wined3d: Use wined3d_texture_get_sub_resource_target() in wined3d_surface_upload_data().
[wine.git] / dlls / x3daudio1_2 / x3daudio1_2.spec
blob0d6caa0ccfafe9939bdaa2c15b395801a25208d7
1 @ cdecl X3DAudioCalculate(ptr ptr ptr long ptr)
2 @ cdecl X3DAudioInitialize(long float ptr) LEGACY_X3DAudioInitialize