normal_transformed
), 0.0f
, 1.0f
);
2953 wined3d_color_rgb_mul_add(diffuse
, &light
->diffuse
, c
* att
);
2956 if (ls
->localviewer
)
2957 wined3d_vec3_subtract(&vec3
, position_transformed_normalised
);
2960 wined3d_vec3_normalise(&vec3
);
2961 t
= wined3d_vec3_dot(normal_transformed
, &vec3
);
2962 if (t
> 0.0f
&& (!ls
->legacy_lighting
|| material_shininess
> 0.0f
)
2963 && wined3d_vec3_dot(dir
, normal_transformed
) > 0.0f
)
2964 wined3d_color_rgb_mul_add(specular
, &light
->specular
, att
* powf(t
, material_shininess
));
2967 static void light_set_vertex_data(struct lights_settings
*ls
,
2968 const struct wined3d_vec4
*position
)
2970 if (ls
->fog_mode
== WINED3D_FOG_NONE
&& !ls
->lighting
)
2973 wined3d_vec4_transform(&ls
->position_transformed
, position
, &ls
->modelview_matrix
);
2974 wined3d_vec3_scale((struct wined3d_vec3
*)&ls
->position_transformed
, 1.0f
/ ls
->position_transformed
.w
);
2977 static void compute_light(struct wined3d_color
*ambient
, struct wined3d_color
*diffuse
,
2978 struct wined3d_color
*specular
, struct lights_settings
*ls
, const struct wined3d_vec3
*normal
,
2979 float material_shininess
)
2981 struct wined3d_vec3 position_transformed_normalised
;
2982 struct wined3d_vec3 normal_transformed
= {0.0f
};
2983 const struct light_transformed
*light
;
2984 struct wined3d_vec3 dir
, dst
;
2985 unsigned int i
, index
;
2988 position_transformed_normalised
= *(const struct wined3d_vec3
*)&ls
->position_transformed
;
2989 wined3d_vec3_normalise(&position_transformed_normalised
);
2993 wined3d_vec3_transform(&normal_transformed
, normal
, &ls
->normal_matrix
);
2995 wined3d_vec3_normalise(&normal_transformed
);
2998 diffuse
->r
= diffuse
->g
= diffuse
->b
= diffuse
->a
= 0.0f
;
2999 *specular
= *diffuse
;
3000 *ambient
= ls
->ambient_light
;
3003 for (i
= 0; i
< ls
->directional_light_count
; ++i
, ++index
)
3005 light
= &ls
->lights
[index
];
3007 wined3d_color_rgb_mul_add(ambient
, &light
->ambient
, 1.0f
);
3009 update_light_diffuse_specular(diffuse
, specular
, &light
->direction
, 1.0f
, material_shininess
,
3010 &normal_transformed
, &position_transformed_normalised
, light
, ls
);
3013 for (i
= 0; i
< ls
->point_light_count
; ++i
, ++index
)
3015 light
= &ls
->lights
[index
];
3016 dir
.x
= light
->position
.x
- ls
->position_transformed
.x
;
3017 dir
.y
= light
->position
.y
- ls
->position_transformed
.y
;
3018 dir
.z
= light
->position
.z
- ls
->position_transformed
.z
;
3020 dst
.z
= wined3d_vec3_dot(&dir
, &dir
);
3021 dst
.y
= sqrtf(dst
.z
);
3023 if (ls
->legacy_lighting
)
3025 dst
.y
= (light
->range
- dst
.y
) / light
->range
;
3026 if (!(dst
.y
> 0.0f
))
3028 dst
.z
= dst
.y
* dst
.y
;
3032 if (!(dst
.y
<= light
->range
))
3035 att
= dst
.x
* light
->c_att
+ dst
.y
* light
->l_att
+ dst
.z
* light
->q_att
;
3036 if (!ls
->legacy_lighting
)
3039 wined3d_color_rgb_mul_add(ambient
, &light
->ambient
, att
);
3042 wined3d_vec3_normalise(&dir
);
3043 update_light_diffuse_specular(diffuse
, specular
, &dir
, att
, material_shininess
,
3044 &normal_transformed
, &position_transformed_normalised
, light
, ls
);
3048 for (i
= 0; i
< ls
->spot_light_count
; ++i
, ++index
)
3052 light
= &ls
->lights
[index
];
3054 dir
.x
= light
->position
.x
- ls
->position_transformed
.x
;
3055 dir
.y
= light
->position
.y
- ls
->position_transformed
.y
;
3056 dir
.z
= light
->position
.z
- ls
->position_transformed
.z
;
3058 dst
.z
= wined3d_vec3_dot(&dir
, &dir
);
3059 dst
.y
= sqrtf(dst
.z
);
3062 if (ls
->legacy_lighting
)
3064 dst
.y
= (light
->range
- dst
.y
) / light
->range
;
3065 if (!(dst
.y
> 0.0f
))
3067 dst
.z
= dst
.y
* dst
.y
;
3071 if (!(dst
.y
<= light
->range
))
3074 wined3d_vec3_normalise(&dir
);
3075 t
= -wined3d_vec3_dot(&dir
, &light
->direction
);
3076 if (t
> light
->cos_htheta
)
3078 else if (t
<= light
->cos_hphi
)
3081 att
= powf((t
- light
->cos_hphi
) / (light
->cos_htheta
- light
->cos_hphi
), light
->falloff
);
3083 t
= dst
.x
* light
->c_att
+ dst
.y
* light
->l_att
+ dst
.z
* light
->q_att
;
3084 if (ls
->legacy_lighting
)
3089 wined3d_color_rgb_mul_add(ambient
, &light
->ambient
, att
);
3092 update_light_diffuse_specular(diffuse
, specular
, &dir
, att
, material_shininess
,
3093 &normal_transformed
, &position_transformed_normalised
, light
, ls
);
3096 for (i
= 0; i
< ls
->parallel_point_light_count
; ++i
, ++index
)
3098 light
= &ls
->lights
[index
];
3100 wined3d_color_rgb_mul_add(ambient
, &light
->ambient
, 1.0f
);
3102 update_light_diffuse_specular(diffuse
, specular
, (const struct wined3d_vec3
*)&light
->position
,
3103 1.0f
, material_shininess
, &normal_transformed
, &position_transformed_normalised
, light
, ls
);
3107 static float wined3d_calculate_fog_factor(float fog_coord
, const struct lights_settings
*ls
)
3109 switch (ls
->fog_mode
)
3111 case WINED3D_FOG_NONE
:
3113 case WINED3D_FOG_LINEAR
:
3114 return (ls
->fog_end
- fog_coord
) / (ls
->fog_end
- ls
->fog_start
);
3115 case WINED3D_FOG_EXP
:
3116 return expf(-fog_coord
* ls
->fog_density
);
3117 case WINED3D_FOG_EXP2
:
3118 return expf(-fog_coord
* fog_coord
* ls
->fog_density
* ls
->fog_density
);
3120 ERR("Unhandled fog mode %#x.\n", ls
->fog_mode
);
3125 static void update_fog_factor(float *fog_factor
, struct lights_settings
*ls
)
3129 if (ls
->fog_mode
== WINED3D_FOG_NONE
)
3132 switch (ls
->fog_coord_mode
)
3134 case WINED3D_FFP_VS_FOG_RANGE
:
3135 fog_coord
= sqrtf(wined3d_vec3_dot((const struct wined3d_vec3
*)&ls
->position_transformed
,
3136 (const struct wined3d_vec3
*)&ls
->position_transformed
));
3139 case WINED3D_FFP_VS_FOG_DEPTH
:
3140 fog_coord
= fabsf(ls
->position_transformed
.z
);
3144 ERR("Unhandled fog coordinate mode %#x.\n", ls
->fog_coord_mode
);
3147 *fog_factor
= wined3d_calculate_fog_factor(fog_coord
, ls
);
3150 /* Context activation is done by the caller. */
3151 #define copy_and_next(dest, src, size) memcpy(dest, src, size); dest += (size)
3152 static HRESULT
process_vertices_strided(const struct wined3d_device
*device
, DWORD dwDestIndex
, DWORD dwCount
,
3153 const struct wined3d_stream_info
*stream_info
, struct wined3d_buffer
*dest
, DWORD flags
, DWORD dst_fvf
)
3155 enum wined3d_material_color_source diffuse_source
, specular_source
, ambient_source
, emissive_source
;
3156 const struct wined3d_color
*material_specular_state_colour
;
3157 struct wined3d_matrix mat
, proj_mat
, view_mat
, world_mat
;
3158 const struct wined3d_state
*state
= device
->cs
->c
.state
;
3159 const struct wined3d_format
*output_colour_format
;
3160 static const struct wined3d_color black
;
3161 struct wined3d_map_desc map_desc
;
3162 struct wined3d_box box
= {0};
3163 struct wined3d_viewport vp
;
3164 unsigned int texture_count
;
3165 struct lights_settings ls
;
3166 unsigned int vertex_size
;
3167 BOOL do_clip
, lighting
;
3173 if (!(stream_info
->use_map
& (1u << WINED3D_FFP_POSITION
)))
3175 ERR("Source has no position mask.\n");
3176 return WINED3DERR_INVALIDCALL
;
3179 if (state
->render_states
[WINED3D_RS_CLIPPING
])
3181 static BOOL warned
= FALSE
;
3183 * The clipping code is not quite correct. Some things need
3184 * to be checked against IDirect3DDevice3 (!), d3d8 and d3d9,
3185 * so disable clipping for now.
3186 * (The graphics in Half-Life are broken, and my processvertices
3187 * test crashes with IDirect3DDevice3)
3194 FIXME("Clipping is broken and disabled for now\n");
3200 vertex_size
= wined3d_get_flexible_vertex_size(dst_fvf
);
3201 box
.left
= dwDestIndex
* vertex_size
;
3202 box
.right
= box
.left
+ dwCount
* vertex_size
;
3203 if (FAILED(hr
= wined3d_resource_map(&dest
->resource
, 0, &map_desc
, &box
, WINED3D_MAP_WRITE
)))
3205 WARN("Failed to map buffer, hr %#x.\n", hr
);
3208 dest_ptr
= map_desc
.data
;
3210 wined3d_device_get_transform(device
, WINED3D_TS_VIEW
, &view_mat
);
3211 wined3d_device_get_transform(device
, WINED3D_TS_PROJECTION
, &proj_mat
);
3212 wined3d_device_get_transform(device
, WINED3D_TS_WORLD_MATRIX(0), &world_mat
);
3214 TRACE("View mat:\n");
3215 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._11
, view_mat
._12
, view_mat
._13
, view_mat
._14
);
3216 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._21
, view_mat
._22
, view_mat
._23
, view_mat
._24
);
3217 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._31
, view_mat
._32
, view_mat
._33
, view_mat
._34
);
3218 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._41
, view_mat
._42
, view_mat
._43
, view_mat
._44
);
3220 TRACE("Proj mat:\n");
3221 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._11
, proj_mat
._12
, proj_mat
._13
, proj_mat
._14
);
3222 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._21
, proj_mat
._22
, proj_mat
._23
, proj_mat
._24
);
3223 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._31
, proj_mat
._32
, proj_mat
._33
, proj_mat
._34
);
3224 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._41
, proj_mat
._42
, proj_mat
._43
, proj_mat
._44
);
3226 TRACE("World mat:\n");
3227 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._11
, world_mat
._12
, world_mat
._13
, world_mat
._14
);
3228 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._21
, world_mat
._22
, world_mat
._23
, world_mat
._24
);
3229 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._31
, world_mat
._32
, world_mat
._33
, world_mat
._34
);
3230 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._41
, world_mat
._42
, world_mat
._43
, world_mat
._44
);
3232 /* Get the viewport */
3233 wined3d_device_context_get_viewports(&device
->cs
->c
, NULL
, &vp
);
3234 TRACE("viewport x %.8e, y %.8e, width %.8e, height %.8e, min_z %.8e, max_z %.8e.\n",
3235 vp
.x
, vp
.y
, vp
.width
, vp
.height
, vp
.min_z
, vp
.max_z
);
3237 multiply_matrix(&mat
,&view_mat
,&world_mat
);
3238 multiply_matrix(&mat
,&proj_mat
,&mat
);
3240 texture_count
= (dst_fvf
& WINED3DFVF_TEXCOUNT_MASK
) >> WINED3DFVF_TEXCOUNT_SHIFT
;
3242 lighting
= state
->render_states
[WINED3D_RS_LIGHTING
]
3243 && (dst_fvf
& (WINED3DFVF_DIFFUSE
| WINED3DFVF_SPECULAR
));
3244 wined3d_get_material_colour_source(&diffuse_source
, &emissive_source
,
3245 &ambient_source
, &specular_source
, state
, stream_info
);
3246 output_colour_format
= wined3d_get_format(device
->adapter
, WINED3DFMT_B8G8R8A8_UNORM
, 0);
3247 material_specular_state_colour
= state
->render_states
[WINED3D_RS_SPECULARENABLE
]
3248 ? &state
->material
.specular
: &black
;
3249 init_transformed_lights(&ls
, state
, device
->adapter
->d3d_info
.wined3d_creation_flags
3250 & WINED3D_LEGACY_FFP_LIGHTING
, lighting
);
3252 wined3d_viewport_get_z_range(&vp
, &min_z
, &max_z
);
3254 for (i
= 0; i
< dwCount
; ++i
)
3256 const struct wined3d_stream_info_element
*position_element
= &stream_info
->elements
[WINED3D_FFP_POSITION
];
3257 const float *p
= (const float *)&position_element
->data
.addr
[i
* position_element
->stride
];
3258 struct wined3d_color ambient
, diffuse
, specular
;
3259 struct wined3d_vec4 position
;
3260 unsigned int tex_index
;
3267 light_set_vertex_data(&ls
, &position
);
3269 if ( ((dst_fvf
& WINED3DFVF_POSITION_MASK
) == WINED3DFVF_XYZ
) ||
3270 ((dst_fvf
& WINED3DFVF_POSITION_MASK
) == WINED3DFVF_XYZRHW
) ) {
3271 /* The position first */
3273 TRACE("In: ( %06.2f %06.2f %06.2f )\n", p
[0], p
[1], p
[2]);
3275 /* Multiplication with world, view and projection matrix. */
3276 x
= (p
[0] * mat
._11
) + (p
[1] * mat
._21
) + (p
[2] * mat
._31
) + mat
._41
;
3277 y
= (p
[0] * mat
._12
) + (p
[1] * mat
._22
) + (p
[2] * mat
._32
) + mat
._42
;
3278 z
= (p
[0] * mat
._13
) + (p
[1] * mat
._23
) + (p
[2] * mat
._33
) + mat
._43
;
3279 rhw
= (p
[0] * mat
._14
) + (p
[1] * mat
._24
) + (p
[2] * mat
._34
) + mat
._44
;
3281 TRACE("x=%f y=%f z=%f rhw=%f\n", x
, y
, z
, rhw
);
3283 /* WARNING: The following things are taken from d3d7 and were not yet checked
3284 * against d3d8 or d3d9!
3287 /* Clipping conditions: From msdn
3289 * A vertex is clipped if it does not match the following requirements
3293 * 0 < rhw ( Not in d3d7, but tested in d3d7)
3295 * If clipping is on is determined by the D3DVOP_CLIP flag in D3D7, and
3296 * by the D3DRS_CLIPPING in D3D9(according to the msdn, not checked)
3300 if (!do_clip
|| (-rhw
- eps
< x
&& -rhw
- eps
< y
&& -eps
< z
&& x
<= rhw
+ eps
3301 && y
<= rhw
+ eps
&& z
<= rhw
+ eps
&& rhw
> eps
))
3303 /* "Normal" viewport transformation (not clipped)
3304 * 1) The values are divided by rhw
3305 * 2) The y axis is negative, so multiply it with -1
3306 * 3) Screen coordinates go from -(Width/2) to +(Width/2) and
3307 * -(Height/2) to +(Height/2). The z range is MinZ to MaxZ
3308 * 4) Multiply x with Width/2 and add Width/2
3309 * 5) The same for the height
3310 * 6) Add the viewpoint X and Y to the 2D coordinates and
3311 * The minimum Z value to z
3312 * 7) rhw = 1 / rhw Reciprocal of Homogeneous W....
3314 * Well, basically it's simply a linear transformation into viewport
3328 x
+= vp
.width
/ 2 + vp
.x
;
3329 y
+= vp
.height
/ 2 + vp
.y
;
3334 /* That vertex got clipped
3335 * Contrary to OpenGL it is not dropped completely, it just
3336 * undergoes a different calculation.
3338 TRACE("Vertex got clipped\n");
3345 /* Msdn mentions that Direct3D9 keeps a list of clipped vertices
3346 * outside of the main vertex buffer memory. That needs some more
3351 TRACE("Writing (%f %f %f) %f\n", x
, y
, z
, rhw
);
3354 ( (float *) dest_ptr
)[0] = x
;
3355 ( (float *) dest_ptr
)[1] = y
;
3356 ( (float *) dest_ptr
)[2] = z
;
3357 ( (float *) dest_ptr
)[3] = rhw
; /* SIC, see ddraw test! */
3359 dest_ptr
+= 3 * sizeof(float);
3361 if ((dst_fvf
& WINED3DFVF_POSITION_MASK
) == WINED3DFVF_XYZRHW
)
3362 dest_ptr
+= sizeof(float);
3365 if (dst_fvf
& WINED3DFVF_PSIZE
)
3366 dest_ptr
+= sizeof(DWORD
);
3368 if (dst_fvf
& WINED3DFVF_NORMAL
)
3370 const struct wined3d_stream_info_element
*element
= &stream_info
->elements
[WINED3D_FFP_NORMAL
];
3371 const float *normal
= (const float *)(element
->data
.addr
+ i
* element
->stride
);
3372 /* AFAIK this should go into the lighting information */
3373 FIXME("Didn't expect the destination to have a normal\n");
3374 copy_and_next(dest_ptr
, normal
, 3 * sizeof(float));
3379 const struct wined3d_stream_info_element
*element
;
3380 struct wined3d_vec3
*normal
;
3382 if (stream_info
->use_map
& (1u << WINED3D_FFP_NORMAL
))
3384 element
= &stream_info
->elements
[WINED3D_FFP_NORMAL
];
3385 normal
= (struct wined3d_vec3
*)&element
->data
.addr
[i
* element
->stride
];
3391 compute_light(&ambient
, &diffuse
, &specular
, &ls
, normal
,
3392 state
->render_states
[WINED3D_RS_SPECULARENABLE
] ? state
->material
.power
: 0.0f
);
3395 if (dst_fvf
& WINED3DFVF_DIFFUSE
)
3397 struct wined3d_color material_diffuse
, material_ambient
, material_emissive
, diffuse_colour
;
3399 wined3d_colour_from_mcs(&material_diffuse
, diffuse_source
,
3400 &state
->material
.diffuse
, i
, stream_info
);
3404 wined3d_colour_from_mcs(&material_ambient
, ambient_source
,
3405 &state
->material
.ambient
, i
, stream_info
);
3406 wined3d_colour_from_mcs(&material_emissive
, emissive_source
,
3407 &state
->material
.emissive
, i
, stream_info
);
3409 diffuse_colour
.r
= ambient
.r
* material_ambient
.r
3410 + diffuse
.r
* material_diffuse
.r
+ material_emissive
.r
;
3411 diffuse_colour
.g
= ambient
.g
* material_ambient
.g
3412 + diffuse
.g
* material_diffuse
.g
+ material_emissive
.g
;
3413 diffuse_colour
.b
= ambient
.b
* material_ambient
.b
3414 + diffuse
.b
* material_diffuse
.b
+ material_emissive
.b
;
3415 diffuse_colour
.a
= material_diffuse
.a
;
3419 diffuse_colour
= material_diffuse
;
3421 wined3d_color_clamp(&diffuse_colour
, &diffuse_colour
, 0.0f
, 1.0f
);
3422 *((DWORD
*)dest_ptr
) = wined3d_format_convert_from_float(output_colour_format
, &diffuse_colour
);
3423 dest_ptr
+= sizeof(DWORD
);
3426 if (dst_fvf
& WINED3DFVF_SPECULAR
)
3428 struct wined3d_color material_specular
, specular_colour
;
3430 wined3d_colour_from_mcs(&material_specular
, specular_source
,
3431 material_specular_state_colour
, i
, stream_info
);
3435 specular_colour
.r
= specular
.r
* material_specular
.r
;
3436 specular_colour
.g
= specular
.g
* material_specular
.g
;
3437 specular_colour
.b
= specular
.b
* material_specular
.b
;
3438 specular_colour
.a
= ls
.legacy_lighting
? 0.0f
: material_specular
.a
;
3442 specular_colour
= material_specular
;
3444 update_fog_factor(&specular_colour
.a
, &ls
);
3445 wined3d_color_clamp(&specular_colour
, &specular_colour
, 0.0f
, 1.0f
);
3446 *((DWORD
*)dest_ptr
) = wined3d_format_convert_from_float(output_colour_format
, &specular_colour
);
3447 dest_ptr
+= sizeof(DWORD
);
3450 for (tex_index
= 0; tex_index
< texture_count
; ++tex_index
)
3452 const struct wined3d_stream_info_element
*element
= &stream_info
->elements
[WINED3D_FFP_TEXCOORD0
+ tex_index
];
3453 const float *tex_coord
= (const float *)(element
->data
.addr
+ i
* element
->stride
);
3454 if (!(stream_info
->use_map
& (1u << (WINED3D_FFP_TEXCOORD0
+ tex_index
))))
3456 ERR("No source texture, but destination requests one\n");
3457 dest_ptr
+= GET_TEXCOORD_SIZE_FROM_FVF(dst_fvf
, tex_index
) * sizeof(float);
3461 copy_and_next(dest_ptr
, tex_coord
, GET_TEXCOORD_SIZE_FROM_FVF(dst_fvf
, tex_index
) * sizeof(float));
3466 wined3d_resource_unmap(&dest
->resource
, 0);
3470 #undef copy_and_next
3472 HRESULT CDECL
wined3d_device_process_vertices(struct wined3d_device
*device
,
3473 UINT src_start_idx
, UINT dst_idx
, UINT vertex_count
, struct wined3d_buffer
*dst_buffer
,
3474 const struct wined3d_vertex_declaration
*declaration
, DWORD flags
, DWORD dst_fvf
)
3476 struct wined3d_state
*state
= device
->cs
->c
.state
;
3477 struct wined3d_stream_info stream_info
;
3478 struct wined3d_resource
*resource
;
3479 struct wined3d_box box
= {0};
3480 struct wined3d_shader
*vs
;
3485 TRACE("device %p, src_start_idx %u, dst_idx %u, vertex_count %u, "
3486 "dst_buffer %p, declaration %p, flags %#x, dst_fvf %#x.\n",
3487 device
, src_start_idx
, dst_idx
, vertex_count
,
3488 dst_buffer
, declaration
, flags
, dst_fvf
);
3491 FIXME("Output vertex declaration not implemented yet.\n");
3493 vs
= state
->shader
[WINED3D_SHADER_TYPE_VERTEX
];
3494 state
->shader
[WINED3D_SHADER_TYPE_VERTEX
] = NULL
;
3495 wined3d_stream_info_from_declaration(&stream_info
, state
, &device
->adapter
->d3d_info
);
3496 state
->shader
[WINED3D_SHADER_TYPE_VERTEX
] = vs
;
3498 /* We can't convert FROM a VBO, and vertex buffers used to source into
3499 * process_vertices() are unlikely to ever be used for drawing. Release
3500 * VBOs in those buffers and fix up the stream_info structure.
3502 * Also apply the start index. */
3503 for (i
= 0, map
= stream_info
.use_map
; map
; map
>>= 1, ++i
)
3505 struct wined3d_stream_info_element
*e
;
3506 struct wined3d_map_desc map_desc
;
3511 e
= &stream_info
.elements
[i
];
3512 resource
= &state
->streams
[e
->stream_idx
].buffer
->resource
;
3513 box
.left
= src_start_idx
* e
->stride
;
3514 box
.right
= box
.left
+ vertex_count
* e
->stride
;
3515 if (FAILED(wined3d_resource_map(resource
, 0, &map_desc
, &box
, WINED3D_MAP_READ
)))
3517 ERR("Failed to map resource.\n");
3518 for (j
= 0, map
= stream_info
.use_map
; map
&& j
< i
; map
>>= 1, ++j
)
3523 e
= &stream_info
.elements
[j
];
3524 resource
= &state
->streams
[e
->stream_idx
].buffer
->resource
;
3525 if (FAILED(wined3d_resource_unmap(resource
, 0)))
3526 ERR("Failed to unmap resource.\n");
3528 return WINED3DERR_INVALIDCALL
;
3530 e
->data
.buffer_object
= 0;
3531 e
->data
.addr
+= (ULONG_PTR
)map_desc
.data
;
3534 hr
= process_vertices_strided(device
, dst_idx
, vertex_count
,
3535 &stream_info
, dst_buffer
, flags
, dst_fvf
);
3537 for (i
= 0, map
= stream_info
.use_map
; map
; map
>>= 1, ++i
)
3542 resource
= &state
->streams
[stream_info
.elements
[i
].stream_idx
].buffer
->resource
;
3543 if (FAILED(wined3d_resource_unmap(resource
, 0)))
3544 ERR("Failed to unmap resource.\n");
3550 static void wined3d_device_set_texture_stage_state(struct wined3d_device
*device
,
3551 UINT stage
, enum wined3d_texture_stage_state state
, DWORD value
)
3553 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
3555 TRACE("device %p, stage %u, state %s, value %#x.\n",
3556 device
, stage
, debug_d3dtexturestate(state
), value
);
3558 if (stage
>= d3d_info
->limits
.ffp_blend_stages
)
3560 WARN("Attempting to set stage %u which is higher than the max stage %u, ignoring.\n",
3561 stage
, d3d_info
->limits
.ffp_blend_stages
- 1);
3565 if (value
== device
->cs
->c
.state
->texture_states
[stage
][state
])
3567 TRACE("Application is setting the old value over, nothing to do.\n");
3571 device
->cs
->c
.state
->texture_states
[stage
][state
] = value
;
3573 wined3d_device_context_emit_set_texture_state(&device
->cs
->c
, stage
, state
, value
);
3576 static void wined3d_device_set_texture(struct wined3d_device
*device
,
3577 UINT stage
, struct wined3d_texture
*texture
)
3579 struct wined3d_state
*state
= device
->cs
->c
.state
;
3580 struct wined3d_texture
*prev
;
3582 TRACE("device %p, stage %u, texture %p.\n", device
, stage
, texture
);
3584 /* Windows accepts overflowing this array... we do not. */
3585 if (stage
>= ARRAY_SIZE(state
->textures
))
3587 WARN("Ignoring invalid stage %u.\n", stage
);
3591 prev
= state
->textures
[stage
];
3592 TRACE("Previous texture %p.\n", prev
);
3594 if (texture
== prev
)
3596 TRACE("App is setting the same texture again, nothing to do.\n");
3600 TRACE("Setting new texture to %p.\n", texture
);
3601 state
->textures
[stage
] = texture
;
3604 wined3d_texture_incref(texture
);
3605 wined3d_device_context_emit_set_texture(&device
->cs
->c
, stage
, texture
);
3607 wined3d_texture_decref(prev
);
3612 void CDECL
wined3d_device_apply_stateblock(struct wined3d_device
*device
,
3613 struct wined3d_stateblock
*stateblock
)
3615 BOOL set_blend_state
= FALSE
, set_depth_stencil_state
= FALSE
, set_rasterizer_state
= FALSE
;
3616 const struct wined3d_stateblock_state
*state
= &stateblock
->stateblock_state
;
3617 const struct wined3d_saved_states
*changed
= &stateblock
->changed
;
3618 const unsigned int word_bit_count
= sizeof(DWORD
) * CHAR_BIT
;
3619 struct wined3d_device_context
*context
= &device
->cs
->c
;
3620 unsigned int i
, j
, start
, idx
;
3621 struct wined3d_range range
;
3624 TRACE("device %p, stateblock %p.\n", device
, stateblock
);
3626 if (changed
->vertexShader
)
3627 wined3d_device_context_set_shader(context
, WINED3D_SHADER_TYPE_VERTEX
, state
->vs
);
3628 if (changed
->pixelShader
)
3629 wined3d_device_context_set_shader(context
, WINED3D_SHADER_TYPE_PIXEL
, state
->ps
);
3631 for (start
= 0; ; start
= range
.offset
+ range
.size
)
3633 if (!wined3d_bitmap_get_range(changed
->vs_consts_f
, WINED3D_MAX_VS_CONSTS_F
, start
, &range
))
3636 wined3d_device_set_vs_consts_f(device
, range
.offset
, range
.size
, &state
->vs_consts_f
[range
.offset
]);
3639 map
= changed
->vertexShaderConstantsI
;
3640 for (start
= 0; ; start
= range
.offset
+ range
.size
)
3642 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_I
, start
, &range
))
3645 wined3d_device_set_vs_consts_i(device
, range
.offset
, range
.size
, &state
->vs_consts_i
[range
.offset
]);
3648 map
= changed
->vertexShaderConstantsB
;
3649 for (start
= 0; ; start
= range
.offset
+ range
.size
)
3651 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_B
, start
, &range
))
3654 wined3d_device_set_vs_consts_b(device
, range
.offset
, range
.size
, &state
->vs_consts_b
[range
.offset
]);
3657 for (start
= 0; ; start
= range
.offset
+ range
.size
)
3659 if (!wined3d_bitmap_get_range(changed
->ps_consts_f
, WINED3D_MAX_PS_CONSTS_F
, start
, &range
))
3662 wined3d_device_set_ps_consts_f(device
, range
.offset
, range
.size
, &state
->ps_consts_f
[range
.offset
]);
3665 map
= changed
->pixelShaderConstantsI
;
3666 for (start
= 0; ; start
= range
.offset
+ range
.size
)
3668 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_I
, start
, &range
))
3671 wined3d_device_set_ps_consts_i(device
, range
.offset
, range
.size
, &state
->ps_consts_i
[range
.offset
]);
3674 map
= changed
->pixelShaderConstantsB
;
3675 for (start
= 0; ; start
= range
.offset
+ range
.size
)
3677 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_B
, start
, &range
))
3680 wined3d_device_set_ps_consts_b(device
, range
.offset
, range
.size
, &state
->ps_consts_b
[range
.offset
]);
3683 if (changed
->lights
)
3685 for (i
= 0; i
< ARRAY_SIZE(state
->light_state
->light_map
); ++i
)
3687 const struct wined3d_light_info
*light
;
3689 LIST_FOR_EACH_ENTRY(light
, &state
->light_state
->light_map
[i
], struct wined3d_light_info
, entry
)
3691 wined3d_device_context_set_light(context
, light
->OriginalIndex
, &light
->OriginalParms
);
3692 wined3d_device_set_light_enable(device
, light
->OriginalIndex
, light
->glIndex
!= -1);
3697 for (i
= 0; i
< ARRAY_SIZE(changed
->renderState
); ++i
)
3699 map
= changed
->renderState
[i
];
3702 j
= wined3d_bit_scan(&map
);
3703 idx
= i
* word_bit_count
+ j
;
3707 case WINED3D_RS_BLENDFACTOR
:
3708 case WINED3D_RS_MULTISAMPLEMASK
:
3709 case WINED3D_RS_ALPHABLENDENABLE
:
3710 case WINED3D_RS_SRCBLEND
:
3711 case WINED3D_RS_DESTBLEND
:
3712 case WINED3D_RS_BLENDOP
:
3713 case WINED3D_RS_SEPARATEALPHABLENDENABLE
:
3714 case WINED3D_RS_SRCBLENDALPHA
:
3715 case WINED3D_RS_DESTBLENDALPHA
:
3716 case WINED3D_RS_BLENDOPALPHA
:
3717 case WINED3D_RS_COLORWRITEENABLE
:
3718 case WINED3D_RS_COLORWRITEENABLE1
:
3719 case WINED3D_RS_COLORWRITEENABLE2
:
3720 case WINED3D_RS_COLORWRITEENABLE3
:
3721 set_blend_state
= TRUE
;
3724 case WINED3D_RS_BACK_STENCILFAIL
:
3725 case WINED3D_RS_BACK_STENCILFUNC
:
3726 case WINED3D_RS_BACK_STENCILPASS
:
3727 case WINED3D_RS_BACK_STENCILZFAIL
:
3728 case WINED3D_RS_STENCILENABLE
:
3729 case WINED3D_RS_STENCILFAIL
:
3730 case WINED3D_RS_STENCILFUNC
:
3731 case WINED3D_RS_STENCILREF
:
3732 case WINED3D_RS_STENCILMASK
:
3733 case WINED3D_RS_STENCILPASS
:
3734 case WINED3D_RS_STENCILWRITEMASK
:
3735 case WINED3D_RS_STENCILZFAIL
:
3736 case WINED3D_RS_TWOSIDEDSTENCILMODE
:
3737 case WINED3D_RS_ZENABLE
:
3738 case WINED3D_RS_ZFUNC
:
3739 case WINED3D_RS_ZWRITEENABLE
:
3740 set_depth_stencil_state
= TRUE
;
3743 case WINED3D_RS_FILLMODE
:
3744 case WINED3D_RS_CULLMODE
:
3745 case WINED3D_RS_SLOPESCALEDEPTHBIAS
:
3746 case WINED3D_RS_DEPTHBIAS
:
3747 case WINED3D_RS_SCISSORTESTENABLE
:
3748 case WINED3D_RS_ANTIALIASEDLINEENABLE
:
3749 set_rasterizer_state
= TRUE
;
3753 wined3d_device_set_render_state(device
, idx
, state
->rs
[idx
]);
3759 if (set_rasterizer_state
)
3761 struct wined3d_rasterizer_state
*rasterizer_state
;
3762 struct wined3d_rasterizer_state_desc desc
;
3763 struct wine_rb_entry
*entry
;
3770 memset(&desc
, 0, sizeof(desc
));
3771 desc
.fill_mode
= state
->rs
[WINED3D_RS_FILLMODE
];
3772 desc
.cull_mode
= state
->rs
[WINED3D_RS_CULLMODE
];
3773 bias
.d
= state
->rs
[WINED3D_RS_DEPTHBIAS
];
3774 desc
.depth_bias
= bias
.f
;
3775 bias
.d
= state
->rs
[WINED3D_RS_SLOPESCALEDEPTHBIAS
];
3776 desc
.scale_bias
= bias
.f
;
3777 desc
.depth_clip
= TRUE
;
3778 desc
.scissor
= state
->rs
[WINED3D_RS_SCISSORTESTENABLE
];
3779 desc
.line_antialias
= state
->rs
[WINED3D_RS_ANTIALIASEDLINEENABLE
];
3781 if ((entry
= wine_rb_get(&device
->rasterizer_states
, &desc
)))
3783 rasterizer_state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_rasterizer_state
, entry
);
3784 wined3d_device_context_set_rasterizer_state(context
, rasterizer_state
);
3786 else if (SUCCEEDED(wined3d_rasterizer_state_create(device
, &desc
, NULL
,
3787 &wined3d_null_parent_ops
, &rasterizer_state
)))
3789 wined3d_device_context_set_rasterizer_state(context
, rasterizer_state
);
3790 if (wine_rb_put(&device
->rasterizer_states
, &desc
, &rasterizer_state
->entry
) == -1)
3792 ERR("Failed to insert rasterizer state.\n");
3793 wined3d_rasterizer_state_decref(rasterizer_state
);
3798 if (set_blend_state
|| changed
->alpha_to_coverage
3799 || wined3d_bitmap_is_set(changed
->renderState
, WINED3D_RS_ADAPTIVETESS_Y
))
3801 struct wined3d_blend_state
*blend_state
;
3802 struct wined3d_blend_state_desc desc
;
3803 struct wine_rb_entry
*entry
;
3804 struct wined3d_color colour
;
3805 unsigned int sample_mask
;
3807 memset(&desc
, 0, sizeof(desc
));
3808 desc
.alpha_to_coverage
= state
->alpha_to_coverage
;
3809 desc
.independent
= FALSE
;
3810 if (state
->rs
[WINED3D_RS_ADAPTIVETESS_Y
] == WINED3DFMT_ATOC
)
3811 desc
.alpha_to_coverage
= TRUE
;
3812 desc
.rt
[0].enable
= state
->rs
[WINED3D_RS_ALPHABLENDENABLE
];
3813 desc
.rt
[0].src
= state
->rs
[WINED3D_RS_SRCBLEND
];
3814 desc
.rt
[0].dst
= state
->rs
[WINED3D_RS_DESTBLEND
];
3815 desc
.rt
[0].op
= state
->rs
[WINED3D_RS_BLENDOP
];
3816 if (state
->rs
[WINED3D_RS_SEPARATEALPHABLENDENABLE
])
3818 desc
.rt
[0].src_alpha
= state
->rs
[WINED3D_RS_SRCBLENDALPHA
];
3819 desc
.rt
[0].dst_alpha
= state
->rs
[WINED3D_RS_DESTBLENDALPHA
];
3820 desc
.rt
[0].op_alpha
= state
->rs
[WINED3D_RS_BLENDOPALPHA
];
3824 desc
.rt
[0].src_alpha
= state
->rs
[WINED3D_RS_SRCBLEND
];
3825 desc
.rt
[0].dst_alpha
= state
->rs
[WINED3D_RS_DESTBLEND
];
3826 desc
.rt
[0].op_alpha
= state
->rs
[WINED3D_RS_BLENDOP
];
3828 desc
.rt
[0].writemask
= state
->rs
[WINED3D_RS_COLORWRITEENABLE
];
3829 desc
.rt
[1].writemask
= state
->rs
[WINED3D_RS_COLORWRITEENABLE1
];
3830 desc
.rt
[2].writemask
= state
->rs
[WINED3D_RS_COLORWRITEENABLE2
];
3831 desc
.rt
[3].writemask
= state
->rs
[WINED3D_RS_COLORWRITEENABLE3
];
3832 if (desc
.rt
[1].writemask
!= desc
.rt
[0].writemask
3833 || desc
.rt
[2].writemask
!= desc
.rt
[0].writemask
3834 || desc
.rt
[3].writemask
!= desc
.rt
[0].writemask
)
3836 desc
.independent
= TRUE
;
3837 for (i
= 1; i
< 4; ++i
)
3839 desc
.rt
[i
].enable
= desc
.rt
[0].enable
;
3840 desc
.rt
[i
].src
= desc
.rt
[0].src
;
3841 desc
.rt
[i
].dst
= desc
.rt
[0].dst
;
3842 desc
.rt
[i
].op
= desc
.rt
[0].op
;
3843 desc
.rt
[i
].src_alpha
= desc
.rt
[0].src_alpha
;
3844 desc
.rt
[i
].dst_alpha
= desc
.rt
[0].dst_alpha
;
3845 desc
.rt
[i
].op_alpha
= desc
.rt
[0].op_alpha
;
3849 if (wined3d_bitmap_is_set(changed
->renderState
, WINED3D_RS_BLENDFACTOR
))
3850 wined3d_color_from_d3dcolor(&colour
, state
->rs
[WINED3D_RS_BLENDFACTOR
]);
3852 wined3d_device_context_get_blend_state(context
, &colour
, &sample_mask
);
3854 if ((entry
= wine_rb_get(&device
->blend_states
, &desc
)))
3856 blend_state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_blend_state
, entry
);
3857 wined3d_device_context_set_blend_state(context
, blend_state
, &colour
,
3858 state
->rs
[WINED3D_RS_MULTISAMPLEMASK
]);
3860 else if (SUCCEEDED(wined3d_blend_state_create(device
, &desc
, NULL
,
3861 &wined3d_null_parent_ops
, &blend_state
)))
3863 wined3d_device_context_set_blend_state(context
, blend_state
, &colour
,
3864 state
->rs
[WINED3D_RS_MULTISAMPLEMASK
]);
3865 if (wine_rb_put(&device
->blend_states
, &desc
, &blend_state
->entry
) == -1)
3867 ERR("Failed to insert blend state.\n");
3868 wined3d_blend_state_decref(blend_state
);
3873 if (set_depth_stencil_state
)
3875 struct wined3d_depth_stencil_state
*depth_stencil_state
;
3876 struct wined3d_depth_stencil_state_desc desc
;
3877 struct wine_rb_entry
*entry
;
3878 unsigned int stencil_ref
;
3880 memset(&desc
, 0, sizeof(desc
));
3881 switch (state
->rs
[WINED3D_RS_ZENABLE
])
3883 case WINED3D_ZB_FALSE
:
3887 case WINED3D_ZB_USEW
:
3888 FIXME("W buffer is not well handled.\n");
3889 case WINED3D_ZB_TRUE
:
3894 FIXME("Unrecognized depth buffer type %#x.\n", state
->rs
[WINED3D_RS_ZENABLE
]);
3896 desc
.depth_write
= state
->rs
[WINED3D_RS_ZWRITEENABLE
];
3897 desc
.depth_func
= state
->rs
[WINED3D_RS_ZFUNC
];
3898 desc
.stencil
= state
->rs
[WINED3D_RS_STENCILENABLE
];
3899 desc
.stencil_read_mask
= state
->rs
[WINED3D_RS_STENCILMASK
];
3900 desc
.stencil_write_mask
= state
->rs
[WINED3D_RS_STENCILWRITEMASK
];
3901 desc
.front
.fail_op
= state
->rs
[WINED3D_RS_STENCILFAIL
];
3902 desc
.front
.depth_fail_op
= state
->rs
[WINED3D_RS_STENCILZFAIL
];
3903 desc
.front
.pass_op
= state
->rs
[WINED3D_RS_STENCILPASS
];
3904 desc
.front
.func
= state
->rs
[WINED3D_RS_STENCILFUNC
];
3906 if (state
->rs
[WINED3D_RS_TWOSIDEDSTENCILMODE
])
3908 desc
.back
.fail_op
= state
->rs
[WINED3D_RS_BACK_STENCILFAIL
];
3909 desc
.back
.depth_fail_op
= state
->rs
[WINED3D_RS_BACK_STENCILZFAIL
];
3910 desc
.back
.pass_op
= state
->rs
[WINED3D_RS_BACK_STENCILPASS
];
3911 desc
.back
.func
= state
->rs
[WINED3D_RS_BACK_STENCILFUNC
];
3915 desc
.back
= desc
.front
;
3918 if (wined3d_bitmap_is_set(changed
->renderState
, WINED3D_RS_STENCILREF
))
3919 stencil_ref
= state
->rs
[WINED3D_RS_STENCILREF
];
3921 wined3d_device_context_get_depth_stencil_state(context
, &stencil_ref
);
3923 if ((entry
= wine_rb_get(&device
->depth_stencil_states
, &desc
)))
3925 depth_stencil_state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_depth_stencil_state
, entry
);
3926 wined3d_device_context_set_depth_stencil_state(context
, depth_stencil_state
, stencil_ref
);
3928 else if (SUCCEEDED(wined3d_depth_stencil_state_create(device
, &desc
, NULL
,
3929 &wined3d_null_parent_ops
, &depth_stencil_state
)))
3931 wined3d_device_context_set_depth_stencil_state(context
, depth_stencil_state
, stencil_ref
);
3932 if (wine_rb_put(&device
->depth_stencil_states
, &desc
, &depth_stencil_state
->entry
) == -1)
3934 ERR("Failed to insert depth/stencil state.\n");
3935 wined3d_depth_stencil_state_decref(depth_stencil_state
);
3940 for (i
= 0; i
< ARRAY_SIZE(changed
->textureState
); ++i
)
3942 map
= changed
->textureState
[i
];
3945 j
= wined3d_bit_scan(&map
);
3946 wined3d_device_set_texture_stage_state(device
, i
, j
, state
->texture_states
[i
][j
]);
3950 for (i
= 0; i
< ARRAY_SIZE(changed
->samplerState
); ++i
)
3952 map
= changed
->samplerState
[i
];
3955 j
= wined3d_bit_scan(&map
);
3956 wined3d_device_set_sampler_state(device
, i
, j
, state
->sampler_states
[i
][j
]);
3960 if (changed
->transforms
)
3962 for (i
= 0; i
< ARRAY_SIZE(changed
->transform
); ++i
)
3964 map
= changed
->transform
[i
];
3967 j
= wined3d_bit_scan(&map
);
3968 idx
= i
* word_bit_count
+ j
;
3969 wined3d_device_set_transform(device
, idx
, &state
->transforms
[idx
]);
3974 if (changed
->indices
)
3975 wined3d_device_context_set_index_buffer(context
, state
->index_buffer
, state
->index_format
, 0);
3976 wined3d_device_set_base_vertex_index(device
, state
->base_vertex_index
);
3977 if (changed
->vertexDecl
)
3978 wined3d_device_context_set_vertex_declaration(context
, state
->vertex_declaration
);
3979 if (changed
->material
)
3980 wined3d_device_set_material(device
, &state
->material
);
3981 if (changed
->viewport
)
3982 wined3d_device_context_set_viewports(context
, 1, &state
->viewport
);
3983 if (changed
->scissorRect
)
3984 wined3d_device_context_set_scissor_rects(context
, 1, &state
->scissor_rect
);
3986 map
= changed
->streamSource
| changed
->streamFreq
;
3989 i
= wined3d_bit_scan(&map
);
3990 wined3d_device_context_set_stream_sources(context
, i
, 1, &state
->streams
[i
]);
3993 map
= changed
->textures
;
3996 i
= wined3d_bit_scan(&map
);
3997 wined3d_device_set_texture(device
, i
, state
->textures
[i
]);
4000 map
= changed
->clipplane
;
4003 i
= wined3d_bit_scan(&map
);
4004 wined3d_device_set_clip_plane(device
, i
, &state
->clip_planes
[i
]);
4007 memset(&stateblock
->changed
, 0, sizeof(stateblock
->changed
));
4009 TRACE("Applied stateblock %p.\n", stateblock
);
4012 HRESULT CDECL
wined3d_device_get_device_caps(const struct wined3d_device
*device
, struct wined3d_caps
*caps
)
4014 TRACE("device %p, caps %p.\n", device
, caps
);
4016 return wined3d_get_device_caps(device
->adapter
, device
->create_parms
.device_type
, caps
);
4019 HRESULT CDECL
wined3d_device_get_display_mode(const struct wined3d_device
*device
, UINT swapchain_idx
,
4020 struct wined3d_display_mode
*mode
, enum wined3d_display_rotation
*rotation
)
4022 struct wined3d_swapchain
*swapchain
;
4024 TRACE("device %p, swapchain_idx %u, mode %p, rotation %p.\n",
4025 device
, swapchain_idx
, mode
, rotation
);
4027 if (!(swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
4028 return WINED3DERR_INVALIDCALL
;
4030 return wined3d_swapchain_get_display_mode(swapchain
, mode
, rotation
);
4033 HRESULT CDECL
wined3d_device_begin_scene(struct wined3d_device
*device
)
4035 /* At the moment we have no need for any functionality at the beginning
4037 TRACE("device %p.\n", device
);
4039 if (device
->inScene
)
4041 WARN("Already in scene, returning WINED3DERR_INVALIDCALL.\n");
4042 return WINED3DERR_INVALIDCALL
;
4044 device
->inScene
= TRUE
;
4048 HRESULT CDECL
wined3d_device_end_scene(struct wined3d_device
*device
)
4050 TRACE("device %p.\n", device
);
4052 if (!device
->inScene
)
4054 WARN("Not in scene, returning WINED3DERR_INVALIDCALL.\n");
4055 return WINED3DERR_INVALIDCALL
;
4058 device
->inScene
= FALSE
;
4062 HRESULT CDECL
wined3d_device_clear(struct wined3d_device
*device
, DWORD rect_count
,
4063 const RECT
*rects
, DWORD flags
, const struct wined3d_color
*color
, float depth
, DWORD stencil
)
4065 struct wined3d_fb_state
*fb
= &device
->cs
->c
.state
->fb
;
4067 TRACE("device %p, rect_count %u, rects %p, flags %#x, color %s, depth %.8e, stencil %u.\n",
4068 device
, rect_count
, rects
, flags
, debug_color(color
), depth
, stencil
);
4070 if (!rect_count
&& rects
)
4072 WARN("Rects is %p, but rect_count is 0, ignoring clear\n", rects
);
4076 if (flags
& (WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
))
4078 struct wined3d_rendertarget_view
*ds
= fb
->depth_stencil
;
4081 WARN("Clearing depth and/or stencil without a depth stencil buffer attached, returning WINED3DERR_INVALIDCALL\n");
4082 /* TODO: What about depth stencil buffers without stencil bits? */
4083 return WINED3DERR_INVALIDCALL
;
4085 else if (flags
& WINED3DCLEAR_TARGET
)
4087 if (ds
->width
< fb
->render_targets
[0]->width
4088 || ds
->height
< fb
->render_targets
[0]->height
)
4090 WARN("Silently ignoring depth and target clear with mismatching sizes\n");
4096 wined3d_cs_emit_clear(device
->cs
, rect_count
, rects
, flags
, color
, depth
, stencil
);
4101 struct wined3d_query
* CDECL
wined3d_device_context_get_predication(struct wined3d_device_context
*context
, BOOL
*value
)
4103 struct wined3d_state
*state
= context
->state
;
4105 TRACE("context %p, value %p.\n", context
, value
);
4108 *value
= state
->predicate_value
;
4109 return state
->predicate
;
4112 void CDECL
wined3d_device_context_set_primitive_type(struct wined3d_device_context
*context
,
4113 enum wined3d_primitive_type primitive_type
, unsigned int patch_vertex_count
)
4115 struct wined3d_state
*state
= context
->state
;
4117 TRACE("context %p, primitive_type %s, patch_vertex_count %u.\n",
4118 context
, debug_d3dprimitivetype(primitive_type
), patch_vertex_count
);
4120 wined3d_mutex_lock();
4121 state
->primitive_type
= primitive_type
;
4122 state
->patch_vertex_count
= patch_vertex_count
;
4123 wined3d_mutex_unlock();
4126 void CDECL
wined3d_device_context_get_primitive_type(const struct wined3d_device_context
*context
,
4127 enum wined3d_primitive_type
*primitive_type
, unsigned int *patch_vertex_count
)
4129 const struct wined3d_state
*state
= context
->state
;
4131 TRACE("context %p, primitive_type %p, patch_vertex_count %p.\n",
4132 context
, primitive_type
, patch_vertex_count
);
4134 *primitive_type
= state
->primitive_type
;
4135 if (patch_vertex_count
)
4136 *patch_vertex_count
= state
->patch_vertex_count
;
4138 TRACE("Returning %s.\n", debug_d3dprimitivetype(*primitive_type
));
4141 HRESULT CDECL
wined3d_device_update_texture(struct wined3d_device
*device
,
4142 struct wined3d_texture
*src_texture
, struct wined3d_texture
*dst_texture
)
4144 unsigned int src_size
, dst_size
, src_skip_levels
= 0;
4145 unsigned int src_level_count
, dst_level_count
;
4146 const struct wined3d_dirty_regions
*regions
;
4147 unsigned int layer_count
, level_count
, i
, j
;
4148 enum wined3d_resource_type type
;
4149 BOOL entire_texture
= TRUE
;
4150 struct wined3d_box box
;
4152 TRACE("device %p, src_texture %p, dst_texture %p.\n", device
, src_texture
, dst_texture
);
4154 /* Verify that the source and destination textures are non-NULL. */
4155 if (!src_texture
|| !dst_texture
)
4157 WARN("Source and destination textures must be non-NULL, returning WINED3DERR_INVALIDCALL.\n");
4158 return WINED3DERR_INVALIDCALL
;
4161 if (src_texture
->resource
.access
& WINED3D_RESOURCE_ACCESS_GPU
4162 || src_texture
->resource
.usage
& WINED3DUSAGE_SCRATCH
)
4164 WARN("Source resource is GPU accessible or a scratch resource.\n");
4165 return WINED3DERR_INVALIDCALL
;
4167 if (dst_texture
->resource
.access
& WINED3D_RESOURCE_ACCESS_CPU
)
4169 WARN("Destination resource is CPU accessible.\n");
4170 return WINED3DERR_INVALIDCALL
;
4173 /* Verify that the source and destination textures are the same type. */
4174 type
= src_texture
->resource
.type
;
4175 if (dst_texture
->resource
.type
!= type
)
4177 WARN("Source and destination have different types, returning WINED3DERR_INVALIDCALL.\n");
4178 return WINED3DERR_INVALIDCALL
;
4181 layer_count
= src_texture
->layer_count
;
4182 if (layer_count
!= dst_texture
->layer_count
)
4184 WARN("Source and destination have different layer counts.\n");
4185 return WINED3DERR_INVALIDCALL
;
4188 if (src_texture
->resource
.format
!= dst_texture
->resource
.format
)
4190 WARN("Source and destination formats do not match.\n");
4191 return WINED3DERR_INVALIDCALL
;
4194 src_level_count
= src_texture
->level_count
;
4195 dst_level_count
= dst_texture
->level_count
;
4196 level_count
= min(src_level_count
, dst_level_count
);
4198 src_size
= max(src_texture
->resource
.width
, src_texture
->resource
.height
);
4199 src_size
= max(src_size
, src_texture
->resource
.depth
);
4200 dst_size
= max(dst_texture
->resource
.width
, dst_texture
->resource
.height
);
4201 dst_size
= max(dst_size
, dst_texture
->resource
.depth
);
4202 while (src_size
> dst_size
)
4208 if (wined3d_texture_get_level_width(src_texture
, src_skip_levels
) != dst_texture
->resource
.width
4209 || wined3d_texture_get_level_height(src_texture
, src_skip_levels
) != dst_texture
->resource
.height
4210 || wined3d_texture_get_level_depth(src_texture
, src_skip_levels
) != dst_texture
->resource
.depth
)
4212 WARN("Source and destination dimensions do not match.\n");
4213 return WINED3DERR_INVALIDCALL
;
4216 if ((regions
= src_texture
->dirty_regions
))
4218 for (i
= 0; i
< layer_count
&& entire_texture
; ++i
)
4220 if (regions
[i
].box_count
>= WINED3D_MAX_DIRTY_REGION_COUNT
)
4223 entire_texture
= FALSE
;
4228 /* Update every surface level of the texture. */
4231 for (i
= 0; i
< level_count
; ++i
)
4233 wined3d_texture_get_level_box(dst_texture
, i
, &box
);
4234 for (j
= 0; j
< layer_count
; ++j
)
4236 wined3d_device_context_emit_blt_sub_resource(&device
->cs
->c
,
4237 &dst_texture
->resource
, j
* dst_level_count
+ i
, &box
,
4238 &src_texture
->resource
, j
* src_level_count
+ i
+ src_skip_levels
, &box
,
4239 0, NULL
, WINED3D_TEXF_POINT
);
4245 unsigned int src_level
, box_count
, k
;
4246 const struct wined3d_box
*boxes
;
4247 struct wined3d_box b
;
4249 for (i
= 0; i
< layer_count
; ++i
)
4251 boxes
= regions
[i
].boxes
;
4252 box_count
= regions
[i
].box_count
;
4253 if (regions
[i
].box_count
>= WINED3D_MAX_DIRTY_REGION_COUNT
)
4257 wined3d_texture_get_level_box(dst_texture
, i
, &b
);
4260 for (j
= 0; j
< level_count
; ++j
)
4262 src_level
= j
+ src_skip_levels
;
4264 /* TODO: We could pass an array of boxes here to avoid
4265 * multiple context acquisitions for the same resource. */
4266 for (k
= 0; k
< box_count
; ++k
)
4271 box
.left
>>= src_level
;
4272 box
.top
>>= src_level
;
4273 box
.right
= min((box
.right
+ (1u << src_level
) - 1) >> src_level
,
4274 wined3d_texture_get_level_width(src_texture
, src_level
));
4275 box
.bottom
= min((box
.bottom
+ (1u << src_level
) - 1) >> src_level
,
4276 wined3d_texture_get_level_height(src_texture
, src_level
));
4277 box
.front
>>= src_level
;
4278 box
.back
= min((box
.back
+ (1u << src_level
) - 1) >> src_level
,
4279 wined3d_texture_get_level_depth(src_texture
, src_level
));
4282 wined3d_device_context_emit_blt_sub_resource(&device
->cs
->c
,
4283 &dst_texture
->resource
, i
* dst_level_count
+ j
, &box
,
4284 &src_texture
->resource
, i
* src_level_count
+ src_level
, &box
,
4285 0, NULL
, WINED3D_TEXF_POINT
);
4291 wined3d_texture_clear_dirty_regions(src_texture
);
4296 HRESULT CDECL
wined3d_device_validate_device(const struct wined3d_device
*device
, DWORD
*num_passes
)
4298 const struct wined3d_state
*state
= device
->cs
->c
.state
;
4299 struct wined3d_texture
*texture
;
4302 TRACE("device %p, num_passes %p.\n", device
, num_passes
);
4304 for (i
= 0; i
< WINED3D_MAX_COMBINED_SAMPLERS
; ++i
)
4306 if (state
->sampler_states
[i
][WINED3D_SAMP_MIN_FILTER
] == WINED3D_TEXF_NONE
)
4308 WARN("Sampler state %u has minfilter D3DTEXF_NONE, returning D3DERR_UNSUPPORTEDTEXTUREFILTER\n", i
);
4309 return WINED3DERR_UNSUPPORTEDTEXTUREFILTER
;
4311 if (state
->sampler_states
[i
][WINED3D_SAMP_MAG_FILTER
] == WINED3D_TEXF_NONE
)
4313 WARN("Sampler state %u has magfilter D3DTEXF_NONE, returning D3DERR_UNSUPPORTEDTEXTUREFILTER\n", i
);
4314 return WINED3DERR_UNSUPPORTEDTEXTUREFILTER
;
4317 texture
= state
->textures
[i
];
4318 if (!texture
|| texture
->resource
.format_flags
& WINED3DFMT_FLAG_FILTERING
) continue;
4320 if (state
->sampler_states
[i
][WINED3D_SAMP_MAG_FILTER
] != WINED3D_TEXF_POINT
)
4322 WARN("Non-filterable texture and mag filter enabled on sampler %u, returning E_FAIL\n", i
);
4325 if (state
->sampler_states
[i
][WINED3D_SAMP_MIN_FILTER
] != WINED3D_TEXF_POINT
)
4327 WARN("Non-filterable texture and min filter enabled on sampler %u, returning E_FAIL\n", i
);
4330 if (state
->sampler_states
[i
][WINED3D_SAMP_MIP_FILTER
] != WINED3D_TEXF_NONE
4331 && state
->sampler_states
[i
][WINED3D_SAMP_MIP_FILTER
] != WINED3D_TEXF_POINT
)
4333 WARN("Non-filterable texture and mip filter enabled on sampler %u, returning E_FAIL\n", i
);
4338 if (wined3d_state_uses_depth_buffer(state
)
4339 || (state
->depth_stencil_state
&& state
->depth_stencil_state
->desc
.stencil
))
4341 struct wined3d_rendertarget_view
*rt
= state
->fb
.render_targets
[0];
4342 struct wined3d_rendertarget_view
*ds
= state
->fb
.depth_stencil
;
4344 if (ds
&& rt
&& (ds
->width
< rt
->width
|| ds
->height
< rt
->height
))
4346 WARN("Depth stencil is smaller than the color buffer, returning D3DERR_CONFLICTINGRENDERSTATE\n");
4347 return WINED3DERR_CONFLICTINGRENDERSTATE
;
4351 /* return a sensible default */
4354 TRACE("returning D3D_OK\n");
4358 void CDECL
wined3d_device_set_software_vertex_processing(struct wined3d_device
*device
, BOOL software
)
4362 TRACE("device %p, software %#x.\n", device
, software
);
4366 FIXME("device %p, software %#x stub!\n", device
, software
);
4370 device
->softwareVertexProcessing
= software
;
4373 BOOL CDECL
wined3d_device_get_software_vertex_processing(const struct wined3d_device
*device
)
4377 TRACE("device %p.\n", device
);
4381 TRACE("device %p stub!\n", device
);
4385 return device
->softwareVertexProcessing
;
4388 HRESULT CDECL
wined3d_device_get_raster_status(const struct wined3d_device
*device
,
4389 UINT swapchain_idx
, struct wined3d_raster_status
*raster_status
)
4391 struct wined3d_swapchain
*swapchain
;
4393 TRACE("device %p, swapchain_idx %u, raster_status %p.\n",
4394 device
, swapchain_idx
, raster_status
);
4396 if (!(swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
4397 return WINED3DERR_INVALIDCALL
;
4399 return wined3d_swapchain_get_raster_status(swapchain
, raster_status
);
4402 HRESULT CDECL
wined3d_device_set_npatch_mode(struct wined3d_device
*device
, float segments
)
4406 TRACE("device %p, segments %.8e.\n", device
, segments
);
4408 if (segments
!= 0.0f
)
4412 FIXME("device %p, segments %.8e stub!\n", device
, segments
);
4420 float CDECL
wined3d_device_get_npatch_mode(const struct wined3d_device
*device
)
4424 TRACE("device %p.\n", device
);
4428 FIXME("device %p stub!\n", device
);
4435 void CDECL
wined3d_device_context_copy_uav_counter(struct wined3d_device_context
*context
,
4436 struct wined3d_buffer
*dst_buffer
, unsigned int offset
, struct wined3d_unordered_access_view
*uav
)
4438 TRACE("context %p, dst_buffer %p, offset %u, uav %p.\n",
4439 context
, dst_buffer
, offset
, uav
);
4441 wined3d_mutex_lock();
4442 wined3d_device_context_emit_copy_uav_counter(context
, dst_buffer
, offset
, uav
);
4443 wined3d_mutex_unlock();
4446 static bool resources_format_compatible(const struct wined3d_resource
*src_resource
,
4447 const struct wined3d_resource
*dst_resource
)
4449 if (src_resource
->format
->id
== dst_resource
->format
->id
)
4451 if (src_resource
->format
->typeless_id
&& src_resource
->format
->typeless_id
== dst_resource
->format
->typeless_id
)
4453 if (src_resource
->device
->cs
->c
.state
->feature_level
< WINED3D_FEATURE_LEVEL_10_1
)
4455 if ((src_resource
->format_flags
& WINED3DFMT_FLAG_BLOCKS
)
4456 && (dst_resource
->format_flags
& WINED3DFMT_FLAG_CAST_TO_BLOCK
))
4457 return src_resource
->format
->block_byte_count
== dst_resource
->format
->byte_count
;
4458 if ((src_resource
->format_flags
& WINED3DFMT_FLAG_CAST_TO_BLOCK
)
4459 && (dst_resource
->format_flags
& WINED3DFMT_FLAG_BLOCKS
))
4460 return src_resource
->format
->byte_count
== dst_resource
->format
->block_byte_count
;
4464 void CDECL
wined3d_device_context_copy_resource(struct wined3d_device_context
*context
,
4465 struct wined3d_resource
*dst_resource
, struct wined3d_resource
*src_resource
)
4467 unsigned int src_row_block_count
, dst_row_block_count
;
4468 struct wined3d_texture
*dst_texture
, *src_texture
;
4469 unsigned int src_row_count
, dst_row_count
;
4470 struct wined3d_box src_box
, dst_box
;
4473 TRACE("context %p, dst_resource %p, src_resource %p.\n", context
, dst_resource
, src_resource
);
4475 if (src_resource
== dst_resource
)
4477 WARN("Source and destination are the same resource.\n");
4481 if (src_resource
->type
!= dst_resource
->type
)
4483 WARN("Resource types (%s / %s) don't match.\n",
4484 debug_d3dresourcetype(dst_resource
->type
),
4485 debug_d3dresourcetype(src_resource
->type
));
4489 if (!resources_format_compatible(src_resource
, dst_resource
))
4491 WARN("Resource formats %s and %s are incompatible.\n",
4492 debug_d3dformat(dst_resource
->format
->id
),
4493 debug_d3dformat(src_resource
->format
->id
));
4497 src_row_block_count
= (src_resource
->width
+ (src_resource
->format
->block_width
- 1))
4498 / src_resource
->format
->block_width
;
4499 dst_row_block_count
= (dst_resource
->width
+ (dst_resource
->format
->block_width
- 1))
4500 / dst_resource
->format
->block_width
;
4501 src_row_count
= (src_resource
->height
+ (src_resource
->format
->block_height
- 1))
4502 / src_resource
->format
->block_height
;
4503 dst_row_count
= (dst_resource
->height
+ (dst_resource
->format
->block_height
- 1))
4504 / dst_resource
->format
->block_height
;
4506 if (src_row_block_count
!= dst_row_block_count
|| src_row_count
!= dst_row_count
4507 || src_resource
->depth
!= dst_resource
->depth
)
4509 WARN("Resource block dimensions (%ux%ux%u / %ux%ux%u) don't match.\n",
4510 dst_row_block_count
, dst_row_count
, dst_resource
->depth
,
4511 src_row_block_count
, src_row_count
, src_resource
->depth
);
4515 if (dst_resource
->type
== WINED3D_RTYPE_BUFFER
)
4517 wined3d_box_set(&src_box
, 0, 0, src_resource
->size
, 1, 0, 1);
4518 wined3d_mutex_lock();
4519 wined3d_device_context_emit_blt_sub_resource(context
, dst_resource
, 0, &src_box
,
4520 src_resource
, 0, &src_box
, WINED3D_BLT_RAW
, NULL
, WINED3D_TEXF_POINT
);
4521 wined3d_mutex_unlock();
4525 dst_texture
= texture_from_resource(dst_resource
);
4526 src_texture
= texture_from_resource(src_resource
);
4528 if (src_texture
->layer_count
!= dst_texture
->layer_count
4529 || src_texture
->level_count
!= dst_texture
->level_count
)
4531 WARN("Subresource layouts (%ux%u / %ux%u) don't match.\n",
4532 dst_texture
->layer_count
, dst_texture
->level_count
,
4533 src_texture
->layer_count
, src_texture
->level_count
);
4537 wined3d_mutex_lock();
4538 for (i
= 0; i
< dst_texture
->level_count
; ++i
)
4540 wined3d_texture_get_level_box(src_texture
, i
, &src_box
);
4541 wined3d_texture_get_level_box(dst_texture
, i
, &dst_box
);
4542 for (j
= 0; j
< dst_texture
->layer_count
; ++j
)
4544 unsigned int idx
= j
* dst_texture
->level_count
+ i
;
4546 wined3d_device_context_emit_blt_sub_resource(context
, dst_resource
, idx
, &dst_box
,
4547 src_resource
, idx
, &src_box
, WINED3D_BLT_RAW
, NULL
, WINED3D_TEXF_POINT
);
4550 wined3d_mutex_unlock();
4553 HRESULT CDECL
wined3d_device_context_copy_sub_resource_region(struct wined3d_device_context
*context
,
4554 struct wined3d_resource
*dst_resource
, unsigned int dst_sub_resource_idx
, unsigned int dst_x
,
4555 unsigned int dst_y
, unsigned int dst_z
, struct wined3d_resource
*src_resource
,
4556 unsigned int src_sub_resource_idx
, const struct wined3d_box
*src_box
, unsigned int flags
)
4558 struct wined3d_box dst_box
, b
;
4560 TRACE("context %p, dst_resource %p, dst_sub_resource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
4561 "src_resource %p, src_sub_resource_idx %u, src_box %s, flags %#x.\n",
4562 context
, dst_resource
, dst_sub_resource_idx
, dst_x
, dst_y
, dst_z
,
4563 src_resource
, src_sub_resource_idx
, debug_box(src_box
), flags
);
4566 FIXME("Ignoring flags %#x.\n", flags
);
4568 if (src_resource
== dst_resource
&& src_sub_resource_idx
== dst_sub_resource_idx
)
4570 WARN("Source and destination are the same sub-resource.\n");
4571 return WINED3DERR_INVALIDCALL
;
4574 if (!resources_format_compatible(src_resource
, dst_resource
))
4576 WARN("Resource formats %s and %s are incompatible.\n",
4577 debug_d3dformat(dst_resource
->format
->id
),
4578 debug_d3dformat(src_resource
->format
->id
));
4579 return WINED3DERR_INVALIDCALL
;
4582 if (dst_resource
->type
== WINED3D_RTYPE_BUFFER
)
4584 if (src_resource
->type
!= WINED3D_RTYPE_BUFFER
)
4586 WARN("Resource types (%s / %s) don't match.\n",
4587 debug_d3dresourcetype(dst_resource
->type
),
4588 debug_d3dresourcetype(src_resource
->type
));
4589 return WINED3DERR_INVALIDCALL
;
4592 if (dst_sub_resource_idx
)
4594 WARN("Invalid dst_sub_resource_idx %u.\n", dst_sub_resource_idx
);
4595 return WINED3DERR_INVALIDCALL
;
4598 if (src_sub_resource_idx
)
4600 WARN("Invalid src_sub_resource_idx %u.\n", src_sub_resource_idx
);
4601 return WINED3DERR_INVALIDCALL
;
4608 dst_w
= dst_resource
->size
- dst_x
;
4609 wined3d_box_set(&b
, 0, 0, min(src_resource
->size
, dst_w
), 1, 0, 1);
4612 else if ((src_box
->left
>= src_box
->right
4613 || src_box
->top
>= src_box
->bottom
4614 || src_box
->front
>= src_box
->back
))
4616 WARN("Invalid box %s specified.\n", debug_box(src_box
));
4617 return WINED3DERR_INVALIDCALL
;
4620 if (src_box
->right
> src_resource
->size
|| dst_x
>= dst_resource
->size
4621 || src_box
->right
- src_box
->left
> dst_resource
->size
- dst_x
)
4623 WARN("Invalid range specified, dst_offset %u, src_offset %u, size %u.\n",
4624 dst_x
, src_box
->left
, src_box
->right
- src_box
->left
);
4625 return WINED3DERR_INVALIDCALL
;
4628 wined3d_box_set(&dst_box
, dst_x
, 0, dst_x
+ (src_box
->right
- src_box
->left
), 1, 0, 1);
4632 struct wined3d_texture
*dst_texture
= texture_from_resource(dst_resource
);
4633 struct wined3d_texture
*src_texture
= texture_from_resource(src_resource
);
4634 unsigned int src_level
= src_sub_resource_idx
% src_texture
->level_count
;
4635 unsigned int src_row_block_count
, src_row_count
;
4637 if (dst_sub_resource_idx
>= dst_texture
->level_count
* dst_texture
->layer_count
)
4639 WARN("Invalid destination sub-resource %u.\n", dst_sub_resource_idx
);
4640 return WINED3DERR_INVALIDCALL
;
4643 if (src_sub_resource_idx
>= src_texture
->level_count
* src_texture
->layer_count
)
4645 WARN("Invalid source sub-resource %u.\n", src_sub_resource_idx
);
4646 return WINED3DERR_INVALIDCALL
;
4649 if (dst_texture
->sub_resources
[dst_sub_resource_idx
].map_count
)
4651 WARN("Destination sub-resource %u is mapped.\n", dst_sub_resource_idx
);
4652 return WINED3DERR_INVALIDCALL
;
4655 if (src_texture
->sub_resources
[src_sub_resource_idx
].map_count
)
4657 WARN("Source sub-resource %u is mapped.\n", src_sub_resource_idx
);
4658 return WINED3DERR_INVALIDCALL
;
4663 unsigned int src_w
, src_h
, src_d
, dst_w
, dst_h
, dst_d
, dst_level
;
4665 src_w
= wined3d_texture_get_level_width(src_texture
, src_level
);
4666 src_h
= wined3d_texture_get_level_height(src_texture
, src_level
);
4667 src_d
= wined3d_texture_get_level_depth(src_texture
, src_level
);
4669 dst_level
= dst_sub_resource_idx
% dst_texture
->level_count
;
4670 dst_w
= wined3d_texture_get_level_width(dst_texture
, dst_level
) - dst_x
;
4671 dst_h
= wined3d_texture_get_level_height(dst_texture
, dst_level
) - dst_y
;
4672 dst_d
= wined3d_texture_get_level_depth(dst_texture
, dst_level
) - dst_z
;
4674 wined3d_box_set(&b
, 0, 0, min(src_w
, dst_w
), min(src_h
, dst_h
), 0, min(src_d
, dst_d
));
4677 else if (FAILED(wined3d_resource_check_box_dimensions(src_resource
, src_sub_resource_idx
, src_box
)))
4679 WARN("Invalid source box %s.\n", debug_box(src_box
));
4680 return WINED3DERR_INVALIDCALL
;
4683 if (src_resource
->format
->block_width
== dst_resource
->format
->block_width
4684 && src_resource
->format
->block_height
== dst_resource
->format
->block_height
)
4686 wined3d_box_set(&dst_box
, dst_x
, dst_y
, dst_x
+ (src_box
->right
- src_box
->left
),
4687 dst_y
+ (src_box
->bottom
- src_box
->top
), dst_z
, dst_z
+ (src_box
->back
- src_box
->front
));
4691 src_row_block_count
= (src_box
->right
- src_box
->left
+ src_resource
->format
->block_width
- 1)
4692 / src_resource
->format
->block_width
;
4693 src_row_count
= (src_box
->bottom
- src_box
->top
+ src_resource
->format
->block_height
- 1)
4694 / src_resource
->format
->block_height
;
4695 wined3d_box_set(&dst_box
, dst_x
, dst_y
,
4696 dst_x
+ (src_row_block_count
* dst_resource
->format
->block_width
),
4697 dst_y
+ (src_row_count
* dst_resource
->format
->block_height
),
4698 dst_z
, dst_z
+ (src_box
->back
- src_box
->front
));
4700 if (FAILED(wined3d_resource_check_box_dimensions(dst_resource
, dst_sub_resource_idx
, &dst_box
)))
4702 WARN("Invalid destination box %s.\n", debug_box(&dst_box
));
4703 return WINED3DERR_INVALIDCALL
;
4707 wined3d_mutex_lock();
4708 wined3d_device_context_emit_blt_sub_resource(context
, dst_resource
, dst_sub_resource_idx
, &dst_box
,
4709 src_resource
, src_sub_resource_idx
, src_box
, WINED3D_BLT_RAW
, NULL
, WINED3D_TEXF_POINT
);
4710 wined3d_mutex_unlock();
4715 void CDECL
wined3d_device_context_update_sub_resource(struct wined3d_device_context
*context
,
4716 struct wined3d_resource
*resource
, unsigned int sub_resource_idx
, const struct wined3d_box
*box
,
4717 const void *data
, unsigned int row_pitch
, unsigned int depth_pitch
, unsigned int flags
)
4719 struct wined3d_sub_resource_desc desc
;
4720 struct wined3d_box b
;
4722 TRACE("context %p, resource %p, sub_resource_idx %u, box %s, data %p, row_pitch %u, depth_pitch %u, flags %#x.\n",
4723 context
, resource
, sub_resource_idx
, debug_box(box
), data
, row_pitch
, depth_pitch
, flags
);
4726 FIXME("Ignoring flags %#x.\n", flags
);
4728 if (!(resource
->access
& WINED3D_RESOURCE_ACCESS_GPU
))
4730 WARN("Resource %p is not GPU accessible.\n", resource
);
4734 if (FAILED(wined3d_resource_get_sub_resource_desc(resource
, sub_resource_idx
, &desc
)))
4739 wined3d_box_set(&b
, 0, 0, desc
.width
, desc
.height
, 0, desc
.depth
);
4742 else if (box
->left
>= box
->right
|| box
->right
> desc
.width
4743 || box
->top
>= box
->bottom
|| box
->bottom
> desc
.height
4744 || box
->front
>= box
->back
|| box
->back
> desc
.depth
)
4746 WARN("Invalid box %s specified.\n", debug_box(box
));
4750 wined3d_mutex_lock();
4751 wined3d_device_context_emit_update_sub_resource(context
, resource
,
4752 sub_resource_idx
, box
, data
, row_pitch
, depth_pitch
);
4753 wined3d_mutex_unlock();
4756 void CDECL
wined3d_device_context_resolve_sub_resource(struct wined3d_device_context
*context
,
4757 struct wined3d_resource
*dst_resource
, unsigned int dst_sub_resource_idx
,
4758 struct wined3d_resource
*src_resource
, unsigned int src_sub_resource_idx
,
4759 enum wined3d_format_id format_id
)
4761 struct wined3d_texture
*dst_texture
, *src_texture
;
4762 unsigned int dst_level
, src_level
;
4763 struct wined3d_blt_fx fx
= {0};
4764 RECT dst_rect
, src_rect
;
4766 TRACE("context %p, dst_resource %p, dst_sub_resource_idx %u, "
4767 "src_resource %p, src_sub_resource_idx %u, format %s.\n",
4768 context
, dst_resource
, dst_sub_resource_idx
,
4769 src_resource
, src_sub_resource_idx
, debug_d3dformat(format_id
));
4771 if (wined3d_format_is_typeless(dst_resource
->format
)
4772 || wined3d_format_is_typeless(src_resource
->format
))
4774 FIXME("Multisample resolve is not fully supported for typeless formats "
4775 "(dst_format %s, src_format %s, format %s).\n",
4776 debug_d3dformat(dst_resource
->format
->id
), debug_d3dformat(src_resource
->format
->id
),
4777 debug_d3dformat(format_id
));
4779 if (dst_resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
4781 WARN("Invalid destination resource type %s.\n", debug_d3dresourcetype(dst_resource
->type
));
4784 if (src_resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
4786 WARN("Invalid source resource type %s.\n", debug_d3dresourcetype(src_resource
->type
));
4790 wined3d_mutex_lock();
4791 fx
.resolve_format_id
= format_id
;
4793 dst_texture
= texture_from_resource(dst_resource
);
4794 src_texture
= texture_from_resource(src_resource
);
4796 dst_level
= dst_sub_resource_idx
% dst_texture
->level_count
;
4797 SetRect(&dst_rect
, 0, 0, wined3d_texture_get_level_width(dst_texture
, dst_level
),
4798 wined3d_texture_get_level_height(dst_texture
, dst_level
));
4799 src_level
= src_sub_resource_idx
% src_texture
->level_count
;
4800 SetRect(&src_rect
, 0, 0, wined3d_texture_get_level_width(src_texture
, src_level
),
4801 wined3d_texture_get_level_height(src_texture
, src_level
));
4802 wined3d_device_context_blt(context
, dst_texture
, dst_sub_resource_idx
, &dst_rect
,
4803 src_texture
, src_sub_resource_idx
, &src_rect
, 0, &fx
, WINED3D_TEXF_POINT
);
4804 wined3d_mutex_unlock();
4807 HRESULT CDECL
wined3d_device_context_clear_rendertarget_view(struct wined3d_device_context
*context
,
4808 struct wined3d_rendertarget_view
*view
, const RECT
*rect
, unsigned int flags
,
4809 const struct wined3d_color
*color
, float depth
, unsigned int stencil
)
4811 struct wined3d_resource
*resource
;
4814 TRACE("context %p, view %p, rect %s, flags %#x, color %s, depth %.8e, stencil %u.\n",
4815 context
, view
, wine_dbgstr_rect(rect
), flags
, debug_color(color
), depth
, stencil
);
4820 resource
= view
->resource
;
4821 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
4823 FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(resource
->type
));
4824 return WINED3DERR_INVALIDCALL
;
4829 SetRect(&r
, 0, 0, view
->width
, view
->height
);
4834 struct wined3d_box b
= {rect
->left
, rect
->top
, rect
->right
, rect
->bottom
, 0, 1};
4837 if (FAILED(hr
= wined3d_resource_check_box_dimensions(resource
, view
->sub_resource_idx
, &b
)))
4841 wined3d_mutex_lock();
4842 wined3d_device_context_emit_clear_rendertarget_view(context
, view
, rect
, flags
, color
, depth
, stencil
);
4843 wined3d_mutex_unlock();
4848 void CDECL
wined3d_device_context_clear_uav_float(struct wined3d_device_context
*context
,
4849 struct wined3d_unordered_access_view
*view
, const struct wined3d_vec4
*clear_value
)
4851 TRACE("context %p, view %p, clear_value %s.\n", context
, view
, debug_vec4(clear_value
));
4853 if (!(view
->format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & (WINED3DFMT_FLAG_FLOAT
| WINED3DFMT_FLAG_NORMALISED
)))
4855 WARN("Not supported for view format %s.\n", debug_d3dformat(view
->format
->id
));
4859 wined3d_mutex_lock();
4860 wined3d_device_context_emit_clear_uav(context
, view
, (const struct wined3d_uvec4
*)clear_value
, true);
4861 wined3d_mutex_unlock();
4864 void CDECL
wined3d_device_context_clear_uav_uint(struct wined3d_device_context
*context
,
4865 struct wined3d_unordered_access_view
*view
, const struct wined3d_uvec4
*clear_value
)
4867 TRACE("context %p, view %p, clear_value %s.\n", context
, view
, debug_uvec4(clear_value
));
4869 wined3d_mutex_lock();
4870 wined3d_device_context_emit_clear_uav(context
, view
, clear_value
, false);
4871 wined3d_mutex_unlock();
4874 static unsigned int sanitise_map_flags(const struct wined3d_resource
*resource
, unsigned int flags
)
4876 /* Not all flags make sense together, but Windows never returns an error.
4877 * Catch the cases that could cause issues. */
4878 if (flags
& WINED3D_MAP_READ
)
4880 if (flags
& WINED3D_MAP_DISCARD
)
4882 WARN("WINED3D_MAP_READ combined with WINED3D_MAP_DISCARD, ignoring flags.\n");
4883 return flags
& (WINED3D_MAP_READ
| WINED3D_MAP_WRITE
);
4885 if (flags
& WINED3D_MAP_NOOVERWRITE
)
4887 WARN("WINED3D_MAP_READ combined with WINED3D_MAP_NOOVERWRITE, ignoring flags.\n");
4888 return flags
& (WINED3D_MAP_READ
| WINED3D_MAP_WRITE
);
4891 else if (flags
& (WINED3D_MAP_DISCARD
| WINED3D_MAP_NOOVERWRITE
))
4893 if (!(resource
->usage
& WINED3DUSAGE_DYNAMIC
))
4895 WARN("DISCARD or NOOVERWRITE map on non-dynamic buffer, ignoring.\n");
4896 return flags
& (WINED3D_MAP_READ
| WINED3D_MAP_WRITE
);
4898 if ((flags
& (WINED3D_MAP_DISCARD
| WINED3D_MAP_NOOVERWRITE
))
4899 == (WINED3D_MAP_DISCARD
| WINED3D_MAP_NOOVERWRITE
))
4901 WARN("WINED3D_MAP_NOOVERWRITE used with WINED3D_MAP_DISCARD, ignoring WINED3D_MAP_DISCARD.\n");
4902 flags
&= ~WINED3D_MAP_DISCARD
;
4909 HRESULT CDECL
wined3d_device_context_map(struct wined3d_device_context
*context
,
4910 struct wined3d_resource
*resource
, unsigned int sub_resource_idx
,
4911 struct wined3d_map_desc
*map_desc
, const struct wined3d_box
*box
, unsigned int flags
)
4913 struct wined3d_sub_resource_desc desc
;
4914 struct wined3d_box b
;
4917 TRACE("context %p, resource %p, sub_resource_idx %u, map_desc %p, box %s, flags %#x.\n",
4918 context
, resource
, sub_resource_idx
, map_desc
, debug_box(box
), flags
);
4920 if (!(flags
& (WINED3D_MAP_READ
| WINED3D_MAP_WRITE
)))
4922 WARN("No read/write flags specified.\n");
4923 return E_INVALIDARG
;
4926 if ((flags
& WINED3D_MAP_READ
) && !(resource
->access
& WINED3D_RESOURCE_ACCESS_MAP_R
))
4928 WARN("Resource does not have MAP_R access.\n");
4929 return E_INVALIDARG
;
4932 if ((flags
& WINED3D_MAP_WRITE
) && !(resource
->access
& WINED3D_RESOURCE_ACCESS_MAP_W
))
4934 WARN("Resource does not have MAP_W access.\n");
4935 return E_INVALIDARG
;
4938 flags
= sanitise_map_flags(resource
, flags
);
4940 if (FAILED(wined3d_resource_get_sub_resource_desc(resource
, sub_resource_idx
, &desc
)))
4941 return E_INVALIDARG
;
4945 wined3d_box_set(&b
, 0, 0, desc
.width
, desc
.height
, 0, desc
.depth
);
4948 else if (FAILED(wined3d_resource_check_box_dimensions(resource
, sub_resource_idx
, box
)))
4950 WARN("Map box is invalid.\n");
4952 if (resource
->type
!= WINED3D_RTYPE_BUFFER
&& resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
4953 return WINED3DERR_INVALIDCALL
;
4955 if ((resource
->format_flags
& WINED3DFMT_FLAG_BLOCKS
) && !(resource
->access
& WINED3D_RESOURCE_ACCESS_CPU
))
4956 return WINED3DERR_INVALIDCALL
;
4959 wined3d_mutex_lock();
4960 if (SUCCEEDED(hr
= wined3d_device_context_emit_map(context
, resource
,
4961 sub_resource_idx
, &map_desc
->data
, box
, flags
)))
4962 wined3d_resource_get_sub_resource_map_pitch(resource
, sub_resource_idx
,
4963 &map_desc
->row_pitch
, &map_desc
->slice_pitch
);
4964 wined3d_mutex_unlock();
4968 HRESULT CDECL
wined3d_device_context_unmap(struct wined3d_device_context
*context
,
4969 struct wined3d_resource
*resource
, unsigned int sub_resource_idx
)
4972 TRACE("context %p, resource %p, sub_resource_idx %u.\n", context
, resource
, sub_resource_idx
);
4974 wined3d_mutex_lock();
4975 hr
= wined3d_device_context_emit_unmap(context
, resource
, sub_resource_idx
);
4976 wined3d_mutex_unlock();
4980 void CDECL
wined3d_device_context_issue_query(struct wined3d_device_context
*context
,
4981 struct wined3d_query
*query
, unsigned int flags
)
4983 TRACE("context %p, query %p, flags %#x.\n", context
, query
, flags
);
4985 wined3d_mutex_lock();
4986 context
->ops
->issue_query(context
, query
, flags
);
4987 wined3d_mutex_unlock();
4990 void CDECL
wined3d_device_context_execute_command_list(struct wined3d_device_context
*context
,
4991 struct wined3d_command_list
*list
, bool restore_state
)
4993 TRACE("context %p, list %p, restore_state %d.\n", context
, list
, restore_state
);
4995 wined3d_mutex_lock();
4996 wined3d_device_context_emit_execute_command_list(context
, list
, restore_state
);
4997 wined3d_mutex_unlock();
5000 struct wined3d_rendertarget_view
* CDECL
wined3d_device_context_get_rendertarget_view(
5001 const struct wined3d_device_context
*context
, unsigned int view_idx
)
5003 unsigned int max_rt_count
;
5005 TRACE("context %p, view_idx %u.\n", context
, view_idx
);
5007 max_rt_count
= context
->device
->adapter
->d3d_info
.limits
.max_rt_count
;
5008 if (view_idx
>= max_rt_count
)
5010 WARN("Only %u render targets are supported.\n", max_rt_count
);
5014 return context
->state
->fb
.render_targets
[view_idx
];
5017 struct wined3d_rendertarget_view
* CDECL
wined3d_device_context_get_depth_stencil_view(
5018 const struct wined3d_device_context
*context
)
5020 TRACE("context %p.\n", context
);
5022 return context
->state
->fb
.depth_stencil
;
5025 void CDECL
wined3d_device_context_generate_mipmaps(struct wined3d_device_context
*context
,
5026 struct wined3d_shader_resource_view
*view
)
5028 struct wined3d_texture
*texture
;
5030 TRACE("context %p, view %p.\n", context
, view
);
5032 if (view
->resource
->type
== WINED3D_RTYPE_BUFFER
)
5034 WARN("Called on buffer resource %p.\n", view
->resource
);
5038 texture
= texture_from_resource(view
->resource
);
5039 if (!(texture
->flags
& WINED3D_TEXTURE_GENERATE_MIPMAPS
))
5041 WARN("Texture without the WINED3D_TEXTURE_GENERATE_MIPMAPS flag, ignoring.\n");
5045 wined3d_mutex_lock();
5046 wined3d_device_context_emit_generate_mipmaps(context
, view
);
5047 wined3d_mutex_unlock();
5050 static struct wined3d_texture
*wined3d_device_create_cursor_texture(struct wined3d_device
*device
,
5051 struct wined3d_texture
*cursor_image
, unsigned int sub_resource_idx
)
5053 unsigned int texture_level
= sub_resource_idx
% cursor_image
->level_count
;
5054 struct wined3d_sub_resource_data data
;
5055 struct wined3d_resource_desc desc
;
5056 struct wined3d_map_desc map_desc
;
5057 struct wined3d_texture
*texture
;
5060 if (FAILED(wined3d_resource_map(&cursor_image
->resource
, sub_resource_idx
, &map_desc
, NULL
, WINED3D_MAP_READ
)))
5062 ERR("Failed to map source texture.\n");
5066 data
.data
= map_desc
.data
;
5067 data
.row_pitch
= map_desc
.row_pitch
;
5068 data
.slice_pitch
= map_desc
.slice_pitch
;
5070 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
5071 desc
.format
= WINED3DFMT_B8G8R8A8_UNORM
;
5072 desc
.multisample_type
= WINED3D_MULTISAMPLE_NONE
;
5073 desc
.multisample_quality
= 0;
5074 desc
.usage
= WINED3DUSAGE_DYNAMIC
;
5075 desc
.bind_flags
= 0;
5076 desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
;
5077 desc
.width
= wined3d_texture_get_level_width(cursor_image
, texture_level
);
5078 desc
.height
= wined3d_texture_get_level_height(cursor_image
, texture_level
);
5082 hr
= wined3d_texture_create(device
, &desc
, 1, 1, 0, &data
, NULL
, &wined3d_null_parent_ops
, &texture
);
5083 wined3d_resource_unmap(&cursor_image
->resource
, sub_resource_idx
);
5086 ERR("Failed to create cursor texture.\n");
5093 HRESULT CDECL
wined3d_device_set_cursor_properties(struct wined3d_device
*device
,
5094 UINT x_hotspot
, UINT y_hotspot
, struct wined3d_texture
*texture
, unsigned int sub_resource_idx
)
5096 unsigned int texture_level
= sub_resource_idx
% texture
->level_count
;
5097 unsigned int cursor_width
, cursor_height
;
5098 struct wined3d_map_desc map_desc
;
5100 TRACE("device %p, x_hotspot %u, y_hotspot %u, texture %p, sub_resource_idx %u.\n",
5101 device
, x_hotspot
, y_hotspot
, texture
, sub_resource_idx
);
5103 if (sub_resource_idx
>= texture
->level_count
* texture
->layer_count
5104 || texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
)
5105 return WINED3DERR_INVALIDCALL
;
5107 if (device
->cursor_texture
)
5109 wined3d_texture_decref(device
->cursor_texture
);
5110 device
->cursor_texture
= NULL
;
5113 if (texture
->resource
.format
->id
!= WINED3DFMT_B8G8R8A8_UNORM
)
5115 WARN("Texture %p has invalid format %s.\n",
5116 texture
, debug_d3dformat(texture
->resource
.format
->id
));
5117 return WINED3DERR_INVALIDCALL
;
5120 /* Cursor width and height must all be powers of two */
5121 cursor_width
= wined3d_texture_get_level_width(texture
, texture_level
);
5122 cursor_height
= wined3d_texture_get_level_height(texture
, texture_level
);
5123 if ((cursor_width
& (cursor_width
- 1)) || (cursor_height
& (cursor_height
- 1)))
5125 WARN("Cursor size %ux%u are not all powers of two.\n", cursor_width
, cursor_height
);
5126 return WINED3DERR_INVALIDCALL
;
5129 /* Do not store the surface's pointer because the application may
5130 * release it after setting the cursor image. Windows doesn't
5131 * addref the set surface, so we can't do this either without
5132 * creating circular refcount dependencies. */
5133 if (!(device
->cursor_texture
= wined3d_device_create_cursor_texture(device
, texture
, sub_resource_idx
)))
5135 ERR("Failed to create cursor texture.\n");
5136 return WINED3DERR_INVALIDCALL
;
5139 if (cursor_width
== 32 && cursor_height
== 32)
5141 UINT mask_size
= cursor_width
* cursor_height
/ 8;
5142 ICONINFO cursor_info
;
5146 /* 32-bit user32 cursors ignore the alpha channel if it's all
5147 * zeroes, and use the mask instead. Fill the mask with all ones
5148 * to ensure we still get a fully transparent cursor. */
5149 if (!(mask_bits
= heap_alloc(mask_size
)))
5150 return E_OUTOFMEMORY
;
5151 memset(mask_bits
, 0xff, mask_size
);
5153 wined3d_resource_map(&texture
->resource
, sub_resource_idx
, &map_desc
, NULL
,
5154 WINED3D_MAP_NO_DIRTY_UPDATE
| WINED3D_MAP_READ
);
5155 cursor_info
.fIcon
= FALSE
;
5156 cursor_info
.xHotspot
= x_hotspot
;
5157 cursor_info
.yHotspot
= y_hotspot
;
5158 cursor_info
.hbmMask
= CreateBitmap(cursor_width
, cursor_height
, 1, 1, mask_bits
);
5159 cursor_info
.hbmColor
= CreateBitmap(cursor_width
, cursor_height
, 1, 32, map_desc
.data
);
5160 wined3d_resource_unmap(&texture
->resource
, sub_resource_idx
);
5162 /* Create our cursor and clean up. */
5163 cursor
= CreateIconIndirect(&cursor_info
);
5164 if (cursor_info
.hbmMask
)
5165 DeleteObject(cursor_info
.hbmMask
);
5166 if (cursor_info
.hbmColor
)
5167 DeleteObject(cursor_info
.hbmColor
);
5168 if (device
->hardwareCursor
)
5169 DestroyCursor(device
->hardwareCursor
);
5170 device
->hardwareCursor
= cursor
;
5171 if (device
->bCursorVisible
)
5174 heap_free(mask_bits
);
5177 TRACE("New cursor dimensions are %ux%u.\n", cursor_width
, cursor_height
);
5178 device
->cursorWidth
= cursor_width
;
5179 device
->cursorHeight
= cursor_height
;
5180 device
->xHotSpot
= x_hotspot
;
5181 device
->yHotSpot
= y_hotspot
;
5186 void CDECL
wined3d_device_set_cursor_position(struct wined3d_device
*device
,
5187 int x_screen_space
, int y_screen_space
, DWORD flags
)
5189 TRACE("device %p, x %d, y %d, flags %#x.\n",
5190 device
, x_screen_space
, y_screen_space
, flags
);
5192 device
->xScreenSpace
= x_screen_space
;
5193 device
->yScreenSpace
= y_screen_space
;
5195 if (device
->hardwareCursor
)
5199 GetCursorPos( &pt
);
5200 if (x_screen_space
== pt
.x
&& y_screen_space
== pt
.y
)
5202 SetCursorPos( x_screen_space
, y_screen_space
);
5204 /* Switch to the software cursor if position diverges from the hardware one. */
5205 GetCursorPos( &pt
);
5206 if (x_screen_space
!= pt
.x
|| y_screen_space
!= pt
.y
)
5208 if (device
->bCursorVisible
) SetCursor( NULL
);
5209 DestroyCursor( device
->hardwareCursor
);
5210 device
->hardwareCursor
= 0;
5215 BOOL CDECL
wined3d_device_show_cursor(struct wined3d_device
*device
, BOOL show
)
5217 BOOL oldVisible
= device
->bCursorVisible
;
5219 TRACE("device %p, show %#x.\n", device
, show
);
5222 * When ShowCursor is first called it should make the cursor appear at the OS's last
5223 * known cursor position.
5225 if (show
&& !oldVisible
)
5229 device
->xScreenSpace
= pt
.x
;
5230 device
->yScreenSpace
= pt
.y
;
5233 if (device
->hardwareCursor
)
5235 device
->bCursorVisible
= show
;
5237 SetCursor(device
->hardwareCursor
);
5241 else if (device
->cursor_texture
)
5243 device
->bCursorVisible
= show
;
5249 void CDECL
wined3d_device_evict_managed_resources(struct wined3d_device
*device
)
5251 struct wined3d_resource
*resource
, *cursor
;
5253 TRACE("device %p.\n", device
);
5255 LIST_FOR_EACH_ENTRY_SAFE(resource
, cursor
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
5257 TRACE("Checking resource %p for eviction.\n", resource
);
5259 if (wined3d_resource_access_is_managed(resource
->access
) && !resource
->map_count
)
5261 TRACE("Evicting %p.\n", resource
);
5262 wined3d_cs_emit_unload_resource(device
->cs
, resource
);
5267 void CDECL
wined3d_device_context_flush(struct wined3d_device_context
*context
)
5269 TRACE("context %p.\n", context
);
5271 wined3d_mutex_lock();
5272 context
->ops
->flush(context
);
5273 wined3d_mutex_unlock();
5276 static void update_swapchain_flags(struct wined3d_texture
*texture
)
5278 unsigned int flags
= texture
->swapchain
->state
.desc
.flags
;
5280 if (flags
& WINED3D_SWAPCHAIN_LOCKABLE_BACKBUFFER
)
5281 texture
->resource
.access
|= WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
;
5283 texture
->resource
.access
&= ~(WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
);
5285 if (flags
& WINED3D_SWAPCHAIN_GDI_COMPATIBLE
)
5286 texture
->flags
|= WINED3D_TEXTURE_GET_DC
;
5288 texture
->flags
&= ~WINED3D_TEXTURE_GET_DC
;
5291 HRESULT CDECL
wined3d_device_reset(struct wined3d_device
*device
,
5292 const struct wined3d_swapchain_desc
*swapchain_desc
, const struct wined3d_display_mode
*mode
,
5293 wined3d_device_reset_cb callback
, BOOL reset_state
)
5295 static struct wined3d_rendertarget_view
*const views
[WINED3D_MAX_RENDER_TARGETS
];
5296 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
5297 struct wined3d_device_context
*context
= &device
->cs
->c
;
5298 struct wined3d_swapchain_state
*swapchain_state
;
5299 struct wined3d_state
*state
= context
->state
;
5300 struct wined3d_swapchain_desc
*current_desc
;
5301 struct wined3d_resource
*resource
, *cursor
;
5302 struct wined3d_rendertarget_view
*view
;
5303 struct wined3d_swapchain
*swapchain
;
5304 struct wined3d_view_desc view_desc
;
5305 BOOL backbuffer_resized
, windowed
;
5306 HRESULT hr
= WINED3D_OK
;
5309 TRACE("device %p, swapchain_desc %p, mode %p, callback %p, reset_state %#x.\n",
5310 device
, swapchain_desc
, mode
, callback
, reset_state
);
5312 wined3d_cs_finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
5314 if (!(swapchain
= wined3d_device_get_swapchain(device
, 0)))
5316 ERR("Failed to get the first implicit swapchain.\n");
5317 return WINED3DERR_INVALIDCALL
;
5319 swapchain_state
= &swapchain
->state
;
5320 current_desc
= &swapchain_state
->desc
;
5324 if (device
->logo_texture
)
5326 wined3d_texture_decref(device
->logo_texture
);
5327 device
->logo_texture
= NULL
;
5329 if (device
->cursor_texture
)
5331 wined3d_texture_decref(device
->cursor_texture
);
5332 device
->cursor_texture
= NULL
;
5334 state_unbind_resources(state
);
5337 wined3d_device_context_set_rendertarget_views(context
, 0, d3d_info
->limits
.max_rt_count
, views
, FALSE
);
5338 wined3d_device_context_set_depth_stencil_view(context
, NULL
);
5342 LIST_FOR_EACH_ENTRY_SAFE(resource
, cursor
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
5344 TRACE("Enumerating resource %p.\n", resource
);
5345 if (FAILED(hr
= callback(resource
)))
5350 TRACE("New params:\n");
5351 TRACE("output %p\n", swapchain_desc
->output
);
5352 TRACE("backbuffer_width %u\n", swapchain_desc
->backbuffer_width
);
5353 TRACE("backbuffer_height %u\n", swapchain_desc
->backbuffer_height
);
5354 TRACE("backbuffer_format %s\n", debug_d3dformat(swapchain_desc
->backbuffer_format
));
5355 TRACE("backbuffer_count %u\n", swapchain_desc
->backbuffer_count
);
5356 TRACE("multisample_type %#x\n", swapchain_desc
->multisample_type
);
5357 TRACE("multisample_quality %u\n", swapchain_desc
->multisample_quality
);
5358 TRACE("swap_effect %#x\n", swapchain_desc
->swap_effect
);
5359 TRACE("device_window %p\n", swapchain_desc
->device_window
);
5360 TRACE("windowed %#x\n", swapchain_desc
->windowed
);
5361 TRACE("enable_auto_depth_stencil %#x\n", swapchain_desc
->enable_auto_depth_stencil
);
5362 if (swapchain_desc
->enable_auto_depth_stencil
)
5363 TRACE("auto_depth_stencil_format %s\n", debug_d3dformat(swapchain_desc
->auto_depth_stencil_format
));
5364 TRACE("flags %#x\n", swapchain_desc
->flags
);
5365 TRACE("refresh_rate %u\n", swapchain_desc
->refresh_rate
);
5366 TRACE("auto_restore_display_mode %#x\n", swapchain_desc
->auto_restore_display_mode
);
5368 if (swapchain_desc
->backbuffer_bind_flags
&& swapchain_desc
->backbuffer_bind_flags
!= WINED3D_BIND_RENDER_TARGET
)
5369 FIXME("Got unexpected backbuffer bind flags %#x.\n", swapchain_desc
->backbuffer_bind_flags
);
5371 if (swapchain_desc
->swap_effect
!= WINED3D_SWAP_EFFECT_DISCARD
5372 && swapchain_desc
->swap_effect
!= WINED3D_SWAP_EFFECT_SEQUENTIAL
5373 && swapchain_desc
->swap_effect
!= WINED3D_SWAP_EFFECT_COPY
)
5374 FIXME("Unimplemented swap effect %#x.\n", swapchain_desc
->swap_effect
);
5376 /* No special treatment of these parameters. Just store them */
5377 current_desc
->swap_effect
= swapchain_desc
->swap_effect
;
5378 current_desc
->enable_auto_depth_stencil
= swapchain_desc
->enable_auto_depth_stencil
;
5379 current_desc
->auto_depth_stencil_format
= swapchain_desc
->auto_depth_stencil_format
;
5380 current_desc
->refresh_rate
= swapchain_desc
->refresh_rate
;
5381 current_desc
->auto_restore_display_mode
= swapchain_desc
->auto_restore_display_mode
;
5383 if (swapchain_desc
->device_window
&& swapchain_desc
->device_window
!= current_desc
->device_window
)
5385 TRACE("Changing the device window from %p to %p.\n",
5386 current_desc
->device_window
, swapchain_desc
->device_window
);
5387 current_desc
->device_window
= swapchain_desc
->device_window
;
5388 swapchain_state
->device_window
= swapchain_desc
->device_window
;
5389 wined3d_swapchain_set_window(swapchain
, NULL
);
5392 backbuffer_resized
= swapchain_desc
->backbuffer_width
!= current_desc
->backbuffer_width
5393 || swapchain_desc
->backbuffer_height
!= current_desc
->backbuffer_height
;
5394 windowed
= current_desc
->windowed
;
5396 if (!swapchain_desc
->windowed
!= !windowed
|| swapchain
->reapply_mode
5397 || mode
|| (!swapchain_desc
->windowed
&& backbuffer_resized
))
5399 /* Switch from windowed to fullscreen. */
5400 if (windowed
&& !swapchain_desc
->windowed
)
5402 HWND focus_window
= device
->create_parms
.focus_window
;
5405 focus_window
= swapchain
->state
.device_window
;
5406 if (FAILED(hr
= wined3d_device_acquire_focus_window(device
, focus_window
)))
5408 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
5413 if (FAILED(hr
= wined3d_swapchain_state_set_fullscreen(&swapchain
->state
,
5414 swapchain_desc
, mode
)))
5417 /* Switch from fullscreen to windowed. */
5418 if (!windowed
&& swapchain_desc
->windowed
)
5419 wined3d_device_release_focus_window(device
);
5421 else if (!swapchain_desc
->windowed
)
5423 DWORD style
= swapchain_state
->style
;
5424 DWORD exstyle
= swapchain_state
->exstyle
;
5425 struct wined3d_output_desc output_desc
;
5427 /* If we're in fullscreen, and the mode wasn't changed, we have to get
5428 * the window back into the right position. Some applications
5429 * (Battlefield 2, Guild Wars) move it and then call Reset() to clean
5430 * up their mess. Guild Wars also loses the device during that. */
5431 if (FAILED(hr
= wined3d_output_get_desc(swapchain_desc
->output
, &output_desc
)))
5433 ERR("Failed to get output description, hr %#x.\n", hr
);
5437 swapchain_state
->style
= 0;
5438 swapchain_state
->exstyle
= 0;
5439 wined3d_swapchain_state_setup_fullscreen(swapchain_state
, swapchain_state
->device_window
,
5440 output_desc
.desktop_rect
.left
, output_desc
.desktop_rect
.top
,
5441 swapchain_desc
->backbuffer_width
, swapchain_desc
->backbuffer_height
);
5442 swapchain_state
->style
= style
;
5443 swapchain_state
->exstyle
= exstyle
;
5446 if (FAILED(hr
= wined3d_swapchain_resize_buffers(swapchain
, swapchain_desc
->backbuffer_count
,
5447 swapchain_desc
->backbuffer_width
, swapchain_desc
->backbuffer_height
, swapchain_desc
->backbuffer_format
,
5448 swapchain_desc
->multisample_type
, swapchain_desc
->multisample_quality
)))
5451 if (swapchain_desc
->flags
!= current_desc
->flags
)
5453 current_desc
->flags
= swapchain_desc
->flags
;
5455 update_swapchain_flags(swapchain
->front_buffer
);
5456 for (i
= 0; i
< current_desc
->backbuffer_count
; ++i
)
5458 update_swapchain_flags(swapchain
->back_buffers
[i
]);
5462 if ((view
= device
->auto_depth_stencil_view
))
5464 device
->auto_depth_stencil_view
= NULL
;
5465 wined3d_rendertarget_view_decref(view
);
5467 if (current_desc
->enable_auto_depth_stencil
)
5469 struct wined3d_resource_desc texture_desc
;
5470 struct wined3d_texture
*texture
;
5472 TRACE("Creating the depth stencil buffer.\n");
5474 texture_desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
5475 texture_desc
.format
= current_desc
->auto_depth_stencil_format
;
5476 texture_desc
.multisample_type
= current_desc
->multisample_type
;
5477 texture_desc
.multisample_quality
= current_desc
->multisample_quality
;
5478 texture_desc
.usage
= 0;
5479 texture_desc
.bind_flags
= WINED3D_BIND_DEPTH_STENCIL
;
5480 texture_desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
;
5481 texture_desc
.width
= current_desc
->backbuffer_width
;
5482 texture_desc
.height
= current_desc
->backbuffer_height
;
5483 texture_desc
.depth
= 1;
5484 texture_desc
.size
= 0;
5486 if (FAILED(hr
= device
->device_parent
->ops
->create_swapchain_texture(device
->device_parent
,
5487 device
->device_parent
, &texture_desc
, 0, &texture
)))
5489 ERR("Failed to create the auto depth/stencil surface, hr %#x.\n", hr
);
5490 return WINED3DERR_INVALIDCALL
;
5493 view_desc
.format_id
= texture
->resource
.format
->id
;
5494 view_desc
.flags
= 0;
5495 view_desc
.u
.texture
.level_idx
= 0;
5496 view_desc
.u
.texture
.level_count
= 1;
5497 view_desc
.u
.texture
.layer_idx
= 0;
5498 view_desc
.u
.texture
.layer_count
= 1;
5499 hr
= wined3d_rendertarget_view_create(&view_desc
, &texture
->resource
,
5500 NULL
, &wined3d_null_parent_ops
, &device
->auto_depth_stencil_view
);
5501 wined3d_texture_decref(texture
);
5504 ERR("Failed to create rendertarget view, hr %#x.\n", hr
);
5509 if ((view
= device
->back_buffer_view
))
5511 device
->back_buffer_view
= NULL
;
5512 wined3d_rendertarget_view_decref(view
);
5514 if (current_desc
->backbuffer_count
&& current_desc
->backbuffer_bind_flags
& WINED3D_BIND_RENDER_TARGET
)
5516 struct wined3d_resource
*back_buffer
= &swapchain
->back_buffers
[0]->resource
;
5518 view_desc
.format_id
= back_buffer
->format
->id
;
5519 view_desc
.flags
= 0;
5520 view_desc
.u
.texture
.level_idx
= 0;
5521 view_desc
.u
.texture
.level_count
= 1;
5522 view_desc
.u
.texture
.layer_idx
= 0;
5523 view_desc
.u
.texture
.layer_count
= 1;
5524 if (FAILED(hr
= wined3d_rendertarget_view_create(&view_desc
, back_buffer
,
5525 NULL
, &wined3d_null_parent_ops
, &device
->back_buffer_view
)))
5527 ERR("Failed to create rendertarget view, hr %#x.\n", hr
);
5532 wine_rb_clear(&device
->samplers
, device_free_sampler
, NULL
);
5533 wine_rb_clear(&device
->rasterizer_states
, device_free_rasterizer_state
, NULL
);
5534 wine_rb_clear(&device
->blend_states
, device_free_blend_state
, NULL
);
5535 wine_rb_clear(&device
->depth_stencil_states
, device_free_depth_stencil_state
, NULL
);
5539 TRACE("Resetting state.\n");
5540 wined3d_device_context_emit_reset_state(&device
->cs
->c
, false);
5541 state_cleanup(state
);
5543 LIST_FOR_EACH_ENTRY_SAFE(resource
, cursor
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
5545 TRACE("Unloading resource %p.\n", resource
);
5546 wined3d_cs_emit_unload_resource(device
->cs
, resource
);
5549 device
->adapter
->adapter_ops
->adapter_uninit_3d(device
);
5551 wined3d_state_reset(state
, &device
->adapter
->d3d_info
);
5553 device_init_swapchain_state(device
, swapchain
);
5554 if (wined3d_settings
.logo
)
5555 device_load_logo(device
, wined3d_settings
.logo
);
5559 if ((view
= device
->back_buffer_view
))
5560 wined3d_device_context_set_rendertarget_views(context
, 0, 1, &view
, FALSE
);
5561 if ((view
= device
->auto_depth_stencil_view
))
5562 wined3d_device_context_set_depth_stencil_view(context
, view
);
5566 hr
= device
->adapter
->adapter_ops
->adapter_init_3d(device
);
5568 /* All done. There is no need to reload resources or shaders, this will happen automatically on the
5574 HRESULT CDECL
wined3d_device_set_dialog_box_mode(struct wined3d_device
*device
, BOOL enable_dialogs
)
5576 TRACE("device %p, enable_dialogs %#x.\n", device
, enable_dialogs
);
5578 if (!enable_dialogs
) FIXME("Dialogs cannot be disabled yet.\n");
5584 void CDECL
wined3d_device_get_creation_parameters(const struct wined3d_device
*device
,
5585 struct wined3d_device_creation_parameters
*parameters
)
5587 TRACE("device %p, parameters %p.\n", device
, parameters
);
5589 *parameters
= device
->create_parms
;
5592 struct wined3d
* CDECL
wined3d_device_get_wined3d(const struct wined3d_device
*device
)
5594 TRACE("device %p.\n", device
);
5596 return device
->wined3d
;
5599 void CDECL
wined3d_device_set_gamma_ramp(const struct wined3d_device
*device
,
5600 UINT swapchain_idx
, DWORD flags
, const struct wined3d_gamma_ramp
*ramp
)
5602 struct wined3d_swapchain
*swapchain
;
5604 TRACE("device %p, swapchain_idx %u, flags %#x, ramp %p.\n",
5605 device
, swapchain_idx
, flags
, ramp
);
5607 if ((swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
5608 wined3d_swapchain_set_gamma_ramp(swapchain
, flags
, ramp
);
5611 void CDECL
wined3d_device_get_gamma_ramp(const struct wined3d_device
*device
,
5612 UINT swapchain_idx
, struct wined3d_gamma_ramp
*ramp
)
5614 struct wined3d_swapchain
*swapchain
;
5616 TRACE("device %p, swapchain_idx %u, ramp %p.\n",
5617 device
, swapchain_idx
, ramp
);
5619 if ((swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
5620 wined3d_swapchain_get_gamma_ramp(swapchain
, ramp
);
5623 void device_resource_add(struct wined3d_device
*device
, struct wined3d_resource
*resource
)
5625 TRACE("device %p, resource %p.\n", device
, resource
);
5627 wined3d_not_from_cs(device
->cs
);
5629 list_add_head(&device
->resources
, &resource
->resource_list_entry
);
5632 static void device_resource_remove(struct wined3d_device
*device
, struct wined3d_resource
*resource
)
5634 TRACE("device %p, resource %p.\n", device
, resource
);
5636 wined3d_not_from_cs(device
->cs
);
5638 list_remove(&resource
->resource_list_entry
);
5641 void device_resource_released(struct wined3d_device
*device
, struct wined3d_resource
*resource
)
5643 enum wined3d_resource_type type
= resource
->type
;
5644 struct wined3d_state
*state
= device
->cs
->c
.state
;
5645 struct wined3d_rendertarget_view
*rtv
;
5648 TRACE("device %p, resource %p, type %s.\n", device
, resource
, debug_d3dresourcetype(type
));
5650 for (i
= 0; i
< ARRAY_SIZE(state
->fb
.render_targets
); ++i
)
5652 if ((rtv
= state
->fb
.render_targets
[i
]) && rtv
->resource
== resource
)
5653 ERR("Resource %p is still in use as render target %u.\n", resource
, i
);
5656 if ((rtv
= state
->fb
.depth_stencil
) && rtv
->resource
== resource
)
5657 ERR("Resource %p is still in use as depth/stencil buffer.\n", resource
);
5661 case WINED3D_RTYPE_TEXTURE_1D
:
5662 case WINED3D_RTYPE_TEXTURE_2D
:
5663 case WINED3D_RTYPE_TEXTURE_3D
:
5664 for (i
= 0; i
< WINED3D_MAX_COMBINED_SAMPLERS
; ++i
)
5666 if (&state
->textures
[i
]->resource
== resource
)
5668 ERR("Texture resource %p is still in use, stage %u.\n", resource
, i
);
5669 state
->textures
[i
] = NULL
;
5674 case WINED3D_RTYPE_BUFFER
:
5675 for (i
= 0; i
< WINED3D_MAX_STREAMS
; ++i
)
5677 if (&state
->streams
[i
].buffer
->resource
== resource
)
5679 ERR("Buffer resource %p is still in use, stream %u.\n", resource
, i
);
5680 state
->streams
[i
].buffer
= NULL
;
5684 if (&state
->index_buffer
->resource
== resource
)
5686 ERR("Buffer resource %p is still in use as index buffer.\n", resource
);
5687 state
->index_buffer
= NULL
;
5695 /* Remove the resource from the resourceStore */
5696 device_resource_remove(device
, resource
);
5698 TRACE("Resource released.\n");
5701 static int wined3d_so_desc_compare(const void *key
, const struct wine_rb_entry
*entry
)
5703 const struct wined3d_stream_output_desc
*desc
= &WINE_RB_ENTRY_VALUE(entry
,
5704 struct wined3d_so_desc_entry
, entry
)->desc
;
5705 const struct wined3d_stream_output_desc
*k
= key
;
5709 if ((ret
= (k
->element_count
- desc
->element_count
)))
5711 if ((ret
= (k
->buffer_stride_count
- desc
->buffer_stride_count
)))
5713 if ((ret
= (k
->rasterizer_stream_idx
- desc
->rasterizer_stream_idx
)))
5716 for (i
= 0; i
< k
->element_count
; ++i
)
5718 const struct wined3d_stream_output_element
*b
= &desc
->elements
[i
];
5719 const struct wined3d_stream_output_element
*a
= &k
->elements
[i
];
5721 if ((ret
= (a
->stream_idx
- b
->stream_idx
)))
5723 if ((ret
= (!a
->semantic_name
- !b
->semantic_name
)))
5725 if (a
->semantic_name
&& (ret
= strcmp(a
->semantic_name
, b
->semantic_name
)))
5727 if ((ret
= (a
->semantic_idx
- b
->semantic_idx
)))
5729 if ((ret
= (a
->component_idx
- b
->component_idx
)))
5731 if ((ret
= (a
->component_count
- b
->component_count
)))
5733 if ((ret
= (a
->output_slot
- b
->output_slot
)))
5737 for (i
= 0; i
< k
->buffer_stride_count
; ++i
)
5739 if ((ret
= (k
->buffer_strides
[i
] - desc
->buffer_strides
[i
])))
5746 static int wined3d_sampler_compare(const void *key
, const struct wine_rb_entry
*entry
)
5748 const struct wined3d_sampler
*sampler
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_sampler
, entry
);
5750 return memcmp(&sampler
->desc
, key
, sizeof(sampler
->desc
));
5753 static int wined3d_rasterizer_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
5755 const struct wined3d_rasterizer_state
*state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_rasterizer_state
, entry
);
5757 return memcmp(&state
->desc
, key
, sizeof(state
->desc
));
5760 static int wined3d_blend_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
5762 const struct wined3d_blend_state
*state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_blend_state
, entry
);
5764 return memcmp(&state
->desc
, key
, sizeof(state
->desc
));
5767 static int wined3d_depth_stencil_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
5769 const struct wined3d_depth_stencil_state
*state
5770 = WINE_RB_ENTRY_VALUE(entry
, struct wined3d_depth_stencil_state
, entry
);
5772 return memcmp(&state
->desc
, key
, sizeof(state
->desc
));
5775 HRESULT
wined3d_device_init(struct wined3d_device
*device
, struct wined3d
*wined3d
,
5776 unsigned int adapter_idx
, enum wined3d_device_type device_type
, HWND focus_window
, unsigned int flags
,
5777 BYTE surface_alignment
, const enum wined3d_feature_level
*levels
, unsigned int level_count
,
5778 const BOOL
*supported_extensions
, struct wined3d_device_parent
*device_parent
)
5780 struct wined3d_adapter
*adapter
= wined3d
->adapters
[adapter_idx
];
5781 const struct wined3d_fragment_pipe_ops
*fragment_pipeline
;
5782 const struct wined3d_vertex_pipe_ops
*vertex_pipeline
;
5787 device
->wined3d
= wined3d
;
5788 wined3d_incref(device
->wined3d
);
5789 device
->adapter
= adapter
;
5790 device
->device_parent
= device_parent
;
5791 list_init(&device
->resources
);
5792 list_init(&device
->shaders
);
5793 device
->surface_alignment
= surface_alignment
;
5795 /* Save the creation parameters. */
5796 device
->create_parms
.adapter_idx
= adapter_idx
;
5797 device
->create_parms
.device_type
= device_type
;
5798 device
->create_parms
.focus_window
= focus_window
;
5799 device
->create_parms
.flags
= flags
;
5801 device
->shader_backend
= adapter
->shader_backend
;
5803 vertex_pipeline
= adapter
->vertex_pipe
;
5805 fragment_pipeline
= adapter
->fragment_pipe
;
5807 wine_rb_init(&device
->so_descs
, wined3d_so_desc_compare
);
5808 wine_rb_init(&device
->samplers
, wined3d_sampler_compare
);
5809 wine_rb_init(&device
->rasterizer_states
, wined3d_rasterizer_state_compare
);
5810 wine_rb_init(&device
->blend_states
, wined3d_blend_state_compare
);
5811 wine_rb_init(&device
->depth_stencil_states
, wined3d_depth_stencil_state_compare
);
5813 if (vertex_pipeline
->vp_states
&& fragment_pipeline
->states
5814 && FAILED(hr
= compile_state_table(device
->state_table
, device
->multistate_funcs
,
5815 &adapter
->d3d_info
, supported_extensions
, vertex_pipeline
,
5816 fragment_pipeline
, adapter
->misc_state_template
)))
5818 ERR("Failed to compile state table, hr %#x.\n", hr
);
5819 wine_rb_destroy(&device
->samplers
, NULL
, NULL
);
5820 wine_rb_destroy(&device
->rasterizer_states
, NULL
, NULL
);
5821 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
5822 wine_rb_destroy(&device
->depth_stencil_states
, NULL
, NULL
);
5823 wine_rb_destroy(&device
->so_descs
, NULL
, NULL
);
5824 wined3d_decref(device
->wined3d
);
5828 device
->max_frame_latency
= 3;
5830 if (!(device
->cs
= wined3d_cs_create(device
, levels
, level_count
)))
5832 WARN("Failed to create command stream.\n");
5840 for (i
= 0; i
< ARRAY_SIZE(device
->multistate_funcs
); ++i
)
5842 heap_free(device
->multistate_funcs
[i
]);
5844 wine_rb_destroy(&device
->samplers
, NULL
, NULL
);
5845 wine_rb_destroy(&device
->rasterizer_states
, NULL
, NULL
);
5846 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
5847 wine_rb_destroy(&device
->depth_stencil_states
, NULL
, NULL
);
5848 wine_rb_destroy(&device
->so_descs
, NULL
, NULL
);
5849 wined3d_decref(device
->wined3d
);
5853 void device_invalidate_state(const struct wined3d_device
*device
, unsigned int state_id
)
5855 unsigned int representative
, i
, idx
, shift
;
5856 struct wined3d_context
*context
;
5858 wined3d_from_cs(device
->cs
);
5860 if (STATE_IS_COMPUTE(state_id
))
5862 for (i
= 0; i
< device
->context_count
; ++i
)
5863 context_invalidate_compute_state(device
->contexts
[i
], state_id
);
5867 representative
= device
->state_table
[state_id
].representative
;
5868 idx
= representative
/ (sizeof(*context
->dirty_graphics_states
) * CHAR_BIT
);
5869 shift
= representative
& ((sizeof(*context
->dirty_graphics_states
) * CHAR_BIT
) - 1);
5870 for (i
= 0; i
< device
->context_count
; ++i
)
5872 device
->contexts
[i
]->dirty_graphics_states
[idx
] |= (1u << shift
);
5876 LRESULT
device_process_message(struct wined3d_device
*device
, HWND window
, BOOL unicode
,
5877 UINT message
, WPARAM wparam
, LPARAM lparam
, WNDPROC proc
)
5879 if (message
== WM_DESTROY
)
5881 TRACE("unregister window %p.\n", window
);
5882 wined3d_unregister_window(window
);
5884 if (InterlockedCompareExchangePointer((void **)&device
->focus_window
, NULL
, window
) != window
)
5885 ERR("Window %p is not the focus window for device %p.\n", window
, device
);
5887 else if (message
== WM_DISPLAYCHANGE
)
5889 device
->device_parent
->ops
->mode_changed(device
->device_parent
);
5891 else if (message
== WM_ACTIVATEAPP
)
5893 unsigned int i
= device
->swapchain_count
;
5895 /* Deactivating the implicit swapchain may cause the application
5896 * (e.g. Deus Ex: GOTY) to destroy the device, so take care to
5897 * deactivate the implicit swapchain last, and to avoid accessing the
5898 * "device" pointer afterwards. */
5900 wined3d_swapchain_activate(device
->swapchains
[i
], wparam
);
5902 else if (message
== WM_SYSCOMMAND
)
5904 if (wparam
== SC_RESTORE
&& device
->wined3d
->flags
& WINED3D_HANDLE_RESTORE
)
5907 DefWindowProcW(window
, message
, wparam
, lparam
);
5909 DefWindowProcA(window
, message
, wparam
, lparam
);
5914 return CallWindowProcW(proc
, window
, message
, wparam
, lparam
);
5916 return CallWindowProcA(proc
, window
, message
, wparam
, lparam
);